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Log for #openttdcoop.devzone on 7th September 2009:
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01:33:40  <Brot6> Backup done! (Usage: 98M)
01:33:40  <Brot6> Is this going to involve RAW human ecstasy?
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10:03:23  <Brot6> ::DevZone:: World Airliners Set - Feature #528: Add liveries for planes we already have coded. @ https://dev.openttdcoop.org/issues/528#change-1361 (by FaddyPainter)
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14:00:16  <welshdragon> nekomaster: he's just ping'd out
14:00:25  <nekomaster> Aw F***
14:00:36  <nekomaster> god F***Ing damn it, stupid ping
14:00:43  <nekomaster> oh well
14:00:56  <nekomaster> *waits*
14:00:56  <welshdragon> nekomaster: check #tycoon
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14:01:40  <planetmaker> nekomaster, can you stop the swearing...?
14:01:45  <planetmaker> good gratious
14:02:06  <jonty-comp> yes, you don't want him in here
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14:06:17  <nekomaster> Hmm
14:06:22  <nekomaster> any one around on here?
14:07:33  <planetmaker> only for people who don't swear and pay attention to the netiquette.
14:07:48  <Ammler> :-)
14:08:03  <nekomaster> Sorry
14:08:07  <nekomaster> Anyways
14:08:29  <nekomaster> Im making a set, well, mor elike modifying what colossal has done so far, and Im trying to add a train to it
14:09:11  <nekomaster> Its suppose to use the MLD EDP23 Sprite but it keeps using the container flatbed sprite on a differnt sheet\file
14:10:23  <Ammler> so the issue is?
14:10:24  <planetmaker> you'd need to post an example code, I guess and hope for DJNekkid to show up :-)
14:11:16  <nekomaster> Well, thing is, im doing it in GRF Maker, though I do have grfcodec stuff so I can decode the GRF to nfo + pcx
14:11:37  <Ammler> hmm, grfmaker, nobody here uses that
14:11:59  <Ammler> then it might be better to ask in the grfmaker thread.
14:12:23  <nekomaster> : (
14:12:40  <Ammler> I know nobody in the whole IRC world using that :-(
14:12:41  <nekomaster> I use it cause I cannot do NFO, way to confusing
14:12:57  <nekomaster> me and Colossal use it
14:13:07  <Ammler> andersi does
14:13:19  <nekomaster> So far the sets coming along alright, we need more artists though
14:13:34  <Ammler> is that the geneirc train set?
14:13:44  <nekomaster> yeah
14:14:06  <nekomaster> even if its a full sprite sheet or two it will help
14:14:29  <Ammler> the guy which makes the swedish train set, does use grfmaker.
14:14:35  <nekomaster> Heh
14:14:44  <Ammler> anderi, iirc.
14:14:57  <jonty-comp> jvassie used it at some point too
14:15:07  <jonty-comp> and I have used it in the past, but given up on it
14:15:11  <nekomaster> though, I doubt you can do it in grf maker, but how do you add extra info like "Usage : "
14:15:17  <jonty-comp> because it doesn't go very well with ottd
14:15:30  <nekomaster> Actually its doing alright with openttd
14:15:33  <Ammler> I thought, you can just add plain nfo where you need?
14:15:36  <jonty-comp> or indeed anything added to GRF specs in the last five years
14:16:08  <Ammler> nekomaster: most or all grfs which works in patch, do work in openttd
14:16:34  <nekomaster> well yeah, I have come across a few that dont work, but cause they're old
14:17:08  <Ammler> but there are some advanced things like bigger ID range and articulated support, early years which doesn't
14:17:13  <Ammler> (in patch)
14:17:40  <nekomaster> Man, I really wish someone would update openttd for psp, 5.3 is ok but its getting old
14:18:08  <Ammler> nekomaster: I only know some grf which don't work, because they have stupid action7/9 clause, which checks for openttd and then rejects.
14:18:13  <Ammler> not a technical issue.
14:18:20  <nekomaster> Ahh
14:18:56  <nekomaster> Hmm, well, anyways, one thing I like about GTRS so far is it works on 5.3, which what I have on my PSP
14:20:18  <Ammler> nothing bad to code the grf working for patch, too.
14:20:49  <nekomaster> I tried ttdpatch yesterday, couldn't get it to work how I wanted it to
14:20:50  <planetmaker> it would - actually - be quite nice ;-)
14:21:04  <nekomaster> though
14:21:26  <Ammler> planetmaker: relatively, the user group is around 10 there.
14:21:38  <nekomaster> Im sure that it would work... there nothing really special other thent he fact that the EDP23 makes all EDP23 locos behind a B Unit
14:23:04  <planetmaker> Ammler, the user group of what?
14:23:11  <Ammler> ttdpatch :P
14:23:27  <planetmaker> you mean like 10 people use it? Sounds too small for me.
14:23:45  <nekomaster> Wow, only 10 ppl use ttdp?
14:23:47  <Ammler> yeah, it might be a little, around 10 downloaded the opengfx for ttdp
14:24:01  <planetmaker> well. That's a different issue, I say :-)
14:24:12  <planetmaker> Like 10% of the OpenTTD people use OpenGFX :-)
14:24:15  <nekomaster> oh eyah, I just remebered, no, GTRS doesnt work on TTDP
14:24:24  <nekomaster> I use openGFX
14:24:31  <planetmaker> :-)
14:24:32  <nekomaster> it looks better then defualt
14:24:36  <nekomaster> way better
14:24:43  <jonty-comp> each to his own
14:24:45  <planetmaker> that's nice to hear :-)
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14:25:04  <nekomaster> and with a opensfx we're one step closer to a 100% openTTD :p
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14:25:25  <jonty-comp> I like that there is now free graphics to use, but I still prefer the original graphics
14:25:25  <planetmaker> 0.8 will come with an installer offering OpenG[F|S]X for download :-)
14:26:23  <planetmaker> I severely hope, though, that toyland will have at least each sprite replaced by something half-usable by then.
14:28:19  <nekomaster> Heh
14:28:34  <nekomaster> it would be nice if
14:28:59  <nekomaster> someone went through toyland and made it a proper climate
14:29:03  <Ammler> jonty-comp: if you used the others 10 years, you need some time
14:29:42  <Ammler> specially the darker landscape, the gui and the antialiasing is very much different
14:30:13  <Ammler> the quality of the graphics is mostly very much better.
14:30:56  <Ammler> since I use opengfx, the landscape is one of the most ugly things in original.
14:30:57  <nekomaster> yeah
14:30:59  <nekomaster> also
14:31:01  <nekomaster> I like the cursor
14:31:05  <Ammler> and the water
14:31:09  <nekomaster> yeah
14:31:20  <planetmaker> the water is a breeze :-)
14:31:32  <nekomaster> it would be nice if someone made a OpenTTD2
14:31:40  <nekomaster> with larger graphics
14:31:41  <planetmaker> what's the point of that?
14:31:50  <nekomaster> mainly for better detail
14:31:53  <Ammler> nekomaster: 32bpp?
14:31:56  <nekomaster> sure
14:32:18  <Ammler> I mean, that is already done, since 0.6
14:32:29  <planetmaker> zoom-level?
14:33:00  <jonty-comp> well
14:33:10  <jonty-comp> I think the individual graphics are probably better in OpenGFX
14:33:19  <Brot6> ::DevZone:: UK Bus Set - Support #552: Bus template @ https://dev.openttdcoop.org/issues/552#change-1356 (by jonty-comp)
14:33:43  <jonty-comp> but I don't like the fact that each graphic is made by a different person, so they all seem to be different styles
14:33:44  <nekomaster> anyways
14:33:48  <jonty-comp> also, I made that update like two days ago D:
14:33:58  <planetmaker> :-)
14:34:00  <nekomaster> does any one do coding here for train sets?
14:34:29  <planetmaker> nekomaster, only thing I can do is: look at how the 2cctrainset does it, look for the templates there. Maybe they're helpful
14:34:59  <planetmaker> you can basically copy&paste the templates and fill in your stuff.
14:34:59  <nekomaster> Um, right now I just need someone to help me fix a train using the wrong sprite
14:35:01  <Ammler> jonty-comp: around 50% is from zeph, which is all the same and some don't agree with his style.
14:35:08  <planetmaker> Only condition then: GPL license :-)
14:35:15  <Ammler> the vehicels are mostly by danmack
14:35:20  <nekomaster> Zeph?
14:35:26  <jonty-comp> yris
14:35:34  <Ammler> and the monolev is by BornAcor
14:35:37  <nekomaster> didnt he do the eGRVS?
14:35:43  <Ammler> so same category, same artists
14:35:55  <Ammler> nekomaster: yes. he.
14:35:57  <planetmaker> yes. Zephyris did A LOT
14:35:57  <nekomaster> ahh
14:36:01  <nekomaster> i love that set
14:36:05  <nekomaster> I never play with out it
14:36:06  <jonty-comp> althouh I do use the opengfx landscape
14:36:10  <jonty-comp> *although
14:36:13  <planetmaker> the toyland vehicles are egrvts :-)
14:36:17  <jonty-comp> I just don't want to use the full set yet
14:36:19  <planetmaker> just copy&pasted :-P
14:36:27  <nekomaster> lawl
14:36:51  <Ammler> jonty-comp: don't get me wrong, I don't care if someone still uses the original :-)
14:36:56  <nekomaster> well still, eGRVS is better then the defualt TTD road vehicles
14:37:05  <planetmaker> jonty-comp, IMO the biggest "get-used-to" step is getting aquainted to the toolbar.
14:37:27  <nekomaster> im use to both styles
14:37:38  <nekomaster> original and opengfx
14:38:00  <Ammler> I can't play with default anymore. terrain is too ugly.
14:38:44  <planetmaker> OpenGFX rivers are nice. And trees also. And toyland is - of what exists - a HUGE improvement over original.
14:38:57  <planetmaker> The original toyland is basically an assault on your eyes.
14:39:13  <Ammler> because it isn't that toyish anymore ;-)
14:39:22  <planetmaker> yes, might be.
14:39:31  <planetmaker> So what? :-) It still is.
14:39:36  <nekomaster> lawl
14:39:57  <nekomaster> well, btw, Ive been lookign around, but where can I get the Aussie Climate?
14:40:05  <nekomaster> ive been seeing screenies with it
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14:42:05  <nekomaster> hmm
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14:45:47  <nekomaster> *sits*
14:53:42  <nekomaster> what happen?
15:09:26  <jonty-comp> nothing
15:09:58  <planetmaker> jonty-comp, sorry to see that your repo access doesn't work. Maybe I can check your IP again?
15:13:17  <jonty-comp> at the moment it is 88.104.23.73
15:13:29  <jonty-comp> as confirmed my by modem and whatismyip.com
15:13:34  <jonty-comp> *by my
15:13:44  <Ammler> could you visit http://dev.openttdcoop.org
15:13:51  <Ammler> just to verify it on our side.
15:14:04  <jonty-comp> there, I just loaded it
15:15:17  <Ammler> yes, same IP I see.
15:31:56  <planetmaker> hm.. damn... how did I check the blocked IPs?
15:32:03  <nekomaster> hmm
15:33:02  <planetmaker> nvm
15:33:20  <planetmaker> not blocked
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16:15:35  <Ammler> the url is on the ssh guide
16:18:02  <Brot6> 2cctrainset: nightly compile not needed. (r267)
16:18:02  <Brot6> firs: nightly compile not needed. (r217)
16:18:02  <Brot6> fish: nightly compile not needed. (r99)
16:18:03  <Brot6> heqs: nightly compile not needed. (r169)
16:18:03  <Brot6> opengfx: nightly compile not needed. (r200)
16:18:03  <Brot6> opensfx: nightly compile not needed. (r41)
16:18:04  <Brot6> worldairlineset: nightly compile not needed. (r532)
17:53:44  <Brot6> ::DevZone:: New Monorail & Maglev TrainSet - Feature #524: BR Intercontinental HSML - Code @ https://dev.openttdcoop.org/issues/524#change-1362 (by lawton27)
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18:58:12  <DJNekkid> hi guys :)
18:58:18  <DJNekkid> ever thought about "long trains" ?
19:00:19  <DJNekkid> i mean, pretty much the only thing that looks _somewhat_ real is the TGV's
19:00:46  <DJNekkid> and they do actually have a bit shorter wagons then other "normal" trains
19:01:11  <DJNekkid> TGV vs ICE3 ... both are pretty damn close to 200m long, but a TGV is 10 units long, while the ICE3 is 8
19:02:08  <Ammler> DJNekkid: proportions are bit other in the TTD world ;-)
19:02:15  <DJNekkid> i know
19:02:24  <Ammler> a train longer than around 10 tiles looks silly
19:02:54  <Ammler> but 2cc set doesn't limit length, does it?
19:02:59  <DJNekkid> i know...
19:03:06  <DJNekkid> no it dont
19:03:46  <Ammler> hmm, afaik, someone once tried to patch openttd to support longer vehicels
19:04:15  <Ammler> in 32bpp extra zoom level thread.
19:04:17  <DJNekkid> with some neat tricks i think it actually might work to make "long trains"
19:04:24  <DJNekkid> in other words:
19:04:29  <Ammler> you mean articulated?
19:04:35  <DJNekkid> an oversized sprite, with an invicible articulated part
19:04:49  <Ammler> and how does that look in curves?
19:04:54  <Rubidium> oversize sprites == unfixable glitches
19:04:54  <DJNekkid> i dont know, yet
19:05:02  <Ammler> or in tunnels
19:05:30  <Ammler> it might be nice for screenshots
19:05:42  <Ammler> but watching them in action..., dunno.
19:06:46  <DJNekkid> option is to make a "long" vehicle a two parter
19:10:29  <Ammler> DJNekkid: I am fully agree, it would look more realistic, as TTD shows the around in half length
19:11:22  <Ammler> but the game mechanics might not able to support it, but try to make something, didn't George try something similar with LV?
19:11:35  <DJNekkid> i think so
19:14:26  <DJNekkid> to much to do, and so little time
19:15:32  <DJNekkid> and damn, why did they cancel Sarah Connor Chronicles ...
19:15:44  <Ammler> :-)
19:16:02  <Ammler> I will never get, how the amis cancel a show
19:16:20  <DJNekkid> not popular ... enough
19:20:02  <Rubidium> the reasons to cancel a show are simple: I am watching it
19:20:17  <DJNekkid> yea ... i kinda feel the same...
19:20:18  <Rubidium> the reason why e.g. the bold and the beautiful still runs
19:20:44  <DJNekkid> lol
19:20:52  <DJNekkid> the bald and the beautiful :P
19:21:27  <Ammler> or criminal ident or how those all are called
19:21:41  <DJNekkid> CSI ?
19:21:41  <Ammler> at least Dexter won't be canceled.
19:22:12  <Ammler> one of the criminal series I watch
19:22:27  <Ammler> CSI is something else to cancel :-P
19:22:42  <DJNekkid> and why isnt 24 canceled?
19:22:58  <Ammler> well, that was nice too.
19:23:26  <Rubidium> DJNekkid: because I am not watching 24
19:23:29  <Rubidium> Q.E.D.
19:23:32  <Ammler> hehe
19:23:36  <DJNekkid> i never liked 24...
19:23:45  <DJNekkid> thus, never saw it, thus never canceled
19:23:50  <Ammler> Rubidium: did you watch Out...
19:23:58  <Ammler> mäh I forgot it already.
19:24:30  <Ammler> Odyssey 5?
19:25:37  <Rubidium> apparantly I did
19:27:43  <Ammler> well, it could happen, they make at least a movie later, like with Firefly.
19:38:43  <Brot6> ::DevZone:: New Monorail & Maglev TrainSet - Feature #558: Gemini Monorail - CODE @ https://dev.openttdcoop.org/issues/558 (by lawton27)
19:43:05  <Brot6> ::DevZone:: New Monorail & Maglev TrainSet - Feature #559: Bombardier Z35 and HSML - CODE @ https://dev.openttdcoop.org/issues/559 (by lawton27)
19:45:33  <Brot6> ::DevZone:: New Monorail & Maglev TrainSet - Feature #560: Pegasus - CODE @ https://dev.openttdcoop.org/issues/560 (by lawton27)
19:45:33  <Brot6> ::DevZone:: New Monorail & Maglev TrainSet - Feature #561: Brennan gyroscopic - CODE @ https://dev.openttdcoop.org/issues/561 (by lawton27)
19:48:37  <Brot6> ::DevZone:: New Monorail & Maglev TrainSet - Feature #503: Draw Hyundai Rotem Maglev @ https://dev.openttdcoop.org/issues/503#change-1363 (by lawton27)
19:48:37  <Brot6> ::DevZone:: New Monorail & Maglev TrainSet - Feature #562: Transrapid 02 and 03 - CODE @ https://dev.openttdcoop.org/issues/562 (by lawton27)
19:52:20  <Brot6> ::DevZone:: New Monorail & Maglev TrainSet - Feature #563: 2cc Chimaera apear in nmts @ https://dev.openttdcoop.org/issues/563 (by lawton27)
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