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Log for #openttd on 30th July 2017:
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08:26:40  <Alberth> o/
08:29:07  <LordAro> o/
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09:20:35  <Eddi|zuHause> aw, there's an "i like trams" achievement, but i can't get it because i use mods :/
09:24:30  <Alberth> :p
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10:06:09  <Wolf01> o/
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10:10:18  <Wolf01> https://youtu.be/A5aZa-G9Wqo nice one
10:13:02  <Alberth> o/
10:13:43  <Wolf01> http://steamcommunity.com/sharedfiles/filedetails/?id=895561914&searchtext= OMG finally somebody made a mod for this
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11:03:35  <Alberth> o/
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13:13:46  <eekee> what are the requirements to fund a farm in arctic terrain? i keep getting 'site unsuitable' on a big patch of flat land i've raised out of the water
13:13:56  <eekee> (1.6.1)
13:14:35  <Wolf01> Must be under the snow height limit
13:15:05  <eekee> snow height is 3, land height is 1
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13:18:04  <Wolf01> Could you retry with higher snow line? Just to be sure it isn't a variable snow line (which shouldn't be in arctic)
13:19:45  <eekee> aha! it worked with snow line set higher than the highest land, and it's covered a mountain with a field. thanks :)
13:20:21  <eekee> reduce snow line back to three, field replaced with snow. that's nice
13:21:49  <Wolf01> Do you play with vanilla or some industry grf? A grf might have different needs than vanilla
13:21:59  <eekee> vanilla industried
13:22:07  <eekee> s/d$/s/
13:22:36  <Wolf01> So it's strange, it whould have allowed the farm on level 1 while snow line is 3
13:23:11  <eekee> looks like it failed when it couldn't put a field on the mountain
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13:23:21  <Wolf01> Maybe the terrain must be completely clean, without snow bits
13:24:06  <eekee> i didn't give it long to change, but after the farm was made, terrain on the mountain not covered by fields was clean
13:24:49  <Wolf01> I'll give it a try this evening if I remember to
13:24:53  <eekee> oke :)
13:25:14  <Alberth> snow starts lower than snw-level, iirc
13:25:36  <Wolf01> Yes, but then there's inconsistency
13:26:31  <eekee> it's an old game
13:26:37  <Alberth> snow level is fully white
13:26:53  <Alberth> so you have 2 tile levels below it with partial snow
13:27:11  <Wolf01> And farms don't like that
13:27:23  <Alberth> apparently
13:27:52  <Alberth> should be easily findable in the code I guess, let me check
13:28:12  <eekee> here there's patchy snow at the snow level, and a little one level below :)
13:28:21  <Wolf01> Wiki should be updated, and a warning should be thrown even when loading a game which doesn't allow building farms because of too low snow line
13:28:44  <eekee> it wanted to put a field all the way up at level 7 and failed when it couldn't
13:29:15  <eekee> it's a tiny map, 64x64, so there's no space for all the flat land it wants :)
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13:33:47  <Alberth> if (GetTileZ(tile) + 2 >= HighestSnowLine()) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
13:34:21  <Alberth> industry_command.cpp, line 1237-ish
13:34:27  <Wolf01> Good
13:34:36  <eekee> it makes that test for fields, not just the farm buildings
13:34:42  <Alberth> so at least 3 below
13:34:49  <eekee> oh 3 below
13:34:49  <Wolf01> https://wiki.openttd.org/Farm need to be updated
13:37:31  <Alberth> update page
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13:41:02  <Eddi|zuHause> hm, i'm getting a traffic jam on an onramp because there's no dedicated acceleration lane, and they're trying to directly go to the 3rd lane of the highway without any speed
13:41:34  <Wolf01> Write a better vehicle3 ai
13:41:54  <Wolf01> Or ask Elon Musk for one
13:42:24  <Wolf01> (this happens a lot even on transport fever)
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13:45:29  <Eddi|zuHause> also, if there's two lanes going the same way, you can be sure all traffic is jamming in one lane, while the other one is completely empty
13:46:21  <Wolf01> There are traffic lights on C:S?
13:46:51  <Eddi|zuHause> yes
13:47:17  <Eddi|zuHause> you can (now) even switch them on and off
13:47:38  <Wolf01> TF only have plain intersections with "I don't give a fuck of the priority rules"
13:48:32  <Wolf01> Must go now, bbl
13:48:38  <michi_cc> Eddi|zuHause: I seriously recommend using Traffic Manager President Edition if you don't already.
13:49:18  <Eddi|zuHause> i have some traffic manager thing, not sure what it's called exactly, but it includes some vehicle AI stuff
13:50:27  <michi_cc> TMPE has a setting (can't recall if it's on by default) that will prevent more than one highway lane change at a time.
13:51:50  <Eddi|zuHause> i have this one: http://steamcommunity.com/sharedfiles/filedetails/?id=498363759
13:52:21  <Eddi|zuHause> don't know how up to date it is, added it quite a long time ago
13:55:33  <Eddi|zuHause> the primary function of that which i always use is disallowing left turns
13:55:54  <Eddi|zuHause> (or otherwise customising which lanes lead where)
13:56:03  <michi_cc> Haven't used that one, but at least from the screenshots TMPE seems to have some more options.
13:56:47  <michi_cc> You might want the lane connector of TMPE then :) http://www.viathinksoft.de/tmpe/#lane-connector
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14:02:18  <Eddi|zuHause> that sounds nice, but i'm not sure whether changing mods halfway through is a great idea :p
14:04:18  <Eddi|zuHause> what's also annyoing: the second bus at a bus stop doesn't quite fit, and thus blocks the road with its back
14:04:35  <Eddi|zuHause> (even if it visually would fit)
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14:12:30  <eekee1> this old "long vehicle" grf has trucks which can hardly pull their own weight out of the depot when 'realistic acceleration' is on
14:13:13  <frosch123> that set is probably older than rv acceleration
14:14:15  <frosch123> i would guess lv4 is from 2006
14:14:15  <eekee1> it's got "2007" in the grf name :)
14:14:21  <eekee1> close! hehe
14:14:29  <frosch123> :)
14:25:11  <Eddi|zuHause> what i'm also missing is a traffic light with a separate "turn left" phase
14:25:31  <eekee1> what game?
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14:32:30  <Eddi|zuHause> cities skylines
14:33:13  <eekee1> ah
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14:34:19  <michi_cc> Eddi|zuHause: http://www.viathinksoft.de/tmpe/#timed-lights :p
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14:35:33  <Eddi|zuHause> i *think* that is included in my version, but i didn't figure out the meaning of all the buttons/windows
14:36:12  <eekee1> no actual text until you get to the expansions section!
14:36:30  <eekee1> on http://www.citiesskylines.com/ i mean
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14:40:10  <eekee1> i'm dizzy already, barely 10% into the first video lol
14:51:57  <eekee1> lv4 has some really nice art, except some of the vehicles look curiously flattened
15:02:17  <Eddi|zuHause> michi_cc: now, if i could save traffic light patterns as templates...
15:08:46  <andythenorth_> o/
15:13:47  <michi_cc> There is copy and past, but only inside the running game.
15:14:01  <eekee1> anyone tried the android transport tycoon game? the one with chris sawyer's name on it. i started, but i use my tablet too much already
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15:15:28  <frosch123> there are people on the forums who tried it
15:15:48  <frosch123> i did not have the impression that it got well received
15:16:06  <eekee1> ah, fair enough.
15:16:34  <eekee1> i liked the bus stop arrangement, but it's wierd seeing 90s isometric tricks on a tablet :)
15:16:55  <frosch123> it's locomotion
15:16:58  <frosch123> which is from 2004?
15:17:10  <eekee1> ohh right :)
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15:42:43  <Eddi|zuHause> frosch123: doesn't mean it doesn't use 90s tricks :p
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16:52:47  <andythenorth_> 8/8 or 12/8? o_O
16:52:49  <andythenorth_> http://m.ebay.co.uk/itm/GDR-Handmade-Model-H0-WESTModel-altbau-E-92-79-DRG-ep-2-Silesia-/202002962370?hash=item2f085097c2%3Ag%3ASDwAAOSw4CFYsD2D&_trkparms=pageci%253A513adf71-7547-11e7-aa67-74dbd1800920%257Cparentrq%253A9468cc7d15d0aa47a034497ffffc877c%257Ciid%253A4
17:02:01  <supermop_home> andy you do consulting work right?
17:03:16  <supermop_home> what is the hourly rate you bill for the most senior consultant's (your) time?
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17:37:26  <andythenorth_> supermop_home: USD amount?
17:38:09  <supermop_home> market vaule of time spent thinking about train lengths
17:39:15  <andythenorth_> rate card 0 USD exc sales tax
17:39:27  <andythenorth_> rarely charged though
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18:00:30  <andythenorth_> supermop_home: how much would you allow in the budget? (For obsessing over lengths) ;)
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19:49:59  <V453000> moar pixel pushing https://dev.openttdcoop.org/attachments/download/8511/signals-00.png
19:50:10  <V453000> grid & starting signals
20:00:30  <frosch123> poor pixels, don't push them around
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