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00:06:50 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Konversation terminated!] 00:09:04 *** lolEee [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Ping timeout: 480 seconds] 00:13:02 *** CIA-3 [~CIA@208.69.182.149] has joined #openttd 00:35:52 *** Eddi|zuHause2 [~johekr@p54B752D6.dip.t-dialin.net] has joined #openttd 00:41:11 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has quit [Quit: Caught sigterm, terminating...] 00:42:18 *** Eddi|zuHause3 [~johekr@p54B77AD2.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 00:56:23 *** Bjarni [~Bjarni@0x50c79a03.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 01:02:08 *** Micke- [magic.powe@90-230-201-111-no37.tbcn.telia.com] has joined #openttd 01:05:13 *** KingJ-ICantGetTheNickIWant [~kj@host81-149-184-29.in-addr.btopenworld.com] has joined #openttd 01:06:33 *** Noldo_ [vheino@jumi.lut.fi] has joined #openttd 01:06:35 *** Ammlller [~Ammler@adsl-84-227-16-45.adslplus.ch] has quit [Remote host closed the connection] 01:06:59 *** wolfryu [~Wolfenste@dhcp-077-250-020-165.chello.nl] has joined #openttd 01:07:24 *** Netsplit charon.oftc.net <-> kilo.oftc.net quits: Aerandir, KingJ, Noldo, egladil, wolfy, sunkan, dfox 01:07:24 *** Micke- is now known as Aerandir 01:10:31 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 01:11:22 *** egladil [~egladil@goth-gbg-109-143-233-83.3.cust.bredband2.com] has joined #openttd 01:16:04 *** sunkan [sunkan@sunkan.bsnet.se] has joined #openttd 01:16:48 *** divoafx [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Quit: Quitting] 01:20:54 *** ben_goodger [~ben@host217-44-221-99.range217-44.btcentralplus.com] has quit [Quit: Ex-Chat] 01:28:06 *** XeryusTC is now known as Xeryus|bnc 01:30:08 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 01:31:01 *** dfox [~dfox@r5cv25.net.upc.cz] has joined #openttd 02:29:51 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Good Night All.] 02:43:14 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 02:43:14 *** robotboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 02:56:13 *** Vlad_MC [~vmcbadger@host86-129-136-177.range86-129.btcentralplus.com] has joined #openttd 02:56:35 *** Vlad_MC [~vmcbadger@host86-129-136-177.range86-129.btcentralplus.com] has quit [Read error: Connection reset by peer] 03:03:01 *** elmex_ [~elmex@e180067032.adsl.alicedsl.de] has joined #openttd 03:06:33 *** elmex [~elmex@e180069152.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 03:06:57 *** elmex_ is now known as elmex 03:58:17 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 04:31:23 *** Trond [~nope@ti131310a080-5716.bb.online.no] has joined #openttd 04:50:13 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 04:50:13 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 05:15:34 <Eddi|zuHause2> # This is our decision, to live fast and die young. 05:15:35 <Eddi|zuHause2> # We've got the vision, now let's have some fun. 05:15:35 <Eddi|zuHause2> # Yeah, it's overwhelming, but what else can we do. 05:15:35 <Eddi|zuHause2> # Get jobs in offices, and wake up for the morning commute. 05:35:33 *** Nitehawk [~nitehawk@c-76-30-125-86.hsd1.tx.comcast.net] has quit [Remote host closed the connection] 05:35:56 *** Nitehawk [~nitehawk@c-76-30-125-86.hsd1.tx.comcast.net] has joined #openttd 06:12:19 *** lolEee [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 06:17:38 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 06:17:52 *** dR3x4cK [~Miranda@p5499E4FA.dip.t-dialin.net] has joined #openttd 06:43:56 *** Phoenix_the_II [rdeboom@home.deboom.biz] has joined #openttd 06:45:27 *** Phoenix_the_II [rdeboom@home.deboom.biz] has quit [Read error: Connection reset by peer] 06:45:49 *** Phoenix_the_II [rdeboom@home.deboom.biz] has joined #openttd 06:45:50 *** PhoenixII [rdeboom@home.deboom.biz] has quit [Read error: Connection reset by peer] 06:57:10 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 06:57:11 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 07:50:05 *** Bjarni [~Bjarni@0x50c79a03.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 07:50:08 *** mode/#openttd [+o Bjarni] by ChanServ 08:00:33 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 08:00:34 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 08:02:52 *** mikl [~mikl@x1-6-00-14-bf-cc-78-b6.k706.webspeed.dk] has joined #openttd 08:04:55 *** Ammler [~Ammler@adsl-84-226-36-141.adslplus.ch] has joined #openttd 08:07:05 *** UserErr0r [~User@c-98-202-77-105.hsd1.ut.comcast.net] has joined #openttd 08:09:04 *** lolEee [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Quit: Leaving] 08:13:19 *** UserError [~User@c-98-202-77-105.hsd1.ut.comcast.net] has quit [Ping timeout: 480 seconds] 08:17:54 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 08:23:22 <CIA-3> OpenTTD: rubidium * r12800 /trunk/src/ (13 files): -Codechange: move the animated tile related functions out of texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions. 08:26:25 *** Roujin [~Roujin@p54971B8C.dip0.t-ipconnect.de] has joined #openttd 08:26:30 <Roujin> g'day 08:32:44 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 08:33:02 <yorick> station animation *O*! 08:35:32 <Roujin> it says *some* support 08:36:23 <Roujin> i wonder if he is just belittling his work with this phrase or it's not *full* support yet 08:39:50 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 08:43:35 <peter1138> just a disclaimer 08:43:42 <CIA-3> OpenTTD: rubidium * r12801 /trunk/src/ (7 files): -Codechange: remove the dependency of function.h in town_map.h 08:45:14 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 08:49:49 *** lolEee [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 08:50:01 <Roujin> peter1138: so it means like "it probably works now, but if something doesn't, you can't sue me"? 08:50:15 <peter1138> yeah :) 08:50:49 <yorick> heh 08:51:06 <yorick> get me some pbs now :) 08:51:16 <peter1138> new yapp! 08:51:22 <peter1138> only problem is it's now 200KB :o 08:51:32 <yorick> }| 08:52:12 <yorick> he should split it 08:52:36 <peter1138> well his concern is to make it work 08:52:59 <yorick> your concern is to include it 08:53:32 <yorick> and he should stop breaking my savegames :( 08:55:45 <peter1138> hehe 08:55:46 <Roujin> hmm.. this is strange.. 08:55:52 <Roujin> does clean r12800 compile? 08:55:56 <peter1138> that's why he gives major numbers 08:56:04 <peter1138> no 08:56:15 <Gekz> svn r broke! 08:56:22 <yorick> nope 08:56:33 <yorick> trunk fails! 08:56:41 <Roujin> ah okay, no wonder patched r12800 does not compile then ^^ 08:56:59 <yorick> some link errors 08:57:13 <peter1138> just add animated_tile.cpp to source.list 08:57:24 <yorick> why haven't you? 08:57:40 <Roujin> i was getting sceptical when it reported an error in a file the patch didn't touch ^^ 08:57:55 <peter1138> because i haven't 08:58:22 <Roujin> rubidium probably did change it in his build but forgot adding it to the submit 08:58:47 <yorick> it has to recompile for one file :( 09:01:39 <Roujin> you could have checked out 12799 instead :P 09:03:51 <Trond> I buildt r12799 just to check out the ISR station animation :) Really nice! Thanks peter1138!! 09:04:12 <peter1138> no, thank mart3p for coding ISR 09:04:23 <peter1138> he had way more work than me ;) 09:04:28 <Trond> I do that almost daily :P 09:05:20 <Trond> but he couldnt put the support for it to trunk, so you need a thanks too :) 09:07:56 <Roujin> trond? 09:08:03 <Trond> yes? 09:08:07 <Roujin> i updated daylength 09:08:12 <Trond> sweet! 09:08:39 <Trond> Thanks a lot, I managed to update it myself too, but then the clock is gone, so thats great! 09:09:14 *** BiO-HaZaRd [~BiO-HaZaR@245-251-246-201.adsl.terra.cl] has joined #openttd 09:09:29 <BiO-HaZaRd> hi all :P 09:09:39 <Roujin> i managed to keep the clock ;) 09:10:01 <Gekz> whats ISR? 09:10:09 <Roujin> stuff moved to statusbar_gui.cpp 09:10:27 <Roujin> Gekz: industrial stations renewal 09:10:33 <Trond> I couldnt figure it out =) 09:10:44 <Roujin> it's a sweet newgrf 09:10:49 <Trond> no knowledge about c++ doesnt help, thats for sure 09:10:51 <Roujin> featuring animated stations 09:11:04 <Trond> I dare say its the best stationset out there 09:11:26 <peter1138> there aren't that many freight station sets 09:11:28 <Gekz> cool. 09:11:28 <Roujin> well it is the newest one 09:11:40 <Trond> true peter 09:11:52 <Roujin> older sets were made in a time where not all features were available that are available now 09:11:54 <peter1138> Born_Acorn's needs updating 09:12:03 <Trond> and this is the only one thats actively progressing at the time I think... 09:12:05 <peter1138> Born_Acorn, Newfreightstationupdate! 09:12:21 <Gekz> oh 09:12:24 <Gekz> I already used ISR 09:12:25 <Gekz> lol 09:12:27 <Gekz> I use 0.6.0 09:12:52 <Roujin> update to newest trunk and you'll notice a slightly change ;) 09:13:10 <Trond> well, seeing the cranes move, doors going up and down sure make it worth updating to trunk 09:13:11 <Gekz> oh 09:13:16 <Gekz> you updated daylength to it 09:13:19 <Gekz> therefore I will 09:13:24 <Gekz> daylength is the only patch I need 09:13:25 <Gekz> :P 09:14:08 <Trond> thats the bad thing about that patch... its very hard to play a game without daylenght patch when you're used to play with it... 09:14:11 *** Progman [~progman@p57A1B4E0.dip.t-dialin.net] has joined #openttd 09:14:18 <Gekz> lol 09:14:35 <BiO-HaZaRd> How can i join a game that's going to last more than a week? 09:14:39 *** lolEee [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 09:14:46 *** Wolf01 [~wolf01@host3-229-dynamic.5-87-r.retail.telecomitalia.it] has joined #openttd 09:14:54 <Wolf01> hello 09:15:25 <Gekz> BiO-HaZaRd: start one 09:15:27 <Gekz> lol 09:16:02 <Alberth> BiO-HaZaRd: Take a week holiday 09:16:30 *** lolEee [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 09:16:45 *** tokai [~tokai@p54B83988.dip0.t-ipconnect.de] has quit [Quit: icebears... take care of them!] 09:19:38 <BiO-HaZaRd> but one that i'm for sure that at least somebody else is still going to be playing that long 09:19:53 <BiO-HaZaRd> do players gather for this reason? 09:21:16 <Gekz> openttd doesnt usually last that long >_> 09:21:55 <BiO-HaZaRd> why is that? 09:22:50 *** pm [~chatzilla@Fcebd.f.ppp-pool.de] has joined #openttd 09:25:12 <yorick> [11:09] <Roujin> i managed to keep the clock ;) <-- what clock? 09:25:58 *** TinoM [~Tino@i59F57AEF.versanet.de] has joined #openttd 09:26:57 <Roujin> this one: <Trond> Thanks a lot, I managed to update it myself too, but then the clock is gone, so thats great! 09:27:38 <Roujin> daylength patch features a clock in the lower left if the daylength setting is >14 09:27:52 <Roujin> besides the date 09:32:24 <peter1138> freeciv is odd 09:32:33 <peter1138> (and there are currently only 4 servers showing) 09:32:44 <peter1138> but the minimap... left click does nothing, right click scrolls :o 09:32:53 <yorick> thanks for saying freeciv :) 09:33:01 <yorick> I googled it :) 09:33:26 <peter1138> not heard of it before? 09:33:29 <yorick> no 09:34:18 <yorick> 12799 seems to be the generic update-patches-to revision :p 09:34:26 <peter1138> hehe 09:34:47 <peter1138> and it's only eyecandy ;) 09:34:49 *** Boyinblue0 [~admin@5ac85a9c.bb.sky.com] has joined #openttd 09:37:33 <peter1138> freeciv really could do with ottd's map panning control :o 09:37:46 *** pm is now known as planetmaker 09:38:00 <Roujin> i found a small glitch for daylength settings between 15 and 30 09:38:38 <Roujin> time was not redrawn properly 09:38:58 <Wolf01> daylength is far from perfect 09:39:14 <Trond> I have noticed that Roujin, can you fix it? 09:39:14 <Gekz> so 09:39:22 <Gekz> what do I have to do to make the current trunk compile 09:39:49 <Trond> bug a dev to fix it? ^^ 09:39:53 <Roujin> yes, i have fixed it 09:40:08 <Roujin> uploading updated .diff shortly 09:40:24 <Roujin> Gekz: [10:57] <@peter1138> just add animated_tile.cpp to source.list 09:40:30 <Trond> nice Roujin! Thanks again :) 09:40:41 <Wolf01> I abandoned that patch when I started to find weird bugs and things which had different behaviors when at longer day length 09:40:45 *** Boyinblue0 [~admin@5ac85a9c.bb.sky.com] has quit [] 09:40:53 <Roujin> but, seriously, what is the max value for daylength set to? oO 09:41:01 <Roujin> real time? oO 09:41:02 <Trond> 255 I believe 09:41:13 <Wolf01> realtime would be cool :) 09:41:39 <Roujin> oh yes its 255 09:41:46 <Roujin> that's about 2 minutes / second 09:41:55 <Roujin> 120x real time 09:41:57 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has joined #openttd 09:42:08 <Trond> I usually play at 32, thats a good one for me 09:42:49 <Gekz> omg 09:42:53 <Gekz> we should totally make realtime 09:42:59 <Gekz> but first we must make massive maps 09:43:06 <Trond> hehe 09:43:19 <Trond> I tried a game at 70, but it got a bit boring tbh 09:43:26 <Gekz> 2^20 * 2^20 square maps 09:43:29 <yorick> but stations should take half-a-year to build at realtime :P 09:43:43 <Gekz> oh dear, teh realism mods 09:43:52 <CIA-3> OpenTTD: rubidium * r12802 /trunk/source.list: -Fix (r12800): do not commit from the src directory when you want to commit source.list too. 09:43:54 <Gekz> imagine having that run for two years, to have a troll destroy it 09:43:54 <yorick> finally fixed 09:44:09 <yorick> saving would take 3 days 09:44:12 <Gekz> no, I think something that would be quite playable would be a year per day 09:44:13 <Trond> ahh... compile time :P 09:44:16 <Gekz> starting at 1920 09:44:23 <Gekz> thats a good two month game 09:44:32 <Gekz> its like freeciv but less painful 09:44:38 <Gekz> and faster :P 09:44:45 <yorick> or some bug which requires you to run for 100 years to fix :p 09:45:03 <Gekz> huh? 09:45:13 <Bjarni> get real 09:45:23 <Bjarni> this is not a real time game 09:45:24 <yorick> heh...I just updated the pbs patch 3 revisions up 09:45:31 <Gekz> Bjarni: ever heard of a joke :P 09:45:38 <Bjarni> yeah 09:45:42 <Bjarni> both good and bad 09:45:47 <yorick> Bjarni! 09:45:51 <Bjarni> guess which one is present in this channel right now 09:45:55 <Trond> lol 09:47:22 <Roujin> Trond and others: uploaded the fixed .diff 09:47:29 <Trond> omw ^^ 09:47:32 <yorick> downloaded it 09:47:39 <Gekz> Broken savegame - Invalid chunk size 09:47:41 <Gekz> -_- 09:47:46 <yorick> trying to combine with pbs 09:48:51 *** lolEee [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 09:49:26 <Gekz> what caused savegames to not load in the new trunk? 09:49:36 <yorick> is new paxdest also at r12799? 09:49:42 <yorick> nothing should, Gekz 09:49:50 <Gekz> then what went wrong 09:49:51 <Gekz> >_ 09:49:52 <yorick> only savegames saved with a patch 09:50:02 <Gekz> i'm using the same patch I did before 09:50:05 <Gekz> DayLength 09:50:14 <yorick> has been updated multiple times? 09:50:18 <yorick> ask Roujin 09:50:32 <yorick> and YAPP is known to break savegames :-p 09:50:44 *** UserErr0r [~User@c-98-202-77-105.hsd1.ut.comcast.net] has quit [Quit: Leaving] 09:50:59 <Roujin> Gekz: what exactly are you trying to load with what? 09:51:19 <Trond> uhm... thats probably becoz this dl patch is something I updated earlier, and its not the same as the one nappe updated a while ago? 09:51:24 *** UserError [~User@c-98-202-77-105.hsd1.ut.comcast.net] has joined #openttd 09:51:37 <Trond> just a wild guess 09:51:38 <Gekz> Roujin: I'm trying to load a r12717 + daylength patched savegame in the latest revision with the patch 09:51:55 <yorick> G:/BoTTD/BoTTD/msys/home/ottdsrc/trunk/src/order_cmd.cpp: In function `VehicleOrderID ProcessConditionalOrder(const Order*, const Vehicle*)': 09:51:55 <yorick> G:/BoTTD/BoTTD/msys/home/ottdsrc/trunk/src/order_cmd.cpp:1594: warning: enumeral and non-enumeral type in conditional expression 09:52:02 <Gekz> hrm 09:52:09 <yorick> yapp isn't compiling 09:52:11 <Gekz> Daylength affects industry production rate 09:52:17 <Gekz> Trond: that was your version wasnt it 09:52:17 <Gekz> lol 09:52:23 <Trond> no 09:52:34 <Gekz> then what was that 09:52:35 <Gekz> >_> 09:52:52 <Trond> that was nappe, and it broked my savegames so I updated the patch without that addition 09:52:56 <Trond> -d 09:53:28 <Gekz> oh dear 09:53:30 <Gekz> lol 09:53:34 <Trond> so you probably have to ask Roujin to update the version from nappe too ^^ 09:53:41 <Trond> hehe 09:53:59 <Gekz> Roujin: would you please update nappe's version? 09:54:03 <Gekz> lol. 09:54:10 <Roujin> did he add something interesting? 09:54:12 <Gekz> yes 09:54:17 <Trond> no :P 09:54:20 <Gekz> Daylength affects industry production rate 09:54:23 <yorick> Roujin, could you update yapp to r12802? 09:54:37 <Roujin> sheesh 09:54:39 <yorick> yes, 3 revisions up, but I fail 09:54:48 <yorick> :) 09:55:00 <Roujin> 3 revs? lemme see.. 09:56:00 <Roujin> ah, it's probably the move from texteff.cpp to animated_tile.cpp 09:56:05 <Trond> well, the dl patch works fine for me, so I'm happy. Thanks again Roujin! 09:56:31 <yorick> ...which gives a failure in player_cmd.cpp? 09:57:46 <Gekz> Roujin: we shall donate to your paypal :P 09:57:57 <Gekz> so whats this thing i'm meant to be seeing 09:58:12 <Gekz> with ISR and animations 09:58:15 <Trond> animated cranes for one 09:58:36 <Trond> cranes animate when trains are loading/unloading 09:59:08 <Gekz> cool 09:59:13 <Gekz> I've been wanting that for ages! 09:59:14 <Gekz> lol 09:59:24 <Trond> yeh, it looks very nice! 09:59:35 <yorick> the cranes on rails 09:59:36 <Gekz> what else? 09:59:45 <yorick> that's kinda it 09:59:54 <Trond> some of the station buildings have animated doors too 10:00:02 <yorick> but those need pbs 10:00:07 <Trond> the isr storage type buildings 10:00:42 <Gekz> lol ok 10:01:05 <Gekz> so I need that patch updated so I can use my savegames lol 10:01:10 <Trond> and conveyor belts too... 10:01:35 <Trond> yeh... sorry about that, but I couldnt have my savegames broken :P 10:04:32 <Roujin> well it integrates nicely with trunk, apart from the stuff that moved from main_gui to statusbar_gui, so i'll post an update of the version by nappe too 10:05:04 <Roujin> just compiling and running a test now 10:06:04 <Trond> wow, you're really the hero of the day! 10:06:15 <Trond> atleast for me and Gekz ;) 10:06:29 *** Mark [~Mark@5351EE62.cable.casema.nl] has quit [Read error: Connection reset by peer] 10:06:40 <Gekz> ye 10:06:43 <Gekz> very much sop 10:06:44 <Gekz> so* 10:06:52 <Gekz> Trond: what game speed do you usually play at? 10:06:54 <Gekz> and map size lol 10:06:55 <Roujin> the real problem is, i don't think i'll find a way to make one version able to load all of your savegames 10:07:26 <Roujin> because makers of patches mostly use a system thats bound to break some time 10:07:38 <Trond> daylenght 32 and 2048x2048 or 2048x256 10:07:45 <Gekz> lol 10:07:48 <Gekz> i do 4 10:07:55 <Gekz> and 256 x 1024 10:07:56 <Gekz> :P 10:08:03 <Roujin> as soon as trunk bumps savegame version, either loading from trunk is broken, or loading from older version of the patch is broken 10:08:12 <Trond> I like big maps with mucho industries and few towns 10:08:23 <Gekz> I like small maps with few towns and few industries 10:08:24 <Gekz> lol 10:08:26 <Rubidium> Roujin: unless you prepared your patch for it 10:08:29 <Gekz> I once played 128 x 128 10:08:30 <Gekz> with 4 towns 10:08:34 <Gekz> and 4 human players 10:08:43 <Trond> yeh, thats why I hope dl someday will be in trunk, but I'm not holding my breath 10:08:43 <Roujin> Rubidium: yes, that's why i start my patch at savegame version 200 10:08:44 <Gekz> haha 10:08:48 <Trond> lol 10:08:59 <Roujin> and if i have to bump, i have 201 10:09:20 <Rubidium> MiniIN had a similar way of working 10:09:52 <Trond> well... problem with that is stuff can happen like when gonozal bumped savegame to 99 and then decided he sholdnt bump that much and made it 90 in next version... 10:09:55 <Gekz> wouldnt it be better to have savegame versions preceded with a letter? 10:10:03 <Gekz> with o reserved for the official version? 10:10:10 <Roujin> I wish every patch maker would do something like this.. 10:10:11 <Rubidium> only more a 10 revisions between trunk and MiniIN, so after 10 savegame bumps in trunk MiniIN savegames couldn't be loaded anymore, but that wasn't really a problem because downloading an intermediate binary would just solve it 10:10:41 <Roujin> Gekz: letters are not really practical for mathematical operators, you know.. ;) 10:10:55 <Rubidium> letters was space too 10:11:11 <Gekz> Roujin: Hexadecimal then 10:11:11 <Gekz> :P 10:12:00 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 10:12:07 <Trond> someone should make a patch so I could load any savegame an convert it to some higher/lower savegame version... 10:12:34 <Gekz> lol 10:12:43 <SmatZ> hello 10:12:43 <Trond> that could sortoff save some old savegames if it was possible :P 10:13:41 <Gekz> Roujin: considering nappe added a feature, wouldnt that mean that his patch could load your patch but not vice versa? 10:14:06 <CIA-3> OpenTTD: rubidium * r12803 /trunk/src/ (10 files): -Cleanup: rename SpecialVehicle to EffectVehicle to have a uniform naming of the thing instead of using both names for the same thing. 10:14:31 <Trond> it didnt at the time nappe did it, and thats why I updated the older version at the time... 10:14:50 <Roujin> Gekz: it should be able to, but because of the broken way of usage of the savegame version, it doesn't work 10:15:24 <Gekz> bah, why is there a savegame version anyway 10:15:33 <Roujin> to ENSURE backwards compatibility 10:15:43 <Roujin> but if its used wrong, it breaks everything 10:15:49 <Gekz> there should be an option to ignore it 10:15:52 <Gekz> beacuse you're hardcore 10:15:54 <Gekz> >_> 10:16:01 <Roujin> i'll explain it.. gimme some secs 10:17:01 <Roujin> if you add a new option, you bump the savegame version (say to 94) and write in the code that this option only exists from version 94 onwards 10:17:41 <Roujin> this way, the game will still be able to load from savegame version 93, because it knows "aha, this option did not exist back then, so i won't try to load its value" 10:18:25 <Gekz> yes, I realise that 10:18:39 *** Bjarni [~Bjarni@0x50c79a03.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 10:19:01 <Roujin> now when nappe added the new option, he didn't bump the version 10:19:11 <Gekz> so he needs a smack 10:19:21 <Roujin> that's why he broke loading of old games (Trond's issue) 10:19:27 *** helb [~helb@84.244.90.172] has quit [Remote host closed the connection] 10:19:34 <Patrick`_> but when multiple people make patches, the savegame version number tends to spider 10:19:50 <Roujin> additionally there were now two versions around, having the same savegame version, but different stuff stored in a savegame 10:20:07 <Gekz> lol 10:20:36 <Trond> this is what happens when the pro's dont update their patches and let noobs like me do it ^^ 10:20:39 <peter1138> the bane of patchers' lives is savegame bumps in trunk 10:20:41 <Roujin> and the savegame version is basically the information for the game what is stored in a savegame, so i have no way of making a new version now that accepts saves from both of you 10:20:59 <yorick> Roujin, the updated daylenght patch fails to load savegames with the version of 12800 10:20:59 <Roujin> yes, that's the next issue (what peter says) 10:21:11 <Roujin> and what yorick just experienced 10:21:38 *** Volley [~worf@84.119.67.68] has joined #openttd 10:22:01 <Ammler> someone knows that? dbg: [net] send failed with error 104 10:22:32 <Rubidium> that means that send() returned error 104, which you can lookup 10:22:34 <Trond> so wouldnt it be better not to have a savegame version in patches like this then? 10:22:38 <Roujin> either it can load saves of current trunk now, OR saves of older versions of the patch 10:22:49 <Ammler> in SRC? 10:23:03 <Rubidium> Ammler: in your OSes includes 10:23:04 <yorick> yes 10:23:19 <Roujin> the best way to do things (in my opinion) is set a new base version for your patch (say 200) 10:23:56 <Roujin> if you update your patch (add a new patch option or remove something or whatever) you can do that in your own "domain" of savegame versions 10:24:08 <Gekz> add more number 10:24:17 <Gekz> preceed it with 1337! :P 10:24:40 <Roujin> that's too high, i reckon it works only up to 255 or similar 10:25:02 <Gekz> oh dear. 10:25:03 <Roujin> because i tried starting with 1000 and that didn't work 10:25:08 <Gekz> char. 10:25:14 <Ammler> we have many desyncs in recent nightlies back 10:25:14 <Patrick`_> it's over 9000! 10:25:48 <Gekz> Roujin: pm me the link to the updated other patch if you finish it please, i'll be afk a bit 10:25:59 <Roujin> will do 10:27:40 <Roujin> now, i can't build in a sensible usage of savegame versions of the daylength patch, because that would totally break compatibility with previous versions of the patch. (it would reinstate compatibility with trunk though) 10:28:28 * yorick prefers trunk 10:28:45 <Trond> I think trunk would be the best tbh... 10:29:03 <yorick> otherwise it will never be included 10:29:24 <Roujin> oh this is not about including 10:29:47 <yorick> ultimately, it is 10:29:50 <Trond> coz that would make my new games with the new patch compatible with future updates to the patch... 10:29:54 <Roujin> at the point it's included, it will most probably break compatibility with previous savegame versions again :D 10:30:09 <peter1138> gah 10:30:18 <Ammler> Roujin: can't you not just make a "secure" save, where all daylength things are trashed 10:30:22 <peter1138> why do people want new features in 0.6.1 :o 10:30:33 <Ammler> and then you just need to reset them in a new version 10:30:38 <yorick> just because the waiting is so long 10:30:58 <yorick> 0.4.8 included new features, didn't it? 10:31:15 <st6> so is there a clearer maglev.grf? 10:31:17 <yorick> 0.6 is already outdated, it was before it was released 10:31:19 <Ammler> 0.4.5 10:31:22 *** Mark [~Mark@5351EE62.cable.casema.nl] has joined #openttd 10:32:54 <yorick> http://www.tt-forums.net/viewtopic.php?f=33&t=37131 <-- to trunk 10:32:56 <yorick> ? 10:34:14 <Gekz> Roujin: make a legacy patch 10:34:17 <Gekz> and a trunkable patch 10:34:25 <Gekz> and recommend all new games are started with the trunkable patch 10:34:38 <Gekz> and that people who want to complete their old saves with a new trunk use the legacy patch 10:35:32 *** mode/#openttd [+o Belugas] by ChanServ 10:35:36 <Ammler> well, you could include a console command "legacy_save" :-) 10:35:57 <Ammler> that removes all daylength settings and save then 10:36:33 <Ammler> and then you load it like you load now saves without daylenghts 10:36:41 <Trond> wouldnt it be better to put patchsettings like that in the config file anyway? 10:36:42 <yorick> that would require hacking into the save mechanism 10:37:29 <Ammler> yorick, why? 10:38:16 <Ammler> isn't there a command like "clear <var>" or something in c++ 10:39:00 <Ammler> if you would do that BEFORE save, the save should be trunkable, not? 10:41:14 <yorick> and the game itself is ruined? 10:42:37 <Gekz> lol 10:42:39 <Gekz> how useless. 10:43:19 <Roujin> okay, this is certainly growing over my head now :P I'll post the version Gekz can use now for his savegame, then make another one which is able to load trunk again and uses a sensible savegame version, but thats it then. 10:43:45 <Roujin> legacy saves - no wai oO 10:44:38 <Trond> and we wount bug you again untill another update is needed :P 10:44:57 <Trond> jokes aside: its really really apreciated! 10:47:31 *** helb [~helb@84.244.90.172] has joined #openttd 10:47:57 <Gekz> Roujin: I think you and everyone else misunderstood me 10:47:59 <Gekz> lol 10:48:08 <Gekz> what I meant was if you put the patch I need to use on the net, call it legacy 10:48:15 <Gekz> so people dont use it unless they have to 10:48:17 <Gekz> kill it off 10:49:19 <Ammler> yorick: why should the game be ruined? 10:49:32 <Ammler> you just loose the patch settings 10:50:11 <Ammler> what happen, if you load a save without daylength to a daylength client? 10:50:56 *** Xeryus|bnc is now known as XeryusTC 10:54:02 *** [1]Mark [~Mark@5351EE62.cable.casema.nl] has joined #openttd 10:56:03 *** BiO-HaZaRd [~BiO-HaZaR@245-251-246-201.adsl.terra.cl] has left #openttd [] 10:59:45 *** jez [trestra@87-194-212-214.bethere.co.uk] has joined #openttd 10:59:49 *** jez is now known as jez9999 10:59:50 <jez9999> Heh 11:00:00 <jez9999> I'm just installing Visual Studio 2008 (I have to, work insists on it) 11:00:04 <jez9999> it's like a not-so-small OS 11:00:16 <jez9999> 3 gigabytes, about half an hour and still installing 11:01:14 *** Mark [~Mark@5351EE62.cable.casema.nl] has quit [Ping timeout: 480 seconds] 11:03:29 *** [1]Mark is now known as Mark 11:04:06 *** Boyinblue0 [~Admin@5ac85a9c.bb.sky.com] has joined #openttd 11:06:01 *** elmex [~elmex@e180067032.adsl.alicedsl.de] has quit [Remote host closed the connection] 11:06:07 *** elmex [~elmex@e180067032.adsl.alicedsl.de] has joined #openttd 11:12:21 <CIA-3> OpenTTD: rubidium * r12804 /trunk/ (20 files in 3 dirs): -Codechange: move the effect vehicle handling out of vehicle.cpp 11:13:11 *** McHawk [~hawk@p5489EAF7.dip.t-dialin.net] has joined #openttd 11:17:18 *** Chrill [~chrischri@c80-216-64-31.bredband.comhem.se] has joined #openttd 11:18:27 *** Boyinblue0 [~Admin@5ac85a9c.bb.sky.com] has quit [] 11:19:39 <jez9999> oop. restart to complete the installation. see you on the other side! 11:19:52 *** jez9999 [trestra@87-194-212-214.bethere.co.uk] has quit [Read error: Connection reset by peer] 11:21:52 *** Boyinblue0 [~admin@5ac85a9c.bb.sky.com] has joined #openttd 11:23:03 *** jez [plares@87-194-212-214.bethere.co.uk] has joined #openttd 11:23:07 *** jez is now known as jez9999 11:26:13 *** lolEee [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 11:27:09 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Konversation terminated!] 11:28:46 *** Mark is now known as M4rk 11:29:50 *** M4rk is now known as Mark 11:30:39 *** lolEee [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 11:33:11 <ln> \o/ 11:35:25 *** Mark [~Mark@5351EE62.cable.casema.nl] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- IRC with a difference] 11:35:31 *** SirBob [~SirBob@c122-107-238-157.eburwd5.vic.optusnet.com.au] has joined #openttd 11:37:09 <Ammler> someone here, likes to debug desync at coop ps? 11:38:02 <Rubidium> is it reproducable? and what version are you running there? 11:39:01 <Ammler> we now running nightly from yesterdayyesterday 11:39:13 <Ammler> yesterday does sec fault, as you know :-) 11:39:20 <Ammler> or current 11:40:26 <Ammler> I guess, the save version jump was done with the new order system? 11:40:41 <Rubidium> yes 11:40:51 <CIA-3> OpenTTD: rubidium * r12805 /trunk/src/ (news_func.h news_gui.cpp news_type.h settings.cpp): -Codechange: remove some bit magic related to the news display states. Patch by cirdan. 11:40:58 <Rubidium> but... is it reproducable? 11:41:44 *** Mark [~Mark@5351EE62.cable.casema.nl] has joined #openttd 11:41:59 *** Mark is now known as M4rk 11:42:02 <Ammler> Rubidium: everybody desync after join, if you mean that with reproduceable 11:42:20 <Ammler> 2 players can join 11:42:25 <Rubidium> reproducable as in loading savegame and then everybody desyncs 11:42:30 <Ammler> and then is finish, everybody next will desync 11:42:39 *** M4rk is now known as Mark 11:42:57 <peter1138> min_players 2, should we assume? 11:42:58 <Ammler> I also restarted the server 11:43:13 <Ammler> then it was possible for more players 11:43:25 <Ammler> around 3-4 11:44:21 <Ammler> we are now at year 2100, so it works quite a while 11:44:25 *** Mark [~Mark@5351EE62.cable.casema.nl] has quit [Quit: Want to be different? Try HydraIRC -> http://www.hydrairc.com <-] 11:45:50 <Ammler> we began the game with rev 12735 11:46:46 <jez9999> OpenTTD: rubidium * r12806 /trunk/src/ : -Codechange: rewrote game in C#. Works much better now. 11:47:14 <Rubidium> wow... g++ compiles C#? 11:47:24 <jez9999> i didnt say g++ :-) 11:47:25 *** Mark [~Mark@5351EE62.cable.casema.nl] has joined #openttd 11:47:28 <Roujin> lol what? 11:47:30 <Rubidium> and no files are changed 11:47:36 <jez9999> yeah the list was too long 11:47:56 <Roujin> hehe 11:48:28 <Rubidium> and my opinion is that C# sucks 11:48:35 <jez9999> strange 11:48:48 *** Mark [~Mark@5351EE62.cable.casema.nl] has quit [] 11:48:51 *** Mark [~Mark@5351EE62.cable.casema.nl] has joined #openttd 11:48:53 *** Mark is now known as M4rk 11:48:53 <jez9999> vs2008 is ridiculous though 11:48:55 <jez9999> 3gb, lol 11:49:16 <Rubidium> and what do you get for that? 11:49:19 <jez9999> they'll be selling the next version as a computer 11:49:25 <ln> \o/ http://users.utu.fi/lanurm/ottd/tramline.png \o/ 11:49:25 *** M4rk [~Mark@5351EE62.cable.casema.nl] has quit [] 11:49:27 <jez9999> you cant actually install it on an existing one 11:49:28 *** Mark [~Mark@5351EE62.cable.casema.nl] has joined #openttd 11:49:29 <Rubidium> a 3D accelerated IDE? 11:49:30 *** Mark is now known as M4rk 11:49:31 *** M4rk is now known as Mark 11:49:35 <jez9999> pretty much yeah 11:49:41 <jez9999> integrated testing capabilities 11:49:45 <jez9999> TFS 11:49:46 <jez9999> etc 11:49:49 <peter1138> slow debuggers 11:50:35 <jez9999> i didn't pay for it though 11:50:39 <jez9999> got it through my work's MSDN sub 11:50:52 *** Mark [~Mark@5351EE62.cable.casema.nl] has quit [] 11:50:55 *** Mark [~Mark@5351EE62.cable.casema.nl] has joined #openttd 11:50:57 *** Mark is now known as M4rk 11:50:59 *** M4rk is now known as Mark 11:51:32 <Rubidium> well, I'd only think about installing MS* if I get paid for having it installed 11:51:35 <Roujin> gratz ln 11:51:42 <Roujin> where's the bus station though? 11:51:51 <Tefad> Rubidium: same thing here. 11:51:54 <jez9999> Rubidium: my job requires it, so yeah :-) 11:52:11 <Tefad> however the likelyhood of getting paid to use it without knowing how to use it are slim to none in my case ; ) 11:52:17 * peter1138 still uses vs2003 & 2005 11:52:33 * Rubidium still uses gcc 4.3 11:52:38 <Tefad> i use bash, gcc, gdb, and joe 11:52:41 <jez9999> i would use vs2005 if one of our devs (the lead) hadnt insisted in 2008 because of its improved integrated tests 11:52:42 <peter1138> sometimes i use gmcs 11:52:48 <jez9999> he's obsessed with testing 11:52:59 <Tefad> not a bad quality 11:53:02 <Celestar> joe? 11:53:08 <Tefad> text editor 11:53:09 <Rubidium> joe's own editor 11:53:11 <Celestar> I use tcsh, vim, gcc and gdb :) 11:53:20 <Tefad> i never got around to learning vi 11:53:35 <jez9999> learn rocket science, it's easier 11:53:36 *** Mark [~Mark@5351EE62.cable.casema.nl] has quit [] 11:53:44 *** M4rk [~M4rk@5351EE62.cable.casema.nl] has joined #openttd 11:53:47 *** M4rk is now known as Mark 11:53:55 <Tefad> actually i did learn a lot about flight vehicle guidance systems at work 11:54:07 <Tefad> i coded the simulator and search algorithms 11:54:11 <jez9999> ive seen airplanes fly on OpenTTD so i know a bit 11:54:19 <ln> comments? http://users.utu.fi/lanurm/ottd/tramline.png 11:54:24 <Rubidium> bye DorpsGek 11:55:05 <Tefad> i don't get it, trams are another type of train that have bidi tracks? 11:55:22 <jez9999> i've never understood why people like trams so much 11:55:30 <DaleStan> Trams are RVs, not trais 11:55:33 <jez9999> what are they, just things that make city roads more annying 11:55:33 <DaleStan> trains* 11:55:37 <Tefad> recreational vehicles? 11:55:45 <Celestar> er... I'm an aerospace engineer/rocket scientist ... where's the problem? 11:55:50 <DaleStan> road vehicles 11:55:54 <Tefad> hehe 11:56:04 <Ammler> In add a railstation to see the difference 11:56:09 <peter1138> trams are trains that go on roads, but not always... 11:56:15 <Tefad> except these RVs only work on special tram roads 11:56:25 <jez9999> why bother to make it a train if it's going on a road? why not fit it with wheels? 11:56:42 <ln> jez9999: then it would be a bus. 11:56:51 <jez9999> no, because it wouldnt have an independent engine 11:56:54 <peter1138> trams don't have wheels? :o 11:57:03 <jez9999> tyre wheels 11:57:11 <peter1138> trolleybus! 11:57:25 <jez9999> trams seem like a strange solution to a problem 11:57:32 <Tefad> think of it as electrified RV 11:57:42 <jez9999> you want a shuttle service, but you arent satisfied with the existing architecture so you make holes in the road 11:57:50 <jez9999> why waste that money 11:57:55 <jez9999> and bugger up the road 11:58:10 <Tefad> well back in the day, engines kind of sucked 11:58:17 <Tefad> i have no idea. 11:58:19 <jez9999> i didnt say it had to have its own engine 11:58:24 *** Belugas [belugas@openttd.org] has quit [Ping timeout: 480 seconds] 11:58:43 <jez9999> just make it an electric line powered bus 11:58:48 <Tefad> perhaps RVs forked from horse/buggy 11:58:50 <Rubidium> because 30-50 meter busses don't corner that good 11:58:58 <jez9999> trolleybus 11:58:58 <Rubidium> so it needs a little more guidance in the corners 11:59:05 <Rubidium> which means tracks 11:59:10 <Tefad> wow, i made no sense. 11:59:11 <jez9999> trolleybusses do 11:59:19 *** DorpsGek [truelight@openttd.org] has quit [Ping timeout: 480 seconds] 11:59:36 <Tefad> well there were also horse drawn buggies on tracks 11:59:45 <Tefad> which got upgraded to electric 11:59:52 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Read error: Connection reset by peer] 11:59:57 <jez9999> they should have had a Flintstone's bus 12:00:06 <jez9999> everyone pushes with their feet 12:00:17 <jez9999> solve obesity too 12:01:07 <jez9999> actually isn't that pretty much what busses in the US are now? 12:01:17 <helb> openttd.org is down? 12:01:35 <Rubidium> seems so 12:02:19 *** Belugas [belugas@openttd.org] has joined #openttd 12:02:26 *** mode/#openttd [+o Belugas] by ChanServ 12:02:33 <Rubidium> and it's back again ;) 12:02:33 *** DorpsGek [truelight@openttd.org] has joined #openttd 12:02:34 *** mode/#openttd [+o DorpsGek] by ChanServ 12:03:26 <helb> great :) 12:04:25 <jez9999> didnt they have a bus in one Flintstone's episode? 12:04:32 <jez9999> where everyone was pushing with their feet? 12:04:34 <jez9999> i cant remember 12:07:53 *** Roest [~ralph@p54B9C305.dip.t-dialin.net] has joined #openttd 12:08:22 <Roest> hi 12:10:38 <ln> should the shadow be a part of the sprite itself? http://users.utu.fi/lanurm/ottd/tramline2.png 12:11:08 <Roest> what are we sdupposed to see here? 12:11:41 <ln> something shadow-related. 12:11:49 <Roest> i see no shadows 12:12:19 *** SirBob [~SirBob@c122-107-238-157.eburwd5.vic.optusnet.com.au] has quit [Read error: Connection reset by peer] 12:13:02 *** SirBob [~SirBob@c122-107-238-157.eburwd5.vic.optusnet.com.au] has joined #openttd 12:13:10 <Ammler> ln: rails for comparision :-) 12:13:26 *** SirBob [~SirBob@c122-107-238-157.eburwd5.vic.optusnet.com.au] has quit [Remote host closed the connection] 12:13:37 <ln> i'm talking about the station list. 12:13:37 *** SirBob [~SirBob@c122-107-238-157.eburwd5.vic.optusnet.com.au] has joined #openttd 12:14:18 <Roest> Roujin: you here? 12:14:37 <peter1138> ln, yes 12:14:45 *** SirBob [~SirBob@c122-107-238-157.eburwd5.vic.optusnet.com.au] has quit [] 12:15:12 <Ammler> ln: not the tram symbol? 12:15:32 <Ammler> sorry then :-) 12:23:08 *** jez9999 [plares@87-194-212-214.bethere.co.uk] has quit [] 12:28:13 <Roujin> Roest: yes 12:28:34 <Roest> did you abandon industry station names, or any chance you might update it? 12:29:55 <Roujin> well it's kind of broken (internally that is, it fiddles around with strings). I might redo it properly some time, but not now... 12:30:44 <Roujin> I wonder if that newgrf feature "naming of nearby station" was implemented in the meantime.. 12:31:21 <Roujin> i read something about it, but can't remember if it was only preparing stuff, or really implementing it.. 12:32:19 <Roest> ok, was just wondering, sounds like a nice feature 12:33:52 <Ammler> Roujin: does daylength also change something else then patch settings in save? 12:36:48 <Roujin> yes 12:37:04 *** KritiK [~Maxim@78-106-181-41.broadband.corbina.ru] has joined #openttd 12:37:12 <Roujin> + * modified _cur_player_tick_index (misc), _next_competitor_start (misc), running_ticks (vehicle) 12:37:36 <Roujin> types change from uint16 to uint32 or something 12:37:54 <Roujin> to cope with higher values resulting from the longer days 12:38:47 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 12:39:51 <Roujin> I had to find that out myself the hard way (hmm, why does it still not load trunk savegames?), hooray for not documenting anything *cough* :D 12:40:00 *** Singaporekid [~notme@cm22.epsilon124.maxonline.com.sg] has joined #openttd 12:40:57 <Roujin> whatever, now i've completed the possible-to-load-from-current-trunk-and-now-has-better-savegame-version-handling-but-breaks-compatibility-with-previous-versions-of-this-patch version and will post it 12:41:56 <Roest> good thing is, the yapp i use in my patchpack breaks savegame compatibility anyway, so i dont have to worry about it for the rest of the stuff anyway 12:45:41 *** Mark [~M4rk@5351EE62.cable.casema.nl] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- It'll be on slashdot one day...] 12:45:47 *** M4rk [~M4rk@5351EE62.cable.casema.nl] has joined #openttd 12:45:51 *** M4rk is now known as Mark 12:46:27 <Roujin> !seen KUDr 12:46:33 <Roujin> @seen KUDr 12:46:34 <DorpsGek> Roujin: KUDr was last seen in #openttd 25 weeks, 3 days, 22 hours, 22 minutes, and 6 seconds ago: <KUDr> good 12:46:46 <Roujin> not good 12:47:30 <Roujin> hmm, who knows all about yapf? 12:47:43 <Rubidium> KUDr 12:48:04 <Rubidium> but you knew that already 12:48:23 *** KingJ-ICantGetTheNickIWant is now known as KingJ 12:48:25 <peter1138> hmm, yes, yapf.hpp is ... nasty 12:50:15 <yorick> back: I was temporarily ill 12:56:56 <Roest> Maximum fuzz factor: 580 urgs 12:58:22 <Roest> it guesses so many difficult things right but fails at totally easy stuff like a simple include line 13:02:24 <Ammler> Rubidium: after restart of the server, its possible to join for many players, after about a minute, noone can join anymore 13:02:51 <Ammler> (maybe less then minute) 13:04:09 <Roest> the forum needs a "set all posts read" button 13:04:22 <Rubidium> Roest: it has one 13:04:42 <Rubidium> at least in the 'default' style 13:05:09 <Roest> uh, i have the ttd style which i thought is the default style here 13:05:18 <Rubidium> it is 13:05:20 <michi_cc> Roujin: what do you want to know? Maybe I can help, I have been digging around there for some time now :) 13:05:45 <Rubidium> Roest: just above the start of all the fora is a "Mark forums read" link 13:05:57 <Roest> omg 13:06:13 <Roest> that's embarassing 13:06:17 <Roest> thanks 13:06:48 <rebry> oki, question before i start.. how hard do you guys think it would be to elevate the trams above the roads? so the trams rides on their own "city-rails" whitout blocking the busses? 13:07:18 <Tefad> does that happen in real life? 13:07:44 <Roest> yes 13:07:58 <Tefad> same alignment? 13:08:01 <Roest> but then it's more like road and rails are seperated 13:08:51 <Tefad> at-grade intersections in less dense areas 13:09:03 <yorick> ah, I installed sdl, lets see how it'll work 13:09:43 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:09:46 *** mode/#openttd [+v glx] by ChanServ 13:12:43 <yorick> configure should give me an option to compile without AI 13:13:58 <glx> yorick: implement it :) 13:15:03 <yorick> ...and get a 0.6 % chance it makes it into trunk 13:15:25 * yorick want flags in client list 13:15:38 <mrfrenzy> rebry: that would be really nice 13:23:02 <rebry> ohwell 13:23:14 <rebry> havent got anything else to do :P 13:23:16 <rebry> ^ 13:23:29 <yorick> sdl fails :( 13:24:18 <yorick> G:/BoTTD/BoTTD/msys/home/ottdsrc/trunk/objs/lang/strings.h:1915: error: `StringID' does not name a type 13:24:30 <yorick> I can't get the errors logged 13:24:57 <glx> that's not sdl 13:25:10 <yorick> but it works without sdl 13:25:36 <glx> sdl does nothing at compile time for windows 13:25:54 *** planetmaker [~chatzilla@Fcebd.f.ppp-pool.de] has quit [Quit: Good bye!] 13:25:57 <yorick> it compiles sdl.h 13:25:58 <glx> nothing important that is 13:26:34 <glx> and I compile with sdl 13:26:34 <yorick> I can't get the first error to be shown 13:28:02 <yorick> http://pastebin.com/m4c4b7dc4 13:29:54 *** HerzogDeXtEr [~Flex@89.246.217.219] has joined #openttd 13:30:15 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 13:30:23 <yorick> ok, this is what I did to install sdl: got http://www.libsdl.org/release/SDL-devel-1.2.13-mingw32.tar.gz, extracted it, copied files in include/SDL to the mingw/include dir, copied files in lib to ming/lib, copied bin/sdl-config to msys/bin/sdl-config, and configured &&made 13:30:26 <glx> something weird happens on your side 13:31:09 <glx> I always compile sdl myself 13:31:16 <yorick> if I try to copy the files in include/SDL to mingw/include/SDL, then it can't find SDL.h 13:32:09 <glx> hmm I use 1.2.12 13:32:15 * glx should update 13:34:38 <yorick> hmm...ottd wants me to have my SDL.h in the main includes dir? 13:35:24 <Sacro> yorick: ./configure --prefix=/usr && make && make install 13:35:29 <glx> sdlconfig tells ottd where sdlfiles are 13:36:09 <Sacro> glx: but if he doesn't use configure then it won't be set right IIRC 13:36:15 <yorick> Sacro, that's for compiling sdl? 13:36:27 <glx> Sacro: dunno, I always compile sdl 13:36:34 <yorick> why /usr? 13:36:49 <Sacro> could use /usr/local 13:36:53 <yorick> I just downloaded the development libraries 13:36:59 *** HerzogDeXtE1 [~Flex@89.246.209.220] has quit [Ping timeout: 480 seconds] 13:37:07 <Sacro> surely you have to build the libraries from source? 13:37:18 <Sacro> oh, is it a dll + a header? 13:37:23 <yorick> yes 13:37:27 <Sacro> ahh 13:37:47 <yorick> but I'll compile sdl 13:38:39 <yorick> eeh...and I thought ottd had a big configure script 13:41:33 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 13:42:47 <glx> yorick: autoconf is nice for checking silly stuff ;) 13:43:25 <yorick> it checked iconv for 3 times now 13:43:28 <yorick> and 3 times no 13:43:55 <glx> and it does it for g++, g77, ... 13:43:57 <Rubidium> it just wants to be sure that iconv isn't installed 13:44:57 <yorick> it's generating dependencies 13:45:14 <glx> anyway checking g77 for a C lib is just silly 13:46:15 <yorick> why isn't the precompiled one working 13:46:52 <glx> maybe you didn't installed it in the right place 13:47:09 <yorick> I followed some guide 13:47:29 <yorick> http://www.netadelica.com/coding/sdl/install.html 13:48:49 <glx> usually you just put the files in the same tree as they are in the tar.gz 13:48:56 <glx> ad it should work 13:49:27 <yorick> it couldn't find SDL.h that way 13:49:31 <glx> but as you said, you didn't followed this tule 13:49:37 <glx> *rule 13:49:59 <yorick> because it didn't work 13:50:24 <glx> sdl-config should be in mingw/bin 13:50:32 <glx> not in msys/bin 13:50:42 <Gekz> does mingw compile trunk atm? 13:50:47 <yorick> yes 13:50:50 <glx> yes 13:50:52 <yorick> bottd uses it 13:51:02 <Gekz> hum. 13:51:05 <Gekz> why didnt it work for me 13:51:05 <Gekz> lol 13:51:11 <yorick> not the right libs? 13:51:14 *** Zahl [~Zahl@p549F085B.dip0.t-ipconnect.de] has joined #openttd 13:51:15 <glx> bottd may need to be updated to latest mingw gcc release 13:51:16 <Gekz> no, the libs are right 13:51:26 <glx> (vista support) 13:51:31 <Gekz> it was some random sprintf error 13:51:36 <Gekz> right at the linking 13:52:20 <glx> sdl compiled, now installing 13:53:24 <yorick> I'll try with the devel package one more time 13:54:14 <yorick> [SRC] Compiling sdl.cpp 13:54:14 <yorick> In file included from G:/BoTTD/BoTTD/msys/home/ottdsrc/trunk/src/sdl.cpp:10: 13:54:14 <yorick> G:/BoTTD/BoTTD/msys/home/ottdsrc/trunk/src/sdl.h:16:18: SDL.h: No such file or directory 13:54:27 <glx> where is sdl-config 13:54:34 <glx> where are the includes? 13:55:11 <yorick> sdl config is in mingw/bin, includes are in mingw/includes/SDL 13:55:21 <yorick> prefix=/Users/hercules/tmp/SDL-1.2.13 is in sdl-config 13:55:35 <yorick> so I'm probably using the wrong prefix 13:56:02 <yorick> but what prefix to use? 13:56:26 <glx> I use /usr/local (points to mingw) 13:57:02 <glx> check sdl-config --cflags outpu 13:57:37 <yorick> -DWITH_SDL -I/Users/hercules/tmp/SDL-1.2.13/include 13:58:08 <glx> ok the sdl packager should be slapped 13:58:20 <yorick> hmm...I'll try with /mingw, as that points to mingw for me 13:59:24 <yorick> using CFLAGS... -O2 -fomit-frame-pointer -DMINGW -Wall -Wno-multichar -Wsign-compare -Wundef -Wwrite-strings -Wpointer-arith -Wno-uninitialized -W -Wno-unused-parameter -mno-cygwin -DWIN -DWITH_SDL -I/mingw/include/SDL -D_GNU_SOURCE=1 -Dmain=SDL_main -DWITH_ZLIB -DWITH_PNG -I/mingw/include/libpng12 -DUNICODE -D_UNICODE -DENABLE_NETWORK -DWITH_PERSONAL_DIR -DPERSONAL_DIR=\"OpenTTD\" -DGLOBAL_DA 13:59:24 <yorick> TA_DIR=\"/usr/local/share/games/openttd\" -Wstrict-prototypes -Wdeclaration-after-statement -Wold-style-definition 13:59:29 <yorick> looks better :) 14:00:03 <yorick> despite the fact it has to recompile 14:00:50 <glx> so as I understand it, using precompiled sdl-dev is a very bad idea for mingw :) 14:01:16 <yorick> correction: a precompiled sdl-dev for mingw is a very bad idea for mingw 14:01:31 <glx> hehe 14:02:41 *** ooo4tom [~ooo4tom@92.2.101.181] has joined #openttd 14:05:00 <yorick> I hope sdl will do better with 32bpp 14:05:14 <glx> it uses GDI 14:05:42 <yorick> unless you specify sdl 14:05:44 <yorick> ? 14:05:55 <glx> sdl uses gdi internally 14:06:05 <glx> it's just a wrapper 14:06:52 <glx> it can use DX too, but DX headers don't work well with mingw 14:07:07 *** blathijs_ [~matthijs@katherina.student.ipv6.utwente.nl] has joined #openttd 14:07:30 *** blathijs [~matthijs@katherina.student.ipv6.utwente.nl] has quit [Read error: No route to host] 14:07:50 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 14:08:45 <yorick> aaw...same error 14:08:58 <yorick> again the strings.h problem 14:09:05 <yorick> G:/BoTTD/BoTTD/msys/home/ottdsrc/trunk/objs/lang/strings.h:3182: error: `StringID' does not name a type 14:09:05 <yorick> make[1]: *** [sdl.o] Error 1 14:09:09 <yorick> x 1000 14:09:18 <glx> you have a weird problem 14:09:24 <glx> as it works for me 14:09:45 <glx> any patch applied? 14:10:50 <yorick> nope 14:10:53 *** ooo4tom [~ooo4tom@92.2.101.181] has quit [Quit: Going offline, see ya! (www.adiirc.com)] 14:11:51 <yorick> I'm compiling sdl now 14:12:14 <yorick> looks scary to see SDL_fatal.o on the screen 14:19:29 <yorick> ooh...sdl 1.2.12 supports nintendo DS 14:19:42 *** Noldo_ is now known as Noldo 14:20:16 <Noldo> oftc won't allow changing nick when on +m channel 14:20:26 <yorick> nope 14:20:35 <yorick> but you can change nick using nickserv 14:20:41 <Noldo> ahaa 14:20:45 <yorick> nickserv identify password username 14:20:52 <yorick> or just quit that channel 14:21:23 <Alberth> yorick: make[1]: *** [sdl.o] Error 1 <-- trying to compile sdl.c that includes strings.h? 14:21:34 <yorick> sdl.h 14:21:46 <Alberth> also good :) 14:22:25 <yorick> or...huh? 14:22:38 <yorick> sdl.cpp and sdl.h don't have strings.h 14:22:49 <Alberth> your include path settings are not set correctly, since it seems to pick the OpenTTD strings.h instead of the std C lib one 14:23:39 <Alberth> at my Linux system: /usr/include/strings.h 14:23:59 *** Boyinblue0 [~admin@5ac85a9c.bb.sky.com] has quit [] 14:24:26 <Ammler> stange, now the desyncs are gone, nobody knows, why... :) 14:24:40 <yorick> hmm...where to set them? 14:25:19 <Rubidium> Ammler: can't fix it when you can't reliably reproduce it... 14:25:43 <Ammler> I understand, is just confusing 14:26:26 <Ammler> I assume, its OS releated issue 14:26:40 <peter1138> unlikely 14:26:43 <Ammler> someone who isn't playing anymore 14:27:16 <Alberth> yorick: I don't understand why we don't have this problem... 14:27:36 <yorick> i'm now running make && make install 14:28:25 <yorick> although it seems to be installing it into /msys/local 14:28:29 *** xahodo [~xahodo@xahodo.demon.nl] has joined #openttd 14:30:02 <Gekz> is ottd translated to esperanto? :P 14:30:15 <Patrick`_> feel free to do it 14:30:18 <Gekz> lol 14:30:25 <Gekz> Å! 14:30:26 <yorick> yes 14:30:26 <Rubidium> partly (quite some missing strings) 14:30:41 <Tefad> esperanto.. what about lojban 14:30:46 <Tefad> i'd like to learn lojban someday 14:30:49 <Gekz> lol 14:30:50 <yorick> I remember putting an esperanto flag into openttdw.grf 14:30:57 <Gekz> lojban is so ugly 14:31:21 <Gekz> yorick: why 14:31:22 <Gekz> lol 14:31:41 <yorick> because that patch made it into trunk 14:32:51 <Ammler> Gekz: if know, how/where do find infos about adding new language, tell me, webtranslater2 doesn't tell much 14:33:16 <Patrick`_> ask. 14:33:42 *** Chicago_Rail_Authority [~somewhere@c-68-40-40-232.hsd1.mi.comcast.net] has joined #openttd 14:33:59 <Gekz> Ammler: edit a text file 14:34:26 <Ammler> Gekz: if you like to make it seriously, you should use the webtranslator 14:34:32 <Gekz> Tefad: why lojban 14:34:44 <Gekz> Ammler: or, I could simply know the language 14:34:46 <Gekz> and do it right 14:34:49 <Tefad> because it's more interesting than esperanto. 14:34:59 <Gekz> Tefad: its ugly as hell lol 14:35:08 <Tefad> ok? 14:35:09 <Gekz> and nearly pure logic poured out as "words" 14:35:12 <Tefad> pff 14:35:27 <Tefad> there are ways to express yourself 14:35:40 <Gekz> pei .o'ucu'i | [?] [relaxation!] [neutral] | Are you no longer in pain? 14:35:48 <Gekz> it's ugly. 14:36:18 <Gekz> ko ga'inai nenri klama le mi zdani | you-[imperative] [me-the-social-inferior!] inside-type-of come that-which-is-described-as having-to-do-with-me house | I would be honored if you would enter my residence. 14:36:22 <Gekz> rofl 14:36:52 <Tefad> have you seen malaysian or indonesian text? 14:37:29 <Tefad> i'd still like to learn it 14:37:36 <Tefad> even if not to use it every day 14:37:53 <Tefad> if you can translate something into lojban and again translated it to something else 14:38:12 <Tefad> you can probably translate the first language into the latter using lojban as an intermediate 14:38:49 *** Roest [~ralph@p54B9C305.dip.t-dialin.net] has quit [Remote host closed the connection] 14:38:56 <Tefad> that's one idea anyway : ) 14:39:01 <Gekz> lol 14:39:09 <Gekz> that sounds kinda pointless 14:39:09 *** shodan [user@ppp101-219.static.internode.on.net] has quit [Quit: Client Exiting] 14:39:20 <Gekz> theres not many situations where you cant translate A to B 14:39:35 <Gekz> it's not language pseudocode 14:39:35 <Gekz> :P 14:41:37 <Gekz> anywho, good night all 14:42:29 <yorick> good evening 14:42:31 <yorick> :p 14:43:39 <Ammler> http://svn.openttd.org/trac/changeset/12792 <-- that link is at http://www.openttd.org/nightly.php, if you klick at the revision 14:44:19 <Rubidium> slap TrueBrain 14:44:45 <Noldo> while you are at it tell him to change where svn.openttd.org points 14:44:47 <Ammler> maybe change to a HQ link or removing 14:45:12 <Ammler> shortlog from hq might be a good one there 14:45:39 <Ammler> HG :-) 14:45:56 <yorick> yeah, Alberth, same error again 14:48:57 <Alberth> yorick: I don't have objs/lang/strings.h, but objs/lang/table/strings.h 14:49:13 <yorick> fixed it by replacing # include <strings.h> to # include "../include/strings.h" 14:50:04 <Rubidium> yorick: but #include <strings.h> isn't used by openttd 14:50:13 <yorick> it is by sdl 14:50:18 <yorick> hmm...Alberth: I do 14:51:16 <Alberth> do you have table/strings.h? I always build with --enable-debug configure flag, maybe that makes a difference 14:51:22 *** nicfer [~chatzilla@168.226.104.97] has joined #openttd 14:51:24 *** Gekz [~brendan@121.218.75.100] has quit [Ping timeout: 480 seconds] 14:51:31 <peter1138> Rubidium: yorick is doing something very wrong 14:51:53 <Rubidium> he probably has some tainted checkout 14:52:07 * yorick deletes file 14:53:12 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 14:53:21 * yorick got it working 15:06:42 <yorick> better graphs has a problem with newcargos 15:10:27 *** Chicago_Rail_Authority [~somewhere@c-68-40-40-232.hsd1.mi.comcast.net] has quit [Ping timeout: 480 seconds] 15:10:31 <peter1138> no shit :) 15:19:13 *** Singaporekid [~notme@cm22.epsilon124.maxonline.com.sg] has quit [] 15:20:45 *** ben_goodger [~ben@host217-44-221-99.range217-44.btcentralplus.com] has joined #openttd 15:23:10 <Roujin> @logs 15:23:12 <Roujin> @log 15:23:15 <Roujin> !log 15:23:17 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd 15:23:17 <Roujin> !logs 15:23:22 <Roujin> i hate bots >< 15:24:25 *** xahodo [~xahodo@xahodo.demon.nl] has quit [Quit: Goodbye.] 15:25:31 <yorick> other people hate !logs 15:27:41 <CIA-3> OpenTTD: richk * r12806 /branches/NewGRF_ports/ (69 files in 8 dirs): [NewGRF_ports] -Sync: with trunk r12773:12805. 15:28:09 <yorick> keeps syncing :o 15:29:50 <yorick> what is hetrying to do with it 15:30:12 <yorick> it's already outdates, newgrf_ports is at 12805, while trunk is at 12806... 15:30:19 <yorick> outdated* 15:35:11 <glx> 12806 is not trunk 15:40:37 *** ooo4tom [~ooo4tom@92.2.101.181] has joined #openttd 15:44:42 *** ooo4tom [~ooo4tom@92.2.101.181] has left #openttd [] 15:45:43 *** tom [~tom@92.2.101.181] has joined #openttd 15:46:02 *** tom [~tom@92.2.101.181] has quit [] 15:46:06 <Ammler> other strange behaviour, trucks (from 4LV) don't unload completly... 15:46:19 <Ammler> no timetable set 15:49:19 *** ben_goodger [~ben@host217-44-221-99.range217-44.btcentralplus.com] has quit [Quit: Ex-Chat] 15:49:30 <Ammler> it happens only with one Typ: McTruck 15:54:47 <glx> maybe incorrect properties 15:55:58 <Ammler> I autoreplaced them 15:56:08 <Ammler> I'll check with new Trucks now 15:56:53 <Ammler> cool that RV have now same order possibilities as trains :-) 15:57:17 <Ammler> with new Trucks, they are empty after unload 15:59:08 *** Mirrakor [~linuser@p57B2E5AD.dip.t-dialin.net] has joined #openttd 16:04:17 *** Digitalfox_Home [~chatzilla@bl7-188-118.dsl.telepac.pt] has quit [Quit: ChatZilla 0.9.81 [Firefox 2.0.0.14/2008040413]] 16:08:45 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 16:16:15 *** dR3x4cK [~Miranda@p5499E4FA.dip.t-dialin.net] has quit [Quit: dR3x4cK] 16:23:00 *** Boyinblue0 [~Admin@5ac85a9c.bb.sky.com] has joined #openttd 16:29:42 *** Chicago_Rail_Authority [~somewhere@c-68-40-40-232.hsd1.mi.comcast.net] has joined #openttd 16:38:17 <Wolf01> I know I might not understood well the transfer feature, but how can I make money by transferring the goods from a station to a city if the trucks make twice the running costs as negative profit? 16:39:50 <yorick> http://wiki.openttd.org/index.php/Orders#Transfer 16:41:37 <Wolf01> yes, it's what I'm doing, but Truck->Train->long track->destination works, but train->long track->truck->destination don't work 16:42:17 <Wolf01> transfer is usefull only to load a train, not to unload it 16:43:05 <SmatZ> Wolf01: maybe the trucks are too slow, so the cargo has less value after being delivered by trucks 16:43:06 <yorick> hmm...bug? 16:43:19 <SmatZ> eg. you are paid for distance and speed 16:43:28 <Wolf01> train is slow too, I'm at the beginning of the game 16:43:35 <SmatZ> train does long distance in short time, so it is paid a lot 16:43:43 <SmatZ> but then trucks take that cargo 16:43:47 <bowman> shouldn't the transfered cargo remember its total distance and time 16:43:55 <SmatZ> and then, it has lower value at destination 16:44:07 <SmatZ> bowman: it does 16:44:27 <Wolf01> train go at 96kmh, truck at 64, but it have only 10 tiles to travel 16:44:47 <SmatZ> you can count also time it has to wait for pickup 16:45:28 <Wolf01> none, the train arrives the truck picks up the goods and bring them to the city 16:46:53 <Wolf01> I have 4 trucks whick pick up goods from the station, and the trucks have about 1/10 of the train running cost, but they make 10 times at year negative profit 16:47:22 <Wolf01> 1.5M running cost and -12M profit 16:48:00 <Wolf01> the train have 24M r.c. and makes 240M profit 16:48:47 <stillunknown> more loss than running cost? 16:48:59 <Wolf01> yes, about 10 times 16:49:09 <SmatZ> I wouldn't wonder if it lost 1/20 of its value there 16:49:21 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 16:49:33 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Read error: Connection reset by peer] 16:51:00 <stillunknown> A vehicle should never loose more than it's running cost. 16:51:12 <SmatZ> stillunknown: with transfers, it can 16:51:19 <bowman> if its working, you should notice the trucks earning a lot more than they normally would for that cargo over 10 tiles, when they drop the transfered stuf 16:51:20 <bowman> f 16:51:31 <bowman> right? 16:51:40 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Ping timeout: 480 seconds] 16:51:58 <Wolf01> http://wolf01.game-host.org/OTTD_related/ottd_transferproblem.PNG 16:52:34 <Wolf01> train orders: full load -> transfer and leave empty; 16:52:57 <Wolf01> vehicle orders: full load -> unload if accepted 16:56:13 <yorick> ...sdl disabled me from reaching the close button on the openttd window :o 16:56:55 <yorick> alt-f4 also fails 16:57:15 <SmatZ> Ctrl+Q 17:09:52 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 17:15:26 *** Boyinblue0 [~Admin@5ac85a9c.bb.sky.com] has quit [] 17:16:18 <Rubidium> Wolf01: the train gets paid for it's travelled distance + time 17:17:00 <Rubidium> the road vehicle gets paid for the total distance the cargo moved (straight line across the map) and the time it too MINUS the amount already paid to the train 17:17:35 <Rubidium> so if the train gets 90% of the distance in 50% of the time the train has a big profit 17:18:04 <Rubidium> however, the road vehicle causes the total profit (for the given cargo) to be lower than the profit for the train, thus it gets a negative profit 17:18:49 <Rubidium> the major 'issue' in this is that substracting profit from the first train is very complex and only slows down the game and makes the savegame size explode 17:19:43 <Wolf01> so I was right when I told "transfer works only truck->train" 17:20:08 <peter1138> no 17:20:29 <Wolf01> no, right, also truck->truck 17:20:48 *** Boyinblue0 [~admin@5ac85a9c.bb.sky.com] has joined #openttd 17:21:07 <Roujin> it does work 17:21:14 <Roujin> you get the right amount of money 17:21:32 <Rubidium> it depends on the speed and the distance travelled of the train/truck 17:22:29 <Wolf01> if I carry goods with truck from the same distance, assuming there is a factory instead of the station, trucks will profit a lot 17:23:45 <Rubidium> Wolf01 fails to understand how transfers work 17:24:25 <Wolf01> if trucks should make at least the train profit to earn money, I'll sell the train and use trucks to travel across half the map 17:24:45 <Rubidium> no 17:25:09 <Wolf01> ok, tell me how to do it, I'm sure I'm doing it in the right way 17:25:38 <Rubidium> you do not understand the workings of transfers, so lets try to reexplain it 17:27:12 <Rubidium> all vehicles that transfer cargo onto a station get paid as if they would transport the cargo from the pickup station to the dropoff station. However, the amount paid to these vehicles is 'stored' in the cargo value. 17:27:18 *** Osai`off is now known as Osai 17:28:29 <Rubidium> the last 'leg', the one that picks up cargo and delivers it to a station without the transfer order, gets paid according to the distance from the origin of the cargo (the very first station the cargo was on) to the destination 17:28:43 <Wolf01> ok, I understood this 17:29:16 <Rubidium> *but* now the amount of money paid to the previous vehicles, the amount stored in the cargo value is substracted from that profit 17:29:45 <Rubidium> this to make it impossible to cheat by transporting cargo from the south to the north and back and getting loads and loads of money 17:30:20 <Rubidium> during a transfer no money will be added to your (global) company balance 17:30:38 <CIA-3> OpenTTD: richk * r12807 /branches/NewGRF_ports/src/ (5 files): [NewGRF_ports] -Fix: New files failed to get added to svn on last merge. 17:31:35 <Rubidium> the addition of money to the company balance happens at the final delivery and is as if you would have transported the cargo from it's origin directly to the destination in the time it took with transfers 17:32:13 <Eddi|zuHause2> <ln> comments? http://users.utu.fi/lanurm/ottd/tramline.png <- i think the tram lacks wheels 17:33:35 *** nicfer [~chatzilla@168.226.104.97] has quit [Read error: Connection reset by peer] 17:34:12 <Wolf01> but what I can't understand is why I get "paid" 90M for the 95% of the travel, and -25M for the 5% 17:34:50 <Eddi|zuHause2> because the cargo waited long at the station? 17:35:00 <Wolf01> no, I don't think so 17:35:08 <Eddi|zuHause2> the 90M is just an estimation 17:35:16 <Wolf01> the 5% is 10 tiles 17:35:18 <Eddi|zuHause2> the last bit takes longer than estimated 17:35:35 <Eddi|zuHause2> so you get less 17:35:47 <Wolf01> it's longer like the pause the train have to service at the depot 17:36:01 <Wolf01> so the train don't lose 25M for a pause 17:36:03 <Ammler> other problme could also be, if you transport it "back"? 17:36:07 <ln> Eddi|zuHause2: i know, but so do these: http://en.wikipedia.org/wiki/Image:Strasbourg-tram.jpg http://en.wikipedia.org/wiki/Image:Altstadtstrecke_Stra%C3%9Fenbahn%2C_Frankfurt.jpg http://en.wikipedia.org/wiki/Image:Zg_tram1.jpg 17:37:08 <Rubidium> Wolf01: if you would a train let the same cargo travel over the same distance in the same time as the complete trip with transfer, the train would only have a 65M profit. 17:37:38 <Wolf01> same identic route, I only used a truck, instead of a train: 10M of profit 17:37:55 <Rubidium> but the trip took way longer 17:38:09 <Wolf01> yes, twice as the train 17:38:45 <Rubidium> the -25M is just a 'fix' of the overestimation done for the train 17:39:00 <Wolf01> but apply it to the train, not to the road vehicle 17:39:24 <Rubidium> but... *how* to 'fix' such an overestimation on the non-last vehicle? 17:39:46 <Wolf01> the train make big moneys, the road vehicle pay 5M only to start the engine so 17:39:58 <Eddi|zuHause2> ln: i'm sure i have shown you this before: http://www.lgnapp.niedersachsen.de/vkv/allgemein/gesetze/stvo39-7.gif 17:40:02 <Ammler> but the company makes the money 17:40:09 <Ammler> not the single vehicle 17:40:12 <Wolf01> yes, but I lose points 17:40:21 <Ammler> oh, good porint 17:40:23 <Wolf01> because I can't reach the minimal profit 17:40:29 <Rubidium> then what should we do? 17:40:33 <Rubidium> not pay the train? 17:40:42 <Rubidium> or rather 17:40:47 <Rubidium> how much do we have to pay the train? 17:41:03 <Eddi|zuHause2> compare to this for the bus: http://www.lgnapp.niedersachsen.de/vkv/allgemein/gesetze/stvo39-8.gif 17:41:05 <Rubidium> only variables you may use are: 17:41:19 <Ammler> do you now pay the money, he would get, if it wouldn't be transfer? 17:41:44 <Rubidium> origin of cargo, total days in transport, already paid profits to previous trains, last pickup station, drop off station 17:41:49 *** Digitalfox_Home [~chatzilla@bl7-188-118.dsl.telepac.pt] has joined #openttd 17:41:52 <Wolf01> now I removed all the transfer orders and the train UNLOADS, trucks now are happy with they 7M of profit 17:42:03 <Eddi|zuHause2> http://www.lgnapp.niedersachsen.de/vkv/allgemein/gesetze/stvo39-2.gif <- and this for a truck 17:42:05 <Wolf01> but the train is not happy 17:42:35 <ln> Eddi|zuHause2: here's a fake screenshot of one with wheels: http://users.utu.fi/lanurm/ottd/tramstops4.png 17:43:03 <Wolf01> train should be paid when truck get paid 17:43:14 <Eddi|zuHause2> a little better, but i would make the windows rectangular 17:43:28 <Rubidium> Wolf01: and how to account that? 17:43:50 <Rubidium> without exploding the savegame size 17:44:08 <Wolf01> a flag on the stuff the train is carrying, but as you say that's the problem 17:45:05 <Fingon> or change the point system so it does not count vehicles that never make a profit? 17:45:09 <Rubidium> it means that you need to store a list of pickup location, drop off location, vehicle and time travelled for *EACH* vehicle in the transfer chain for each packet 17:45:16 *** ooo4tom [~ooo4tom@92.2.101.181] has joined #openttd 17:45:26 *** ooo4tom [~ooo4tom@92.2.101.181] has left #openttd [] 17:45:39 *** Chrill [~chrischri@c80-216-64-31.bredband.comhem.se] has quit [] 17:45:39 <Rubidium> Fingon: so a company that has only loss making vehicles get full score for minimum vehicle profitability? 17:45:52 <Fingon> no, because those vehicles get some income 17:46:09 <Rubidium> from where? 17:46:10 <Fingon> but when income == 0 , so yearly "profit" == running costs, 17:46:12 <Fingon> then not count them 17:46:30 <Wolf01> there's already the transfer credits variable, I don't know how it is filled, but I think that it could be modified a little 17:46:49 <Fingon> so if you have 1 vehicle that earns 10k and 100 that earn 0, you get full score 17:47:05 <Fingon> but if you have just 100 that earn 0, you have 0 score (as you don't have vehicles that can be used in the calculation) 17:47:47 <Rubidium> Wolf01: it is incremented by each transfering vehicle by the amount of profit that vehicle would have made when it would have picked up the cargo at the place it picked up the cargo, would have dropped the cargo at the place it dropped the cargo and took the time it did take. 17:49:10 *** nicfer [~chatzilla@168.226.104.97] has joined #openttd 17:51:22 *** mikl [~mikl@x1-6-00-14-bf-cc-78-b6.k706.webspeed.dk] has quit [Quit: Connection reset by Peer Gynt] 17:51:42 *** mikl [~mikl@x1-6-00-14-bf-cc-78-b6.k706.webspeed.dk] has joined #openttd 17:53:34 *** Slowpoke [~Lobster@dslb-088-073-203-220.pools.arcor-ip.net] has joined #openttd 17:55:26 <Wolf01> just a little think, train & truck, same route, different time/quantity 17:55:26 <Wolf01> train(100t): 100M 17:55:26 <Wolf01> truck(15t): 10M 17:55:26 <Wolf01> train(100t - unload) + truck(15t): train -rc, truck 7.5M -> total income 48.75 (truck must do 6.5 travels) 17:55:26 <Wolf01> train(100t - transfer) + truck(15t): train 100, truck -10*rc 17:55:29 *** Mirrakor [~linuser@p57B2E5AD.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 17:56:17 <Wolf01> why not behave the same as unloading, and pay the train like the truck: 48.75M? 17:56:40 <Wolf01> maybe subtract the running costs 18:03:25 <Wolf01> ah I just noticed the most weird thing: I don't need trucks anymore, the city has espanded while we had this nice conversation 18:03:35 <Eddi|zuHause2> i'm not sure what you are trying to suggest 18:18:10 *** lobster_MB [~michielbr@5350C1C4.cable.casema.nl] has joined #openttd 18:21:22 <Eddi|zuHause2> hm... can i make the default houses accept food in temperate? 18:22:51 <peter1138> newgrf :D 18:23:13 <Eddi|zuHause2> i mean with less than 3 lines changed ;) 18:23:33 <DaleStan> newgrf would be 0 lines changed. 18:23:49 *** Mark [~M4rk@5351EE62.cable.casema.nl] has quit [Ping timeout: 480 seconds] 18:23:56 *** Mirrakor [~linuser@p57B2E5AD.dip.t-dialin.net] has joined #openttd 18:24:36 <Eddi|zuHause2> no, it wouldn't, it would need line changes after creating a line 18:25:37 <bowman> wouldn't the transfer issue be solved by just not storing the negative income adjustment per transfer vehicle? as long as the company gets the right amount, does the income stats for the individual vehicles have to necessarily add up? 18:30:34 <Ammler> bowman: every vehicle needs a minimum profit of 10k 18:31:27 *** Chicago_Rail_Authority [~somewhere@c-68-40-40-232.hsd1.mi.comcast.net] has quit [Read error: Connection reset by peer] 18:35:24 <bowman> yes, which isn't possible if the last vehicle in the transfer chain can get stuck with a negative profit to compensate for any over-estimate for a previous vehicle 18:37:51 *** pm_away is now known as planetmaker 18:39:37 <Eddi|zuHause2> bloody passengers... they don't pay me anything 18:40:09 <Eddi|zuHause2> not one penny... 18:40:19 <Eddi|zuHause2> we need fractional currencies 18:48:57 *** Digitalfox_Home [~chatzilla@bl7-188-118.dsl.telepac.pt] has quit [Quit: ChatZilla 0.9.81 [Firefox 2.0.0.14/2008040413]] 18:49:13 *** planetmaker is now known as pm_away 18:52:49 <Eddi|zuHause2> minimum of 1 payment... much better... 18:55:12 *** Ammller [~Ammler@adsl-84-226-36-141.adslplus.ch] has joined #openttd 18:58:34 *** Ammler [~Ammler@adsl-84-226-36-141.adslplus.ch] has quit [Ping timeout: 480 seconds] 18:58:39 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 18:59:02 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [] 19:03:44 *** Chicago_Rail_Authority [~somewhere@c-68-40-40-232.hsd1.mi.comcast.net] has joined #openttd 19:10:06 <Eddi|zuHause2> i'm kinda missing a small ferry 19:10:24 <Eddi|zuHause2> for like 20 people or something 19:11:33 *** planetmaker [~chatzilla@Fcf03.f.ppp-pool.de] has joined #openttd 19:12:08 *** Frostregen_ [SADDAM@dslb-084-058-157-088.pools.arcor-ip.net] has joined #openttd 19:12:15 <mrfrenzy> better use a helicopter eddi|zuhause2 19:12:30 <Eddi|zuHause2> yes, i use helicopters in 1927 19:13:08 <mrfrenzy> :) 19:15:11 <Ammller> isn't possible to start without sample.cat? 19:16:10 *** Bjarni [~Bjarni@0x50c79a03.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 19:16:12 *** mode/#openttd [+o Bjarni] by ChanServ 19:17:01 <Eddi|zuHause2> you can start with an empty sample.cat 19:17:44 *** Frostregen [SADDAM@dslb-084-058-181-074.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 19:17:48 *** Frostregen_ is now known as Frostregen 19:27:55 *** Chicago_Rail_Authority [~somewhere@c-68-40-40-232.hsd1.mi.comcast.net] has quit [Read error: Connection reset by peer] 19:30:25 <Eddi|zuHause2> man... this fruit plantation has a monthly production of 0 19:30:31 <Eddi|zuHause2> very effective... 19:32:28 <Bjarni> maybe they ran out of money and started paying salaries in their own product 19:32:56 <Bjarni> it happens quite often in Russia shortly after USSR fell 19:33:43 <Bjarni> generally the workers accepted it but it turned out to be an issue on a dildo factory 19:34:05 <Bjarni> for some reason the workers didn't want to get paid a dildo a day (or whatever) instead of money 19:37:59 <Wolf01> sacro would have been happy 19:40:16 <Bjarni> Sacro: there is an ideal job for you in Russia 19:40:42 <Bjarni> put dildos in boxes and get x dildos for every hour you work 19:41:02 <Bjarni> so you will have new stuff to play with every night 19:42:46 *** krix [~krics@fibhost-9-132.fibernet.bacs-net.hu] has joined #openttd 19:42:49 <krix> hey 19:45:07 <Wolf01> yo 19:50:36 *** M4rk [~M4rk@5351EE62.cable.casema.nl] has joined #openttd 19:50:40 *** M4rk is now known as Mark 19:50:52 *** rebry [~irc@30.80-202-212.nextgentel.com] has quit [Ping timeout: 480 seconds] 19:53:46 *** Wolf01 is now known as Guest946 19:53:47 *** Wolf01 [~wolf01@87.5.234.16] has joined #openttd 19:54:30 *** rebry [~irc@30.80-202-212.nextgentel.com] has joined #openttd 19:56:40 <KingJ> Think I may have set the record for generating a map. 14 mins :P 19:59:02 *** Guest946 [~wolf01@host3-229-dynamic.5-87-r.retail.telecomitalia.it] has quit [Ping timeout: 480 seconds] 20:01:03 <Bjarni> no 20:01:17 <Bjarni> it's just a matter of using an old enough computer 20:01:23 <hylje> a computer old enough 20:01:46 <hylje> and hacking the map generator to include arbitrary sleep()s 20:01:47 <KingJ> 900Mhz celeron laptop, circa 2000 20:01:52 <Bjarni> it took long enough to generate a 256x256 map on my 266 MHz 20:02:10 <krix> hm just a quick q. Maybe i missed something. Is there any option for a server, that if no user connected to it, then slow down the gameplay by Yx rate ? 20:02:29 <Bjarni> http://farm3.static.flickr.com/2367/2415018504_7f40c22ed7.jpg?v=0 <-- clever device to ensure that other people will not see what you do on your computer 20:02:43 <hylje> there's an option to pause the game when there's less than x players 20:02:48 <Bjarni> krix: there is the pause option 20:02:56 <krix> only pause ? 20:02:58 <krix> :( 20:03:10 <hylje> good enoug 20:03:15 <krix> sometimes :) 20:05:03 *** Osai is now known as Osai`off 20:05:30 *** bowman [johanf@81-226-229-179-no59.tbcn.telia.com] has quit [Read error: Connection reset by peer] 20:07:01 <Sacro> Bjarni: nice 20:07:36 *** bowman [johanf@81-226-229-179-no59.tbcn.telia.com] has joined #openttd 20:08:03 <rebry> guys, are there a DO NOT go there waypont? 20:08:19 *** lobster_MB [~michielbr@5350C1C4.cable.casema.nl] has quit [Quit: This computer has gone to sleep] 20:08:33 <Progman> delete the track and they DO NO go there? ;) 20:08:48 *** lobster_MB [~michielbr@5350C1C4.cable.casema.nl] has joined #openttd 20:09:28 <rebry> hehe 20:09:37 <rebry> well 20:09:40 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 20:09:42 <rebry> yeah. :P 20:10:33 <Eddi|zuHause2> <KingJ> Think I may have set the record for generating a map. 14 mins :P <- it has taken me 30 minutes yesterday 20:10:38 <Eddi|zuHause2> much faster computer 20:13:08 *** Osai`off is now known as Osai 20:13:21 *** dR3x4cK [~Miranda@p5499E4FA.dip.t-dialin.net] has joined #openttd 20:16:01 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Remote host closed the connection] 20:16:11 *** krix [~krics@fibhost-9-132.fibernet.bacs-net.hu] has left #openttd [Leaving] 20:16:40 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 20:16:42 *** blathijs_ is now known as blathijs 20:16:54 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Organize your IRC] 20:39:54 *** lobster_MB [~michielbr@5350C1C4.cable.casema.nl] has quit [Ping timeout: 480 seconds] 20:41:13 *** lobster_MB [~michielbr@5350C1C4.cable.casema.nl] has joined #openttd 20:52:10 <Wolf01> 'night 20:52:16 *** Wolf01 [~wolf01@87.5.234.16] has quit [Quit: Once again the world is quick to bury me.] 20:52:49 <ln> Bjarni: http://users.utu.fi/lanurm/ottd/tramline.png 20:54:40 <peter1138> have you got the shadow in, yet? 20:54:53 <Bjarni> is that supposed to be a tram pictogram? 20:56:31 <ln> peter1138: nope, i tried though, but it didn't seem to have any effect. 20:56:38 <ln> Bjarni: yes, it is. 20:56:54 *** Arie- [asdfsadf@villabadmuts.adsl.utwente.nl] has joined #openttd 20:57:52 <Bjarni> doesn't look much like a tram :s 20:58:22 <Bjarni> trams looks more like [â¢â¢<>â¢â¢] 20:58:23 *** planetmaker [~chatzilla@Fcf03.f.ppp-pool.de] has quit [Quit: bye!] 20:58:30 <Bjarni> hmm 20:58:37 <Sionide> ascii-ttd? 20:58:39 <Bjarni> that didn't really look like what I meant 20:58:40 *** TinoM [~Tino@i59F57AEF.versanet.de] has quit [Quit: Verlassend] 20:58:48 <Bjarni> but I guess you get what I meant 21:00:30 <ln> Bjarni: you're free to show your idea of a ~13Ã9-pixel tram. 21:01:54 <bowman> looks like the common tram icon to me 21:02:30 <bowman> http://upload.wikimedia.org/wikipedia/commons/thumb/7/7f/Sinnbild_StraÃenbahn.svg/740px-Sinnbild_StraÃenbahn.svg.png 21:03:39 <hylje> it's funny because 1) no tram here uses a 2-way pantograph and 2) every tram is articulated at least once 21:04:07 <Rubidium> hylje: there are unarticulated trams 21:04:28 <hylje> let me elaborate, in regular traffic :-) 21:04:40 <Rubidium> there are unarticulated trams in regular traffic 21:04:54 <hylje> i did specify "here" 21:05:33 <Rubidium> here is on this planet ;) 21:05:40 <Noldo> :D 21:05:47 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 21:05:49 <Eddi|zuHause2> "here" trams used to have diamond-pantographs 21:06:00 <hylje> there are other ways to read it if you like 21:06:02 <Eddi|zuHause2> and weren't articulated 21:06:18 <ln> hylje: http://vaunut.org/kuvasivu.php/17968 21:06:27 <Eddi|zuHause2> but upon modernising the old stock they put half-pantographs on 21:07:05 <Eddi|zuHause2> bowman: i have told him that many times ;) 21:07:42 * hylje will also elaborate that regular traffic implied, currently 21:07:51 <hylje> s/,// 21:09:06 <ln> btw, the icon may need to be moved one pixel down, or the drawing order of the station signs changed. 21:13:13 <Eddi|zuHause2> ln: what do you think about something like this: www.informatik.uni-halle.de/~krause/Tram.png 21:14:31 <Eddi|zuHause2> should have the same dimension as yours 21:15:17 <ln> not bad at all 21:15:57 *** Chicago_Rail_Authority [~somewhere@c-68-40-40-232.hsd1.mi.comcast.net] has joined #openttd 21:18:00 <peter1138> yeah, it has wheels :D 21:18:34 <ln> rectangular wheels 21:19:14 <Eddi|zuHause2> no! i used a 1x1 "circle" in gimp 21:19:33 <ln> ah, no problem then, they'll roll. 21:20:10 <peter1138> hehe 21:22:03 *** Boyinblue0 [~admin@5ac85a9c.bb.sky.com] has quit [] 21:24:19 <ln> is it possible that the icons' shadows and icons itself are two separate sprites in the commercial grfs? 21:24:42 <ln> themselves 21:24:45 <Eddi|zuHause2> glyphs should be 3 colour 21:25:00 <Eddi|zuHause2> background/foreground/shadow 21:31:18 <Roujin> g'nite 21:31:21 *** Roujin [~Roujin@p54971B8C.dip0.t-ipconnect.de] has quit [Quit: Try HydraIRC -> http://www.hydrairc.com <-] 21:37:05 <CIA-3> OpenTTD: glx * r12808 /trunk/src/ (lang/english.txt players.cpp): 21:37:05 <CIA-3> OpenTTD: -Fix: enforce autorenew values range in command 21:37:05 <CIA-3> OpenTTD: -Fix: typo in english.txt 21:38:31 <CIA-3> OpenTTD: peter1138 * r12809 /trunk/src/aircraft_cmd.cpp: -Fix (r1704): Possible out of bounds array access. 21:39:48 *** Slowpoke [~Lobster@dslb-088-073-203-220.pools.arcor-ip.net] has quit [Quit: Verlassend] 21:47:14 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Quit: Leaving] 21:48:33 *** Bjarni [~Bjarni@0x50c79a03.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 21:50:09 <CIA-3> OpenTTD: glx * r12810 /trunk/src/players.cpp: -Codechange: style and useless casts in CmdSetAutoReplace() 21:54:19 *** mikl [~mikl@x1-6-00-14-bf-cc-78-b6.k706.webspeed.dk] has quit [Quit: mikl] 21:59:20 *** Mirrakor [~linuser@p57B2E5AD.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 22:01:09 *** lolEee [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 22:11:52 *** egladil [~egladil@goth-gbg-109-143-233-83.3.cust.bredband2.com] has quit [Ping timeout: 480 seconds] 22:13:08 *** maxstack [~chatzilla@85.113.32.224] has joined #openttd 22:17:14 *** sickie88 [~sickie@BSN-77-178-225.dial-up.dsl.siol.net] has joined #openttd 22:19:59 *** nicfer [~chatzilla@168.226.104.97] has quit [Read error: Connection reset by peer] 22:21:50 *** dR3x4cK [~Miranda@p5499E4FA.dip.t-dialin.net] has quit [Quit: dR3x4cK] 22:24:15 *** ben_goodger [~ben@host217-44-221-99.range217-44.btcentralplus.com] has joined #openttd 22:24:45 *** ben_goodger [~ben@host217-44-221-99.range217-44.btcentralplus.com] has quit [] 22:27:47 <Digitalfox> Wow Firefox 2.* and Memory managing sucks big time.. I just have Chazilla opened with 3 channels with empty conversations and it's using 150MB of RAM.. 22:29:01 <glx> they should have fixed that in version 3 22:29:27 <Digitalfox> glx I hope so.. But still beta 5 so few extensions working.. 22:29:56 <glx> or you can use a real IRC client :) 22:30:19 <Digitalfox> The problems is that Firefox 2 doesn't empty memory after closing tabs.. So if you reach 200MB it won't go down :( 22:30:52 <Digitalfox> glx chatzilla is fine for what I do.. It's simple and light on system.. 22:31:01 *** Progman [~progman@p57A1B4E0.dip.t-dialin.net] has quit [Remote host closed the connection] 22:31:26 <Digitalfox> Well when Firefox does this it isn't light, but restarting firefox should fix the issue :) 22:32:35 <glx> firefox, 9 tabs -> 232800K 22:33:05 <glx> kvirc, 5 servers, 11 chans -> 72600K 22:33:49 <Prof_Frink> irssi is using 18% of my memory. 22:35:27 <Prof_Frink> Which I make as 5898K 22:41:04 *** lolEee [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Quit: Leaving] 22:43:08 *** Arie- [asdfsadf@villabadmuts.adsl.utwente.nl] has quit [Ping timeout: 480 seconds] 22:44:28 *** Digitalfox [~Digitalfo@bl7-188-118.dsl.telepac.pt] has quit [Quit: Leaving] 22:45:02 *** egladil [~egladil@goth-gbg-109-143-233-83.3.cust.bredband2.com] has joined #openttd 22:45:45 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 22:46:01 *** Digitalfox_Home [~chatzilla@bl7-188-118.dsl.telepac.pt] has joined #openttd 22:49:18 *** sickie88 [~sickie@BSN-77-178-225.dial-up.dsl.siol.net] has quit [Remote host closed the connection] 22:56:22 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has quit [Quit: Caught sigterm, terminating...] 23:01:20 *** Digitalfox_Home [~chatzilla@bl7-188-118.dsl.telepac.pt] has quit [Quit: ChatZilla 0.9.81 [Firefox 2.0.0.14/2008040413]] 23:02:51 *** Osai is now known as Osai`off 23:08:52 *** mikl [~mikl@x1-6-00-14-bf-cc-78-b6.k706.webspeed.dk] has joined #openttd 23:09:30 *** mikl [~mikl@x1-6-00-14-bf-cc-78-b6.k706.webspeed.dk] has quit [] 23:10:25 *** mikl [~mikl@x1-6-00-14-bf-cc-78-b6.k706.webspeed.dk] has joined #openttd 23:10:34 *** mikl [~mikl@x1-6-00-14-bf-cc-78-b6.k706.webspeed.dk] has quit [] 23:11:50 *** Gekz [~brendan@121.218.75.100] has joined #openttd 23:16:00 *** Chicago_Rail_Authority [~somewhere@c-68-40-40-232.hsd1.mi.comcast.net] has left #openttd [] 23:18:54 <Eddi|zuHause2> something's still wrong with the daylength... 23:18:59 <Eddi|zuHause2> the decay of ratings 23:19:12 *** maxstack [~chatzilla@85.113.32.224] has left #openttd [] 23:22:21 *** Digitalfox_Home [~chatzilla@bl7-188-118.dsl.telepac.pt] has joined #openttd 23:26:21 <CIA-3> OpenTTD: glx * r12811 /branches/noai/ (bin/ai/regression/regression.txt src/economy.cpp): [NoAI] -Fix (r12431): passengers subsidies are from towns to towns, not to industries 23:50:31 <CIA-3> OpenTTD: richk * r12812 /branches/NewGRF_ports/src/ (newgrf.cpp newgrf_fsmports.h): 23:50:31 <CIA-3> OpenTTD: [NewGRF_ports] -Change: Added animation variables to fsmportspec and newgrf loader. 23:50:31 <CIA-3> OpenTTD: (Will unify & Oo-ify stationspec and fsmportspec later)