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00:18:25 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has quit [Quit: Caught sigterm, terminating...] 00:22:11 *** KritiK [~Maxim@89-178-35-225.broadband.corbina.ru] has quit [Quit: Leaving] 00:28:31 *** Ammler [~Ammler@adsl-84-227-39-201.adslplus.ch] has quit [Remote host closed the connection] 00:36:14 *** Eddi|zuHause3 [~johekr@p54B76C33.dip.t-dialin.net] has joined #openttd 00:38:04 <CIA-3> OpenTTD: truebrain * r12744 /branches/noai/src/ai/api/ (38 files): [NoAI] -Fix: added a comment to all .hpp.sq that those files are autogenerated, and shouldn't be manually altered 00:42:38 *** Eddi|zuHause2 [~johekr@p54B76EEE.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 00:44:32 <CIA-3> OpenTTD: smatz * r12745 /trunk/src/ (20 files in 4 dirs): -Codechange: a bit of naming conventions, introduce Is*DepotTile() 01:13:11 *** elmex [~elmex@e180066171.adsl.alicedsl.de] has quit [Remote host closed the connection] 01:34:42 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Konversation terminated!] 01:35:41 *** Zahl_ [~Zahl@p549F1BEA.dip0.t-ipconnect.de] has joined #openttd 01:35:41 *** Zahl [~Zahl@p549F1BEA.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 01:35:42 *** Zahl_ is now known as Zahl 01:38:41 *** lobster_MB [~michielbr@86.89.201.189] has joined #openttd 01:40:55 <Gekz> OMG 01:40:59 <Gekz> my train esploded 01:41:04 <Gekz> due to "flooding" 01:41:07 <Gekz> and then it sunk 01:41:12 <Gekz> and I said "George, wtf." 01:48:57 <Belugas> what's the bad part? that you said George? or that your train exploded? or that it flooded or that it sunk? 01:49:11 <Belugas> saying George wtf is pretty bad indeed 01:58:22 <governor> especially if you don't know a George... 02:03:16 <Belugas> but we all do know a George :) 02:05:45 <Digitalfox_Home> hum.. George Bush? =0 02:10:30 <Lakie> I think he means the newGrf authoer George. 02:11:33 <Digitalfox_Home> Lakie I know ;), I was just joking with Belugas =0 02:11:47 <Belugas> hehe 02:11:58 <Lakie> Wow, loads of warnings 02:12:18 <Lakie> Mostly 'warning C4800: 'TileIndex' : forcing value to bool 'true' or 'false' (performance warning)' 02:12:21 <Belugas> Why the hell are you all still up??? 02:12:29 <Lakie> Was playing ut3 02:12:53 <Belugas> if only i coiuld be a student again... 02:13:06 <Belugas> i'm working at home and debugging ottd 02:13:09 <Belugas> fun fun fun 02:13:26 <Lakie> Hmmm... 39 warnings 02:13:28 <Lakie> gah 02:14:16 <Lakie> Digitalfox_Home: which OS do you use? 02:14:52 <Digitalfox_Home> Windows XP, Vista, Server 2008 02:15:17 <Digitalfox_Home> And Fedora 02:15:34 <Lakie> On Vista does my icon work ok? 02:15:41 <Digitalfox_Home> Yes 02:15:45 <Lakie> And on XP? 02:16:02 <Digitalfox_Home> didn't test it there 02:16:14 *** lobster_MB [~michielbr@86.89.201.189] has quit [Quit: This computer has gone to sleep] 02:16:16 <Lakie> Hmm... should work as its just an extended icon 02:16:20 <Lakie> form of the icon* 02:16:26 <Digitalfox_Home> I agree 02:16:40 * Lakie pokes Belugas. 02:17:01 * Lakie likes his large icons. 02:17:19 <Lakie> My usb pen has a cat with a fishing rod attached to it witha fish on the end 02:18:10 <governor> Are the NDS binaries something that should not be talked about? 02:18:39 <Belugas> oh... icon... 02:18:43 <Belugas> oh fuck... 02:22:02 <governor> I finally understand signals :) 02:28:00 <Lakie> Don't worry too much about it Belugas, like I said its a cosmetic thing 02:28:08 <Lakie> Worry about the code first. :( 02:28:10 <Lakie> :) * 02:28:10 <Belugas> yeah, but i promised... 02:28:13 <Belugas> and wow! 02:28:19 <Belugas> 200 k???? 02:28:28 *** mindlesstux [~mindlesst@2001:470:88e0:53a:250:2cff:fe07:ff2c] has joined #openttd 02:28:57 <Lakie> It is quite large, you do know having 256x256x32bit takes up quite some space! 02:29:31 <Lakie> Well, actually it has 3 formats more, 96, 128 and 256 02:29:39 * Lakie could do the maths 02:32:58 <Lakie> 39,814 + (3 headers) 3 * 16 + (96px) 36,864 + (128px) 65536 + (256px) 262,144=404406 02:33:30 <Lakie> Expect... it doesn't add up to that for some reason 02:33:32 <Lakie> o_O 02:33:46 <Lakie> adds upto halve 02:33:54 <Belugas> only two icons on there... is it normal? 02:34:06 <Lakie> icons are basically stored as bitmaps 02:34:08 <Belugas> and WHAT IS THE VALUES THAT PIKKA AWAITS????? 02:34:17 <Belugas> -IS + ARE 02:34:24 <Lakie> ? 02:35:09 <Lakie> Link, Belugas? 02:35:24 * Lakie runs it through icongrabber 02:35:36 <Lakie> Something I wrote which can break an icon file down 02:35:50 <Belugas> his quarry... 02:35:58 <Belugas> i can't make it built 02:36:24 <Belugas> i 've been fighting that beast for a while now 02:36:31 <Belugas> that and stupid work@work stuff 02:36:38 <Lakie> Gah, why can't I make the figures add upto what it is, everything I work out tells me it should be larger 02:38:34 <Belugas> i give up 02:38:39 <Belugas> i'll go to sleep 02:38:42 <Belugas> too tired 02:38:48 <Belugas> see you tomorrow 02:38:54 * Belugas is now gone 02:40:36 <Lakie> Night 02:40:58 <Lakie> This is really odd, the 256 icon itself should be larger than 200k and yet it fits happily with the rest under 200k 02:41:01 * Lakie gives up 02:44:50 <Lakie> Odd, its havle the size it should be so I'm happy 02:44:57 <Lakie> (and it all works, so meh) 02:46:34 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 02:55:12 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Good Night All.] 03:00:45 *** TinoM| [~Tino@i59F5711F.versanet.de] has joined #openttd 03:07:54 *** TinoM [~Tino@i59F55D94.versanet.de] has quit [Ping timeout: 480 seconds] 03:24:42 <governor> Is there a way to disable autosave? 03:31:21 *** Zahl_ [~Zahl@p549F174A.dip0.t-ipconnect.de] has joined #openttd 03:31:34 <governor> Nevermind, I found it 03:37:49 *** Zahl [~Zahl@p549F1BEA.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 03:37:49 *** Zahl_ is now known as Zahl 04:54:56 *** Osai is now known as Osai`off 05:37:39 *** ThePizzaKing [~jeff@c122-107-243-224.eburwd9.vic.optusnet.com.au] has joined #openttd 06:21:36 *** dR3x4cK [~Miranda@p5499C5DD.dip.t-dialin.net] has joined #openttd 06:24:49 *** SirBob [~SirBob@c122-107-227-146.eburwd5.vic.optusnet.com.au] has joined #openttd 06:42:43 *** GoneWacko [~gonewacko@adsl-58.36.Static.ssp.fi] has joined #openttd 06:53:19 <CIA-3> OpenTTD: peter1138 * r12746 /trunk/ (3 files in 2 dirs): -Codechange: Add map storage for station animation frame 06:53:55 *** dR3x4cK [~Miranda@p5499C5DD.dip.t-dialin.net] has quit [Quit: dR3x4cK] 06:54:04 <CIA-3> OpenTTD: peter1138 * r12747 /trunk/src/newgrf_station.cpp: -Codechange: Add varaction retrieval of station animation frame 06:59:45 *** Zuu [~Zuu@c-363c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd 07:11:23 *** pm|work is now known as planetmaker 07:22:22 *** raimar2 [~hawk@p5489D98D.dip.t-dialin.net] has joined #openttd 07:25:29 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 07:25:32 *** Ammler [~Ammler@adsl-84-227-39-201.adslplus.ch] has joined #openttd 07:29:08 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 07:29:34 <Trond> peter1138: are we getting animated stations soon?? :O 07:29:34 *** raimar3 [~hawk@p5489E697.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 07:37:17 *** mikl [~mikl@adsl.peytz.dk] has joined #openttd 07:52:47 *** Roest [~ralph@p54B9E48D.dip.t-dialin.net] has joined #openttd 07:53:37 <Roest> morning 07:54:16 <Celestar> morning 07:59:35 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 07:59:45 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 08:05:58 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Remote host closed the connection] 08:06:10 <SirBob> does anyone know what i'd have to do (codewise) to find the length of a rv/tram 08:07:59 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 08:09:06 <Noldo> who is in the position to change where svn.openttd.org points? 08:10:01 <peter1138> why? 08:10:27 <peter1138> oh, the web redirect? 08:10:34 <peter1138> truelight probably 08:11:30 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 08:13:45 <Noldo> it points to svn/trunk.hg/shortlog which doesn't exist 08:17:04 <Roest> sirbob: cached_veh_length in vehicle_base.h i'd say 08:18:54 <peter1138> hmm, there's no cached_total_length for RVs 08:19:30 <Roest> guess that's the reason why articulated rv's overlap 08:19:37 *** Forked [~kjetil@bruker.adsl.no] has quit [Ping timeout: 480 seconds] 08:19:59 <peter1138> unlikely 08:21:17 *** Morloth [~bram.ridd@83.80.64.130] has joined #openttd 08:21:20 <Roest> so my last question yesterday when everyone was at sleep already: does anyone use the modern trams grf? 08:21:53 <peter1138> not me 08:21:57 <Roest> is it a bug/conflict with other grfs that they all are available in 1920 08:22:05 <Roest> or is it coded that way? 08:22:32 <Ammler> Roest: did you read the thread about it? 08:23:33 <Ammler> they have no technical data yet, iirc 08:23:40 <Roest> umm searching :/ 08:24:52 <Roest> yea i've been to that thread, not sure if i read all pages 08:30:18 <Ammler> you need only the first post, iirc :-) 08:30:47 <Ammler> should be noted something about missing stats 08:31:33 <Roest> oh not this one then http://www.tt-forums.net/viewtopic.php?f=26&t=33023&st=0&sk=t&sd=a&hilit=modern+trams 08:32:22 <Ammler> I guess, they have also all same speed and cap 08:32:55 <Roest> yea kinda sucks, it's the best set graphicswise out there i think 08:34:26 *** extspotter [~extspotte@host86-134-53-216.range86-134.btcentralplus.com] has joined #openttd 08:34:28 <extspotter> heya 08:34:37 <extspotter> is anyone here online on OTTD 08:35:47 <planetmaker> hey. 08:36:28 <extspotter> If I make a game, would anyone join (I thiunk it would be with UKRS and with the pikka industries) 08:36:41 <planetmaker> sorry, I won't now :) 08:36:54 <extspotter> awww 08:37:02 <planetmaker> Evening hours are much more likely to catch interested people... 08:37:05 <extspotter> yeah 08:37:22 <planetmaker> (it's no good style to have ottd run at work...) 08:38:07 <Roest> too few and wrong grfs for my taste 08:40:18 <Ammler> Roest: dutch trams, uktrams or hiroshima are also nice 08:40:23 <CIA-3> OpenTTD: truebrain * r12748 /branches/noai/src/ai/api/squirrel_export.sh: [NoAI] -Fix r12744: a change in $Id$ is not a change 08:41:02 <SirBob> so, how would i go about finding the total rv length? 08:41:12 <SirBob> or cant i? 08:42:06 <peter1138> loop the vehicles in the chain 08:42:19 <peter1138> or add a cache for the total length 08:42:56 <extspotter> to join my game, you need pikka's basic industries, UKRS, new depots and GRVTS 08:43:57 <peter1138> common enough 08:44:49 <Ammler> is GRVTS german rvs? or generic? 08:45:08 <Gekz> generic 08:45:18 <Gekz> not enough road vehicle sets 08:45:23 <Gekz> and GRVTS sucks imo 08:45:32 <Gekz> it's unexciting 08:46:51 <peter1138> it is unexciting but it does cover everything 08:47:19 <Gekz> I want excitement in the morning 08:47:26 * Celestar pokes Gekz 08:47:30 <Celestar> there's your excitement 08:49:09 <peter1138> excitement like committing the engine pool? 08:49:45 <Celestar> when was the last time Kudr showed up? 08:50:00 <peter1138> !seen kudr 08:50:03 <peter1138> @seen kudr 08:50:04 <DorpsGek> peter1138: kudr was last seen in #openttd 25 weeks, 0 days, 18 hours, 25 minutes, and 37 seconds ago: <KUDr> good 08:50:07 <peter1138> hmm 08:50:11 <peter1138> more recently than that 08:50:41 <peter1138> what's up? heh 08:50:58 <Celestar> peter1138: PBS, newsignalling, yapp .... 08:51:07 <Celestar> I had some ideas :) 08:51:16 <peter1138> well yapp was michi_cc's 08:51:27 <peter1138> *is* 08:51:35 <peter1138> what ideas? 08:51:41 * peter1138 likes yapp as it is ;) 08:51:46 <Celestar> it works? 08:51:48 <peter1138> yes 08:51:51 <Celestar> it's well coded? 08:52:10 <peter1138> yes, when i last looked 08:52:35 <Celestar> so why isn't it in yet? 08:52:46 <peter1138> cos it'll make 0.6.0 obsolete ;) 08:52:59 <peter1138> actually there were some issues in version 5 08:53:11 <peter1138> and some performance issues need taking care of, i believe 08:53:26 <Celestar> I see :) 08:53:36 <Roest> guess we need 0.6.1 then 08:53:54 <peter1138> nope, that'll be for bugfixes of 0.6.0 only 08:54:08 <peter1138> i never experienced performance issues myself, as i only have small networks 08:54:22 <peter1138> (and maybe the core 2 helps...) 08:54:24 <Roest> so you saying, it won't go in before 0.7.0? 08:54:33 <peter1138> ... yes 08:54:39 <Celestar> Roest: 0.6.n are bugfix versions of 0.6.0 08:54:46 <Celestar> where n >= 1 08:55:02 <Celestar> peter1138: what about me testing Yapp? I have a number of hugeass games 08:55:24 <peter1138> issues with yapp: people don't bother reading how to use it properly 08:55:28 <Celestar> lol 08:55:34 <peter1138> and... er... that's it 08:55:36 <Roest> lol 08:55:51 <peter1138> some people complain that 'priority signalling' doesn't work with it 08:55:52 <Celestar> is it better than TTDPs'? ;) 08:56:00 <peter1138> which is rubbish, as the old style signals still work 08:56:03 <Celestar> that's not part of trunk, is it? 08:56:08 <peter1138> far better :) 08:56:16 <Ammler> Celestar: much better, because of the penalties 08:56:18 <Roest> priority signaling is only for those strange coop guys 08:56:21 <peter1138> Celestar: 'priority signalling' == 'abusing presignal combinations' 08:56:30 <Celestar> I see 08:56:37 <peter1138> and as they are not removed, i don't see the problem 08:57:07 <peter1138> from my point of view, yapp is perfect 08:58:04 <Celestar> want me to profile it? :) 08:58:17 <peter1138> when properly signalled, no deadlocks, no crashes... 08:58:21 <peter1138> if you want 08:58:34 <Celestar> what pf does it use? 08:58:40 <Ammler> about 50% more cpu usage, I would say 08:58:59 <peter1138> Ammler: with yapp signals everywhere or just at junctions? 08:59:31 <peter1138> (and which version?, heh) 08:59:35 <Ammler> its just experience not mesured 08:59:42 <peter1138> ah, so a bullshit figure then 08:59:45 <Ammler> was with a 4er 08:59:51 <peter1138> it's bound to take up some more cpu time, granted 09:00:16 <Ammler> we spoke about that already here... 09:02:25 <Ammler> we made 3-line Mainlines with the middle one bidirectional 09:02:35 <Ammler> so yes pbs everywhere 09:02:59 <Ammler> btw. that wokred nice 09:03:31 <peter1138> difficult to measure that as that arrangement wouldn't be used normally 09:03:49 <peter1138> so performance could be up because it's doing more pathfinding because trains are stopped less often 09:03:57 <peter1138> err, s/performance/cpu usage/ 09:04:44 <Ammler> no, you can't build more efficient networks with pbs, 09:05:12 <peter1138> you've got loads of junctions on that 3-lane track, all require path finding 09:05:32 <Ammler> yes 09:05:33 <peter1138> when you have 4-lane, 2 each way, most of the time it's just straight track with no pathfinding 09:05:44 <peter1138> so that could easily bump up the cpu usage 09:05:59 <Ammler> yep 09:06:18 <peter1138> and if that's the case, it's not a "50% performance hit" for using pbs 09:07:52 <Roest> ah crap right when we found yapp to be ok, someone reports an assertion 09:08:18 <Kloopy> I disagree that YAPP would make 0.6.0 obsolete.... there are a load of awesome features in it that will never be made obsolete, delaying the introduction of new features because of a recent release seems silly. But saying that I accept there are good reasons for a planned development cycle. 09:09:21 <Rubidium> peter1138: isn't the point of path based signalling to get a higher throughput through junctions? 09:09:59 <Roest> i see it from a patch junkie point of view, more in trunk, less to merge :) 09:12:28 <peter1138> Rubidium: yes 09:12:55 <peter1138> Rubidium: your point? :) 09:13:37 <peter1138> gah, i need to be at home 09:13:45 <peter1138> (to test station animation, heh) 09:13:46 <Rubidium> it didn't quite do that last time I tried YAPP 09:13:52 <peter1138> it worked for me 09:14:08 <Rubidium> but then again, my station layouts may be a little awkward 09:14:22 <peter1138> i was only giving it 'normal' use though 09:14:56 <Rubidium> and I'm sure that TTDP style PBS would do the trick 09:16:21 <peter1138> in that particular case, or in general? 09:16:38 <Rubidium> at least in my case 09:16:42 <peter1138> i didn't see a screenshot of your problem 09:17:58 <Roest> rubidum: was that newgrf window killed because it doesn't work on low resolutions, or could we get it in with a switch to use the old style there? 09:18:20 <Rubidium> killed? 09:18:29 <Roest> meaning rejected 09:18:58 <Rubidium> AFAICT I never rejected it 09:19:22 <Rubidium> I maybe gave some concerns I had with it 09:19:36 <Roest> well i guess you question about 320x240 kinda derailed that thread and nycom gave up 09:19:50 <Rubidium> just never had the time/intent to take a look at it more thoroughly 09:19:52 <Kloopy> lol "derailed" 09:20:31 <Ammler> Roest: did you find out, how to resize horizontal? 09:20:52 <Rubidium> and having multiple windows doing exactly the same thing is asking for the need to fix bugs twice (and forgetting about the need to do it, so even more bugfixing is needed) 09:21:09 <Roest> yes, but i didn't get myself to do it, just need to set the right flags for all the widgets 09:21:45 <Roest> rubidum: agreed but it's certainly more comfortable than the current way 09:22:06 <Ammler> would it possible to have both windows open and not closing after every selected grf? 09:22:23 <Roest> think so 09:22:51 <Rubidium> Roest: you better start using tab-completion of (nick)names 09:23:15 <Gekz> Lol 09:23:18 <Gekz> rubidum! 09:23:35 <Roest> Ammler: without looking at the code, i'd say the select grf button also invokes a close window command which could be removed 09:28:17 *** Bjarni [~Bjarni@0x50a41673.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 09:28:18 *** mode/#openttd [+o Bjarni] by ChanServ 09:30:11 <ln> ! 09:33:44 *** tokai [~tokai@p54B80D10.dip0.t-ipconnect.de] has quit [Quit: icebears... take care of them!] 09:37:23 <Roest> icebears... 09:37:40 <hylje> polar bears 09:38:04 <Roest> indeed 09:39:22 <hylje> (how do they know apples?) 09:40:46 <Roest> you lost me there 09:43:07 <CIA-3> OpenTTD: rubidium * r12749 /trunk/src/ (5 files in 2 dirs): -Codechange: store the viewport information in the windows that have a viewport instead of one global array with a viewport for each window, even when they do not use the viewport. 09:44:32 *** shodan [user@ppp101-219.static.internode.on.net] has joined #openttd 09:45:42 *** ralph_ [~ralph@p54B9C9DE.dip.t-dialin.net] has joined #openttd 09:45:49 *** Ammller [~Ammler@adsl-84-226-116-73.adslplus.ch] has joined #openttd 09:46:18 <SirBob> woot. my patch now supports rv's 09:46:35 <ralph_> what does it do? 09:46:48 *** Roest is now known as Guest463 09:46:48 *** ralph_ is now known as Roest 09:46:49 <SirBob> sorts trains and rv's by length 09:48:01 <hylje> link 09:48:16 <Celestar> ping 09:48:19 <Roest> pong 09:48:23 <Celestar> thanks 09:48:24 <hylje> ba-dum-tss 09:49:14 <Roest> woot it's noon and again i didnt do a single piece of work yet 09:50:33 <Noldo> I know the feeling 09:50:37 *** Ammler [~Ammler@adsl-84-227-39-201.adslplus.ch] has quit [Ping timeout: 480 seconds] 09:51:17 <bowman> got that beat, no actual work done since november 09:53:02 *** Guest463 [~ralph@p54B9E48D.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 09:56:37 <Celestar> :o 09:56:45 <Celestar> 0.5.3 has been downloada about 250.000 times? 09:57:27 * Celestar wonders whether TTO was sold that often :P 09:58:25 *** SirBob [~SirBob@c122-107-227-146.eburwd5.vic.optusnet.com.au] has quit [Quit: Parents :p] 09:58:44 <Kloopy> Can you still get TTD? 09:58:56 <Noldo> used maybe 09:59:09 <Celestar> 0.3.3 (first version I started coding on) at about 18.000 downloads 10:04:21 *** Bjarni [~Bjarni@0x50a41673.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 10:13:28 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 10:14:02 <SmatZ> hello 10:18:56 *** lobster_MB [~michielbr@86.89.201.189] has joined #openttd 10:20:12 *** Singaporekid [~notme@cm61.epsilon124.maxonline.com.sg] has joined #openttd 10:45:55 <Aerandir> woot woot :D 10:45:58 <Aerandir> one has to love ttd 10:46:21 <Sionide> one does 10:46:50 <dih> does one? 10:46:51 <peter1138> yes, it's a criminal offence not to 10:51:37 <Aerandir> :D:D 11:04:33 <extspotter> I have started a game on OTTD 11:04:49 <extspotter> with just the UKRS set if anyone wants to join !UKRS [Fair Game] 11:04:50 <Sionide> well done 11:05:01 <Sionide> you're exempt from criminal prosecution 11:05:08 <extspotter> yay 11:05:09 <Sionide> on that charge anyway 11:05:13 <Celestar> ^^ 11:05:16 <extspotter> can someone come play with me? 11:05:23 <extspotter> I always end up on my own 11:05:28 <Sionide> i love UKRS, alas I have not the time to game currently :( 11:05:29 * Celestar is at work :/ 11:05:35 <extspotter> pooh 11:05:43 <extspotter> does OTTD work on vista? 11:05:56 <Celestar> apparently. 11:06:03 <Celestar> I dunno cuz I don't touch Windows * 11:07:07 <Kloopy> I have a friend who plays it regularly in single player and multiplayer over the Internet and hasn't had a problem the game once. 11:07:19 <Kloopy> with the game* 11:07:23 <Noldo> :) 11:08:23 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has joined #openttd 11:10:53 *** elmex [~elmex@e180066228.adsl.alicedsl.de] has joined #openttd 11:14:32 <extspotter> thanks 11:19:15 *** thgergo [~Administr@dsl51B60E23.pool.t-online.hu] has joined #openttd 11:25:39 <CIA-3> OpenTTD: rubidium * r12750 /trunk/src/news_gui.cpp: -Fix (r12749): viewport for industry new messages was not shown properly. 11:26:45 *** Mirrakor [~linuser@p57B2CE73.dip.t-dialin.net] has joined #openttd 11:29:18 *** Progman [~progman@p57A1CA6E.dip.t-dialin.net] has joined #openttd 11:29:18 *** sickie88 [~sickie@BSN-250-13-210.dial-up.dsl.siol.net] has joined #openttd 11:38:34 *** Aylomen [~a@DSL01.83.171.152.38.ip-pool.NEFkom.net] has joined #openttd 11:44:23 *** extspotter [~extspotte@host86-134-53-216.range86-134.btcentralplus.com] has quit [Ping timeout: 480 seconds] 11:47:36 <CIA-3> OpenTTD: rubidium * r12751 /trunk/src/ (8 files in 2 dirs): -Codechange: do what has been done in r11862 in a different way so it uses less memory. 11:56:54 *** lobster [~michielbi@86.89.201.189] has quit [Ping timeout: 480 seconds] 11:57:04 *** lobster_MB [~michielbr@86.89.201.189] has quit [Ping timeout: 480 seconds] 11:59:42 <Celestar> @openttd bugs 11:59:43 <DorpsGek> Celestar: Open Bugs: 28; Not assigned: 21; Closed this week: 16; Opened this week: 13 11:59:55 <Celestar> I wondered this morning when revision 1.0.0 is released :) 11:59:59 <SmatZ> :) 12:00:02 <Celestar> and what we have in there 12:00:02 <Celestar> :) 12:00:24 <Eddi|zuHause3> you could ask Rubidium's crystal ball, but it's broken unfortunately 12:00:41 <Celestar> I have some items on a list ... 12:01:22 <Eddi|zuHause3> two years ago it was said that once OTTD is really a standalone game, it would be called 1.0 12:01:31 <Ammller> all TTDP features :-) 12:02:19 <Eddi|zuHause3> have i mentioned i hate C? 12:02:32 <Noldo> I don't remember 12:02:38 *** Singaporekid [~notme@cm61.epsilon124.maxonline.com.sg] has quit [] 12:02:55 <Eddi|zuHause3> i want back to python... everything was so easy... 12:03:16 <DaleStan> Eddi|zuHause3: Well, you're in luck. Open is no longer in C; now it's C++. 12:03:29 <Eddi|zuHause3> if only this was about OTTD :( 12:03:35 <Noldo> I'm sure the easyness comes with a price 12:03:57 <Celestar> Ammller: balanced game and realistic train stopping for example 12:04:38 <Ammller> no, more bridge heads, enhanced tunnels, rivers and progammable signals. :-) 12:05:04 <Celestar> I thought we have rivers? 12:05:08 *** SirBob [~SirBob@c122-107-227-146.eburwd5.vic.optusnet.com.au] has joined #openttd 12:05:11 <Ammller> only half 12:05:13 <Eddi|zuHause3> which reminds me... stopping points on train orders [as extension of a "no stop" order] 12:05:22 <peter1138> yes, but the terrain generator doesn't make them 12:05:36 <bowman> is anyone working on that? 12:05:48 <bowman> generating rivers 12:05:48 <Celestar> bowman: working on wwhat exactly 12:05:55 <peter1138> not that i'm aware of 12:06:00 <bowman> k 12:06:10 <Eddi|zuHause3> there was a concept page called "lively rivers" on the wiki, but afaik no coding has been done 12:06:21 <Gekz> I wanted rivers 12:06:24 <Gekz> rivers would kick ass 12:06:54 <Noldo> Eddi|zuHause3: lively as in there is a spring and then the river just flows? 12:06:59 <bowman> its really lakes too right, all water that isn't sea level 12:07:03 <Ammller> peter1138: whats the reason you stopped dev on bridge heads? 12:07:14 <Eddi|zuHause3> Noldo: yes, something like that 12:07:42 <Celestar> Ammller: I continued them 12:07:59 <Ammller> oh :-) 12:08:24 *** lobster_MB [~michielbr@86.89.201.189] has joined #openttd 12:08:31 <Celestar> Ammller: ran into serious problems 12:08:59 <Celestar> Ammller: especially with signals on bridge heads 12:09:01 <Eddi|zuHause3> mainly trains stopping in front of signals, i believe 12:09:04 <Ammller> some months ago I checked out the branch last time 12:09:07 <Celestar> Eddi|zuHause3: no ... 12:09:18 <Eddi|zuHause3> well, trains not stopping in front of signals ;) 12:09:28 <Celestar> Eddi|zuHause3: had crashes with certain reverse situations. I kind of hope someone will help me there at some point (= 12:09:36 <Celestar> SmatZ: weren't you an expert there? (= 12:10:42 <SmatZ> Celestar: I am not sure if an expert :) 12:10:43 <Eddi|zuHause3> i assume the train reversing was not prepared for a lot of stuff [e.g. shorter vehicles] which then got "hacked" in 12:10:55 <SmatZ> but it should be working in 0.6.0 12:11:03 <SmatZ> even with variable length wagons 12:11:31 *** lobster_MB [~michielbr@86.89.201.189] has quit [] 12:11:42 <peter1138> Ammller: when i stopped, they were working 12:11:49 <peter1138> Ammller: then the new bridge system was introduced 12:12:04 <Eddi|zuHause3> yeah, Tron screwed everything up ;) 12:12:13 <Ammller> peter1138: bridges over a lot of things? 12:12:20 <Celestar> SmatZ: about the train controller and stuff? 12:12:25 <peter1138> whatever you want to call it 12:13:16 <Ammller> well, that is worth to delay bridge heads. 12:13:23 <Ammller> was 12:13:41 <SmatZ> Celestar: there shouldn't be problem with that as long as wagons are not too short (as the newgrf spec says) 12:14:13 <SmatZ> but if you have any problematic scenario, it has to be fixed 12:14:26 <Eddi|zuHause3> but afaik Belugas was the last person to challenge bridges, i'm not sure how far he got 12:14:27 <SmatZ> problematic were trans leaving depot 12:14:43 *** SirBob [~SirBob@c122-107-227-146.eburwd5.vic.optusnet.com.au] has quit [Quit: Bye for now!] 12:14:50 <peter1138> Ammller: well, cbh was done *way* before that was introduced, heh 12:14:59 <Celestar> SmatZ: there was. 12:15:03 <Celestar> SmatZ: in the cbh branch. 12:15:17 <Celestar> SmatZ: I'd like to resume it at some point, have you ever taken a look? 12:15:22 <Ammller> peter1138: then you forgot to commit it to trunk :-) 12:16:26 <Ammller> or was there a feature freeze for 0.5? 12:17:04 <Ammller> hmm, no 12:17:23 <Ammller> for 0.4.8 maybe :-) 12:17:38 <Eddi|zuHause3> 0.4.8 was a bugfix release 12:17:48 <peter1138> http://ca.youtube.com/watch?v=96OljGZapv4 12:17:50 <Eddi|zuHause3> 0.4.5 was a "new" release 12:18:35 <Eddi|zuHause3> bridge works were done parallel to 0.5.0 release, bridges were a 0.6.0 feature 12:18:57 <Ammller> oh, I played to much trunk :-) 12:19:07 <SmatZ> Celestar: there were a lot of changes since last CBH sync 12:19:23 <Eddi|zuHause3> was CBH ever ported to C++? 12:20:09 <Celestar> not sure 12:20:19 <Celestar> SmatZ: ok basically it's easy 12:20:46 <Celestar> SmatZ: I've taken apart MP_TUNNELBRIDGE and made an MP_TUNNEL (deal with it later), MP_STREET_BRIDGE and MP_RAILWAY_BRIDGE 12:21:02 <SmatZ> yeah I saw :) 12:21:02 <peter1138> is there no space in MP_TUNNELBRIDGE? :o 12:21:06 <Celestar> SmatZ: the idea was to have identicaly layouts in MP_STREET and MP_STREET_BRIDGE and MP_RAILWAY <=> MP_RAILWAY_BRIDGE 12:21:11 <peter1138> hm 12:21:13 <Celestar> peter1138: see the next statement 12:21:14 <hylje> magic bridges! 12:21:20 <Celestar> peter1138: this one reduced a LOT of special-casing 12:21:37 <Celestar> peter1138: especially in the train controllers, pathfinders and shit 12:21:45 <Celestar> peter1138: which can only work to our advantage (performance) 12:21:52 *** lobster [~michielbi@86.89.201.189] has joined #openttd 12:22:11 <peter1138> hm 12:22:39 <Celestar> from my point of view, a lot of stuff in the code looked much cleaner 12:22:54 <Gekz> mess the code up! 12:22:57 <peter1138> just asking as i know SmatZ liked to keep tunnels & bridges together 12:24:08 <Celestar> in many place I just had case MP_RAILWAY: case MP_RAILWAY_BRIDGE: 12:24:10 <Celestar> and that helped 12:24:51 <peter1138> yeah 12:25:01 <peter1138> heh, people have some odd concepts of multi-core processors 12:25:11 <Noldo> on the forums? 12:25:18 <peter1138> yeah 12:25:38 <Celestar> peter1138: "odd" is not the right word methinks 12:26:11 <Eddi|zuHause3> didn't intel say they would release a parallelize-even-if-you-didn't-plan-to-do-so compiler? 12:26:20 <Roest> i dunno what they want to achieve, the game runs more than fine on todays processors ven without multicore support 12:26:33 <SmatZ> Celestar: you still need special handling for things like this: http://88.146.45.107/ttd/falling.png 12:26:35 <Celestar> Eddi|zuHause3: that's what we've been doing since the Pentium. 12:26:51 <Celestar> Eddi|zuHause3: instruction-level parallelism 12:27:05 <Eddi|zuHause3> Celestar: on processor level, not on compiler level, afaik 12:27:28 <SmatZ> or that situation shouldn't happen at all :) 12:28:05 <Celestar> SmatZ: GTTS should be Z-aware 12:28:09 <peter1138> Roest: i think they want 32768x32768 maps or something incredibly stupid 12:28:15 <peter1138> s/be/become/ 12:28:35 <Noldo> GTTS? 12:28:40 <peter1138> SmatZ: actually, that track piece shouldn't be allowed there 12:28:40 <Roest> i already have problems to fill 1024x1024 maps 12:28:47 <SmatZ> Celestar: so pathfinders, signal update, TrainCheckIfLineEnds() .... there is not used GTTS 12:29:00 <Celestar> SmatZ: we need to clean the code apparently (= 12:29:09 <peter1138> it's an invalid track, so we don't need to handle it 12:29:10 <hylje> gtts? 12:29:15 <peter1138> GetTileTrackStatus() 12:29:20 <SmatZ> peter1138: yes, that's the better solution 12:29:34 <hylje> peter1138: thankyou 12:29:40 <Eddi|zuHause3> peter1138: but at that end there could start a new bridge 12:29:50 <Eddi|zuHause3> which would make it an allowed tile configuration 12:30:05 <peter1138> Eddi|zuHause3: but then there wouldn't be a drop 12:30:10 <peter1138> so it wouldn't matter 12:30:19 *** gfldex_ [~dex@dslb-088-075-230-215.pools.arcor-ip.net] has joined #openttd 12:30:34 <SmatZ> but Belugas (I think) was talking about cliffs 12:30:56 <Roest> talking about cleaning code, i saw in the gui stuff that alot of formerly static methods became members, i know that takes alot of refactoring but why didn't you do it completely? there's still some static methods left that would fit into that category 12:31:12 <peter1138> because we do it one step at a time 12:31:14 <peter1138> not all at once 12:31:33 <SmatZ> Celestar: there is still code cleaning in progress :) 12:32:08 *** gfldex [~dex@dslb-088-075-234-184.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 12:32:09 <SmatZ> but source size, compilation time and binary size grows :( 12:32:21 <Celestar> yeah :( 12:32:28 <Celestar> we could go back to assembler \o/ 12:32:29 <Celestar> er wait 12:32:34 <Eddi|zuHause3> --ÃŒber-optimize 12:32:37 <bowman> :) 12:32:50 <Roest> peter1138: ok, it just seemed a bit odd, since you probably have to modify so many files, why leave some out 12:33:13 <peter1138> incremental 12:33:24 <peter1138> changing files multiple times is not a problem 12:33:34 <Rubidium> Roest: sed/perl handle changing many files quite well 12:33:42 *** SirBob [~SirBob@c122-107-227-146.eburwd5.vic.optusnet.com.au] has joined #openttd 12:33:52 <Roest> i stumbled over yesterday when i needed MakeWindowDirty 12:33:59 <Roest> which is still static 12:34:22 *** SirBob [~SirBob@c122-107-227-146.eburwd5.vic.optusnet.com.au] has quit [] 12:35:12 <Rubidium> MakeWindowDirty doesn't exist 12:35:15 <Roest> the changing many files concerns me more from the point of view of a patch maintainer 12:36:15 <Eddi|zuHause3> you could ask the person responsible for the commit to tell you the sed/perl command being used ;) 12:36:18 <Roest> sorry SetWindowDirty 12:36:21 <peter1138> being able to follow changes in the change log concerns us more 12:37:21 <Celestar> I must have eaten summin really bad 12:37:28 <Rubidium> Roest: C++ doesn't like calling functions on NULL objects 12:37:53 <SmatZ> Celestar: :-x 12:38:29 <Eddi|zuHause3> damn, i loathe C 12:38:29 *** svippy [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has quit [Read error: Connection reset by peer] 12:38:32 <Roest> Rubidium: care to elaborate? how could this be called on a NULL object? 12:38:38 <Celestar> SmatZ: ? 12:38:42 *** svippy [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has joined #openttd 12:38:55 <Rubidium> Roest: well SetWindowDirty(NULL) is allowed 12:39:08 <Roest> does that make sense? 12:39:11 <DaleStan> ((ClassType*)NULL).ClassFunction() 12:39:16 <SmatZ> Celestar: do you feel like :-x, don't you? (after eating something really bad) 12:39:18 *** ThePizzaKing [~jeff@c122-107-243-224.eburwd9.vic.optusnet.com.au] has quit [Quit: ThePizzaKing] 12:39:23 <DaleStan> ((ClassType*)NULL)->ClassFunction() 12:39:36 <Celestar> SmatZ: without going too much in detail.... I generate noticable thrust when sittin on the loo 12:39:44 <SmatZ> :-D 12:39:49 <Rubidium> still, testing this == NUL is kinda strange 12:40:03 <Eddi|zuHause3> if (window) window->SetDirty(); 12:40:24 <peter1138> when do we ever try to make a null window dirty? 12:40:34 <SmatZ> once you call a virtual function on a NULL object, you fail 12:41:00 <Rubidium> peter1138: when writing something that would go to the console when the console isn't open 12:41:20 <SmatZ> peter1138: probably it is more convenient to call SetWindowDirty(Getblabla) than "Window *w = blabla; if (w !=NULL) SetWindowDirty(w)" 12:41:52 *** TinoM| [~Tino@i59F5711F.versanet.de] has quit [Ping timeout: 480 seconds] 12:42:54 <Eddi|zuHause3> Rubidium: could the console be a window of size 0 instead? 12:43:12 <Rubidium> could be 12:43:19 <Rubidium> would just mean you can have one window less 12:43:24 <Rubidium> but there are more cases 12:44:05 <Eddi|zuHause3> i thought we have no real window limit anymore? [except the viewport limit, which is about to be "fixed", i thought] 12:44:18 <Rubidium> also when the signal density changes 12:44:29 <Rubidium> if the configure patches is open, that needs to be updated 12:44:33 <Celestar> tesing (this == NULL) is not good methinks 12:44:40 <Rubidium> and there are many places that do that 12:44:50 <SmatZ> where is Tron :) 12:45:02 <SmatZ> @seen Tron 12:45:03 <DorpsGek> SmatZ: Tron was last seen in #openttd 9 weeks, 3 days, 23 hours, 21 minutes, and 35 seconds ago: <Tron> gcc 2.95 is plain obsolete (even has several bugs in its C++ part). further at the very least the justifications given are extremely oversimplified. 12:45:07 <peter1138> you all pissed him off 12:45:12 <SmatZ> me? 12:45:19 <Eddi|zuHause3> but is it really that much of a problem to check wether the window is open before trying to mark it dirty? 12:46:07 <peter1138> it's easier to just not change it for the sake of changing it 12:46:50 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has quit [Quit: The ending changes tone & is actually quite sad - but it involves a scene of necrophilia, so that's just another plus in my book.....] 12:47:40 <HMage> ÐŒÑÐŒÑ 12:47:43 <Roest> where's the OO guy when you need him 12:48:00 <Rubidium> SmatZ: so for *every* free we do we must check whether the variable to free is not NULL? 12:48:04 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 12:48:12 <Rubidium> s/SmatZ/Eddi|zuHause3/ 12:48:33 <Rubidium> Eddi|zuHause3: and for every realloc we must check whether the variable to realloc is not NULL? 12:48:50 <Rubidium> instead of letting free/realloc to handle it properly 12:49:25 * HMage maybe understood it improperly, but free(NULL) is a problem 12:49:35 <Noldo> no it's not 12:49:36 <Celestar> double free() is not a good idea 12:49:49 <Celestar> *nixes are very agressive towards it 12:50:13 <Eddi|zuHause3> Rubidium: wouldn't be necessary if you had an "InvalidWindow" object instead of a NULL-Pointer for non-open windows 12:50:39 <peter1138> free(NULL); free(NULL); is not a problem ;) 12:50:53 <Roest> free tibet! 12:51:01 <Eddi|zuHause3> which would simply do nothing on a call InvalidWindow->SetDirty() 12:51:19 <peter1138> sentinel objects? :o 12:51:28 <ln> HMage: free(NULL); is not a problem, see the C standard. 12:51:36 <Rubidium> Eddi|zuHause3: which means making all window functions virtual and therefor slower 12:52:12 <Rubidium> and defining *everything* twice 12:52:40 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 12:53:05 <Rubidium> once for the invalid and once for the valid ones 12:53:32 <Celestar> hm .. 12:53:38 <Eddi|zuHause3> hm... i never really understood the use for non-virtual functions 12:53:42 <Celestar> a double free is something completely differen than a free(NULL); 12:53:50 <Celestar> free(NULL); is perfectly allowed in C 12:54:00 <Celestar> C++ doesn't really use free anyway 12:54:04 <Rubidium> and maybe malloc should return a sentinel valid thing too so we have no null pointer dereferences anymore 12:55:04 *** Singaporekid [~notme@cm61.epsilon124.maxonline.com.sg] has joined #openttd 12:55:16 <Eddi|zuHause3> but is a check for (window==NULL) really that much slower than a switch(<polymorphic object type>) {<call virtual function>}? 12:55:28 <Celestar> peter1138: free(NULL); free(NULL); is not a problem. free(non_null_pointer); free(same_non_null_pointer); is a problem 12:55:43 <peter1138> of course :) 12:55:45 <Celestar> how much time are we spending in the window code anyway? 12:56:04 <peter1138> http://www.tt-forums.net/viewtopic.php?f=33&t=36318 < hehe 12:57:45 <Celestar> ... 12:57:49 <Celestar> who coded that compiler? 12:59:42 <Roest> me, sorry my first attempts with blitzbasic 12:59:49 <Celestar> ^^ 12:59:58 <Celestar> .oO(writing a C compiler in Basic) 13:00:15 <Celestar> 10 PRINT "Hello This is a C compiler written in BASIC. It doesn't work yet" 13:00:17 <Celestar> 20 GOTO 10 13:00:25 <Celestar> 30 END 13:00:40 <Roest> actually i did a deassembler in basic on a c64, like 20 years ago 13:00:48 <Celestar> c64 \o/ 13:00:49 <hylje> Celestar: well writing a C compiler in C would be more silly :-) 13:00:55 <Celestar> best pooter ever 13:01:00 <Ammller> is there a support of loading a TTDP save in OTTD? 13:01:02 <Celestar> hylje: well, tell the gcc people 13:01:08 <Celestar> Ammller: mostly yes :) 13:01:14 <hylje> (hence the ":-)") 13:01:15 <Ammller> renaming to .sav 13:01:19 <Ammller> isn't enough 13:01:32 <Celestar> gcc isn't a compiler. gcc is a compiler suite 13:01:33 <Rubidium> Ammller: just putting it into the save directory and opening should work. 13:01:44 <peter1138> don't rename to .sav 13:01:44 <Rubidium> if it doesn't, then it contains rubbish that OpenTTD doesn't understand 13:01:58 <Noldo> has anyone done any profiling recently 13:02:04 <DaleStan> Renaming to .sav is likely counterproductive. 13:02:12 <Eddi|zuHause3> nobody ever did profiling 13:02:18 <Ammller> like the canset demo 13:02:20 <Eddi|zuHause3> it's all a conspiracy 13:02:22 <Celestar> Eddi|zuHause3: wrong I did lots of profiling 13:02:44 <Noldo> Celestar: I remember that, byt it was a while back wasn't it? 13:02:47 * HMage did a google code search for safe_free. Postfix, samba, snarf, php, ettercap, bind, and so on do check for x != NULL before free(x); 13:02:53 <Ammller> openttd: /home/marcel/bin/ottd/trunk/src/station_map.h:61: StationGfx GetStationGfx(TileIndex): Assertion `IsTileType(t, MP_STATION)' failed. 13:02:55 <Eddi|zuHause3> he's part of the conspiracy as well!! 13:02:59 <Celestar> Noldo: like rev 10500 or 11000 13:03:47 <Celestar> Ammller: vanilla trunk? 13:03:58 <Rubidium> loading a TTDP game ofcourse 13:04:08 <Ammller> hmm, not sure try agian... 13:04:24 <Eddi|zuHause3> i'd blame peter1138 :) 13:05:05 <Ammller> Celestar: wasn't, had engine_pool in it... 13:05:17 <Ammller> try again with vanilla :-) 13:07:13 <peter1138> HMage: work arounds for broken systems. free(NULL) is defined. 13:07:40 <HMage> peter1138: I know. But it's not so hard to be a little bit more portable. 13:08:13 <peter1138> there's portable, and supporting broken shit 13:08:23 <HMage> :D 13:08:33 * HMage won't argue 13:08:50 <Noldo> Celestar: how did you do it? Do you remember any general results? 13:08:57 <Eddi|zuHause3> yeah, like MorphOS :p 13:08:59 <HMage> anyway, regarding double free. I didn't follow the conversation, but double free() is really a vulnerability. 13:09:57 <peter1138> glibc detects it and throws a huge error, these days 13:10:00 <Eddi|zuHause3> but the discussion wasn't about double operations, it was about checking for NULL before an operation 13:10:00 <peter1138> hard to get wrong ;) 13:11:03 <Eddi|zuHause3> and i despise C 13:11:18 <HMage> and I despise C++ 13:11:19 <HMage> :D 13:12:10 <Roest> can anyone that has time take a look at the better graphs, i got permission from the original author, so it'd be interesting what needs to be done to get them accepted 13:12:38 <Eddi|zuHause3> they programmed around every major invention... like they used unions instead of polymorphism, and #define/#include combinations instead of templates 13:13:07 <Eddi|zuHause3> and now i've to work with that junk 13:13:19 <Ammller> Roest: ECS support, some don't like the black background 13:13:40 <Roest> yea the ECS support is on my list already 13:14:08 <Eddi|zuHause3> what has ECS to do with trunk? 13:14:20 <HMage> Eddi|zuHause3: tell me of a C coder that is braindead enough to use unions :D 13:14:24 <Ammller> well, I meant newcargo support :-) 13:14:33 <Roest> nothing but it shouldn't have some weird behavior with it either 13:15:07 <peter1138> nothing wrong with unions 13:15:20 *** Slowpoke [~Lobster@dslb-088-073-218-155.pools.arcor-ip.net] has joined #openttd 13:15:38 <Eddi|zuHause3> they throw char* and an enum variable around the place, and you have to switch(enum) and cast the pointer to something sensible 13:16:25 <Eddi|zuHause3> instead of using C++ and let it be handled by polymorphism 13:16:42 <Ammller> Celestar: same assert with clean trunk 13:16:51 *** sickie88 [~sickie@BSN-250-13-210.dial-up.dsl.siol.net] has quit [Read error: Connection reset by peer] 13:17:16 <Ammller> have I to handle newgrf somhow special? 13:17:30 <SmatZ> Ammller: it can be saved in a TTDP version OTTD doesn't know 13:18:04 *** Mirrakor [~linuser@p57B2CE73.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 13:18:05 <Ammller> maybe I need to add the grfs first? 13:18:23 <SmatZ> TTDP savegame should contain newgrfs it uses 13:18:53 <Ammller> maybe the rivers? 13:19:09 <Ammller> no assert has something with the stations 13:19:28 <DaleStan> My guess is that Open is balking at the presence of L8 in the Patch save. 13:19:36 <Eddi|zuHause3> Ammller: can you find out what is on the tile it chokes on? 13:20:07 <SmatZ> OTTD ignores most of TTDP extra chunks 13:20:18 <SmatZ> except newgrf list and ttdp version 13:20:27 <Eddi|zuHause3> like print the information on the assert line 13:22:51 <SmatZ> with debugger, you could see parameters passed 13:24:04 <Ammller> try to run with debugger 13:24:17 <Denyerec> Are cloverleaf rail junctions bad? 13:24:19 <Ammller> did that once with the server 13:24:33 <Denyerec> Cos I always seem to end up with them :S 13:26:30 <Ammller> SmatZ: how is the command for var output, in that case TileIndex? 13:26:48 <Ammller> runned with gdb 13:27:03 <SmatZ> hmm I don't remember, I use ddd 13:27:15 <Roest> Denyerec: look at the junctions in the manual, they also state the pros and cons 13:27:30 <Denyerec> The main wiki ? 13:27:52 <Roest> http://wiki.openttd.org/index.php/Junction 13:29:01 <Ammller> I thought is print <var> :-) 13:29:33 <Eddi|zuHause3> my junctions always coincide with a station 13:30:10 *** HerzogDeXtEr [~Flex@89.246.179.227] has joined #openttd 13:32:53 <Denyerec> i can't find a 2-line sideline to 4-line mainline merge/T intersection in the wiki 13:33:48 *** GoneWacko [~gonewacko@adsl-58.36.Static.ssp.fi] has quit [Ping timeout: 480 seconds] 13:34:46 <Eddi|zuHause3> invent one? 13:34:49 <Roest> hmm somehow my dedicated server with min_players=1 was unpaused and is now in 2098 13:34:49 <Eddi|zuHause3> be creative? 13:35:01 <Celestar> do a proper 4-line mainline 13:35:08 <Celestar> LRLR instead of LLRR :) 13:35:34 <Denyerec> Hmm. I had been stuck in LLRR thinking I think 13:35:35 <Eddi|zuHause3> Eichenberg station has a LLRRX entry 13:35:49 <Celestar> Eichenberg seems special 13:35:58 <Celestar> Munich central station has LRLRLRLRLR entry 13:36:22 <Eddi|zuHause3> but they have big problems with that, because trains from Halle to Kassel have to cross the entire station area 13:36:27 <Eddi|zuHause3> or drive on the left track 13:36:33 *** HerzogDeXtE1 [~Flex@89.246.215.192] has quit [Ping timeout: 480 seconds] 13:36:41 <Denyerec> if you have LRLR mainline, then your sideline need only merge with one half of it, right? 13:37:11 <Celestar> well I'm trying to build somewhat realistic networks. There are no junctions in the middle of nowhere :) 13:37:13 <Eddi|zuHause3> if you merge a LRLR with a LR you end up with a LRLRLR, easy ;) 13:37:35 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 13:37:40 <Denyerec> Depending what's on the sideline though it could overload one half of the mainline 13:40:55 <Eddi|zuHause3> we need doubletracks on one tile 13:41:10 <Celestar> we need to rewrite the entire game engine then Eddi|zuHause3 13:41:13 <Denyerec> am I also right in thinking that an exit singnal will indicate to an entrance signal if the exit signal is clear? 13:41:47 <Eddi|zuHause3> the entrance signal is red when all exit signals are red 13:42:54 <Denyerec> and the exit signals otherwise juse behave like standard signals 13:43:03 <Eddi|zuHause3> yes 13:43:10 <Denyerec> That makes perfect sense 13:43:16 <Denyerec> however I am still wary of combo signals 13:43:29 <Denyerec> I mean why have entry combo exit instead of entry standard exit 13:43:59 <Eddi|zuHause3> combo signals are used to relay the next exit signal state to the previous entrance signal 13:44:37 <Roest> get yapp and rid of that nightmare 13:44:39 <Denyerec> ah, so you can't get standard signals between the two if you want them to "connect"? 13:44:43 <Eddi|zuHause3> you can live without them most of the time 13:45:19 * Denyerec doesn't know what YAPP is 13:45:24 <Denyerec> I just have the standard ottd download 13:46:05 <Eddi|zuHause3> yapp is "make the signals what they are supposed to be" 13:46:38 *** GoneWacko [~gonewacko@adsl-58.36.Static.ssp.fi] has joined #openttd 13:52:07 <Eddi|zuHause3> it allows stations to work like this: www.informatik.uni-halle.de/~krause/Erlangen%20Transport,%2012.%20Jul%201933.png 13:53:43 <peter1138> heh 13:54:03 <peter1138> and it confuses all the people who expect TTDP-style ;) 13:54:16 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has quit [Quit: The ending changes tone & is actually quite sad - but it involves a scene of necrophilia, so that's just another plus in my book.....] 13:54:22 <Eddi|zuHause3> we need to lead the TTDP guys into the light ;) 13:54:29 * Denyerec is confused :) 13:55:28 <Celestar> Eddi|zuHause3: that looks like a reasonable station 13:55:36 <Eddi|zuHause3> thank you ;) 13:57:08 <Gekz> so 13:57:15 <Denyerec> I am certain the PBS signals must be simpler to use 13:57:17 <Gekz> do you guys destroy parts of towns to build stations? 13:57:22 <Gekz> or do you build around them?? 13:57:28 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 13:58:11 <Denyerec> Eddi, normally I have to place signals every few tiles to keep trains moving along a long section of track. What's the deal with that on the PBS signalling ? 13:58:27 <Progman> destroy parts? sometimes we destroy the whole city ;) 13:58:33 <Gekz> :o 13:58:33 <Eddi|zuHause3> Gekz: in the picture, the main station was placed way outside the cities, and the cities grew around it, the "S-Bahn" line through the cities was built destroying a lot of houses 13:59:14 <Eddi|zuHause3> the trams just couldn't handle the amount of passengers anymore 13:59:37 <Noldo> Denyerec: it won't help with that 13:59:41 <Eddi|zuHause3> and subways are not possible 13:59:47 <Gekz> Eddi|zuHause3: how many trees did you have to build 13:59:48 <Gekz> :P 13:59:52 <Gekz> and subways would kick ass. 13:59:54 <Denyerec> so you must still place signals every 3 tiles? 14:00:15 <Noldo> yes 14:00:24 <Eddi|zuHause3> Gekz: i didn't use trees, i waited for the rating to raise because of transport service 14:00:24 <peter1138> no 14:00:36 <Gekz> Eddi|zuHause3: how many years did that take? lol 14:00:41 <Eddi|zuHause3> Denyerec: typically, one signal per train length 14:00:41 <peter1138> that's a silly distance :o 14:00:58 <Denyerec> I read in openttdcoop they signal every 2nd tile] 14:00:58 <Gekz> also today I lost a train by flooding xD 14:01:03 <Denyerec> Sopresumably this is incorrect 14:01:05 <Gekz> peter1138: whats a good distance then lol 14:01:09 <Eddi|zuHause3> which is around the station length, i.e. 8(+1) tiles 14:01:26 <Denyerec> Roger 14:01:32 <Roest> nice station eddi 14:01:33 <Eddi|zuHause3> Denyerec: don't listen to the coop guys, they know nothing ;) 14:01:44 <Celestar> they know a bit, 14:01:44 <peter1138> Gekz: 14:52 Eddi|zuHause3> Denyerec: typically, one signal per train length 14:01:51 <Gekz> yeah 14:01:55 <Gekz> I noticed. 14:02:03 <peter1138> i do longer 14:02:17 <Roest> size does matter 14:02:29 <Gekz> Oh 14:02:36 <Gekz> Eddi|zuHause3: what newgrf do you use for trees? 14:02:40 <Gekz> stolen trees? 14:02:45 <Eddi|zuHause3> yes 14:02:48 <HMage> I have an offtopic question 14:02:53 <Gekz> they dont work with alpineclimate -_- 14:03:00 <Eddi|zuHause3> i know 14:03:05 <Gekz> it bugs me 14:03:07 <HMage> the question: do you know if shrink-wrap licenses are allowed in your country or not? 14:03:09 <Eddi|zuHause3> but this was not an alpine game 14:03:12 <Gekz> I dont like the default trees 14:03:13 <Gekz> lol 14:03:43 <Roest> i turn off trees anyway 14:03:49 <Eddi|zuHause3> newindustries don't work in alpine climate either [except you mean arctic climate] 14:03:59 <Gekz> no I meant alpine 14:04:03 <Gekz> arctic is nice too 14:04:11 <Gekz> I might go back to arctic 14:04:17 <Gekz> I dont like ECS very much 14:05:09 <Eddi|zuHause3> what i hate with the ECS is how it forces the "difficulty" on you 14:05:41 <Gekz> it does? 14:05:56 <Gekz> I just dont like the entire concept of it. 14:06:36 <Eddi|zuHause3> yes, it forces you to keep rating unreasonably high, and it closes down serviced industries 14:07:52 <Gekz> :o 14:08:14 <Gekz> I dont like the graphics of them 14:08:16 <Gekz> they dont fit in 14:08:29 <Eddi|zuHause3> that is a different problem 14:08:51 <Gekz> its still a problem 14:08:58 <Gekz> Eddi|zuHause3: do you use some kind of new industry? 14:09:21 <Eddi|zuHause3> i tried a few times... i ended up doing a passenger network always ;) 14:09:45 <Gekz> lol 14:10:00 <Gekz> you dont do anything other than passenger networks? 14:10:28 <Denyerec> I wondr if passengers care where they're going 14:10:46 <Eddi|zuHause3> Denyerec: with the passenger destinations patch, yes 14:10:48 <Denyerec> because if they do not, how do you decide to do inter-city or just inner-city networks 14:11:14 <Gekz> Eddi|zuHause3: I guess you use paxdest? 14:11:15 <Gekz> :P 14:11:19 <Eddi|zuHause3> Gekz: no, usually i fit cargo trains between the passenger trains 14:11:34 <Eddi|zuHause3> yes, in the game from the picture at least 14:11:53 <Gekz> what revision do you use? 14:11:59 <Gekz> must be a quite older one 14:12:24 <Eddi|zuHause3> what do you mean "old"? 14:12:38 <Gekz> about 500 revisions ago 14:12:50 <Gekz> or greater 14:12:52 <Eddi|zuHause3> that game was with gonozals patch pack r12180 or so 14:13:04 <Eddi|zuHause3> r12080? 14:13:08 <Eddi|zuHause3> don't remember 14:13:12 <Eddi|zuHause3> something with 80 14:13:19 <Gekz> yeah 14:13:32 *** Osai`off is now known as Osai 14:13:43 <Eddi|zuHause3> r12180, yes 14:13:48 <Gekz> 12751, is current 14:13:52 <Gekz> it its aged 14:14:02 <Celestar> oh man 14:14:06 <Celestar> I haven't played in a LONG time 14:14:12 <Celestar> wtf is a Conditional Order Jump 14:14:17 <Celestar> and wtf is a timetable? 14:14:19 <Eddi|zuHause3> there was not that much new since then, only the orders stuff 14:14:30 <Eddi|zuHause3> and a few YAPP updates 14:14:40 <Eddi|zuHause3> which would break the savegame anyway 14:15:00 *** Digitalfox_Home [~chatzilla@bl7-184-16.dsl.telepac.pt] has quit [Quit: ChatZilla 0.9.81 [Firefox 2.0.0.13/2008031114]] 14:16:11 *** Digitalfox [~Digitalfo@bl7-184-16.dsl.telepac.pt] has joined #openttd 14:16:22 <Gekz> Celestar: I've never understood either of those things :/ 14:16:26 <Gekz> so I disregard them 14:16:39 <hylje> one doesnt need to know much 14:16:55 <hylje> but there's always extra for those up for the enthusiastic 14:17:25 <Eddi|zuHause3> timetables need a synchronisation clock 14:17:29 <Roest> i don't understand timetables either, what are they good for? 14:17:33 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Read error: Connection reset by peer] 14:18:06 <Gekz> is someone planning to rewrite paxdest? 14:18:28 <hylje> Roest: reasonably synchronized traffic 14:18:38 <hylje> but indeed they could use some more sync 14:18:38 <Denyerec> must I recompile to use YAPP? 14:18:43 <Denyerec> or can I add it as a patch or such? 14:18:52 <hylje> patches are source 14:18:54 <Eddi|zuHause3> www.informatik.uni-halle.de/~krause/Johannes%20Transporte,%2014.%20Aug%201923.png <- THAT game is old ;) 14:18:58 <hylje> so you need to recompile to have them 14:19:07 <hylje> activated 14:19:34 <Denyerec> damn 14:19:40 <Roest> i have a compiled binary in the yapp thread posted, but that has copy&paste too 14:19:54 <Denyerec> I don't have the tools, experience or patience for compiling things on WIndows :( 14:20:01 <Denyerec> You have a .6 stable binary for download 14:20:02 <Denyerec> ? 14:20:07 <hylje> 1. install ubuntu 2. ??? 3. profit 14:20:11 <Eddi|zuHause3> Denyerec: there is a tool called "buildottd", which will handle that for you 14:20:30 <Denyerec> I have ubuntu on my server machine, but need Windows for work purposes. 14:20:31 <Roest> http://www.tt-forums.net/viewtopic.php?f=33&t=36107&start=520 14:20:50 <Denyerec> Until Adobe and Nikon release their suite of tools natively on Linux... I am a slave to Gates. 14:20:52 <Roest> 3rd post on that page 14:20:59 <Denyerec> thankyou Roest 14:21:04 <yorick> that's why dual boot has been invented, Denyerec 14:21:15 <Eddi|zuHause3> dual boot sucks 14:21:23 <yorick> why exactly? 14:21:30 <Celestar> dual boot is pointless, we have virtualization :) 14:21:32 <Eddi|zuHause3> it forces you to shut down linux, it's blasphemy! 14:21:37 <Denyerec> I have a hard enough time keeping a single-boot machine form crashing and burning :) 14:21:40 <yorick> slower 14:21:49 <yorick> windows, you mean? 14:21:49 <Gekz> Eddi|zuHause3: lol the whole cliffedge thing! 14:21:51 <yorick> heh! 14:21:53 <Gekz> I still remember that 14:22:24 <yorick> people that have hard times keeping windows running and therefor don't want to switch to linux :') 14:22:35 <Eddi|zuHause3> "cliffedge"? 14:22:40 <Gekz> yes 14:22:44 <Gekz> its late 14:22:51 <Ammller> any change for that to trunk? http://svn.openttdcoop.org/tools/autostart/pw_arguments.diff 14:22:55 <Gekz> where the tracks are, instead of it just being on the lang 14:22:58 <Gekz> land* 14:22:58 <Ammller> c 14:23:01 <Eddi|zuHause3> it has old PBS!!, and snow in temperate! 14:23:16 <Gekz> erm 14:23:22 <Gekz> I still dont understand PBS 14:23:22 <Gekz> lol 14:23:28 <SmatZ> Ammller: I find that patch rather useful :-) 14:23:44 <Denyerec> I think I understand PBS, but I am not sure. 14:23:52 <Denyerec> Seems to me like you put a signal where you want a train to wait 14:23:55 <Denyerec> and they figure out the rest. 14:23:56 <Ammller> :-) 14:24:09 <Denyerec> Though I'm not sure :) 14:24:18 <Denyerec> On my RoRo stations i put exit signals on the entrance to the platform 14:24:26 <Eddi|zuHause3> that is exactly the philosophy behind it, yes ;) 14:24:27 <Denyerec> I don't know what to do with YAPP signals in this context. 14:24:54 <Vikthor> Place only the entrance signal 14:24:55 <Eddi|zuHause3> you don't place signals at the platform entrance 14:25:01 <Eddi|zuHause3> only at the platform exit 14:25:03 <Roest> seems to be pretty clear, you place yapp signals where you want trains to wait 14:25:06 <Eddi|zuHause3> and on the junction entrance 14:25:26 <Roest> and the unsure people can place one way signals even though that isnt necessary 14:25:48 <Denyerec> Um 14:25:52 <Denyerec> if you have 2 ways everywhere 14:25:53 <Roest> but then i never played with yapp yet 14:26:00 <Denyerec> won't trains, like... collide often? :) 14:26:11 <Eddi|zuHause3> no 14:26:17 <Roest> nope, see how these signals only have one direction? 14:26:28 <Rubidium> if you edit junctions with trains in them: yes 14:26:37 <Denyerec> You just said you "could" place one ways, whith kinda implied that the default state was a 2-way 14:26:58 <Denyerec> so the YAPP signals are 1-way only, or one-way by default... 14:27:01 <Eddi|zuHause3> Denyerec: the default behaviour is that trains can pass signals that do not face their way 14:27:03 <Gekz> I still dont believe I flooded a train 14:27:04 <Roest> yea you can place explicit one signals even though you dont need to 14:27:06 <Gekz> taht was retarded 14:27:12 <Denyerec> Right 14:27:23 <Denyerec> And an explicit will prevent a train from passing it outright. 14:27:29 <Eddi|zuHause3> but it will consider that before starting from the signal 14:27:32 <Denyerec> Wheras a normal YAPP can be passed the wrong way. 14:27:35 <Denyerec> Ok. 14:27:40 <Eddi|zuHause3> so there is no chance of a crash 14:27:42 *** shodan [user@ppp101-219.static.internode.on.net] has quit [Quit: Client Exiting] 14:27:57 <Denyerec> What about forced servicing? Right now I use a backward signal on a fork to force station-approach trains to service. 14:28:00 <Denyerec> Is there some better method? 14:28:13 <Eddi|zuHause3> remove the track? 14:28:19 <Denyerec> The breakdown noise really annoys me ;) 14:28:27 <Gekz> turn breakdowns off then 14:28:29 <Gekz> >_> 14:28:33 <Denyerec> That would feel like cheating ;) 14:28:37 <Gekz> ... 14:28:41 <Eddi|zuHause3> trains search paths through depots, you don't need the track 14:28:42 *** GoneWacko [~gonewacko@adsl-58.36.Static.ssp.fi] has quit [Ping timeout: 480 seconds] 14:28:44 <Gekz> you're forcing them to be serviced 14:28:45 <Gekz> lol 14:28:59 <Eddi|zuHause3> also, you can use "goto depot" orders 14:29:04 <Denyerec> That's not cheating, it's just... Very safe. 14:29:04 <Denyerec> ;) 14:29:29 *** planetmaker [~chatzilla@devera.geophys.nat.tu-bs.de] has quit [Quit: bye!] 14:29:44 <Denyerec> OK I'll go have a fight with this. 14:29:51 <Denyerec> THen I'll be back to ask about load balancing ;) 14:30:25 <Denyerec> Great work on all this by the way chaps. TTD was one of my favorites many years ago, and it's great to see it alive and kicking. So many modern games are just.... wrong somehow. 14:30:41 <Denyerec> Either too dumb or too over-graphical or just... samey. 14:32:21 <Gekz> I agree 14:32:26 <Gekz> and I'm only young >_> 14:32:40 <Gekz> the newest game I play is Baldurs Gate lol 14:34:50 <Rubidium> the newest game I play is OpenTTD... freshly compiled before playing 14:34:55 <Denyerec> As far as FPS go, I am still with Battlefield2. Beyond that, the only other thing I play is OpenTTD. 14:34:58 <Gekz> it doesnt count1 14:34:58 <Gekz> lol 14:35:02 <Celestar> hm ... anyone in US or Far east/australia here? 14:35:07 <Denyerec> Oh, and a little bit of Teeworlds ;) 14:35:14 <Gekz> Celestar: Sydney 14:35:18 <Rubidium> Celestar: not anymore 14:35:32 <Rubidium> Celestar: you should've asked one or two months ago 14:35:36 <Celestar> Gekz: could you ping arwen.fvfischer.de and tell me the rough rtts ? 14:36:26 <Gekz> rtt min/avg/max/mdev = 337.422/340.816/360.691/5.165 ms 14:36:29 <Gekz> is that what you wanted? 14:36:37 <Celestar> yes. 14:36:38 <Celestar> thanks 14:36:53 <Rubidium> booh... Gekz threw all kinds of random stuff to a pretty 'lady' :( 14:37:01 <Celestar> ... why is THAT high 14:37:22 <Rubidium> Celestar: goes via US? 14:37:29 <Celestar> Rubidium: apparently 14:37:34 <Celestar> Gekz: could you traceroute?:) 14:37:46 <Eddi|zuHause3> i have rtt min/avg/max/mdev = 75.342/149.448/192.173/52.607 ms, but i'm not that far away ;) 14:37:47 <Gekz> ok 14:38:03 <Gekz> i'll pastebin it 14:38:29 <Rubidium> my traceroute to sydney.com goes via London, New York, Palo Alto and then to Australia 14:38:45 <Celestar> via the PARC apparently :P 14:39:15 <Gekz> http://pastebin.ca/988358 14:39:41 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 14:39:44 *** mode/#openttd [+v glx] by ChanServ 14:39:48 * peter1138 yawns 14:39:56 <Celestar> thanks Gekz 14:40:33 <Eddi|zuHause3> i get no reverse DNS half the time 14:40:48 <Celestar> yeah :S 14:40:49 <Gekz> my eyes hurt 14:41:08 <Rubidium> Gekz: then go sleep... it's way past bedtime for you 14:41:46 <Gekz> no, I meant that traceroute 14:41:46 <Gekz> lol 14:44:58 <Eddi|zuHause3> great... from the university computer i get 30 times "* * *" 14:45:21 <Celestar> know that problem 14:45:46 <Gekz> proxy ftw 14:45:56 *** planetmaker [~chatzilla@devera.geophys.nat.tu-bs.de] has joined #openttd 14:46:18 <Eddi|zuHause3> why should that have anything to do with proxies? 14:47:13 <Gekz> filters the packets 14:47:15 <Gekz> and says no dice. 14:47:57 <Eddi|zuHause3> a) i don't think they use proxies, b) why should they filter outgoing packets? 14:48:13 <Gekz> our school does it 14:48:20 <Gekz> best way to find out is if you ping google.com 14:48:23 <Gekz> and it says packet filtered 14:48:27 <Gekz> >_> 14:48:32 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has joined #openttd 14:49:40 <Eddi|zuHause3> school != university 14:50:17 <Gekz> Eddi|zuHause3: actually, the government filters it in TAFE, schools and Universities 14:50:21 <Gekz> its retarded 14:50:44 <Eddi|zuHause3> what is a TAFE? 14:50:56 <Gekz> a vocational school basically 14:50:59 <SmatZ> government filters internet? 14:51:03 <SmatZ> that's bad 14:51:07 <Gekz> SmatZ: tis bad 14:51:10 <Gekz> forums are blocked 14:51:12 <Gekz> ebay is blocked 14:51:17 <Gekz> anything remotely useful is blocked 14:51:20 <glx> you are in China? 14:51:24 <Gekz> Australia mate. 14:51:36 <Gekz> welcome to the dark side of a Chinese dictator humping prime minister 14:52:27 <SmatZ> :-( 14:53:18 *** Volley [~worf@84.119.67.68] has joined #openttd 14:53:22 *** mikl [~mikl@adsl.peytz.dk] has quit [Quit: mikl] 14:53:34 <Denyerec> WTF Ebay is blocked in australia ? 14:53:40 <Denyerec> Since when did you guys become a facist state? 14:53:55 <Denyerec> My GF is Aussie and we were thinking of moving back there.... but if it's getting that bad, screw it. 14:54:24 <Eddi|zuHause3> how the hell are you supposed to be doing scientific work if you can't reach google? 14:54:40 *** dR3x4cK [~Miranda@129.187.61.232] has joined #openttd 14:54:47 *** mikl [~mikl@adsl.peytz.dk] has joined #openttd 14:55:37 <Volley> Eddi: slowly, very slowly ... 14:56:14 *** Morloth [~bram.ridd@83.80.64.130] has quit [Quit: home!] 14:58:04 <Digitalfox> Eddi|zuHause3 going to the library like 10 years ago =0 14:58:20 <Eddi|zuHause3> yeah, right... 14:58:22 <Roest> more liek 15 14:59:20 <hylje> MOAR 15:00:20 <Gekz> Denyerec: I didnt say in Australia 15:00:28 <Gekz> Denyerec: I said at educational institutions 15:00:31 <Denyerec> Ah 15:00:35 <Denyerec> That's still pretty dire. 15:00:45 <Gekz> Eddi|zuHause3: you can reach googe 15:00:48 <Gekz> its just filtered 15:00:53 <Gekz> it keyword searches EVERYTHING 15:01:03 <Gekz> if it finds forum, shop, email, porn, mp3, it blocks it 15:01:06 <Gekz> yes, not media files 15:01:12 <Gekz> even if its a fucking french alphabet mp3 15:01:18 <Gekz> which you needed for the test you had in 20 minutes 15:01:24 <Eddi|zuHause3> get an encrypted proxy in a free country 15:01:25 <Gekz> and you were nearly fucked when you had to spell your name 15:01:29 <Hagbard> Denyerec: You play Teeworlds? Who told you about that? 15:01:36 <Gekz> Eddi|zuHause3: all ports but 80 are blocked 15:01:45 <Denyerec> Void, from #Typo3 on freenode. 15:02:30 <hylje> Gekz: http proxies, probably also https works 15:02:33 <Eddi|zuHause3> they block ssh? you sad person 15:02:43 <Gekz> hylje: https is 443 15:02:49 <Gekz> anything with the word proxy in it is blocked 15:02:50 *** mikl [~mikl@adsl.peytz.dk] has quit [Ping timeout: 480 seconds] 15:02:57 <Gekz> Eddi|zuHause3: and ftp 15:02:59 <Hagbard> Denyerec: Ohh, he's there too. :) 15:03:03 <Gekz> Eddi|zuHause3: and 127.0.0.1! 15:03:06 <Gekz> no local webservers 15:03:08 <Gekz> I was like wtf 15:03:24 <hylje> 127.0.0.1 doesn't even go past your network port 15:03:30 <hylje> why would it be blocked? 15:03:36 <Gekz> hylje: its a loopback device 15:03:40 <Gekz> it has to leave and return 15:03:46 <Gekz> goes to the router, which filters it 15:03:47 <Gekz> lol 15:03:52 <Hagbard> Uhm no? 15:03:57 <Gekz> at least, on my system 15:04:01 <Eddi|zuHause3> 127.0.0.1 does not ever leave the network card 15:04:14 <Hagbard> 127.0.0.1 works without a network connection... 15:04:17 <Eddi|zuHause3> or even enter it 15:04:21 <Gekz> apparently, in my case, localhost and 127.0.0.1 are different >_> 15:04:27 <Hagbard> Gekz: Wuut?! 15:04:31 <Gekz> seriously 15:04:40 <Gekz> 127.0.0.1 is blocked if I'm on their network 15:04:43 <Gekz> while localhost is not 15:08:52 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 15:14:43 <yorick> it refers to the same 15:14:56 <yorick> localhost 127.0.0.1 is in hosts << 15:15:10 *** planetmaker [~chatzilla@devera.geophys.nat.tu-bs.de] has quit [Remote host closed the connection] 15:15:48 *** planetmaker [~chatzilla@devera.geophys.nat.tu-bs.de] has joined #openttd 15:17:12 <Volley> hmm ... what happens on IPv6? do there still numbers like 127.0.0.1 exist? 15:17:25 <Gekz> ::1 15:17:28 <Gekz> = localhost 15:18:14 <Volley> ( just a silly idea, because if 127.0.0.1 fails, there maybe is no IPv4 network at all ... ) 15:19:08 <Noldo> localhost is just a dns name 15:19:17 <Gekz> Volley: ::1 = localhost 15:19:19 <Gekz> in ipv6 15:19:34 <blathijs> Gekz: mysql optimizes localhost to a unix socket, while 127.0.0.1 is always TCP, so localhost and 127.0.0.1 can be interpreted differently by programs 15:20:11 <Gekz> blathijs: ah that might be why then 15:26:41 <Eddi|zuHause3> Volley: there's a certain IPv6 prefix to encapsulate all IPv4 addresses 15:26:58 <Eddi|zuHause3> so IPv4 is a subspace of IPv6 15:43:38 *** snorre [~snorre@84.53.58.1] has quit [Ping timeout: 480 seconds] 15:48:50 <HMage> ÐŒÑÐŒÑ 15:52:39 *** snorre [~snorre@84.53.58.1] has joined #openttd 15:53:43 *** gfldex_ [~dex@dslb-088-075-230-215.pools.arcor-ip.net] has left #openttd [] 15:55:15 <Eddi|zuHause3> i always understand "MAMA" 16:07:22 *** Singaporekid [~notme@cm61.epsilon124.maxonline.com.sg] has quit [] 16:08:19 <Denyerec> hey Roest you there? 16:10:30 <Denyerec> Or anyone that has tried to use Roest's YAPP file ? 16:10:52 <Yexo> not exactly that file, but I've used yapp 16:10:58 <Denyerec> get an error saying it can't find copypaste when I try and launch 16:11:35 <Yexo> you need to download copypast.grf 16:11:47 <Denyerec> Ok. 16:11:51 * Denyerec hunts 16:12:04 <Yexo> see http://www.tt-forums.net/viewtopic.php?f=33&t=25037&hilit=copy 16:13:56 <Eddi|zuHause3> there's also a binary that does not include copypaste 16:14:02 <Eddi|zuHause3> somewhere 16:14:13 <Eddi|zuHause3> meaning the yapp thread 16:14:47 <Denyerec> thankyou :D 16:15:57 <Denyerec> Now if there was an undo.grf... :D 16:16:15 <Denyerec> I am to understand, then, that the only signal type I need really with YAPP is that one electric signal. 16:16:18 <Denyerec> No more mucking around. 16:16:28 <Yexo> http://www.tt-forums.net/viewtopic.php?f=33&t=36107&st=0&sk=t&sd=a&start=516 is a build without copypaste 16:16:46 <Yexo> yep 16:16:59 <Denyerec> Awesome. 16:17:13 <Denyerec> Out of interest is there an "Undo the last thing you did because you're a stupid clumsy fool" patch? 16:17:14 <Yexo> although you can chose to use normal one-way signals for long pieces of straight track, to improve performance 16:17:14 <Denyerec> :) 16:17:26 <Yexo> no, there isn't 16:17:27 <Denyerec> ah and just use YAPPs at junctions. 16:17:51 <Yexo> but personally I just use yapp everywhere 16:18:26 <Belugas> Denyerec, if you're using svn, it's called by the command "svn revert". Although, i doubt it is waht you'r looking for ^_^ 16:18:40 <Denyerec> hehe 16:18:48 <Denyerec> No, I often misplace statiosn and stuff 16:18:52 <Denyerec> an undo would help a great deal :D 16:21:41 *** mikl [~mikl@x1-6-00-14-bf-cc-78-b6.k706.webspeed.dk] has joined #openttd 16:21:55 <Belugas> don't count on it in the any near or distant futur ;) it's not a word processing program you're running ;) 16:22:23 <Belugas> the best think, is to have autosaves as frequently as possible 16:22:29 <Belugas> yes, it will sow down the game 16:22:55 <Belugas> but at least, you'llbe able to go back to when the problematic action was not yet performed 16:25:14 *** dR3x4cK [~Miranda@129.187.61.232] has quit [Quit: dR3x4cK] 16:29:18 <Hagbard> Giant mushroom: http://pici.se/248753/ 16:30:22 *** ARock [R.Rock@xdsl-87-79-231-230.netcologne.de] has joined #openttd 16:31:14 *** ARock [R.Rock@xdsl-87-79-231-230.netcologne.de] has quit [] 16:31:17 *** ARock [R.Rock@xdsl-87-79-231-230.netcologne.de] has joined #openttd 16:31:47 *** ARock [R.Rock@xdsl-87-79-231-230.netcologne.de] has quit [] 16:33:52 *** ARock [R.Rock@xdsl-87-79-231-230.netcologne.de] has joined #openttd 16:34:20 *** mikl [~mikl@x1-6-00-14-bf-cc-78-b6.k706.webspeed.dk] has quit [Quit: mikl] 16:35:36 <Eddi|zuHause3> how dangerous is that link? 16:35:50 <Roest> very 16:36:10 <Belugas> addictive 16:36:23 <Noldo> it's just a mushroom 16:36:25 <Yexo> Belugas: can you help me with some savegame stuff? 16:36:36 <Belugas> perhaps 16:36:53 *** Maedhros [~jc@host86-136-232-74.range86-136.btcentralplus.com] has joined #openttd 16:37:33 <Yexo> I would like to store an array of variable size in the vehicle struct. In the code I use a std::vector for that, but how would I save it in the savegame 16:37:34 <Eddi|zuHause3> well, if a random guy posts a very short link in the middle of an unrelated/idle chat, the best case is that it's a snowball game 16:37:36 *** ARock [R.Rock@xdsl-87-79-231-230.netcologne.de] has quit [] 16:37:39 *** ARock [R.Rock@xdsl-87-79-231-230.netcologne.de] has joined #openttd 16:39:01 <Belugas> mmh. 16:39:49 <Noldo> how can I add compiler flags with openttd's configure? 16:40:07 <Noldo> I tried CFLAGS enviroment variable but nothing gets added 16:40:12 <glx> configure --help 16:40:22 *** Volley [~worf@84.119.67.68] has quit [Remote host closed the connection] 16:40:22 <Belugas> don't think we use vectors and saving them, Yexo 16:40:28 <Yexo> Can I just call SlObject multiple times in Save_VEHS if I call it the same number oftimes in Load_VEHS? 16:40:41 <Belugas> and savegame would need fix size, i believe 16:40:43 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 16:41:09 <Maedhros> Yexo: SL_LST is used for std::lists, so you may be able to use or adapt that 16:41:32 <Belugas> i would create a new chunk, personally 16:41:42 <Belugas> hello Maedhros :) 16:41:53 <Yexo> thx, I'll have a look at SL_LST 16:41:58 <Maedhros> heya Belugas :) 16:45:16 <Noldo> ha got it 16:45:26 *** mikl [~mikl@x1-6-00-14-bf-cc-78-b6.k706.webspeed.dk] has joined #openttd 16:46:25 <Noldo> CC and CXX worked as CC=foobar ./configure but CFLAGS didn't 16:47:25 <glx> ,...,...,...CFLAGS=* | --CFLAGS=*) CFLAGS="$optarg";; 16:47:31 <glx> it should wokr 16:47:53 <peter1138> ./configure CFLAGS="foo" works 16:49:28 <Digitalfox> Can't wait for OpenGFX to be completed.. What is already done is amazing, the graphics look so much better than the original =0 I just miss new bridges :( 16:50:01 <peter1138> is it more than 25% done yet? 16:50:35 <Digitalfox> yes =0 16:50:50 <Eddi|zuHause3> what is the problem with using newbridges with opengfx? 16:51:16 <Digitalfox> 3100 sprites of 6990 =0 16:51:43 <Digitalfox> Eddi|zuHause3 they don't look good.. 16:52:22 <Eddi|zuHause3> some of them do 16:52:32 <Digitalfox> But not all ;) 16:52:40 <peter1138> Yexo: checkout of the speclist stuff in station_cmd.cpp 16:53:10 <Digitalfox> But new bridges from thgergo looks promising :) 16:53:43 <Eddi|zuHause3> you mean the cantilever replacements? 16:54:12 <Kloopy> Bridges with corners and points! 16:54:36 <Yexo> peter1138: What I need is much simpler than that, more like vehicle->cargo in vehicle.cpp 16:54:53 <Yexo> I just converted my vector to a list because that was actually better 16:56:30 <Eddi|zuHause3> vector and list shouldn't differ much from a saving point of view 16:56:55 <Eddi|zuHause3> hm... dot is taking ages on this tree... 16:57:07 <Eddi|zuHause3> at least i hope it's a tree 16:57:29 <Digitalfox> Eddi|zuHause3 this http://www.tt-forums.net/download/file.php?id=73332 16:57:56 <Eddi|zuHause3> a download link tells me nothing... get a file description 16:58:12 <Digitalfox> http://www.tt-forums.net/viewtopic.php?f=26&t=32720&st=0&sk=t&sd=a&start=80 16:59:00 <Eddi|zuHause3> "don't use the word 'new' in names, because it gets old very quickly" 16:59:21 <Denyerec> Is it normal to get really annoyed with the fact that the map isn't flat? :D 16:59:49 <Eddi|zuHause3> no, the more hilly the map the better 16:59:49 <hylje> yeah, until one gets better and wanting difficulty 16:59:51 <Belugas> no, it's not normal. it's not REALISTIC 17:00:51 *** dR3x4cK [~Miranda@p5499E86E.dip.t-dialin.net] has joined #openttd 17:01:18 *** nicfer [~chatzilla@168.226.105.37] has joined #openttd 17:01:44 <Eddi|zuHause3> anyway, we need higher pillar distances for suspension bridges 17:02:01 <hylje> and beefy pillars 17:02:09 <Belugas> the whole pillar system needs refit 17:02:12 <Belugas> or rather... expansion 17:02:25 <hylje> wide bridges! 17:02:31 <Belugas> wide? 17:02:32 <Belugas> no 17:02:35 <hylje> :( 17:03:10 <Eddi|zuHause3> you could "simulate" wide bridges by having a front half and a back half bridge 17:03:13 <Belugas> just need to put two bridges side by side ;) 17:03:26 <Eddi|zuHause3> but for that we need more bridge "slots" 17:03:54 <hylje> Belugas: yeah but to have the gfx merge neatly into one "wide" bridge 17:04:46 <Eddi|zuHause3> "merging" bridges automatically will fail as soon as you have more than 2 next to each other 17:04:48 <Belugas> mmh... 17:05:31 <Eddi|zuHause3> but yes, doubletrack bridges would be awesome 17:05:44 <hylje> Eddi|zuHause3: it'd work like original stations -- 2 stations next to each other would produce a hall structure, 3 would produce two with hall structure and one without. this was given the stations were built at once 17:05:52 <hylje> s/stations/platforms/ 17:06:10 <Eddi|zuHause3> but you can't build two bridges at once 17:06:12 *** Wolf01 [~wolf01@host3-229-dynamic.5-87-r.retail.telecomitalia.it] has joined #openttd 17:06:15 <hylje> at the time being :) 17:06:20 <Belugas> i wonder what would happen if tow side by side bridges would not draw back-side sprites on one and front-side sprite on the other... 17:06:23 <Wolf01> hello 17:06:45 <hylje> actually, it'd be better to require building wide bridges at once 17:06:49 <Eddi|zuHause3> the suggestion with having manually to select a front and a back bridge would make more sense and is already possible with the current system 17:07:07 <Wolf01> :O drag&drop build bridges? 17:07:22 <Eddi|zuHause3> that won't work ;) 17:07:29 <Belugas> no, that's nt what i have in mind 17:07:39 <Belugas> mmh... 17:12:48 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 17:15:37 * Lakie gives up on ODA.net 17:16:02 <Lakie> damn thing keeps saying this provider doesn't exist when its preview tools can actively use it. o_O 17:16:28 <Roest> SmatZ: argh 17:16:45 <SmatZ> what Roest? 17:17:12 <Roest> IsTileDepotType -> IsDepotTypeTile 17:17:27 <Digitalfox> Any way of using US Road set with newbridges when using the old road look? 17:17:35 <SmatZ> Roest: yeah, my work 17:17:41 * SmatZ is proud of it 17:21:44 <Maedhros> Digitalfox: i don't understand - which old road look? 17:23:08 <Digitalfox> Maedhros: http://img.photobucket.com/albums/v514/Digitalfox/BarnwayTransport6thApr1920.png 17:24:06 <hylje> Rome: Transport Tycoon 17:25:27 <Eddi|zuHause3> Digitalfox: don't you have a REAL screenshot? 17:25:40 <Eddi|zuHause3> this is hurting eyes 17:25:51 <Digitalfox> Eddi|zuHause3: What's wrong with this one? It's PNG like you like ;) 17:26:03 *** mikl [~mikl@x1-6-00-14-bf-cc-78-b6.k706.webspeed.dk] has quit [Quit: mikl] 17:26:03 <Digitalfox> But i get your point :) 17:26:27 <Eddi|zuHause3> this is not about using PNG, it is about LOSSLESS!! 17:26:42 <Eddi|zuHause3> like, you missed totally the point 17:27:08 <Roest> uh what did VRF_TRAIN_STUCK change to? 17:27:15 <Denyerec> Hehe 17:27:25 <Denyerec> Digitalfox - I think they want a 1:1 lossless image 17:27:32 <Denyerec> you have resized it to make it smaller, thus losing data. 17:27:50 <Denyerec> OTTD is small enough already, you don't need to scale it down unless you want to be paying everyone's eyecare bills ;) 17:28:56 <Digitalfox> Sorry but you guys didn't get my point, the screenshot was not resized by me, it was Photobucket who did resize it automaticly because of there rules.. But here is one that photobucket doesn't resize.. http://img.photobucket.com/albums/v514/Digitalfox/Road.png 17:29:53 <peter1138> their 17:30:03 <Belugas> pipelines... why not electricy transport? 17:30:06 <peter1138> if photobucket scaled it, then it's time to crop 17:30:24 <Eddi|zuHause3> use a different image hoster?!? 17:30:31 <SmatZ> Belugas: and water, gas, cable TV, telephone, internet, wireless internet, ... 17:30:53 <Eddi|zuHause3> and it is still scaled down 17:30:58 <Belugas> yeah... it's all about transport, isn't it? pffff... 17:31:26 <Roest> anyone? must have happened since 12703 but i cant find it 17:31:28 <Belugas> ACTIVE transport, for crying out loud! 17:31:37 <Eddi|zuHause3> Digitalfox: anyway, the problem is, for the bridges to work with a roadset, the bridge coder must specifically add the road graphics 17:31:57 <Eddi|zuHause3> if the coder did that, it would usually be possible to set a parameter 17:32:01 *** TinoM [~Tino@i59F5711F.versanet.de] has joined #openttd 17:32:17 <Eddi|zuHause3> it would also say that in the grfs readme 17:32:26 <Eddi|zuHause3> if it doesn't, you are screwed 17:32:40 <Belugas> indeed, Eddi|zuHause3 is right 17:33:18 <Belugas> the road/rail been drawn on the bridge is part of the bridge sprites, not taken out of the normal road/rail sprites 17:33:28 <Eddi|zuHause3> the TTDP guys have their holy grail named "newroutes" to solve that poblem 17:33:37 <Eddi|zuHause3> possibly 17:33:47 <Eddi|zuHause3> noone ever actually has seen the holy grail 17:33:50 <Belugas> not TTDP guys, Oscar 17:33:54 <Belugas> only 17:34:08 <Eddi|zuHause3> right 17:34:09 <Eddi|zuHause3> whatever 17:34:20 *** planetmaker_ [~chatzilla@Fcca9.f.ppp-pool.de] has joined #openttd 17:34:31 <peter1138> heh 17:34:31 *** planetmaker_ is now known as pm 17:34:33 <Eddi|zuHause3> it's like saying "needs new map array", or "duke nukem forever" 17:34:41 <Belugas> and IIRC, it does not make unanimity. 17:34:43 <Digitalfox> yeah Eddi|zuHause3 I know, but then the biggest problem appears.. Grf coders don't care about most of other set's.. But it's also true that when Newbridges set was created it was before this old look was available so I guess none has fault..:) 17:36:43 *** ARock [R.Rock@xdsl-87-79-231-230.netcologne.de] has quit [Ping timeout: 480 seconds] 17:37:24 <Fingon> is there a way to scroll in the console ? 17:37:34 <Fingon> or dump its output to some file ? 17:37:55 <glx> shift+up/down 17:38:04 <Fingon> _o_ 17:38:31 <Denyerec> I was looking through the 32bbp graphics on the wiki... seems like a full set is some way off. 17:39:22 <Lakie> Oddly enough it takes quite some time to redo 11,000~ sprites 17:40:23 <Belugas> yup 17:40:34 <Belugas> and on free time, what's more.. 17:40:44 <Lakie> Indeed. 17:40:59 <Denyerec> Ouch 17:40:59 * Belugas welcomes Lakie :) 17:41:01 <Denyerec> 11,000 17:41:16 <Lakie> Thanks, Belugas. 17:41:19 <Denyerec> dang. 17:41:33 <Lakie> I could find an accurate count but that should be close ish. 17:41:37 * Denyerec just wishes he could draw nice sprites :( 17:42:23 <Denyerec> Having them done by many different people risks introducing many conflicting art styles too.... perhaps the project is really feasible. 17:43:40 <Eddi|zuHause3> the opengfx guys said something about 6990 17:44:03 <Rubidium> without artic, tropic and toyland maybe 17:44:04 <Lakie> Sounds like likely upon investigation 17:44:05 <peter1138> yes, they're ignoring non-temperate 17:44:06 <Denyerec> that's still a lot of sprites. 17:44:40 <peter1138> some newgrf sets have... a lot just by themselves 17:44:50 <peter1138> i don't think i've managed to hit 64k sprites yet, though 17:45:06 <peter1138> (needs the engine pool to load millions of vehicles into the game, hehe) 17:45:46 <Lakie> 4758 + 343 + 558 + 103 + 1194 = 6956 in the source files 17:45:54 <Lakie> So I was quite a bit out 17:46:13 <Lakie> Of course those include everything such as fonts 17:46:23 <peter1138> they need doing too 17:46:29 <Lakie> Yep. 17:46:33 <peter1138> and the map-generator sprites 17:46:51 <peter1138> so opengfx maps (using the old generator) will be different too 17:47:05 <Lakie> Hehe 17:47:38 <Lakie> Would the canals, electric wires need redoing for it? 17:47:47 <Lakie> Or are they ok in 8bpp 17:47:56 <peter1138> ah, sprites 4845 to 4881 17:48:16 <peter1138> depends how they were originally created 17:48:37 <peter1138> if they're heavily based on original graphics then they need replacements 17:48:41 <Rubidium> I think they need to be 'redone' to match the style of the water tiles 17:48:44 <Lakie> Mostly by grf authors, I meant for the 32bpp project, surely they'd want everything changed? 17:48:50 <peter1138> most of pikka's work doesn't qualify :o 17:49:00 <peter1138> oh, for 32bpp... who cares ;) 17:49:04 <Lakie> canals would be Georges? 17:49:10 <Rubidium> peter1138: not me 17:49:23 * Lakie uses 8bpp 17:49:31 <Lakie> (Most grfs won't ever go to 32bpp so meh) 17:49:48 <peter1138> geektoo needs a little educatin on the ways of putting different features into different patches, also 17:49:58 <Rubidium> Lakie: grfs will never be 32bpp 17:50:02 *** MDGrein [~MDGrein@c-e43472d5.02-56-736b7610.cust.bredbandsbolaget.se] has joined #openttd 17:50:13 <Lakie> Heh, ok 17:50:42 <peter1138> they can have 32bpp graphics replacements, but it isn't directly in the grf 17:51:02 <Rubidium> they need a 8bpp grf + 32bpp graphics replacements for that grf 17:51:15 <peter1138> none of us really wants to bother hacking 32bpp support into grfcodec :) 17:51:30 <Lakie> Hehe 17:51:35 <peter1138> grfs would become massive for the very few people wanting to use 32bpp 17:51:40 <Lakie> Oh, yeah 32bpp uses tars. 17:51:44 <glx> and you can have the grf and its 32bpp graphics in a tar 17:51:50 <peter1138> well, okay, loads want to use 32bpp because 32bpp must be better than 8bpp, right? 17:51:57 <Lakie> Not really 17:52:06 <peter1138> quite 17:52:16 <Lakie> Comes down to the artist and how its been drawn in the end. 17:52:23 <Rubidium> ofcourse 32bpp means that everything will be correctly scaled and such 17:52:31 <peter1138> with smooth curves 17:52:31 <Rubidium> so airports would be way way bigger 17:52:35 <peter1138> and multiple tracks on a tile 17:52:35 <peter1138> :o 17:52:44 <peter1138> god those were stupid ideas people had 17:52:55 <Rubidium> and ofcourse ultra-long rail vehicles 17:53:04 <Lakie> How would 32bpp make all that work, it couldn't 17:53:06 <peter1138> george! 17:53:23 <peter1138> Lakie: it was the 'holy grail' for some people 17:53:23 <Rubidium> Lakie: we know that, but people do not want to understand that 17:53:26 <peter1138> just the new map array 17:53:32 <Ammller> Lakie: check the 32bpp Zoom level patch 17:53:37 <Lakie> Heh, 17:53:57 <Rubidium> oh, the "please do not reverse your trains, please please"-patch 17:54:03 <peter1138> which is crap 17:54:09 <Ammller> :-) 17:54:13 <Lakie> do not reverse your train patch? 17:54:13 <glx> they just didn't understand the 32bpp goal :) 17:54:23 <Lakie> wtf would you want to remove the ability to reverse a train 17:54:27 <peter1138> Lakie: it has a bug ;) 17:54:35 <peter1138> or two 17:54:57 <Ammller> the 32bpp branch had additional zoom levels too... 17:55:14 <Lakie> Meh 17:55:27 <Lakie> Why would you want to zoom in closer, you can't manage as much then 17:55:27 <peter1138> additional zoom levels should work across the whole thing, not just 32bpp 17:55:39 <peter1138> Lakie: people like me with crap eyesight 17:55:57 <peter1138> (i.e. just a rescaling of the original graphics would do fine) 17:56:01 <Lakie> But zooming to the point every tile is 256x128 is Bad 17:56:12 *** Slowpoke [~Lobster@dslb-088-073-218-155.pools.arcor-ip.net] has quit [Quit: Verlassend] 17:56:15 <peter1138> Lakie... someone had the idea of 512x256 tiles once :o 17:56:20 <Lakie> You wouldn't be able to do much 17:56:24 <Lakie> Thats just stupid 17:56:30 <peter1138> that's what i said 17:56:37 <Lakie> You'd get what, 4 tiles across on your viewport 17:56:42 <glx> having extra zoom should not change the scale anyway 17:56:50 <Lakie> And thats assuming you have a very high resolution 17:56:58 <glx> it just allows for more details 17:58:33 <Lakie> Everything in the drawing routines has to be scaled. 17:58:54 <Lakie> Although assuming movement isn't altered wouldn't the trains appear jumpy? 17:59:05 <glx> but relative sizes are the same 18:00:05 <peter1138> Lakie: yes, 16 steps in a 256x128 is... a lot 18:00:27 <Lakie> Exactly, it is not as simple as just changing how something is drawn... 18:00:36 *** Bjarni [~Bjarni@0x50a41673.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 18:00:37 *** mode/#openttd [+o Bjarni] by ChanServ 18:00:40 <Lakie> To do it properly adds all sorts of complexities 18:01:02 <glx> that's the main problem :) 18:01:06 <glx> doing it properly 18:01:07 <Bjarni> hello Lakie and welcome :) 18:01:26 <Lakie> Hello Bjarni and thankyou. 18:01:28 <glx> like daylength patches 18:01:32 <Lakie> urgh 18:01:38 <Lakie> There isn't much time in a day 18:01:51 <Lakie> It just isn't practical with the current timings of openttd. 18:02:45 * Lakie is really bad at this isn't he? 18:04:12 <Lakie> Ok, sorry my negitivity, but I wouldn't even both with those patch ideas for TTD, it just doesn't seem practical in the game. 18:06:46 * Lakie goes to play some ut after killing #openttd ... 18:07:04 <Noldo> I wonder if the audience would see making some loops parallel as multi-thread support 18:08:21 <Bjarni> adding multithread support on it's own can be done... no question there 18:08:22 <Eddi|zuHause3> parallelizing loops has not much to do with threads 18:08:42 <Bjarni> the question is if you can do it without the added overhead killing the speed boost on multi core systems 18:09:23 *** Frostregen_ [SADDAM@dslb-084-058-110-132.pools.arcor-ip.net] has joined #openttd 18:09:51 <Lakie> Whats paralleling loops, having the loop excute partly and then excuting the second one, and thus jumping between them, becuase I was tault that a program can only excute one stream of instructions at a time, unless its multithreaded? 18:10:15 <Denyerec> if you had a day/night cycle in OTTD, you would kill any player with epilepsy. 18:10:17 <Rubidium> same as multithreading basically 18:10:38 <Rubidium> but only for *very* short loops 18:10:51 <Rubidium> like the < 10 milliseconds type of loops 18:11:04 <Lakie> Ah, 18:11:25 <Bjarni> <Denyerec> if you had a day/night cycle in OTTD, you would kill any player with epilepsy. <-- this is one reason not to do it. Another would be that it's a waste of resources both at execution time and when developing 18:11:46 <Denyerec> Seasonal variation would be nice, but it would require a lot of new tree sprites 18:12:03 <Lakie> I still vote its just not practical with 3 second days. >_> 18:12:03 <Rubidium> Denyerec: just create a tool that changes the brightness of your window in 2220 millisecond cycles 18:12:07 <Denyerec> hehehe :) 18:12:11 <Lakie> Seasonal could be good... 18:12:23 <Rubidium> s/window/monitor/ 18:12:28 <Denyerec> We already have arctic tiles 18:12:54 <Denyerec> so you could shift land between temperate and arctic, and replace the trees with one of 4 sprite sets. Still a lot of work for no real gain. 18:13:00 <Denyerec> (Besides aesthetic) 18:13:23 <Belugas> hehee...one day, temperate tiles, the next, BANG! the SNOW!!! 18:13:27 <CIA-3> OpenTTD: rubidium * r12752 /trunk/src/player_gui.cpp: -Codechange: replace some magic constants in player_gui.cpp. Patch by Yexo. 18:13:28 <Denyerec> INdeed... 18:13:28 <Belugas> prrrrt! 18:13:29 <Lakie> It has no real gain other than comsometically. 18:13:32 <Denyerec> would need some kind of blend. 18:13:39 <Denyerec> And it's only cosmetic. 18:13:41 <Belugas> exact 18:13:44 * Rubidium proposes BlendTec 18:13:54 <Belugas> and that blend will be costly 18:14:03 <Denyerec> Better woudl be a patch that lets you group-upgrade trains as an order, without having to drag them one by one into a depot. 18:14:11 <Rubidium> but it will be smooth if you use the smoothy setting 18:14:15 <Belugas> and i'm not even talking about the snow line and such 18:14:53 <Belugas> callbacks all fucked up... temperate with a snow line??? ERROR ERROR!!!! 18:14:56 <Belugas> DEACTIVATE!!! 18:15:02 *** Frostregen [SADDAM@dslb-084-058-112-188.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 18:15:03 *** Frostregen_ is now known as Frostregen 18:15:06 <Rubidium> Denyerec, like: select autoreplace parameters for a group of trains, then send them all at once to the depot for servicing? 18:15:13 <Lakie> Belugas? 18:15:23 <Lakie> There are ALREADY grfs with a temperate snowline 18:15:30 <Denyerec> Rubidium - anything that makes upgrading the train engines easier. 18:15:33 <Lakie> Michael's Apline Climate for example 18:15:43 <Rubidium> Denyerec: already exists 18:15:48 <Denyerec> It does? 18:15:57 <Denyerec> omg how ? 18:15:58 <Roest> Denyerec: it's well hidden but it exists 18:16:14 <Denyerec> I found an "upgrade all trains in depot" button on the depot window that didn't seem to work,. 18:16:50 <Ammller> Lakie: Alpine is arctic set, imo 18:16:54 <Belugas> Lakie, granted, but alpine works as long as you start it in arctic, from what i remember 18:17:04 <Ammller> it replaces arctic with temperate sprites 18:17:10 <Lakie> Works ok in temperate on TTDpatch. 18:17:25 <Belugas> .. there is a snowline in temperate??? 18:17:41 * Belugas needs a refresh course... 18:17:49 <Ammller> truebrain made a patch once 18:17:49 <Lakie> It can be activated. 18:17:51 <Ammller> for wwottdgd 18:18:18 *** Roest [~ralph@p54B9C9DE.dip.t-dialin.net] has quit [Remote host closed the connection] 18:18:25 <Denyerec> What about for wtfaataottdgp ? 18:18:35 <HMage> omgottdbbq 18:18:39 <Ammller> Lakie: how to activate it? 18:18:39 <Denyerec> Exactly. 18:18:46 <Rubidium> HMage: that sounds like a good idea! 18:19:05 <Denyerec> Rubidium, care to share how to do that group upgrade? 18:19:27 <Lakie> Don't remember, something to do with grfs, as far as I remember, Ammller. 18:19:35 <pm> I just run the current nightly with the new order interface. Great work! 18:19:58 <Ammller> Lakie: I guess, you have alpine in mind 18:20:04 <Lakie> Snow line height (97) 18:20:04 <Lakie> This is only active if the tempsnowline switch is on. It defaults to FF (no snow) and 38 in the temperate and arctic climates, respectively. It must be set to a multiple of 8, which is one level of height difference. 18:20:28 <Lakie> Na, I remember someone writing a test grf for it once 18:20:36 <Ammller> for TTDP 18:20:44 <Lakie> Indeed 18:20:44 <Ammller> not supported in OTTD 18:20:47 <Denyerec> or OTTDPBBQ? 18:21:00 * Denyerec apologises for being obtuse, for he is hungry and tired. 18:21:30 <Rubidium> Denyerec: http://wiki.openttd.org/index.php/Vehicle_groups 18:21:39 <Ammller> canada set has also snowline or some ECS grfs,iirc 18:22:09 *** snorre [~snorre@84.53.58.1] has quit [Ping timeout: 480 seconds] 18:22:16 <Denyerec> thanks Rubidium 18:22:32 <Ammller> but never reached it working in OTTD. 18:22:53 <Belugas> indeed 18:23:32 <Lakie> Ok, so its not supported in OpenTTD, I was just saying it is part of the newgrf spec 18:23:35 * Lakie hides 18:23:55 <Rubidium> not supporting the NewGRF specs in it's complete form is our task 18:24:07 <Rubidium> though it seems that TTDP is starting to do that too 18:24:26 <Lakie> newAirports is a tad of a pain to code in TTDpatch 18:24:37 <Lakie> Even statically writing them in is a pain 18:24:56 <CIA-3> OpenTTD: smatz * r12753 /trunk/src/ (15 files in 4 dirs): -Codechange: do not use IsDepotTypeTile() where simpler function can be used 18:25:11 *** snorre [~snorre@84.53.58.1] has joined #openttd 18:25:13 <Ammller> :-) 18:25:15 <Ammller> http://wwottdgd.ammler.ch/wwottdgd/patches/snow-in-temperate.patch 18:25:16 <Lakie> And callback 36 var 14 doesn't work due to some unknown reason, it just neverw worked reliably. 18:25:22 <SmatZ> has onyone tried calling C functions from perl programs? 18:25:38 <HMage> I did 18:25:45 <HMage> but failed miserably 18:25:53 <HMage> cause I don't know perl that much 18:26:16 <HMage> should be easy though 18:26:19 <peter1138> god damn it 18:26:25 *** Mirrakor [~linuser@p57B2CE73.dip.t-dialin.net] has joined #openttd 18:26:36 <peter1138> does anyone make high quality large screens without massive resolution? 18:26:54 <SmatZ> HMage: so do I, thanks :) 18:27:15 <SmatZ> the problem it seems to be possible, but I would like an ellegant solution 18:27:24 <Eddi|zuHause3> "snow in temperate" patch even existed back in the MiniIN times 18:27:27 <peter1138> hmm, maybe turning the light on would help, he 18:27:56 <SmatZ> Eddi|zuHause3: is the effect the same as using Alpine climate set? 18:28:24 <Eddi|zuHause3> not entirely, the alpine set also includes snowy versions of the temperate houses 18:28:51 <Maedhros> and also stops farms above the (variable) snow-line producing anything 18:29:22 <Eddi|zuHause3> the old patch would just build arctic houses above the snow line 18:29:49 <SmatZ> I think it won't be implemented as GRF can be used for that purpose 18:30:18 <Ammller> SmatZ: there are already GRFs with that, but not supported in OTTD 18:30:25 <Ammller> like canada station set 18:30:41 <Eddi|zuHause3> yes, just enabling the snow line would need (a little) code, everything else can be left to newgrfs 18:32:01 <SmatZ> aren't the tiles with partial snow a bit darker than normal tiles? 18:32:10 <SmatZ> it would need additional GRFs for these tiles 18:32:19 *** alexinext [~extspotte@host86-140-131-141.range86-140.btcentralplus.com] has joined #openttd 18:32:36 <alexinext> to play multiplayer on OTTD and set up a game, do you need to have a server? 18:32:46 <peter1138> no 18:32:48 <Sionide> nope 18:32:58 <Ammller> SmatZ: there are already GRFs for that :-) 18:33:01 <HMage> yes 18:33:05 <SmatZ> Ammller: ok :) 18:33:17 <alexinext> thanks 18:33:24 <alexinext> my friend can't find a game I've made 18:33:30 <alexinext> can someone check if it is listed or not 18:33:37 <alexinext> because I am teaching him 18:33:40 <Sionide> alexinext, one player can host the game from their client, the other can join.. so there *is* a server, it's just done from whoever wants to host it 18:33:53 <Sionide> alexinext, have you forwarded the right ports in your router? 18:33:55 <alexinext> ok 18:34:01 <Ammller> you need that in TTDP too 18:34:16 <Sionide> you need to change a couple things for your game to be visible online 18:34:29 <Eddi|zuHause3> alexinext: look at servers.openttd.org if your game is listed 18:34:52 <Eddi|zuHause3> make sure you chose "internet (advertise)" 18:35:02 <Eddi|zuHause3> and check your firewall/router settings 18:36:31 <alexinext> for what? 18:40:04 <Zuu> that the port 3??? is open and forwarded to your computer (I've forgoten which port, but it's in your cfg-file) 18:40:59 <Ammller> @openttd ports 18:41:00 <DorpsGek> Ammller: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advertise) communication (outbound) 18:41:27 <Rexxars> sorry, this is completely off-topic: does anyone know how much I would have to pay for a Canon EOS 400D / Digital Rebel XTi in the US? store-price, not online... 18:41:30 <alexinext> I have not got a clue what you are talking about now, its way over my head 18:42:02 <alexinext> do you need to put in add server and the ip adress before start server 18:42:17 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has quit [Quit: The ending changes tone & is actually quite sad - but it involves a scene of necrophilia, so that's just another plus in my book.....] 18:44:19 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 18:47:20 <Ammller> alexinext: "Start server" 18:47:38 <Ammller> (not "add server") 18:49:14 <alexinext> I have done start server, but it doesn't work 18:49:47 <alexinext> my friend can't find it on the list 18:49:53 <alexinext> it is on internet advertsie 18:50:21 <Sionide> alexinext, do you know your IP? find out your IP address he can "add server" with your IP.. assuming your router is allowing OTTD traffic through those two ports 18:50:26 <Eddi|zuHause3> alexinext: you can check yourself if you are on the list on servers.openttd.org 18:50:38 <Ammller> www.whatismyip.com 18:50:38 *** dR3x4cK [~Miranda@p5499E86E.dip.t-dialin.net] has quit [Quit: dR3x4cK] 18:50:42 <peter1138> www.moanmyip.com 18:51:06 <Sionide> omg 18:51:08 <Maedhros> haha, awesome 18:51:09 <Sionide> that's hilarious 18:51:15 <Ammller> :-) 18:51:31 <alexinext> I did that 18:51:36 <Sionide> my IP has a .69 at the end ;) heheh 18:51:38 <alexinext> it says the server is offline 18:51:45 <alexinext> I did my ip address :3979 18:51:50 <alexinext> 86.140.131.141 18:52:01 <alexinext> 86.140.131.141:3979 18:52:06 *** De_Ghosty [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has quit [Remote host closed the connection] 18:52:08 <alexinext> thats what I put in 18:52:42 <Eddi|zuHause3> not you, he must put that in 18:52:58 <alexinext> oh 18:52:59 <alexinext> k 18:52:59 <Eddi|zuHause3> but most likely your firewall is blocking access to your computer 18:53:07 <alexinext> do I have to turn it off 18:53:13 <alexinext> there is only 2 settings 18:53:15 <alexinext> on and off 18:53:31 <Eddi|zuHause3> no, you have to add a special rule to allow access on port 3979 18:53:39 <alexinext> oh 18:53:40 <alexinext> k 18:57:01 <alexinext> my friend has put in that and it says it is offline 18:57:33 <Eddi|zuHause3> yes, because your computer is blocking the port 18:57:36 <Ammller> save your map, go to myottd.net, create a server, load your save and play there... 18:57:55 * Lakie pokes Belugas, I assume the icon is currently too big? I suppose 200K is quite large. 18:58:19 <alexinext> I turned off the firewall and it still wouldnt work 18:58:28 <alexinext> its on random map 18:58:36 <Ammller> well, then its easier 18:58:47 <Ammller> just create the server and play there :-) 18:59:01 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has quit [] 18:59:16 <Lakie> Have you checked your router isn't blocking that port? 18:59:27 <alexinext> ok 18:59:45 <Eddi|zuHause3> alexinext: then you have a router, and need to forward the port 18:59:50 <Lakie> Yeah 19:00:09 *** snorre [~snorre@84.53.58.1] has quit [Ping timeout: 480 seconds] 19:00:48 <Belugas> Lakie, wehn i checked it, yesterday evening (although i was very busy with an installation for work), i got the impression that the icon file was broken, 19:00:56 <Belugas> since i only had 2 icons on it 19:01:04 <Belugas> i was expecting way more... 19:01:12 <Belugas> or maybe i was totally wrong... 19:01:47 <Lakie> 2 icons on it? 19:01:48 <Lakie> eh? 19:02:18 <Lakie> Hmm.... 19:02:23 * Lakie shall check the zip later 19:02:28 <Lakie> for now, bbl 19:02:34 <Belugas> pretty much yes. I don't know if it was broken or if my system was broken 19:02:41 <Belugas> bye 19:03:11 *** snorre [~snorre@84.53.58.1] has joined #openttd 19:05:03 <alexinext> I am on myottd but I cant work out how to get into my game 19:05:28 <yorick> get a client 19:05:31 <alexinext> It says it has been created 19:05:33 <Eddi|zuHause3> start your client, find the server you just created 19:05:59 <hylje> http://www.noob.us/miscellaneous/in-japan-they-make-sure-trains-are-full/ 19:07:11 <alexinext> is 0.6.0 the same as 0.6.0beta4? 19:07:29 <Eddi|zuHause3> no 19:07:47 <Eddi|zuHause3> you must have the exact same version 19:07:55 <alexinext> bugger 19:08:00 <alexinext> no option for regular 0.6.0 19:08:15 <Eddi|zuHause3> are you sure? 19:08:16 <Rubidium> hylje: could be fuller 19:08:23 <Rubidium> there is still place to put everyone in the train 19:08:37 <Rubidium> I've been in one that had to leave quite a few standing 19:08:40 <Eddi|zuHause3> it might be called "stable" or something 19:08:47 <alexinext> ok 19:09:05 <alexinext> nope 19:09:12 <alexinext> all I have listed are the nightlys 19:09:16 <Rubidium> which means that more people are pushing people into the train than just the three of for railway company guys, but a complete horde of people 19:09:19 <alexinext> 0.5.2 0.5.3 and 0.6.0 beta 4 19:10:03 <yorick> heh...it's not updated 19:10:44 <CIA-3> OpenTTD: rubidium * r12754 /trunk/src/ (44 files in 4 dirs): -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h. 19:12:09 <alexinext> i've done something wrong but I cant find what 19:12:38 <Ammller> oh, no 0.6 at myottd.net, sorry about that and shame on you SpComp :P 19:13:19 <alexinext> anything else you can think of ammller? 19:13:21 <Ammller> !s/SpComp/SpComb/ 19:13:35 <Ammller> well, you need to do it self then :-) 19:14:02 <Ammller> don't you use p2p software? 19:14:03 <alexinext> I don't know how to get the routr set up correctly 19:14:09 <alexinext> sorry for being a big pain, everyone 19:14:20 <alexinext> examples? 19:14:27 <Ammller> torrents etc. 19:14:36 <alexinext> I have, but I dont remember much 19:14:50 <Ammller> you needed portforwarding for them too 19:15:16 <alexinext> I think someone remote assistanced my computer for setting it up though 19:15:37 <Ammller> then ask him to setting up 3979 to your pc too :-) 19:15:45 <alexinext> lol 19:15:52 <alexinext> I will ask some techhys on MSN 19:16:07 <Ammller> (and 3978 for advertising) 19:17:52 *** alexinext is now known as EXTspotter 19:19:00 <ln> people. i'm back from theatre. 19:19:43 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 19:19:47 <peter1138> excellent 19:19:53 <peter1138> what play did you see? 19:21:30 *** KritiK [~Maxim@78.107.167.56] has joined #openttd 19:21:53 *** tokai [~tokai@p54B80F82.dip0.t-ipconnect.de] has joined #openttd 19:21:54 *** mode/#openttd [+v tokai] by ChanServ 19:22:38 <ln> peter1138: a sort of interactive parody, roughly based on swedish history. 19:23:27 <Rubidium> so they all fell through the floor in the first scene? 19:23:52 <ln> peter1138: but that's of secondary importance; the important thing is that at the end of intermission, the live band played some jazz. 19:24:02 <peter1138> heh 19:24:14 *** snorre [~snorre@84.53.58.1] has quit [Ping timeout: 480 seconds] 19:24:17 <EXTspotter> did you do some jazzercise 19:24:22 <Eddi|zuHause3> sweden is the country that jumps on top whenever there is going on a gang-bang 19:24:29 <ln> peter1138: that is, the Transport Tycoon theme 19:24:43 <Eddi|zuHause3> like in the 30 years war 19:24:44 <peter1138> haha 19:24:47 <Eddi|zuHause3> or in the 7 years war 19:25:13 *** snorre [~snorre@84.53.58.1] has joined #openttd 19:25:15 <Belugas> hoo... jazz... for a few seconds, i though that the aband played jezz... 19:25:18 <Belugas> yurk! 19:25:27 <Prof_Frink> jezzball! 19:26:08 *** mikl [~mikl@x1-6-00-14-bf-cc-78-b6.k706.webspeed.dk] has joined #openttd 19:26:32 *** dR3x4cK [~Miranda@p5499E86E.dip.t-dialin.net] has joined #openttd 19:32:34 <HMage> ÑÐŒÑÐŒ 19:35:05 *** Maedhros [~jc@host86-136-232-74.range86-136.btcentralplus.com] has quit [Quit: leaving] 19:36:38 *** snorre [~snorre@84.53.58.1] has quit [Ping timeout: 480 seconds] 19:37:15 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: Poef!] 19:41:41 *** snorre [~snorre@84.53.58.1] has joined #openttd 19:43:24 <Eddi|zuHause3> i don't understand what dot is doing, it's already running for 2 hours on a simple file... 19:44:31 *** Mwa [~lexi@70.188-233-85.staticip.namesco.net] has joined #openttd 19:47:58 <Rubidium> it's trying to make the file complex so they can run their leet 'only works on complex files'-algorithm 19:48:03 <EXTspotter> this is annoying because the password to get into my ISP isnt correct and I cant get in to change the settings on my router 19:48:20 <EXTspotter> so that I can set up games on OTTD 19:48:42 <Eddi|zuHause3> and svn up is not working... :( 19:48:52 <glx> admin admin doesn't work EXTspotter? 19:49:06 *** EXTspotter [~extspotte@host86-140-131-141.range86-140.btcentralplus.com] has quit [Quit: Bye for now!] 19:50:29 *** extspotter [~extspotte@host86-140-131-141.range86-140.btcentralplus.com] has joined #openttd 19:50:33 <extspotter> nope 19:50:37 <extspotter> admin admin doesnt work 19:50:48 <extspotter> nor does admin or Admin Admin or wahtever 19:51:09 <Prof_Frink> extspotter: what model? 19:51:44 <extspotter> of router? 19:51:54 <peter1138> admin password? 19:52:09 <peter1138> or just reset the config? 19:52:10 <Alberth> Eddi|zuHause3: and svn up is not working... <-- fyi: it is here 19:52:22 <extspotter> I am not a techhy person 19:52:37 <extspotter> I am trying to get into my router settings 19:53:04 <extspotter> and I need to log into the router settings through the ip adress 19:53:26 <Prof_Frink> extspotter: Yes 19:53:26 <CIA-3> OpenTTD: glx * r12755 /trunk/src/genworld.cpp: -Fix (r12706): aborting map generation was not properly handled 19:53:26 <Ammller> admin / 1234 19:54:27 <extspotter> Belkin F5D7633uk4A 19:56:10 *** Phoenix_the_II [rdeboom@home.deboom.biz] has joined #openttd 19:56:38 *** Aylomen [~a@DSL01.83.171.152.38.ip-pool.NEFkom.net] has quit [Ping timeout: 480 seconds] 19:57:48 <Eddi|zuHause3> i'm not sure if that was a sensible thing to do :p 19:58:02 <extspotter> ? 19:58:25 <Eddi|zuHause3> nevermind ;) 19:59:14 <Ammller> Eddi|zuHause3: routers shouldn't be accessable from outside per default 19:59:53 <extspotter> k 19:59:57 <extspotter> Im going 19:59:58 <extspotter> bye 20:00:02 *** extspotter [~extspotte@host86-140-131-141.range86-140.btcentralplus.com] has quit [Quit: Bye for now!] 20:03:40 <CIA-3> OpenTTD: smatz * r12756 /trunk/src/ (station_cmd.cpp station_gui.cpp): -Cleanup: variable scope and coding style in station* 20:07:35 <Eddi|zuHause3> grmbl... it tells me "svn: Konnte die Datei »src/depot_base.h« nicht hinzufÃŒgen: ein Objekt mit demselben Namen existiert bereits", even though i did not have any patches applied... 20:09:30 *** mikl [~mikl@x1-6-00-14-bf-cc-78-b6.k706.webspeed.dk] has quit [Quit: mikl] 20:10:45 *** Mwa [~lexi@70.188-233-85.staticip.namesco.net] has quit [Quit: Leaving] 20:12:24 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Konversation terminated!] 20:15:11 <Alberth> hmm, width and height of viewports shouldn't be in hex, should they? 20:15:40 <nicfer> what's better, lincity or opencity? 20:16:14 <Patrick`_> openttd 20:16:27 <Eddi|zuHause3> civ4 !! 20:16:31 * Eddi|zuHause3 hides ;) 20:17:32 <Ammller> is it possible to change font color for signs? 20:17:59 <Mirrakor> nicfer: depends, I'm very familiar with both 20:18:28 <Mirrakor> nicfer: I guess you're talking about lincity-ng, right? 20:18:39 <Ammller> Eddi|zuHause3: maybe you should make a "clean" revert 20:19:30 <nicfer> well, openttd is also about making grow cities, so why not play it? 20:21:16 <Mirrakor> nicfer: well, there are quite a few differences, I think you can't compare lincity-ng and opencity to openttd 20:22:36 <nicfer> simcity games are boring because you only have to lay some roads, put a electric station, some zones and you are growing 20:22:51 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 20:23:09 <Mirrakor> openttd has a much bigger community, and works way more professional, like the commercial game, lc-ng and oc are both hobby projects, while lc-ng is a new fresh iso gui for the old lincity, Opencity is a completely new 3d game, but it's pre-pre-alpha state afaik 20:23:47 <Mirrakor> OC is more in testing state, lincity is more grown(however, they've started to break compatibility to the old lc - I'm exited to see a few changes) 20:25:03 <Mirrakor> Lincity is pretty interesting actually, since it's more realistic (although it has far less building options than sim city or openttd), you've to ways to win the game: rescue all people by increasing your tech-level, building a rocket and let them escape in that or with a sustainable econemy 20:26:54 <Eddi|zuHause3> yay, let them escape with a rocket, and then rebuild the TARDIS into a paradox-machine!! 20:27:23 *** Mwa [~lexi@70.188-233-85.staticip.namesco.net] has joined #openttd 20:30:13 <Bjarni> hi Mwa 20:37:29 <Mwa> Hey 20:44:16 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 20:45:29 <Mwa> Hm. I'd quite like to contribute to the project, but I've got no experience in coding games and little in C++. Would you guys happen to need a new website or something of that nature? I'm good at those. 20:46:52 <peter1138> not really... are you good at documentation? heh 20:47:52 <Mwa> I'm alright at it. 20:49:40 <Bjarni> contributions to the wiki are always welcome 20:49:42 *** thgergo [~Administr@dsl51B60E23.pool.t-online.hu] has quit [Read error: Connection reset by peer] 20:50:38 <Bjarni> Mwa: http://www.tt-forums.net/viewtopic.php?f=29&t=36498 <-- you can read though this and maybe you can figure out how to improve the wiki page in question 20:50:49 <Bjarni> I mean you figured out how to compile the game, right? 20:51:09 <Mwa> Yeah 20:51:11 <Mwa> Ok. 20:53:38 <Bjarni> but please start by making an account in the wiki system if you haven't done so already. Remembering people by IP numbers aren't any fun :/ 20:55:24 <Wolf01> 'night 20:55:31 *** Wolf01 [~wolf01@host3-229-dynamic.5-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 21:03:35 *** elmex [~elmex@e180066228.adsl.alicedsl.de] has quit [Remote host closed the connection] 21:04:41 <peter1138> Mwa: and of course, if you don't want to do any of that, don't ;) 21:05:58 <Mwa> I'll write a terminal howto at the same time. :3 21:06:50 <Bjarni> Mwa: it was meant as thing that could improve the project without the need for great coding skills, not as a do or die thing ;) 21:07:34 <Bjarni> that tutorial... I was thinking about just linking to something but I never found anything useful 21:07:44 <Bjarni> maybe because I never searched hard for it 21:09:33 <Mwa> Well, a quick google search turns up old stuff 21:09:44 <Mwa> The leopard terminal doesn't need that much explaining 21:10:33 <Bjarni> maybe I should visit the local mac store to actually try the Leopard terminal. I have yet to see it 21:12:52 <Mwa> Well, you just open it and away you go really. It also has the capabilities for transparency and proper colour support, and it's bell is the default system alert sound. It's also a doddle to change background and default colours and such. It's much better than tiger's. 21:13:22 <Bjarni> I don't think all the pre configure text should be on the main page since it's not valid for the newest stable release anymore 21:14:09 <Mwa> Which main page? 21:14:26 <Bjarni> http://wiki.openttd.org/index.php/Compiling_on_Mac 21:14:34 <Bjarni> main page on compiling on mac ;) 21:16:05 <Mwa> Preconfigure? 21:16:08 <Mwa> You've lost me, sorry. 21:16:27 <Bjarni> that's before we added configure to svn 21:16:41 <Bjarni> before that we just had a makefile that tried to figure out what people needed 21:17:05 <Bjarni> @openttd commit 7759 21:17:06 <DorpsGek> Bjarni: Commit by rubidium :: r7759 /trunk (531 files in 37 dirs) (2007-01-02 19:19:48 UTC) 21:17:07 <DorpsGek> Bjarni: -Merge: makefile rewrite. This merge features: 21:17:08 <DorpsGek> Bjarni: - A proper ./configure, so everything needs to be configured only once, not for every make. 21:17:09 <DorpsGek> Bjarni: - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. 21:17:10 <DorpsGek> Bjarni: - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. 21:17:11 <DorpsGek> Bjarni: (...) 21:17:27 <Bjarni> !openttd commit 7759 21:17:33 <Bjarni> @more 21:17:33 <DorpsGek> Bjarni: Error: You haven't asked me a command; perhaps you want to see someone else's more. To do so, call this command with that person's nick. 21:18:03 <Bjarni> well.. how it worked before that commit... use svn log to get the full text if you like 21:18:52 <Mwa> You mean you want to remove the bit on how to compile revisions before 7759? 21:19:54 *** Mirrakor [~linuser@p57B2CE73.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 21:20:06 <Bjarni> maybe it should be moved to a page telling about how to do it with old versions or something 21:20:13 <Bjarni> but do we really need that? 21:20:44 <Patrick`_> what command is run to generate the makefiles? makemake? 21:21:24 <CIA-3> OpenTTD: rubidium * r12757 /trunk/ (23 files in 3 dirs): -Codechange: move all cheat related stuff from all over the place to a single location. 21:21:37 <peter1138> ./configure 21:22:19 <Mwa> I don't know. I personally will leave it there, and you can remove it if you want to. :p 21:23:17 <Bjarni> fair enough 21:23:19 *** dR3x4cK [~Miranda@p5499E86E.dip.t-dialin.net] has quit [Quit: dR3x4cK] 21:25:08 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has quit [Remote host closed the connection] 21:29:09 *** Osai is now known as Osai^zZz 21:32:21 <Patrick`_> to the popemobile 21:32:29 <Patrick`_> (wrong channel) 21:33:24 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Remote host closed the connection] 21:34:12 <Bjarni> Patrick`_: nice except it looks like you are only in one channel 21:34:17 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 21:34:33 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has joined #openttd 21:38:50 *** Volley [~worf@84.119.67.68] has joined #openttd 21:39:54 <governor> He might be on multiple networks 21:40:40 <Eddi|zuHause3> no! he wouldn't do that to us!!!1! 21:40:49 <governor> I'm on three others :[ 21:42:54 <Rubidium> would localhost be another network too? 21:43:48 <Mwa> He could just have mode +i set 21:48:04 <Patrick`_> Bjarni: on this erver 21:48:10 <Patrick`_> :P 21:48:37 <Bjarni> then it's not the wrong channel. It's the wrong erver 21:49:45 <Eddi|zuHause3> sorry, wrong sub-light-data-transmission-device 21:50:24 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Read error: Connection reset by peer] 21:50:32 <Bjarni> better yet: sorry wrong computer 21:50:44 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 21:50:54 <Eddi|zuHause3> i thought i said that 21:51:41 <Bjarni> didn't you say wrong physical port? 21:53:48 <Eddi|zuHause3> you might interpret this in different ways 21:54:33 <ln> you're getting way too technical, why not just yell "Bjarni!"? 21:54:42 <Eddi|zuHause3> mainly what you call "device" 21:55:09 *** pm [~chatzilla@Fcca9.f.ppp-pool.de] has quit [Quit: Good bye!] 21:55:22 <Bjarni> my first translation of device was "router" 21:55:23 <Eddi|zuHause3> because some people have actually grown out of childish behaviour 21:55:38 *** Slowpoke [~Lobster@dslb-088-073-218-155.pools.arcor-ip.net] has joined #openttd 21:55:52 <Bjarni> childish behaviour? 21:56:01 <Bjarni> you mean to claim that your device is bigger than mine? 21:56:16 *** sickie88 [~sickie@BSN-77-85-152.dial-up.dsl.siol.net] has joined #openttd 21:57:08 <Eddi|zuHause3> something like that ;) 21:57:21 *** mikl [~mikl@0304ds2-ba.0.fullrate.dk] has joined #openttd 21:57:44 <Bjarni> if device is a mobile phone then it would be: "my device is smaller than yours" :P 21:58:20 <Eddi|zuHause3> err... it would be null pointer dereferencing... 21:59:02 <Bjarni> you don't have one either? 22:00:18 <Eddi|zuHause3> i thought i said that 22:01:15 *** TinoM [~Tino@i59F5711F.versanet.de] has quit [Quit: Verlassend] 22:08:44 *** nfc_ [nfc@dsl-hkibrasgw2-fe4dde00-190.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 22:10:53 <Denyerec> When I list my trains, some have green dots by them, some yellow, some grey... what;s that all abou ? 22:11:01 <Rubidium> profit 22:11:31 <Rubidium> gray is 'not old enough' 22:11:36 <Rubidium> red is negative profit 22:11:52 <Denyerec> Ah ok. 22:11:59 <Denyerec> is it relative to my other trains 22:12:06 <Denyerec> or is it absolute, based on some invisible metric? 22:12:15 <Rubidium> yellow is positive profit, but less than 10000 pounds 22:12:21 <Denyerec> ah right 22:12:23 <Denyerec> absolute. 22:12:24 <Rubidium> green is more than 10000 pounds 22:12:25 <Denyerec> Jolly good :) 22:12:42 <Denyerec> I am starting to try and build proper feed junctions now, using YAPP (Which is SO much easier!) 22:12:42 <glx> and you need green for 100% performance 22:12:56 <Rubidium> (or gray) 22:12:56 <Denyerec> Turns out ore doesn't pay so well. 22:13:24 <glx> coal is the money maker 22:16:06 *** ben_goodger [~ben@host217-44-221-99.range217-44.btcentralplus.com] has joined #openttd 22:16:27 <Digitalfox> Did george implemented the switches he said would make so people could choose whether it had stockpile or not? 22:16:45 <Digitalfox> I'm referring to to ECS :) 22:17:31 <Denyerec> I wish I knew why people in the towns love living in jungles. 22:18:41 *** mikl [~mikl@0304ds2-ba.0.fullrate.dk] has quit [Quit: mikl] 22:18:42 <Digitalfox> Oh he did =0 22:19:05 <Digitalfox> " 22:19:07 <Digitalfox> // parameter is a bit switch that means: 22:19:09 <Digitalfox> // bit 0 - Unlimited storeplace 22:19:11 <Digitalfox> // bit 1 - Endless mines 22:19:13 <Digitalfox> // bit 2 - No mine closure 22:19:14 <Digitalfox> " 22:19:18 <Digitalfox> cool =0 22:25:20 *** Arie- [asdfsadf@villabadmuts.adsl.utwente.nl] has joined #openttd 22:29:02 <Denyerec> Is there a shortut key for the little signal bulldozer 22:29:28 <Zuu> signal buldozer? you mean s+r? 22:29:46 <Denyerec> when you have the signal selected, you can clicka dozer icon to remove signals. 22:29:50 <Zuu> s = select signal tool, r = remove signal. 22:29:54 <Denyerec> roger, thanks! 22:30:12 <Zuu> r works to toggle remove for tracks etc. too. 22:31:31 <Zuu> I have yet to figure out which key to use to toggle one way road though.. but it's probably somewhere in the wiki, but might be esiest to simply read the code. 22:31:45 <Rubidium> try a number 22:32:03 <Zuu> something 8-9-0 ish 22:40:47 *** MDGrein [~MDGrein@c-e43472d5.02-56-736b7610.cust.bredbandsbolaget.se] has quit [] 22:41:15 <Zuu> 8 it was and in road_gui.cpp 22:43:43 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has quit [Quit: Caught sigterm, terminating...] 22:48:54 *** mikl [~mikl@0304ds2-ba.0.fullrate.dk] has joined #openttd 22:49:28 *** Slowpoke [~Lobster@dslb-088-073-218-155.pools.arcor-ip.net] has quit [Quit: Verlassend] 22:53:03 *** Zuu [~Zuu@c-363c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Quit: Leaving] 22:53:23 *** mikl_ [~mikl@0304ds2-ba.0.fullrate.dk] has joined #openttd 22:53:37 *** Progman [~progman@p57A1CA6E.dip.t-dialin.net] has quit [Remote host closed the connection] 22:53:39 *** mikl [~mikl@0304ds2-ba.0.fullrate.dk] has quit [Remote host closed the connection] 23:01:47 <Eddi|zuHause3> /home/johannes/spiele/OpenTTD/src/station_gui.cpp:1406: warning: âvoid HandleCargoWaitingClick(Window*, int)â defined but not used <-- where did that go? 23:14:44 *** mikl_ [~mikl@0304ds2-ba.0.fullrate.dk] has quit [Quit: Connection reset by Peer Gynt] 23:17:16 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Restart] 23:19:04 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Quit: Quitting] 23:26:49 *** Bjarni [~Bjarni@0x50a41673.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 23:34:13 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 23:34:25 *** Mwa [~lexi@70.188-233-85.staticip.namesco.net] has quit [Quit: Leaving] 23:40:55 <Digitalfox> peter1138 will enginepool in the future be able to turn off the check Long Vehicles 4 and Serbian Vehicles have against each other? 23:41:33 <Digitalfox> It's the only problem I have.. :\ 23:42:36 <Digitalfox> I have already 400 vehicles =0 23:45:19 <Eddi|zuHause3> Digitalfox: that is not the scope of the patch, that is up to the grf authors 23:45:43 *** Sacro [~ben@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 23:45:49 <Sacro> no Bjarni :( 23:46:11 <Eddi|zuHause3> Sacro: you missed him by 20 minutes 23:46:12 <Digitalfox> Eddi|zuHause3 well yeah, but this patch does what before wasn't possible and so there was this check to not occupy others ID's :) 23:46:46 <Sacro> Eddi|zuHause3: that's how i like it 23:46:49 <Sacro> @seen Bjarni 23:46:50 <DorpsGek> Sacro: Bjarni was last seen in #openttd 1 hour, 47 minutes, and 47 seconds ago: <Bjarni> you don't have one either? 23:47:06 <Eddi|zuHause3> Digitalfox: but the patch cannot know what the check means, it's up to the grf authors to remove the check (depending on ottd version) 23:47:18 <Digitalfox> Eddi|zuHause3 or me ;) 23:47:39 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 23:52:05 <glx> <Eddi|zuHause3> Digitalfox: but the patch cannot know what the check means, it's up to the grf authors to remove the check (depending on ottd version) <-- or to add something else 23:52:29 <Digitalfox> glx :) 23:52:43 <glx> like for grf extensions 23:59:12 <Digitalfox> And LV4 working =0