Log for #openttd on 31st August 2006:
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00:00:56  <Sacro> yeah, im shattered an im at work in the morning
00:01:12  <Sacro> also, i haet my familt
00:01:14  <Sacro> *family
00:05:52  <Sacro> night all
00:06:29  <lws1984> gnight
00:07:02  <lws1984> wtf... is with the zcat?
00:08:15  <Sacro> heh, download the gz57
00:08:19  <Sacro> and run it
00:08:26  <Sacro> it'll decompress and display a googolplex
00:08:39  <Sacro> if your feeling really daring, pipe it to a file :P
00:19:59  <Bjarni> o_O
00:20:08  <Bjarni> [02:00] 	<Sacro>	yeah, im shattered an im at work in the morning
00:20:08  <Bjarni> [02:01] 	<Sacro>	also, i haet my familt
00:20:08  <Bjarni> [02:01] 	<Sacro>	*family
00:20:26  * Bjarni fails to see the connection there
00:21:00  <Sacro> +lol
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00:41:49  <mikk36> wee :P
00:41:59  <mikk36> works just fine under Vista :D
00:43:30  <mikk36> lol @ American language :D
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01:00:47  <Belugas_Gone> yay...
01:00:57  <Belugas_Gone> newhouses resurrection!
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01:03:55  <tormentum> anyone have any experience in disassembly?
01:05:52  *** tormentum is now known as torm
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01:13:45  <Sithik> hey all
01:13:52  <Sithik> glx you around?
01:14:02  <glx> yes
01:14:15  <Sithik> ok, im using stock .4.8
01:14:19  <Sithik> starting in year 2007
01:14:24  <Sithik> worked fine for about 8 months
01:14:28  <Sithik> now im lagging like crazy
01:14:38  <Sithik> 4 AI, and all of the new AI patchs are off
01:15:38  <glx> can you send me savegame and config?
01:16:07  <Sithik> sure, email? or dcc
01:16:12  <glx> dcc
01:16:18  <Sithik> config should be stock though, besides some graphics
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01:19:37  <Sithik> glx, are save games usually this big?
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01:19:40  <Sithik> for only being 8 months?
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01:22:33  <Brianetta>  01:23:09 up 81 days, 23:54,  2 users,  load average: 19.65, 17.28, 14.12
01:22:33  <Brianetta> oof
01:23:56  <torm> nice!
01:24:15  <torm> makes me wonder how my 233 cyrix is doing...
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01:26:14  <torm> greets Jezral
01:26:17  <torm> doh
01:26:20  <torm> greets JohnUK89 :P
01:26:30  <JohnUK89> torm: greets :)
01:26:37  <JohnUK89> What was the URL for simfarm again?
01:26:47  <Jezral> ...roast in a slow fire, you shall, for speaking my name in error.
01:27:09  <torm> JohnUK89:
01:27:15  <JohnUK89> Cheers :)
01:27:26  <torm> Jezral: my sincerest appologies... spare my nuts
01:27:33  <Jezral> Hehe
01:27:55  <JohnUK89> Downloading now :)
01:28:06  <torm> good good :)
01:28:22  <torm> started disassembling it last night... a LONG way to go tho
01:28:29  <JohnUK89> lol
01:28:42  <torm> fun tho
01:28:42  <JohnUK89> I thought you only got it this afternoon...
01:28:54  <torm> i'm in australia, i got it last night :P
01:28:59  <JohnUK89> Ah ;-)
01:29:12  <JohnUK89> I should pay more notice :-D
01:29:17  <torm> still on 5kbs?
01:29:22  <JohnUK89> Yeah :(
01:29:27  <JohnUK89> I am till the 11th
01:29:31  <torm> dsl or dialup?
01:29:39  <JohnUK89> Neither lol
01:29:42  <JohnUK89> GPRS
01:29:54  <torm> HAHA! no way
01:29:57  <torm> ahh well
01:30:01  <JohnUK89> I kid you not lol
01:30:12  <JohnUK89> check the IP, T-Mobile proxy :)
01:30:22  <torm> my ADSL is shaped till tomorrow... normally 150kbs, currently 5kbs :(
01:30:28  <JohnUK89> Damn :(
01:30:50  <JohnUK89> I'll be on 240-480kbs after i move :-D
01:31:00  <JohnUK89> Depends what my parents shell out for
01:31:07  <torm> heh
01:31:13  <JohnUK89> And I'm hoping I can even tempt them into getting 1200kbs ;-)
01:31:40  <JohnUK89> The beauty of Cable :)
01:32:37  <torm> we just got adsl-2+ in the area... up to 24000k (depending on dist fom exchange)
01:32:46  <torm> and i'm close to the exchange... so tempting
01:32:51  <JohnUK89> kilobits ;-)
01:32:55  <JohnUK89> not kilobytes :)
01:32:58  <torm> but no... i need the $$ elsewhere
01:33:02  <torm> aye
01:33:13  <JohnUK89> so you're looking 3000kbs tops
01:33:21  <JohnUK89> and that's if you're on top of the exchange
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01:33:46  <torm> Tschuss Brianetta :)
01:33:59  <JohnUK89> Of course the cable company over here are rolling out 100Mb next year...
01:34:05  <torm> grr
01:34:15  <torm> aight i g2g, have fun playing :)
01:34:23  <JohnUK89> (something our phone network provider can't match)
01:34:23  <torm> got dosbox alreay installed?
01:34:27  <JohnUK89> Yeah
01:34:34  <torm> coolies... peace out man
01:34:35  <JohnUK89> I#m not long out of bed though lol
01:34:44  <JohnUK89> I'm*
01:34:48  *** torm is now known as torm-afk
01:35:32  <torm-afk> btw, use wget to download if ur on a flakey connection
01:35:42  <JohnUK89> lol
01:35:46  <JohnUK89> It finished
01:35:53  <JohnUK89> But tar won't process it ;-\
01:35:55  <JohnUK89> :-\*
01:36:16  <torm-afk> fdabcf3d9c12bba3d141bbaa0fb6f67f  SimFarm.tar.gz
01:36:19  <JohnUK89> I'll wget it, see if that helps
01:36:21  <torm-afk> (md5)
01:37:03  <JohnUK89> nah it's different, wget time
01:37:13  <torm-afk> lol
01:37:48  <JohnUK89> I'll deal with in the morning UK time :P
01:37:56  <JohnUK89> with it*
01:38:42  <JohnUK89> Cya later :)
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01:45:38  <mikk36> how cool could it be ?
01:45:46  <mikk36> i'm playing ottd on vista :D
01:46:17  <mikk36> newest win vs pixelgraphics :D
01:48:05  <Sithik> whered you get viata? would love to try it
01:48:34  <Sithik> vista
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01:59:47  <mikk36> it's the prublic pre-rc1
01:59:54  <mikk36> have to own beta2 key to run it
02:00:02  <mikk36> and downloads are closed now already
02:00:13  <mikk36> only 100k downloads
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02:13:47  <grimrc1> the svn revision is 6250, but rev.c says 6249?
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02:15:09  <glx> grimrc1: 6250 is not for trunk :)
02:15:37  <grimrc1> really?  I don't get it
02:15:53  <glx> !openttd commit 6250
02:15:54  <_42_> Commit by Darkvater :: r6250 /website/ (style.css templates/nightly.tpl templates/server_detail.tpl) (2006-08-30 23:25:03 UTC)
02:15:56  <_42_> [Website] -Fix some minor things. Typo, unclosed <p>
02:16:07  <grimrc1> oh
02:16:24  <grimrc1> so that's why revision jumps without logs?
02:18:05  <glx> yes, there are logs, but only if you checkout other branchs/dirs/...
02:18:55  <glx> but time to sleep
02:18:57  <glx> gn
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04:33:39  <grimrc1> quite hours
04:34:19  <grimrc1> !stats
04:34:20  <_42_> grimrc1:
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06:37:27  <grimrc1> new bugfix:
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06:47:03  <CIA-2> tron * r6251 /trunk/ (rail_cmd.c rail_map.h): Replace 2 bool variables by a simple switch
07:01:38  <CIA-2> tron * r6252 /trunk/station_cmd.c: Replace a comglomerate of ifs for animated station tiles by a small table and a loop iterating over it
07:09:15  <CIA-2> tron * r6253 /trunk/music_gui.c: Comment out code with #if 0, not //. Join statements which needlessly span many lines into fewer lines
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07:14:05  <CIA-2> tron * r6254 /trunk/texteff.c: if () cascade -> switch ()
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07:23:49  <grimrc1> lo
07:29:41  <CIA-2> tron * r6255 /trunk/ (elrail.c table/elrail_data.h): Simplify drawing of catenary in depots
07:49:41  <CIA-2> tron * r6256 /trunk/viewport.c: if () cascades -> switch ()
07:52:31  <CIA-2> tron * r6257 /trunk/gfxinit.c: Use memcmp() to check the MD5 sum instead of using a home brewed loop
07:53:48  <peter1138> morning
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08:00:59  <exe> 1
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08:02:10  <Bjarni> hi people
08:02:54  <peter1138> hello person
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08:11:12  <CIA-2> tron * r6258 /trunk/roadveh_gui.c: Reduce the number of induction variables and inner scopes for clarity
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08:13:05  <MeusH> hello
08:15:28  <peter1138> all these commits are a pain over dialup ;)
08:16:29  <CIA-2> tron * r6259 /trunk/rail_map.h: Extract the axis directly, don't use a trinary operator
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08:22:33  <Prof_Frink> peter1138: haha, you have dial... oh wait
08:24:53  <blathijs> Darkvater: Bjarni: As I explained before, NPF misses a few deinit thingies, but if they would be present, they would only be run just before program termination
08:25:07  <blathijs> Darkvater: The init stuff is also only run once at program start
08:26:44  <Tron> blathijs: NPF leaks memory on every game you start/load/join
08:27:07  <blathijs> hmm, that isn't by design ;-)
08:27:35  <Tron> in fact AyStar does
08:27:50  <Tron> Aystar::free is called _nowhere_
08:28:44  <Bjarni> blathijs: it leaked more memory when I stopped a game and started a new one
08:29:00  <Bjarni> then I had like a mb of leaked memory
08:30:14  <Bjarni> peter1138: we got a secret plan to commit so many new features and fixes that we will overload your modem :P
08:30:19  <peter1138> :(
08:30:33  <peter1138> i have ordered the adsl now, but it could take a while to 'activate' :/
08:30:41  <peter1138> newgrf can leak a bit too
08:30:48  <peter1138> although it's better than it was
08:30:50  <blathijs> Bjarni: okay, that is a problem...
08:31:13  <peter1138> custom stations aren't cleaned up fully, iirc
08:31:32  <Bjarni> we can live with that
08:31:39  <Bjarni> it's not an urgent matter
08:32:09  <Prof_Frink> peter1138: we ordered adsl *over a month ago*
08:32:20  <Bjarni> blathijs: btw that mb was leaked when making 64x64 maps. I fear larger maps if it is related to number of tiles
08:32:36  <Prof_Frink> today the order status changed to "in progress"
08:33:09  <Bjarni> I ordered ADSL in February and got it in May. They gave me a date for activation from the start though and it could be done faster if I would pay for it
08:33:25  <Bjarni> it was the price for getting a guy to put up a new cable for free
08:33:51  <Bjarni> that and the fact that I could not cancel it in the first 6 months. Not that I would do that anyway
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08:34:03  <AsterixMG> hi @all
08:34:18  <Bjarni> why do you greet yourself?
08:34:39  <Bjarni> you are included in @all as well :P
08:34:53  <AsterixMG> because im too lazy to type all other names :P
08:35:08  <Bjarni> don't you have tab completion?
08:35:18  <blathijs> Bjarni: I don't thing NPk has anything size-related
08:35:26  <Bjarni> ok
08:35:36  <Prof_Frink> AsterixMG: You could be even more lazy:
08:35:38  <Bjarni> then it's not scary for 2048x2048 maps
08:35:40  <Bjarni> that's good
08:35:42  <AsterixMG> yes, but tab-completing 84 names is still to much work ;)
08:35:42  <Prof_Frink> hi .*
08:36:05  <Bjarni> Prof_Frink: no. We don't have . in our names
08:36:08  <Bjarni> it could be
08:36:10  <Bjarni> hi *
08:36:33  * peter1138 slaps Bjarni with a regex
08:36:38  * Prof_Frink slaps Bjarni around a bit with na regex
08:36:38  <CIA-2> tron * r6260 /trunk/video/cocoa_v.m: Improve readability
08:37:04  <Prof_Frink> heh, peter1138's dialup is better than mine
08:37:13  * Bjarni wonders if the last commit will clash with the patch for improving that file
08:37:30  <Bjarni> it's being rewritten and will hopefully be done this week
08:37:30  <peter1138> Prof_Frink: no, i'm just at work
08:38:42  <Prof_Frink> gi's a job then
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09:06:20  <torm> anyone here worked with SDL.NET? (ie: SDL with C# instead of C)
09:07:52  <Bjarni> in case you didn't notice, we don't code in C# :P
09:07:59  <Bjarni> and we don't plan to do so
09:08:02  <torm> oh i know htat :)
09:08:32  <Bjarni> try something like #C# or something
09:08:33  <torm> i know C# tho and wanna have a play with sdl... just have a few Q's for the lucky person who has already done this
09:08:49  <Bjarni> I think you came to the wrong channel
09:09:01  <torm> lol
09:09:09  <torm> nah... just a random Q... is all
09:09:17  <torm> back to OTTd then :)
09:09:23  <Bjarni> Q is not in this channel either
09:09:32  <Bjarni> you have to go to quakenet to see him
09:09:36  <Bjarni> :P
09:09:51  <torm> i fucking hate you.
09:09:53  <torm> :P
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09:10:30  <torm> now THATS something i havnt watched recently... Red vs Blue
09:10:51  <Bjarni> and I hate the false C and it's followers, so the feeling is mutual :P
09:11:03  <torm> lol
09:11:13  <torm> u mean the Java ripoff? :P
09:11:43  <Bjarni> C#, Java whatever
09:11:59  <Bjarni> we all know that real software is written in C/C++/Objective C
09:12:32  <Rubidium> what about Cobol?
09:12:53  <Bjarni> that's ok if you like a retro feeling
09:13:07  <Bjarni> so it's kind of like the same reason why people use C64 emulators
09:13:49  <torm> well i've learned C, C++ and Java... next logical step... the language that combines the best of all 3 :)
09:13:59  <Prof_Frink> what about brainfuck?
09:14:16  <Prof_Frink> better still, fuckfuck
09:14:25  <Rubidium> torm: that cannot be C# ;)
09:14:34  <torm> HAHA
09:15:34  <peter1138> C# is nice
09:15:45  <peter1138> it's like C, but object oriented, heh
09:15:58  <torm> peter1138: finally! someone else in my camp :)
09:16:39  <Bjarni> that's because he uses a modem. He don't have the online time and bandwidth to follow up on what C# really is
09:16:45  <Rubidium> ofcourse that is my opinion ;) but C, C++ and Java can be compiled with GCC, C# cannot
09:17:05  <peter1138> it can be compiled with (g)mcs though
09:17:30  <torm> Rubidium: not for long... work in progress :)
09:18:26  <torm> Rubidium: (old i know but meh)
09:20:51  <peter1138> heh
09:20:51  <Zavior> Meh daddy can write cobol :O
09:20:54  <Zavior> Thats like ancient
09:21:45  <AsterixMG> well, i learned a bit cobol some years back too, perhaps i even have the notes from back then somwhere :)
09:23:03  <Rubidium> torm: that project probably had a silent death, cannot find anything on the gcc website of it
09:23:27  <Bjarni> reminds me of an app I heard of. In the 70s, some guys coded an app to estimate the most likely outcome of football matches based on an average of what all the newspapers guessed. It should be a sure way to win money... they did win once in a while but when they won, it was because the matches were so sure that a whole lot of people won and then the prices didn't cover the costs :P
09:23:31  <Bjarni> nice idea though
09:23:59  <Bjarni> specially since it was in the days where almost nobody used computers
09:24:25  <Bjarni> I think they wrote it in cobol, but I'm not sure
09:27:58  <Darkvater> o_O
09:28:08  <Darkvater> Bjarni: did you even TEST your COMMITS at all?
09:29:24  <Darkvater> crash-recipe: open a competitor's vehicle list || resize the vehicle list window || change players with a cheat
09:29:37  <Darkvater> and that is only after about 2 minutes of the most BASIC testing
09:29:59  <Bjarni> hmm
09:30:16  <Bjarni> I always forget about that stupid change player cheat
09:30:18  <Darkvater> hmm allright
09:30:29  <Zavior> Just remove the cheat! D
09:30:33  <Bjarni> yeah
09:30:39  <Darkvater> and you also forget opening other player's vehicle lists or resizing the window?
09:30:40  <Bjarni> that's my solution :P
09:30:56  <Zavior> Who would want to play ai's company :s
09:31:19  <Bjarni> Darkvater: you did try the newest revision, right?
09:32:13  <Darkvater> or that the tooltips for widgets are totally wrong
09:32:31  <Darkvater> well if you want to tell me that changing cocoa_v.m fixes all these things then I am wrong
09:33:24  * Darkvater needs to cool down a bit
09:33:25  <Darkvater> bbl
09:34:14  <grimrc1> I've put a third patch on flyspray; it's a zoom bug-fix
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09:38:52  <MeusH> Darkvater, let's measure!
09:40:17  <MeusH> oh noes, he's out :p
09:40:27  <CIA-2> bjarni * r6261 /trunk/vehicle_gui.c: -Fix r6246: fixed sprite related crash related to other player's vehicle list windows (spotted by Darkvater)
09:40:33  <Bjarni> that should do it
09:40:46  <mucht_> did you test? :-P
09:40:50  <Bjarni> yes
09:40:51  *** mucht_ is now known as Mucht|work
09:42:01  <Bjarni> it was related to the fact that player's window and other_player's window don't have the same number of widgets :(
09:42:37  <Bjarni> if this happens again, I might kill the other_player's window and use the player window for all of them and disable the buttons instead of not drawing them
09:42:44  <Bjarni> like like say if you click on a train
09:42:52  <MeusH> <yes>
09:42:54  <Bjarni> much easier to keep bug free
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09:44:34  <AsterixMG> hmm, forum down?
09:45:05  <grimrc1> MeusH: did you manage to fix grub?
09:45:10  <Bjarni> AsterixMG: works here
09:45:51  <AsterixMG> ah, now it works (3rd retry :/ )
09:46:17  <MeusH> grimrc1, I couldn't acces my HDD from LiveCD
09:46:24  <MeusH> there was a /dev/hda directory
09:46:25  <grimrc1> :o(
09:46:32  <MeusH> I saw it with "ls" command
09:46:37  <MeusH> but cd hda didn't work
09:46:46  <MeusH> it said it is invalid or doesn't exist
09:50:15  <peter1138> that is not a directory
09:50:21  <peter1138> it's a device node
09:50:34  <Bjarni> Ran into problems sending Mail. Response: 451 Temporary local problem - please try later
09:50:47  <Bjarni> that explains why the forum failed to send me mails all day
09:51:10  <MeusH> peter1138, so how can I acces it?
09:51:14  <MeusH> shall I mount it somewhere?
09:51:26  <peter1138> yes
09:51:41  <peter1138> but you probably want hda1 or something
09:51:47  <peter1138> as hda is the whole disk
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09:53:47  <MeusH> I don't know much about linux partitions, I'd like to gain acces to my linux partition with grub config
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09:56:30  <grimrc1> mkdir -p /hd/hdaX  for all X you need
09:57:03  <MeusH> what does -p do?
09:58:01  <grimrc1> makes the parent directories if they don't exist already (and /hd/ won't exist yet)
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09:58:06  <grimrc1> mkdir --help
09:58:21  *** Tron_ [] has quit []
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09:58:41  <grimrc1> fdisk -l /dev/hda will list partitions on hda, though hda sounds like it's probably your windows drive so you need the linux hdX
09:58:50  <grimrc1> fdisk --help too
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10:06:03  <MeusH> grimrc1, I was doing it all the time
10:06:07  <MeusH> but it didn't work
10:06:18  <MeusH> it returned nothing
10:06:27  *** Belugas_Gone [~Jfranc@] has quit [Ping timeout: 480 seconds]
10:06:28  <MeusH> it just created next line I could type in
10:06:37  <grimrc1> what returned nothing?
10:06:41  <MeusH> just like if you were pressing enter all the time
10:06:48  <MeusH> fdisk -l /dev/hdX
10:06:52  <grimrc1> oh
10:07:33  <grimrc1> maybe your fdisk command is different and has a different format?
10:07:38  <grimrc1> for options I mean
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10:14:49  <CIA-2> tron * r6262 /trunk/video/win32_v.c: Remove unused #define and function declaration
10:16:50  <MeusH> well I don't know
10:16:58  <MeusH> but I'm sure there were problems going to dev/hda
10:17:30  <grimrc1> oh :o(
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10:21:42  <MeusH> so how could I acces my HDD with LiveCD?
10:22:39  <grimrc1> dmesg | less -S   --- the kernel should say something about detecting your hard drives (the liveCD kernel of course)
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10:32:45  <Eddi|zuHause3> in such cases, a GUI is definitely the better choice...
10:34:00  <Eddi|zuHause3> hm... my network connection is wonky...
10:34:21  <Faux> Need a spirit-level?
10:34:56  <Eddi|zuHause3> a what?
10:35:03  <CIA-2> miham * r6263 /trunk/lang/ (6 files): (log message trimmed)
10:35:03  <CIA-2> WebTranslator2 update to 2006-08-31 12:34:27
10:35:03  <CIA-2> dutch - 4 fixed by habell (4)
10:35:03  <CIA-2> french - 4 fixed, 4 changed by glx (8)
10:35:03  <CIA-2> german - 4 fixed by Neonox (4)
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10:35:05  <CIA-2> polish - 4 fixed by meush (4)
10:35:05  <CIA-2> portuguese - 11 fixed, 17 changed by izhirahider (19), nars (9)
10:35:07  <MeusH> grimrc1, and what later?
10:35:30  <grimrc1> MeusH: do you see a kernel report saying 'detected hda hdb etc.' or something like that?
10:35:49  <MeusH> well I'm not on linux right now
10:35:53  <MeusH> I'm working on something
10:35:57  <MeusH> but I'll switch soon
10:36:01  <grimrc1> mine says: hda: Maxtor 53073H6, ATA DISK drive
10:36:18  <grimrc1> it doesn't list the partitions though
10:36:26  <AsterixMG> hmm, did miham kill svn?
10:36:41  <grimrc1> oh actually, it *does* list the partitions:  hda: hda1 hda2 hda3 < hda5 hda6 hda7 > hda4
10:36:49  <AsterixMG> or is it just my comp that can't connect to svn
10:37:04  <CIA-2> tron * r6264 /trunk/rail_cmd.c: Get rid of a cast
10:37:13  <grimrc1> mine updates AsterixMG
10:37:39  <AsterixMG> damn, i only get timeout :(
10:38:08  <grimrc1> I'm up to r6264 now
10:38:10  <Tron_> orudge: your servers just died
10:39:43  <AsterixMG> grimrc1, what server do you use?
10:40:29  <grimrc1> yep
10:41:07  <AsterixMG> then why doesn't my shitty comp want to connect *grmbl*
10:41:41  <grimrc1> can you ping
10:42:15  <Tron_> !=
10:42:42  <grimrc1> yeah, but when I ping svn. I get reply from
10:42:55  <grimrc1> PING ( 56(84) bytes of data.
10:42:55  <grimrc1> 64 bytes from ( icmp_seq=1 ttl=52 time=24.8 ms
10:43:07  <AsterixMG> ping gets timeout, too, but it resolves the name
10:43:21  <AsterixMG> so DNS seems ok
10:43:21  <Tron_> hmhm, the issue seems a bit more netwide
10:43:22  <SpComb> is yoda still down?
10:43:30  <SpComb> although, openttd isn't on yoda anymore, is it+
10:43:31  <Tron_> from here at uni i can't connect to
10:43:34  <Tron_> from at home i can
10:43:42  <grimrc1> it seems to be in the Netherlands according to traceroute; I'm in the UK and get an excellent connection (23ms ping)
10:43:46  <AsterixMG> :/
10:43:53  <Eddi|zuHause3> i can't ping either
10:44:09  <Eddi|zuHause3> and i have problems with quakenet...
10:44:30  <Tron_> uh, no, the other way round, here at uni tt-forums works, from at home not
10:44:40  <Rubidium> that sounds like some peering problem
10:45:06  <SpComb> terom@zapotek:~$ nslookup
10:45:06  <SpComb> ;; connection timed out; no servers could be reached
10:45:07  <Tron_> Level3 seems to make trouble
10:45:15  <AsterixMG> tracert stops somewhere after Amsterdam
10:45:19  <SpComb> sigh, it's been down for a while hasn't it? Or is this somehting more serious?
10:46:18  <Eddi|zuHause3> and now i dropped out of ICQ also...
10:46:30  <Tron_> traffic from here at uni gets routed over, which works
10:46:51  <AsterixMG> well, at least its not my comp making the problems, but i would have liked to know if current svn works with my patch :)
10:48:49  <SpComb> interesting, are the internets broken? D:
10:49:06  <SpComb> traceroute to reaches the end
10:50:41  <SpComb> helsinki - stockholm - amsterdam - eweka - colo (openttd)
10:51:19  <Eddi|zuHause3> i'm getting all weird output...
10:51:28  <Eddi|zuHause3> what does traceroute mean when saying "send failed: No buffer space available"
10:53:17  <AsterixMG> my traceroute goes*-*-*... :/
10:53:38  <Eddi|zuHause3> yeah, i get similar
10:54:01  <Eddi|zuHause3> hm... interesting... i cannot ping from inside the university...
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11:00:23  <SpComb> Eddi|zuHause3: something's borked with your computer... `free -m`
11:01:25  <Eddi|zuHause3>              total       used       free     shared    buffers     cached
11:01:26  <Eddi|zuHause3> Mem:           504        497          6          0         35        121
11:01:26  <Eddi|zuHause3> -/+ buffers/cache:        340        163
11:01:26  <Eddi|zuHause3> Swap:         1023        208        815
11:01:35  <Eddi|zuHause3> that sounds not strange to me...
11:02:35  *** UserErr0r [] has quit [Ping timeout: 480 seconds]
11:05:14  <Nigel> Eddi|zuHause3, try rebooting the terminal?
11:06:38  <grimrc1> telinit 1 then telinit current_runlevel
11:06:57  <Eddi|zuHause3> err...
11:07:02  <Eddi|zuHause3> what does that do?
11:07:16  <Nigel> Eddi|zuHause3, it should freshen everything up
11:07:22  <grimrc1> that goes to single user mode (shutting down loads of services)
11:07:28  <grimrc1> then you can bring it out again
11:07:40  <grimrc1> it'd shut xserver though
11:08:03  <Eddi|zuHause3> i don't feel like doing that right now...
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11:09:00  <grimrc1> kexec looks quite exciting; it lets the kernel restart without fully rebooting the computer, so it can run a new kernel or some other program/kernel
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11:09:16  <grimrc1> it's experimental
11:10:12  <grimrc1> all we need now is a fully modular kernel and you should be able to update the kernel fully without rebooting
11:10:53  <Maedhros> does it work on anything that isn't x86 yet?
11:10:57  <grimrc1> perpetual Linux hehe
11:11:19  <grimrc1> Maedhros: I don't even know if it works on x86 yet; I just saw the option when I installed 2.6.18-rc4
11:11:39  <Maedhros> fair enough :)
11:11:48  <grimrc1> I'm not that ricey
11:12:41  <grimrc1> a good feature would be to be able to unload statically compiled modules
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11:13:45  <grimrc1> that would have been useful in the ide-scsi days, when you sometimes needed to use different modules to run your ide-cd to do different things
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11:17:41  <ln->
11:18:33  <CIA-2> tron * r6265 /trunk/elrail.c: Check whether to draw catenary at all once before the drawing loop instead of on every iteration
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11:23:57  <Maedhros> haha, that article's great
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11:25:08  <CIA-2> tron * r6266 /trunk/smallmap_gui.c: Replace four shifts by a single multiplication and let the compiler handle what to do with it - it does a better job
11:25:47  <Bjarni> nice
11:26:02  <Bjarni> now they really do have aliens in Roswell
11:26:08  <Bjarni> who would have thought that :D
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11:32:19  <AsterixMG> Bjarni, something for you to look at when you have time:
11:34:11  <Tron_> AsterixMG: first there are several bugs to fix in the current code
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11:36:28  <Eddi|zuHause3> while (!bug_free(code)) { fix(next_bug(code)) }
11:37:35  <Eddi|zuHause3> i have a strange feeling that this code does not terminate ;)
11:39:50  <Eddi|zuHause3> (especially under the assumption: "fixing one bug creates two new ones" [derived from murphy's law])
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11:41:22  <AsterixMG> Tron_, i did not say he should include it immediately, but comment on it ;)
11:42:18  <CIA-2> tron * r6267 /trunk/rail_cmd.c: Simplify the control flow in the rail tile loop by eliminating a bool flag and replacing it by a simple goto
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11:43:13  <AsterixMG> replacing something by a GOTO??????
11:43:29  <AsterixMG> i thought goto is bad style :)
11:43:39  <Eddi|zuHause3> i do not find words for what i am feeling right now :p
11:45:26  <Zavior> Just say le blaa
11:45:29  <Zavior> Le blaa!
11:45:32  <MeusH> ln-, do you know more about that article? Did someone hack into that website and wrote that? Or is is some kind of Easter egg made by goverment people themselves?
11:46:42  <Darkvater> eh
11:46:53  <Darkvater> an alien is also someone from another country
11:46:59  <Darkvater> doesn't have to be extra-terrestial
11:47:18  <Zavior> Le blaa, alines
11:50:02  <MeusH> ahh, I see, jokes :)
11:50:06  <MeusH> thanks DV
11:52:24  <Maedhros> some gotos are bad style, e.g. station_cmd.c:1133, some are just strange, e.g. players.c:447, but they can be useful ;)
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11:56:40  <eQualizer> <-- PBS in 0.4.7?
11:57:21  <peter1138> heh
11:57:27  <peter1138> some of them are not actually 0.4.7, heh
11:57:39  <Darkvater> well only that one ;p
11:57:44  <Darkvater> lemme fix that right up
11:57:48  * Darkvater boots photoshop
11:58:09  <Darkvater> perhaps the ukrs isn't 0.4.7 either
11:58:14  <Darkvater> but it has been there for ages ;p
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11:59:33  <Eddi|zuHause3> does 0.4.x have a newgrf readme?
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12:19:35  <CIA-2> tron * r6268 /trunk/rail_cmd.c: Remove now pointless assignment (followup of r6267)
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12:31:48  <Smoky555> peter1138:  hi
12:33:33  <Smoky555> can i get somewhere your patch about rail_bridges under daig.rails, another bridges, etc. ?
12:35:21  <Bjarni> <-- comments please. I have splitted out the window vehicle list generation to a function of it's own so goto depot also can call it with the same arguments and get the same list
12:35:40  <Bjarni> useful for all the planned "do for all vehicles in list" stuff
12:36:18  <Bjarni> specially the commands where you can transfer the arguments instead of all the vehicle indexes (or duplicating code)
12:37:20  <Darkvater> how about fixing the bugs first for the current features?
12:37:41  <Rubidium> +		} break;
12:37:53  <Rubidium> that's not according to the codingstyle on the wiki
12:38:29  <Bjarni> it was the last time I wrote switches
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12:38:57  <Borgi> hey
12:39:00  <Bjarni> <Darkvater>	how about fixing the bugs first for the current features? <-- what bugs? I already solved the crash you found earlier
12:39:07  <Rubidium> it isn't since yesterday
12:40:09  <Bjarni> well, when I wrote that switch less than a week ago, it was according to the standard. Now that I moved it (I didn't edit it, only moved it), it's wrong
12:40:12  <Bjarni> :s
12:40:24  <Zavior> Le blaa!
12:40:25  <Darkvater> 11:30 <@Darkvater> and you also forget opening other player's vehicle lists or resizing the window?
12:40:39  <Darkvater> and your indentation is horribly off
12:40:57  <Darkvater> I really wonder if you actually read your diff before you chuck it in
12:41:08  <Bjarni> !openttd commit 6246
12:41:09  <_42_> Commit by bjarni :: r6246 /trunk/ (7 files) (2006-08-30 21:39:01 UTC)
12:41:10  <Hadez> Is OpenTTD icon artist over here? I'd like to use his work (the one used as a favicon on the website) in my server status icons...
12:41:11  <_42_> -Feature: added the many times requested "send all vehicle to depot" button
12:41:13  <_42_> 	it's located in the vehicle list screen and does the same as in the shared orders window (send all vehicles in list to a depot)
12:41:15  <_42_> 	it will still not inform the player if a vehicle failed to find a depot, so don't take for granted that all of them go
12:41:24  <Bjarni> oops
12:41:27  <Bjarni> wrong number
12:41:32  <Bjarni> !openttd commit 6261
12:41:33  <_42_> Commit by bjarni :: r6261 /trunk/vehicle_gui.c (2006-08-31 09:40:10 UTC)
12:41:35  <_42_> -Fix r6246: fixed sprite related crash related to other player's vehicle list windows (spotted by Darkvater)
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12:42:54  <Darkvater> Bjarni: and that fixes the resize window crash in which way?
12:43:05  <Darkvater> Hadez: it was dominik, haven't seen him for over a year
12:44:07  <Hadez> Would he mind if I did this? The only modification is a grayscale version in off-line icon.
12:44:17  <Bjarni> hmm
12:44:27  * Bjarni wonders what happened to resizing
12:44:35  <Bjarni> I will look at it after lunch
12:44:39  <Bjarni> bbl
12:45:06  <Darkvater> Hadez: he would probably want royalities ;p
12:45:12  <Born_Acorn> yay! Send all vehicles to Depots!
12:45:12  <Darkvater> Hadez: no, don't think he would mind
12:45:29  <AsterixMG> resizing what windows crashes for you, Darkvater ?
12:46:02  <Hadez> I know, thanks. Just so you know we chose his work :-)
12:48:19  <Darkvater> vehicle list
12:48:43  <AsterixMG> regardless which? i dont get any crashes from that
12:49:17  <AsterixMG> but there is something wrong with resizeing, as the screen doesn't get refreshed correctly for me
12:49:18  <Darkvater> just keep resizing up&down&up&down
12:49:27  <Darkvater> it's totally fubared
12:49:46  * Darkvater doesn't know what bjarni is smoking when he's writing patches
12:49:57  <Zavior> Mushrooms!
12:50:10  <AsterixMG> oh, yeah, if i do it often enough it crashes :)
12:50:28  <Tron_> at some point the line height gets 0
12:50:31  <Tron_> and dividing by it ...
12:50:39  <AsterixMG> yeah :)
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13:03:42  <roboboy> gnight
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13:13:33  <AsterixMG> hmmm... i don't understand why it fixes it, but it does :)
13:15:12  <Bjarni> back
13:15:27  <Bjarni> and I think I know why the resizing can go wrong
13:15:40  <Bjarni> even though it's odd that it would react that way
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13:19:42  <Darkvater> what is the inconsistency between list-company-trains and list-station-trains?
13:19:56  <Darkvater> is there some magic why I can send the first to the depot and the second not?
13:20:25  <glx> not the same window
13:20:31  <Darkvater> so?
13:20:53  <glx> the "send to depot" is not in all list yet
13:21:01  <Darkvater> shared-orders-window isn't the same window either, yet it works there
13:21:23  <Darkvater> (although the disabled?? why?? 'replace vehicles' button says nothing, but the tooltip says to replace)
13:21:31  <Darkvater> *mess*
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13:29:10  * Bjarni kicks CIA-2
13:29:11  <CIA-2> ow
13:29:25  <CIA-2> bjarni * r6269 /trunk/vehicle_gui.c: -Fix r6240: fixed incorrect row count in vehicle lists when resizing to smaller windows (AsterixMG)
13:29:32  <Bjarni> Darkvater: here you go
13:30:19  <Bjarni> turned out to be that the "clever" compiler decided that the result had to be unsigned because one of the vars was usigned. Now it's signed so it can remove rows again
13:34:03  <Bjarni> <Darkvater>	is there some magic why I can send the first to the depot and the second not? <-- yeah, I want to commit that diff I requested comments for before in order to make clean code for the station goto depot as well. It have yet to be coded, but I don't want to duplicate a whole lot of code to make it
13:34:05  <CIA-2> tron * r6270 /trunk/ (29 files in 3 dirs): Remove the "unsorted" vehicle sorter, because it's plain useless
13:34:14  <Tron_> Bjarni: the C standard mandates this
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13:36:24  <Bjarni> yeah, I know... but didn't really think about it until it caused problems
13:37:27  <CIA-2> tron * r6271 /trunk/vehicle_gui.c: Remove stale comment
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13:44:58  <Bjarni> <Darkvater>	and your indentation is horribly off <-- looks just fine here
13:48:04  <Darkvater> oh really? check again
13:48:28  <peter1138> where abouts?
13:48:43  <Bjarni>
13:48:52  <Darkvater> not there, in SVN
13:49:23  <Bjarni> oh
13:49:38  <Bjarni> that could explain why I failed to find what you were talking about
13:50:05  <Darkvater> you should really have second look(s) at what you write cause right now it is *very* subpar
13:50:14  <Darkvater> and I've expressed myself mildly
13:51:16  <Bjarni> you are talking about PlayerVehWndProc(), right?
13:51:35  <Bjarni> it always help if we talk about the same piece of code
13:52:55  <Darkvater> yes
13:53:51  <peter1138> i see it
13:53:57  <Bjarni> just looked though all of it
13:54:00  <Bjarni> looks ok to me
13:54:21  <izhirahider> If I may leave a suggestion, you could change the patches dialog box to have a single row of buttons (Interface, Construction, Vehicles, Stations, Economy, Opponents). This would leave more space to the window contents that are overlapping in some languages.
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13:54:40  <peter1138> Bjarni: line 1329
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13:54:42  <peter1138> etc
13:56:11  *** MeusH_ is now known as MeusH
13:56:32  <Bjarni> 						if (v->string_id != STR_SV_TRAIN_NAME) {
13:56:33  <Bjarni> 							SetDParam(0, v->string_id);
13:56:35  <Bjarni> 							DrawString(x + 21, y, STR_01AB, 0);
13:56:37  <Bjarni> 						}
13:56:39  <Bjarni> looks ok to me
13:56:41  <Bjarni> hmm
13:56:50  <peter1138> you could do with an editor that visible distinguishes spaces & tabs, too
13:57:03  <Bjarni> IRC+tabs = not a good visual experience
13:57:15  <peter1138> Bjarni: it's too far right
13:57:47  <Bjarni> it is?
13:57:52  <Bjarni> hmm
13:58:01  <Bjarni> I thought this is what it should look like
13:58:27  <Tron_>             if (IsShipInDepot(v)) str = STR_021F;
13:58:27  <Tron_>               if (v->string_id != STR_SV_SHIP_NAME) {
13:58:32  <peter1138> ding
13:58:35  <hylje> zomg
13:59:16  <Darkvater> ..
14:01:38  <peter1138> woo, got an installation date for adsl
14:01:38  <CIA-2> Darkvater * r6272 /trunk/lang/ (23 files):
14:01:38  <CIA-2> -Revert the colour-mess in the vehicle window. Servicing depot destinations
14:01:38  <CIA-2>  have the same colour as always, if the vehicle goes to stop inside the depot
14:01:38  <CIA-2>  the colour is red, as it was.
14:01:38  <CIA-2> -Tooltip windows should be somewhat short, not a whole essay.
14:03:30  <Bjarni> Darkvater: why did you do that without even telling me?
14:04:24  <Tron_> Darkvater: thanks for not needlessly breaking all languages (:
14:05:06  <hylje> Darkvater: thanks anyway!
14:05:16  <Bjarni> Darkvater: you better revert since now you can't tell "goto depot and stop" from "goto depot and service before leaving again right away"
14:05:33  <hylje> you couldnt tell before?
14:05:44  <scia> I thought it was a nice new feature :)
14:05:49  <Born_Acorn> peter1138, which ISP did you go for?
14:06:01  <Bjarni> oh wait, you made the whole string red
14:06:08  <Bjarni> but why?
14:06:17  <peter1138> cos it looked shit as multiple colours
14:07:02  <hylje> so you dont approve of rainbow colors?
14:07:02  <peter1138> like some kind of screen of teletext, heh
14:07:18  <peter1138> colours are great
14:07:21  <Born_Acorn> pffft teletext is soooo ninetees
14:08:09  <hylje> yes the rest of the world uses television
14:08:12  <peter1138> "Heading for {TOWN} Train Depot for service"
14:08:33  <Bjarni> not possible. I tried that
14:08:39  <peter1138> too long?
14:08:39  <Bjarni> the string became too long for the window
14:08:40  <peter1138> heh
14:09:06  <Bjarni> we can add 0 chars because with long town names, it's already a bit too long
14:09:15  <Bjarni> that's why I added the colours instead
14:09:17  <hylje> :|
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14:10:16  <Bjarni> and why should the tooltip about what the colours mean be removed?
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14:10:42  <Tron_> "Servicing at {TOWN} train depot"
14:10:43  <peter1138> because the colours are different
14:10:46  <Bjarni> "hey, I got a great idea. Let's remove the text that tells the users how to use the features we code"
14:11:00  <hylje> and talking about colors.. what about filters for map?
14:11:18  <hylje> its a pain to check where the, say, coal mines are when you cant filter the rest out from it
14:12:10  <CIA-2> tron * r6273 /trunk/settings_gui.c: Clean up the custom currency window handler a bit
14:13:24  <Bjarni> actually I think the worst thing about this is that Darkvater commits in something I'm working on because he disagrees, but he never said anything and now he is just idle
14:13:46  * Bjarni wonders how Darkvater would react to such a treatment
14:14:24  <Darkvater> I would react that I was right and you was correct
14:14:38  <Darkvater> goto depot (service) is normal colour (blue) as it was
14:14:48  <Bjarni> I can see what you did
14:14:51  <Darkvater> goto depot (and stop) is red just like when you press the 'stop' button
14:15:07  <Darkvater> what you did there is horrendeous, turning the windows into some kind of toyland
14:15:18  * Bjarni disagrees
14:15:24  <hylje> toyland? whats wrong with it
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14:15:47  <Darkvater> tooltips shortly (note the SHORT part) tells the user what the button does. If he/she wants more information the manual/wiki is to be read
14:16:53  <Bjarni> and do you trust people to do that?
14:16:59  <Bjarni> besides I didn't add it to the wiki
14:17:07  <Darkvater> that's their problem
14:17:27  <Darkvater> the tooltip says what click says and what CTRL+click says. Even without a manual you can figure it out
14:17:48  <hylje> and whats the status on hotkey tooltips
14:17:49  <Darkvater> perhaps I should've told you before I did it, yes
14:17:51  <Darkvater> agree with that
14:18:04  <hylje> its a pain to learn hotkeys as it is
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14:19:23  <Bjarni> I see the red line as full stop (as the vehicle will stop right away). It kind of conflicts with the fact that it might drive for a long time before reaching the depot
14:19:53  <Darkvater> if the vehicle is stopping it says 'stopping [<speed>]'
14:20:03  <hylje> gradually "redden" the text? :D
14:20:19  <hylje> (although i doubt they store the distance..)
14:20:26  <Bjarni> I know that
14:21:00  *** Ammler [] has quit [Ping timeout: 480 seconds]
14:21:03  <Bjarni> but until today, the only completely red lines were "stopping", "crashed", "broken down" and "No power"
14:21:06  *** Ammler_ is now known as Ammler
14:21:16  <Darkvater> and your mr rainbow
14:21:25  <Bjarni> somehow I don't think "stopping in a depot in a while" fits those
14:21:35  <hylje> when does "No power" come into account?
14:21:43  <hylje> the trains cant get into unpowered territory
14:21:46  <Bjarni> oh, forgot "stopped", but it doesn't change anything
14:22:15  <Bjarni> <hylje>	when does "No power" come into account? <-- if you decide to use diesel to pull an electric engine into a depot without catenary and make an electric train out of it
14:22:23  *** Ammler is now known as Ammler_
14:22:25  <hylje> k
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14:22:29  <Bjarni> I don't know why people would do that, but the game catches this condition
14:22:36  <hylje> idiotproof i c
14:22:55  <Tron_> "Servicing at {TOWN} train depot" --- "Heading for {TOWN} train depot"
14:22:57  <Bjarni> we actually got a bug report
14:23:18  <Bjarni> for the fact that the electric train could start and very slowly move
14:23:28  <hylje> hah
14:23:30  <peter1138> yeah well
14:23:34  <peter1138> the driver got out and pushed
14:23:36  <Bjarni> but not leave the depot tile, so it just turned around and entered again
14:23:54  <hylje> like if you made train wagons locos and started them
14:24:01  <hylje> (with no HP they move but rly slowly)
14:24:50  <Bjarni> ohh, reminds me of a story I once heard. A locomotive had a breakdown and to avoid blocking the switch, the train crew had to push it 10 meters
14:25:05  <Bjarni> it's actually possible
14:27:32  <hylje> rail's closed
14:29:14  <Bjarni> no I mean the force needed to push a railcar/locomotive is not greater than a few people can do it
14:29:20  <Bjarni> in some cases only one is needed
14:29:41  <hylje> yep
14:30:37  <hylje> a wheeled vehicle on a steel-on-steel environment
14:30:43  <hylje> cant get much more efficient
14:33:59  <Born_Acorn> If one dude can pull a 747, a group could push a train.
14:34:22  <MeusH> yeah, the Pudzian xD
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14:47:07  <Eddi|zuHause3> in the german TV show "Wetten, daß..!?" some guy pushed a tram wagon just by a spear pointed at his throat
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14:50:17  <CIA-2> tron * r6274 /trunk/video/win32_v.c: Clean up a bit
14:51:52  <CIA-2> tron * r6275 /trunk/network_server.h: Get rid of an ugly cast
14:54:26  <CIA-2> tron * r6276 /trunk/network_gui.c: Remove a redundant assignment
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15:04:10  <peter1138> starving
15:04:16  <peter1138> i should've had a lunch break
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15:22:08  <CIA-2> tron * r6277 /trunk/train_gui.c: Clean up the train details drawing routine
15:22:46  <CIA-2> Darkvater * r6278 /trunk/lang/ (23 files):
15:22:46  <CIA-2> -Revert the colour-mess in the vehicle window for ships, fourwheelers and
15:22:46  <CIA-2>  aircraft as well which I missed out in the last commit.
15:22:57  <Tron_> peter1138: it's never too late for lunch
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15:28:15  <CIA-2> Darkvater * r6279 /trunk/vehicle.h: -Codechange (r1525): Use proper const pointers for functions that do not change them .
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15:34:19  <peter1138> so i guess adsl on the 7th
15:34:42  <Darkvater> that's pretty fast
15:34:46  <Darkvater> I had to wait 89 days
15:36:32  <peter1138> errr
15:36:35  <peter1138> s/guess/get/
15:36:59  <Darkvater> no, keep it at guess. You never know when they'll actually send it :s
15:37:04  <peter1138> hehe
15:37:30  <Darkvater> << lols
15:37:37  <Darkvater> check out the reply by White Rabbit
15:38:23  <hylje> lots of lols!
15:39:13  <hylje> so when you code above-sea water
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15:39:22  <hylje> and even water simulation
15:39:38  <hylje> water simulation is always cool
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15:57:42  <CIA-2> Darkvater * r6280 /trunk/ (ai/default/default.c command.h train_gui.c vehicle.c):
15:57:42  <CIA-2> -Codechange: Use the same naming for trains as for other vehicles:
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15:58:53  <peter1138> heh, that bugged me for a while ;p
15:59:37  <Darkvater> who wrote that anyways?
16:01:12  <MeusH> Chris :o
16:02:19  <Darkvater> damn, old SVN
16:02:30  <ln-> 18:59 <blackis> I just did something that noone ever has done before in the entire history of mankind
16:02:36  <ln-> 19:01 <blackis> I apple-tabbed out of OTTD running in fullscreen
16:04:07  <Darkvater> so where did you guys see the PBS in arctic_scenery?
16:04:11  * Darkvater whistles innocently
16:06:11  <glx> :)
16:06:55  <Darkvater> p34r /\/\Y 1337 F0th0Sh0pz0rz sk1llZ
16:07:16  <Osai> hey all
16:07:21  <MeusH> hahaa n1 DV homie xD
16:07:24  <MeusH> hey Osai
16:07:36  <MeusH> welcome to the 313373 club
16:07:38  <Osai> while updating our server to newest nightly I found a bug
16:07:45  <MeusH> can't be!
16:07:58  <Osai> yee :/
16:08:17  <ln-> 19:05 <blackis> Especially I'm wondering what the QZ_ prefix for a function is supposed to mean
16:08:33  <ln-> <--- in the Mac OS X video driver. does someone know?
16:08:36  <Osai> if you start a server dedicated, max_companies, max_clients and max_spectators is always zero
16:10:01  <Osai> its a fault of line 1209
16:10:40  <Osai> here comes my patch:
16:10:57  <Osai> dunno if it already known, but I am quite sure its only a little mistake
16:11:12  <Osai> its*
16:11:58  <Darkvater> didn't I put those into settings.c?
16:12:09  <Darkvater> Osai: it's
16:12:20  <Darkvater> oh wait, it's not my fault ;p
16:12:22  <glx> I see, Rubidium removed these 3 lines by error
16:12:32  <peter1138> o_O
16:12:36  * Darkvater blames Rubidium
16:12:44  <Darkvater> hhee, he probably had a stuffed working copy
16:12:55  <Rubidium> woeps
16:12:59  <Darkvater> and completely screwed up as I did sometimes :O
16:13:26  <Osai> on my local machine it worked nice and smoothly :p
16:14:17  <TrueLight> bad Rubidium, bad bad bad Rubidium :)
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16:29:49  <CIA-2> rubidium * r6281 /trunk/settings.c: -Fix (r6186): three settings were accidently removed. Thanks go to Osai for reporting and providing the patch.
16:30:42  <Osai> no problem :)
16:34:14  <Darkvater> indeed, init_Aystar() is called on ever load-game gamestate switch blathijs
16:35:05  <Darkvater> it's spamming my debug window atm :p
16:35:23  <TrueLight> spammer
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16:47:19  <blathijs> Darkvater: it is? Hmm, I remembered it wasn't
16:48:11  <blathijs> It might have been re-entrant, though
16:48:43  <blathijs> ie, not allocating new memory when called on a still inited aystar
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16:54:31  <Wolf01> hi
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17:17:01  <torm> openttd needs a fullscreen (F11 style) windowed mode, like webbrowsers have
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17:17:47  <Wolf01> game options -> full screen
17:19:34  <torm> ahh cheers Wolf01
17:19:44  <torm> is there a shortcut key for that?
17:19:53  <torm> nm
17:19:54  <torm> found it
17:19:54  <glx> ctrl-F
17:20:03  <torm> alt+enter
17:20:11  <Wolf01> eh :)
17:20:16  * torm bangs head against wall
17:20:25  <torm> typical me, speaking too soon
17:21:24  <torm> night all
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17:39:31  <veeroo> Hi
17:39:57  <veeroo> i have a bug in OTTD 6134 MiniIN
17:40:07  <veeroo> dont know u have it too
17:40:22  <veeroo> i have 210 road vehicles
17:41:13  <Eddi|zuHause3> and we are gonna use our telepathic skills now to get the information out of you?
17:41:31  <Eddi|zuHause3> there is a thread in the forum called "miniin problems"
17:41:52  <veeroo> i played yesterday and wverythink was ok but today i opened my saved game and my RV are riding with a speed about 2-3 km/h
17:42:33  <CIA-2> bjarni * r6282 /trunk/ (vehicle.c vehicle.h vehicle_gui.c):
17:42:33  <CIA-2> -Codechange: made a function to create the vehicle list for vehicle list windows
17:42:33  <CIA-2>  this list is also used by mass goto depot to ensure that they use the same vehicles
17:42:33  <CIA-2>  right now only the list of all vehicles use this for goto depot, but eventually all the types will use this
17:42:46  <veeroo> i was turning on and off some patch options and i discovered that when i disable the realistic acceleration for RV wverythink is ok
17:42:50  <veeroo> every*
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17:43:14  <Eddi|zuHause3> then talk to the creator of the realistic (physics) acelleration patch
17:43:15  <veeroo> then i turn in on again RH slows down to 2-3km/h again
17:43:22  <TrueLight> [19:41:31] <Eddi|zuHause3> there is a thread in the forum called "miniin problems"
17:43:34  <TrueLight> please do post it there
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17:43:39  <veeroo> yes but dont know if it was posted yet
17:43:41  <TrueLight> we can't help you here, unless RichK is around
17:43:45  <TrueLight> So, go and find out!
17:44:25  <AsterixMG> Bjarni, hmm, thats the one that breaks my stuff, isn't it? :)
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17:44:33  <Bjarni> yes
17:44:55  <Bjarni> I don't think I got a whole lot more stuff, that will break your stuff
17:44:56  <AsterixMG> well, then back to redoing it :P
17:45:00  <Bjarni> at least not for a while
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17:45:21  <Bjarni> it's just a move. It should not be that hard to solve the conflicts
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18:33:08  <CIA-2> bjarni * r6283 /trunk/vehicle_gui.c: -Code cleanup: fixed wrong indent in PlayerVehWndProc()
18:45:39  <Darkvater> 18:48 <@blathijs> It might have been re-entrant, though <-- just put a debug statement there and you'll see :)
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19:03:04  <Darkvater> wow
19:03:05  <Darkvater>
19:03:12  <Darkvater> now that is what I call a good wiki page
19:03:29  *** lws1984 [] has quit [Quit: ARGH!]
19:03:34  <Darkvater> yet people fail to read it ( )
19:04:46  <Darkvater> hmm what happened to waypoints?
19:04:56  *** RichK67 [~RichK67@] has joined #openttd
19:05:04  <Darkvater> I build a waypoint, delete it, the name stays
19:05:11  <Wolf01> hello RichK67
19:05:18  <RichK67> hey ho
19:05:19  <Darkvater> when the sign goes away I cannot delete the ext anymore?
19:05:28  <Belugas> it' supposed to stay for a few clicks, i think
19:05:43  <Darkvater> it is first gray for a few days, yes
19:05:46  <Darkvater> then it's purple
19:05:51  <Darkvater> and you're stuck with it
19:06:06  <Belugas> purple??? wow.. been long time i've played ;S
19:06:28  <Darkvater> and my company's colour is red
19:06:41  <Tron> Darkvater: This is not a flame. It's a bug (;
19:07:25  <Darkvater> somebody changed this between HEAD and 0.4.8
19:07:27  <Darkvater> there it works
19:07:36  <Darkvater> at least it disappears
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19:10:28  * Darkvater hunts down the bug and bitchslaps the person responsible for it
19:10:50  <Tron> Darkvater: edit your post first
19:11:32  <Darkvater> already did :)
19:11:48  <Darkvater> I assume he is using 0.4.8 :)
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19:15:07  <CIA-2> bjarni * r6284 /trunk/vehicle.c: -Code Cleanup r6282: cleaned up the code a bit
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19:17:46  <Wolf01> idea: increased sign lenght & multi-row signs, who want to help me?
19:17:58  *** Maedhros [] has quit [Quit: leaving]
19:20:23  <AsterixMG> Bjarni, no, not again :)
19:21:16  *** Ammler_ [] has joined #openttd
19:21:21  <Bjarni> if you can't handle whatever conflicts this commit made, then your coding skill suck big time :P
19:21:56  <Bjarni> I think even JohnUK89 would be able to solve it
19:22:02  <JohnUK89> wha??
19:22:43  <JohnUK89> What would I be able to solve?
19:23:06  <Bjarni> a conflict between a patch and a commit
19:23:24  <Bjarni> -	uint16 n = 0;
19:23:25  <Bjarni> +	uint n = 0;
19:23:30  <AsterixMG> i didn't look what it changed yet, was getting rid of all my current typos :)
19:23:34  <Bjarni> I think everybody should be able to solve that one
19:23:59  <Bjarni> the other change in that commit was
19:24:00  <Bjarni> -	for (i=0; i < n; i++) {
19:24:00  <Bjarni> +	for (i = 0; i < n; i++) {
19:24:03  <Wolf01> :O
19:24:15  <Bjarni> and I don't think you touched that part, at least not yet
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19:26:49  <Bjarni> <AsterixMG>	i didn't look what it changed yet, was getting rid of all my current typos :) <-- your diff is full of typos?
19:26:56  <Bjarni> then it can't be accepted
19:26:59  <Bjarni> :P
19:27:37  <AsterixMG> Bjarni, not the diff, but the code was... missed a bracked here, put one too much there and BAM you get lots of errors when trying to compile :)
19:28:06  <JohnUK89> still a typo :P
19:28:49  <AsterixMG> at least i try to compile before i say its ready ;)
19:29:32  <CIA-2> truelight * r6285 /trunk/waypoint.c: -Fix r6143: of course deleting a waypoint should call the Delete wrapper, not the Destroy function (/me slaps hisself)
19:29:36  <JohnUK89> At least I admit I can't code and don't even bother trying :P
19:31:24  <Darkvater> you are a brave man JohnUK89
19:31:37  <JohnUK89> Darkvater: I am?
19:31:47  <Bjarni> yeah
19:31:49  <Darkvater> to admit your fault
19:32:08  <Bjarni> you admitted that we can write an ASM app to tell that you are stupid and you would never know that
19:32:11  <Bjarni> :P
19:32:20  <JohnUK89> lmao
19:32:48  <JohnUK89> I do plan to attempt to learn C at some stage
19:32:57  <Bjarni> even better: PPC ASM because then you can't just compile it to see what it does
19:33:01  <JohnUK89> But I have a year of coping with VB first...
19:33:43  *** RichK67 [~RichK67@] has quit [Quit: RichK67]
19:35:06  <hylje> vb.
19:35:07  <hylje> eww
19:35:10  * Bjarni wonders about modifying his hello world app to print something about JohnUK89
19:35:11  * JohnUK89 grumbles at school only running Winblows
19:35:19  <JohnUK89> lol Bjarni
19:35:26  <hylje> start with python so you can EXPAND into C/++
19:35:27  <Bjarni> it's in PPC ASM written for the velocity engine
19:35:48  <JohnUK89> hylje: don't really have a choice at the moment
19:36:12  <hylje> why?
19:36:48  <JohnUK89> I'm going to be far too busy over the next year to even consider anything but the language that's going to be fed to me
19:37:10  <Bjarni> that way you would need a PPC with a velocity engine to test it, not just a PPC
19:37:28  <hylje> Bjarni: yay for crossplatform?
19:37:54  <AsterixMG> Bjarni, something to read :)
19:38:27  <Darkvater> he should fix the window first
19:38:32  <Bjarni> the tradeoff in using the velocity engine to handle strings is that it can only handle 128 bit vars, which would then be 16 byte char arrays
19:38:44  <Bjarni> so you can't make a 10 char array, it have to be 16 char long
19:38:47  <Bjarni> or 32
19:38:55  <MeusH> Darkvater: let's measure
19:39:09  * Darkvater measure MeusH's equipment
19:39:22  <MeusH> :o
19:39:24  <MeusH> and how is it?
19:39:32  * Darkvater can't see anything and fetches a lens
19:39:39  <JohnUK89> lol
19:39:39  <Bjarni> <Darkvater>	he should fix the window first <-- I was doing that, but then I got highlighted and JohnUK89 started talking about his coding skills
19:39:46  <Darkvater> hehe
19:39:48  <hylje> lol
19:39:53  <Bjarni> so right now JohnUK89 is stalling development
19:39:56  <AsterixMG> :)
19:40:02  * JohnUK89 shuts up
19:41:29  <AsterixMG> Darkvater, its not to be included yet... i want to have comments on it :)
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19:53:10  *** Sionide is now known as ^5
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19:55:52  <MeusH> o_0?
19:56:07  <MeusH> ()_____.
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20:06:43  <CIA-2> tron * r6286 /trunk/video/sdl_v.c: Nobody cares for the return value of GetAvailableVideoMode(), therefore remove it
20:15:00  <Born_Acorn> I cared!
20:15:03  * Born_Acorn cries
20:15:17  * TrueLight gives Born_Acorn a hug
20:15:25  <SpComb> so now we don't have any more video modes available?
20:15:28  *** Trenskow [~outlet@] has joined #openttd
20:15:40  <SpComb> ah well, who needs those pesky graphics anyways...
20:16:23  <Born_Acorn> Its just like if SpComb gave awayhis children because nobody cares for the return value of them!
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20:17:10  <TrueLight> Born_Acorn: nice one :)
20:19:14  <SpComb> ye olde
20:19:23  <SpComb> he's said that so many times before!
20:20:07  *** Spoco [] has quit []
20:21:00  <Born_Acorn> SpComb, but only as it is true!
20:21:12  <Born_Acorn> You have kids!
20:22:30  <SpComb> lies
20:35:39  <MeusH> Darkvater: let's measure
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20:44:42  <ln-> teeeen hut!
20:45:46  <Darkvater> MeusH: oef
20:46:08  *** Belugas is now known as Belugas_Gone
20:46:12  <Belugas_Gone> night all
20:47:27  *** Turski [] has quit [Quit: Lost terminal]
20:47:48  <Bjarni> <ln->	teeeen hut! <-- don't tell Sacro
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20:50:48  <Darkvater> anyone here has experience with a SUSE-configured apache server?
20:50:54  <Darkvater> it doesn't want to recognize my homdir
20:50:56  <Darkvater>
20:51:05  <Wolf01> 'night all
20:51:12  *** Wolf01 [] has quit []
20:51:12  <Triffid_Hunter> Darkvater: turned on mod_userdir?
20:51:25  * Darkvater checks
20:51:35  <CIA-2> tron * r6287 /trunk/openttd.c: -Codechange: Remove a redundant check
20:51:40  <Darkvater> \o/
20:51:55  <Darkvater> now where the hell are those config files
20:52:29  *** TinoM [] has quit [Quit: Verlassend]
20:53:03  <Darkvater> Include /etc/apache2/mod_userdir.conf
20:53:12  <Darkvater> in /etc/apache2/httpd.conf
20:54:01  <Darkvater> now how do I load these modules
20:54:08  <Darkvater> why the fuck does suse have to screw it up so much
20:54:14  <Darkvater> just use a single file jezus
20:55:30  <peter1138> heh
20:55:34  <peter1138> average ping time: 3500ms
20:55:39  <peter1138> worst: 25000ms
20:55:47  *** e1ko [] has quit [Quit: Chatzilla 0.9.67+ [SeaMonkey 1.0.4/2006072904]]
20:55:48  <peter1138> packet loss: 10%
20:55:57  <peter1138> dialup shouldn't be *this* bad
20:56:41  <Darkvater> [Thu Aug 31 22:54:46 2006] [warn] module userdir_module is already loaded, skipping
20:56:48  <Darkvater> Triffid_Hunter: other ideas?
20:57:31  <Triffid_Hunter> peter1138: heh nope sounds like you're choking your uplink
20:57:51  <ln-> blackis: mr. Bjarni is the OS X port maintainer, and is probably reading through your patch right now.
20:57:53  <peter1138> f'nar
20:58:08  <peter1138> not uploading anything
20:58:17  *** Rens2Sea [~Rens2Sea@] has joined #openttd
20:58:30  * Darkvater gives peter1138 some bandwidth
20:58:33  <peter1138> unles it's xp calling home or something
20:59:17  <Bjarni> XP is spyware
20:59:26  <Bjarni> if not by 3rd party, then by MS
20:59:33  <peter1138> 440279ms :/
20:59:36  <Bjarni> checking that you are allowed to use your computer
20:59:49  <peter1138> er, only one 4
21:00:22  <Bjarni> 440279 is way more than 4 :P
21:00:47  <peter1138> 40279 :P
21:01:03  <Bjarni> still a big difference
21:03:37  <blackis> ln-: oh my, and I haven't even fixed the last bug you reported.
21:03:48  <Bjarni> :P
21:04:13  *** JohnUK89 [~JohnUK89@] has left #openttd [Kopete 0.11.1 :]
21:04:28  <izhirahider> ouch, I got a core dump
21:04:36  <izhirahider> Error: !invalid string id 0 in GetString
21:04:38  <izhirahider> openttd: openttd.c:85: error: Assertion `0' failed.
21:05:09  <Eddi|zuHause3> STRIKE!... i got sound with flash in konqueror working ;)
21:05:36  <izhirahider> I got an infinite loop of news repeating over and over
21:05:57  <izhirahider> Train has stopped in the depot and citizen celebrate first train arrival to a station
21:06:00  <izhirahider> over and over again
21:06:01  <izhirahider> until crash
21:08:39  <AsterixMG> what version?
21:10:47  *** Osai^2 [] has joined #openttd
21:11:08  <izhirahider> revision 6287
21:12:17  <AsterixMG> and can you reproduce it?
21:12:21  *** Osai [] has quit [Killed (NickServ (GHOST command used by Osai^2))]
21:12:26  *** Osai^2 is now known as Osai
21:13:23  <izhirahider> I will try with a new game
21:14:29  <Darkvater> I don't think homedir works ;(
21:14:31  <Darkvater> File does not exist: /srv/www/htdocs/~tfarago
21:18:07  <izhirahider> I will try to reproduce what I did before saving this file :/
21:18:40  <MeusH> Darkvater, now what is oef?
21:19:09  <Darkvater> do wait please
21:22:34  <MeusH> okay
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22:00:38  * AsterixMG is going to bed
22:00:45  <AsterixMG> good night @all
22:00:46  *** grimrc1 [] has joined #openttd
22:00:53  <MeusH> goodnight AsterixMG
22:00:54  *** AsterixMG [] has quit [Quit: ChatZilla 0.9.61 [Mozilla rv:1.7.12/20050915]]
22:01:10  *** |Jeroen| [] has quit [Quit: Whoopsy]
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22:07:54  <CIA-2> tron * r6288 /trunk/strings.c: -Regression: Restore automatic language detection, which was broken in r4886 when the language codes got extended
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22:09:33  <ln-> Bjarni: currently the iBook's touchpad can be used for zooming in/out in OTTD, just like a scrollwheel. the left-right movement is ignored. but do you think it could be more useful to use the touchpad for moving around the map?
22:09:51  <ln-> and what would be used for zooming in that case?
22:10:11  *** Guest56 [] has joined #openttd
22:10:16  * Bjarni lacks iBook experience
22:10:27  <Bjarni> so I can't tell
22:10:33  <Bjarni> might be nice to make it scroll the map
22:10:39  *** JohnUK89_ [~JohnUK89@] has joined #openttd
22:10:50  <Bjarni> but I fear that would make messy code
22:11:19  *** Ammler_ [] has joined #openttd
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22:16:25  <MeusH> ln- how about touchpad combined with some button?
22:16:42  <MeusH> which would emulate scrollwheel?
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22:18:06  <ln-> MeusH: maybe more like touchpad with some button to make it *not* emulate scrollwheel.
22:18:30  *** Guest56 is now known as Gonozal_VIII
22:18:39  <MeusH> yep, also a good idea
22:18:48  <Bjarni> haha, just found a nice bug in my patch
22:18:57  <MeusH> Darkvater: let's measure
22:19:06  <Bjarni> I set p1 incorrectly (very incorrectly) and it works anyway o_O
22:19:25  <Bjarni> in fact I used the vehicle index instead of the station index
22:19:45  <MeusH> and how did you find that Bjarni?
22:19:49  * Bjarni wonders how it manages to find the right station and vehicles anyway
22:19:58  <Bjarni> I read the diff
22:21:22  <Darkvater> MeusH: he, sorry :(
22:21:27  <Darkvater> got caught up with some nasty bugs
22:21:43  <Bjarni> that tells me that I wrote a great function. Even with incorrect arguments, it do as I expect it to do :D
22:22:07  <MeusH> that's not good
22:22:08  <MeusH> but
22:22:09  <MeusH> he - what does it mean? hold on? a moment? not now?
22:22:30  <Darkvater> that means tomorrw the soonest
22:22:45  <Darkvater> I am sure your method works, but I have to look at it if it can't be done shorter
22:22:58  <MeusH> allright
22:23:11  <MeusH> anyway, that's great you fixed the 2x1 autorail
22:23:16  *** DaleStan_ [~Dale@] has joined #openttd
22:23:24  <MeusH> by the way,
22:23:31  *** torm-afk [] has joined #openttd
22:23:39  <MeusH> I'm not happy with shared orders buttons when I see them right now :/
22:24:43  <Darkvater> (already replied)
22:28:25  <Bjarni> MeusH: replied
22:29:05  <Bjarni> <Darkvater>	got caught up with some nasty bugs <-- nasty. You are in need of an exterminator?
22:29:19  * Darkvater is the exterminator :)
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22:29:28  *** DaleStan_ is now known as DaleStan
22:29:49  <grimrc1> shouldn't bin whole train just be ctrl-click train and drag to bin?
22:30:34  *** JohnUK89 [~JohnUK89@] has left #openttd [Kopete 0.11.1 :]
22:30:46  <Bjarni> hmm
22:30:54  <MeusH> replied, too, with attachement
22:31:41  <grimrc1> it's one of those features newer players don't need, and those with ctrl-click knowledge can find out
22:32:41  <Bjarni> but it will wear your control key out faster
22:33:02  <Bjarni> we are already using it a lot and with the many hours you play each day...
22:33:53  <grimrc1> like, ctrl-click on train or one of its carriages could highlight the whole train instead of just one carriage
22:36:41  <MeusH> yeah, so newcomers know what's going to happen
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22:43:45  <grimrc1> ?
22:44:02  <Bjarni> there is always the tooltip
22:44:21  <Bjarni> and having two buttons gives two different tooltips
22:44:43  <grimrc1> true; do you think ctrl-click is a good idea to implement *anyway*, even if 2 buttons are kept?
22:45:00  <Bjarni> hmm
22:45:05  <grimrc1> I like the idea
22:45:07  <Bjarni> I don't know
22:45:20  <Bjarni> looks like double work and more messy code
22:45:32  <MeusH> how about making a poll on the forum?
22:45:46  <MeusH> whether to keep ctrl or get rid of it
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22:47:47  <grimrc1> yeah I've just realised; ctrl-click already is implemented; cool
22:47:56  <grimrc1> forget what I was saying then
22:48:06  <Bjarni> ok
22:48:14  <Bjarni> good for your sake
22:48:27  <Bjarni> it was a stupid idea for a patch anyway :p
22:48:43  <grimrc1> it allows you to take the last 4 (say) coal cars of the end of a train with 10 (say) coal cars and put them on a different train or bin them; let's you do even more basically than just selling chunks
22:49:44  <grimrc1> that's really neat; it could be cleaned up a bit though, coz it only shows the white border of one carriage/train when you drag more than one, which is a bit misleading
22:49:57  <Darkvater> < sleep
22:50:12  <MeusH> goodnighty Darkvater
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22:52:21  <MeusH> ?ó??
22:53:39  <MeusH> goodnighty
22:53:44  *** MeusH [] has quit [Quit: bye - quit]
22:58:52  <Eddi|zuHause3> i don't like the entire ctrl+click interface
23:00:54  <grimrc1> throughout the entire game?
23:02:17  *** eQualizer [] has quit [Ping timeout: 480 seconds]
23:02:24  <Eddi|zuHause3> yes
23:02:40  <grimrc1> I like the features that ctrl gets you access to, and I can't think of a better way
23:03:01  *** GoneWacko [] has quit [Read error: Connection reset by peer]
23:03:02  <Bjarni> same here
23:03:06  <Eddi|zuHause3> yeah, that is kind of a prolbem :)
23:03:15  <Bjarni> right click is reserved for tooltips
23:03:27  <Bjarni> we need 3 button mice support
23:04:38  <Eddi|zuHause3> yeah. middle mouse button/mouse wheel press = ctrl+click
23:05:47  <Bjarni> now I got a new weird problem. It's like control is always down when I test for it, but only in the station vehicle list window. The other windows that shares that piece of code can detect it correctly o_O
23:07:12  *** PAStheLoD [] has quit [Quit: ( :: NoNameScript 4.01 :: )]
23:10:18  <Bjarni> ahh, found the reason
23:10:35  *** Ammler [] has quit [Quit: Konversation terminated!]
23:11:19  <Bjarni> but it's always nice when two windows/functions/whatever shares a piece of code and input and output should be the same, but they are different somehow
23:26:34  <grimrc1> one of my gnome-terminal sessions has locked up to keyboard input for no good reason; Ctrl-Shift-T makes a new working tab inside the same window - strange
23:27:07  <glx> it's gnome :)
23:27:44  <grimrc1> doesn't show output when I do cat > /dev/pts/[pts # of broken terminal]
23:27:54  <grimrc1> I think it was the windows key I pressed
23:29:11  <grimrc1> and the cat command doesn't terminate on EOF when I try to send output to the terminal, like it normally does
23:31:37  *** torm-afk [] has quit [Quit: adios!]
23:33:03  *** Rens2Sea [~Rens2Sea@] has quit []
23:34:57  <grimrc1> might be bash actually
23:35:31  <glx> can't you kill it from another terminal?
23:36:44  <grimrc1> oh yeah probably; but where's the fun in that?
23:36:57  <grimrc1> lsof | grep -i bash shows something interesting
23:37:11  <grimrc1> strange errors: bash      8545 guest  mem       REG        0,0                  0 [heap] (stat: No such file or directory)
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