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00:24:32 *** KenjiE20 has quit IRC 00:47:55 *** supermop has joined #openttdcoop.devzone 04:50:36 *** supermop has quit IRC 04:58:24 *** Lakie has quit IRC 06:54:46 *** andythenorth has joined #openttdcoop.devzone 07:00:35 *** andythenorth has joined #openttdcoop.devzone 07:10:43 *** ODM has joined #openttdcoop.devzone 07:12:57 *** andythenorth has quit IRC 07:14:52 *** andythenorth has joined #openttdcoop.devzone 07:15:21 *** LordAro has joined #openttdcoop.devzone 08:34:26 *** frosch123 has joined #openttdcoop.devzone 08:37:58 <Brot6> FIRS Industry Replacement Set - Revision 1905:592e30133f04: Update: Russian translation (kvwrd) (planetmaker) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/592e30133f04 08:37:58 <Brot6> FIRS Industry Replacement Set - Revision 1906:530706562474: Fix: Spelling of some strings (Alberth) (planetmaker) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/530706562474 08:37:58 <Brot6> FIRS Industry Replacement Set - Revision 1907:b3ef6f21f7b2: Update: Dutch translation (Alberth) (planetmaker) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/b3ef6f21f7b2 08:42:15 <Brot6> FIRS Industry Replacement Set - Revision 1908:cc792c813a0f: Update: Polish translation (Radmir) (planetmaker) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/cc792c813a0f 09:02:09 <planetmaker> andythenorth: the unit "crates" leads to very unnice effects in FIRS 09:02:22 <andythenorth> hmm 09:02:29 <andythenorth> mb has mentioned that before 09:02:37 <andythenorth> planetmaker: what is the effect in this case? 09:02:53 <planetmaker> cargo to be processed: 0 crates crates of manufacturing supplies 09:02:57 <planetmaker> mind the double crates 09:03:11 <planetmaker> industry views 09:03:39 <andythenorth> I don't have that 09:03:52 <andythenorth> might be a side effect of some other fix 09:04:12 <planetmaker> hm... maybe I only have that in german it seems... 09:04:19 <planetmaker> I wonder why 09:04:26 * planetmaker investigates 09:04:52 <andythenorth> I introduced some magic to handle units 09:05:02 <andythenorth> probably there's some magic + a hard-coded string 09:05:50 <planetmaker> hm, maybe not. Dutch hasn't that either 09:06:00 <planetmaker> I'll have to see... 09:07:26 <planetmaker> possibly it was not a good idea to add a gender to it... let's see 09:09:57 *** LordAro|2 has joined #openttdcoop.devzone 09:13:31 *** LordAro has quit IRC 09:13:50 *** LordAro|2 is now known as LordAro 09:16:18 <Brot6> FIRS Industry Replacement Set - Revision 1909:e33425180d72: Fix (r1905): Always check the langID ... (planetmaker) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/e33425180d72 09:18:24 <planetmaker> :-D Wow I got a golden recycling plant. It surely rivals the Golden Buddah temple in Bangkok :-D 09:23:57 <andythenorth> it's pretty bright 09:24:02 <andythenorth> I thought of changing it 09:24:04 <andythenorth> but ummm 09:24:06 <andythenorth> I like it 09:24:17 <planetmaker> hm... maybe it's a tad too much CC? 09:24:54 <planetmaker> I've the feeling there currently are two or three styles of industries: those which use CC only slightly, those dominated by CC and those which use original sprites 09:25:50 <andythenorth> if you look at original game....it's the same 09:25:58 <planetmaker> Personally I think the amount of CC as used e.g. by the aluminum smelter is "best" 09:27:54 <planetmaker> http://imagebin.org/146385 <-- do you think so? 09:27:55 <Webster> Title: Imagebin - A place to slap up your images. (at imagebin.org) 09:28:06 <planetmaker> (vanilla industries, TTD base set) 09:28:26 <andythenorth> paste an image of a food processor ;) 09:28:28 <andythenorth> or a factory 09:29:34 <andythenorth> then compare with steel mill which uses minimal amount of cc 09:29:38 <andythenorth> and most mines which use no cc 09:29:42 <planetmaker> http://imagebin.org/146386 09:29:43 <Webster> Title: Imagebin - A place to slap up your images. (at imagebin.org) 09:30:32 <andythenorth> planetmaker: you won't miss that one when you're looking for it :D 09:31:09 <planetmaker> unarguably it's not TTD style, though 09:31:54 <planetmaker> http://imagebin.org/146387 <-- here's the food processor 09:31:55 <Webster> Title: Imagebin - A place to slap up your images. (at imagebin.org) 09:32:17 <andythenorth> hmm 09:32:33 <planetmaker> I'd say half of the CC as the recycling plant 09:32:39 <andythenorth> if it's unarguable, I can't argue :P 09:32:46 <planetmaker> :-P 09:32:55 <planetmaker> that's how our chanclor always argues ;-) 09:33:10 <planetmaker> Everything she says is unarguably that way and without alternative :-P 09:33:45 * andythenorth refuses to make a case based on toyland 09:33:55 <planetmaker> thus "alternativlos" became - iirc the (un)word of the year 2010 (translates as without alternative) 09:34:07 <andythenorth> specifically I am not going to use the sweet factory in my argument 09:34:07 <planetmaker> I won't argue about toyland ;-) 09:34:31 <planetmaker> I'm well aware of that. And it only got full CC when I added it to OpenGFX. It's my pony ;-) 09:35:26 <planetmaker> I feel a bit bad about not rising this earlier, though 09:35:39 <planetmaker> My excuse is that I didn't really see it so far in context 09:35:46 <andythenorth> there are some vivid colours 09:35:54 <andythenorth> I thought of blocking them 09:35:57 <andythenorth> it's plausible 09:36:03 <andythenorth> but I decided I like the effect 09:36:16 <andythenorth> you'd see the same at many other industries, except I blocked certain colours 09:36:40 <andythenorth> if I removed the decide-colour cb from say...cement plant, you'd raise same issue I think 09:36:57 <planetmaker> http://imagebin.org/146388 <-- oil refinery from original 09:36:58 <Webster> Title: Imagebin - A place to slap up your images. (at imagebin.org) 09:38:08 <planetmaker> well. It's a distinct style. But it's its own style and doesn't really fit most other elements, I'm afraid 09:38:43 <planetmaker> Still, I think it can be nice. 09:38:52 <planetmaker> But I'm not sure I want to suggest a parameter for that :-P 09:39:51 <planetmaker> harbour, machine shop, oil refinery, ... they're the same style. 09:40:18 <planetmaker> style as in colour style :-) 09:40:23 <andythenorth> biorefinery? 09:40:30 <planetmaker> I'm not talking about the buildings shape ;-) 09:41:06 <andythenorth> http://tt-foundry.com/sets/FIRS/schema/industries?economy=point_7_release 09:41:07 <Webster> Title: TT Foundry: Pixel Creations for OpenTTD (at tt-foundry.com) 09:41:08 <andythenorth> brickworks? 09:41:12 <andythenorth> lime kiln? 09:42:06 <planetmaker> lime kiln is in comparison border-line, rather on the side of the "too much colour" 09:42:24 <planetmaker> hm... maybe not 09:42:26 <andythenorth> plastics plant? 09:42:53 <andythenorth> plastics plant should have same issue as recycling plant 09:43:06 <planetmaker> lime kiln is fine IMHO. Sorry, I needed to switch back to English... translations is difficult for nearly unkown words ;-) 09:43:19 <andythenorth> plastics plant might also show one of three solutions I've thought of 09:45:27 <andythenorth> five solutions in fact 09:45:31 <andythenorth> 1. do nothing - it's ok 09:45:40 <andythenorth> 2. limit some of the colours 09:45:47 <andythenorth> 3. paint the building grey, with a colour patch 09:45:55 <andythenorth> 4. paint only the roof in cc 09:46:02 <andythenorth> 5. paint only the sides in cc 09:46:47 <planetmaker> bio refinery is fine, fertilizer plant has quite a lot (all those cettles fully CC), metal foundry: does it have CC?, plastics plant is already at the large side of CC 09:47:12 <planetmaker> looking at original TTD sprites, painting _parts_ of walls or roofs is the style 09:47:18 <andythenorth> yes 09:47:27 <andythenorth> he didn't draw such large metal buildings though 09:47:44 <andythenorth> and I'm prepared to make changes, but not to the extent of redraw 09:48:02 <planetmaker> I see and understand that. 09:48:26 <planetmaker> How much would be to CC only some walls? 09:48:56 <planetmaker> Or only the doors or alike? 09:49:23 <andythenorth> or to limit to muted colors....http://tt-foundry.com/sets/FIRS/schema/schema/industries?economy=point_7_release#recycling_depot 09:49:24 <Webster> Title: TT Foundry: Pixel Creations for OpenTTD (at tt-foundry.com) 09:49:26 <planetmaker> I'm not enough into photoshop and your workflow to judge whether that's work or not 09:50:16 <planetmaker> like recycling plant with CC foundations and CC doors and those extrusions from the roof 09:50:31 <andythenorth> the roof extrusions would suck in cc ;) 09:50:35 <andythenorth> it would look stuck on 09:50:43 <planetmaker> that's what they are :-P 09:51:34 <planetmaker> e.g. with the plastics plant I'd suggest the doors and maybe the lower roofs of the main building 09:52:17 <andythenorth> the plastic plant is a difficult case 09:52:33 <andythenorth> I can't see a way to adjust that one without redrawing signficantly 09:52:43 <planetmaker> hm, ok 09:52:48 <andythenorth> the recycling plant is easier 09:52:59 <planetmaker> fertilizer plant: CC maybe only for the top of the cettles? 09:53:19 <planetmaker> leaving the rest as is? 09:53:26 <andythenorth> they won't look spherical if the colour divides them 09:53:35 <andythenorth> the eye won't accept it properly 09:53:42 <andythenorth> they could just be white 09:53:48 <planetmaker> I'd leave biorefinery as is 09:53:48 <andythenorth> some of the cc versions suck anyway 09:54:05 <planetmaker> if you want swap building and doors colouring CC / normal 09:54:17 <planetmaker> (the large building, not the others) 09:54:30 <andythenorth> the issue is then what colour the building should be 09:54:36 <andythenorth> if they're all grey it gets very boring 09:54:58 <andythenorth> especially when there is so much sprite reuse 09:54:59 <planetmaker> hm... also true :S 09:55:40 <andythenorth> the biorefinery shed is due a redraw, but I'm not sure what to 09:55:56 <andythenorth> the fertilise plant kettles should be just grey or white 09:56:17 <andythenorth> there aren't enough cc shades for them to look good in other colours 09:57:47 <planetmaker> the amount of CC shades is the same for each colour... and they're ok with pastel colours IMHO 09:57:57 <andythenorth> hmm 09:59:16 <planetmaker> indeed. hm :-) 09:59:29 <planetmaker> maybe I withdraw my statement about their colours 10:00:17 <andythenorth> the recycling plant is a bigger issue 10:00:54 <planetmaker> sugar refinery is very nice 10:01:06 * andythenorth currently hates it :P 10:01:11 <planetmaker> and actually lime kiln as well 10:01:35 <planetmaker> but I'd need check all colours there... maybe just a tad too much colour 10:02:40 *** LordAro has quit IRC 10:02:55 <andythenorth> maybe 10:03:02 <andythenorth> but that one I'm happy with 10:03:08 <andythenorth> it went through n iterations 10:03:17 <andythenorth> more cc, less cc... 10:03:58 <planetmaker> I know :-) 10:04:27 <andythenorth> the recycling plant can be retouched, but it's fundamentally not ttd style :( 10:04:33 <andythenorth> and that will always be an issue 10:04:44 <andythenorth> it's not single tile blocls 10:04:47 <andythenorth> blocks /s 10:04:53 <planetmaker> well, I guess there's one or two things: it might worth to consider to remove yellow, red blue and light green from plastics plant 10:05:03 <planetmaker> then it's fine (I just built 30) 10:05:42 <planetmaker> maybe the same works for the recycling plant... but still it could use a bit non-CC at the building 10:06:46 <andythenorth> could be the roof 10:07:01 <andythenorth> that's what works at the lime kiln, and the small plastic plant building 10:07:04 <planetmaker> probably it doesn't matter - it's about of equal area 10:08:11 <andythenorth> maybe it should be redrawn entirely 10:08:18 <andythenorth> it's an early FIRS graphic 10:08:22 <andythenorth> before I really figured out the style 10:08:26 <andythenorth> same for plastic plant 10:09:15 <andythenorth> compare with metal foundry or aluminium plant... 10:09:23 <andythenorth> which use much more '1 tile' stuff 10:09:31 <planetmaker> the plastics plant IMHO isn't a bad building. It's a distinct shape 10:10:08 <andythenorth> that's why I kept it so far 10:10:08 <planetmaker> using much 1-tile stuff makes things harder to distinguish rather ;-) 10:10:12 <andythenorth> yes 10:10:40 <planetmaker> http://imagebin.org/146390 <-- I'd remove those 5 colours from plastics plant and keep it 10:10:41 <Webster> Title: Imagebin - A place to slap up your images. (at imagebin.org) 10:11:03 <planetmaker> its graphics fit well otherwise 10:11:13 <andythenorth> can you do a ticket? I'm going out in a minute ;) 10:13:09 <andythenorth> bbl 10:13:22 *** andythenorth has quit IRC 10:17:42 *** KenjiE20 has joined #openttdcoop.devzone 10:19:22 <Brot6> FIRS Industry Replacement Set - Code Review #2495 (New): Colours of recycling plant (planetmaker) @ http://dev.openttdcoop.org/issues/2495 10:20:17 <Brot6> FIRS Industry Replacement Set - Code Review #2496 (New): CC of plastics plant (planetmaker) @ http://dev.openttdcoop.org/issues/2496 10:22:14 <Brot6> FIRS Industry Replacement Set - Revision 1910:1ac8aa7836de: Update: German translation (planetmaker) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/1ac8aa7836de 10:35:46 *** LordAro has joined #openttdcoop.devzone 11:18:26 *** Brot6 has quit IRC 11:19:10 *** Brot6 has joined #openttdcoop.devzone 12:49:57 *** andythenorth has joined #openttdcoop.devzone 12:51:22 <andythenorth> planetmaker: I am quite considering redrawing the recycling plant 12:51:26 <andythenorth> but I don't know what to 12:54:00 <planetmaker> oh, recycling plant... hm, well... it could feature a building where a few conveyor belts lead out of. Which transport different materials. Like scrap metal and plastics. For example 12:54:09 <planetmaker> but maybe that's for the recycling depot 12:54:19 <planetmaker> depends on how you define them exactly 12:57:07 <andythenorth> mostly they are big metal sheds 12:57:14 <andythenorth> which doesn't gain much on the current one 12:59:44 <andythenorth> hmm 12:59:47 <andythenorth> this offers some ideas 12:59:47 <andythenorth> http://www.flickr.com/photos/36593372@N04/4552530036/in/photostream/ 12:59:49 <Webster> Title: Waste terminal, Ruislip. | Flickr - Photo Sharing! (at www.flickr.com) 13:04:13 <planetmaker> hm...http://www.google.de/imgres?imgurl=http://www.herbold.com/content_img/fabrik2.jpg&imgrefurl=http://www.herbold.com/Company%2520Profile_en.html&usg=__Ew0nZeODdS77gGKBd4XF5usRfZ0=&h=300&w=410&sz=32&hl=de&start=162&zoom=1&um=1&itbs=1&tbnid=58rWNG7lVwYJHM:&tbnh=91&tbnw=125&prev=/images%3Fq%3Drecycling%2Bfabrik%26start%3D160%26um%3D1%26hl%3Dde%26client%3Dfirefox-a%26sa%3DN%26rls%3Dorg.mozilla:de:o 13:04:14 <Webster> Title: Google-Ergebnis für http://www.herbold.com/content_img/fabrik2.jpg (at www.google.de) 13:04:15 <planetmaker> fficial%26ndsp%3D20%26tbm%3Disch&ei=9G-YTeH8H4bCtAaDjuTFCA 13:04:45 <planetmaker> boring, though ^. Difficult to find interesting images of recycling plants 13:05:02 <planetmaker> It might have some heaps of recycables laying around, though 13:05:13 <andythenorth> I'll think on 13:05:28 <andythenorth> if it's to be redrawn, it can't look like just a square shed 13:05:39 <andythenorth> it needs to be somewhat futuristic 13:08:06 <planetmaker> :-D on page three already your "recycling factory" shows when searching for it ;-) 13:08:18 <andythenorth> I know ;) 13:08:40 <andythenorth> this is an incinerator not recycling plant, but same difference 13:08:40 <andythenorth> http://maps.google.co.uk/maps?hl=en&client=safari&q=colnbrook+incinerator&ie=UTF8&hq=incinerator&hnear=Colnbrook+with+Poyle,+Slough,+United+Kingdom&ll=51.483812,-0.50429&spn=0.013924,0.036392&t=h&z=15&layer=c&cbll=51.483812,-0.50429&panoid=kO4ZCyKPjCDIL7hVyRbz7Q&cbp=12,329.1,,0,0.32 13:08:41 <Webster> Title: colnbrook incinerator - Google Maps (at maps.google.co.uk) 13:27:05 <andythenorth> http://www.accesskent.com/YourGovernment/PublicWorks/recycling_center.htm 13:27:06 <Webster> Title: accessKent | Residential Recycling (at www.accesskent.com) 13:33:23 <planetmaker> he :-) 13:48:19 <andythenorth> planetmaker: currently I'm considering redrawing it to be tmwftlb 13:48:24 <andythenorth> but if inspiration strikes me... 13:49:56 <planetmaker> fair enough. For now dropping CC on either roof or walls will do the trick, I think 13:50:54 <andythenorth> I'm not happy with it 13:51:17 <andythenorth> but until I figure out something more futuristic... 13:58:03 <planetmaker> my point :-) 15:14:58 <andythenorth> planetmaker: if I remove the side extension from the recycling plant, that will help 15:15:16 <planetmaker> side extension? 15:16:34 <andythenorth> the smaller part 15:16:38 <andythenorth> not the big shed 15:16:50 * andythenorth tests 15:17:33 <andythenorth> also the ramps aren't really appropriate for TTD style 15:18:06 <planetmaker> still, having all three big ones completely CC... 15:18:16 <andythenorth> I'm also working on the roof... 15:18:38 * andythenorth wonders when FIRS lang broke :P 15:18:44 <andythenorth> industry names in minimap are all ????? 15:18:46 <andythenorth> not all 15:18:57 <andythenorth> all except default names 15:19:22 <andythenorth> hmm 15:19:40 <andythenorth> planetmaker: one of the lang fixes maybe did something bad? 15:20:10 <planetmaker> hm... not that I'm aware of, but of course well possible 15:24:37 <planetmaker> andythenorth: where do you have a problem? 15:24:42 <planetmaker> do you use r1910? 15:25:02 <andythenorth> no 15:25:05 <andythenorth> that might fix it 15:25:09 <andythenorth> I missed some updates 15:25:20 <andythenorth> fixed 15:25:33 <planetmaker> yes, there was a revision (or two) which were broken 15:25:46 <planetmaker> 7F with kyrillic letters :-P 15:33:28 <andythenorth> planetmaker: I'm solving the recycling plant :P 15:33:33 <andythenorth> at least 'good enough' 15:33:40 <planetmaker> \o/ 15:53:24 <andythenorth> planetmaker: http://tt-foundry.com/misc/recycling_plant_rework_1.png 15:53:29 <andythenorth> http://tt-foundry.com/misc/recycling_plant_rework_2.png 15:53:35 <andythenorth> it's not done 15:54:09 <planetmaker> much better :-) 15:54:43 <andythenorth> the ramps are all wrong 15:54:46 <andythenorth> I'm removing them 15:55:22 <andythenorth> I need to think about what else should be there 15:55:38 <andythenorth> offices / tanks / conveyors / piles 16:00:10 <Brot6> FIRS Industry Replacement Set - Bug #2497 (New): Duplicate custom station names (yexo) @ http://dev.openttdcoop.org/issues/2497 16:08:29 <planetmaker> well, I don't mind the smaller buildings which are missing now. IMHO they fit 16:09:27 <andythenorth> they would need repainting 16:09:31 <andythenorth> they provide too much cc 16:09:43 <andythenorth> and also the main building is now smaller...so... 16:10:08 <andythenorth> I'll make some other adjustments first then see 16:13:34 <planetmaker> ok :-) 17:11:29 *** Lakie has joined #openttdcoop.devzone 17:35:52 *** Brot6 has quit IRC 17:36:26 *** Brot6 has joined #openttdcoop.devzone 17:40:37 <Brot6> NewGRF Meta Language - Bug #2478: Trams can't be built (oberhuemer) @ http://dev.openttdcoop.org/issues/2478#change-6440 17:43:28 <Brot6> NewGRF Meta Language - Bug #2478: Trams can't be built (yexo) @ http://dev.openttdcoop.org/issues/2478#change-6441 18:16:07 <Brot6> NewGRF Meta Language - Bug #2478: Trams can't be built (oberhuemer) @ http://dev.openttdcoop.org/issues/2478#change-6442 18:17:20 <Brot6> NewGRF Meta Language - Bug #2478 (Rejected): Trams can't be built (oberhuemer) @ http://dev.openttdcoop.org/issues/2478 18:17:20 <Brot6> NewGRF Meta Language - Bug #2478 (Rejected): Trams can't be built (yexo) @ http://dev.openttdcoop.org/issues/2478#change-6443 18:17:42 <Yexo> We missed nml's anniversary yesterday 18:18:02 <planetmaker> oh... happy birthday belated, NML :-) 18:19:09 <planetmaker> but I'd rather say "congratz to you for a year's effort on the biggest step in newgrf development since the first newgrf specs were drafted" :-) 18:21:13 <Yexo> thanks :) 18:21:22 <Yexo> but that wouldn't have been possible with all support here 18:21:46 <Yexo> not only with coding nml, but also with explaining the nfo specs and even more importantly using it 18:29:55 <andythenorth> planetmaker: http://tt-foundry.com/misc/recycling_plant_rework_3.png 18:30:02 <andythenorth> http://tt-foundry.com/misc/recycling_plant_rework_4.png 18:30:07 <andythenorth> shorter 18:30:22 <andythenorth> there is a small bug :) 18:30:56 <planetmaker> I must have missed it ;-) 18:31:09 <planetmaker> Can you place a hut on the single tile? 18:31:19 <planetmaker> then there's a reason for the (now) weired layout 18:31:33 <andythenorth> I'll probably rework the layouts 18:31:44 <andythenorth> and use cb28 to prevent the current ones being built 18:31:57 <andythenorth> thereby preserving savegames at the cost of my time :P 18:32:24 <planetmaker> :-) 18:32:37 <planetmaker> Your players just don't know how much you care :-) 18:33:01 <andythenorth> they could send donations :P 18:33:12 <andythenorth> if FIRS cost ... 18:33:14 <andythenorth> hmm 18:33:34 <andythenorth> we could split about ,000 between all of us :P 18:33:51 <andythenorth> based on the download rate falling by 11/12 if it was paid for 18:33:53 <planetmaker> oh well ;-) 18:33:58 <andythenorth> ho hum 18:34:02 <andythenorth> we can't all be minecraft 18:34:04 <andythenorth> can we? 18:34:27 * andythenorth wonders what would happen if say....8 of us took a month off and made a commercial game 18:34:32 <andythenorth> but that way lies madness 18:36:37 <planetmaker> we'd have to re-invent the wheel ;-) 95% of what we published is gpl'ed ;-) 18:36:55 <Yexo> as long as it's our own stuff we can relicense it 18:36:58 <planetmaker> I doubt enough people would buy it with open-source 18:37:06 <Yexo> it's just contributions from others that are troublesome 18:39:39 <planetmaker> yep 18:40:10 <planetmaker> but then it'd become work... not fun ;-) 18:41:47 <andythenorth> you can sell GPL stuff 18:41:51 <andythenorth> transmission fee 18:42:16 <andythenorth> but at the transaction processor eats your lunch 18:56:34 * andythenorth needs more buildings for recycling plant 18:57:30 <planetmaker> add a u-shaped thingy where material is stored. To be picked up by a fork list or whatever vehicle into the processor 19:00:09 <andythenorth> good idea 19:00:14 <andythenorth> and an office building 19:00:21 <andythenorth> but a new one, I've reused the existing ones enough 19:00:23 <planetmaker> that might be in the single tile 19:00:42 <planetmaker> like L-shaped. not thick 19:00:51 <planetmaker> not much needed for such factory 19:16:05 *** LordAro has quit IRC 19:39:38 <Brot6> FIRS Industry Replacement Set - Revision 1911:cd650d6eb629: Change: work in progress on improving... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/cd650d6eb629 19:47:48 <Brot6> FIRS Industry Replacement Set - Revision 1912:fe353b51bfdf: Change: work in progress on improving... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/fe353b51bfdf 19:48:51 * andythenorth does work on a CHIPS parcels office 19:55:10 <Brot6> CHIPS Station Set - Feature #2474 (Closed): Add crane tile, built near centre of station (yexo) @ http://dev.openttdcoop.org/issues/2474#change-6444 19:56:52 <andythenorth> Yexo: can the crane tile use the forklifts, trucks etc? Probably on a predictable pattern.... 19:58:18 <Yexo> currently not easily, but with a slight rewrite of the code it can 19:58:32 <Yexo> it should work just like the non-track tiles? 19:59:31 <Yexo> first I'm going to work on #2491, I want to know what is wrong 19:59:31 <Brot6> Yexo: #2491 is http://dev.openttdcoop.org/issues/show/2491 "CHIPS Station Set - Bug #2491: CHIPS is very broken for monorail / maglev - #openttdcoop Development Zone" 19:59:40 <andythenorth> I would be quite happy if it was only slightly random 19:59:58 <andythenorth> e.g. if the pattern was always crane | truck | building | forklift 20:00:00 <andythenorth> or so 20:00:11 <Yexo> that's easy 20:00:35 <andythenorth> we could randomise the direction of the vehicle from the two available 20:30:57 <Yexo> frosch123: is there any way to make openttd use the same sprites for normal rail / monorail / maglev? 20:32:08 <frosch123> for stations? 20:32:27 <Yexo> yes 20:33:06 <frosch123> afaik no, though my recent considerations to advanced sprite layout for stations address that; though that does not help you now :) 20:34:13 <frosch123> maybe you can check the railtype and then use a spritelayout with "wrong" spritenumbers 20:34:27 <frosch123> i.e. subtract the offset which ottd adds for the railtype 20:34:48 <Yexo> the curious thing is that it works fine for newgrf railtypes 20:35:15 <frosch123> that depends what "fallback graphics" they defined, doesn't it? 20:35:23 <Yexo> hmm, yes 20:35:48 <Yexo> "track planning" fails, all other railtypes of nutracks succeed 20:35:57 <Yexo> but default monorail and maglev fail, which is a problem 20:40:18 <Yexo> <frosch123> maybe you can check the railtype and then use a spritelayout with "wrong" spritenumbers <- that would work if the railtype was available 20:40:38 <Yexo> var 42 exposes railtype, but it doesn't work in the build gui, and it returns an index in the RTT 20:40:53 <Yexo> which is quite useless as I want to know the fallback type for newgrf railtypes 20:40:53 <frosch123> what about var 11? 20:41:31 <Yexo> is that implemented? 20:41:53 <frosch123> not in general, but i thought it was for stations :s 20:42:21 <Yexo> oh :( 20:42:28 <Yexo> newgrf.cpp:5008: it's fixed to 0 20:42:49 <frosch123> well, you cannot implement it in general :) 20:43:01 <frosch123> gui stuff would cause desync 20:43:02 <Yexo> true, but there is no specific implementation for stations 20:43:16 <frosch123> but i thought we had done it for stations; but apparently we didn't 20:43:41 <Yexo> which means using grm to reserve some sprites for stations is currently broken 20:44:04 <frosch123> hmm? 20:44:25 <Yexo> I reserve some sprites via grm, add them to the spritelayout in action0 via action6 20:44:43 <frosch123> well, i would not call that broken :) 20:44:46 <Yexo> as soon as openttd draws those sprites, rti->total_offset is added 20:45:04 <frosch123> except for groundtiles iirc 20:45:34 <Yexo> it also does that for groundtiles 20:45:42 <Yexo> which incidentally is the only useful place 20:45:54 <Yexo> as that is needed to make the rail actually work 20:46:04 <frosch123> oh :) 20:54:46 <frosch123> night 20:54:51 *** frosch123 has quit IRC 21:10:58 <Brot6> CHIPS Station Set - Revision 108:052035ff8778: Add: graphics source for Parcels Office (andythenorth) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/052035ff8778 21:11:53 *** andythenorth has quit IRC 21:19:52 *** Lakie has quit IRC 22:38:36 *** ODM has quit IRC 23:59:41 *** KenjiE20 has quit IRC