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Log for #openttd on 13th November 2021:
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09:39:39  <DorpsGek> [OpenTTD/OpenTTD] J0anJosep commented on pull request #8480: Feature: Extended depots https://git.io/JXxPt
10:39:11  <TrueBrain> found a bug in GitHub Codespaces
10:39:12  <TrueBrain> made a ticket
10:39:14  <TrueBrain> w00p :)
10:39:41  <TrueBrain> they forward cookies really weird if the URL is escaped
10:39:49  <TrueBrain> no clue what the relation between those two things are, but it is happening!
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11:10:49  <andythenorth> hello also TB
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12:25:26  <andythenorth> do we have other hotkeys for click modifier?
12:25:30  <andythenorth> besides ctrl?
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12:28:02  <dP> shift?
12:29:07  <dP> or wdym? alt is still unused
12:38:45  <nielsm> shift is basically reserved for "cancel action/show cost"
12:40:34  <dP> yeah, huge waste of a modifier key imo
12:59:22  <LordAro> alt is difficult to use portably
13:15:41  <TrueBrain> www.openttdshop.org, where you can order your alt-key? :D
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13:27:38  <andythenorth> lol
13:27:45  * andythenorth wants a modifier to click on things in depot
13:27:48  <andythenorth> that isn't ctrl
13:27:58  <andythenorth> shift does some weird 'cost of moving this vehicle' thing
13:28:52  <peter1138> Shift is always show cost.
13:28:52  * andythenorth wants to be able to cycle through alternative sprites with a modifier
13:28:59  <andythenorth> yup
13:29:07  <andythenorth> we did a good consistency
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14:58:12  <TrueBrain> https://www.reddit.com/r/openttd/comments/qkflj0/openttd_for_ppc_powerpc_systems/ <- lol
14:58:27  <TrueBrain> we found "the one" :P
15:00:31  <TrueBrain> Steam review: "this is just a really bad version of sim city, at the moment very lame ass game, take it out of the early 90's and bring it up to date and you might have something here. "
15:00:34  <TrueBrain> lol
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15:05:23  <frosch123> not sure they know simcity
15:06:53  <andythenorth> do we ever have right-click? :P
15:07:02  <frosch123> yes, in depot
15:07:10  <frosch123> even ctrl-rightclick
15:07:54  <frosch123> well, and also mapscroll, but i guess you knew that
15:09:24  <andythenorth> oh we do have ctrl-rightclick
15:09:26  <andythenorth> lol
15:09:27  <andythenorth> wow
15:09:30  <andythenorth> such features
15:09:46  * andythenorth wanted a hotkey to cycle sprite variants :P
15:10:19  <frosch123> are you afraid rau catches up on "most often rejected feature"?
15:10:40  <andythenorth> yes
15:10:51  <andythenorth> I counted them this morning, I think it's about 2700 rejected
15:10:53  <andythenorth> and about 100 done
15:11:14  <andythenorth> 'counted' => I made up an arbitrary number
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15:11:18  <frosch123> i guess one could argue that the depot-(ctrl-)right-click could become depot-(ctrl-)-shift-left-click
15:11:27  <andythenorth> can we do click-combos?
15:11:39  <andythenorth> how about handling mouse up and mouse down differently?
15:11:44  <frosch123> port ottd to fight-stick?
15:11:54  <andythenorth> l1 and r1 on a gamepad
15:11:59  <dP> make it ctrl-double click, I bet this one is still unused :p
15:12:07  <andythenorth> l1 cycles sprites left, r1 cycles right
15:12:25  <andythenorth> yeah double click seems to be spare
15:12:53  <andythenorth> how about press and hold to get an animated carousel of sprites to select from?
15:13:18  <frosch123> we can use middle button for it :) (assuming andy has none)
15:13:43  <andythenorth> like https://i.stack.imgur.com/c0fnk.gif
15:13:50  <andythenorth> I have no button at all
15:14:20  <andythenorth> we can opengl transform the sprites onto 3D surfaces?
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15:37:47  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #8480: Feature: Extended depots https://git.io/JXpx6
16:32:17  <peter1138> "This is a great game, but I'm giving it a negative review because you shouldn't be getting it off of Steam."
16:32:32  <dwfreed> lolwut
16:32:58  <dwfreed> yeah, sorry I want integrated updates and centralized launching of all my games
16:33:02  <peter1138> https://steamcommunity.com/id/Rokk/recommended/1536610/
16:36:00  <TrueBrain> Gatekeeping .. you got to love it!
16:40:51  * andythenorth considers gatekeeping gatekeeping
16:41:08  <andythenorth> nice gatekeeper gatekeeping you got there TrueBrain :)
16:41:19  <andythenorth> gategatekeeping
16:41:28  <dP> btw, this is how people see the game in a lot of "supported" languages: https://steamcommunity.com/sharedfiles/filedetails/?id=2443789429
16:41:57  <dP> and that's the best case, some go with english interface and just see ??? ?? ???????? ?, ??? ????? ???.
16:44:40  <andythenorth> 'nice gatekeeping you got there, be a shame if anything happened to it'
16:47:02  <peter1138> No glyph for char 0x43D
16:47:40  <peter1138> н
16:47:41  <peter1138> Cyrillic Small Letter En 
16:48:20  <peter1138> Language support unit tests ;)
16:49:54  <frosch123> i guess we should not show that window, when no font is configured
16:50:12  <frosch123> it' obvious that the sprite font does not support all the fancy characters
16:50:14  <frosch123> so why report it?
16:50:42  <dP> because it's 2021 and people expect i18n in games :p
16:59:07  <peter1138> Did we add some cyrillic or are they in the original baseset...
17:02:22  <frosch123> i assumed the window is only shown, if the user explicitly set a font, or if no suitable font is found at all
17:04:50  <dP> it's show as soon as you change the interface language and then on every start of the game
17:04:59  <dP> until you set the font in the config
17:05:20  <frosch123> yes, i learned that 15 minutes ago :p
17:12:42  <dP> imo, window is not a problem, bitmap font is
17:12:58  <dP> default font should be able to show at least all the characters used in language files
17:13:14  <peter1138> The window is the problem, as the game has switched to system font by that point anyway.
17:13:22  <frosch123> dP: good luck drawing thousands of cjk chars :)
17:13:37  <dP> frosch123, just include dejavu :p
17:14:43  <dP> peter1138, at that point yes, but what if someone uses english interface? he'll have no unicode support even if he can read other languages
17:15:03  <dP> and no indication whatsoever that game even has a unicode support
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17:32:42  <DorpsGek> [OpenTTD/OpenTTD] frosch123 opened pull request #9692: Fix: don't complain when the sprite font is missing glyphs. https://git.io/JXhBU
17:33:33  <DorpsGek> [OpenTTD/OpenTTD] frosch123 updated pull request #9692: Fix: don't complain when the sprite font is missing glyphs. https://git.io/JXhBU
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18:04:36  <TrueBrain> Would like to approve, but CI says no
18:04:38  <TrueBrain> :p
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18:07:16  <frosch123> ah, the ifdefs
18:07:24  <nielsm> the solution to that is definitely to configure the emscripten version with freetype support and include a universal font in the package
18:08:36  <DorpsGek> [OpenTTD/OpenTTD] frosch123 updated pull request #9692: Fix: don't complain when the sprite font is missing glyphs. https://git.io/JXhBU
18:08:46  <frosch123> is there even a free font that supports cjk, arabic and indic scripts?
18:09:11  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #9692: Fix: don't complain when the sprite font is missing glyphs. https://git.io/JXhg5
18:10:38  <frosch123> if you want to support all languages in bananas list and multiplayer chat, you would have to support mixing fonts within strings
18:10:49  <frosch123> to load single characters from special fonts
18:10:56  <frosch123> i don't think that's an easy change :p
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18:27:11  <dP> hm, I thought dejavu have all that but maybe not...
18:27:20  <dP> how do other programs work then, do they mix fonts?
18:27:32  <dP> like, I can cat all language files in the console no problem
18:35:32  <frosch123> no idea, wiki says dejavu covers 1% of thai, 64% of arabic, 62% of hebrew
18:35:43  <Rubidium> either my Dejavu Mono is too old, or it does not contain the characters for Chinese, Japanese or Korean
18:48:16  <andythenorth> lol trying to use 64 threads for grf compile exceeds the open file limit
18:48:19  <andythenorth> silly macos
18:48:52  <TrueBrain> so simple solution: increase it!
18:49:09  <andythenorth> yeah it's a single line shell command
18:49:30  <andythenorth> 64 would probably be slower than 16 anyway due to overhead on starting 64 pythons
18:49:37  <andythenorth> 16 seems to be optimum
18:57:36  <nielsm> dP that's what win32 does at least, picks replacement fonts for runs of text that the selected font doesn't support
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19:42:22  <peter1138> LordAro, damn, I think it's my crank that's failed :(
19:44:14  <andythenorth> ooof
19:45:04  <andythenorth> lol why does 'full animation' have no visible effect on frame rate on m1
19:45:24  <andythenorth> but dumps it by 25%-60% on i9 + AMD GPU
19:45:29  <andythenorth> such computing
19:48:38  <peter1138> Probably AMD OpenGL drivers suck :p
19:48:44  <peter1138> (Or it's not using OpenGL)
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19:50:38  * andythenorth tries turning hardware acceleration on / off
19:51:51  <andythenorth> no real difference
19:51:58  <andythenorth> same for refresh rate up to 120hz
19:52:02  <andythenorth> meh
19:52:05  <andythenorth> where's the fun in that?
19:56:21  <andythenorth> is there any benefit to running ottd at 120hz?
19:56:26  * andythenorth can't see much difference
19:57:00  <frosch123> scrolling
19:57:44  <andythenorth> oh less judder on cursor scroll?
19:58:18  <andythenorth> it's really quite nuts how much openttd performance was improved recently
20:00:23  <andythenorth> my mac used to struggle to get 30fps on a busy
20:00:25  <andythenorth> map
20:01:21  <DorpsGek> [OpenTTD/OpenTTD] frosch123 merged pull request #9692: Fix: don't complain when the sprite font is missing glyphs. https://git.io/JXhBU
20:04:37  <TrueBrain> you are welcome
20:05:39  <frosch123> ottd now runs at truespeed
20:05:51  *** snail_

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