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09:39:39 <DorpsGek> [OpenTTD/OpenTTD] J0anJosep commented on pull request #8480: Feature: Extended depots https://git.io/JXxPt 10:39:11 <TrueBrain> found a bug in GitHub Codespaces 10:39:12 <TrueBrain> made a ticket 10:39:14 <TrueBrain> w00p :) 10:39:41 <TrueBrain> they forward cookies really weird if the URL is escaped 10:39:49 <TrueBrain> no clue what the relation between those two things are, but it is happening! 10:59:31 *** nielsm has joined #openttd 11:10:49 <andythenorth> hello also TB 11:11:04 *** HerzogDeXtEr has joined #openttd 11:13:09 *** Wuzzy has joined #openttd 12:25:26 <andythenorth> do we have other hotkeys for click modifier? 12:25:30 <andythenorth> besides ctrl? 12:25:44 *** WormnestAndroid has joined #openttd 12:28:02 <dP> shift? 12:29:07 <dP> or wdym? alt is still unused 12:38:45 <nielsm> shift is basically reserved for "cancel action/show cost" 12:40:34 <dP> yeah, huge waste of a modifier key imo 12:59:22 <LordAro> alt is difficult to use portably 13:15:41 <TrueBrain> www.openttdshop.org, where you can order your alt-key? :D 13:27:37 *** gelignite has joined #openttd 13:27:38 <andythenorth> lol 13:27:45 * andythenorth wants a modifier to click on things in depot 13:27:48 <andythenorth> that isn't ctrl 13:27:58 <andythenorth> shift does some weird 'cost of moving this vehicle' thing 13:28:52 <peter1138> Shift is always show cost. 13:28:52 * andythenorth wants to be able to cycle through alternative sprites with a modifier 13:28:59 <andythenorth> yup 13:29:07 <andythenorth> we did a good consistency 13:29:50 *** frosch123 has joined #openttd 13:44:05 *** andythenorth has quit IRC 14:42:08 *** WormnestAndroid has quit IRC 14:45:42 *** WormnestAndroid has joined #openttd 14:58:12 <TrueBrain> https://www.reddit.com/r/openttd/comments/qkflj0/openttd_for_ppc_powerpc_systems/ <- lol 14:58:27 <TrueBrain> we found "the one" :P 15:00:31 <TrueBrain> Steam review: "this is just a really bad version of sim city, at the moment very lame ass game, take it out of the early 90's and bring it up to date and you might have something here. " 15:00:34 <TrueBrain> lol 15:01:27 *** andythenorth has joined #openttd 15:05:23 <frosch123> not sure they know simcity 15:06:53 <andythenorth> do we ever have right-click? :P 15:07:02 <frosch123> yes, in depot 15:07:10 <frosch123> even ctrl-rightclick 15:07:54 <frosch123> well, and also mapscroll, but i guess you knew that 15:09:24 <andythenorth> oh we do have ctrl-rightclick 15:09:26 <andythenorth> lol 15:09:27 <andythenorth> wow 15:09:30 <andythenorth> such features 15:09:46 * andythenorth wanted a hotkey to cycle sprite variants :P 15:10:19 <frosch123> are you afraid rau catches up on "most often rejected feature"? 15:10:40 <andythenorth> yes 15:10:51 <andythenorth> I counted them this morning, I think it's about 2700 rejected 15:10:53 <andythenorth> and about 100 done 15:11:14 <andythenorth> 'counted' => I made up an arbitrary number 15:11:16 *** jottyfan has quit IRC 15:11:18 <frosch123> i guess one could argue that the depot-(ctrl-)right-click could become depot-(ctrl-)-shift-left-click 15:11:27 <andythenorth> can we do click-combos? 15:11:39 <andythenorth> how about handling mouse up and mouse down differently? 15:11:44 <frosch123> port ottd to fight-stick? 15:11:54 <andythenorth> l1 and r1 on a gamepad 15:11:59 <dP> make it ctrl-double click, I bet this one is still unused :p 15:12:07 <andythenorth> l1 cycles sprites left, r1 cycles right 15:12:25 <andythenorth> yeah double click seems to be spare 15:12:53 <andythenorth> how about press and hold to get an animated carousel of sprites to select from? 15:13:18 <frosch123> we can use middle button for it :) (assuming andy has none) 15:13:43 <andythenorth> like https://i.stack.imgur.com/c0fnk.gif 15:13:50 <andythenorth> I have no button at all 15:14:20 <andythenorth> we can opengl transform the sprites onto 3D surfaces? 15:21:21 *** jottyfan has joined #openttd 15:37:47 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #8480: Feature: Extended depots https://git.io/JXpx6 16:32:17 <peter1138> "This is a great game, but I'm giving it a negative review because you shouldn't be getting it off of Steam." 16:32:32 <dwfreed> lolwut 16:32:58 <dwfreed> yeah, sorry I want integrated updates and centralized launching of all my games 16:33:02 <peter1138> https://steamcommunity.com/id/Rokk/recommended/1536610/ 16:36:00 <TrueBrain> Gatekeeping .. you got to love it! 16:40:51 * andythenorth considers gatekeeping gatekeeping 16:41:08 <andythenorth> nice gatekeeper gatekeeping you got there TrueBrain :) 16:41:19 <andythenorth> gategatekeeping 16:41:28 <dP> btw, this is how people see the game in a lot of "supported" languages: https://steamcommunity.com/sharedfiles/filedetails/?id=2443789429 16:41:57 <dP> and that's the best case, some go with english interface and just see ??? ?? ???????? ?, ??? ????? ???. 16:44:40 <andythenorth> 'nice gatekeeping you got there, be a shame if anything happened to it' 16:47:02 <peter1138> No glyph for char 0x43D 16:47:40 <peter1138> н 16:47:41 <peter1138> Cyrillic Small Letter En 16:48:20 <peter1138> Language support unit tests ;) 16:49:54 <frosch123> i guess we should not show that window, when no font is configured 16:50:12 <frosch123> it' obvious that the sprite font does not support all the fancy characters 16:50:14 <frosch123> so why report it? 16:50:42 <dP> because it's 2021 and people expect i18n in games :p 16:59:07 <peter1138> Did we add some cyrillic or are they in the original baseset... 17:02:22 <frosch123> i assumed the window is only shown, if the user explicitly set a font, or if no suitable font is found at all 17:04:50 <dP> it's show as soon as you change the interface language and then on every start of the game 17:04:59 <dP> until you set the font in the config 17:05:20 <frosch123> yes, i learned that 15 minutes ago :p 17:12:42 <dP> imo, window is not a problem, bitmap font is 17:12:58 <dP> default font should be able to show at least all the characters used in language files 17:13:14 <peter1138> The window is the problem, as the game has switched to system font by that point anyway. 17:13:22 <frosch123> dP: good luck drawing thousands of cjk chars :) 17:13:37 <dP> frosch123, just include dejavu :p 17:14:43 <dP> peter1138, at that point yes, but what if someone uses english interface? he'll have no unicode support even if he can read other languages 17:15:03 <dP> and no indication whatsoever that game even has a unicode support 17:31:13 *** WormnestAndroid has quit IRC 17:32:42 <DorpsGek> [OpenTTD/OpenTTD] frosch123 opened pull request #9692: Fix: don't complain when the sprite font is missing glyphs. https://git.io/JXhBU 17:33:33 <DorpsGek> [OpenTTD/OpenTTD] frosch123 updated pull request #9692: Fix: don't complain when the sprite font is missing glyphs. https://git.io/JXhBU 17:48:22 *** Wolf01 has joined #openttd 18:04:36 <TrueBrain> Would like to approve, but CI says no 18:04:38 <TrueBrain> :p 18:06:53 *** jottyfan has quit IRC 18:07:16 <frosch123> ah, the ifdefs 18:07:24 <nielsm> the solution to that is definitely to configure the emscripten version with freetype support and include a universal font in the package 18:08:36 <DorpsGek> [OpenTTD/OpenTTD] frosch123 updated pull request #9692: Fix: don't complain when the sprite font is missing glyphs. https://git.io/JXhBU 18:08:46 <frosch123> is there even a free font that supports cjk, arabic and indic scripts? 18:09:11 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #9692: Fix: don't complain when the sprite font is missing glyphs. https://git.io/JXhg5 18:10:38 <frosch123> if you want to support all languages in bananas list and multiplayer chat, you would have to support mixing fonts within strings 18:10:49 <frosch123> to load single characters from special fonts 18:10:56 <frosch123> i don't think that's an easy change :p 18:18:53 *** snail_UES_ has joined #openttd 18:23:50 *** Wuzzy has quit IRC 18:27:11 <dP> hm, I thought dejavu have all that but maybe not... 18:27:20 <dP> how do other programs work then, do they mix fonts? 18:27:32 <dP> like, I can cat all language files in the console no problem 18:35:32 <frosch123> no idea, wiki says dejavu covers 1% of thai, 64% of arabic, 62% of hebrew 18:35:43 <Rubidium> either my Dejavu Mono is too old, or it does not contain the characters for Chinese, Japanese or Korean 18:48:16 <andythenorth> lol trying to use 64 threads for grf compile exceeds the open file limit 18:48:19 <andythenorth> silly macos 18:48:52 <TrueBrain> so simple solution: increase it! 18:49:09 <andythenorth> yeah it's a single line shell command 18:49:30 <andythenorth> 64 would probably be slower than 16 anyway due to overhead on starting 64 pythons 18:49:37 <andythenorth> 16 seems to be optimum 18:57:36 <nielsm> dP that's what win32 does at least, picks replacement fonts for runs of text that the selected font doesn't support 19:18:11 *** WormnestAndroid has joined #openttd 19:38:34 *** WormnestAndroid has quit IRC 19:38:48 *** WormnestAndroid has joined #openttd 19:42:22 <peter1138> LordAro, damn, I think it's my crank that's failed :( 19:44:14 <andythenorth> ooof 19:45:04 <andythenorth> lol why does 'full animation' have no visible effect on frame rate on m1 19:45:24 <andythenorth> but dumps it by 25%-60% on i9 + AMD GPU 19:45:29 <andythenorth> such computing 19:48:38 <peter1138> Probably AMD OpenGL drivers suck :p 19:48:44 <peter1138> (Or it's not using OpenGL) 19:49:12 *** Wormnest has joined #openttd 19:50:38 * andythenorth tries turning hardware acceleration on / off 19:51:51 <andythenorth> no real difference 19:51:58 <andythenorth> same for refresh rate up to 120hz 19:52:02 <andythenorth> meh 19:52:05 <andythenorth> where's the fun in that? 19:56:21 <andythenorth> is there any benefit to running ottd at 120hz? 19:56:26 * andythenorth can't see much difference 19:57:00 <frosch123> scrolling 19:57:44 <andythenorth> oh less judder on cursor scroll? 19:58:18 <andythenorth> it's really quite nuts how much openttd performance was improved recently 20:00:23 <andythenorth> my mac used to struggle to get 30fps on a busy 20:00:25 <andythenorth> map 20:01:21 <DorpsGek> [OpenTTD/OpenTTD] frosch123 merged pull request #9692: Fix: don't complain when the sprite font is missing glyphs. https://git.io/JXhBU 20:04:37 <TrueBrain> you are welcome 20:05:39 <frosch123> ottd now runs at truespeed 20:05:51 *** snail_