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00:13:14 *** supermop has joined #openttdcoop.devzone 01:00:36 *** KenjiE20 has quit IRC 01:04:20 *** thgergo has quit IRC 02:43:35 *** andythenorth has joined #openttdcoop.devzone 02:53:46 <Brot6> FISH - Revision 614:70230bee6fba: Add: graphics files for Small Utility Tug (andythenorth) @ http://dev.openttdcoop.org/projects/fish/repository/revisions/70230bee6fba 03:15:44 *** andythenorth has quit IRC 03:33:51 *** Lakie has quit IRC 03:42:47 *** andythenorth has joined #openttdcoop.devzone 04:33:11 <Brot6> FISH - Revision 615:9e018aa304bf: Change: don't need to include small utility vessel - it's not u... (andythenorth) @ http://dev.openttdcoop.org/projects/fish/repository/revisions/9e018aa304bf 04:33:11 <Brot6> FISH - Revision 616:f6b710a98ab5: Feature: Small Utility Tug (andythenorth) @ http://dev.openttdcoop.org/projects/fish/repository/revisions/f6b710a98ab5 04:33:11 <Brot6> FISH - Revision 617:79f6b1a0815f: Feature: set name for Utility Tug (Small) (andythenorth) @ http://dev.openttdcoop.org/projects/fish/repository/revisions/79f6b1a0815f 04:36:10 *** andythenorth has quit IRC 04:57:36 *** andythenorth has joined #openttdcoop.devzone 04:59:39 <Brot6> CHIPS Station Set - Feature #2399 (Closed): Simple concrete track tile, with automatic buffers (andythenorth) @ http://dev.openttdcoop.org/issues/2399#change-6179 05:36:23 <Brot6> OpenGFX+ Landscape - Revision 56:97cf30407bc6: Fix #2407: Gridded alpine ground sprites had anima... (planetmaker) @ http://dev.openttdcoop.org/projects/ogfx-landscape/repository/revisions/97cf30407bc6 05:42:56 <Brot6> CHIPS Station Set - Revision 26:248776f24ae3: Change: slight change to code formatting (andythenorth) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/248776f24ae3 05:42:56 <Brot6> CHIPS Station Set - Revision 27:626840d46ba7: Add: template for non-track tiles (andythenorth) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/626840d46ba7 05:42:56 <Brot6> CHIPS Station Set - Revision 28:e7fbe4d93dd4: Change: rename a template (andythenorth) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/e7fbe4d93dd4 05:51:48 <andythenorth> Yexo: is 2 the minimum number of tiles defined in station action 0? 05:51:57 <andythenorth> I tried with 1 and ottd crashed repeatedly 05:54:54 <Brot6> OpenGFX+ Landscape - Revision 57:ccd3b34e9620: Doc: Prepare for 0.2.1 (planetmaker) @ http://dev.openttdcoop.org/projects/ogfx-landscape/repository/revisions/ccd3b34e9620 05:54:54 <Brot6> OpenGFX+ Landscape - Revision 58:03bb03f637c9: Added tag 0.2.1 for changeset ccd3b34e9620 (planetmaker) @ http://dev.openttdcoop.org/projects/ogfx-landscape/repository/revisions/03bb03f637c9 05:56:04 <planetmaker> the two track directions, andythenorth 05:56:10 <andythenorth> thought so 05:56:30 <andythenorth> spec says 'you can specify fewer as well' 05:56:37 <andythenorth> without identifying how many :P 05:56:54 <Brot6> ogfx-landscape: update from 0.2.0 to 0.2.1 done - http://bundles.openttdcoop.org/ogfx-landscape/releases/0.2.1 05:56:55 <planetmaker> :-) 06:07:55 <Brot6> CHIPS Station Set - Revision 29:b7356d96b301: Feature: empty tile for cobble (andythenorth) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/b7356d96b301 06:07:56 <Brot6> CHIPS Station Set - Revision 30:0303396cae9f: Feature: empty tile for concrete (andythenorth) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/0303396cae9f 06:07:56 <Brot6> CHIPS Station Set - Revision 31:4fce2b698a0b: Feature: empty tile for mud (andythenorth) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/4fce2b698a0b 06:10:54 <Brot6> CHIPS Station Set - Revision 32:2d53a5927f5a: Feature: set non-track bits for empty tiles (andythenorth) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/2d53a5927f5a 06:15:49 <Brot6> CHIPS Station Set - Revision 33:b06726f9b291: Feature: name tiles correctly (andythenorth) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/b06726f9b291 06:34:40 *** supermop has quit IRC 06:53:43 <Brot6> 2cc train set - Feature #2007: Complete Rework of Freight rolling stock (EmperorJake) @ http://dev.openttdcoop.org/issues/2007#change-6181 07:44:25 <Brot6> CHIPS Station Set - Revision 34:754748568bd2: Change: provide improved buffer graphics (andythenorth) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/754748568bd2 08:02:10 *** ODM has joined #openttdcoop.devzone 08:37:34 <Brot6> FIRS Industry Replacement Set - Revision 1850:049377e9d8e5: Change: Junk Yard uses a FIRS mud til... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/049377e9d8e5 08:37:34 <Brot6> FIRS Industry Replacement Set - Revision 1851:ea89bb1690e1: Change: different ground tile for Bau... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/ea89bb1690e1 08:37:34 <Brot6> FIRS Industry Replacement Set - Revision 1852:3a6dfc4894b2: Change: different ground tile for Bui... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/3a6dfc4894b2 08:37:36 <Brot6> FIRS Industry Replacement Set - Revision 1853:c7443d5d847c: Change: different ground tile for Lum... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/c7443d5d847c 08:37:40 <Brot6> FIRS Industry Replacement Set - Revision 1854:343998119d17: Change: different ground tile for Jun... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/343998119d17 08:37:46 <Brot6> FIRS Industry Replacement Set - Revision 1855:08ddffb0fa8a: Change: different ground tile for Dai... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/08ddffb0fa8a 08:37:50 <Brot6> FIRS Industry Replacement Set - Revision 1856:075990209a4e: Change: different ground tile for Lim... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/075990209a4e 09:49:39 *** andythenorth has quit IRC 10:20:02 *** andythenorth has joined #openttdcoop.devzone 10:30:20 <Brot6> CHIPS Station Set - Revision 35:895d1cd0947f: Feature: improved appearance of Mud sprites (andythenorth) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/895d1cd0947f 10:40:23 <dihedral> :-) 10:49:05 *** SmatZ has quit IRC 10:49:17 *** tneo- has quit IRC 10:49:29 *** V453000 has quit IRC 10:49:41 *** XeryusTC has quit IRC 10:49:53 *** SmatZ has joined #openttdcoop.devzone 10:49:53 *** tneo has joined #openttdcoop.devzone 10:50:23 *** V453000 has joined #openttdcoop.devzone 10:50:23 *** XeryusTC has joined #openttdcoop.devzone 10:50:30 <Terkhen> hmm... usually when that happens I lose my connection too 11:12:57 <Brot6> 2cc train set - Feature #2246: ONCFM ZAB1000 (Voyager1) @ http://dev.openttdcoop.org/issues/2246#change-6182 11:19:05 <Brot6> CHIPS Station Set - Revision 36:893f044fedb0: Fix: SW / SE buffers appear above railway vehicles (andythenorth) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/893f044fedb0 11:20:09 * andythenorth considers a release of CHIPS :) 11:26:02 *** KenjiE20 has joined #openttdcoop.devzone 11:27:33 <Brot6> CHIPS Station Set - Revision 37:e541717efd27: Change: update docs preparatory to release (andythenorth) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/e541717efd27 11:27:33 <Brot6> CHIPS Station Set - Revision 38:7941568d0131: Change: hide the test stations (andythenorth) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/7941568d0131 11:29:31 <Brot6> CHIPS Station Set - Revision 39:4af9c97b2cd8: Added tag 0.1 for changeset 7941568d0131 (andythenorth) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/4af9c97b2cd8 11:29:49 <Brot6> chips: update from to 0.1 done (31 errors) - http://bundles.openttdcoop.org/chips/releases/0.1 11:30:54 <planetmaker> wow. 31 errors? 11:31:04 <andythenorth> renum failure apparently 11:31:12 <andythenorth> we should figure that out :P 11:31:37 <planetmaker> no fatal failure. But warnings which should be resolved 11:32:07 <planetmaker> But... didn't you get those when building? 11:32:10 <planetmaker> locally? 11:59:12 <Ammler> wow, already a relase! :-D 12:00:04 *** andythenorth has quit IRC 12:00:06 <planetmaker> the self-adapting buffers are worth it :-) 12:00:09 <Ammler> hmm, the nfo is missing for releases 12:00:10 <planetmaker> I guess 12:00:14 <planetmaker> yeah :-( 12:00:15 <Ammler> let me check... 12:01:24 <Ammler> did moving the nfo to the "uncommon" root really solve the dependency issues? 12:01:37 <Ammler> anyway, fixed :-) 12:01:44 <Ammler> I force a rebuild :-) 12:03:09 <Brot6> chips: update from 0.1 to 0.1 done (31 errors) - http://bundles.openttdcoop.org/chips/releases/0.1 12:03:24 <Ammler> http://bundles.openttdcoop.org/chips/releases/0.1/log/chips.nfo 12:03:32 <planetmaker> :-) 12:04:18 <Ammler> the error in the devzone build log is to ignore, I didn't remove the sprites/*.nfo to be downwards comptiblwe 12:04:45 <planetmaker> ah 12:05:13 <planetmaker> hm. Couldn't you modify it to not give an error? Quite easy, I think 12:05:19 <Ammler> well, downwards might be the wrong word 12:05:45 <planetmaker> for i in `ls *.nfo sprites/*.nfo`; do cp $i blah; done 12:05:48 <Ammler> planetmaker: we could make type pnfo 12:05:53 <Ammler> pmnfo* 12:06:15 <planetmaker> yeah. And then add the nml there in the `ls ...` list, too 12:06:33 <Ammler> that was not that serious :-P 12:06:47 <Ammler> you really want a special type for the grfs using your makefile? 12:07:14 <Ammler> pmnfo=planetmakers 12:07:20 <planetmaker> no, I don't 12:07:23 <Ammler> :-D 12:07:32 <planetmaker> but is it needed? 12:08:00 <Ammler> might be easier to make a type for nonpm nfo? 12:08:01 <planetmaker> you can tell the CF to look in the common places for the nfo. That's got nothing to do with my cf 12:08:11 <planetmaker> I don't understand. why? 12:08:21 <planetmaker> just look at the places where nfo might be and pick that 12:08:30 <Ammler> that is not part of the build script 12:08:33 <planetmaker> which is . sprites/ src/ 12:08:39 <Ammler> it does not care, what you build 12:09:05 <Ammler> I see no sense to look in src? 12:10:34 <Ammler> DevZone2 won't have default settings anymore, there you need to define the whole settings 12:10:55 <Ammler> (or just copy from another place) 12:13:35 <planetmaker> well. I don't mind if the makefile framework can come with all those required settings. 12:13:56 <Ammler> shouldn't be a issue 12:14:12 <Ammler> make dzspec or so :-) 12:14:55 <Ammler> and enabling by giving the path to the spec at redmine 12:15:29 <Ammler> maybe I should learn a bit ruby :-P 12:16:24 <planetmaker> hm. Well... then write a module which allows to enable those things via redmine ;-) 12:16:34 <planetmaker> hm, or maybe we should use Jason ;-) 12:16:45 <Ammler> who is jason? 12:16:55 <planetmaker> oracle-free hudson 12:16:55 <Ammler> or do you mean json? 12:17:00 <Ammler> ah 12:17:08 <Ammler> well, isn't that for java only 12:17:22 <planetmaker> hm... or jenkins? dunno. something with "j" :-P 12:17:52 <Ammler> well, if dih wants do maintain it, ok with me :-) 12:18:37 <planetmaker> jenkins is the name 12:18:56 <Ammler> our current setup is just upper flexible, it could build everything 12:19:29 <Ammler> (theoretically also windows mingw stuff) 12:20:16 <Ammler> the main idea for "my" devzone2 was to make it completely obs capable 12:20:36 <Ammler> but I wouldn't really mind, if someone else would help me :-P 12:21:43 <Ammler> also I wouldn't mind to trash my scripts... 12:24:56 <planetmaker> hm 12:25:41 <Ammler> basically it would mean, use one official build script, which could also be used anywhere else 12:26:17 <planetmaker> yes 12:39:48 *** welshdragon has quit IRC 12:40:33 *** welshdragon has joined #openttdcoop.devzone 12:56:37 *** andythenorth has joined #openttdcoop.devzone 13:24:07 <Yexo> andythenorth: openttd assumes the number of tile layouts is even 13:25:12 <andythenorth> ooh 13:29:25 <andythenorth> I don't think I know enough to rewrite the docs yet :) 13:35:01 <Yexo> that part is not in the spec, it's a (possible wrong) assumption by openttd 13:43:38 <andythenorth> it did crash rather crossly :P 13:47:27 <andythenorth> grr 13:47:45 <andythenorth> I fixed the buffers for SW direction wrt to trains being drawn over them 13:47:50 <andythenorth> but not for SE it seems 13:47:56 <planetmaker> he 13:48:23 <andythenorth> :( 13:48:37 <planetmaker> sounds like I 'fixed' the animated pixels prior to ogfx-landscape 0.2.0 13:49:41 <andythenorth> I guess the sprite sorter looks at the origin point 13:49:45 <andythenorth> and maybe the extents 13:50:15 <andythenorth> Yexo: any ideas of how to fix ^ 13:50:24 <andythenorth> ? 13:50:32 <Yexo> not really, but I'll try 13:51:04 <andythenorth> me too :) 13:51:16 <andythenorth> I thought it would be a problem, but it's solvable for SW, so should be solvable for SE :) 13:53:34 <Yexo> the bounding boxes the the SE sprites are completely wrong 13:53:40 <planetmaker> different tile layouts. Once as child sprite to the foreground building. Once as child sprite to the ground 13:53:48 <planetmaker> shouldn't that work? 13:53:51 <Yexo> press ctrl+b and see for yourself 13:54:46 <andythenorth> one day I'll understand the bounding boxes :P 13:54:50 <andythenorth> then FIRS will stop flickering 13:54:53 <Yexo> andythenorth: I can have a go at those, but it's boring work, so I'm not going to try if you do it 13:55:19 <andythenorth> ok 13:55:20 <andythenorth> I'll let you know if I win or get frustrated 13:56:00 <Yexo> swap x offset with y offset and x extend with y extend for all SE sprites with regards to their equivalent SW sprites 13:57:25 <andythenorth> oh 13:57:31 <andythenorth> ok 13:57:39 <Yexo> actually, nvm 13:57:42 <andythenorth> I'm 1 pixel from solving it differently :) 13:57:44 <Yexo> I'll fix it 13:58:24 <andythenorth> I've done it 13:58:41 <andythenorth> but I don't like it 13:58:53 <andythenorth> I don't understand extents properly, so I've just moved x and y and the actual position of buffer graphic until it works 13:59:38 <andythenorth> Yexo: should I commit, or do you want to do it properly? 13:59:45 <Yexo> I'm doing it properly 14:00:10 <andythenorth> thanks :) 14:00:33 * andythenorth reverts 14:01:23 <Yexo> due to the templates it was far less work than expected :) 14:01:27 <andythenorth> he 14:01:54 <Brot6> CHIPS Station Set - Revision 40:1ed1fb82ae38: Fix: bounding boxes for all NW-SE tiles (yexo) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/1ed1fb82ae38 14:02:27 <Yexo> the bounding boxes are still somewhat too big, but that doesn't hurt 14:02:32 * andythenorth tests 14:03:15 <andythenorth> works 14:03:15 <andythenorth> nice 14:03:15 <andythenorth> Yexo: got time to discuss cargo support? 14:03:28 <Yexo> yes 14:03:38 <andythenorth> I don't fully understand spec yet 14:04:19 <andythenorth> but I'm thinking each tile would have capability to show a lot of cargos 14:04:19 <andythenorth> but only one at once 14:04:19 <andythenorth> the one with the most waiting 14:04:52 <Yexo> yes 14:04:54 <andythenorth> I can draw the cargo sprites separately and we can put the in as child sprites 14:04:55 <andythenorth> we can nest in another template to handle the current buffers / no buffers tiles 14:05:02 <Yexo> or you can have a tile react only to a certain cargo 14:05:22 <andythenorth> I am initially looking for minimum number of tiles in build menu 14:05:54 <Yexo> indeed 14:05:56 <andythenorth> :) 14:06:17 <Yexo> ok, so the tile will just show cargo for the type that's most on the station 14:09:03 <andythenorth> I think so 14:09:55 <Yexo> we could get the amount of cargo for each known cargo type 14:09:56 <andythenorth> and not too many different levels either - demands more drawing 14:10:10 <Yexo> than switch randomly between any of those with a value > 0 14:10:31 <andythenorth> we can experiment to see what's best 14:13:10 <planetmaker> sounds awesome :-) 14:26:53 <Brot6> CHIPS Station Set - Revision 41:12b633381821: Add: basic action14 (yexo) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/12b633381821 14:34:06 <andythenorth> Yexo: I'll stick some cargo sprites in shortly 14:51:49 <andythenorth> Yexo, planetmaker, anyone - how many levels of cargo are reasonable? 14:51:53 <andythenorth> 2 14:52:02 <andythenorth> ? 14:52:02 <andythenorth> some / lots 14:52:21 <Yexo> as many as you want to draw ;) 14:52:27 <andythenorth> in that case some / lots 14:52:52 <planetmaker> every FIRS cargo ;-) 14:52:53 <andythenorth> with quite a visible difference 14:53:23 <andythenorth> this is about showing cargo waiting :P 14:54:17 <planetmaker> sure. And every cargo could be waiting ;-) 14:55:01 <planetmaker> I'd be quite happy, if you could use for FMSP and ENSP though a vehicle like I transport on OpenGFX+Train's wagons :-P 14:55:16 <planetmaker> which are... "stolen" from HEQS iirc 14:55:23 <planetmaker> at least partially 14:55:35 <andythenorth> I can probably do that 14:55:58 <andythenorth> but also that's an interesting problem 14:55:58 <andythenorth> at the fertiliser plant for example, that would be all wrong 14:58:02 <planetmaker> sure. Though they could certainly use a vehicle to move fertilizer 14:58:09 <planetmaker> so... not entirely wrong 14:58:54 <planetmaker> feel free to expand the list of needed sprites :-P 15:00:07 <planetmaker> my stance there is: one cargo representation graphically for now. Other looks are for later ;-) 15:01:50 <Brot6> DictatorAI - Revision 92:c1e7fe92f731: - Now we will refuse to buy another vehicle on a route if ... (krinn) @ http://dev.openttdcoop.org/projects/ai-dictator/repository/revisions/c1e7fe92f731 15:04:20 <andythenorth> I don't know how it would figure out vehicles versus crates versus whatever anyway 15:04:30 <andythenorth> I'll probably just use quite generic cargo initiall 15:04:43 <andythenorth> y 15:34:47 <Brot6> CHIPS Station Set - Revision 42:b0e47ec1ff48: Add: graphics files for lumber cargo (andythenorth) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/b0e47ec1ff48 15:35:00 <andythenorth> Yexo: ^ we have ourselves some lumber graphics 15:35:06 <andythenorth> they include some pink to help placement 15:35:14 <andythenorth> I'll knock that out one the offsets are correct 15:36:02 <Yexo> top row = complete tile, middle row = north side, bottom row = south side? 15:36:17 <Yexo> want me to code them? 15:36:17 <andythenorth> yup 15:36:23 <Yexo> great :) 15:36:25 <Yexo> on it now 15:36:25 <andythenorth> please 15:36:36 <andythenorth> I can faff with offsets etc if you need help 15:36:38 <andythenorth> 2 x orientations 15:36:48 <andythenorth> 2 x levels of cargo 15:37:28 <andythenorth> are you going to nest cpp templates yet? 15:37:34 <Yexo> we have to chose something now though 15:37:45 <Yexo> we can make one giant action1 and put all sprites in there 15:38:18 <Yexo> or like now have a separate action1 per ground type and put all cargo sprites (like these) in via action9 15:38:35 <Yexo> we can also duplicate the cargo sprites in every action1 (that'll be lots of duplicated sprites) 15:39:16 <andythenorth> hmm 15:39:26 <andythenorth> in FISH / HEQS, I template the action 1 15:39:39 <andythenorth> using a define for the filename 15:40:04 <andythenorth> e.g. http://pastebin.com/HXvxa6Km 15:40:15 <andythenorth> I was thinking of doing the same here 15:40:44 <Yexo> andythenorth: that's not the problem, but the cargo graphics (lumber_cargo.png) are reused for multiple tile types, right? 15:40:56 <Yexo> so you'd need to include them in multiple action1's 15:40:57 <andythenorth> yes 15:41:46 <andythenorth> yes 15:41:46 <andythenorth> I don't have a problem with that :) 15:41:46 <andythenorth> CPP will do the work 15:41:46 <andythenorth> our sprite count will be...impressive :P 15:41:51 <Yexo> ok 15:42:56 <planetmaker> high sprite counts bloat a grf ;-) 15:43:04 <andythenorth> nvm 15:43:07 <planetmaker> But... ok, if it un-bloats the needed work :-) 15:43:08 <andythenorth> it gets it done :P 15:43:12 <planetmaker> :-) 15:43:15 <Yexo> we can deal with that later 15:43:47 <Yexo> where can I find the most complete cargotable? 15:44:15 <planetmaker> of what? 15:44:23 <Yexo> all possible cargos we might support 15:44:34 <planetmaker> OpenGFX+Trains / RVs have a complete CTT for everything needed 15:44:58 <planetmaker> But that might be more than this set might need 15:45:34 <planetmaker> But if you leave out the toyland stuff there, you got everything 15:46:25 <andythenorth> Yexo: you want a CTT, or just a list? 15:46:58 <Yexo> CTT, copied it from ogfx+trains now 15:47:38 <planetmaker> that's all cargos from default climates/ECS/FIRS/PBI 15:48:46 <planetmaker> the gap in the CTT is of no consequence; it's my way to indicate which are explicitly referenced in a refit property (first 32) and which are just supported 15:49:54 <Yexo> planetmaker: chips is nfo, so I'm copying the output nfo, there is no gap there :) 15:50:04 <planetmaker> he, right :-) forgot 15:53:49 <Yexo> andythenorth: graphics are: some / lots / some / lots? 15:53:54 <andythenorth> yes 15:53:58 <Yexo> so random variation between 1/3 and 2/4? 15:53:58 <Yexo> ok 15:54:10 <andythenorth> I'll do some crates next - they can be generic to many cargos 15:54:16 <andythenorth> do we get cargo classes at stations? 15:54:42 <andythenorth> and how does the random variation work? 15:54:52 <planetmaker> just reference random bits 15:55:25 <planetmaker> like your industry CC variations 16:18:31 <andythenorth> I might find more cargo variations are needed 16:18:38 <andythenorth> every tile is going to look very similar 16:18:48 <andythenorth> on a large station it's going to be a nasty repeating pattern 16:19:00 <andythenorth> but already I decided I don't want to draw too many cargos :P 16:22:43 <planetmaker> haha ;-) 16:23:20 <planetmaker> Well. Wrt bulk cargos a few variations of some piles suffice - and the rest might be done by means of a nice set of recolour sprites ;-) 16:23:46 <planetmaker> and those piles could be moved by one of your HEQS vehicles ;-) 16:24:22 <Brot6> CHIPS Station Set - Revision 43:f1b04eebc55f: Add: graphics files for crates cargo (andythenorth) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/f1b04eebc55f 16:25:37 <andythenorth> hmm 16:25:40 <andythenorth> good point 16:25:45 <Brot6> CHIPS Station Set - Revision 44:8e09c47b5b4e: Add: CTT (yexo) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/8e09c47b5b4e 16:25:54 <andythenorth> I was thinking of randomising in n buildings or other sprites as well 16:27:57 <andythenorth> walls of cargo can be broken up by cranes, buildings etc 16:28:22 <Brot6> CHIPS Station Set - Revision 45:0c1a20bfcc72: Fix: make groundsprites for empty tiles share their... (yexo) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/0c1a20bfcc72 16:32:27 <andythenorth> hmm 16:32:55 * andythenorth tries to work out if things like 'wood loading station' can broadly be avoided 16:33:16 <Yexo> for loading stations, probably yes 16:33:31 <Yexo> though if someone has very good service and never cargo at the station it'll be boring 16:33:44 <Yexo> for unloading stations there is no way to figure out which cargo can arrive there 16:33:45 <andythenorth> var 48 looks potentially interesting for drop-off stations 16:33:51 <andythenorth> prone to unintended consequences though 16:34:56 <Yexo> var 48 as it's currently implemented in openttd is compeltely useless 16:35:04 <andythenorth> he 16:35:34 <Yexo> you get climate-dependent bits set 16:36:14 <Yexo> which means you don't know what the bits mean without detecting every known cargo set (and possible parameters for those too) 16:36:29 <Yexo> and if you do that it's still not future proof 16:36:53 <andythenorth> bleargh 16:37:10 <Yexo> var 65 is more useful 16:37:41 <andythenorth> oh yes 16:37:56 <andythenorth> I might mix cargo with equipment and buildings 16:38:15 <andythenorth> I like the pattern of default stations and was thinking of replicating the concept 16:38:41 <andythenorth> signs / buildings / roof 1 / roof 2 16:38:42 <andythenorth> so only 4 variations for any station type 16:38:58 <andythenorth> cargo / building / handling equipment 1 / handling equipment 2 16:39:14 <andythenorth> perhaps built to a reasonably regular pattern 16:42:32 <Brot6> CHIPS Station Set - Feature #2422 (New): Cargo graphics for chemicals (andythenorth) @ http://dev.openttdcoop.org/issues/2422 16:45:43 <Brot6> CHIPS Station Set - Feature #2423 (New): List of [FIRS] cargos using crates (andythenorth) @ http://dev.openttdcoop.org/issues/2423 16:46:31 <Brot6> CHIPS Station Set - Feature #2424 (New): Cargo graphics for Fruit and Vegetables (andythenorth) @ http://dev.openttdcoop.org/issues/2424 16:47:02 <Brot6> CHIPS Station Set - Feature #2422: Cargo graphics for chemicals (andythenorth) @ http://dev.openttdcoop.org/issues/2422#change-6183 16:48:46 <Brot6> CHIPS Station Set - Feature #2425 (New): Cargo graphics for Fish (andythenorth) @ http://dev.openttdcoop.org/issues/2425 16:48:46 <Brot6> CHIPS Station Set - Feature #2426 (New): Cargo graphics for Grain (andythenorth) @ http://dev.openttdcoop.org/issues/2426 16:49:38 <Brot6> CHIPS Station Set - Feature #2427 (New): Cargo graphics for Metal (andythenorth) @ http://dev.openttdcoop.org/issues/2427 16:50:17 <Yexo> andythenorth: made a start and got some graphics in-game, but right now only unconditional 16:50:23 <andythenorth> np 16:50:27 <Yexo> don't have enough time right now, probably later tonight 16:50:38 <Brot6> CHIPS Station Set - Feature #2428 (New): Cargo graphics for Milk (andythenorth) @ http://dev.openttdcoop.org/issues/2428 16:50:56 <andythenorth> Yexo: do you want to commit anyway? 16:51:14 <Brot6> CHIPS Station Set - Revision 38:7941568d0131: Change: hide the test stations (andythenorth) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/7941568d0131 16:51:14 <Brot6> CHIPS Station Set - Feature #2422 (New): Cargo graphics for chemicals (andythenorth) @ http://dev.openttdcoop.org/issues/2422 16:51:23 <Yexo> right now every platform without rails displays 'little lumber' 16:51:29 <andythenorth> that's ok 16:51:31 <Yexo> don't want that in the repo unless you want to see it 16:51:37 <andythenorth> I'm fine to see it 16:51:40 <Yexo> ok 16:52:45 <Yexo> change \wx8002 to 16:52:55 <Yexo> \wx8000 to switch it back to empty platforms 16:52:59 <Yexo> line 52 16:53:12 <Brot6> CHIPS Station Set - Revision 46:2bc8ccaebac7: Add: tilelayout for empty tile with building on top... (yexo) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/2bc8ccaebac7 16:53:12 <Brot6> CHIPS Station Set - Feature #2429 (New): Cargo graphics for Wood (andythenorth) @ http://dev.openttdcoop.org/issues/2429 16:56:40 <Brot6> CHIPS Station Set - Feature #2430 (New): Cargo graphics for Sugar Beet / Sugar Cane (andythenorth) @ http://dev.openttdcoop.org/issues/2430 16:58:51 <Brot6> CHIPS Station Set - Feature #2431 (New): Cargo graphics for Plant Fibres / Wool (andythenorth) @ http://dev.openttdcoop.org/issues/2431 17:07:12 * andythenorth has much to do :| 17:07:18 <Terkhen> :) 17:07:27 <andythenorth> I need an apprentice 17:18:23 <Brot6> chips: update from r25 to r46 done (36 errors) - http://bundles.openttdcoop.org/chips/nightlies/r46 17:19:14 <planetmaker> the errors didn't get less... 17:19:29 <Brot6> firs: update from r1849 to r1856 done (4 errors) - http://bundles.openttdcoop.org/firs/nightlies/r1856 17:20:05 <Brot6> fish: update from r613 to r617 done - http://bundles.openttdcoop.org/fish/nightlies/r617 17:20:36 <Brot6> ogfx-industries: update from r11 to r12 done - http://bundles.openttdcoop.org/ogfx-industries/nightlies/r12 17:21:11 <Brot6> ogfx-landscape: update from r55 to r58 done - http://bundles.openttdcoop.org/ogfx-landscape/nightlies/r58 17:21:18 <Brot6> Following repos didn't need a nightlies update: 2cctrainset (r743), 32bpp-extra (r39), ai-admiralai (r75), ai-aroai (r11), ailib-common (r21), ailib-direction (r17), ailib-list (r32), ailib-string (r29), ailib-tile (r16), airportsplus (r73), basecosts (r22), belarusiantowns (r8), bros (r52), comic-houses (r71), frenchtowns (r6), grfcodec (r823), heqs (r580), indonesiantowns (r41), manindu (r7), metrotrackset (r56), narvs (r29), 17:21:18 <Brot6> newgrf_makefile (r261), nml (r1285), nutracks (r179), ogfx-rv (r80), ogfx-trains (r220), ogfx-trees (r42), opengfx (r618), openmsx (r97), opensfx (r97), smts (r19), snowlinemod (r49), spanishtowns (r10), swedishrails (r198), swisstowns (r22), transrapidtrackset (r15), ttdviewer (r26), ttrs (r36), worldairlinersset (r671) 17:26:49 <andythenorth> bed time 17:26:53 <andythenorth> good night 17:29:59 <Rubidium> night andy 17:35:04 *** andythenorth has quit IRC 17:51:02 *** frosch123 has joined #openttdcoop.devzone 17:59:33 *** DanMacK has joined #openttdcoop.devzone 17:59:38 <DanMacK> Hey all 18:13:44 *** Hirundo has quit IRC 18:13:56 *** Terkhen has quit IRC 18:14:08 *** Brot6 has quit IRC 18:14:15 *** Hirundo has joined #openttdcoop.devzone 18:14:26 *** Terkhen has joined #openttdcoop.devzone 18:14:59 *** Webster has joined #openttdcoop.devzone 18:49:08 *** V453000 has quit IRC 18:49:26 *** V453000 has joined #openttdcoop.devzone 19:02:52 <Brot6> 32bpp-ez-patches: compile of ha481e1bb still failed (#2343) - http://bundles.openttdcoop.org/32bpp-ez-patches/testing/ERROR/ha481e1bb 19:04:11 <Terkhen> when the NewGRF specs say that a callback returns something, does it means the "extra_callback_info1" NML variable? 19:06:01 <Brot6> clientpatches: update from r to r done (10 errors) - http://bundles.openttdcoop.org/clientpatches/testing/r 19:09:05 <Brot6> serverpatches: update from r22228 to r22230 done (5 errors) - http://bundles.openttdcoop.org/serverpatches/testing/r22230 19:09:38 <Yexo> no, it means you have something like "xyz: return 3;" in a switch-block 19:09:43 <Yexo> a callback is part of your newgrf 19:09:54 <Yexo> extra_callback_info1 = var 10 19:10:04 <Yexo> extra_callback_info2 = var 18 19:10:09 <Hirundo> Or alternatively, 'xyz: return;' to return the computed result 19:11:07 <Terkhen> hmm... 19:12:36 <Terkhen> okay, cb25 was confusing me as I was expecting to get the animation frames to return the right image, not the other way around 19:14:34 <Yexo> but you do use the animation frame to get the right image, just in the normal chain 19:14:35 *** Lakie has joined #openttdcoop.devzone 19:14:41 <Yexo> cb25 is for setting the right animation frame 20:12:30 *** DanMacK has quit IRC 20:34:47 *** planetmaker has quit IRC 20:34:49 *** Ammler has quit IRC 20:35:21 *** Yexo has quit IRC 20:35:30 *** Ammler has joined #openttdcoop.devzone 20:35:36 *** DJNekkid has quit IRC 20:35:45 <Ammler> hmm 20:36:00 *** DJNekkid has joined #openttdcoop.devzone 20:36:00 *** Yexo has joined #openttdcoop.devzone 20:36:30 *** planetmaker has joined #openttdcoop.devzone 20:46:35 *** thgergo has joined #openttdcoop.devzone 21:19:21 *** dihedral has quit IRC 21:19:33 *** seberoth has quit IRC 21:19:33 *** dihedral has joined #openttdcoop.devzone 21:20:03 *** seberoth has joined #openttdcoop.devzone 21:23:51 *** frosch123 has quit IRC 22:17:45 *** SmatZ has quit IRC 22:17:57 *** XeryusTC has quit IRC 22:18:19 *** SmatZ has joined #openttdcoop.devzone 22:18:33 *** XeryusTC has joined #openttdcoop.devzone 22:21:00 *** Hirundo_ has joined #openttdcoop.devzone 22:22:39 *** Hirundo has quit IRC 22:22:39 *** Hirundo_ is now known as Hirundo 22:23:28 *** dihedral has quit IRC 22:23:39 *** seberoth has quit IRC 22:40:45 *** welshdragon has quit IRC 22:41:56 *** welshdragon has joined #openttdcoop.devzone 22:42:00 *** seberoth has joined #openttdcoop.devzone 22:42:29 *** dihedral has joined #openttdcoop.devzone 23:13:40 *** ODM has quit IRC