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Log for #openttd on 6th July 2017:
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00:31:33  <nekomaster> Though before I can try anything I need some code I can understand. I'm already beginning to figure out how to do rail vehicles and understand how to do some things there, but rail type stuff is all new territory for me
00:32:52  <nekomaster> I already looked at termite and nutrack source code and can't really figure out enough to wipe the slate clean on those and do my own stuff
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02:28:22  <nekomaster> is it possible with a rail type grf to have a paramter for the rail type introduction date?
02:28:52  <nekomaster> this way incase future updates to north american train sets can be delt with by changing the speeds or date of a railtype
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05:33:25  <nekomaster> ok so I'm getting somewhere, I have my first rail type in the game
05:33:40  <nekomaster> but the modern style rail crossings seem to be around even before 1975 or what ever year the player puts in
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05:45:41  <nekomaster> Hey andy
05:50:29  <andythenorth> lo
05:51:03  <nekomaster> I'm getting some where with my railtype grf but currently its looking more like Nutracks with the ability to adjust the intro year for the rail types
05:51:26  <andythenorth> railtypes break my head
05:51:41  <nekomaster> I'm sort of figuring it out
05:53:04  <nekomaster> Though im still unsure about wheter I should keep 3rd rail and narrow gauge always activated or have it so that players can toggle between Narrow gauge and maglev
05:53:23  <nekomaster> but then again, north america doesnt have any proper maglev, at least nothing commerical
05:54:29  <andythenorth> invent some
05:54:39  <nekomaster> Lol, you mean IRL?
05:55:20  <nekomaster> My stuff mostly deals with what already exists or already existed in north america
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08:43:02  <Wolf01> Moin
08:45:42  <andythenorth> hi
08:45:44  <andythenorth> bye :)
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09:53:13  <peter1138> good ol' random play
09:53:26  <peter1138> The Prodigy segues to Madeleine Peyroux...
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12:36:50  <Wolf01> https://img-9gag-fun.9cache.com/photo/ad9Y23B_700b.jpg XD
13:05:04  <Wolf01> https://img-9gag-fun.9cache.com/photo/aRjVVNj_700b.jpg ok. I should definitely try this
13:12:31  <Alkel_U3> you might as well go directly for emojicode
13:28:57  <supermop> peat burning power plant with concrete hyperbolic cooling towers in 1920 looks odd
13:35:51  <supermop> peter1138: i feel like any briton of a certain age is going to have a music library of such breadth as to be unusable for shuffle
13:36:39  <supermop> thin pinstripe painted frames really seem to be what makes a good looking steam RV
13:36:47  <supermop> no space for that in 8bpp
13:36:56  <V453000> 666bpp
13:37:12  <supermop> pls sell me that monitor
13:37:19  <V453000> haha
13:37:25  <supermop> and video card
13:37:43  <V453000> I can sell you a normal monitor and some drugs
13:37:45  <V453000> that should do it
13:38:46  <supermop> these drugs are somehow not analog i guess
13:38:54  <V453000> super digital
13:38:59  <V453000> they totally aren't about factories
13:39:22  <V453000> deez drugz
13:39:45  <supermop> sounds like the name of a cheesy 90s american post-house 300bpm music act
13:40:27  <V453000> :D
13:40:29  <V453000> k
13:40:36  <V453000> slugz
13:40:40  <V453000> today I saw a nice t-shirt
13:40:47  <V453000> had written Plug n play on it
13:40:56  <V453000> I immediately read Slug n slay
13:41:01  <V453000> makes perfect sense
13:41:06  <V453000> slug world domination in motion
13:41:19  <supermop> did it have a dick stylized to look like a ps/2 plug on it?
13:41:35  <V453000> it had some unimportant icons of male and female interactions
13:41:39  <supermop> if not i need to sell that shirt
13:41:51  <supermop> like ps/2 ports?
13:41:52  <Wolf01> I could try to harm my brain by passing an anonymous function to another anonymous function and making everything unreadable
13:41:59  <supermop> maybe d-sub?
13:42:12  <V453000> more like USB-genital ports
13:42:33  <V453000> Wolf01: slugs don't read, they just eat
13:42:34  <supermop> lame
13:42:36  <V453000> so it's fine
13:42:50  <V453000> yeah it was lame
13:43:00  <V453000> slug n slay tho
13:43:14  <supermop> really needs to be giant old parallel port genitals
13:43:30  <V453000> my port is bigger than yours
13:43:32  <V453000> G_G
13:43:37  <supermop> sell it V
13:43:48  <V453000> iz mine
13:43:53  <V453000> no selling
13:43:57  <Wolf01> My electronics teacher always said that in some years we would be sticking our genitals to pc in some way or another... he was exremely right
13:43:59  <supermop> get on whatever website people use to sell shirts these days
13:44:01  <V453000> my wifi would not like me selling ports
13:44:17  <V453000> oh selling tshirt not port
13:44:17  <Wolf01> +t somewhere
13:44:18  <V453000> hm
13:44:52  <V453000> Wolf01: how do you play factorio with your genitals?
13:45:14  <supermop> sounds trivially easy
13:45:17  <Wolf01> NSFW
13:45:58  <V453000> XPLAIN
13:46:07  <Wolf01> Nope
13:46:18  <V453000> = [
13:46:49  <Wolf01> BTW, I would like to buy a VR kit... you know what for :P
13:47:03  <V453000> hmmmmmmmmmmmmmm
13:47:06  <Wolf01> But I need a new graphics card first
13:47:16  <Wolf01> And that requires a new job
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13:47:26  <V453000> sounds like factorio
13:47:31  <V453000> a new job requires more electricity
13:47:54  <V453000> hookers might be cheaper :D
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13:48:10  <Wolf01> I tried to automate fishing, but it doesn't seem to work
13:48:18  <Wolf01> We scared Celestar :(
13:48:23  <Alkel_U3> hookers? to generate electricity?
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13:49:05  <V453000> depends how charged up wolves are Alkel_U3 :P
13:49:51  <Wolf01> Hmm, V, explain me why we can fill the water but not excavate moats... too worried for players walling in?
13:50:22  <V453000> isn't that obvious? :D
13:50:34  <V453000> pretty much, yes
13:50:48  <V453000> also why would you want to make moats? power plant pump stuff?
13:50:49  <Wolf01> Make jumping/swimming biters
13:51:02  <Wolf01> Base prettification XD
13:51:09  <V453000> ...
13:51:21  <Wolf01> Eyecandy, basically
13:51:55  <Wolf01> IIRC there's a mod to un-fill land, and a bridge mod too
13:52:02  <Wolf01> I should give a look
13:52:03  <V453000> there are many mods
13:52:13  <V453000> waterfill I think is one of them
13:52:23  <Wolf01> Also fix UB graphics
13:52:39  <V453000> https://mods.factorio.com/mods/CobaltSky/Noxys_Waterfill
13:52:41  <V453000> sick icon
13:52:44  <V453000> fuck off :)
13:53:11  <V453000> we will change them eventually but it's not a top priority task
13:53:43  <V453000> *NEW* Dynamically increase the reach distance when holding waterfill (This helps avoiding deaths by drowning).
13:53:46  <V453000> :D :D :D
13:53:54  <Wolf01> Ha!
14:00:20  <Wolf01> Mmmh, it seem I can't test the keyboard's color panel while having a monochrome panel connected :(
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14:19:56  *** ChanServ sets mode: +o Alberth
14:20:01  <Alberth> o/
14:20:27  <supermop> yo Alberth
14:20:32  <Wolf01> o/
14:22:18  <crem> \o
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16:11:45  <Wolf01> Quak
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16:13:12  <frosch123> moi
16:13:58  <Wolf01> I think that 8 hours of sabaton could be enough for today
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16:41:13  <frosch123> hmm, is there some mod which has some method to transport electricty by train
16:41:29  <frosch123> like hydrogen barrels
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16:48:26  <frosch123> actually... can you load hot water?
16:48:34  <frosch123> or even steam?
16:48:41  <Eddi|zuHause> *cough*openttd+500*cough*
16:48:42  <Alkel_U3> yes, you can
16:49:28  <Eddi|zuHause> also, doesn't toyland have batteries?
16:49:32  <frosch123> i guess that's my goal then
16:50:02  <frosch123> supply outposts with energy by loading steam from nuclear reactors and running the turbines at the outpost
16:50:30  <Eddi|zuHause> about transporting steam: https://de.wikipedia.org/wiki/Dampfspeicherlokomotive
16:52:05  <Eddi|zuHause> frosch123: at openttd scale, this is probably equally silly as transporting molten iron in torpedo-wagons
16:53:44  <Eddi|zuHause> surely, you find examples if you dig deep enough, but they're never done at such large amounts/distances
16:59:33  <supermop> can't recall if i can get from osaka to tokyo on a jr west rail pass
16:59:49  <supermop> ive only gotten passes for all JR before
17:03:22  <frosch123> pff, i read the forums to learn about new releases, then start f and there is a even newer one
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17:07:26  <andythenorth> Alberth frosch123 ?? o_O http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html
17:07:33  <andythenorth> similarly http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/cargos.html
17:08:04  <frosch123> oi, i forgot, i made some economy graph experiments last night
17:08:29  <frosch123> i like the industry page layout, but i would classify the dropdown as useless
17:08:32  <frosch123> i rather ctrl+f
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17:10:26  <frosch123> http://devs.openttd.org/~frosch/firs/html3/economies.html#steeltown <- other aspect ratio, but kind of extreme
17:10:44  <andythenorth> dunno why, but the svgs don’t show for me there :)
17:10:45  <frosch123> http://devs.openttd.org/~frosch/firs/html4/economies.html#steeltown <- trying subgraphs, but the positioning inside the subgraphs is meh
17:11:01  <frosch123> andythenorth: probably mime issues :p
17:11:10  <andythenorth> nah, more likely https
17:11:23  * andythenorth checking
17:11:44  <andythenorth> nah not that, it’s a local path
17:11:52  * andythenorth suspected https downgrade, but not
17:12:34  <andythenorth> https://devs.openttd.org/~frosch/firs/html4/in_a_hot_country.dot.svg works
17:12:54  <frosch123> i mostly changed steeltown
17:13:11  <frosch123> i.e. html4 steeltown has some manual hacks
17:13:15  <frosch123> to add subgraphs
17:13:27  <frosch123> which you can see since i failed to hide the box around them
17:13:32  <frosch123> but the result is meh anyway
17:13:37  <andythenorth> interesting when it draws boxes
17:13:56  <frosch123> manually picked
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17:14:22  <frosch123> i picked three things which i thought would be better to be rendered vertically
17:14:29  <frosch123> instead of increasing the overall width
17:14:33  <andythenorth> interesting
17:14:52  <frosch123> but it did not put the cargo in the middle as i hoped
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17:15:01  <frosch123> so the arrows within the boxes are weird
17:15:06  <andythenorth> yup :)
17:15:11  <andythenorth> neat, but weird
17:15:45  <andythenorth> the jump menu on the industry page - I deleted that then put it back
17:15:54  <andythenorth> they’re considered bad for usability
17:16:06  <andythenorth> but I like being able to open it, start typing ‘iron’ and hit enter
17:16:28  <andythenorth> ctrl-f for ‘iron’ is…less good (multiple results due to cargos)
17:16:38  <frosch123> true, so keep it :)
17:17:01  <andythenorth> I need to sort out some vertical alignment
17:17:05  <andythenorth> and ‘get started'
17:17:10  <andythenorth> and the cargo icons…might suck
17:17:13  <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/cargos.html
17:17:30  <frosch123> add cookies about which industries a user looked at, and put those into the header panel :)
17:17:34  <andythenorth> anyone tried it on a phone? o_O
17:17:41  <andythenorth> ha, intrusive cookies :)
17:17:47  <frosch123> i do not play ottd on a phone
17:17:50  <frosch123> why would i check firs?
17:18:18  <andythenorth> because…I have NFI :)
17:18:19  <frosch123> otoh, i also use irc on a phone, and mostly check firs docs because of irc
17:18:28  * frosch123 grabs phone
17:18:42  <andythenorth> the main point is that I needed to remember how to port Bootstrap 2 to 3
17:18:47  <andythenorth> due to work reasons :)
17:19:01  <andythenorth> we should upgrade eints as well
17:19:04  <andythenorth> 'we'
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17:19:56  <frosch123> "Replacement" is too long for portrait orientation
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17:21:00  <frosch123> nah, i had "release", "push" is better
17:24:05  <frosch123> the svg-pan thing does not support two-finger zoom
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17:25:02  <frosch123> it's kind of unusable :)
17:26:42  <Eddi|zuHause> frosch123: i think in graphviz there was a way you could mark an edge so it doesn't induce a new hierarchy level, maybe if you mark the Pipes->Liquids Terminal edge with that, the graph gets a bit less tangled
17:27:41  <frosch123> hmm, contraint=false
17:27:47  <frosch123> +s
17:28:12  <Eddi|zuHause> yeah, that sounds right
17:29:04  <Eddi|zuHause> btw, i'm looking at "html3" for reference
17:29:24  <frosch123> html3 has only the aspect ratio changed
17:29:30  <frosch123> but i made it too high there
17:30:23  <Eddi|zuHause> yeah, the nodes are tiny, but the graph is less stretched there
17:38:47  <andythenorth> frosch123: there were quite a few bugs filed on the svg-pan thing for mobile
17:38:53  <andythenorth> I figured it’s better than nothing :)
18:16:44  <Alberth> cargo looks better, imho
18:17:01  <Alberth> more filled
18:19:09  <andythenorth> good
18:19:20  <andythenorth> I considered drawing bigger icosn
18:19:22  <andythenorth> icons *
18:19:28  <andythenorth> but then I saw sense :P
18:23:02  <Alberth> some may need to become a little better visible :)
18:38:14  <supermop> can't draw old open busses
18:38:24  <supermop> unless i draw little people in there
18:39:32  <frosch123> draw animals instead?
18:43:30  <andythenorth> I think there’s one in Road Hog
18:43:34  <andythenorth> without people
18:43:36  <andythenorth> such people
18:44:19  <supermop> also the victorians who would be riding in such an old bus would be very drably dressed
18:45:19  <supermop> i like the idea of compositing the passenger compartment behind a small motor cab based on build year
18:45:46  <supermop> to make little jitneys
18:46:40  <supermop> i could have the last tiny bus around forever, and just keep updating the sprite for cab and body, so that you get little collectivos and mini-buses through the years
18:47:42  <supermop> capacity: 20 passengers & 10 chickens
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