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Just to be sure it isn't a variable snow line (which shouldn't be in arctic) 13:19:45 <eekee> aha! it worked with snow line set higher than the highest land, and it's covered a mountain with a field. thanks :) 13:20:21 <eekee> reduce snow line back to three, field replaced with snow. that's nice 13:21:49 <Wolf01> Do you play with vanilla or some industry grf? A grf might have different needs than vanilla 13:21:59 <eekee> vanilla industried 13:22:07 <eekee> s/d$/s/ 13:22:36 <Wolf01> So it's strange, it whould have allowed the farm on level 1 while snow line is 3 13:23:11 <eekee> looks like it failed when it couldn't put a field on the mountain 13:23:21 *** Gja has quit IRC 13:23:21 <Wolf01> Maybe the terrain must be completely clean, without snow bits 13:24:06 <eekee> i didn't give it long to change, but after the farm was made, terrain on the mountain not covered by fields was clean 13:24:49 <Wolf01> I'll give it a try this evening if I remember to 13:24:53 <eekee> oke :) 13:25:14 <Alberth> snow starts lower than snw-level, iirc 13:25:36 <Wolf01> Yes, but then there's inconsistency 13:26:31 <eekee> it's an old game 13:26:37 <Alberth> snow level is fully white 13:26:53 <Alberth> so you have 2 tile levels below it with partial snow 13:27:11 <Wolf01> And farms don't like that 13:27:23 <Alberth> apparently 13:27:52 <Alberth> should be easily findable in the code I guess, let me check 13:28:12 <eekee> here there's patchy snow at the snow level, and a little one level below :) 13:28:21 <Wolf01> Wiki should be updated, and a warning should be thrown even when loading a game which doesn't allow building farms because of too low snow line 13:28:44 <eekee> it wanted to put a field all the way up at level 7 and failed when it couldn't 13:29:15 <eekee> it's a tiny map, 64x64, so there's no space for all the flat land it wants :) 13:30:34 *** Stimrol has joined #openttd 13:33:34 *** sim-al2 is now known as Guest1156 13:33:40 *** sim-al2 has joined #openttd 13:33:47 <Alberth> if (GetTileZ(tile) + 2 >= HighestSnowLine()) return_cmd_error(STR_ERROR_SITE_UNSUITABLE); 13:34:21 <Alberth> industry_command.cpp, line 1237-ish 13:34:27 <Wolf01> Good 13:34:36 <eekee> it makes that test for fields, not just the farm buildings 13:34:42 <Alberth> so at least 3 below 13:34:49 <eekee> oh 3 below 13:34:49 <Wolf01> https://wiki.openttd.org/Farm need to be updated 13:37:31 <Alberth> update page 13:37:59 *** Guest1156 has quit IRC 13:38:25 *** eekee1 has joined #openttd 13:41:02 <Eddi|zuHause> hm, i'm getting a traffic jam on an onramp because there's no dedicated acceleration lane, and they're trying to directly go to the 3rd lane of the highway without any speed 13:41:34 <Wolf01> Write a better vehicle3 ai 13:41:54 <Wolf01> Or ask Elon Musk for one 13:42:24 <Wolf01> (this happens a lot even on transport fever) 13:42:53 *** eekee has quit IRC 13:45:29 <Eddi|zuHause> also, if there's two lanes going the same way, you can be sure all traffic is jamming in one lane, while the other one is completely empty 13:46:21 <Wolf01> There are traffic lights on C:S? 13:46:51 <Eddi|zuHause> yes 13:47:17 <Eddi|zuHause> you can (now) even switch them on and off 13:47:38 <Wolf01> TF only have plain intersections with "I don't give a fuck of the priority rules" 13:48:32 <Wolf01> Must go now, bbl 13:48:38 <michi_cc> Eddi|zuHause: I seriously recommend using Traffic Manager President Edition if you don't already. 13:49:18 <Eddi|zuHause> i have some traffic manager thing, not sure what it's called exactly, but it includes some vehicle AI stuff 13:50:27 <michi_cc> TMPE has a setting (can't recall if it's on by default) that will prevent more than one highway lane change at a time. 13:51:50 <Eddi|zuHause> i have this one: http://steamcommunity.com/sharedfiles/filedetails/?id=498363759 13:52:21 <Eddi|zuHause> don't know how up to date it is, added it quite a long time ago 13:55:33 <Eddi|zuHause> the primary function of that which i always use is disallowing left turns 13:55:54 <Eddi|zuHause> (or otherwise customising which lanes lead where) 13:56:03 <michi_cc> Haven't used that one, but at least from the screenshots TMPE seems to have some more options. 13:56:47 <michi_cc> You might want the lane connector of TMPE then :) http://www.viathinksoft.de/tmpe/#lane-connector 13:59:18 *** mindlesstux has quit IRC 13:59:51 *** mindlesstux has joined #openttd 14:02:18 <Eddi|zuHause> that sounds nice, but i'm not sure whether changing mods halfway through is a great idea :p 14:04:18 <Eddi|zuHause> what's also annyoing: the second bus at a bus stop doesn't quite fit, and thus blocks the road with its back 14:04:35 <Eddi|zuHause> (even if it visually would fit) 14:06:15 *** mindlesstux has quit IRC 14:06:44 *** mindlesstux has joined #openttd 14:12:30 <eekee1> this old "long vehicle" grf has trucks which can hardly pull their own weight out of the depot when 'realistic acceleration' is on 14:13:13 <frosch123> that set is probably older than rv acceleration 14:14:15 <frosch123> i would guess lv4 is from 2006 14:14:15 <eekee1> it's got "2007" in the grf name :) 14:14:21 <eekee1> close! hehe 14:14:29 <frosch123> :) 14:25:11 <Eddi|zuHause> what i'm also missing is a traffic light with a separate "turn left" phase 14:25:31 <eekee1> what game? 14:29:19 *** supermop has joined #openttd 14:30:36 *** sim-al2 has quit IRC 14:32:30 <Eddi|zuHause> cities skylines 14:33:13 <eekee1> ah 14:34:07 *** supermop_home has joined #openttd 14:34:19 <michi_cc> Eddi|zuHause: http://www.viathinksoft.de/tmpe/#timed-lights :p 14:34:20 *** supermop_home has quit IRC 14:35:33 <Eddi|zuHause> i *think* that is included in my version, but i didn't figure out the meaning of all the buttons/windows 14:36:12 <eekee1> no actual text until you get to the expansions section! 14:36:30 <eekee1> on http://www.citiesskylines.com/ i mean 14:37:21 *** supermop has quit IRC 14:38:27 *** andythenorth_ has joined #openttd 14:40:10 <eekee1> i'm dizzy already, barely 10% into the first video lol 14:51:57 <eekee1> lv4 has some really nice art, except some of the vehicles look curiously flattened 15:02:17 <Eddi|zuHause> michi_cc: now, if i could save traffic light patterns as templates... 15:08:46 <andythenorth_> o/ 15:13:47 <michi_cc> There is copy and past, but only inside the running game. 15:14:01 <eekee1> anyone tried the android transport tycoon game? the one with chris sawyer's name on it. i started, but i use my tablet too much already 15:14:49 *** andythenorth_ has quit IRC 15:15:28 <frosch123> there are people on the forums who tried it 15:15:48 <frosch123> i did not have the impression that it got well received 15:16:06 <eekee1> ah, fair enough. 15:16:34 <eekee1> i liked the bus stop arrangement, but it's wierd seeing 90s isometric tricks on a tablet :) 15:16:55 <frosch123> it's locomotion 15:16:58 <frosch123> which is from 2004? 15:17:10 <eekee1> ohh right :) 15:18:29 *** Cubey has joined #openttd 15:23:44 *** Lejving has joined #openttd 15:26:26 *** FLHerne has joined #openttd 15:42:43 <Eddi|zuHause> frosch123: doesn't mean it doesn't use 90s tricks :p 15:46:16 *** Flygon has quit IRC 15:47:16 *** Will has joined #openttd 15:47:54 *** Will has quit IRC 15:49:35 *** JacobD88 has quit IRC 15:49:56 *** Smedles has quit IRC 15:50:57 *** Smedles has joined #openttd 15:51:52 *** JacobD88 has joined #openttd 15:58:33 *** JacobD88 has quit IRC 16:15:45 *** andythenorth_ has joined #openttd 16:41:18 *** sla_ro|master has joined #openttd 16:43:57 *** mindlesstux has quit IRC 16:44:49 *** mindlesstux has joined #openttd 16:45:14 *** andythenorth_ has quit IRC 16:46:07 *** supermop_home has joined #openttd 16:52:31 *** andythenorth_ has joined #openttd 16:52:47 <andythenorth_> 8/8 or 12/8? o_O 16:52:49 <andythenorth_> http://m.ebay.co.uk/itm/GDR-Handmade-Model-H0-WESTModel-altbau-E-92-79-DRG-ep-2-Silesia-/202002962370?hash=item2f085097c2%3Ag%3ASDwAAOSw4CFYsD2D&_trkparms=pageci%253A513adf71-7547-11e7-aa67-74dbd1800920%257Cparentrq%253A9468cc7d15d0aa47a034497ffffc877c%257Ciid%253A4 17:02:01 <supermop_home> andy you do consulting work right? 17:03:16 <supermop_home> what is the hourly rate you bill for the most senior consultant's (your) time? 17:05:24 *** andythenorth_ has quit IRC 17:13:13 *** glx has joined #openttd 17:13:13 *** ChanServ sets mode: +v glx 17:25:30 *** mindlesstux has quit IRC 17:26:05 *** mindlesstux has joined #openttd 17:37:24 *** andythenorth_ has joined #openttd 17:37:26 <andythenorth_> supermop_home: USD amount? 17:38:09 <supermop_home> market vaule of time spent thinking about train lengths 17:39:15 <andythenorth_> rate card 0 USD exc sales tax 17:39:27 <andythenorth_> rarely charged though 17:53:29 *** andythenorth_ has quit IRC 17:57:35 *** andythenorth_ has joined #openttd 18:00:06 *** supermop_home has quit IRC 18:00:30 <andythenorth_> supermop_home: how much would you allow in the budget? (For obsessing over lengths) ;) 18:08:03 *** mindlesstux has quit IRC 18:08:47 *** mindlesstux has joined #openttd 18:11:23 *** supermop_home has joined #openttd 18:12:35 *** mindlesstux has quit IRC 18:13:47 *** mindlesstux has joined #openttd 18:17:08 *** andythenorth_ has quit IRC 18:33:31 *** supermop_home has quit IRC 18:37:59 *** supermop_home has joined #openttd 18:45:59 *** supermop_home has quit IRC 18:52:18 *** supermop_home has joined #openttd 18:55:14 *** smoke_fumus has quit IRC 19:09:56 *** dark_pingus has quit IRC 19:10:42 *** sla_ro|master has quit IRC 19:16:49 *** supermop_home has quit IRC 19:49:59 <V453000> moar pixel pushing https://dev.openttdcoop.org/attachments/download/8511/signals-00.png 19:50:10 <V453000> grid & starting signals 20:00:30 <frosch123> poor pixels, don't push them around 20:27:47 *** mindlesstux has quit IRC 20:28:13 *** frosch123 has quit IRC 20:28:33 *** mindlesstux has joined #openttd 20:29:13 *** Maraxus has joined #openttd 20:38:32 *** Maraxus has quit IRC 20:57:34 *** supermop_home has joined #openttd 20:59:15 *** sim-al2 has joined #openttd 21:00:36 *** Alberth has left #openttd 21:05:36 *** supermop_home has quit IRC 21:07:09 *** gelignite has quit IRC 21:17:38 *** synchris has quit IRC 21:26:11 *** supermop_home has joined #openttd 21:32:13 *** supermop_ has joined #openttd 21:34:15 *** supermop_home has quit IRC 21:37:56 *** Progman has quit IRC 21:40:13 *** rellig has joined #openttd 21:44:21 *** supermop_ has quit IRC 22:11:01 *** mescalito has quit IRC 22:15:11 *** FLHerne has quit IRC 22:15:21 *** FLHerne has joined #openttd 22:26:43 *** ToBeFree has joined #openttd 22:29:41 *** Wormnest has quit IRC 23:06:33 *** Stimrol has quit IRC 23:11:38 *** HerzogDeXtEr has quit IRC 23:36:26 *** supermop_home has joined #openttd 23:37:10 *** FLHerne has quit IRC