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Log for #openttd on 14th December 2018:
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14:56:53  <andythenorth> o/
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16:20:16  <stefino> hi ...is it possible that roadtypes will be add in the game?
16:27:20  <lugo> well, i guess it is possible, but i haven't heard of anyone currently working on it's intergration...
16:27:55  <lugo> so propability of inclusion is non-zero but not very far from zero
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16:29:52  <stefino> :/ that's dais. I think it will be great to have more than one road. I read some topics or wiki pages where the code looks good and where are some explenations how does it work. But it looks it is still only idea
16:30:19  <stefino> that's sad*
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16:35:20  <lugo> stefino, well there is a patch for that
16:37:30  <stefino> lugo: mmm, patch...this is the thing what I know but have no idea how to put it in the game. And in the end...if I will put it in the game, can I change the graphics or program it? We make our graphics in NML.
16:37:52  <lugo> stefino, start here https://www.tt-forums.net/viewtopic.php?f=33&t=75637
16:38:34  <lugo> then go maybe here too: https://www.tt-forums.net/viewtopic.php?f=26&t=76183&hilit=new+road+types
16:39:34  <lugo> it's like a separate version of openttd
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16:41:15  <stefino> I have general question about patch...patch is any kind of addon what gives some new features into the engine of the game. And it is a way how to edit the game myself? So if someone will make roadtypes in patch and roadtypes in the game , result will be the same?
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16:51:48  <lugo> the wording might be misleading sometimes; in general a patch is a piece of code you merge into the existing source code. After successful compilation you'll have a binary (exe file), including the added features from the patch
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16:52:15  <lugo> but patch can also stand for the already compiled binary
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16:52:43  <Eddi|zuHause> "patch" is a programming term for a source code change
16:53:31  <Eddi|zuHause> in this context, "patch" usually refers to a change that was not (yet) accepted into the main codebase
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16:58:13  <nielsm> the usage in ttd community is confusing because of ttdpatch
16:58:47  <nielsm> ttdpatch is a program which patches (modifies) the original TTD game binary
16:59:11  <nielsm> but usage quickly changed into saying you were playing ttdpatch, when the proper would really be to say you were playing patched ttd
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17:14:35  <stefino> so the situation is that it is easier to make patches and everyone can add what he want than put these codes into basic game?
17:16:51  <stefino> and OTTD has any group of people what decides if any of these patches will be add into basic game code
17:17:00  <stefino> ?
17:18:01  <andythenorth> evening
17:24:15  <andythenorth> Horse is now 65% complete :P
17:24:22  <andythenorth> it was 81% a few weeks ago
17:24:23  <andythenorth> oof
17:27:25  <nielsm> stefino pretty much yes
17:28:02  <nielsm> that's how development goes, people make changes, and suggest they get merged into the master version
17:28:36  <nielsm> we talk about whether it's a good idea to make the change at all, and check that the code quality is acceptable, and if it's good then it gets merged
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17:40:21  <andythenorth> [if it's good and someone is interested]
17:40:24  <andythenorth> to be accurate :P
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18:12:36  <planetmaker> o/
18:22:18  <andythenorth> hi planetmaker
18:25:29  <stefino> nielsm: mm thanks for explenation :)
18:27:55  <stefino> are there any limit due patches compatibilty?
18:29:38  <nielsm> well, it often happens that two different changes affect the same parts of code, so merging one patch in means the other can't merge in without changes
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19:37:12  <andythenorth> 70% complete :P
19:38:04  <LordAro> 5% in 2 hours... so 100% in 12 hours time?
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19:38:10  <LordAro> i shall ask tomorrow morning
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19:58:25  <andythenorth> no
19:58:33  <andythenorth> I get to 80% then it stops
19:58:34  <andythenorth> again
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19:58:51  <andythenorth> eventually I get to 80% enough times that I can make a release :P
19:59:17  <LordAro> haha
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21:13:17  * andythenorth pixels
21:13:23  <andythenorth> I want a second livery for dump cars http://bundles.openttdcoop.org/iron-horse/push/LATEST/docs/html/trains.html#dump_car_pony_gen_3A
21:13:33  <andythenorth> tried yellow ends, but meh
21:14:34  <Eddi|zuHause> no clue what you're trying to say
21:15:08  <andythenorth> the first livery is block CC
21:15:37  <andythenorth> there is the option for a second livery
21:15:40  <andythenorth> but what?
21:17:08  <Eddi|zuHause> i see words, but they make no sense in combination.
21:17:33  <andythenorth> can't help with that :P
21:17:45  <andythenorth> sometimes words don't communicate
21:18:05  <andythenorth> did we get stuck on 'livery' here before?
21:18:19  <andythenorth> seems I had this conversation before
21:25:37  <nielsm> logo stuff in one of the panels?
21:25:45  <andythenorth> that is an option yes
21:25:51  <nielsm> (it would be really small)
21:26:05  <andythenorth> I keep trying a yellow stripe around the top
21:26:07  <andythenorth> for realism
21:26:10  <andythenorth> but it fails
21:26:45  <andythenorth> https://hattonsimages.blob.core.windows.net/products/377-651-PO_3372325_Qty1_1.jpg
21:27:25  <nielsm> colors split front/back end, possibly via a diagonal
21:28:08  <nielsm> maybe that works better for box cars
21:30:39  * andythenorth keeps trying yellow
21:30:47  <andythenorth> but maybe the sprites need to be just better
21:38:38  <andythenorth> hmm
21:39:39  <andythenorth> there is no precedent in Horse, but I could flip CC / realistic livery
21:39:53  <andythenorth> all other wagons are realistic / realistic or CC / CC
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21:53:43  <andythenorth> hmm realism
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21:56:21  <andythenorth> realism actually works :P
21:56:24  <andythenorth> how odd
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