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09:04:23 <Brot6> Makefile for NewGRFs - Bug #3730 (Closed): DevZone compile failed XplanetmakerX @ http://dev.openttdcoop.org/issues/3730#change-15296 09:09:05 <Brot6> Makefile for NewGRFs - Bug #5738 (New): Create an md5 file again XplanetmakerX @ http://dev.openttdcoop.org/issues/5738 10:55:09 <Brot6> Finnish Trainset - Revision 160:0715cfe4151b: Early hopper sprite aligments fixed, loading animation... Xjuzza1X @ http://dev.openttdcoop.org/projects/finnishtrainset/repository/revisions/0715cfe4151b 10:55:09 <Brot6> Finnish Trainset - Revision 161:a6a17b7d274c: Fix: More cargo types for Gbln Xjuzza1X @ http://dev.openttdcoop.org/projects/finnishtrainset/repository/revisions/a6a17b7d274c 10:55:09 <Brot6> Finnish Trainset - Revision 162:4e9b17c87c0b: Fix: Sorting of Fots mail van fixed Xjuzza1X @ http://dev.openttdcoop.org/projects/finnishtrainset/repository/revisions/4e9b17c87c0b 10:55:11 <Brot6> Finnish Trainset - Revision 163:f8cb9d6c17bf: Feature: Parameters added for adjusting passenger load... Xjuzza1X @ http://dev.openttdcoop.org/projects/finnishtrainset/repository/revisions/f8cb9d6c17bf 11:01:40 <Brot6> Finnish Trainset - Bug #5720 (Closed): Ma wagon sprites Xkyosuke1989X @ http://dev.openttdcoop.org/issues/5720 11:01:40 <Brot6> Finnish Trainset - Bug #5720 (Closed): Ma wagon sprites Xjuzza1X @ http://dev.openttdcoop.org/issues/5720#change-15299 11:03:29 <Brot6> Finnish Trainset - Feature #5696 (Closed): Earliest freight wagons should be available longer, not a... Xjuzza1X @ http://dev.openttdcoop.org/issues/5696#change-15302 11:03:29 <Brot6> Finnish Trainset - Feature #5711 (Closed): Updating Freight wagon cargo classes, second update, othe... Xjuzza1X @ http://dev.openttdcoop.org/issues/5711#change-15305 11:28:57 *** Supercheese has quit IRC 11:29:30 *** Supercheese has joined #openttdcoop.devzone 12:33:36 <Brot6> Makefile for NewGRFs - Revision 48:4de694d08023: Feature #4470: Allow to specify NML version require... XplanetmakerX @ http://dev.openttdcoop.org/projects/make-nml/repository/revisions/4de694d08023 12:33:36 <Brot6> Makefile for NewGRFs - Revision 49:bf38c5430a50: Doc: Describe the single parts of this framework mu... XplanetmakerX @ http://dev.openttdcoop.org/projects/make-nml/repository/revisions/bf38c5430a50 13:21:22 <Brot6> Swedish Rails - Revision 250:66c6e5017c1c: Change: [Makefile] Update to make-nml r49 XplanetmakerX @ http://dev.openttdcoop.org/projects/swedishrails/repository/revisions/66c6e5017c1c 13:41:01 <planetmaker> he... seems, V453000 that the arctic tunnels in alpine climate indeed is an ogfx+landscape issue, not a swedishrails issue :-) 13:41:48 <planetmaker> ogfx+landscape... defines no rail tunnels... it seems 13:42:37 <V453000> hm :) 13:42:50 <Brot6> OpenGFX+ Landscape - Bug #5180 (Closed): Gridless sprites for monorail tracks missing XplanetmakerX @ http://dev.openttdcoop.org/issues/5180#change-15308 13:43:22 <Brot6> Swedish Rails - Feature #5735 (Rejected): Support new tunnels callback XplanetmakerX @ http://dev.openttdcoop.org/issues/5735 13:43:22 <Brot6> Swedish Rails - Feature #5735 (Rejected): Support new tunnels callback XplanetmakerX @ http://dev.openttdcoop.org/issues/5735#change-15311 13:44:57 <Brot6> OpenGFX+ Landscape - Bug #5741 (Confirmed): Supply rail tunnel sprites XplanetmakerX @ http://dev.openttdcoop.org/issues/5741 14:05:48 <Brot6> Finnish Trainset - Feature #5717 (Closed): Passenger loading speed configurable by NewGRF parametre Xjuzza1X @ http://dev.openttdcoop.org/issues/5717#change-15314 14:36:41 <juzza1> is there a way to get "loading" and "loaded" states other than with spritegroups? 14:36:50 <juzza1> trying to create a boxcar that would close the doors only when fully loaded 14:37:14 <juzza1> and spritegroup doesn't seem to allow switches inside of it 14:37:16 <V453000> isnt that exactly doable with spritegroups? 14:37:44 <V453000> just put the closed door only in the last loaded sprites 14:38:01 <juzza1> the doors will close before 100%, at 50% if i only have two sprites 14:38:35 <V453000> then make more sprites :) they dont have to be visually different, just by code 14:38:45 <V453000> and loaded means when train is travelling, loading is when it is loading 14:38:53 <V453000> so if only loaded will have it closed, it will be only there 14:39:05 <juzza1> i could spam the spritegroup with several references to the loading sprites and only one loaded one, but that seems a bit silly 14:39:27 <juzza1> and they still wouldn't close only at 100% 14:40:30 <V453000> idk I think they would if you had enough stages 14:40:51 <V453000> either way, shouldnt the door be closed only when travelling? 14:40:58 <V453000> and open when in station? 14:41:13 <V453000> -> loaded = closed door, loading = open, eventually with visible boxes inside 14:41:36 <V453000> that way trains close the door when departing station 14:41:45 <juzza1> imo they should close at stations when fully loaded 14:41:48 <juzza1> would look better 14:42:31 <V453000> if you make 3 loading stages by code and 5 loading stages by spritegroup, I believe they will do that too 14:44:08 <juzza1> they sprites are still divided evenly, i would have to reference the loading sprites at least 11 times for this wagon to get the closed doors at 100% load only 14:44:48 <V453000> well, if you want that tiny detail to occur, you would probably have no other way 14:45:02 <V453000> at the same time I do not see why should referencing a sprite multiple times be silly :) 14:47:02 <juzza1> enabling switches inside spritegroups would be an easier solution, but maybe that is something not doable in grf 14:48:18 <V453000> I do not know of such solution, but that does not mean it does not exist 14:49:51 <juzza1> or loading and loaded as vehicle variables 14:50:36 <V453000> I cant even see how could that possibly help you 14:52:25 <juzza1> loaded = always closed sprites, loading = reference to a switch which checks if cargo_capacity == cargo_count, if yes, closed doors, if not, reference to a spritegroup which has loading animations 14:54:17 <V453000> I really dont see why cant you just make the last 2 loading sprites in the spritegroup have closed doors, or however many is needed to get it at 100% 14:55:51 <juzza1> because i was looking for a more elegant solution, that's why i asked here 14:56:19 <V453000> right :) 14:57:01 <V453000> well you would probably have to ask someone else, but I do not think that doable 14:57:45 <V453000> btw 14:57:53 <juzza1> the "ugly" method we were talking about has the drawback of not being compatible with every wagon, because some have more loading sprites and different capacities than others, so i couldn't copy-paste the piece of code 14:57:56 <V453000> you could make a switch which chooses different spritegroups 14:58:26 <V453000> yes you would have to test it for every loading stage count 14:58:52 <V453000> idk if there is a variable for weight/load/whatever which would indicate wagon load 14:59:09 <V453000> but if it is, you can simply make a switch which chooses from various spritegroups 15:00:36 <juzza1> for that i would need the "loading" and "loaded" as variables, becase at least here http://newgrf-specs.tt-wiki.net/wiki/NML:Vehicles#Vehicle_variables is no variable which would let me know if a vehicle is in station and/or loading 15:00:55 <V453000> no that would stay in the sprite group 15:01:10 <V453000> switch (trains, self, id_whatever, cargo_amount){} 15:01:26 <V453000> {full: -> closed doors spritegroup;, not full -> rest} 15:01:53 <juzza1> but i never want open doors while in transit 15:02:44 <V453000> ofc not 15:02:52 <V453000> that is what the loading,loaded is for in the spritegroup 15:04:34 <juzza1> hmm yeah if full, always closed, if not, go to spritegroup 15:04:40 <juzza1> let me see if i cant write that down in the code 15:07:47 <V453000> I think I could help you with this if you fail :) just post your code if all goes wrong 15:12:29 <juzza1> nice, it works perfectly now :) thanks for the ideas 15:12:48 <juzza1> 3 extra switches which can be pretty much copy pasted to all the required wagons, not too bad 15:13:11 <V453000> you are lucky that you havent seen my switches :P 15:13:14 <V453000> it sometimes gets really crazy 15:14:31 <juzza1> haha :D 15:15:16 <V453000> I have one express wagon, and its sprite is decided based on: 1. which engine it is hauled to, 2. which cargo it is supposed to carry, 3. which cargo sub-class it is (colourful versions) 15:15:24 <V453000> which results in about 1200 lines of switches 15:15:27 <V453000> fun fun 15:15:34 <V453000> idk if it isnt more 15:16:02 <V453000> plus some of them actually detect if they are in the middle of the train or at the end :D 15:17:00 <juzza1> damn :D 15:17:24 <V453000> btw is the fastest engine meant to haul cargo wagons? because it can carry passengers 15:17:30 <V453000> in your train set 15:18:14 <juzza1> yes 15:18:30 <juzza1> but the passenger coaches are 200km/h, one emu is 220km/h 15:19:01 <V453000> it is strange, I would suggest either disallowing it to carry passengers, or disallowing it to haul cargo wagons 15:21:06 <juzza1> we are mostly doing stats as they are irl, gameplay is not yet really balanced 15:21:23 <juzza1> most of the fans ive heard about like more of the "realistic" play style 15:22:29 <juzza1> i assume you are talking about the Sr2, its used for basically everything in the finnish railroads, so the outcry from most people would be enormous if i made restrictions to it 15:22:30 <V453000> then I have nothing to tell to you 15:22:56 <V453000> I consider that brainless, but do as you want 15:23:14 <V453000> fans dont code stuff :P you do 15:27:47 *** ODM has joined #openttdcoop.devzone 15:28:12 <juzza1> people like different things, i don't want to do something just because i feel like it 15:34:04 <V453000> they surely do, but that doesnt mean you are their slave :P 16:30:07 *** Jam35 has joined #openttdcoop.devzone 16:53:27 <Brot6> Finnish Trainset - Feature #5435 (Assigned): Valmet N (Dv13) new colours Xkyosuke1989X @ http://dev.openttdcoop.org/issues/5435#change-15317 17:16:53 *** Alberth has joined #openttdcoop.devzone 17:19:00 <Brot6> xussrset: update from r922 to r928 done (2 warnings) - http://bundles.openttdcoop.org/xussrset/nightlies/r928 17:19:22 <Brot6> swedishrails: update from r249 to r250 done - http://bundles.openttdcoop.org/swedishrails/nightlies/r250 17:20:01 <Brot6> finnishtrainset: update from r159 to r163 done - http://bundles.openttdcoop.org/finnishtrainset/nightlies/r163 17:20:24 <Brot6> make-nml: update from r47 to r49 done - http://bundles.openttdcoop.org/make-nml/nightlies/r49 17:39:04 *** frosch123 has joined #openttdcoop.devzone 17:42:50 <Alberth> quak 17:44:06 <Brot6> ogfx-landscape: update from r196 to r197 done - http://bundles.openttdcoop.org/ogfx-landscape/nightlies/r197 17:45:19 <frosch123> moin :) 17:46:10 *** Zuu has joined #openttdcoop.devzone 18:21:44 *** andythenorth has joined #openttdcoop.devzone 18:36:57 <Alberth> hi hi 18:42:15 <andythenorth> lo 18:47:10 *** gelignite has joined #openttdcoop.devzone 19:53:05 *** ODM has quit IRC 20:16:09 <Brot6> Finnish Trainset - Revision 164:e02d2a4e1ffe: Feature: Dm7 and Dr12 yellow nose versions Xjuzza1X @ http://dev.openttdcoop.org/projects/finnishtrainset/repository/revisions/e02d2a4e1ffe 20:16:09 <Brot6> Finnish Trainset - Revision 165:e52d83ee9788: Feature: Kdh1 added Xjuzza1X @ http://dev.openttdcoop.org/projects/finnishtrainset/repository/revisions/e52d83ee9788 20:16:09 <Brot6> Finnish Trainset - Revision 166:3be58a2a0cec: Fix: Pr1 is flippable once again Xjuzza1X @ http://dev.openttdcoop.org/projects/finnishtrainset/repository/revisions/3be58a2a0cec 20:16:10 <Brot6> Finnish Trainset - Revision 167:456c12cb7545: Feature: Kdh1 psd Xjuzza1X @ http://dev.openttdcoop.org/projects/finnishtrainset/repository/revisions/456c12cb7545 20:16:15 <Brot6> Finnish Trainset - Revision 168:b1d1e4ade4ac: Fix: G now closes doors only when fully loaded and/or ... Xjuzza1X @ http://dev.openttdcoop.org/projects/finnishtrainset/repository/revisions/b1d1e4ade4ac 20:27:34 *** Jam35 has quit IRC 20:36:35 *** Alberth has left #openttdcoop.devzone 20:54:14 *** andythenorth has quit IRC 21:01:34 *** frosch123 has quit IRC 21:15:34 *** gelignite has quit IRC 22:33:48 *** Supercheese has quit IRC 22:50:08 <Brot6> Finnish Trainset - Feature #5435 (Closed): Valmet N (Dv13) new colours Xjuzza1X @ http://dev.openttdcoop.org/issues/5435#change-15335 22:51:19 <Brot6> Finnish Trainset - Feature #5426 (Closed): Dr12 and Dm7 "yellow safety nose" sprites Xjuzza1X @ http://dev.openttdcoop.org/issues/5426#change-15338 23:39:38 *** Zuu has quit IRC