Times are UTC Toggle Colours
00:01:22 *** tokai [n=tokai@p54B8151E.dip0.t-ipconnect.de] has quit ["It's like, wah."] 00:02:49 *** tokai [n=tokai@p54B8151E.dip0.t-ipconnect.de] has joined #openttd 00:06:33 *** christooss [n=matic@clj20-83.dial-up.arnes.si] has quit [Read error: 104 (Connection reset by peer)] 00:07:23 *** christooss [n=matic@clj20-83.dial-up.arnes.si] has joined #openttd 00:08:23 *** Born_Acorn [n=bornacor@ACD6D423.ipt.aol.com] has quit [] 00:11:34 *** ledow [n=ledow@jaimejwalker.plus.com] has quit [Read error: 104 (Connection reset by peer)] 00:42:57 *** tokai [n=tokai@p54B8151E.dip0.t-ipconnect.de] has quit ["It's like, wah."] 00:44:50 *** paulstuffins [n=paulstuf@host-84-9-15-207.bulldogdsl.com] has quit [Read error: 104 (Connection reset by peer)] 00:47:34 *** tokai [n=tokai@p54B8151E.dip0.t-ipconnect.de] has joined #openttd 01:03:50 *** tokai [n=tokai@p54B8151E.dip0.t-ipconnect.de] has quit ["It's like, wah."] 01:13:48 *** guru3 [n=guru3@2002:51e7:e65f:1:0:0:0:1] has quit [Read error: 54 (Connection reset by peer)] 01:13:58 *** guru3 [n=guru3@2002:51e7:e65f:1:0:0:0:1] has joined #openttd 01:36:30 *** Hallo [n=me@i251.fem.tu-ilmenau.de] has quit [] 01:42:57 *** Tobin [n=Tobin@c211-28-197-129.eburwd7.vic.optusnet.com.au] has joined #openttd 02:11:39 *** robobed [n=Leo@c211-30-120-103.carlnfd2.nsw.optusnet.com.au] has joined #openttd 02:12:44 *** robobed is now known as roboman 02:12:47 <roboman> hello 02:38:14 <roboman> i have to go 02:38:21 *** roboman is now known as robodrumming 02:44:45 *** Hendikins [n=wolfox@pdpc/supporter/student/Hendikins] has quit ["Any technology, no matter how primitive, is magic to those who don't understand it"] 02:49:58 *** Forexs [i=Forexs@x1-6-00-0f-b5-14-63-5f.k136.webspeed.dk] has quit ["Go on, get out. Last words are for fools who haven't said enough. - Karl Marx"] 02:56:33 *** Hendikins [n=wolfox@203-217-34-90.dyn.iinet.net.au] has joined #openttd 03:03:36 *** glx [i=glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit ["Bye!"] 03:20:14 *** jong [n=jong@flipflip.student.utwente.nl] has quit [Remote closed the connection] 03:20:28 *** Tobin [n=Tobin@c211-28-197-129.eburwd7.vic.optusnet.com.au] has quit [] 03:39:00 *** robodrumming [n=Leo@c211-30-120-103.carlnfd2.nsw.optusnet.com.au] has quit [Read error: 104 (Connection reset by peer)] 03:47:22 *** Smoky555 [i=d6wrbwc0@sagitta.internal.vlink.ru] has joined #openttd 04:16:55 *** rain```` [n=rain@24-183-26-9.dhcp.fdul.wi.charter.com] has quit [Read error: 104 (Connection reset by peer)] 04:19:34 *** rain```` [i=rain@24-183-26-9.dhcp.fdul.wi.charter.com] has joined #openttd 04:27:51 *** robodrumming [n=Leo@c211-30-120-103.carlnfd2.nsw.optusnet.com.au] has joined #openttd 04:28:42 *** robodrumming is now known as roboman 04:43:57 <Smoky555> KUDr: you developing YAPF in OpenTTD ? 04:59:52 *** Le_Pew [n=Aldo@20150234044.user.veloxzone.com.br] has joined #openttd 05:01:37 *** Le_Pew [n=Aldo@20150234044.user.veloxzone.com.br] has left #openttd [] 05:09:43 *** TL|Away [n=kvirc@truelight.xs4all.nl] has quit [Remote closed the connection] 05:17:40 <Smoky555> YAPF is more faster then NPF, but when i enable YAPF for trains, they didn't want to go to depot for servicing 05:29:25 <hylje> more faster ? 05:30:00 <Smoky555> yes 05:30:45 <ln-> not only faster, but more faster? 05:31:08 <ln-> how much is that compared to fastest? 05:32:55 <Smoky555> for me it looks more faster then NPF 05:33:33 <Smoky555> http://tt-forums.net/viewtopic.php?p=449411#449411 05:59:39 <KUDr> Smoky555: thanks, will look at it 06:03:54 <KUDr> Smoky555: your posted no_depot.zip doesn't download 06:05:25 *** RoySmeding [n=Roy@c514451cb.cable.wanadoo.nl] has joined #openttd 06:05:29 *** Jenkz [n=nobody@80-192-44-21.cable.ubr05.dund.blueyonder.co.uk] has joined #openttd 06:06:21 <hylje> http://bash.org/?645382 06:10:28 <peter1138> mornorizing 06:12:15 <Celestar> gm 06:21:42 * Celestar wishes he could unload a newgrf without restarting the game 06:24:21 <peter1138> heh 06:24:22 <peter1138> i had that once 06:24:27 <peter1138> it tended to muck stuff up 06:25:38 <peter1138> that's an actual game 06:25:44 <peter1138> not restarting openttd 06:25:46 <peter1138> (that works fine) 06:28:18 <Celestar> BBs are totally fucked up 06:29:34 *** RoySmeding [n=Roy@c514451cb.cable.wanadoo.nl] has quit ["kthxbye"] 06:29:59 <anboni> grmbl 06:30:32 <anboni> that stupid 2051 "game finished" screen froze my AI-game until i clicked it off... 06:33:14 <KUDr> http://tt-forums.net/download.php?id=49543 <-- does it download for you guys? 06:33:55 <anboni> KUDr, working for me, want me to dcc it? 06:34:03 <KUDr> yes, please 06:34:25 <KUDr> thanks 06:34:32 <anboni> it's quite tiny 06:35:02 *** RoySmeding [n=Roy@c514451cb.cable.wanadoo.nl] has joined #openttd 06:36:30 <Celestar> damnit 06:40:15 <peter1138> janet 06:43:16 <CIA-3> celestar * r5055 /trunk/table/sprites.h: -Fix: Correct some errors in the bridge sprite numbers 06:43:55 <CIA-3> celestar * r5056 /branch/bridge/ (15 files in 4 dirs): [bridge] Sync with trunk up to 5055 06:49:33 *** RoySmeding [n=Roy@c514451cb.cable.wanadoo.nl] has quit ["kthxbye"] 06:52:01 <CIA-3> KUDr * r5057 /trunk/yapf/yapf_rail.cpp: -Fix: [YAPF] trains can't find depot for servicing (thanks Smoky555) 06:54:08 * KUDr -> work 06:54:18 <Celestar> peter1138: how much do you know about BBs? 06:54:27 <peter1138> a little 06:54:54 * Celestar got some intense problems with them 06:55:22 <Celestar> you wanna give it a shot? 06:56:01 *** SBTXXX [n=Tibeius@211-74-182-249.adsl.dynamic.seed.net.tw] has joined #openttd 06:56:01 *** SBT-Xchat [n=Tibeius@211-74-182-249.adsl.dynamic.seed.net.tw] has quit [Read error: 104 (Connection reset by peer)] 06:58:54 <Celestar> it's the only thing that stops me from merging 06:59:45 <Celestar> KUDr: you can have a look too if you wish :) 07:00:21 <Celestar> http://www.fvfischer.de/ottd/bridgedraw.tgz <= there's all you need 07:01:37 *** MeusH [n=MeusH@host-ip18-138.crowley.pl] has joined #openttd 07:02:05 <MeusH> hi 07:02:27 <Celestar> hey there 07:02:32 <Celestar> Darkvater: ping 07:09:54 *** MatryxWrk [n=cs99gcs@host-212-158-193-190.bulldogdsl.com] has quit [Read error: 104 (Connection reset by peer)] 07:13:23 *** Tobin [n=Tobin@c211-28-197-129.eburwd7.vic.optusnet.com.au] has joined #openttd 07:13:40 *** Jenkz [n=nobody@80-192-44-21.cable.ubr05.dund.blueyonder.co.uk] has quit [] 07:13:49 *** Jenkz [n=nobody@80-192-44-21.cable.ubr05.dund.blueyonder.co.uk] has joined #openttd 07:31:04 *** Bjarni [n=Bjarni@0x50a46ada.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 07:31:08 *** mode/#openttd [+o Bjarni] by ChanServ 07:33:00 *** Eddi|zuHause [i=johekr@p54B76A8A.dip.t-dialin.net] has joined #openttd 07:36:34 *** Dred_furst [i=nn@user-1480.lns6-c8.dsl.pol.co.uk] has joined #openttd 07:47:18 <KUDr_wrk> [09:01:46] <Celestar> KUDr: you can have a look too if you wish :) <-- this is for /branch/bridge/ or for trunk? 07:47:44 <Darkvater> morning 07:47:55 <KUDr_wrk> morning master 07:48:01 <Darkvater> who here is familiar with SOAP&WSDL, preferrably in java? 07:48:17 <Darkvater> morning Celestar , KUDr_wrk 07:48:28 <KUDr_wrk> i know only WebDAV 07:49:11 <Bjarni> <Darkvater> who here is familiar with SOAP&WSDL, preferrably in java? <-- err, you are asking about java.... 07:49:13 <Darkvater> well, what I am interested in is returning complex types with WSDL, mostly arrays in the context of the Globus Toolkit (grid stuff) 07:49:24 <Bjarni> I will have to give the answer I got when I asked about java in here 07:49:30 <Bjarni> it's java 07:49:34 <Bjarni> go somewhere else 07:49:35 <Darkvater> there are no fuckin tutorials about it and everywhere I read people say different things :s 07:49:37 <Bjarni> to ask 07:51:48 *** Eddi|zuHause2 [i=johekr@p54B76F38.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 07:52:20 <Darkvater> hmm no luck I guess :s 07:52:26 * Darkvater sucks :( 07:52:34 <Celestar> KUDr: bridge 07:52:38 <KUDr_wrk> ok 07:52:45 <Celestar> Darkvater: any reason to not commit the 4 airports? 07:53:22 <Darkvater> hmm can't remember exactly whether we solved the remaining issues with richK 07:54:14 <MeusH> Darkvater: as the issues aren't that big, they may be solved in next revisions IMO 07:54:57 <MeusH> anyway I'd just like to know the reasons, as it may be helpful in my future decisions 08:04:54 <Bjarni> Celestar: I got the "find depot" thing to work. Want to try if it really works in your game? 08:05:46 <Bjarni> I mean the code works. I just wonder if it visually will work in your case 08:05:47 <Darkvater> MeusH: I myself don't remember anymore that's what I said. And i can't ask richK since he's not here atm 08:05:59 *** ThePizzaKing [n=thepizza@c211-28-164-217.eburwd2.vic.optusnet.com.au] has joined #openttd 08:06:58 <Bjarni> the last time I talked to him about it, he still had one remaining issue to solve first 08:07:11 <Bjarni> I don't know if he did and I can't remember what it was 08:10:04 *** Spoco [i=Spoco@dsl-062-197-163-65.lohjanpuhelin.fi] has joined #openttd 08:10:44 <peter1138> i've done SOAP/WSDL 08:10:46 <peter1138> but not with Java 08:12:42 <Darkvater> peter1138: shouldn't matter much, perhaps you remember? :) 08:12:47 * Darkvater crosses fingers 08:13:10 <peter1138> it was with .net 08:13:20 <peter1138> you just expose a function, and it does the rest 08:14:20 *** Fujitsu [n=fujitsu@c211-28-183-112.eburwd7.vic.optusnet.com.au] has joined #openttd 08:14:22 <Darkvater> he. the question is how do I expose it? eg if I expose it the way I think I should in the wsdl data file I get an error along the lines of 'no deserializer existing' when trying to call that function 08:15:56 <peter1138> no idea in java 08:16:09 <peter1138> in .net you literally put "[WebMethod]" before the function 08:16:18 <peter1138> and it does all the reset 08:16:20 <peter1138> -e 08:16:29 <peter1138> .net is great for lazy programmers like me ;) 08:17:18 <Darkvater> ;p 08:17:45 <peter1138> hmm 08:17:58 <peter1138> i'm quite pleased with the new depot stuff 08:18:00 <Darkvater> donnu if it's Java or Globus but i gotta fuck around with autocreating stubs, 2 different compilers etc 08:18:05 <Darkvater> the scroller? 08:18:08 <Darkvater> yeah, awesome! 08:18:09 <peter1138> yeah 08:18:27 <peter1138> it always bugged me that scrolling with shorter wagons didn't really work well 08:30:08 <Celestar> Bjarni: will try later today, k? 08:30:23 <Celestar> Darkvater: okI'll wait for RichK and commit then if everything is sorted 08:31:25 *** shintah [i=bebble@bebble.olf.sgsnet.se] has joined #openttd 08:32:23 <MeusH> \o/ 08:32:53 * Bjarni added a flag for this feature, but can't figure out how to toggle it 08:33:29 <Bjarni> I mean I can always just add a console command for it, but a nice one in the GUI with a hotkey like I originally intended 08:36:08 *** Mukke [i=Mukke@x1-6-00-13-8f-3d-00-a9.k146.webspeed.dk] has joined #openttd 08:36:18 <Bjarni> oh well, one new console command coming up 08:36:26 <Bjarni> later 08:36:29 <Bjarni> bbl food 08:36:34 <MeusH> bon apetit 08:37:50 <Darkvater> Bjarni: consolecmd for what? 08:39:57 <peter1138> i was wondering that 08:43:39 <peter1138> Darkvater: input works in the utf8 branch 08:43:49 *** Mukke` [i=Mukke@x1-6-00-13-8f-3d-00-a9.k146.webspeed.dk] has joined #openttd 08:43:50 <peter1138> to do: iconv for filesystem names 08:44:00 <peter1138> converting text in old save games 08:44:06 <peter1138> and then freetype support 08:45:52 <MeusH> can someone tell me more about iconv? 08:46:02 <MeusH> I saw this word around here some times before 08:46:12 <peter1138> man iconv ;) 08:46:46 <MeusH> thanks :) 08:47:26 <MeusH> iconv the converter :) 08:47:41 <MeusH> I thought it was something with OpenTTD orange icon 08:47:42 <MeusH> silly me 08:48:06 <peter1138> heh 08:50:49 * Vornicus splodes 08:50:55 <peter1138> http://www.tt-forums.net/viewtopic.php?p=449397#449397 08:50:58 <peter1138> 6 car trams! 08:51:19 <Darkvater> peter1138: ah that is ince 08:51:31 <Darkvater> eh nice even :) 08:51:43 <peter1138> it wouldn't fit into our roadstop ;( 08:51:59 <Darkvater> is that articulated RV's; stevenh's topic? 08:52:02 <peter1138> yes 08:52:33 <Darkvater> hmm but those are trams 08:52:36 <peter1138> yeah 08:52:40 <peter1138> but they are road vehicles 08:52:45 <peter1138> with a flag. 08:52:54 <peter1138> they behave as road vehicles in ottd :) 08:53:15 <peter1138> i want to have a go at doing articulated rvs, but... need to finish what i've got going so far ;p 08:53:28 *** TL|Away [n=kvirc@truelight.xs4all.nl] has joined #openttd 08:54:45 <peter1138> Darkvater: my utf8 filenames work across samba into windows... 08:54:52 <peter1138> do we need to bother converting them? 08:55:15 <peter1138> (only for that silly OS X that uses "wide utf") 08:55:47 <Darkvater> hmm I gave iconv a try on windows but compiling was a ....bitch 08:55:53 <Darkvater> I think it can wait a bit 08:56:09 <Darkvater> peter1138: you still needa save newgrf to game ;) 08:57:10 * Vornicus runs osx and has never had trouble with utf8 filenames 08:57:12 <Bjarni> <Darkvater> Bjarni: consolecmd for what? <-- not making depots transparent. Celestar gave me that idea because he made a "where is Waldo" screenshot. A town had grown and swallowed his depot, so he could not find it 08:57:32 <Bjarni> so I figured if I could make all buildings but the depots transparent, then it would be quick to find them 08:57:58 <Bjarni> but it needs an on/off switch to be truly useful ;) 08:59:22 <Darkvater> that's stupid 08:59:53 <Bjarni> stupid not to be able to find your depots or stupid to code something to help you? 09:00:01 <Darkvater> stupid to code something like this 09:00:30 *** Mukke [i=Mukke@x1-6-00-13-8f-3d-00-a9.k146.webspeed.dk] has quit [Read error: 110 (Connection timed out)] 09:02:14 <Bjarni> http://www.fvfischer.de/ottd/city.png <-- ok, then go find the road depot here 09:02:34 <Bjarni> I can image that it would take a while 09:03:46 <Vornicus> Found it 09:04:03 <Vornicus> Right of the sign that says "Overnbridge Central" 09:04:30 <peter1138> i agree with Darkvater 09:04:51 <Bjarni> then you should stop Celestar from complaining about this 09:05:05 <Vornicus> but that was a pain in the ass. 09:05:55 <Bjarni> I know for sure that I would use it 09:06:40 <Vornicus> As an alternative to figuring out how to code that insanity, you /could/ just make an art patch grf with a big "D" on the tile the depot is on. 09:07:53 <Tobin> I've often thought having a visual way to tell where a vehicle was headed might be handy. 09:08:25 * Tobin wonders if it would be possible to have YAPF always show the planned path 09:09:10 <Bjarni> I coded it like this because I would not know how to make new grf files 09:11:04 <peter1138> Bjarni: you would if you looked ;p 09:11:29 <Tobin> Always with the looking... 09:12:32 *** e1ko [n=31k0@a02-0432c.kn.vutbr.cz] has joined #openttd 09:12:36 <Tobin> Man, L-systems are quite cool. 09:17:08 *** ThePizzaKing [n=thepizza@c211-28-164-217.eburwd2.vic.optusnet.com.au] has quit ["And he disappears, like a fox, in the night."] 09:17:59 *** Mizipzor [n=mizipzor@c-4d8571d5.01-15-73746f6.cust.bredbandsbolaget.se] has joined #openttd 09:20:11 *** Born_Acorn [n=bornacor@ACD6D423.ipt.aol.com] has joined #openttd 09:34:08 <peter1138> new secret ukrs :D http://fuzzle.org/o/ukrs.png 09:35:23 <Celestar> back in 10 09:35:23 *** roboman [n=Leo@c211-30-120-103.carlnfd2.nsw.optusnet.com.au] has quit [Read error: 104 (Connection reset by peer)] 09:35:58 <Celestar> what is stupid. 09:37:24 <peter1138> the "research" panel in outlook 09:37:28 <peter1138> wtf is that for? 09:37:40 <Celestar> finding bugs? 09:50:55 *** |MeusH| [n=MeusH@host-ip18-138.crowley.pl] has joined #openttd 09:50:55 *** MeusH [n=MeusH@host-ip18-138.crowley.pl] has quit [Read error: 104 (Connection reset by peer)] 09:56:36 <Tobin> peter1138: What's secret about it? 09:57:33 *** Mucht [n=Mucht@chello080109200215.3.sc-graz.chello.at] has joined #openttd 09:57:40 <KUDr_wrk> [11:10:27] * Tobin wonders if it would be possible to have YAPF always show the planned path <-- please tell me more about your idea how to show it to be always able to determine what path belongs to which train 09:57:57 *** Mucht is now known as Mucht|zZz 09:58:06 <Tobin> KUDr_wrk: I was just thinking aloud. :) 09:58:13 <KUDr_wrk> aha 09:58:24 <KUDr_wrk> me too, but no solution yet 09:58:32 *** jong [n=jong@flipflip.student.utwente.nl] has joined #openttd 09:59:01 <Tobin> KUDr_wrk: I was thinking more of something like how PBS reserved paths were shown, i.e. you could see which path YAPF currently has planned. 09:59:27 <KUDr_wrk> yes, me too 09:59:27 <KUDr_wrk> but PBS reserves short piece 09:59:31 <Tobin> How far ahead does a planned path go? To the next signal or as close to the destination as possible? 09:59:37 <KUDr_wrk> planned paths can overlap 09:59:46 <KUDr_wrk> to the destination 10:00:09 <Tobin> True, but you'd probably only want to see the path for one train at a time. 10:00:20 <KUDr_wrk> yes 10:00:50 <Tobin> I.e. you have a train's, or other vehicle's, information window open and you'd see it's path. 10:00:57 <Tobin> Or something. 10:01:28 <KUDr_wrk> hmm, will think about that 10:01:34 <Tobin> I'm surprised you haven't implemented something like this, it was very popular for the "old" PBS. :P 10:01:45 <KUDr_wrk> I know 10:01:48 <peter1138> make it draw a 3d rendered antialiased line shooting out from the negine 10:01:50 <KUDr_wrk> I like it 10:01:57 <peter1138> when it reaches another line, it'll jump over it 10:02:08 <KUDr_wrk> hehe 10:02:09 <KUDr_wrk> nice 10:02:39 <Tobin> Teehee. 10:03:13 <Tobin> Do the PBS sprites include the reserved path overlays? 10:03:33 <KUDr_wrk> no 10:03:33 * Tobin is lazy enough not to decode the grf just to find out 10:03:40 <peter1138> http://fuzzle.org/o/utf8-ukr2.png < ukrainian language using the russian sprites 10:03:41 <KUDr_wrk> it is something else reused by pbs i guess 10:03:53 <peter1138> Tobin: there are no pbs sprites 10:04:05 <Tobin> I mean the PBS signal sprites. 10:04:13 <peter1138> oh 10:04:15 <peter1138> no, they don't 10:04:29 <peter1138> just cos it's a pbs signal doesn't mean it's reserved... 10:05:02 <peter1138> the reservation display (which was a DEBUG facility) was the vehicle crash palette applied to the track 10:05:21 <Tobin> I know but from a users point of view the PBS signal sprites and the reserved path sprites appeared in the game at the same time. 10:05:25 <|MeusH|> and the vehicle crash pallette is just dark grey 10:05:29 <Tobin> Ah, OK. 10:05:42 <|MeusH|> peter1138, peter1138 there are some ? marks instead of real chars 10:05:45 *** |MeusH| is now known as MeusH 10:06:00 <peter1138> MeusH: yes, the russian sprite set doesn't include ukrainian glyphs 10:06:17 <peter1138> the freetype version looks better anyway 10:06:27 <peter1138> that is http://fuzzle.org/o/utf8-ukr.png 10:06:31 <MeusH> ok 10:06:34 *** Hackykid [i=Hackykid@dyn-105235.nbw.tue.nl] has joined #openttd 10:06:50 <peter1138> MeusH: i thought it was better to show a ? than to crash :) 10:06:56 <MeusH> yeah, right 10:06:57 <MeusH> so there will be sprite sets that don't need to be downloaded? 10:07:12 <peter1138> there can be 10:07:19 <peter1138> or we can use freetype. 10:07:25 <MeusH> or eventually you'll merge all sprites into one multilingual package? 10:07:48 *** ThePizzaKing [n=thepizza@c211-28-164-217.eburwd2.vic.optusnet.com.au] has joined #openttd 10:08:05 <peter1138> not sure 10:08:05 <MeusH> yeah, freetype looks nicer and IMO is more flexible - IIRC one can resize freetype chars, while it wouldn't look nice with sprites 10:08:24 <peter1138> one big sprite package would be a waste of sprites for most users 10:08:35 <peter1138> whereas using freetype doesn't use up any game sprites at all 10:08:50 <MeusH> yes, that's right 10:08:54 * Tobin prefers the freetype version 10:09:04 <Tobin> Not that I can read the language though. 10:09:32 <peter1138> :) 10:09:55 <peter1138> MeusH: only problem with using freetype is finding a small font that's small enough 10:10:06 <peter1138> i have, however, made a bitmap font that resembles the current small font 10:10:37 <MeusH> there is a SmallFonts ttf for windows, and I'm sure there are other smallfonts 10:11:03 <peter1138> seriously 10:11:06 <peter1138> none are small enough 10:11:12 <peter1138> our small font is 3x5 pixels 10:11:22 <Tobin> Heh. 10:11:25 <Tobin> Tiny. 10:11:27 <peter1138> most small fonts are at least 5x7 10:12:00 <peter1138> still 10:12:10 <peter1138> because it's freetype, we can use any font type that freetype supports 10:12:14 <peter1138> bitmap, scalable, etc... 10:12:29 <peter1138> windows' tahoma bold looks very nice 10:12:33 <peter1138> (i.e. that screenshot) 10:13:44 * peter1138 wonders why his computer is periodically going "ding" 10:14:14 <Bjarni> heh 10:14:25 <peter1138> probably some virus 10:14:42 <hylje> ding 10:14:44 <hylje> grats 10:15:03 <Bjarni> I was watching TV the other day and when all of a sudden: new email 10:15:13 *** Borgz [n=cipri@a47034.upc-a.chello.nl] has joined #openttd 10:15:48 <Bjarni> so I wondered why the added that ding to the movie. It didn't make any sense 10:15:58 <Bjarni> at the next ding, I realised what happened :p 10:16:02 <MeusH> Palatino Linotype is nice, altough it is wide 10:19:02 <Bjarni> I once heard a story (from Russia) about how they got their letters. They wanted to write, and then they sent out some men to get the alphabet. They got the latin alphabet carved in wood and on the way home, they broke, so they put them together as they thought it should be 10:19:16 <Bjarni> hence the similarity, but not the same characters 10:19:24 <Bjarni> like the inverted R and stuff like that 10:19:27 <MeusH> :D 10:19:35 <MeusH> yeah, nice story :) 10:19:45 <Bjarni> it sounds so stupid, that it could be true 10:19:51 <Bjarni> at least some of it 10:20:24 <Bjarni> I'm pretty sure the inverted R really is an inverted R, so somebody turned a wooden letter upside down and mirrored it that way 10:20:26 <hylje> actually 10:20:34 <hylje> the greek made up that alphabet 10:20:46 <MeusH> Cyryl and Methody 10:20:51 <MeusH> or how it is in English... 10:21:26 <Bjarni> then the Greek broke the letters on the way home :p 10:21:35 <MeusH> Cyril and Methodius 10:22:59 <MeusH> communists tell their people they were gays :| 10:23:38 <Bjarni> isn't having sex with a boy a gay thing to do? 10:23:51 <MeusH> yes it is 10:23:57 <peter1138> not if you're a girl... 10:23:59 <Bjarni> or is that a sign of men, who jumps on everything on two legs? 10:24:03 <MeusH> :P 10:24:11 <MeusH> on horse? 10:24:14 <Bjarni> peter1138: we are talking about Greek MEN 10:24:24 <peter1138> Bjarni: whatever floats your boat 10:24:42 <peter1138> it dinged again 10:24:50 <Bjarni> using windows? 10:24:53 <peter1138> yeah 10:24:59 <MeusH> noob 10:25:00 <Bjarni> that explains it 10:25:00 * peter1138 gets suspicious 10:25:02 * MeusH hides 10:25:10 <Celestar> KUDr_wrk: when planning, does YAPF take into account different platform lengths? 10:25:44 <peter1138> that would be a nice feature 10:25:47 <hylje> ya 10:25:59 <hylje> end to "short stations" and "long stations" 10:26:03 <Celestar> yes 10:26:32 <Bjarni> and trains should prefer the shortest platform, that is long enough 10:26:48 <Bjarni> otherwise the 2 unit DMU could take up the only 10 tile track 10:26:55 <peter1138> mmm 10:27:23 <MeusH> take under account non-stop stations, where lenght does not count 10:27:46 <peter1138> into 10:27:54 <Celestar> into 10:28:22 <Bjarni> I can remember when I saw the first DMU in TT. I thought: that is a poor train. It can't even bring mail 10:28:31 <Celestar> :o segfault 10:28:41 <Bjarni> it was not until much later that I realised that I could add mail cars to it :p 10:29:17 * peter1138 tests debug windows utf-8 build 10:29:41 <Bjarni> Celestar: btw it appears that you don't have to test my patch as Darkvater already commented on it: <Darkvater> that's stupid 10:30:28 <Bjarni> Celestar: so Darkvater think that it's lame of you to build a depot and then not being able to find it quickly afterwards or something like that 10:30:34 <Celestar> where's the diff again? 10:31:04 <peter1138> yay, it works 10:31:26 <Celestar> peter1138: hwat does? 10:31:47 <MeusH> I like Bjarni's feature 10:32:04 <MeusH> sometimes TT world turns into a big pot of mess 10:32:29 <Celestar> heh 10:32:39 <Bjarni> <Celestar> where's the diff again? <-- on my HD 10:32:46 <CIA-3> peter1138 * r5058 /branch/utf8/openttd.vcproj: [utf8] Add new files to MS VS2003 project file 10:32:50 <Bjarni> I never uploaded a working version of it anywhere 10:32:54 <Bjarni> maybe I should 10:33:14 <Celestar> http://www.fvfischer.de/ottd/bigger.png <= MeusH, do they? 10:34:03 <MeusH> yes 10:34:19 <Celestar> messier than the screenshot? :P 10:34:19 <MeusH> do you mean "this one isn't that messy"? :P 10:34:22 <MeusH> yes 10:34:49 <Bjarni> Celestar: http://www.student.dtu.dk/~s991088/patches/non_transparent_depot.diff 10:35:18 <Celestar> _m[ti->tile].m1 != _local_player <= GetTileOwner 10:35:29 <peter1138> tut 10:35:48 <Bjarni> it's not in it's final stage as the on/off switch is not implemented. It's always on so you can't make depots transparent 10:35:54 <Bjarni> hmm 10:36:04 <Bjarni> there is a GetTileOwner.... 10:36:05 <peter1138> do you need a setting for that? :P 10:36:09 <Bjarni> I better check that out 10:36:12 <Celestar> I don't know, but I find that feature useful 10:36:42 <Born_Acorn> Who is secretly working on trams? Or is it secretly still secret? 10:36:43 <Bjarni> yeah, there is 10:37:00 <Bjarni> nobody tells that to Born_Acorn 10:37:23 <Born_Acorn> I shall find out! 10:37:31 <Born_Acorn> Using money! 10:37:31 <Bjarni> the developer in question will not be the next victim of: (name): trams 10:37:52 <Born_Acorn> no that would be silly 10:37:53 * Bjarni robs Born_Acorn 10:37:59 <Born_Acorn> Tron warned me about that. 10:38:02 *** BJH [n=chatzill@e176120007.adsl.alicedsl.de] has joined #openttd 10:38:11 <Bjarni> now you got no money for your corrupted game 10:38:21 <Born_Acorn> I have lots of money. 10:38:28 <Born_Acorn> and Paypal, to bribe folks! 10:38:43 <MeusH> You Ctrl+Alt+Ced, didn't you? 10:38:46 * Bjarni steals lots of money from Born_Acorn 10:38:57 <Bjarni> now you don't have any money 10:39:04 <Born_Acorn> lies. 10:39:10 <Born_Acorn> I have more than £10. 10:39:16 <Bjarni> o_O 10:39:21 <Bjarni> Born_Acorn is rich 10:39:30 <Born_Acorn> and less than £10000000000000000 10:39:36 <Born_Acorn> You can guess. 10:39:38 <MeusH> £12? 10:39:45 <Bjarni> £11? 10:39:45 <Born_Acorn> Higher 10:39:53 <MeusH> £13? 10:40:07 <Born_Acorn> higher by a factor of 4 multiplied by 10. 10:40:09 <Bjarni> less than £100 10:40:25 <Born_Acorn> Bjarni is on the right track. 10:40:34 <MeusH> £53? 10:40:41 <Born_Acorn> MeusH is closer. 10:40:57 * MeusH feels like in OpenTTD maths club 10:41:36 <Born_Acorn> MeusH wins the prize. 10:41:38 <Bjarni> ahh, it's 53 Z?oty 10:41:52 <MeusH> \o/ 10:42:09 *** roboman [n=Leo@c211-30-120-103.carlnfd2.nsw.optusnet.com.au] has joined #openttd 10:42:20 * Bjarni wonders about the exchange rate 10:42:29 <Bjarni> 200 Z?oty = £1 ? 10:42:32 <Born_Acorn> I was just wondering if there were any "In progress" screenshots of trams in OTTD. 10:42:43 <Bjarni> that's a secret 10:43:01 <Born_Acorn> secrets smell. 10:43:04 <Born_Acorn> of oui. 10:43:17 <MeusH> 1 British pound = 5.748808z³ 10:43:29 * Bjarni cuts off Born_Acorn nose 10:43:36 <Bjarni> no more complains about the smell :D 10:43:43 * MeusH eats the nose 10:43:44 <Born_Acorn> I don't smell now :( 10:43:46 <hylje> :x 10:43:54 <Born_Acorn> I used to smell with my nose. 10:44:07 <MeusH> how's called that goo from inside the nose? 10:44:10 <Bjarni> <Born_Acorn> I don't smell now :( <-- you do, but now you can't notice that anymore 10:44:15 <Bjarni> but for the rest of us.... 10:44:18 <Bjarni> :( 10:44:52 <Born_Acorn> har har. 10:45:02 <Born_Acorn> You lose. You only took away my suffering. 10:45:07 <Born_Acorn> so there. 10:51:26 <peter1138> we win, because you're on ignore. remember? 10:51:36 * MiHaMiX should change the name of this channel to #kindergarten 10:52:31 * Bjarni sets mode +b Born_Acorn 10:52:45 * Bjarni change the name of the channel back to #openttd 10:55:30 <MeusH> cya 10:55:33 <MeusH> off to school 10:56:18 *** MeusH [n=MeusH@host-ip18-138.crowley.pl] has quit ["Goodbye"] 11:08:54 *** Mizipzor [n=mizipzor@c-4d8571d5.01-15-73746f6.cust.bredbandsbolaget.se] has quit [Remote closed the connection] 11:10:09 <hylje> hmm 11:10:18 <hylje> shouldnt there also be a signal which "kills" the path 11:10:26 <hylje> so trains wouldnt go through it unless they had to 11:10:39 <Celestar> possibly 11:11:24 *** ln_6021 [n=ln_6021@MMCMXXIX.gprs.saunalahti.fi] has joined #openttd 11:11:44 <hylje> could make "express lanes" easier to do and makes sure trains wouldnt "shortcut" through a station 11:12:47 <ln_6021> hello world 11:21:21 *** ln_6021 [n=ln_6021@MMCMXXIX.gprs.saunalahti.fi] has quit ["used jmIrc"] 11:24:31 *** Hackykid [i=Hackykid@dyn-105235.nbw.tue.nl] has quit [Read error: 104 (Connection reset by peer)] 11:28:04 *** Hallo [n=me@i251.fem.tu-ilmenau.de] has joined #openttd 11:33:39 *** Scia [n=sciapode@AveloN.xs4all.nl] has joined #openttd 11:36:47 * Celestar has finished optimizing his interchange 11:37:00 *** DjViper [i=djviper@mishima-empire.h-nett.no] has quit [Client Quit] 11:38:10 <Celestar> well interchange 11:38:18 <Celestar> ti's more like a sorter 11:38:25 *** tokai|ni [n=tokai@p54B81167.dip0.t-ipconnect.de] has joined #openttd 11:40:57 *** DjViper [i=djviper@mishima-empire.h-nett.no] has joined #Openttd 11:46:28 <Celestar> I'm lacking bandwidth 11:46:32 <Celestar> in my main trunk route :S 11:48:22 <Darkvater> woow bash-complete is scary 11:48:39 <Darkvater> it even tab completes 'ssh <target>' 11:48:56 <roboman> gnight 11:49:09 *** roboman is now known as robobed 11:49:47 *** TPK [n=thepizza@c211-28-164-217.eburwd2.vic.optusnet.com.au] has joined #openttd 11:52:39 <Darkvater> hmm brb 11:52:40 *** Darkvater [n=tfarago@tin.liacs.nl] has quit ["leaving"] 11:52:48 *** tokai|3 [n=tokai@p54B8151E.dip0.t-ipconnect.de] has quit [Read error: 110 (Connection timed out)] 11:53:54 *** DarkSSH [n=tfarago@tin.liacs.nl] has joined #openttd 11:53:57 *** mode/#openttd [+o DarkSSH] by ChanServ 11:54:22 <DarkSSH> sweet, I've found out you can name your screen sessions 11:54:28 <DarkSSH> screen -r irc ^_^ 11:54:36 *** DarkSSH is now known as Darkvater 11:54:43 *** mode/#openttd [-o Darkvater] by Darkvater 11:56:54 <Celestar> http://www.fvfischer.de/ottd/switch.png 11:58:37 <hylje> -- 11:59:20 <Celestar> it's not easy to sort an 8 way trunk into 4 destination stations 12:02:06 <XeryusTC> Celestar: why do you have 8 lanes? 12:02:14 *** Hendikins [n=wolfox@pdpc/supporter/student/Hendikins] has quit ["Any technology, no matter how primitive, is magic to those who don't understand it"] 12:02:19 <vondel> long long blocks you have 12:02:21 <XeryusTC> 4 lanes are enough for most mainlines 12:02:25 <vondel> with those bridges 12:03:32 <Celestar> XeryusTC: it's a test 12:03:53 <Celestar> and trunk routes shouldn't be 2 + 2 or 3 + 3 anyway to keep it realistic 12:04:08 <Celestar> it's never to, to, to, from, from, from 12:04:19 <Celestar> but always to, from, to, from, to, from 12:05:19 <hylje> ya 12:05:20 <Celestar> Munich's central station "approach" is to, from, to, from, to, from, to, from, to, from 12:05:29 <XeryusTC> true 12:05:56 <hylje> yep and mostly each got its own priority level 12:06:03 <Celestar> oh I forgot one ", to, from" 12:07:56 <Celestar> http://maps.google.com/?ll=48.141392,11.547918&spn=0.010338,0.019913&t=k&om=1 <= nice, isn't it 12:08:01 <peter1138> http://fuzzle.org/o/train_len.diff 12:08:05 *** ThePizzaKing [n=thepizza@c211-28-164-217.eburwd2.vic.optusnet.com.au] has quit [Read error: 110 (Connection timed out)] 12:08:23 <peter1138> ^ replaces single half tile train length in depot with a full tile length and a wagon count 12:09:22 <Fujitsu> Hmm. 12:09:25 <Fujitsu> Useful! 12:09:26 *** TPK is now known as ThePizzaKing 12:10:23 <Celestar> lets count the tracks :P 12:15:31 <Celestar> Bjarni: ! 12:15:37 <Celestar> my vehicles are NOT being replaced :( 12:17:02 <peter1138> got enough money? 12:17:08 <Celestar> 2.2 billion 12:17:10 <peter1138> are they going to depots? 12:17:17 <peter1138> billion... hmmm.... 12:17:24 <peter1138> maybe there's an overflow? 12:18:03 <Celestar> dunno 12:18:16 <Celestar> they haven'T been replaced when money was < 2^31 12:20:53 <peter1138> Celestar: maybe it's related to r5057? 12:20:56 *** robobed [n=Leo@c211-30-120-103.carlnfd2.nsw.optusnet.com.au] has quit [Read error: 104 (Connection reset by peer)] 12:20:57 <peter1138> Log: 12:20:58 <peter1138> -Fix: [YAPF] trains can't find depot for servicing (thanks Smoky555) 12:21:07 *** Aankhen`` [n=pockled@203.101.1.3] has joined #openttd 12:21:28 *** ThePizzaKing [n=thepizza@c211-28-164-217.eburwd2.vic.optusnet.com.au] has quit [Remote closed the connection] 12:23:03 <Celestar> peter1138: nope 12:23:07 <Celestar> happens before as well 12:24:02 <peter1138> does it happen after? 12:24:17 <peter1138> or with yapf turned off 12:27:40 <Celestar> it may be related with the year cheat? 12:27:50 <Celestar> vehicles aren't visiting depots at all :S 12:28:58 *** DjViper [i=djviper@mishima-empire.h-nett.no] has quit ["Client Exiting"] 12:31:27 <Smoky555> r5006 - working fine, trains visit depots and autoreplacing ... 12:32:15 <Scia> Celestar: You probably have breakdowns off, and a patch on that disables trains to visit depots when breakdowns set to none 12:32:16 <Celestar> Smoky555: even with breakdowns off? 12:32:22 <Celestar> Scia: 1) yeah, 2) no 12:32:58 <Scia> weird then :p 12:34:13 <Smoky555> Celestar: yes 12:35:42 <Celestar> Smoky555: weird weird 12:35:51 <Celestar> maybe some clash with newgrf? 12:36:24 <Smoky555> i use r5006 with MiniIn 4975 + russification + patche from russian author (such as Building_towns.patch) 12:38:04 <Celestar> KUDr_wrk: p i n g 12:38:39 <Scia> hmm 12:38:45 *** Brianetta [n=brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 12:41:09 *** GoneWacko [n=gonewack@c18041.upc-c.chello.nl] has joined #openttd 12:41:26 *** ^Cartman^ [n=Eric_Car@ti100710a081-0709.bb.online.no] has joined #openttd 12:41:51 *** Fujitsu [n=fujitsu@c211-28-183-112.eburwd7.vic.optusnet.com.au] has quit ["Bye all."] 12:43:53 *** XeryusTC_ [n=XeryusTC@217.123.28.144] has joined #openttd 12:45:13 *** XeryusTC [n=irc@217.123.28.144] has quit ["So Long, and Thanks for All the Fish"] 12:45:18 *** XeryusTC_ is now known as XeryusTC 13:04:23 * peter1138 's head a splodes 13:05:30 *** Belugas_Gone is now known as Belugas 13:05:59 *** glx [i=glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:08:10 *** Mizipzor [i=Mizipzor@c-4d8571d5.01-15-73746f6.cust.bredbandsbolaget.se] has joined #openttd 13:08:15 <Mizipzor> is service interval broken? 13:08:31 <Mizipzor> ive set it to 30 days and the trains never go to depot... 13:08:49 <Brianetta> Are breakdowns on? 13:09:26 <Tobin> Did you slaughter the goat in just the right way? 13:09:46 *** BJH_ [n=chatzill@e176102097.adsl.alicedsl.de] has joined #openttd 13:10:29 <Mizipzor> breakdowns are on, otherwise they wouldnt break, right? :P 13:10:53 <XeryusTC> Mizipzor: do you have enough depots? 13:11:15 <Mizipzor> XeryusTC, well... they pass them whitout entering them so i take i have enough 13:12:13 <glx> Mizipzor: wich version? nightly? 13:12:19 <Mizipzor> 0.4.7 13:14:19 <Mizipzor> or have i set some setting wrong? 13:14:56 <Mizipzor> i have the intervals in days, not %... and on my three trains ive set the interval to 30 days... they have been running for five years now whitout going to the depot 13:15:28 <Mizipzor> they were breaking down so much i have been forced to turn of breakdowns :P it became so repetive to manually take the trains to depot for service 13:17:56 <Celestar> http://bugs.openttd.org/task/189 <= Tobin can you confirm that? 13:18:32 <Celestar> Darkvater: http://bugs.openttd.org/task/187 <= what about this? 13:18:36 * Tobin looks 13:18:40 <Mizipzor> is it a known bug in 0.4.7? or is it some setting ive set wrong 13:18:52 <Mizipzor> or am i the only one playing with breakdowns? :P 13:19:52 *** Smoky555 [i=d6wrbwc0@sagitta.internal.vlink.ru] has left #openttd [] 13:20:36 <Mizipzor> anyone? :P 13:21:05 <TheMask96> i've played on a lot of servers with breakdowns on, and my trains did go to the depots... 13:21:20 <TheMask96> however, i never changed the service interval for my trains.. 13:21:24 *** thgergo [n=th_gergo@dsl51B789B0.pool.t-online.hu] has joined #openttd 13:22:05 <Mizipzor> what else could be causing this then? 13:22:09 <Tobin> Celestar: Works for me on an Intel based Mac maybe it has to do with the bool size change for PPC in r4979. 13:22:38 <Tobin> I can't imagine why that would be the case though. 13:22:55 <Mizipzor> in the options, ive set the interval to days (not %), the default there is 30 days, and on the trains i confirm it by manually set that to 30 days... but the trains keep going 13:23:31 *** BJH [n=chatzill@e176120007.adsl.alicedsl.de] has quit [Read error: 110 (Connection timed out)] 13:23:50 *** BJH__ [n=chatzill@e176113123.adsl.alicedsl.de] has joined #openttd 13:24:27 <Mizipzor> XeryusTC, can i have to few depots? i mean, i have one at each station and they just go past it... or does it work like, every 30 days (or whatever ive set it to) they look for a depot in a 10 tile radius, if none is found, they skíp it 13:25:15 <Mizipzor> XeryusTC, shouldnt they, after 30 days since last service, go to the nearst depot... despite the total number of depots i have? 13:25:17 <XeryusTC> uhm, i dont know how it exactly works, if you dont have enough depots trains have to travel a too long way to get to one and wont go into it 13:26:51 <Mizipzor> XeryusTC, ill do a little test later... just a ring and a depot... the train has to circle the ring and if it doesnt go to the depot after 30 days, i file a bug report, right? 13:27:14 <XeryusTC> its fine with me :P 13:27:17 *** andr0 [n=dr@85.21.179.34] has joined #openttd 13:27:21 <andr0> hi 13:27:23 <Mizipzor> cause then the depot will be like... 8 track peices away :P or something 13:27:45 <peter1138> andr0: hyronymus says it was a pleasure dealing with you, and please call again 13:27:56 <andr0> what to do if i playing 3mins end after this message sinhronization failed and game aborted? 13:29:43 <Tobin> andr0: Are you sure you're using the same graphics as the server? 13:29:58 <Tobin> andr0: Does it happen with all servers or just one? 13:30:07 <andr0> with all servers 13:30:18 <Tobin> andr0: Are you using any newgrf files? 13:30:27 <andr0> how to check ? 13:30:41 <Tobin> Did you download any extra graphics for the game? 13:31:13 <andr0> no, but i install 0.4.7 over the 3147r (russian version) 13:32:15 <Tobin> Do you get the same problem if you install 0.4.7 in a different location. I.e. not over the russian version? 13:32:35 <andr0> need check 13:34:42 <Darkvater> MiHaMiX: ping 13:34:53 <Darkvater> is it possible to do some work on flyspray? 13:34:58 <Darkvater> The following task requires action by a Project Manager: 13:34:59 <Darkvater> FS#194 - Too many bus stops?? 13:34:59 <Darkvater> User who did this: - Skliarouk Arieh (skliarieh) 13:35:05 <Darkvater> ok what the heck did he do? 13:35:13 <Darkvater> jut love the emails 13:35:51 <MiHaMiX> Darkvater: 13:35:53 <MiHaMiX> Darkvater: pong 13:36:02 <MiHaMiX> Darkvater: he did report the bug 13:36:19 <Darkvater> new bug? 13:36:28 <MiHaMiX> Darkvater: yes 13:36:36 <Darkvater> was there no text in it? 13:37:06 <Darkvater> why do I get emails for new bugs? 13:37:22 <Darkvater> how do I know it is a bug and not a feature request or a patch? 13:37:31 <Darkvater> that email is totally useless 13:38:21 <MiHaMiX> well, the bug is also closed as well, so let's consider this closed :D 13:38:42 *** BJH_ [n=chatzill@e176102097.adsl.alicedsl.de] has quit [Read error: 110 (Connection timed out)] 13:38:43 <MiHaMiX> and I promise that I'll modify the flyspray somewhat to be more comfortable for us :) 13:38:43 * Darkvater repeats his last line :) 13:38:49 <Darkvater> \o/ 13:38:49 <Celestar> back 13:39:25 <MiHaMiX> Darkvater: in fact, I'll gt in touch with real flyspray-devs and ask them to modify this bad behaviour :) 13:40:31 <Darkvater> forward my email to them :) 13:41:49 *** Sionide [n=sphinx@collaredlory2.hornet.uea.ac.uk] has quit ["/quit"] 13:42:02 <andr0> how to chat in game? 13:42:14 <Brianetta> press return 13:42:14 <Brianetta> type 13:42:17 <Brianetta> press return 13:42:58 <MiHaMiX> Celestar: could you please look at the task again? the opener requested a re-open, he stated that you misunderstood him 13:43:18 <Celestar> MiHaMiX: "Too many bus stops" is not a bug 13:43:53 <Celestar> "too many bus stops" means that there are too many bus stops 13:45:04 <glx> indeed no free names 13:45:21 <glx> but the user can solve it easily 13:45:22 <MiHaMiX> Celestar: but i think he meant multistop 13:45:40 <MiHaMiX> Celestar: he want to create a station adjacent to an existing one 13:46:14 <Celestar> MiHaMiX: which stations? 13:46:44 <MiHaMiX> Celestar: " 13:46:46 <MiHaMiX> Just try to build bus station next to the existing one (right in the center) in attached savegame." 13:47:22 *** Zahl [n=SENFGURK@dslb-082-083-199-039.pools.arcor-ip.net] has joined #openttd 13:47:45 <Celestar> MiHaMiX: the big one with the airport? 13:48:22 <Celestar> I get a "station too spread out" error 13:48:29 <glx> hmm it will be easier to ask him to give a screenshot 13:49:16 <Celestar> MiHaMiX: anyway, the number of stops per station is limited ... 13:49:19 <Celestar> so it is not a bug 13:50:27 <MiHaMiX> Celestar: of course not a bug 13:51:00 <MiHaMiX> Celestar: but you gave a wrong explanation on the closing down reason, IMO 13:51:00 *** e1ko [n=31k0@a02-0432c.kn.vutbr.cz] has quit ["Chatzilla 0.9.67+ [SeaMonkey 1.0.1/2006040505]"] 13:51:27 *** Born_Acorn [n=bornacor@ACD6D423.ipt.aol.com] has quit [] 13:54:02 <MiHaMiX> bbl, going home 13:57:17 <Celestar> MiHaMiX: true. 13:57:20 <Celestar> MiHaMiX: yet, not a bug. 14:01:05 <glx> Celestar: once the elrail cheat is activated, it's active until openttd is closed, so you can start a newgame and use the cheat without 'cheating' 14:01:21 <Vornicus> what's the elrail cheat? 14:01:39 <Celestar> glx: hm I see 14:01:42 <peter1138> allows elrail on non-elrail 14:04:51 <XeryusTC> did richk increase the amount of TGP seeds? 14:08:12 *** Born_Acorn [n=bornacor@ACD6D423.ipt.aol.com] has joined #openttd 14:13:10 <peter1138> 16 -> 32 bit, i think? 14:18:43 *** wolf^ [i=wolf@pld-linux/wolf] has quit [Remote closed the connection] 14:19:24 <XeryusTC> peter1138: it looks like it 14:19:58 <Brianetta> Now there are too many TGP maps. 14:20:05 <Brianetta> How am I expected to find the best one? 14:20:58 <Celestar> lol 14:21:20 *** wolf^ [i=wolf@pld-linux/wolf] has joined #openttd 14:23:58 *** Sacro [n=Sacro@adsl-83-100-239-150.karoo.KCOM.COM] has joined #openttd 14:24:49 <Sacro> afternoon all 14:29:35 <XeryusTC> Brianetta: try every possibility :P 14:29:39 <hylje> hmm all production goes really low at hard difficulty ? 14:29:48 <Brianetta> XeryusTC: Was possible. Isn't possible. 14:31:49 <Sacro> hmmm, insulting Hull in tt-forums 14:47:55 <Bjarni> <Celestar> my vehicles are NOT being replaced :( <-- any error messages? 14:50:13 *** DjViper [i=djviper@mishima-empire.h-nett.no] has joined #Openttd 14:57:38 *** glx is now known as glx|away 14:58:37 <Sacro> anyone around? 14:59:14 <peter1138> no 14:59:16 <peter1138> whoops 14:59:19 <peter1138> i mean yes 15:00:30 <Bjarni> Sacro: I'm not here 15:00:40 <Bjarni> well, I am now, but not in a moment 15:00:41 <Bjarni> bbl 15:05:39 *** dp__ [n=dp@p54B2CC33.dip.t-dialin.net] has joined #openttd 15:09:38 <Sacro> lol 15:10:00 <XeryusTC> heya Sacro 15:10:22 <Sacro> XeryusTC: hey, how are you? 15:10:40 <XeryusTC> im great, thanks :) how are you today? 15:11:01 <Sacro> im having a fight with my e-mails, i feel they are getting lost somewhere 15:11:59 * Brianetta looks sheepish 15:12:01 <Brianetta> He's noticed 15:12:16 <Sacro> Brianetta: what? that my mails going missing? 15:12:20 * Brianetta pulls pins from Sacro's emails, allowing them to continue 15:13:40 <Sacro> i think i need to call 1 and 1 :( 15:19:00 <XeryusTC> Sacro: maybe you need to push the send button 15:19:14 <Sacro> XeryusTC: no, its my MX settings 15:21:02 <XeryusTC> that was suppose to be a joke :P 15:21:28 <KUDr_wrk> [14:40:05] <Celestar> KUDr_wrk: p i n g <-- p o n g 15:21:53 <KUDr_wrk> what is the problem with YAPF and depots? 15:22:02 <KUDr_wrk> doeas anybody know? 15:22:13 *** dp-- [n=dp@p54B2F05D.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 15:22:13 *** dp__ is now known as dp-- 15:22:37 <peter1138> is there one? 15:22:57 *** christooss [n=matic@clj20-83.dial-up.arnes.si] has quit [Read error: 104 (Connection reset by peer)] 15:22:58 <KUDr_wrk> there was some discussion about autoreplace 15:23:04 <KUDr_wrk> and YAPF 15:23:26 <peter1138> i wondered if it was related to trains not going to depots 15:23:36 <peter1138> or whatever your fix was this morning 15:23:51 *** christooss [n=matic@clj20-83.dial-up.arnes.si] has joined #openttd 15:24:22 <KUDr_wrk> yes 15:24:33 <KUDr_wrk> trains not going to depots for servicing 15:24:41 <KUDr_wrk> there is max_distance 15:24:45 <KUDr_wrk> set to 16 tiles 15:24:53 <KUDr_wrk> and it was 1.6 tile 15:25:33 <KUDr_wrk> ok, so no problems now? 15:26:05 <Brianetta> 1.6 tiles 15:26:06 <Brianetta> heh 15:26:13 <Brianetta> "Turn left here!" *screech* 15:27:23 <KUDr_wrk> yes i changed units from 1 tile = 10 units to 1 tile = 100 units 15:27:37 <KUDr_wrk> and forgot about that distance multiplier 15:28:03 <Brianetta> It's a shame you can't do a handbrake turn in a train 15:28:10 <KUDr_wrk> yes 15:28:26 <KUDr_wrk> would look nice 15:28:31 <KUDr_wrk> from outside 15:28:43 <KUDr_wrk> but not from the train 15:28:43 <Brianetta> You could sweep aside hectares of countryside 15:28:45 <KUDr_wrk> yes 15:28:51 <KUDr_wrk> and bridges 15:29:01 <Brianetta> houses 15:29:03 <Brianetta> neighbours 15:29:07 <Brianetta> roads 15:29:11 <Brianetta> cows 15:29:12 <Brianetta> heh 15:29:13 <Brianetta> cows 15:31:06 <Sacro> i dont think a train would powerslide too well 15:31:56 <Brianetta> Depends whether it cab keep a pantograph on the catenary 15:32:10 <Brianetta> s/cab/can/ 15:35:52 <Sacro> hmm, thats true 15:36:03 <peter1138> KUDr_wrk: i thought it might be that, but Celestar wasn't convinced. i haven't tested it myself 15:36:15 <KUDr_wrk> ok 15:36:17 <peter1138> KUDr_wrk: of course, trains not going for servicing == no autoreplace 15:36:25 <KUDr_wrk> yes 15:36:29 <KUDr_wrk> understand 15:36:56 <KUDr_wrk> i was afraid that something serious to fix before nightly 15:37:12 <peter1138> :) 15:46:54 *** Tobin [n=Tobin@c211-28-197-129.eburwd7.vic.optusnet.com.au] has quit [] 15:50:10 <Eddi|zuHause> [31.05. 13:13] <hylje> shouldnt there also be a signal which "kills" the path <- have you seen richk's speed signs? 15:50:36 <Eddi|zuHause> has he updated them to use yapf yet? 15:51:51 <hylje> is there such a signal ? 15:52:25 <Eddi|zuHause> it's not a signal, it's a sign 15:52:51 *** Mucht|zZz [n=Mucht@chello080109200215.3.sc-graz.chello.at] has quit ["I'll be back!"] 15:53:07 <Eddi|zuHause> they come in 3 forms/colours, slow, medium and fast 15:53:21 <Eddi|zuHause> with settings what is slow and fast 15:53:52 <Eddi|zuHause> fast trains favourize the fast sign, and get penalties for going past a slow sign 15:53:59 <hylje> not what i want 15:54:22 <hylje> i want a signal which makes trains avoid the route whenever they can 15:54:23 <Eddi|zuHause> and reverse also 15:54:38 <Eddi|zuHause> well, then set "fast" to faster than any of your trains 15:54:54 <Eddi|zuHause> then all trains will favour the medium route 15:55:01 <XeryusTC> hylje: put a depot in that route 15:55:43 <hylje> ?what 15:56:19 *** Mucht [n=Mucht@chello080109200215.3.sc-graz.chello.at] has joined #openttd 15:56:43 *** Mucht is now known as Mucht|zZz 15:57:00 <XeryusTC> a route through a depot adds another 5000 NPF penalty IIRC 15:57:32 <XeryusTC> so when a train is forced to go through a depot it is very unlikely to take that route 15:58:36 <Eddi|zuHause> btw, i believe KUDr has set yapf to penalize paths through stations, so if the detour is not too long, a train will prefer the non-station route 15:58:54 <Eddi|zuHause> and you can virtually lengthen routes by placing level crossings 15:59:01 <XeryusTC> yes 15:59:10 <Eddi|zuHause> without actually making the track longer/slower 16:01:04 <Eddi|zuHause> but i still believe, richk's speed signs do exactly what you want... 16:01:48 <KUDr_wrk> [18:00:37] <Eddi|zuHause> btw, i believe KUDr has set yapf to penalize paths through stations <-- yes 16:02:31 <KUDr_wrk> <Eddi|zuHause> but i still believe, richk's speed signs do exactly what you want... <-- i must implement their penalties into yapf 16:02:47 * KUDr_wrk -> home 16:02:51 <Eddi|zuHause> that would be great ;) 16:03:04 <XeryusTC> wasn't that because i was complaining about trains going through stations where they had no reason to be there 16:04:12 * Eddi|zuHause goes watch x-men 2 16:05:17 <Eddi|zuHause> where "go" means "grab remote control for the video recorder without getting up from bed" 16:08:42 <Mizipzor> i spend ages building a track right across the map, transporting coal... when the first train arrives, im excited to see how much money i make... 16:08:59 <Mizipzor> guess how much... 1,860... with five lorries :/ 16:09:56 <Mizipzor> doesnt that just make you want just... quit the game? :P 16:11:27 *** KUDr_wrk [n=KUDr@195.39.113.200] has quit [Read error: 104 (Connection reset by peer)] 16:11:42 <Mizipzor> is everyone in here afk? 16:12:52 <Eddi|zuHause> yes :) 16:16:10 <Mizipzor> bummers... :P 16:16:18 <XeryusTC> Mizipzor: traffel time also has a bit of an influence on prices 16:16:41 <Mizipzor> XeryusTC, yes, i saw that in cargo payment prices... days in transit... 16:17:01 <Mizipzor> but... i mean... my track isnt THAT bad... 16:17:27 <Mizipzor> and im playing a 256 256 map... so about half the length of that map should be the best length to transport 16:18:22 <XeryusTC> true 16:18:58 <Mizipzor> XeryusTC, but youre involved with this openttdcoop right? there they have built stuff right across the map on 1024x1024 16:19:19 <XeryusTC> that's with asiastars 16:19:31 <XeryusTC> they are fast so it doesnt matter that much 16:19:41 <XeryusTC> if you use steam trains it takes alot more time 16:20:08 <Mizipzor> i see 16:20:45 *** DJ_Mirage [n=martijn@biggetje.xs4all.nl] has joined #openttd 16:20:49 <Mizipzor> so i shouldnt take coal that far until i get better rails/trains? 16:22:27 <XeryusTC> i let coal traffel about 100-150 tiles in the beginning of the game 16:23:07 <anboni> my first few lines tend to be maybe 20-30 tiles 16:25:47 <anboni> is AI build speed and aggressiveness somehow influenced by how the player plays? I have this game with 7 AI players (on a 2048x2048 map).. had it run all day on fastforward setting, and between those 7 companies there's only like 300 trains.. i would've expected more 16:25:52 <Sacro> wooooah, isnt css like so cool 16:26:34 <Mizipzor> anboni, i usually turns the ai off 16:26:41 * Sacro plays around with a:hover 16:27:00 * Prof_Frink scrambles Sacro's content 16:27:22 <anboni> Mizipzor, me too, but i wanted to let these AI's build some nice networks, then buy them all and restructure the networks :) 16:27:25 * XeryusTC puts Sacro's background and font colors to black 16:28:20 <Mizipzor> anboni, the ai isnt building nice networks :P 16:28:30 <anboni> big=nice in this case :) 16:28:30 <Mizipzor> XeryusTC, ill try that distance... 16:28:46 <anboni> well.. they're not networks, but anyway... i'm pretty sure you get the idea :) 16:29:38 <XeryusTC> anboni: you dont want to have 300+ trains running on your network? 16:29:59 <anboni> i want even more :) 16:31:20 <XeryusTC> that doesn't work with AI networks :P 16:32:04 <anboni> the point is: i let the AI build its usual trash, then buy the companies and restructure the stuff :) 16:32:11 <anboni> or rather... (re)structure 16:32:23 <peter1138> AI-- 16:32:39 <peter1138> i tend to play in my own little sand box 16:33:03 <anboni> peter1138, me too, but i wanted to try this for a change :) 16:33:49 <anboni> although i'm gonna let it run for a while longer and play in my own little sandbox a bit first :) 16:36:28 <Mizipzor> man... i felt so bad at this game when i spent so much time on that track and it turned out to be making so little money that i couldnt sustain 16:36:30 <Mizipzor> it 16:36:49 <Mizipzor> anyone knows a place where you can like... read how to play :P? 16:37:00 <anboni> wiki.openttd.org 16:37:04 <anboni> i think 16:37:07 <Mizipzor> anboni, ill look 16:37:16 <Mizipzor> nah, time for food... brb 16:37:16 <XeryusTC> Mizipzor: just start experimenting 16:37:29 <Mizipzor> XeryusTC, it takes so long time until you see the error :P 16:37:33 <Mizipzor> afk 16:39:58 <Sacro> Mizipzor: or join a few network games 16:41:42 *** ^Cartman [n=Eric_Car@ti100710a081-2505.bb.online.no] has joined #openttd 16:44:12 *** |Jeroen| [n=jerre@dD57729D4.access.telenet.be] has joined #openttd 16:48:50 <Mizipzor> Sacro, good idea, ill try that 16:51:03 *** Brianetta [n=brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit ["Tsch??"] 16:54:54 *** CmdKewin [n=cmdkewin@212.243.72.197] has joined #openTTD 17:02:06 *** ^Cartman^ [n=Eric_Car@ti100710a081-0709.bb.online.no] has quit [Read error: 110 (Connection timed out)] 17:07:37 *** ^Cartman [n=Eric_Car@ti100710a081-2505.bb.online.no] has quit [Read error: 110 (Connection timed out)] 17:10:38 *** CmdKewin [n=cmdkewin@212.243.72.197] has quit ["( www.nnscript.de :: NoNameScript 4.03 :: www.XLhost.de )"] 17:10:40 *** brygge_2 [n=joachim9@81.166.137.5] has joined #openttd 17:20:20 *** Mizipzor [i=Mizipzor@c-4d8571d5.01-15-73746f6.cust.bredbandsbolaget.se] has quit ["- nbs-irc 2.1 - www.nbs-irc.net -"] 17:22:00 *** Mizipzor [n=mizipzor@c-4d8571d5.01-15-73746f6.cust.bredbandsbolaget.se] has joined #openttd 17:31:12 <CIA-3> peter1138 * r5059 /trunk/ (newgrf.c newgrf_engine.c newgrf_engine.h): - NewGRF: store a GRFFile pointer reference for each pointer, instead of just the GRF ID. 17:40:51 <CIA-3> peter1138 * r5060 /trunk/newgrf_engine.c: - NewGRF: add support for variable 7F (retrieve GRF parameter) for vehicles 17:43:52 * orudge grumbles at Watcom and YAPF and stuff 17:45:33 <Sacro> lol 17:45:56 <anboni> use watcom to build gcc/2 :) 17:47:44 <Sacro> hehe, an amusing idea 17:48:44 *** |Jeroen| [n=jerre@dD57729D4.access.telenet.be] has quit [Read error: 104 (Connection reset by peer)] 17:49:32 <Darkvater> orudge: :) 17:49:48 <Darkvater> he who knows what I know that he knows that I am going to ask 17:49:58 <orudge> I know indeed :p 17:50:23 <orudge> and I still haven't got the accounts done fully, I'm still attempting to vaguely unpack all that which I have moved to this new house :p 17:50:33 <orudge> but I'll get it done before I head to California, I promise ¬_¬ 17:50:39 <Darkvater> he 17:51:05 * Darkvater thinks orudge is very busy embazzling? all the money ^^ 17:51:19 <Darkvater> embezzle even 17:51:21 <Sacro> embezzling 17:51:28 <Darkvater> w00t, what a strange word 17:52:03 * Eddi|zuHause goes open dict.leo.org 17:55:39 *** glx|away is now known as glx 18:00:12 <CIA-3> peter1138 * r5061 /trunk/train_cmd.c: - NewGRF: always use visual effect callback if it is defined, not just for powered wagons. 18:00:26 *** |Jeroen| [n=jerre@dD57729D4.access.telenet.be] has joined #openttd 18:03:15 <Prof_Frink> Hmm, I wonder which side of that commit my nightly checked out 18:03:23 <peter1138> err 18:03:25 <peter1138> oops 18:03:40 <peter1138> sorry ^^ 18:03:50 <peter1138> you want 5060 18:04:02 <Prof_Frink> I got 5060 \o/ 18:04:45 <Prof_Frink> It's not like I actually end up playing the game... Not really sure why I still have the crontab 18:04:56 <peter1138> hehe 18:05:35 *** |Jeroen| [n=jerre@dD57729D4.access.telenet.be] has quit [Read error: 104 (Connection reset by peer)] 18:08:16 <anboni> <3 bridges branch 18:10:27 *** Forexs [i=Forexs@x1-6-00-0f-b5-14-63-5f.k136.webspeed.dk] has joined #openttd 18:11:07 *** |Jeroen| [n=jeroen@dD57729D4.access.telenet.be] has joined #openttd 18:14:16 *** |Jeroen| [n=jeroen@dD57729D4.access.telenet.be] has quit [Read error: 104 (Connection reset by peer)] 18:15:29 *** DJ_Mirage [n=martijn@biggetje.xs4all.nl] has quit ["Probably doing something else"] 18:17:02 *** |Jeroen| [n=jeroen@dD57729D4.access.telenet.be] has joined #openttd 18:19:43 *** DJ_Mirage [n=martijn@biggetje.xs4all.nl] has joined #openttd 18:20:37 <Sacro> peter1138: be interesting to see what happens now 18:20:55 <peter1138> why? 18:22:37 <Sacro> cos of the near nightly commit? 18:22:54 <peter1138> the nightlies will be fine 18:23:25 <Belugas> anyone speaking polish in here? 18:23:45 <Sacro> Belugas: not currently 18:23:58 <Belugas> :( 18:24:26 <Sacro> i dont speak polish, sorry 18:24:26 * Belugas raises fists at Gone MeusH 18:24:26 <Belugas> thanks anyway Sacro 18:24:49 <hylje> :o 18:25:08 <Sacro> hylje: ? 18:25:08 <hylje> :o 18:28:45 <Darkvater> goddamn, can't even set up an svn server :( 18:29:18 <Darkvater> I think it's running but 18:29:18 <Darkvater> tfarago@arrakis:/tmp> svn co svn://localhost/trunk 18:29:18 <Darkvater> svn: Can't connect to host 'localhost': Connection refused 18:29:46 <anboni> happen to have a firewall running on the box? 18:29:55 <orudge> Darkvater: We just got a EUR5 donation. There you are, that's a statistic for you ;> 18:29:57 <Darkvater> of course not :) 18:30:03 <orudge> As for all the others, will let you know in due course :p 18:30:23 <Darkvater> ok :) 18:30:42 <Darkvater> svn@arrakis:~> svnserve -i -r /srv/svn/repositories/ 18:30:42 <Darkvater> ( success ( 1 2 ( ANONYMOUS ) ( edit-pipeline ) ) ) 18:30:48 <Darkvater> that is running, right? 18:31:31 <peter1138> so 18:31:31 * MiHaMiX used to ssh -L 3690:localhost:3690 ip.address.of.svnserver 18:31:31 <peter1138> shall i add support for this newgrf reversing trains hack? 18:31:35 <Darkvater> he... -i doesn't work I need --daemon 18:31:36 <MiHaMiX> and then svn co svn://localhost/trunk afterwards 18:31:38 <Darkvater> bah 18:31:41 * orudge does similar, MiHaMiX 18:31:44 <Darkvater> peter1138: what's it do? 18:31:47 <orudge> Although I don't need to now that I'm at home 18:31:51 <orudge> but I did when at uni 18:32:03 <MiHaMiX> LOL: http://maps.google.co.uk/?ll=53.364219,-1.334319&spn=0.000725,0.001786&t=h&om=1 18:32:17 *** Mucht|zZz [n=Mucht@chello080109200215.3.sc-graz.chello.at] has quit ["I'll be back!"] 18:32:19 *** Brianetta [n=brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 18:32:32 *** tokai [n=tokai@p54B81167.dip0.t-ipconnect.de] has joined #openttd 18:32:49 <hylje> that kiks arse 18:33:07 <hylje> google maps has caught some crop circles too 18:34:45 <peter1138> Darkvater: we toggle one bit when a train is reverse, and the grf decides on that which graphics to draw where in the train 18:34:45 <peter1138> +d 18:35:07 <Darkvater> reverse as in going backwards? 18:35:23 <peter1138> reverse as in turned around 18:35:50 <Darkvater> why would a train look different turned around? 18:35:59 <Darkvater> <-- or --> 18:36:02 <Darkvater> this is just mirrored 18:36:22 <peter1138> normally it would be <---# then #---> 18:36:34 <peter1138> this hack changes it to be <---# then <---# 18:36:53 <Darkvater> but then the train isn't turned around 18:37:03 <peter1138> indeed. it just looks like it is 18:37:19 <Darkvater> who came up with this brilliant idea? 18:37:20 <peter1138> or 18:37:21 <peter1138> ish 18:38:22 *** MeusH [n=MeusH@host-ip18-138.crowley.pl] has joined #openttd 18:38:45 <MeusH> hey 18:39:17 <anboni> hi 18:40:25 *** brygge_2 [n=joachim9@81.166.137.5] has quit [Read error: 104 (Connection reset by peer)] 18:44:00 *** brygge_2 [n=joachim9@81.166.137.5] has joined #openttd 18:44:18 *** XeryusTC [n=XeryusTC@217.123.28.144] has quit ["So Long, and Thanks for All the Fish"] 18:44:28 *** XeryusTC [n=irc@217.123.28.144] has joined #openttd 18:45:48 * Sacro has a bug to report 18:46:13 <MeusH> have you seen Polish-Columbia football match? 18:46:13 <hylje> poland has a football team? 18:46:19 <MeusH> that's damn embarassing 18:46:22 <Darkvater> peter1138: I don't see any logic in this hack. I mean why turn your engine and then have grf fix it up for you? Or is this the stupid-user-syndrome? 18:46:27 <hylje> i thought all polish people were irc lamers 18:46:30 <MeusH> Columbian goalkeeper shot a goal :( 18:46:49 <MeusH> that's absolutely embarassing 18:46:52 <Sacro> i seem to have lost my mouse pointer 18:47:09 <peter1138> Darkvater: it's just a hack for push/pull service 18:47:17 <MeusH> the ball flew all over all the stadium straight to our... gate? 18:47:40 <Sacro> goal 18:49:05 *** Angst [n=Angst@p54945910.dip.t-dialin.net] has joined #openttd 18:49:18 <Brianetta> [All] Akalamanaia: a bug!argh a bug! 18:49:26 <hylje> ? 18:50:02 <Brianetta> That's what I said 18:50:08 <hylje> k 18:50:13 <hylje> did you die? 18:50:34 <Brianetta> Whatever makes you think that? 18:50:44 <hylje> dunno, bugs are evil 18:51:08 <Brianetta> [All] Akalamanaia: the city built a bridge 18:51:08 <Brianetta> [All] Akalamanaia: right behind my depot 18:51:08 <Brianetta> [All] Akalamanaia: without a road connection to the bridge 18:51:08 <Brianetta> [All] Akalamanaia: it done it last game too 18:51:08 <Brianetta> [All] Akalamanaia: building roads, bridges etc 18:51:08 <Brianetta> [All] Akalamanaia: behind a depot or bus stop 18:51:08 <Brianetta> [All] Akalamanaia: without any other connection there 18:51:33 <peter1138> yeah, someone mucked that up 18:52:20 <anboni> sounds related to the "exploit" in (at least) original ttd, where you could build a piece of track behind an enemy depot so it would never get a green signal (or something silly like that) 18:52:33 <Brianetta> Yes - except it's road depot 18:52:41 <Darkvater> and except it won't work 18:52:58 <Brianetta> Darkvater: Weknow that 18:53:08 <Darkvater> just saying to anboni 18:53:09 <peter1138> KUDr did it :) 18:53:25 <peter1138> it helps the pathfinder 18:53:30 <peter1138> but it was missing for a reason... 18:53:31 <Brianetta> heh 18:53:49 <peter1138> (GetTileTrackStatus) 18:53:51 <anboni> Darkvater, what do you mean won't work? 18:54:16 <Darkvater> nvm 18:56:44 <peter1138> you'll probably also see stuff trying to plan a route through depots 18:57:06 <KUDr> for trains? 18:57:11 <peter1138> for rvs 18:57:28 <peter1138> road bits for depots / road stops were not returned, for a reason 18:57:55 <KUDr> RVs can't plan route through depot i guess 18:58:00 <KUDr> or can they? 18:58:10 <peter1138> what check did you add for it? 18:58:12 <Brianetta> KUDr: Apparently town growth does 18:58:27 <peter1138> town growth does indeed 18:59:02 <MeusH> town does it 18:59:06 <KUDr> town growth? 18:59:22 <KUDr> how town growth works? 18:59:27 <Noldo> 18:59:30 <peter1138> KUDr: growing towns use GetTileTrackStatus to see where they can place a road 18:59:39 <KUDr> aha 18:59:43 <peter1138> your changes make it think there is a road where a depot / roadstop is 18:59:56 <KUDr> so it places the road behind depot? 19:00:27 <peter1138> yeah 19:00:38 <KUDr> ok, i can fix that probably 19:00:47 <KUDr> i wasn't aware of that 19:00:48 <peter1138> also there's no owner check, so "enemy" rvs can enter your roadstops 19:01:01 <peter1138> i remember it being metioned, heh 19:01:05 <KUDr> ok 19:01:19 <KUDr> another issue for me i guess 19:03:22 <peter1138> ideally tiletrackstatus can indicate "half" tracks 19:03:40 <peter1138> to indicate enter/exit on one side only 19:03:48 <KUDr> but how? 19:03:52 <peter1138> exactly :) 19:03:59 <peter1138> it's all a bit mysterious 19:04:32 <KUDr> i have written the path follower for such cases 19:04:37 *** KritiK [i=Maxim@ppp85-141-201-114.pppoe.mtu-net.ru] has joined #openttd 19:04:41 <KUDr> so it can be reused for all 19:04:52 <KUDr> i use it in YAPF too 19:05:09 <KUDr> then all such code could be on one place only 19:05:24 <KUDr> could be easier to maintain 19:12:23 *** Sionide [n=sphinx@collaredlory2.hornet.uea.ac.uk] has joined #openttd 19:18:48 *** Sacro [n=Sacro@adsl-83-100-239-150.karoo.KCOM.COM] has quit ["using sirc version 2.211+KSIRC/1.3.12"] 19:20:04 *** Sacro [n=Sacro@adsl-83-100-239-150.karoo.KCOM.COM] has joined #openttd 19:26:57 <Sacro> busy in here tonight 19:27:02 <peter1138> yeah 19:30:08 *** Aankh|Clone [n=pockled@203.101.1.3] has joined #openttd 19:34:33 <andr0> hi! how to move money from one server to another? 19:34:34 *** Hackykid [n=Hackykid@ip5655e868.adsl-surfen.hetnet.nl] has joined #openttd 19:35:06 <glx> it's not possible 19:36:19 <Brianetta> That would be cheating 19:38:32 <andr0> how to get password if i fogot? 19:42:31 <Brianetta> Impossible 19:42:45 *** brygge_2 [n=joachim9@81.166.137.5] has quit [Read error: 110 (Connection timed out)] 19:42:57 <XeryusTC> hack server, dump memory and start reading :P 19:46:05 <Brianetta> less /proc/`pidof openttd`/mem 19:46:09 *** jong [n=jong@flipflip.student.utwente.nl] has quit [Remote closed the connection] 19:47:20 *** DJ_Mirage [n=martijn@biggetje.xs4all.nl] has quit ["Probably doing something else"] 19:49:51 *** Aankhen`` [n=pockled@203.101.1.3] has quit [Connection timed out] 19:52:31 *** Brianetta [n=brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit ["Tschüß"] 19:54:09 <andr0> how to hack server? is it possible to hack pass from server? 19:54:32 <anboni> probably, if you actually have (full) access to the machine 19:55:00 <anboni> (oh, and a LOT of time and patience) 19:55:47 <XeryusTC> andr0: i was kidding, dont hack :P 19:56:09 <[Shaman]> shutdown server, change pass, start up again? :o 19:56:20 <[Shaman]> you'll have to start over tho. 20:02:06 *** Scia [n=sciapode@AveloN.xs4all.nl] has quit [Remote closed the connection] 20:06:19 <Sionide> part of the point of a password, is that you don't forget it.. 20:08:58 <CIA-3> KUDr * r5062 /trunk/road_map.c: -Fix: town extends road beyond depot or roadstop (introduced by YAPF related change of GetTileTrackStatus() - r4419) 20:09:41 <peter1138> and route planning by the old pathfinder / npf? ;) 20:10:05 <Bjarni> <Sionide> part of the point of a password, is that you don't forget it.. <-- part of a password is that you know it, but only you, so when you forget it, you are fucked :P 20:10:08 <KUDr> one by one... 20:10:23 <KUDr> opf was fixed 20:10:34 <KUDr> npf didn't need that 20:10:34 <Sionide> i have been extremely fucked many a time by forgetting passwords 20:11:42 <Bjarni> I was only unable to log in and I really wondered what was wrong because I was sure that I could remember it... then I got a letter with my new password 20:11:58 <Bjarni> the bastards changed it on their own and send it to me with snailmail o_O 20:12:10 <peter1138> handy 20:12:26 <Bjarni> so, no Email access until I read that letter 20:13:54 <Bjarni> peter1138: what is your address? I want to assign you a new randomly generated password to the svn server (without telling you) and then send a letter to you with the new password 20:14:06 <Bjarni> that is how you want it, right? 20:14:37 * Bjarni just got an idea for a cool password 20:14:58 <Bjarni> sfd73øfsgåäß 20:14:58 <peter1138> ;p 20:15:02 <anboni> why bother getting his address? just change it and when he complains claim you were unable to communicate his new password because he didn't leave you his address :) 20:15:08 <DjViper> good luck trying to type that in a pinch... 20:15:14 <Bjarni> impossible to guess because most people don't have all of those keys on their keyboards 20:15:15 <hylje> headbutt the keyboard = good passwords 20:15:18 *** Zr40 [n=Zirconiu@zr40.xs4all.nl] has quit [Read error: 104 (Connection reset by peer)] 20:15:39 <Bjarni> we 20:15:45 <Bjarni> that's not a good password 20:15:48 <peter1138> what, øåä or ß? 20:16:04 <hylje> put 15 random UTF-8 characters 20:16:10 <anboni> i was with a user today who has the password 111477, which she typed in at the numpad... too easy to pick up when you're standing next to someone 20:16:15 <peter1138> not a good password... took me several goes to get the right ones ;p 20:16:20 <Bjarni> peter1138: yeah, usually people don't have those in their keyboard at the same time 20:16:53 * Prof_Frink just cats /dev/urandom to the password field 20:17:04 <Bjarni> <anboni> i was with a user today who has the password 111477, which she typed in at the numpad... too easy to pick up when you're standing next to someone <--- I once saw one, that beats that one 20:17:05 <Bjarni> a 20:17:09 <Bjarni> lowercase a 20:17:13 <Bjarni> that was the password 20:17:17 <anboni> lol 20:17:28 <anboni> out system wouldn't accept that.. min 6 characters 20:17:32 <Bjarni> but it's so simple that you would not guess at that 20:17:42 *** Zr40 [n=Zirconiu@zr40.xs4all.nl] has joined #openttd 20:17:48 <Prof_Frink> Bjarni: "Security through idiocy" 20:17:53 <Bjarni> it was login to his filesharing on LAN on his own computer 20:17:57 <anboni> (but the morons who decided on the policy didn't think about required alphanumeric etc) 20:18:13 *** Aankh|Clone is now known as Aankhen`` 20:18:16 <Bjarni> which meant no password rules 20:18:36 <anboni> well.. that's kinda fair enough... my password on my windows box was the same as my username... but nobody from the outside would ever get near it 20:18:45 <Bjarni> <anboni> out system wouldn't accept that.. min 6 characters <-- then try to make an account with the password "penis"... it will return with a message about your password is too short :P 20:18:57 <anboni> hehe 20:19:06 <andr0> how to get company if player log off? i buy 75% , how to buy 25% ? 20:19:06 <Bjarni> and then you can go buy that Fararri 20:19:16 <Bjarni> andr0: you can't 20:19:22 <Sacro> i once wanted to send a form in to claim a student benefit, and it asked for a password, 8 char minmum, must contain at least 1 number and 1 non (a-zA-Z0-9) charachter 20:19:33 <Bjarni> andr0: it have been disabled because it caused desyncs and even crashes 20:20:07 <anboni> Sacro, now that sounds like decent password requirements.. but if that was a paper form, it'd still be bad :) 20:20:52 <Bjarni> I think the next time I generate a password for somebody, I will add a tab to it 20:20:54 <Sacro> anboni: it was online, but still, i found it totally stupid, considering they could have just encrypted it and sent it 20:21:04 <Bjarni> that will make it fun to write in a normal browser :P 20:21:40 *** Netsplit niven.freenode.net <-> irc.freenode.net quits: Triffid_Hunter 20:23:19 <Bjarni> speaking of passwords, I just pressed control instead of shift when typing one :P 20:23:43 <anboni> hmm.. that's an interesting thought :) 20:24:05 <andr0> is it possible automaticaly convert rail-road to mono reil? 20:24:06 <anboni> but might be better not to have an m in it :) 20:24:08 <Sacro> Bjarni: ^e in a password :P 20:24:38 <Sacro> or /0 20:25:39 <Bjarni> or ? 20:25:53 <Bjarni> MeusH can write that, but nobody else 20:26:04 <Bjarni> (copy paste to write it here) 20:26:07 <andr0> my competor made 2,9billion euro!! 20:26:35 <Bjarni> that moron 20:26:38 <Bjarni> buy him out 20:29:28 <andr0> not possible to buy he is gone 20:29:44 <andr0> 2,7 billion euro , and then he is log off 20:29:56 <andr0> after 10 mins he is gone!!! with money!! :) 20:30:04 <hylje> :o 20:31:23 *** |Jeroen| [n=jeroen@dD57729D4.access.telenet.be] has quit ["Whoopsy"] 20:35:15 <peter1138> ? or ? ? 20:36:25 <Sacro> lol 20:36:25 <Sacro> they both look the same to me 20:37:25 *** jcs [n=jcs@i5387D496.versanet.de] has joined #openttd 20:38:02 <MeusH> they all look different to me 20:38:11 <peter1138> KUDr: i've got a little bug with yapf 20:38:19 <glx> peter1138: another? 20:38:38 <KUDr> only one? 20:38:56 <XeryusTC> rofl 20:38:57 <Born_Acorn> When he says "a little bug", he means a thousand big ones. 20:39:08 <KUDr> aha 20:39:12 <KUDr> then ok 20:39:21 <MeusH> £ 20:39:39 <Born_Acorn> Its caused his computer to explode. Ping Timeout any minute now. 20:39:55 <andr0> is it limit to money in openttd? 20:40:05 <KUDr> so it must be really big one 20:40:11 <glx> 64bit value I guess 20:40:48 <peter1138> KUDr: http://fuzzle.org/o/wheresitgoing.png 20:41:22 <peter1138> basically 20:41:43 <peter1138> instead of waiting at the red signals like a good little train 20:41:43 <peter1138> it goes into the depot 20:41:49 <Born_Acorn> big boom. 20:41:50 <peter1138> and then it comes out and takes a left instead of facing the scary red signals again 20:42:13 <Noldo> peter1138: red 2ways are complete block 20:43:00 <KUDr> ok, will think how to fix it without removing the two-way-signal == dead-end feature 20:43:01 <peter1138> it's not a dead end! 20:43:02 <peter1138> it's the only route :) 20:43:16 <anboni> hmm.. the default grf's dont have any vehicles in 1920 yet? 20:43:17 <KUDr> understand 20:43:33 <XeryusTC> anboni: no 20:43:33 <KUDr> but it was the same with the OPF 20:43:46 <KUDr> in TTDP it is still so 20:43:53 <peter1138> KUDr: nope 20:43:57 <KUDr> no? 20:44:06 <KUDr> when they changed it? 20:44:09 <peter1138> hmm, dunno about otp actually 20:44:16 <anboni> XeryusTC, thanks, cheat saves the day again :) 20:44:17 <peter1138> but with ntp or npf, it stops and waits 20:47:18 <hylje> hmm, slashdot has been approving a lot more of "minor stories" lately 20:48:43 <Noldo> you really should document the features of signals and path finding that are "supported" 20:49:55 <anboni> Does the option "Forbid trains and ships to make 90 deg turns (requires NPF)" apply to YAPF as well? (if so, maybe that should somehow be mentioned with that option) 20:50:34 <XeryusTC> it still works afaik 20:51:11 <MeusH> http://kolumbijski.gol.kuszczaka.patrz.pl/ 20:51:20 <MeusH> (columbian goal of kuszczak) 20:51:25 <orudge> I do love Polish domain names 20:51:29 <orudge> They're so long and incomprehensible 20:51:29 <orudge> ;) 20:51:34 <MeusH> yeah 20:51:39 <Sacro> orudge: you should offer some 20:51:44 <MeusH> but my site, http://delart.pl/meush is short :) 20:51:47 <MeusH> and empty... 20:51:50 <anboni> at least for now they're still in roman characters 20:51:51 <MeusH> but that's the other matter 20:52:01 <orudge> Well, at the moment, I can't register Polish domains, with my current registrars, Sacro 20:52:05 <orudge> but I can offer many others 20:52:06 <andr0> who want to start play with good money, welcome to server sandra-bullock.co.uk 20:52:06 <orudge> .tv anyone? :p 20:52:10 <orudge> or .ch? 20:52:26 <orudge> or, hm, whatever else I offer. 20:52:27 <orudge> .jp if you like. 20:52:27 <anboni> .ch?? 20:52:27 <XeryusTC> orudge: can you offer .tc? 20:52:27 <Sacro> .tt :) 20:52:37 <orudge> I think I can, XeryusTC 20:52:38 <orudge> Let me check 20:52:40 * Sacro waits for www.open.ttd 20:52:55 * XeryusTC wants to have www.xeryus.tc but it costs 35 euros every year 20:52:57 <orudge> Sacro: www.joynic.com for .tt, but it's all full of adverts and crap 20:53:02 <XeryusTC> and i only get pocket money :( 20:53:11 <XeryusTC> orudge: joynic sucks nowadays 20:53:16 <orudge> Yup 20:53:28 <Born_Acorn> (21:54:44) <orudge> Sacro: www.joynic.com for .tt, but it's all full of adverts and crap 20:53:29 <orudge> .tc is /year with me, I'm afraid - EUR46.84 20:53:30 <Born_Acorn> emphasis. 20:53:30 <XeryusTC> half of my site was full of banners, and the other half was full of popups 20:53:45 *** Aankhen`` [n=pockled@203.101.1.3] has quit ["Look ma, no script!"] 20:53:59 <XeryusTC> orudge: does that include hosting? 20:54:18 <orudge> No 20:54:20 <orudge> That's the domain only 20:54:25 <XeryusTC> aw :( 20:54:48 <orudge> I'm afraid 20:54:48 <orudge> Well, is what it costs me 20:54:48 <orudge> so it'd be a little bit higher than that 20:55:04 *** Jenkz [n=nobody@80-192-44-21.cable.ubr05.dund.blueyonder.co.uk] has quit [] 20:55:18 <XeryusTC> i found a site where it costs 35 euros for the domain only 20:57:05 * XeryusTC wants to have orudge's autograph http://www.tt-forums.net/viewtopic.php?p=449762#449762 :) 20:57:50 *** Triffid_Hunter [n=Splat@funkmunch.net] has joined #openttd 20:59:16 <Sacro> well we have www,throughthetube.uk.tt with no adverts 20:59:24 <Sacro> * www.throughthetube.uk.tt 20:59:25 <orudge> Some of mine I've persuaded to have no adverts 20:59:33 <orudge> but I don't advertise them these days, anyway 20:59:42 <orudge> eg, www.transporttycoon.uk.tt (I advertise .net and .co.uk now), etc 20:59:44 <orudge> from the ol' days 21:02:00 * orudge can offer .tm registrations for only 4.95/year! 21:02:33 <hylje> ex-pensiv! 21:02:50 *** KUDr [i=KUDr@mazanec1.netbox.cz] has quit [Read error: 104 (Connection reset by peer)] 21:03:15 <orudge> Tis the most expensive TLD I offer :) 21:03:26 <hylje> what country is it anyway 21:05:03 *** KUDr [i=KUDr@mazanec1.netbox.cz] has joined #openttd 21:05:40 <orudge> Turkmenistan 21:05:52 <orudge> Ooh 21:05:53 <orudge> "new registrations have at times been suspended by the Turkmenistan government due to their concerns about the domains being used for "immoral" purposes." 21:05:53 <hylje> right 21:05:55 <orudge> according to wikipedia. 21:06:06 <hylje> ha 21:06:06 <orudge> Oh well, my registrar is still showing it 21:06:07 <hylje> "terrorists.tm" 21:06:16 <hylje> and go to #yankees etc 21:07:26 * XeryusTC thinks that it would still be brilliant to have www.xeryus.tc :) 21:07:49 <hylje> i got hylje.fi :x 21:08:01 <hylje> ofc .je could be more l33t 21:08:21 <Sacro> lol. hyl.je 21:08:23 <XeryusTC> ofcourse :) 21:08:28 <XeryusTC> sac.ro :) 21:08:32 <hylje> romania 21:08:38 <Sacro> yeah.../me goes and looks 21:08:38 *** nfc [n=nfc@dsl-hkigw7-fec3dc00-123.dhcp.inet.fi] has quit [Remote closed the connection] 21:08:40 <MeusH> meu.sh? hmm noo 21:08:43 *** Belugas is now known as Belugas_Gone 21:08:43 <orudge> I can give you that, MeusH 21:08:48 <orudge> for just, hm... 21:08:48 <MeusH> ush.me 21:08:57 <Belugas_Gone> bye 21:08:59 <MeusH> sh? what country is that? 21:09:11 *** nfc [n=nfc@dsl-hkigw7-fec3dc00-123.dhcp.inet.fi] has joined #openttd 21:09:35 <Sacro> 9 for sac.ro 21:10:20 <Born_Acorn> MeusH, shhhhh! 21:10:35 <Born_Acorn> or Shush, as the locals call it. 21:10:36 <Born_Acorn> :p 21:10:46 <orudge> .99/year, MeusH, for .sh 21:10:57 <orudge> Sadly, I can't offer .ro at the moment 21:11:35 <XeryusTC> isn't there a .ge tld? :P 21:11:35 <MeusH> Shushland is pretty expensive :P 21:11:57 <orudge> Yes, XeryusTC 21:12:01 <orudge> Georgia 21:12:02 <Born_Acorn> The people call themselves shutupians 21:12:11 <orudge> "The administrative contact and the technical contact of a domain name ending with .ge have to be domicilied in Georgia." 21:12:11 <hylje> shutupians:) 21:12:23 <MeusH> :) 21:12:28 <MeusH> nice one Born_Acorn 21:12:29 <Born_Acorn> :p 21:13:03 <orudge> So I'll have to move there first 21:13:19 <hylje> or just get a hold of the Mafia there 21:13:41 <XeryusTC> or contact someone who lives there 21:13:47 <KUDr> peter1138: are you around? 21:13:51 <peter1138> yes 21:13:55 <peter1138> but not for long 21:13:56 <KUDr> i tested it 21:14:06 <KUDr> and NTP behaves randomly 21:14:12 <peter1138> wouldn't surprise me 21:14:15 <KUDr> NPF as you described 21:14:22 <hylje> cat /dev/urandom >> pathfinder 21:14:27 <KUDr> YAPF opposite 21:15:03 <KUDr> and TTP is like YAPF 21:15:14 <KUDr> TTDP 21:15:35 <KUDr> it is feature i guess 21:15:38 <anboni> geez.. what's up with the AI? 7 companies, all with ~60mil cash, yet they dont build anything... 21:16:07 <XeryusTC> AI is screwed 21:16:19 * peter1138 > sleep 21:16:20 <KUDr> anboni: why? now they don't need - they have enough 21:17:09 <anboni> is such logic included? 21:17:09 <KUDr> dunno 21:17:19 <KUDr> but it works or not? 21:17:58 <anboni> guess i'll buy one, let a new one get created and dont give it cash this time around:) 21:18:17 <KUDr> good idea 21:19:08 <MeusH> cya 21:19:15 *** MeusH [n=MeusH@host-ip18-138.crowley.pl] has quit [Read error: 104 (Connection reset by peer)] 21:19:37 <andr0> is it possible to make a computer building rail road? for example i show point and after this computer automatically making way? 21:20:57 <XeryusTC> no 21:21:20 <andr0> but this will be cool! 21:21:41 <anboni> feel free to start coding it :) 21:21:47 <glx> if it build it like AI I don't want it :) 21:21:58 <anboni> there's that too 21:23:05 <andr0> not like AI, you show two point start and stop 21:23:27 <XeryusTC> you can do that with the autorail tool 21:24:16 <andr0> autorail tool? what is this? 21:24:33 <XeryusTC> press a while ingame 21:24:41 <hylje> andr0: tool which guesses what direction you want to build 21:24:50 <XeryusTC> some people also call it the diagonal drag tool 21:30:20 <andr0> why money transfer only 40 million? 21:30:34 <andr0> if i need to transfer 2 billion !? 21:32:48 *** Fujitsu [n=fujitsu@c211-28-183-112.eburwd7.vic.optusnet.com.au] has joined #openttd 21:33:02 *** Sacro [n=Sacro@adsl-83-100-239-150.karoo.KCOM.COM] has quit ["using sirc version 2.211+KSIRC/1.3.12"] 21:34:54 <XeryusTC> why would you want to transfer 2 billion? 21:35:01 <SpComb> ssht 21:35:10 <SpComb> laundering money in OpenTTD? 21:35:22 <SpComb> you just need a way to move money into the game from a credit card 21:35:26 <SpComb> and then get it off again 21:35:45 <hylje> lets make ottd a business simulator 21:35:58 <SpComb> real-world money.... 21:36:20 <hylje> with more or less legal practises to choose from 21:37:00 <hylje> would need a realistic people simulation first, tho 21:38:33 *** tokai [n=tokai@p54B81167.dip0.t-ipconnect.de] has quit [Read error: 110 (Connection timed out)] 21:43:29 *** andr0 [n=dr@85.21.179.34] has quit [] 21:43:47 *** e1ko [n=31k0@a02-0432c.kn.vutbr.cz] has joined #openttd 21:45:06 *** Fujitsu [n=fujitsu@c211-28-183-112.eburwd7.vic.optusnet.com.au] has quit [Remote closed the connection] 21:47:39 *** Sacro [n=Sacro@adsl-83-100-187-109.karoo.KCOM.COM] has joined #openttd 21:48:10 *** e1ko [n=31k0@a02-0432c.kn.vutbr.cz] has quit [Client Quit] 21:48:11 *** Angst [n=Angst@p54945910.dip.t-dialin.net] has quit ["gn"] 21:58:12 *** Xeryus|slaap [n=irc@217.123.28.144] has joined #openttd 21:59:17 *** XeryusTC [n=irc@217.123.28.144] has quit [Read error: 104 (Connection reset by peer)] 22:01:38 *** thgergo [n=th_gergo@dsl51B789B0.pool.t-online.hu] has quit [Read error: 104 (Connection reset by peer)] 22:14:34 *** Dred_furst [i=nn@user-1480.lns6-c8.dsl.pol.co.uk] has quit ["( www.nnscript.de :: NoNameScript 4.0 :: www.XLhost.de )"] 22:15:55 *** Sacro [n=Sacro@adsl-83-100-187-109.karoo.KCOM.COM] has quit ["using sirc version 2.211+KSIRC/1.3.12"] 22:20:13 *** Forexs [i=Forexs@x1-6-00-0f-b5-14-63-5f.k136.webspeed.dk] has quit [Read error: 104 (Connection reset by peer)] 22:25:31 *** Mizipzor [n=mizipzor@c-4d8571d5.01-15-73746f6.cust.bredbandsbolaget.se] has quit [Remote closed the connection] 22:26:19 *** SchAmane [n=schamane@p5498EBB0.dip.t-dialin.net] has joined #openttd 22:27:09 *** shintah [i=bebble@bebble.olf.sgsnet.se] has quit [] 22:27:16 *** Hallo [n=me@i251.fem.tu-ilmenau.de] has quit [Remote closed the connection] 22:38:45 *** KritiK [i=Maxim@ppp85-141-201-114.pppoe.mtu-net.ru] has quit [Read error: 110 (Connection timed out)] 22:43:47 *** Mizipzor [n=mizipzor@c-4d8571d5.01-15-73746f6.cust.bredbandsbolaget.se] has joined #openttd 22:52:14 *** _Red [n=Red@81-86-117-11.dsl.pipex.com] has quit [Read error: 104 (Connection reset by peer)] 22:52:25 *** _Red [n=Red@81-86-117-11.dsl.pipex.com] has joined #openttd 23:10:37 *** SpComb [i=terom@zapotek.paivola.fi] has joined #openttd 23:10:56 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 110 (Connection timed out)] 23:12:21 *** Spoco [i=Spoco@dsl-062-197-163-65.lohjanpuhelin.fi] has quit [] 23:13:25 *** Spoco [i=Spoco@dsl-062-197-163-65.lohjanpuhelin.fi] has joined #openttd 23:21:25 *** Zahl22 [n=SENFGURK@dslb-082-083-192-128.pools.arcor-ip.net] has joined #openttd 23:27:37 *** Zahl [n=SENFGURK@dslb-082-083-199-039.pools.arcor-ip.net] has quit [Read error: 104 (Connection reset by peer)] 23:29:49 *** Born_Acorn [n=bornacor@ACD6D423.ipt.aol.com] has quit [] 23:37:25 *** Sionide [n=sphinx@collaredlory2.hornet.uea.ac.uk] has quit ["/quit"] 23:41:35 *** Sionide [n=sphinx@collaredlory2.hornet.uea.ac.uk] has joined #openttd 23:45:11 *** Sacro [n=Sacro@adsl-87-102-33-12.karoo.KCOM.COM] has joined #openttd 23:46:03 <Sacro> evening all 23:48:29 *** jcs [n=jcs@i5387D496.versanet.de] has quit []