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00:50:33 *** KenjiE20|LT has joined #openttdcoop.devzone 00:50:53 *** openttdcoop sets mode: +v KenjiE20|LT 00:51:10 *** KenjiE20 has quit IRC 01:33:52 <Brot6> Backup done! (Usage: 103M) 01:33:53 <Brot6> My vaseline is RUNNING... 02:17:51 *** KenjiE20|LT has quit IRC 05:41:43 *** DJNekkid has quit IRC 06:44:59 *** ODM has joined #openttdcoop.devzone 06:45:14 *** openttdcoop sets mode: +v ODM 06:50:42 <Brot6> ::DevZone:: FIRS Industry Replacement Set - Revision 251: Change: production code for Iron Ore Mine (still ex... @ https://dev.openttdcoop.org/projects/firs/repository/revisions/251 (by andythenorth) 08:42:47 *** Chris_Booth has joined #openttdcoop.devzone 08:42:53 *** openttdcoop sets mode: +v Chris_Booth 09:32:20 *** andythenorth has joined #openttdcoop.devzone 09:32:25 *** openttdcoop sets mode: +v andythenorth 10:04:04 <Brot6> firs: Backup push to ssh://hg@bitbucket.org/firs/firs/ initiated. 10:13:13 *** Chris_Booth is now known as Guest1355 10:13:17 *** Chris_Booth has joined #openttdcoop.devzone 10:13:22 *** openttdcoop sets mode: +v Chris_Booth 10:19:27 *** Guest1355 has quit IRC 10:23:54 *** Seberoth has quit IRC 10:24:14 *** Seberoth has joined #openttdcoop.devzone 10:24:24 *** openttdcoop sets mode: +v Seberoth 12:23:44 *** andythenorth has quit IRC 12:51:06 *** Seberoth has quit IRC 12:51:10 *** Seberoth has joined #openttdcoop.devzone 12:51:20 *** openttdcoop sets mode: +v Seberoth 13:02:04 *** andythenorth has joined #openttdcoop.devzone 13:02:09 *** openttdcoop sets mode: +v andythenorth 13:06:33 *** Brot6 has quit IRC 13:06:52 *** Brot6 has joined #openttdcoop.devzone 13:06:57 *** openttdcoop sets mode: +v Brot6 13:30:30 *** KenjiE20 has joined #openttdcoop.devzone 13:30:49 *** openttdcoop sets mode: +v KenjiE20 14:26:17 *** andythenorth has quit IRC 14:41:21 *** andythenorth has joined #openttdcoop.devzone 14:41:27 *** openttdcoop sets mode: +v andythenorth 15:19:26 *** DJNekkid has joined #openttdcoop.devzone 15:19:31 *** openttdcoop sets mode: +v DJNekkid 15:39:19 *** Seberoth has quit IRC 15:43:49 <DJNekkid> anyone wants Moose steak later on? 16:12:04 <Chris_Booth> ooh Moose Steak 16:12:08 <Chris_Booth> sounds tasty 16:12:36 <DJNekkid> hopefully it will be... prolly not finished until 21 or so .) ... about 18:15 now :) 16:16:59 <DJNekkid> planetmaker: i think i even might have an idea on how to solve language issue... i'll test it when im done with the 1st metrpo 16:17:02 <DJNekkid> -p 16:17:59 <DJNekkid> are there any engines that should have any special names? 16:18:02 <Brot6> 2cctrainset: update from r323 to r325, starting nightly compile 16:18:35 <Brot6> 2cctrainset: compile done (10 errors) - http://bundles.openttdcoop.org/2cctrainset/nightlies/ 16:18:35 <Brot6> bros: nightly compile not needed. (r10) 16:18:35 <Brot6> firs: update from r248 to r251, starting nightly compile 16:18:54 <Brot6> firs: compile done (1 errors) - http://bundles.openttdcoop.org/firs/nightlies/ 16:18:54 <Brot6> fish: nightly compile not needed. (r159) 16:18:55 <Brot6> heqs: nightly compile not needed. (r169) 16:18:55 <Brot6> nmts: nightly compile not needed. (r15) 16:18:56 <Brot6> opengfx: nightly compile not needed. (r205) 16:18:57 <Brot6> opensfx: nightly compile not needed. (r43) 16:18:57 <Brot6> worldairlineset: nightly compile not needed. (r584) 16:31:28 <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #596 (New): Primary Industry Production Boosting Behaviour @ https://dev.openttdcoop.org/issues/596 (by andythenorth) 16:35:14 <Brot6> ::DevZone:: FIRS Industry Replacement Set - Feature #596: Primary Industry Production Boosting Behaviour @ https://dev.openttdcoop.org/issues/596#change-1514 (by andythenorth) 16:51:35 <Brot6> ::DevZone:: 2cc train set - Revision 326: Add: Metro template and the 81-729 metro @ https://dev.openttdcoop.org/projects/2cctrainset/repository/revisions/326 (by DJNekkid) 17:09:39 <DJNekkid> Ammler: online? 17:15:32 *** DJNekkid has quit IRC 17:15:33 *** KenjiE20 has quit IRC 17:15:33 *** Mark has quit IRC 17:15:39 *** Brot6 has quit IRC 17:15:40 *** ODM has quit IRC 17:15:40 *** zachanima has quit IRC 17:15:41 *** andythenorth has quit IRC 17:15:43 *** Hirundo has quit IRC 17:15:43 *** Rubidium has quit IRC 17:15:43 *** Chris_Booth has quit IRC 17:15:45 *** FooBar has quit IRC 17:15:46 *** openttdcoop has quit IRC 17:15:46 *** XeryusTC has quit IRC 17:15:46 *** Ammler has quit IRC 17:15:47 *** tneo has quit IRC 17:15:47 *** planetmaker has quit IRC 17:15:47 *** SmatZ has quit IRC 17:19:23 *** DJNekkid has joined #openttdcoop.devzone 17:19:23 *** andythenorth has joined #openttdcoop.devzone 17:19:23 *** KenjiE20 has joined #openttdcoop.devzone 17:19:24 *** Brot6 has joined #openttdcoop.devzone 17:19:24 *** synthon.oftc.net sets mode: +vvvv DJNekkid andythenorth KenjiE20 Brot6 17:19:24 *** Chris_Booth has joined #openttdcoop.devzone 17:19:24 *** ODM has joined #openttdcoop.devzone 17:19:24 *** Mark has joined #openttdcoop.devzone 17:19:25 *** zachanima has joined #openttdcoop.devzone 17:19:25 *** synthon.oftc.net sets mode: +vvvv Chris_Booth ODM Mark zachanima 17:19:25 *** Hirundo has joined #openttdcoop.devzone 17:19:25 *** Rubidium has joined #openttdcoop.devzone 17:19:26 *** openttdcoop has joined #openttdcoop.devzone 17:19:26 *** FooBar has joined #openttdcoop.devzone 17:19:26 *** synthon.oftc.net sets mode: +vvov Hirundo Rubidium openttdcoop FooBar 17:19:26 *** Ammler has joined #openttdcoop.devzone 17:19:26 *** tneo has joined #openttdcoop.devzone 17:19:27 *** planetmaker has joined #openttdcoop.devzone 17:19:27 *** SmatZ has joined #openttdcoop.devzone 17:19:27 *** synthon.oftc.net sets mode: +vvvv Ammler tneo planetmaker SmatZ 17:19:27 *** XeryusTC has joined #openttdcoop.devzone 17:19:28 *** synthon.oftc.net sets mode: +v XeryusTC 17:21:51 <DJNekkid> Ammler! planetmaker! check latest 2cc commit! 17:22:11 <DJNekkid> ehm, the next one, i forgot the files :D 17:23:02 <Brot6> ::DevZone:: 2cc train set - Revision 327: Change: Moved stuff OUT of the english languagefile, and now other ... @ https://dev.openttdcoop.org/projects/2cctrainset/repository/revisions/327 (by DJNekkid) 17:23:03 <Brot6> ::DevZone:: 2cc train set - Revision 328: Add: Forgot the files @ https://dev.openttdcoop.org/projects/2cctrainset/repository/revisions/328 (by DJNekkid) 17:25:56 <Ammler> DJNekkid: yes :-) 17:26:08 <DJNekkid> you like? :D 17:26:24 <planetmaker> DJNekkid: that's great! 17:26:36 <DJNekkid> it just came to me :) 17:26:42 <DJNekkid> and: i just came :p 17:28:49 <planetmaker> I haven't tested yet. But that looks like I like a translation system for newgrfs 17:29:03 <DJNekkid> well, it works for english :) 17:29:10 <DJNekkid> im adding a norwegian one now... 17:36:35 <Ammler> DJNekkid: the inclusion could be moved out of the file either? 17:36:39 <Ammler> and the undef part 17:36:50 <DJNekkid> i just moved the undef part :) 17:37:07 <Ammler> I would think, it is the same for every language. 17:37:13 <DJNekkid> it is 17:37:27 <DJNekkid> #include include.pnfo 17:37:41 <DJNekkid> #include undef.pnfo 17:37:46 <DJNekkid> or something :) 17:38:44 <Ammler> the spaces should also made in another place 17:38:52 <Ammler> or replace it with a VAR 17:38:58 <DJNekkid> spaces ? 17:39:18 <Ammler> #define STR_METRO " Metro Wagon" 17:39:54 <Ammler> DJNekkid: also the include.pnfo shouldn't be in the lang file 17:40:15 <Ammler> it could be in the same file, where you include the lang file 17:40:42 <Ammler> just try to keep it very simple for people, who have no idea about 2cc set 17:40:49 <DJNekkid> i know :) 17:47:10 <DJNekkid> it just looks so clutterd! :) 17:47:19 <DJNekkid> #include 2F_norwegian.pnfo 17:47:19 <DJNekkid> #include "include.pnfo" 17:47:20 <DJNekkid> #include "undef.pnfo" 17:47:20 <DJNekkid> #include 7F_english.pnfo 17:47:20 <DJNekkid> #include "include.pnfo" 17:47:21 <DJNekkid> #include "undef.pnfo" 17:47:39 <DJNekkid> i would like: 17:47:58 <DJNekkid> #include 2F_norwegian.pnfo 17:47:58 <DJNekkid> #include ID_lang.pnfo 17:47:58 <DJNekkid> #include 7F_english.pnfo 17:55:12 <Brot6> ::DevZone:: FIRS Industry Replacement Set - Revision 252: Change: additional work on production boosting, inc... @ https://dev.openttdcoop.org/projects/firs/repository/revisions/252 (by andythenorth) 18:00:54 *** Chris_Booth has quit IRC 18:04:02 <Brot6> 2cctrainset: Backup push to ssh://hg@bitbucket.org/OpenTTD/2cctrainset/ initiated. 18:04:19 <Brot6> firs: Backup push to ssh://hg@bitbucket.org/firs/firs/ initiated. 18:05:26 *** Mark has quit IRC 18:09:33 *** Chris_Booth has joined #openttdcoop.devzone 18:09:38 *** openttdcoop sets mode: +v Chris_Booth 18:20:23 *** andythenorth has quit IRC 18:30:24 *** Ammler has quit IRC 18:30:57 *** Ammler has joined #openttdcoop.devzone 18:31:04 *** openttdcoop sets mode: +v Ammler 18:39:27 *** Mark has joined #openttdcoop.devzone 18:39:41 *** openttdcoop sets mode: +v Mark 18:50:08 <Brot6> ::DevZone:: 2cc train set - Revision 329: 1: Changes to the language struckture\n2:Add: Norwegian lang. file @ https://dev.openttdcoop.org/projects/2cctrainset/repository/revisions/329 (by DJNekkid) 18:54:55 <DJNekkid> im SO good :D 18:56:58 *** andythenorth has joined #openttdcoop.devzone 18:57:03 *** openttdcoop sets mode: +v andythenorth 18:57:45 <Ammler> hehe 19:04:38 <planetmaker> :-P 19:04:44 <DJNekkid> :D:D 19:04:50 <planetmaker> You were even better if it had been two commits :-P 19:05:01 <DJNekkid> i know, but; 19:05:08 <DJNekkid> it needs testing to see if thing fits 19:05:14 <planetmaker> so? 19:05:21 <planetmaker> you can always test locally 19:05:26 <planetmaker> it needs no commit for that 19:05:33 <DJNekkid> i tested locally! 19:05:41 <planetmaker> you should *always* test before you commit 19:05:46 <planetmaker> and then commit piecewise 19:05:51 <DJNekkid> i always do :) 19:06:19 <planetmaker> I don't always test (sufficiently) ;-) 19:06:30 <andythenorth> anyone want to test FIRS 19:06:31 <andythenorth> ? 19:06:33 <DJNekkid> well, after the first 3 or 4 MU's were ok, i just added, make'ed, and if it had no errors, i took it as good fish :) 19:06:35 <andythenorth> It's quite broken :D 19:06:45 <DJNekkid> and just commited streight away 19:06:50 <andythenorth> DJNekkid: No, FISH is something else... 19:06:56 <andythenorth> :P 19:07:04 <DJNekkid> "take it as good fish" ... 19:07:13 <andythenorth> I should go away again...clearly in a silly mood 19:07:17 <DJNekkid> norwegian saying about something that probably should work :) 19:07:27 * Rubidium wonders whther the norwegian æ works 19:07:40 <DJNekkid> the norwegian æ works! :) 19:07:53 <DJNekkid> and also; ø and å :) 19:08:13 <andythenorth> FIRS 19:08:15 <DJNekkid> in one norwegian dialekt they use "æ" as the word for "I" 19:08:44 <andythenorth> Should the industry window indicate what industries produced cargos go to? 19:09:09 <DJNekkid> _if_ its possible, i think that is a REALLY good idea 19:09:19 <andythenorth> It _is_ possible 19:09:21 <andythenorth> It could be fragile 19:09:24 <andythenorth> It is extra work 19:09:30 <andythenorth> It will make the window very big 19:09:59 <DJNekkid> well, i dont think we need ALL industries for the cargoes, but a general idea 19:10:10 <andythenorth> I wonder if make could do it? 19:10:18 <DJNekkid> it most likely can 19:10:27 <andythenorth> we know the IDs for supplied cargo 19:10:36 <andythenorth> And we know the IDs for accepted cargo 19:10:42 <andythenorth> And we know the strings for industry names 19:11:49 <planetmaker> [21:08] <andythenorth> Should the industry window indicate what industries produced cargos go to? <-- what do you mean? 19:11:59 <planetmaker> you mean where you could ship the output? 19:12:02 <andythenorth> Yes 19:12:03 <planetmaker> I don't think so 19:12:15 <andythenorth> Any particular reason? 19:12:24 <planetmaker> but something which came to my mind when reading your tt-forums question: 19:12:42 <planetmaker> make a random change in production always +/- as usual 19:13:08 <planetmaker> and let ES only increase the chance of pos. increase, e.g. moving the mean of the outcome away from 0 to positive values 19:13:11 <DJNekkid> i find the idea very good, the reason i dont ever play with ECS is because its a bitch to find out where the new cargo is supposed to go 19:13:29 <planetmaker> Reason why not mention where to transport output: add-ons may change that 19:13:38 <planetmaker> and possible interference with house sets etc pp 19:13:48 <planetmaker> and it's not done anywhere else :-) 19:14:10 <DJNekkid> no good reasons to not be innovative 19:14:11 <planetmaker> it's sufficient to say what it accepts 19:14:30 <planetmaker> IMO the reason that it will be inaccurate with add-ons is good enough. 19:14:39 <andythenorth> planetmaker: you're probably right about cargo information 19:14:41 <planetmaker> or can be in-accurate 19:14:47 <andythenorth> we can revisit it later if necessary 19:14:56 <andythenorth> I think it is difficult to know what goes where though 19:15:11 <andythenorth> Got to go out 19:15:14 <planetmaker> yes. But if you always have the info what is accepted... that's good enough 19:15:44 <andythenorth> Just before I go...the production change is more or less as you described. The implementation is different, but the result about the same. 19:15:58 <andythenorth> Implementation varies due to internal workings of nfo / industries 19:16:04 <planetmaker> ok. 19:16:11 <andythenorth> But over time, delivering ES increases chance of production increase 19:16:16 <planetmaker> I read the thread such that there's no change w/o ES 19:16:20 <planetmaker> e.g. constant output 19:16:35 <planetmaker> if that assumption is wrong: I'm happy 19:16:37 <andythenorth> Have you seen the devzone issue I posted explaining it? 19:16:55 <andythenorth> Normal random production change is unchanged 19:17:09 <andythenorth> Right time for Italian food :D 19:17:11 <andythenorth> see you later 19:17:24 *** andythenorth has quit IRC 19:18:00 <DJNekkid> i still like the language-stuff in the 2cc set :D:D 19:18:15 <planetmaker> :-) 19:18:29 <planetmaker> from what I've seen, it looks very clean 19:19:11 <DJNekkid> on my screen one language file is a tad less then 1 screen "tall" 19:19:59 <DJNekkid> well, before we start adding more wagons that is :) 19:21:43 <planetmaker> hehe 19:23:38 <DJNekkid> but; 19:23:59 <DJNekkid> are there any engines that should have any different names? 19:24:07 <DJNekkid> i dont see any reason to ... 19:30:54 <planetmaker> yes, there are 19:31:06 <planetmaker> anything called "Class XY" is translatable 19:31:28 <planetmaker> or "Railbus AB" 19:31:32 <planetmaker> etc 19:32:09 <planetmaker> I say: leave it entirely to the translators whether _any_ string needs translation 19:32:15 <planetmaker> it's not your job ;-) 19:33:27 <DJNekkid> well ... i see that, but ... but ... hehe! 19:33:35 <Brot6> ::DevZone:: 2cc train set - Revision 330: Change: Update German translation to the new translation system @ https://dev.openttdcoop.org/projects/2cctrainset/repository/revisions/330 (by planetmaker) 19:33:49 <DJNekkid> i'll add "railbus" and "class" to the things to translate 19:33:58 <planetmaker> make it the entire names 19:33:59 <planetmaker> please 19:34:17 <DJNekkid> hmm ... 19:34:20 <DJNekkid> im not sure i want to :) 19:34:25 <DJNekkid> point is: 19:34:32 <planetmaker> it will look ugly otherwise 19:34:50 <DJNekkid> i think train names _should_ not be translateable! 19:34:55 <DJNekkid> *engine 19:35:02 <planetmaker> I understand that 19:35:23 <DJNekkid> and, it looks much cleaner for the translator 19:35:32 <planetmaker> but you should have sufficient faith in your translators that they don't do crap 19:35:38 <DJNekkid> i dont :) 19:35:54 <planetmaker> if they don't want to translate it - there's no need then. Then the English string will be chosen. 19:35:56 <DJNekkid> a derivation of moorse law:"what can be missunderstood, will" 19:36:03 <planetmaker> no 19:36:06 <planetmaker> not here 19:36:11 <DJNekkid> hehe 19:36:19 <planetmaker> and there's more to translation than just railbus and class 19:36:22 <planetmaker> IMO 19:36:26 <planetmaker> IC 19:36:39 <planetmaker> might be different in other languages which don't use the English word 19:36:45 <planetmaker> etc pp 19:36:51 <planetmaker> you cannot know. Nor me 19:36:54 <planetmaker> Only the translators 19:36:55 <DJNekkid> IC ... as in ? 19:37:02 <planetmaker> inter city 19:37:09 <DJNekkid> ICE3 ? 19:37:26 <planetmaker> doesn't make sense to me to translate ICE :-) 19:37:37 <DJNekkid> me either, the train name IS ICE3 19:37:46 <planetmaker> yes. So what. 19:38:18 <DJNekkid> and for example, Sharknose and Genesis ... also known as that 19:38:26 <planetmaker> yes. So what. 19:38:40 <DJNekkid> no reason to translate that? 19:38:50 <planetmaker> all these counter-examples don't invalidate the argument that a translator knows better than you or me what needs translation 19:39:07 <planetmaker> so make it easy: offer everything 19:39:42 <DJNekkid> but then we also needs to maintain thoose 19:40:04 <planetmaker> If there's not translator... well, then there's no translation 19:40:07 <planetmaker> easy. 19:40:16 <planetmaker> then there's the English text 19:40:23 <planetmaker> which is fine anyway according to you 19:41:05 <DJNekkid> i guess my points are biting itself in the ass ... hehe 19:41:14 <DJNekkid> but ... i love clean files! 19:41:21 <DJNekkid> and as a "pro" ... 19:41:30 <DJNekkid> (opposite to 'con') 19:41:32 <planetmaker> it doesn't get messy, if you add the engine names. 19:41:51 <DJNekkid> a small file is a much smaller task to translate then a LARGE one 19:42:07 <DJNekkid> and then we might get more translations 19:42:10 <planetmaker> just add them the same clean way in their own section, maybe labeled with a comment like "translate, if you feel like" 19:42:17 <planetmaker> bad argument, DJNekkid 19:42:20 <planetmaker> IMO 19:42:33 <planetmaker> either proper or not 19:42:40 <DJNekkid> hehe 19:44:06 <DJNekkid> i guess i'll move it back then... 20:02:31 <DJNekkid> BUT; 20:02:46 <DJNekkid> shouldnt the language files be on a notepad-readable format? 20:03:07 <planetmaker> meaning? 20:04:59 <DJNekkid> meaning this: 20:05:09 <DJNekkid> http://dev.openttdcoop.org/attachments/download/426/notepadformat.PNG 20:06:02 <Brot6> ::DevZone:: 2cc train set - notepadformat.PNG @ https://dev.openttdcoop.org/attachments/download/426/notepadformat.PNG (by DJNekkid) 20:06:09 <planetmaker> they should use a proper text editor ;-) 20:06:16 <DJNekkid> they should, but they dont 20:06:33 <planetmaker> then it's our problem. Not theirs 20:06:42 <planetmaker> but I wouldn't change the source file format 20:06:52 <planetmaker> and: translators don't use windows necessarily 20:07:00 <planetmaker> so: no 20:07:48 <DJNekkid> are a "windows file" unreadable in *unix and mac readers? 20:08:43 <planetmaker> depends on editor ;-) 20:08:50 <planetmaker> usually yes 20:09:05 <planetmaker> still we shouldn't poison our source pnfo files 20:09:12 <DJNekkid> poison :p 20:09:19 <planetmaker> that's ugly and may have undesired results 20:09:53 <planetmaker> if you care about win users so much, give it to them in windows format. But don't change the pnfo files' line endings 20:10:04 <planetmaker> and convert the line endings before you commit 20:10:26 <planetmaker> files anyway have to go through a sanity check by one of us contributors 20:10:40 <planetmaker> so the line endings used by translators don't matter to us too much 20:10:58 <DJNekkid> well, i think i had an idea earlier on ... 20:11:07 <DJNekkid> post a .txt of it in the 1st 2cc set post 20:11:10 <DJNekkid> _when_ its done 20:12:03 <planetmaker> yes 20:12:11 <planetmaker> that's what I did last time :-P 20:12:47 <DJNekkid> then we have solved the whole problem :) 20:13:09 <planetmaker> :-) 20:16:13 <Brot6> ::DevZone:: 2cc train set - Revision 331: Change: removed names.pnfo and moved its contenct back to eng. lang... @ https://dev.openttdcoop.org/projects/2cctrainset/repository/revisions/331 (by DJNekkid) 20:16:13 <Brot6> ::DevZone:: 2cc train set - Revision 332: merge heads @ https://dev.openttdcoop.org/projects/2cctrainset/repository/revisions/332 (by DJNekkid) 20:16:37 <DJNekkid> im just wondering what we should do about the wagons 20:18:15 <planetmaker> what about them? 20:18:52 <DJNekkid> cargo support, its GFX etc 20:19:09 <planetmaker> ah. oh. right... 20:20:07 <DJNekkid> i feel the downside of the 2cc set is its ... lack of nice wagons 20:20:22 <DJNekkid> its PAX capabilities is just AWSOME, but cargo ... sux! 20:20:42 <Brot6> ::DevZone:: 2cc train set - Feature #590 (Closed): Take the content of the english language file to a separat... @ https://dev.openttdcoop.org/issues/590#change-1515 (by DJNekkid) 20:22:08 <planetmaker> I agree... We need a good wagon artist. 20:22:29 <DJNekkid> i vote for andy :p 20:23:21 <DJNekkid> and as well, the cargo translation table... 20:23:40 <DJNekkid> that is a part of .nfo i dont fully master... 20:23:43 <DJNekkid> *one of 20:25:40 <planetmaker> I thought I understood it. But my feeling is that I didn't fully - and thus messed around a bit ;-) 20:26:03 <DJNekkid> same as me! :) 20:26:16 <planetmaker> but generally it should be - afair - the first 32 bits which are dealt with by the refit masks... 20:26:34 <DJNekkid> but; it might be the fact that i used a outdated version of grfcoded when i toyed with it 20:26:43 <planetmaker> question is actually: do we need one, or will the default values suffice? 20:27:04 <DJNekkid> that is what i've been thinking quite a bit about as well... 20:27:17 <DJNekkid> because, we have VarAction2 variable 47 20:27:30 <DJNekkid> it can assign gfx according to cargo class 20:28:20 <planetmaker> yup. And cargo*classes* is IMO more important and more versatile than individual cargos 20:28:30 <planetmaker> you need the table only for the very fine details, I guess 20:28:33 <DJNekkid> always have, always will be 20:29:05 <planetmaker> maybe we should call for a wagon artist for the 2cc train set? 20:29:14 <DJNekkid> i would not mind that :) 20:29:22 <DJNekkid> we have _quite_ a bit of good gfx tho 20:29:48 <DJNekkid> http://users.tt-forums.net/2cc/sprites/wagons/ 20:29:52 <planetmaker> yes. But as you state IMO correctly: wagons could use improvements and also we could use more different ones 20:29:53 <DJNekkid> but not _too much_ 20:30:01 <planetmaker> yes, that neither :-) 20:30:07 <planetmaker> but... some :-) 20:30:57 <DJNekkid> i dont mind a few choises... 20:31:11 <DJNekkid> as Nekomaster once saied, wood can be in chip form 20:31:17 <DJNekkid> amongst other things 20:31:31 <planetmaker> yup 20:32:13 <DJNekkid> goods can be in liquid form 20:32:34 <DJNekkid> and i dont really mind random gfx at all 20:32:58 <DJNekkid> and i would also like to see some "real" "boxes" ... 20:33:06 <DJNekkid> i mean, DHL, Schenker, etc 20:33:25 <planetmaker> containers? yeah 20:33:29 <DJNekkid> aye 20:35:27 <DJNekkid> sprite/wagons contain a lot of .bmp and .pngs 20:36:36 <planetmaker> indeed 20:40:58 <DJNekkid> but what i've been struggling with, i'm haveing problems of seeing the point of haveing both a "flatcar" and a "gondola" ... 20:41:11 <DJNekkid> they carry the same cargo 20:42:12 <planetmaker> well... yes and no. 20:42:28 <DJNekkid> GFX whise... 20:42:29 <planetmaker> flat car has advantages to loading/unloading 20:42:44 <DJNekkid> but a gondola could carry more? 20:42:44 <planetmaker> and is more suitable for heavy & big things 20:42:58 <planetmaker> maybe. 20:43:15 <planetmaker> I'll have a quick look at railion.de 20:43:17 <DJNekkid> paper should not be on open cars anyway, imho :) 20:43:31 <planetmaker> :-P 20:44:52 <DJNekkid> "flatbed.png" is ok imho 20:45:04 <DJNekkid> gondola.png as well 20:45:08 <DJNekkid> but they have same cargos 20:45:30 <DJNekkid> hoppers.png is kinda boring 20:45:57 <DJNekkid> lots of nice stuff on "new_cargo_wagons.png" 20:46:25 <DJNekkid> tankersilo ... i dunno ... 20:46:32 <DJNekkid> but i think we replaced that 20:46:48 <DJNekkid> wagons2.png ... i dunno ... 20:48:57 <DJNekkid> and im also haveing problems seeing the need of a 1st and 2nd class pax coach 20:51:00 <planetmaker> DJNekkid: if I read it correctly, the weight carried away by the gondola wagons is about two to three times more than by the flatbed wagons 20:51:15 <planetmaker> at least potentially 20:51:24 <DJNekkid> oki.. 20:51:31 <DJNekkid> but then we have balancing issues :) 20:51:45 <DJNekkid> there would be, no reason, at all, to use flatcars 20:52:19 <planetmaker> :-) 20:52:30 <planetmaker> faster loading / unloading? for some cargos at least? 20:53:15 <DJNekkid> yea ... but im not sure that really matter unless its pax 20:54:36 <planetmaker> well... 20:55:15 <DJNekkid> for REALLY big things i think it would be cool 20:56:39 <planetmaker> but it could be there just for the joy of it. 20:56:48 <planetmaker> there are sufficient people who play for eye candy 20:56:59 <DJNekkid> yea... 20:57:04 <DJNekkid> i know :) 20:57:11 <planetmaker> and if we had those with e.g. vehicle parts (firs, engineering supplies,...) it'd be *really* cool 20:57:19 <DJNekkid> i know 20:57:23 <DJNekkid> thats what i've been thinking too 20:57:30 <DJNekkid> but im not sure on how they are made 20:57:39 <DJNekkid> i mean, does it take 10 tons of steel to make one vehicle? 20:57:49 <planetmaker> what? engineering supplies? 20:57:58 <planetmaker> we don't care. we just need graphics :-) 20:58:32 <planetmaker> and that may be cable drums, big cogwheels, tools, lubricants, ... 20:58:45 <DJNekkid> not only that 20:58:54 <DJNekkid> we also need to know how many there are of one such thing 20:59:05 <DJNekkid> i mean... do one engeneering supply weigh 1ton or 10 tons 20:59:32 <planetmaker> 1ton by definition of this game 20:59:49 <planetmaker> everything weighs one ton :-) 21:00:00 <DJNekkid> dont have to 21:00:06 <planetmaker> yes, they do 21:00:09 <planetmaker> one icon = one ton 21:00:16 <DJNekkid> stuff can weigh down to 1/16th ton 21:00:19 <planetmaker> at least in station view etc 21:00:30 <Rubidium> planetmaker: uhm... action0cargos property 0F? 21:00:56 * planetmaker probably should look that up :-) 21:01:47 <DJNekkid> and it would be cool if FIRS would make stuff weigh more etc... 21:02:06 <DJNekkid> so, a flatcar could take, for example, 3 or 4 units of stuff 21:02:26 <DJNekkid> Large Glass windows, a couple of Bulldozers, etc 21:02:35 <planetmaker> yup 21:02:38 <DJNekkid> im not sure how ECS does that 21:20:01 <DJNekkid> hmm 21:20:18 <DJNekkid> is it possible for opengfx to add the "show all 32 px in depot"-thingy? 21:23:43 <Brot6> ::DevZone:: 2cc train set - Revision 333: Fix: White warning on chimarea sprites @ https://dev.openttdcoop.org/projects/2cctrainset/repository/revisions/333 (by DJNekkid) 21:29:23 <Brot6> ::DevZone:: 2cc train set - Bug #586 (Closed): sprite offset errors @ https://dev.openttdcoop.org/issues/586#change-1516 (by DJNekkid) 21:38:54 *** andythenorth has joined #openttdcoop.devzone 21:38:59 *** openttdcoop sets mode: +v andythenorth 22:04:02 <Brot6> 2cctrainset: Backup push to ssh://hg@bitbucket.org/OpenTTD/2cctrainset/ initiated. 22:04:04 *** ODM has quit IRC 22:12:17 *** Chris_Booth has quit IRC 22:12:17 *** DJNekkid has quit IRC 22:12:18 *** KenjiE20 has quit IRC 22:12:19 *** Brot6 has quit IRC 22:12:19 *** zachanima has quit IRC 22:12:19 *** andythenorth has quit IRC 22:12:20 *** Ammler has quit IRC 22:12:21 *** Hirundo has quit IRC 22:12:21 *** Rubidium has quit IRC 22:12:22 *** Mark has quit IRC 22:12:23 *** FooBar has quit IRC 22:12:24 *** openttdcoop has quit IRC 22:12:24 *** XeryusTC has quit IRC 22:12:24 *** tneo has quit IRC 22:12:25 *** planetmaker has quit IRC 22:12:25 *** SmatZ has quit IRC 22:13:41 *** andythenorth has joined #openttdcoop.devzone 22:13:41 *** Mark has joined #openttdcoop.devzone 22:13:41 *** Ammler has joined #openttdcoop.devzone 22:13:41 *** Chris_Booth has joined #openttdcoop.devzone 22:13:41 *** synthon.oftc.net sets mode: +vvvv andythenorth Mark Ammler Chris_Booth 22:13:41 *** DJNekkid has joined #openttdcoop.devzone 22:13:41 *** KenjiE20 has joined #openttdcoop.devzone 22:13:42 *** Brot6 has joined #openttdcoop.devzone 22:13:42 *** zachanima has joined #openttdcoop.devzone 22:13:42 *** synthon.oftc.net sets mode: +vvvv DJNekkid KenjiE20 Brot6 zachanima 22:13:42 *** Hirundo has joined #openttdcoop.devzone 22:13:42 *** Rubidium has joined #openttdcoop.devzone 22:13:42 *** openttdcoop has joined #openttdcoop.devzone 22:13:42 *** FooBar has joined #openttdcoop.devzone 22:13:42 *** synthon.oftc.net sets mode: +vvov Hirundo Rubidium openttdcoop FooBar 22:13:42 *** tneo has joined #openttdcoop.devzone 22:13:42 *** planetmaker has joined #openttdcoop.devzone 22:13:42 *** SmatZ has joined #openttdcoop.devzone 22:13:42 *** XeryusTC has joined #openttdcoop.devzone 22:13:42 *** synthon.oftc.net sets mode: +vvvv tneo planetmaker SmatZ XeryusTC 22:27:01 *** andythenorth has left #openttdcoop.devzone