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Log for #openttd on 24th July 2020:
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15:07:37  <andythenorth> I made a stupid thing https://www.grf.farm/iron-horse/dev/html/train_whack.html
15:07:41  <andythenorth> randomises on refresh
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15:19:42  <Eddi|zuHause> thing that nobody needed :p
15:20:32  <LordAro> it that andy
15:22:44  <andythenorth> Eddi|zuHause I am having a break from things that apparently other people need :)
15:22:52  <andythenorth> I had open source / community sense of humour fail
15:23:25  <andythenorth> did anyone fetch peter back yet?  I am concerned about lunch
15:23:28  <andythenorth> someone message him
15:26:20  <LordAro> he's been on his bike a bit recently
15:26:23  <LordAro> which is probably a good sign
15:26:47  <andythenorth> well I hope he's eating
15:27:12  * andythenorth is writing javascript, it's silly
15:33:12  <andythenorth> a language that seems to have optional typing
15:33:14  <andythenorth> oof
15:37:19  <Eddi|zuHause> well, you can do "it's all strings" kind of typing in any language :)
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15:55:54  * andythenorth learns about 'var' vs 'const'
15:55:59  <andythenorth> such a lolz language
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16:15:15  <frosch123> does the train whack offer multi-player and scoring?
16:15:20  <DorpsGek_III> [OpenTTD/OpenTTD] Eddi-z commented on pull request #8278: Feature: decitiles/day velocity unit https://git.io/JJ407
16:20:23  <andythenorth> frosch123 I'm considering it
16:20:30  <andythenorth> working on a few things :P
16:20:38  <glx> oh andy is back
16:20:40  <andythenorth> I considered a prize for the best train whack
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17:14:03  <andythenorth> I included an option to make it more boring
17:14:10  <andythenorth> hmm does fricking Cloudfront strip query params?
17:15:00  * andythenorth tries to fix that
17:15:18  <andythenorth> ok https://www.grf.farm/iron-horse/dev/html/train_whack.html?match_base_track_type=true
17:15:38  <andythenorth> metro trains are ~3x less likely than the others if that param is passed
17:15:58  <andythenorth> if you get 10 metro trains (without using dev tools) I will send a prize
17:16:12  <andythenorth> my high score is 4
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17:17:16  <Wolf01> andythenorth o/
17:17:20  <andythenorth> this is moderately better than 2048
17:17:22  <andythenorth> hi
17:17:37  <andythenorth> got 4 again
17:18:30  <Eddi|zuHause> how do i see which trains are metro?
17:19:49  <Wolf01> V4530000: the new nuke is gorgeous
17:23:25  <andythenorth> Eddi|zuHause the images are clickable is one answer
17:23:47  <andythenorth> also https://www.grf.farm/iron-horse/dev/html/trains.html#serpentine
17:24:28  <Wolf01> https://imgur.com/a2xwet5 <- like this?
17:24:40  <andythenorth> yes
17:25:38  <Wolf01> Ok, I think I got all of them this time
17:26:00  <Wolf01> https://imgur.com/eemWKVO
17:31:15  <andythenorth> nice
17:31:28  <andythenorth> can you get metro trains in all 10 rows?
17:31:40  <Wolf01> I could try, time is against me
17:32:22  <andythenorth> there's no deadline :P
17:32:35  <andythenorth> I don't know how many players this MMPORG has :P
17:32:40  <andythenorth> I should read the logs
17:33:01  <Wolf01> It's like the gem in diablo 2 chat screen
17:33:44  <Wolf01> I wonder if that was attached to a counter and blizzard employees bet on how many clicks it generated daily
17:34:19  <andythenorth> high score remains 4 for me
17:34:29  <andythenorth> I did just consider logging the results :P
17:34:51  <andythenorth> put ads on it, I could make as much as 3 Euros per day maybe
17:35:19  <Wolf01> :D
17:35:35  <andythenorth> there should be a scoring system
17:35:39  <Wolf01> Just put a javascript bitcoin miner
17:35:44  <andythenorth> 2 points per matching engine
17:37:43  <andythenorth> just got 7 / 10 as narrow gauge
17:38:46  <andythenorth> new metro high score: 6 https://firs-test-1.s3.eu-west-2.amazonaws.com/images/train_whack_high_score.png
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17:40:54  <andythenorth> this is quite addictive TBH
17:42:11  <andythenorth> nearly a perfect diamond shape :P https://firs-test-1.s3.eu-west-2.amazonaws.com/images/train_whack_diamond.png
17:43:34  <Wolf01> Nice
17:45:49  <DorpsGek_III> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JJ4g1
17:45:49  <DorpsGek_III>   - Update: Translations from eints (by translators)
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17:49:25  <frosch123> at least it is cheaper to play than tanks
17:50:01  <andythenorth> it's less buggy than FIRS probably
17:50:18  <Wolf01> I'm not sure on the amount of ragequits compared to tanks
17:50:25  <andythenorth> I might need to write a code generator for the javascript though
17:50:28  <andythenorth> if I add more params
17:50:52  <andythenorth> I'm considering pre-computing all the combinations in python, and then just dumping them into a json array
17:51:17  <andythenorth> how many entries would that have?
17:51:28  <andythenorth> 112 engines, each train has 1..3 engines
17:51:36  <andythenorth> 384 wagons, each row has 3...7 wagons
17:51:42  <Eddi|zuHause> andythenorth: if that image were an age-diagram, it would be called an "urn"
17:51:55  <andythenorth> demographic 'pyramids'?
17:51:59  <Eddi|zuHause> yes
17:58:11  <andythenorth> any suggestions for Train Whack?
17:58:25  <andythenorth> I thought I'd add params for 'same generation' etc, but it's probably boring
17:58:47  <andythenorth> I think the original edition is the best https://www.grf.farm/iron-horse/dev/html/train_whack.html?match_base_track_type=false
17:59:19  <frosch123> i guess you do not have the loading stages as png
17:59:26  <andythenorth> no
17:59:31  <andythenorth> I mean...I could
17:59:38  <andythenorth> the grf has them
17:59:52  <frosch123> grf interpreter in wasm?
18:00:00  <andythenorth> oof
18:00:26  <andythenorth> I could do more docs images, but there are 1k of them already, they take a long time to upload to AWS
18:00:36  <andythenorth> I haven't scripted anything to try and only upload the changed ones
18:00:54  <frosch123> some engines/wagons appear huge compared to other vehicles
18:01:14  <andythenorth> yes
18:01:25  <andythenorth> the best Train Whacks mix them up
18:01:40  <andythenorth> there are narrow gauge trains and so on
18:01:41  <frosch123> are they different generations?
18:02:09  <andythenorth> some yes
18:02:16  <andythenorth> hmm, the NG is over-represented now
18:02:20  <andythenorth> I need to re-engineer!
18:03:05  <andythenorth> ok after dinner, Train Whack v2
18:03:18  <frosch123> oh no, the tyburn is covered with faces
18:03:49  <andythenorth> you looked it up?
18:04:03  <frosch123> what?
18:04:09  <andythenorth> tyburn
18:04:19  <frosch123> the link tells it
18:04:36  <frosch123> all images are links, if you didn't know :)
18:04:58  <andythenorth> thanks :)
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18:05:37  <andythenorth> I could calculate the score in javascript
18:05:52  <frosch123> what are the rules?
18:05:56  <andythenorth> I don't know
18:06:12  <frosch123> i like the slag ladle car
18:06:14  <andythenorth> we used to make a lot of flash games, some of them just gave arbitrary scores
18:06:23  <frosch123> is there a parameter to make score = number of slag ladle cars?
18:06:27  <andythenorth> just made up, with scoring reasons drawn from a random list
18:06:41  <andythenorth> I could parameter everything
18:06:52  <frosch123> hmm, random score
18:07:11  <frosch123> you would have to obfuscate that somehow, or people may be upset
18:10:58  <andythenorth> I should really work on the security
18:11:11  <andythenorth> right now ANYONE could just edit the js in the page! :o
18:11:24  <Wolf01> Last time I played a game with a score I got like 60k and my friends 20k, I was totally happy until I noticed the highscores which the 1000th position was like 142.999k
18:12:06  <andythenorth> I should probably rewrite this all as an AWS Lambda
18:12:19  <Wolf01> Totally
18:12:25  <andythenorth> so modern
18:12:28  <andythenorth> so 2018
18:12:37  <frosch123> andythenorth: there is also no share-score-on-twitter button
18:12:40  * frosch123 hides
18:12:53  <andythenorth> yes I should do one of those
18:13:07  <andythenorth> an official twitter JS, so I can leak referrer data to Twitter
18:13:10  <andythenorth> and introduce vulns
18:14:00  <frosch123> you win when train whack is indexed by virus scanners
18:14:37  <andythenorth> 'this domain may pose a risk'
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18:18:33  <Eddi|zuHause> the score needs to be some "entropy" value
18:21:47  <frosch123> is that a quote?
18:22:20  <andythenorth> 'could be'
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20:39:27  <andythenorth> should I give Train Whack options for sprite sizes?
20:39:31  <andythenorth> currently they are 4x
20:45:34  <Eddi|zuHause> i found them too large
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20:47:10  <andythenorth> fix incoming
20:47:20  <andythenorth> after AWS does its thing
20:47:33  <andythenorth> the latency on never having to maintain a server
20:47:51  <andythenorth> is offset by the latency of re-publishing all the static assets and waiting for global CDN cache to clear
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20:49:44  <andythenorth> https://www.grf.farm/iron-horse/dev/html/train_whack.html?sprite_size_factor=1
20:49:48  <andythenorth> or https://www.grf.farm/iron-horse/dev/html/train_whack.html?sprite_size_factor=50
20:50:19  <andythenorth> 3 seems optimum on my screen
20:51:02  <andythenorth> can be combined with the other query param
20:51:03  <andythenorth> https://www.grf.farm/iron-horse/dev/html/train_whack.html?sprite_size_factor=3&match_base_track_type=true
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22:23:22  <andythenorth> hmm maybe each reload should be added to browser history?
22:24:30  <andythenorth> anyway, I made a new version https://www.grf.farm/iron-horse/dev/html/train_whack.html
22:27:40  <andythenorth> hmm, option to save the page :P
22:27:51  <andythenorth> params
22:33:08  <Wolf01> Cool
22:43:38  <andythenorth> now with a stupid high score! https://www.grf.farm/iron-horse/dev/html/train_whack.html?sprite_size_factor=3&match_base_track_type=true
22:43:40  <andythenorth> so dumb
22:44:13  <andythenorth> I want to comma-thousands format it, but that is traumatic for some Europeans
22:46:39  <andythenorth> I should do a score multiplier for each snowplough
22:48:17  <andythenorth> ok bed
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23:50:06  <DorpsGek_III> [OpenTTD/OpenTTD] jostephd updated pull request #8278: Feature: decitiles/day velocity unit https://git.io/JJW2w
23:56:23  <DorpsGek_III> [OpenTTD/OpenTTD] jostephd commented on pull request #8278: Feature: decitiles/day velocity unit https://git.io/JJ4Sq

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