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00:02:48 *** Thedarkb-T60 has joined #openttd 00:15:10 *** Wormnest has quit IRC 00:57:22 *** tokai|noir has joined #openttd 00:57:22 *** ChanServ sets mode: +v tokai|noir 01:04:33 *** tokai has quit IRC 01:17:07 *** Wormnest has joined #openttd 01:23:41 *** Thedarkb-T60 has quit IRC 01:26:35 *** Flygon has joined #openttd 02:12:09 <Eddi|zuHause> <Wolf01> I should put a limit on playtime <-- whenever i try that i just get anxious about the thing i'm not allowed to do right now, and not get anything else done either 02:12:43 <Eddi|zuHause> i need to finish a thing, get it out of my mind, and then i can start to do other stuff 03:05:07 *** glx has quit IRC 03:25:57 *** Wormnest has quit IRC 03:36:22 *** Samu_ has quit IRC 06:35:21 *** Eddi|zuHause has quit IRC 07:16:20 *** Eddi|zuHause has joined #openttd 07:17:38 <Eddi|zuHause> i still haven't figured out how to keep the system responsive during high/borderline swapping behaviour 09:23:38 *** Arveen has joined #openttd 09:48:42 *** debdog has joined #openttd 09:52:04 *** D-HUND has quit IRC 11:13:27 *** andythenorth has joined #openttd 12:02:02 *** Thedarkb-T60 has joined #openttd 12:06:57 <andythenorth> hmm 12:07:04 <andythenorth> some kind of way of settting liveries? o_O 12:07:24 <andythenorth> (sprites, not CC) 12:22:46 <andythenorth> but as there isn't...which is better? 12:22:46 <andythenorth> https://dev.openttdcoop.org/attachments/download/9470/HST-livery-1.png 12:22:49 <andythenorth> https://dev.openttdcoop.org/attachments/download/9471/HST-livery-2.png 12:27:04 *** Laedek has quit IRC 12:41:31 *** Laedek has joined #openttd 13:01:43 <peter1138> It's okay but your pixels are still too big. 13:04:58 *** sla_ro|master has joined #openttd 13:11:22 <andythenorth> yes 13:11:24 <andythenorth> it's my compute 13:11:28 <andythenorth> r 13:11:30 <andythenorth> it's too big 13:19:52 *** supermop_work has joined #openttd 13:19:56 <supermop_work> hi 13:25:54 <nakki> hello 13:28:12 <andythenorth> supermop_work: https://dev.openttdcoop.org/attachments/download/9470/HST-livery-1.png or https://dev.openttdcoop.org/attachments/download/9471/HST-livery-2.png ?? 13:28:57 <supermop_work> well 13:29:30 <supermop_work> 1 didn't exist anymore when i lived in the UK, but i always loved the big yellow 'chin' 13:30:07 <andythenorth> maybe I should do liveries on cargo subtypes :P 13:30:14 <andythenorth> like all the other popular sets 13:30:32 <supermop_work> eh 13:30:33 <andythenorth> rail blue & white version? 13:30:44 <supermop_work> GNER 13:30:48 <andythenorth> I can't flip these, articulated vehicle 13:30:52 <andythenorth> so no livery tricks 13:30:58 <andythenorth> random? :P 13:30:59 <supermop_work> all hst liveries are good 13:31:12 <supermop_work> you don't need to give everyone all the toys though 13:31:32 <andythenorth> Horse 88% 13:31:37 <andythenorth> I need to draw more stuff :P 13:31:53 <andythenorth> tried it recently supermop_work? o_O 13:31:56 <andythenorth> it's nearly good 13:32:04 <andythenorth> (Horse, not drawing) 13:32:10 <supermop_work> id either use the livery you liked most as a kid, or whatever is most different from other trains in the set 13:32:21 <supermop_work> not in 1-2 months 13:32:35 <supermop_work> new job has been like 50-60 hours a week 13:32:57 <andythenorth> oof 13:37:19 <supermop_work> waste of a summer so far! 13:37:26 <andythenorth> new york summer? 13:38:12 <andythenorth> oh 13:38:17 <andythenorth> I can't bridge over locks :P 13:38:18 <andythenorth> nvm 13:41:18 *** Samu has joined #openttd 13:42:21 *** nielsm has joined #openttd 14:52:39 <planetmaker> a supermop! Long time no see 15:01:07 <andythenorth> a planetmaker! Long time no see :) 15:11:31 *** Flygon has quit IRC 15:11:41 <planetmaker> :) Summer time... 15:15:46 *** Wormnest has joined #openttd 15:17:58 <peter1138> MTB night! 15:30:15 <andythenorth> does nml magically convert {POWER} 15:30:16 <andythenorth> ? 15:30:18 * andythenorth wonders 15:30:26 <andythenorth> if I give it 1000hp, what it does :P 15:32:56 <andythenorth> "Provided a static argument for string command 'POWER' which is invalid" 15:32:56 <andythenorth> oof 15:32:57 <andythenorth> nvm 15:41:59 *** Thedarkb1-T60 has joined #openttd 15:48:04 *** Thedarkb-T60 has quit IRC 16:17:08 *** HerzogDeXtEr has joined #openttd 17:09:12 <andythenorth> it's easier to draw fast trains 17:13:08 *** Progman has joined #openttd 17:16:15 *** Wolf01 has joined #openttd 17:17:42 <Wolf01> I bet at least 2 people downloaded OTTD from M$ store yesterday, but none of them played it :P 17:27:14 *** sla_ro|master has quit IRC 17:50:50 <Eddi|zuHause> is there a more reliable way to find what's using memory? because according to top, memory runs out, but memory usage by programs is about 30% 17:54:12 <nielsm> systemwide? 17:54:41 <nielsm> maybe /tmp or similar on ramdisk? (/dev/shm or whatever) 17:54:56 <nielsm> or other shared memory that can perhaps not be attributed to a single process 17:54:58 <Eddi|zuHause> not significant 18:03:46 <milek7> 'runs out' means no free or no available? 18:06:05 *** Lejving has joined #openttd 18:06:35 <Eddi|zuHause> https://paste.openttdcoop.org/ppjmb4kop 18:06:39 <Eddi|zuHause> no available 18:09:04 <Eddi|zuHause> note this paste, where res/shr of the process grew by about 4G (30%), but avail mem dropped by about 7G 18:10:00 <andythenorth> Horse 89% 18:11:09 <nielsm> I see your time machine is still functional 18:11:24 <Eddi|zuHause> i wouldn't call it that 18:11:31 <Eddi|zuHause> i just got lucky :p 18:11:49 <Eddi|zuHause> it was unresponsive for like half an hour in my earlier tests 18:12:43 <Eddi|zuHause> anyway, this memory-usage makes the game barely playable 18:21:23 <LordAro> remove swap, see what happens 18:25:33 <Eddi|zuHause> why would i do that? 18:26:57 <Eddi|zuHause> "your memory is low" -> "try to put the 1.8G used swap into the 1G remaining mem"?!? 18:35:44 <LordAro> you'd be surprised, memory allocation, and how it is counted is quite hard 18:36:00 <LordAro> there are various different types of memory allocation 18:38:09 <Eddi|zuHause> anyway, i can tell you what happens, the avail mem goes near zero, and the system is drowning in i/o 18:38:16 <Eddi|zuHause> being unresponsive for hours 18:41:42 <milek7> there should be a way to set OOM-killer threshold to max-50mib or something 18:41:46 <milek7> i have to do sysrq magic to unlock system after something eats memory 18:44:05 <Eddi|zuHause> which sysrq magic do you do? 18:45:36 <milek7> invoke oom-killer 18:48:05 <Eddi|zuHause> yes, but which button is that? 18:48:35 <supermop_work> hi planetmaker 18:48:55 <milek7> f 18:49:47 <supermop_work> Eddi|zuHause: ram usage on my work computer never makes sense to me 18:52:44 *** frosch123 has joined #openttd 18:53:34 <Eddi|zuHause> <andythenorth> if I give it 1000hp, what it does :P <-- units like "hp" only work in specific contexts. too much magic involved to make it generic 18:55:44 <frosch123> Eddi|zuHause: pmap 29359 18:56:13 <frosch123> will tell you how much heap alloced, swapped, mmapped, .... 19:03:22 <Eddi|zuHause> frosch123: i have the suspicion that the other 3G are buried in the graphics driver or something 19:06:34 <andythenorth> can I read the setting for power unit and perform my own conversion? 19:07:13 <andythenorth> I only use imperial hp, so my interest in doing that is minimal :P 19:10:08 <Eddi|zuHause> andythenorth: power unit should be findable in the nml source code, or the wiki 19:11:26 <andythenorth> can't see a setting for it here https://newgrf-specs.tt-wiki.net/wiki/ReadingPatchVariables 19:11:55 <Eddi|zuHause> you can't read display settings 19:12:00 <Eddi|zuHause> would desync 19:17:03 *** _moep_ has joined #openttd 19:17:17 <_moep_> hello people! 19:17:59 <nielsm> hi 19:18:22 <_moep_> how can I apply at the gameplay for subsidies? In the wiki I just see where I find it. 19:18:55 <_moep_> and how can I disable e.g. trees when I want to build something 19:19:10 <nielsm> you mean how to obtain the subsidy after it has been offered? 19:19:10 *** supermop_work has quit IRC 19:19:22 <nielsm> you just complete one transport of the type the subsidy wants 19:19:43 <_moep_> nielsm: so I just do it? 19:19:47 <nielsm> yep 19:19:53 <_moep_> ah ok 19:20:12 <frosch123> _moep_: Ctrl+X to open transparency options 19:20:31 <_moep_> thx 19:20:35 <frosch123> there you can set trees to somewhat transparent or completely invisible 19:21:10 <nielsm> and pressing just X alone will toggle transparency 19:21:27 <nielsm> between everything visible and the defaults set in the transparency options window 19:25:02 *** gelignite has joined #openttd 19:26:18 <frosch123> my brother just requested a tool+sources i wrote in 1999 19:26:24 <frosch123> i wrote funny things back then 19:27:25 <frosch123> actually, it's from 1997 19:31:30 <andythenorth> wow 19:32:00 <frosch123> yeah, i actually found it :p 19:32:32 *** supermop_work has joined #openttd 19:33:16 <supermop_work> breaker tripped 19:34:18 <frosch123> coffee machine broken? 19:37:19 <andythenorth> supermop_work: made you a large logo train https://dev.openttdcoop.org/attachments/download/9472/grids.png 19:37:31 <andythenorth> no actual logo, won't look good :P 19:37:44 <supermop_work> nice 19:37:59 <supermop_work> put an ottd logo on it 19:39:28 <andythenorth> o_O 19:40:09 <Eddi|zuHause> frosch123: the numbers in pmap only differ insignificantly from the ones in top 19:48:18 *** andythenorth has left #openttd 19:58:03 *** Lejving_ has joined #openttd 20:27:43 *** nielsm has quit IRC 20:33:44 *** gelignite has quit IRC 20:38:29 *** frosch123 has quit IRC 20:50:45 *** Eddi|zuHause2 has joined #openttd 20:55:26 *** Eddi|zuHause has quit IRC 21:08:40 <DorpsGek_II> [OpenTTD/OpenTTD] Brandonlk opened issue #7645: Bug? Train Depots not working as expected https://git.io/fjP8d 21:22:49 *** supermop_work has quit IRC 21:24:01 *** Eddi|zuHause2 is now known as Eddi|zuHause 21:25:34 <DorpsGek_II> [OpenTTD/OpenTTD] Eddi-z commented on issue #7645: Bug? Train Depots not working as expected https://git.io/fjP4n 21:30:46 <DorpsGek_II> [OpenTTD/OpenTTD] Brandonlk commented on issue #7645: Bug? Train Depots not working as expected https://git.io/fjP4C 21:38:32 <DorpsGek_II> [OpenTTD/OpenTTD] Eddi-z commented on issue #7645: Bug? Train Depots not working as expected https://git.io/fjP4B 21:40:45 *** tuuktuuk has joined #openttd 21:41:06 <tuuktuuk> Hey there! How do I tell OpenTTD where to look for libraries on Mac? 21:42:05 <tuuktuuk> It requires liblzma 8.0.0. It looks for it in a place where I have 6.0.0, but I do have the 8.0.0 as well. 21:42:16 <Eddi|zuHause> compile time or runtime? 21:43:25 <tuuktuuk> Runtime. 21:45:17 <Eddi|zuHause> i have no experience with mac, but probably something to do with LD_LIBRARY_PATH? 21:46:04 <Eddi|zuHause> but your installation of liblzma 8 should have done that for you 21:46:27 <Eddi|zuHause> it's not really a problem with openttd itself 21:47:59 <tuuktuuk> True. I'm using MacPorts, which is in many manners outdated, because this computer is aeons old and it was the best option back then. Switching to Homebrew would now cause even more trouble, so I'm kinda stuck with MacPorts, even though it does this kind of crap. 21:49:08 <Eddi|zuHause> still, i'd play with LD_LIBRARY_PATH first, and see what happens 21:49:57 <tuuktuuk> export DYLD_LIBRARY_PATH="/opt/local/lib" 21:50:00 <tuuktuuk> That did it. 21:50:17 <tuuktuuk> Knew what to google for after your tip! Thanks :) 21:50:59 *** Wolf01 has quit IRC 21:53:38 *** Progman has quit IRC 21:54:53 *** Laedek has quit IRC 22:00:30 <DorpsGek_II> [OpenTTD/OpenTTD] Brandonlk commented on issue #7645: Bug? Train Depots not working as expected https://git.io/fjP42 22:15:47 <DorpsGek_II> [OpenTTD/OpenTTD] Eddi-z commented on issue #7645: Bug? Train Depots not working as expected https://git.io/fjP41 22:25:29 *** Laedek has joined #openttd 22:36:56 <Eddi|zuHause> are there still mainboards with a PCI slot? 22:42:10 <debdog> Eddi|zuHause: https://www.alternate.de/html/listings/1458224804365/1458225654338?lk=8466&filter_21=1.0&filter_21=2.0&filter_21=3.0&showFilter=false 22:44:04 <DorpsGek_II> [OpenTTD/OpenTTD] James103 commented on issue #7613: Generating too many news messages at once crashes the game. https://git.io/fjP4F 22:44:48 *** Samu_ has joined #openttd 22:45:30 <Eddi|zuHause> debdog: i take that as a "no" 22:46:04 <Eddi|zuHause> debdog: can't find any among those that support modern processors 22:48:41 <debdog> hmm 22:50:52 <Eddi|zuHause> i mean, it says AM4, but: "Um auch neueste Prozessorkerne zu unterstützen, ist evtl. ein BIOS-Update erforderlich." <- not sure i should put up with that 22:51:36 *** Samu has quit IRC 22:54:58 <milek7> https://www.extremetech.com/wp-content/uploads/2019/05/AMD-X570-Support.jpg 22:55:29 *** HerzogDeXtEr has quit IRC 22:56:33 <milek7> why most motherboards try to look like christmas trees? 22:57:06 <Eddi|zuHause> because of RGB!!1! 22:59:09 <Eddi|zuHause> milek7: still conflicting information on X370 mainboard... 23:02:10 <milek7> look at bios changelog for specific motherboard 23:02:34 <Eddi|zuHause> still, how do you get the bios update on the board? 23:03:36 <milek7> update it with old gen cpu.. 23:03:50 <milek7> at least here stores typically offer to upgrade it when ordering 23:16:54 <debdog> Eddi|zuHause: put up with that? that usually is the first step when getting a new board 23:17:47 <DorpsGek_II> [OpenTTD/OpenTTD] James103 opened issue #7646: Random map generation failure crashes the game (dedicated server). https://git.io/fjPBl 23:24:16 *** Wormnest has quit IRC 23:26:11 <Eddi|zuHause> debdog: there is a difference between installing a bios update after you got the system to run and installing a bios update so you can get the system to run