Log for #openttd on 26th September 2007:
Times are UTC Toggle Colours
00:00:03  <Bjarni> ln-: that's silly
00:00:10  <Amixwoktest> if it takes more than that, i need to find another country to start in
00:00:15  <Amixwoktest> it in
00:00:35  <Amixwoktest> Estland is a good way to start.
00:01:16  <Bjarni> I live in a black spot... at least so it appears. They had problems sending to this area, so they installed a new local transmitter. The distance to that transmitter resulted in the same signal strength from that one as the main one at my place, so it didn't mean shit :(
00:01:38  <Bjarni> so I invested in a dual tuner, so I get good reception even with a poor signal
00:01:38  <ln-> yeah, and due to political decisions, the analogue transmitters were turned off this month, and not even the auxiliary ones providing signal for problematic areas could be left on until their digitalization is ready.
00:02:05  <Amixwoktest> heh
00:02:12  <Amixwoktest> here they take area by area
00:02:31  <Amixwoktest> first in 2009, 100% of norway will be digital
00:02:40  <Amixwoktest> but then norway is a hilly place
00:02:47  <Amixwoktest> takes time to build
00:03:16  <Bjarni> Denmark turned on the digital net more than a year ago and they made it to cover the whole country from day 1 (except they found black spots they then tried to fix). They will not turn off the analogue net until sep. 2009, so we will not have that problem
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00:04:16  <Bjarni> I like how they set up the digital net without telling the public about it. All of a sudden they made it public and there was this test signal everywhere people could get
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00:04:26  <ln-> here the national broadcasting company first said they'd sue anyone trying to do digital-analogue conversion in places such as hospitals...
00:04:38  <ln-> ... then a special permission was given to hospitals...
00:05:18  <Bjarni> Amixwoktest: why tv7?
00:05:29  <ln-> ... later they accidentally gave a permission to convert all their channels to analogue and send them on cable until march 2008.
00:05:29  <Bjarni> I mean... why not a bit more creative name
00:05:43  <Bjarni> numbering the stations isn't the way to stand out
00:06:04  <ln-> creative such as tv9542345287523665683457298736598745123498457349856723454656769345725
00:06:09  <Amixwoktest> Bjarni: tv7 is just a workingtitle
00:06:15  <Bjarni> ahh
00:06:28  <Bjarni> err
00:06:30  <Bjarni> TV7 i kveld
00:06:42  <Bjarni> 14.00: ....
00:06:50  <ln-> there's already tv7 in finland, on cable, and it's a religious channel.
00:06:53  <Bjarni> 14.00 is daytime :P
00:07:05  <ln-> there's sort of channel 5 too, but not channel 6.
00:07:09  <Amixwoktest> in norwegian
00:07:16  <Amixwoktest> kveld is evening
00:07:25  <Bjarni> but 14.00 isn't
00:07:32  <Bjarni> that's my point
00:07:41  <Amixwoktest> it is
00:07:44  <Amixwoktest> :p
00:07:48  <ln-> might be in norway, who knows
00:07:53  <Amixwoktest> it means whats tonight
00:08:04  <Amixwoktest> TV7 Tonight
00:08:11  <Bjarni> I know
00:08:15  <Bjarni> but from 14.00
00:08:23  <Amixwoktest> TV7 i dag
00:08:33  <Amixwoktest> huh
00:08:36  <Bjarni> evening is from 18.00 or 19.00
00:08:51  <Amixwoktest> in norway Frokost is not same thing as in Denmark
00:08:52  <Amixwoktest> ;p
00:09:10  <Amixwoktest> in norway, Frokost is from 06 to 10
00:09:16  <Bjarni> I know
00:09:17  <Amixwoktest> from 10 to 14 its daytime
00:09:25  <Amixwoktest> from 14 to 21  its evening
00:09:28  <Amixwoktest> then its night
00:10:04  <Amixwoktest> from 14 from september its dark,..
00:10:05  <Bjarni> I still don't like the 2 O'clock thing
00:10:14  <Bjarni> maybe I should ask a native
00:10:24  <Amixwoktest> heh
00:10:28  <Amixwoktest> i am native
00:10:29  <Amixwoktest> ;p
00:10:36  <Amixwoktest> have lived here since i was 5
00:10:37  <Amixwoktest> ;p
00:10:44  <Bjarni> I meant one I trust on this issue :P
00:11:09  <Amixwoktest> in november
00:11:14  <Amixwoktest> at 16 its night
00:11:16  <Bjarni> there is one around 1 km that way
00:11:18  <Bjarni> <--
00:11:23  <Bjarni> but I think she is asleep
00:12:03  <Amixwoktest> in summer its different
00:12:25  <ln-> it's not unusual to go knock on a lady's door at this time to ask about word interpretation.
00:12:43  <Bjarni> that must be a Finnish thing
00:12:57  <Bjarni> I would certainly be finished if I did that :P
00:13:01  <Amixwoktest> morning 06 to 10 as normal.. daytime from 10 to 20, evening from 20 to 23, night from 23 to 01, early morning 01 to 06
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00:13:43  <Bjarni> Amixwoktest: I wonder about this channel... it looks like it only contains American and Australian stuff
00:13:59  <Bjarni> where is the European stuff and the stuff that make this channel stand out?
00:14:09  <Amixwoktest> ok
00:14:14  <Amixwoktest> is that a bad or good thing?
00:14:14  <Amixwoktest> :)
00:14:27  <Bjarni> it depends on the eyes of the beholder
00:14:39  <Amixwoktest> it stands out in norway
00:14:58  <Amixwoktest> in norway we have no really great channels
00:15:20  <Bjarni> you mean there is no simpsons, futurama, star trek... blah blah channel in Norway???
00:15:28  <Amixwoktest> yes it is
00:15:47  <Bjarni> ok, there is tv7, but besides that one
00:15:52  <Amixwoktest> but viasat4 is the first tempt to go on with stargate etc
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00:16:24  <Amixwoktest> TV3 is there
00:16:30  <Amixwoktest> but TV3 is kinda in mud
00:16:35  <Amixwoktest> ;p
00:16:58  <Amixwoktest> borring, lots of commercial interruptions
00:17:00  <Bjarni> I think TV3 sucks because they hide in London and can transmit using British laws
00:17:26  <Bjarni> and I guess they try to move their income to the lower British taxes as well
00:17:34  <Amixwoktest> well. i watched Sky Channel back in days
00:17:38  <Amixwoktest> i liked it
00:17:44  <Amixwoktest> TV3 was nice until 1994
00:17:51  <ln-> Sky One was nice until it got scrambled.
00:18:06  <Amixwoktest> yup
00:18:28  <Amixwoktest> Bjarni: ok, my channel wont be a commercial channel
00:18:35  <Amixwoktest> it will be a pay-tv channel
00:18:48  <Bjarni> that's fine by me
00:18:48  <Amixwoktest> about 100,- a month
00:19:01  <ln-> what unit?
00:19:02  <Bjarni> you just send me a smart card and everything will be fine :)
00:19:07  <Amixwoktest> huhu
00:19:20  <Bjarni> ln-: Norwegian kr, I presume
00:19:27  <Amixwoktest> you want to kill me before i start ;p
00:19:33  <Amixwoktest> in nok
00:20:04  <ln-> it's quite much for one channel which isn't porn.
00:20:14  <Amixwoktest> channel will focus on marketing itself good
00:20:17  <Amixwoktest> 3D logos
00:20:19  <Bjarni> <Amixwoktest> you want to kill me before i start ;p <-- the alternative is that you will lack my feedback because I will not pay myself... my income is too low to pay for TV :P
00:20:24  <Amixwoktest> great design etc
00:20:30  <Amixwoktest> no cheap Flash alike design etc
00:21:36  <Bjarni> <ln-> it's quite much for one channel which isn't porn. <-- good point... most of the stuff is already well known. I don't think that many people will pay that much to watch well known programs
00:22:23  <Amixwoktest> i think they will
00:22:36  <Bjarni> then "people" have greater income than I do
00:22:37  <Amixwoktest> without adverts interrupting
00:22:56  <Bjarni> but then again it's hard to get lower :(
00:23:24  <Amixwoktest> we will be free to air from 19.30 to 20.15 everyday though
00:23:26  <Amixwoktest> :)
00:23:31  <ln-> Bjarni: do you watch BahnTV?
00:23:38  <Bjarni> not right now
00:23:49  <ln-> it's FTA on satellite..
00:24:02  <mcbane> rubi i reprobduced the 65k bug
00:24:29  <Bjarni> but then again why should I watch bahnTV?
00:24:35  <mcbane> i replaced some trains via option in train menu and stopped it then
00:24:41  <Bjarni> I know what railroads looks like form the locomotive
00:24:48  <mcbane> then it went from 2 to 65k.
00:25:18  <ln-> Bjarni: because they've got nice train driving videos from the cockpit every night.
00:29:23  <Bjarni> as I said
00:29:26  <Bjarni> I know what railroads looks like form the locomotive
00:30:09  <Bjarni> and I think I have yet to find any railroad that beats our local one
00:30:11  <ln-> you made the same typo twice
00:30:40  <Bjarni> single tracked though the forest... it's so beautiful, nomatter what time of the year or time of day
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00:31:10  <Bjarni> <ln-> you made the same typo twice <-- LOL, I just used the up arrow and didn't check for typos
00:31:34  <Bjarni> specially during the spring when the forest is all light green
00:31:47  <Bjarni> but a snow covered forest is nice as well
00:33:35  <Bjarni> goodnight
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00:34:09  <Amixwoktest> nite
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02:32:52  * Belugas kicks CIA-1
02:32:52  <CIA-1> ow
02:33:04  <Belugas> come on, you lazy bum
02:35:18  <ment> anyone for patch review?
02:35:21  <ment>
02:35:34  <mcbane> ?
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02:38:24  <Belugas> argv == 0 or 4 ?  and nothing else?
02:38:54  <Belugas> herrr.. argc
02:39:53  <mcbane> hmm is there a way to play with ai in network?
02:40:14  <mcbane> even i said turn on ai in multiplayer it dont do it.
02:40:55  <glx> only newAI can do it IIRC
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02:42:17  <Belugas> ment, it looks clean. you followed quite well the coding style
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02:42:45  <Belugas> only point i would point out is the lack of comments
02:43:06  <Belugas> point point point
02:44:04  <ment> ook, I will comment the changes
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02:44:53  <Belugas> have you tested it with your many computers?
02:44:59  <Belugas> does it look good?
02:45:40  <ment> school lab is closed now :) I will do it tomorrow, maybe I'll take some photos too
02:48:40  <Belugas> not just photos :)
02:49:02  <Belugas> if it really goes from one screen to the others, video would be nice
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07:34:22  <boekabart> Purno: trying to read your msg.. internet close to dead here
07:34:35  <Purno> that's a shame :P
07:34:42  <Purno> Anyhow I can help?
07:34:43  <boekabart> tell me about it
07:35:04  <boekabart> Call Versatel and tell them to upgrade my works connection from 1mbit up to.. 100?
07:36:45  <boekabart> anyway, stil nothim
07:36:55  <boekabart> but I get GrfMaker from Belugas yesterday
07:37:17  <boekabart> I've been looking at the nfo last night, and pretty much understand what's going on
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07:37:59  <Purno> boekabart , you mean the .lst, not the .nfo?
07:38:36  <boekabart> sorry, yes
07:38:54  <Purno> aye, good to hear :)
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07:40:46  <boekabart> I like the comments 'Prof look required' - that won't be me i'm afraid although I'm willing to try IF the infosheet states what to do to them...
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08:46:06  <_42_> Phazorx, Brianetta ( was last seen quitting #openttdcoop 1 hour 7 minutes ago (26.09. 07:39) stating "Quit: TschÌß" after spending 10 hours 43 minutes there.
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09:08:45  <dihedral> hello
09:09:00  <boekabart> goodday
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09:42:38  <SpComb> 'doh, figured out why some subdomains weren't working
09:43:14  <SpComb> ns1 was fine, but ns2 was running some rouge version of bind (I think I have two versions installed), and it wasn't following the wildcard subdomain
09:43:21  <SpComb> but now they should work
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10:05:34  <dihedral> Rubidium: can the fix for using improved_load and gradual_load at the same time, be backported into 0.5?
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10:41:06  <Rubidium> dihedral: with enough time it should be possible... but... the version in trunk already took months to fully develop and debug
10:41:58  <dihedral> well - for when are you aiming towards with releasing trunk?
10:42:26  <dihedral> would it perhaps be worth if releasing trunk is still quite some time away?
10:44:23  <Rubidium> dihedral: the "fix" is bigger than all other fixes since 0.5.0 combined
10:44:36  <dihedral> lol
10:44:39  <Rubidium> not quite something I would like to backport
10:44:52  <Rubidium> and then have 50 release candidates before it's finally debugged
10:45:03  <dihedral> true :-)
10:45:19  <dihedral> how is 0.6 coming along?
10:45:26  <dihedral> just out of curiosity
10:46:11  <boekabart> gradual load = loading all cars at the same time rather than front-to-back?
10:46:31  <dihedral> yep
10:46:37  <dihedral> no
10:46:43  <dihedral> that is improved_load
10:47:05  <dihedral> gradual_load makes loading a car take some more time
10:47:18  <boekabart> improved_load = first 1 train, then the next AFAIK
10:47:46  <dihedral> and i think it spreads the load over more cars
10:48:00  <dihedral> get Rubidium to answer that - he knows the code off by heart :-P
10:48:15  <dihedral> seems to be his daily bread :-D
10:48:50  <boekabart> dihedral:
10:49:00  <boekabart> we're all waiting for Belugas
10:49:00  <Rubidium> improved == fifo (real fifo), gradual means loading in steps of (usually) 5 units
10:49:01  <boekabart> :)
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10:49:22  <dihedral> boekabart: that wiki page has not changed in months
10:49:39  <dihedral> and wiki pages change a lot slower than repositories
10:49:42  <boekabart> dihedral: well - it's all been finished except for NewIndustries
10:49:59  <dihedral> + i thought perhaps Rubidium is aiming towards some date :-P
10:50:29  <boekabart> "The total readiness percentage of this roadmap is 93% " :)
10:52:03  <dihedral> it's been there for months boekabart
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10:52:17  <dihedral> i though perhaps something happened in svn in the meantime
10:52:25  <boekabart> a lot in fact :)
10:52:26  <dihedral> not every commit gets reported to wiki you know
10:52:35  <boekabart>
10:52:46  <boekabart> (that's only 1.5 months old :) )
10:52:48  <dihedral> boekabart: i know the wiki
10:53:07  <dihedral> and 1.5 months is flipping old considering the amount of commits in one day
10:53:09  <boekabart> if you want to know it all, read the svn log I guess
10:53:20  <dihedral> i am just doing that :-D
10:53:38  <boekabart> i still have to do that too, lost track since july 1st
10:54:10  <boekabart> afaik there is some (daily) progress in newIndustries , but how close it is to being finished, dunno
10:54:24  <boekabart> but hardly anything for newindustries in in trunk
10:55:15  <Rubidium> boekabart: you're sure?
10:55:23  <Rubidium> @deop Rubidium
10:55:26  *** mode/#openttd [-o Rubidium] by DorpsGek
10:55:39  <boekabart> am i?
10:55:57  <boekabart> progress: i see people talk about it :)
10:56:10  <dihedral> people as in developers?
10:56:19  <Amixwoktest> morning
10:56:21  <boekabart> and my mother, too ;)
10:56:27  <dihedral> your mother :-P
10:56:37  <dihedral> now that is just great :-P
10:56:42  <boekabart> as I said, haven't read the svn log for the last 3 months so i can't be that sure
10:58:42  <dihedral> where is the newindustry stuff - he does not have is own repository does he?
10:59:23  <boekabart> dunno, i think on local harddrive or a GIT repo?
11:00:21  <dihedral> hmm - why not in branches?
11:02:07  <Rubidium> SVN branches are quite expensive
11:02:28  <dihedral> bandwidth and space wise?
11:02:31  <Rubidium> and because NewIndustries changes quite a lot, it would result in a lot of merge conflicts
11:03:09  <boekabart> so how is the merge problem solved now?
11:04:14  <Rubidium> by committing finished parts to trunk
11:05:02  <boekabart> so there IS a lot @ trunk already?
11:05:54  <Rubidium> yes
11:06:08  <Rubidium> only disabled by a few well-placed ifs
11:06:27  <dihedral> so whats your gut-feeling on it's readiness
11:07:27  <Rubidium> don't know
11:07:39  <dihedral> ouch
11:08:45  <boekabart> see, you were better of not knowing :)
11:09:17  <dihedral> well - knowing that you dont know something i assume you'd rather want to know is a little sad, true
11:09:43  <boekabart> ignorance, is bliss :)
11:10:24  <dihedral> but at least i know who to bother with the question the next time :-D
11:11:53  <dihedral> btw. Rubidium: i had a little glitch with my smtp server yesterday - which i fixed, though i forgot to dump queued emails before, so it sent out a bunch of old mails, one of them went to marjaq...
11:12:10  <dihedral> they did respond fairly promptly though, just in case you are interested
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11:13:09  <Ailure> odd
11:13:18  <dihedral> what?
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11:28:00  <Dradge> hi everybody
11:32:44  <dihedral> hi
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13:09:30  * dihedral wonders why everyone is so quiet in here
13:10:04  * boekabart wonders who disturbs his slumber :)
13:12:36  * dihedral is thinking if he should tell boekabart
13:12:54  * boekabart thinks someone is thinking out loud :)
13:13:25  * dihedral hopes boekabart cannot tell by the look on my face...
13:13:39  * boekabart cannot
13:13:58  <dihedral> boekabart	thinks someone is thinking out loud :) << well back at you baby :-D
13:14:09  * boekabart wants to start viewing webcam with you. Do you allow this? :P :P
13:14:21  * dihedral slaps boekabart
13:14:27  <boekabart> ouch
13:14:39  * boekabart takes that as a no way moron!
13:15:05  <boekabart> damn, everyone really IS asleep in here, even our littel catfight didn't wake them up
13:15:10  * dihedral hopes that did not turn boekabart even more on
13:15:17  <boekabart> gross
13:15:20  <dihedral> :-P
13:16:19  <dihedral> we could call everybodys names :-P
13:16:29  <dihedral> you start from the top end of the list, i start from the bottom
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13:16:46  <boekabart> no, you start from the OPS!
13:16:52  * boekabart thinks dihedral will be kicked soon
13:16:58  <dihedral> lol
13:17:29  * dihedral will just skip the ops
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13:18:31  <dihedral> or perhaps not
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13:58:33  <Dradge> hi
14:00:45  <Dradge> i have a question about openttd code. When a train enter in a tunnel how we know if the train is in the tunnel ?
14:01:19  <Rubidium> from whom's point of view? From the train or from the tunnel
14:01:43  <Dradge> humm
14:02:04  <Rubidium> i.e. do you want to know whether a train is in some tunnel or whether a tunnel contains some train
14:02:36  <Amixwoktest> underground stations would be cool. but that would be pretty difficult i guess
14:02:47  <Dradge> to explain my question : i have an idee for one way tunnels and bridges
14:03:16  <boekabart> if (v->u.rail.track == TRACK_BIT_WORMHOLE)
14:03:23  <boekabart> it's in the tunnel
14:03:45  <Rubidium> boekabart: wrong
14:03:59  <Rubidium> or at least very incomplete
14:04:07  <boekabart> well - the car you ask it about is :)
14:04:18  <Rubidium> boekabart: no, it can be on a bridge too
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14:04:25  <Dradge> a tunnel can contain some trains in a chained list for exemple, it may be possible to have trains in queue in the tunnel
14:05:06  <boekabart> Rubidium: well his idea is about both :)
14:05:23  <CIA-1> OpenTTD: rubidium * r11167 /trunk/src/rail_cmd.cpp: -Fix [FS#1260]: Electric trains were not shown as stopped in depots when converting it from elrail -> normal rail. Patch by smatz.
14:06:06  <Rubidium> boekabart: yes, but that leaves that (v->u.rail.track == TRACK_BIT_WORMHOLE) == VehicleInTunnel
14:06:23  <Dradge> understanding my idea for one way tunnels or bridges ?
14:06:55  <Eddi|zuHause3> Dradge: i don't think that is a good idea
14:06:57  <boekabart> Dradge: afaik not so easy - the train on a bridge remains on the 'start tile' of the tunnel as long as he's on it
14:07:26  <Eddi|zuHause3> actually, it stays on the end tile
14:07:34  <boekabart> whatever :)
14:08:01  <Eddi|zuHause3> with very big offset
14:08:24  <boekabart> so you'd have many trains on 1 tile in your case - dunno if that's a problem
14:08:31  <Dradge> so we need to make a different tile witch for bridges and tunnels witch have a queue in it for get in more trains
14:08:38  <Eddi|zuHause3> that in itself is not a problem
14:09:06  <Eddi|zuHause3> you can have 4 trains on a normal rail tile without crashing
14:09:23  <boekabart> correct
14:10:33  <Eddi|zuHause3> the problem (from gameplay sense) is to handle signal and train distances correctly
14:10:45  <Dradge> one signal per tunnel tile
14:10:54  <Dradge> so you build a tunnel with the signals
14:11:08  <Dradge> on each tile and one way of course
14:11:23  <Eddi|zuHause3> yes, but the tunnel only has 2 tiles
14:11:29  <Eddi|zuHause3> an entrance and an exit
14:11:34  <Dradge> but we knox the tunnel length
14:11:38  <Eddi|zuHause3> there is nothing inbetween you could put a signal on
14:11:40  <Dradge> know*
14:11:55  <Dradge> the signals are abstract
14:11:58  <Eddi|zuHause3> and trains can only wait for signals on the next tile, not on the current tile
14:12:22  <Eddi|zuHause3> so once the train is in the tunnel, you have no way of stopping it
14:12:27  <Dradge> imagine that the tunnel have a signal on each tile
14:12:42  <Eddi|zuHause3> yes, i can imagine that. but the train can't
14:12:47  <boekabart> ROFL
14:12:52  <Eddi|zuHause3> because for the whole way, it is on the same tile
14:13:02  <Eddi|zuHause3> so there is no signal on the next tile that he can wait for
14:13:11  <Dradge> so we have to add a queue for store trains in the tile
14:13:30  <Eddi|zuHause3> no, you need to change the signal code
14:13:55  <Eddi|zuHause3> btw. that is exactly the point why the custom bridgeheads project was cancelled
14:14:09  <Eddi|zuHause3> there was no way to stop the train on the bridge
14:14:29  <Dradge> when a train is in a whole, how we know when he must go out ?
14:14:41  <Eddi|zuHause3> he is always on the exit tile
14:14:45  <Eddi|zuHause3> with very big offset
14:14:54  <Eddi|zuHause3> on each train movement, the offset is reduced
14:15:01  <Dradge> ok
14:15:02  <Eddi|zuHause3> when the offset is 0, the train leaves the exit tile
14:15:14  <CIA-1> OpenTTD: rubidium * r11168 /trunk/src/ (clear_cmd.cpp industry_cmd.cpp): -Fix [FS#1256]: assert on terraforming of industries. Patch by frosch.
14:15:43  <Dradge> we know the tunnel length
14:15:43  <Eddi|zuHause3> where 0 can also mean TILE_SIZE, depending on direction
14:15:51  <Dradge> we know train size
14:16:06  <Dradge> trains size
14:16:23  <Dradge> so we can reducing or not offset of trains
14:16:42  <Eddi|zuHause3> yes, the crash handling does that already
14:16:50  <Eddi|zuHause3> just you cannot stop the train
14:17:08  <Eddi|zuHause3> because that is handled in the signal code
14:17:18  <Eddi|zuHause3> and that triggers ONLY when a train actually switches tiles
14:17:27  <Eddi|zuHause3> not when just changing offset within one tile
14:17:41  <CIA-1> OpenTTD: rubidium * r11169 /trunk/src/blitter/ (32bpp_base.cpp 8bpp_base.cpp): -Fix [FS#1255]: obiwan in Blitter::Drawline(), which caused it to clip too much at screen/viewport borders. Patch by frosch.
14:18:37  <Dradge> and no way to add this trigger if the train is in the same tile and the tile is a Hole ?
14:20:49  <boekabart> There is always a way
14:20:52  <boekabart> just kinda tricky
14:21:09  <boekabart> requires change of ALL the track-following code I guess
14:21:41  <CIA-1> OpenTTD: rubidium * r11170 /trunk/src/industry.h: -Fix (r11152): a variable's type was too small for the data that is going to put into it when NewIndustries are finally activated. For now it just removes a warning and doesn't really fix anything.
14:22:00  <boekabart> Rubidium: msvc is happy again :)
14:22:18  <boekabart> But it does make me wonder: how hard can it be to place signals on the end-tiles of tunnels and bridges
14:22:50  <Rubidium> it's harder that fixing the just fixed "bug"
14:22:56  <boekabart> lol
14:23:02  <Rubidium> and maybe simpler than FS#119
14:23:13  <boekabart> @bugs 119
14:23:13  <DorpsGek> boekabart: Error: The command "bugs" is available in the OpenTTD and WT2 plugins.  Please specify the plugin whose command you wish to call by using its name as a command before "bugs".
14:23:21  <boekabart> !bugs 119
14:23:23  <boekabart> no?
14:23:28  <boekabart> Rubidium: help me out :)
14:23:31  <glx> @openttd bugs 119
14:23:31  <DorpsGek> glx: [FS#119] Bug Report (sev: Low, prio: Normal, status: Confirmed): 'Clipping problems with vehicles on slopes', by Michael Lutz -
14:23:59  <boekabart> the problem is of course that the train won't _enter_ the tunnel if the signal at the exit is red - but for customer safety this isn't so bad (train won't be stopped inside the tunnel.
14:24:37  <hylje> :o
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14:43:20  <Dradge> an other question : where in the code, is the algorithm whitch move vehicles ???
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14:43:20  <skidd13> HI
14:43:20  <CIA-1> OpenTTD: rubidium * r11171 /trunk/src/ (autoslope.h industry_cmd.cpp): -Fix [FS#1257]: disable autoslope for automatically changed stuff (like towns and industries) and enable it in the scenario editor. Patch by frosch.
14:43:20  <boekabart> Dradge: look for TrainController in train_cmd.cpp
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14:43:20  <mcbane> rubidium those FS bug 1248 can be repuceed but its quite random and i dunno exact what's the trigger.
14:43:20  <mcbane> i did it yesterday
14:43:20  <boekabart> @openttd bugs 1248
14:43:20  <DorpsGek> boekabart: [FS#1248] Bug Report (sev: Low, prio: Normal, status: Waiting for user): 'r11118: wrong grouped trains counter', by AM -
14:43:20  <Rubidium> with a totally new game? Or one that you have been playing with for quite a number of revisions?
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15:15:25  <SmatZ> hello
15:15:51  <Dradge> hi
15:16:11  <SmatZ> I just have some thought... are colorblind people considered while designing colors in OTTD?
15:16:37  <boekabart> you're not referring to the red/green signals are you?
15:16:58  <SmatZ> I have big problems reading red text (negative profit for vehicles) on that green/grey background...
15:17:07  <SmatZ> boekabart: hopefully not :)
15:17:21  <Rubidium> SmatZ: I think they were never considered in any *TTD*
15:18:26  <SmatZ> Rubidium: too bad :( I am a Protanope, like ~ 10% of men population :(
15:19:41  <Rubidium> I'm wondering whether it can be "solved" with palette magic
15:20:47  <boekabart> Rubidium: just changing the palette value to red might do the trick - it'll fuck up other graphics though. But maybe colorblind people won't see that anyway ( SmatZ? )
15:22:17  <SmatZ> Rubidium: maybe... it is a problem when some color is on another (red-green, green-gray, red-gray) - that would need to replace red/green with some other color... not a good idea :(
15:23:00  <Rubidium> boekabart: *who* cares about a --i-am-color-blind-of-type=[red-green|green-gray|red-gray|nah-i-am-not] option to change the palette?
15:23:29  <boekabart> Rubidium: SmatZ ?
15:23:44  <SmatZ> boekabart: you could use filters that web designers use to see how people with problem will see that...
15:24:26  <SmatZ> maybe this one
15:24:54  <Rubidium> but "red-green"+"green-gray"+"red-gray" leaves us with blue and yellow as colors we could use
15:25:31  <boekabart> I think the idea is to use another color when 2 'similar' colors are supposed to stand out
15:25:42  <boekabart> so, not red on grey, but in that case use black on grey
15:25:59  <boekabart> hm, or white (to make the difference with black for positive numbers, in this case)
15:26:25  <boekabart> so i'd depend on the background color
15:26:36  <SmatZ> Rubidium: yes... the world is a bit colorless for people with these problems :-) my girlfriend once said 'oh no, the picture how you see it, is much less colorful than it is in reality!' it made me sad a lot ...
15:26:45  <boekabart> i guess a special blitter that takes BG into account when drawing text should be doable
15:27:29  <SmatZ> boekabart: actual problem in OTTD is only with red for negative profit in the vehicle list... and the Finances window
15:29:11  <boekabart> omg: look at;r=;l=0;j=1;;t=p
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15:31:47  <SmatZ> boekabart: actually no difference for me :-)
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15:33:11  <Rubidium> boekabart: YOU broke it!
15:33:21  <boekabart> :)
15:33:52  <boekabart> maybe i should have linked to picture only...
15:34:00  <boekabart> +one
15:34:20  <SmatZ> problem is with the minimap, too.... the Iron Ore Mine is brown, hard to see on the green background :-p
15:34:23  <SmatZ> but well :)
15:34:54  <SmatZ> I wanted just to ask and inform you :)
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16:13:01  <CIA-1> OpenTTD: rubidium * r11172 /trunk/ (14 files in 4 dirs): -Codechange: rewrite of town road building and addition of the possibility to clean up unconnected road bits during the local road reconstructions. Based on a patch by skidd13.
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16:20:43  <Dradge> i want to know if i understand how work a tunnel and a bridge : when a train is in a tunnel the game count him as in a HOLE and continue to get it moving (for coordinates) as if he were not in a tunnel
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16:30:34  <Wolf01> hello
16:30:45  <Rubidium> tunnels (and bridges) are basically wormholes. The only thing that changes is the actual position of the train. No other checks are done (like checking correct railtype, signals and such)
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16:33:30  <Dradge> ok so it will be possible to add on way tunnels and or bridges. Just have to check correct things, add new tunnel type (or just a flag)
16:34:21  <Rubidium> well, technically *everything* is possible, although quite a few things require a *lot* of time and expertise to actually implement correctly
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16:36:07  <Dradge> but this feature is wanted by some players
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16:37:10  <De_Ghosty> What is the difference between %f and %lf?  in a C enviorment? in the stdio lib
16:37:23  <Dradge> float and long float :)
16:37:43  <De_Ghosty> o
16:37:48  <De_Ghosty> k
16:38:05  <De_Ghosty> so 1 jsut more precision right?
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16:39:32  <gfldex> %lf == double and that means it needs more bytes in memory. use the wrong one and you got a good chance for a segfault
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16:41:12  <De_Ghosty> k
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16:43:26  <Dradge> Rubidium, i will post on the developpement forum all my ideas and i will saw ^^
16:55:36  <skidd13> Rubidium: thanks for commit! A question aside "//" is more correct than "///<" for var description? Cause the wiki tells "///<"
17:00:10  <Rubidium> skidd13: ///< is for stuff that is actually doxygenable (functions, structs, classes), not for local variables
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17:01:00  <skidd13> Than the example sucks:  int i; ///< This is the description.
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17:08:01  <Rubidium> DaleStan: shouldn't bit 1 (vehicle length) be in the callback table for road vehicles since shortrvs? ( )
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17:23:45  <Amixwoktest> hmm
17:23:55  <Amixwoktest> which trucks can bypass other trucks etc?
17:24:04  <Ailure> faster trucks
17:24:10  <Ailure> I think that's about it
17:24:11  <Rubidium> faster can bypass slower trucks
17:24:42  <Rubidium> but it has to be significantly faster to do so
17:24:45  <Ailure> yeah
17:24:50  <Ailure> I kind of noticed that heh
17:25:12  <Ailure> would be cool though if that required diffrence was eliminated on one-way roads though
17:26:00  <Rubidium> Ailure: write a patch for it (that also checks whether there is enough oneway road to do so and that there is no junction ahead
17:26:21  <Ailure> heh it's something I might look into one day
17:26:36  <Ailure> along with some other idea of mine :P
17:28:16  <Ailure> heh I see people using one-way roads as highways
17:28:26  <Ailure> but effeciny-wiseit dosen't make much of a diffrence
17:29:11  <Ailure> and the bypass thing dosen't always work too well
17:30:19  <Ailure> in certain situations a much faster road vehicle can tail a slower one
17:33:48  <CIA-1> OpenTTD: rubidium * r11173 /trunk/src/ (16 files): -Codechange: rename some callback enums so they are more uniform.
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17:36:04  <Wolf01> does somebody noticed that peerguardian blocks *
17:36:27  <Rubidium> should I?
17:36:38  <Prof_Frink> I knew it!
17:37:11  <Prof_Frink> openttd is a secret project run by Atari to catch people with pirate copies of Transport Tycoon!
17:37:40  <Ailure> aw geez
17:37:45  <Ailure> I really love it when I play a game
17:37:49  <Ailure> and forgot to turn off the AI
17:38:02  <Ailure> at least that wasn't a serious game
17:40:43  <Hendikins> Bjarni: Utterly OT, but 14 weeks later and I finally got the call to say I've got the CityRail job (:
17:42:27  <DaleStan> Rubidium: Looks like you're right.
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17:54:07  <Amixwoktest> Ailure: i love one way thingy ;)
17:57:14  <Ailure> Well, yeah it's useful for flow control
17:57:36  <Ailure> Used the "Do not enter" mark a few times
17:57:47  <Ailure> such as roads with tramtracks... that I don't want my trucks to drive on. :P
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18:06:36  <Amixwoktest> sorry
18:06:37  <Amixwoktest> ;p
18:07:34  <Amixwoktest>
18:07:39  <Amixwoktest> my highway
18:09:24  <Amixwoktest> ;)
18:09:34  <Hendikins> At grade intersections? Tsk tsk.
18:09:43  <hylje> ottd could use some bendy roads
18:10:03  <Amixwoktest>
18:10:34  <Amixwoktest>
18:10:37  <Amixwoktest> ;)
18:10:45  <Wezz6400> highways don't have intersections
18:11:03  <Amixwoktest>
18:11:05  <Amixwoktest> last one
18:11:08  <Amixwoktest> ;)
18:11:31  <Wezz6400> You can't really build highways in openttd at this moment
18:11:44  <Rubidium> Wezz6400: depends on where you live; in the US highways DO have intersections
18:12:41  <Hendikins> Amixwoktest: Tsk. You drop your side roads rather than raising the main road. That makes things move more smoothly on the main road :P
18:12:45  <Wezz6400> Rubidium well in the netherlands they sometimes did, however nowadays most of those have been replaced by kick ass "knooppunten" (you translate) or tunnels :+
18:13:40  <Rubidium> though the US has interstates which are (much) more like Dutch highways
18:14:46  <Sacro>
18:14:49  <Sacro> poor adobe :)
18:14:59  <Wezz6400> how would you translate knooppunt though, the only thing I can think of is intersection, which is not what I'm looking for
18:15:27  <Amixwoktest> Hendikins :Ã¥
18:15:29  <Amixwoktest> it works
18:15:30  <Amixwoktest> ;D
18:15:57  <|Jeroen|> knotpoints :-)
18:16:09  <Wezz6400> lol
18:16:19  <Wezz6400> I'll it
18:16:44  <Wezz6400> interchange
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18:17:09  <Wezz6400> I love Ridderkerk interchange hehe
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18:24:23  <Barry> Good evening
18:24:42  <mcbane> ello
18:25:11  <Bjarni> Barry: sounds like Hitchcock... now who is going to die?
18:25:22  <Barry> Does anybode know if new_terrain.grf not work with nightly 11152 anymore?
18:25:33  <Barry> :-)
18:25:42  <Barry> anybode=anybody
18:26:19  <Bjarni> <Hendikins> Bjarni: Utterly OT, but 14 weeks later and I finally got the call to say I've got the CityRail job (: <-- great... now you too get to work at odd hours :P
18:27:03  <Ailure> amusing
18:27:25  <Ailure> [20:07] <Amixwoktest>
18:27:25  <Ailure> [20:07] <Amixwoktest> my highway
18:27:32  <Ailure> For a second I thought you were gonna post that mockup
18:27:40  <Ailure> that's been posted so many times
18:29:44  <hylje> what mockup
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18:30:01  <Ailure> the raised highway mockup
18:30:01  <Bjarni> I wondered about the same thing
18:30:01  <nairan_ZZzz> McBane
18:30:04  <Ailure> that someone made
18:30:08  *** nairan_ZZzz is now known as McBane2
18:30:09  <Bjarni> link
18:30:14  <Ailure> that's someone have reposted alot
18:30:19  <Ailure> I don't have any link to it D:
18:30:30  <hylje> repost repost is a repost
18:30:31  <Bjarni> then I have no choice
18:30:47  <Bjarni> but to declare that you made a statement without any proof :P
18:32:36  <Ailure> I'm actually looking for it now
18:32:36  <Ailure> xD
18:32:45  *** mcbane [] has quit [Ping timeout: 480 seconds]
18:33:56  <Hendikins> Bjarni: Not all the positions are odd hours, but hopefully
18:34:45  <Bjarni> Hendikins: actually I like driving during the night... no traffic so you are clear to do as you like (more or less)
18:34:51  <Hendikins> I don't drive.
18:35:01  <Hendikins> And with free travel to/from work, I won't be driving.
18:35:36  <Bjarni> then what are you going to do?
18:36:01  <Hendikins> I'll catch the train or NightRide, as appropriate
18:36:27  <Bjarni> meaning what? :)
18:36:46  <Hendikins> Meaning I won't drive (:
18:37:02  <Bjarni> I meant what are you going to do at the railroad ;)
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18:37:10  <Bjarni> not how you will get there
18:37:11  <Hendikins> Station staff.
18:37:15  <Bjarni> ahh
18:37:45  <Bjarni> you are right
18:37:49  <Bjarni> you won't drive
18:37:56  <Bjarni> XD
18:38:26  <Bjarni> so what kind of station staff?
18:38:26  <Hendikins> Pretty much all of the suburban CityRail network has 24/7 transport
18:38:37  <Bjarni> ticket sales?
18:38:43  <Sacro> rawr
18:38:47  <Hendikins> CSA1. Duties will vary depending on where I get stationed.
18:38:52  <Hendikins> Sacro: Don't steal my lines :P
18:39:22  <Bjarni> I don't know what CSA1 is, but I get the varying duty idea
18:39:48  <Hendikins> Customer Service Attendant, Level 1.
18:39:56  <Hendikins> aka bottom of the food chain
18:39:56  <Bjarni> ahh
18:40:09  <Bjarni> so you will speak to the people, who missed their train and stuff
18:40:22  <Bjarni> warning: people sometimes says the oddest stuff
18:40:24  <Hendikins> It will depend on where I'm stationed.
18:40:27  <Bjarni> you can imagine
18:40:32  <Bjarni> and even more far out stuff
18:40:48  <Hendikins> I could sell tickets, I could be manning the barriers, I could even be emptying bins and cleaning toilets. It just depends.
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18:42:00  <Bjarni> I once had a "conversation" with a guy at 1:30. He wanted to get on the train despite the fact that it was heading in the wrong direction and without passengers (all cars were dark)... took me ages to make him understand that the last train had left
18:42:36  <SpComb> MyOTTD is now back, quieter than ever before!
18:42:38  <Bjarni> I wonder if he had taken something odd
18:42:46  <SpComb> (swapped out the fans and the heatsinks)
18:43:39  <Hendikins> Bjarni: Heh. Customers are a pain in the tail.
18:44:06  <Bjarni> anyway he finally left, but it was like it didn't matter to him that it was a diesel locomotive (he would have expected an EMU), the train was in the wrong track and the locomotive was in the wrong end
18:44:49  <Bjarni> I know locomotives can sometimes push the cars, but they don't do that with white lights on (and he could see the lights when he walked towards the train)
18:45:08  <Hendikins> I actually rather like our DDEMUs
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18:45:32  <Bjarni> funniest thing is that he could likely walk to his destination and get there before the first morning train (which was like 2-3 hours later)
18:45:45  <hylje> choo choo
18:46:01  <Barry> Can somebody please tell with which control I can create par example and red and blue trainroute for fast and slow train?
18:46:03  <hylje> double damage electric multiple unit
18:46:20  <Bjarni> double damage?
18:46:36  <Bjarni> but...
18:46:43  <Bjarni> what is DDEMU?
18:46:50  <Hendikins> Double Deck
18:46:52  <hylje> heh
18:46:55  <Bjarni> ahh
18:47:03  <hylje> i think we're building some around here
18:47:12  <hylje> should be neat
18:47:13  <Bjarni> I wondered if it could mean that they can switch to diesel or something
18:47:16  <Hendikins> All sparks in Sydney are double deck.
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18:47:43  <hylje> VR uses liek all their equipment during rush hours
18:47:57  <Ailure> [20:41] <Bjarni> I once had a "conversation" with a guy at 1:30. He wanted to get on the train despite the fact that it was heading in the wrong direction and without passengers (all cars were dark)... took me ages to make him understand that the last train had left
18:47:57  <Ailure> [20:42] <SpComb> MyOTTD is now back, quieter than ever before!
18:47:57  <Ailure> [20:42] <Bjarni> I wonder if he had taken something odd
18:48:03  <Ailure> Was he acting scary?
18:48:10  <Ailure> ...I sat next to ad runk once on a train. >_<
18:48:12  <Ailure> Worst experience ever
18:48:28  <Ailure> walked out of that care after awhile
18:48:35  <Bjarni> scary like it was like he didn't really understand what I said
18:48:38  <Hendikins> I tend to get the N30 rather than the last trains on weekends because of drunks
18:48:46  <hylje> i was next to a drunk person the other day
18:48:50  <hylje> wasnt that bad
18:48:54  <Bjarni> and "no, we are not going to (station name)" is pretty clear
18:48:58  <Ailure> well this guy was way out of his mind
18:49:01  <SpComb> bus full of drunk teenagres singing the umbrella song
18:49:04  <Ailure> at least I was amused by one thing
18:49:09  <Ailure> he apparently bought lots of tickets
18:49:12  <hylje> chocolate rain
18:49:33  <Ailure> So I was kinda happy knowing he wasted lots of money into a single train ride
18:49:37  <Ailure> the wrong direction ahahaha
18:49:42  <Bjarni> :)
18:49:48  <Ailure> and the tickets were wrong too
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18:50:45  <Bjarni> I once got in a car that was almost empty and then I realised why
18:50:56  <Bjarni> there was like 4 really drunk and loud people
18:51:01  <Bjarni> the rest of the train was packed
18:51:28  <hylje> haha
18:51:33  <Ailure> btw this was one of the Öresundst$BiH(B
18:51:35  <Ailure> or whatever they called
18:51:42  <Ailure> that goes between Kristianstad and Helsingör
18:51:46  <hylje> Öresundst$BiH(B
18:51:48  <Ailure> I was on the way to Kristianstad
18:51:51  <Ailure> haha sorry for my encoding
18:51:57  <Ailure> I get around updating my client :x
18:52:05  <Bjarni> Ailure: PLEASE switch to utf-8
18:52:22  <Bjarni> Öresundståg
18:52:23  <Ailure> my client dosen't even support that
18:52:25  <Ailure> lol
18:52:35  <Bjarni> I know those
18:52:40  <Bjarni> I have been in one
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18:52:48  <Ailure> I was in uhm
18:52:50  <hylje> tåget
18:52:51  <Bjarni> in fact it was in one of them that the 4 drunk guys was
18:52:58  <Ailure> one of the cars who have the seats against the walls
18:53:01  <Ailure> haha
18:53:10  <Ailure> really?
18:53:11  <hylje> seats against walls?
18:53:18  <Bjarni> on the sides
18:53:21  <Ailure> yeah
18:53:25  <Bjarni> so you ride sideways
18:53:31  <Bjarni> room for bikes and stuff
18:53:46  <hylje> pretty good room for standing about
18:53:46  <Bjarni> the seats go up if not in use
18:53:54  <Ailure> Was any of the drunk guys swedish
18:54:01  <Ailure> it would be pretty ironic if one of them was the same guy I met
18:54:12  <Ailure> probably not likely
18:54:13  <Bjarni> I turned around without investigating
18:54:24  <Ailure> wise choice
18:54:35  *** _Ben_ [~Ben@] has quit [Ping timeout: 480 seconds]
18:54:45  <Bjarni> the really drunk people causing problems for being drunk in HelsingÞr is almost all Swedish
18:55:33  <Ailure> And we're kinda aware of that :/
18:55:56  <Bjarni> the police stopped sending them back drunk
18:56:02  <Ailure> It's probably not due to swedish being drunk in general, but that swedish drunks are attracted to denmark
18:56:15  <Bjarni> after some guy was too drunk to board the ferry and broke his leg
18:56:18  <Ailure> alcohol is somewhat cheaper in denmark after all
18:56:23  <Ailure> ah
18:56:37  <Bjarni> how the fuck can you be so drunk that you break your leg trying to board a ferry???
18:56:38  <Ailure> not that I have much respect for people getting overly drunk though
18:56:41  <Ailure> especially while not being home
18:57:05  <Ailure> probably was jumping
18:57:08  <Ailure> and hit it really bad somehow
18:57:24  <SpComb> people here drink to get drunk
18:57:40  <Bjarni> personally I never tried that
18:57:43  <SpComb> orwell, so I've understood it
18:58:01  <Bjarni> why is it something people want to?
18:58:10  <Bjarni> I don't get it... it's just a hangover thingie
18:58:18  <Bjarni> (that's another thing I don't get)
18:58:20  <Ailure> you don't remember anything
18:58:28  <Ailure> if it's really bad too
19:00:28  <Bjarni> I still don't get it
19:02:53  *** De_Ghosty [~c4command@] has quit [Ping timeout: 480 seconds]
19:03:47  <Sacro> HAHAHAHA XD
19:04:56  <Bjarni> is this a real interview or a prank?
19:04:57  *** De_Ghosty [~c4command@] has joined #openttd
19:05:07  <Sacro> Bjarni: i dunno, but i'm falling off my chair laughing
19:05:19  <Bjarni> what's the minimum crew count?
19:05:22  <Bjarni> 1 I suppose
19:05:30  <Bjarni> :)
19:05:49  <Sacro> well that is true
19:05:54  <Sacro> you need at least 1 person to steer it
19:06:00  <Bjarni> Hendikins: this this video real?
19:06:16  * Hendikins headtilts?
19:06:40  <Hendikins> Australian Senator eh? They're all idiots
19:06:54  <Sacro> *watches again*
19:07:25  <Bjarni> <-- there is stupid people all over the world
19:07:28  <Bjarni> o_O
19:07:32  <Sacro> Bjarni: s/is/are/
19:07:51  <Bjarni> damn, you beat me to write that :(
19:08:16  <Sacro> s/to\ write/at\ writing/
19:09:10  *** AtzaMan [] has joined #openttd
19:09:43  <Bjarni> <--- no comments. I'm not making a mistake two times in a row :P
19:10:02  <Bjarni> Sacro: it's a boobs video.... just for you
19:10:09  <Sacro> seen it already
19:10:20  <Bjarni> why am I not surprised :P
19:10:39  <AtzaMan> how does one change the ingame fonts without messing with the source and recompiling?
19:10:56  <Bjarni> edit openttd.cfg
19:11:03  <AtzaMan> tnx
19:11:13  <Bjarni> then take a guess at which lines you should edit ;)
19:11:14  <Sacro> hexeditor
19:11:33  * Bjarni slaps hexeditor
19:11:37  <Bjarni> err
19:11:42  * Bjarni slaps Sacro
19:11:48  <Bjarni> :P
19:11:49  <Sacro> teehee
19:11:51  <Sacro> you fail it
19:11:59  <SpComb> Sacro: with the mandatory steering wheel
19:12:09  <Sacro> SpComb: ?
19:12:10  <AtzaMan> r u sure about openttd.cfg?
19:12:20  <Bjarni> yeah
19:12:32  <Bjarni> don't edit it when the game is running though
19:12:40  <Bjarni> it's only read when the game starts up
19:12:40  <Sacro> that can cause fire
19:12:41  <AtzaMan> oops
19:12:43  <SpComb> 22:05:54 < Sacro> you need at least 1 person to steer it
19:12:50  <Sacro> SpComb: yeah, course
19:12:53  <Sacro> ahh yes :)
19:13:07  <AtzaMan> small_font =
19:13:08  <AtzaMan> medium_font =
19:13:08  <AtzaMan> large_font =
19:13:21  <Sacro> Brianetta: <- this will amuse you :)
19:13:31  * Brianetta reads
19:13:51  <Bjarni> you should listen instead
19:13:51  <SpComb> not very much to read
19:14:32  * Brianetta pisses self
19:14:54  <Barry> !seen ChrisIn
19:14:56  <_42_> Barry, I found 3 matches to your query: Chris82, ChrisIN, Chrissicom. Chris82 ( was last seen quitting #openttd 1 week 3 days 9 hours 43 minutes ago (16.09. 09:31) stating "Quit:  HydraIRC -> <-" after spending 1 hour 3 minutes there.
19:15:01  <Sacro> hehe XD
19:15:07  <Sacro> no cardboard or derivatives
19:15:46  <AtzaMan> *wonders if you all are chatbots
19:15:53  * Sacro is not
19:16:10  * AtzaMan is still not shoore
19:17:02  <Sacro> well ask us a question only a sentient being could answer
19:17:11  <Amixwoktest> Bjarni: alive again I see
19:17:11  <Amixwoktest> ;)
19:17:28  <AtzaMan> What is the meaning of life?
19:17:51  <Eddi|zuHause> 42
19:17:58  <AtzaMan> do'h!
19:18:07  <Sacro> "What is the meaning of life?" is probably the most-asked philosophical question by humanity at large, though we will probably never find the answer, for whatever reason. Common answers include: happiness or flourishing; love; compassion; pleasure; reproduction; power; 42; knowledge, understanding, or wisdom; and being blessed, or achieving union with God or the divine; or simply that there is no meaning to life. ...
19:18:28  <Eddi|zuHause> see :p
19:18:41  <AtzaMan> thats a wiki trillian answer
19:19:11  <Eddi|zuHause> even google tells you 42
19:19:22  <AtzaMan> google calc that is
19:19:27  <Bjarni> last week in math, the professor said that to solve this issue, we need to find a number that's -5 and 5 at the same time. Any numbers that can do that? (rhetorical question). Somebody shouted "42"
19:19:32  <De_Ghosty> "What is the meaning of life?"
19:19:35  <De_Ghosty> reproduction
19:19:35  <De_Ghosty> reproduction
19:19:37  <De_Ghosty> lol
19:19:39  <Prof_Frink> 42 is not the meaning of life.
19:19:50  <Bjarni> it's the answer to everything
19:19:50  <Sacro>
19:19:59  <Bjarni> lol
19:20:00  <Prof_Frink> 42 is the Ultimate Answer to the Ultimate Question to Life, the Universe and Everything.
19:20:03  <Bjarni> at the title alone
19:20:21  <SpComb> mm,  billion in gift certificates
19:20:23  <Eddi|zuHause> see, and every question is a subset of the ultimate question
19:20:23  <Amixwoktest> there should be amusentparks in openttd
19:20:24  <Amixwoktest> ;p
19:20:35  <Eddi|zuHause> so 42 will answer every question
19:20:44  <Prof_Frink> Eddi|zuHause: We don't *know* what the UQ is.
19:20:44  <Eddi|zuHause> including the question for the meaning of life
19:20:57  <Prof_Frink> That's why this computer was built.
19:21:10  <AtzaMan> the ultimate question would be :                           WHY?
19:21:21  <Prof_Frink> Bah, all you people poting Flash-y stuff
19:21:25  <Eddi|zuHause> yeah, but you don't need to know the whole thing to determine if anything is a subset of something
19:21:42  <Bjarni> Amixwoktest: btw what is your relation with tv7? I mean... what's your title and stuff?
19:22:33  <Amixwoktest> title?
19:22:48  <Bjarni> yeah
19:22:55  <Amixwoktest> i dont understand
19:23:02  <Eddi|zuHause> in computer science you often find situations where you cannot determine the whole set, but you can decide whether an input is element of that set
19:23:02  <Bjarni> like manager, cameraman, host or whatever
19:23:09  <Prof_Frink> "Sir Amixwoktest of tv7"
19:23:16  <Bjarni> or that :)
19:23:21  <Amixwoktest> hehe
19:23:26  <Amixwoktest> i am ceo
19:23:35  <Amixwoktest> the one who have invented it
19:23:50  <Amixwoktest> but it all will be a different story later on
19:24:28  <Eddi|zuHause> for all we know, he is also the sole employee of tv7 :p
19:25:20  <Amixwoktest> atm its only me, yes
19:25:24  <Bjarni>  <Amixwoktest> but it all will be a different story later on <-- yeah... he will hire his mom to read the news :P
19:25:30  <Amixwoktest> but tomorrow i will have one more
19:25:35  <Amixwoktest> and i wont rush
19:25:38  <Ailure> r11164  	belugas  	2007-09-26 04:20:58 +0200 (Wed, 26 Sep 2007)  	1 line
19:25:38  <Ailure> -Fix(r11161): a rogue space roaming in the night... removed
19:25:41  <Bjarni> and we know who she is :P
19:25:42  <Ailure> ...haha what
19:25:56  <Ailure> I assume he was talking about a useless space charcther somewhere
19:26:05  <SpComb>
19:26:11  <Ailure> but this is probably the most amusing commit I seen so far
19:26:32  <Eddi|zuHause> he could have said "apply coding style correctness", but that would be no fun
19:27:02  <Ailure> heh I gues
19:27:08  <Bjarni> s
19:27:09  <Ailure> could been a space just before a linebreak
19:27:13  <Ailure> which wouldn't be visible anyway
19:27:15  <Ailure> normally
19:27:20  <Prof_Frink> Yes it would.
19:27:28  <Prof_Frink> If you use kate
19:27:32  <AtzaMan> is there an english version of ?
19:27:34  <Bjarni> but if there is a space before a linebreak, then the svn server will reject the commit
19:27:45  <CIA-1> OpenTTD: rubidium * r11174 /trunk/src/ (gfx.cpp gfx.h main_gui.cpp variables.h viewport.cpp):
19:27:45  <CIA-1> OpenTTD: -Codechange: add possibility to show the bounding boxes of sprites using CTRL-B so one can get a better understanding of the used bounding boxes to fix the glitches that still exist. Patch by frosch.
19:27:45  <CIA-1> OpenTTD: Note that this is not completely glitch free, bounding boxes sometimes aren't
19:27:45  <CIA-1> OpenTTD: removed properly. This is due to the fact that the bounding boxes sometimes are
19:27:46  <CIA-1> OpenTTD: larger than the sprite, which causes a smaller part than the bounding box to be
19:27:46  <CIA-1> OpenTTD: redrawn. This is NOT a bug, but a known implementation limit as we do not want
19:27:48  <CIA-1> OpenTTD: to slow down normal games so the debug graphics are always 100% correct.
19:27:49  <Bjarni> looks like it was a space+tab that was changed into a tab
19:27:49  <hylje> :o
19:27:59  <SpComb> it's a christian television channel
19:28:02  <SpComb> hylje: :o
19:28:06  <hylje> SpComb: :o
19:28:26  <Bjarni> guys.... it's the wrong tv7 :P
19:28:38  <Bjarni> the right one is
19:28:41  <Bjarni> I think
19:28:49  <Bjarni> yep, that's the one
19:28:54  <hylje> norge :x
19:28:58  *** |Jeroen| [] has quit [Quit: oO]
19:29:00  <Amixwoktest> you guys hate me, but i cant tell everything now
19:29:07  <Amixwoktest> in 1 month i will
19:29:14  <SpComb>
19:29:50  <Prof_Frink> Amixwoktest: One month and you'll tell us *everything*?
19:30:16  <Amixwoktest> hehe
19:30:30  <SpComb> anime
19:30:37  <Eddi|zuHause> <Ailure> btw this was one of the Öresundst$BiH(B <- the weird thing is that Ö is displayed correctly, but å and the following character are scrambled
19:30:51  <Bjarni> yeah
19:30:57  <hylje> åååååååååå
19:31:15  <Bjarni> well... this channel looks ok. The major issue with it is.....
19:31:18  <Amixwoktest> Prof_Frink:
19:31:21  <Bjarni> it's out of reach :P
19:32:11  <hylje> you just dont have enough power with your antenna am
19:32:13  <hylje> amp
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19:33:47  <Eddi|zuHause> i have an idea, _42_ should reply with 42 to everyone who asks a question (line ending with a questionmark) [limit once per user and day]
19:37:21  <Bjarni> actually nomatter what I do to my antennas, I can't reach this channel
19:37:39  <Bjarni> Amixwoktest will not transmit it though the air
19:37:54  *** Barry [] has quit [Quit: ChatZilla [Firefox]]
19:37:58  <Bjarni> I did catch ZDF twice though
19:38:24  <Bjarni> pretty odd as it's way out of reach... must have been some reflection in the sky or something
19:38:32  <Bjarni> it was gone the next day :/
19:39:30  <Bjarni> Amixwoktest: do you know if people actually watch what you transmit?
19:39:31  <Prof_Frink> Bjarni: You *can* receive it if you do the right thing with the aerial.
19:39:40  <Amixwoktest> Bjarni: we will see
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19:40:03  <Bjarni> you can be certain that I will NOT watch alf
19:40:06  <Amixwoktest> no
19:40:10  <Amixwoktest> but then ive tried
19:41:02  <Prof_Frink> Amixwoktest: "accidentally" broadcast Goatse and count the complaints
19:41:05  <Amixwoktest> its been my dream since i was 8 to start a tv channel
19:41:44  <Bjarni> Amixwoktest: your page is not firefox friendly. The menu to the top left doesn't do anything
19:42:12  <Amixwoktest> i know
19:42:16  <Amixwoktest> its under development
19:42:21  <Amixwoktest> and for me learning css etc
19:42:30  <Bjarni> then how can I read "om TV7"?
19:43:28  <Bjarni> is it broken in all browsers?
19:43:43  <Amixwoktest> prolly
19:43:45  <Amixwoktest> yes
19:43:46  <Prof_Frink> No links at all work in Konqui
19:44:04  <Amixwoktest> they arent supposed to work
19:44:05  <Amixwoktest> ;p
19:44:14  <Amixwoktest> yet
19:44:27  <Prof_Frink> Oh, they work perfectly then.
19:44:28  <Bjarni> "AnimeAften" doesn't work
19:44:28  <McBane2> bjarni
19:44:34  <McBane2> err rubidium
19:44:38  <Bjarni> this doesn't look good for this channel
19:44:40  <McBane2> it happened again
19:44:48  <McBane2> laters nightly new game
19:45:09  <Prof_Frink> ..which means they're broken, which means they're working, which means they're broken, which means...
19:45:37  <McBane2> played 12 IG year and roked with replace management and boom 65k trains to replace but i have non of it...
19:45:48  <McBane2> of this type of train.
19:46:19  *** McBane2 is now known as mcbane
19:46:24  <Amixwoktest> Bjarni: nothing work. its a learning site for myself atm
19:46:27  <Amixwoktest> gah
19:46:28  <Amixwoktest> ;)
19:46:50  <Rubidium> mcbane: so it's Bjarni's fault ;)
19:47:05  <Sacro> as usual
19:47:32  <mcbane> you ask if its reproducable.
19:47:34  <mcbane> it is
19:47:45  <Amixwoktest> Bjarni:
19:48:03  <Bjarni> I can see my house from here
19:48:15  <Amixwoktest>
19:49:12  <Rubidium> Bjarni: I can see my house from here too ;)
19:49:28  <Prof_Frink> I can see myself from here!
19:49:51  * Bjarni wonders why Sweden is in the centre of the circle made for a Norwegian TV channel
19:50:07  <Amixwoktest>
19:50:11  <Amixwoktest> ;p
19:50:17  <Amixwoktest> lots of graphics
19:50:27  <Amixwoktest> just ideas atm
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19:51:01  <Bjarni> what is futurama x2?
19:51:11  <Bjarni> I know what futurama is, but x2?
19:51:18  <Eddi|zuHause> a double episode?
19:51:37  <Bjarni> that was my first thought as well, but I think it's too short time for two episodes
19:51:56  <Amixwoktest> ;)
19:51:57  <Rubidium> two episodes at double speed?
19:52:07  <Amixwoktest> Eddi|zuHause: you understand... thanks ;)
19:52:25  <Bjarni> huh, are the episodes only 15 minutes?
19:52:33  <Bjarni> I thought they were more like 20
19:52:33  <Amixwoktest> Rubidium: that might be 4 episodes ;)
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19:58:11  <Bjarni> Amixwoktest: what is "1000 lappen"?
19:58:43  <Bjarni> actually I have no idea of what to expect if I watch this :s
20:02:38  <Dradge> is there anyway to param the right clic map scrolling speed with in game option ?
20:04:51  <Bjarni> I added an interface patch setting for it
20:05:01  <Bjarni> but I can't remember if I made it mac only
20:05:07  *** Iasjida [] has joined #openttd
20:05:25  <Sacro> <- this will probably make you cry at the end, it did me
20:06:11  <Iasjida> how to activate old vehicles, like boing 747? =[
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20:09:48  <Bjarni> Sacro: why did you cry?
20:09:57  <Sacro> Bjarni: the end is upsetting
20:10:35  <Bjarni> but not unexpected
20:10:40  <Bjarni> at least not to me
20:11:44  <Bjarni> that playing on the street and then strait to fame thing really happens
20:12:32  <Prof_Frink> Sacro: 'at's lully
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20:12:43  <Sacro> ?
20:12:54  <Sacro> Bjarni: oh... keep watching then
20:13:17  <Bjarni> the dying thing.. that really happens as well
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20:14:17  <Sacro> sometimes i wish it'd happen to me
20:14:26  <Bjarni> I saw a guy on TV, who spoke with the homeless people. He talked to a guy, who would not last the winter (according to himself), yet he would not move back into his apartment
20:14:39  <hylje> :o
20:14:48  <Bjarni> <Sacro> sometimes i wish it'd happen to me <-- the fame or the dying thing?
20:14:55  <Sacro> latter
20:15:03  <Bjarni> why?
20:15:11  <boekabart> Sacro: it
20:15:21  <Sacro> because i'm fed up with the way my life is
20:15:25  <boekabart> Sacro: i bet it's because of playing openttd without pbs
20:15:30  <hylje> become an hero
20:15:31  <boekabart> .. or that
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20:15:43  <Sacro> boekabart: i've not played openttd for more than 5 minutes in months
20:15:53  <hylje> well you got a reason, there
20:16:14  <Bjarni> <Sacro> because i'm fed up with the way my life is <--- it can't be that bad
20:17:37  <Sacro> mostly it is
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20:18:27  <Bjarni> you are at uni now, right?
20:18:45  <Sacro> yeah, sort of
20:18:50  <Bjarni> sort of?
20:19:00  <Bjarni> you mean you fail to show up for lectures?
20:19:10  <Sacro> lectures don't start until tommorow
20:19:20  <boekabart> ___\~/___ glass half empty?
20:19:36  <Iasjida> hey, how to activate old vehicles, like boing 747(only new planes appear on the airport and never_expire_vehicles = true
20:19:36  <Iasjida> )? =[
20:19:44  *** h3lb [~helb@] has joined #openttd
20:19:56  <Sacro> Iasjida: type "resetengines" into console
20:19:56  <Amixwoktest> Bjarni:
20:20:08  <Iasjida> thx
20:20:09  <Bjarni> Iasjida: there is a console command for it... reset engines or something
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20:20:56  <Iasjida> ok, worked
20:20:57  <Iasjida> thx
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20:22:23  <Bjarni> Sacro: so once the lectures starts tomorrow, you really are attending university... just getting there is a goal of it's own
20:22:58  * Prof_Frink beats Bjarni over the head with his unnecessary apostrophe
20:24:30  <Bjarni> Sacro: think of how many people, who tried to get to uni and failed... also you can do it. Show up for lectures and things will look brighter
20:25:12  *** helb [~helb@] has quit [Ping timeout: 480 seconds]
20:25:58  <Prof_Frink> Also, go out, get drunk and stagger home as it gets light
20:26:32  <Amixwoktest> Bjarni: i promise. that the day tv7 is on air. i will thank to openttd team for sure.
20:26:38  *** h3lb is now known as helb
20:26:41  <Bjarni> I'm not sure that's the best way to do well at uni
20:27:16  <Prof_Frink> Bjarni: That's why it's best done on a Friday
20:27:39  <Bjarni> <Amixwoktest> Bjarni: i promise. that the day tv7 is on air. i will thank to openttd team for sure. <--- like "I couldn't have done it without them"
20:27:42  <Bjarni> ;)
20:28:48  <Prof_Frink> Time to make an openttd advert?
20:28:51  <Bjarni> Prof_Frink: my experience (not personal, but observing other students) tells me that drinking like that tend to backfire eventually and if people do heavy drinking, then the odds for them to pass is lowered noteworthy
20:29:36  <Prof_Frink> Yes, but if you don't wake up in a ditch/gutter once it doen't count as Uni.
20:30:15  <Prof_Frink> You just have to moderate your excess.
20:31:08  <Rubidium> hmm, then I still have to go to Uni :(
20:31:15  <boekabart> Rubidium: don't you?
20:31:45  <Rubidium> according to Prof_Frink's explanation I haven't
20:31:57  <boekabart> but you still have the chance
20:31:59  <boekabart> i never woke up in a gutter, as far as I can recall, but I was arrested once for.. touching a police car.
20:32:16  <boekabart> (drunk)
20:32:48  <boekabart> they called it 'baldadigheid' - translate that
20:33:04  <boekabart> spent a couple of hours at the police station for it, and got a 80 nlg fine :(
20:33:41  <boekabart> but anyway - i agree that you have to 'excess' once in a while if you want to really call it studying.. as long as you finish
20:33:46  <boekabart> (i never did :( )
20:33:47  <Rubidium> presumptuously?
20:33:56  <boekabart> really?
20:34:11  <boekabart> 'being a bad boy' was my best guess
20:35:29  <Rubidium> I'm not quite sure about the rightness of the translation
20:36:13  <Rubidium> : overstepping due bounds (as of propriety or courtesy) : taking liberties <- is what the dictionary says about the word
20:38:24  <Sacro> Bjarni: mm, i just don't really feel studenty :(
20:38:51  <Prof_Frink> Sacro: Go to freshers bizarre and join a club that sounds vaguely interesting
20:39:01  <Sacro> Prof_Frink: it was today, most had gone when i got there
20:39:06  <Sacro> i did join ComSoc though
20:41:04  <Bjarni> <Sacro> Bjarni: mm, i just don't really feel studenty :( <--- I was hit by a case like that once. Then I thought about the alternatives and figured out that I should stay at uni and now it's really fun to be there
20:42:55  <Sacro> hmmm
20:43:02  <Sacro> i might go visit the LGBT tent tommorow
20:43:06  <Sacro> B girls are always fun
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20:44:38  <Sacro>
20:44:38  <Sacro> Hull Univeristy Tennis club 2007/08 <- someone should study more
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20:46:34  <Sionide> what's wrong with playing a bit of sport Sacro ?
20:48:02  <Prof_Frink> Sacro: I can only talk from my experience, but join a club that'll get you outside, and preferably off campus
20:49:46  <Sionide> i joined squash today
20:49:54  <Sionide> tournament on saturday
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20:50:11  <Sionide> seeing as i've only ever played against bout 3 other people it'll be good to play against randoms and see how good i am
20:50:17  <Sionide> ^_^ probably not very..
20:50:39  <Bjarni> you *could* be better than me
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21:00:56  <mcbane> hmm bug happened again
21:01:05  <mcbane> with no newgrfs
21:01:55  <mcbane> 10 years playes..
21:02:41  <Sacro> Sionide: i joined the Hull Uni Mountineering Club
21:02:55  <Bjarni> nice
21:03:20  <Sacro> well my 2 main climbing partners have gone back to loughborough/glasgow
21:04:05  <Prof_Frink> Woo!
21:04:09  <Bjarni> not so nice
21:05:15  * SpComb has done a tiny little spot of climbing as well
21:06:06  <Bjarni> me too, but it wasn't with all that gear, so it was not a tough spot
21:06:09  *** De_Ghosty [~c4command@] has joined #openttd
21:06:19  <Bjarni> but I did get to the volcano and looked inside it :)
21:06:49  <mcbane> 10 years playes..
21:06:54  <mcbane> hmm
21:14:37  <Sacro> mm, i need my own harness
21:17:33  <Wolf01> 'night
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21:37:29  <Sacro> "I've got some good news and some bad news" the doctor says. "What's the bad news?" asks the patient. "The bad news is that unfortunately you've only got 3 months to live". The patient is taken back, "What's the good news then Doctor?". The doctor points over to the secretary at the front desk, "You see that blonde with the big breasts, tight ass and legs that go all the way up to heaven?", the patient nods his head and the doctor replies
21:37:30  <Sacro> , "I'm fucking her."
21:48:54  *** mcbane is now known as mcbane_ZZ
21:48:59  <mcbane_ZZ> night
21:49:47  <ln-> gah, an away nick
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22:03:41  <Sacro> :o he died
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22:49:50  <svip> Bjarni O_O
22:49:52  * svip is listening to: Gramsespektrum - Greatest Hits - KontrollÞrerne - Vi Jagter Dig
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