Times are UTC Toggle Colours
00:23:23 *** Fuco has quit IRC 00:23:27 *** Progman has quit IRC 00:43:51 *** Supercheese has quit IRC 00:48:18 *** Flygon has joined #openttd 01:00:47 *** Thedarkb1-T60 has quit IRC 04:46:48 *** glx has quit IRC 04:47:28 *** HerzogDeXtEr1 has joined #openttd 04:48:14 *** Samu has quit IRC 04:53:44 *** HerzogDeXtEr has quit IRC 05:28:44 *** Gustavo6046 has quit IRC 05:29:36 <Eddi|zuHause> so, i started up TF and promptly went bankrupt from wanting too much too quickly 06:01:27 *** Wacko1976 has joined #openttd 06:29:54 *** Wacko1976 has quit IRC 06:46:40 *** Wacko1976 has joined #openttd 07:15:09 *** Wacko1976 has quit IRC 07:28:20 *** Progman has joined #openttd 07:43:39 *** Fuco has joined #openttd 07:56:43 *** lugo has joined #openttd 08:13:21 *** Laedek has quit IRC 08:14:48 *** lugo has quit IRC 08:43:32 *** juzza1 has quit IRC 08:48:48 *** juzza1 has joined #openttd 09:28:39 *** michi_cc has quit IRC 09:37:23 *** michi_cc has joined #openttd 09:37:23 *** ChanServ sets mode: +v michi_cc 09:45:29 <Eddi|zuHause> apparently the cats found the chicken leftovers over night 10:31:04 <dihedral> multiplayer map editor would be the next awesome thing :-P 10:31:26 <dihedral> that should not be too hart do patch :-P 10:32:19 <dihedral> volunteers? 10:38:28 <dihedral> volunteer 10:49:22 *** andythenorth has joined #openttd 10:49:25 <andythenorth> yo 10:51:00 <andythenorth> Iron Horse 74% complete 10:51:08 <andythenorth> which is an increase on yesterday's value of 74% 10:55:48 <Eddi|zuHause> dihedral: will that be OpenTTD 2.0 then? 10:56:07 <andythenorth> OpenTTD X 10:56:30 <Eddi|zuHause> dihedral: i imagine there already exists a patch for that, that was mostly a quick hack and got buried 10:57:21 <Eddi|zuHause> dihedral: i assume the hardest part is taking all the special "only in editor" game mechanics, and review them to make sure they don't desync 10:57:26 <dihedral> peter1138 should have something as always 10:58:05 <peter1138> Nope 10:58:21 <andythenorth> Bope 10:58:36 <Eddi|zuHause> i don't remember peter1138 being the most multiplayer-y guy 10:58:40 * dihedral is disappointed 10:58:58 <dihedral> Eddi|zuHause, not the most multiplyer-y but the most patch-y 10:59:15 <Eddi|zuHause> yeah, but you need more than just that :p 10:59:15 <dihedral> though that does sound odd when reading it again 11:00:08 *** gelignite has joined #openttd 11:05:35 <andythenorth> I played on peter1138's server once 11:05:40 <andythenorth> I made a castle 11:05:42 <andythenorth> pikka was there 11:05:44 <andythenorth> happy times 11:10:42 <peter1138> Wasn't pause-on-no-players my patch originally? 11:11:15 <peter1138> I played multiplayer but in a single-player style, just like with Minecraft. 11:20:08 <peter1138> I played co-op with Sacro at least once as well. 11:20:28 <andythenorth> I think I killed some of Pikka's buses on your server 11:20:31 <andythenorth> with the crossing cheat 11:20:38 <andythenorth> the best of times 11:20:38 <peter1138> o_O 11:20:49 <andythenorth> maybe we should play MP. :P 11:20:57 <andythenorth> I am trying to check out of work for christmas 11:21:10 <andythenorth> just got ISO 27001, new cashflow, and product key facts to do 11:21:21 <andythenorth> simple things 11:36:00 <Eddi|zuHause> sounds like stuff that can wait for the new year 11:37:51 <andythenorth> I'd rather not have it there waiting :P 11:38:05 <andythenorth> OTOH, we could grind through rebasing NRT to master 11:38:15 <andythenorth> but I am fucked for doing that alone, way out of my depth 11:38:23 *** Progman has quit IRC 11:40:11 <LordAro> last i checked it was failing due to map array change conflicts, right? 11:40:16 <LordAro> probably needs a peter1138 :> 11:40:37 <peter1138> Again? ;/ 11:41:19 <andythenorth> it's failing in multiple ways 11:41:31 <andythenorth> I'll try a rebase locally 11:44:04 <andythenorth> urgh these .obs and .obg files :x 11:44:26 <peter1138> Ignore :D 11:45:56 <Eddi|zuHause> you can safely ignore them 11:46:27 <andythenorth> https://paste.openttdcoop.org/pwrrbfwve/tngbkv/raw 11:46:51 <Eddi|zuHause> also ignore the language ones 11:47:06 <Eddi|zuHause> just pick the trunk version and let the eints people figure it out 11:47:16 <andythenorth> I can probably resolve the docs conflicts 11:47:38 <andythenorth> I can resolve media/extra_grf/openttdgui.png 11:47:50 <peter1138> https://github.com/PeterN/OpenTTD/tree/nrt-block-rebased 11:47:52 <Eddi|zuHause> the vcproj ones you can probably just delete 11:48:20 <peter1138> Hmm, dunno how much changed since July. 11:48:25 <andythenorth> we got active :P 11:48:33 <Sacro> ππ ·π Ύ π Ίπ ½π Ύππ ππ ·π °π π ° ππ ΄ππ Όπ Έπ ½π °π » π ³π Ύπ ΄π 11:48:34 <Eddi|zuHause> and the code ones are difficult to judge without actually looking at them 11:48:40 <andythenorth> so I fix what I can fix, and a force-push updates the PR? 11:48:46 * Sacro chuckles and builds some new lines 11:48:49 <Eddi|zuHause> Sacro: those are just rectangles 11:49:00 <Sacro> Eddi|zuHause: you need more utf8 in your life 11:49:14 <Eddi|zuHause> i have plenty of utf8 11:49:19 <Sacro> 16 then 11:49:22 <Sacro> Or perhaps even 32 11:49:26 <Sacro> Whatever they're up to 11:49:40 <peter1138> andythenorth, you didn't use my last rebase. 11:49:44 <Eddi|zuHause> you can't do utf16 over IRC 11:49:50 <peter1138> andythenorth, there's a couple of conflicts but nothing like yours. 11:50:00 <andythenorth> in your fork? 11:50:01 <Eddi|zuHause> (also, that's completely not the issue) 11:50:08 <peter1138> The link I posted. 11:50:18 <peter1138> It was rebased in July. 11:50:55 <Eddi|zuHause> "Latest commit e4f588d on 14 May"? 11:51:45 <peter1138> That's the original date, not the date of the rebase. 11:51:55 <peter1138> " Commits on Jul 29, 2018 " 11:52:19 * andythenorth digging 11:52:20 <andythenorth> https://github.com/andythenorth/OpenTTD/tree/nrt-block 11:52:23 <andythenorth> looks older ^ 11:52:37 <peter1138> As I said. 11:52:58 <peter1138> I already did the bulk of the work. 11:53:02 <andythenorth> but the commit we want is from April 13 11:53:05 <peter1138> Why? 11:53:12 <andythenorth> I was kind of told to not include the 64 types stuff 11:53:14 <peter1138> https://github.com/PeterN/OpenTTD/commits/nrt-block-rebased < is what you want. 11:53:15 <andythenorth> due to politics 11:53:22 *** WWacko1976-work has quit IRC 11:53:24 <peter1138> You can't NOT include 64 types stuff, because 64 types stuff is already IN 11:53:40 <andythenorth> not for the April 13 commit? 11:53:48 <andythenorth> or shall we skip all that tedious debate :P 11:53:48 <peter1138> Well, fuck it 11:53:57 <peter1138> You can still use my branch there but skip the last commit. 11:54:02 *** Wacko1976 has joined #openttd 11:54:07 <peter1138> That is still rebased to the 64 types stuff. 11:54:10 <andythenorth> we could just jump to 64 types 11:54:14 <andythenorth> and be done with it 11:54:24 <peter1138> The 64 types change IS a separate commit in my branch. 11:55:32 <andythenorth> ok there are 3 ways we could do this 11:55:54 <andythenorth> 1. I pick out the pre-64 types commit, probably get it wrong, then we have to debate 64 types anyway 11:55:58 <andythenorth> 2. we just do 64 types 11:56:02 <andythenorth> 3. do nothing 11:56:06 <peter1138> 3 is most likely 11:56:24 <peter1138> I don't see any reason to debate 64 types. We already have 64 types. 11:56:40 <peter1138> I do see a reason to have it as a separate commit, which is what I did. 11:57:36 <andythenorth> ok so I update the PR to 27th July commit 11:57:38 <andythenorth> and see 11:57:58 <peter1138> jul 29th pls :p 11:58:17 <peter1138> else we'll end up with a pointless savegame bump including pointless savegame conversion code. 11:58:26 <andythenorth> +1 11:58:27 <andythenorth> ok 11:58:40 <peter1138> that's my main motivation for not bothering with only 16 types. i needs savegame conversion. 12:00:01 <andythenorth> meh can't update my nrt-block cleanly from your upstream 12:02:28 <peter1138> No, it's a rebase. 12:02:52 <peter1138> Basically you just take my branch and force update yours, and there it is. 12:03:00 <andythenorth> ok 12:03:08 <peter1138> This is why force-updates are considered bad. 12:03:56 * andythenorth looking for docs 12:04:00 <andythenorth> is it just rebase -f? 12:04:18 <peter1138> unlikely 12:04:34 <andythenorth> no docs for that 12:05:18 <andythenorth> if I don't reuse the existing PR I get told off 12:05:25 <andythenorth> but I have NFI to reuse it 12:05:39 <peter1138> force push to it, that's easy 12:06:33 <andythenorth> that assumes I have rebased to the branch in your remote 12:06:40 <andythenorth> which fails with conflicts 12:06:41 <peter1138> yes, that's what you need to do 12:07:04 <peter1138> well, you don't need to rebase to it 12:07:09 <peter1138> you just need to clone it 12:07:22 <peter1138> or rather, check out that branch and name it nrt-block again 12:07:28 <peter1138> then rebase that to master 12:07:37 <peter1138> maybe i should rebase it to master rebase you mess out :p 12:07:40 <peter1138> *about 12:08:34 <andythenorth> I wondered if we could skip all this crap and just open a PR from your fork in the Github UI 12:08:44 <peter1138> that would be a new PR, so no 12:11:28 <Eddi|zuHause> what exactly is wrong with a new PR? 12:11:45 <peter1138> it's unnecessary and means you lose context 12:12:39 <andythenorth> ok so rebasing petern/nrt-block-rebased onto upstream/master (in a branch) 12:12:43 <andythenorth> just 2 conflicts 12:12:50 <peter1138> rebase onto master? o_O 12:12:51 <andythenorth> both docs 12:13:14 <andythenorth> it's a nrt-block branch, cloned from master, which has just been rebased to upstream/master 12:13:17 <andythenorth> to be clear 12:13:18 <peter1138> I had more than 2 12:13:27 <peter1138> Ah 12:14:19 *** Wacko1976 has quit IRC 12:14:57 <andythenorth> it's just docs stuff, I can fix it https://paste.openttdcoop.org/pm6i1yfef/uej3jb/raw 12:16:06 <andythenorth> looks like master changed use of some bits in road depots 12:19:30 *** Wacko1976 has joined #openttd 12:20:14 <andythenorth> looks like https://github.com/OpenTTD/OpenTTD/pull/6868 12:30:46 <andythenorth> dunno who's correct now :) 12:31:56 *** gelignite has quit IRC 12:32:03 *** Eddi|zuHause2 has joined #openttd 12:36:08 *** Eddi|zuHause has quit IRC 12:39:54 *** andythenorth has quit IRC 12:45:35 *** Eddi|zuHause2 is now known as Eddi|zuHause 12:53:57 *** APTX_ has joined #openttd 13:01:17 *** andythenorth has joined #openttd 13:02:29 *** APTX_ has quit IRC 13:05:34 <andythenorth> so with 64 roadtypes where are the bits? 13:05:38 <andythenorth> m8? 13:05:41 * andythenorth had better look 13:22:42 <peter1138> Nope. 13:22:50 <peter1138> Or partially. 13:22:53 <peter1138> Can't remember :p 13:26:26 <andythenorth> code will know 13:39:52 <andythenorth> so tram is in m8, road is in m4? https://github.com/PeterN/OpenTTD/commit/e4f588d612c533833b836177e1d4c7b49b496ab4#diff-150bb39268d26b6ce2ccd7ad1b73a402 13:40:01 <andythenorth> I ask simple questions because I make simple mistakes :P 13:44:39 *** Thedarkb1-T60 has joined #openttd 13:51:41 *** Flygon has quit IRC 14:13:38 *** APTX_ has joined #openttd 14:27:30 *** sla_ro|master has joined #openttd 14:36:39 *** APTX_ has quit IRC 14:41:49 *** andythenorth has quit IRC 14:44:20 *** andythenorth has joined #openttd 14:53:01 *** nielsm has joined #openttd 15:21:14 *** Thedarkb1-T60 has quit IRC 15:22:37 *** Progman has joined #openttd 15:22:57 *** lugo has joined #openttd 15:41:47 *** Thedarkb1-T60 has joined #openttd 15:42:15 *** Gja has joined #openttd 15:47:19 *** Wormnest has joined #openttd 15:47:49 *** Fuco has quit IRC 15:54:24 *** Heiki has quit IRC 15:56:13 *** sla_ro|master has quit IRC 16:13:32 *** Thedarkb1-T60 has quit IRC 16:13:52 *** lugo has quit IRC 16:13:52 *** Thedarkb1-T60 has joined #openttd 16:20:59 *** APTX_ has joined #openttd 16:27:57 *** APTX_ has quit IRC 16:28:12 *** APTX_ has joined #openttd 16:28:20 *** tokai|noir has joined #openttd 16:28:20 *** ChanServ sets mode: +v tokai|noir 16:35:18 *** tokai has quit IRC 16:36:51 *** Heiki has joined #openttd 16:39:19 *** APTX_ has quit IRC 16:39:24 *** APTX_ has joined #openttd 16:40:23 *** APTX_ has quit IRC 16:40:26 *** APTX_ has joined #openttd 16:46:27 *** Thedarkb1-T60 has quit IRC 16:51:57 *** APTX_ has quit IRC 16:59:42 *** Thedarkb1-T60 has joined #openttd 17:29:44 *** Wacko1976 has quit IRC 17:43:18 <andythenorth> so I need to fix the docs for NRT 17:43:41 <andythenorth> w.r.t to the bits list in landscape_grid.html 17:43:46 <andythenorth> I have two questions 17:44:00 <andythenorth> should I do the fix when I'm inside a rebase? Seems quite wrong 17:44:09 <andythenorth> also, which bits? :P https://github.com/PeterN/OpenTTD/commit/e4f588d612c533833b836177e1d4c7b49b496ab4#diff-150bb39268d26b6ce2ccd7ad1b73a402 17:44:44 <andythenorth> I can see m4 and m8 being used, but I don't know what else might inherit etc 17:50:24 *** Thedarkb1-T60 has quit IRC 17:50:50 *** Thedarkb1-T60 has joined #openttd 17:55:07 <andythenorth> possibly this is the only blocker to NRT being merged :P 17:59:08 *** Gustavo6046 has joined #openttd 18:09:57 *** Wolf01 has joined #openttd 18:10:36 <Wolf01> o/ 18:15:55 <andythenorth> yo 18:33:30 *** lugo has joined #openttd 18:39:27 <andythenorth> Wolf01: turns out there's a rebased branch of NRT in peter's fork 18:39:36 <andythenorth> and if we can just fix the docs, it's probably clean with trunk 18:39:40 <andythenorth> @logs 18:39:40 <DorpsGek> andythenorth: https://webster.openttdcoop.org/index.php?channel=openttd 18:40:29 <Wolf01> That's the only part I had trouble to fix 18:47:23 *** Wacko1976 has joined #openttd 18:48:08 <andythenorth> it's just counting some bits :) 18:48:18 <andythenorth> and figuring out whether depots, stops etc inherit, or not 18:52:04 *** frosch123 has joined #openttd 19:09:22 *** Thedarkb1-T60 has quit IRC 19:41:47 <andythenorth> ha ha 19:41:57 <andythenorth> was it worth automating pantograph sprites? o_O 19:42:00 <andythenorth> probably :D 19:49:06 <andythenorth> Iron Horse currently has 255 vehicles 19:49:11 <andythenorth> shall I stop there? :P 19:50:19 *** Samu has joined #openttd 19:50:23 <Samu> hi 19:51:41 <Samu> question: Is there timetable support for AIs? I can't find any functions 19:52:19 <Samu> I figured it could be useful for mail trucks in desert scenarios 19:52:37 *** Wacko1976 has quit IRC 20:04:34 <nielsm> looks like the answer is no 20:07:01 <frosch123> you can decide for a byte, then you are done at 255. if you decide for an extended byte, you have 64k more 20:07:40 <andythenorth> can we reduce the number of trains to 255? 20:07:43 <andythenorth> then I don't have to decide 20:08:38 <andythenorth> I could shard them over more grfs though :P 20:08:42 <andythenorth> multi-grf compile :P 20:09:10 <LordAro> no, bad 20:12:19 *** Wolf01 is now known as Guest547 20:12:20 *** Wolf01 has joined #openttd 20:17:56 *** Guest547 has quit IRC 20:18:34 <andythenorth> so the NRT bits then 21:03:51 *** Thedarkb1-T60 has joined #openttd 21:11:40 *** frosch123 has quit IRC 21:37:57 *** Gja has quit IRC 21:47:57 *** lugo has quit IRC 21:50:07 *** Wacko1976 has joined #openttd 21:53:44 *** nielsm has quit IRC 22:26:39 *** Gustavo6046 has quit IRC 22:29:48 *** Progman has quit IRC 22:37:30 *** Smedles_ has quit IRC 22:37:32 *** Smedles has joined #openttd 22:49:07 *** glx has joined #openttd 22:49:07 *** ChanServ sets mode: +v glx 22:57:52 *** Wolf01 has quit IRC 22:59:05 *** andythenorth has quit IRC 23:27:14 *** wodencafe has quit IRC 23:38:02 *** Flygon has joined #openttd 23:44:22 *** Wacko1976 has quit IRC