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Log for #openttdcoop.devzone on 19th October 2009:
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01:11:35  <Brot6> ::DevZone:: Redmine - Revision 2769: pt-BR update (#4040) @ https://dev.openttdcoop.org/projects/redmine/repository/revisions/2769 (by winterheart)
01:11:35  <Brot6> ::DevZone:: Redmine - Revision 2770: Configured object_daddy to help generate test data instead of fixtures. ... @ https://dev.openttdcoop.org/projects/redmine/repository/revisions/2770 (by edavis10)
01:11:36  <Brot6> ::DevZone:: Redmine - Revision 2771: Converted Project#copy test to use shoulda @ https://dev.openttdcoop.org/projects/redmine/repository/revisions/2771 (by edavis10)
01:11:36  <Brot6> ::DevZone:: Redmine - Revision 2772: Refactored duplicated test code to a setup. @ https://dev.openttdcoop.org/projects/redmine/repository/revisions/2772 (by edavis10)
01:11:38  <Brot6> ::DevZone:: Redmine - Revision 2774: Improved Project#copy to copy more data from the source Project. #3367 @ https://dev.openttdcoop.org/projects/redmine/repository/revisions/2774 (by edavis10)
01:11:42  <Brot6> ::DevZone:: Redmine - Revision 2773: Preselect the issue custom fields from the source project when copying. ... @ https://dev.openttdcoop.org/projects/redmine/repository/revisions/2773 (by edavis10)
01:11:46  <Brot6> ::DevZone:: Redmine - Revision 2776: Added shoulda macros to test Project's associations @ https://dev.openttdcoop.org/projects/redmine/repository/revisions/2776 (by edavis10)
01:11:50  <Brot6> ::DevZone:: Redmine - Revision 2775: Replaced a custom test with a shoulda macro. @ https://dev.openttdcoop.org/projects/redmine/repository/revisions/2775 (by edavis10)
01:33:56  <Brot6> Backup done! (Usage: 103M)
01:33:57  <Brot6> Is a tattoo real, like a curb or a battleship? Or are we suffering in Safeway?
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11:25:16  <Webster> Latest update from trac: Revision 739: Fix r540: replace magic number with config setting (closes #50) <http://trac.openttdcoop.org/changeset/739/>
11:41:18  <Webster> Latest update from trac: Revision 740: Feature: Support for timestamps in console. (Fuco, closes #571) <http://trac.openttdcoop.org/changeset/740/>
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11:57:00  <Brot6> ::DevZone:: Autopilot - Revision 739: Fix r540: replace magic number with config setting (closes #50) @ https://dev.openttdcoop.org/projects/autopilot/repository/revisions/739 (by Ammler)
11:57:00  <Brot6> ::DevZone:: Autopilot - Revision 740: Feature: Support for timestamps in console. (Fuco, closes #571) @ https://dev.openttdcoop.org/projects/autopilot/repository/revisions/740 (by Ammler)
11:57:01  <Brot6> ::DevZone:: Autopilot - Bug #50 (Closed): !more with less then 5 lines unneeded @ https://dev.openttdcoop.org/issues/50#change-1519 (by Ammler)
11:57:01  <Brot6> ::DevZone:: Autopilot - Bug #571 (Closed): AP+ PS->IRC bridge doesn't work with timestamp update @ https://dev.openttdcoop.org/issues/571#change-1520 (by Ammler)
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12:20:01  <Ammler> @services op
12:20:01  *** ChanServ sets mode: +o Webster
12:20:03  <Ammler> @op
12:20:04  *** Webster sets mode: +o Ammler
12:20:09  *** Ammler sets mode: -m 
12:20:14  <Ammler> @deop
12:20:14  *** Webster sets mode: -o Ammler
12:20:39  <KenjiE20> "@unmoderate" would have worked :P
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12:22:23  <Ammler> @moderate
12:22:23  *** Webster sets mode: +m 
12:22:27  <Ammler> ok :-)
12:22:31  <Ammler> @unmoderate
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12:26:06  <DJNekkid> hi andythenorth :)
12:26:29  <DJNekkid> http://www.tt-forums.net/viewtopic.php?f=26&t=41607&start=1000
12:26:31  <Webster> Title: Transport Tycoon Forums View topic - FIRS Industry Replacement Set - Development (at www.tt-forums.net)
12:29:08  <andythenorth> DJNekkid: I'll reply on the forums
12:29:11  <andythenorth> the limit is needed
12:29:29  <andythenorth> I don't want people dropping off 20,000t of supplies once every 10 years
12:29:34  <andythenorth> :)
12:30:33  <andythenorth> The production boosting is an optional 'quirk' of FIRS, it's not needed to make the basic cargo chains work
12:30:52  <DJNekkid> well, i see that point...
12:32:20  <DJNekkid> but, it would be quite hard to drop of 20k ...
12:32:26  <DJNekkid> thats like a tl 50 train :)
12:33:02  <andythenorth> Actually I'm going to see what people say on the thread for a bit first
12:33:05  <DJNekkid> 200 is about4 wagons :)
12:33:09  <andythenorth> Alain has joined us...
12:33:24  <andythenorth> DJNekkid: think of it this way
12:33:33  <andythenorth> how many industries accept engineering supplies?
12:33:52  <DJNekkid> im not 100% sure, but all mines atleast?
12:33:58  <DJNekkid> probably a few more...
12:34:07  <DJNekkid> a rough guess between 5 and 10 ?
12:34:14  <andythenorth> it's about half of industries...let me check
12:34:27  <DJNekkid> well ... around 30 ones then
12:34:28  <andythenorth> http://tt-foundry.com/sets/FIRS/schema/cargo_details?cargo_type=engineering_supplies
12:34:30  <Webster> Title: TT Foundry: Pixel Creations for Open Transport Tycoon (at tt-foundry.com)
12:34:45  <andythenorth> It's 26
12:34:46  <andythenorth> so far
12:34:51  <DJNekkid> 26 as far as i cold count
12:34:59  <andythenorth> how many produce Engineeering Supplies?
12:35:04  <DJNekkid> 3
12:35:22  <andythenorth> How much engineering supplies will there be on the map available to distribute (roughly)?
12:35:27  <andythenorth> and how much demand?
12:35:27  <DJNekkid> not much
12:35:32  <DJNekkid> with high demand
12:35:47  <andythenorth> It's deliberately weighted towards either:
12:35:48  <andythenorth> RVs
12:35:54  <andythenorth> Planes (small-medium)
12:35:56  <andythenorth> short trains
12:35:58  <andythenorth> small ships
12:36:02  <andythenorth> Helicopters
12:36:05  <andythenorth> OR
12:36:09  <andythenorth> use a round robin train
12:36:24  <andythenorth> any supplies not accepted will be left on the train, which can go to the next destination
12:36:36  <andythenorth> maybe conditional orders?
12:36:41  <andythenorth> does that sound fun?
12:37:09  <DJNekkid> that sounds fun indeed :)
12:37:50  <andythenorth> Good :)
12:37:59  <andythenorth> I'll see what the thread turns up
12:38:12  <DJNekkid> i would probably make a TL5 train or so, that go ES->prim->ES->prim2->ES->Prim3->ES->prim4 <repeat>
12:38:22  <DJNekkid> how fast are the ES processed btw?
12:38:25  <DJNekkid> 1/day ?
12:38:36  <andythenorth> about 120 / month
12:38:39  <DJNekkid> oki...
12:38:40  <andythenorth> depends on how much is waiting
12:38:57  <andythenorth> small stockpile = about 8 units per month
12:39:12  <DJNekkid> with equaly less chance do up prod?
12:39:33  <andythenorth> have a look at the code :)
12:39:42  <DJNekkid> hehe....
12:39:53  <andythenorth> if there is *any* ES waiting at the end of the month, there is a chance of a production increase
12:39:59  <andythenorth> even if it's just 1 crate
12:40:02  <DJNekkid> oki .)
12:40:46  <andythenorth> When I figure out registers, it won't even be the end of the month, just 'was any ES processed this month'
12:41:13  <andythenorth> I thought of doing 'was any delivered', but that's harder for the player
12:41:24  <DJNekkid> indeed...
12:41:25  <andythenorth> the stockpile means we only have to deliver every 1-2 months
12:41:39  <andythenorth> I'll start a new game and test the limits
12:42:30  <andythenorth> You could have a horse dropping off 8t every month, that would work just fine
12:42:37  <andythenorth> Or a tiny helicopter
12:42:40  <DJNekkid> hehe :)
12:44:14  <Ammler> andythenorth: does the primary output drop if there is missing supplies?
12:44:29  <DJNekkid> Ammler: no
12:44:30  <andythenorth> If there are no supplies, it uses the default production change behaviour
12:44:46  <andythenorth> so it stays 'vanilla'
12:45:02  <andythenorth> as much as possible I'm trying to keep FIRS 'vanilla + improvements'
12:45:10  <Ammler> so it's possible to rise such a industry to 2k too?=
12:45:16  <andythenorth> Ammler: yes
12:45:24  <andythenorth> Or it should be
12:45:29  <andythenorth> I haven't tested yet
12:45:44  <andythenorth> I can only get my iron mine up to 720t
12:45:54  <andythenorth> I'm not sure what the base production levels are for that
12:46:18  <Ammler> andythenorth: we do btw a pro game at #openttdcoop
12:46:18  <DJNekkid> try disabling animations, and hold tab a few minutes :)
12:46:25  <Ammler> at #openttdcoop.pro
12:46:50  <Ammler> with FIRS
12:46:59  <andythenorth> Ammler: current FIRS nightly is very broken (secondary industries have nonsense production values)
12:47:11  <andythenorth> are you guys starting a new game any time soon?
12:47:23  <andythenorth> It would be worth knowing if there was a chance to test the new code
12:47:24  <Ammler> we don't use non-coop-pack-non-bananas grfs
12:47:40  <Ammler> so the FIRS version is the one I uploaded to bananas some time ago.
12:48:51  <Ammler> well, if you think, you have a version ready for coop test, we could update bananas
12:49:23  <andythenorth> I don't yet, but I hope to soon
12:50:11  <Ammler> he, you see quite good in the download statistics how the "development" flag works
12:50:26  <Ammler> only 500 downloads yet.
12:50:34  <Ammler> other grfs like WAS have almost 4k
12:51:14  <DJNekkid> omg! metro track set have 38k!
12:51:28  <DJNekkid> 2cc 1.0.1 25k
12:51:43  <Ammler> DJNekkid: so you can say 2cc total has 40k :-)
12:52:10  <DJNekkid> how so?
12:52:20  <Ammler> because 2cc requires metro
12:52:30  <Ammler> and with a 2cc update, you reset the statistics
12:52:35  <DJNekkid> dont require, but it looks better :)
12:52:37  <DJNekkid> i know :)
12:52:52  <Ammler> afaik, I set the require flag
12:53:03  <Ammler> so if you download 2cc, you download metro automatically
12:53:19  <DJNekkid> oh... cool :)
12:53:44  <Ammler> it's called dependencies, not require :-)
12:54:20  <DJNekkid> hehe :)
12:54:23  <DJNekkid> oki ...
12:54:28  <DJNekkid> awsome anyway! :)
12:54:53  <Ammler> I would say, you can use the metro as a overall statistic for 2cc
12:55:02  <Ammler> why else would you download it?
12:55:09  <DJNekkid> yea... you probably can :)
12:55:33  <DJNekkid> i have absolutely no idea :)
12:56:14  <Ammler> well, I bet, it is in the todo pipe of  bananas;-)
12:57:15  <DJNekkid> what is?
12:59:16  <planetmaker> [14:38]	<andythenorth>	about 120 / month <-- that's quite a lot
13:00:27  <Ammler> DJNekkid: to have a total
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14:20:55  <andythenorth> planetmaker: ^^ 120t seems a lot to you?
14:31:05  <planetmaker> andythenorth: yes. for a limit of 200t, a monthly usage of 120t is much. Delivery every 5 real time minutes is very frequent
14:31:46  <andythenorth> planetmaker: ok, well we can test it
14:31:49  <andythenorth> change is possible....
14:31:53  <planetmaker> :-)
14:32:01  <andythenorth> these are starting numbers...
14:32:06  <andythenorth> afk
14:32:13  <planetmaker> Personally I'd advise like 2 ... 3 months storage at least
14:32:26  <planetmaker> but yeah... yet another grf parameter :-P maybe ;-)
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14:56:32  <Ammler> 1 month = 1min
14:56:51  <Ammler> that is very short
14:56:51  <planetmaker> right. ty, Ammler
14:57:11  <planetmaker> year = 12 minutes or so...
14:57:15  <Ammler> 14
14:57:16  <DJNekkid> ~
14:57:20  <planetmaker> but he isn't here :-)
14:57:22  <planetmaker> so...
14:57:35  <DJNekkid> grf parameters = yuk
14:57:40  <DJNekkid> atleast very advanced ones
14:58:13  <Ammler> DJNekkid: what's the cap of a usual cargo waggon?
14:58:19  <Ammler> around 100t?
14:58:38  <DJNekkid> 32767 :)
14:58:51  <DJNekkid> or whatever FFFF - 8000 is
14:58:57  <Ammler> not the max :-P
14:59:12  <Ammler> the usual cargo capacity of a waggon
14:59:17  <DJNekkid> i dunno ...
14:59:28  <DJNekkid> the 2cc set use between 40 and 60ish
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14:59:36  <DJNekkid> but that is up for suggestions :)
14:59:54  <Ammler> so a 3 tile train already reaches the limit?
15:00:06  <Rubidium> depends on how you count
15:00:12  <DJNekkid> i'd say an average wagon takes about 50 units
15:00:19  <Ammler> 3tile=6waggons=300t
15:00:28  <DJNekkid> well, 5 + engine :)
15:00:29  <DJNekkid> 250
15:00:31  <Ammler> and andythenorth likes to make a limit of 200t, afaik
15:00:44  <Ammler> DJNekkid: details :-P
15:00:59  <Rubidium> units != tonnes
15:01:08  <Ammler> oh, for supplies, well that is fine
15:01:18  <Ammler> on our test games, we use 1 tile trains there
15:01:24  <Rubidium> a unit can be several tonnes
15:01:39  <DJNekkid> sure can
15:01:58  <Ammler> well, but the screens on the thread show 200t
15:02:04  <DJNekkid> a unit can be up to 16 tons iirc
15:02:08  <Ammler> hmm, maybe not :-)
15:03:04  <DJNekkid> but i heavent look at ES' action 0..
15:04:18  <Ammler> for supplies, it could be even lower than 200
15:05:14  <DJNekkid> one unit weights 10/16th of a ton
15:05:19  <DJNekkid> afk
15:07:12  <andythenorth> ES is specified in crates :)
15:07:57  <andythenorth> Looking at the code...one unit of ES weighs 10
15:08:59  <andythenorth> I'm getting about 800t for 110t of ES.  Doesn't seem quite right...
15:09:06  <andythenorth> oops
15:09:11  <andythenorth> 800t for 110 crates of ES*
15:10:38  <Rubidium> what about a incidental jump of engineering supplies requirements when increasing production to simulate buying new hardware v.s. the maintainance/replacing of hardware?
15:11:15  <andythenorth> Rubidium: I've thought about that
15:11:35  <andythenorth> A 2000t mine should need more ES than a 120t mine, one might reasonably think?
15:11:36  <Ammler> andythenorth: does foobar know, you did continue on coding?
15:11:49  <andythenorth> Ammler: yes, we're in touch by PM.
15:11:50  <Rubidium> probably TMWFTLB, right?
15:12:00  <andythenorth> Rubidium: not necessarily
15:12:12  <Ammler> hehe, wasn't clear on reading his posts.
15:12:15  <andythenorth> But is it fun?
15:12:42  <andythenorth> Do players get caught out by the need to increase delivery of ES?
15:13:11  <Rubidium> well, it'd be more like a 'hard difficulty' setting
15:13:44  <Rubidium> too little ES and your production lowers, which means you need to supply more ES before it can grow back
15:14:21  <Rubidium> *or* you can push some ES back on the stack; you can get spare parts from the hardware you're not using anymore
15:15:12  <andythenorth> It's interesting
15:15:26  <andythenorth> I am looking if this a varaction 2 or cb for checking current production
15:15:34  <andythenorth> either the multiplier, or the real amount in units
15:15:40  <andythenorth> I can't see anything that does that
15:15:57  <andythenorth> "if there is a varaction"*
15:16:04  <Rubidium> somewhere between 80-FF I'd say
15:17:20  <Rubidium> 8E, 8F (production rates for primary industries)?
15:17:48  <Rubidium> basically:
15:18:01  <Rubidium> http://wiki.ttdpatch.net/tiki-index.php?page=VarAction2Industries -> "For other 80+x variables confer the TTD industry structure." -> http://marcin.ttdpatch.net/sv1codec/TTD-locations.html#_IndustryArray
15:27:30  <DJNekkid> andythenorth: looking at your code, one unit of ES have a weightsetting of \b10 ... that would mean 10/16th of a ton ...
15:27:45  <DJNekkid> property 0F
15:28:14  <DJNekkid> 625kgs
15:30:20  <DJNekkid> btw, is oil "fixed" ? :P
15:30:31  <DJNekkid> i mean, its unit is barrel? :)
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16:00:53  <DJNekkid> Ammler: there is one way to make 2cc 2.0 compatible with 1.0.1
16:01:08  <DJNekkid> atleast more or less
16:01:17  <DJNekkid> basicly it might be
16:01:25  <Ammler> :-)
16:01:39  <DJNekkid> take the 2cc code, put it at the end of the 2.0 code
16:01:51  <Ammler> lol
16:02:06  <DJNekkid> and then one can do an autoreplace, and replace all 1.0 vehicles with its 2.0 equivalant
16:02:24  <DJNekkid> but;
16:02:42  <DJNekkid> all 1.0 vehicles action0 have zero in its climate availability
16:02:59  <DJNekkid> so they cannot be rebaught
16:03:07  <Ammler> hehe, something like that might also work for ttdpatch version
16:04:53  <DJNekkid> the current patch version?
16:05:07  <Ammler> no
16:05:11  <DJNekkid> ahh
16:05:12  <DJNekkid> i see :)
16:05:32  <DJNekkid> and yes, it might :)
16:05:53  <DJNekkid> "if patch, skip ottd part", "if ottd, skip patch part" :)
16:10:51  <Brot6> ::DevZone:: #openttdcoop - Bug #599 (New): nforenum produces fail errors @ https://dev.openttdcoop.org/issues/599 (by Ammler)
16:18:01  <Brot6> 2cctrainset: nightly compile not needed. (r345)
16:18:02  <Brot6> bros: nightly compile not needed. (r10)
16:18:02  <Brot6> firs: update from r276 to r291, starting nightly compile
16:18:51  <Brot6> firs: compile done (1 errors) - http://bundles.openttdcoop.org/firs/nightlies/
16:18:51  <Brot6> fish: nightly compile not needed. (r159)
16:18:52  <Brot6> heqs: nightly compile not needed. (r169)
16:18:53  <Brot6> nmts: nightly compile not needed. (r15)
16:18:53  <Brot6> opengfx: nightly compile not needed. (r205)
16:18:54  <Brot6> opensfx: nightly compile not needed. (r43)
16:18:54  <Brot6> worldairlineset: nightly compile not needed. (r584)
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18:36:10  <DJNekkid> andythenorth: do you have any "engeneering supplies" sprites?
18:36:27  <DJNekkid> i mean ... that could be added to a flatcar or gondona :)
18:38:05  <andythenorth> DJNekkid: got to go out for a few minutes...brb
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19:06:46  <andythenorth> DJNekkid: back
19:07:13  <DJNekkid>  okidoki :)
19:07:32  <DJNekkid> playing WoW atm :)
19:08:04  <planetmaker> don't you do the Purno on us, DJNekkid ;-)
19:09:37  <DJNekkid> do you see him on irc almost 24/7 ?
19:10:59  <planetmaker> hehe :-) Never
19:14:01  <andythenorth> @seen Roujib
19:14:01  <Webster> andythenorth: I have not seen Roujib.
19:14:03  <andythenorth> grr
19:14:12  <andythenorth> @seen Roujin
19:14:13  <Webster> andythenorth: I have not seen Roujin.
19:14:20  <andythenorth> oh screw it
19:14:36  <andythenorth> wrong channel anyway
19:15:31  <Ammler> @seen #openttdcoop Rouj*
19:15:31  <Webster> Ammler: I haven't seen anyone matching Rouj*.
19:16:26  <Ammler> andythenorth: you should use wildcards to support alternative nicks
19:16:32  <andythenorth> ok
19:16:52  <andythenorth> DJNekkid: when you're done with the swords and axes, I can answer your question...
19:18:12  <DJNekkid> hehe, im still here :)
19:19:16  <DJNekkid> hehe
19:19:47  <Brot6> id is 292020153300443214026535936663964913332
19:19:47  <Brot6> rv is {:return=>[nil, nil, nil, nil, nil]}
19:20:30  <Ammler> Brot6: ?
19:20:55  <DJNekkid> hes drunk
19:21:25  <Ammler> well, he had to fix redmine
19:21:31  <Ammler> it was derailed
19:21:33  <planetmaker> hehe :-)
19:21:39  <planetmaker> bad redmine
19:21:41  <Ammler> I am wondering, you didn't realize
19:21:59  <Ammler> almost for half an hour
19:22:03  <planetmaker> when?
19:22:06  <Ammler> now
19:22:16  <planetmaker> I didn't look at a devzone page today
19:22:18  <planetmaker> so far
19:22:25  <Ammler> bad guy :-P
19:22:28  <planetmaker> :-P
19:22:43  <planetmaker> till 15 minutes ago I was preparing experiments... since 7am
19:22:51  <Ammler> well, I told Brot6 to do that every 5 mins
19:23:05  <Ammler> but it failed to recocnize derailed
19:23:07  <planetmaker> and the night was spent writing annual reports...
19:23:15  <Ammler> and the error msg was kinda bad
19:23:26  <Ammler> but it worked for quite a long time now.
19:23:35  <planetmaker> ok, so ... that's Brot's way of telling us that something's borked?
19:23:56  <Ammler> the next time, it will be more verbose :-)
19:24:00  <planetmaker> :-)
19:24:48  <planetmaker> @devoice
19:24:48  *** Webster sets mode: -v planetmaker
19:27:50  <DJNekkid> hmm
19:28:27  <andythenorth> DJNekkid: so what was your question before?
19:28:53  <DJNekkid> if there are any "ES" parts laying around somewhere?
19:29:14  <DJNekkid> as in, sprites that can be attached to some flatcars or similar
19:30:06  <DJNekkid> i assume farm supplies are things such as fertilizer and such?
19:30:41  <planetmaker> DJNekkid: there's somewhere a cargo icon in FIRS, afaik
19:31:13  <andythenorth> DJNekkid: ES, try some HEQS bulldozers, the smallest one
19:31:40  <andythenorth> The US Renewal set has some heavy item flatcars, they would be perfect, but I don't know who's work they are
19:33:11  <DJNekkid> well, i do have a flatcar sprite
19:33:17  <DJNekkid> it just needs items on it :)
19:34:10  <planetmaker> andythenorth: the question is: how does a GFX of the _cargo_ look like. (not the vehicles)
19:34:30  * andythenorth confused
19:34:38  <DJNekkid> both really planetmaker :)
19:34:40  <planetmaker> But I guess it's up to us: wheels, vehicles, cogwheels, ...
19:34:50  <DJNekkid> what it looks like, and if thoose parts are around :)
19:34:55  <planetmaker> wood and iron pillars
19:35:08  <planetmaker> boxes...
19:35:19  <planetmaker> bags of cement...
19:35:48  <andythenorth> where do you want to use these graphics?
19:36:23  <planetmaker> on the 2cc trainset vehicles / wagons
19:36:31  <DJNekkid> ^^
19:36:55  <andythenorth> the cargo would include things like:
19:37:02  <andythenorth> bulldozers / machinery
19:37:11  <andythenorth> transformers (the electrical kind)
19:37:26  <andythenorth> pipes, girders, steel assemblies
19:37:31  <andythenorth> crates
19:37:44  <andythenorth> I would cheat and put it all in crates
19:38:30  <DJNekkid> too much staff is boxed :)
19:38:50  <andythenorth> well good luck :)
19:41:25  <Ammler> @op
19:41:26  *** Webster sets mode: +o Ammler
19:41:33  *** Ammler sets mode: -vvv Ammler Brot6 Chris_Booth
19:41:35  *** Ammler sets mode: -vvvv DJNekkid FooBar Hirundo KenjiE20
19:41:36  *** Ammler sets mode: -vv ODM Rubidium
19:41:38  *** Ammler sets mode: -vv SmatZ tneo
19:41:39  *** Ammler sets mode: -vv Xeryus|bnc zachanim1
19:41:50  <DJNekkid> i mean, its possible to put it all on a flatcar...
19:41:51  <Ammler> @deop
19:41:51  *** Webster sets mode: -o Ammler
19:41:57  <DJNekkid> either two containers
19:42:32  <andythenorth> seriously I'd use the small bulldozer
19:42:44  <DJNekkid> or random stuff like the small bulldozer
19:42:48  <DJNekkid> some cogwheels
19:43:06  <DJNekkid> some stacks of planks
19:43:38  <DJNekkid> etc
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19:46:11  <andythenorth> http://www.railpictures.net/viewphoto.php?id=271827&nseq=18
19:46:13  <Webster> Title: RailPictures.Net Photo: NS 9276 Norfolk Southern GE C40-9W (Dash 9-40CW) at Lyle, Indiana by Brian Wiggins (at www.railpictures.net)
19:46:23  <andythenorth> http://www.railpictures.net/viewphoto.php?id=263553&nseq=22
19:46:24  <Webster> Title: RailPictures.Net Photo: NS 8848 Norfolk Southern GE C40-9 (Dash 9-40C) at Princeton, Indiana by Brian Wiggins (at www.railpictures.net)
19:46:27  <andythenorth> http://www.railpictures.net/viewphoto.php?id=278830&nseq=11
19:46:28  <Webster> Title: RailPictures.Net Photo: ARR 3013 Alaska Railroad EMD GP40-2 at Spencer, Alaska by Dave Blaze... (at www.railpictures.net)
19:46:30  <andythenorth> DJNekkid: ^^
19:47:35  <Brot6> ::DevZone:: AP+ Scripts - Revision 0: Init Repo fro AP+ custom scripts, callbacks and bash scripts @ https://dev.openttdcoop.org/projects/ap-scripts/repository/revisions/0 (by Ammler)
19:48:48  <andythenorth> http://www.railpictures.net/viewphoto.php?id=219104&nseq=43
19:48:49  <Webster> Title: RailPictures.Net Photo: NS 9838 Norfolk Southern GE C40-9W (Dash 9-40CW) at Appomattox, Virginia by Luke Sharrett (at www.railpictures.net)
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19:49:47  <andythenorth> http://www.railpictures.net/viewphoto.php?id=162698&nseq=79
19:49:48  <Webster> Title: RailPictures.Net Photo: CEFX 7108 CIT Equipment Finance Corp. (CEFX) EMD SD40-2 at Atlanta, Georgia by Eric Daly (at www.railpictures.net)
19:49:54  <andythenorth> http://www.railpictures.net/viewphoto.php?id=144303&nseq=85
19:49:56  <Webster> Title: RailPictures.Net Photo: NS 5631 Norfolk Southern EMD GP38-2 at Altoona, Pennsylvania by Ryan Parent (at www.railpictures.net)
19:50:02  <andythenorth> http://www.railpictures.net/viewphoto.php?id=151492&nseq=83
19:50:03  <Webster> Title: RailPictures.Net Photo: NS 8303 Norfolk Southern GE C40-8 (Dash 8-40C) at Atlanta, Georgia by Eric Daly (at www.railpictures.net)
19:50:36  <andythenorth> Cat spam!
19:51:05  <andythenorth> Dj
19:51:07  <andythenorth> DJNekkid:
19:51:09  <DJNekkid> yea :)
19:51:12  <andythenorth> one more for you
19:51:12  <DJNekkid> thats what i mean :)
19:51:17  <andythenorth> This one has mixed loads
19:51:18  <andythenorth> http://www.railpictures.net/viewphoto.php?id=200931&nseq=57
19:51:19  <Webster> Title: RailPictures.Net Photo: NS 5279 Norfolk Southern EMD GP38-2 at Cresson, Pennsylvania by Stephen Corlew (at www.railpictures.net)
19:51:29  <PeteT> http://www.youtube.com
19:51:32  <Webster> Title: YouTube - Broadcast Yourself. (at www.youtube.com)
19:51:48  <andythenorth> PeterT: yes, I've seen youtube before :P
19:53:02  <Ammler> andythenorth: you links aren't spam ;-)
19:53:08  <Ammler> r
19:53:43  <PeteT> andythenorth: me like webster
19:53:43  <DJNekkid> i'd prefer pussy-spam :P
19:54:16  <DJNekkid> (not cat)
19:54:26  <DJNekkid> oh, did i mention i were 14yrs old? :P
19:54:31  <andythenorth> that old?
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20:13:05  <planetmaker> good night for now
20:13:18  <DJNekkid> wait 5 mins pls...
20:13:24  <DJNekkid> got a small treat in for yo :)
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20:22:39  <DJNekkid> http://dev.openttdcoop.org/attachments/download/428/new_cargo_wagons.PNG
20:22:44  <DJNekkid> with tractors
20:28:27  <andythenorth> works for me
20:28:37  <andythenorth> you can use that for farm supplies and engineering supplies no?
20:28:45  <DJNekkid> sure
20:31:22  <Brot6> ::DevZone:: 2cc train set - new_cargo_wagons.PNG @ https://dev.openttdcoop.org/attachments/download/428/new_cargo_wagons.PNG (by DJNekkid)
20:44:09  <Ammler> hmm?
20:48:08  <DJNekkid> sceptical?
20:55:49  <DJNekkid> http://dev.openttdcoop.org/attachments/download/429/new_cargo_wagons.PNG
21:01:31  <Brot6> ::DevZone:: 2cc train set - new_cargo_wagons.PNG @ https://dev.openttdcoop.org/attachments/download/429/new_cargo_wagons.PNG (by DJNekkid)
21:25:01  *** ODM has quit IRC
21:33:36  <andythenorth> good night
21:33:38  *** andythenorth has left #openttdcoop.devzone
22:04:06  <Brot6> derailed, restart apache
22:25:06  <Brot6> derailed, restart apache
23:07:08  <Ammler> hmm
23:20:18  *** Chris_Booth has quit IRC
23:39:06  <Brot6> Web seems down, restart apache
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