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Log for #openttd on 19th December 2018:
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05:29:36  <Eddi|zuHause> so, i started up TF and promptly went bankrupt from wanting too much too quickly
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09:45:29  <Eddi|zuHause> apparently the cats found the chicken leftovers over night
10:31:04  <dihedral> multiplayer map editor would be the next awesome thing :-P
10:31:26  <dihedral> that should not be too hart do patch :-P
10:32:19  <dihedral> volunteers?
10:38:28  <dihedral> volunteer
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10:49:25  <andythenorth> yo
10:51:00  <andythenorth> Iron Horse 74% complete
10:51:08  <andythenorth> which is an increase on yesterday's value of 74%
10:55:48  <Eddi|zuHause> dihedral: will that be OpenTTD 2.0 then?
10:56:07  <andythenorth> OpenTTD X
10:56:30  <Eddi|zuHause> dihedral: i imagine there already exists a patch for that, that was mostly a quick hack and got buried
10:57:21  <Eddi|zuHause> dihedral: i assume the hardest part is taking all the special "only in editor" game mechanics, and review them to make sure they don't desync
10:57:26  <dihedral> peter1138 should have something as always
10:58:05  <peter1138> Nope
10:58:21  <andythenorth> Bope
10:58:36  <Eddi|zuHause> i don't remember peter1138 being the most multiplayer-y guy
10:58:40  * dihedral is disappointed
10:58:58  <dihedral> Eddi|zuHause, not the most multiplyer-y but the most patch-y
10:59:15  <Eddi|zuHause> yeah, but you need more than just that :p
10:59:15  <dihedral> though that does sound odd when reading it again
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11:05:35  <andythenorth> I played on peter1138's server once
11:05:40  <andythenorth> I made a castle
11:05:42  <andythenorth> pikka was there
11:05:44  <andythenorth> happy times
11:10:42  <peter1138> Wasn't pause-on-no-players my patch originally?
11:11:15  <peter1138> I played multiplayer but in a single-player style, just like with Minecraft.
11:20:08  <peter1138> I played co-op with Sacro at least once as well.
11:20:28  <andythenorth> I think I killed some of Pikka's buses on your server
11:20:31  <andythenorth> with the crossing cheat
11:20:38  <andythenorth> the best of times
11:20:38  <peter1138> o_O
11:20:49  <andythenorth> maybe we should play MP. :P
11:20:57  <andythenorth> I am trying to check out of work for christmas
11:21:10  <andythenorth> just got ISO 27001, new cashflow, and product key facts to do
11:21:21  <andythenorth> simple things
11:36:00  <Eddi|zuHause> sounds like stuff that can wait for the new year
11:37:51  <andythenorth> I'd rather not have it there waiting :P
11:38:05  <andythenorth> OTOH, we could grind through rebasing NRT to master
11:38:15  <andythenorth> but I am fucked for doing that alone, way out of my depth
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11:40:11  <LordAro> last i checked it was failing due to map array change conflicts, right?
11:40:16  <LordAro> probably needs a peter1138 :>
11:40:37  <peter1138> Again? ;/
11:41:19  <andythenorth> it's failing in multiple ways
11:41:31  <andythenorth> I'll try a rebase locally
11:44:04  <andythenorth> urgh these .obs and .obg files :x
11:44:26  <peter1138> Ignore :D
11:45:56  <Eddi|zuHause> you can safely ignore them
11:46:27  <andythenorth> https://paste.openttdcoop.org/pwrrbfwve/tngbkv/raw
11:46:51  <Eddi|zuHause> also ignore the language ones
11:47:06  <Eddi|zuHause> just pick the trunk version and let the eints people figure it out
11:47:16  <andythenorth> I can probably resolve the docs conflicts
11:47:38  <andythenorth> I can resolve media/extra_grf/openttdgui.png
11:47:50  <peter1138> https://github.com/PeterN/OpenTTD/tree/nrt-block-rebased
11:47:52  <Eddi|zuHause> the vcproj ones you can probably just delete
11:48:20  <peter1138> Hmm, dunno how much changed since July.
11:48:25  <andythenorth> we got active :P
11:48:33  <Sacro> πŸ††πŸ…·πŸ…Ύ πŸ…ΊπŸ…½πŸ…ΎπŸ††πŸ†‚ πŸ††πŸ…·πŸ…°πŸ†ƒ πŸ…° πŸ†ƒπŸ…΄πŸ†πŸ…ΌπŸ…ΈπŸ…½πŸ…°πŸ…» πŸ…³πŸ…ΎπŸ…΄πŸ†‚
11:48:34  <Eddi|zuHause> and the code ones are difficult to judge without actually looking at them
11:48:40  <andythenorth> so I fix what I can fix, and a force-push updates the PR?
11:48:46  * Sacro chuckles and builds some new lines
11:48:49  <Eddi|zuHause> Sacro: those are just rectangles
11:49:00  <Sacro> Eddi|zuHause: you need more utf8 in your life
11:49:14  <Eddi|zuHause> i have plenty of utf8
11:49:19  <Sacro> 16 then
11:49:22  <Sacro> Or perhaps even 32
11:49:26  <Sacro> Whatever they're up to
11:49:40  <peter1138> andythenorth, you didn't use my last rebase.
11:49:44  <Eddi|zuHause> you can't do utf16 over IRC
11:49:50  <peter1138> andythenorth, there's a couple of conflicts but nothing like yours.
11:50:00  <andythenorth> in your fork?
11:50:01  <Eddi|zuHause> (also, that's completely not the issue)
11:50:08  <peter1138> The link I posted.
11:50:18  <peter1138> It was rebased in July.
11:50:55  <Eddi|zuHause> "Latest commit e4f588d on 14 May"?
11:51:45  <peter1138> That's the original date, not the date of the rebase.
11:51:55  <peter1138> " Commits on Jul 29, 2018 "
11:52:19  * andythenorth digging
11:52:20  <andythenorth> https://github.com/andythenorth/OpenTTD/tree/nrt-block
11:52:23  <andythenorth> looks older ^
11:52:37  <peter1138> As I said.
11:52:58  <peter1138> I already did the bulk of the work.
11:53:02  <andythenorth> but the commit we want is from April 13
11:53:05  <peter1138> Why?
11:53:12  <andythenorth> I was kind of told to not include the 64 types stuff
11:53:14  <peter1138> https://github.com/PeterN/OpenTTD/commits/nrt-block-rebased < is what you want.
11:53:15  <andythenorth> due to politics
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11:53:24  <peter1138> You can't NOT include 64 types stuff, because 64 types stuff is already IN
11:53:40  <andythenorth> not for the April 13 commit?
11:53:48  <andythenorth> or shall we skip all that tedious debate :P
11:53:48  <peter1138> Well, fuck it
11:53:57  <peter1138> You can still use my branch there but skip the last commit.
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11:54:07  <peter1138> That is still rebased to the 64 types stuff.
11:54:10  <andythenorth> we could just jump to 64 types
11:54:14  <andythenorth> and be done with it
11:54:24  <peter1138> The 64 types change IS a separate commit in my branch.
11:55:32  <andythenorth> ok there are 3 ways we could do this
11:55:54  <andythenorth> 1. I pick out the pre-64 types commit, probably get it wrong, then we have to debate 64 types anyway
11:55:58  <andythenorth> 2. we just do 64 types
11:56:02  <andythenorth> 3. do nothing
11:56:06  <peter1138> 3 is most likely
11:56:24  <peter1138> I don't see any reason to debate 64 types. We already have 64 types.
11:56:40  <peter1138> I do see a reason to have it as a separate commit, which is what I did.
11:57:36  <andythenorth> ok so I update the PR to 27th July commit
11:57:38  <andythenorth> and see
11:57:58  <peter1138> jul 29th pls :p
11:58:17  <peter1138> else we'll end up with a pointless savegame bump including pointless savegame conversion code.
11:58:26  <andythenorth> +1
11:58:27  <andythenorth> ok
11:58:40  <peter1138> that's my main motivation for not bothering with only 16 types. i needs savegame conversion.
12:00:01  <andythenorth> meh can't update my nrt-block cleanly from your upstream
12:02:28  <peter1138> No, it's a rebase.
12:02:52  <peter1138> Basically you just take my branch and force update yours, and there it is.
12:03:00  <andythenorth> ok
12:03:08  <peter1138> This is why force-updates are considered bad.
12:03:56  * andythenorth looking for docs
12:04:00  <andythenorth> is it just rebase -f?
12:04:18  <peter1138> unlikely
12:04:34  <andythenorth> no docs for that
12:05:18  <andythenorth> if I don't reuse the existing PR I get told off
12:05:25  <andythenorth> but I have NFI to reuse it
12:05:39  <peter1138> force push to it, that's easy
12:06:33  <andythenorth> that assumes I have rebased to the branch in your remote
12:06:40  <andythenorth> which fails with conflicts
12:06:41  <peter1138> yes, that's what you need to do
12:07:04  <peter1138> well, you don't need to rebase to it
12:07:09  <peter1138> you just need to clone it
12:07:22  <peter1138> or rather, check out that branch and name it nrt-block again
12:07:28  <peter1138> then rebase that to master
12:07:37  <peter1138> maybe i should rebase it to master rebase you mess out :p
12:07:40  <peter1138> *about
12:08:34  <andythenorth> I wondered if we could skip all this crap and just open a PR from your fork in the Github UI
12:08:44  <peter1138> that would be a new PR, so no
12:11:28  <Eddi|zuHause> what exactly is wrong with a new PR?
12:11:45  <peter1138> it's unnecessary and means you lose context
12:12:39  <andythenorth> ok so rebasing petern/nrt-block-rebased onto upstream/master (in a branch)
12:12:43  <andythenorth> just 2 conflicts
12:12:50  <peter1138> rebase onto master? o_O
12:12:51  <andythenorth> both docs
12:13:14  <andythenorth> it's a nrt-block branch, cloned from master, which has just been rebased to upstream/master
12:13:17  <andythenorth> to be clear
12:13:18  <peter1138> I had more than 2
12:13:27  <peter1138> Ah
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12:14:57  <andythenorth> it's just docs stuff, I can fix it https://paste.openttdcoop.org/pm6i1yfef/uej3jb/raw
12:16:06  <andythenorth> looks like master changed use of some bits in road depots
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12:20:14  <andythenorth> looks like https://github.com/OpenTTD/OpenTTD/pull/6868
12:30:46  <andythenorth> dunno who's correct now :)
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13:05:34  <andythenorth> so with 64 roadtypes where are the bits?
13:05:38  <andythenorth> m8?
13:05:41  * andythenorth had better look 
13:22:42  <peter1138> Nope.
13:22:50  <peter1138> Or partially.
13:22:53  <peter1138> Can't remember :p
13:26:26  <andythenorth> code will know
13:39:52  <andythenorth> so tram is in m8, road is in m4? https://github.com/PeterN/OpenTTD/commit/e4f588d612c533833b836177e1d4c7b49b496ab4#diff-150bb39268d26b6ce2ccd7ad1b73a402
13:40:01  <andythenorth> I ask simple questions because I make simple mistakes :P
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17:43:18  <andythenorth> so I need to fix the docs for NRT
17:43:41  <andythenorth> w.r.t to the bits list in landscape_grid.html
17:43:46  <andythenorth> I have two questions
17:44:00  <andythenorth> should I do the fix when I'm inside a rebase?  Seems quite wrong
17:44:09  <andythenorth> also, which bits? :P https://github.com/PeterN/OpenTTD/commit/e4f588d612c533833b836177e1d4c7b49b496ab4#diff-150bb39268d26b6ce2ccd7ad1b73a402
17:44:44  <andythenorth> I can see m4 and m8 being used, but I don't know what else might inherit etc
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17:55:07  <andythenorth> possibly this is the only blocker to NRT being merged :P
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18:10:36  <Wolf01> o/
18:15:55  <andythenorth> yo
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18:39:27  <andythenorth> Wolf01: turns out there's a rebased branch of NRT in peter's fork
18:39:36  <andythenorth> and if we can just fix the docs, it's probably clean with trunk
18:39:40  <andythenorth> @logs
18:39:40  <DorpsGek> andythenorth: https://webster.openttdcoop.org/index.php?channel=openttd
18:40:29  <Wolf01> That's the only part I had trouble to fix
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18:48:08  <andythenorth> it's just counting some bits :)
18:48:18  <andythenorth> and figuring out whether depots, stops etc inherit, or not
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19:41:47  <andythenorth> ha ha
19:41:57  <andythenorth> was it worth automating pantograph sprites? o_O
19:42:00  <andythenorth> probably :D
19:49:06  <andythenorth> Iron Horse currently has 255 vehicles
19:49:11  <andythenorth> shall I stop there? :P
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19:50:23  <Samu> hi
19:51:41  <Samu> question: Is there timetable support for AIs? I can't find any functions
19:52:19  <Samu> I figured it could be useful for mail trucks in desert scenarios
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20:04:34  <nielsm> looks like the answer is no
20:07:01  <frosch123> you can decide for a byte, then you are done at 255. if you decide for an extended byte, you have 64k more
20:07:40  <andythenorth> can we reduce the number of trains to 255?
20:07:43  <andythenorth> then I don't have to decide
20:08:38  <andythenorth> I could shard them over more grfs though :P
20:08:42  <andythenorth> multi-grf compile :P
20:09:10  <LordAro> no, bad
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20:18:34  <andythenorth> so the NRT bits then
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