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00:04:21 <Webster> Latest update from devactivity: OpenGFX - Feature #724: I am colorblind Coffee black and egg white <http://dev.openttdcoop.org/issues/724#change-1934> 00:19:25 <Webster> Latest update from devactivity: OpenGFX - Feature #724: I am colorblind Coffee black and egg white <http://dev.openttdcoop.org/issues/724#change-1935> 00:26:50 *** KenjiE20|LT has joined #openttdcoop.devzone 00:27:39 *** KenjiE20 has quit IRC 00:34:26 <Webster> Latest update from devactivity: OpenGFX - Feature #724: I am colorblind Coffee black and egg white <http://dev.openttdcoop.org/issues/724#change-1936> 00:39:33 <Ammler> planetmaker: don't forget to post your intro game ;-) 00:39:38 <Ammler> and good night here too 00:42:46 <planetmaker> yeah, good night. Do I only have time till end of month? 00:43:00 <planetmaker> And indeed I should do it rather now then later. 00:49:30 <Webster> Latest update from devactivity: OpenGFX - Feature #724: I am colorblind Coffee black and egg white <http://dev.openttdcoop.org/issues/724#change-1937> 01:04:34 <Webster> Latest update from devactivity: OpenGFX - Feature #724: I am colorblind Coffee black and egg white <http://dev.openttdcoop.org/issues/724#change-1938> 01:27:15 *** Frankr has quit IRC 01:53:01 *** PeterT has joined #openttdcoop.devzone 02:51:40 *** Frankr has joined #openttdcoop.devzone 02:56:44 *** KenjiE20|LT has quit IRC 03:15:50 *** PeterT_ has joined #openttdcoop.devzone 03:16:20 *** PeterT_ has quit IRC 05:25:03 *** Frankr has quit IRC 08:39:40 *** ODM has joined #openttdcoop.devzone 09:34:39 <Webster> Latest update from devactivity: #openttdcoop Avignon Plugin - Feature #727 (New): transfer <http://dev.openttdcoop.org/issues/727> || #openttdcoop Avignon Plugin - Feature #726 (New): setdef <http://dev.openttdcoop.org/issues/726> || #openttdcoop Avignon Plugin - Feature #725 (New): grf <http://dev.openttdcoop.org/issues/725> 11:06:22 *** ODM has quit IRC 11:21:22 *** PeterT has quit IRC 11:57:22 *** KenjiE20 has joined #openttdcoop.devzone 12:41:13 *** Frankr has joined #openttdcoop.devzone 12:58:09 *** Frankr has quit IRC 14:25:57 *** web-pm has joined #openttdcoop.devzone 16:13:46 <Hirundo> hmmm... one of my new subjects is called TTD :) 16:25:40 *** ODM has joined #openttdcoop.devzone 16:33:37 <planetmaker> :-D 16:36:48 <Webster> Latest update from devactivity: Autopilot - Patch #728 (New): live Screenshots (webcam) <http://dev.openttdcoop.org/issues/728> 17:55:07 *** welshdragon has quit IRC 18:27:03 *** welshdragon has joined #openttdcoop.devzone 19:00:57 *** welshdragon has quit IRC 19:24:21 *** welshdragon has joined #openttdcoop.devzone 19:25:48 <Webster> Latest update from devactivity: Redmine - Revision 3182: Added some exemplars for object daddy to generate test data. <http://dev.openttdcoop.org/projects/redmine/repository/revisions/3182> 20:28:59 *** dragonhorseboy has joined #openttdcoop.devzone 20:30:15 <dragonhorseboy> quick nfo question but does the X and Y coordinate refers to the upper corner or actually the very middle of the sprite in question? 20:30:34 <dragonhorseboy> trying to find something on the ttdpatch wiki but as usual its own search list seem to keep linking to many unrelated stuffs :/ 20:30:45 <Rubidium> depends on the sprite 20:30:57 <dragonhorseboy> oh..sorry I should meant its rail vehicles in question 20:30:58 <dragonhorseboy> :) 20:31:59 <Rubidium> anyhow, I don't know 20:32:22 <planetmaker> -1 * 00 path/to/sprite.pcx x0 y0 ZZ height width offsetx offsety 20:32:34 <planetmaker> with x0/y0 being the upper left corner of the sprites 20:32:55 <dragonhorseboy> oh oic thanks .. good thing I checked before going down the wrong path :) 20:33:14 <Ammler> most sprites needs to move around the half of it, but you need to check it out 20:33:16 <planetmaker> note that height and widths are not in the order width and height! 20:33:33 * dragonhorseboy is going to leave the coding to someone but just want to note the positions in pcx nevertheless 20:33:47 <dragonhorseboy> planetmaker :) 20:34:14 <planetmaker> dragonhorseboy, if you draw graphics: it's easy for a coder, if all sprites are aligned on a fixed x / y grid and have the same size :-) 20:34:28 <planetmaker> works especially well for vehicle sprites, e.g. trains 20:34:31 <dragonhorseboy> ammler well yeah thats one of the thing about early grf releases..always having small alignment problems :) 20:34:36 *** Hyronymus has joined #openttdcoop.devzone 20:34:50 <planetmaker> look at the 2cctrainset for templates how such sprites might be ordered. there are a few template.pcx there 20:36:04 <dragonhorseboy> planetmaker heh yeah I was going to do the same thing..having seven (or multiply of 7's) blue squares per uniform line in the pcx 20:36:51 <dragonhorseboy> sorry eight. meh my memory is a bit on the nap now 20:37:20 <planetmaker> feel free to re-use the 2cctrainset templates. 20:39:21 <dragonhorseboy> hmm where are they located.... 20:40:35 <dragonhorseboy> oh .. engines .. is this the one planetmaker? http://users.tt-forums.net/2cc/sprites/engines/2cc_mockup.png 20:40:49 <dragonhorseboy> doesn't seem like it tho me think 20:42:34 <dragonhorseboy> planetmaker re easy for coders..I got to agree with you..I keep seeing sprite files once in a while that doesn't even have anything actually aligned together at all .. kind a bit like a quick Paint job :p 20:42:48 <planetmaker> dragonhorseboy, the templates are, of course in the repo. 20:43:03 <planetmaker> You can browse it, though and search for the obviously named pcx files 20:43:25 <dragonhorseboy> just so I'm not confused.. what 'repo'? 20:43:36 <planetmaker> and non-aligned sprites... well. For me it then feels like I need then twice the time to get something coded. 20:43:59 <planetmaker> http://dev.openttdcoop.org/projects/2cctrainset/repository <-- repo of 2cctrainset 20:44:32 <planetmaker> http://dev.openttdcoop.org/projects/2cctrainset/repository/show/templates/gfx <-- pcx templates 20:45:41 <Ammler> planetmaker: currently it is a bad time to "zypper dup" packman repo is broken, just btw. 20:45:57 <planetmaker> he 20:46:12 <dragonhorseboy> I see djnek did most of the work in these lists heh 20:46:25 <dragonhorseboy> thanks planetmaker .. I'll look at them 20:46:25 <planetmaker> which lists? 20:46:34 <dragonhorseboy> planetmaker..oh any of the repo folder there 20:46:47 <planetmaker> well. He's the coder of that set. So... yes :-) 20:46:48 <Ammler> http://dev.openttdcoop.org/projects/2cctrainset/repository/statistics 20:47:17 <dragonhorseboy> heh you still had a small part of it ammler :) 20:47:26 <Ammler> \o/ 20:47:33 <planetmaker> :-) 20:47:41 <Ammler> afaik, I fixed the superbus 20:47:51 <Ammler> the only thing I made for it 20:48:59 <planetmaker> he... 170 commits even by me. 20:49:12 <planetmaker> mostly build system and a few template-ification, I guess 20:50:10 <Ammler> dragonhorseboy: I am 3 different users there ;-) 20:50:34 <dragonhorseboy> I noticed :P 20:50:48 <Ammler> bad thing, the statistics don't respect the user mapping 20:52:17 <dragonhorseboy> planetmaker what do you think about having a ninth sprite per vehicle for a seperate flat side view in depot window? 20:52:46 <planetmaker> don't the templates already have that? 20:52:48 <Ammler> should be in the templates too 20:52:57 <Ammler> as 2cc uses that quite havy 20:53:05 <planetmaker> ^ iirc, yes 20:53:16 <planetmaker> haven't looked at it for a bit, though 20:53:34 <Ammler> needed for the special unit symbol and country flag 20:53:50 <planetmaker> indeed, yes 20:54:01 <planetmaker> quite obvious ;-) 20:54:12 <dragonhorseboy> for me..well I actually like it because you're not looking at the roof as much in the buy/depot window that way .. but not many grfs seem to yet utilize that 20:54:38 <planetmaker> I'd bet most do use it ;-) 20:55:02 <Ammler> I guess, you don't need it for every vehicle 20:55:02 <planetmaker> well... at least pikka probably does. As does canset and mb 20:56:07 <dragonhorseboy> ammler one thing that DOES still annoy me is the mismatching between multi-section rvs and the old limited for-single-vehicles depot window layout 20:56:17 <dragonhorseboy> but doesn't look like its that easily fixable yet 20:56:51 <Ammler> oh, I am the wrong person to talk about such stuff :-P 20:57:32 <dragonhorseboy> ammler heh its ok .. you know what I mean tho? eg you have a truck with two trailers but the depot window only shows partial of the first one alone 20:58:02 <Ammler> yeah, I guess so, though I don't use RVs that much 20:58:05 <planetmaker> yes... there's only a certain size available. 20:58:35 <dragonhorseboy> ammler its ok .. as long as you're not the few that goes "I hate rv, shut up" for no good reason ;) 20:58:42 <dragonhorseboy> I sure don't know whats wrong with them 20:59:08 <KenjiE20> replacement bus service :) 20:59:20 <dragonhorseboy> replacement for what? :P 20:59:23 <Ammler> RVs are nice and necessary for eye candy games 20:59:31 <KenjiE20> whatever you like :) 20:59:33 <dragonhorseboy> ammler...lol...I use them for real business ;) 20:59:38 <Ammler> not really a challenge like train networks. 20:59:49 <dragonhorseboy> kenjie20 hmmm ok replace many of the Otatwa buses then :D 21:00:26 <dragonhorseboy> ammler heh well theriocally if you started the game at a late enough date you could actually make a nice profitable road network with just HEQS grf alone (eg one mine truck can carry 100+ tonnes of coal at once) 21:00:34 <dragonhorseboy> not relastic I know but it suits some players 21:01:08 <Ammler> I don't care about realistic.... 21:01:18 <planetmaker> dragonhorseboy, you can always make a profit with RV. Some AI are a good lesson in that 21:01:22 <dragonhorseboy> ammler either way for me I actually usually use trucks when its very short distance haul (eg 17 tiles of about 48 tonnes total capacity from two trucks) or so .. otherwise its always rail/plane 21:02:15 <Ammler> I don't have "my" gamestyle like you as _I_ never play for myself :-) 21:02:17 <dragonhorseboy> planetmaker I actually tried WrightAI for a while .. nuts computer built small airport at almost every good towns .. heh 21:03:29 <planetmaker> well... wright. yes. But like... NoCab or so 21:03:37 <planetmaker> They spam RV and do well doing so. 21:04:02 <dragonhorseboy> oh I was wondering just what the hell 'nocab' name was in the internal bananas list 21:04:09 <dragonhorseboy> hm ok I might try that another time 21:17:07 *** welshdragon has quit IRC 21:17:33 *** welshdragon has joined #openttdcoop.devzone 21:26:12 <dragonhorseboy> anyway what you two up to now ammler+planetmaker? :p 21:26:42 <planetmaker> I guess going home and hitting the bed is a good idea 21:27:13 <KenjiE20> hitting your bed ends up in bruises and bad springs 21:27:39 <planetmaker> hehe :-P true that 21:30:23 <dragonhorseboy> LOL kenjie20 :p 21:30:40 * dragonhorseboy tells kenji20 to hit the sacks then 21:30:41 <planetmaker> though... my bed has... two springs only 21:30:41 <dragonhorseboy> :) 21:31:06 *** Wammler has joined #openttdcoop.devzone 21:31:08 <planetmaker> which can be used to shape it such that reading is nice, e.g. the matrace bends 21:31:21 * Wammler slaps Ammler around a bit with a large fishbot 21:31:40 <Wammler> hmm 21:32:15 *** Wammler has quit IRC 21:32:20 <planetmaker> lool 21:36:40 <dragonhorseboy> heh 21:39:13 *** PeterT_ has joined #openttdcoop.devzone 21:39:57 *** Frankr has joined #openttdcoop.devzone 21:40:05 * Ammler wonders, why the webchat has such a action in the contex menu 21:42:54 <Ammler> omg, planetmaker, I posted to this grf list thread :-o 21:43:30 * planetmaker consoles Ammler 21:43:54 <Ammler> I actually forgot about I didn't want to... 21:43:57 <planetmaker> lool :-) 21:46:47 *** Chris_Booth has quit IRC 21:50:24 <dragonhorseboy> grf list thread? 21:51:50 <Ammler> one of the useless noeb threads... 21:52:08 <planetmaker> note that it's noeb, not noob ;-) 21:58:44 *** PeterT_ has quit IRC 22:04:20 <andythenorth> meh, noeb is probably right among all that wrong-ness 22:04:31 <dragonhorseboy> hey andythenorth ;) 22:04:56 <andythenorth> bananas info is probably confusing to newbies, grf-crawler is fine, but somehow fails to push people's buttons. forum threads are an effort 22:04:59 <andythenorth> hey dragonhorseboy 22:05:34 * dragonhorseboy actually uses the forum alone most of the times to find the grfs 22:05:48 <andythenorth> it's better now we have release threads 22:05:56 <dragonhorseboy> andythenorth..not really 22:06:26 <dragonhorseboy> i still don't even see harbour.grf .. any trainsets (btw why the hell are more than half of the completed trainsets still not in that particular topic?) 22:06:43 <andythenorth> dragonhorseboy: what is harbour.grf? 22:06:45 <dragonhorseboy> or russiaplane (its been released for a long time) etc 22:07:03 <Ammler> harbour is obsolete since ISR 0.6 iirc 22:07:13 <dragonhorseboy> andythenorth..it rids the old gray dock with a wooden one which seem a lot better for early ships 22:07:14 <Ammler> or 0.7 22:07:19 <dragonhorseboy> isr? 22:07:56 <Ammler> the don't-start-a-new-game-without-that-station-grf newgrf 22:08:13 <dragonhorseboy> ammler... 200+kb of a grf all just for one single dock sprite? no thanks :p 22:08:32 <dragonhorseboy> and beside I actually play some pax-only leaning games .. so eg harbour.grf+japanstat.grf for example 22:09:53 <dragonhorseboy> I do wish silentnews.grf was combined into the patch itself tho 22:09:56 <dragonhorseboy> but oh well 22:10:21 <Ammler> why do you care about kb? 22:10:34 <Ammler> do you play on a mobile device? 22:10:46 <dragonhorseboy> ammler..because a simple dock sprite replacement shouldn't be more than 10kb :) 22:10:54 <dragonhorseboy> or even that much for that matter 22:12:02 <planetmaker> having all station grfs doesn't hurt, does it? 22:12:07 <planetmaker> and hello andy :-) 22:12:20 <dragonhorseboy> planetmaker not when you get a very unorganized list .. especially at certain duplicating features 22:12:26 <dragonhorseboy> thats one of the minor problem with station grfs yet 22:12:56 <planetmaker> dragonhorseboy, well. 'All' means those which are not redundant. ISR never is. 22:12:57 <Ammler> yes, if you combine e.g. isr with harbour :-P 22:13:04 <planetmaker> ^^ 22:13:29 <dragonhorseboy> ammler...and where's an isr grf thats with only harbour alone likewise? :) 22:13:51 <dragonhorseboy> and in this case its actually harbour.grf+japanstat.grf for example as I already told you 22:14:07 <andythenorth> http://tt-foundry.com/misc/man_supplies.png/ 22:14:25 <andythenorth> What wording should I use for that industry window? (my brain is tired) 22:14:30 <planetmaker> http://dev.openttdcoop.org/attachments/546/start_stop_type2_normal.png <-- nice testing screenshot, andythenorth ;-) 22:15:01 <planetmaker> I actually found FIRS active when I just wanted to test something and was stunned again by those marvelous graphics. 22:15:26 <planetmaker> actually my attention was caught by a dredging site - no other industry on the screen where I entred. 22:15:47 <andythenorth> the dredging site needs to be redrawn :| 22:16:01 <planetmaker> well... to me it doesn't look bad at all. 22:16:28 <planetmaker> what are "manufacturing supplies"? 22:16:38 <planetmaker> they're new, eh? 22:17:31 <andythenorth> They replace parts & packaging 22:17:36 <andythenorth> two cargos into one 22:17:42 <andythenorth> fewer cargos is better 22:17:45 <planetmaker> yes 22:17:57 <planetmaker> what about... supplies 22:18:01 <andythenorth> Manufacturing supplies are a production boost 22:18:03 * dragonhorseboy is still trying to fiddle with a LUGG cargo type concept yet (luggages that is) 22:18:16 <planetmaker> which covers all supply kinds? 22:18:41 <andythenorth> planetmaker: if there was just 'supplies' it would be way too easy. Every industry would boost production at every other... 22:19:12 <andythenorth> or somewhat anyway 22:19:41 <planetmaker> hm... 22:19:58 <andythenorth> So anyway, the textile mill produces 4 units goods from 8 units wool. Deliver manufacturing supplies and it will produce 8 units goods from 8 units wool 22:20:04 <planetmaker> anyway... what's wrong with the wording? 22:20:23 <andythenorth> Wording should relate to efficiency or some similar concept 22:20:46 <planetmaker> ok... so they don't improve the chances of production rise, but the efficiency? 22:21:50 <andythenorth> yup 22:21:58 <planetmaker> okay... 22:22:07 <andythenorth> It's probably easy to describe, but my brain is fried by work 22:22:38 <planetmaker> Production supplies increase the production efficiency 22:22:55 <planetmaker> or scrap the 2nd production 22:23:08 <planetmaker> hm... could you call them "industry supplies"? 22:23:27 <planetmaker> hm... ah. dunno 22:23:40 <andythenorth> maybe it's a problem for another day 22:23:42 *** Hyronymus has quit IRC 22:24:53 <planetmaker> good idea. 22:24:58 <planetmaker> Good night folks 22:25:26 <andythenorth> good night 22:25:27 *** andythenorth has left #openttdcoop.devzone 22:26:01 <planetmaker> ... bouncer! 22:28:06 <Ammler> lol 22:29:15 <Ammler> mäh, he is still connected to the bouncer, but parted from the channel, :-) 22:29:58 *** andythenorth has joined #openttdcoop.devzone 22:30:16 <Ammler> that was me ^ ;-) 22:30:56 *** andythenorth has left #openttdcoop.devzone 22:31:16 *** ODM has quit IRC 22:59:29 <dragonhorseboy> quiet now no? :PO 22:59:33 * dragonhorseboy hehs 23:00:47 <Webster> Latest update from devactivity: OpenGFX - Feature #724 (Closed): I am colorblind Coffee black and egg white <http://dev.openttdcoop.org/issues/724#change-1939" target="_blank">http://dev.openttdcoop.org/issues/724#change-1939> || OpenGFX - Revision 297: Change: Make vehicle start & stop buttons more easily discernible (closes... <http://dev.openttdcoop.org/projects/opengfx/repository/revisions/297> || OpenGFX - Feature #724 (Closed): I am colorblind Coffee black and egg white <http://dev.openttdcoop.org/issues/724> 23:16:55 *** dragonhorseboy has left #openttdcoop.devzone 23:19:17 *** Frankr has quit IRC 23:31:46 *** PeterT has joined #openttdcoop.devzone