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Log for #openttd on 13th May 2020:
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00:00:27  <mcbanhas> hmm yeah so still an ongoing issue
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04:44:52  <Speeder> how I make scenario editor generate cities like the default generator?
04:45:07  <Speeder> it is annoying that I can't use the scenario editor to just have a "default" map that I can tweak
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07:27:08  <andythenorth_> yo
07:33:07  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #8145: Fix: sdl2-config would always be detected as present https://git.io/Jf4Ls
07:33:38  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #8145: Fix: sdl2-config would always be detected as present https://git.io/Jf8Vp
07:42:36  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro requested changes for pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf4Li
07:43:05  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #8140: Fix #8137: New clients can't join (desync) after funding an industry https://git.io/JfloZ
07:43:05  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro closed pull request #8141: Fix #8137: Rectangular industry area used for stations_near calculation https://git.io/Jfliv
07:43:09  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro closed issue #8137: New clients can't join (desync) after funding an industry https://git.io/Jfl8b
07:43:32  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #8141: Fix #8137: Rectangular industry area used for stations_near calculation https://git.io/Jf4LX
07:44:16  <andythenorth_> :)
07:44:20  <LordAro> :)
07:44:29  <LordAro> it'd be good if we could fix #8129 before releasing 1.10.2
07:47:17  <blathijs> Yipes, cmake? I'm always fighting with that trying to get a debug build working or pass some extra flag to the build, but I guess if you actually know how it works it's nice :-p
07:51:28  <andythenorth_> lots of fixes since last release :)
07:52:01  <andythenorth_> releases are cheap, right?
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09:21:47  <DorpsGek_III> [OpenTTD/OpenTTD] sheepo99 commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf4Om
09:22:19  <DorpsGek_III> [OpenTTD/OpenTTD] sheepo99 commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf4OO
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09:32:47  <Borg> howdy, question about procedure callback (variable 7E), can they be chained as well? or they need to be single chain returning result? from sources.. I dont see they are processed differently.. Resolve() is called recursivly...
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09:33:42  * andythenorth_ hasn't tried, but I would have assumed chained works
09:33:53  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf4OM
09:33:55  <andythenorth_> based on the action 2
09:34:51  <Borg> yeah.. okey, lets assume this... too..
09:55:42  <Borg>  If the chain ends in a regular action2, the returned result is 0xFFFF <- this comment worries me tho..
09:58:24  <Borg> my CPP skills become very rusty...
10:08:29  <LordAro> it's ok, OTTD is mostly C anyway :p
10:08:51  <LordAro> (pedantry: CPP is the preprocessor, not C++)
10:20:19  <FLHerne> Speeder: Note: You can rename any random savegame to '.scn', and load it in the scenario editor
10:20:51  <FLHerne> (the fact that scenarios are literally savegames is the root cause of most of their limitations, but it also means you can do that)
10:23:49  <LordAro> isn't there a 'generate many towns' button somewhere in the scenario editor?
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10:29:53  <FLHerne> Hm, yes, clicking "Many random towns" a few times looks much the same as normal generation
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10:34:22  <Borg> LordAro: mostly C? ja hoor....
10:34:23  <Borg> % git grep -F virtual | wc -l
10:34:23  <Borg>    2176
10:34:24  <Borg> :P
10:35:10  <Borg> LordAro: I really barelly understand most of it code.... wrappers.. virtuals... variadic arguments...
10:36:43  <Borg> LordAro: can you find me a code where VarAction2 decides to return result or chain to another VarAction2 ? I was looking at newgrf_spritegroup.cpp and.. all I see is this:
10:37:02  <Borg> return group->Resolve(object);
10:42:21  <Yexo> See DeterministicSpriteGroup::Resolve
10:43:09  <Yexo> I don't see anything obvious that would prevent recursive procedure calls
10:47:23  <Borg> recursive.. or chained... I care about chained more now..
10:48:00  <Borg> I mean.. VA2 -> VA2 -> call VA2 -> VA2 -> result -> VA2
10:48:09  <Yexo> should both work
10:48:27  <Borg> yeah.. I hope so.. recoding my GRF and going to put it to test in few mins...
11:01:41  <Borg> it seems to works
11:02:40  <Borg> thats good... will simplify things a bit
11:04:35  <Borg> btw.. in debuglevel grf=2 the filename.grf:<N> is sprite number?
11:06:16  <Borg> yeah.. it is
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11:44:52  <Eddi|zuHause> Astroneer now looks like it's drawing some inspiration from factorio, with the robotic arm for automation
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12:02:57  <_dp_> oh, great, even weirder desync now
12:03:03  <_dp_> 5/7 clients desync
12:03:14  <_dp_> same person on 2 instances one desync, one don't xD
12:03:26  <LordAro> _dp_: stop breaking it!
12:03:35  <_dp_> I wish...
12:05:47  <Samu_> more desyncs? dang
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12:13:01  <Samu> was build with refit thing proven to desync?
12:13:30  <Samu> i wanted to replicate
12:15:44  <_dp_> hmm, desynced all clients that connected after a certain point in time... that was ages ago
12:15:50  <_dp_> mb same desync after all
12:17:06  <_dp_> though that's unlikely as desyncs stopped...
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13:09:02  <_dp_> ... I just learned steel mills and farms accept passengers
13:09:28  <_dp_> is that even a bug or a feature?
13:09:34  <_dp_> doesn't show in gui
13:09:56  <supermop_Home> it was kind of an easter egg in the original game
13:11:37  <andythenorth_> +1
13:23:49  <Samu> that's because the tiles have passenger acceptance
13:24:04  <_dp_> yeah, I guessed that much
13:24:35  <Samu> I am waiting for the elusive 1.10.2 to post my canal pathfinder on the forum
13:24:47  <Samu> it has a much needed fix
13:27:39  <_dp_> well, this new desync is very elusive so no point waiting for me this time I guess xD
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13:33:29  <Samu> what do you suspect it is
13:34:48  <Samu> how could openttd get to the point of so many desyncs
13:34:53  <Samu> :(
13:36:41  <_dp_> new features bring new bugs
13:36:50  <_dp_> and I've no idea what it can be sadly
13:37:08  <Samu> town production?
13:38:11  <Samu> sometimes I feel like I want to help, but I don't know where to begin
13:38:44  <_dp_> well, that's the problem with desyncs, if you know where to begin you're already 90% done
13:43:40  <supermop_Home> huh i thought there was a way to check base set, but now i can't find it in nml docs
13:50:38  <Samu> those station coverage related changes touch too much things at once
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14:03:14  <FLHerne> supermop_Home: I think perhaps you can just check for the grfid?
14:04:14  <FLHerne> supermop_Home: It's "\FFOT" for OpenGFX, and "\FFOTz" for zBase
14:04:54  <FLHerne> Hm, that's for the 'extra' grfs
14:22:41  <Samu> is station kdtree passed in savegame?
14:24:48  <supermop_Home> FLHerne that might work.... i think they are trying to turn off a certain house or reference a different base sprite depending on base set used
14:25:12  <supermop_Home> based on forum post
14:27:36  <glx> hmm doing different things depending on baseset is not a good idea (at least it's not network safe I think)
14:35:29  <DorpsGek_III> [OpenTTD/OpenTTD] JGRennison commented on issue #7603: Town::cargo_accepted, Town::cargo_produced saveload and consistency issues https://git.io/fjB3A
14:41:00  <supermop_Home> glx I had the same thought
14:42:46  <supermop_Home> I believe the 'solution' if needed would be to just not reference houses from other climates
14:43:11  <supermop_Home> or only use base sets where all climates look similar in style
14:48:39  <Eddi|zuHause> supermop_Home: you cannot check for basesets (or static grfs in general)
14:49:28  <Eddi|zuHause> well, technically, you can check for static grfs, but it will always result in the static grf to be disabled and the answer will always be "no"
14:51:13  <Eddi|zuHause> static grfs are in a quantum state, and checking for them collapses their wave function
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16:44:55  <DorpsGek_III> [OpenTTD/OpenTTD] frosch123 commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf42D
16:47:25  <Samu> hi
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16:55:10  <DorpsGek_III> [OpenTTD/OpenGFX] frosch123 approved pull request #42: Fix: [Makefile] make sure installed filenames are as OpenTTD expects https://git.io/Jf4as
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17:07:53  <DorpsGek_III> [OpenTTD/nml] frosch123 approved pull request #141: Fix #140: non-advanced sprite layouts don't have flags https://git.io/Jf4VU
17:10:25  <DorpsGek_III> [OpenTTD/nml] glx22 merged pull request #141: Fix #140: non-advanced sprite layouts don't have flags https://git.io/Jflj3
17:10:26  <DorpsGek_III> [OpenTTD/nml] glx22 closed issue #140: 0.5.1 - animated forest tiles from OpenGFX+ Industries disappear https://git.io/JflSO
17:11:46  <DorpsGek_III> [OpenTTD/nml] frosch123 commented on pull request #142: Fix #139: Make --cache-dir work and don't create a directory when --no-cache is given. https://git.io/Jf4Vn
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17:31:21  <Wolf01> andythenorth_: https://img-9gag-fun.9cache.com/photo/aBmQj2D_460svvp9.webm possible grf?
17:31:43  <andythenorth_> needs extra zoom
17:33:31  <frosch123> i think there was some handcar grf
17:34:15  <frosch123> is "draisine" no english word?
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17:45:50  <DorpsGek_III> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/Jf4wN
17:45:50  <DorpsGek_III>   - Update: Translations from eints (by translators)
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17:58:26  <andythenorth_> draisine is valid in English
18:02:03  <frosch123> only dutch/german/danish wiki knew the term
18:02:13  <frosch123> nor did my english dictionary
18:08:48  <supermop_Home> frosch123 its maybe not an English word but i think people are familiar enough with it that they use it as such
18:11:51  <supermop_Home> Wolf01 i want one of those for the old funicular track here: https://en.wikipedia.org/wiki/Koko_Head#/media/File:Oahu_from_air2.jpg
18:13:55  <frosch123> looks like an outpost2 colony
18:14:36  <frosch123> in every mission the hippies settled next to a vulcano, and the mission was to evacuate them following the outburst
18:14:45  <frosch123> every single mission...
18:15:09  <supermop_Home> technically it's a tuff cone..
18:15:24  <supermop_Home> so it would have exploded with no warning
18:17:01  <supermop_Home> but the funicular runs straight up the steepest face to an old artillery spotting bunker and my wife insists on hiking up it early in the morning every time we visit her family there
18:17:42  <supermop_Home> the hike up is strenuous, but walking back down on the railroad ties is what kills your knees for the next few days
18:33:30  <Wolf01> <supermop_Home> Wolf01 i want one of those for the old funicular track here: https://en.wikipedia.org/wiki/Koko_Head#/media/File:Oahu_from_air2.jpg <- :o
18:34:03  <Wolf01> Ahaahah outpost 2, fantastic game... never managed to win a game
18:34:38  <Wolf01> Never finished the campaign, the virus got me first... or the lava on the other side
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19:06:43  <glx> <frosch123> only dutch/german/danish wiki knew the term <-- it's in french too
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19:19:15  <andythenorth_> was cat?
19:19:30  <Wolf01> Is time to go sleep?
19:20:31  <supermop_Home> surely its only 9 or 10 there?
19:20:40  <Wolf01> 9
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19:21:26  <Wolf01> I have troubles to stay awake in these days
19:27:11  <Eddi|zuHause> i never played outpost 2, only outpost 1, which is a completely different game
19:28:43  <frosch123> outpost1 is a scam
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19:30:10  <andythenorth_> I have troubles to go to sleep Wolf01
19:30:17  <andythenorth_> then troubles to stay awake next day :P
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19:35:55  <DorpsGek_III> [OpenTTD/website] TrueBrain commented on pull request #157: Include final URL https://git.io/Jf4ir
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19:37:57  <Eddi|zuHause> frosch123: i'm fairly sure i didn't pay money for it :p
19:41:35  <frosch123> i bought 1 and 2 as a bundle. from the text on the back, 1 was the cool one, while 2 was a bonus. but as it turned out 1 was complete trash, and 2 was okay
19:42:52  <frosch123> buying games was not that easy in my youth. i only knew a show in the next bigger town, and i had no external review sources
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19:44:00  <frosch123> as it turned out, the games you bought were either bad or mediocre at best. while good games you got for free, since you only shared good games :)
19:44:54  <Wolf01> " the games you bought were either bad or mediocre at best." not that it changed much with time :P
19:45:53  <Wolf01> Paying for bad/mediocre AAA titles is the worst it can happen now, that's why indies worked so well
19:46:12  <frosch123> that's the punishment for preordering
19:46:29  <frosch123> it's so easy to get reviews or watch other play the game. it's really your fault if you buy a bad game
19:46:51  <Wolf01> They are still bad even after a year with a goty and 75% discount :P
20:11:00  <Eddi|zuHause> i still put many hours into outpost 1, even though it was woefully unfinished
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20:27:56  <DorpsGek_III> [OpenTTD/OpenTTD] sheepo99 updated pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf82n
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20:38:52  <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf4Xj
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20:54:19  <DorpsGek_III> [OpenTTD/OpenTTD] sheepo99 commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf41M
20:55:36  <Speeder> I got a .nut file on the forum, how I make the game use it?
20:55:45  <Speeder> it is a script (not an AI)
20:56:14  <DorpsGek_III> [OpenTTD/OpenTTD] sheepo99 commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf419
20:56:25  <DorpsGek_III> [OpenTTD/OpenTTD] sheepo99 commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf41H
20:56:53  <Yexo> Speeder: see https://wiki.openttd.org/NoGo#Manual_install
20:57:16  <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf41d
20:57:36  <DorpsGek_III> [OpenTTD/OpenTTD] sheepo99 commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf41F
20:57:58  <DorpsGek_III> [OpenTTD/OpenTTD] sheepo99 commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf41b
21:00:30  <Speeder> didn't work :(
21:00:33  <Speeder> so how I figure why it didn't work?
21:00:42  <Speeder> if the script has a compilation error due to being old would it show somewhere
21:00:43  <Speeder> ?
21:01:18  <Yexo> If it works similar to AIs it'd pop up with the error
21:01:32  <Yexo> What didn't work?
21:02:30  <FLHerne> frosch123: So you'd rather keep the cachefile-naming stuff in generic?
21:02:58  <DorpsGek_III> [OpenTTD/OpenTTD] sheepo99 commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf4Ms
21:03:10  <FLHerne> IMO, it can always be moved back if or when anyone finds a use for more caching
21:04:09  <Speeder> it does't show up, at all
21:04:18  <Speeder> no matter where I paste the .nut file
21:05:39  <Yexo> you should have at least 2 files: info.nut and main.nut
21:05:47  <frosch123> FLHerne: no idea. i didn't finish the review, too tired
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21:07:32  <mcbanhas> Yo
21:07:52  <Speeder> ah, I don't have a info.nut :(
21:08:29  <Speeder> trying to use this: https://www.tt-forums.net/viewtopic.php?f=65&t=74260
21:08:51  <Speeder> I want to finish a scenario I started making in 2014... back then OpenTTD didn't had enough height limit for it to work, resulting in a wonky map
21:09:00  <Speeder> now that it DOES support my heightmap I wanna finish and publish it :)
21:09:43  <mcbanhas> question, anyone can explain to me why one of the checks on PR #8144 was cancelled?
21:09:57  <TrueBrain> frosch123 : there is a pending attempt to contact this dude so he can fix his licenses. Still push forward with blacklisting?
21:10:08  <mcbanhas> the error log says one of checkers was disconnected or something. I don't quite understand what that means
21:10:14  <TrueBrain> (I have no opinion about it; just validating)
21:10:36  <frosch123> TrueBrain: it's no loss. half of the grf contain pink pixels due to wrong palette
21:10:45  <frosch123> must have been a teenager
21:11:00  <Yexo> Speeder: 4th post has a zip with both .nut files
21:11:43  <TrueBrain> frosch123 : ack
21:12:14  <frosch123> TrueBrain: i have a blacklist-script now :)
21:13:05  <TrueBrain> Share! :D
21:13:38  <TrueBrain> And I am really happy how easy this now is .. instead of diving in a database hoping you don't screw up terribly without any history :D
21:25:20  <frosch123> TrueBrain: https://gist.github.com/frosch123/1ff4d5018fa096d32b1aba0c0f6513fa#file-blacklist-sh
21:27:33  <TrueBrain> I love the simplisity
21:30:46  <Speeder> so, now I could load the script but seemly it doesn't "launch"
21:30:55  <Speeder> it has some logs on the source about when it starts
21:31:00  <Speeder> but I never see that log in-game anywhere
21:31:05  <Speeder> and seemly it doesn't do anything
21:31:15  <frosch123> TrueBrain: the packagelist.py (a rip-off from the api storage stuff) creates a csv that is easier to grep than the yaml, since it includes author/title/id in one line
21:31:51  <Speeder> how I open the script debug window?
21:32:08  <frosch123> in the ? menu
21:32:23  <frosch123> not sure whether you need to enable some script-dev setting
21:33:26  <DorpsGek_III> [OpenTTD/OpenTTD] FLHerne requested changes for pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf4DF
21:33:43  <FLHerne> mcbanhas: ^
21:33:53  <frosch123> Speeder: https://wiki.openttd.org/AI:Need_To_Know#Logging_and_Debug_Panel
21:34:09  <FLHerne> mcbanhas: I doubt it's worth worrying about the CI, it'll probably fix itself on the next push anyway :P
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21:34:58  <DorpsGek_III> [OpenTTD/OpenTTD] FLHerne commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf4Db
21:37:16  <Speeder> ah thanks :D that helped a lot
21:38:59  <DorpsGek_III> [OpenTTD/OpenTTD] sheepo99 commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf4yf
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21:41:28  <DorpsGek_III> [OpenTTD/OpenTTD] sheepo99 commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf4ym
21:45:21  <DorpsGek_III> [OpenTTD/OpenTTD] sheepo99 commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf4y8
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21:47:00  <DorpsGek_III> [OpenTTD/OpenTTD] sheepo99 commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf4y0
21:47:59  <DorpsGek_III> [OpenTTD/OpenTTD] sheepo99 commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf4yE
21:49:14  <DorpsGek_III> [OpenTTD/OpenTTD] sheepo99 commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf4yg
21:51:54  <FLHerne> mcbanhas: I'll concede the slashes to you :P
21:52:35  <mcbanhas> FLHerne, I spent too much time fixing slashes on my real life job
21:53:46  <mcbanhas> You can leave a space inbetween if you are separating phrases or values i.e:
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21:54:03  <mcbanhas> Downloading 1.5 mb / 2.0 mb
21:54:07  <FLHerne> Yeah
21:54:29  <mcbanhas> Whether or not he was / was not correct
21:54:47  <mcbanhas> *whether he was
21:54:57  <FLHerne> The space definitely isn't grammatical, but in the settings you're often scanning for a particular word, and they help pick it out
21:55:16  <FLHerne> OTOH, your adding capitalization to the second one might help
21:55:28  <FLHerne> And the settings window has a search box now :P
21:55:48  <glx> yeah it was a pain before :)
21:55:51  <FLHerne> (once it didn't, and the settings were even more jumbled and weirdly-named)
21:56:20  <DorpsGek_III> [OpenTTD/website] somini commented on pull request #157: Include final URL https://git.io/Jf4y9
21:57:23  <mcbanhas> also, do you guys know why one of the checks failed in the commit? the note isn't clear about it.
22:00:22  <frosch123> the commit checks had issues all week, maybe they run the next time
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22:01:16  <Eddi|zuHause> mcbanhas: doesn't seem to be your fault
22:04:35  <DorpsGek_III> [OpenTTD/website] TrueBrain commented on pull request #157: Include final URL https://git.io/Jf4SL
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22:05:54  <glx> yeah something on azure side I think
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22:09:07  <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf4S0
22:10:08  <FLHerne> (sleep)
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22:13:23  <DorpsGek_III> [OpenTTD/OpenTTD] sheepo99 commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf4Sa
22:16:24  <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf4So
22:17:45  <DorpsGek_III> [OpenTTD/OpenTTD] sheepo99 commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/Jf4Si
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23:49:08  <supermop_Home> what does the ttd maglev station look like? because the roof on the ogfx one is pretty dumb
23:50:03  <supermop_Home> i guess it is futuristic in the sense there is no way it would work as a roof
23:55:07  <glx> https://www.openttd.org/screenshots/0.6-preussische_staatsbahn.png
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23:58:23  <supermop_Home> … so the same as the regular tto station?
23:58:28  <supermop_Home> https://imgur.com/a/uwfXpDE
23:59:02  <supermop_Home> really it should have a secondary catenary arch at the red lines
23:59:21  <supermop_Home> or be double curved like the green one
23:59:57  <supermop_Home> and the columns either much thinner, or the spaceframe much thicker

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