Times are UTC Toggle Colours
00:15:27 *** FLHerne has quit IRC 00:22:13 *** mindlesstux has quit IRC 00:22:16 *** smoke_fumus has quit IRC 00:22:42 *** mindlesstux has joined #openttd 00:31:33 <nekomaster> Though before I can try anything I need some code I can understand. I'm already beginning to figure out how to do rail vehicles and understand how to do some things there, but rail type stuff is all new territory for me 00:32:52 <nekomaster> I already looked at termite and nutrack source code and can't really figure out enough to wipe the slate clean on those and do my own stuff 01:06:22 *** debdog has quit IRC 01:06:59 *** debdog has joined #openttd 01:30:47 *** Flygon has joined #openttd 02:17:40 *** glx has quit IRC 02:28:22 <nekomaster> is it possible with a rail type grf to have a paramter for the rail type introduction date? 02:28:52 <nekomaster> this way incase future updates to north american train sets can be delt with by changing the speeds or date of a railtype 04:08:24 *** sla_ro|master has joined #openttd 04:29:51 *** Cubey has quit IRC 05:27:17 *** sla_ro|master has quit IRC 05:33:25 <nekomaster> ok so I'm getting somewhere, I have my first rail type in the game 05:33:40 <nekomaster> but the modern style rail crossings seem to be around even before 1975 or what ever year the player puts in 05:45:28 *** andythenorth has joined #openttd 05:45:41 <nekomaster> Hey andy 05:50:29 <andythenorth> lo 05:51:03 <nekomaster> I'm getting some where with my railtype grf but currently its looking more like Nutracks with the ability to adjust the intro year for the rail types 05:51:26 <andythenorth> railtypes break my head 05:51:41 <nekomaster> I'm sort of figuring it out 05:53:04 <nekomaster> Though im still unsure about wheter I should keep 3rd rail and narrow gauge always activated or have it so that players can toggle between Narrow gauge and maglev 05:53:23 <nekomaster> but then again, north america doesnt have any proper maglev, at least nothing commerical 05:54:29 <andythenorth> invent some 05:54:39 <nekomaster> Lol, you mean IRL? 05:55:20 <nekomaster> My stuff mostly deals with what already exists or already existed in north america 06:36:15 *** nekomaster has left #openttd 06:56:27 *** andythenorth has quit IRC 07:07:13 *** andythenorth has joined #openttd 07:08:06 *** andythenorth has quit IRC 07:40:15 *** Celestar has quit IRC 07:50:05 *** Celestar has joined #openttd 08:04:28 *** andythenorth has joined #openttd 08:28:23 *** Taede has quit IRC 08:42:52 *** Wolf01 has joined #openttd 08:43:02 <Wolf01> Moin 08:45:42 <andythenorth> hi 08:45:44 <andythenorth> bye :) 08:45:44 *** andythenorth has left #openttd 08:47:34 *** smoke_fumus has joined #openttd 09:53:13 <peter1138> good ol' random play 09:53:26 <peter1138> The Prodigy segues to Madeleine Peyroux... 09:55:46 *** Hiddenfunstuff has joined #openttd 10:32:27 *** TheMask96 has quit IRC 10:37:22 *** TheMask96 has joined #openttd 11:43:02 *** juzza1 is now known as Guest524 11:43:18 *** juzza1 has joined #openttd 11:48:42 *** Guest524 has quit IRC 12:22:14 *** FLHerne has joined #openttd 12:36:50 <Wolf01> https://img-9gag-fun.9cache.com/photo/ad9Y23B_700b.jpg XD 13:05:04 <Wolf01> https://img-9gag-fun.9cache.com/photo/aRjVVNj_700b.jpg ok. I should definitely try this 13:12:31 <Alkel_U3> you might as well go directly for emojicode 13:28:57 <supermop> peat burning power plant with concrete hyperbolic cooling towers in 1920 looks odd 13:35:51 <supermop> peter1138: i feel like any briton of a certain age is going to have a music library of such breadth as to be unusable for shuffle 13:36:39 <supermop> thin pinstripe painted frames really seem to be what makes a good looking steam RV 13:36:47 <supermop> no space for that in 8bpp 13:36:56 <V453000> 666bpp 13:37:12 <supermop> pls sell me that monitor 13:37:19 <V453000> haha 13:37:25 <supermop> and video card 13:37:43 <V453000> I can sell you a normal monitor and some drugs 13:37:45 <V453000> that should do it 13:38:46 <supermop> these drugs are somehow not analog i guess 13:38:54 <V453000> super digital 13:38:59 <V453000> they totally aren't about factories 13:39:22 <V453000> deez drugz 13:39:45 <supermop> sounds like the name of a cheesy 90s american post-house 300bpm music act 13:40:27 <V453000> :D 13:40:29 <V453000> k 13:40:36 <V453000> slugz 13:40:40 <V453000> today I saw a nice t-shirt 13:40:47 <V453000> had written Plug n play on it 13:40:56 <V453000> I immediately read Slug n slay 13:41:01 <V453000> makes perfect sense 13:41:06 <V453000> slug world domination in motion 13:41:19 <supermop> did it have a dick stylized to look like a ps/2 plug on it? 13:41:35 <V453000> it had some unimportant icons of male and female interactions 13:41:39 <supermop> if not i need to sell that shirt 13:41:51 <supermop> like ps/2 ports? 13:41:52 <Wolf01> I could try to harm my brain by passing an anonymous function to another anonymous function and making everything unreadable 13:41:59 <supermop> maybe d-sub? 13:42:12 <V453000> more like USB-genital ports 13:42:33 <V453000> Wolf01: slugs don't read, they just eat 13:42:34 <supermop> lame 13:42:36 <V453000> so it's fine 13:42:50 <V453000> yeah it was lame 13:43:00 <V453000> slug n slay tho 13:43:14 <supermop> really needs to be giant old parallel port genitals 13:43:30 <V453000> my port is bigger than yours 13:43:32 <V453000> G_G 13:43:37 <supermop> sell it V 13:43:48 <V453000> iz mine 13:43:53 <V453000> no selling 13:43:57 <Wolf01> My electronics teacher always said that in some years we would be sticking our genitals to pc in some way or another... he was exremely right 13:43:59 <supermop> get on whatever website people use to sell shirts these days 13:44:01 <V453000> my wifi would not like me selling ports 13:44:17 <V453000> oh selling tshirt not port 13:44:17 <Wolf01> +t somewhere 13:44:18 <V453000> hm 13:44:52 <V453000> Wolf01: how do you play factorio with your genitals? 13:45:14 <supermop> sounds trivially easy 13:45:17 <Wolf01> NSFW 13:45:58 <V453000> XPLAIN 13:46:07 <Wolf01> Nope 13:46:18 <V453000> = [ 13:46:49 <Wolf01> BTW, I would like to buy a VR kit... you know what for :P 13:47:03 <V453000> hmmmmmmmmmmmmmm 13:47:06 <Wolf01> But I need a new graphics card first 13:47:16 <Wolf01> And that requires a new job 13:47:21 *** sim-al2 has quit IRC 13:47:26 <V453000> sounds like factorio 13:47:31 <V453000> a new job requires more electricity 13:47:54 <V453000> hookers might be cheaper :D 13:48:07 *** Celestar has left #openttd 13:48:10 <Wolf01> I tried to automate fishing, but it doesn't seem to work 13:48:18 <Wolf01> We scared Celestar :( 13:48:23 <Alkel_U3> hookers? to generate electricity? 13:48:37 *** Celestar has joined #openttd 13:49:05 <V453000> depends how charged up wolves are Alkel_U3 :P 13:49:51 <Wolf01> Hmm, V, explain me why we can fill the water but not excavate moats... too worried for players walling in? 13:50:22 <V453000> isn't that obvious? :D 13:50:34 <V453000> pretty much, yes 13:50:48 <V453000> also why would you want to make moats? power plant pump stuff? 13:50:49 <Wolf01> Make jumping/swimming biters 13:51:02 <Wolf01> Base prettification XD 13:51:09 <V453000> ... 13:51:21 <Wolf01> Eyecandy, basically 13:51:55 <Wolf01> IIRC there's a mod to un-fill land, and a bridge mod too 13:52:02 <Wolf01> I should give a look 13:52:03 <V453000> there are many mods 13:52:13 <V453000> waterfill I think is one of them 13:52:23 <Wolf01> Also fix UB graphics 13:52:39 <V453000> https://mods.factorio.com/mods/CobaltSky/Noxys_Waterfill 13:52:41 <V453000> sick icon 13:52:44 <V453000> fuck off :) 13:53:11 <V453000> we will change them eventually but it's not a top priority task 13:53:43 <V453000> *NEW* Dynamically increase the reach distance when holding waterfill (This helps avoiding deaths by drowning). 13:53:46 <V453000> :D :D :D 13:53:54 <Wolf01> Ha! 14:00:20 <Wolf01> Mmmh, it seem I can't test the keyboard's color panel while having a monochrome panel connected :( 14:19:55 *** Alberth has joined #openttd 14:19:56 *** ChanServ sets mode: +o Alberth 14:20:01 <Alberth> o/ 14:20:27 <supermop> yo Alberth 14:20:32 <Wolf01> o/ 14:22:18 <crem> \o 14:42:39 *** FLHerne has quit IRC 14:45:27 *** Cubey has joined #openttd 15:04:52 *** FLHerne has joined #openttd 15:08:36 *** Taede has joined #openttd 15:11:25 *** adf88 has joined #openttd 15:15:32 *** synchris has joined #openttd 15:21:40 *** Gja has joined #openttd 15:21:40 *** Flygon has quit IRC 15:56:54 *** Gja has quit IRC 16:11:37 *** frosch123 has joined #openttd 16:11:45 <Wolf01> Quak 16:12:53 *** sla_ro|master has joined #openttd 16:13:12 <frosch123> moi 16:13:58 <Wolf01> I think that 8 hours of sabaton could be enough for today 16:34:28 *** glx has joined #openttd 16:34:28 *** ChanServ sets mode: +v glx 16:37:43 *** Gja has joined #openttd 16:41:13 <frosch123> hmm, is there some mod which has some method to transport electricty by train 16:41:29 <frosch123> like hydrogen barrels 16:44:31 *** synchris has quit IRC 16:45:42 *** synchris has joined #openttd 16:48:26 <frosch123> actually... can you load hot water? 16:48:34 <frosch123> or even steam? 16:48:41 <Eddi|zuHause> *cough*openttd+500*cough* 16:48:42 <Alkel_U3> yes, you can 16:49:28 <Eddi|zuHause> also, doesn't toyland have batteries? 16:49:32 <frosch123> i guess that's my goal then 16:50:02 <frosch123> supply outposts with energy by loading steam from nuclear reactors and running the turbines at the outpost 16:50:30 <Eddi|zuHause> about transporting steam: https://de.wikipedia.org/wiki/Dampfspeicherlokomotive 16:52:05 <Eddi|zuHause> frosch123: at openttd scale, this is probably equally silly as transporting molten iron in torpedo-wagons 16:53:44 <Eddi|zuHause> surely, you find examples if you dig deep enough, but they're never done at such large amounts/distances 16:59:33 <supermop> can't recall if i can get from osaka to tokyo on a jr west rail pass 16:59:49 <supermop> ive only gotten passes for all JR before 17:03:22 <frosch123> pff, i read the forums to learn about new releases, then start f and there is a even newer one 17:04:01 *** Progman has joined #openttd 17:04:37 *** Wormnest has joined #openttd 17:07:01 *** andythenorth has joined #openttd 17:07:26 <andythenorth> Alberth frosch123 ?? o_O http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html 17:07:33 <andythenorth> similarly http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/cargos.html 17:08:04 <frosch123> oi, i forgot, i made some economy graph experiments last night 17:08:29 <frosch123> i like the industry page layout, but i would classify the dropdown as useless 17:08:32 <frosch123> i rather ctrl+f 17:09:16 *** Arveen2 has joined #openttd 17:10:26 <frosch123> http://devs.openttd.org/~frosch/firs/html3/economies.html#steeltown <- other aspect ratio, but kind of extreme 17:10:44 <andythenorth> dunno why, but the svgs don’t show for me there :) 17:10:45 <frosch123> http://devs.openttd.org/~frosch/firs/html4/economies.html#steeltown <- trying subgraphs, but the positioning inside the subgraphs is meh 17:11:01 <frosch123> andythenorth: probably mime issues :p 17:11:10 <andythenorth> nah, more likely https 17:11:23 * andythenorth checking 17:11:44 <andythenorth> nah not that, it’s a local path 17:11:52 * andythenorth suspected https downgrade, but not 17:12:34 <andythenorth> https://devs.openttd.org/~frosch/firs/html4/in_a_hot_country.dot.svg works 17:12:54 <frosch123> i mostly changed steeltown 17:13:11 <frosch123> i.e. html4 steeltown has some manual hacks 17:13:15 <frosch123> to add subgraphs 17:13:27 <frosch123> which you can see since i failed to hide the box around them 17:13:32 <frosch123> but the result is meh anyway 17:13:37 <andythenorth> interesting when it draws boxes 17:13:56 <frosch123> manually picked 17:14:17 *** Arveen has quit IRC 17:14:22 <frosch123> i picked three things which i thought would be better to be rendered vertically 17:14:29 <frosch123> instead of increasing the overall width 17:14:33 <andythenorth> interesting 17:14:52 <frosch123> but it did not put the cargo in the middle as i hoped 17:15:00 *** Gja has quit IRC 17:15:01 <frosch123> so the arrows within the boxes are weird 17:15:06 <andythenorth> yup :) 17:15:11 <andythenorth> neat, but weird 17:15:45 <andythenorth> the jump menu on the industry page - I deleted that then put it back 17:15:54 <andythenorth> they’re considered bad for usability 17:16:06 <andythenorth> but I like being able to open it, start typing ‘iron’ and hit enter 17:16:28 <andythenorth> ctrl-f for ‘iron’ is…less good (multiple results due to cargos) 17:16:38 <frosch123> true, so keep it :) 17:17:01 <andythenorth> I need to sort out some vertical alignment 17:17:05 <andythenorth> and ‘get started' 17:17:10 <andythenorth> and the cargo icons…might suck 17:17:13 <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/cargos.html 17:17:30 <frosch123> add cookies about which industries a user looked at, and put those into the header panel :) 17:17:34 <andythenorth> anyone tried it on a phone? o_O 17:17:41 <andythenorth> ha, intrusive cookies :) 17:17:47 <frosch123> i do not play ottd on a phone 17:17:50 <frosch123> why would i check firs? 17:18:18 <andythenorth> because…I have NFI :) 17:18:19 <frosch123> otoh, i also use irc on a phone, and mostly check firs docs because of irc 17:18:28 * frosch123 grabs phone 17:18:42 <andythenorth> the main point is that I needed to remember how to port Bootstrap 2 to 3 17:18:47 <andythenorth> due to work reasons :) 17:19:01 <andythenorth> we should upgrade eints as well 17:19:04 <andythenorth> 'we' 17:19:09 *** Gja has joined #openttd 17:19:56 <frosch123> "Replacement" is too long for portrait orientation 17:20:20 *** Arveen2 has quit IRC 17:21:00 <frosch123> nah, i had "release", "push" is better 17:24:05 <frosch123> the svg-pan thing does not support two-finger zoom 17:24:17 *** adf88 has quit IRC 17:25:02 <frosch123> it's kind of unusable :) 17:26:42 <Eddi|zuHause> frosch123: i think in graphviz there was a way you could mark an edge so it doesn't induce a new hierarchy level, maybe if you mark the Pipes->Liquids Terminal edge with that, the graph gets a bit less tangled 17:27:41 <frosch123> hmm, contraint=false 17:27:47 <frosch123> +s 17:28:12 <Eddi|zuHause> yeah, that sounds right 17:29:04 <Eddi|zuHause> btw, i'm looking at "html3" for reference 17:29:24 <frosch123> html3 has only the aspect ratio changed 17:29:30 <frosch123> but i made it too high there 17:30:23 <Eddi|zuHause> yeah, the nodes are tiny, but the graph is less stretched there 17:38:47 <andythenorth> frosch123: there were quite a few bugs filed on the svg-pan thing for mobile 17:38:53 <andythenorth> I figured it’s better than nothing :) 18:16:44 <Alberth> cargo looks better, imho 18:17:01 <Alberth> more filled 18:19:09 <andythenorth> good 18:19:20 <andythenorth> I considered drawing bigger icosn 18:19:22 <andythenorth> icons * 18:19:28 <andythenorth> but then I saw sense :P 18:23:02 <Alberth> some may need to become a little better visible :) 18:38:14 <supermop> can't draw old open busses 18:38:24 <supermop> unless i draw little people in there 18:39:32 <frosch123> draw animals instead? 18:43:30 <andythenorth> I think there’s one in Road Hog 18:43:34 <andythenorth> without people 18:43:36 <andythenorth> such people 18:44:19 <supermop> also the victorians who would be riding in such an old bus would be very drably dressed 18:45:19 <supermop> i like the idea of compositing the passenger compartment behind a small motor cab based on build year 18:45:46 <supermop> to make little jitneys 18:46:40 <supermop> i could have the last tiny bus around forever, and just keep updating the sprite for cab and body, so that you get little collectivos and mini-buses through the years 18:47:42 <supermop> capacity: 20 passengers & 10 chickens 18:52:07 *** gelignite has joined #openttd 18:53:11 *** HerzogDeXtEr has joined #openttd 19:10:27 *** Gja has quit IRC 19:36:14 *** synchris has quit IRC 19:48:54 *** Gja has joined #openttd 19:50:35 *** Tharbakim has quit IRC 19:56:31 *** frosch123 has quit IRC 20:04:04 *** Progman has quit IRC 20:08:01 *** Alberth has left #openttd 20:13:17 *** sla_ro|master has quit IRC 20:18:13 *** sim-al2 has joined #openttd 20:30:53 *** Tharbakim has joined #openttd 20:32:56 *** Phoenix_the_II has joined #openttd 20:38:13 *** andythenorth has left #openttd 20:43:22 *** FLHerne has quit IRC 21:46:27 *** smoke_fumus has quit IRC 21:51:48 *** Wormnest has quit IRC 22:14:21 *** gelignite has quit IRC 22:15:47 *** dihedral has quit IRC 22:18:11 *** dihedral has joined #openttd 22:19:47 *** JacobD88 has joined #openttd 22:27:48 *** Belugas has quit IRC 22:37:31 *** Tharbakim has quit IRC 22:40:10 *** Tharbakim has joined #openttd 22:40:58 *** HerzogDeXtEr has quit IRC 22:50:05 *** Celestar has quit IRC 22:59:47 *** Gja has quit IRC 23:00:42 *** Celestar has joined #openttd 23:10:22 *** FLHerne has joined #openttd 23:25:28 *** JacobD88 has quit IRC 23:40:53 *** FLHerne has quit IRC 23:41:08 *** FLHerne has joined #openttd 23:42:55 *** Smedles has quit IRC 23:43:56 *** Smedles has joined #openttd 23:50:01 *** dihedral has quit IRC