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00:00:33 *** Kodak [Kodak@c213-200-169-76.bredband.comhem.se] has joined #openttd 00:00:49 <Frostregen> if you have no loops, it may get slower, but never will clog completely 00:00:50 <Eddi|zuHause2> :p 00:00:51 <Kodak> hey guys.. i need help with openttd.. gameplay advice 00:00:58 <elmex> that guy must have abandond the game, he's doing nothing and all his money goes to power the trains to be stuck 00:01:20 <Ailure> reminds me what I did in a game 00:01:21 <Eddi|zuHause2> people actually do sleep occasionally :p 00:01:27 <Ailure> I bought exclusive rights in one town 00:01:31 <Ailure> his whole network deadlocked 00:01:32 <Ailure> :D 00:01:35 <Ailure> that was so fun to see 00:01:45 <Frostregen> yes, if you don't use overflow depots 00:01:56 <Kodak> how do i go about removing roads around towns, when the roads have no dead end? they loop back into the town. the local authorities always denies that... 00:02:15 <Sionide> bribe them 00:02:24 <Kodak> but i have excellent ranking 00:02:25 <Eddi|zuHause2> Kodak: go to the patches window, there's an option "allow removal of town road" or something 00:02:36 <Kodak> ah damn, ok thanks 00:02:40 <Kodak> will do 00:02:43 <Sionide> build loads of trees around the town, dunno if that little hack still works or not, but it used to make the town council love you, hehe 00:02:56 <Kodak> yeah, ive done that before :P 00:03:12 <Frostregen> is currently beeing worked on cargo-reservation when loading cargo? 00:03:15 <Kodak> thats not the problem though 00:03:39 <Frostregen> (to allow more than one train loading at once, without disabling fifo) 00:03:49 <Kodak> i can kill roads that have an dead end.. but not those who loop back and doesnt have an end 00:03:51 <Sionide> holy crap 00:03:58 <Eddi|zuHause2> i have seen no attempt to do so 00:04:01 <Sionide> the last revision i have installed is in the r5,000s 00:04:11 <Frostregen> :( 00:04:31 <Eddi|zuHause2> there was something about complete rewrite of the loading code :) 00:04:48 <Frostregen> hm, maybe this is part of it 00:04:52 <Kodak> :O 00:04:53 <Frostregen> i hope 00:05:03 <Eddi|zuHause2> which is usually combined with "not enough time" 00:05:15 <Frostregen> doh 00:05:32 <Eddi|zuHause2> it's the natural order of things :) 00:05:41 <Frostregen> the only solution i found for this is not really satisfying 00:06:36 <Frostregen> building 2 or more separate stations, which are in vicinity of the factory in question 00:15:38 *** Kodak [Kodak@c213-200-169-76.bredband.comhem.se] has quit [Ping timeout: 480 seconds] 00:16:07 <eJoJ> Frostregen what happens if you turn off improved loading algorithm? then more trains load at the same time 00:16:23 <Frostregen> yes, but fifo is off 00:17:23 <Eddi|zuHause2> without improved loading, big stations tend to clog up with half full trains 00:17:40 <Frostregen> yup 00:17:59 <Frostregen> you have to relate the number of platforms to the production level 00:18:02 <Eddi|zuHause2> and this is ... suboptimal :) 00:18:06 <Frostregen> ^^ 00:18:57 <eJoJ> mhm 00:19:25 <eJoJ> anyway, of to play some more on my game 00:19:43 <Frostregen> hf 00:20:48 <Eddi|zuHause2> it doesn't really affect me, i rarely have more than 2 platforms loading simultaneously 00:22:02 *** elmex [~elmex@e180067077.adsl.alicedsl.de] has quit [Remote host closed the connection] 00:22:05 <Frostregen> this is true for all, but the 1 factory loading bay in your super network 00:22:41 <Eddi|zuHause2> see, i don't have a "super network" :) 00:22:54 <Eddi|zuHause2> i tend to do more realistic networks 00:23:23 <Frostregen> i'm still getting fun out of optimizing entrances and exits 00:23:32 <Frostregen> but realistic networks may be the next 00:24:13 <Frostregen> with loading working corrently the exits will jam again 00:24:18 <Frostregen> correctly* 00:25:05 <Frostregen> has anyone done some maths about maximum cargo throughput? 00:26:44 <Eddi|zuHause2> maximum in which bounds? 00:27:22 <Frostregen> parameters should be trainlength/cargo per train/trainspeed/no of parallel lines 00:28:10 <Frostregen> or just for 1 line at first ;) 00:28:46 <Eddi|zuHause2> it's difficult... 00:29:18 <Frostregen> should not be 00:29:21 <Eddi|zuHause2> especially when time for leaving/arriving gets longer than time for loading/unloading :) 00:30:02 <Frostregen> hm 00:30:10 <Frostregen> assume the station is large enough 00:30:22 <Frostregen> so 1 train is always loading 00:31:00 <Eddi|zuHause2> with gradual loading, all wagons load simultaneously, so train length is irrelevant 00:31:16 <Eddi|zuHause2> (assuming no overhang wagons) 00:31:43 <Frostregen> no, because there are wagons with different length/cargo ratio 00:32:31 <Frostregen> think of a single line, with no space, just trains 00:32:33 <Eddi|zuHause2> but that has nothing to do with train length 00:32:47 <Frostregen> the engine is the packet overhead 00:34:00 <Frostregen> ok, you are right, the first argument had nothing to do with it 00:38:59 <Frostregen> so it is ((cargo/length)*speed)*C 00:39:51 <Frostregen> (cargo/length) = cargo-capacity per tile... 00:44:48 <Eddi|zuHause2> hm, that doesn't look correct 00:45:04 <Eddi|zuHause2> speed per tile is different if you have 2 wagons or 3 wagons on the tile 00:45:28 <Eddi|zuHause2> so you should really count in train length in wagons 00:46:30 <Frostregen> i meant that 00:46:49 <Frostregen> (amount of cargo within one tile) * speed * C 00:47:18 <Frostregen> or do you mean something else? 00:48:32 <Frostregen> if you double the cargo per tile, the throughput doubles too 00:48:38 <Frostregen> like it should be 00:48:45 <Eddi|zuHause2> no, if you have 2 wagons per tile which unload with speed 5, you get a different speed than if you have 3 smaller wagons that have a speed of 4 00:49:19 <Eddi|zuHause2> 2*5 = 10 speed per tile 00:49:25 <Eddi|zuHause2> 3*4 = 12 speed per tile 00:49:39 <Frostregen> lol, doh 00:49:44 <Frostregen> i was talking about trainspeed 00:49:49 <Frostregen> not loading/unloading speed 00:50:03 <Eddi|zuHause2> what does the train speed do there? 00:50:32 <Frostregen> the result should be the throughput of a single line of track 00:51:07 <Frostregen> if a train is twice as fast, the throughput doubles too 00:51:28 <Eddi|zuHause2> hm... 00:51:30 <Frostregen> (as long as loading/unloading times are irrelevant) 00:51:40 <Frostregen> ./small 00:51:48 <Frostregen> or long track 00:52:58 *** orudge [~orudge@8afbfebe.resnet.st-andrews.ac.uk] has joined #openttd 00:53:00 *** mode/#openttd [+o orudge] by ChanServ 00:53:01 <valhallasw> -bash: ./a.out > /dev/null: No such file or directory 00:53:02 <valhallasw> :| 01:08:00 *** Morphy [~morphine@193.220.103.232] has quit [Remote host closed the connection] 01:14:14 <Ailure> http://content.answers.com/main/content/wp/en/f/f8/NES_Cleaning_Kit.JPG 01:14:18 <Ailure> eh wait wron channel 01:16:39 *** Cipri [~cipri@i86151.upc-i.chello.nl] has quit [Ping timeout: 480 seconds] 01:19:01 *** Sacro 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KUDr_wrk [~KUDr@195.39.113.200] has quit [Ping timeout: 480 seconds] 08:02:47 *** KUDr_wrk [~KUDr@195.39.113.200] has joined #openttd 08:10:51 *** KUDr_wrk [~KUDr@195.39.113.200] has quit [Ping timeout: 480 seconds] 08:11:51 *** KUDr_wrk [~KUDr@195.39.113.200] has joined #openttd 08:17:15 *** scia [~scia@85.149.96.102] has joined #openttd 08:24:01 *** KUDr_wrk [~KUDr@195.39.113.200] has quit [Ping timeout: 480 seconds] 08:24:20 *** setrodox [setrodox@83-65-234-217.dynamic.xdsl-line.inode.at] has joined #openttd 08:26:02 *** KUDr_wrk [~KUDr@195.39.113.200] has joined #openttd 08:33:42 <Ailure> elmex: When you join a game, you start where the server is 'looking' 08:33:57 <Ailure> so if the server is a player ;) 08:37:36 <neli> but, will you follow it ? 09:33:22 <peter1138> no 09:44:52 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has joined #openttd 09:45:38 *** Morphy [~morphine@193.220.103.232] has joined #openttd 09:53:27 *** Cipri [~cipri@i86151.upc-i.chello.nl] has joined #openttd 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#openttd 11:11:21 <eJoJ> peter1138 what's up with your newgrf? :P 11:12:16 <peter1138> what? 11:12:50 <eJoJ> is it your server up runing r9734? i got newgrf mismatch, lots of Unknown :P 11:13:42 <Rubidium> eJoJ: some packets got lost with the names of the GRFs 11:15:06 <peter1138> here's a tip: http://www.openttd.org/server_detail.php?id=486 11:15:28 <eJoJ> ahha btw is there a change in the netcode in r9734 i'm struggeling with massive desyncs 11:15:41 *** eJoJ [~Aim@89.10.21.47] has quit [Read error: Connection reset by peer] 11:15:41 <peter1138> no 11:15:46 <peter1138> heh 11:16:00 *** eJoJ [~Aim@89.10.21.47] has joined #openttd 11:16:18 <eJoJ> or maybe it's just my connection causing the desyncs :/ 11:16:21 <peter1138> that would cause a desync :p 11:16:34 <hylje> the desyncs are likely because we screwed up the savegame somewhat 11:16:48 <Rubidium> eJoJ: what is the exact message when you get disconnected? 11:16:54 <peter1138> hylje: you did? 11:16:55 <eJoJ> that makes sence, now fix it hylje :P 11:17:09 <hylje> the current save is fubar 11:17:14 <hylje> next one should work fine 11:17:18 <hylje> ( = next game) 11:17:46 <hylje> we changed grfs mid-game iirc 11:18:51 *** eJoJ [~Aim@89.10.21.47] has quit [Read error: Connection reset by peer] 11:19:10 *** eJoJ [~Aim@89.10.21.47] has joined #openttd 11:30:41 *** mikl [~mikl@0x5551931e.adsl.cybercity.dk] has quit [Remote host closed the connection] 11:31:20 *** mikl [~mikl@0x5551931e.adsl.cybercity.dk] has joined #openttd 11:47:44 *** KUDr [KUDr@mazanec1.netbox.cz] has quit [Ping timeout: 480 seconds] 11:48:58 *** RobertGrammig [~Unke@Fa966.f.strato-dslnet.de] has joined #openttd 11:49:49 *** tokai|noir [~tokai@p54B80BD2.dip0.t-ipconnect.de] has quit [Quit: It's like, wah.] 11:50:36 <RobertGrammig> which game currently has a more challenging? ttdpatch or openttd? or none of them ;)? 11:50:36 <RobertGrammig> more challenging AI I mean ;) 11:52:10 <hylje> our ai sucks 11:52:53 *** Vikthor [~Vikthor@212.24.150.226] has quit [Quit: Leaving.] 11:55:27 <Cipri> openttd has better online game. Online competition is better then AI's. 11:55:42 <Cipri> And only cooperative is better then online competition! 12:08:26 *** KUDr [KUDr@mazanec1.netbox.cz] has joined #openttd 12:11:02 *** |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has quit [Remote host closed the connection] 12:11:32 *** |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has joined #openttd 12:27:14 *** RobertGrammig [~Unke@Fa966.f.strato-dslnet.de] has quit [Ping timeout: 480 seconds] 12:34:18 <Ailure> well, openTTD would have a potentially better with the AI branch :p 12:34:25 *** re06011988 [~r.erwan@161.222.101-84.rev.gaoland.net] has joined #openttd 12:34:37 *** re06011988 [~r.erwan@161.222.101-84.rev.gaoland.net] has left #openttd [] 12:36:00 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 12:41:01 *** graeme [~graeme@88-104-62-183.dynamic.dsl.as9105.com] has joined #openttd 12:41:04 *** TheJosh [~josh@d220-238-177-244.dsl.vic.optusnet.com.au] has joined #openttd 12:41:10 *** KritiK [Maxim@ppp85-141-227-91.pppoe.mtu-net.ru] has joined #openttd 12:41:10 <TheJosh> Hey all 12:41:38 *** glx [~glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 12:41:41 *** mode/#openttd [+v glx] by ChanServ 12:46:16 *** ThePizzaKing [~jeff@c211-28-164-34.eburwd2.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 12:49:36 *** KUDr [KUDr@mazanec1.netbox.cz] has quit [Ping timeout: 480 seconds] 12:59:44 *** Alltaken [~chatzilla@121-72-235-8.cable.telstraclear.net] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.3/2007030919]] 13:03:20 <Belugas> hello 13:03:31 *** yeti_ [~yeti@p5493D777.dip.t-dialin.net] has joined #openttd 13:07:07 <TheJosh> Hey does anyone here have an opinion of my 'Found a Town' patch? 13:11:14 *** Ammller [~Ammler@adsl-89-217-185-76.adslplus.ch] has joined #openttd 13:12:03 <peter1138> does it work yet? :D 13:13:10 <Cipri> I'd love a patch like that. 13:15:09 *** Ammler [~Ammler@adsl-84-227-163-39.adslplus.ch] has quit [Ping timeout: 480 seconds] 13:15:12 <TheJosh> Yes it works, almost complete (im adding a patch option to enable/disable right now) 13:15:22 *** Maedhros [~jc@host86-142-86-225.range86-142.btcentralplus.com] has joined #openttd 13:15:24 <peter1138> cool 13:15:49 <peter1138> afternoon, Maedhros 13:15:54 <Maedhros> hi peter1138 13:15:59 * peter1138 mumbles at tab-complete failing for "afternoon" ... 13:16:07 <Maedhros> hehe 13:16:07 <TheJosh> Hey Maedhros 13:16:13 <Maedhros> hi TheJosh 13:16:31 <TheJosh> Maedhros: have you seen my latest patch (another town one...) 13:16:50 <Maedhros> no yet, no 13:16:55 <neli> where did you find it, on the attic ? :P 13:16:59 <TheJosh> 'Found a town' 13:19:10 <TheJosh> Maedhros: http://www.tt-forums.net/viewtopic.php?t=31558 thats only version 3, im about to release version 4 13:19:19 *** Osai^zZz [~Osai@pD9EB6E9E.dip.t-dialin.net] has joined #openttd 13:19:45 <Maedhros> i'll wait for that, then :) 13:20:16 *** tokai [~tokai@p54B80BD2.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 13:21:21 <Eddi|zuHause2> i actually did find a town in the attic once :) 13:21:36 <TheJosh> just testing the configure patches over network (gotta love loopback, although its boring playing against yourself) 13:21:49 *** tokai [~tokai@p54b805bb.dip0.t-ipconnect.de] has joined #openttd 13:21:50 *** mode/#openttd [+v tokai] by ChanServ 13:29:01 <TheJosh> is it possible to have a patch option thats in openttd.cfg and network, but not save game??? 13:32:21 <TheJosh> nvm worked it out 13:32:47 *** eJoJ is now known as eJoJ-zZz 13:32:49 <Maedhros> not if you want it to do anything during the game, no 13:34:54 <TheJosh> what do you mean? 13:36:23 <Maedhros> well, to prevent desyncs all clients must have the same value for the patch option 13:36:37 <Maedhros> but if you don't save it in the savegame it won't be synced when the game starts 13:39:00 *** RobertGrammig [~Unke@Fa966.f.strato-dslnet.de] has joined #openttd 13:41:34 <TheJosh> wont the clients just ask the server what its patch option is? 13:44:02 <Maedhros> no. it's only synced at the start of the game (within the savegame) and when it changes 13:44:42 *** Osai^zZz [~Osai@pD9EB6E9E.dip.t-dialin.net] has quit [Quit: Osai^zZz] 13:44:49 <Frostregen> TheJosh: use the SLF_SAVE_NO flag 13:45:08 <Frostregen> former NS flag, but this got removed 13:45:27 <TheJosh> I have put in that flag, did not get desyncs 13:45:52 <Maedhros> Frostregen: it was removed because it breaks things 13:46:21 <Maedhros> TheJosh: try starting a game where the server uses a different value than the client 13:46:38 <TheJosh> ok 13:46:43 <Frostregen> hmm, it worked fine for me 13:47:01 <Frostregen> as a server-side only option 13:48:33 <TheJosh> the server and the client had different settings even when the game was run 13:48:39 <TheJosh> i guess I will change that then 13:49:04 <Frostregen> hrm, bad 13:49:17 <Frostregen> will somethin similar be reintroduced? (which works ;) 13:50:10 <Frostregen> how was this done before patch-settings were saved into the savegame? 13:50:21 *** Osai^zZz [~Osai@pD9EB6E9E.dip.t-dialin.net] has joined #openttd 13:52:51 *** Osai^zZz [~Osai@pD9EB6E9E.dip.t-dialin.net] has quit [] 13:53:08 *** Osai^zZz [~Osai@pD9EB6E9E.dip.t-dialin.net] has joined #openttd 13:53:55 *** RobertGrammig [~Unke@Fa966.f.strato-dslnet.de] has quit [] 13:54:09 <TheJosh> ok i have fixed that, the patch can be downloaded from http://www.tt-forums.net/viewtopic.php?p=576682 13:54:46 <valhallasw> hurray for killing the stack \o/ 13:54:54 <valhallasw> (@ myself) 13:54:54 <TheJosh> huh? 13:58:02 *** Osai^zZz [~Osai@pD9EB6E9E.dip.t-dialin.net] has quit [] 13:59:09 <peter1138> Frostregen: they were sent separately 14:00:26 <Maedhros> TheJosh: you don't need to use CheckPlayerHasMoney() - the DoCommand checks that already 14:01:05 <TheJosh> oh 14:01:29 <Maedhros> also, it might be nice for all the houses to start off in the initial construction state, not most of them fully built 14:01:51 <peter1138> there's a stray tab in the language file changes 14:02:58 <peter1138> and stray non-tabs elsewhere, heh 14:03:01 <TheJosh> Maedhros: How would I implement that? currently I the code uses a slightly modified version of the scenario builder function 14:04:23 <Maedhros> you'd could pass something to DoCreateTown, which would pass it to DoBuildTownHouse (?) 14:04:25 <TheJosh> peter1138: Sorry 14:04:33 <Maedhros> there might be quite a few steps in between though ;) 14:04:41 <peter1138> hmm? 14:04:45 <peter1138> just commenting 14:05:28 <Maedhros> has anyone noticed that "Trees of random type" in the tropic landscape isn't actually random at all? 14:05:29 <TheJosh> peter1138: ill see if i can fix those things 14:08:10 <TheJosh> Maedhros, peter1138: do you guys like the idea of the patch? 14:08:59 <Maedhros> the idea's good, yeah 14:18:48 <Rubidium> TheJosh: I think town funding should be disabled by default 14:20:23 <Rubidium> the patch itself is also littered with all kinds of other changes that are not part of creating towns (like adding newlines in comments and in other random places) 14:22:27 <Maedhros> huh. apparently there is only one type of tree in the subtropical part 14:22:57 <TheJosh> Rubidium: Part of the patch is the commenting of some things in town_cmd.cpp 14:23:22 <TheJosh> Dont worry, i can clean that kind of stuff up 14:23:26 <Rubidium> yes, but that shouldn't be in this patch, it should be in another patch 14:24:06 <TheJosh> it is, Belugas has it, he merged some of them in already 14:26:54 <TheJosh> Ok i have found a few issues, 14:27:36 <Rubidium> like: a hacked client can make towns for free? 14:28:25 <Rubidium> (he can just 'call' CmdBuildTown) 14:31:00 <TheJosh> what do you mean? 14:31:40 <Rubidium> that CmdBuildTown isn't an offline command anymore (with your patch) 14:32:04 <TheJosh> that is cruft, from when the code used CmdBuildTown, will fix 14:37:18 *** Digitalfox [~chatzilla@bl4-211-231.dsl.telepac.pt] has joined #openttd 14:39:49 <TheJosh> i am cleaning all that up, will release v5 soon 14:42:05 *** KUDr [KUDr@mazanec1.netbox.cz] has joined #openttd 14:48:36 *** Sjoerd- [~bla@ip54576152.direct-adsl.nl] has joined #openttd 14:49:00 <Sjoerd-> hi, how comes I get cannot contruct diamond error in red box while playing temperate? 14:50:30 <TheJosh> updated patch http://www.tt-forums.net/viewtopic.php?p=576682 removed some cruft, etc 14:50:54 <TheJosh> anyway, off to bed now, tis 12:23am... 14:51:03 <Sjoerd-> gnight josh 14:51:40 <TheJosh> gud-night 14:52:01 *** TheJosh [~josh@d220-238-177-244.dsl.vic.optusnet.com.au] has left #openttd [] 14:53:20 <Belugas> Sjoerd- : this is really a vague problem description... 14:53:23 <Belugas> care to expand? 14:53:47 <Sjoerd-> ok well, i'm playing game on a 0.5.1 server 14:54:06 <Sjoerd-> then suddenly a red error box pops up stating: cannot construct diamond mine 14:54:29 <Sjoerd-> it's a temperate map 14:54:42 <Sjoerd-> maybe my teammate is causing it, I asked but no answer 14:55:09 <Sjoerd-> It's the second time it happens. 14:56:04 <Belugas> strange 14:56:28 <Sjoerd-> if it happens again I will make a screenshot 14:56:50 <Belugas> maybe a savegame too? 14:57:04 <Belugas> althoug i doubt it would be usefulll... 14:57:04 <Sjoerd-> I can make one now, and send it to you. 14:57:11 <Sjoerd-> Yeah. 14:57:24 <Sjoerd-> Well it's not big deal anyway, just thought it was a little strange. 14:59:51 * Belugas resumes work@work 15:00:18 <HMage> http://pics.binary.ru/full/cats_15.jpg 15:00:42 <glx> HMage: funny 15:02:58 <Eddi|zuHause2> 16:50] <TheJosh> anyway, off to bed now, tis 12:23am... <- weird time he has... 15:04:10 <Touqen> Eddi|zuHause2: not if he's in a timezone that's x.5 off of utc 15:04:26 <Eddi|zuHause2> that is still a weird time... :) 15:04:43 <Eddi|zuHause2> aside from being 3 minutes off 15:05:16 <Touqen> Eddi|zuHause2: http://www.worldtimezone.com/time-australia24.php 15:05:36 <Eddi|zuHause2> i know such timezones exist 15:05:54 <Touqen> Well okay then! 15:08:28 *** scia [~scia@85.149.96.102] has joined #openttd 15:09:09 <Eddi|zuHause2> the funny thing with that map is the small spot in the south that has 23:51, which is like a x:45 timezone between the x:00 and the x+1:30 timezone :) 15:10:11 *** KUDr_wrk [~KUDr@195.39.113.200] has quit [Ping timeout: 480 seconds] 15:11:20 <Touqen> Yea. Now _that_ is weird. 15:13:02 *** |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has quit [Remote host closed the connection] 15:14:11 *** KUDr_wrk [~KUDr@195.39.113.200] has joined #openttd 15:19:02 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd 15:19:02 <Sacro> !logs 15:22:16 *** KUDr_wrk [~KUDr@195.39.113.200] has quit [Ping timeout: 480 seconds] 15:23:09 *** KUDr_wrk [~KUDr@195.39.113.200] has joined #openttd 15:26:42 *** Zr40_ [~Zr40@zr40.xs4all.nl] has quit [Quit: Leaving] 15:31:11 *** KUDr_wrk [~KUDr@195.39.113.200] has quit [Ping timeout: 480 seconds] 15:31:57 *** KUDr_wrk [~KUDr@195.39.113.200] has joined #openttd 15:35:18 *** Zr40 [~Zr40@zr40.xs4all.nl] has joined #openttd 15:35:24 *** Digitalfox [~chatzilla@bl4-211-231.dsl.telepac.pt] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.3/2007030919]] 15:49:37 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Quit: Ex-Chat] 15:52:45 *** Sacro_ [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 15:53:49 *** boekabart [~boekabart@g54037.upc-g.chello.nl] has joined #openttd 15:54:16 *** |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has joined #openttd 15:54:29 *** Sacro_ [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [] 15:54:50 *** Sacro_ [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 15:55:38 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 15:59:06 *** Progman [~progman@p57a1d957.dip.t-dialin.net] has joined #openttd 15:59:27 *** maddy [~maddy@88-137-128-154.adslgp.cegetel.net] has quit [Remote host closed the connection] 16:06:09 *** acerbus [~kreedovel@217-159-182-246-dsl.trt.estpak.ee] has joined #openttd 16:14:21 *** |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has quit [Remote host closed the connection] 16:21:13 *** |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has joined #openttd 16:21:22 *** Sjoerd- [~bla@ip54576152.direct-adsl.nl] has quit [] 16:21:34 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 16:24:23 *** Sacro_ is now known as Sacro 16:24:53 *** Wolf01 [~wolf01@host65-234-dynamic.14-87-r.retail.telecomitalia.it] has joined #openttd 16:25:05 <Wolf01> hello 16:31:01 *** Zuu [~leif@c-0c3c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Ping timeout: 480 seconds] 16:33:31 *** Tron_ [~tron@p54a3fac9.dip.t-dialin.net] has joined #openttd 16:39:29 *** Tron [~tron@p54A3CD67.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 16:49:34 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 16:49:36 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd 16:49:36 <Thomas[NL]> !logs 16:50:52 <Maedhros> bookmarks! 16:51:23 <Wolf01> or make an alias! 16:53:14 *** helb [~helb@84.244.90.159] has quit [Quit: Logout] 16:53:37 *** helb [~helb@84.244.90.159] has joined #openttd 16:54:58 *** Tron_ is now known as Tron 17:09:34 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 17:10:16 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Quit: Leaving] 17:10:44 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 17:14:59 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 17:18:45 *** boekabart [~boekabart@g54037.upc-g.chello.nl] has quit [Quit: Your eyes grow heavy.. you grow very sleepy..... zzzz...] 17:23:05 *** Chrissicom [~Chris@p579E1FA7.dip.t-dialin.net] has joined #openttd 17:23:11 <Chrissicom> good evening :) 17:24:48 <maddy_> Brianetta, if you there can you reset the game? 17:24:54 <maddy_> please... 17:25:50 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Remote host closed the connection] 17:33:23 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has quit [Ping timeout: 480 seconds] 17:34:44 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has joined #openttd 17:35:52 <yeti_> how do i checkout the trunk if i just want to have the files needed to compile (like nightly sources)? i tried svn co svn://svn.openttd.org, but that one's really large 17:36:52 <Rubidium> /trunk? 17:38:47 <yeti_> ouch, silly me :) thank you 17:43:23 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has quit [Ping timeout: 480 seconds] 17:43:40 <yeti_> is it recommended to run make clean/make mrproper before svn update? 17:44:26 *** Ammller is now known as Ammler 17:45:05 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has joined #openttd 17:46:45 <DaleStan> yeti_: Usually not. clean and mrproper are only used when you need to recompile everything. An update will rarely, if ever, cause this. 17:48:07 <yeti_> thank you 17:49:07 *** Zr40 [~Zr40@zr40.xs4all.nl] has quit [Quit: Leaving] 17:58:20 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 17:58:30 *** Twofish [~Twofish@195.204.107.4] has joined #openttd 18:03:18 *** Chrissicom [~Chris@p579E1FA7.dip.t-dialin.net] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- The dawn of a new IRC era] 18:05:03 *** |2rB [~Twofish@195.204.107.4] has quit [Ping timeout: 480 seconds] 18:13:06 *** |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has quit [Quit: oO] 18:42:33 *** Digitalfox[Home] [~chatzilla@bl8-52-72.dsl.telepac.pt] has joined #openttd 18:44:09 *** thgergo [~th_gergo@dsl51B65D35.pool.t-online.hu] has joined #openttd 18:49:23 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has quit [Ping timeout: 480 seconds] 18:52:04 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has joined #openttd 18:54:42 *** MeusH [~MeusH@host-ip195-138.crowley.pl] has joined #openttd 18:54:52 <MeusH> hello 18:55:03 <Wolf01> hello MeusH!! 18:56:46 <MeusH> hey Wolf01, how's your coding? 18:56:56 <MeusH> have you coded something recently? 18:57:45 <Wolf01> yes, i'm always at work 18:58:21 <Wolf01> now i'm coding a "ctrl+click on widget toggles between transparent and invisible" for trees and maybe houses 18:59:20 <MeusH> that'd be nice :) 19:07:43 *** eJoJ-zZz is now known as eJoJ 19:37:42 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has quit [Quit: www.sexybiggetje.nl] 19:38:32 *** Mucht_ is now known as Mucht 19:54:02 *** mikegrb_ is now known as mikegrb 19:57:49 *** scia [~scia@85.149.96.102] has quit [Quit: Lost terminal] 20:05:55 <CIA-2> OpenTTD: rubidium * r9757 /trunk/src/intro_gui.cpp: -Fix [FS#1244842]: when you have closed the "Load game"/"New game" windows accessible from the "New Server" window, any creation of new game/loading from the intro menu should not start a server. 20:10:53 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Quit: Life is a game of pick-up-sticks, played by fucking lunatics.] 20:11:18 *** mikk36 [~mikk36@ip79.cab14.ktln.starman.ee] has quit [Quit: The pedestrian had no idea which way to run, so I ran over him.] 20:18:42 *** mikk36 [~mikk36@ip79.cab14.ktln.starman.ee] has joined #openttd 20:21:07 *** KUDr_ [KUDr@mazanec1.netbox.cz] has joined #openttd 20:21:19 *** graeme [~graeme@88-104-62-183.dynamic.dsl.as9105.com] has quit [Quit: Leaving] 20:21:59 *** KUDr [KUDr@mazanec1.netbox.cz] has quit [Read error: Connection reset by peer] 20:23:07 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 20:33:09 *** Sacro|Laptop [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 20:43:38 <Ammler> !translate en_de abstain 20:45:29 *** Sacro|Laptop [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Quit: Leaving] 20:46:34 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 20:47:07 <Wolf01> 'night all 20:47:10 *** Wolf01 [~wolf01@host65-234-dynamic.14-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 20:48:34 <Eddi|zuHause2> Ammler: "[Stimme] enthalten" 20:48:53 <Eddi|zuHause2> Ammler: dict.leo.org 20:48:56 <Ammler> thx Eddi|zuHause2 20:49:08 <Ammler> _42_ has done that before 20:49:33 <Eddi|zuHause2> not that i remember... 20:50:28 <Ammler> in the channel #openttdcoop, he does 20:50:53 <Ammler> I liked to show TrueBrain, that somehing has changed 20:51:54 *** Maedhros [~jc@host86-142-86-225.range86-142.btcentralplus.com] has quit [Quit: leaving] 20:52:57 <TrueBrain> Ammler: on request, those commands have been disabled for #openttd 20:53:18 <Ammler> [22:43] <_42_> Ammler: anslation" rows="10" cols="3" style="float:left; clear:none; background-color:#FFFFFF; color:#000000; border-color:#FFFFFF;">enthalten Sie sich " 20:53:30 <TrueBrain> yeah, so I see 20:53:33 <TrueBrain> how cool is that! 20:54:21 <Ammler> I wasn't here while you changed the name, is that a secret? 20:54:26 <TrueBrain> I really would like for those sites to add XMLRPC 20:54:32 <TrueBrain> then I don't have to parse the $@#%#$@# HTML 20:54:46 <TrueBrain> Ammler: what are you talking about? 20:54:59 <Ammler> Truelight, to much highlights? 20:55:31 <Ammler> was away for half a year 20:55:37 <valhallasw> Truelight has donated it's light to a signal that lost one 20:55:40 <TrueBrain> I never have been away :p 20:55:49 <Ammler> no, me 20:56:09 <TrueBrain> Haha, I totally lost you :p 20:57:32 <TrueBrain> Ammler: I will correct !translate tomorrow or something 20:57:41 <Ammler> don't hurry 20:59:30 <TrueBrain> I just hope they have an alternative :) 20:59:36 <TrueBrain> I might suggest it to them, who knows it helps 20:59:41 <TrueBrain> a nice XMLRPC would be lovely 20:59:46 <TrueBrain> or just a non-HTML page in fact would be lovely 21:01:27 <TrueBrain> okay, me is gone, have fun all :) 21:06:49 *** thgergo [~th_gergo@dsl51B65D35.pool.t-online.hu] has quit [Ping timeout: 480 seconds] 21:17:22 <Sacro> valhallasw: does that mean next he donates his brain? 21:18:22 <valhallasw> probably. 21:18:33 <Sacro> whoever gets that is getting a crap deal... 21:18:52 *** Nigel [~nigel@202-154-144-162.ubs-dynamic.connections.net.nz] has quit [Read error: Operation timed out] 21:30:53 *** acerbus [~kreedovel@217-159-182-246-dsl.trt.estpak.ee] has quit [] 22:13:14 *** TinoM| [~Tino@i5387D4A6.versanet.de] has joined #openttd 22:20:17 *** TinoM [~Tino@i5387CCD8.versanet.de] has quit [Ping timeout: 480 seconds] 22:36:23 <MeusH> bye 22:36:31 *** MeusH [~MeusH@host-ip195-138.crowley.pl] has quit [Quit: bye - quit] 22:39:46 *** KritiK [Maxim@ppp85-141-227-91.pppoe.mtu-net.ru] has quit [Quit: Leaving] 22:43:46 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 22:51:56 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Quit: Ex-Chat] 23:05:33 *** yeti_ [~yeti@p5493D777.dip.t-dialin.net] has quit [Quit: 'Why are you wearing that stupid man suit?'] 23:07:21 <Digitalfox[Home]> Please developers make an option to not have airplane crashes, when disasters set to none.. With 530 A380 planes i have 3 crashes every month if i don't save 3 or 4 times a month.. :( 23:10:19 <Phazorx> how's saving helping 23:13:32 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Quit: Solong, and thanks for all the fish.] 23:13:53 *** mikk36 [~mikk36@ip79.cab14.ktln.starman.ee] has quit [Quit: The pedestrian had no idea which way to run, so I ran over him.] 23:16:54 <Eddi|zuHause2> a cheat "no plane crahes", i would agree 23:18:59 *** mikk36 [~mikk36@ip79.cab14.ktln.starman.ee] has joined #openttd 23:23:43 *** maddy__ [~Marc-Andr@AMontpellier-256-1-45-244.w90-28.abo.wanadoo.fr] has joined #openttd 23:24:06 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 23:27:01 *** Sacro_ [ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 23:30:48 *** maddy_ [~Marc-Andr@AMontpellier-256-1-164-98.w83-113.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 23:31:58 <Digitalfox[Home]> Phazorx: It seems if i save before the crash like 2 days, it doesn't cause the random crash.. Don' know why.. The year is 2010, and i have breakdowns also disabled, and they get service from every 400days.. 23:32:40 <Phazorx> crashes are random but only affect aircrafts with certain reliability 23:32:52 <Phazorx> 400 days is way too long i guess 23:32:56 <Phazorx> 150 is default 23:35:47 <Digitalfox[Home]> yeah, since i have disasters and breackdowns set to none, it should happen.. :( 23:35:57 <Digitalfox[Home]> *it shouldn't 23:39:55 <Phazorx> well devs things a 15 months in the air is too much :) 23:42:07 *** Progman [~progman@p57a1d957.dip.t-dialin.net] has quit [Remote host closed the connection] 23:43:08 <izhirahider> they should run out of fuel :) 23:49:11 <Phazorx> in that case - all passengers sepnt enroute mroe than a month should die from starvation :) 23:52:00 <izhirahider> well, they could eat each other to minimize the damage