Log for #openttd on 24th October 2006:
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00:00:53  <Bjarni> oh this reminds me. When leaving Copenhagen central station towards north, there are 2 tracks each way, so in the steam era, they started two similar steam trains at the same time each hour and they raced against each other to be the first to reach the next station
00:01:25  <Bjarni> officially that didn't happen, but for some reason, they tended to accelerate faster there than elsewhere
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00:03:01  <ln-> and that wouldn't be possible in openttd.
00:03:08  <Bjarni> racing like that is not a good idea
00:03:23  <Bjarni> specially not with steam trains in a tunnel :p
00:04:03  <Sacro> heh, ive had races on it before
00:05:50  <Bjarni> in tunnels?
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00:07:04  <Bjarni> <-- wow, nicely done
00:09:02  <ln-> "Tom" and not Thomas?
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00:10:00  <ln-> ok, i see the reason..
00:10:11  <Sacro> ln-: its thomas
00:11:43  <ln-> this is some amateur version
00:11:52  <Sacro> lol
00:12:44  <ln-> the real series was (sometimes) narrated by ringo starr.
00:13:38  <Sacro> ln-: always
00:13:42  <Sacro> well, the original
00:13:43  <Sacro> s
00:14:16  <ln-> not always
00:14:34  <Sacro> :D count duckula
00:18:33  <Bjarni> oh btw did you hear that yourtube had to remove a video?
00:18:41  <ln-> "a" video?
00:18:49  <ln-> i heard it removed 30 thousand videos.
00:19:15  <Bjarni> some in Disneyworld in Paris in costumes pretended to have sex and now they are all fired
00:19:37  <Bjarni> ever seen Minnie wanting Goofy, well you could have seen it before it was removed o_O
00:20:30  <Sacro> :o
00:20:34  <Sacro> MONSTER MUNCH
00:24:26  <Bjarni> <-- awesome
00:26:01  <Sacro> Bjarni: heh, it was a fantastic show
00:26:41  <Bjarni> slippery rails is a real problem
00:26:57  <Bjarni> and countless bumpers have been bumped that way
00:28:14  <Sacro> yup
00:28:54  <Sacro> night all
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01:27:17  <CIA-1> glx * r6913 /branches/MiniIN/vehicle.c: [MiniIN] -Fix r6684: removed warnings
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02:12:04  <CIA-1> belugas * r6914 /branches/MiniIN/ (copy_paste_gui.c subsidiaries_gui.c): [miniIN] -Codechange: make copy_paste_gui.c and subsidiaries_gui.c disable_state free
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02:44:12  <CIA-1> rubidium * r6915 /branches/MiniIN/copy_paste_gui.c: [MiniIN] -Fix (6914): fix compilation errors in the copy-paste GUI
02:56:44  <CIA-1> glx * r6916 /branches/MiniIN/ (copy_paste_gui.c subsidiaries_gui.c): [MiniIN] -Codechange: make copy_paste_gui.c and subsidiaries_gui.c click_state free
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03:05:58  <CIA-1> rubidium * r6917 /branches/MiniIN/copy_paste_gui.c: [MiniIN]: [CopyPasteGui] -Fix: raise the mirror/rotate buttons on timeout
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03:24:50  <Eddi|zuHause3> what's with all the MiniIN action suddenly?
03:25:28  <glx> just some work to continue the sync :)
03:26:14  <Eddi|zuHause3> yeah, but no action in months, and suddenly there are 5 people commiting?
03:26:55  <glx> richk started the sync and ask us to help him with the new widget stuff
03:27:37  <Eddi|zuHause3> yeah, i can imagine that this is a major conflict :)
03:28:37  <glx> anyway I'm going to sleep
03:28:40  <glx> good night
03:28:56  <Eddi|zuHause3> yeah. it's 5:30 here ;)
03:29:11  <glx> yep ;)
03:29:18  <Eddi|zuHause3> i should be sleeping, too ;)
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03:30:45  <CIA-1> rubidium * r6918 /branches/MiniIN/lang/unfinished/ (7 files): [MiniIN] -Fix: the unfinished language files were broken during some synchronizations
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03:51:48  <CIA-1> rubidium * r6919 /branches/MiniIN/ (14 files in 3 dirs): [MiniIN]: -Sync with trunk r6660:6677
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04:17:05  <Tobin> Avast!
04:17:13  <Tobin> What's new people?
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07:00:15  <LSky`> morning.
07:01:10  <Prof_Frink> morn'
07:03:44  *** Tron_ [] has joined #openttd
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07:05:27  <Brianetta> morning
07:05:41  <Sionide> ello
07:06:07  <Brianetta> LSky`:
07:07:19  <Sionide> arrgghhh
07:07:28  <Sionide> most annoying thing in world = wireless mouse batteries running low:(
07:07:44  <Brianetta> That's it?
07:07:52  <Brianetta> That's the most annoying thing int he world?
07:08:07  <Brianetta> What the hell was I getting all worked up about this weekend?
07:09:19  <Sionide> ok ok
07:09:24  <Sionide> the most annoying thing right now
07:10:57  <CIA-1> peter1138 * r6920 /trunk/ (train_gui.c vehicle_gui.c): - Codechange: Ignore refit options of an engine if it has no capacity.
07:17:58  <LSky`> Brianetta , has there been an update
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07:18:36  <Brianetta> No, but you were asking me about stuff yesterday and I didn't know if you'd seen the link
07:18:56  <LSky`> it works now, aside from the IRC bot not joining the channel automatically
07:20:48  <Brianetta> It makes the attempt, I assure you
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07:21:11  <LSky`> Of course, but it doesn't succeed for some reason
07:21:22  <LSky`> the channel isn't secret, nor passworded
07:22:46  <LSky`> so about these nightly builds, which is currently the best one to use?
07:22:54  <Celestar> morning
07:23:06  <LSky`> i cant get any to work decently after r6500
07:23:11  <LSky`> morning Celestar
07:23:37  <Tron_> *yawn*ing
07:25:24  <peter1138> note, nightly build != MiniIN
07:25:36  <LSky`> yea i noticed that
07:25:48  <LSky`> but ive tried r6907 and r6864 miniIN
07:25:55  <LSky`> both crashed when ever i clicked a depot =(
07:26:10  <LSky`> even when i turned off all NewGRFs
07:26:37  <Brianetta> Regular nightlies are good
07:28:01  *** TinoDidri is now known as Jezral
07:29:02  <LSky`> it still says: error loading sprite #5991
07:29:10  <LSky`> in r6907
07:29:30  <LSky`> #5990 even
07:30:40  <Tron_> you have to use _all_the_files_in_the_packacke_ not just the executable alone
07:30:50  <Tron_> s/cke/ge/
07:33:18  *** DaleStan_ is now known as DaleStan
07:33:27  * DaleStan wonders when he grew a tail
07:33:50  <LSky`> you mean it has to be compiled first Tron_ ?
07:33:59  <Tron_> no
07:34:11  <Tron_> there are several datafiles in the package along with the executable
07:34:21  <Tron_> you have to copy them all
07:34:22  <Prof_Frink> DaleStan: when you forgot to /script load
07:34:26  <Tron_> not just the executable alone
07:34:32  <roboboy> when you download the nightly you have to put them all in your openttd folder
07:34:34  <LSky`> in the win32 zipfile?
07:34:39  <Tron_> they are all in this file for a reason
07:34:51  <roboboy> yep
07:34:55  <DaleStan> But I can't forget that; its in my connect script.
07:34:59  <Tron_> just like "readmes", they are named like this for a reason, too
07:35:03  <LSky`> i just create a new OpenTTD folder, extract the zip file and put the original data files into it
07:35:23  <DaleStan> Problem is, it's also loaded for Quakenet, and XChat thinks running it once is sufficient.
07:35:35  <roboboy> when you download openttd, just unzip it to the openttd folder
07:35:47  <Tron_> LSky`: i bet you used an old openttd.grf
07:35:54  <LSky`> possibly
07:36:08  <LSky`> well
07:36:09  <roboboy> unzip the whole folder to the folder
07:36:10  <LSky`> no
07:36:14  <LSky`> i did that
07:36:24  <LSky`> the grf file is dated last night
07:36:35  <roboboy> aswell as the other files and folders
07:36:38  <LSky`> of course
07:36:40  <Prof_Frink> Tron_: Have you seen mb's reverse-psychology readmes?
07:36:48  <LSky`> why would I only extract a few files
07:36:54  <LSky`> that doesnt make sense
07:37:36  <LSky`> ah i think what the problem is/was
07:37:58  <LSky`> last time, i first extracted the r6907 zip file and added the original data afterwards
07:38:04  <LSky`> now i did it the other way around
07:38:11  <LSky`> it works now =)
07:38:37  <Tron_> so you overwrote the new data files with old ones
07:38:49  <LSky`> indeed
07:38:54  <LSky`> that doesnt work of course :D
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07:39:43  <Tron_> peter1138/Darkvater: feature request: MD5 sums of the included grfs and abort if it doesn't match
07:40:34  <Prof_Frink> Tron_: s/abort/warn/
07:40:39  <Tron_> NO
07:40:42  <Tron_> abort
07:40:46  <Tron_> no questions asked
07:40:48  <Tron_> just bail out
07:40:58  <Prof_Frink> What if I want to have English as a lanuage option?
07:41:08  <Tron_> pardon?
07:42:02  <Tron_> you know, that english is one of the many languages OpenTTD supports?
07:42:39  <Prof_Frink> No, in multiplayer it's called 'American'
07:42:52  <Tron_> there's american and english
07:44:00  <Celestar> Tron_: one of my grfs is "invalid" for whatever reason
07:44:02  <Prof_Frink> Oh, you changed the flag?
07:44:03  <LSky`> American lol
07:44:23  <Tron_> Celestar: it's trgirw.grf and i can tell you why, but that's no included grf
07:44:29  <Tron_> s/w/
07:44:32  <Celestar> Tron_: oh right
07:44:37  <Celestar> Tron_: tell me why then :)
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07:48:08  <peter1138> Tron_: you mean the original grfs, not not newgrfs, yes?
07:48:26  <Tron_> "the included grfs"
07:48:57  <peter1138> oh, yes
07:48:59  <peter1138> hmm
07:49:05  <Celestar> the ones that are in the svn repo
07:49:08  <peter1138> right
07:49:13  <peter1138> hang on
07:49:19  <peter1138> we have md5 sums...
07:49:23  <peter1138> but only the original grfs?
07:50:27  <peter1138> hmm
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07:50:36  <peter1138> we check nsignalsw.grf only o_O
07:50:49  <peter1138> btw, i was wondering about bunging all the extras into just openttd.grf
07:52:01  <peter1138> *sigh*
07:52:10  <peter1138> my desk is covered in paper :(
07:53:02  <LSky`> my desk is covered with everything lol
07:53:28  <LSky`> camera, dvds, loads of paper, books, magazines, =(
07:53:43  <LSky`> pieces of computers :\
07:54:21  <peter1138> this is my desk at work
07:54:43  * Prof_Frink is playing spot-the-difference
07:55:09  <roboboy> the other week i couldnt see the top of my desk, it was that messy
07:55:22  <roboboy> i had bits of school work all over it
07:55:50  <Prof_Frink> roboboy: I have deployed a mousemat to reserve a space for the rodent
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08:20:59  <Celestar> "every horizontal surface is covered in shit over time"
08:21:07  <Celestar> 2nd rule of offices
08:22:59  <peter1138> $ ./openttd
08:22:59  <peter1138> Error: Your trkfoundw.grf file is corrupted or missing
08:22:59  <peter1138> openttd: openttd.c:86: error: Assertion `0' failed.
08:22:59  <peter1138> Aborted
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08:23:45  <peter1138> i'm going to assume my versions are correct, what with svn not complaining ;p
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08:33:01  <peter1138> Prof_Frink: if it's just to replace the flag, you can make up a newgrf with an action a ;)
08:33:37  <Prof_Frink> Well, GRDtoGRF should have done that, but it replaced the 'w' instead
08:33:40  <peter1138> so why is Celestar's trgir.grf wrong?
08:33:49  <peter1138> ?
08:34:10  <peter1138> oh
08:34:26  <peter1138> that's because openttd.grf is mapped internally
08:35:51  <peter1138> even it if wasn't, it doesn't start at 0, which grdtogrf appears to assume
08:38:01  <Darkvater> morning
08:38:11  <peter1138> hello dv
08:38:33  <peter1138> well, it is at
08:40:22  <Darkvater> Tron_: you mean the grf files in svn I presume?
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08:40:52  <Tron_> "included" must be a really exotic word
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08:41:23  <Darkvater> I am not so sure about that though. You would be free to change stuff in it. My trgr1.grf is also invalid cause I changed the fonts
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08:41:42  <Tron_> Darkvater: INCLUDED, anyone?
08:41:50  <Tron_> do we deliver trgr1.grf?
08:41:55  <Darkvater> I know what you mean
08:41:56  <LSky`> rofl Tron_
08:42:11  <Darkvater> someone might want to put different gfx into airports.grf
08:42:42  <Tron_> i prefer covering the 99,9% case, not the 0.01%
08:42:50  <Tron_> and the 99,9% case is people using stale files
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08:43:55  <Darkvater> did we start getting bugreports en-masse about this or what?
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08:44:22  <Tron_> i've seen quite some people here having this PEBKAC
08:44:35  <Tron_> and it appears quite regularily on the forums
08:44:57  <peter1138> indeed. add something to openttd.grf and they go and overwrite it
08:45:01  <peter1138> boom
08:45:15  <Darkvater> the world is full of idiots :s
08:45:30  <Darkvater> well we could enforce it if we really want
08:45:34  <peter1138> if someone wants to replace stuff, they can do it the normal way
08:45:39  <Tron_> you got this insight after how long? 25 years?
08:45:49  <peter1138> then if they decide they still want to ...
08:48:29  <Darkvater> I think a warning might be better, ingame even and not so drastic as an error
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08:55:59  <peter1138> tum te tum
08:56:49  <peter1138> hmm
08:56:53  <peter1138> i should've had breakfast
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09:00:45  * Prof_Frink shold've had *more* breakfast
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09:08:58  <LSky`> damn where did Brianetta go
09:17:34  <scia> to work?
09:18:06  <peter1138> *sigh*
09:18:13  <peter1138> bloody people want work done ;(
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09:18:30  <SpComb> hmm, life is tough like that sometimes
09:18:40  <scia> I want my work done too
09:18:53  <peter1138> yes
09:18:55  <scia> but no-one wants to do my work :(
09:19:15  <scia> ;P
09:20:14  <SpComb> I have some stuff of my own that I want to get done, but everyone else wants me to work on something else :(
09:24:24  <scia> called homework?
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09:28:11  <peter1138> Dim myFunctions As stuff = New stuff
09:28:14  <peter1138> quality code :(
09:28:32  <Darkvater> haha
09:28:35  <Darkvater> lookin' good
09:28:46  <peter1138> yes, the class is actually called 'stuff'
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09:30:53  <Darkvater> nicely descriptive name
09:31:32  <peter1138> so anyone fancy doing this 'multiple desktops' stuff?
09:31:46  <peter1138> just need a few more window arrays ;)
09:32:22  <peter1138> and a few less globals, of course
09:32:26  <Darkvater> just run four copies of openttd, 1 server, 3 clients and all in the same company ^^
09:32:30  <peter1138> :D
09:32:57  <peter1138> lets add minimize and maximize
09:33:03  <peter1138> and a web browser + irc client
09:33:11  <peter1138> hmm
09:33:16  <Darkvater> mail client
09:33:18  <Darkvater> online banking
09:33:27  <peter1138> hmm, a console in ttd's font :D
09:33:28  <Darkvater> instant pizza-order
09:33:47  <peter1138> that just needs to be an icon at the top ;)
09:33:55  <Darkvater> haha
09:34:00  <Darkvater> we really need banners
09:34:05  <peter1138> yeah
09:34:06  <Darkvater> OMG
09:34:18  <Darkvater> I just have the most genius idea for ingame advertising in openttd :)
09:34:26  <Darkvater> we should use the newspapers for that
09:34:38  <Darkvater> pretty obvious he, but still...
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09:35:02  <peter1138> 8 bpp flash animation adverts
09:35:06  <Darkvater> a paper pops up not saying 'bla farm increases production' but. 'enlarge your penis now!'
09:35:07  <peter1138> get that monkey
09:35:29  * Darkvater gets on coding it right away
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09:38:36  <Tron_> i think you can simplify the encoding of signals and road works in a transparent way, i.e. without changing the savegame version
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09:50:18  <Darkvater>
09:50:21  <Darkvater> that wasn't so hard
09:53:35  <peter1138> lol
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09:59:08  <Brianetta> Darkvater: Adverts = win
10:02:19  * scia wonders if there are ottd player who really need such a pill :p
10:04:30  * DaleStan considers posting this new feature to the forums :twisted:
10:05:37  *** Sionide [] has quit [Ping timeout: 480 seconds]
10:06:39  <Darkvater> I am not sure if we should take the viagra-way, but they do pay the most
10:06:43  *** Belugas_Gone [~Jfranc@] has quit [Ping timeout: 480 seconds]
10:07:21  <Darkvater> Tron_: would that save bis?
10:07:23  <Darkvater> bits even
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10:09:39  <hylje> for thing in stuff:
10:09:45  <peter1138> ok, i'll add this grf md5 check as a warning for now
10:09:52  <peter1138> it'll give something to go on, at least
10:11:43  <peter1138> hmm
10:11:49  <Darkvater> ?
10:11:51  <peter1138> invisible's idea of bookmarks isn't so bad
10:12:56  <peter1138> agh
10:13:02  <hylje> google ads
10:13:19  <peter1138> hmm
10:13:29  <peter1138> what would doing an md5sum come under?
10:13:34  <peter1138> feature? fix? codechange? :p
10:13:46  <Darkvater> user-stupidity
10:13:48  <hylje> fix
10:14:06  <Darkvater> it's not a fix because it wasn't broken in the first place
10:14:22  <DaleStan> PEBKAC fix, then.
10:14:34  <hylje> everything is broken. now its a bit less broken
10:14:54  <peter1138> - PEBKAC:
10:14:56  <peter1138> ;)
10:15:29  <hylje> :>
10:16:06  <CIA-1> peter1138 * r6921 /trunk/ (gfxinit.c table/files.h): - PEBKAC: Add an MD5 sum check of our own data files, and warn if they don't match.
10:16:10  <peter1138> ;p
10:17:05  <scia> is it even legal to include ads in a game which uses the graphics of the original TTD?
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10:24:05  <peter1138> is it relevant?
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10:44:08  <Brianetta> scia: The legality of OpenTTD is unproven, with or without adverts.
10:48:46  <scia> that true I suppose ;p
10:48:55  * scia is off to school :<
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10:56:52  <peter1138> *sigh*
10:57:09  <peter1138> stupid cocks storing boolean values as varchar(50)s
10:57:17  <peter1138> with True or False as the value
10:57:50  <Darkvater> lolol
10:57:55  <Darkvater> and those people are professionals :)
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10:58:41  <DaleStan> wiki down?
10:59:38  <peter1138> sometimes it's "Yes" or "No"
10:59:43  <peter1138> DaleStan: looks like it
11:03:11  <Celestar> peter1138: Fortran?
11:03:51  <Celestar> wtf is a varchar
11:04:01  *** XeryusTC [] has joined #openttd
11:04:15  <Darkvater> Celestar: database
11:04:19  <blathijs> varchar is mysql stuff :-)
11:04:29  *** KUDr [] has quit []
11:04:29  <Darkvater> Celestar: a string with a maximum length of 50 characters. like a char[50]
11:04:36  <Darkvater> but not exactly
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11:04:42  <Celestar> uh huh
11:04:44  <Celestar> ROFL
11:04:52  <blathijs> peter1138: There isn't  a real bool type in sql, afaik?
11:05:06  <Celestar> well but a simple integer would do
11:05:10  <XeryusTC> blathijs: int (1)
11:05:19  <Celestar> isn't that a 1-BYTE int?
11:05:22  <peter1138> depends on the implementation
11:05:28  <XeryusTC> no, 1 digit int IIRC
11:05:30  <Celestar> ok
11:05:31  <peter1138> but a 1 byte numeric is better than a string
11:05:37  * Celestar seems to have coded too much fortran
11:05:47  <peter1138> postgresql has bool
11:05:51  <peter1138> ms sql has bit
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11:05:56  <peter1138> dunno about mysql
11:05:59  <blathijs> XeryusTC: 1 bit or one decimal digit?
11:06:02  <peter1138> bit can store only 0 or 1
11:06:05  <peter1138> perfect for this
11:06:13  <XeryusTC> blathijs: one decimal digit
11:06:16  <Darkvater> mysql has boolean
11:06:16  <XeryusTC> so 0-9
11:06:24  <Darkvater> they call it a tinyint(1)
11:06:27  <blathijs> wtf, how is int stored then, you'd wonder
11:06:36  <Noldo> bcd
11:06:38  <XeryusTC> yeah
11:06:39  <peter1138> who cares about mysql? it sucks anyway
11:06:47  * Celestar wishes the good old days of assembly back sometimes
11:06:50  <XeryusTC> Darkvater: tinyint = int(3)
11:07:15  <Darkvater> tinyint(1)
11:07:24  <XeryusTC> will be int(1)
11:07:41  <Darkvater> that is what I said
11:07:48  <XeryusTC> yes
11:08:24  <Darkvater> so it's basically a byte masked as a boolean :)
11:08:25  <Tron_> Darkvater: in case of signals you code 01xxxxxx would be available and in case of roadworks you get 2 possible roadsides
11:08:56  <Tron_> Darkvater: it reduces duplicate data and therefore duplicate handling in code
11:09:35  <Darkvater> ah
11:09:43  <Tron_> Darkvater: the way the data is stored is up to the database, it may store multiple boolean values in one byte
11:11:24  <peter1138> Celestar: heh, bit harder to store "True" or "False" in assembly :)
11:11:49  <Celestar> mov ax, 
11:11:54  <Celestar> or summin
11:13:44  <peter1138> if you really like assembly, there's always ttdpatch...
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11:17:14  <Celestar> hm
11:17:51  <Celestar> load average: 2.66, 2.60, 2.27
11:17:52  <Celestar> Tasks: 218 total,   1 running, 217 sleeping,
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11:36:21  * Brianetta i spondering designing a script that takes a POSTed newgrf file, extracts name and so forth from inside the header, and stores that, with the MD5 checksum of the file, in a database (discarding the newgrf file itself).
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11:43:39  <Ailure> Assembly is fun for simple hacks and programs. D:
11:44:13  <roboboy> gnight
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11:50:04  <smeding> assembly can be fun for crashing your computer too
11:50:11  <smeding> like i tend to use it for
11:50:16  <DaleStan> HCF anyone?
11:50:18  <smeding> although it's not an accident usually, just me being bored
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11:51:42  <DaleStan> (and it's not entirely a joke. There are a few processors with instructions that can cause physical damage to to the processor and/or motherboard.)
11:53:12  <Brianetta> KUDr (:
11:53:20  <KUDr> ?
11:53:48  <Brianetta> (:
11:53:52  <smeding> DaleStan: awesome. like what?
11:53:55  * Brianetta repeats himself
11:54:43  <DaleStan> smeding:
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11:55:54  <Brianetta> I have yet to figure out why the context menu in X-Chat kills its ssh-tunnelled X connection occasionally.
11:57:00  <smeding> awesome.
11:57:54  <Brianetta> The Jargon File used to be the coolest resource on the net.  Now it contains "blog."
11:58:27  <smeding> ;/
11:59:49  <Brianetta> Some of us have been about long enough to have stood in an operational dinosaur pen
12:00:03  <smeding> hmm?
12:00:17  <Brianetta> and we remember the discovery of the bogon
12:00:18  <smeding> i've been around the internets far too short in my opinion.
12:00:49  <smeding> i tend to like the simple life of older computers, the demoscene and whatnot better than what the web is coming to
12:01:28  <Brianetta> I have a slide rule collection.  I embrace the web too, but there are things I plain dislike.  The word "podcast" is one.
12:01:29  <smeding> well, i do like the whole web2.0 idea, except the term and the hyping up of it. but it would seem nice to have been born earlier
12:01:41  <smeding> why's that, Brianetta?
12:01:53  <Brianetta> It's devoid of good etymology
12:02:10  <Brianetta> a portmanteau of iPod and broadcast
12:02:15  <smeding> yeah.
12:02:19  <Brianetta> when it's not anything-cast
12:02:21  <Brianetta> it's a recording
12:02:34  <smeding> some shows have live shoutcast streams :>
12:02:37  <Brianetta> People seem to think it's somehow a push technology
12:02:41  <smeding> though i guess that doesn't matter much.
12:02:42  <Brianetta> when it's a pull technology
12:02:46  <smeding> push technology?
12:02:53  <smeding> oh wait, i think i get it
12:03:05  <Brianetta> The "broadcaster" pushes, and everybody magically gets a copy
12:03:12  <smeding> yeah. that's what i though
12:03:13  <smeding> t
12:03:14  <Brianetta> well, every subscriber
12:03:42  <Brianetta> whereas what actually happens is the subscriber's PC periodically checks for a new recording, and goes and downloads it if there is one.
12:03:57  <Brianetta> Which sounds to me just like putting MP3s on a web site.
12:04:02  <Brianetta> podcast
12:04:02  <smeding> my PC only does part of that, i actually have to look through my RSS feed :>
12:04:03  <Brianetta> pah
12:04:35  <Brianetta> I remember when RSS was there just so that phpNuke website owners could pretend they had content - other phpNuke websites' headlines.
12:05:23  <smeding> heh.
12:05:38  <smeding> makes me feel young ;/
12:06:25  <Brianetta> Makes *you* feel young?  phpNuke is a new thing compared with what I grew up with
12:06:46  <Brianetta> When I was at uni, you needed to write CGI programs for interactive content of any kind
12:07:05  <smeding> yeah.
12:07:06  <Brianetta> Your browser was NSCA Mosaic or, er, well, that was it until Netscape came out.
12:07:21  <Brianetta> Most people still used Gopher, because there was more content!
12:07:38  <DaleStan> <Brianetta> I have a slide rule collection. <-- My dad has one too. I know how to use one, and have often borrowed one of his for various "no calculators allowed" exams.
12:07:51  <Brianetta> DaleStan: You rule bender (:
12:08:03  <Brianetta> My school classed them as calculators
12:08:15  <Brianetta> although I was the only one int he school who even knew what one was
12:08:19  <DaleStan> Mine did too, but it was fun to see the look on the teachers faces.
12:08:42  <mikk36> hey :)
12:08:43  <mikk36> ... /quit and /exit came into an irc channel. /exit left the room. who was left behind ?
12:08:58  <DaleStan> /quit, of course.
12:09:01  <Brianetta> My collection has high turnover.  I tend to buy inexpensive articles, then give them as gifts
12:09:16  <Brianetta> /quit
12:09:22  <DaleStan> Though at least once it was "You want to use *what*? And you know *how*? Go right ahead, then."
12:09:26  <mikk36> grr :P
12:09:34  <mikk36> u think too much :D
12:09:43  <Brianetta> I have a brain
12:09:57  <Brianetta> it's always powered up
12:09:58  <mikk36> don't u use ur balls sometimes instead of it ?
12:10:02  <DaleStan> Or maybe we don't use / as our command character.
12:10:06  <Brianetta> it seems a shame to leave it idling
12:10:19  <Brianetta> mikk36: as well as, not instead
12:10:33  <mikk36> coop ? :P
12:12:17  <smeding> well, i would type //quit because i'm used to X-Chat but i'm in irssi, so i would've still quitted.
12:12:22  <smeding> quit even.
12:12:23  <smeding> i think...
12:12:37  <Brianetta> If you IRC using telnet, you don't have to worry about this stuff
12:13:42  <mikk36> IRC using telnet, isn't that a bit sick ?
12:13:49  <smeding> also, slide rules look cool. it's a brilliant idea, although i've never used one
12:13:54  <mikk36> what about ping pong etc ? :P
12:14:02  <Brianetta> DaleStan:
12:14:43  <Brianetta> Project 1 was me.  I built it, and sent it to Sphere.
12:15:19  * DaleStan likes.
12:15:59  <Brianetta> Took me about a week to design and make, including the prototype which I still have
12:16:14  <Brianetta> The prototype was raggy as heck, but it taught me some things
12:22:32  <Brianetta>
12:22:35  <Brianetta> Man, I want that
12:23:05  <Brianetta> Luis from spain made it by hand
12:25:00  <smeding> whoa.
12:25:24  <Brianetta> Looks better than the one I made
12:25:34  <Brianetta> Mine's on the same page, to which I linked earlier
12:26:17  <smeding> yeah
12:27:07  <Brianetta> and that shows mine up for the sat-on-the-livingroom-floor-covered-in-paper-trimmings-and-glue effort that it really was
12:29:09  <Brianetta> I might commission one to be made by a photo and machine shop
12:29:15  <Brianetta> there are a few around the region
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12:31:30  <Darkvater> petewe should put nsignalsw.grf to files_openttd no? instead of files_win?
12:31:58  <Darkvater> peter1138 that is
12:32:03  <Darkvater> damn tab
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12:48:49  <Darkvater> hmm or nsignalsw needs to be loaded *before* the landscape files?
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12:56:23  <CIA-1> Darkvater * r6922 /trunk/ (8 files in 3 dirs):
12:56:23  <CIA-1> -Feature: Add proper cloning sprites and cursors, different for each vehicle. Big thanks
12:56:23  <CIA-1>  to MB for the initial design and skidd13 for the iconified version(s).
12:56:23  <CIA-1> -Codechange: Change the autorenew sprites from recycle to upgrade (skidd13)
12:56:23  <CIA-1> -Codechange: Change the shared orders icon (MeusH)
12:56:24  <CIA-1> -Add missing table/files.h file to VS project file.
12:57:17  <peter1138> Darkvater: yeah, nsignals should be in the new list
12:57:20  <peter1138> dunno why i missed that
12:57:37  <peter1138> i guess someone decided they should be loaded in a different way. hmm.
12:57:44  <Darkvater> ok, lemme commit that then
12:57:51  <Darkvater> :)
12:58:07  <Darkvater> am I right that loadgrfindexed does not use sprite slots?
12:58:13  <peter1138> no
12:58:18  <peter1138> it may or may not
12:58:25  <Darkvater> so what is the difference?
12:58:32  <Darkvater> eg LoadGrfFile/LoadGrfIndexed
12:58:42  <peter1138> LoadGrfFile() will always use up num_sprites_in_file
12:58:55  <peter1138> loadgrfindexed will use up only some slots
12:59:36  <Darkvater> so loadgrffile is PURE sprites
12:59:43  <Darkvater> while loadgrfindexed has special magic to it
12:59:46  <peter1138> yup
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12:59:53  <Darkvater> hmm
13:00:00  <Darkvater> didn't know foundations had magic to them
13:00:11  <peter1138> apparently they do
13:00:38  <Darkvater> hmm
13:00:50  <peter1138> ah, that's because foundations contains 4 sets of foundations
13:00:54  <peter1138> one for each climate
13:00:58  <Purno> how are crashchances of airplanes calculated?
13:01:05  <peter1138> we can actually load the foundations "properly"
13:01:08  <peter1138> i.e. the newgrf way
13:01:09  <peter1138> but
13:01:16  <peter1138> then we have dependency on newgrf
13:02:16  <Darkvater> Purno: 0x10000 / 1500, and 0x10000 / 20
13:02:30  <Purno> ?
13:02:36  <Purno> Now in english please :P
13:02:54  <Purno> On what factors are crashchances dependant?
13:03:18  <Darkvater> 43/65Kth and 3276/65Kth chance
13:03:35  <Darkvater> the bigger chance is for large airplanes on small airports
13:03:38  <peter1138> 0x1500, 0x20 then?
13:03:40  <Purno> ok
13:03:57  <Purno> so not dependant on any other factors, like airplane type, max reliability?
13:04:36  <Darkvater> well large airplanes on small airports depend on airplane type :P
13:04:42  <Darkvater> peter1138: no 1500
13:05:16  <peter1138> so 1500/65Kth and 20/65Kth...
13:05:39  <peter1138> reliability only affects breakdowns
13:06:03  <Darkvater> no
13:06:09  <Darkvater> prob = 0x10000 / 1500;
13:06:13  <Darkvater> if (GB(Random(), 0, 16) > prob) return;
13:06:18  <peter1138> hmm
13:06:19  <peter1138> ok
13:06:29  <Darkvater> is that the same?
13:06:33  <Darkvater> I'm actually confused
13:06:35  <Darkvater> stupid math
13:06:40  <peter1138> no
13:06:42  <peter1138> you're right
13:06:51  <peter1138> i was just assuming it was 1500 out of 0x10000
13:07:13  <Darkvater> Purno: the calculation could be done a lot better though...
13:07:50  <Purno> Darkvater , you mean it's on the to-do-list to change the crashchance calculation?
13:07:57  <Purno> oh wait..
13:07:59  <Purno> could
13:08:00  <Darkvater> I did not say that :)
13:08:00  <Purno> nvm
13:08:05  <Purno> I read should or sth
13:08:14  <Darkvater> well it should imho as well
13:08:44  *** MiHaMiX [] has joined #openttd
13:08:55  <peter1138> mr 'mix
13:08:57  <CIA-1> Darkvater * r6923 /trunk/ (gfxinit.c table/files.h table/sprites.h): -Codechange: Load nsignalsw.grf in the same way as other mandatory additional grfs
13:09:16  <MiHaMiX> :)
13:09:19  <MiHaMiX> hi all :)
13:09:25  <Darkvater> hiya
13:09:40  <Darkvater> survived last night?
13:10:53  <MiHaMiX> Darkvater: yeah, I was far from the riots :)
13:11:07  <Darkvater> :)
13:11:35  <MiHaMiX> Darkvater: but I feel quite ashamed about this whole riots thingie on the 50th anniversary of the revolution :-(
13:13:20  <Darkvater> he, well he should've resigned. anyone else in the western hemisphere would've resigned for far less
13:14:09  <MiHaMiX> Darkvater: yes, but if he''d resigned the country would be most probably in an even bigger financial crisis :-( not simple situation, believe me :-(
13:15:58  <Darkvater> he does seem to be loved by the investors, yes. Sadly most of them say 'screw them, I want my investment yield, and he's going to take care of it'
13:16:54  <MiHaMiX> yeah, but for those who got loan in devisa (foreign currency) the currency rate for the HUF is very important :-(
13:18:30  <Darkvater> luckily we could persuade the family/friends back home not to do that.
13:19:37  <MiHaMiX> yes, but there are several out there, since the loan rates for HUF loans are quite bigger than the others, which is in EUR or CHF
13:19:42  <Darkvater> but yeah...don't even want to think about that
13:20:48  <MiHaMiX> Darkvater: you know, I don't believe in either sides :-( and most other people don't believe them, too. :-(
13:20:59  <CIA-1> Darkvater * r6924 /trunk/ (14 files in 2 dirs): -Codechange: Give the last (in the widget arrays at least) sprites meaningful names.
13:21:00  <Darkvater> now let'shope I didn't have a typo somewhere :P
13:25:37  <DaleStan> s/sh/s\ h/ :p
13:26:26  <peter1138> :)
13:27:06  <hylje> AAA
13:28:25  <Brianetta>
13:28:27  <Brianetta> W00T!
13:28:32  <Brianetta> Everybody DANCE!
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13:45:05  <Prof_Frink>
13:45:32  <hylje> badger badger badger badger badger badger badger badger
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14:12:26  <Darkvater> people are going to love me :O
14:13:19  <peter1138> who?
14:13:21  <peter1138> why?
14:13:25  <peter1138> etc?
14:13:27  <Darkvater> miniin
14:13:32  <peter1138> ohh :)
14:13:59  <DaleStan> Indeed.
14:14:13  <hylje> :o
14:14:18  <hylje> what did you do
14:14:21  <Darkvater> this
14:14:43  * Darkvater wait
14:14:45  <Darkvater> fuck
14:15:19  <hylje> ha
14:15:23  <CIA-1> Darkvater * r6925 /trunk/ (28 files):
14:15:23  <CIA-1> -Codechange: Be more strict with widget distinctions. WWT_PANEL is only plain panel,
14:15:23  <CIA-1>  WWT_IMGBTN must contain an image for drawing. Renamed WWT_PANEL_2 to WWT_IMGBTN_2
14:15:23  <CIA-1>  because that is what it is. Added WWT_PUSHBTN that is either just a pushable button,
14:15:23  <CIA-1>  or a textbutton, which text's drawn dynamically independent of widget.
14:15:25  <Darkvater> ..
14:15:49  <peter1138> IMGBTN_2 ?
14:15:55  <Darkvater> you might get some asserts if some window is really bitch, but I hope not
14:16:00  <peter1138> what's the difference?
14:16:08  <hylje> name
14:16:11  <peter1138> (from IMGBTN)
14:16:18  <Darkvater> different image when clicked
14:16:21  <peter1138> ahh
14:16:23  <Darkvater> the landscape thingie
14:16:32  <peter1138> i wonder if Cobra'll complain ;)
14:16:40  <Darkvater> hehe
14:16:41  <Darkvater> bb soon
14:18:16  <peter1138> Darkvater: why bother keeping the numbers in the WWT_ enum?
14:19:06  <Darkvater> hmm donnu
14:19:13  <peter1138> and WWT_4 / WWT_6, heh
14:19:23  <Darkvater> I have some minor ealnup in widget.c, will look at it
14:19:47  <peter1138> i think my scrollbar stuff'll cause fun too
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14:28:34  * smeding wonders how people ever manage to finish code
14:28:52  <smeding> code more advanced than a basic webapp or an algorithm proof of concept anyway
14:29:18  <hylje> money
14:29:22  <hylje> and dedication
14:29:39  <smeding> yeah.. i guess.
14:29:42  <smeding> i lack both
14:30:01  <smeding> people always discriminate on age, what's wrong with a 14 year old writing your code :<
14:30:29  <hylje> because a 14 year old might not know why or how to write good code
14:30:47  <peter1138> stupid reason
14:31:03  <hylje> thats why code review is a wonderful thing
14:31:05  <smeding> might not. but i know plenty of people older than me who don't
14:31:11  <peter1138> i know plenty of 24-34-44 year old coders who have no idea
14:37:10  <Brianetta> I've been coding since I was 11
14:37:21  <smeding> same here
14:37:23  <Brianetta> That's 20 years (:
14:37:25  <Ailure> I probably would create awesome programs if I could convince myself to keep coding on my free time. D:
14:37:33  <smeding> although it was crappy coding
14:37:34  <Brianetta> Ailure: That's the only way
14:37:40  <Ailure> I'm a godamn fast learner
14:37:45  <Ailure> but i'm a godamn lazy person too
14:37:51  <smeding> i've been told i am both of those as well.
14:37:54  <Brianetta> It's common
14:37:57  <smeding> yeah
14:38:04  <smeding> it seems most geeks are like that
14:38:11  <Brianetta> I have a phenomenal long term memory
14:38:24  <smeding> i have a memory like a vacuum
14:38:24  <Brianetta> in fact, most of my high IQ is directly because of my memory
14:38:32  <smeding> i have no idea what my IQ is
14:38:41  <Ailure> I have rather high IQ
14:38:49  <smeding> some tests say 120, some say 144, and lots of things in between
14:38:52  <Brianetta> Mine's high.  Highest measure was 152, lowest 132, most recent 138.
14:38:53  <Ailure> No idea about the exact number
14:39:05  <Ailure> just know that I got really high on a IQ test I did as a kid
14:39:06  <Brianetta> It varies so wildly
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14:39:22  <Ailure> well
14:39:26  <Ailure> they say that you can train for IQ tests
14:39:39  <Ailure> and gain something like 20 points at least
14:39:43  <Brianetta> Helen's was measured at 82, which just goes to show that it's a bit useless.  She learns in a different way, and has different methods of recall, but she's not unintelligent by a long shot.
14:39:45  <smeding> aren't you basically training for your IQ then :p
14:40:12  <Brianetta> wait, might have been 84
14:40:20  <smeding> what does it matter anyway.
14:40:22  <Brianetta> anyway, she *should* be a cabbage
14:40:23  <Ailure> Well IQ is supposed to be static
14:40:30  <Brianetta> Ailure: God, no, it isn't
14:40:31  <Ailure> but it can vary alot even on the same person
14:40:32  <Ailure> over time
14:40:39  <Brianetta> IQ is far from static
14:40:58  <Brianetta> FOr a start, 100 is by definition the mean of the population
14:41:06  <Brianetta> so as that changes, so does yours
14:41:23  <Ailure> yeah
14:41:27  <Brianetta> Exactly half the population are >100, the other half <100
14:41:29  <Ailure> and the average have actually increased
14:41:37  <smeding> what is the difference between mean and average again?
14:41:42  <Ailure> I mean
14:41:43  <Brianetta> mean is a type of average
14:41:45  <Ailure> 100 IQ today
14:41:51  <smeding> Brianetta: ah.
14:41:52  <Ailure> is higher than it was for 100 years ago
14:41:57  <smeding> oh wait, i was thinking of median.
14:41:58  <Brianetta> mean = sum of values / number of values
14:42:07  <smeding> or whatever the English word is. :>
14:42:14  <Ailure> average
14:42:24  <Ailure> eh
14:42:26  <Ailure> I think it's median
14:42:28  <Brianetta> median = middle value when all values are sorted
14:42:33  <smeding> yeah, that's the one.
14:42:38  <smeding> the one i was thinking of, that is.
14:42:41  <Ailure> isn't it though
14:42:42  <Brianetta> IQ is mean
14:42:47  <Ailure> well
14:42:47  <Brianetta> 100 is the mean IQ
14:42:50  <Ailure> median is a better indication
14:42:54  <Ailure> when you have a few extreme values
14:42:54  <hylje> iq isnt nice :<
14:43:05  <Brianetta> You have extreme values at both ends
14:48:26  <Ailure> hmm
14:48:50  <Ailure> wish I had something to do now
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14:50:22  <smeding> go code! :>
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15:00:54  <Ailure> I should
15:00:59  <Ailure> Maybe start on some random project
15:05:32  <amix> i miss traffic lights
15:05:34  <amix> also
15:05:35  <amix> :D
15:05:45  <amix> browsing youtube
15:05:49  <Prof_Frink> pay more attention when driving then
15:05:59  <amix> and some of the openttd videos are taken away
15:07:10  <amix>
15:07:14  <amix> look there
15:08:07  <amix> Hypnotic, Orda train, Snake and orda train got this "This video has been removed due to terms of use violation."
15:08:46  <Eddi|zuHause> so maybe they violated the terms of use?
15:08:54  <Ailure> xD
15:09:01  <Ailure> why do they care about a couple of TT videos
15:09:13  <Ailure> but ignore all thoose copyright breaking anime series
15:12:08  <Naksu> they dont actively police the videos
15:12:18  <Naksu> they only remove them when they get a dmca complaint or equivalent
15:13:14  <Ailure> which is exactly why
15:13:17  <Ailure> I find thoose removals strange
15:14:33  <Naksu> i think they're required to identify the sender of the original complaint if you send a counter-notification
15:14:35  <amix> me too
15:15:22  <Naksu> maybe it's about the music potentially used in the videos?
15:15:49  <Ailure> I thought about doing tutorial videos D:
15:15:58  <Ailure> becuse openTTD lacks thoose, and the orginal ones wasn't great.
15:16:34  <Ailure> The biggest problem I had with introuducing openTTD to others is getting started, unless they happen to played a earlier version.
15:17:28  <Ailure> well
15:17:38  <Ailure> I get realyl annoying at people using their favorite music in gameplay music D:
15:17:42  <Ailure> becuse it get's old
15:19:23  <amix> its like with morphos
15:19:36  <amix> getting people to like amigaos is also difficult
15:19:42  <amix> ;)
15:19:58  <Ailure> the interface is really confusing for them D:
15:20:05  <Ailure> like "where is the depot button"
15:20:11  <Ailure> or they try to use road depots as stations
15:20:14  <amix> hehe
15:20:24  <amix> i will play from 22.00 tonight
15:20:25  <amix> :)
15:20:27  <Ailure> They do fine on their own
15:20:42  <Ailure> as soon they get past the early difficulties with the GUI though
15:20:54  <amix> mhm
15:21:03  <Ailure> I played the game since I got a uhm
15:21:10  <amix> never got into wow
15:21:10  <Ailure> not-so-legal copy of the orginal Transport Tycoon. D:
15:21:11  <amix> ;P
15:21:26  <Ailure> but then got Transport Tycoon Plus on christmas some year later
15:21:47  <smeding> my mom bought me TTD for 5 euros once :>
15:21:51  <Ailure> then obtained deluxe a few years later after that
15:21:54  <smeding> at a random store
15:22:04  <Ailure> then TTDpatch when I had problems starting it in Windows XP
15:22:05  <amix> i was so angry
15:22:10  <amix> had amiga at that time
15:22:11  <Ailure> then openTTD randomly for a year ago
15:22:22  <amix> wanted transport tycoon to come for amiga
15:22:26  <amix> but it never came
15:22:36  <amix> instead maxis released SimCity 2000 ;P
15:23:15  <amix> which got nice subway alike trains
15:23:20  <amix> but thats it :)
15:23:47  <amix> cars was still pixels like in original SimCity
15:23:53  <Ailure> well
15:24:00  <Ailure> the traffic system sucks in all Simcity game
15:24:03  <Ailure> before Simcity 4
15:24:17  <amix> Simcity 4 is great
15:24:21  <Ailure> It is
15:24:23  <amix> and especially Rush Hour
15:24:29  <Ailure> Though I ironically find myself
15:24:33  <Ailure> mostly planning about the traffic system
15:24:38  <Ailure> and yeah, I have Rush Hour
15:24:46  <Ailure> D: Simcity without Rush hour feels awkard now
15:24:47  <amix> you can drive arround in the city
15:24:59  <Ailure> heh I find that feature boring now
15:25:03  <amix> hehe
15:25:04  <Ailure> it's like GTA, but stripped down
15:25:09  <amix> yes
15:25:54  <amix> i like the highway system in simcity 4
15:25:55  <amix> :)
15:26:07  <Ailure> I tend to go towards public transports
15:26:14  <Ailure> though I try to have a grid of highways
15:26:35  <amix> i really miss highways in openttd
15:26:36  <amix> :)
15:27:04  <amix> faster busses would then be able to bypass older ones etc
15:27:06  <Ailure> the road vehicle system
15:27:08  <amix> like it does now
15:27:14  <Ailure> would have to be remade
15:27:15  <Ailure> I mean
15:27:25  <Ailure> honestly, the road vehicles are way too expensive to run for example
15:27:29  <amix> works on the single roads
15:27:51  <Ailure> highways would be useful if speed limits was put on roads and stuff
15:28:00  <Ailure> but otherwise I can't see how it would be useful
15:28:21  <Ailure> apart from looking neat :p
15:28:28  <amix> but
15:28:33  <amix> on the 2 lane roads
15:28:40  <amix> busses and trucks
15:28:45  <amix> does bypass each others
15:29:06  <amix> the new road would be one way only for example
15:29:25  <amix> like in Locomotion
15:29:30  <amix> if you have played it?
15:29:45  <Ailure> ah nope
15:29:48  <Ailure> but I was considering to get it
15:29:55  <amix> its nice
15:29:55  <Ailure> only for seeing diffrences
15:30:06  <amix> lots of features which openttd should have
15:30:13  <amix> but the building system is awfull
15:30:14  <amix> ;P
15:30:30  <Ailure> like rollercoaster tycoon?
15:30:38  <amix> especially building underground stations
15:30:46  <Ailure> at least it's possible
15:30:50  <amix> yes
15:31:02  <amix> tram stations underground also is possible
15:31:03  <amix> :)
15:31:12  <Ailure> I also saw how some intresting junctions were possible
15:31:22  <amix> the tram system in Locomotion is nice!!!
15:31:24  <Ailure> more compact compared to TT junctions
15:31:34  <Ailure> but still very effecient
15:31:50  <amix> i miss trams in TT
15:31:52  <amix> for sure
15:31:52  <Ailure> becuse you can elevate the tracks in Locomotion apparently
15:31:54  <amix> :)
15:32:01  <Ailure> there's a tram system in TTDpatch
15:32:08  <Ailure> but TTDpatch was unstable last I tried it
15:32:11  <amix> ohh
15:32:19  <Ailure> which is the biggest reason why I went over to openTTD
15:32:34  <Darkvater> :O
15:32:45  <Darkvater> you are most kind to say openttd is stable :)
15:32:54  <amix> yea
15:33:05  <amix> openttd is very stable on morphos atleast
15:33:07  <amix> no crashes
15:33:08  <Ailure> lol
15:33:11  <Ailure> only crash I had
15:33:15  <Ailure> was related to the nightly
15:33:18  <Darkvater> of course it all depends on what version you're running
15:33:25  <Ailure> but the 0.4.8 is very stable
15:33:30  <Darkvater> but the same goes for ttdp, 1.9 is stable
15:33:36  <Ailure> this was some autoreplace
15:33:36  <amix> Ailure: yes
15:33:40  <Ailure> together with the UKRS set
15:33:42  <Ailure> that didn't work well
15:33:50  <Ailure> but that was only one crash
15:33:57  <Ailure> and autoreplace worked fine
15:34:02  <Ailure> apart from that crash
15:34:13  <amix> is it possible to import something from ttdpatch to openttd?
15:34:17  <Ailure> I forgot the exact error, but I do remember it being related to autoreplacing wagons or something.
15:34:37  <Ailure> if you mean savegames, it depends on your ttdpatch configuration
15:34:47  <Ailure> most of my ttdpatch games worked well, but then I did't use any wierd settings.
15:35:28  <Darkvater> hmm what shall I call WWT_6?
15:35:29  <Ailure> also
15:35:41  <Ailure> is it normal to feel elitistic when I join random multiplayer server? D:
15:35:44  <Darkvater> it's like a WWT_DEPRESSED_PANEL
15:35:47  <Darkvater> or some'
15:36:03  <Ailure> I find myself getting annoyed at people making steep curvers, even if it's not my company.
15:36:32  <smeding> i should play otd
15:36:34  <smeding> ottd even
15:36:37  <smeding> but there's lots of lag :<
15:36:38  <amix> steep curvers?
15:36:58  <amix> if you dont have a great connection
15:37:08  <amix> its a bit bad yes
15:37:37  <Ailure> never had problems
15:37:42  <Ailure> ever hosted a server on my connection
15:37:56  <smeding> well
15:38:00  <smeding> it's not so much my connection
15:38:13  <smeding> as it is the fact that my computer starts to slow down with maps greater than 256x256
15:38:28  <Ailure> ah
15:38:31  <Ailure> hadn't such problems myself
15:38:40  <peter1138> stop using a 486 :D
15:38:46  <Ailure> even running with the CPU hogging options on
15:38:51  <smeding> are YOU using a 400MHz piece of shit supposed to be used as a server
15:38:52  <Ailure> such as that path-finding system
15:39:00  <Ailure> and I rarely go above 300 trains or whateve
15:39:27  <smeding> also i'm stuck on 640x480 due to a crazy BIOS for which they are no longer working on updates
15:39:30  <Ailure> as most I think I used 178 trains
15:39:54  <Darkvater> peter1138: any brilliant ideas for naming WWT_6?
15:40:26  <smeding> WWT_EMO_PANEL
15:40:46  <smeding> :> depressed, but shorter and with more fake suicide
15:40:52  <peter1138> no idea
15:40:58  <amix> the bigger levels is a problem for slower systems though
15:41:17  <Ailure> heh
15:41:22  <Ailure> I tried the biggest maps
15:41:31  <Ailure> apart from taking long time to load and autosave
15:41:40  <Ailure> it was fairly smooth
15:41:48  <Ailure> but then I didn't even had a network running on it yet
15:42:00  <amix> :)
15:42:05  <Ailure> besides I found it too big
15:42:10  <Ailure> for my gameplay purposes
15:42:29  <Ailure> I usually don't go higher than 512x512
15:42:47  <Ailure> I did 64 * 2048 once
15:42:50  <Ailure> which was funny
15:42:54  <Naksu> WWT_EMO_PANEL seconded
15:42:57  <Ailure> with the best train in the UKRS set
15:43:10  <Ailure> it took about two years for a train to reach the other side of tha tmap
15:43:29  <Ailure> and this was a totally straight railway
15:43:31  <Naksu> did it pay well?
15:43:52  <Darkvater> what is emo?
15:44:07  <Ailure> It did
15:44:18  <Brianetta> Darkvater: Emo is a sort of crap goth off-shoot
15:44:31  <Brianetta> Suicidal teenagers in bad makeup
15:44:42  <Darkvater> no in WWT_EMO_PANEL
15:44:48  <Brianetta> yep
15:44:50  <Ailure> also I found a funny bug in 0.4.8
15:44:50  <Brianetta> same Emos
15:44:52  <glx> WWT_COMBO_BOX ?
15:45:00  <Ailure> sawmills can in certain situations
15:45:03  <Ailure> cut down cactuses
15:45:11  <Ailure> and the desert turns into grass
15:45:15  <Darkvater> glx: it's not a combo box
15:45:24  <amix> Ailure: so, the tram settings which are in ttdpatch can be used with openttd somehow?
15:45:30  <Ailure> eh nope
15:45:45  <amix> oki
15:45:47  <glx> WWT_COMBO_TEXT if I understand the comment in window.h
15:46:02  <Darkvater> IT IS NOT A COMBO BOX
15:46:07  <Darkvater> the comment is bad
15:46:23  <Darkvater> it's the text-area of a combo box, eg a 'depressed panel'
15:46:40  <Brianetta> Told you it was Emo
15:46:55  <Brianetta> They're all depressed
15:47:03  <Darkvater> ooo
15:47:04  <Darkvater> like that
15:47:05  <Darkvater> heh
15:47:24  <Brianetta> (:
15:48:44  <Ailure> hehe
15:49:05  <smeding> hey! you all stole my joke. D:
15:50:32  <Ailure> *yawn*
15:50:38  <Ailure> I should join a random server again
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15:57:46  <Prof_Frink> crikey, oftc allows long nicks
15:58:26  <amix> hoho
15:58:28  <amix>
15:58:29  <amix> .d
15:58:36  <amix> for you which are from scandinavia
15:58:38  <amix> :D
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15:59:36  <Hapo> finland rules
16:00:18  <Eddi|zuHause> NICKLEN=30
16:00:25  <Eddi|zuHause> says it on join
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16:02:31  <amix> Hapo: ?
16:02:54  <Hapo> speaking about scandinavic countries :)
16:02:59  * Hapo is from *.fi
16:04:27  <Ailure> D:
16:04:36  <Ailure> I don't remember that theme song
16:04:37  <hylje> E:
16:04:59  <Ailure> then I didn't get TV3 until like
16:05:01  <Ailure> 2004 lol
16:05:48  *** Tobin [] has quit [Quit: Tobin]
16:11:09  * Ailure is from south Sweden if that means anything. D:
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16:15:43  <Sacro> ahh firefox 2.0
16:16:28  <hylje> AAA
16:17:22  <Darkvater> hmm I'll call it a WWT_FRAME
16:17:33  <Darkvater> shit
16:17:35  <Darkvater> already got that
16:18:13  <peter1138> WWT_INSET
16:18:54  <Darkvater> not WWT_INCEST?
16:19:13  <Sacro> incest, the game the whole family can play
16:19:54  <hylje> :o
16:21:15  <Darkvater> good :)
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16:24:09  <amix> Ailure: that was from 1988
16:24:10  <amix> :D
16:25:30  <Ailure> I was only two years old back then
16:25:41  <Ailure> I had TV3 back then, but I hardly remember anything about it
16:26:41  <amix> hehe
16:26:51  <amix> now someone is blocking me in openttd
16:26:53  <amix> unfair
16:26:54  <amix> ;PPP
16:27:10  <Sacro> FC6 torrent be very slow :(
16:27:35  <CIA-1> Darkvater * r6926 /trunk/ (14 files):
16:27:35  <CIA-1> -Codechange: Rename WWT_4 to WWT_TEXTBTN_2 and WWT_6 to WWT_INSET (credits to peter1138
16:27:35  <CIA-1>  for the aptly found name)
16:27:35  <CIA-1> -Codechange: Remove the explicit numbering from WindowWidgetTypes
16:28:38  *** Mucht|work [] has joined #openttd
16:28:45  <CIA-1> Darkvater * r6927 /trunk/widget.c:
16:28:45  <CIA-1> -Codechange: No need to explicitly cast a boolean to a boolean and move draw_default
16:28:45  <CIA-1>  goto outside of switch statement.
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16:31:20  <peter1138> not that apt
16:31:23  <peter1138> just beeter than 6 :)
16:31:26  <peter1138> better
16:36:49  <Wolf01> hi
16:38:41  <Darkvater> nah pretty good
16:38:41  *** Sacro [~chatzilla@] has quit [Quit: Chatzilla 0.9.75 [Firefox 2.0/2006101023]]
16:39:54  <CIA-1> miham * r6928 /trunk/lang/ (catalan.txt polish.txt turkish.txt unfinished/bulgarian.txt):
16:39:54  <CIA-1> WebTranslator2 update to 2006-10-24 18:38:04
16:39:54  <CIA-1> bulgarian - 523 fixed, 13 changed by groupsky (536)
16:39:54  <CIA-1> catalan - 3 fixed by arnaullv (3)
16:39:54  <CIA-1> polish - 3 fixed by meush (3)
16:39:56  <CIA-1> turkish - 7 fixed by jnmbk (7)
16:41:06  * glx slaps meush
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16:42:27  <glx> !seen MeusH
16:42:27  <_42_> glx, MeusH ( was last seen quitting #openttdcoop 6 days 19 hours 58 minutes ago (17.10. 20:43) stating "Quit: bye - quit" after spending 23 minutes there.
16:42:47  <MiHaMiX> hmm
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16:43:24  <glx> lang\polish.txt:3232: warning: STR_MEASURE_LENGTH_HEIGHTDIFF: Param idx #2 'NUM' doesn't match with template command '<empty>' <-- because of this :)
16:43:33  <peter1138> been like that for ages
16:43:44  <MiHaMiX> hmm
16:43:52  <glx> yes and he changed 3 strings recently :)
16:44:12  <MiHaMiX> is it still problem?
16:44:16  *** BobingAbout [~BobingAbo@adsl-83-100-172-178.karoo.KCOM.COM] has joined #openttd
16:44:35  <glx> yes still present
16:44:45  <MiHaMiX> hmm, strange
16:45:04  <MiHaMiX> let me investigate
16:45:15  <glx> easy to fix though
16:45:32  <MiHaMiX> yeah, but wait
16:45:46  <MiHaMiX> WT2 should've detected it
16:46:06  <glx> oh new WT2 bug ?
16:46:20  <MiHaMiX> glx: who knows.. let me investigate
16:47:50  * Brianetta bids on a slide rule on eBay
16:48:01  <hylje> rock to ruler: you rule!
16:48:05  <Brianetta> I'm but 5p clear of the next highest bid
16:48:06  <hylje> ruler to rock: you rock!
16:48:41  <Brianetta> 21 minutes to go...
16:49:02  <Brianetta> Oh, the palpable excitement of the final moments of an auction
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16:50:50  <hylje> snipe!
16:50:54  <BobingAbout> hi all
16:51:15  <LSky`> =o
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16:52:12  <Brianetta> snipe?
16:52:15  <Brianetta> how undignified
16:52:31  <Brianetta>
16:52:33  <Brianetta> That one's nice
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16:56:59  <Brianetta>
16:57:11  <Brianetta> Mechanical calculator - teh r0Xor!
16:58:10  <BobingAbout> anyone see my newsignals wiki page?
16:58:23  <Sacro> likage
16:58:25  <Sacro> *linkage
16:58:43  <BobingAbout> i can't remember it, just open the wiki and type newsignals in the search
16:58:54  <peter1138> no, cos the wiki was down when i tried earlier
16:59:10  <BobingAbout> it was
16:59:18  <BobingAbout> around middiy i think
16:59:59  <BobingAbout>
17:01:13  <peter1138> well
17:01:30  <BobingAbout> i've been reading a bit about actions 0..4
17:01:40  <BobingAbout> but, thats a rather basic layout
17:01:56  <BobingAbout> best to start somewhere right?
17:02:42  <Sacro> yup
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17:06:07  <Brianetta> Five minutes to go!
17:06:12  <Sacro> Brianetta: ?
17:06:24  *** Rens2Sea [~Rens2Sea@] has joined #openttd
17:06:34  <BobingAbout> sacro: ebay
17:06:38  <Brianetta>
17:06:40  <Brianetta> w00tagw
17:06:44  <Sacro> oh, you buying a slide rule?
17:06:45  <BobingAbout> i like alternate spritemap 2
17:06:49  <Brianetta> Sacro: I might be
17:06:59  <Sacro> heh nice, that'd be amusing at college
17:07:12  <Brianetta> You have just over 3 minutes to bid
17:07:20  <Brianetta> it comes with a manual
17:07:26  <Sacro> dont you just slide it?
17:07:29  <Brianetta> heh
17:07:31  <BobingAbout> i have a calculator...
17:07:34  <Brianetta> you need to read it, too
17:07:40  <BobingAbout> i have 5 calculators
17:07:55  <Brianetta> BobingAbout: Calculators can;t sow you ranges of answers.  They're good, but they can't do everything a slide rule can - and vice versa.
17:08:01  <Brianetta> Slide rules can't add or subtract.
17:08:05  <Brianetta> Actually, a couple of them can
17:08:09  <BobingAbout> 1 of mine can, its a graph calculator
17:08:09  <Brianetta> but those are rare
17:08:33  <Brianetta> BobingAbout: Get it to show you a hands-free lookup scale of ex-vat to vat prices
17:08:36  <Brianetta> a slide rule can
17:08:39  <Brianetta> currencies, too
17:08:44  <LSky`> is listening to: [Dani California] ::: Length: [4:42] ::: BitRate: [1157Kbps]
17:08:53  <BobingAbout> another 1 works with complex number and hex/binary
17:08:58  <Brianetta> You set it to the conversion factor, and you can just glance at it and get any result
17:09:16  <glx> LSky`: disable this script :)
17:09:19  <Sacro> thats only linear though
17:09:22  <Brianetta> I wonder if there's a sniper
17:09:25  <BobingAbout> my graph calculator can do that too
17:09:52  * Sacro is listening to: Exaile closed
17:09:53  <Brianetta> BobingAbout: I think you need to check out a slide rule before arguing howmuch easier your calculator is for ratio problems.
17:10:08  <Brianetta> Fact is, electronic calculators *are* easier, but only for everything else.
17:10:15  <BobingAbout> its programable, all you need to do is write a program in basic
17:10:23  <glx> my TI85 was good for games :)
17:10:24  <LSky`> glx , its not auto :D
17:10:27  <Brianetta> All I need to do is move 1 against the denominator
17:10:32  <BobingAbout> lol
17:10:38  <LSky`> i was just gracing you my sweet taste of music =)
17:10:46  <Brianetta> It's mine!
17:11:03  * Brianetta pays
17:11:07  <BobingAbout> get your slide rule to convert angles and vectors to x,y co-ordinates
17:11:12  <BobingAbout> grats bri
17:11:18  <Brianetta> BobingAbout: My vector rule can
17:11:35  <BobingAbout> and in radians?
17:11:35  <Brianetta> It has hyperbolic functions, too, before you try to make it a more complex problem (:
17:11:43  <Brianetta> It has radian conversion implicitly
17:11:51  <BobingAbout> cool
17:12:13  <BobingAbout> what you think to my page bri?
17:12:25  <BobingAbout> now that you not occupied with bidding :P
17:12:37  <Sacro> but can it do RSS feeds
17:12:38  <Brianetta> I'm occupied with PayPal, give me a minute
17:12:43  <BobingAbout> k
17:14:07  <Ailure> Would it be a troll if I entered a random OTTD multiplayer game, and after seeing someone's network layout I go asking "Is this Rollercoaster Tycoon?"
17:14:08  <Ailure> D:
17:14:50  <LSky`> =o
17:15:51  <LSky`> good diea
17:16:11  <amix> openttd is much more unstable on macosx than on morphos
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17:16:46  <Brianetta> BobingAbout: URL
17:17:48  <Sacro> Brianetta:
17:18:00  <Wolf01> peter1138! bridge stuff!
17:18:27  <Ailure> heh
17:18:37  <Ailure> I would love it if signals was year based
17:18:43  <Ailure> like how it was in orginal transport tycoon
17:18:46  <Wolf01> i made a patch
17:18:53  <Wolf01> with customizable year
17:18:54  <Brianetta> BobingAbout: You want to work on your spelling.
17:18:55  <Ailure> ah
17:18:59  <Wolf01> for semaphores
17:19:27  <Brianetta> unfortunatly, vertual, oposite... I'm just skimming and I see those.
17:19:31  <Wolf01> but break the signal selection gui of the miniIN
17:19:38  <LSky`> lol Brianetta
17:19:39  <BobingAbout> yer,
17:19:43  <LSky`> is he doing translation/
17:19:46  <BobingAbout> 1. i was at work, and rushing
17:19:47  <Ailure> so they automatically replace themself after a certain year too?
17:19:51  <BobingAbout> 2. i just suck at spelling
17:20:02  <Ailure> I remember that orginal TTO used semaphores
17:20:09  <Brianetta> I don't understand half of what you're describing on that page
17:20:13  <BobingAbout> autoreplace, i'd say not, your trains don't autoreplace do they?
17:20:23  <Brianetta> I take it it's aimed at newgrf devs
17:20:24  <BobingAbout> maybe a "renew all signals" button somewhere
17:20:26  <Ailure> but didn't replace them with signals
17:20:41  <BobingAbout> yes, its a newgrf spec outline
17:20:42  <Brianetta> anyway, I'm off home
17:20:43  <Ailure> a buddy of mine
17:20:47  <BobingAbout> bye bri
17:20:48  <Ailure> kept insisting on using semaphores
17:20:50  <Ailure> on maglev tracks
17:20:52  <Brianetta> see you alllater.
17:20:54  *** Brianetta [] has quit [Quit: Tschüß]
17:20:59  <LSky`> omg
17:21:15  <BobingAbout> semaphores on maglev tracks, right...
17:21:27  <Ailure> that's my reaction
17:21:28  <Ailure> lol
17:21:31  <BobingAbout> not very realistic
17:21:49  <Ailure> maybe if you're going after a steampunk look
17:21:54  <Ailure> where maglev is powered by steam too
17:21:56  <BobingAbout> lol
17:22:23  <BobingAbout> ever see futurama?
17:22:29  <Ailure> yeah
17:22:46  <BobingAbout> it could be people from the future trying to re-enact the past, getting it slightly wrong :P
17:22:55  <Ailure> lol
17:22:59  <Ailure> I seen thoose stuff
17:23:02  <BobingAbout> or in some cases, way out
17:23:04  <ln-> BobingAbout: you think maglev tracks have some sort of advanced traffic control system?
17:23:09  <Ailure> like how they thought
17:23:11  <Ailure> how people got to the moon
17:23:22  <BobingAbout> aye
17:23:39  <BobingAbout> in-: no, just lights rather than semaphores
17:23:39  <ln-> the one in emsland did not.
17:23:52  <ln-> did it even have lights..
17:24:12  <Ailure> I would actually like to see a steam engine on maglev for novelty though.
17:24:16  <BobingAbout> probably not, but i'd see it having lights over semaphores
17:24:22  <Ailure> or a whole steampunk set
17:24:38  <BobingAbout> anyway, i'm off out
17:24:39  <BobingAbout> bye all
17:24:45  <Ailure> bye
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17:25:30  <Ailure> then i'm probably biased towards steam stuff D: though steam-powered maglev would just be stupid
17:25:37  <Ailure> I love the Wardale trains in UKRS
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17:27:10  <Ailure> heh
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17:46:27  <Wolf01> guys, what about the nand signal?
17:55:47  <Neonox> only 80 sec preview but great!
17:58:30  <Eddi|zuHause> hm... honestly... i've heard better songs...
17:58:39  <CIA-1> belugas * r6929 /branches/MiniIN/ (19 files in 2 dirs): [miniIN] -Synch with trunk r6677:r6690
18:00:59  <Neonox> Eddi|zuHause: mir gfällts
18:02:54  <Eddi|zuHause> while you are here, remember we talked about the word "rauh"?, looks like you missed some...
18:11:56  *** Guest1764 [] has joined #openttd
18:12:08  <Guest1764> hi
18:12:46  *** Guest1764 is now known as chu^
18:13:10  <Eddi|zuHause> is the computer called after you, or you called after the computer? ;)
18:13:26  <peter1138> hello chu, ltns
18:15:02  <chu^> Eddi|zuHause: the computer after me
18:15:20  <chu^> it is a kind of priviledge of my university
18:16:15  <chu^> the reason i am here: i am getting more and more disappointed by the BuildVehicleWindow
18:16:45  <chu^> the last change " Show a list of cargo types that a vehicle is refittable to in the purchase information window." made it even worse
18:21:21  <KUDr> peter1138: problem with winfont - small font can be either nice ( or unicode ( but not both
18:22:52  <Ailure> oooh
18:22:56  <Ailure> It's going to rock.
18:23:05  <Ailure> Spore is not too far away and I'm getting a new computer soon.
18:23:24  <Ailure> I'm just worried that the online features means that I see phallus shaped creatures regulary though. -.-
18:26:02  <peter1138> KUDr: pick a better font ;)
18:26:21  <KUDr> many fonts but not so small
18:26:25  <peter1138> true
18:26:28  <KUDr> can't find any
18:28:02  * Eddi|zuHause has kind of deja vu
18:28:40  <Eddi|zuHause> hm... i ought to find a better keymap... "no dead keys" is ugly...
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18:44:46  <chu^> i'd like to suggest a reworked layout for the BuildVehicleWindow. the current one is really bad useable
18:45:30  <chu^> please look at this:
18:46:23  * Sacro doesnt like it as much
18:47:02  <valhallasw> "In the event of a nearby nucleair strike of twenty (20) megatonnes or more, expect variable hours of operation in your local stores and businesses."
18:47:46  <chu^> my main complaint is this: due to the new buttons and the additional space for the refit-text, the build-button and the vehicle list gets more and more separated
18:48:05  <Sacro> valhallasw: well i personally wouldnt be open much
18:48:05  <chu^> so the mouse-miles rise, thus making usability worse
18:49:04  <chu^> furthermore the 3 filter-buttons just above the build-button lets accidentialy click the filterbutton instead of build
18:49:30  <chu^> and those buttons filter the list - the work like tab-buttons in a browser
18:49:46  <chu^> those buttons are above the elements which are filtered/selected
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18:50:26  <chu^> what is your opinion?
18:50:48  <Sacro> hmm, i like how it is currently
18:51:09  <peter1138> i don't like that refittable line
18:51:27  <peter1138> and there's not enough room for extra text there
18:51:33  <chu^> it is even four refittable lines here
18:52:03  <chu^> (there are four lights...)
18:53:40  <peter1138>
18:53:41  <Sacro> peter1138: any recently updated grfs?
18:54:12  <peter1138> um, dunno, check out the site, heh
18:54:32  <peter1138> gah, stupid metacity
18:54:55  <peter1138> won't let me resize a window if it's title bar is under the top panel
18:54:59  <peter1138> its
18:55:13  <Sacro> peter1138: any chance you can do it as a table, then i can copy paste without having to use ninja awk skills
18:55:24  <peter1138> hehe
18:55:26  <peter1138> kk
18:55:32  <chu^> peter1138: ahh - you are using alternative grf's
18:55:49  <Sacro> Your openttd.grf file is corrupted or missing!
18:55:53  <chu^> in classic ttd there is no "Special feature" or "Suiteable for"
18:56:06  <peter1138> well no
18:56:51  <peter1138> it looks worse when the text falls off the bottom
18:57:10  <peter1138> Sacro: yeah, either you know, or you've got the wrong version
18:57:13  <chu^>
18:57:25  <peter1138> yes, i know
18:58:11  * peter1138 shudders at the sight of the default graphics
18:58:42  <chu^> peter1138: but the classic graphics are the way most older people (including myself) like it
19:02:00  <Eddi|zuHause> i agree with the filters on top proposal
19:02:21  <peter1138> i wouldn't bother with them personally
19:03:33  <chu^> useability is very important. perhaps the most important thing at all
19:03:55  *** Spoco [] has quit []
19:05:33  <peter1138> yes, otoh, text overlapping is not usable :)
19:08:42  <chu^> peter1138: do you mean vehicle.png at my site? this is made by gimp
19:09:21  <chu^> of course, when implementet the layout should be w/o error
19:09:43  <Born_Acorn> peter1138, bring back the directory listing so we can look through all your cool screenshots and stuff at once!
19:11:02  <peter1138> chu^: no, i mean how it was before the window was made bigger
19:11:51  <chu^> those additional information from the newgrfs are really a problem
19:13:28  <chu^> but as you already know - i do not use newgrfs at all
19:14:47  <peter1138> well, your loss
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19:16:06  <chu^> perhaps those additional lines could be inserted below the refitable-to-line
19:16:29  <chu^> and the refit-to-line could use those small colored rectangles
19:16:46  <chu^> (instead of the full-name of the cargo)
19:19:37  <CIA-1> belugas * r6930 /trunk/ (6 files in 2 dirs):
19:19:37  <CIA-1> -Codechange: Move industry name into IndustrySpec
19:19:37  <CIA-1> -Codechange: member color_map is more related to random color, rename it as such
19:20:50  <peter1138> doesn't make a lot of difference
19:21:04  <peter1138> most of the time the refittable to line is only one row
19:21:31  <peter1138> in which case, it's more usable than the toggle buttons
19:22:02  <chu^> i would not use those toggle buttons (i just copied them from the station list)
19:22:32  <chu^> i would only plot the colors for the cargo the vehicle is refitable to
19:23:12  <chu^> and there are languages, where cargo names are longer than in English!
19:24:52  <peter1138> then it'll go on extra lines ;p
19:25:03  <peter1138> two letter cargo names just don't do it for me
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19:27:02  <chu^>  well, your loss :-P
19:30:27  <Eddi|zuHause> what is actually the problem with the full length names?
19:30:54  <chu^> they take too much space
19:31:58  <Eddi|zuHause> maybe the size of that entire box could be precalculated for any strings that are actually there (for all available vehicles)
19:32:36  <chu^> that would be great
19:33:02  <chu^> doing that, i wouldn't mind using full length names
19:33:41  <Eddi|zuHause> so without newgrfs you end up with a small box, and for a set with lots of additional strings, you get a large box
19:34:12  * peter1138 shudders at the amount of extra work that is ;p
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19:35:45  <chu^> remember the png-loader... this was much work too, but in the end, it was worth it
19:38:26  <peter1138> dynamically resized guis are *not fun* heh
19:42:56  <chu^> well. i'll be back later...
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19:56:07  <Eddi|zuHause> hmm... there should not be much difference to resizing the window by clicking the button, just that you don't resize the vehicle list
19:56:31  <smeding> someone find me something fun to do D:
19:56:51  <Eddi|zuHause> you can probably use a fixed size throughout the entire game, by just looking at the newgrf on load
19:57:06  <peter1138> all hardcoded numbers everywhere
19:57:16  <peter1138> you need to change only the correct numbers
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20:10:31  <LSky`> peter1138 , does your server (taking into account that "Peter's UKRS -" is your server) have any special rules ?
20:10:39  <peter1138> yes
20:10:46  <peter1138> "play"
20:10:49  <LSky`> =\
20:10:52  <LSky`> thats hard
20:10:59  <peter1138> well, it happens sometimes
20:11:03  <LSky`> hmm
20:11:08  <LSky`> anything else?
20:11:12  <peter1138> no, not really
20:11:14  <peter1138> a
20:11:46  <LSky`> b?
20:11:56  <peter1138> c!
20:12:17  <LSky`> just putting the GRFs into the cfg file then im joining :)
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20:59:02  * peter1138 sighs
20:59:06  <peter1138> some people...
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21:00:59  <Darkvater> :)
21:02:40  *** Sacro [~ben@adsl-83-100-141-62.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds]
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21:18:33  <Jell-O-Fishi> moo all
21:18:57  <Eddi|zuHause> fish go moo?
21:19:06  <Jell-O-Fishi> i'm martian.
21:19:23  <Jell-O-Fishi> a martian jellyfish-cow-bug.
21:19:45  * Jell-O-Fishi wiggles tentacles and feelers
21:20:25  <Eddi|zuHause> day of the tentacle... great game ;)
21:20:38  <Jell-O-Fishi> yea.
21:20:48  <Jell-O-Fishi> sadly i couldn't finish without a solve -.-
21:21:06  <Jell-O-Fishi> actually i coulnd't finish any adventure without a solve
21:21:13  <Jell-O-Fishi> except for maybe under a killing moon
21:21:29  <Jell-O-Fishi> in easy mode ._.
21:22:11  <Eddi|zuHause> hm... i don't remember using a solve for that
21:22:18  <Jell-O-Fishi> for what ?
21:22:24  <Eddi|zuHause> DOTT
21:22:45  <Eddi|zuHause> i don't know that other one you mentioned
21:22:51  <glx> I needed one
21:23:07  <Jell-O-Fishi> under a killling moon. if you like adventure games it's a must !
21:23:12  *** Trenskow [~outlet@] has joined #openttd
21:23:16  <Jell-O-Fishi> there's actually a few in the series..
21:23:23  <glx> sam&max is fun too
21:23:28  <Jell-O-Fishi> pandora's box.. and a couple of other i don't remember names.
21:23:50  <Jell-O-Fishi> <3 full throttle :)
21:24:16  <Eddi|zuHause> i didn't play that many adventures
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21:25:09  <Eddi|zuHause> maniac mansion, zac mckracken, monkey island...
21:25:32  <Jell-O-Fishi> ooo.. monkey :)
21:25:33  <Eddi|zuHause> not many more...
21:25:36  <Jell-O-Fishi> only finished the first 2.
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21:52:28  * Jell-O-Fishi squirms a bit
21:52:39  <Jell-O-Fishi> <3 openttd
21:52:45  <Wolf01> 'night all
21:52:47  <Jell-O-Fishi> night
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22:19:19  <CIA-1> Darkvater * r6931 /trunk/ (lang/english.txt network.c network_gui.c):
22:19:19  <CIA-1> -Codechange: Change textmessage format a bit. Only the sender's name and target are
22:19:19  <CIA-1>  in the sender's colour, the actual message is in white. Should improve readability.
22:19:58  <Eddi|zuHause> yay ;)
22:21:16  <glx> Darkvater: will you fix modified string ?
22:21:29  <Darkvater> yes
22:21:39  <Darkvater> but would clutter too much in one commit
22:22:02  <glx> ok
22:23:14  <CIA-1> Darkvater * r6932 /trunk/ (network.c network_data.h network_server.c players.c):
22:23:14  <CIA-1> -Codechange: Send server messages with format NETWORK_ACTION_SERVER_MESSAGE so it is
22:23:14  <CIA-1>  general colour like the rest of the server messages. Spectators speak in grey.
22:25:00  *** Hagbarddenstore [] has quit [Quit: Leaving]
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22:26:23  <CIA-1> Darkvater * r6933 /trunk/ (4 files in 2 dirs): -Feature: Allow spectators to speak to eachother (team)
22:27:19  <CIA-1> Darkvater * r6934 /trunk/network_client.c: -Cleanup: Some minor cleanup for network_client and removing 'stupid' comment
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22:33:58  <Eddi|zuHause> !calc sqrt(7^4/4-3^2*2^2*5)
22:33:59  <_42_> Eddi|zuHause: 20.5000000000;
22:34:43  <Eddi|zuHause> !calc 7^2/2+sqrt(7^4/4-3^2*2^2*5)
22:34:45  <_42_> Eddi|zuHause: 45.0000000000;
22:38:12  <ln-> !calc define f(x) { return f(x); } 1
22:38:14  <_42_> ln-: 1;
22:40:26  <Sacro> !calc define f(x) { return f(x)^x } 2
22:40:28  <_42_> Sacro: 2;
22:40:32  <Sacro> :( damn
22:40:35  <Sacro> no infinate loop
22:40:40  <CIA-1> Darkvater * r6935 /trunk/lang/ (22 files): -Fix up the languages changed in r6931
22:40:49  <Darkvater> Error: Commit succeeded, but other errors follow:
22:40:49  <Darkvater> Error: Error bumping revisions post-commit (details follow):
22:40:49  <Darkvater> Error: Can't set file 'C:\Documents and Settings\tomi\Desktop\trunk\lang\.svn\log' read-write: Access is denied.
22:40:55  <Darkvater> oook...
22:41:26  <ln-> it's fortunate that sacro doesn't understand the syntax
22:42:11  <Sacro> ln-: he will learn...
22:42:12  <Eddi|zuHause> man bc ;)
22:42:21  <Sacro> !calc man bc
22:42:23  <_42_> Sacro: (standard_in) 2: parse error;
22:43:03  <Darkvater> gn all
22:43:47  <Sacro> !calc warrenty
22:43:50  <_42_> Sacro: 0;
22:44:41  <Sacro> !calc while(x!=10){ print x x++)
22:44:41  <_42_> Sacro: (standard_in) 2: parse error;
22:44:52  <Sacro> !calc x=0; while(x!=10){ print x;  x++)
22:44:53  <_42_> Sacro: (standard_in) 2: parse error;
22:44:58  <Sacro> !calc x=0; while(x!=10){ print x;  x++;}
22:44:59  <_42_> Sacro: 00;11;22;33;44;55;66;77;88;99;
22:45:06  <Sacro> hmm...strange
22:45:23  <Sacro> !calc x=0; while(x!=10){ x++;}
22:45:25  <_42_> Sacro: 0;1;2;3;4;5;6;7;8;9;
22:45:34  <Sacro> !calc x=0; while(x!=10){ x^x}
22:45:48  * Sacro makes it think
22:45:52  <Eddi|zuHause> that's not gonna do much good ;)
22:45:58  <Eddi|zuHause> since x is never changed
22:46:03  <Eddi|zuHause> and 0^0 is undefined
22:46:05  <Sacro> Eddi|zuHause: oops
22:46:07  * Sacro hides
22:46:11  *** Rens2Sea [~Rens2Sea@] has quit []
22:46:21  <Sacro> !seen Rens*
22:46:22  <_42_> Sacro, I found 12 matches to your query. These are the 5 most recent ones: Rens2Sea, Rens2SupComBeta, Rens2Eat, Rens2DoomBuilder, Rens2Doom. Rens2Sea (~Rens2Sea@ was last seen quitting #openttdcoop 10 seconds ago (24.10. 22:46) stating "" after spending 5 hours 39 minutes there.
22:46:31  <Sacro> !calc x=0; while(x!=10){ x^x++}
22:46:32  <_42_> Sacro: 1;1;4;27;256;3125;46656;823543;16777216;387420489;
22:46:36  <Jell-O-Fishi> is this just the dev # or a good place to find players :) ?
22:46:40  <ln-> Eddi|zuHause: 0^0 seems to be 1 in bc's opinion.
22:46:51  <Sacro> ln-: thats right
22:46:56  <Sacro> anything^0 = 1
22:46:59  <ln-> no
22:47:02  <Eddi|zuHause> that's its perrogative, i assume ;)
22:47:20  <Eddi|zuHause> Sacro: that goes for anything!=0
22:47:27  <Jell-O-Fishi> 0*0 = 1, for very large values of 0 :)
22:47:32  <CIA-1> belugas * r6936 /branches/MiniIN/ (29 files in 4 dirs): [miniIN] -Synch with trunk r6691:r6641
22:47:34  <Sacro> !calc x=0; while(x!=10){ x^x^x^x^x++}
22:47:36  * Sacro runs
22:47:38  <_42_> Sacro: 0;1;200352993040684646497907235156025575044782547556975141926501697371089405955631145308950613088093334810103823434290726318182294938211881266886950636476154702916504187191635158796634721944293092798208430910485599057015931895963952486337236720300291696959215610876494888925409080591145703767520850020667156370236612635974714480711177481588091413574272096719015183628256061809145885269982614142503012339110827360384376787644904320596037912449090570756031403
22:48:02  <Jell-O-Fishi> heh
22:48:02  <Belugas> wouha!!!!
22:48:04  <Eddi|zuHause> reminds me of the peter-function ;)
22:48:06  <Belugas> regression!
22:48:10  <ln-> i also think that 0^0 is undefined, but now there's hard evidence against; Google®.
22:48:23  <Sacro> !calc 0^0
22:48:24  <_42_> Sacro: 1;
22:48:42  <Eddi|zuHause> well the "proof" that 0^0 is undefined usually goes like this:
22:48:49  <Eddi|zuHause> assume x^0 for x->0
22:48:54  <Eddi|zuHause> you get the limit 1
22:49:00  <Eddi|zuHause> but for 0^x, x->0
22:49:03  <Eddi|zuHause> you get the limit 0
22:49:08  <Jell-O-Fishi> ouch
22:49:41  <Eddi|zuHause> in fact, you can find an example for any real number as limit ;)
22:49:54  <Eddi|zuHause> (or even infinity)
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22:57:53  <CIA-1> Darkvater * r6937 /trunk/ (genworld_gui.c gui.h misc_gui.c network_gui.c):
22:57:53  <CIA-1> -Codechange: Add an InitializeTextBuffer() function that handles setting up the
22:57:53  <CIA-1>  textbuffer instead of typing it out each and every time.
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23:11:46  <CIA-1> Darkvater * r6938 /trunk/ (gfx.c misc_gui.c order_gui.c):
23:11:46  <CIA-1> -Codechange: Comments, typo, variable naming, whitespace, strecpy and simplification
23:11:46  <CIA-1>  of order_gui (only disable a single widget if not local player, all others aren't
23:11:46  <CIA-1>  visible anyways).
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