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00:00:05 <Brot6> OpenMSX - Code Review #5477 (Closed): Scottish Gaelic translation for OpenMSX description XplanetmakerX @ http://dev.openttdcoop.org/issues/5477#change-14303 04:16:44 *** Supercheese has joined #openttdcoop.devzone 07:26:19 <Brot6> Finnish Trainset - Feature #5771 (Rejected): Eifet and De generator coach sounds (to be coded) Xkyosuke1989X @ http://dev.openttdcoop.org/issues/5771 07:26:19 <Brot6> Finnish Trainset - Feature #5771 (Rejected): Eifet and De generator coach sounds (to be coded) Xjuzza1X @ http://dev.openttdcoop.org/issues/5771#change-15455 07:33:32 <Brot6> Finnish Trainset - Feature #5774: Restaurant coach aggregate sound Xjuzza1X @ http://dev.openttdcoop.org/issues/5774#change-15458 07:36:49 <Brot6> Finnish Trainset - Feature #5765 (Feedback): Restaurant coach updates Xjuzza1X @ http://dev.openttdcoop.org/issues/5765#change-15461 08:40:26 *** Jam35 has joined #openttdcoop.devzone 08:45:35 <Brot6> OpenGFX+ Landscape - Revision 198:a999b1ed1d6b: Doc: Update and slightly revise changelog for r197 XplanetmakerX @ http://dev.openttdcoop.org/projects/ogfx-landscape/repository/revisions/a999b1ed1d6b 09:02:34 <Brot6> OpenGFX+ Landscape - Revision 199:5e1a199089bb: Change: Give all objects unlimited availability afte... XplanetmakerX @ http://dev.openttdcoop.org/projects/ogfx-landscape/repository/revisions/5e1a199089bb 10:15:31 *** andythenorth has joined #openttdcoop.devzone 11:29:45 *** Supercheese has quit IRC 11:30:19 *** Supercheese has joined #openttdcoop.devzone 12:01:15 <Brot6> Finnish Trainset - Revision 178:fce82539839d: Feature: Running sounds for Kdh1, Kdh2 and M4500E Xjuzza1X @ http://dev.openttdcoop.org/projects/finnishtrainset/repository/revisions/fce82539839d 12:01:15 <Brot6> Finnish Trainset - Revision 179:b051399452b1: Fix: Rkt fixed, Eit aligment fixed Xjuzza1X @ http://dev.openttdcoop.org/projects/finnishtrainset/repository/revisions/b051399452b1 12:01:15 <Brot6> Finnish Trainset - Revision 180:048ef24cfaa8: Feature: Zebra added Xjuzza1X @ http://dev.openttdcoop.org/projects/finnishtrainset/repository/revisions/048ef24cfaa8 12:02:00 <Brot6> Finnish Trainset - Feature #4517 (Closed): Dr14 sprites to be done Xjuzza1X @ http://dev.openttdcoop.org/issues/4517#change-15470 12:36:58 *** andythenorth has quit IRC 12:44:30 <Brot6> OpenGFX+ Landscape - Revision 200:dad8e4feb63c: Add: Template for groundtile decision and use it for... XplanetmakerX @ http://dev.openttdcoop.org/projects/ogfx-landscape/repository/revisions/dad8e4feb63c 12:44:30 <Brot6> OpenGFX+ Landscape - Revision 201:fc990d1f4a97: Feature: Allow to build wind turbines without founda... XplanetmakerX @ http://dev.openttdcoop.org/projects/ogfx-landscape/repository/revisions/fc990d1f4a97 12:44:30 <Brot6> OpenGFX+ Landscape - Revision 202:8c42ba8cc9de: Codechange/Fix: Use the template for ground awarenes... XplanetmakerX @ http://dev.openttdcoop.org/projects/ogfx-landscape/repository/revisions/8c42ba8cc9de 13:37:10 <Brot6> OpenGFX+ Landscape - Revision 203:ac720a48fffc: Feature #3317: Add missing foundation sprites XplanetmakerX @ http://dev.openttdcoop.org/projects/ogfx-landscape/repository/revisions/ac720a48fffc 13:38:01 <Brot6> OpenGFX+ Landscape - Feature #3317 (Closed): Parameter to choose foundations XplanetmakerX @ http://dev.openttdcoop.org/issues/3317#change-15476 13:57:02 *** andythenorth has joined #openttdcoop.devzone 15:15:10 *** ODM has joined #openttdcoop.devzone 15:56:10 *** andythenorth has quit IRC 15:59:08 *** andythenorth has joined #openttdcoop.devzone 16:41:50 *** Alberth has joined #openttdcoop.devzone 17:11:07 *** Jam35 has joined #openttdcoop.devzone 17:17:17 *** andythenorth has quit IRC 17:18:12 <Brot6> finnishtrainset: update from r177 to r180 done - http://bundles.openttdcoop.org/finnishtrainset/nightlies/r180 17:19:00 <Brot6> chips: update from r248 to r249 done - http://bundles.openttdcoop.org/chips/nightlies/r249 17:22:53 *** frosch123 has joined #openttdcoop.devzone 17:32:29 *** gelignite has joined #openttdcoop.devzone 17:42:30 <Brot6> ogfx-landscape: update from r197 to r203 done - http://bundles.openttdcoop.org/ogfx-landscape/nightlies/r203 17:42:55 <Brot6> isr: update from r168 to r170 done - http://bundles.openttdcoop.org/isr/nightlies/r170 18:43:03 <Brot6> OpenGFX+ Landscape - Revision 204:46dd9c3e3403: Fix: Don't show shore sprites on objects which use f... XplanetmakerX @ http://dev.openttdcoop.org/projects/ogfx-landscape/repository/revisions/46dd9c3e3403 18:43:03 <Brot6> OpenGFX+ Landscape - Revision 205:4aae3674d93f: Doc: Update readme XplanetmakerX @ http://dev.openttdcoop.org/projects/ogfx-landscape/repository/revisions/4aae3674d93f 18:46:09 <Alberth> swedish rails is not really designed for deserts, it seems :) http://devs.openttd.org/~alberth/swedish_desert.png the grey bits and the desert sand doesn't look very good imho 18:49:39 <planetmaker> grey... you mean the track foundations or the track themselves? 18:50:21 <Alberth> track foundation, especially at forks 18:50:56 <Alberth> straight tracks look fine to me 18:51:10 <Alberth> (and corners too) 18:52:29 <planetmaker> I don't find it that bat really... but maybe a bit less desert could look through there 18:52:57 <planetmaker> I see it as differently-coloured gravel on desert sand 18:55:05 <Alberth> you're the artist :) 18:55:49 <planetmaker> :D I wished. 18:56:01 <planetmaker> All the graphics of that set were drawn by Irwe 18:57:29 <planetmaker> My next artwork must mean to create level crossings with and without grid. And city roads with and without. And basically all which has a version tag here: http://dev.openttdcoop.org/projects/ogfx-landscape/issues 18:58:05 <planetmaker> Maybe you give it a spin... http://dev.openttdcoop.org/issues/3234 <-- no direct commit wrt your issue, but still it's all new... 18:58:09 <planetmaker> is it solved? 18:58:10 <V453000> Alberth: I strongly believe Irwe drew it to fit with ttd graphics, not ogfx ... and ogfx desert uses considerably different colours so it would not be surprising if it was awkward there 18:58:36 <V453000> the snowy tracks clearly show colours fitting to ttd graphics 19:00:58 <planetmaker> at least the objects now seem to work as they should... http://devs.openttd.org/~planetmaker/patches/lighthousemania.png 19:01:00 <Alberth> good point, I have to try the original desert colours 19:01:44 *** andythenorth has joined #openttdcoop.devzone 19:02:06 <Alberth> planetmaker: I should use the current ogfx+landscape ? 19:02:34 <Alberth> my monitor improved, so the issue with the tracks visibility disappeared mostly :) 19:02:46 <Alberth> o/ andy 19:02:49 <planetmaker> yes... or better... let me upload with the modifications I did since 19:03:16 <planetmaker> devs.openttd.org/~planetmaker/patches/ogfx-landscape.tar 19:03:21 <Alberth> I do think you have too many objects in that picture :p 19:03:28 <planetmaker> :-) 19:04:07 <planetmaker> ships need VERY careful guidance. They're electricity powered ships. ;-) 19:04:29 <planetmaker> especially careful guidance around the wind turbines within the rivers :-P 19:06:33 <planetmaker> hehe, better test with newest openttd then ;-) 19:06:49 <Alberth> hmm, is it even allowed to build wind turbines in rivers? :) 19:07:12 <planetmaker> :-) Depends. You make the rules 19:07:24 <planetmaker> Maybe within a lake? Hard to distinguish 19:07:42 <planetmaker> and some of the are only near the river while it's still a river tile. 19:08:30 <andythenorth> bonsoir 19:08:45 <planetmaker> hi andy 19:11:37 <andythenorth> what's new? 19:12:47 <planetmaker> easier object building and deleting and switching between the two 19:13:25 <Alberth> andy only does functional sprites :p 19:14:08 <planetmaker> :-) 19:14:10 <Alberth> and the tracks of ogfx-landscape are fixed too, I hear 19:14:24 <planetmaker> do you also see that? :-) 19:15:24 <Alberth> I haven't started setting that up yet :) 19:15:30 <planetmaker> :-) 19:15:51 <planetmaker> either they're broken in all climates. Or in none. Or something is *really* going wrong now 19:16:46 <Alberth> only 3 options, should be easy to figure out :p 19:18:33 <planetmaker> it's meanwhile insane... 90% of the sprites surely are all exported from two big gimp files 19:18:37 <planetmaker> if not more 19:18:40 <planetmaker> takes ages :D 19:20:20 <andythenorth> he, not sure I've ever built a new object in game 19:21:16 <andythenorth> :) 19:21:45 <Alberth> :) 19:22:53 <planetmaker> :-) 19:26:59 <planetmaker> and I should remember the map gen settings for my test maps... http://devs.openttd.org/~planetmaker/patches/mapwater.png 19:29:24 <Alberth> pity the east area is not a separate island 19:31:07 <Alberth> hmm, I get r153M but not r212M 19:31:41 <planetmaker> :-O 19:32:09 <Alberth> added 1.5M data? :) 19:32:30 <planetmaker> I added the option to also use the grid tiles (instead of not providing anything then) 19:32:42 <planetmaker> that eats loads of sprites 19:34:07 <planetmaker> sometimes I wonder how the AI pathfinder works... 19:36:25 <planetmaker> still having problems with ogfx+l versions? 19:36:28 <Alberth> it probably uses the same path finder as openttd :) 19:36:43 <planetmaker> I mean the one used for building roads and rails 19:36:47 <Alberth> if I make the r153M unfindable, the r212M appears 19:37:00 <planetmaker> and when to decide to build a bridge or tunnel and when not 19:37:23 <planetmaker> strange. 212 should always superseed 153 19:39:27 <Alberth> there is no number in the .tar filename, the directory in the tar, or in the filenames inside the tar, so perhaps openttd concludes it has already seen ogfx-landscape/ogfx-landscape.grf ? 19:39:56 <planetmaker> oh, yes likely 19:40:16 <planetmaker> as it ignores the tar 19:40:35 <planetmaker> for path purposes. Thus duplicate names 19:41:13 <planetmaker> or something like that. Honestly I never exactly followed when it worked and when not 19:41:36 <planetmaker> whatever I did, with version or without it has detriments of (not) finding it somewhen when I want it (not) to 19:42:59 <Alberth> it's magic :p 19:43:08 <planetmaker> maybe the solution is to ... use a dir with version inside the tar. and the same filename for the tar 19:43:22 <andythenorth> "I thought you didn't like magic?" 19:43:22 <andythenorth> "I don't, but when i'm about to walk into a nest of angry bees I'm prepared to bend the rules" 19:43:23 <andythenorth> The Wise Old Elf, Ben and Holly's Magic Kingdom 19:43:49 <planetmaker> :-) 19:43:55 <planetmaker> exactly that 19:44:15 <Alberth> having unique tar filenames is useful for copying these things around without overwriting stuff that's already there 19:44:31 <planetmaker> yes... 19:45:09 <planetmaker> and has the detriment that I have ogfx-l-r153, ogfx-l-r153M, ogfx-l-r154, ogfxl-r155M, ogfx-l-r156, ... :-) 19:45:46 <planetmaker> and the additional detriment, that an simple "reload_newgrfs" won't work 19:46:03 <planetmaker> thus quite tedious for development 19:48:36 <Alberth> add a NOREVISION=1 setting from the environment? 19:49:10 <planetmaker> that might be an idea 19:49:34 <planetmaker> the zip file, usually used for distribution, has the versioning, though 19:49:36 <Rubidium> or symlink the non-tarred output directory into the newgrf folder 19:49:40 <Rubidium> works fine for zbase 19:50:20 <planetmaker> hm, no version on zip 19:51:12 <planetmaker> seems I broke that somewhen 19:53:06 <planetmaker> this way I can symlinkd ~/ottd/grfdev to ~/.openttd/newgrf , Rubidium ;-) 19:53:59 <Alberth> http://devs.openttd.org/~alberth/ogfx-landscape-snowtracks.png new quick test, compared with http://www.tt-forums.net/viewtopic.php?p=979742#p979742 , the tracks seem to connect better, but the snow appears at more places in the tracks 19:54:00 <Webster> Title: Transport Tycoon Forums View topic - OpenGFX+ Landscape (at www.tt-forums.net) 19:54:32 <Alberth> whether that is good or not is debatable, I guess 19:54:53 <planetmaker> yes, it does, I know that. ^^ not sure about that yet either :-) 19:56:26 <planetmaker> those are the pixels which shared a colour found also on the ground sprites a lot :-) 19:56:44 <planetmaker> was a bit pain-staking process to extract the tracks from ground. 19:57:00 <planetmaker> But on the other hand I thought it might be good to have some ground shine through. But maybe not 20:05:17 <planetmaker> it would be relatively easy in any case to fix those pixels to be non-transparent (again) 20:07:35 <Alberth> perhaps disallow between tracks? 20:07:50 <Alberth> no idea how well that works 20:08:20 <planetmaker> I shall give it a try 20:17:20 <Alberth> thanks 20:37:50 <Alberth> good night 20:40:46 *** Alberth has left #openttdcoop.devzone 20:59:56 <Brot6> Finnish Trainset - Feature #5774 (Rejected): Restaurant coach aggregate sound Xkyosuke1989X @ http://dev.openttdcoop.org/issues/5774#change-15482 21:01:45 *** Jam35 has quit IRC 21:13:40 *** andythenorth has left #openttdcoop.devzone 21:14:10 *** ODM has quit IRC 21:30:39 <Brot6> Finnish Trainset - Bug #5786 (New): Introduction date fixes Xkyosuke1989X @ http://dev.openttdcoop.org/issues/5786 22:01:08 *** frosch123 has quit IRC