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06:33:17 *** Zuu has joined #openttdcoop.devzone 07:06:08 *** Zuu has quit IRC 07:15:05 *** LSky` has joined #openttdcoop.devzone 07:39:01 *** Supercheese has quit IRC 11:43:24 *** yorick has joined #openttdcoop.devzone 13:23:48 <DevZone> Project Into The Sun build #1-push: SUCCESS in 24 sec: https://jenkins.openttdcoop.org/job/its/1/ 13:25:56 <DevZone> Project Into The Sun build #2-push: FAILURE in 8 sec: https://jenkins.openttdcoop.org/job/its/2/ 13:55:52 <DevZone> Yippee, build fixed! 13:55:53 <DevZone> Project Into The Sun build #3-push: FIXED in 23 sec: https://jenkins.openttdcoop.org/job/its/3/ 14:53:40 *** Alberth has joined #openttdcoop.devzone 15:18:57 <DevZone> Project Into The Sun build #4-push: SUCCESS in 23 sec: https://jenkins.openttdcoop.org/job/its/4/ 15:19:17 <Alberth> :) 15:19:27 <Alberth> just go outside :) 15:22:19 <Alberth> juzza1: could you please add a little description at http://dev.openttdcoop.org/projects/its ? 15:22:34 <Alberth> it would be nice to be able to read what its it about 15:22:48 <Alberth> s/it\>/is/ 15:24:40 <Alberth> correction bot gave up :) 15:27:17 <juzza1> done, and will go soon :D 15:28:01 <Alberth> :o another "switch to nml" project :) 15:28:12 <Alberth> thanks for fixing 15:28:24 * Alberth looks up what refurbishment means 15:29:52 <Alberth> oh, making new sub-tropical set? 15:32:32 <juzza1> not really a new one, just the ancient one updated to nml 15:32:35 <juzza1> http://www.tt-forums.net/viewtopic.php?t=31324 15:32:36 <Webster> Title: Transport Tycoon Forums View topic - Tropic Refurbishment Set: v0.3c RELEASED!! (at www.tt-forums.net) 15:32:42 <juzza1> it was missing firs and ecs support at least :D 15:33:00 <juzza1> probably would make sense to add some early engines later on, as the first ones in that set appear at 1920 15:34:52 <V453000> 1920 is fine, bigger problem is no faster than 160-177kmh, and then suddenly 225 and 251 in very late years 15:34:57 <V453000> some engines in between would be nice 15:35:01 <V453000> like 200kmh in 1990 15:35:08 <Alberth> o/ V 15:35:15 <V453000> o/ 15:35:36 <Alberth> moar trains, apparently 15:35:46 <V453000> but I always liked tropic refurbishment set 15:36:02 <V453000> I just always mixed it with another set oriented on early years, like NARS 15:36:03 <Alberth> that's a good sign :) 15:36:23 <V453000> so up to 2000 I used mostly NARS, after 2000 TRS 15:36:47 <V453000> with exceptions in cases I wanted extra strong trains etc 15:37:17 <juzza1> same, and i think the sprites in TRS are exceptionally well drawn 15:37:59 <juzza1> same wrt "i always liked it" 15:38:34 <Alberth> sounds like I need to play with that set 15:38:56 <V453000> probably 15:39:04 <V453000> btw it is best in sub-arctic I think, despite the name 15:39:28 <V453000> a lot of slow, very strong locomotives, and the wagons fit it best, too 15:41:22 <Alberth> I have been playing in sub-tropic, and it's an "annoying" world if you want to deliver the food and goods 15:41:43 <Alberth> cities don't grow on their own, you have to bring them food and water :) 15:50:43 <Alberth> then they grow, and accept goods 15:53:04 <V453000> that I know, I just talked about the train set fitting arctic :P 16:01:38 <Alberth> oh, I didn't reply on that :) Thanks for the idea, I made a note for the next game 16:02:54 <Alberth> as for the sub-tropic, so far I didn't bother with cities, until late in the game, as in temperate cities grow on their own, and by the time I have goods in ample supply, they accept it 16:03:39 <Alberth> I found out halfway in the game, that this idea fails in sub-tropic, as cities don't grow :) 16:04:07 <Alberth> So I had heaps of goods production, but nobody wanted it :p 16:05:02 <Alberth> I have to rethink my strategy :) 16:05:32 *** frosch123 has joined #openttdcoop.devzone 16:05:43 <Alberth> hi hi 16:05:59 <planetmaker> no houses accepting good, Alberth ? 16:08:29 <Alberth> not enough at least :) 16:09:01 <Alberth> it has other nice problems too, towns needing water may not have a water tower, and thus do not accept water :p 16:09:16 <planetmaker> well, that's common 16:09:22 <Alberth> although one might consider that a bug in the game :p 16:09:52 <planetmaker> well... it needs the knowledge that you can fund them 16:09:55 <frosch123> hai 16:09:59 <planetmaker> o/ 16:10:30 <frosch123> very small towns also grow without food/water 16:10:32 <Alberth> sure, but funding implies having sufficient money :) 16:10:46 <frosch123> just to counter the not-enough-houses-to-accept-stuff issue 16:10:54 <frosch123> toyland is a lot more tricky 16:11:01 <Alberth> it is? 16:11:13 <frosch123> when the town grows it stops accepting sweets, and needs fizzy drinks instead 16:11:28 <Alberth> so far I had my hands full with just the industries on toyland 16:11:30 <Alberth> *in 16:11:35 <planetmaker> oi. 16:11:42 * planetmaker didn't know that fun fact about toyland :) 16:11:47 <frosch123> houses can only accept three things :) 16:12:01 <frosch123> small houses accept sweets, big ones fizzy drinks 16:12:11 <frosch123> actually, it should be the same in arctic: food vs. goods 16:12:14 <Alberth> sounds like a fun experiment to try as well :) 16:12:21 <frosch123> though i never had the issue in arctic 16:12:26 <frosch123> maybe toyland is just more extreme 16:13:40 <planetmaker> possibly it's the choice of houses... could be fun to make a set which emphasises that :) 16:14:19 <frosch123> also possible that the snowline makes the difference 16:14:28 <frosch123> goods < snowline < food 16:16:11 <Alberth> change the accepted cargo of houses based on size of the building :) 16:23:36 <Alberth> http://wiki.openttd.org/Towns#Climate-Related_Conditions_for_Town_Growth <- says that sub-arctic only needs food for cities above the snowline 16:23:53 <Alberth> so many cities are not affected, and grow as in temperate 16:24:38 <Alberth> it also claims there are no special conditions for toyland 16:25:15 <Alberth> never looked at it closely enough 16:26:55 <planetmaker> Alberth, houses varying their acceptance is not exactly a special condition. But of course has an impact 16:29:35 <Alberth> hmm, indeed. Perhaps the differentiating notion is whether the town window mentions these conditions 16:29:46 <Alberth> as in needed for growth 16:30:57 <planetmaker> good are no requirement for growth. Nor fizzy drinks and sweets 16:30:59 <frosch123> toyland does not need them for growth, it's just about acceptance 16:40:06 *** Zuu has joined #openttdcoop.devzone 16:42:17 <DevZone> Project Into The Sun build #5-push: SUCCESS in 23 sec: https://jenkins.openttdcoop.org/job/its/5/ 16:44:35 <Alberth> ie you want to move the stuff that oil refineries and paper mills produce :) 16:48:51 <DevZone> Project Dutch Trainset build #196-push: SUCCESS in 1 min 18 sec: https://jenkins.openttdcoop.org/job/dutchtrains/196/ 16:49:23 <DevZone> Project 2ccts build #176-push: SUCCESS in 1 min 32 sec: https://jenkins.openttdcoop.org/job/2ccts/176/ 18:14:20 *** andythenorth has joined #openttdcoop.devzone 18:36:50 *** Supercheese has joined #openttdcoop.devzone 18:49:25 *** ODM has joined #openttdcoop.devzone 19:02:29 *** andythenorth is now known as Guest321 19:02:30 *** andythenorth has joined #openttdcoop.devzone 19:02:43 *** Guest321 has quit IRC 19:16:57 *** andythenorth has quit IRC 19:24:06 *** andythenorth has joined #openttdcoop.devzone 19:46:32 *** Taede[L] has joined #openttdcoop.devzone 19:47:57 *** Alberth has left #openttdcoop.devzone 19:47:59 *** oskari89 has joined #openttdcoop.devzone 19:54:41 <DevZone> Project World Airliner Set build #184-push: FAILURE in 24 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/184/ 19:57:31 <DevZone> Project World Airliner Set build #185-push: STILL FAILING in 16 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/185/ 20:13:07 <DevZone> Project World Airliner Set build #186-push: STILL FAILING in 17 sec: https://jenkins.openttdcoop.org/job/worldairlinersset/186/ 20:34:27 <DevZone> Project Into The Sun build #6-push: SUCCESS in 22 sec: https://jenkins.openttdcoop.org/job/its/6/ 20:36:15 <DevZone> Project Into The Sun build #7-push: SUCCESS in 25 sec: https://jenkins.openttdcoop.org/job/its/7/ 20:42:51 *** ODM has quit IRC 20:52:49 <DevZone> Project Into The Sun build #8-push: FAILURE in 9.8 sec: https://jenkins.openttdcoop.org/job/its/8/ 20:54:56 *** Taede[L] has quit IRC 20:55:30 <DevZone> Yippee, build fixed! 20:55:30 <DevZone> Project Into The Sun build #9-push: FIXED in 25 sec: https://jenkins.openttdcoop.org/job/its/9/ 20:58:42 <DevZone> Project Into The Sun build #10-push: SUCCESS in 23 sec: https://jenkins.openttdcoop.org/job/its/10/ 21:29:30 *** oskari89 has quit IRC 21:37:06 *** andythenorth has quit IRC 21:49:12 *** frosch123 has quit IRC 22:07:21 *** LSky` has quit IRC 22:48:06 *** Zuu has quit IRC