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00:12:08 *** Flygon has joined #openttd 00:13:12 *** Thedarkb-X40 has joined #openttd 00:43:46 *** Speedy` has joined #openttd 01:03:12 <DorpsGek_II> [OpenTTD/OpenTTD] nikolas opened pull request #7067: Fix typo in code comment: Unitializes -> Uninitializes https://git.io/fh8vS 01:26:16 *** snail_UES_ has joined #openttd 03:24:13 *** Thedarkb1-X40 has joined #openttd 03:30:39 *** Thedarkb-X40 has quit IRC 03:41:20 *** Samu has quit IRC 03:58:55 *** D-HUND has joined #openttd 04:01:52 *** glx has quit IRC 04:02:17 *** debdog has quit IRC 04:22:19 *** HerzogDeXtEr has joined #openttd 04:26:07 *** Thedarkb1-X40 has quit IRC 04:56:04 *** snail_UES_ has quit IRC 04:59:46 *** HerzogDeXtEr has quit IRC 05:27:15 *** cHawk has quit IRC 05:27:54 <DorpsGek_II> [OpenTTD/OpenTTD] nikolas opened pull request #7068: Add: smart town name first steps - #7037 https://git.io/fh8mF 05:28:32 <DorpsGek_II> [OpenTTD/OpenTTD] nikolas updated pull request #7067: Fix typo in code comment: Unitializes -> Uninitializes https://git.io/fh8vS 05:32:45 <DorpsGek_II> [OpenTTD/OpenTTD] nikolas updated pull request #7068: Add: smart town name first steps - #7037 https://git.io/fh8mF 06:07:41 *** cHawk has joined #openttd 07:16:43 *** andythenorth has joined #openttd 07:35:47 *** Xaroth has quit IRC 07:45:06 *** Xaroth has joined #openttd 07:46:32 <andythenorth> moin 07:50:23 <peter1138> Hmm, saving a stack might be awkard. 07:50:27 <peter1138> awkward. 07:50:59 <peter1138> Erm, it's snowing. 08:11:04 <andythenorth> wtf? 08:21:40 <peter1138> It's okay, it stopped. 09:09:19 <LordAro> i'm tempted to leave #7067 until it's a bit bigger than a couple of characters 09:20:18 <peter1138> Hmm, yes. 09:20:25 <andythenorth> I wondered same 09:20:31 <andythenorth> I see other coment typos 09:20:38 <andythenorth> but then eh, why queue it up? :) 09:20:43 <andythenorth> just ship it, no cost 09:21:14 <peter1138> There is that. 09:21:33 <peter1138> Hmm, so I think a std::stack is going to be impossible to save. 09:33:04 <Eddi|zuHause> why? 09:33:55 *** D-HUND is now known as debdog 09:41:25 <crem1> Because its interface doesn't allow accessing middle of stack! 09:41:51 <crem1> But why does someone use std::stack?.. 09:42:02 <crem1> Hm and why am I 1! 09:42:05 *** crem1 is now known as crem 09:44:05 *** andythenorth is now known as andythenorth99 09:50:21 <Eddi|zuHause> but why would you need to access the middle? in the save-thread can't you just unroll the stack? 09:56:54 <crem> I have no context about the issue at all, but if you need to keep std::stack in old state after saving, you have to unroll it to some temporary structure and then roll back into the stack. 10:02:52 <Eddi|zuHause> well, we fork() so i thought that would take care of that, but surely there's also a way to duplicate a stack without needing any internals 10:03:58 <crem> Maybe I need some context. :) Is it about openttd? Is about saving a game? Do you fork() on save? How does it work on windows? 10:07:22 <Eddi|zuHause> yes, yes, yes, no clue 10:07:35 <Eddi|zuHause> also no clue how it works when threading is disabled 10:08:12 <peter1138> Well anyway, our saveload system is a bit static... 10:08:29 <peter1138> I didn't figure how to save a std::bitset either :) 10:08:40 <crem> forking for save is smart! :) But I'm curious how it would work on windows.. 10:08:57 <crem> As string. :-P 10:09:21 <Eddi|zuHause> peter1138: i'd maybe look at how cargodist data is stored? 10:09:45 <Eddi|zuHause> peter1138: the file format surely supports more "dynamic" stuff 10:10:08 <peter1138> Are you sure it's a fork? I thought it was a thread. 10:10:49 *** andythenorth99 has quit IRC 10:10:52 <Eddi|zuHause> i was pretty sure it's a fork until you said that 10:11:33 <Eddi|zuHause> i'm not going to check right now, i should be going 10:17:15 <peter1138> And no. 10:17:33 <peter1138> The threading part is only used to compress the savegame which has already been made in memory. 10:17:44 <peter1138> We don't duplicate game state for saving. 10:18:21 <Eddi|zuHause> weird, how did i get that idea then? 10:44:30 <peter1138> So yeah, unrolling a stack is not impossible but still effort. If I use a fixed array with a position, it's simpler. 10:45:48 <peter1138> I suppose an alternative is to invalidate the cache when saving (in multiplayer (if a client is joining)) 10:47:14 <peter1138> https://stackoverflow.com/questions/4346010/copy-stdstack-into-an-stdvector 10:47:17 <peter1138> Or that may be a start. 10:47:36 <peter1138> Of course, we can't saveload std::vectors either at the moment. 10:48:23 <Eddi|zuHause> so, how does cargodist save all its weird datastructures 11:03:49 <LordAro> peter1138: just save it in reverse order? (copy and pop everything) 11:03:56 <LordAro> makes it easier to load as well 11:04:02 <peter1138> linkgraph is stored in a pool, not a std::anything. 11:04:17 <peter1138> LordAro, the more I think on it the more I feel this is just a workaround and a sloppy 'solution' 11:05:14 <peter1138> I'm wondering if an order-based solution is better, but then conditional orders confuse that too. 11:05:37 <LordAro> peter1138: sorry, which bit is the workaround? 11:05:41 *** andythenorth has joined #openttd 11:05:44 <peter1138> caching the path. 11:05:55 <LordAro> right 11:06:20 <peter1138> And it's only possible because ships don't collide with either other. 11:08:03 <LordAro> could do it for aircraft as well :p 11:12:17 <DorpsGek_II> [OpenTTD/OpenTTD] Gabda87 updated pull request #7047: Add #6887: Highlight tiles within local authority of towns https://git.io/fhn44 11:15:04 <andythenorth> ha ha wtf is this? https://wiki.openttd.org/NewGRF_Recommended_Standards 11:15:10 <andythenorth> I have no memory of that 11:19:48 *** Mahjong1 has joined #openttd 11:26:07 *** Mahjong has quit IRC 11:36:01 <peter1138> heh 11:45:10 <Eddi|zuHause> i'm not sure if this "get going" stuff is working 11:46:13 <andythenorth> ? 11:48:37 <peter1138> 10:11 < Eddi|zuHause> i'm not going to check right now, i should be going 11:48:40 <peter1138> So... 11:48:50 <peter1138> Unless you mean something else. 11:48:55 <Eddi|zuHause> yes, that 11:54:06 *** chomwitt has quit IRC 12:40:40 <AKTheKnight> Hmm, peter1138, are you in the south east then? I'm trying to narrow down where you are based on the snow. We had none where I am 12:41:20 <LordAro> just had the tiniest amount of snow up in york 12:46:24 *** snail_UES_ has joined #openttd 12:49:50 *** snail_UES_ has quit IRC 12:55:48 <DorpsGek_II> [OpenTTD/OpenTTD] michicc updated pull request #6980: GDI engine for font glyph rendering as a replacement for FreeType https://git.io/fpEtn 12:56:33 <peter1138> michi_cc, just a rebase right? 12:57:19 <DorpsGek_II> [OpenTTD/OpenTTD] michicc commented on pull request #6980: GDI engine for font glyph rendering as a replacement for FreeType https://git.io/fh81V 12:58:20 <michi_cc> peter1138: Yes, just to get the CI changes in. 12:58:28 <peter1138> *nod* 13:01:24 <LordAro> that'd be nice to have, i think 13:02:11 <LordAro> presumably it'd work with mingw? 13:02:53 <peter1138> "This is a semi-serious PR" Hmm! 13:03:13 <peter1138> LordAro, should do, it only removes dependencies, no new ones. 13:04:33 *** Flygon has quit IRC 13:09:37 <michi_cc> peter1138: It still is, in the sense that I don't expect it to be merged unconditionally. The contents itself is definitely serious. 13:10:05 <peter1138> Hmm, that's not what "semi-serious" means to me. 13:10:39 <michi_cc> But it fixes a bug now, unless somebody is inclined to dig into freetype. 13:10:45 <peter1138> The PR system is designed for things not to be merged unconditionally :-) 13:13:20 <michi_cc> The PR was a case of removing generic code in favour of platform-specific code without any benefit (it has one now). 13:14:15 <michi_cc> Not something that makes really sense unless there are advantages. 13:17:07 *** Samu has joined #openttd 13:18:06 <peter1138> :-) 13:18:31 <peter1138> True, removing a dependency at the expense of platform specific code is maybe not a good idea. 13:18:37 <peter1138> (By itself) 13:19:23 <peter1138> https://i.imgur.com/tb7pMCx.gifv 13:20:04 <Eddi|zuHause> that happens when your robot has no safety features 13:22:08 <Samu> hi 13:22:16 *** CZTR has joined #openttd 13:23:37 <CZTR> Please, can someone help us with CZTR bridges? I have problem with m4nfo. Ends with 'Insufficient meta-data' but sprite looks good: /home/vasatko/_data/bridges/output/sprites/PLACEHOLDER.png 8bpp 0 0 32 32 0 0 normal 13:24:06 <planetmaker> not sure anyone here speaks m4nfo 13:24:18 <peter1138> Nope, never seen it. 13:24:47 <CZTR> ok, but its normal NFO and error is from grfcodec 13:33:31 <peter1138> If that's the complete line, then it's missing the 'sprite' number. 13:33:59 <peter1138> The one at the beginning which is normally just -1 these days. 13:36:33 <Eddi|zuHause> CZTR: some more context might help 13:36:44 *** Gabda has joined #openttd 13:36:55 <Gabda> hi 13:37:24 <Gabda> the map cache is getting close to its first final form :) 13:37:50 <Eddi|zuHause> is it over 9000 yet? 13:38:54 <Gabda> not yet ready to beat a saiyan 13:39:15 <peter1138> CZTR, don't PM me. 13:43:52 <CZTR> peter1138: yes, only sprite number miss (its not depend on sprite number), prefix of this line is '16 ' and complete line is: 16 /home/vasatko/_data/bridges/output/sprites/PLACEHOLDER.png 8bpp 0 0 32 32 0 0 normal 13:44:09 <CZTR> peter1138: but i see TABulators before sprite number, is it problem (this NFO is generated by m4nfo and in m4nfo i havent tabulators in this line)? 13:49:11 <Eddi|zuHause> that should not be a problem 13:54:49 *** sla_ro|master has joined #openttd 13:58:18 <peter1138> Probably need to show (use a paste site!) more of the code for some context, as Eddi|zuHause said. 14:10:54 <CZTR> ok, but how can i send file? 14:11:40 <Eddi|zuHause> https://paste.openttdcoop.org 14:12:37 <CZTR> or http://vasatko.net/download/ottd/CZTR_bridges.nfo 14:14:11 <CZTR> http://vasatko.net/download/ottd/ottd_nfo_problem.png is screenshot of grfcodec error 14:14:21 <Eddi|zuHause> "A portion of sprite 15 could not be processed." 14:14:34 <Eddi|zuHause> so the error is in the line above 14:15:32 <Eddi|zuHause> "//!!Error (68): An action 8 must precede action 4." 14:17:41 <Eddi|zuHause> CZTR: try to run nforenum 14:20:24 <Eddi|zuHause> "//!!Could not read ypos from apparent real sprite." 14:21:55 <Eddi|zuHause> CZTR: the "8bpp" seems to be wrong there 14:23:02 <Eddi|zuHause> CZTR: you're trying to compile as "Info version 7" when the syntax you use is version 32 14:24:27 <Eddi|zuHause> (2nd line of the file header) 14:25:44 <CZTR> <Eddi|zuHause>: run nfornum: super thank you i see errors now, thanks thanks thanks || and about version 7 vs 32, its autofilled from m4nfo, but ok, i will try all and again thank you!!! 14:26:16 <CZTR> i muset end now (i have sicked children) 14:26:20 <Eddi|zuHause> CZTR: you should talk to the author about a version of m4nfo that generates version 32 14:27:37 <CZTR> author (Michael Blunck) not comunicate until december. I dont know why (before comunicating normally) 14:28:17 <CZTR> Realy thank you, i will try fix all erorrs from nforenum 14:29:25 <DorpsGek_II> [OpenTTD/OpenTTD] nikolas updated pull request #7067: Fix: typo in code comment: Unitializes -> Uninitializes https://git.io/fh8vS 14:32:13 <peter1138> LordAro, ^ 14:32:35 <DorpsGek_II> [OpenTTD/OpenTTD] nikolas updated pull request #7067: Fix: a few comment typos https://git.io/fh8vS 14:32:48 <LordAro> heh 14:32:53 <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick updated pull request #6928: Fix #5713: Use pathfinder to find closest ship depot https://git.io/fhZzm 14:33:06 *** heffer_ has joined #openttd 14:33:22 <nnyby> hehe, i updated that typo PR based on thoughts here :P 14:33:38 <LordAro> ah, you are the same person 14:33:44 <nnyby> yeah 14:33:45 <LordAro> i suspected, but wasn't certain 14:35:07 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN commented on issue #7060: NPF refuses to pathfind when the destination tile is the same as where the vehicle currently is https://git.io/fh85f 14:39:31 *** heffer has quit IRC 14:46:53 *** nielsm has joined #openttd 14:51:44 *** heffer_ has quit IRC 14:53:08 *** heffer has joined #openttd 14:56:34 *** HerzogDeXtEr has joined #openttd 14:59:37 <DorpsGek_II> [OpenTTD/OpenTTD] nikolas commented on issue #7059: Town name language choice affects number of towns / world population https://git.io/fh8bW 15:56:13 *** Wormnest has joined #openttd 15:58:29 <DorpsGek_II> [OpenTTD/OpenTTD] glx22 commented on issue #7032: Ugly regular font after FreeType update https://git.io/fh8jW 16:03:14 *** WWacko1976-work has quit IRC 16:09:57 *** Gabda has quit IRC 16:15:53 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN commented on issue #7032: Ugly regular font after FreeType update https://git.io/fh4fc 16:16:10 *** Thedarkb-T60 has joined #openttd 16:30:19 *** Gja has joined #openttd 16:45:40 <Samu> there is a do while, but I need the opposite, while, do? does it exist? 16:45:59 <Samu> need to check earlier 16:49:07 <nnyby> would a for loop work? 16:51:50 <DorpsGek_II> [OpenTTD/OpenTTD] glx22 opened pull request #7069: Fix #7032: use the same mode to load and render glyphs https://git.io/fh4IB 16:53:18 *** glx has joined #openttd 16:53:18 *** ChanServ sets mode: +v glx 16:58:12 <Taede> samu: afaik its just 'while (condition) { code }' 17:04:01 <DorpsGek_II> [OpenTTD/OpenTTD] planetmaker commented on issue #7032: Ugly regular font after FreeType update https://git.io/fh4t7 17:09:12 <Samu> must find a way to convert/combine a DiagDirection and a Track into a Trackdir 17:09:19 <Samu> halp 17:09:21 <Samu> :9 17:09:30 *** Wormnest has quit IRC 17:09:31 <Samu> i have a track 17:09:37 <Samu> i have a diagdirection 17:10:07 *** andythenorth has left #openttd 17:12:03 <Samu> static inline Trackdir TrackExitdirToTrackdir(Track track, DiagDirection diagdir) 17:12:12 <Samu> static inline Trackdir TrackEnterdirToTrackdir(Track track, DiagDirection diagdir) 17:12:19 <Samu> it's one of these, must think 17:14:52 <Samu> actually, I don't have a track, i'm doomed 17:15:09 <Samu> I have TrackBits 17:23:57 *** Thedarkb-T60 has quit IRC 17:25:59 <Samu> aha, this is what I want DiagDirToDiagTrackdir(dir); 17:26:44 *** Thedarkb-T60 has joined #openttd 17:30:31 <Samu> attempting to make forbid 90 deg work on opf 17:43:07 *** Borg has joined #openttd 17:44:44 <DorpsGek_II> [OpenTTD/OpenTTD] Gabda87 commented on pull request #7047: Add #6887: Highlight tiles within local authority of towns https://git.io/fh4Oy 17:45:32 *** Gabda has joined #openttd 17:46:43 <LordAro> Gabda: yea please 17:46:47 <LordAro> yes* 17:48:02 <Gabda> ok 17:48:27 <Gabda> I'll split it tomorrow then 17:48:55 <LordAro> :) 17:49:57 <Gabda> force push will work the same way, or I have to do assign the 2 new commits to the PR manually? 17:52:08 <LordAro> force push will work fine 17:53:00 *** HerzogDeXtEr has quit IRC 17:57:52 *** Thedarkb1-T60 has joined #openttd 17:58:50 <Samu> peter1138, you can use !IsDiagonalTrack here https://github.com/OpenTTD/OpenTTD/blob/master/src/ship_cmd.cpp#L465 17:58:52 *** Thedarkb-T60 has quit IRC 18:12:52 *** Thedarkb1-T60 has quit IRC 18:13:02 *** Thedarkb1-T60 has joined #openttd 18:20:43 *** Progman has joined #openttd 18:22:20 *** andythenorth has joined #openttd 18:22:25 <nielsm> okay tried using a different opl3 emulator, sound quality is approximately the same as with the other, so def. something very wrong with my code 18:28:44 *** Thedarkb1-T60 has quit IRC 18:35:32 <peter1138> Samu, PR it then :p 18:41:23 <peter1138> Hmm, even a 32 tile path cache helps massively. 18:42:20 <glx> any cache should help if it prevents recalculation on each tile 18:46:24 *** Thedarkb1-T60 has joined #openttd 18:46:28 *** Lejving has joined #openttd 18:46:39 <peter1138> So any ideas how to saveload a std::stack? :D 18:47:00 <peter1138> Or should I convert it to a fixed array with a position reference? 18:51:52 <glx> use a std:deque like a std::stack 18:52:13 <glx> it has iterators 18:53:26 <DorpsGek_II> [OpenTTD/OpenTTD] nikolas commented on issue #6173: Add support for SDL2 https://git.io/fh4CC 18:55:02 *** gelignite has joined #openttd 18:58:10 <nielsm> peter1138, a fixed size array is probably much easier 18:58:33 <nielsm> otherwise I think adding a new top-level structure to the savegame, containing cached paths, sounds like the way to go 18:59:37 <michi_cc> peter1138: Have you already tried the most simple possible cache, i.e. just trackdir + number of tiles to follow? 19:00:38 <andythenorth> 'go NW for 6 tiles, checking next tile each time in case it's not water' 19:00:55 <andythenorth> that's how I used to code flash games when making the alien baddies move was a CPU hog 19:01:15 <andythenorth> you end up with Roomba style bump-steer navigation :P 19:01:38 <andythenorth> some ships do actually navigate by coast following 19:02:16 *** frosch123 has joined #openttd 19:05:29 *** Borg has quit IRC 19:19:18 <peter1138> michi_cc, nope. 19:20:19 <peter1138> michi_cc, i'll give it a go 19:21:53 <peter1138> and trackdir will be implicit anyway, i reckon 19:48:30 <peter1138> michi_cc, well... 19:48:33 <peter1138> michi_cc, it's faster. 19:48:42 <peter1138> michi_cc, and simpler... 19:48:53 <peter1138> ah, and broken :D 19:54:52 <andythenorth> broken is nicer 19:56:26 <peter1138> Hmm, is there a TrackdirToDirection function I'm missing? 19:56:28 <LordAro> peter1138: i'm imagining a ship just slowly moving across the land 19:57:52 <frosch123> TrackdirToExitdir ? 19:58:25 <frosch123> no matching enterdir though 19:58:31 <glx> LordAro: should be possible for hovercraft 20:06:47 <peter1138> frosch123, I want Direction, not DiagDirection. 20:14:16 <nielsm> hmm, I suppose the difference between "bytevalue" and "(bytevalue * 127) >> 7" can be significant, when the result is going to be bittwiddled 20:15:31 *** Wolf01 has joined #openttd 20:15:58 <Wolf01> o/ 20:17:03 <nielsm> now the percussion is starting to sound somewhat right... 20:18:49 *** Samu has quit IRC 20:19:30 <nielsm> that's not to say it sounds good, but it's sounding slightly more like percussion than before: https://0x0.st/sh9p.ogg 20:19:45 *** Samu has joined #openttd 20:22:04 <peter1138> michi_cc, okay, got it working. It's barely faster than not doing it :-( 20:22:16 <peter1138> 66ms down to 58ms 20:22:49 <peter1138> vs 66ms down to 21ms 20:24:37 <peter1138> This savegame has some weird situations where routes are blocked by depots. 20:24:46 *** Gabda has quit IRC 20:27:23 <nielsm> https://0x0.st/sh9w.png 20:27:24 <peter1138> Crazy AI I guess. 20:27:28 <nielsm> side-by-side debugging 20:32:24 <nielsm> I may just have found the last bug 20:32:40 <nielsm> an "xor al,1" instruction I missed 20:37:30 <nielsm> yeah this all sounds quite right: https://0x0.st/shpr.ogg 20:37:57 <peter1138> Sounds better! 20:48:22 <LordAro> very left 20:48:57 <nielsm> made a little mistake when converting from raw dumped samples 20:49:04 <nielsm> it's centered in game :P 20:49:19 <LordAro> chrome thinks otherwise :p 20:49:59 <LordAro> also, the first track seems like it cuts off at about 1:05? 20:50:39 <nielsm> okay wth, this emulator code is stupid slow? 20:50:49 <nielsm> even in the release build it can barely keep up 20:50:56 <nielsm> actually it can't 20:52:31 <nielsm> let's try that with ken silverman's again 20:53:36 <nielsm> yeah that's literally 10x faster 20:55:32 *** Gja has quit IRC 20:56:44 <nielsm> pushed some code to my branch 20:56:47 <nielsm> if anyone else wants to try it 20:57:36 <nielsm> there's still one thing broken, that's dual-tracking (notes played on one track being auto-played on another too, for chorus'y effects and such) 20:59:47 <LordAro> i'm fairly certain no one else has a copy of the relevant files :p 21:00:26 <nielsm> adlib.cat is easy to retrieve from a dos version of tto or ttd :( 21:01:07 <nielsm> this TTDXDEMO.ZIP contains it: https://0x0.st/s75S.ZIP 21:01:12 <peter1138> So the stack is clearly faster. 21:01:51 <peter1138> How did we live without this frame rate window? :p 21:01:59 <nielsm> :D 21:02:49 *** andythenorth has quit IRC 21:05:23 <peter1138> Storing just the number of tiles to move is a bit faster than without, some times. 21:07:21 *** gelignite has quit IRC 21:36:46 *** sla_ro|master has quit IRC 21:40:46 <peter1138> Hmm./ 21:48:01 <milek7> nielsm: for what purpose it is? alternative to midi? 21:50:31 <nielsm> because I can 21:51:05 <nielsm> :) 21:54:26 *** urdh has quit IRC 21:55:20 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro merged pull request #7057: Fix: A few minor compile warnings under MinGW https://git.io/fhn6E 21:55:29 <LordAro> mwhaha, merged my own PR 21:55:35 <LordAro> fear my power 21:55:57 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro approved pull request #7069: Fix #7032: use the same mode to load and render glyphs https://git.io/fh4rp 21:56:15 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro merged pull request #7069: Fix #7032: use the same mode to load and render glyphs https://git.io/fh4IB 21:56:19 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro closed issue #7032: Ugly regular font after FreeType update https://git.io/fhZzF 21:58:03 <nielsm> ahh now it looks good again :) 21:58:30 <LordAro> i just play with the default font :p 22:00:12 *** urdh has joined #openttd 22:00:34 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro approved pull request #7067: Fix: a few typos https://git.io/fh4os 22:00:41 <nielsm> by the way I'm having an issue here where no music is playing on the title screen when starting the game, but changing music set in game options causes it to start, and returning to title screen plays the title track... is that a bug in my adlib branch or also in master? 22:00:52 <nielsm> (can't be bothered to switch back to master right now) 22:01:09 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro merged pull request #7067: Fix: a few typos https://git.io/fh8vS 22:05:45 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro requested changes for pull request #7003: Feature #6918: Add option to adjust font size separately from GUI size. https://git.io/fh4oP 22:06:25 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro approved pull request #6988: Change: AI/GS ScriptBridge::GetName takes one extra parameter to refer the vehicle type https://git.io/fh4oD 22:07:44 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #6988: Change: AI/GS ScriptBridge::GetName takes one extra parameter to refer the vehicle type https://git.io/fh4o7 22:11:07 <LordAro> nielsm: #6956 thoughts? i'm tempted to close :> 22:14:16 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh closed pull request #6956: Fix #6145: Prevent ships without valid orders from moving https://git.io/fxNMB 22:14:17 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #6956: Fix #6145: Prevent ships without valid orders from moving https://git.io/fh4Kr 22:14:29 <LordAro> :) 22:15:39 <nielsm> but I still think it's dumb to have ships just sail at random when they have no orders 22:16:17 <LordAro> no different to trains or road vehicles 22:16:29 <LordAro> just that ships are less constrained :) 22:17:26 *** Progman has quit IRC 22:17:34 <nielsm> but airplanes refuse to start if they have no orders 22:17:47 <nielsm> though of course don't stop mid-air if you delete their orders 22:21:28 <nielsm> gn 22:25:26 <DorpsGek_II> [OpenTTD/OpenTTD] J0anJosep commented on issue #7060: NPF refuses to pathfind when the destination tile is the same as where the vehicle currently is https://git.io/fh46o 22:28:00 *** frosch123 has quit IRC 22:28:17 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN commented on issue #7060: NPF refuses to pathfind when the destination tile is the same as where the vehicle currently is https://git.io/fh46b 22:29:23 *** Thedarkb2-T60 has joined #openttd 22:29:32 *** nielsm has quit IRC 22:34:59 <DorpsGek_II> [OpenTTD/OpenTTD] J0anJosep commented on issue #7060: NPF refuses to pathfind when the destination tile is the same as where the vehicle currently is https://git.io/fh4io 22:36:14 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro approved pull request #7056: Change #6060: Allow drawing dropdown lists with scrollbars above and fix scrolling movement https://git.io/fh4iy 22:36:29 *** Thedarkb1-T60 has quit IRC 22:38:56 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro approved pull request #6990: Fix: Correct display of industry requires/produces in Build Industry window https://git.io/fh4ij 22:43:28 *** Wolf01 has quit IRC 23:02:07 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro approved pull request #7023: Use some consistency for project dependencies determination https://git.io/fh4XN 23:02:14 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro merged pull request #7023: Use some consistency for project dependencies determination https://git.io/fhsl7 23:04:59 *** Thedarkb2-T60 has quit IRC 23:06:24 <DorpsGek_II> [OpenTTD/OpenTTD] J0anJosep commented on pull request #7065: Change: Make ships stop and change direction slowly instead of instantly turning. https://git.io/fh413 23:07:06 <DorpsGek_II> [OpenTTD/OpenTTD] J0anJosep commented on pull request #7065: Change: Make ships stop and change direction slowly instead of instantly turning. https://git.io/fh41C 23:41:26 *** APTX_ has quit IRC 23:41:36 *** APTX has joined #openttd 23:44:35 *** Thedarkb2-T60 has joined #openttd 23:44:46 *** APTX has quit IRC 23:45:52 *** APTX has joined #openttd 23:46:40 <Samu> doing 90 deg for ops is not becoming an easy task :( 23:46:55 <Samu> i still fail to understand how this whole thing works 23:48:09 *** APTX has quit IRC 23:48:12 *** APTX has joined #openttd 23:50:23 *** APTX has quit IRC 23:50:26 *** APTX has joined #openttd 23:51:21 *** tokai has joined #openttd 23:51:21 *** ChanServ sets mode: +v tokai 23:58:14 *** Samu has quit IRC 23:58:17 *** tokai|noir has quit IRC 23:58:41 *** Samu has joined #openttd