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00:40:19 *** KenjiE20 has quit IRC 00:55:09 *** thgergo has quit IRC 05:33:10 <Brot6> Bundles Update: g74238bec 2010-12-25 cargodist (http://bundles.openttdcoop.org/cargodist) 09:47:45 <Brot6> 2cc train set - Feature #2031: DB Class 601 (Voyager1) @ http://dev.openttdcoop.org/issues/2031#change-5162 10:12:05 <Brot6> 2cc train set - Bug #2063: r699 bugs (Voyager1) @ http://dev.openttdcoop.org/issues/2063#change-5163 10:27:01 *** ODM has joined #openttdcoop.devzone 11:37:08 *** KenjiE20 has joined #openttdcoop.devzone 11:38:29 <Terkhen> http://devs.openttd.org/~terkhen/patches/index.php?source=ogfxplus/oil_refinery.diff <-- what do you think? (OpenGFX+ Industries) 11:39:13 <Terkhen> it would be best to also check for water nearby, but that's out of my league :) 13:44:50 <Brot6> 2cc train set - Revision 700:28300c27fbe8: Fix: Wrong definition were used in action0,property21.... (DJNekkid) @ http://dev.openttdcoop.org/projects/2cctrainset/repository/revisions/28300c27fbe8 16:41:02 <Brot6> 2cc train set - Revision 701:bcba3da8c8ee: Fix: the twopart american electrics didnt work properl... (DJNekkid) @ http://dev.openttdcoop.org/projects/2cctrainset/repository/revisions/bcba3da8c8ee 16:42:38 <Brot6> 2cc train set - Bug #2063: r699 bugs (DJNekkid) @ http://dev.openttdcoop.org/issues/2063#change-5165 16:49:08 <Brot6> 2cc train set - Bug #2060 (Rejected): ECD21-30 lacks proper shortening (DJNekkid) @ http://dev.openttdcoop.org/issues/2060#change-5166 17:05:34 <Brot6> 2cc train set - Revision 702:f12fa03c1490: Fix: Close #2059 close #2062, part of #2063 (DJNekkid) @ http://dev.openttdcoop.org/projects/2cctrainset/repository/revisions/f12fa03c1490 17:05:34 <Brot6> 2cc train set - Revision 703:3e47411a5540: Fix: SM2 sprite (DJNekkid) @ http://dev.openttdcoop.org/projects/2cctrainset/repository/revisions/3e47411a5540 17:05:34 <Brot6> 2cc train set - Bug #2059 (Closed): stadler flirt (DJNekkid) @ http://dev.openttdcoop.org/issues/2059#change-5167 17:05:36 <Brot6> 2cc train set - Bug #2062 (Closed): BM65 lacks proper shortening (DJNekkid) @ http://dev.openttdcoop.org/issues/2062#change-5168 17:05:39 <Brot6> 2cc train set - Bug #2061: something wierd with SM2 purch sprite (DJNekkid) @ http://dev.openttdcoop.org/issues/2061#change-5169 17:06:24 <Brot6> 2cc train set - Feature #2010: New Taurus graphics (DJNekkid) @ http://dev.openttdcoop.org/issues/2010#change-5170 17:17:56 <Brot6> 2cctrainset: update from r699 to r703 done (9 errors) - http://bundles.openttdcoop.org/2cctrainset/nightlies/r703 17:18:21 <Brot6> fish: update from r483 to r495 done (1 errors) - http://bundles.openttdcoop.org/fish/nightlies/r495 17:18:32 <Brot6> Following repos didn't need a nightlies update: 32bpp-extra (r39), ai-admiralai (r75), airportsplus (r70), basecosts (r22), belarusiantowns (r8), bros (r41), comic-houses (r71), firs (r1587), frenchtowns (r6), grfcodec (r818), heqs (r567), indonesiantowns (r39), manindu (r6), metrotrackset (r56), newgrf_makefile (r246), nml (r1118), nutracks (r121), ogfx-nogrid (r11), ogfx-rv (r78), ogfx-trains (r201), ogfx-trees (r42), opengfx (r591), 17:18:32 <Brot6> openmsx (r97), opensfx (r97), smts (r19), snowlinemod (r45), swedishrails (r193), swisstowns (r22), transrapidtrackset (r15), ttdviewer (r26), ttrs (r24), worldairlinersset (r669) 17:19:14 <planetmaker> [12:38] <Terkhen> http://devs.openttd.org/~terkhen/patches/index.php?source=ogfxplus/oil_refinery.diff <-- what do you think? (OpenGFX+ Industries) <-- I didn't check the properties, but yes, that's one of the things I'd like to see in that newgrf 17:26:26 <Terkhen> it's the first time I touch industries at all, but since refineries are appearing all over the map, I guess I understood substitute and override correctly 17:26:35 <Terkhen> should this be guarded by a parameter? 17:29:04 <Brot6> 2cc train set - Feature #2010: New Taurus graphics (Voyager1) @ http://dev.openttdcoop.org/issues/2010#change-5171 17:30:48 <Brot6> 2cc train set - Bug #2060: ECD21-30 lacks proper shortening (Voyager1) @ http://dev.openttdcoop.org/issues/2060#change-5172 17:36:58 <Brot6> 2cc train set - Feature #2065 (New): Odakyu 10000 Series Romance (Voyager1) @ http://dev.openttdcoop.org/issues/2065 17:37:23 <planetmaker> I don't think so 17:37:33 <planetmaker> I never understood this original restriction 17:37:42 <Brot6> 2cc train set - Feature #2065: Odakyu 10000 Series Romance (Voyager1) @ http://dev.openttdcoop.org/issues/2065#change-5173 17:38:07 <Terkhen> I suppose it was an easy way to force them to appear near the coast, but that's not true anymore 17:38:47 <planetmaker> yeah. Thus it's a relict from old times which serves no purpose 17:39:30 <Terkhen> indeed :) 17:39:47 <planetmaker> could even go from trunk :-P 17:40:18 <planetmaker> but then... newgrfs might depend on it. 17:40:23 <Brot6> 2cc train set - Feature #2056 (Reopened): TEP80 (Voyager1) @ http://dev.openttdcoop.org/issues/2056#change-5174 17:40:24 <Terkhen> nah, someone would oppose that change 17:40:34 <planetmaker> yes. 100% sure about that 17:40:38 <Terkhen> I did not find any way to change this placement behaviour via NewGRF 17:40:52 <Terkhen> so I'm guessing it is something outside the specs but I'm not sure 17:41:15 <planetmaker> the industry placement? hm, FIRS does that a lot :-) 17:41:28 <planetmaker> But I've never looked at it. IIRC it works via CB 17:43:54 <Terkhen> in OpenTTD it is a single enum (see CheckProc at src/industrytipe.h); industry placement via CB is more like a custom function 17:46:02 <planetmaker> yes... the default industry oddities are defined in an enum. Thus if the behaviour is like the refinery... it will behave like it - and not appear in the map centre 17:48:05 <planetmaker> but I've never really dealt with industries so far either, that's just theoretical knowledge on my part :-) 17:49:48 <Terkhen> hmm... what causes a file to be included in project_name.src.dep? 17:50:57 <planetmaker> being linked directly or indirectly in projectname.pnfo 17:53:55 <Terkhen> I'm trying to autogenerate NML code for the list of town names with a script in Makefile.in, but after adding the file to CLEAN_ADD, make clean will fail since the generated file is in project.src.dep but it is already removed 17:54:57 <planetmaker> clean_add should usually be empty 17:55:20 <planetmaker> it's only for _additional_ files which 'normal' projects don't generate 17:55:41 <Terkhen> currently it includes docs/readme.txt in the newgrf_makefile project (nml) 17:55:50 <Terkhen> hmm... always generating the file should also work 17:56:19 <planetmaker> or what kind of file... I might not quite have understood which one you're talking about? 17:56:50 <planetmaker> clean_add might use a nicer or more failsafe form, though. But currently it assumes that the files added there are present 17:57:40 <Terkhen> I have a list of town names in csv, I want to do a script integrated with the makefile that converts the list in NML code 17:59:03 <planetmaker> hm, right. And now clean complains, if the file is not there, yes? 18:00:20 <Terkhen> yes 18:04:14 <planetmaker> http://www.fpaste.org/9oyp/ <-- does that fix it for you? 18:04:15 <Webster> Title: Viewing Paste #71688 (at www.fpaste.org) 18:05:36 <planetmaker> hm.. probably not 18:08:43 <planetmaker> http://www.fpaste.org/J01V/ <-- probably better 18:08:44 <Webster> Title: Viewing Paste #71689 (at www.fpaste.org) 18:09:04 <Terkhen> if I just remove it from CLEAN_ADD everything works, but the file is still there 18:09:05 <Terkhen> let me test 18:13:18 <Terkhen> hmm... now it fails when doing "make" after "make clean" 18:13:37 <Terkhen> it is still complaining about missing file 18:13:40 <Terkhen> but the file is there 18:14:38 <Terkhen> http://fpaste.org/7I3f/ 18:14:39 <Webster> Title: Viewing Paste #71692 (at fpaste.org) 18:16:23 <Terkhen> in FIRS, the files are generated but not cleaned, I think I'm just going to do it that way 18:17:09 <planetmaker> hm... 18:26:51 <Brot6> Example NewGRF Project - Bug #1279 (Closed): dep check called too often (planetmaker) @ http://dev.openttdcoop.org/issues/1279#change-5175 18:35:09 <Brot6> 2cc train set - Feature #2066 (New): Colossal's file with 2TE10 (Voyager1) @ http://dev.openttdcoop.org/issues/2066 18:37:07 <Terkhen> what is the "Root directory" field for when creating a repository for a new project? 18:42:03 <Brot6> repository /home/hg/spanishtowns registered in Redmine with url /home/hg/spanishtowns 18:42:03 <Brot6> repository /home/hg/spanishtowns created 18:42:39 <Terkhen> never mind, it seems that was not needed 18:43:29 *** thgergo has joined #openttdcoop.devzone 18:45:22 *** KenjiE20 has quit IRC 18:46:23 *** KenjiE20 has joined #openttdcoop.devzone 18:53:22 <Brot6> Example NewGRF Project - Bug #2067 (New): treat $(CLEAN_ADD) more gracefully (planetmaker) @ http://dev.openttdcoop.org/issues/2067 18:59:44 *** andythenorth has joined #openttdcoop.devzone 19:01:55 <Brot6> 32bpp-ez-patches: update from r21629 to r21636 done (4 errors) - http://bundles.openttdcoop.org/32bpp-ez-patches/testing/r21636 19:03:31 *** andythenorth has left #openttdcoop.devzone 19:04:06 <Brot6> clientpatches: update from r21488 to r21488 done - http://bundles.openttdcoop.org/clientpatches/testing/r21488 19:06:32 <Brot6> serverpatches: update from r21629 to r21636 done - http://bundles.openttdcoop.org/serverpatches/testing/r21636 19:18:13 *** KenjiE20 has quit IRC 19:19:15 *** KenjiE20 has joined #openttdcoop.devzone 19:40:37 <Brot6> Spanish Town Names - Revision 0:78cd19ce86ee: Initial import of the base project. (Terkhen) @ http://dev.openttdcoop.org/projects/spanishtowns/repository/revisions/78cd19ce86ee 19:41:08 <planetmaker> nice :-) 19:44:51 <Terkhen> :) 19:44:57 <Terkhen> I'm fighting with the script right now 19:46:07 <Terkhen> my plan is to have a csv file with all the data and to generate NML code with a certain parameters (maximum probability, discard tows with a population less than X and so on) 19:46:17 <Terkhen> because I want to run some performance test on town generation 19:49:51 <planetmaker> ah 19:51:26 <Terkhen> from looking at the code, it seems that having a wide range of probabilities can result on highly increased town generation times; I'd like to find the best interval since I'm planning to include a lot of town names 19:54:13 <planetmaker> best is setting all to 1 ;-) 19:58:20 <Terkhen> I'm thinking on just using a [1-4] interval 19:58:59 <planetmaker> from what I saw in other town name grfs, higher values don't kill it either. But it might depend on the town name count 20:00:58 <Terkhen> I'll start with all names (8000), but I'm guessing that it will explode in some way 20:01:14 <planetmaker> :-D 20:01:20 <planetmaker> @calc 8000*4 20:01:20 <Webster> planetmaker: 32000 20:01:35 <planetmaker> I'd not bet on an explosion, if you stick to 1...4 ;-) 20:02:31 <Terkhen> I'll start testing on 127...1, just to see what happens :P 20:05:00 <planetmaker> :-P 20:13:10 <Ammler> Terkhen: I use awk for my sets 20:13:38 <Terkhen> yes, that's what I'm using too :) 20:15:01 <Terkhen> I don't know if it will be able to do square roots, though (a linear relation between population and probability is too much) 20:16:36 <Ammler> the problem is, if you use high probability but low number of different names 20:16:46 <Ammler> like my initial swiss towns was 20:17:11 <Ammler> with 8000 names, you might be able to get good results also with high probability 20:32:33 <Terkhen> yes, I need to run multiple tests, with both different probability ranges and different number of town names 21:52:57 *** lemec has joined #openttdcoop.devzone 21:52:57 *** lemec has left #openttdcoop.devzone 21:53:17 *** lemec has joined #openttdcoop.devzone 21:53:17 *** lemec has left #openttdcoop.devzone 22:44:58 *** ODM has quit IRC 23:07:28 *** SmatZ is now known as Guest2304