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00:31:08 <Brot6> NewGRF Meta Language - Feature Request #1848: string codes (yexo) @ http://dev.openttdcoop.org/issues/1848#change-4827 00:59:33 *** KenjiE20 has quit IRC 03:12:32 *** Lakie has quit IRC 06:17:53 <Brot6> OpenGFX+ Trains - Revision 138:254c7e1a78d8: Add: Templates for livery override (planetmaker) @ http://dev.openttdcoop.org/projects/ogfx-trains/repository/revisions/254c7e1a78d8 06:17:53 <Brot6> OpenGFX+ Trains - Revision 139:a2482c2b309c: Codechange: Unify names a bit more and define also o... (planetmaker) @ http://dev.openttdcoop.org/projects/ogfx-trains/repository/revisions/a2482c2b309c 06:17:53 <Brot6> OpenGFX+ Trains - Revision 140:b432a7e62e54: Add: Another template for livery overrides (planetmaker) @ http://dev.openttdcoop.org/projects/ogfx-trains/repository/revisions/b432a7e62e54 06:17:55 <Brot6> OpenGFX+ Trains - Revision 141:5488b3350c5c: Codechange: Move the livery override sprites from th... (planetmaker) @ http://dev.openttdcoop.org/projects/ogfx-trains/repository/revisions/5488b3350c5c 06:17:59 <Brot6> OpenGFX+ Trains - Revision 142:36b487f4fb4b: Add: Template to control attachment of new vehicles ... (planetmaker) @ http://dev.openttdcoop.org/projects/ogfx-trains/repository/revisions/36b487f4fb4b 06:34:47 <Brot6> OpenGFX+ Trains - Revision 143:c18365a885fe: Codechange: Move the magic value of the 'allow to at... (planetmaker) @ http://dev.openttdcoop.org/projects/ogfx-trains/repository/revisions/c18365a885fe 08:20:47 <Brot6> OpenGFX+ Trains - Revision 144:f9a5f811c13c: Add: Some initial support for complete livery overri... (planetmaker) @ http://dev.openttdcoop.org/projects/ogfx-trains/repository/revisions/f9a5f811c13c 08:55:03 <Terkhen> planetmaker: I would like to use the same cargo_definitions file in both sets 08:55:10 <Terkhen> http://pastebin.com/xsiXEsNV <--- these are the only differences I could find 08:55:39 <Terkhen> (also, I couldn't find any mention of rubber in your tracking document) 08:56:19 <Terkhen> there is a bulk truck for rubber in OpenGFX, so I added it to use the sprite, although it seems strange 08:56:24 <planetmaker> that's the forgotten cargo, I guess 08:57:22 <Terkhen> and the tanker differences are not really important to me 08:57:31 <planetmaker> sorry. seminar now 08:57:54 <Terkhen> okay, talk to you later :) 09:30:54 *** Webster has joined #openttdcoop.devzone 10:13:16 <planetmaker> Terkhen, so basically the RV carry more than currently the rail wagons do? 10:13:32 <Terkhen> yes 10:13:41 <planetmaker> Did you actually check or only read the headers? 10:13:58 <Terkhen> I don't have a strong opinion in any of the differences, either removing them from rv or addings them to trains is ok for me 10:14:04 <Terkhen> I checked with all industry sets 10:14:08 <planetmaker> nice :-) 10:14:27 <planetmaker> Personally I'd say, I just add them to the rail wagons, that's it. 10:14:38 <Terkhen> okay :) 10:14:40 <planetmaker> And I'll add the low-capacity petrol and chemicals to the flatbed 10:14:49 <planetmaker> so that'll be a difference, unless you do that :-) 10:15:02 <Terkhen> once you do, I'll just copy your cargo_definitions and adapt the capacities 10:15:17 <planetmaker> I'm thinking of the order of 15t or so 10:15:21 <planetmaker> that's half the tanker 10:15:23 <Terkhen> IMO our copies should be identical 10:15:27 <planetmaker> or 12. Dunno 10:15:30 <planetmaker> Yep, would be nice 10:15:39 <planetmaker> Even though RV and trains are different ;-) 10:15:56 <planetmaker> But it definitely adds to a nicer flavour 10:16:19 <planetmaker> Did you see Zephyris' in the forums? A bunch of proto-sprites and sprites :-) 10:16:33 <Terkhen> there might be differences later with some advanced stuff, but right now I don't see anything big enough to warrant different cargo support for each wagon/truck type 10:16:57 <planetmaker> And... with a bit of luck I'll have true shunting. The template I have seems to work for non-double headed engines 10:17:00 <planetmaker> and all wagons 10:17:04 <Terkhen> :) 10:17:45 <planetmaker> There's one serious backdraw still, though: _I_ choose the order of wagons, it cannot be user-configured. Just their individual number 10:17:57 <planetmaker> And this backdraw is particularly bad in depots... 10:18:12 <Terkhen> hmm... 10:18:14 <planetmaker> They currently just show wrong. Which makes a re-configuration basically prodding in fog 10:18:30 <planetmaker> But I guess I can query somehow whether I'm in a depot or not 10:18:39 <planetmaker> I hope at least 10:18:52 <Terkhen> sounds complicated :) 10:19:11 <planetmaker> not quite so much. Just 100% livery override for *everything* 10:19:28 <planetmaker> And then cherry-picking the sprites which I need 10:19:56 <planetmaker> (Thus also the pre-selected order of vehicles. First engines, then pax, then mail, then... ) 10:20:07 <planetmaker> I can count. But not query where we have which. 10:20:14 <Terkhen> luckily there are not so much advanced things to do for RVs :) 10:20:25 <planetmaker> :-) 10:20:39 <planetmaker> Well. The bright side is: having shunting will be a first :-) 10:20:47 <Terkhen> I was thinking about a line of truck models with different power/speed/capacity, but it would probably clutter the buy vehicle list too much 10:20:49 <planetmaker> except a small teaser I've seen by Pikka 10:20:54 <Terkhen> :) 10:21:34 <planetmaker> And it will be a selling argument for all those realism freaks ;-) 10:23:17 <planetmaker> The 2nd stone to stumble there is the double-headed engines, though. They kinda randomly flip orientation... and I didn't yet figure out why and when 10:23:41 <planetmaker> But I might start with the easy ones first ;-) 10:30:09 <Brot6> OpenGFX+ Trains - Feature #1895 (New): Adjust cargo definitions to match OpenGFX+ RV (planetmaker) @ http://dev.openttdcoop.org/issues/1895 10:32:41 <Terkhen> hmmm... 10:33:08 <planetmaker> hm? 10:33:41 <planetmaker> when you have the diff for #1895, you could, of course just add that to the trains ;-) 10:33:42 <Brot6> planetmaker: #1895 is http://dev.openttdcoop.org/issues/show/1895 "OpenGFX+ Trains - Feature #1895: Adjust cargo definitions to match OpenGFX+ RV - #openttdcoop Development Zone" 10:34:10 <Terkhen> I was thinking that if we could query the station list colour of a cargo, we could easily decide which colour use for refitting containers and such, but it is probably quite complicated to do so 10:34:38 <Terkhen> it is probably just a crazy idea 10:34:39 <planetmaker> station list colour? you mean that of the minimap? Or...? 10:35:21 <Terkhen> yes 10:35:35 <Terkhen> cargos have two different colour properties, I don't understand why 10:37:04 <planetmaker> I don't understand... where does it come into play for stations? 10:37:49 <Terkhen> I suppose that everybody is just setting those two properties to the same value :P 10:38:25 <Terkhen> it is probably the color used for the cargo button at the station list 10:45:47 <planetmaker> I've no idea how to access those. But what I consider a worthwhile idea to keep in the back of the mind: 10:46:02 <planetmaker> providing sprites of battered, old vehicles (of the same type). 10:46:19 <planetmaker> Those are then used when the vehicles last maintenance is overdue for more than <whatever> 10:46:29 <planetmaker> Gives incentive to use maintenance also w/o breakdowns ;-) 10:49:47 <Terkhen> hmm... it sounds to me like the kind of feature that would get a lot of requests for a setting 10:53:53 <planetmaker> wouldn't hurt. But possibly yes 10:55:25 <planetmaker> as long as it's graphics only, it has no influence, it's even save to remove ;-) 11:02:10 *** ODM has quit IRC 11:48:19 *** KenjiE20 has joined #openttdcoop.devzone 11:51:54 <Ammler> oke, seems good time to switch :-) 11:56:03 <Brot6> Unable to connect to http://dev.openttdcoop.org/sys/: Connection refused - connect(2) 12:00:06 <Brot6> Unable to connect to http://dev.openttdcoop.org/sys/: Connection refused - connect(2) 12:02:45 <Ammler> hehe 12:03:13 *** Brot6 has quit IRC 12:03:31 <Ammler> planetmaker: devzone/hg switched :-P 12:04:00 <Ammler> now, I need to setup a list of the forgotten things :-) 12:11:49 <planetmaker> hehe :-) 12:12:04 <planetmaker> what do I do wrong, if chown fails? 12:12:14 <Ammler> chown? 12:12:21 <planetmaker> chown: changing ownership of `.': Operation not permitted 12:12:42 <Ammler> only root can use chown 12:13:14 <Ammler> but that is a generic question? 12:13:20 <Ammler> or any issues on our servers? 12:13:57 <planetmaker> thank you. No. An issue here ;-) 12:14:19 <planetmaker> I'll start an scp root@salieri:/* . 12:14:54 <Ammler> I shutdown all services, so we see a bit better, what is forgotten 12:15:08 <planetmaker> :-D 12:15:38 <Ammler> except the stable 12:15:46 <planetmaker> that's ok 12:15:56 <planetmaker> next release probably is a beta anyway ;-) 12:17:08 <Ammler> img.openttdcoop.org is forgotten 12:17:13 <Ammler> and the opengfx authors 12:17:22 <planetmaker> opengfx authors? 12:17:30 <Ammler> the php script from foobar 12:17:32 <Ammler> and mine 12:17:38 <planetmaker> oye. They're very helpful 12:17:45 <Ammler> but that shnould be easy, I run that on our www 12:17:54 <Ammler> we don't have apache/php on devzone anymore 12:18:48 <Ammler> please report every (also little tiny) issue you get 12:21:05 <Ammler> @post Almost all #openttdcoop services and the DevZone is moved to our new server, please report everything strange you find. ;-) 12:21:12 <planetmaker> portal is slow or times out 12:21:25 <planetmaker> hm. ok now 12:23:24 <Ammler> openttd stable is the only thing running on salieri anymore 12:25:05 <planetmaker> http://dev.openttdcoop.org/projects/clientpatches <-- those links fail. Did they before? 12:26:29 <Ammler> no 12:26:37 <Ammler> those are pre-mq links 12:27:04 <Ammler> as the cpp was a svn repo 12:27:08 <planetmaker> http://www.openttdcoop.org/newgrfs/ <-- was that never updated? 12:27:30 <Ammler> that should rewrite 12:29:13 <Ammler> fixed 12:30:51 <Ammler> I move all full access from the hg repos to hg only 12:31:13 <planetmaker> ok 12:31:18 <planetmaker> keep mine ;-) 12:31:50 <Ammler> no 12:31:55 <Ammler> :-P 12:32:03 <Ammler> well, yes 12:32:21 <planetmaker> :-P 12:39:03 <Ammler> the username hack is ugly but seems to work :-) 12:40:20 <planetmaker> user name hack? 12:40:52 <Ammler> ottdc=hg 12:41:06 <Ammler> the only issue, people should have now is the new ssh key 12:42:21 <Ammler> hmm 12:42:28 <Ammler> push.openttdcoop.org has an error? 12:43:46 <planetmaker> I don't know 12:43:46 <Ammler> fixed... 12:43:58 <Yexo> hg over ssh still works :) 12:44:01 <planetmaker> I don't use it on university 12:44:03 <Yexo> with the new key of course 12:44:16 <Ammler> Yexo: the new key is the only change 12:44:32 <Ammler> fingerprint here: http://openttdcoop.googlepages.com 12:46:07 <Ammler> hmm, I could copy the old key to the new host 12:46:11 <Yexo> ehm, I got b0:ae:85:3f:7c:89:fc:96:f8:2b:09:8d:5e:86:d4:76 as rsa key fingerprint for mz.openttdcoop.org 12:46:50 <Ammler> yes, that is the same 12:46:56 <planetmaker> dev = mz 12:48:27 <Yexo> can't find that key on the page you linked 12:48:36 <Ammler> reload :-) 12:48:47 <Yexo> great :) 12:49:13 <Ammler> every openttdcoop.org host is at 178.63.83.101, except bundles 12:49:55 <Ammler> from there, they are prxied to the vps they run 12:50:26 <Ammler> as hg and bundles are the public ssh domains, those get their own ip 12:51:35 <Ammler> we run now 8 (+2 external) servers for openttdcoop 12:51:37 <planetmaker> hm... getting tired... I spent too much time on shunting trains last night, I guess ;-) 12:53:30 <Ammler> bundles, www, ns, dev/hg, irc/bnc, webster, games, mysql and mail/wiki/blog and ps/pz (games1) 12:54:26 <Ammler> a huge bit iptables mess :-) 12:54:38 <planetmaker> :-P 12:54:56 <Ammler> now some documentation :-/ 12:55:08 <planetmaker> well. Physically there are three servers, aren't there? haydn. Osai's which runs www. And the ps/pz 12:55:27 <Ammler> osai's is a vps too 12:55:33 <planetmaker> yes 12:55:41 <planetmaker> but separate from the other two 12:55:45 <Ammler> yep 12:56:17 <Ammler> I am looking forward to never need to reboot our host anymore 12:57:48 <Ammler> I need to do some other stuff, then I should bring back brot 12:58:09 <Ammler> then the php stuff from devzone, then I am done for a bit 12:58:58 <planetmaker> :-) 12:58:59 <Ammler> also I didn't test the build system yet, the chroots paths might be wrong, but well, later... 14:52:11 <Ammler> I am back, you have any bug reports? :-) 14:52:56 <planetmaker> not really. But I was in a seminar 14:53:26 <planetmaker> but in the time I wasn't there I didn't discover any 14:53:33 <Ammler> then I check osc first, so nightly will be build 16:15:52 *** Lakie has joined #openttdcoop.devzone 16:25:55 *** frosch123 has joined #openttdcoop.devzone 16:54:45 *** ODM has joined #openttdcoop.devzone 17:57:21 <planetmaker> Terkhen: http://devs.openttd.org/~planetmaker/patches/cargo_definitions.pnml - it has plastic (PBI) for the piece goods and fertilizer (ECS) for the flatbed wagons additionally to what you have now. Still missing petrol and chemicals for flatbed, but that will come separately when I add the sprites 17:57:35 <planetmaker> And molace drew bricks for the bulk wagon. yes / no ? 17:58:55 <Terkhen> bricks in a bulk wagon seems strange to me 17:59:05 <planetmaker> agreed 17:59:45 <planetmaker> rather similar to the small sides which the flatbed wagon has when carrying barrels. 18:00:42 <Terkhen> hmm... maybe we should add info about some wagons transporting less capacity of some cargos 18:01:15 <planetmaker> yes. In the readme. And mybe in the purchase view 18:01:20 <Terkhen> I'm still afraid of not having well defined wagons (they overlap a lot) 18:01:21 <planetmaker> possible via callback 18:01:22 *** KenjiE20 has quit IRC 18:01:58 <planetmaker> One way I want to overcome the 'not well defined' is by assigning some sub-cargo types :-) 18:02:19 <planetmaker> e.g. wdpr (bulk): wood chips. wdpr (flatbed): boards 18:03:07 <Terkhen> I meant defined in a gameplay sense 18:03:19 <planetmaker> having to a larger extend piece and flatbed exchangable is not bad IMHO 18:03:27 <Terkhen> I like that subtype idea, though 18:03:31 <planetmaker> And bulk is separate 18:03:49 <planetmaker> I added the subtype already for flatbed farm supplies and bulk wood products 18:03:58 <planetmaker> if you want something to copy ;-) 18:04:21 <Terkhen> I'll take note of that 18:05:36 *** KenjiE20 has joined #openttdcoop.devzone 18:05:37 <planetmaker> ok, so we agree in any case on the cargo table as I posted. And add the chemicals and petrol as low-capacity to the flatbed? 18:06:20 <Terkhen> okay, we'll have to see how it plays 18:06:23 <Ammler> planetmaker: did you already pay something for this additional month? 18:06:43 <planetmaker> yes 18:08:32 * Rubidium hopes frosch123 has any clue about #1900; got absolutely no clue about that bit of NFO myself 18:12:22 <frosch123> how does that relate to grm? 18:12:45 <Rubidium> I don't know 18:25:38 <frosch123> hmm, we have no feature requests 18:25:56 <frosch123> worth creating them? or better close? 18:27:02 <Rubidium> now there should be :) 18:27:22 <Rubidium> though I see no real difference between feature and feature request 18:28:35 <frosch123> err, how do i edit the title of an issue? ... 18:29:18 <planetmaker> Edit the first posting's topic 18:29:40 <frosch123> then i seem to lack the required rights 18:30:53 <avdg> (more) 18:32:07 <avdg> that link is a bit hidden 18:33:21 <frosch123> i can only edit my own comments, not the title george used 18:34:35 <avdg> update > more (right of the "update" title)? 18:35:30 *** thgergo has joined #openttdcoop.devzone 18:35:39 <frosch123> oh, that is hidden 18:35:42 <frosch123> thanks :) 18:50:25 <DJNekkid> is there a problem with the devzone? 18:50:54 <planetmaker> Not really 18:51:04 <DJNekkid> [thomas@dhcppc0 bros]$ hg push 18:51:04 <DJNekkid> remote: @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ 18:51:04 <DJNekkid> remote: @ WARNING: POSSIBLE DNS SPOOFING DETECTED! @ 18:51:04 <DJNekkid> remote: @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ 18:51:05 <planetmaker> You might want to change your push address though 18:51:11 <planetmaker> yes, that's a feature. 18:51:13 <planetmaker> We moved 18:51:35 <Ammler> DJNekkid: sed -i "/openttdcoop.org/d" ~/.ssh/known_hosts 18:51:38 <planetmaker> http://sites.google.com/site/openttdcoop/ 18:52:03 <Ammler> no idea on windows :-( 18:52:11 <DJNekkid> im on centos :) 18:52:19 <Ammler> then the command I pasted should work 18:53:50 <Ammler> (or use https://user:password@push.openttdcoop.org/project 19:40:29 *** andythenorth has joined #openttdcoop.devzone 20:03:35 <planetmaker> Ammler: ~/ottd/grfdev/ogfx-trains> hg push 20:03:37 <planetmaker> Abbruch: HTTP Error 502: Bad Gateway 20:27:09 <Ammler> planetmaker: which path? 20:28:35 <planetmaker> default-push = https://planetmaker:XXXXX@push.openttdcoop.org/ogfx-trains 20:29:05 <planetmaker> same pw as used on the website login. Double checked it for typos 20:29:41 <Ammler> I might have forgotten to start the server again 20:31:08 <DJNekkid> isnt it possible to set action 14 "on/off" parameters default to "on" ? 20:31:31 <Hirundo> that should be possible 20:31:36 <DJNekkid> tested on r20915 20:32:03 <Ammler> planetmaker: and I removed my key to start it :-) 20:32:38 <DJNekkid> http://pastebin.ca/2000205 20:33:10 <Ammler> planetmaker: server started, need to setup autostart there too 20:33:14 <planetmaker> works for me, DJNekkid 20:33:20 <planetmaker> :-) 20:33:28 <DJNekkid> with that/same/similar code? 20:33:30 <planetmaker> yup works 20:33:33 <planetmaker> yes 20:33:44 <planetmaker> though I only have memorized the NML code 20:35:14 <DJNekkid> btw, BROS is turning out quite nicely :) 20:35:55 <DJNekkid> bah 20:36:31 <DJNekkid> it seems like i had to remove the grf from the list, quit game 20:36:36 <DJNekkid> start game, add grf 20:36:39 <DJNekkid> then it works :P 20:38:39 <planetmaker> reload_newgrfs 20:38:58 <planetmaker> and you surely have enabled the newgrf_developer_tools, do you? 20:39:11 <DJNekkid> nope, didnt even know it excisted :) 20:39:19 <planetmaker> :-O wooot? 20:39:30 <planetmaker> Never even looked at the sprite aligner? 20:39:35 <DJNekkid> njet 20:39:41 <planetmaker> wow 20:40:09 <planetmaker> you'll love to have newgrf_developer_tools enabled ;-) 20:40:20 <planetmaker> it's meant for people like you 20:41:56 <DJNekkid> oooh! nice 20:43:17 <planetmaker> and the inspect button on top of windows for vehicles 20:43:57 <DJNekkid> why didnt anyone tell me about this? :P 20:46:01 <planetmaker> it's not like we've been silent about it ;-) 20:46:59 <DJNekkid> probably not, and proably something semi-new, and i heavent paied too much attention lately :) 20:48:12 <planetmaker> hm.. dunno. that is not really *that* new 20:48:23 <planetmaker> much older than action14 20:48:39 <andythenorth> DJNekkid: http://wiki.openttd.org/NewGRF_Debugging 20:48:45 <andythenorth> incidentally wiki search tool is crap 20:48:54 <andythenorth> fortunately google is good :P 20:49:02 <planetmaker> DJNekkid: can I know whether my vehicle is shown stopped in the depot? 20:49:12 <Rubidium> andythenorth: how dare you call it crap 20:49:55 <Rubidium> really, crap isn't in the same league as the wiki's search tool quality 20:50:00 <andythenorth> search wiki for "newgrf developer tools" 20:50:05 <andythenorth> then invent a new insult 20:50:13 <Hirundo> building a search tool better than google's is hard, though 20:50:26 <planetmaker> they live on that after all 20:50:37 <andythenorth> just change the search box to a google link :P 20:51:01 <planetmaker> depot view != purchase view, right? 20:51:07 <planetmaker> damn... 20:51:12 <Rubidium> yes, that's right 20:51:27 <Rubidium> purchase view is when you click on buy vehicle in the depot view 20:51:32 <andythenorth> depot view is view 5(?) 20:51:36 <andythenorth> depending on your sprites 20:51:36 <planetmaker> I need means to display the train differently when stopped in the depot 20:52:00 <planetmaker> but can't show it differently when stopped on the track 20:52:04 <Hirundo> there *should* be a var for that, somewhere 20:52:14 <planetmaker> which? 20:52:16 <andythenorth> there's a special magic offset somewhere 20:52:17 <Hirundo> only when stopped in depot, or also when entering/leaving depot? 20:52:19 <Rubidium> the hidden flag? 20:52:28 <planetmaker> Just stopped 20:52:42 <planetmaker> that is when the user can mess with it 20:53:06 <planetmaker> it's not nice when all wagons and engines are shown as something else. It gets highly confusing ;-) 20:53:22 <planetmaker> So I have to show there each vehicle as what it really is 20:53:36 <andythenorth> what are you doing? 20:53:38 <Hirundo> stopped + hidden should be a start, but fails in tunnels 20:53:46 <Rubidium> planetmaker: try the hidden vehicle status flag 20:53:59 <planetmaker> when is that set for tunnels? 20:54:08 <Hirundo> if you stop a vehicle in a tunnel 20:54:21 <planetmaker> ok, will check that :-) 20:54:34 <planetmaker> andythenorth: I'm implementing shunting 20:54:43 <andythenorth> bleargh :P 20:54:46 <andythenorth> good look 20:54:48 <andythenorth> luck /s 20:54:50 <planetmaker> works ;-) 20:55:00 <planetmaker> already templated :-P 20:55:21 <Rubidium> planetmaker: or, probably better var 80|62 20:55:23 <Hirundo> as a hack, you can show 'special' sprites in the depot view and 'normal' sprites for the diagonal directions 20:55:28 <Rubidium> s/|/+/ 20:57:42 <andythenorth> Ammler: if I release FIRS 0.5.5, will the compile farm see it as a lower version number than 0.5.5-RC1 20:57:42 <andythenorth> ? 20:58:29 <DJNekkid> andythenorth: did you test out BROS yet btw? 20:58:37 <andythenorth> DJNekkid: not yet 20:58:41 <andythenorth> maybe I should :) 20:58:46 <andythenorth> you released something? 20:58:55 <planetmaker> hm... this 'hidden vehicle status flag' and 'stopped'... do we have that in NML, Hirundo ? Do you know? 20:59:00 <DJNekkid> well, the code is on the devzone 20:59:10 <DJNekkid> so you can "just" do a checkout and compile :P 20:59:11 <Hirundo> is_stopped, certainly 20:59:22 <planetmaker> 0x80+32 20:59:37 <Hirundo> vehicle_is_stopped 20:59:53 <Hirundo> hidden, or 0x80+62 not 21:00:31 <planetmaker> hm, 0x80+62... interesting 21:01:28 <planetmaker> I fear it'll become one of the computationally most expensive sets, though ;-) 21:02:08 <planetmaker> http://dev.openttdcoop.org/projects/ogfx-trains/repository/entry/src/template_engine_shunting.pnml <-- the core ;-) 21:02:53 <DJNekkid> that is like greek to me :) 21:03:13 <Hirundo> implementing vehicle_is_hidden should be doable :) it's the same as vehicle_is_stopped, except that the bit number ('start') is 0 instead of 1 21:03:25 <planetmaker> yeah. 21:03:33 <planetmaker> I'll give that a shot. I need it ;-) 21:07:00 <Hirundo> var 80+62 is certainly interesting, though I doubt whether you want/need to expose all of that 21:09:25 <planetmaker> not all. But it's definitely interesting :-) 21:12:44 <andythenorth> bah 21:13:00 <andythenorth> why does my FIRS push fail with missing key? 21:13:07 <andythenorth> new server? 21:13:08 <planetmaker> I could - for now - just return "in depot" :-) 21:13:15 <planetmaker> yes, andythenorth 21:13:32 <planetmaker> try to push via https and your redmine credentials: 21:13:48 <andythenorth> :| 21:13:49 <planetmaker> default-push = https://planetmaker:XXXXX@push.openttdcoop.org/ogfx-trains 21:13:57 <planetmaker> in your .hg/hgrc 21:14:07 <andythenorth> I can't just update my key? 21:14:38 <planetmaker> well, yes and no. The use of the redmine-specific method is the preferred method actually, too 21:15:28 <andythenorth> I add this under paths? 21:15:36 <planetmaker> changing that line in your .hg/hgrc is just as quick :-) 21:15:57 <frosch123> DJNekkid: is there anything open wrt. fs#4256? or can i close it? 21:16:09 *** thgergo has quit IRC 21:16:11 <planetmaker> you have a line which already reads default-push = ... 21:16:17 <planetmaker> replace that accordingly 21:16:23 <andythenorth> I have push = 21:16:26 <andythenorth> no 21:16:29 <andythenorth> default = 21:16:35 <planetmaker> default = 21:16:38 <planetmaker> and default-push = 21:16:47 <andythenorth> anyway, I have it working now :) 21:16:51 <planetmaker> :-) 21:17:38 <Ammler> python guys, how do I write a pid file from a python script? 21:18:32 <planetmaker> 'vehicle_is_in_depot' : {'var': 0xE2, 'start': 6, 'size': 1}, <-- you agree that this would read the 0x80 from 0x80+62, Hirundo ? 21:19:02 <Hirundo> no 21:19:12 <planetmaker> :-) 21:19:17 <Hirundo> 0x80 is bit 7 :) 21:19:24 <planetmaker> hmpf :-) 21:19:29 <planetmaker> indeed 21:19:34 <andythenorth> DJNekkid: forgot to commit anything to BROS? 21:19:39 <Hirundo> how does that work for non-trains? 21:19:46 <planetmaker> not 21:19:46 <andythenorth> such as a0rails 21:19:55 <planetmaker> but they seem to also have it not defined 21:20:22 <Hirundo> planetmaker: you may want to look here: http://marcin.ttdpatch.net/sv1codec/TTD-locations.html#_VehicleArray 21:20:39 <planetmaker> except... RV. They use a different value :S 21:21:05 <planetmaker> that's where I look, yes 21:21:45 <andythenorth> when does the cf update for a tagged release? 21:22:16 <planetmaker> immediately 21:22:26 <Hirundo> aircraft also seem to have a movement action that is equivalent 21:22:30 <andythenorth> for values of immediately >0 ? 21:22:36 <planetmaker> :-) sure 21:22:39 <Hirundo> for ships, you'd have to inspect the source :) 21:22:59 <planetmaker> nah, it actually says 0x80 for ships and trains 21:23:10 <Hirundo> ah 21:23:14 <Hirundo> missed that 21:28:09 <andythenorth> hmm 21:28:15 <andythenorth> cf is a bit slow :D 21:28:28 <andythenorth> also brot seems to be lax today 21:29:01 <andythenorth> hmm 21:29:04 <andythenorth> redmine too :P 21:29:06 <planetmaker> 'vehicle_in_depot' : {'var' 0xE2, 'start' 0, 'size': 8, 'function': lambda var, info: (var == 0xFE)}; <-- bogus? 21:29:15 <planetmaker> brot is still sleeping ;-) 21:29:15 <andythenorth> my push doesn't seem to have pushed 21:29:19 <andythenorth> hg reports it did 21:29:38 <andythenorth> redmine disagrees 21:29:40 <planetmaker> might still be childhood illnesses of the new server, andythenorth 21:29:50 <planetmaker> Ammler: ^ 21:29:53 <andythenorth> to be expected 21:31:20 <Hirundo> "info: (var == 0xFE)" will not quite do what you want 21:32:49 <Hirundo> vehicle_is_broken has about the equivalent, if you do replace 1 with 0xFE 21:34:07 <Ammler> hmm, the hook might not work 21:34:22 <Ammler> well, I should finish brot and cf anyway :-) 21:35:08 <planetmaker> -.- An equal could not be more complicated I guess 21:41:04 * planetmaker wonders why most of these many interesting variables are not documented elsewhere 21:41:39 <andythenorth> they are discouraged :D 21:41:44 <planetmaker> hehe 21:42:30 <andythenorth> I often adventure into the 80+ page, but to no avail :P 21:42:32 <andythenorth> hmm 21:42:48 <andythenorth> who maintains that page? Is it replicated anywhere? 21:43:51 <planetmaker> I guess not 21:44:01 <andythenorth> would be sad if it went missing 21:45:56 <planetmaker> Ha, that works! Cool :-) 21:51:41 <planetmaker> yet another obstacle gone :-) 22:02:09 *** andythenorth has quit IRC 22:06:53 <frosch123> night 22:06:56 *** frosch123 has quit IRC 22:10:51 <planetmaker> http://wiki.ttdpatch.net/tiki-index.php?page=VarAction2Vehicles <-- var 60 with type 81. Should that give me the amount of vehicles of 'my' type till the end of the vehicle chain? 22:18:36 <Hirundo> till the end of the train, yes 22:20:33 <planetmaker> is there an NML equivalent? 22:20:51 <planetmaker> I fail to see that, but... 22:27:03 <planetmaker> Nice... multi-head seems to work, too :-) 22:28:16 <planetmaker> http://devs.openttd.org/~planetmaker/patches/ogfx-trains-nightly-r145M.zip <-- if someone wants to have a preview. Look at TurboTurner and wills280 22:30:54 <Terkhen> what should I do to activate it? 22:34:30 <planetmaker> nothing. Those two trains should exercise that behaviour without further doing 22:34:40 <planetmaker> the won't visually turn when turning around 22:34:51 <planetmaker> s/turn around/reverse/ 22:34:53 <Terkhen> oh, right 22:37:05 <Terkhen> nice 22:37:33 <Terkhen> the vehicle viewport jumps a bit, but that isi to be expected 22:37:47 <Terkhen> I wonder if someone will complain that they should go slower while in reverse or something like that 22:38:55 <planetmaker> I think of making that a parameter 22:40:16 <Terkhen> I see :) 22:41:09 <Terkhen> you know how this goes, if you give them a bit of realism (even if it is just eyecandy), they will want a lot more 22:41:38 <planetmaker> yeah :-) 22:41:57 <planetmaker> but this is realism which IMHO adds to the game atmosphere 22:42:09 <planetmaker> not for the sake of. But because it's nice :-) 22:42:36 <Terkhen> yes, trains with this look less weird now when "turning around" 22:43:37 <planetmaker> I fear that this set uses MUCH more CPU though than normal trains. 22:44:03 <planetmaker> All these 60+ variables are not cached... 22:44:30 <Lakie> Heh... 22:45:42 <Terkhen> the computer I used to profile realistic acceleration is still prepared; we could profile the set 22:46:10 <Terkhen> we would need two identical savegames, but one of them with standard trains and another one with OpenGFX+ Trains 22:47:16 <planetmaker> well. It's easy to create the same thing with and without this shunting 22:47:53 <planetmaker> Most of the heavy stuff is in two files. 22:48:06 <planetmaker> But I fear... Multi-headed doesn't always work correctly. Still 22:48:08 <planetmaker> No idea why 22:49:24 <Terkhen> hmm... it seemed to work correctly for me 22:50:08 <planetmaker> yes and no. Use e.g. two turner turbos. Add some wagons 22:50:16 <Terkhen> let's see 22:50:18 <planetmaker> there are cases where the turner turbos face wrongly 22:50:27 <Terkhen> BTW, I thought about yet another setting for OpenGFX+ Trains while playing, but it might be a lot of work :P 22:50:41 <planetmaker> go right ahead :-) 22:50:48 <planetmaker> I can still say 'no way' ;-) 22:51:00 <Terkhen> it would allow to decide which set of engines to use, independently of the climate 22:51:27 <planetmaker> hm, interesting idea :-) 22:51:32 <Terkhen> use default | use temperate engines | use tropical/subartic 22:52:22 <planetmaker> hm. Also interesting effects when the train is partially in the depot. i guess I need to add the is_stopped variable, too 22:54:33 <Hirundo> that already exists 22:54:39 <Terkhen> hmmm... indeed, it does strange things with two turner turbos 22:54:41 <Hirundo> what if the train is stopped halfway, while entring? 22:56:53 <planetmaker> I didn't have any check for stopped in place. So as soon as the engine was in the depot, the consist changed 22:58:45 <Terkhen> http://devs.openttd.org/~terkhen/screenshots/turbo.png <-- the engines with capacities are really wagons, the wagons without capacities are really engines 23:00:38 <planetmaker> hm, there it should also be different I guess :-) 23:02:30 <planetmaker> hm, Not sure I can even cater for that 23:04:11 <Terkhen> good night 23:04:56 <planetmaker> good time. Yes. Good night, also Hirundo 23:05:21 <Hirundo> gnight 23:15:57 *** ODM has quit IRC 23:23:19 *** thgergo has joined #openttdcoop.devzone