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00:12:16 *** Mahjong1 has joined #openttd 00:19:09 *** Mahjong has quit IRC 00:26:49 *** snail_UES_ has quit IRC 00:30:31 *** snail_UES_ has joined #openttd 00:36:50 *** Samu has quit IRC 00:37:02 *** DorpsGek_II has quit IRC 00:38:52 *** guru3 has quit IRC 00:39:28 *** Samu has joined #openttd 00:41:07 <Samu> LordAro https://paste.openttdcoop.org/prho3dkro 00:41:17 <Samu> more tight 00:42:24 *** guru3 has joined #openttd 00:44:23 <Samu> description could be improved 00:45:47 <Samu> https://paste.openttdcoop.org/pceswwkbb 00:48:08 <Samu> push with force? 00:48:20 <Samu> for me it looks too tight 01:09:31 *** Thedarkb-X40 has joined #openttd 01:13:43 <Samu> i fail at rebases 01:16:37 *** Thedarkb1-T60 has quit IRC 01:16:38 <Samu> nop, DorpsGek_II isn't talking, something's fishy going on 01:38:19 *** snail_UES_ has quit IRC 01:40:34 <Gustavo6046> hehehe 01:57:03 *** snail_UES_ has joined #openttd 01:57:11 <Samu> uhm... terraforming tunnels has gone through too many changes 01:57:33 <Samu> some old patch I got here can't be patched t.t 01:57:38 <Samu> https://github.com/OpenTTD/OpenTTD/blame/41d47926b17984228c084578767312c3db6845f8/src/tunnelbridge_cmd.cpp#L682 01:58:34 <Samu> MakeClearedObjectArea no longer exists 01:58:37 <Samu> :| 01:58:57 <Samu> or maybe it never existed, hmm 02:01:10 <Samu> nevermind, it never existed 02:01:21 <Samu> it was something Alberth teached me 02:02:02 <Samu> I remember now 02:12:34 <Samu> Do I have to copy paste this huge comment around for my patch? https://github.com/OpenTTD/OpenTTD/blob/master/src/tunnelbridge_cmd.cpp#L693 02:12:48 <Samu> I'm gonna use it in 2 places 02:13:00 <Samu> anyone? 02:27:17 *** supermop has quit IRC 03:08:43 *** Wormnest has quit IRC 03:08:49 *** Thedarkb-X40 has quit IRC 03:11:21 *** snail_UES_ has quit IRC 03:31:30 <Gustavo6046> hi Samu 03:32:12 <Gustavo6046> wait 03:32:20 <Gustavo6046> aren't you the brazilian ambulance service thing? 03:35:11 <Samu> ye 03:35:26 <Gustavo6046> like, 190 03:35:28 <Samu> or french 03:35:31 <Gustavo6046> (phone number) 03:35:31 <Gustavo6046> something like that 03:35:52 <Samu> i got a trailling whitespace stuff error on my last pr 03:35:53 *** triolus has joined #openttd 03:36:03 <Samu> never forgiv 03:42:07 *** triolus has quit IRC 03:52:30 *** Samu has quit IRC 03:53:12 *** D-HUND has joined #openttd 03:56:32 *** debdog has quit IRC 04:20:32 *** glx has quit IRC 05:20:02 *** sla_ro|master has joined #openttd 05:33:14 *** Gustavo6046 has quit IRC 06:35:01 *** andythenorth has joined #openttd 06:57:54 *** sla_ro|master has quit IRC 07:18:15 *** andythenorth has quit IRC 07:21:07 *** andythenorth has joined #openttd 07:45:20 <andythenorth> moin 07:48:17 <peter1138> Yes 08:10:41 <andythenorth> merge peter1138? ;) https://github.com/OpenTTD/OpenTTD/pull/7065 08:18:34 <peter1138> Is it a good feature? 08:21:03 <andythenorth> very BAD 08:22:44 <peter1138> Oh, okay. I'll close it then. 08:25:19 <andythenorth> 'closed by merging' 08:56:52 <LordAro> peter1138: i like it 08:57:50 <andythenorth> I like it a lot 09:13:51 <peter1138> Damn, 50g of fruit cake is tiny :/ 09:25:10 <andythenorth> morsels 09:28:51 *** tokai has joined #openttd 09:28:51 *** ChanServ sets mode: +v tokai 09:35:27 *** tokai|noir has quit IRC 09:51:22 *** Borg has joined #openttd 12:05:52 *** Speedy` has quit IRC 12:08:19 *** Speedy` has joined #openttd 12:14:29 <peter1138> Where did DorpsGek_II go? 12:14:59 <andythenorth> holidays 12:15:21 <peter1138> TrueBrain, who gave our bot a passport?! 12:16:09 <andythenorth> leaving before brexit 12:16:17 <peter1138> Who wouldn't? 12:29:37 *** MasseR has quit IRC 12:33:59 <LordAro> netsplit, probably 12:39:15 *** MasseR has joined #openttd 12:41:55 <peter1138> 00:39 -!- DorpsGek_II [~DorpsGek_@spam.openttd.org] has quit [Remote host closed the connection] 12:42:03 <peter1138> It broked. 12:42:25 <LordAro> F 12:46:00 <peter1138> Erm, I mean, it went on holiday. 12:46:19 <Eddi|zuHause> Dorxit 12:46:54 <peter1138> Mmm, salad 12:47:13 <andythenorth> the best 12:47:29 <peter1138> I have a ham roll as well, and stuffs, not just salad. 12:47:46 <andythenorth> salad is valid alone 12:47:48 <peter1138> Salad appetiser means my lunch lasts longer than 3 minutes. 12:47:49 * andythenorth often has salad 12:48:46 <peter1138> Me too. I keep being told I should be getting bored of it, or that I'm anorexic. 12:49:42 <peter1138> Feature: Raise a corner of land automatically when building aqueducts #7078 12:49:59 <peter1138> Hmm, without any context, I'm wondering how that is a good feature. 12:51:01 <andythenorth> I think it's supposed to offer consistency with other bridges 12:51:05 <andythenorth> but eh, I'm pure guessing 12:52:48 <peter1138> Hmm 12:52:59 <peter1138> So in my ham ciabatta roll, there is also... more salad. 12:54:31 *** Flygon has quit IRC 13:01:30 <Eddi|zuHause> so... my car decided "-1°C? nah, you're not getting me out there" 13:02:03 *** Samu has joined #openttd 13:02:14 <andythenorth> block heater 13:02:16 <andythenorth> like canada 13:02:46 <andythenorth> why is Horse so damn slow to compile :( 13:03:07 <Samu> hi 13:04:49 <Samu> Azure Pipeliner dude didn't build my stuff :| 13:05:26 *** sla_ro|master has joined #openttd 13:08:33 <Samu> andythenorth, I made some tweaks to https://github.com/OpenTTD/OpenTTD/pull/7073, can u check if it's still building disasterous rivers? 13:08:55 <Samu> but the azure didn't build it 13:12:09 <Samu> the only way to make rivers to always connect to the sea is by disabling lakes completely. I didn't do that 13:12:47 <Samu> but i made some tweaks to how lakes are generated 13:13:59 <andythenorth> Samu: still extensive rivers that don't connect to sea 13:14:17 <andythenorth> have you force pushed? 13:14:59 <peter1138> Hmm, I'm not seeing the excess performance hit of PerformanceAccumulator any more. I wonder if I was using a debug build o_O 13:16:15 <Samu> i think I didn't force push 13:16:20 <Samu> let me do that 13:16:39 <peter1138> Don't think he needs to, he's just adding commits on top. (This is fine.) 13:17:59 <Samu> eh, too late 13:18:06 <Samu> just force pushed 13:18:23 <Samu> btw, DorpsGek hasn't been announcing for a while 13:19:20 <Samu> In progress — This check has started... 13:19:21 <Samu> nice 13:24:47 <andythenorth> Samu: did you test the change? o_O 13:27:29 <Samu> yes-ish 13:27:42 <Samu> there are less ugly lakes 13:28:48 <andythenorth> many rivers are not connecting 13:29:09 <andythenorth> are you testing on a mountainous map? 13:29:38 <Samu> mountainous is too hard to create rivers 13:30:11 <Samu> with the slopes I am required for locks, it's a miracle if any is created 13:35:38 <peter1138> rivers connecting to sea should be preferred over easy lock placing. 13:36:27 <Samu> by sea, do you mean sea or lakes? or really only sea? 13:37:10 <andythenorth> I mean any water body with coast tiles 13:37:25 <andythenorth> lakes are what rivers build if they fail to reach the sea, iirc 13:37:58 <peter1138> ^ this 13:38:16 <Samu> hmm well... hmm 13:38:35 <Samu> that's basically saying... this patch isn't needed 13:39:10 <Samu> can't see a way that accomodates both 13:39:29 <andythenorth> 1 tile locks :P 13:39:31 <andythenorth> 2 tile locks :P 13:39:37 <andythenorth> rivers that terraform :P 13:39:54 <andythenorth> build rivers from coast tiles inland :P 13:40:58 <Samu> rivers that terraform was one of my ideas, but i have no idea how to do this 13:41:17 <Samu> no plan 13:41:35 <Samu> unsure where i'm starting to edit 13:42:00 <andythenorth> ok so it's a learning phase 13:42:17 <andythenorth> it's pretty common to start out by 'which code can I edit' 13:42:31 <andythenorth> but good features come from 'what do I want to achieve' :) 13:53:46 *** sushibear has quit IRC 13:53:55 *** sushibear has joined #openttd 13:55:48 *** sushibear has joined #openttd 13:59:28 <Samu> https://dev.azure.com/openttd/OpenTTD/_build/results?buildId=413&view=logs&jobId=4a3434b8-8791-51e7-989a-90d44cb4c0c6&taskId=0a2eebfc-e253-58ad-0639-c8f2ae2e7bcd&lineStart=576&lineEnd=577&colStart=1&colEnd=1 13:59:39 <Samu> visual studio never warns me about this 14:00:58 <peter1138> It's useful to know it. 14:01:10 <peter1138> If you mix && and ||, always use parenthesis. 14:08:53 *** sushibear has quit IRC 14:10:45 <Samu> is there a way to make visual studio warn me of it? 14:13:08 <peter1138> I don't know but you could try just looking at the code you've written. 14:13:32 <andythenorth> trains very https://dev.openttdcoop.org/attachments/download/9250/high-speed-pax-3.png 14:13:35 <andythenorth> https://dev.openttdcoop.org/attachments/download/9251/high-speed-pax-4.png 14:13:42 <andythenorth> no supermop? :P 14:13:51 <peter1138> Very nice. Is it shipped? 14:14:02 <peter1138> It's 4x zoom? :D 14:15:07 <andythenorth> not shipped 14:15:18 <andythenorth> it's 28x zoom 14:15:19 <andythenorth> better 14:15:46 <andythenorth> what it really needs is arbitrary liveries 14:15:53 <peter1138> Hmmmmm 14:16:06 <andythenorth> 8 company colours? o_O 14:16:50 <Eddi|zuHause> pop up a draw screen on each vehicle purchase so the player can customize the livery 14:17:02 <andythenorth> voxels 14:17:20 <Eddi|zuHause> cubicles 14:18:22 <peter1138> Eddi|zuHause, not customize. Purchase. 14:18:33 <peter1138> DLC :D 14:18:36 <Eddi|zuHause> microtransactions! 14:18:45 <peter1138> Fuck you Elite Dangerous :( 14:19:50 <andythenorth> embed a pixel editor, recompile the grf? 14:19:58 *** supermop_work has joined #openttd 14:20:07 <supermop_work> yo 14:20:10 <andythenorth> too late supermop_work 14:20:15 <andythenorth> you missed my train picturees 14:20:24 <supermop_work> :( 14:20:41 <andythenorth> https://dev.openttdcoop.org/attachments/download/9250/high-speed-pax-3.png 14:20:45 <andythenorth> https://dev.openttdcoop.org/attachments/download/9251/high-speed-pax-4.png 14:21:25 <Samu> https://dev.azure.com/openttd/OpenTTD/_build/results?buildId=413&view=logs&jobId=a5e52b91-c83f-5429-4a68-c246fc63a4f7&taskId=bde16fc7-7659-5b1c-12aa-0110866d993c&lineStart=180&lineEnd=181&colStart=1&colEnd=1 14:21:31 <Samu> I didn't touch that code 14:21:39 <Samu> what is that warning? 14:21:52 <Eddi|zuHause> i'm probably biased but i like the blue ones more 14:22:25 <peter1138> Samu, what line number? 14:22:34 <Samu> holy crap, too many cocoa warnings below 14:22:44 <andythenorth> Eddi|zuHause: you can repaint them to your choice, when we add the pixel editor... 14:22:46 <Samu> line 180 14:22:50 <peter1138> If it's not your warning, don't worry about it. 14:23:05 <andythenorth> did we add that ctrl-click counter yet? 14:23:09 <Samu> 2019-01-22T13:20:27.0702790Z /Users/vsts/agent/2.144.0/work/1/s/src/fontcache.cpp:30:18: warning: unused variable 'MAX_FONT_SIZE' [-Wunused-const-variable] 14:23:09 <Samu> 2019-01-22T13:20:27.0703140Z static const int MAX_FONT_SIZE = 72; ///< Maximum font size. 14:23:37 <peter1138> andythenorth, no, we added lock icons. 14:23:46 <andythenorth> ok 14:23:55 <andythenorth> one var, byte-sized 14:23:57 <peter1138> And no, we never will. 14:24:13 * andythenorth forks :| 14:24:26 <andythenorth> NorthPP 14:25:32 <andythenorth> byte holds how many times vehicle was ctrl-clicked 14:25:43 <andythenorth> flipped is mod(2) of the byte 14:25:53 <andythenorth> rolls over to 0 after 16 clicks 14:25:54 <supermop_work> nice trains 14:25:58 <Samu> pushed 14:26:51 <Samu> hmmm nop, didn't start building my stuff 14:27:00 <andythenorth> so...200mph mail cars for the pretendelino? 14:28:04 <Samu> gona try push --force 14:28:36 <andythenorth> https://railcolornews.com/2018/10/29/it-video-mercialia-fast-inside-italys-new-high-speed-freight-train/ 14:29:31 <Eddi|zuHause> so, first paid DLC should be earrings? 14:29:54 <Eddi|zuHause> that would make for a good release post? 14:30:16 <peter1138> Eddi|zuHause, hahaha 14:30:49 <Samu> doesn't build 14:31:00 <peter1138> andythenorth, clearly we need separate IDs but related vehicles? :p 14:31:07 <Samu> the azure guy isn't reliable :| 14:31:19 <Samu> nvm, just started 14:32:51 <andythenorth> peter1138: can we cycle through multiple IDs on ctrl-click? :P 14:33:16 <peter1138> Well... 14:33:44 <andythenorth> seems a bit weird :D 14:35:29 <peter1138> No. 14:36:41 <andythenorth> so my original intent was to group related, and force, e.g. intro dates 14:36:51 <andythenorth> and group them in buy menu 14:37:18 <andythenorth> do we also want to allow cycling between group members? o-O 14:37:49 <Eddi|zuHause> no 14:37:57 <Samu> are you talking about fixing vehicle IDs for autorenew/autoreplace? 14:38:10 <Eddi|zuHause> once you purchase a vehicle, you're stuck with it 14:39:32 <andythenorth> autoreplace 14:39:39 <Eddi|zuHause> yes 14:41:38 <Samu> that would help AIs 14:41:56 <Samu> azure doesn't build my stuff 14:42:06 <Samu> tantalizing 14:42:36 <Samu> well, it just built the generate lock, but not the terraform aqueduct one 14:43:09 <Samu> gonna try again git fetch upstream 14:43:18 <Samu> git rebase upstream/master 14:43:21 <Samu> git push --force 14:44:09 <Samu> nop, everything up to date 14:44:12 <Samu> boo 14:45:23 <peter1138> Why is cake so bad? :( 14:45:43 <Samu> why can't I make azure dude like me? 14:45:56 <Eddi|zuHause> *mampf*wab bo bou meam?*mampf* 14:46:54 <Samu> https://github.com/OpenTTD/OpenTTD/pull/7078#partial-pull-merging OpenTTD CI Expected — Waiting for status to be reported 14:46:58 <Samu> but it doesn't start 14:48:35 <Samu> the old guy was better 14:48:37 <Samu> Jenkin 14:48:45 <Samu> Jekils, or something 14:55:20 <Samu> #6926, #6988 and #7078 - my stuff that wasn't build 14:55:29 <Samu> can u help ? 14:57:53 <peter1138> Woe! 14:58:01 <peter1138> Just got handed a blueberry muffin. 15:01:47 <Samu> aqueducts cost a leg and an arm 15:01:50 <Samu> :| 15:04:41 *** nielsm has joined #openttd 15:05:17 *** Gja has joined #openttd 15:08:08 <peter1138> I guess a blueberry muffin is a cake. 15:09:15 <peter1138> So that's cake no. 2 today :/ 15:11:07 <peter1138> AND it's snowing. 15:13:19 <andythenorth> chuf 15:15:14 <peter1138> We should have a meet up, drink some beer, eat some cake, and not release anything. 15:16:45 <andythenorth> very english 15:16:58 <andythenorth> isn't that how all English engineering proceeds? 15:20:29 *** Wormnest has joined #openttd 15:20:32 <Samu> review my code if you're not doing anything :p 15:21:42 <Samu> got some code repetition but unsure how to proceed in this case 15:22:01 * andythenorth bbl 15:22:04 *** andythenorth has left #openttd 15:22:35 <Samu> because... it got a huge comment about a bug fix 15:23:04 <Samu> now the huge comment is repeated in 3 places 15:23:35 <Samu> 2 for my patch (my code), 1 for it's original place (not my code) 15:24:08 <Samu> https://github.com/OpenTTD/OpenTTD/pull/7078/files 15:27:10 <Samu> the original https://github.com/OpenTTD/OpenTTD/blob/master/src/tunnelbridge_cmd.cpp#L693 15:33:54 *** snail_UES_ has joined #openttd 15:46:02 <peter1138> Have you heard about functions? 15:49:45 <nnyby> >_< 15:59:05 *** andythenorth has joined #openttd 15:59:14 <andythenorth> but how fast should they go? 16:00:14 *** Gja has quit IRC 16:00:59 <LordAro> andythenorth: some 16:02:09 <andythenorth> 200? 16:02:11 <andythenorth> or 186? 16:02:51 <LordAro> 193 16:05:49 *** stefino has joined #openttd 16:06:39 <stefino> hi, is possible "hide" light signals before selected year? 16:07:01 <stefino> ...in railtypes 16:10:30 <peter1138> I don't think so. 16:11:49 <stefino> I thougt that player can't buy signals before year XY and can buy only semaphore 16:20:44 <andythenorth> Samu: just allow canals to have foundations 16:20:55 <andythenorth> then build the aqueduct like normal bridges 16:21:11 <andythenorth> foundations for canals are super realism https://beaconparkboats.com/media/W1siZiIsIjIwMTYvMTIvMjIvMjBfMDdfMzVfMzA1ODUzLzUwMF9QYWdlXzI2LmpwZyJdLFsicCIsInRodW1iIiwiOTQweDI5NCMiXV0/Page-26.jpg 16:22:09 <andythenorth> https://beaconparkboats.com/assets/carousel/carousel_9.jpg 16:23:07 *** andythenorth has quit IRC 16:24:32 <peter1138> Well, this is going to be an interesting ride home. 16:25:04 <peter1138> Yeah, canal foundations. 16:26:35 *** HerzogDeXtEr has joined #openttd 16:27:00 <peter1138> Hmm, maybe I can make the matrix/scrollbar/resizebox disappear depending on which pane I'm showing. 16:27:16 <Samu> foundations too hard for me 16:29:21 *** DorpsGek_II has joined #openttd 16:29:21 <DorpsGek_II> [OpenTTD/website] TrueBrain commented on issue #30: Validation issues https://git.io/fh20k 16:33:17 *** Gustavo6046 has joined #openttd 16:34:31 *** Progman has joined #openttd 16:56:42 *** snail_UES_ has quit IRC 16:56:46 <Samu> aqueducts don't have foundations 16:57:25 <Samu> foundations too hard for me + aqueducts don't have foundations = nothing to do 16:57:30 <Samu> :) 17:31:20 <peter1138> Well, I made it. 17:34:49 <Samu> aqueducts don't have foundations 17:42:24 <nielsm> aqueducts also appear to have no thickness :) 17:45:07 <Samu> back 17:45:23 <Samu> wow, I swear I didn't type that last line, must have been my cat 17:45:35 <Samu> he walk all over keyboard 17:45:45 *** gelignite has joined #openttd 17:45:59 <Samu> pressed up arrow key and enter? plausible 18:00:28 <Samu> needs triage - something I must do? 18:06:15 *** Wormnest has quit IRC 18:08:26 *** Wolf01 has joined #openttd 18:08:51 <Wolf01> o/ 18:09:07 <Samu> : the assigning of priority order to projects on the basis of where funds and other resources can be best used, are most needed, or are most likely to achieve success 18:10:44 <Samu> doesn't look like something I must do 18:12:25 <nielsm> Samu: the "needs triage" tag for pull requests means "we're not sure this is actually a good idea at all" 18:16:29 *** Laedek_ has joined #openttd 18:18:04 *** sushibear has joined #openttd 18:19:39 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7077: Change: Always build baseset metadata, instead of including it in the repo. https://git.io/fh2ow 18:21:19 *** Laedek has quit IRC 18:23:00 *** synchris has joined #openttd 18:27:01 <peter1138> nielsm, I noticed even the makefile version doesn't depend on them. 18:29:35 <nielsm> basically just "touch languages.updated" whenever a language file is rebuilt, and depend the rest on that, should be simple :D 18:31:30 *** andythenorth has joined #openttd 18:33:36 <Samu> anybody knows why #6926, #6988 and #7078 - my stuff that wasn't build? 18:33:52 <peter1138> *built 18:34:17 <andythenorth> because azure 18:37:35 <Samu> is there a force build command? 18:39:29 <andythenorth> on azure? 18:39:53 <Samu> on github or something 18:40:11 <Samu> git push --forcebuild? 18:40:11 <andythenorth> no 18:40:12 <LordAro> not that you can use 18:40:19 <Samu> ok 18:40:24 <andythenorth> you just have to wait 18:40:25 <LordAro> nor anyone except TB, i think 18:40:51 <LordAro> probably orudge as well 18:41:09 <andythenorth> peter1138: how do these groups work then? 18:41:24 <peter1138> zilch has been coded 18:41:46 <andythenorth> so I thought about inheritance, but kinda deleted the idea 18:42:17 <andythenorth> being a newgrf developer kind of sucks unless you know how to write your own compile 18:42:42 <andythenorth> they'll have to repeat all the vehicle properties, just to get a different livery 18:42:53 <andythenorth> and they'll probably be doing all that hand-coded 18:43:10 <andythenorth> and they probably won't know they can reuse the action 2 / varaction 2 chains 18:43:45 <andythenorth> wondered about a parent vehicle, and the properties cascade to child vehicles, unless over-ridden 18:43:56 <andythenorth> "probably just a pointer, right?" :P 18:43:59 <andythenorth> but no 18:44:10 <peter1138> Well, yeah, it's possible we can do that. 18:44:16 <andythenorth> well yeah but no 18:44:39 <andythenorth> I couldn't think of a way to make it work, except loads of string 18:45:15 <andythenorth> do it in the nml side :P 19:00:56 <peter1138> It's possible to put it in the NewGRF spec to inherit properties. 19:04:24 <andythenorth> we'd just inherit them when purchasing the vehicle, then they're static after that? 19:04:46 <peter1138> Wot? 19:04:59 <Eddi|zuHause> no, we inherit them on newgrf loading 19:05:06 <peter1138> Yeah 19:05:09 <andythenorth> ok 19:05:30 <andythenorth> I am trying to imagine the worst thing a newgrf author could do, and then what would break 19:05:41 <andythenorth> or does that not really matter? 19:05:50 <peter1138> Why would anything break? 19:06:05 <andythenorth> I don't know, it's imaginary :P 19:06:20 <andythenorth> action 6 / 7? 19:06:22 <andythenorth> probably not 19:06:31 <peter1138> Nothing to do with it. 19:06:51 <peter1138> It's just an Engine (as OpenTTD calls them) 19:07:13 <peter1138> May or may not have its properties preset from another engine's. 19:07:19 <andythenorth> ok 19:07:28 <peter1138> May or may not appear in the purchase list differently. 19:07:46 <peter1138> But when actually in game it's just a separate engine. 19:08:47 <peter1138> NewGRF authors could make them totally different, we don't care, it doesn't matter. 19:10:08 <DorpsGek_II> [OpenTTD/OpenTTD] JGRennison opened pull request #7081: Change: [Linkgraph] Pause the game when linkgraph jobs lag (#6470) https://git.io/fh2Pg 19:10:24 <DorpsGek_II> [OpenTTD/OpenTTD] JGRennison opened pull request #7083: Codechange: [Linkgraph GUI] Replace line visibility detection algorithm https://git.io/fh2PV 19:10:47 <andythenorth> so if people just want to do livery crap 19:10:52 <andythenorth> inheritance would simplify that a lot 19:11:06 <andythenorth> just provide different sprites, don't provide much action 0 19:12:17 <peter1138> Where did 7082 go? 19:12:33 *** frosch123 has joined #openttd 19:12:41 <peter1138> Evening. 19:14:13 <TrueBrain> https://github.com/OpenTTD/binaries-proxy/pull/1 <- anyone mind giving this a looksy? (while I setup the rest of the stuff for it) 19:14:23 <andythenorth> https://github.com/OpenTTD/OpenTTD/pull/7082 19:14:36 <peter1138> andythenorth, yeah I know it's there, but DorpsGek_II missed it. 19:15:18 <andythenorth> it's on holiday still 19:15:20 <andythenorth> slacking 19:16:42 <peter1138> TrueBrain, sorry I don't know enough about the docker and yml stuff to comment. 19:17:05 <peter1138> The nginx config looks 'sane' I guess thouhg :p 19:23:02 <TrueBrain> tnx :) 19:23:13 <TrueBrain> ugh, it is a bit busy on the farm .. lol 19:24:14 <peter1138> Compiling 200 PRs from Samu? :p 19:24:14 <LordAro> moo 19:25:34 <andythenorth> https://www.youtube.com/watch?v=iExvDFkBHIQ 19:26:29 <TrueBrain> lets see how flexible the new k8s stuff is ... 19:26:59 *** stefino has quit IRC 19:27:36 <TrueBrain> `An agent is ready for the job` 19:27:40 <TrueBrain> so you have been saying for a while now 19:31:04 <DorpsGek_II> [OpenTTD/binaries-proxy] TrueBrain merged pull request #1: Add: initial version of a simple proxy https://git.io/fh2Pp 19:31:47 *** Thedarkb1-T60 has joined #openttd 19:33:53 <TrueBrain> https://proxy.binaries.staging.openttd.org/openttd-nighlies/latest.txt <- AUTOMAGIC 19:34:44 <nielsm> <Code>AccessDenied</Code> 19:34:48 <nielsm> magic 19:34:55 <TrueBrain> https://proxy.binaries.staging.openttd.org/openttd-nightlies/latest.txt 19:35:00 <TrueBrain> but yeah, it autolaunched 19:35:05 <TrueBrain> which was the main thing to get done :D 19:35:10 <LordAro> shiny 19:35:26 <TrueBrain> over IPv4 it redirects you to a close edge-cache 19:35:27 <peter1138> Ah yeah "404 not found" -> AccessDenied :( 19:35:32 <TrueBrain> over IPv6 it serves it directly 19:35:40 <TrueBrain> so IPv6 most likely has slower throughput 19:35:48 <peter1138> Better than no throughput 19:35:53 <TrueBrain> exactly! 19:36:19 <TrueBrain> I am very happy with the automation .. that is a lot easier to maintain 19:36:28 *** WWacko1976-work has quit IRC 19:36:38 <TrueBrain> right .. this means we are really nearly done to launch the new website :D 19:36:52 <TrueBrain> I "just" need to add the code to go from staging to production, I guess :P 19:36:54 <andythenorth> :o 19:36:58 <andythenorth> press the big red button? 19:37:08 <TrueBrain> 2 minor things left to fix :) 19:37:26 <andythenorth> supermop_work: yo 19:39:16 <supermop_work> yo 19:39:35 <TrueBrain> lol; the binaries proxy consumes 2 MiB of RAM :) 19:39:37 <TrueBrain> I love nginx :) 19:39:51 <peter1138> Wait til it gets some load. 19:40:39 <TrueBrain> the IPv6 bypass I had to create consumes 100 MiB of RAM :P 19:41:35 <andythenorth> supermop_work: tell me about city economies :P 19:41:41 <TrueBrain> annotated tags or not .. hmm.. guess it is better to do with 19:41:48 <TrueBrain> can you make a PR based on an annotated tag .. 19:41:58 <andythenorth> I tried city economy for FIRS 4, but I deleted it :P 19:42:59 <Wolf01> Wtf? FIRS 4? I thought you were working on the 2 19:43:21 <andythenorth> FIRS 2 is old :P 19:45:09 <Samu> I'd like to create a Pull Request of this https://github.com/OpenTTD/OpenTTD/compare/master...SamuXarick:max_no_competitors-=-15-v33-r27931.patch 19:45:18 <Samu> but... it's too big 19:45:37 <Samu> it was one of my initial code 19:46:59 <Samu> it has many stuff patched together, which should have been separate 19:47:16 <Samu> how am I gonna decouple 19:49:13 <peter1138> Bah, I really need to make sure I commit with the right email :/ 19:50:12 <peter1138> I even thought I had :/ 19:52:00 <DorpsGek_II> [OpenTTD/OpenTTD] JGRennison updated pull request #7082: Blitter line drawing improvements https://git.io/fh2Ds 19:52:21 *** WWacko1976-work has joined #openttd 19:52:24 <Samu> must organize myself first, to know what to decouple first 19:52:30 *** WWacko1976-work has quit IRC 19:56:39 <peter1138> You could check it out, then reset to the previous revision. Then you can do partial commits, on separate branches. 19:57:09 <peter1138> git gui allows you to pick individual chunks or lines rather than whole files. 19:59:50 <nielsm> you can do that too with cmdline, it's just really annoying :P 20:00:48 *** glx has joined #openttd 20:00:48 *** ChanServ sets mode: +v glx 20:00:57 *** HerzogDeXtEr has quit IRC 20:01:04 * andythenorth learns about HP vs torque 20:01:56 <DorpsGek_II> [OpenTTD/binaries-proxy] TrueBrain opened pull request #2: -Release: 1.0.0 https://git.io/fh2Dh 20:04:36 <TrueBrain> hmm ... empty release commits, or just tags 20:04:41 <TrueBrain> do we have any preference? 20:06:06 <TrueBrain> guess OpenTTD itself needs a commit to get things in the correct order etc 20:07:10 <DorpsGek_II> [OpenTTD/binaries-proxy] TrueBrain closed pull request #2: -Release: 1.0.0 https://git.io/fh2Dh 20:07:35 <Eddi|zuHause> don't releases need some trivial changes anyway? 20:07:59 <TrueBrain> what I just said :D So yeah .. 20:08:01 <peter1138> What's an "empty release commit"? 20:08:14 <TrueBrain> git commit --allow-empty -m "-Release: 1.0.0" 20:08:23 <TrueBrain> for some git repositories we will need that 20:08:28 <TrueBrain> as they have no internal version number 20:08:38 <peter1138> Shouldn't we use tags? 20:08:45 <glx> but release commit was not empty, usually some fixed stuff in rev.cpp 20:08:45 <TrueBrain> tags cannot contain changes 20:08:58 <peter1138> So? 20:09:06 <glx> to indicate it's a release 20:09:07 <peter1138> Commit changes, then tag it. 20:09:34 <TrueBrain> glx: in case of binaries-proxy, it will be an empty commit 20:09:47 <TrueBrain> but I guess it is more verbose (and consistent) if we just make a commit for a release in all repositories 20:11:42 <peter1138> JGR having fun with C++11 in the OS X stuff. 20:13:56 <glx> our OSX stuff works ;) 20:14:04 <DorpsGek_II> [OpenTTD/binaries-proxy] TrueBrain opened pull request #3: Add: [AzurePipelines] also build when creating a tag https://git.io/fh2yS 20:15:16 <TrueBrain> Azure is a bit slow today 20:16:09 <DorpsGek_II> [OpenTTD/binaries-proxy] glx22 approved pull request #3: Add: [AzurePipelines] also build when creating a tag https://git.io/fh2yF 20:16:11 <DorpsGek_II> [OpenTTD/binaries-proxy] TrueBrain merged pull request #3: Add: [AzurePipelines] also build when creating a tag https://git.io/fh2yS 20:16:14 <TrueBrain> tnx glx :) 20:16:22 <glx> wow fast 20:16:51 <glx> page refresh wasn't even complete 20:17:05 <TrueBrain> that might be because I already hit 'merge' with admin powers :D 20:17:13 <TrueBrain> I was not expecting a review :( Sorry :D 20:17:21 <TrueBrain> but I really do appreciate it :) 20:17:28 <glx> it was quick to review 20:17:54 <DorpsGek_II> [OpenTTD/binaries-proxy] TrueBrain opened pull request #4: -Release: 1.0.0 https://git.io/fh2yj 20:17:57 <TrueBrain> another one that is REALLY quick :P 20:18:39 <supermop_work> andy, building materials, some goods, no ensp or fmsp 20:18:41 <TrueBrain> this will be fun to see if this "just works" 20:18:54 <supermop_work> food, maybe different types 20:19:20 <DorpsGek_II> [OpenTTD/binaries-proxy] glx22 approved pull request #4: -Release: 1.0.0 https://git.io/fh2ST 20:19:31 <glx> was hard to read ;) 20:19:52 <DorpsGek_II> [OpenTTD/binaries-proxy] TrueBrain merged pull request #4: -Release: 1.0.0 https://git.io/fh2yj 20:20:07 <TrueBrain> shit 20:20:07 <TrueBrain> lol 20:20:11 <TrueBrain> okay, that was a big fail :D 20:20:28 <TrueBrain> stupid GitHub :D 20:20:42 <TrueBrain> GitHub doesn't like empty commits AT ALL :D 20:21:06 <glx> rebase ;) 20:21:16 <glx> (silly idea I know) 20:21:34 <TrueBrain> that is the issue: I rebased :P 20:21:40 <TrueBrain> rebase and squash both won't work, I guess 20:22:48 <glx> I meant rebase manually in master, the worst thing to ever think about 20:23:13 <TrueBrain> you mean, outside a pull request? 20:23:46 <glx> yes something that should never happen 20:24:10 <TrueBrain> let me try one more time to do this the proper way :P 20:24:20 <DorpsGek_II> [OpenTTD/binaries-proxy] TrueBrain opened pull request #5: Release: 1.0.0 https://git.io/fh2S4 20:24:35 <DorpsGek_II> [OpenTTD/binaries-proxy] TrueBrain merged pull request #5: Release: 1.0.0 https://git.io/fh2S4 20:24:42 <TrueBrain> squashing does work :D 20:25:13 *** Progman has quit IRC 20:25:15 <glx> oh no I was too late to approve 20:25:25 <TrueBrain> sorry :P Even the CI was! :D 20:25:28 <glx> Can only approve open pull requests 20:25:40 <glx> nice error message :) 20:26:53 <glx> not surprising squashing works as it's just a new commit on top of master 20:27:08 <TrueBrain> I could imagine that it didnt allow empty commits either 20:27:10 <TrueBrain> but it does :D 20:27:28 <TrueBrain> okay .. first production deployment ... 20:27:33 <TrueBrain> lets see if that works as expected :D 20:27:35 <TrueBrain> it does :D 20:27:36 <TrueBrain> sweet! 20:29:18 <andythenorth> release balloons 20:30:57 <TrueBrain> some DNS issues .. lol .. oops :D 20:31:03 <TrueBrain> forgot to delegate :D 20:33:57 *** synchris has quit IRC 20:35:47 <TrueBrain> I hate it when DNS cache negative results too long :( 20:39:04 <DorpsGek_II> [OpenTTD/website] TrueBrain opened pull request #31: Fix: use proxy.binaries instead of direct CDN URL https://git.io/fh292 20:41:08 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN commented on pull request #7081: Change: [Linkgraph] Pause the game when linkgraph jobs lag (#6470) https://git.io/fh29D 20:41:50 <TrueBrain> right .. that should now work .. I think :D 20:42:48 *** Borg has quit IRC 20:44:57 <DorpsGek_II> [OpenTTD/website] TrueBrain opened pull request #32: Add: [AzurePipelines] also build when creating a tag https://git.io/fh2Hm 20:46:47 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7081: Change: [Linkgraph] Pause the game when linkgraph jobs lag (#6470) https://git.io/fh2HE 20:47:17 <TrueBrain> okay .. after those 2, I just have one minor thing left, which is to auto-trigger a new website build when a nightly is done, so it shows up on the website 20:47:22 <TrueBrain> which sounds like a useful thing 20:47:34 <TrueBrain> otherwise ... this might be able to go live this weekend, as far as my checklist goes :P 20:50:10 <TrueBrain> after that, I can start moving more of the old infrastructure into the new :) but .. baby steps :) 20:50:54 <DorpsGek_II> [OpenTTD/website] TrueBrain closed issue #21: Staging doesn't support IPv6 https://git.io/fhESR 20:50:55 <DorpsGek_II> [OpenTTD/website] TrueBrain merged pull request #31: Fix: use proxy.binaries instead of direct CDN URL https://git.io/fh292 20:51:16 <DorpsGek_II> [OpenTTD/website] TrueBrain merged pull request #32: Add: [AzurePipelines] also build when creating a tag https://git.io/fh2Hm 20:53:13 <TrueBrain> andythenorth: 100 commits in website repository :D 20:53:20 <andythenorth> more than 9000 20:58:48 <TrueBrain> @all: please check out https://www.staging.openttd.org/, see if you can find anything wrong 20:58:56 <TrueBrain> you have .. 4 days to report those before it goes live, I guess :P 20:59:18 <andythenorth> no 404s 20:59:19 <TrueBrain> glx: can you check if IPv6 works as expected? (including downloading of a nightly and stable (both!)) 20:59:38 <glx> 404 20:59:39 <andythenorth> https://validator.w3.org/nu/?doc=https%3A%2F%2Fwww.staging.openttd.org%2F 20:59:41 <andythenorth> oof 20:59:55 <glx> but it's openttd 404 21:00:14 <TrueBrain> 404? 21:00:15 <peter1138> I downloaded a nightly. 21:00:17 <glx> with IPv6 21:00:27 <peter1138> Dunno if it used IPv6 or not. 21:00:31 <TrueBrain> the URL above? 21:00:47 <glx> blame kvirc, it pasted the comma 21:00:53 <TrueBrain> :D 21:01:15 <TrueBrain> andythenorth: only 2 mistakes; sounds not too bad, honestly 21:01:33 <glx> platform detection is correct 21:02:07 <andythenorth> TrueBrain: neither are showstoppers, pre-existing issues 21:02:19 <TrueBrain> andythenorth: possibly add them to an issue 21:02:25 <TrueBrain> so if someone wants to fix it, they can 21:02:27 <andythenorth> yes 21:02:32 <glx> and download passed 21:05:08 <TrueBrain> tnx glx :) 21:05:32 <DorpsGek_II> [OpenTTD/website] nikolas opened pull request #33: Add a handful of spelling fixes found with codespell https://git.io/fh27z 21:06:05 *** sla_ro|master has quit IRC 21:06:58 <nielsm> hm changelog link for nightly gives me a file download instead of showing the txt in browser 21:07:48 <nielsm> maybe that depends on which mirror you're sent to? 21:07:56 <TrueBrain> nielsm: yeah .. the new CDN does that 21:08:03 <TrueBrain> not sure what to do about it just yet 21:08:28 <TrueBrain> everything is set correctly, but still .. it mostly downloads the file 21:08:32 <DorpsGek_II> [OpenTTD/website] LordAro approved pull request #33: Add a handful of spelling fixes found with codespell https://git.io/fh27P 21:08:38 <TrueBrain> LordAro: please don't merge 21:08:45 <DorpsGek_II> [OpenTTD/website] TrueBrain commented on pull request #33: Add a handful of spelling fixes found with codespell https://git.io/fh27M 21:09:25 <TrueBrain> I wanted the commit message a bit different; but squashing can do that :D 21:09:31 <LordAro> wasn't planning on it 21:09:39 <LordAro> have consumed far too muxh alcohol 21:09:46 <DorpsGek_II> [OpenTTD/website] nikolas commented on pull request #33: Add a handful of spelling fixes found with codespell https://git.io/fh27H 21:10:01 <TrueBrain> lol :) 21:10:08 <TrueBrain> celebrating on a tuesday? living the life! 21:10:34 <LordAro> it's been a somewhat frustrating day :p 21:10:36 <nnyby> lol 21:10:45 <LordAro> but tuesday pub is fairly regular for me :) 21:11:47 <TrueBrain> nielsm: found it ... I did plain/text, instead of text/plain 21:11:48 <TrueBrain> oops :D 21:12:01 <nielsm> lol 21:12:20 <nielsm> plain content of the text kind 21:13:55 <TrueBrain> there we go 21:13:57 <TrueBrain> that is a lot better :) 21:15:18 <TrueBrain> keep finding those tiny issues plz :) 21:20:34 <nielsm> nah. good night :) 21:21:37 <TrueBrain> yeah, same :) 21:21:42 <TrueBrain> tnx for the help with testing all :) 21:22:43 *** gelignite has quit IRC 21:25:44 <supermop_work> andythenorth: could also have secondary manufacturing 21:26:16 <andythenorth> ideas for cargos? 21:26:40 <supermop_work> assembling processed materials and components into finished or near finished good for domestic use and export 21:26:56 <supermop_work> no oil, but fine chemicals 21:27:26 <supermop_work> (tha one is iffy because many cities without heavy industry do still have some refining nearby) 21:28:37 <supermop_work> chemicals, plastic, fuels, stock metals, fish, produce, sub assemblies as inputs 21:28:39 *** nielsm has quit IRC 21:29:33 <supermop_work> food, beer, goods, finished machines, bdmt, other sub assemblies as outputs 21:29:55 <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick opened pull request #7084: Change: AI/GS Config GUI overhaul https://git.io/fh2dV 21:30:03 <Samu> forgive me 21:30:15 <Samu> I know I shouldn't PR 21:30:16 <supermop_work> heavy equipment to go into buildings or utilities 21:30:24 <Samu> but... I need to start 21:30:33 <andythenorth> I have a mostly-complete design for a heavy chemicals economy 21:30:40 <andythenorth> but that's not the urban one :) 21:30:45 <supermop_work> i am not sure if coal to power plant is needed 21:30:48 <andythenorth> dunno 21:30:59 <supermop_work> because its pretty boring 21:31:10 <andythenorth> I tried one with cheese, coffee, flour, white goods, toys etc 21:31:12 <DorpsGek_II> [OpenTTD/OpenTTD] JGRennison updated pull request #7082: Blitter line drawing improvements https://git.io/fh2Ds 21:31:17 <andythenorth> but delivering to towns is just super boring 21:31:21 <supermop_work> by turbines and transformers to power plants and substations might be better 21:31:29 <andythenorth> cargo -> towns is very flawed in OpenTTD currently 21:32:00 <supermop_work> andythenorth: well as i said last night, its just set dressing / back ground for passenger games 21:32:35 <Samu> I'm also interested in knowing if it currently builds or not 21:32:56 <supermop_work> and so i dont have my metropolis sprawling around weird industries that look like they should be in the middle of no where 21:33:09 <milek7> Samu: only 15 AIs? :) 21:33:24 <Samu> hahaha 21:33:38 <Samu> i still have your patch here 21:33:49 <Samu> 200 something companies, i forgot 21:34:38 <Samu> commit checker already failed 21:34:44 <andythenorth> supermop_work: clean industries, in towns? o_O 21:34:57 <supermop_work> tbh contains -> container terminal chain would be fine 21:34:57 <andythenorth> tend not to have heavy rail connections :P 21:35:16 <andythenorth> well intermodal does, but not, e.g. light manufacturing 21:35:34 <supermop_work> dirty is fine, just not like a pig farm surrounded on all sides by high rises 21:37:04 *** frosch123 has quit IRC 21:38:32 <Samu> Linux linux-amd64-clang-3.8 usually likes to expose some warnings that I don't see on visual studio 21:38:53 <peter1138> clang is good for warnings. 21:38:56 <peter1138> You could try using it :p 21:39:18 <LordAro> peter1138: we'd have to teach Samu how linux works 21:39:24 <peter1138> Oh gods 21:39:42 <LordAro> though i think clang can work with windows these days? maybe? 21:40:56 <LordAro> https://marketplace.visualstudio.com/items?itemName=LLVMExtensions.llvm-toolchain i knew i saw something about it 21:41:56 <DorpsGek_II> [OpenTTD/OpenTTD] JGRennison updated pull request #7083: Codechange: [Linkgraph GUI] Replace line visibility detection algorithm https://git.io/fh2PV 21:43:40 <Samu> warning: comparison of integers of different signs: 'int' and 'unsigned long' 21:43:45 <Samu> what's a long? 21:44:03 <Samu> it's an integer 21:44:09 <Samu> but never heard it before 21:44:20 <Samu> or maybe i have, but... why the warning 21:44:33 <milek7> int is signed by default 21:44:49 <Samu> ah, uint will suffice? 21:45:05 <milek7> probably 21:47:37 <DorpsGek_II> [OpenTTD/OpenTTD] JGRennison updated pull request #7083: Codechange: [Linkgraph GUI] Replace line visibility detection algorithm https://git.io/fh2PV 21:49:18 <DorpsGek_II> [OpenTTD/OpenTTD] JGRennison updated pull request #7083: Codechange: [Linkgraph GUI] Replace line visibility detection algorithm https://git.io/fh2PV 21:52:37 <Samu> oh, it's a int32 21:52:46 <Samu> erm, no uint32 22:07:51 <DorpsGek_II> [OpenTTD/OpenTTD] nikolas opened pull request #7085: Fix: Remove duplicate French and Slovak town names https://git.io/fh2Af 22:08:52 <Samu> for (slot; slot < MAX_COMPANIES; slot++) { 22:09:00 <Samu> statement has no effect 22:09:06 <Samu> well 22:09:13 <Samu> that's what I want 22:09:25 <Samu> take whatever the value slot currently is 22:09:41 <Samu> how do I solve this? 22:10:32 <milek7> just nothing 22:10:38 <milek7> for (; slot < MAX_COMPANIES; slot++) { 22:11:35 <Samu> i see 22:11:36 <Samu> thx 22:17:03 <acklen> does this compile? for (slot; slot < MAX_COMPANIES; slot++) { 22:17:25 <Samu> yes 22:17:52 <Samu> but with warning in linux gccc dude 22:24:40 <Samu> MacOS Job is too scary to look at 22:25:44 <andythenorth> mac compile of master throws boatloads of warnings 22:25:47 <andythenorth> it's not new 22:26:33 <DorpsGek_II> [OpenTTD/OpenTTD] Simons-Mith commented on issue #7037: Smarter random town names https://git.io/fh2xi 22:27:52 <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick updated pull request #7084: Change: AI/GS Config GUI overhaul https://git.io/fh2dV 22:30:52 <Samu> commit checker failed again? 22:31:37 <Samu> but how? I just removed those whitespaces 22:33:36 <michi_cc> Samu: Each commit has to validate on it's own. You must amend the offending commit and not make a second one. 22:33:51 *** Progman has joined #openttd 22:33:58 <DorpsGek_II> [OpenTTD/OpenTTD] orudge commented on issue #6173: Add support for SDL2 https://git.io/fh2pG 22:35:07 <Samu> ah, i see, must rebase -i and make edits to the first one 22:35:12 <Samu> hmm... 22:35:40 <Samu> or fixup? 22:36:25 <Samu> rebase -i, fixup will do? 22:37:04 <Samu> gonna try fixup 22:40:01 <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick updated pull request #7084: Change: AI/GS Config GUI overhaul https://git.io/fh2dV 22:42:14 <Samu> Linux commit-checker 22:42:14 <Samu> Succeeded 22:42:16 <Samu> thank u 22:45:54 *** Thedarkb1-T60 has quit IRC 22:48:35 *** andythenorth has left #openttd 22:51:23 <Samu> how do I remove an unused string? 22:51:41 <Samu> only need to remove it from english.txt? 22:52:59 <Samu> must - Get rid of unused string STR_AI_CONFIG_HUMAN_PLAYER. 22:54:45 <LordAro> Samu: separate commit, remove from all language files 22:55:40 <Samu> oh, so it doesn't remove automatically for me? 22:55:45 <Samu> t.t 22:56:01 <Samu> tedious task 22:56:13 <LordAro> mhmm 23:00:07 <Samu> find options, use regular expressions, build expression, hmm and now what to pick? 23:02:41 <Samu> https://regex101.com/ let's see 23:02:57 *** Wolf01 has quit IRC 23:06:53 *** Progman has quit IRC 23:11:37 *** Thedarkb1-T60 has joined #openttd 23:28:48 <Samu> wow 23:29:25 <Samu> that was easier than expected 23:29:39 <Samu> STR_AI_CONFIG_HUMAN_PLAYER.* 23:29:44 <Samu> replaced with 23:31:19 <Samu> it left an empty line... i fail 23:43:41 <Samu> STR_AI_CONFIG_HUMAN_PLAYER.*\w\r?\n 23:46:26 <planetmaker> @seen adf 23:46:26 <DorpsGek> planetmaker: I have not seen adf. 23:46:30 <planetmaker> @seen adf88 23:46:30 <DorpsGek> planetmaker: adf88 was last seen in #openttd 1 year, 19 weeks, 1 day, 7 hours, 32 minutes, and 36 seconds ago: <adf88> classic Windows keyboard is nicer :p http://stevenharman.net/images/posts/ctrl-alt-del.gif 23:46:34 <planetmaker> hm :( 23:48:44 <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick updated pull request #7084: Change: AI/GS Config GUI overhaul https://git.io/fh2dV 23:52:12 *** Flygon has joined #openttd 23:53:16 <DorpsGek_II> [OpenTTD/OpenTTD] nikolas commented on issue #6173: Add support for SDL2 https://git.io/fhafA