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Log for #openttdcoop.devzone on 28th January 2010:
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00:04:21  <Webster> Latest update from devactivity: OpenGFX - Feature #724: I am colorblind Coffee black and egg white <http://dev.openttdcoop.org/issues/724#change-1934>
00:19:25  <Webster> Latest update from devactivity: OpenGFX - Feature #724: I am colorblind Coffee black and egg white <http://dev.openttdcoop.org/issues/724#change-1935>
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00:34:26  <Webster> Latest update from devactivity: OpenGFX - Feature #724: I am colorblind Coffee black and egg white <http://dev.openttdcoop.org/issues/724#change-1936>
00:39:33  <Ammler> planetmaker: don't forget to post your intro game ;-)
00:39:38  <Ammler> and good night here too
00:42:46  <planetmaker> yeah, good night. Do I only have time till end of month?
00:43:00  <planetmaker> And indeed I should do it rather now then later.
00:49:30  <Webster> Latest update from devactivity: OpenGFX - Feature #724: I am colorblind Coffee black and egg white <http://dev.openttdcoop.org/issues/724#change-1937>
01:04:34  <Webster> Latest update from devactivity: OpenGFX - Feature #724: I am colorblind Coffee black and egg white <http://dev.openttdcoop.org/issues/724#change-1938>
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09:34:39  <Webster> Latest update from devactivity: #openttdcoop Avignon Plugin - Feature #727 (New): transfer <http://dev.openttdcoop.org/issues/727> || #openttdcoop Avignon Plugin - Feature #726 (New): setdef <http://dev.openttdcoop.org/issues/726> || #openttdcoop Avignon Plugin - Feature #725 (New): grf <http://dev.openttdcoop.org/issues/725>
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16:13:46  <Hirundo> hmmm... one of my new subjects is called TTD :)
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16:33:37  <planetmaker> :-D
16:36:48  <Webster> Latest update from devactivity: Autopilot - Patch #728 (New): live Screenshots (webcam) <http://dev.openttdcoop.org/issues/728>
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19:25:48  <Webster> Latest update from devactivity: Redmine - Revision 3182: Added some exemplars for object daddy to generate test data. <http://dev.openttdcoop.org/projects/redmine/repository/revisions/3182>
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20:30:15  <dragonhorseboy> quick nfo question but does the X and Y coordinate refers to the upper corner or actually the very middle of the sprite in question?
20:30:34  <dragonhorseboy> trying to find something on the ttdpatch wiki but as usual its own search list seem to keep linking to many unrelated stuffs :/
20:30:45  <Rubidium> depends on the sprite
20:30:57  <dragonhorseboy> oh..sorry I should meant its rail vehicles in question
20:30:58  <dragonhorseboy> :)
20:31:59  <Rubidium> anyhow, I don't know
20:32:22  <planetmaker> -1 * 00 path/to/sprite.pcx x0 y0 ZZ height width offsetx offsety
20:32:34  <planetmaker> with x0/y0 being the upper left corner of the sprites
20:32:55  <dragonhorseboy> oh oic thanks .. good thing I checked before going down the wrong path :)
20:33:14  <Ammler> most sprites needs to move around the half of it, but you need to check it out
20:33:16  <planetmaker> note that height and widths are not in the order width and height!
20:33:33  * dragonhorseboy is going to leave the coding to someone but just want to note the positions in pcx nevertheless
20:33:47  <dragonhorseboy> planetmaker :)
20:34:14  <planetmaker> dragonhorseboy, if you draw graphics: it's easy for a coder, if all sprites are aligned on a fixed x / y grid and have the same size :-)
20:34:28  <planetmaker> works especially well for vehicle sprites, e.g. trains
20:34:31  <dragonhorseboy> ammler well yeah thats one of the thing about early grf releases..always having small alignment problems :)
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20:34:50  <planetmaker> look at the 2cctrainset for templates how such sprites might be ordered. there are a few template.pcx there
20:36:04  <dragonhorseboy> planetmaker heh yeah I was going to do the same thing..having seven (or multiply of 7's) blue squares per uniform line in the pcx
20:36:51  <dragonhorseboy> sorry eight. meh my memory is a bit on the nap now
20:37:20  <planetmaker> feel free to re-use the 2cctrainset templates.
20:39:21  <dragonhorseboy> hmm where are they located....
20:40:35  <dragonhorseboy> oh .. engines .. is this the one planetmaker? http://users.tt-forums.net/2cc/sprites/engines/2cc_mockup.png
20:40:49  <dragonhorseboy> doesn't seem like it tho me think
20:42:34  <dragonhorseboy> planetmaker re easy for coders..I got to agree with you..I keep seeing sprite files once in a while that doesn't even have anything actually aligned together at all .. kind a bit like a quick Paint job :p
20:42:48  <planetmaker> dragonhorseboy, the templates are, of course in the repo.
20:43:03  <planetmaker> You can browse it, though and search for the obviously named pcx files
20:43:25  <dragonhorseboy> just so I'm not confused.. what 'repo'?
20:43:36  <planetmaker> and non-aligned sprites... well. For me it then feels like I need then twice the time to get something coded.
20:43:59  <planetmaker> http://dev.openttdcoop.org/projects/2cctrainset/repository <-- repo of 2cctrainset
20:44:32  <planetmaker> http://dev.openttdcoop.org/projects/2cctrainset/repository/show/templates/gfx <-- pcx templates
20:45:41  <Ammler> planetmaker: currently it is a bad time to "zypper dup" packman repo is broken, just btw.
20:45:57  <planetmaker> he
20:46:12  <dragonhorseboy> I see djnek did most of the work in these lists heh
20:46:25  <dragonhorseboy> thanks planetmaker .. I'll look at them
20:46:25  <planetmaker> which lists?
20:46:34  <dragonhorseboy> planetmaker..oh any of the repo folder there
20:46:47  <planetmaker> well. He's the coder of that set. So... yes :-)
20:46:48  <Ammler> http://dev.openttdcoop.org/projects/2cctrainset/repository/statistics
20:47:17  <dragonhorseboy> heh you still had a small part of it ammler :)
20:47:26  <Ammler> \o/
20:47:33  <planetmaker> :-)
20:47:41  <Ammler> afaik, I fixed the superbus
20:47:51  <Ammler> the only thing I made for it
20:48:59  <planetmaker> he... 170 commits even by me.
20:49:12  <planetmaker> mostly build system and a few template-ification, I guess
20:50:10  <Ammler> dragonhorseboy: I am 3 different users there ;-)
20:50:34  <dragonhorseboy> I noticed :P
20:50:48  <Ammler> bad thing, the statistics don't respect the user mapping
20:52:17  <dragonhorseboy> planetmaker what do you think about having a ninth sprite per vehicle for a seperate flat side view in depot window?
20:52:46  <planetmaker> don't the templates already have that?
20:52:48  <Ammler> should be in the templates too
20:52:57  <Ammler> as 2cc uses that quite havy
20:53:05  <planetmaker> ^ iirc, yes
20:53:16  <planetmaker> haven't looked at it for a bit, though
20:53:34  <Ammler> needed for the special unit symbol and country flag
20:53:50  <planetmaker> indeed, yes
20:54:01  <planetmaker> quite obvious ;-)
20:54:12  <dragonhorseboy> for me..well I actually like it because you're not looking at the roof as much in the buy/depot window that way .. but not many grfs seem to yet utilize that
20:54:38  <planetmaker> I'd bet most do use it ;-)
20:55:02  <Ammler> I guess, you don't need it for every vehicle
20:55:02  <planetmaker> well... at least pikka probably does. As does canset and mb
20:56:07  <dragonhorseboy> ammler one thing that DOES still annoy me is the mismatching between multi-section rvs and the old limited for-single-vehicles depot window layout
20:56:17  <dragonhorseboy> but doesn't look like its that easily fixable yet
20:56:51  <Ammler> oh, I am the wrong person to talk about such stuff :-P
20:57:32  <dragonhorseboy> ammler heh its ok .. you know what I mean tho? eg you have a truck with two trailers but the depot window only shows partial of the first one alone
20:58:02  <Ammler> yeah, I guess so, though I don't use RVs that much
20:58:05  <planetmaker> yes... there's only a certain size available.
20:58:35  <dragonhorseboy> ammler its ok .. as long as you're not the few that goes "I hate rv, shut up" for no good reason ;)
20:58:42  <dragonhorseboy> I sure don't know whats wrong with them
20:59:08  <KenjiE20> replacement bus service :)
20:59:20  <dragonhorseboy> replacement for what? :P
20:59:23  <Ammler> RVs are nice and necessary for eye candy games
20:59:31  <KenjiE20> whatever you like :)
20:59:33  <dragonhorseboy> ammler...lol...I use them for real business ;)
20:59:38  <Ammler> not really a challenge like train networks.
20:59:49  <dragonhorseboy> kenjie20 hmmm ok replace many of the Otatwa buses then :D
21:00:26  <dragonhorseboy> ammler heh well theriocally if you started the game at a late enough date you could actually make a nice profitable road network with just HEQS grf alone (eg one mine truck can carry 100+ tonnes of coal at once)
21:00:34  <dragonhorseboy> not relastic I know but it suits some players
21:01:08  <Ammler> I don't care about realistic....
21:01:18  <planetmaker> dragonhorseboy, you can always make a profit with RV. Some AI are a good lesson in that
21:01:22  <dragonhorseboy> ammler either way for me I actually usually use trucks when its very short distance haul (eg 17 tiles of about 48 tonnes total capacity from two trucks) or so .. otherwise its always rail/plane
21:02:15  <Ammler> I don't have "my" gamestyle like you as _I_ never play for myself :-)
21:02:17  <dragonhorseboy> planetmaker I actually tried WrightAI for a while .. nuts computer built small airport at almost every good towns .. heh
21:03:29  <planetmaker> well... wright. yes. But like... NoCab or so
21:03:37  <planetmaker> They spam RV and do well doing so.
21:04:02  <dragonhorseboy> oh I was wondering just what the hell 'nocab' name was in the internal bananas list
21:04:09  <dragonhorseboy> hm ok I might try that another time
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21:26:12  <dragonhorseboy> anyway what you two up to now ammler+planetmaker? :p
21:26:42  <planetmaker> I guess going home and hitting the bed is a good idea
21:27:13  <KenjiE20> hitting your bed ends up in bruises and bad springs
21:27:39  <planetmaker> hehe :-P true that
21:30:23  <dragonhorseboy> LOL kenjie20 :p
21:30:40  * dragonhorseboy tells kenji20 to hit the sacks then
21:30:41  <planetmaker> though... my bed has... two springs only
21:30:41  <dragonhorseboy> :)
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21:31:08  <planetmaker> which can be used to shape it such that reading is nice, e.g. the matrace bends
21:31:21  * Wammler slaps Ammler around a bit with a large fishbot
21:31:40  <Wammler> hmm
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21:32:20  <planetmaker> lool
21:36:40  <dragonhorseboy> heh
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21:40:05  * Ammler wonders, why the webchat has such a action in the contex menu
21:42:54  <Ammler> omg, planetmaker, I posted to this grf list thread :-o
21:43:30  * planetmaker consoles Ammler 
21:43:54  <Ammler> I actually forgot about I didn't want to...
21:43:57  <planetmaker> lool :-)
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21:50:24  <dragonhorseboy> grf list thread?
21:51:50  <Ammler> one of the useless noeb threads...
21:52:08  <planetmaker> note that it's noeb, not noob ;-)
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22:04:20  <andythenorth> meh, noeb is probably right among all that wrong-ness
22:04:31  <dragonhorseboy> hey andythenorth ;)
22:04:56  <andythenorth> bananas info is probably confusing to newbies, grf-crawler is fine, but somehow fails to push people's buttons.  forum threads are an effort
22:04:59  <andythenorth> hey dragonhorseboy
22:05:34  * dragonhorseboy actually uses the forum alone most of the times to find the grfs
22:05:48  <andythenorth> it's better now we have release threads
22:05:56  <dragonhorseboy> andythenorth..not really
22:06:26  <dragonhorseboy> i still don't even see harbour.grf .. any trainsets (btw why the hell are more than half of the completed trainsets still not in that particular topic?)
22:06:43  <andythenorth> dragonhorseboy: what is harbour.grf?
22:06:45  <dragonhorseboy> or russiaplane (its been released for a long time) etc
22:07:03  <Ammler> harbour is obsolete since ISR 0.6 iirc
22:07:13  <dragonhorseboy> andythenorth..it rids the old gray dock with a wooden one which seem a lot better for early ships
22:07:14  <Ammler> or 0.7
22:07:19  <dragonhorseboy> isr?
22:07:56  <Ammler> the don't-start-a-new-game-without-that-station-grf newgrf
22:08:13  <dragonhorseboy> ammler... 200+kb of a grf all just for one single dock sprite? no thanks :p
22:08:32  <dragonhorseboy> and beside I actually play some pax-only leaning games .. so eg harbour.grf+japanstat.grf for example
22:09:53  <dragonhorseboy> I do wish silentnews.grf was combined into the patch itself tho
22:09:56  <dragonhorseboy> but oh well
22:10:21  <Ammler> why do you care about kb?
22:10:34  <Ammler> do you play on a mobile device?
22:10:46  <dragonhorseboy> ammler..because a simple dock sprite replacement shouldn't be more than 10kb :)
22:10:54  <dragonhorseboy> or even that much for that matter
22:12:02  <planetmaker> having all station grfs doesn't hurt, does it?
22:12:07  <planetmaker> and hello andy :-)
22:12:20  <dragonhorseboy> planetmaker not when you get a very unorganized list .. especially at certain duplicating features
22:12:26  <dragonhorseboy> thats one of the minor problem with station grfs yet
22:12:56  <planetmaker> dragonhorseboy, well. 'All' means those which are not redundant. ISR never is.
22:12:57  <Ammler> yes, if you combine e.g. isr with harbour :-P
22:13:04  <planetmaker> ^^
22:13:29  <dragonhorseboy> ammler...and where's an isr grf thats with only harbour alone likewise? :)
22:13:51  <dragonhorseboy> and in this case its actually harbour.grf+japanstat.grf for example as I already told you
22:14:07  <andythenorth> http://tt-foundry.com/misc/man_supplies.png/
22:14:25  <andythenorth> What wording should I use for that industry window? (my brain is tired)
22:14:30  <planetmaker> http://dev.openttdcoop.org/attachments/546/start_stop_type2_normal.png <-- nice testing screenshot, andythenorth ;-)
22:15:01  <planetmaker> I actually found FIRS active when I just wanted to test something and was stunned again by those marvelous graphics.
22:15:26  <planetmaker> actually my attention was caught by a dredging site - no other industry on the screen where I entred.
22:15:47  <andythenorth> the dredging site needs to be redrawn :|
22:16:01  <planetmaker> well... to me it doesn't look bad at all.
22:16:28  <planetmaker> what are "manufacturing supplies"?
22:16:38  <planetmaker> they're new, eh?
22:17:31  <andythenorth> They replace parts & packaging
22:17:36  <andythenorth> two cargos into one
22:17:42  <andythenorth> fewer cargos is better
22:17:45  <planetmaker> yes
22:17:57  <planetmaker> what about... supplies
22:18:01  <andythenorth> Manufacturing supplies are a production boost
22:18:03  * dragonhorseboy is still trying to fiddle with a LUGG cargo type concept yet (luggages that is)
22:18:16  <planetmaker> which covers all supply kinds?
22:18:41  <andythenorth> planetmaker: if there was just 'supplies' it would be way too easy.  Every industry would boost production at every other...
22:19:12  <andythenorth> or somewhat anyway
22:19:41  <planetmaker> hm...
22:19:58  <andythenorth> So anyway, the textile mill produces 4 units goods from 8 units wool.  Deliver manufacturing supplies and it will produce 8 units goods from 8 units wool
22:20:04  <planetmaker> anyway... what's wrong with the wording?
22:20:23  <andythenorth> Wording should relate to efficiency or some similar concept
22:20:46  <planetmaker> ok... so they don't improve the chances of production rise, but the efficiency?
22:21:50  <andythenorth> yup
22:21:58  <planetmaker> okay...
22:22:07  <andythenorth> It's probably easy to describe, but my brain is fried by work
22:22:38  <planetmaker> Production supplies increase the production efficiency
22:22:55  <planetmaker> or scrap the 2nd production
22:23:08  <planetmaker> hm... could you call them "industry supplies"?
22:23:27  <planetmaker> hm... ah. dunno
22:23:40  <andythenorth> maybe it's a problem for another day
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22:24:53  <planetmaker> good idea.
22:24:58  <planetmaker> Good night folks
22:25:26  <andythenorth> good night
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22:26:01  <planetmaker> ... bouncer!
22:28:06  <Ammler> lol
22:29:15  <Ammler> mäh, he is still connected to the bouncer, but parted from the channel, :-)
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22:30:16  <Ammler> that was me ^ ;-)
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22:59:29  <dragonhorseboy> quiet now no? :PO
22:59:33  * dragonhorseboy hehs
23:00:47  <Webster> Latest update from devactivity: OpenGFX - Feature #724 (Closed): I am colorblind Coffee black and egg white <http://dev.openttdcoop.org/issues/724#change-1939" target="_blank">http://dev.openttdcoop.org/issues/724#change-1939> || OpenGFX - Revision 297: Change: Make vehicle start & stop buttons more easily discernible (closes... <http://dev.openttdcoop.org/projects/opengfx/repository/revisions/297> || OpenGFX - Feature #724 (Closed): I am colorblind Coffee black and egg white <http://dev.openttdcoop.org/issues/724>
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