Log for #openttd on 5th January 2008:
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00:00:13  <Bjarni> so he used windows when he made his presentation for the rest of us about his results
00:00:43  <Bjarni> all of a sudden windows showed this nice window telling that it was done installing updates and that it would restart
00:00:51  <Bjarni> and "later" was grayed out
00:00:58  <Roujin> ahahaha ^^
00:01:12  <dih> hehehe
00:01:19  <Bjarni> then people started saying the same stuff as he just said except it was about windows
00:01:38  <dih> how red did his face get?
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00:03:20  <Bjarni> not red enough :(
00:03:40  <GT>  Too bad
00:04:29  <Bjarni> he just continued and declared his presentation as over when the computer started shutting down
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00:04:56  <Bjarni> if it haven't done that then he would have kept on talking for like 30 sec or so (I think)
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00:08:09  <glx> I think I already read this story here :)
00:08:44  <GT> So what, I think it should be told every week
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00:10:55  <GT> As you might have guessed, I'm a Linux user too (Gentoo) so I like these kind of stories
00:11:41  <glx> GT: it was this story ;) not a similar one
00:11:53  <Bjarni> hehe
00:12:07  <Bjarni> looks like most of the people reading it has changed but not the story
00:12:24  <Bjarni> so it was worth to tell it again :)
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00:14:05  <GT> But now a serious question( :-(  ) and the reason why I came here, does anybody know if someone is developing for 32 bpp graphics, since I'm creating a patch for the extra zoom levels, and don't want to do double work
00:15:12  <glx> someone on the forum is working on it IIRC
00:15:16  <SmatZ> GT: how far are you with your patch?
00:16:56  <GT> If that someone is GeekToo, well, thats me, just a lazy typer. I can show tile sprites for deep zoom levels, and scroll windows and add dialogues w/o ugly bits.
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00:17:40  <glx> I wasn't sure it was you :)
00:17:49  <GT> Now you are
00:19:38  <Gonozal_VIII> who is who?
00:19:59  <glx> I'm me
00:20:08  <Gonozal_VIII> wow! me too!
00:20:23  <Rubidium> Gonozal_VIII: who is who
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00:22:23  <GT> So he ( who ) is working on 32 bpp too, I'll think I'll contact him
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00:28:14  <Eddi|zuHause3> we are ...
00:29:01  <Gonozal_VIII> we do!
00:30:13  <Eddi|zuHause3> i'd have said "immer bereit", but there is no appropriate translation...
00:30:39  <GT> Try 'always ready'
00:30:57  <Eddi|zuHause3> that doesn't quite get the meaning ;)
00:31:05  <GT> ??
00:33:31  <Eddi|zuHause3>Àlmann#Losung_und_Gru.C3.9F
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00:37:38  <Wolf01> 'night all
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00:38:41  <GT> I've read that, and did not understand all of it (I'm not German) but I do understand that it does not quite get the meaning
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00:40:06  <GT> I know Egladil did some work on 32bpp in the past, but does not seem to be active recently, so is anybody else ?
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01:12:28  <ln-> ok, i have a custom class derived from NSView; black background, some white text on it...
01:14:41  <ln-> i suspect it is best to draw the stuff myself, because all i want is basically an N×M table of characters with attributes for each.
01:15:41  <ln-> and i want nothing like line-wrapping, scrollbars or other help from NSTextView
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01:17:22  <ln-> good to have this book, helps a lot.
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01:24:39  <dih> g'night
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03:16:22  <selckin> why is pasanger transport totally superior as a money maker
03:17:07  <bumblebee> because u are a greedy bastard at the ticket price
03:18:22  <selckin> very long coal train never needs to wait for goods 100k/yr, pasanger trains betwean 2 towns 810k a year
03:19:56  <bumblebee> set more coal tankers on the train?
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03:20:26  <selckin> 13 of em
03:20:27  <selckin> :\
03:20:44  <Eddi|zuHause2> answer: cities grow faster than coal mines
03:21:34  <selckin> seems a bit utterly unbalanced and silly, thought i might be missing something
03:21:54  <Eddi|zuHause2> who said the game was balanced? :p
03:21:59  <bumblebee> hehe
03:22:14  <selckin> nobody :)
03:22:29  <selckin> but was reading some sites, and they all go coal for big money at the start
03:22:55  <Eddi|zuHause2> yes, at the start, when cities are too small
03:23:04  <bumblebee> because the cities are so small then
03:23:04  <glx> you can make money with passengers at start
03:23:15  <glx> *can't
03:23:16  <selckin> cities are far supperior to coal at the start
03:23:40  <Eddi|zuHause2> then maybe your coal lines are wrong :p
03:24:03  <Eddi|zuHause2> anyway, there are people who do passenger-only games
03:24:11  <selckin> find the 2 biggest cities, make 2 stops in eatch, that unload transfer at a train station
03:24:26  <selckin> get ritch
03:25:04  <glx> you are not using newgrfs, are you?
03:25:28  <selckin> no
03:25:55  <glx> it's very hard to make money from passengers with high running costs in 1920
03:26:20  <selckin> maybe becuase i usualy start in 1950 then ?
03:26:44  <glx> without newgrfs you can't start before 1950 (no vehicles)
03:27:01  <selckin> hmm
03:27:39  <glx> well you can but you lost some money before being able to buy anything
03:27:41  <Eddi|zuHause2> i think they start in 1935 or something
03:28:06  <glx> hmm maybe in temperate yes
03:29:00  <Eddi|zuHause2> it's a long time ago since i played the last time with default vehicles ;)
03:29:07  <glx> I never remember the appearance dates ;)
03:30:10  <Eddi|zuHause2> selckin: anyway, get a newgrf vehicle set like DBSetXL or UKRS, then start in 1920, see how well you do then
03:30:53  <Eddi|zuHause2> UKRS is closest to the original vehicles, because they are both based on british rail
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03:31:22  <bumblebee> where do u get that grf?
03:31:39  <Eddi|zuHause2>
03:32:04  <Eddi|zuHause2> i like the dbset more, for ... some ... reason
03:32:22  <glx> your location probably ;)
03:32:57  <glx> I'll use a french set if it was done
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03:37:03  <Belugas> Eddi|zuHause2, dbset is made by MB?
03:37:23  <Eddi|zuHause2> yes, that one ;)
03:37:52  <Belugas> the same MB who made alpine set?
03:38:09  <Eddi|zuHause2> how many MBs do you know? :p
03:38:12  <Belugas> hehe
03:38:17  <Belugas> my point ;)
03:38:45  <Belugas> i bet that MB has the same nationality as you ;D
03:39:00  <Belugas> since yu love alpine soo much hehe
03:39:13  <Belugas> and dbset too
03:39:52  <Eddi|zuHause2> that might just as well be coincidental ;)
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03:40:15  <Belugas> lol
03:42:01  <Belugas> ok... sleepy time for me
03:42:02  <Belugas> bye
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05:31:21  <Roujin> anyone still awake here?
05:31:49  <Roujin> its 6:30 am here... guess i should go to sleep soon :P
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05:34:33  <Roujin> anyways i was trying to get the area terraform working for the scenario editor.. hardest thing was to actually find where the code for that actually is :P
05:36:54  <Roujin> found some comment by Darkvater along the lines of... TODO: move this to terraform.gui some time after 0.4.0
05:37:10  <Roujin> guess no one picked up that task from him :P
05:40:15  * Roujin falls to sleep now
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05:49:56  <Greysc[a]le> wrong button
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08:12:06  <LA[lord]> hey
08:14:18  <Gonozal_VIII> hi
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08:15:24  <Gonozal_VIII> more than 99% of the people die 9 month before their birth
08:15:51  <peter__> MURDERERS
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08:19:29  <Gonozal_VIII> what a coincidental time for that:
08:19:30  <Gonozal_VIII> [09:17:40] *** You have been disconnected. Sat Jan 05 09:17:40 2008.
08:19:30  <Gonozal_VIII> [09:17:51] *** Nickname already in use.  Please choose another (/nick {name}).
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08:27:29  <Gonozal_VIII> it sucks, that all the rail and road sprites have the terrain in them and not only transparency... ok, the game doesn't have to draw them seperately that way but couldn't it combine them to virtual sprites at start and draw them?
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08:30:45  <LA[lord]> it could, and I know of one thing that tries to get that effect too..
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08:31:57  <peter__> combining sprites at the start isn't going to happen, heh
08:32:01  <Gonozal_VIII> what? tram tracks? catenary?
08:32:08  <peter__> but drawing multiple sprites could
08:32:41  <Gonozal_VIII> i thought the reason to have them that way is to avoid drawing multiple sprites
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08:33:58  <peter__> the reason they're that way is that's how CS designed them many years ago
08:34:26  <Gonozal_VIII> ah i see...
08:35:30  <Gonozal_VIII> there's the same track tile on grass, on snow, desert, every custom ground tile and so on.. that could all be one tile with transparency
08:35:49  <peter__> actually the track graphics are slightly different for each
08:35:53  <peter__> but that can be handled
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08:40:06  <Gonozal_VIII> i say that because i spent lots of hours yesterday and the day before combining my favourite track/road newgrfs with each other and with terrain/water newgrfs
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08:42:31  <Gonozal_VIII> lots of select track, copy on empty terrain tile, copy everything back work there
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09:20:44  <pavel1269> hi
09:23:15  <Gonozal_VIII> hi
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10:33:30  <Wolf01> hello
10:33:40  <Gonozal_VIII> hi
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10:45:28  <dih> good morning ladies
10:45:37  <Plantain> Hey all, does anyone know who manages the nightly build servers/wrote the nightly build scripts?
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10:48:36  <dih> why?
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10:48:56  <Plantain> I'm curious as to how it's done/works
10:49:20  <orudge> TrueBrain would be the best person to speak to
10:49:22  * orudge bbl
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10:52:27  <TrueBrain> someone was interested in the nightly system? :p
10:52:45  <dih> whooohay....
10:52:48  * TrueBrain slaps dih
10:52:51  <dih> :-(
10:53:04  * dih slaps TrueBrain's Brain out
10:53:06  * hylje dihs dih
10:53:10  <Gonozal_VIII> hi truelight
10:53:16  * TrueBrain picks up his brains and slaps hylje with it
10:53:26  <Gonozal_VIII> braaaaaains
10:53:30  <peter__> spicy
10:53:43  <hylje> that was random
10:53:48  <hylje> #openttd street fight
10:53:48  * Wolf01 slaps TrueBrain around a bit with a large trout
10:53:52  <dih> Plantain: your chance...
10:53:54  <Wolf01> hello guy
10:53:56  <TrueBrain> tick tack
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10:54:08  <TrueBrain> hi other guy
10:54:19  <ben_> how do i kill exclusive transport rigths on a dedicated server for exisiting rights?
10:54:26  *** ben_ is now known as dekan
10:54:34  <TrueBrain> with a knife|?
10:54:35  <dih> remove_company x
10:54:38  <dih> :-P
10:54:44  <dekan> nah, i'm sure there was a way
10:54:54  <TrueBrain> a piece of wood! I SAW IT!
10:55:00  <Gonozal_VIII> knife is a good way to kill stuff
10:55:00  <dih> brb
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10:55:54  <TrueBrain> so, who was left in this street fight?
10:56:10  <SmatZ> hello
10:56:13  <SmatZ> wow, TrueBrain :-)
10:56:18  <hylje> :o
10:56:22  * hylje hides
10:56:30  <TrueBrain> good idea ;)
10:56:33  *** TrueBrain [truelight@] has left #openttd [So long and tnx for all the fish]
10:56:39  <SmatZ> :-x
10:56:47  <dih> aw
10:56:52  <SmatZ> did I scare him?
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10:57:04  <Gonozal_VIII> yes, all your fault
10:57:09  <TrueBrain> oh, and hi SmatZ :)
10:57:12  *** TrueBrain [truelight@] has left #openttd [So long and tnx for all the fish]
10:57:14  <SmatZ> :-D
10:57:15  <Gonozal_VIII> ^^
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10:57:22  <Plantain> TrueBrain: hi
10:57:27  <Plantain> oh
10:57:28  <Plantain> bah
10:57:31  <dih> LOL
10:57:34  <hylje> slowpoke
10:57:38  <dekan> so no-one knows?
10:57:46  <Plantain> damn, I just left the room to grab a drink
10:57:51  <SmatZ> :-D
10:57:58  <Gonozal_VIII> hehehe
10:58:01  <SmatZ> @logs
10:58:07  <SpComb> Logs: (old: )
10:58:07  <SmatZ> !logs
10:58:16  <Gonozal_VIII> plantain... /msg truebrain
10:58:25  <dih> Plantain: a little hint: type /msg TrueBrain hello
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10:59:02  <dekan> openttd forums are down
10:59:29  <dih> yes - upgrades
10:59:35  <Gonozal_VIII> yay upgrades!
10:59:59  <dih> dekan: or as the current page sais: "currently undergoing maintenance"
11:00:03  <Gonozal_VIII> got that idea from robots?
11:02:55  <dekan> yeh :)
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11:20:52  <dekan> and another question, how do i remove a password from a company?
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11:22:28  <dih> company_pw *
11:23:14  <dih> or click that funny new botton in the password window, and clear the text field and press OK
11:23:38  <Gonozal_VIII> yay for funny new buttons
11:23:58  <dekan> from someone elses company
11:24:08  <dekan> on a dedicated server
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11:25:14  <dih> you cannot
11:25:21  <dekan> oh?
11:25:41  <Gonozal_VIII> load in singleplayer, cheat to company, funny new button :-)
11:25:48  <dekan> heh
11:25:58  <dih>
11:26:03  <dih> that will do it
11:26:50  <dekan> i can make autoclean_protected lower?
11:26:52  <dekan> this is to fix it real time,
11:26:54  <dekan> not apply patch :)
11:27:03  <dekan> and then it'll remove the password after less time
11:27:15  <dih> well - it suffices for a server only patch, so you can next time have less trouble with it
11:27:38  <dih> with autoclean_protected ALL company passwords of comapnies inactive for x months will be without a pass
11:28:07  <dekan> yeh
11:28:38  <dekan> but as a temp fix
11:28:41  <dekan> cig time
11:32:11  <dih> how many companies?
11:32:16  <dih> how many with no players?
11:32:21  <dih> how many with password?
11:34:52  <Gonozal_VIII> yes
11:35:38  <Gonozal_VIII> yes/no answers to non yes/no questions rule :D
11:36:55  <hylje> yes
11:37:32  <dekan> most with password
11:37:42  <dekan> it's desyncing all the time now though
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11:40:15  <Digitalfox> The Transport Tycoon Forums are currently undergoing maintenance!! :(
11:41:24  <hylje> irc isnt
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11:55:20  <dih> dekan: i need to correct something with that patch i just posted
11:55:35  <dih> that is not good to use anymore
11:55:52  <dih> at least i am not sure
11:56:06  <dih> who encrypts the password client or server?
11:56:37  <dih> well - if you wanted to use that patch, you would have to specify * (no pw) or the encrypted version
12:00:12  <dih> tt-forums back up
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12:02:00  <dekan> dih, using that patch .. is that server side only?
12:02:52  <dih> read the lines above
12:03:03  <dih> yes - server side only
12:03:09  <dih> but - i suggest you dont use it
12:03:14  <dekan> oh okay
12:03:19  <dih> unless you only 'fetch' a password
12:03:21  <dekan> i just wanted to fix the real time problem
12:03:22  <dih> or set it to nothing
12:03:32  <dekan> the server started desyncing all the time, and the players playing most of them left.
12:03:49  <dekan> i'm not sure why it started desyncing a lot actually
12:03:55  <dekan> it's like suddenly cut off
12:04:07  <dih> version?
12:04:09  <dekan> and it was being fine for ages then suddenly got moody?
12:04:12  <dekan> 6.0-beta2
12:04:25  <Rubidium> dekan: and what do you define as a desync?
12:04:25  <dih> someone prospering industries? grf's?
12:04:37  <dekan> prospering?
12:04:40  <dekan> no extra grf's
12:04:43  <dekan> pretty standard
12:04:49  <dih> Rubidium: does it not state 'desync error' :-P
12:05:06  <dekan> yeh like dih siad
12:05:27  <Rubidium> dih: well... most of the times people tell that the clients 'desync' when the clients are just too slow for the game that is running on the server
12:05:40  <dekan> people were fucking with buying exclusive transport rigths a lot
12:05:43  <dekan> until it was turned off
12:06:00  <dekan> rubidum, that shows as a separte error
12:06:05  <dekan> this is true "desync error"
12:06:13  *** freepenguin [] has joined #openttd
12:06:16  <Rubidium> dekan: I know, but most users don't
12:06:35  <Rubidium> dekan: did it start after you disabling exclusive transport rights?
12:06:49  <dih> Rubidium: could this be an issue with turning off 'buying exclusive rights' in the middle of the game?
12:06:50  <dekan> rubidium, yes, but not immediately after
12:06:53  <dih> just like with waggon speed limits?
12:07:06  <dekan> oh, hmm?
12:07:13  <dih> probably as soon as someone tried to buy some
12:07:26  <dekan> oh, it shows on clients straigth away
12:07:32  <dih> connected, found they were not on exclusive, and did it again
12:07:33  <dekan> the option disappears
12:07:54  <dekan> and i tried save restart game from loaded save game
12:08:01  <dih> unless someone has a modified client (let's not assume so right now)
12:10:21  <Gonozal_VIII>   688 * 21      04 48 80 01 94 13 56 69 61 64 75 63 74 2C 20 42 72 69 63 6B 00
12:10:27  <Gonozal_VIII> what's wrong with that line?
12:10:41  <dih> there is a too bigger space bewteen 21 and 04 :-P
12:10:51  <Gonozal_VIII> ^^
12:11:05  <pavel1269> hehe
12:11:39  <dih> i did a bunch of those in a iq test :-P
12:11:46  <dih> i always spotted them pretty fast
12:12:19  <Gonozal_VIII> wow, you can spot the difference between tab and space and only space :P
12:13:08  <Gonozal_VIII> hmm seems like irc converted the tab to spaces... but doesn't matter... what's wrong?
12:13:20  <Gonozal_VIII> it doesn't work
12:13:31  <dih> well - then that's whats wrong
12:13:44  <Rubidium> Gonozal_VIII: what grf version does that GRF have?
12:13:45  <dih> to be honest, i have no idea what you are doing there :-P
12:13:50  <Gonozal_VIII> 6
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12:14:13  <dih> ops
12:14:38  <Rubidium> then the string is for NO language; that can't be good I guess (but then again I don't know much newgrf)
12:15:12  <Gonozal_VIII> doesn't work with 7 either
12:15:38  <Gonozal_VIII> also tried 06 instead of 48...
12:15:46  <Rubidium> what string do you want to replace? And what NewGRF interpreter are you using?
12:15:58  <Rubidium> (i.e. TTDP or OTTD?)
12:16:09  <Gonozal_VIII> openttd r11748
12:16:49  <Gonozal_VIII> 5012 Wooden
12:16:52  <Gonozal_VIII> that string
12:17:08  <Gonozal_VIII> aaah that's hex
12:17:47  <Rubidium> well and the number in the strings in our language files isn't right most of the times either
12:18:11  <Gonozal_VIII> that's bad
12:18:23  <Rubidium> and when you want to change a bridge's name replacing the direct OTTD string is not the way to go
12:18:44  <Rubidium> way too fragile
12:20:25  <Gonozal_VIII> how else?
12:20:43  <Rubidium> well... using the bridge stuff for replacing strings
12:21:15  <Gonozal_VIII> bridge stuff for replacing strings?
12:22:28  <Rubidium> they mention it in the Action4 specs, so if it doesn't exist then it's stupid
12:22:48  <Rubidium> just decompile someone else's bridge newgrf and take a look at that
12:23:15  <Gonozal_VIII> that's the brick viaduct grf... but doesn't work
12:23:47  <Gonozal_VIII> somehow language was set to dutch too :S
12:24:28  <Gonozal_VIII> at least that's what grf2html said it was
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12:25:38  <Rubidium> but the brick viaduct grf doesn't replace the string (at least not in OTTD)
12:25:49  <Gonozal_VIII> but it should do that
12:28:02  <Eddi|zuHause2> because it does it wrong?
12:31:21  <peter__> Rubidium, correct, bridge strings are stupid
12:31:44  <peter__> basically the original name has to be replaced, which our stuff doesn't support
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12:34:19  <Eddi|zuHause2> anyway, it shouldn't use feature 48, that is not supported afaik
12:38:12  <UnderBuilder> for a moment I had a great idea for a eyecandy aircraft for openttd/ttdpatch
12:39:05  <dih> and that was
12:39:21  <UnderBuilder> the idea was to recreate the 'zig' units from Zero Wing
12:39:38  <UnderBuilder> take off every 'zig'!!
12:39:43  <Gonozal_VIII> move zig!
12:40:49  <dih> witzig
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12:43:25  <Gonozal_VIII> independance day ufo hovering around instead of the ufo that lands on track and instead of the bomber it uses the energy beam thingy
12:44:04  <UnderBuilder> for great justice!
12:44:39  <Gonozal_VIII> aybabtu
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12:46:24  <Gonozal_VIII> you know the zero wing rhapsody flash?
12:49:36  <Gonozal_VIII> link:
12:50:42  <UnderBuilder> I saw it on youtube
12:51:06  <UnderBuilder> it was nice
12:53:36  <LordAzamath> hey, ou guys having fun as usual?
12:55:08  <Gonozal_VIII> no
12:55:19  <Gonozal_VIII> all new and unused fun
12:56:13  <LordAzamath> naah that su*ks
12:57:06  <LordAzamath> hohohoo,I exceeded 500 posts today, congratulate me :D
12:57:26  * Gonozal_VIII congratulates you
12:58:00  <LordAzamath> :)
13:01:34  * UnderBuilder conglaturates you
13:01:46  <UnderBuilder> lol
13:02:19  <UnderBuilder> which is the opposite to 'congratulates'
13:02:20  <UnderBuilder> :P
13:02:36  <Gonozal_VIII> progratulates?
13:04:24  <Gonozal_VIII> hmmm congratulating is bad and progratulating is good
13:10:39  * Gonozal_VIII progratulates la
13:13:21  * LordAzamath progratulates him
13:17:00  <Eddi|zuHause2> ...
13:17:05  <peter__> hmm
13:17:13  <peter__> 101% of an estimated 44,000k litres transported
13:17:18  <peter__> well, i suppose it is only an estimate
13:18:31  <dih> i think with ecs (though it does not display that number) industries run 'empty' and can close down in that case
13:18:39  <dih> but i am not 101% sure
13:19:31  <Sidious-Sither> how can you even transport that much i often only get mine up to 70%
13:19:49  <LordAzamath> new trains each year :D
13:20:04  <Gonozal_VIII> that's a different percentage
13:20:08  <peter__> yeah
13:20:12  <peter__> 83% transported
13:20:20  <Sidious-Sither> ahh okay :)
13:20:38  <Gonozal_VIII> and a statue gives you additional 10% for that ;-)
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13:21:16  <dih> that is the loca station rating, not the % transported
13:21:30  <dih> statue give you extra 10% on the local station rating for the cargo there
13:21:32  <Gonozal_VIII> which is about the same most of the time
13:21:37  <dih> ...
13:22:28  <LordAzamath> hmm..I just happened to see an interesting blog post
13:22:28  <Gonozal_VIII> if you have enough vehicles
13:22:43  <LordAzamath> at #coop blog :)
13:22:47  <dih> which one?
13:23:34  <LordAzamath> that one which says happy christmas and merry new year
13:23:50  <dih> :-P
13:23:59  <dih> gotta love Osai for those thingws
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13:24:41  <LordAzamath> actually it's normal headline but the inside story is much more interesting
13:25:02  <LordAzamath> particulary stuff which belongs to todo
13:26:02  <dih> :-P
13:26:19  <dih> i never knew about the wwottdgd anouncement made there until i read it :-P
13:26:28  <LordAzamath> hehe
13:27:09  <LordAzamath> gotta love Osai for those things
13:27:25  <Gonozal_VIII> you forgot the w
13:27:31  <LordAzamath> yes :D
13:27:39  <LordAzamath> noticed it now
13:27:47  <LordAzamath> thingws*
13:27:53  <Gonozal_VIII> :-)
13:27:59  <dih> you meanies :-P
13:29:08  <LordAzamath> But I won't ask more because the more I ask the less I gotta know aboutit
13:29:25  <LordAzamath> I just hope the end of January is correct :)
13:29:41  <dih> me too :-D
13:30:27  * LordAzamath wonders that has dih already forgotten some things or not
13:30:52  <LordAzamath> oops, I said I won't ask :P
13:31:05  <dih> i have not forgotten anything
13:31:22  <dih> just so far we have not managed to discuss things
13:31:35  <LordAzamath> ok :)
13:32:05  <roboboy> gnight soon
13:32:28  <LordAzamath> gnight
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13:33:51  <LordAzamath> hmm, Iexplore suxxx
13:34:01  <LordAzamath> but can't use ff
13:34:57  <Eddi|zuHause2> i use neither...
13:35:03  <dih> hehe
13:35:14  <dih> konqueror?
13:35:18  <dih> hehe
13:35:20  <LordAzamath> Opera?
13:35:23  <dih> yuck
13:35:28  <LordAzamath> yes :P
13:35:47  <Eddi|zuHause2> Konqueror, yes ;)
13:36:16  <LordAzamath> First there was Navigator..Then Explorer. And in the end (K)Conqueror
13:36:28  *** roboboy is now known as robobed
13:37:46  <LordAzamath> or exact quote from wikipedia
13:37:52  <LordAzamath> "The name "Konqueror" is a play on the names of other browsers: first comes the Navigator, then Explorer, and then the Konqueror. It also follows the KDE naming convention: the names of most KDE programs begin with the letter K."
13:38:36  <dih> Krap
13:38:38  <dih> :-P
13:39:28  <dekan> opera is cool!
13:39:37  <LordAzamath> Kopera
13:39:55  <Eddi|zuHause2> but opera does not fit into the naming scheme...
13:40:16  <LordAzamath> and isn't a kde program
13:40:34  <Eddi|zuHause2> i meant the other naming scheme ;)
13:40:45  <Eddi|zuHause2> the one for browsers
13:40:48  <LordAzamath> :D
13:40:50  <dih> i new someone called kate write :-D
13:41:10  <Eddi|zuHause2> Knew!!
13:41:24  <dih> it was not a kde knew :-P
13:41:24  *** glx [] has joined #openttd
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13:41:29  <dih> hello glx
13:41:30  <LordAzamath> I would use aKregator for news though
13:41:54  <dih> glx: was it you who once wrote something like tunnels below water level?
13:42:07  <glx> no
13:42:19  <glx> it was boekabart IIRC
13:42:20  <LordAzamath> I saw a suggestion by WallyWeb today at ttdpatch suggestions
13:42:27  <Eddi|zuHause2> dih: boekabard messed with water
13:42:36  <dih> in what way?
13:43:16  <Eddi|zuHause2> raise water level by 2, afaik
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13:44:13  <LordAzamath> but what if the water flows into the hole? if you dig two levelis into the water
13:44:15  <UnderBuilder> why in 0.6.0b2 I saw everytime banks outside cities?
13:44:25  <LordAzamath> because it was a bug
13:44:30  <LordAzamath> now fixed
13:44:32  <LordAzamath> in nightlys
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13:44:45  <Gonozal_VIII> [14:44:13] LordAzamath: but what if the water flows into the hole? if you dig two levelis into the water <-- it floods
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13:45:22  <LordAzamath> on other words terraforms again
13:45:31  <Gonozal_VIII> but it doesn't flood through tunnels... i tested that^^ tunnel is destroyed but water doesn't reach the other side
13:45:33  <LordAzamath> but it needs graphics then
13:45:35  <Gonozal_VIII> no
13:45:39  <Eddi|zuHause2> ni, it just floods
13:45:43  <Eddi|zuHause2> *no
13:45:44  <Gonozal_VIII> doesn't terraform
13:45:49  <Gonozal_VIII> you get deeper water there
13:45:52  <Eddi|zuHause2> you have deep water then
13:45:59  <LordAzamath> that's weird
13:46:02  <Gonozal_VIII> why?
13:46:10  <LordAzamath> a hole in water
13:46:20  <Gonozal_VIII> so?^^ rl oceans are flat?
13:46:23  <LordAzamath> like a whirlpool
13:46:34  <LordAzamath> this is too sharp I guess
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13:46:48  <Eddi|zuHause2> LordAzamath: ever seen mountain lakes?
13:46:52  <LordAzamath> gonozal, in ttd they are
13:47:24  <LordAzamath> we don't have mountains in Estonia so no mountain lakes either
13:47:34  <Eddi|zuHause2> they are not flat under the surface, they are extremely deep, the mountain goes on down beneath them
13:47:48  <LordAzamath> yes but surface is flat
13:47:57  <Gonozal_VIII> surface is flat with that patch too
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13:48:15  <Gonozal_VIII> you can't see that the water is deeper but it is
13:48:16  <LordAzamath> then it terraforms to one equal level
13:48:18  <dih> so what is 'wrong' with that patch?
13:48:21  <Eddi|zuHause2> surface is flat, of course
13:48:33  <Gonozal_VIII> no it doesn't terraform to one equal level
13:48:36  <Eddi|zuHause2> but when you enable transparency, you see the sea ground
13:48:40  <LordAzamath> aarhghh I misunderstood
13:48:42  <Gonozal_VIII> you can raise it and it's still water
13:49:42  <LordAzamath> kinda Kreepy anyways,
13:49:48  <dih> what was wront with that patch
13:49:55  <Gonozal_VIII> why?^^
13:49:55  <dih> or let me rephrase that
13:50:07  <dih> what was the reason for it being 'not of interest' to the devs?
13:50:44  <Gonozal_VIII> trains on bridge heads or foundations at the coast crashed
13:50:58  <LordAzamath> but that could be fixed
13:51:05  <LordAzamath> wouldn't they
13:51:22  <LordAzamath> single-plural-single-plural hmmm
13:52:30  <LordAzamath> brb
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14:00:42  <LordAzamath> I'm almost back now
14:06:04  *** helb [~helb@] has quit [Remote host closed the connection]
14:06:08  *** helb [~helb@] has joined #openttd
14:08:03  *** DaleStan [] has quit [Ping timeout: 480 seconds]
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14:24:37  <LordAzamath> and now, I'm completely back :)
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14:29:32  <LordAzamath> is there anywhere an online IRC client so I mustn't install anything here? If I wanted to go to some other IRC channel that this (currently on tt-forums chatroom)
14:30:13  <Gonozal_VIII> lots of them
14:30:37  <LordAzamath> oh thanks for information
14:30:42  <Gonozal_VIII> :-)
14:30:47  <LordAzamath> that was really useful
14:30:56  <Gonozal_VIII>\chat
14:30:57  <Eddi|zuHause2> there are dozens of java (applet) clients
14:31:09  <Gonozal_VIII> not /
14:31:14  <Gonozal_VIII> not \
14:31:21  <Gonozal_VIII> youknowwhatimean
14:31:35  <LordAzamath> yesido
14:31:56  <Eddi|zuHause2> noidont
14:32:08  <Gonozal_VIII> connects to gamesurge by default but you can change server with /server
14:32:22  <LordAzamath> butthatsbecauseyourefool
14:34:11  <Eddi|zuHause2> onlyafoolwouldhope
14:35:11  <LordAzamath> andyoudo
14:35:12  *** Mucht [] has quit [Quit: Konversation terminated!]
14:35:31  <Eddi|zuHause2> andyoudonotrecogniselotrreferences
14:35:36  <Gonozal_VIII> stop talking in german, this is an english channel :P
14:37:24  *** DaleStan [] has joined #openttd
14:37:49  <LordAzamath> sorryiwasobsessedwithlotraboutfiveearsago.nowionlyloveit
14:40:01  <LordAzamath> command to change nick is /nick newname isn't it...
14:40:17  <glx> it is
14:40:35  <LordAzamath> then why doesn't it work there...
14:42:59  <DeGhost> it does
14:43:05  <DeGhost> ur just  crazy
14:43:38  *** gfldex [] has joined #openttd
14:43:50  <Gonozal_VIII> in the gamesurge chat? it has a seperate nick change thingy
14:44:01  <LordAzamath> I noticed
14:44:18  <LordAzamath> ok..checked out it says all things I try are already in use
14:44:31  <Gonozal_VIII> add _dsafsdjfagf
14:44:44  <LordAzamath> LordAzamath, LA[lord]...
14:45:22  <Eddi|zuHause2> SuesseMaus86 ;)
14:45:39  <LordAzamath> hahha now worked
14:45:40  <Gonozal_VIII> ^^
14:45:52  <LordAzamath> I changed it to LordAzamath[LA]
14:45:59  <LordAzamath> :P
14:47:30  <LordAzamath> how come LA[lord] is connected here?
14:47:39  * LordAzamath pings ghot
14:47:54  <LordAzamath> pretty good ping
14:47:58  <LordAzamath> kick him
14:48:02  <LordAzamath> please
14:48:09  <Gonozal_VIII> [15:47:54] *** LA[lord] is ~LAlord] (Johannes Madis AasmÀe)
14:48:26  <LordAzamath> yes, but I aint in with that nick
14:48:40  <Gonozal_VIII> then it will timeout...
14:48:47  <glx> !op
14:48:51  <glx> @op
14:48:53  *** mode/#openttd [+o glx] by DorpsGek
14:48:53  <LordAzamath> but ping is good
14:48:56  <Gonozal_VIII> kicking doesn't help
14:49:06  <LordAzamath> why?
14:49:10  *** LA[lord] was kicked from #openttd by glx [LA[lord]]
14:49:17  <LordAzamath> helped
14:49:19  <Gonozal_VIII> only kicks from the channel not the network
14:49:44  <dih> what's wrong with a little ghost?
14:49:45  <glx> you can use /nickserv ghost
14:50:04  <glx> if you want to "recover" your nick
14:50:12  <glx> @deop
14:50:12  *** mode/#openttd [-o glx] by DorpsGek
14:50:14  <dih> or in case your irc client does not have /nickserv use /msg nickserv ghost :-)
14:50:35  <Gonozal_VIII> it's /nickserv regain nick password
14:50:52  <LordAzamath> I don't have registered nick
14:50:57  <LordAzamath> maybe I should
14:51:00  <LordAzamath> do it
14:51:16  <glx> register and group them
14:51:22  <dih> Gonozal_VIII /nickserv is usualy an alias to /msg nickserv, not all clients have that alias
14:51:38  <Gonozal_VIII> ok... but it's regain not ghost :-)
14:51:42  <glx> and regain is the same as ghostt
14:51:46  <dih> :-P
14:51:57  <dih> as ghostt?
14:52:03  <glx> -t
14:52:10  <dih> ghostt-t
14:52:31  <Gonozal_VIII> -t-t
14:52:31  <LordAzamath> ok, I'll leave chatroom and try to come in in gamesurge
14:52:35  *** LordAzamath [~LAlord]] has left #openttd []
14:52:50  <Gonozal_VIII> we won't see him ever again
14:53:06  *** LordAzamath[LA] [] has joined #openttd
14:53:25  <Gonozal_VIII> didn't work
14:53:27  <Gonozal_VIII> you're not here
14:53:32  <LordAzamath[LA]> how come?
14:53:49  *** LordAzamath[LA] is now known as LA[AL]
14:53:53  <Gonozal_VIII> ^^
14:53:54  <LA[AL]> :P
14:55:35  <Gonozal_VIII> how is it to have a name with aa?
14:55:47  <Gonozal_VIII> always first in every list
14:56:30  *** LA[AL] is now known as AAzamath
14:56:44  <AAzamath> :P
14:56:46  <Gonozal_VIII> ^^
14:56:54  *** Wolf01 is now known as Wolf01|AWAY
14:57:02  <AAzamath> and a1270 is still ahead
14:57:35  <Gonozal_VIII> try 007Azamath ^^
14:57:48  <AAzamath> and btw gonozal my family name is AasmÀe..So in school list I AM the first
14:58:01  <Gonozal_VIII> that's what i was talking about
14:58:04  <AAzamath> not very comfortable, they ask me the first
14:58:19  <AAzamath> in lessons
14:58:42  *** AAzamath is now known as LA[stop_nick-spam]
14:59:16  <Eddi|zuHause2> my biology teacher had a name starting with W, he complained that he was always the last to be asked, so instead he always started from the end of the list :p
14:59:34  <LA[stop_nick-spam]> haha
14:59:59  <LA[stop_nick-spam]> I think I would like that kind of teacher :D
15:00:42  *** dih [] has quit [Quit: Leaving]
15:01:15  <Gonozal_VIII> some teachers try to choose random... they tend to forget the first and last
15:02:03  <Eddi|zuHause2> yeah, what humans call "random" is not really random...
15:02:17  <Eddi|zuHause2> (granted, nor is what computers call "random" :p)
15:02:52  <glx> but computer random is more random than human random
15:05:39  <a1270> most ircds must have a an alpha char before the numeric char.
15:05:53  * a1270 is a1270 because of that
15:05:55  *** peterbrett [] has quit [Ping timeout: 480 seconds]
15:07:04  <LA[stop_nick-spam]> hmm...dihedral seems to be gone...we can speak of what is in our mind about wwott*gd again...(I have never heard of IRClogs..Ever :P )
15:07:42  <Gonozal_VIII> <hehe, what logs?>
15:07:49  <LA[stop_nick-spam]> @logs
15:07:57  <Gonozal_VIII> hmm
15:08:03  <Gonozal_VIII> doesn't work
15:08:05  <SpComb> !logs
15:08:13  <LA[stop_nick-spam]> logs resemble wood
15:08:25  <LA[stop_nick-spam]> already cyr
15:08:29  <LA[stop_nick-spam]> cut*
15:08:48  <Gonozal_VIII> i thought there was something about <text> not being logged
15:09:16  <LA[stop_nick-spam]> but it seems bot is down atm so no logs?
15:09:42  <Gonozal_VIII> <-- logs
15:10:09  <LA[stop_nick-spam]> <what about this?>
15:10:11  <Gonozal_VIII> and it's not down, you have to use !logs, not @logs
15:10:18  <Gonozal_VIII> doesn't work
15:10:50  <LA[stop_nick-spam]> but spcomb tried to use !logs
15:11:03  <Gonozal_VIII> spcomb is the bot^^
15:11:04  <LA[stop_nick-spam]> and btw <> is recorded
15:11:06  <Eddi|zuHause2> spcomb IS !logs ;)
15:11:10  <SpComb> Logs: (old: )
15:11:10  <Eddi|zuHause2> !logs
15:11:12  <LA[stop_nick-spam]> and a person
15:11:12  <Eddi|zuHause2> see?
15:11:24  <LA[stop_nick-spam]> he is a person too
15:11:32  <Gonozal_VIII> yesyes.. bot bot too
15:11:35  <Gonozal_VIII> but^^
15:11:37  <Eddi|zuHause2> no, he's not
15:11:58  <Gonozal_VIII> most bots don't react to selfmsgs, could create a loop :-)
15:12:03  <Eddi|zuHause2> why would a human randomly shout "!logs" into a channel? :p
15:12:16  <LA[stop_nick-spam]>
15:12:28  <SpComb> Eddi|zuHause2: they do it all the time
15:13:12  <Gonozal_VIII> it's a very clever bot with delayed replies and it reacts to some inputs
15:13:28  <LA[stop_nick-spam]> !spcomb
15:13:56  <Eddi|zuHause2> !cleanupmyroom
15:14:14  <SpComb> righto
15:14:30  <LA[stop_nick-spam]> !stopEddiFromEvilPlans
15:15:22  <SpComb> bot? I'm much more than a bot, just ask SpBot
15:15:43  <Gonozal_VIII> see, delayed reply
15:15:47  <Gonozal_VIII> :-)
15:16:27  <LA[stop_nick-spam]> SpBot, who is SpComb
15:16:48  <Gonozal_VIII> you forgot the !
15:17:02  <LA[stop_nick-spam]> It's advanced bot
15:17:09  <LA[stop_nick-spam]> doesn't need !
15:17:16  <LA[stop_nick-spam]> i is much better
15:17:36  <LA[stop_nick-spam]> iSpBot whois SpComb
15:17:38  <Gonozal_VIII> i is bestest!
15:17:47  <LA[stop_nick-spam]> i!i!i!
15:18:00  <Gonozal_VIII> me are good :-)
15:18:15  *** Bjarni [] has joined #openttd
15:18:18  *** mode/#openttd [+o Bjarni] by ChanServ
15:18:23  <Gonozal_VIII> bjarni!
15:18:25  <LA[stop_nick-spam]> sir Bjarni arrived
15:18:41  <Gonozal_VIII> has been gone for like forever
15:18:56  <Bjarni> greetings people
15:19:14  <Gonozal_VIII> greetings stranger
15:19:18  <Gonozal_VIII> what brings you here?
15:19:44  <Bjarni> spammers are really reaching for odd stuff these days. Today my spam filter missed a mail promising me "a mountain sized cock"
15:20:04  <Bjarni> like I want something that big.... I wouldn't even be able to walk though doors
15:20:04  <pavel1269> :o)
15:20:20  <mcbane> use it as cave ^^
15:20:22  <Bjarni> <Gonozal_VIII> what brings you here? <-- the internet
15:20:25  <Gonozal_VIII> sure about that? ever seen any mountains around?
15:20:32  <Bjarni> err
15:20:37  <Bjarni> I have seen mountains
15:20:39  <LA[stop_nick-spam]> Dzhomolungma
15:20:43  <Bjarni> but not around here
15:20:59  <Bjarni> I have actually seen Gonozal_VIIIland
15:21:09  <Gonozal_VIII> :O
15:21:14  <LA[stop_nick-spam]> Ili!Ili!
15:21:24  <Gonozal_VIII> ni! ni!
15:21:32  <LA[stop_nick-spam]> why n?
15:21:53  <LA[stop_nick-spam]> I had ILI!ILI!
15:21:58  <Bjarni> <Gonozal_VIII> :O <-- why are you so surprised?
15:22:19  <Bjarni> besides it was just a huge rock
15:22:22  <Gonozal_VIII> why would you come here?
15:22:30  <Bjarni> passing though
15:22:34  <Eddi|zuHause2> you mean huge cock like this?
15:22:45  <LA[stop_nick-spam]> barn why do you put your email everywhere?
15:23:03  <Bjarni> Eddi|zuHause2: I don't think so.... but then again ordering pills to do that... you never know what you are going to get
15:23:41  <Bjarni> <Gonozal_VIII> why would you come here? <-- basically I was invited to Malta and I looked out of the window in the plane
15:23:48  * LA[stop_nick-spam] succeeded having two typos in one word
15:23:55  <Gonozal_VIII> ah...
15:24:02  <Bjarni> I ended up waiting for the plane to take me home.... way too hot >_<
15:24:35  <Gonozal_VIII> barn is a unit to measure an area
15:25:07  <Bjarni> that was the first and presumably the last time I went to Malta... the locals just talked about how it would be 10°C hotter a month later... I would die if I tried that
15:25:24  <Bjarni> <Gonozal_VIII> barn is a unit to measure an area <-- barn is a building used on farms
15:25:39  <Bjarni> err
15:25:46  <Gonozal_VIII> that's what THEY want you to think!
15:25:56  <Eddi|zuHause2> i only know bars...
15:25:58  <Bjarni> you mean that barn is a severe typoed "Bjarni"?
15:25:58  <LA[stop_nick-spam]> hmm...and I'm just thinking of anothr Mediterrainian island which had 40cm snow :roll:
15:26:06  <LA[stop_nick-spam]> yes
15:26:54  <Bjarni> technically that was 3 typos
15:26:57  <LA[stop_nick-spam]> B(j)arn(i)
15:26:59  <Gonozal_VIII> a barn is 10^-28 m^2
15:27:01  <Eddi|zuHause2> you can now cut off with the typos ;)
15:27:06  <Bjarni> you forgot upper case as well
15:27:13  <LA[stop_nick-spam]> hhah
15:27:24  <LA[stop_nick-spam]> maybe that was intentional
15:27:49  <Eddi|zuHause2> al of which could have been avoided with bj[tab]
15:28:05  <Bjarni> don't tell him
15:28:07  <LA[stop_nick-spam]> you are correct
15:28:11  <LA[stop_nick-spam]> Bjarni
15:28:18  <Bjarni> we need to find something to harass him about
15:28:19  <Eddi|zuHause2> or b[tab] if you have an "intelligent" resolving of names
15:28:22  <LA[stop_nick-spam]> b[tab] wroks too
15:28:22  <Bjarni> for our own pleasure
15:28:47  <Bjarni> now I'm a wrok?
15:28:51  <LA[stop_nick-spam]> b[tab] you're mean
15:28:56  <Eddi|zuHause2> well, if it cycles alphabtically, you'd have needed multiple tabs
15:29:03  <Bjarni> I thought they were called Ewok
15:29:09  <Gonozal_VIII> no you're not a wrok, you're wroking
15:29:15  <glx> it is b[tab][tab] for me
15:29:15  <Eddi|zuHause2> he meant you rock ;)
15:29:33  <LA[stop_nick-spam]> it's with one tab for me
15:29:51  <Gonozal_VIII> because you dislike alphabetical orders?
15:30:06  <LA[stop_nick-spam]> maybe
15:30:13  <LA[stop_nick-spam]> Belugas is only third
15:30:15  <Eddi|zuHause2> i think my client resolves [last used], [last spoken], [first in alphabet]
15:30:35  <Eddi|zuHause2> Belugas was the fifth here...
15:30:53  <LA[stop_nick-spam]> Bjarni blathijs Belugas Born_Acorn Brianetta Bjarni
15:31:08  <Bjarni> are you drunk?
15:31:13  <Gonozal_VIII> hmm i don't know how the order is... not alphabetic
15:31:16  <Bjarni> using your vision I see myself twice
15:31:24  <LA[stop_nick-spam]> I know
15:31:48  <LA[stop_nick-spam]> It's a sign that it has circled through
15:31:53  <LA[stop_nick-spam]> Bjarni Bjarni Bjarni Bjarni
15:32:14  <Gonozal_VIII> hehe, order seems to be random^^ different nick first every time
15:32:18  <Bjarni> but b[tab] is mean
15:32:18  <LA[stop_nick-spam]> and I'm not drunk
15:32:27  <Bjarni> it puts me in a group with Born_Acorn >_<
15:32:58  <LA[stop_nick-spam]> Born_Acorn is [tab]x4
15:33:05  <Bjarni> not here
15:33:08  <Arbitrary> hmm.. okay, so this small town has a population of 4,294,967,195 but appears at the bottom of population size - assume the sort is signed but the display is unsigned :)
15:33:20  <Eddi|zuHause2> it's [tab]^3 here
15:33:48  <Eddi|zuHause2> Arbitrary: using TTRS?
15:33:50  <LA[stop_nick-spam]> maybe [tab]/3 :D
15:33:52  <Bjarni> Arbitrary: err.... the sign shouldn't matter... the town shouldn't have negative population
15:34:29  <Arbitrary> I'm afraid it does
15:34:35  <peter__> does it mean someone was exhumed?
15:34:48  <Bjarni> Arbitrary: how many people live in the town you live in. I presume the number isn't -7
15:34:49  <LA[stop_nick-spam]> zombies aaaaaaa
15:34:49  <Arbitrary> I think it's a town of the undead
15:34:50  <Gonozal_VIII> zombies!
15:34:56  <Bjarni> because... how would it be lower than 0?
15:35:11  <LA[stop_nick-spam]> undead hordes are attacking
15:35:21  <Arbitrary> cheat mode - magic bulldozer, friend of mine was playing, blew up some houses, it went negative population
15:35:38  <Bjarni> any newGRF files?
15:36:13  <Eddi|zuHause2> iirc TTRS had issues with removing more population when demolishing than adding when building
15:36:31  <Eddi|zuHause2> so after blowing up a few houses, most towns went negative
15:36:46  <Arbitrary> yup, it's TTRS
15:36:52  <LA[stop_nick-spam]> ttrs[tab] is mean
15:36:53  <Gonozal_VIII> zombies everywhere!
15:37:22  <Eddi|zuHause2> LA[stop_nick-spam][stop_tab-spam]?
15:37:30  <glx> Arbitrary: latest trunk?
15:37:33  <Gonozal_VIII> they're in my hair!
15:37:48  *** LA[stop_nick-spam] is now known as LA[stop_tab-spam]
15:38:00  <Arbitrary> r11744, just a tad off latest
15:39:02  <glx> looks like, but we always failed to reproduce that
15:39:40  <LA[stop_tab-spam]> but now you know
15:39:47  <CIA-1> OpenTTD: peter1138 * r11761 /trunk/src/ (newgrf.cpp newgrf_engine.cpp newgrf_engine.h): -Codechange: Use appropriate variable types for NewGRF engine overrides, and adjust scope while there.
15:40:18  <Arbitrary> I'd send a copy of the savegame but I assume it wouldn't be much help after the event, dunno about reproducability
15:40:52  <glx> we need a savegame from before it happens and a sure way to reproduce
15:43:19  <Arbitrary> aha
15:43:34  <Arbitrary> got an old savegame just prior, blowing up buildings in that town reproducses
15:43:39  <Arbitrary> reproduces, too
15:44:54  <glx> Arbitrary: I reopen the task so you can put the save and steps to follow in it
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15:51:40  <LA[stop_tab-spam]> Why was I so naive when I joined forums and now my every other post is half-mean? :(
15:52:07  <ln-> naive or naïve?
15:52:12  <LA[stop_tab-spam]> not intentionally
15:52:17  <LA[stop_tab-spam]> na!ve
15:52:21  <LA[stop_tab-spam]> :D
15:52:58  <Arbitrary> there's 8 grfs loaded (8mb) - any need to include?
15:53:16  <LA[stop_tab-spam]> don't think...just mention them
15:53:32  <LA[stop_tab-spam]> and if you want add links to dl location
15:53:59  <glx> if they are not too exotic we probably have them already ;)
15:55:05  <LA[stop_tab-spam]> Venezuelan Train Set 0.0-Arbitary Special Edition
15:55:07  <LA[stop_tab-spam]> .grf
15:55:46  <Arbitrary> heh
16:01:15  <LA[stop_tab-spam]> my god how stupid I am
16:01:24  <LA[stop_tab-spam]> 7me feels silly
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16:05:18  <glx> Arbitrary: thanks, now we can try to understand what happens
16:05:47  <Arbitrary> before anyone comments on the save I don't play the game I just like experimenting with track layouts :)
16:06:31  *** Draakon [] has joined #openttd
16:06:35  <Draakon> hello
16:08:18  <LA[stop_tab-spam]> hi Dr[tab]
16:08:35  <LA[stop_tab-spam]> bbl[tab]
16:08:39  <Draakon> question: is there anyway to get latests revison exe and lang files only
16:08:40  <Draakon> ?
16:09:12  <glx> no, why?
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16:09:36  <Draakon> it is about the size
16:09:41  *** LA[stop_tab-spam] is now known as LA[STOP_SPAM|AWAY]
16:10:08  <Draakon> and some people start yelling at me if they play MP games and i want to get new version
16:10:16  <Draakon> in my LAN
16:10:21  <peter__> you can get the nightly
16:10:40  <peter__> not latest revision but they are, er, nightly
16:10:56  <Draakon> i want exe and lang files only, not the rest
16:11:28  <Gonozal_VIII> do you have 56k?
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16:12:26  <Draakon> erm no
16:12:37  <peter__> that's what the nightly contains...
16:12:38  <Draakon> but why does it have to matter?
16:12:50  <peter__> (along with the base brf)
16:14:43  <Draakon> when you download nightly, you see exe, lang, data folder that contains required grfs and rest of unneeded stuff, but i want exe and lang files only
16:15:00  <glx> but you need base grf too
16:15:06  <glx> as they can change
16:15:46  <dih> is the nightly getting too big to download?
16:15:56  <Gonozal_VIII> not really
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16:16:30  <peter__> 2.9MB
16:16:45  <peter__> for win32 zip
16:17:01  <peter__> heh
16:17:08  <peter__> r7726 (1st jan 2007) was 1.9MB
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16:19:11  <dih> hehe
16:19:50  <Draakon> according to and svn r11761 is avabile to download as source code, but why not binaries itself?
16:20:36  <glx> because it's not 20h00 CET yet
16:20:55  <Gonozal_VIII> can't build every revision
16:22:42  <dih> why on earth would you want a _binary_ for every revision?
16:23:34  <Draakon> because everyone cant compile?
16:23:57  <Noldo> nightly is enough for those people
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16:24:22  <Noldo> why would you want to have a new version more than once a day?
16:24:25  *** Draakon is now known as Draakon_
16:24:58  <dih> does not make sense to me
16:25:17  <dih> and if you cannot compile - be patient and wait until it's 2000CET next time
16:26:44  <Ammlller> Draakon_: or take bottd
16:27:18  <Gonozal_VIII> too complicated
16:36:42  <LA[STOP_SPAM|AWAY]> ok you guys, make some humour! :D:D
16:37:00  *** LA[STOP_SPAM|AWAY] is now known as LA[lallalala]
16:37:28  <Gonozal_VIII> how?
16:37:53  <dih> Gonozal_VIII: how is bottd too complicated?
16:39:09  <Gonozal_VIII> installing all that stuff...
16:39:33  <LA[lallalala]> Gonozal_VIII: Draakon understands :D It's a half-quote from a comedy about one guy trvelling
16:47:12  *** reto [] has quit [Quit: shutdown]
16:47:45  *** Draakon_ is now known as DraakonFOOD
16:48:16  <LA[lallalala]> Draakon is food? I hope he tastes delicious
16:49:20  *** LA[lallalala] is now known as LA|Eater
16:49:48  <dih> LA that thought is nasty
16:50:01  <LA|Eater> :D
16:50:09  <skidd13> LA[lallalala] calm down.... how many nicks did you used today?
16:50:34  <LA|Eater> I'm a maaaaniiter... shallalla.NOOOT
16:51:04  <LA|Eater> ok last itme
16:51:13  *** LA|Eater is now known as LA[Azamath]
16:51:55  <LA[Azamath]> skidd13: lot's but I didn't think what was I doing actually...Sorry
16:52:28  <Gonozal_VIII> bad, bad la
16:52:46  <Gonozal_VIII> now go sit in a corner and think about what you've done
16:52:50  * skidd13 hands LA[Azamath] a new brain
16:53:29  * LA[Azamath] thanks and finds out that the new brain can draw almost as good as Skidd15
16:54:02  <Gonozal_VIII> oooh that's where my skidd15 is now! you stole it!
16:54:07  <LA[Azamath]> Gonozal_VIII: I didn't want to :'(
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16:54:20  <LA[Azamath]> sorry
16:54:33  * LA[Azamath] feels very sad :(
16:55:43  <Gonozal_VIII> [18:48:20] * Gonozal_VIII hopes that lord doesn't find out that he wants to sell him a skidd15 in disguise
16:55:43  <Gonozal_VIII> [18:51:30] * LA[lord] hopes Gonozal_VIII doesn't notice that the greens he'll get are marked...
16:55:57  <Gonozal_VIII> i found out, didn't sell and... and... you stole it!!
16:56:16  <LA[Azamath]> Sue me if you can
16:56:22  <LA[Azamath]> You can't
16:58:15  <Gonozal_VIII> :'(
16:59:12  <peter__> i can!
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17:01:41  <LA[Azamath]> Ok, now something more serious stuff (sorry Gonozal_VIII, nothing for you here)... Who of the devs is the most working on graphics side of things
17:03:02  <LA[Azamath]> ?
17:03:29  <dih> glx :-D
17:03:44  <glx> I'm a coder, not a drawer
17:03:51  <LA[Azamath]> yes yes
17:03:54  <dih> <-- refering to that
17:03:59  <LA[Azamath]> very good
17:04:13  <LA[Azamath]> lol @ dih
17:04:34  <LA[Azamath]> but GLX I was thinking of code side of graphics things :D
17:04:43  <LA[Azamath]> you?yes?
17:04:48  <glx> no
17:05:19  * LA[Azamath] hopes it wasn't TrueLight because he retired
17:05:28  <LA[Azamath]> but who then?
17:05:43  *** Guest2211 [] has quit [Ping timeout: 480 seconds]
17:05:58  <LA[Azamath]> I need to consultate some stuff...
17:07:38  <glx> just ask, maybe someone knows
17:08:28  <LA[Azamath]> Ok, if you put it that way :D
17:08:30  <peter__> What side of the graphics code?
17:08:45  <LA[Azamath]> the future side :D
17:08:47  <LA[Azamath]> 8bpp
17:09:30  <LA[Azamath]> Well the 8bpp Graphics Replacement Project..What will it be if we get sprites ready?
17:09:43  <LA[Azamath]> Do we have to make grf with action05s?
17:10:00  <LA[Azamath]> or just a grf which defines sprites and offsets or what?
17:10:35  <LA[Azamath]> because the solution using transparenced-trg1r isn't going to work out well
17:10:44  <Gonozal_VIII> combine all base grfs to one :-)
17:11:00  <LA[Azamath]> yes, but to what? a newgrf?
17:11:10  <peter__> As far as I'm aware no developers are involved in any graphics replacement project...
17:11:19  <LA[Azamath]> Yes, but I am
17:11:25  <Gonozal_VIII> as a basegrf...
17:11:27  <LA[Azamath]> and it's Belugas' fault
17:11:42  <Gonozal_VIII> like the trtdsfsg1 thingy
17:11:53  <LA[Azamath]> trg1r.grf
17:12:00  <peter__> Well it can be a NewGRF.
17:12:09  <peter__> As long as it defines everything needed.
17:12:20  <LA[Azamath]> but then it will require original graphics
17:12:46  <LA[Azamath]> Which we aim not to be...
17:13:09  <LA[Azamath]> Are you aware of this:
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17:13:43  <LA[Azamath]> It was wish of Belugas and he said those will be included in trunk if provided
17:13:48  <Gonozal_VIII> hmmm original graphics... some people may want to use them... maybe then it would be better to not combine them but to make a grf that contains exactly the same sprites as trg1r.grf
17:14:12  <peter__> LA[Azamath], ah, but we have the capability to remove the original graphics requirement...
17:14:17  <Gonozal_VIII> then they can be changed
17:14:28  <peter__> Gonozal_VIII, that's totally not possible
17:14:48  <LA[Azamath]> But what will the newgrf replace then?
17:15:01  <LA[Azamath]> with it's action 0a right now?
17:15:16  <LA[Azamath]> if you ain't got base graohics....
17:15:33  <Gonozal_VIII> totally not possible? why?
17:15:45  <peter__> cos those graphics are copyrighted, heh
17:15:56  <Gonozal_VIII> ^^ that's not what i meant
17:16:17  <peter__> LA[Azamath], action 0a is called replace but really it means "load this sprite at this slot"
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17:16:31  <Gonozal_VIII> with the new sprites inside but same sprite number and coordinates so that it can be used the same way
17:16:31  <skidd13> LA[Azamath]: As there is support for dos and for win files. I hope there might be support for open files ;9
17:16:34  <peter__> it doesn't matter behind the scenes whether there was a sprite there before hand
17:16:36  <gregor2005> hi
17:16:42  <dih> hello skidd13
17:17:03  <LA[Azamath]> oh
17:17:04  <LA[Azamath]> ok
17:17:10  <peter__> alternatively you can just create new versions of the trg* files but then you're limited to no newgrf features
17:17:13  <gregor2005> where can i find the train history (when i can build train, monorail, ...) ??? :-)
17:17:51  <LA[Azamath]> we don't make any features because this is just a sprite replacement project
17:18:35  <Gonozal_VIII> i don't know gregor but a fast way to find out when things become available is to start a small new game and cheat the time up until it's available
17:18:38  <LA[Azamath]> and as far as I've understood official...but you seem not to have been awre of the oroject at all...which gives me some doubts
17:19:09  <gregor2005> gonzola: nice idea ^^
17:19:20  <gregor2005> upps i mean
17:19:29  <gregor2005> gonozal: ^^
17:19:49  <LA[Azamath]> gregor look this
17:20:07  <LA[Azamath]> all those have introduction dates mentioned
17:20:09  <Gonozal_VIII> i would say make new versions of the old files... then they can be used without any codechange and people can still use the original files instead
17:20:27  <gregor2005> ok, thx
17:20:28  <peter__> still needs a codechange, but fairly minor
17:21:39  <Gonozal_VIII> and it keeps compatibility with ttdpatch which is important for newgrfs...
17:21:40  <skidd13> IMO as user the user should be able to choose if he wants the new 8bpp or the original
17:21:44  <LA[Azamath]> Gonozal, but we can't test them because I tried one thing...If I increased ONE sprite height in both nfo and pcx of trg1r.grf all GUI and some featrues were messed up
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17:22:14  <Gonozal_VIII> then don't change the sprite dimensions
17:22:36  <skidd13> LA[Azamath]: WTF? then you missaligned them
17:22:54  <LA[Azamath]> but we have done lot's of sprites that differ slightly in dimensions...Do you want us to redraw everything to be compatible with trg1r.grf?
17:23:18  <skidd13> LA[Azamath]: To have a 100% open - yes
17:23:34  <LA[Azamath]> you didn't understand
17:23:36  <peter__> doesn't need to be exactly the same size
17:24:31  <skidd13> LA[Azamath]: The first sprite replacements modified the orignal grf and the gui wasn't messed up ;)
17:24:35  <LA[Azamath]> skidd15, I changed height of one sprite that made the start screen gui background yellow...And x-transparency was messed up
17:24:40  <peter__> what you can do
17:24:48  <peter__> is pretend you're creating a 32bpp sprite set
17:25:07  <peter__> and save them as one sprite per file as spritenum.png in the appropriate data directory
17:25:13  <Gonozal_VIII> i think you changed something else too like the palette
17:25:22  <skidd13> LA[Azamath]: which sprite?
17:25:26  <peter__> you can then also test it without needing a new grf all the time
17:25:41  <peter__> and a script can be used to build the sprites into a single grf later
17:26:03  <Gonozal_VIII> you don't need a script for that
17:26:17  <LA[Azamath]> tropical bank one...wait a mom, I'll give you a screenshot, I have it somewhere in web
17:26:24  <Gonozal_VIII> you can use a seperate file for every sprite with normal grfcodec too
17:26:26  <peter__> Gonozal_VIII, no, but it makes it simpler
17:26:48  <peter__> with a script you can get each x/y offset out of the png too
17:26:59  <Gonozal_VIII> i do that, then i don't have to use any offsets
17:27:14  <peter__> you need offsets
17:27:24  <Gonozal_VIII> ah.. coordinates...
17:27:31  <Gonozal_VIII> that's what i wanted to say
17:27:31  <peter__> yes, those
17:27:55  <peter__> hmm, i think the png loader in ottd supports 8bpp sprites
17:28:48  <LA[Azamath]> skidd13:
17:28:50  <Gonozal_VIII> shouldn't a 32bpp blitter also be able to handle 8bpp sprites?
17:29:18  <peter__> yeah, it does
17:29:38  <peter__> blitter is separate from loader, though
17:29:40  <Gonozal_VIII> my guess is you changed the palette when you reencoded the grf
17:29:54  <skidd13> LA[Azamath]: lol did you decoded dos and encoded win or vice versa?
17:30:00  <LA[Azamath]> no, because then all sprites should be weird
17:30:10  <skidd13> LA[Azamath]: no
17:30:14  <LA[Azamath]> like the backgrpund is ok
17:30:26  <LA[Azamath]> the terrain
17:30:33  <skidd13> The background is tropic (another grf)
17:30:50  <skidd13> IIRC bank is in the main
17:30:59  <LA[Azamath]> yes
17:31:13  <skidd13> Then you load mixed grf types :D
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17:31:24  <LA[Azamath]> but gui elements are in main too
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17:31:38  <LA[Azamath]> and if I didn't change dimensions it was ok
17:31:46  <LA[Azamath]> I remember
17:32:03  <skidd13> LA[Azamath]: do you have the file?
17:32:04  <peter__> most of the colours in the dos and windows graphics are the same
17:32:16  <LA[Azamath]> don't have it right now
17:32:18  <peter__> so just because some things are right doesn't mean everything is
17:32:22  <LA[Azamath]> I'm not home
17:32:25  <skidd13> LA[Azamath]: you maybe edited the wrong nfo line
17:32:37  <peter__> also, the actual palette the game uses is hardcoded in the source code
17:32:49  <Gonozal_VIII> i think the sprite you copied into the file had some colours that were not part of the palette, so the palette got changed
17:33:31  <LA[Azamath]> Gonozal_VIII, the Gimp arranges it automatically to the palette
17:33:48  <Gonozal_VIII> hehe gimp
17:33:56  <Gonozal_VIII> i had something like that too with gimp
17:34:07  <Gonozal_VIII> with my trees..
17:34:09  <skidd13> LA[Azamath]: gimp can also do the screenie :P
17:34:18  <LA[Azamath]> Ok, I'll leave this atm...But I'm going to try everything tomorrw when I'm in Tallinn again
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17:34:37  <LA[Azamath]> skidd13 ?
17:34:53  <LA[Azamath]> this aint fake
17:35:02  <skidd13> :D
17:35:24  <LA[Azamath]> and it's called Photoshopping
17:35:35  <skidd13> To me it's gimping :P
17:35:40  <Gonozal_VIII> would be an easy fake, gimp can select and replace every pixel with the same colour
17:36:17  <LA[Azamath]> actually I made this screenie with print screen, paste in paint and save as png
17:36:33  <LA[Azamath]> because it takes too long to start gimp
17:36:35  <peter__> what's wrong with ^S?
17:36:40  <LA[Azamath]> for a little screenie
17:37:02  <Gonozal_VIII> the filename is wrong peter^^
17:37:07  <skidd13> LA[Azamath]: openttd has it's own screenshot tool
17:37:20  <Gonozal_VIII> but renaming is faster than opening paint...
17:37:38  <LA[Azamath]> and whats the bestt? I don't have paint for linux :D
17:37:55  <LA[Azamath]> this is done with jsut print screen and save as
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17:38:04  <LA[Azamath]> I forgot and was stupid
17:38:23  <LA[Azamath]> it's linux unternal screen grabber
17:38:35  <LA[Azamath]> I noticed the file name...
17:38:46  <LA[Azamath]> and then realised I was in Linux
17:39:10  * LA[Azamath] feels stupid
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17:39:38  <LA[Azamath]> anyway as stated, I'll try everything tomorrow again
17:39:50  <Gonozal_VIII> do it now!
17:40:15  <Gonozal_VIII> work, slave!
17:40:43  <LA[Azamath]> To put this through exactly...
17:41:27  <LA[Azamath]>
17:41:32  <LA[Azamath]> I'm in Tartu
17:41:48  <LA[Azamath]> To be able to do stuff I should be in Tallinn
17:42:07  <Gonozal_VIII> estonia is small, that's not far
17:42:15  <LA[Azamath]> 280km
17:42:26  <LA[Azamath]> 286km*
17:42:41  <LA[Azamath]> it takes two and a half hours on bus
17:42:47  <Gonozal_VIII> see... less than 3 hours
17:42:52  <Gonozal_VIII> :-)
17:43:14  <LA[Azamath]> and I have bought ticket for a bus tomorrow going out at 10:00
17:43:21  <Gonozal_VIII> you have bus service for those distances?
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17:43:37  <Gonozal_VIII> we don't... only trains
17:43:59  <LA[Azamath]> so in 14 hrs and 45mins, I'm on a bus
17:44:13  <LA[Azamath]> we have trains too, but our train system sucks
17:44:30  <LA[Azamath]> It takes more on train to get to Tallinn than on bus
17:44:46  <LA[Azamath]> the bus drives about 2hrs 15 mins
17:44:58  <LA[Azamath]> and then I go home for about 1 hour
17:45:17  <Gonozal_VIII> 2h 15min for 286km with a bus?
17:45:59  <SmatZ> there are very fast buses in Estonia
17:46:00  <Gonozal_VIII> hehe
17:46:01  <LA[Azamath]> and then I'm going to do stuff complletely unrelated to yoou..And if I have time I'll try to sort things out for this issue
17:46:04  <Gonozal_VIII> you made that up
17:46:07  <LA[Azamath]> no
17:46:19  <Gonozal_VIII> that's 127 km/h
17:46:30  <SmatZ> like in OTTD :)
17:46:30  <Gonozal_VIII> like openttd busses ;-)
17:47:15  <LA[Azamath]>
17:47:17  <Gonozal_VIII> busses never go faster than 100 km/h here
17:47:30  <LA[Azamath]> it says 2hrs 25 mins but they are always faster
17:47:59  <LA[Azamath]> oh I mistyped earlier, it's 186km lol
17:48:02  <Gonozal_VIII> <-- with that bus? O_o
17:48:11  <Gonozal_VIII> aaaaah
17:48:16  <LA[Azamath]> yes
17:48:25  <LA[Azamath]> our usual coach
17:48:44  <Gonozal_VIII> that bus looks like they stole it from a museum
17:49:55  <SmatZ> :-D
17:50:22  <LA[Azamath]> ok I lied, I actually go to Tallinn with this bus
17:50:26  <LA[Azamath]>'
17:51:08  <Gonozal_VIII> long list of different tickets... all cost the same
17:51:53  <Gonozal_VIII> ekspressbuss^^
17:53:21  <Gonozal_VIII> TÀispileti hind <-- what's that? default cost?
17:53:28  <LA[Azamath]> yes
17:54:03  <LA[Azamath]> that's what you would have to pay
17:54:07  <Gonozal_VIII> how much is that (140 eek) in euro?
17:54:19  <LA[Azamath]> if you aren't student in univercity
17:54:48  <Gonozal_VIII> aastased = years?
17:54:55  <LA[Azamath]> 1 Euro = 15.6460128 Estonian kroons
17:55:06  <LA[Azamath]> aasta is year
17:55:11  <LA[Azamath]> aastased is aged
17:55:33  <Gonozal_VIII> wow, 9 euro for 186km, that's cheap
17:56:30  <Eddi|zuHause2> i pay 95€ for a 6 month ticket
17:56:37  <LA[Azamath]> I got 100EEK ticket because I am 1. 7.-15.aastased 100.00 EEK E 2. Eesti Vabariigi õpilased 100.00 EEK  E
17:57:16  <LA[Azamath]> hmm one EEK is approx 10USD
17:57:30  <Gonozal_VIII> i don't think so
17:57:30  <LA[Azamath]> so I would say 1 litre of mil costs 1USD
17:57:49  <LA[Azamath]> 		1 U.S. dollar = 10.62259 Estonian kroons
17:57:55  <Gonozal_VIII> the usd isn't that weak yet
17:57:59  <LA[Azamath]> IS
17:58:21  <LA[Azamath]> try google serch usd -> euro
17:58:23  <Gonozal_VIII> yes but you wrote it the other way around
17:58:36  <Eddi|zuHause2> 1 Estonian kroon = 0.094139 U.S. dollars
17:58:43  <LA[Azamath]> 1 Euro = 1.4729 U.S. dollars
17:59:05  <LA[Azamath]> lollll
17:59:16  <Eddi|zuHause2> 1 U.S. dollar = 10.62259 Estonian kroons
17:59:50  <LA[Azamath]> arggh)
17:59:54  <LA[Azamath]> I was right
18:00:28  <Gonozal_VIII> our busses are short distance and very slow because they stop all the time... i don't know of any long distance busses here
18:02:00  <LA[Azamath]> well we have intercity busses too...
18:02:14  <LA[Azamath]> like 65 of different lines in Tallinn
18:02:16  <Eddi|zuHause2> long distance (i.e > 100km) are very rare here
18:02:33  <Eddi|zuHause2> most traffic in that range is done by trains
18:02:40  <Gonozal_VIII> yes
18:03:12  <Eddi|zuHause2> middle range up to ~50km is pretty common
18:03:30  <LA[Azamath]> but becuase our trains suck the crap, we get faster by bus than by train
18:04:20  <Gonozal_VIII> our trains are faster... and all the busses stop at the train stations
18:04:45  <LA[Azamath]> where do you live?
18:04:49  <Gonozal_VIII> austria
18:05:54  <Gonozal_VIII> lots of people take the bus to the next train station and go by train from there
18:08:18  <LA[Azamath]>  see this...I think it's fun :D
18:08:24  <LA[Azamath]>
18:08:37  <LA[Azamath]>
18:10:43  <LA[Azamath]> gonozal do you know that Austria is almost twice as big as Estonia :D I just checked it out
18:11:24  <Eddi|zuHause2> population, industry or area?
18:11:38  <LA[Azamath]> austria -> 83 858 km² Estonia -> 45 226 km² (although should be over 47 ;( )
18:12:18  <Gonozal_VIII> 83.871 km² vs  45.227 km² (german wiki)
18:12:44  <LA[Azamath]> population -> Estonia 1 342 400 (2007), Austria -> 8 299 075 (2007) :D
18:12:56  <Eddi|zuHause2> that is not quite half :p
18:13:16  <SmatZ> I like countries with low population density
18:13:20  <Gonozal_VIII> 8.316.000 (1. Juli 2007)
18:13:36  <Gonozal_VIII> we don't have a high population density
18:13:52  <Eddi|zuHause2> Deutschland — Einwohnerzahl: 82.310.000 (31. Dezember 2006)
18:14:15  <Gonozal_VIII> 99 ppl/km²
18:14:17  <Eddi|zuHause2> Deutschland — FlÀche: 357.092,90 km2
18:14:28  <LA[Azamath]> Actually by the peace treaty of Tartu, our area should be about 47 000 Soviet Union broke th treaty but Estonia hasn't done it yet...
18:14:30  <SmatZ> Gonozal_VIII: lower than we have :(
18:14:39  <SmatZ> Canada has ~3 ppl / km2 :)
18:14:49  <Gonozal_VIII> hehe
18:14:53  <ln-> finland: 17,4 ppl/km²
18:14:54  <LA[Azamath]> 97,6 in/km² in Estonia
18:14:59  <Gonozal_VIII> canada has lots of nothin
18:15:00  <Gonozal_VIII> g
18:15:20  <Gonozal_VIII> that can't be right la
18:15:27  <SmatZ> yes, it has to be great living there
18:15:35  <LA[Azamath]> what not right
18:15:48  <ln-> yes, LA[Azamath]'s number is wrong if wikipedia can be trusted
18:16:08  <Eddi|zuHause2> !calc 1342400/45226
18:16:09  <ln-> Rahvastiku tihedus 29,7 in/km²
18:16:12  <LA[Azamath]> arghh, I took Austria's
18:16:17  <Gonozal_VIII> almost the same population density, half the size but far from half the population
18:16:19  <Eddi|zuHause2> @calc 1342400/45226
18:16:19  <DorpsGek> Eddi|zuHause2: 29.6820413037
18:16:47  <LA[Azamath]> yes Estonia is 29,7 in/km²
18:16:55  <LA[Azamath]> I had Austrian window opened
18:17:24  <LA[Azamath]> so your density is 97,6 :D
18:17:43  <Gonozal_VIII> somewhere around that, yes
18:17:47  <LA[Azamath]> ln, you're Estonian?
18:18:05  <ln-> LA[Azamath]: ei, soomalane
18:18:15  <LA[Azamath]> soomlane, not soomalane :D
18:18:19  <ln-> see
18:18:35  <ln-> proves my point :)
18:18:50  <Eddi|zuHause2> Einwohnerdichte: 225 pro km2
18:18:57  <Eddi|zuHause2> i win ;)
18:18:59  <Gonozal_VIII> you had a point?
18:19:06  <ln-> Monaco: 16 548 ppl/km²
18:19:12  <Gonozal_VIII> no, you loose
18:19:19  <Gonozal_VIII> more is bad ;-)
18:19:20  <ln-> Gonozal_VIII: it's spelled with one o
18:19:41  <Gonozal_VIII> ok...
18:19:57  <Gonozal_VIII> i'm so good, i don't even know how to spell lose
18:20:00  <Eddi|zuHause2> ln-: some areas in big cities have that here, too
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18:22:26  <LA[Azamath]> so high density is very bad actually..We have more peaceful life here
18:23:30  <Gonozal_VIII> yes... all those people around here.. hectic and stuff... no wait, i forgot i'm in the middle of nowhere here
18:23:49  <LA[Azamath]> but that's gotta be somewhere
18:24:07  <Gonozal_VIII> no, it's nowhere
18:25:56  <LA[Azamath]> that makes you nobody
18:26:04  <Gonozal_VIII> who?
18:26:14  <Digitalfox> Wow just testing NewTerrain 0.3 from Zephyris, and men the terrain in each climate is even better ( with a big margin ) than the original :\ Simply amazing o_O
18:27:07  <Gonozal_VIII> howwhatwhere a new terrain again? just finished applying the last new terrain to all road/rail sprites
18:27:17  <LA[Azamath]> when somebody must be somewhere, anybody could be anywhere, everybody can't be everywhere then nobody is nowhere
18:27:38  <Digitalfox> I always thought that a replacement set in 8bpp would be equal or worst to the original, but with this kind of work, burn the original graphics in my games and us only the ones from that topic
18:27:45  <Gonozal_VIII> well... nobody is perfect
18:27:50  <LA[Azamath]> Zephyris is a god, I though I already mentioned it
18:28:24  <Gonozal_VIII> indeed, he does good work
18:30:08  <Gonozal_VIII> wow jumping maggots
18:30:20  <LA[Azamath]> ?
18:30:31  <Gonozal_VIII> cheese on tv...
18:30:31  <Digitalfox> Now imagine this... Zephyris and the rest of people from 8bpp topic finishes all the sprites needed for the replacement set.. And then they start expanding it with more stations replacement by age, new roads based in year, more diferences in date in lamps, tunnels, bridges, etc.. Will be the perfect finish
18:31:07  <Digitalfox> But that will take time, lot's of time.. For now let's just wish the the replacement set ;)
18:31:20  <LA[Azamath]> check the road lamps for each direction or what was that...BigBB's patch
18:31:22  <Digitalfox> Because until now an amazing work
18:31:48  <LA[Azamath]> there are different road lamps for different years
18:31:57  <LA[Azamath]> and thank you DigitalFox
18:32:45  <Digitalfox> LA[Azamath]: The only thing me and the rest of open and even patch ( because they can use it also ) is to thank you and everybody helping in 8bpp topic :)
18:33:34  <LA[Azamath]> ..everybody excluding Gonozal_VIII because he is nobody :D just kidding
18:33:40  <Digitalfox> lol
18:34:12  <LA[Azamath]> Gonozal_VIII made a fantastic work on my road depot, although his changes arent reflcted i release YET
18:34:27  <LA[Azamath]> in release*
18:34:52  <LA[Azamath]> so Gonozal_VIII feel like drawing?
18:34:53  <Digitalfox> What makes me wonder is why, didn't the patch community ever tried this even for their own game, it's true patch and open don't share all the same goals, but i guess this would be also good for patch..
18:34:56  <Gonozal_VIII> middle wall and doors would be cool :-)
18:35:40  <LA[Azamath]> I think that it will be released as acomplete replacement set for patch people too
18:36:10  <Gonozal_VIII> sure, all graphics are shared between the two
18:36:27  <LA[Azamath]> actually actually thay can be used right now too
18:36:32  <Gonozal_VIII> [19:34:51] LA[Azamath]: so Gonozal_VIII feel like drawing?  <-- what exactly?
18:36:52  <LA[Azamath]> mm...Temperate Buildings in example
18:37:03  <Gonozal_VIII> hmm i can't draw?^^
18:37:03  <LA[Azamath]> or some train engines
18:37:19  <LA[Azamath]> you made fantastic work on my depot...
18:37:23  <LA[Azamath]> :D
18:37:33  <Gonozal_VIII> i can change stuff... but i can't start from scratch
18:37:38  <Gonozal_VIII> i don't know where to start
18:38:43  <LA[Azamath]> mm...get that xcf (if you have gimp) I put up at forum..You can see the process there pretty easily
18:39:00  <LA[Azamath]> How I started
18:39:16  <Belugas> Digitalfox, ttdp do not need it, since they are binded to the old exec.  so, what would have been the advantage?
18:39:19  <LA[Azamath]> and all those shadings at walls etc.
18:39:39  <Gonozal_VIII> advantage is that it looks better
18:39:48  <LA[Azamath]> Belugas, advantage would be another newgrf with beautiful graphics
18:39:52  <Digitalfox> Belugas: Well my friend, even for having better graphics in game :)
18:40:18  <LA[Azamath]> hmm three answers just the same
18:40:28  <LA[Azamath]> :D
18:40:35  <Belugas> that is why they invented nfo...
18:40:57  <Belugas> they do not need to replace the original data files
18:41:19  <Belugas> we have the goal of being autonom.   not them
18:41:23  <Digitalfox> But Belugas the problem is that many newgrf simply don't work together, making some parts new graphics others using the same old graphics
18:41:31  <LA[Azamath]> but they could get a newgrf
18:41:49  <Digitalfox> If i load every newgrf made until today there is still old graphics
18:42:14  <Digitalfox> Old pieces and stuff that from what i know never was replaced
18:42:21  <Digitalfox> GUI for example
18:42:23  <DaleStan> And your point is? Patch can't be independent of TTD, so it doesn't try.
18:42:34  <Gonozal_VIII> the first ~600 sprites... can they even be copyrighted? that's normal font...
18:42:39  <LA[Azamath]> so you wouldnt accept another grf?
18:42:52  <LA[Azamath]> newgrf even?
18:42:56  <Digitalfox> DaleStan: "it's true patch and open don't share all the same goals, but i guess this would be also good for patch.."
18:43:12  <DaleStan> Patch would accept one, but there's no reason for us to make the effort.
18:44:38  <LA[Azamath]> so if not given to some patch people then they would have no desire for new graphics?
18:44:43  <peter__> Gonozal_VIII, arial... tahoma... times new roman... all copyrighted
18:44:50  <LA[Azamath]> I doubt that
18:45:11  <LA[Azamath]> (not peter's statement)
18:45:12  <Gonozal_VIII> of course copyrighted but not by ttd
18:45:53  <Gonozal_VIII> i guess they didn't invent a new font for that
18:45:55  <LA[Azamath]> what about a gpl'd font
18:46:28  <LA[Azamath]> like Open is under GNU/GPL, then even licencs are the same
18:47:08  <DaleStan> There is desire for new graphics, but no particular desire to replace everything. The more interesting things (vehicles, buildings, industries) are more important than the terrain, and GUI comes an absolute dead last.
18:47:16  <Gonozal_VIII> i don't think that you have to use open fonts in an open source app... openoffice doesn't
18:48:26  <LA[Azamath]> well, Dalestan, good thing is that I have not asked for any help from patch community yet too...All things are either on Open wiki or OpenTTD Graphics -> one thread
18:48:26  <Gonozal_VIII> so... no need to change the font sprites?
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18:49:09  <Draakon> hello
18:49:13  <DaleStan> But does OpenOffice distribute with the fonts, or just use them if they are already present?
18:49:14  <Gonozal_VIII> hi
18:49:31  <LA[Azamath]> So you are intriguying (whatever that word is) on whole empty subject
18:49:50  <LA[Azamath]> o.o.o doesn't distribute fonts
18:49:56  <Gonozal_VIII> hmmm
18:50:38  <Gonozal_VIII> so it's not 10% less sprites to replace?
18:51:04  <Gonozal_VIII> but i guess the font sprites are easy...
18:51:10  <LA[Azamath]> Gonozal_VIII it almost is now because fonts are almost done already
18:51:18  <Gonozal_VIII> they are?
18:51:36  <Gonozal_VIII> then forget what i said^^
18:52:50  <LA[Azamath]> by Wookie
18:52:59  <LA[Azamath]> scroll down
18:53:59  <LA[Azamath]> and there is a font renewal grf or somethin g like that (mentioned by Digitalfox in his post..darn, it was Killer11 :D )
18:54:24  <Gonozal_VIII> kk
18:54:48  <LA[Azamath]> font renewal ->
18:55:28  <Gonozal_VIII> and tahoma is free?
18:55:46  <LA[Azamath]> oh..didn't notice that
18:55:51  <LA[Azamath]> not free I guess
18:59:13  <LA[Azamath]> Anyhow I have 13 hrs till my bus
18:59:14  <Gonozal_VIII> i'll work some more on my grf combination thingy
18:59:30  <LA[Azamath]> maybe I should get to sleep
18:59:42  <Gonozal_VIII> 13 hours sleep?
18:59:48  <LA[Azamath]> no 8
18:59:52  <LA[Azamath]> or 10
18:59:55  <LA[Azamath]> depends
19:00:01  <Gonozal_VIII> way too much
19:00:16  <Gonozal_VIII> only babies and cats sleep that long
19:00:18  <LA[Azamath]> I for one use sleeping to get rest
19:00:37  <Eddi|zuHause2> maybe he's a babycat ;)
19:00:40  <LA[Azamath]> not to get up early and whine about everything
19:01:08  <Digitalfox> LA[Azamath]: Don't mess my name with killer or he will kill me ;)
19:01:19  <LA[Azamath]> besides you guys have been so boring that I have nothing to do atm...cold watch tv
19:01:26  <LA[Azamath]> could*
19:01:41  <Gonozal_VIII> you could draw something nice :-)
19:01:56  <LA[Azamath]> I already explained why not
19:02:02  <Digitalfox> LA[Azamath]: Will you leave again for some days or is just a day
19:02:15  <Gonozal_VIII> just download gimp...
19:02:22  <LA[Azamath]> mm...tomorrow at noon I'm home
19:02:38  <LA[Azamath]> n 16 hrs from now
19:02:52  <Digitalfox> It seems you make Zephyris draw more every time you post something eh eh
19:03:43  <Gonozal_VIII> i'm really surprised about the progress of the 8bpp replacement
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19:04:17  <Gonozal_VIII> it all goes so fast... that's great :D
19:05:04  <Digitalfox> Gonozal_VIII: Me too, so much progress in so little time
19:05:07  <LA[Azamath]> gonoza, there you got your tutorial, now get drawing houses
19:05:46  <Gonozal_VIII> i could downscale 32bpp houses^^
19:06:09  <LA[Azamath]> dont
19:06:29  <LA[Azamath]> let it be only 8bpp then
19:06:59  <LA[Azamath]> even the gui I think, (although Joe's gui is so darn beautiful)
19:06:59  <Draakon> is there a nuclear power plant near hong kong?
19:07:15  <LA[Azamath]> should there be?
19:07:21  <Gonozal_VIII> what's your plan?
19:07:24  <Draakon> i mean in near world
19:07:37  <Draakon> mine`?
19:07:47  <Gonozal_VIII> you want to blow it up?
19:07:58  <LA[Azamath]> he'll help you
19:08:12  <Draakon> no
19:08:22  <Draakon> i am creating heitchmap
19:08:56  <Gonozal_VIII> there are no nuclear power plants in the game... why should you care?
19:09:01  <peter__> gah, off to fix shit :(
19:09:04  *** peter__ [~petern@] has quit [Quit: peter__]
19:09:21  <Gonozal_VIII> just flush peter
19:09:23  <LA[Azamath]> heitch? eddi, translation? :D
19:09:58  <Draakon> is there a nuclear power plant in hong kong or near it?
19:10:04  <Gonozal_VIII> why should eddi be able to translate that?
19:10:12  <LA[Azamath]> sounds like german
19:10:19  <Gonozal_VIII> it isn't
19:10:32  <Gonozal_VIII> and i can speak german too :P
19:10:58  <LA[Azamath]> speak...austrogermangibberspeech
19:11:25  <Gonozal_VIII> *rofl*
19:11:43  <LA[Azamath]> ironic?
19:11:49  <LA[Azamath]> sarcasm?
19:12:04  <LA[Azamath]> or real?
19:12:16  * LA[Azamath] is confused
19:12:55  <Gonozal_VIII> really got a laugh attack from that "austrogermangibberspeech"
19:13:04  <Gonozal_VIII> not finished yet
19:13:41  <LA[Azamath]> lol
19:14:05  <Gonozal_VIII> ok... guess i finished laughing now
19:14:40  <LA[Azamath]> oh god I'm addicted to tt-forums...especially openttd graphics
19:15:07  <LA[Azamath]> I have always no unread posts there
19:15:43  <Digitalfox> LA[Azamath]: Welcome to the club
19:17:38  <Digitalfox> LA[Azamath]: you're missing towns 0.2 in your topic download site
19:17:59  <LA[Azamath]> hmm...what is Gonozal_VIII doing at forums...Gonozal_VIII 05 Jan 2008, 21:14 Reading topic in General OpenTTD
19:18:02  <Digitalfox> not a big deal to me, but ....
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19:18:14  <LA[Azamath]> I havent updated it yet
19:18:14  <Digitalfox> the towns part
19:18:36  <LA[Azamath]> the hard part was making the I an just update it
19:18:36  <Gonozal_VIII> hmm? i read everything everywhere in openttd forum
19:19:26  <LA[Azamath]> Digitalfox  05 Jan 2008, 21:16 Reading topic in OpenTTD Graphics
19:19:35  <Digitalfox> true
19:19:46  <Digitalfox> i'm always looking for new post is 8bpp topic
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19:23:11  <LA[Azamath]> Digitalfox I updated the links
19:24:17  <LA[Azamath]> and btw the first post isn't always up to date but if it aint you can ask Zephyris or Soeb to update it too
19:25:31  <LA[Azamath]> how? because I'm Gandalf (or that's what Zephyris said to me)
19:25:35  <LA[Azamath]> :D
19:26:10  <LA[Azamath]> and not because I organise everything but don't draw :
19:26:39  <LA[Azamath]> (like Gandalf to encourage everybody but not tsk)
19:26:44  <LA[Azamath]> ake part*
19:26:58  <LA[Azamath]> take part**
19:28:12  <LA[Azamath]> master Worlet replied to that thread
19:28:28  <LA[Azamath]> worley*
19:28:47  * LA[Azamath] wonder is he the only one to speak here...
19:29:07  <Gonozal_VIII> yes you are
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19:30:47  <Roujin> g'day
19:31:16  <LA[Azamath]> g'evening
19:32:37  <Roujin> hey lord, how are the sprites doing?
19:32:48  <LA[Azamath]> very well :)
19:32:58  <Roujin> some new stuff for 8bb replacement to gaze at? ;)
19:33:12  <LA[Azamath]> well look at the thread
19:33:33  <LA[Azamath]> I assume the seond post covers everything we have currently as grf
19:33:54  <LA[Azamath]> I haven't drawn anything for a couple of days
19:34:08  <Roujin> i am - constantly ;) enjoying the stuff you and athanasios and the others are doing :) very very nice
19:34:38  <LA[Azamath]> Me and athanasios? What about zeph? he is the god :D
19:35:06  <Roujin> he was included in "the others" :P
19:35:07  <LA[Azamath]> just kidding, I am
19:35:12  <Roujin> heh
19:35:59  <Roujin> well i'll contribute with constructive comments ;) that's the best i can do on this matter ;)
19:36:13  <LA[Azamath]> actually, maybe, but really maybe, you'll get something tomorrow from me too...but by that time I assume Zeph has released already cpmöete set
19:36:23  <LA[Azamath]> complete* :D:D
19:36:48  <LA[Azamath]> with his speed I don't even wonder :
19:36:49  <LA[Azamath]> D
19:36:55  <Roujin> ^^
19:38:06  <Roujin> that's nice to hear, was already worried if you're not motivated anymore or something :P
19:39:02  <LA[Azamath]> I am motivated but just away from my PC
19:39:10  <LA[Azamath]> so I can't draw anything
19:39:11  <Roujin> oic
19:39:36  <LA[Azamath]> ...still no reply from you... :D
19:39:46  <Roujin> well i'm looking forward to seeing your stuff aswell ;) hope that motivates you ;)
19:39:52  <Roujin> oh i'm just reading the thread
19:40:01  <Roujin> right no
19:40:02  <Roujin> w
19:40:31  <LA[Azamath]> yes..believe me, master Worley came by and praised us...I feel so godd now :)
19:41:18  <LA[Azamath]> damn, I already said that
19:41:30  <LA[Azamath]> and nobody laughed :D
19:41:50  <Digitalfox> ok if it makes you feel better LOL ;)
19:42:04  <LA[Azamath]> yeeeeaaaaiiiijjyy!!!!
19:42:18  <LA[Azamath]> I'm like in the 7th heaven
19:42:25  <Draakon> why?
19:42:48  <LA[Azamath]> because df laughed at my joke
19:43:02  <Gonozal_VIII> that was a joke?
19:43:03  <Roujin> it was a joke?
19:43:07  <Roujin> lol
19:43:55  <Draakon> LOL!
19:44:14  <Roujin> i think it really can be accounted as a sign of ... something ... dang, now i don't know anymore what i was about to write here
19:44:17  <LA[Azamath]> you see? you only laughed because I explained that it was a post...I really should think more what I write :P
19:45:37  <Roujin> ooh anyways, i came here for a question for the devs... i made that hack yesterday that allows area terraform in the scenario editor
19:46:09  <Roujin> had to look for an eternity where the scenario editor stuff actually is in the code
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19:46:59  <Roujin> turned out it was in main_gui, other than the normal_game terraforming stuff, which is (imho more correctly) located in terraform_gui
19:47:45  <LA[Azamath]> hmm there should be a command in the bot so you say e.g !dev and all devs get notified that you want to talk to them...In other case they probably miss thesethings
19:48:20  <Gonozal_VIII> hehe i'm sure something like that will never exist
19:48:21  <Roujin> also there were some comments by good old Darkvater that he'd move it to terraform_gui some time after 0.4.0 ^^
19:49:23  <Roujin> (well i'm sure some dev will read it some time... there are logs you know ^^)
19:49:44  <Roujin> they just have to search for the word !dev ;)
19:49:56  <Roujin> !dev !dev !dev <-- so now they can find it ^^
19:50:53  <LA[Azamath]> hmm...0.7 is just some time after 0.4 don't you think?
19:51:21  <Roujin> heh.. when did 0.4.0 come out?
19:51:35  <Roujin> and how many revisions is that ago, exactly? ^^
19:51:43  <Gonozal_VIII> somewhere between stone and bronze age
19:52:09  <Draakon> lol
19:52:25  <SmatZ> :-D
19:52:46  <Eddi|zuHause2> 0.4.0 was somewhere mid 2005 i believe
19:53:44  <SmatZ> <-- sf
19:54:10  <Roujin> well the question is if any devs plan to restructure this any time soon; if not i could try to do this with a patch.. i have to make the Area Terraform for Scenario editor properly anyways...
19:54:15  <Eddi|zuHause2> you can svn log
19:54:26  <Eddi|zuHause2> tags/0.4.0
19:55:07  <Roujin> uh, thanks for your answer. even if it was meant as a rhetorical question, acutally...
19:55:21  <Roujin> t<->u
19:55:25  <LA[Azamath]> you make this, let the devs judge and be happy :) and let them be happy
19:57:07  <Roujin> i just hope that not someone decides to move the stuff over to the other file (and maybe while at it change something) while i'm trying to make the areaterraform ^^ then i'll be totally confused :P
19:58:03  <Gonozal_VIII> hehe, now they'll move it for sure
19:59:19  <Roujin> like Belugas decided to work on implementing action 0 - default name for nearby stations yesterday after he saw my industry station naming pat... hack ;)
20:00:14  <Roujin> by the way, does anyone know if George's ECS Vectors already use this?
20:00:22  <Draakon> uses what?
20:00:34  <Roujin>
20:01:14  <Roujin> Belugas said it is already in TTDPatch
20:01:49  <Roujin> it means you can tell a NewGrf industry that a station placed near it gets a specific name
20:02:03  <Draakon> hmm
20:02:27  <LA[Azamath]> maybe
20:02:29  <Draakon> i dont really know
20:02:38  <LA[Azamath]> try that out smb who has patch maybe?
20:02:47  <Draakon> i need binaries
20:02:51  <Draakon> then i can test
20:03:41  <Roujin> it's really interesting to learn how many great little features TTDPatch has that are not yet in OpenTTD
20:04:02  <Roujin> the small (but sometimes very neat) ones get overlooked easily
20:04:11  <Draakon> OpenTTD has features that TTDPatch doesnt
20:05:27  <Draakon> also if somebody can gimme a link to download binaries for that Industry Station name patch i can test it with ECS Vectors
20:05:27  <Roujin> i know i know, i'm a follower of Open aswell, no need to start a flame war xD
20:05:38  <Draakon> i wasnt
20:05:44  <Draakon> it was a discussion
20:06:19  <Gonozal_VIII> discussing that doesn't work, always ends in flaming
20:06:24  *** SmoovTruck [] has joined #openttd
20:06:30  <Roujin> only that discussions about which of OpenTTD and TTDPatch is better usually leads to a disaster :P
20:06:41  *** SmoovTruck is now known as Smoovious
20:06:47  <LA[Azamath]> yes.."discuss things like friends not debate like enemies" by Jeremy Robard, author of think your wya to success program
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20:07:26  <Draakon> can somebody send me binaries?
20:07:45  <Noldo> why are you unable to compile your own?
20:08:05  <LA[Azamath]> Roujin, best thing is to note, about GRFs Patch is always right, about OpenTTD features, we are always right :)
20:08:06  <Roujin> erm.. the stuff belugas is working on is only on his hard disk i presume
20:08:19  <LA[Azamath]> but your patch?
20:09:59  <Draakon> Noldo: because i cant
20:10:00  <Roujin> oh, that one.. well you read in the thread how simple it is right? it can't even figure out the town name if its not a custom name (i failed on that :( )
20:11:03  <Roujin> and i decided stalling it, because belugas said he's working on the Real Thing(TM)
20:11:16  <Noldo> Draakon: why?
20:11:19  <Roujin> (meaning that action 0 feature i mentioned before)
20:11:53  <Draakon> Noldo: broken compiler
20:12:23  <Roujin> and my patch will be obsolete (and possibly broken) once belugas commits his stuff to trunk
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20:12:53  <Roujin> so i'll rather go over to making Area Terraform for the scenario editor :)
20:13:04  <Roujin> properly
20:13:45  <Draakon> i want PBS in trunk
20:14:10  <Smoovious> code it up, Draakon!
20:14:24  <Draakon> teach me C+ then
20:14:37  <Smoovious> read a book
20:14:47  <LA[Azamath]> Roujin, what about a standalone scenario editor with *lot's* of extra features to make it handy...but the outcome would be the normal map
20:15:20  <Draakon> there are lots of books, which one you are poiting at?
20:15:27  <LA[Azamath]> I might teach you C+ but for C++  you have to look somewhere else :D
20:15:39  <Roujin> o_______o you're asking a turtle to make a 100 meter sprint, lord :D
20:16:14  <LA[Azamath]> it can make it eventually, in few days, just like you :D
20:16:19  <Smoovious> well, I think a C++ book would be the most useful
20:16:47  <Smoovious> personally, I just use the manual that came with the compiler
20:16:48  <Roujin> i plan (if i can manage it that is) to do what mikeel suggested in my patch thread
20:17:15  <Roujin> quote
20:17:15  <Roujin> Maybe in the scenario editor would be better another system:
20:17:15  <Roujin> keeping the left button and moving the mouse it raises (or lower) all the points, without clicking each time.
20:17:15  <Roujin> this would be useful to make non-squared terrains
20:17:25  <Roujin> end of quote
20:19:18  <Roujin> mmmmm
20:19:18  <Noldo> if FS#1114 is somewhat ok I should find something new to tinker with
20:19:43  *** HerzogDeXtE1 [] has quit [Ping timeout: 480 seconds]
20:21:43  <LA[Azamath]> ok bye
20:22:13  *** LA[Azamath] [] has quit [Quit: GameSurge - The Next Step in the Evolution of Gaming IRC]
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20:36:15  <Draakon> heh
20:36:24  <Draakon> this place is goming haunted too
20:36:29  <Draakon> coming*
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20:53:02  <Roujin> lalala compiling is fun
20:53:14  <Wolf01> eheh
20:53:19  <Roujin> it takes hours and you've nothing to do lalala
20:53:29  <Wolf01> you have enough time to do something else
20:53:44  <Wolf01> i'm more lucky
20:53:44  <Roujin> hmm but what to do
20:53:53  <Wolf01> compile time takes only 3 seconds
20:54:04  <Roujin> :P
20:54:13  <Wolf01> but i need to fix hundreds of errors i put in the code
20:54:42  <Roujin> ><
20:54:55  <Roujin> what are you working on, if i may ask? :)
20:55:33  <Wolf01> a framework, a baseproject for some games
20:56:02  <Wolf01> i'm trying to put a gui on it, i have problems creating new buttons XD
20:57:51  <Roujin> well, good luck with it :)
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21:33:13  <Roujin> still no devs here? :P
21:35:35  <Digitalfox> They are here, just ask a question and one or more may reply
21:35:58  <Roujin> fine..
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21:37:12  <Roujin> my area terraform patch that was included in trunk throws a warning because a negative number is passed to a uint32
21:37:19  <Roujin> however, this is intentional
21:37:42  <Roujin> the warning can be silenced with an explicit cast to uint32
21:38:17  <dih> so why is it not cast in the code?
21:38:34  <Roujin> well i overlooked it
21:38:46  <Gonozal_VIII> hmmm strange
21:38:47  <Roujin> it worked because it was implicitely cast to it
21:38:55  <Roujin> it just gives a warning
21:39:06  <Gonozal_VIII> the buffer stops grf
21:39:06  <dih> then you can write a patch to fix it :-)
21:39:09  <Roujin> because the compiler thinks it may have been a mistake by the programmer
21:39:14  <Roujin> yep will do
21:39:34  <Roujin> just wanted to inform the devs if anyone is listening reading
21:39:40  <Gonozal_VIII> some sprites don't work for the monorail and maglev railtype
21:40:11  <Gonozal_VIII> but the grf code is correct as far as i can see
21:40:24  <Gonozal_VIII> seems to be a problem with the game
21:40:38  <Digitalfox> Roujin: I said " They are here, just ask a question and one or more may reply " because even if none is in front of the monitor they do rtead logs to know what was talked and they will eventually one or more answer even if hours later
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21:41:41  <Roujin> good ^^ then they'll know that i did this fix and posted it in the thread so they can apply it on trunk
21:41:48  <Gonozal_VIII> as in bug in the station building window code..
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21:42:49  <CIA-1> OpenTTD: glx * r11762 /trunk/src/ (command.cpp network/network.cpp network/network_data.cpp): -Fix: compilation with DEBUG_DUMP_COMMANDS was broken
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21:43:39  <Gonozal_VIII> for monorail it doesn't work for the last sprite in the last row and for maglev it's the last and second to last
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21:56:48  <ln-> errr... ZeroLink allows one to have several main() functions and doesn't even warn about it
21:57:29  <Rubidium> :O implicit multithreading?
21:57:37  <Roujin> lmao
21:57:52  <Roujin> ooh ooh ooh a dev!!111
21:57:53  <ln-> only one of them is used though.
21:58:24  <Gonozal_VIII> yes a dev.. catch it before it can run away
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22:00:09  <Roujin> well it's not that urgent :P maybe it wouldn't even have been noticed for 1000 revisions or so
22:00:09  <Eddi|zuHause2> be aware it is extra slippery
22:00:57  <Roujin> its not even a bug.. just a compiler warning to be silenced :P
22:02:22  <Roujin> holy sh!t it works
22:02:31  <Roujin> sorry
22:02:36  <Roujin> *cough*
22:02:54  <Roujin> i get excited when my own code actually works
22:03:17  <Gonozal_VIII> i guess that doesn't happen too often then?
22:03:56  <Roujin> well.. once in a blue moon it does :P
22:04:01  <Roujin> j/k ^^
22:04:23  <CIA-1> OpenTTD: smatz * r11763 /trunk/src/economy.cpp: -Fix: update signal states after merging a company
22:04:59  <Draakon> how come non devs make commits?
22:05:19  <Roujin> who's a non dev?
22:05:24  <Rubidium> when?
22:05:25  <Draakon> smatz
22:05:43  <Eddi|zuHause2> by definition, a "dev" is "whoever has commit rights" :p
22:05:44  <Rubidium> he's been a dev for years
22:05:53  <Draakon> he has?
22:05:54  <Roujin> your assumption about this person being not a dev is not correct
22:05:55  <Draakon> :O
22:06:31  <Roujin> but eddis explanation is best of all xD
22:07:51  <Draakon> :D
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22:19:45  <CIA-1> OpenTTD: rubidium * r11764 /trunk/src/strings.cpp: -Change: make the 'do characters exist in the current font file(s)' more robust.
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22:25:31  <SmatZ> :-)
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22:32:01  <Gonozal_VIII> forget what i wrote about buffer thingy
22:32:31  * Wolf01 deletes the lines from the logs
22:32:45  <Eddi|zuHause2> what is a buffer?
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22:32:52  <Gonozal_VIII> hehe
22:32:54  <Wolf01> buffer stop
22:33:06  <Eddi|zuHause2> Wolf01: it was a joke ;)
22:33:13  <Wolf01> ah
22:33:22  <Gonozal_VIII> ok now why do i have one line less in the grf now
22:33:24  <Eddi|zuHause2> he said i should forget about buffer things ;)
22:33:51  <Gonozal_VIII> 730 lines... changed something... reverted changes... 729 lines...
22:33:56  <Gonozal_VIII> can't be good
22:34:17  <CIA-1> OpenTTD: rubidium * r11765 /trunk/src/ (strings.cpp terraform_gui.cpp): -Fix: compile warning (Roujin).
22:34:20  <Eddi|zuHause2> nah... there are always leftover pieces ;)
22:36:26  <Gonozal_VIII> O_o the missing line is in the part that i didn't change
22:37:52  <Gonozal_VIII> that's the bad kind of bad...
22:38:49  <Gonozal_VIII> aaaah thaaaaat line
22:39:23  <Gonozal_VIII> i removed that string replacement thingy that i couldn't get to work
22:39:46  <Gonozal_VIII> :-)
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22:54:49  <Wolf01> 'night
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23:33:36  <pavel1269> gn
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23:36:37  <Eddi|zuHause2> what i like most about the half-foundation is, that you don't have to spend fortunes to build along coast lines
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23:48:44  <Gonozal_VIII> what i like most about the half-foundation is, that it dosn't look like crap when you build along coast lines/mountains
23:49:28  <Gonozal_VIII> it also allows some new track designs :-)
23:50:47  <Eddi|zuHause2> yeah, especially in the mountains
23:53:03  <Eddi|zuHause2> next thing: diagonal slopes, diagonal tunnels, and diagonal bridges
23:53:15  <Gonozal_VIII> yay
23:53:38  <Arbitrary> ditto, yay
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23:54:39  <Gonozal_VIII> got your diagonal slopes working arbitrary?
23:55:04  <Arbitrary> seeing as I've looked at the source for a grand total of about 10 minutes.. nope :)
23:55:13  <Gonozal_VIII> hehe
23:55:25  <Arbitrary> came to the conclusion it looked like it was hacked together by mad beavers
23:55:49  <Gonozal_VIII> it probably was
23:56:13  <Eddi|zuHause2> you know, enough monkeys with enough amount of time...
23:56:31  <Arbitrary> very long code migration from x86 to C to C++... not a nice trip
23:58:02  <Arbitrary> looked at something simple like adding additional order types, saw that the shared orders weren't encapsulated but had iterators accessing the vehicle data dirrectly spread out all over the place, then realised advanced orders already being worked on, and concluded: meh
23:58:29  <Eddi|zuHause2> well, according to my idea, you would put all tracks along slopes at half heigt (4px)
23:59:39  <Gonozal_VIII> and how would you connect that to other tracks?
23:59:46  <Eddi|zuHause2> so the diagonal rails that now create foundations, when placed on the right slope, would result in a halfway sloped rail, together with a diagonal rail on the next half slope, they would form a full slope

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