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00:00:18 *** Beerbelott has joined #openttd 00:00:40 <Beerbelott> Should pieces of advice like this one be followed? warning: suggest parentheses around ‘&&’ within ‘||’ [-Wparentheses] 00:05:28 <Eddi|zuHause> Beerbelott: more commonly this means you made a logic error, and the parentheses should be the other way around 00:06:59 <Eddi|zuHause> Beerbelott: and yes, this warning should not appear 00:07:59 <Beerbelott> It's nto an error, but a warning, and the logic is perfectly fine. From what I read, it's merely a disambiguation thing to *prevent* errors being made 00:08:28 <Eddi|zuHause> yes 00:08:39 <Beerbelott> it's a line looking like "a && b || c" 00:08:47 <Beerbelott> precedence kicks in alright, no problem 00:08:52 <Eddi|zuHause> so either way, you should set those parentheses 00:09:07 <Beerbelott> but... precedence exist for a reason :\ 00:09:27 <Eddi|zuHause> but... the warning also exists for a reason 00:09:51 <Beerbelott> it's an option which seems to have recently been added to the compiler flags 00:10:38 <Eddi|zuHause> ... i don't know how more explicitly i should spell out the answer to your question... 00:10:52 <glx> it's better to use parentheses even when you're sure of precedence 00:11:22 <glx> because it's a common error 00:12:44 <Beerbelott> Wilco. 00:13:14 <glx> it's also easier to read (the reader doesn't need to remember the precedence rules ;) ) 00:15:43 <DorpsGek_II> [OpenTTD/OpenTTD] Berbe updated pull request #7328: Improve restart https://git.io/fhxPf 00:17:17 <Beerbelott> Just for my information, does the compile farm fail on warnings like that (I suppose yes)? 00:17:39 <glx> no, warnings are not errors 00:18:03 <Beerbelott> Aren't you using the flag tranforming warnings into errors? 00:18:12 *** Ttech has quit IRC 00:18:28 <glx> we could, but we don't 00:18:50 <glx> OSX build is full of unfixable warnings for instance 00:19:06 <glx> well "unfixable" 00:19:32 <Beerbelott> Ah yeah, didn't think of cross-platform problems such this one 00:19:35 <Beerbelott> :D 00:19:48 <Beerbelott> Well... I fixed a repushed the PR anyway 00:20:24 <Beerbelott> and* 00:27:17 *** Ttech has joined #openttd 00:41:20 *** Thedarkb1-X40 has quit IRC 00:58:22 <DorpsGek_II> [OpenTTD/OpenTTD] glx22 opened pull request #7681: Fix: clang and MSVC warnings https://git.io/fjHML 01:03:20 <Eddi|zuHause> i might have a memleak on my hands... 01:22:01 *** Thedarkb-X40 has joined #openttd 01:33:22 *** Eddi|zuHause has quit IRC 01:34:21 *** Eddi|zuHause has joined #openttd 01:59:32 *** Flygon has joined #openttd 02:47:41 *** debdog has joined #openttd 02:50:59 *** D-HUND has quit IRC 02:58:30 *** glx has quit IRC 03:40:48 *** Beerbelott1 has joined #openttd 03:44:16 *** Arveen has quit IRC 03:48:01 *** Beerbelott has quit IRC 03:58:07 *** Beerbelott1 has quit IRC 03:58:21 *** Beerbelott has joined #openttd 04:08:27 *** snail_UES_ has quit IRC 05:31:47 *** nielsm has joined #openttd 05:32:07 *** snail_UES_ has joined #openttd 05:49:06 *** snail_UES_ has quit IRC 05:56:01 *** nielsm has quit IRC 06:05:56 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7681: Fix: clang and MSVC warnings https://git.io/fjHSU 06:08:56 *** Samu has joined #openttd 06:08:59 <Samu> hi 06:10:31 <Samu> what are you doing to my restart 06:10:38 <Samu> I use restart a lot 06:12:26 <LordAro> "you" 06:12:29 <LordAro> "restart" 06:12:32 <LordAro> what? 06:12:54 <Samu> :p 06:13:30 <Samu> hmm i load savegames and then type restart 06:13:44 <Samu> i don't expect it to re-load the savegame 06:14:15 <Samu> restarting the scenario i guess it's okay 06:15:02 <LordAro> absolutely nothing has changed 06:15:11 <Samu> Beerbelott: 06:40:47 *** arikover has joined #openttd 06:53:29 *** andythenorth has joined #openttd 07:18:59 *** snail_UES_ has joined #openttd 07:31:43 *** snail_UES_ has quit IRC 07:55:49 *** Wolf01 has joined #openttd 07:56:09 <Wolf01> So, what happened while I went full lego? 08:00:01 <Beerbelott> Samu: Yup I am actually reworking that. I just noticed what you pointed out... The code written is all over the place 08:00:06 <Beerbelott> Update coming up today 08:08:07 *** andythenorth has quit IRC 08:16:33 *** snail_UES_ has joined #openttd 08:24:36 <DorpsGek_II> [OpenTTD/OpenTTD] Berbe updated pull request #7328: Improve restart https://git.io/fhxPf 08:24:57 *** snail_UES_ has quit IRC 08:27:35 <Samu> must make my AI smart 08:28:26 <Samu> so i made my AI filter out towns that require cargo which I don't deliver to grow 08:28:57 <Samu> it didn't quite work as I expected 08:29:41 <Beerbelott> Samu: You can try again :) 08:30:04 <Samu> put this version against old version and tried an arctic game 08:30:24 <Samu> old version is leading 08:30:25 <Samu> :( 08:30:27 <Beerbelott> I tested the changes w/ newgame/savegame/scenario/heightmap 08:30:58 <Samu> oh, I can't compile stuff here 08:33:29 <Samu> now that they're both at 500 road vehicles, the old AI is still getting better profit 08:34:53 <Samu> old ai services both types of towns, those that require FOOD and those that don't 08:35:28 <Samu> new ai services both types of towns, but prioritizes those that don't require FOOD first 08:36:34 <Samu> I never deliver FOOD, so these towns never grow 08:36:46 <Samu> and yet... 08:36:54 <Samu> the old ai is doing better :( 08:39:55 <Samu> I still expect that over time, the new ai profits will surpass those of old ai, because all the towns it services can grow on their own 08:40:20 <Samu> time will tell 08:40:23 <Samu> zzz 09:09:10 *** snail_UES_ has joined #openttd 09:19:36 *** snail_UES_ has quit IRC 09:50:22 <Wolf01> So, Mashinky is now full of mods in the workshop, nice 10:03:21 *** snail_UES_ has joined #openttd 10:14:08 *** snail_UES_ has quit IRC 10:44:24 <_moep_> https://www.magenta-musik-360.de/equilibrium-9208205928595185963 10:44:35 <_moep_> \o/ 10:44:50 <_moep_> ops… ECHAN sry for spam 10:59:49 *** snail_UES_ has joined #openttd 11:10:16 *** snail_UES_ has quit IRC 11:55:53 *** snail_UES_ has joined #openttd 11:56:56 <Samu> towns can grow if I fund construction of buildings in them, even if they require FOOD to grow? 11:57:25 <Samu> I need to know 12:04:18 *** snail_UES_ has quit IRC 12:33:48 <DorpsGek_II> [OpenTTD/OpenTTD] glx22 commented on pull request #7681: Fix: clang and MSVC warnings https://git.io/fjHdA 12:36:31 <LordAro> Samu: there's an easy way to find out 12:39:07 <DorpsGek_II> [OpenTTD/OpenTTD] glx22 commented on pull request #7681: Fix: clang and MSVC warnings https://git.io/fjHFv 12:39:13 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7681: Fix: clang and MSVC warnings https://git.io/fjHFf 12:45:59 *** snail_UES_ has joined #openttd 12:55:01 *** snail_UES_ has quit IRC 13:35:45 <DorpsGek_II> [OpenTTD/OpenTTD] glx22 commented on pull request #7681: Fix: clang and MSVC warnings https://git.io/fjHbR 13:36:04 *** sla_ro|master has joined #openttd 13:40:42 <Samu> wow, they grow 13:40:51 <Samu> build roads and such 13:45:59 *** nielsm has joined #openttd 14:15:19 <Samu> interesting, I can fake grow these towns this way 14:17:18 <Samu> just need to be ultra rich, lol 14:25:40 <Samu> the very first Björk album https://www.youtube.com/watch?v=3du0GpXE5WY 14:25:45 <Samu> interesting 14:44:44 *** frosch123 has joined #openttd 15:05:44 *** Samu has quit IRC 15:23:47 *** Flygon has quit IRC 16:43:48 *** cHawk- has joined #openttd 16:46:07 *** cHawk has quit IRC 16:55:48 *** HerzogDeXtEr has joined #openttd 17:18:16 *** andythenorth has joined #openttd 17:22:32 <andythenorth> yo 17:24:43 *** cHawk has joined #openttd 17:27:21 <andythenorth> so could train prop 27 bit 2 apply to wagons as well as engines? o_O 17:27:25 <andythenorth> https://newgrf-specs.tt-wiki.net/wiki/Action0/Vehicles/Trains#Miscellaneous_flags_.2827.29 17:28:08 *** cHawk- has quit IRC 17:29:34 <frosch123> i thought wagons use the same livery schema as the engine? 17:30:07 <frosch123> i never play with individual liveries :p 17:31:00 *** Samu has joined #openttd 17:32:23 <Samu> funny stuff my ai was doing, only now I noticed 17:33:51 <Samu> it was replacing coleman count with tricario helicopter 17:34:10 <Samu> because colemant reliability was too low 17:34:57 <andythenorth> testing suggests wagons don't respect the mu flag 17:35:01 <andythenorth> I haven't read the code :P 17:35:09 <andythenorth> or I'm doing it wrong 17:35:15 <andythenorth> or nml clears the bit for wagons 17:35:45 *** gelignite has joined #openttd 17:36:15 <Samu> there were no other planes available, so it went with an helicopter, :p 17:36:25 <frosch123> vehicle.cpp:1837 17:36:31 <frosch123> it uses the flag of the engine 17:37:07 <frosch123> the flag on the wagon does not matter, wagons suse the engine livery 17:37:51 <Samu> and now that bakewell luckett lb-9 becomes available, pretty sure it's going to replace tricario with them 17:38:33 <Samu> ai trying to be too smart... 17:38:41 <Samu> by doing funny things 17:39:00 <andythenorth> ah 17:39:03 <andythenorth> yes 17:39:12 <andythenorth> specifically my request is for buy menu 17:39:23 <andythenorth> if it's not possible, it doesn't really matter 17:39:44 <frosch123> wagons have no tracktin type 17:39:55 <frosch123> how to distinguish dmu and emu wagon? 17:45:17 <andythenorth> not possible 18:23:31 *** Progman has joined #openttd 18:30:59 *** Beerbelott has left #openttd 19:12:03 *** glx has joined #openttd 19:12:03 *** ChanServ sets mode: +v glx 19:19:43 *** Samu has quit IRC 19:26:04 *** nielsm has quit IRC 19:27:30 *** Samu has joined #openttd 19:38:24 *** sla_ro|master has quit IRC 20:03:05 *** frosch123 has quit IRC 20:23:26 *** arikover has quit IRC 20:25:03 *** gelignite has quit IRC 20:26:02 *** arikover has joined #openttd 20:33:22 *** circ-user-SwraW has joined #openttd 20:33:32 <circ-user-SwraW> hello from aus 20:33:53 *** circ-user-SwraW is now known as supermop_au 20:34:20 <supermop_au> hi andythenorth 20:38:14 <andythenorth> yo 20:38:23 <andythenorth> changed continent 20:40:25 <supermop_au> twice 20:40:40 <supermop_au> as was on oahu yesterday 20:41:22 <supermop_au> though now i can't connect to any of my offices network drives 20:41:56 <supermop_au> not sure if the pacific plate counts as a 'continent' though 20:42:49 <supermop_au> brb 20:42:51 *** supermop_au has quit IRC 20:51:04 *** supermop_au has joined #openttd 20:57:33 <andythenorth> ouch 20:57:47 <andythenorth> and do you still have to work the same hours? :P 21:10:35 <Eddi|zuHause> depends on how far you want to lawyer the word "continent" 21:11:32 <DorpsGek_II> [OpenTTD/OpenTTD] TobiasTermeczky opened issue #7682: Coop play not working correct https://git.io/fjQJX 21:19:22 *** arikover has quit IRC 21:21:55 <DorpsGek_II> [OpenTTD/OpenTTD] glx22 commented on issue #7682: Coop play not working correct https://git.io/fjQJb 21:22:33 <supermop_au> andythenorth: jet lag makes it easy to work a new york day then go out and have a melbourne day of coffee etc after 21:22:41 <andythenorth> :P 21:22:46 <andythenorth> coffee tram? 21:23:14 <supermop_au> you bet 21:24:13 <supermop_au> so far tho i'm 2 for 2 on getting a worthless siemens combino instead of proper Comeng or new E-class 21:36:17 *** supermop_au has quit IRC 21:36:39 * andythenorth must to bed 21:36:40 *** andythenorth has left #openttd 21:43:36 *** Samu has quit IRC 21:49:47 <DorpsGek_II> [OpenTTD/OpenTTD] TobiasTermeczky commented on issue #7682: Coop play not working correct https://git.io/fjQUC 21:49:48 <DorpsGek_II> [OpenTTD/OpenTTD] TobiasTermeczky closed issue #7682: Coop play not working correct https://git.io/fjQJX 21:50:25 *** Samu has joined #openttd 21:51:47 <Samu> hmm, my strategy of prioritizing towns that don't require cargos to grow doesn't pay off :( 21:57:28 *** Thedarkb-X40 has quit IRC 22:01:25 *** Samu has quit IRC 22:16:13 *** HerzogDeXtEr has quit IRC 22:22:41 *** Progman has quit IRC 22:24:17 *** Thedarkb-X40 has joined #openttd 22:35:14 *** Wolf01 has quit IRC