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00:20:59 *** orudge` has quit IRC 00:21:03 *** orudge` has joined #openttd 00:21:03 *** ChanServ sets mode: +o orudge` 00:41:00 *** orudge` has quit IRC 00:41:04 *** orudge` has joined #openttd 00:41:04 *** ChanServ sets mode: +o orudge` 01:01:33 *** Biolunar has quit IRC 01:33:15 *** nicfer has joined #openttd 01:33:22 <nicfer> Hi 01:34:08 <nicfer> I'm looking at a newgrf nml file, and I see over 55k lines of code 01:34:43 <nicfer> Are those really written manually, or is there some helper tool ? 01:36:51 <ST2> you have the help of 10 litle magicians... called fingers xD 01:42:04 *** orudge` has quit IRC 01:42:08 *** orudge` has joined #openttd 01:42:08 *** ChanServ sets mode: +o orudge` 01:57:52 *** chomwitt has quit IRC 01:59:56 *** gelignite has quit IRC 02:01:00 *** orudge` has quit IRC 02:01:04 *** orudge` has joined #openttd 02:01:04 *** ChanServ sets mode: +o orudge` 02:14:54 *** orudge` has quit IRC 02:14:58 *** orudge` has joined #openttd 02:14:58 *** ChanServ sets mode: +o 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puzzle with ships too 06:48:17 <andythenorth> bright yellow with CC roof? o_O https://www.track-shack.com/acatalog/Peco-NR-P140-N-Gauge-Box-Van-Refrigerator-Type-Fyffes-Yellow272.jpg 06:54:15 *** Progman has joined #openttd 06:54:24 *** Compu has quit IRC 06:57:37 <Alberth> works for bananas :) 06:58:22 <Alberth> but sounds good to me, nice bright colourful wagons 07:00:04 *** mindlesstux has quit IRC 07:00:57 *** mindlesstux has joined #openttd 07:11:09 *** Smedles_ has quit IRC 07:12:07 <andythenorth> using colour is tricky, because of CC 07:12:11 <andythenorth> and using shape is hard too 07:12:15 <andythenorth> http://paulbartlett.zenfolio.com/img/s/v-3/p88995243-3.jpg 07:12:32 <andythenorth> I’ve tried drawing vents of different kinds, but it looks like a prison wagon 07:13:00 <andythenorth> http://davidglennsimmons.com/archive/images/sp2train9.jpg 07:15:12 <Alberth> colour worked for fridges 07:15:24 <Alberth> thin red line for the CC colour 07:16:03 <Alberth> maybe add a non-cc colour near or around it, eg a black line above it or so? 07:16:12 <andythenorth> fruit trams in hog are green-brown http://bundles.openttdcoop.org/road-hog/push/LATEST/docs/html/static/img/nutbrook.png 07:16:23 <Alberth> also, I ran out of coffee, perhaps I should make more 07:16:57 <Alberth> they even painted the roof :p 07:17:30 <Alberth> it's almost splitting the wagon in 3 pieces 07:17:35 <andythenorth> coffee is an easy question 07:18:07 <Alberth> can't you make the line more diagonal? 07:18:09 *** Smedles has joined #openttd 07:19:26 <andythenorth> a CC line? 07:19:31 *** Arveen has quit IRC 07:19:34 <andythenorth> or black 07:19:35 <andythenorth> hmm 07:22:25 <Alberth> or more horizontal even, eg between the yellow lines http://devs.openttd.org/~alberth/between_yellow.png 07:22:58 <Alberth> maybe extend to the edge of the wagons 07:23:29 <Alberth> below or above the red line is another option 07:23:42 <Alberth> indeed, coffee answer is "yes" :p 07:34:39 <andythenorth> http://dev.openttdcoop.org/projects/iron-horse/repository/revisions/ceefb3be70fb/entry/src/graphics/pony/box_car_pony_gen_1A_template.png 07:34:48 <andythenorth> various fruit cars and livestock cars 07:39:38 <Alberth> roof isn't affected, which looks better imho 07:40:36 <Alberth> can't you have two or more wagons, and use a non-conflicting colour version depending on CC colour? 07:41:03 <Alberth> eg yellow bananas wagon, except for the yellow comapny who uses a red wagon 07:41:29 <Alberth> assuming recolouring is mostly automagic 07:43:09 <andythenorth> it’s an idea 07:43:19 <andythenorth> other options: 07:43:26 <andythenorth> - drop fruit vehicles (wagons, trams, trucks, ships) 07:43:38 <andythenorth> - find a new shape that works for wagons, trams, trucks, ships 07:44:09 <Alberth> solving the problem universal, eh? 07:44:13 <andythenorth> yup 07:45:12 <Alberth> fwiw, I like the most bottom one at the template, for not being so vertical 07:46:52 <Alberth> but perhaps just a style matter for one or so generation 07:47:18 <Alberth> more variation implies colour, I think 07:47:33 <Alberth> which implies you can't have everything CC 07:48:31 <Alberth> if you solve that, you can add more variation by shape of the colours 07:48:48 <Alberth> perhaps for different wagoin types or transport modes 07:49:05 <andythenorth> currently favouring the one with 2CC and brown doors 07:50:34 <Alberth> nice one, mostly due to non-conflicting green and brown :) 07:51:05 <Alberth> any particular reason why a wagon must be completely CC? 07:51:18 <Alberth> or mostly CC, probably 07:52:25 <Alberth> ships and trucks are perhaps another matter 07:52:33 <Alberth> no engine to colour CC :) 07:52:52 <Alberth> hmm, so trains are the special case? 07:53:36 <andythenorth> not sure :) 07:53:58 <andythenorth> more and more I just return to the base set :) 07:54:18 <Alberth> in that case, you're done already :p 07:54:26 <andythenorth> without intending it, Horse has recreated more and more of the base set decisions, but scaled to FIRS etc 07:54:39 <andythenorth> the rubber truck in base set is quite ‘farm-like’ 07:54:43 <andythenorth> or the grain truck 07:54:58 <andythenorth> so either brown, or silver-grey for fruit vehicles I think 07:55:00 <Alberth> English modeled, in 1990 :) 07:56:05 <andythenorth> hmm 07:56:18 <andythenorth> I use dark red for rubber though, it looks better imho 07:56:21 <Alberth> tbh CC-ing the truck/ship/aircraft is a bit weird 07:56:49 <Alberth> not every company in RL paints its vehicles in one colour 07:57:42 <andythenorth> looks good when they do though :) https://nl.dbcargo.com/file/rail-nederland-nl/8380580/VO43wppuWQeIgyat3Ob5M_43YPg/5509816/data/freight_wagon_catalog_v2011.pdf 07:58:20 <Alberth> definitely 07:58:53 <Alberth> as a wild idea, maybe extend default set instead? 07:59:18 <andythenorth> :) 07:59:37 <andythenorth> I’ll end up like V453000 ;) 08:00:20 <Alberth> I don't see you making BRIX :) 08:01:02 <andythenorth> maybe not :P 08:01:06 <andythenorth> also bbl 08:01:07 *** andythenorth has quit IRC 08:01:09 <Alberth> bye 08:21:12 *** mindlesstux has quit IRC 08:21:49 *** mindlesstux has joined #openttd 08:27:25 *** chomwitt has joined #openttd 08:55:58 *** frosch123 has joined #openttd 09:00:30 *** synchris has joined #openttd 09:01:02 *** HerzogDeXtEr has joined #openttd 09:08:52 *** gelignite has joined #openttd 10:06:17 *** Wolf01 has joined #openttd 10:07:06 <Wolf01> o/ 10:10:25 <Alberth> o/ 10:18:54 *** Biolunar has joined #openttd 10:32:52 <__ln__> do you think people in catalonia are expecting the spanish inquisition? 10:33:23 <Alberth> looks not unlikely, if it's not there already 10:38:58 *** orudge` has quit IRC 10:39:16 *** orudge` has joined #openttd 10:39:16 *** ChanServ sets mode: +o orudge` 10:59:38 *** Compu has joined #openttd 11:04:06 <Wolf01> https://www.flickr.com/photos/itlug/37321983396/ :D :D :D 11:05:06 <Wolf01> <__ln__> do you think people in catalonia are expecting the spanish inquisition? <- nobody expect the spanish inquisition 11:07:13 <Wolf01> https://www.flickr.com/photos/itlug/37339249422/ and https://www.flickr.com/photos/itlug/23518745748/ 11:12:40 <Wolf01> Wow https://www.flickr.com/photos/itlug/36660773164/ 11:16:44 <Alberth> ha :) 11:26:54 *** Wormnest has joined #openttd 11:28:29 *** Arveen has joined #openttd 11:35:06 *** synchris_ has joined #openttd 11:36:02 *** Flygon has quit IRC 11:37:52 *** synchris has quit IRC 11:52:23 <frosch123> the pink train would fit into horse 11:55:10 <Wolf01> Sure 12:15:44 *** Alberth has left #openttd 13:07:29 *** andythenorth has joined #openttd 13:08:38 <andythenorth> ho a new FS 13:13:59 <Wolf01> o/ 13:14:57 *** smoke_fumus has joined #openttd 13:20:00 <andythenorth> hmm 13:20:04 * andythenorth designing colour combinations 13:20:22 <andythenorth> quite addictive 13:29:32 *** sim-al2 is now known as Guest5778 13:29:33 *** sim-al2 has joined #openttd 13:33:29 *** Guest5778 has quit IRC 14:20:34 *** sim-al2 has quit IRC 14:30:21 *** nicfer has quit IRC 14:56:47 *** efess has joined #openttd 15:23:18 *** tokai|noir has joined #openttd 15:23:19 *** ChanServ sets mode: +v tokai|noir 15:29:02 *** Mazur has quit IRC 15:30:03 *** tokai has quit IRC 15:37:45 *** Mazur has joined #openttd 15:47:31 *** orudge` has quit IRC 15:47:35 *** orudge` has joined #openttd 15:47:35 *** ChanServ sets mode: +o orudge` 15:55:39 <andythenorth> quiet 16:04:27 *** urdh_ has joined #openttd 16:09:13 *** Biolunar has quit IRC 16:11:41 *** urdh has quit IRC 16:11:41 *** urdh_ is now known as urdh 16:24:30 *** synchris_ has quit IRC 16:28:29 *** Gja has joined #openttd 16:45:59 *** debdog has joined #openttd 16:46:43 *** Alberth has joined #openttd 16:46:43 *** ChanServ sets mode: +o Alberth 17:00:34 *** Stimrol has joined #openttd 17:02:07 *** Gja has quit IRC 17:43:20 *** Gja has joined #openttd 17:45:45 <DorpsGek> Commit by translators :: r27923 trunk/src/lang/polish.txt (2017-10-01 19:45:39 +0200 ) 17:45:47 <DorpsGek> -Update from Eints: 17:45:48 <DorpsGek> polish: 15 changes by McZapkie 18:01:20 <V453000> ok so funny story 18:01:39 <V453000> most of my work is very often based on After Effects and making a robust system there 18:01:59 <V453000> every single of my graphics replacement sets so far has ended because After Effects scene grew too large and messy 18:02:03 <V453000> BRIX won't be any different :D 18:02:30 <V453000> the amount of hacks I need to do in order to be able to output what I need right now is so high that for next version I will have to rework the whole system :D 18:02:47 <V453000> to be fair, this current system is adopted from first versions of RAWR sooo 18:02:49 <V453000> not too bad 18:04:08 <V453000> but in general I am trying to make a system which is trying to do way too much for relatively little reason, just becomes messy inevitably 18:07:02 * V453000 has learned his lesson 18:07:33 <andythenorth> automate! 18:07:54 <andythenorth> V453000: TBH, I find this never gets old https://www.youtube.com/watch?v=46h7oP9eiBk 18:08:02 * andythenorth biab 18:08:27 <Alberth> yep, that's how software works, if you throw a problem at it which it doesn't understand, trying to contain the disaster generally fails, as it's leaky, it doesn't catch all cases correctly 18:08:31 *** orudge` has quit IRC 18:08:35 *** orudge` has joined #openttd 18:08:35 *** ChanServ sets mode: +o orudge` 18:09:03 <Alberth> so indeed, the proper solution is to reconsider how to deal with all cases from the ground up 18:17:48 *** Coobies has joined #openttd 18:33:49 <V453000> andythenorth: :) 18:34:25 <V453000> Alberth: yeah, well making this kind of workflows in most cases has to expect that things will expand and will need massive extensions and flexibility, but this size of stuff is just nuts 18:34:46 <V453000> also, the problem was that I was doing things from the beginning and then I realized I want to do hacks and special effects to terrain 18:35:09 <V453000> and once I started changing the terrain in one place, it has to happen in all others, and somewhere like in tunnels which are already complex as all hell, this means death :D 18:35:20 <V453000> I'm just going to photoshop it which will probably even look the best, but yeah 18:35:31 <V453000> there are other issues in line :D 18:39:05 <andythenorth> modularity :P 18:40:13 <Alberth> trouble is you can't be flexible in any direction 18:40:39 <Alberth> ie some directions must be stable, or there is nothing to build on 18:41:32 <Alberth> the difficult part is usually deciding when you want to go too far, and need to reconsider how to do things 18:42:02 <V453000> well sure, there is always a limit but generally you can have more flexible setups 18:46:36 <Alberth> definitely, there is no upper limit on the complexity you can make in software :) 18:46:38 <andythenorth> fruit and veg http://dev.openttdcoop.org/attachments/download/8658/horsey_eat_your_greens.png 18:46:41 <andythenorth> eat your greens 18:46:58 <Wolf01> Soylent ones 18:47:07 <Alberth> apple-red 18:47:16 <Alberth> rename to apple cars 18:47:30 <V453000> I love them andythenorth 18:47:41 <V453000> the bottom wagons are amazing 18:47:42 <Wolf01> Looks good 18:47:45 <V453000> no fancy shit but they look awesome 18:47:57 <V453000> just a normal box wagon with vertical lines, but it looks seriously good 18:48:16 <Wolf01> A bit too perfect, time to start making 3562 versions with graffitti and rust 18:52:56 <andythenorth> automate that :P 18:53:12 <andythenorth> randomly shift colour of pixels 18:53:56 <andythenorth> Erorr: no cargo visible 18:53:57 <Wolf01> Nono, it should have "readable" writings and have nice figures 18:53:57 <andythenorth> nvm 18:54:29 <andythenorth> got to fix livestock cars next 18:54:31 <andythenorth> and log cars 18:54:34 <andythenorth> and intermodal 18:54:39 <andythenorth> and silo cars 18:55:21 <andythenorth> and FIRS 18:55:23 <andythenorth> and Sam 18:55:24 <andythenorth> oops 18:57:20 *** Gja has quit IRC 19:01:30 <andythenorth> also http://dev.openttdcoop.org/attachments/download/8659/horse_such_efficiency.png 19:01:37 *** glx has joined #openttd 19:01:38 *** ChanServ sets mode: +v glx 19:01:49 <andythenorth> such efficiency on sprites 19:01:53 *** sla_ro|master has quit IRC 19:04:30 <V453000> damn great 19:04:38 <V453000> 666 out of 666 19:04:47 <andythenorth> ‘Fruit & Veg Car’ or ‘Fruit & Vegetables Car' 19:04:47 <andythenorth> ? 19:05:06 <Alberth> no abbreviations, imho 19:05:09 * andythenorth pictures a 7 year old saying ‘veggg’ with a hard g 19:05:10 <V453000> Refrigerated car? :P 19:05:18 <andythenorth> V453000: white one is fridge 19:05:25 <V453000> Rusty Fridge Car 19:05:30 <andythenorth> vent car 19:05:32 <andythenorth> cool car 19:05:34 <andythenorth> insulated car 19:05:37 <andythenorth> produce car 19:05:40 <andythenorth> apple car 19:05:44 <andythenorth> potato car 19:05:46 <andythenorth> tomato car 19:05:48 <andythenorth> coffee car 19:05:54 <andythenorth> fresh car 19:06:10 <andythenorth> farm car 19:06:12 <V453000> Slug-free car 19:06:22 <andythenorth> I will put that in as easter egg 19:06:29 <V453000> ha 19:06:33 <andythenorth> slug egg 19:06:37 <andythenorth> April 1 19:06:42 <andythenorth> all wagons are eggs 19:06:44 <andythenorth> hauled by slug engine 19:06:49 <V453000> nuts & brix release date, ggggg 19:06:55 <V453000> nice 19:06:59 <andythenorth> check game date 19:07:03 <andythenorth> switch sprites 19:07:09 <V453000> freeze whole game for 3 seconds 19:07:13 <V453000> unfreeze when it's 2nd april 19:07:21 <andythenorth> set speed to 0 on April 1 19:07:30 <V453000> never seen glitch :D 19:07:32 <andythenorth> cb 36 don’t work that way :P 19:07:38 <V453000> k :D 19:07:40 <V453000> sounds glorious 19:07:50 <andythenorth> all winners 19:08:15 <andythenorth> Fruit & Vegetables Car is long eh 19:08:21 * andythenorth wonders if german wins or loses that one 19:08:37 <andythenorth> usually German translation comes out super long, but occasionally it has a ready-made word 19:08:40 <andythenorth> Eddi|zuHause: ^ 19:08:42 <V453000> you could just call it fruit car just like vanilla does 19:08:47 <andythenorth> I could 19:08:52 <V453000> I would 19:08:57 <andythenorth> it confused me tbh 19:09:06 <andythenorth> I have had them in-game for a while 19:09:09 <V453000> yeah because you are defining a confusing frvg cargo :D 19:09:14 <V453000> can't just have FRUT because nonono 19:09:46 <andythenorth> no is FRUT now 19:09:51 <andythenorth> changed it some time 19:10:12 <andythenorth> also refits coffee, cassava, etc 19:10:14 <andythenorth> and slugs 19:10:16 <V453000> oh 19:10:22 <V453000> yeah I remember there was some mess around it 19:10:27 <andythenorth> 'learnings’ 19:10:30 <V453000> :D 19:10:39 <andythenorth> is slug a cargo? 19:10:45 <V453000> not yet 19:10:52 <andythenorth> needs to be 19:11:00 <andythenorth> ship in train with BOOM 19:11:16 <V453000> boom is explosives in FIRS3? 19:11:21 <andythenorth> yes 19:11:23 <V453000> fuck sakes 19:11:31 <V453000> JAVA is coffee, now boom is explosives 19:11:35 <andythenorth> sakes is one letter too long 19:11:38 <andythenorth> not a cargo label 19:11:40 <V453000> more labels which don't sound like the actual name pls :D 19:11:40 <andythenorth> FUCK is fine 19:11:53 <V453000> rename all labels to FUCK 19:11:58 <V453000> is universal enough word 19:12:03 <andythenorth> plenty of 4 letter words available 19:12:15 <V453000> y 19:12:17 <andythenorth> I can think of 5 easy 19:12:21 <andythenorth> without trying 19:12:31 <andythenorth> 7 now 19:12:32 <V453000> yeah 19:12:34 <andythenorth> ok 19:12:35 <V453000> :D 19:12:40 <andythenorth> 10 19:12:43 <andythenorth> stopping now 19:12:50 <andythenorth> not cargos though 19:12:56 <andythenorth> also my kids play game :P 19:13:01 <V453000> anything can be a cargo 19:13:04 <andythenorth> BUTT is probably allowed 19:13:11 <andythenorth> they’re not supposed to say it, but they do 19:13:16 <V453000> well my daughter can already say shit and use it in correct times, sooo 19:13:25 <andythenorth> SNOT 19:13:36 <V453000> whenever something isn't going the way she wants it, there it goes 19:13:45 <andythenorth> with accent? 19:13:49 <andythenorth> or perfect English? 19:13:57 <V453000> in czech obviously 19:14:15 <V453000> it's not literally translated as shit, you would translate it as "to ass" literally but yeah, we use it when something is going wrong 19:14:24 <andythenorth> we have invented a whole language for swearing-without-swearing 19:14:29 <andythenorth> which I now use at work too :P 19:14:32 <V453000> :D 19:14:53 <V453000> I think czech is very diverse in terms of defining a sub-optimal situation 19:15:13 * andythenorth back to sprites also 19:15:17 <andythenorth> how to draw tank cars? 19:15:24 <andythenorth> I hate drawing tanker vehicles 19:15:30 <V453000> haha 19:15:42 <V453000> V shaped cylinder incoming? 19:15:47 <andythenorth> such render 19:15:47 <V453000> for some extra difficulty 19:16:09 <andythenorth> I am using Pikka’s :P 19:16:36 <andythenorth> original sprite is ok, but cheats shading 19:16:42 <andythenorth> probably best strategy 19:16:50 <andythenorth> lying about lighting direction makes better sprites imho 19:16:52 <V453000> laym 19:17:08 <V453000> you mean mirrors the rotations? 19:17:35 <andythenorth> nah, stuff light higlight at both ends of – view 19:17:52 <V453000> wot 19:18:01 <andythenorth> look at original tank car 19:18:25 <andythenorth> also Turner Turbo, MSJ 250 19:18:28 <andythenorth> lots of the RVs 19:18:48 <andythenorth> all the truck cabs are lit wrong, but it looks better 19:19:25 <V453000> I see what you mean 19:19:25 <V453000> yes 19:19:32 <V453000> basically any double headed train :P 19:19:42 <V453000> hm 19:20:01 <V453000> when I see the original vehicles, my energy to try and make brix vehicles is quickly reducing :D 19:20:07 <V453000> they're just too good 19:20:20 <andythenorth> can see point 19:20:26 <andythenorth> ogfx…not so much 19:20:43 <V453000> "obviously" :P 19:21:12 <V453000> btw in regards to "mirroring 4 sprites and ignoring shading" 19:21:24 <V453000> my best sprites ever regarding this http://dev.openttdcoop.org/projects/nuts/repository/changes/gfx/maglevhopper.png 19:21:37 <V453000> 4/4, cube is cube, you just shade it once, clone it, always looks that way :D 19:21:39 <V453000> ultimate win 19:22:13 <V453000> also iz chips heaps :) 19:23:07 <andythenorth> ha ha 19:23:10 *** FLHerne has quit IRC 19:23:20 <andythenorth> such cube winning 19:23:21 <V453000> and they look great 19:23:23 <andythenorth> space openttd? 19:23:29 <andythenorth> black tiles 19:23:32 <V453000> also the transparency was really fun to draw in pixel pushing 19:23:36 <andythenorth> starfield background 19:23:47 <andythenorth> towns are space stations 19:23:49 <Alberth> starfield tiles :p 19:23:54 <V453000> andythenorth: there is a reason why brix water is black :P 19:24:00 <V453000> was meant to make ships as spaceships 19:24:03 <andythenorth> use water cycle for animated starts 19:24:05 <andythenorth> stars * 19:24:27 *** FLHerne has joined #openttd 19:30:26 <Wolf01> <andythenorth> space openttd? <- you won't believe me if I say I was thinking about it this morning 19:31:23 <V453000> confirmed 19:31:32 <frosch123> we don't believe you, you were thinking about lego instead 19:32:20 <Wolf01> Also that, but I think it was something I've seen there which made me think to apply space to OTTD 19:33:33 <andythenorth> space lego train? 19:33:36 <andythenorth> I posted one 19:35:37 <andythenorth> Horse doesn’t have these http://www.trenesymas.com/WebRoot/StoreES3/Shops/64100264/53A9/9FF6/BBFD/9388/6F40/C0A8/2AB8/8F0E/MARKLIN_46363.jpg 19:35:45 <andythenorth> which you seem to use for ~everything in Europe 19:36:36 <Alberth> didn't you have mining supplies too? 19:36:50 <andythenorth> ENSP and FMSP 19:36:59 <andythenorth> mining supplies considered and rejected iirc 19:37:09 <Alberth> ok 19:37:17 <V453000> YETI supplies 19:37:44 <Alberth> does that fit on a train? 19:37:57 <V453000> ofc 19:37:58 <Alberth> yeti itself already needs a wagon 19:39:17 <andythenorth> hmm stake wagons 19:39:43 <andythenorth> is the name apparently 19:39:44 <V453000> steak 19:39:45 <andythenorth> rare in UK 19:39:54 <andythenorth> this one is boss https://hattonsimages.blob.core.windows.net/products/94259_1483470_Qty1_1.JPG 19:40:03 <andythenorth> BRIX 19:40:08 <V453000> N 19:40:14 <V453000> brix vehicles will never exist 19:40:15 <V453000> ever 19:40:29 <andythenorth> sad times 19:40:49 <Alberth> stake wagons are typically for wood, afaik 19:41:04 <Alberth> I'd expect them in norway ans sweden 19:41:07 <Alberth> *and 19:42:07 <andythenorth> I have a wood car 19:42:20 <andythenorth> in European countries they seem to be used for lots of things 19:42:41 <Alberth> lots of industry in germany 19:43:07 <Alberth> hmm, container transport too, I guess 19:43:26 <andythenorth> yup 19:43:28 <Alberth> for all countries not at sea 19:43:40 <Alberth> ie german industry :) 19:43:50 <andythenorth> not sure it adds to gameplay 19:43:57 <andythenorth> already got open wagon, flat wagon, wood wagon 19:44:12 <V453000> flatbeds are the shit 19:44:14 <V453000> cargo visible 19:44:14 <V453000> win 19:44:26 <V453000> ... need to draw many sprites for individual cargoes... :P 19:44:33 <andythenorth> hmm 19:44:34 <V453000> unless you do hacks with "covered cargo" and similar shit 19:44:49 <andythenorth> mostly visible 19:44:55 <andythenorth> and if tarpaulin, then it recolours 19:45:08 <Alberth> containers would be nice if you get lots of different ones, imho 19:45:21 <V453000> but in general flatbeds have the biggest visual effect of loaded cargo, because empty they are super empty, hoppers already have the general outline structure with a hole -> structure with heap 19:45:28 <andythenorth> agree 19:45:36 <V453000> yeah randomized flatbed cargoes = ultimate win 19:45:50 <andythenorth> got them 19:46:01 <Alberth> done! :) 19:46:02 <andythenorth> but maybe even more wagon types with visible cargo? o_O 19:46:46 <Alberth> pick random wagon type that matches with the cargo :p 19:47:14 <andythenorth> too easily done :P 19:47:20 <andythenorth> that would be a free-for-all 19:47:23 <andythenorth> especially in Steeltown 19:48:07 <andythenorth> dedicated wagon type for every cargo IRL 19:48:15 <andythenorth> no refits needed ever 19:48:40 <Alberth> RL doesn't care about good looks :) 19:53:48 *** Wormnest has quit IRC 19:58:38 <V453000> =D 33 GB of RAM used when rendering track spritesheet 20:05:56 <andythenorth> nicely done 20:05:58 * andythenorth bed 20:06:00 *** andythenorth has quit IRC 20:11:42 *** orudge` has quit IRC 20:11:51 *** orudge` has joined #openttd 20:11:51 *** ChanServ sets mode: +o orudge` 20:30:41 *** Alberth has left #openttd 20:35:46 *** frosch123 has quit IRC 20:37:51 *** sim-al2 has joined #openttd 20:58:49 *** gelignite has quit IRC 21:35:38 *** orudge` has quit IRC 21:35:56 *** orudge` has joined #openttd 21:35:56 *** ChanServ sets mode: +o orudge` 22:34:21 *** Progman has quit IRC 22:44:06 *** Biolunar has joined #openttd 22:44:27 *** ericnoan has quit IRC 22:46:10 *** ericnoan has joined #openttd 23:30:43 <Wolf01> 'night 23:30:45 *** Wolf01 has quit IRC 23:33:07 *** Biolunar has quit IRC 23:37:44 *** Stimrol has quit IRC