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01:24:00 *** KenjiE20 has quit IRC 01:39:53 *** andythenorth has joined #openttdcoop.devzone 01:47:58 *** andythenorth has quit IRC 01:56:43 *** thgergo has quit IRC 05:33:57 <Brot6> Bundles Update: gba921979 2011-02-24 cargodist (http://bundles.openttdcoop.org/cargodist) 05:49:11 <Brot6> OpenGFX+ Landscape - Revision 35:9c5562705e72: Fix: .hgignore should ignore the grf and bundle files (planetmaker) @ http://dev.openttdcoop.org/projects/ogfx-landscape/repository/revisions/9c5562705e72 05:49:11 <Brot6> OpenGFX+ Landscape - Revision 36:64d7a2d08c54: Change: Add license information to files and fix a... (planetmaker) @ http://dev.openttdcoop.org/projects/ogfx-landscape/repository/revisions/64d7a2d08c54 05:49:11 <Brot6> OpenGFX+ Landscape - Revision 37:395e6bb75931: Codechange: Use a parameter instead of the climate... (planetmaker) @ http://dev.openttdcoop.org/projects/ogfx-landscape/repository/revisions/395e6bb75931 05:49:13 <Brot6> OpenGFX+ Landscape - Revision 38:3e8ecde294b5: Add #2309: Plain temperate ground tiles in arctic ... (planetmaker) @ http://dev.openttdcoop.org/projects/ogfx-landscape/repository/revisions/3e8ecde294b5 06:22:44 *** andythenorth has joined #openttdcoop.devzone 06:23:37 <Brot6> HEQS "Heavy Equipment" Set - Feature #2357 (New): Tram loading speed too fast (andythenorth) @ http://dev.openttdcoop.org/issues/2357 06:29:10 <Brot6> FIRS Industry Replacement Set - Bug #2358 (New): Fishing Harbour ramp tile flickering (andythenorth) @ http://dev.openttdcoop.org/issues/2358 06:40:14 *** andythenorth_ has joined #openttdcoop.devzone 06:40:48 *** andythenorth has quit IRC 06:53:50 *** andythenorth_ has quit IRC 06:55:24 *** andythenorth has joined #openttdcoop.devzone 07:04:35 *** andythenorth has quit IRC 07:10:10 *** andythenorth has joined #openttdcoop.devzone 07:25:46 <Brot6> OpenGFX+ Landscape - Revision 39:ca217d9425f5: Add #2309: Gridded shore and snow transition sprit... (planetmaker) @ http://dev.openttdcoop.org/projects/ogfx-landscape/repository/revisions/ca217d9425f5 07:30:16 <Brot6> OpenGFX+ Landscape - Revision 40:6d34e3883ad5: Fix (r39): Missing graphics file... (planetmaker) @ http://dev.openttdcoop.org/projects/ogfx-landscape/repository/revisions/6d34e3883ad5 08:07:04 *** andythenorth has quit IRC 08:10:24 *** andythenorth has joined #openttdcoop.devzone 10:31:13 *** andythenorth has left #openttdcoop.devzone 10:42:31 <Ammler> planetmaker: why do you recommend still nfo instead nml? ;-) 10:49:25 <Ammler> I would upload 3.12 to bananas too, just to avoid confusion 10:51:56 <Ammler> else you should have called the ttdp version 3.11a 11:03:32 *** andythenorth has joined #openttdcoop.devzone 11:17:28 <planetmaker> Ammler, where do I recommend nfo? 11:18:51 <planetmaker> I was mostly referring in todays "how do I make vehicles" thread to the graphics side :-) 11:20:26 <Ammler> you linked someone to the nfo spec instead nml guide :-P 11:25:38 <planetmaker> Well, I meant the graphics part :-) 11:26:06 <planetmaker> Please add an info to the nml guide when you point out the answer to the coding side of the question ;-) 11:26:17 <planetmaker> Then it's not always me who goes "use nml! use nml!" ;-) 11:27:05 <Ammler> hehe 11:28:40 *** andythenorth_ has joined #openttdcoop.devzone 11:31:23 <planetmaker> that's actually why I chose to only answer the graphics part of the question ;-) 11:35:08 *** andythenorth has quit IRC 12:02:19 *** KenjiE20 has joined #openttdcoop.devzone 13:01:53 <andythenorth_> Ammler: there was a chart of commits on devzone somewhere? 13:26:47 <Ammler> andythenorth_: you mean "Statistics" on the repository page 13:26:53 <andythenorth_> yup 13:26:54 <andythenorth_> thanks 13:41:20 *** andythenorth_ has quit IRC 13:42:56 *** andythenorth has joined #openttdcoop.devzone 14:05:24 * andythenorth won't be around later 14:05:31 <andythenorth> but I have a thought for frosch123 14:06:13 <andythenorth> extended tile spec could also be a win for... 14:06:22 <andythenorth> ....e.g. FIRS, where something like the crane should be date sensitive wrt graphics 14:06:28 <andythenorth> and is used at many industries and tiles 14:24:52 <Yexo> but that can be done by the frosch' current spec, right? 14:30:41 <planetmaker> andythenorth, there's a wiki page on the specs 14:30:48 <planetmaker> you might add your thought there ;-) 14:31:04 <planetmaker> where frosch outlined his suggested specs 15:14:12 <andythenorth> planetmaker: et al 15:14:19 <andythenorth> see you when I see you ;) 15:14:26 <andythenorth> I'm leaving for Bombay :) 15:20:11 <Yexo> have fun andythenorth 15:22:48 *** andythenorth has quit IRC 16:33:38 <Brot6> FIRS Industry Replacement Set - Bug #2359 (New): Brewery string for vegetables misses cargo amount (Hirundo) @ http://dev.openttdcoop.org/issues/2359 17:19:00 <Brot6> ogfx-landscape: update from r34 to r40 done - http://bundles.openttdcoop.org/ogfx-landscape/nightlies/r40 17:19:08 <Brot6> Following repos didn't need a nightlies update: 2cctrainset (r743), 32bpp-extra (r39), ai-admiralai (r75), ai-aroai (r11), ailib-common (r21), ailib-direction (r17), ailib-list (r32), ailib-string (r29), ailib-tile (r16), airportsplus (r73), basecosts (r22), belarusiantowns (r8), bros (r51), comic-houses (r71), firs (r1812), fish (r611), frenchtowns (r6), grfcodec (r821), heqs (r578), indonesiantowns (r41), manindu (r6), metrotrackset 17:19:08 <Brot6> (r56), narvs (r19), newgrf_makefile (r255), nml (r1243), nutracks (r179), ogfx-industries (r3), ogfx-rv (r78), ogfx-trains (r210), ogfx-trees (r42), opengfx (r612), openmsx (r97), opensfx (r97), smts (r19), snowlinemod (r45), spanishtowns (r10), swedishrails (r198), swisstowns (r22), transrapidtrackset (r15), ttdviewer (r26), ttrs (r36), worldairlinersset (r671) 17:23:20 *** ODM has joined #openttdcoop.devzone 17:26:15 <planetmaker> Yexo: I'm puzzled about the changes which seem to be caused by r37 of ogfx-landscape. 17:26:52 <planetmaker> The versions up to r36 are reported (correctly) by OpenTTD as DOS paletted. The later ones are shown here locally by default as using the windows palette 17:27:13 <planetmaker> a de-compilation with grfcodec seems to show though, that both report the palette as "D"(os) 17:27:31 <planetmaker> can you confirm that - and if so, have you an idea as of the reasons? 17:27:58 <Yexo> so the grf contains "D" as palette in both cases, but openttd reports one as dos and the other as windows? 17:28:14 <planetmaker> that's what I think happens, yes 17:33:45 <Yexo> I can confirm but not explain it 17:38:38 <planetmaker> but that's good news in so far that I now know that I'm not doing something incredibly stupid - which I suspected ;-) 17:38:50 <planetmaker> thanks for testing :-) 17:42:35 <Ammler> he, now the nfo would help :-) 17:43:58 <planetmaker> well, easily also generated. But in order to be sure that it's not NML doing something weired, I de-compiled the grf 17:50:33 *** frosch123 has joined #openttdcoop.devzone 18:02:46 <Yexo> something goes wrong with parsing the action14 18:03:10 <Yexo> so openttd skips the last part and never reads the PALS setting 18:04:12 <Yexo> ah, I think I've got it 18:04:25 <Yexo> planetmaker: param_landscape has "max_value: 1", but you define a name for values 2..5 18:04:36 <planetmaker> I know 18:04:47 <planetmaker> that's bad? 18:04:58 <planetmaker> hm... 18:05:05 <Yexo> since those values can never be set, it triggers a warning in openttd while reading the action14 18:05:10 <Yexo> it shouldn't skip the rest though 18:06:55 <Ammler> planetmaker: is a grf able to define clima or how do you handle that 18:07:35 <planetmaker> Ammler: so far I don't handle anything climate-specific. you can - so far - only choose to have green grass in arctic instead of olive one 18:08:05 <planetmaker> I'm not yet sure how exactly that should be extended ;-) 18:08:07 <Ammler> what happens, if I do that and use temperate clima? 18:08:12 <planetmaker> nothing 18:08:45 <planetmaker> though... possibly it might look odd in tropical 18:08:46 <Ammler> maybe it should warn like "please chose clima arctic"? 18:09:07 <planetmaker> yes, it should do something like that 18:09:28 <planetmaker> arctic climate is not yet finished anyway. You can only reasonably play it without grids so far 18:09:37 <Ammler> ah, you can also have that for tropic? 18:09:54 <planetmaker> you can have it for any. But it will look... funny for sure 18:09:58 <planetmaker> I haven't tested it 18:10:04 <Ammler> :-) 18:11:48 <Ammler> I wonder, how desert in temperate worked back wwottdgd/1 18:12:50 <planetmaker> openttd hack ;-) 18:13:02 <planetmaker> after all you have a climate cheat 18:14:42 <Yexo> planetmaker: openttd r22138 will show DOS as palette again 18:14:57 <planetmaker> :-D 18:14:59 <Yexo> with -d grf=2 it'll still trigger a warning on the invalid values for param_landscape 18:15:27 <planetmaker> that's fine, I guess 18:15:43 <planetmaker> after all those are bogus values 18:18:18 <planetmaker> thanks for finding the problem so quickly :-) 18:18:30 <planetmaker> and more so for fixing it 18:21:01 <Brot6> OpenGFX+ Landscape - Revision 41:33e2b003cc5d: Fix: Don't declare parameter values which are not ... (planetmaker) @ http://dev.openttdcoop.org/projects/ogfx-landscape/repository/revisions/33e2b003cc5d 18:21:57 <planetmaker> Ammler: do you have an idea how such parameter should work? 18:22:12 <planetmaker> I'm not even sure it should work to switch the climate really... 18:22:42 <Ammler> actually I like the idea to have temperate grass in tropic 18:22:49 <Ammler> or whatever 18:22:49 <planetmaker> like choosing desert tiles in arctic, combining it with variable snow line will probably give you desert which expands and recedes in the course of the seasons 18:23:28 <Ammler> is desert like snow in arctic? 18:23:36 <planetmaker> yes, that's the same thing 18:23:45 <Ammler> hmm 18:23:46 <planetmaker> at least the same sprites 18:24:11 <Ammler> yes, but they have their own "flag"? 18:24:31 <Ammler> or however the maparray define such things 18:24:59 <Ammler> as you can have desert and snow on same map 18:25:57 <Yexo> you can't have snow and desert on the same map, at least not without patching openttd 18:26:15 <Ammler> hmm 18:26:36 <Yexo> in the code there is a difference, but for drawing the exact same sprite ids are used 18:26:44 <Ammler> Yexo: I am aware you can't generate such map, but are you sure, it isn't even possible to load such a map? 18:27:29 <Ammler> how was that done in wwottdgd/1 then? 18:27:51 <Yexo> I don't know 18:28:09 <Yexo> but full snow / full desert are both sprite 4550 18:28:49 <Ammler> hmm 18:28:52 <planetmaker> yeah. Also rain forest / grass are the same tile 18:29:50 <Ammler> iirc it was hardcoded offset to a region on the map 18:30:44 <Yexo> so it did depend on a patch for openttd 18:30:52 <Ammler> of course 19:02:56 <Brot6> 32bpp-ez-patches: compile of h95e1e7cb still failed (#2343) - http://bundles.openttdcoop.org/32bpp-ez-patches/testing/ERROR/h95e1e7cb 19:03:09 <Brot6> clientpatches: compile of r22139 still failed (#2347) - http://bundles.openttdcoop.org/clientpatches/testing/ERROR/r22139 19:06:13 <Brot6> serverpatches: update from r22130 to r22139 done (2 errors) - http://bundles.openttdcoop.org/serverpatches/testing/r22139 19:27:01 <Brot6> #openttdcoop Server Patch Pack - Revision 14:a2667f4fed36: Update: offset fixes for command logger (Ammler) @ http://dev.openttdcoop.org/projects/serverpatches/repository/revisions/a2667f4fed36 19:34:13 <Ammler> hmm, since releases version string aren't part of config.lib anymore, how do I patch findversion.sh to make MP compatible client? 22:14:42 *** yorick has quit IRC 22:17:54 *** frosch123 has quit IRC 22:45:18 *** ODM has quit IRC 23:09:15 *** DanMacK has joined #openttdcoop.devzone