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00:00:27 <mcbanhas> hmm yeah so still an ongoing issue 00:08:09 *** mcbanhas has quit IRC 00:14:39 *** TooTallTyler has joined #openttd 00:18:29 *** gnu_jj has quit IRC 00:45:09 *** gnu_jj has joined #openttd 01:07:00 *** TooTallTyler has joined #openttd 01:11:46 *** gelignite has quit IRC 01:42:26 *** glx has quit IRC 01:46:39 *** supermop_Home has joined #openttd 01:55:52 *** Flygon has joined #openttd 02:02:18 *** Yexo is now known as Guest24907 02:02:23 *** Yexo has joined #openttd 02:02:23 *** ChanServ sets mode: +o Yexo 02:08:40 *** D-HUND has joined #openttd 02:09:36 *** Guest24907 has quit IRC 02:12:06 *** debdog has quit IRC 02:16:43 *** Wormnest has quit IRC 02:36:34 *** gelignite has joined #openttd 02:55:16 *** gelignite has quit IRC 04:11:20 *** snail_UES_ has quit IRC 04:44:52 <Speeder> how I make scenario editor generate cities like the default generator? 04:45:07 <Speeder> it is annoying that I can't use the scenario editor to just have a "default" map that I can tweak 06:03:17 *** sla_ro|master has joined #openttd 06:16:47 *** andythenorth has joined #openttd 06:48:00 *** andythenorth_ has joined #openttd 06:53:01 *** andythenorth has quit IRC 07:27:08 <andythenorth_> yo 07:33:07 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #8145: Fix: sdl2-config would always be detected as present https://git.io/Jf4Ls 07:33:38 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #8145: Fix: sdl2-config would always be detected as present https://git.io/Jf8Vp 07:42:36 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro requested changes for pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf4Li 07:43:05 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #8140: Fix #8137: New clients can't join (desync) after funding an industry https://git.io/JfloZ 07:43:05 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro closed pull request #8141: Fix #8137: Rectangular industry area used for stations_near calculation https://git.io/Jfliv 07:43:09 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro closed issue #8137: New clients can't join (desync) after funding an industry https://git.io/Jfl8b 07:43:32 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #8141: Fix #8137: Rectangular industry area used for stations_near calculation https://git.io/Jf4LX 07:44:16 <andythenorth_> :) 07:44:20 <LordAro> :) 07:44:29 <LordAro> it'd be good if we could fix #8129 before releasing 1.10.2 07:47:17 <blathijs> Yipes, cmake? I'm always fighting with that trying to get a debug build working or pass some extra flag to the build, but I guess if you actually know how it works it's nice :-p 07:51:28 <andythenorth_> lots of fixes since last release :) 07:52:01 <andythenorth_> releases are cheap, right? 07:57:15 *** cHawk- has joined #openttd 08:13:16 *** iSoSyS has joined #openttd 08:52:26 *** iSoSyS has quit IRC 08:59:47 *** GroovyNoodle has joined #openttd 09:21:47 <DorpsGek_III> [OpenTTD/OpenTTD] sheepo99 commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf4Om 09:22:19 <DorpsGek_III> [OpenTTD/OpenTTD] sheepo99 commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf4OO 09:31:46 *** Borg has joined #openttd 09:32:47 <Borg> howdy, question about procedure callback (variable 7E), can they be chained as well? or they need to be single chain returning result? from sources.. I dont see they are processed differently.. Resolve() is called recursivly... 09:33:26 *** Samu has joined #openttd 09:33:42 * andythenorth_ hasn't tried, but I would have assumed chained works 09:33:53 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf4OM 09:33:55 <andythenorth_> based on the action 2 09:34:51 <Borg> yeah.. okey, lets assume this... too.. 09:55:42 <Borg> If the chain ends in a regular action2, the returned result is 0xFFFF <- this comment worries me tho.. 09:58:24 <Borg> my CPP skills become very rusty... 10:08:29 <LordAro> it's ok, OTTD is mostly C anyway :p 10:08:51 <LordAro> (pedantry: CPP is the preprocessor, not C++) 10:20:19 <FLHerne> Speeder: Note: You can rename any random savegame to '.scn', and load it in the scenario editor 10:20:51 <FLHerne> (the fact that scenarios are literally savegames is the root cause of most of their limitations, but it also means you can do that) 10:23:49 <LordAro> isn't there a 'generate many towns' button somewhere in the scenario editor? 10:29:31 *** Samu has quit IRC 10:29:53 <FLHerne> Hm, yes, clicking "Many random towns" a few times looks much the same as normal generation 10:31:11 *** Samu_ has joined #openttd 10:33:51 *** arikover has joined #openttd 10:34:22 <Borg> LordAro: mostly C? ja hoor.... 10:34:23 <Borg> % git grep -F virtual | wc -l 10:34:23 <Borg> 2176 10:34:24 <Borg> :P 10:35:10 <Borg> LordAro: I really barelly understand most of it code.... wrappers.. virtuals... variadic arguments... 10:36:43 <Borg> LordAro: can you find me a code where VarAction2 decides to return result or chain to another VarAction2 ? I was looking at newgrf_spritegroup.cpp and.. all I see is this: 10:37:02 <Borg> return group->Resolve(object); 10:42:21 <Yexo> See DeterministicSpriteGroup::Resolve 10:43:09 <Yexo> I don't see anything obvious that would prevent recursive procedure calls 10:47:23 <Borg> recursive.. or chained... I care about chained more now.. 10:48:00 <Borg> I mean.. VA2 -> VA2 -> call VA2 -> VA2 -> result -> VA2 10:48:09 <Yexo> should both work 10:48:27 <Borg> yeah.. I hope so.. recoding my GRF and going to put it to test in few mins... 11:01:41 <Borg> it seems to works 11:02:40 <Borg> thats good... will simplify things a bit 11:04:35 <Borg> btw.. in debuglevel grf=2 the filename.grf:<N> is sprite number? 11:06:16 <Borg> yeah.. it is 11:11:54 *** gelignite has joined #openttd 11:16:03 *** tokai has joined #openttd 11:16:03 *** ChanServ sets mode: +v tokai 11:22:59 *** tokai|noir has quit IRC 11:23:34 *** TooTallTyler has joined #openttd 11:27:35 *** snail_UES_ has joined #openttd 11:43:26 *** WormnestAndroid has quit IRC 11:43:39 *** WormnestAndroid has joined #openttd 11:44:52 <Eddi|zuHause> Astroneer now looks like it's drawing some inspiration from factorio, with the robotic arm for automation 11:57:36 *** WormnestAndroid has quit IRC 11:57:49 *** WormnestAndroid has joined #openttd 12:02:57 <_dp_> oh, great, even weirder desync now 12:03:03 <_dp_> 5/7 clients desync 12:03:14 <_dp_> same person on 2 instances one desync, one don't xD 12:03:26 <LordAro> _dp_: stop breaking it! 12:03:35 <_dp_> I wish... 12:05:47 <Samu_> more desyncs? dang 12:06:07 *** Samu_ has quit IRC 12:06:20 *** Samu has joined #openttd 12:09:34 *** gelignite has quit IRC 12:13:01 <Samu> was build with refit thing proven to desync? 12:13:30 <Samu> i wanted to replicate 12:15:44 <_dp_> hmm, desynced all clients that connected after a certain point in time... that was ages ago 12:15:50 <_dp_> mb same desync after all 12:17:06 <_dp_> though that's unlikely as desyncs stopped... 12:38:38 *** glx has joined #openttd 12:38:38 *** ChanServ sets mode: +v glx 13:09:02 <_dp_> ... I just learned steel mills and farms accept passengers 13:09:28 <_dp_> is that even a bug or a feature? 13:09:34 <_dp_> doesn't show in gui 13:09:56 <supermop_Home> it was kind of an easter egg in the original game 13:11:37 <andythenorth_> +1 13:23:49 <Samu> that's because the tiles have passenger acceptance 13:24:04 <_dp_> yeah, I guessed that much 13:24:35 <Samu> I am waiting for the elusive 1.10.2 to post my canal pathfinder on the forum 13:24:47 <Samu> it has a much needed fix 13:27:39 <_dp_> well, this new desync is very elusive so no point waiting for me this time I guess xD 13:31:51 *** nielsm has joined #openttd 13:33:29 <Samu> what do you suspect it is 13:34:48 <Samu> how could openttd get to the point of so many desyncs 13:34:53 <Samu> :( 13:36:41 <_dp_> new features bring new bugs 13:36:50 <_dp_> and I've no idea what it can be sadly 13:37:08 <Samu> town production? 13:38:11 <Samu> sometimes I feel like I want to help, but I don't know where to begin 13:38:44 <_dp_> well, that's the problem with desyncs, if you know where to begin you're already 90% done 13:43:40 <supermop_Home> huh i thought there was a way to check base set, but now i can't find it in nml docs 13:50:38 <Samu> those station coverage related changes touch too much things at once 13:52:03 *** arikover has quit IRC 13:55:35 *** iSoSyS has joined #openttd 14:03:14 <FLHerne> supermop_Home: I think perhaps you can just check for the grfid? 14:04:14 <FLHerne> supermop_Home: It's "\FFOT" for OpenGFX, and "\FFOTz" for zBase 14:04:54 <FLHerne> Hm, that's for the 'extra' grfs 14:22:41 <Samu> is station kdtree passed in savegame? 14:24:48 <supermop_Home> FLHerne that might work.... i think they are trying to turn off a certain house or reference a different base sprite depending on base set used 14:25:12 <supermop_Home> based on forum post 14:27:36 <glx> hmm doing different things depending on baseset is not a good idea (at least it's not network safe I think) 14:35:29 <DorpsGek_III> [OpenTTD/OpenTTD] JGRennison commented on issue #7603: Town::cargo_accepted, Town::cargo_produced saveload and consistency issues https://git.io/fjB3A 14:41:00 <supermop_Home> glx I had the same thought 14:42:46 <supermop_Home> I believe the 'solution' if needed would be to just not reference houses from other climates 14:43:11 <supermop_Home> or only use base sets where all climates look similar in style 14:48:39 <Eddi|zuHause> supermop_Home: you cannot check for basesets (or static grfs in general) 14:49:28 <Eddi|zuHause> well, technically, you can check for static grfs, but it will always result in the static grf to be disabled and the answer will always be "no" 14:51:13 <Eddi|zuHause> static grfs are in a quantum state, and checking for them collapses their wave function 14:52:24 *** gelignite has joined #openttd 14:54:23 *** cHawk- has quit IRC 15:07:04 *** sla_ro|master has quit IRC 15:29:17 *** Wormnest has joined #openttd 15:33:43 *** GroovyNoodle has quit IRC 15:58:49 *** frosch123 has joined #openttd 16:28:37 *** sla_ro|master has joined #openttd 16:33:51 *** iSoSyS has quit IRC 16:40:26 *** cHawk- has joined #openttd 16:44:55 <DorpsGek_III> [OpenTTD/OpenTTD] frosch123 commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf42D 16:47:25 <Samu> hi 16:47:33 *** Borg has quit IRC 16:55:10 <DorpsGek_III> [OpenTTD/OpenGFX] frosch123 approved pull request #42: Fix: [Makefile] make sure installed filenames are as OpenTTD expects https://git.io/Jf4as 16:55:31 *** Flygon has quit IRC 17:07:53 <DorpsGek_III> [OpenTTD/nml] frosch123 approved pull request #141: Fix #140: non-advanced sprite layouts don't have flags https://git.io/Jf4VU 17:10:25 <DorpsGek_III> [OpenTTD/nml] glx22 merged pull request #141: Fix #140: non-advanced sprite layouts don't have flags https://git.io/Jflj3 17:10:26 <DorpsGek_III> [OpenTTD/nml] glx22 closed issue #140: 0.5.1 - animated forest tiles from OpenGFX+ Industries disappear https://git.io/JflSO 17:11:46 <DorpsGek_III> [OpenTTD/nml] frosch123 commented on pull request #142: Fix #139: Make --cache-dir work and don't create a directory when --no-cache is given. https://git.io/Jf4Vn 17:12:32 *** Samu_ has joined #openttd 17:13:11 *** Samu has quit IRC 17:14:43 *** Wolf01 has joined #openttd 17:31:21 <Wolf01> andythenorth_: https://img-9gag-fun.9cache.com/photo/aBmQj2D_460svvp9.webm possible grf? 17:31:43 <andythenorth_> needs extra zoom 17:33:31 <frosch123> i think there was some handcar grf 17:34:15 <frosch123> is "draisine" no english word? 17:39:24 *** gelignite has quit IRC 17:43:21 *** Progman has joined #openttd 17:45:50 <DorpsGek_III> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/Jf4wN 17:45:50 <DorpsGek_III> - Update: Translations from eints (by translators) 17:53:32 *** iSoSyS has joined #openttd 17:58:26 <andythenorth_> draisine is valid in English 18:02:03 <frosch123> only dutch/german/danish wiki knew the term 18:02:13 <frosch123> nor did my english dictionary 18:08:48 <supermop_Home> frosch123 its maybe not an English word but i think people are familiar enough with it that they use it as such 18:11:51 <supermop_Home> Wolf01 i want one of those for the old funicular track here: https://en.wikipedia.org/wiki/Koko_Head#/media/File:Oahu_from_air2.jpg 18:13:55 <frosch123> looks like an outpost2 colony 18:14:36 <frosch123> in every mission the hippies settled next to a vulcano, and the mission was to evacuate them following the outburst 18:14:45 <frosch123> every single mission... 18:15:09 <supermop_Home> technically it's a tuff cone.. 18:15:24 <supermop_Home> so it would have exploded with no warning 18:17:01 <supermop_Home> but the funicular runs straight up the steepest face to an old artillery spotting bunker and my wife insists on hiking up it early in the morning every time we visit her family there 18:17:42 <supermop_Home> the hike up is strenuous, but walking back down on the railroad ties is what kills your knees for the next few days 18:33:30 <Wolf01> <supermop_Home> Wolf01 i want one of those for the old funicular track here: https://en.wikipedia.org/wiki/Koko_Head#/media/File:Oahu_from_air2.jpg <- :o 18:34:03 <Wolf01> Ahaahah outpost 2, fantastic game... never managed to win a game 18:34:38 <Wolf01> Never finished the campaign, the virus got me first... or the lava on the other side 18:35:16 *** qwebirc57243 has joined #openttd 18:37:55 *** qwebirc57243 has quit IRC 18:44:21 *** Artea has quit IRC 19:06:43 <glx> <frosch123> only dutch/german/danish wiki knew the term <-- it's in french too 19:13:04 *** Yoshi has joined #openttd 19:18:53 *** Gustavo6046 has quit IRC 19:19:15 <andythenorth_> was cat? 19:19:30 <Wolf01> Is time to go sleep? 19:20:31 <supermop_Home> surely its only 9 or 10 there? 19:20:40 <Wolf01> 9 19:20:58 *** Wormnest has quit IRC 19:21:26 <Wolf01> I have troubles to stay awake in these days 19:27:11 <Eddi|zuHause> i never played outpost 2, only outpost 1, which is a completely different game 19:28:43 <frosch123> outpost1 is a scam 19:29:44 *** WormnestAndroid has quit IRC 19:30:10 <andythenorth_> I have troubles to go to sleep Wolf01 19:30:17 <andythenorth_> then troubles to stay awake next day :P 19:30:19 *** gelignite has joined #openttd 19:30:26 *** WormnestAndroid has joined #openttd 19:34:17 *** Samu has joined #openttd 19:35:55 <DorpsGek_III> [OpenTTD/website] TrueBrain commented on pull request #157: Include final URL https://git.io/Jf4ir 19:36:38 *** Artea has joined #openttd 19:37:41 *** Samu_ has quit IRC 19:37:57 <Eddi|zuHause> frosch123: i'm fairly sure i didn't pay money for it :p 19:41:35 <frosch123> i bought 1 and 2 as a bundle. from the text on the back, 1 was the cool one, while 2 was a bonus. but as it turned out 1 was complete trash, and 2 was okay 19:42:52 <frosch123> buying games was not that easy in my youth. i only knew a show in the next bigger town, and i had no external review sources 19:43:25 *** Gustavo6046 has joined #openttd 19:44:00 <frosch123> as it turned out, the games you bought were either bad or mediocre at best. while good games you got for free, since you only shared good games :) 19:44:54 <Wolf01> " the games you bought were either bad or mediocre at best." not that it changed much with time :P 19:45:53 <Wolf01> Paying for bad/mediocre AAA titles is the worst it can happen now, that's why indies worked so well 19:46:12 <frosch123> that's the punishment for preordering 19:46:29 <frosch123> it's so easy to get reviews or watch other play the game. it's really your fault if you buy a bad game 19:46:51 <Wolf01> They are still bad even after a year with a goty and 75% discount :P 20:11:00 <Eddi|zuHause> i still put many hours into outpost 1, even though it was woefully unfinished 20:22:33 *** sla_ro|master has quit IRC 20:27:56 <DorpsGek_III> [OpenTTD/OpenTTD] sheepo99 updated pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf82n 20:33:21 *** nielsm has quit IRC 20:37:27 *** arikover has joined #openttd 20:38:52 <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf4Xj 20:49:24 *** andythenorth_ has quit IRC 20:54:19 <DorpsGek_III> [OpenTTD/OpenTTD] sheepo99 commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf41M 20:55:36 <Speeder> I got a .nut file on the forum, how I make the game use it? 20:55:45 <Speeder> it is a script (not an AI) 20:56:14 <DorpsGek_III> [OpenTTD/OpenTTD] sheepo99 commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf419 20:56:25 <DorpsGek_III> [OpenTTD/OpenTTD] sheepo99 commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf41H 20:56:53 <Yexo> Speeder: see https://wiki.openttd.org/NoGo#Manual_install 20:57:16 <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf41d 20:57:36 <DorpsGek_III> [OpenTTD/OpenTTD] sheepo99 commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf41F 20:57:58 <DorpsGek_III> [OpenTTD/OpenTTD] sheepo99 commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf41b 21:00:30 <Speeder> didn't work :( 21:00:33 <Speeder> so how I figure why it didn't work? 21:00:42 <Speeder> if the script has a compilation error due to being old would it show somewhere 21:00:43 <Speeder> ? 21:01:18 <Yexo> If it works similar to AIs it'd pop up with the error 21:01:32 <Yexo> What didn't work? 21:02:30 <FLHerne> frosch123: So you'd rather keep the cachefile-naming stuff in generic? 21:02:58 <DorpsGek_III> [OpenTTD/OpenTTD] sheepo99 commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf4Ms 21:03:10 <FLHerne> IMO, it can always be moved back if or when anyone finds a use for more caching 21:04:09 <Speeder> it does't show up, at all 21:04:18 <Speeder> no matter where I paste the .nut file 21:05:39 <Yexo> you should have at least 2 files: info.nut and main.nut 21:05:47 <frosch123> FLHerne: no idea. i didn't finish the review, too tired 21:07:20 *** mcbanhas has joined #openttd 21:07:32 <mcbanhas> Yo 21:07:52 <Speeder> ah, I don't have a info.nut :( 21:08:29 <Speeder> trying to use this: https://www.tt-forums.net/viewtopic.php?f=65&t=74260 21:08:51 <Speeder> I want to finish a scenario I started making in 2014... back then OpenTTD didn't had enough height limit for it to work, resulting in a wonky map 21:09:00 <Speeder> now that it DOES support my heightmap I wanna finish and publish it :) 21:09:43 <mcbanhas> question, anyone can explain to me why one of the checks on PR #8144 was cancelled? 21:09:57 <TrueBrain> frosch123 : there is a pending attempt to contact this dude so he can fix his licenses. Still push forward with blacklisting? 21:10:08 <mcbanhas> the error log says one of checkers was disconnected or something. I don't quite understand what that means 21:10:14 <TrueBrain> (I have no opinion about it; just validating) 21:10:36 <frosch123> TrueBrain: it's no loss. half of the grf contain pink pixels due to wrong palette 21:10:45 <frosch123> must have been a teenager 21:11:00 <Yexo> Speeder: 4th post has a zip with both .nut files 21:11:43 <TrueBrain> frosch123 : ack 21:12:14 <frosch123> TrueBrain: i have a blacklist-script now :) 21:13:05 <TrueBrain> Share! :D 21:13:38 <TrueBrain> And I am really happy how easy this now is .. instead of diving in a database hoping you don't screw up terribly without any history :D 21:25:20 <frosch123> TrueBrain: https://gist.github.com/frosch123/1ff4d5018fa096d32b1aba0c0f6513fa#file-blacklist-sh 21:27:33 <TrueBrain> I love the simplisity 21:30:46 <Speeder> so, now I could load the script but seemly it doesn't "launch" 21:30:55 <Speeder> it has some logs on the source about when it starts 21:31:00 <Speeder> but I never see that log in-game anywhere 21:31:05 <Speeder> and seemly it doesn't do anything 21:31:15 <frosch123> TrueBrain: the packagelist.py (a rip-off from the api storage stuff) creates a csv that is easier to grep than the yaml, since it includes author/title/id in one line 21:31:51 <Speeder> how I open the script debug window? 21:32:08 <frosch123> in the ? menu 21:32:23 <frosch123> not sure whether you need to enable some script-dev setting 21:33:26 <DorpsGek_III> [OpenTTD/OpenTTD] FLHerne requested changes for pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf4DF 21:33:43 <FLHerne> mcbanhas: ^ 21:33:53 <frosch123> Speeder: https://wiki.openttd.org/AI:Need_To_Know#Logging_and_Debug_Panel 21:34:09 <FLHerne> mcbanhas: I doubt it's worth worrying about the CI, it'll probably fix itself on the next push anyway :P 21:34:26 *** iSoSyS has quit IRC 21:34:58 <DorpsGek_III> [OpenTTD/OpenTTD] FLHerne commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf4Db 21:37:16 <Speeder> ah thanks :D that helped a lot 21:38:59 <DorpsGek_III> [OpenTTD/OpenTTD] sheepo99 commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf4yf 21:39:22 *** Samu has quit IRC 21:41:28 <DorpsGek_III> [OpenTTD/OpenTTD] sheepo99 commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf4ym 21:45:21 <DorpsGek_III> [OpenTTD/OpenTTD] sheepo99 commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf4y8 21:46:04 *** arikover has quit IRC 21:47:00 <DorpsGek_III> [OpenTTD/OpenTTD] sheepo99 commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf4y0 21:47:59 <DorpsGek_III> [OpenTTD/OpenTTD] sheepo99 commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf4yE 21:49:14 <DorpsGek_III> [OpenTTD/OpenTTD] sheepo99 commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf4yg 21:51:54 <FLHerne> mcbanhas: I'll concede the slashes to you :P 21:52:35 <mcbanhas> FLHerne, I spent too much time fixing slashes on my real life job 21:53:46 <mcbanhas> You can leave a space inbetween if you are separating phrases or values i.e: 21:53:59 *** Progman has quit IRC 21:54:03 <mcbanhas> Downloading 1.5 mb / 2.0 mb 21:54:07 <FLHerne> Yeah 21:54:29 <mcbanhas> Whether or not he was / was not correct 21:54:47 <mcbanhas> *whether he was 21:54:57 <FLHerne> The space definitely isn't grammatical, but in the settings you're often scanning for a particular word, and they help pick it out 21:55:16 <FLHerne> OTOH, your adding capitalization to the second one might help 21:55:28 <FLHerne> And the settings window has a search box now :P 21:55:48 <glx> yeah it was a pain before :) 21:55:51 <FLHerne> (once it didn't, and the settings were even more jumbled and weirdly-named) 21:56:20 <DorpsGek_III> [OpenTTD/website] somini commented on pull request #157: Include final URL https://git.io/Jf4y9 21:57:23 <mcbanhas> also, do you guys know why one of the checks failed in the commit? the note isn't clear about it. 22:00:22 <frosch123> the commit checks had issues all week, maybe they run the next time 22:01:03 *** Wolf01 has quit IRC 22:01:16 <Eddi|zuHause> mcbanhas: doesn't seem to be your fault 22:04:35 <DorpsGek_III> [OpenTTD/website] TrueBrain commented on pull request #157: Include final URL https://git.io/Jf4SL 22:05:41 *** Yexo_ has joined #openttd 22:05:54 <glx> yeah something on azure side I think 22:05:55 *** Yexo is now known as Guest24994 22:05:55 *** ChanServ sets mode: +o Yexo_ 22:05:55 *** Yexo_ is now known as Yexo 22:09:07 <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf4S0 22:10:08 <FLHerne> (sleep) 22:12:15 *** frosch123 has quit IRC 22:12:36 *** Guest24994 has quit IRC 22:13:23 <DorpsGek_III> [OpenTTD/OpenTTD] sheepo99 commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf4Sa 22:16:24 <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf4So 22:17:45 <DorpsGek_III> [OpenTTD/OpenTTD] sheepo99 commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf4Si 22:18:13 *** WormnestAndroid has quit IRC 22:18:49 *** WormnestAndroid has joined #openttd 22:21:07 *** Wormnest has joined #openttd 22:31:26 *** Yexo has quit IRC 23:11:22 *** gelignite has quit IRC 23:18:40 *** Yoshi has quit IRC 23:49:08 <supermop_Home> what does the ttd maglev station look like? because the roof on the ogfx one is pretty dumb 23:50:03 <supermop_Home> i guess it is futuristic in the sense there is no way it would work as a roof 23:55:07 <glx> https://www.openttd.org/screenshots/0.6-preussische_staatsbahn.png 23:55:14 *** Wormnest has quit IRC 23:58:23 <supermop_Home> … so the same as the regular tto station? 23:58:28 <supermop_Home> https://imgur.com/a/uwfXpDE 23:59:02 <supermop_Home> really it should have a secondary catenary arch at the red lines 23:59:21 <supermop_Home> or be double curved like the green one 23:59:57 <supermop_Home> and the columns either much thinner, or the spaceframe much thicker