Log for #openttd on 4th May 2008:
Times are UTC Toggle Colours
00:05:36  <Bjarni> no
00:06:26  <|Naetur|> haha lol
00:07:47  <Sacro> Bjarni is dead
00:07:50  <Sacro> hence his smell
00:09:09  <Bjarni> Sacro is dead too
00:09:16  <Bjarni> I killed him countless times
00:18:10  <|Naetur|> Bjarni, u wanna play open TTD?
00:20:47  <Bjarni> not now
00:20:51  <Bjarni> I should be sleeping
00:20:55  <|Naetur|> ok
00:20:56  <Bjarni> yet I'm fixing bugs
00:21:18  <|Naetur|> for the game?
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00:21:22  <Bjarni> yeah
00:21:25  <|Naetur|> wow
00:21:29  <|Naetur|> u r a creator
00:21:44  <Bjarni> I just managed to solve the crash I introduced in autoreplace
00:22:01  <|Naetur|> oh ok
00:23:23  <Bjarni> <|Naetur|> u r a creator <-- yeah
00:23:27  <Bjarni> I created everything
00:23:32  <Bjarni> even you
00:24:01  <|Naetur|> haha
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00:28:04  <SmatZ> he really did
00:28:14  <|Naetur|> yeah he's god
00:28:17  <SmatZ> yeah
00:28:36  <Sacro> no
00:28:40  <Sacro> god could never be dutch
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00:30:08  <Bjarni> <Sacro> god could never be dutch <-- maybe that's why I'm not Dutch
00:30:21  <Sacro> pff
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00:34:09  <Bjarni> :)
00:34:41  <Bjarni> ok time for bed
00:34:43  <Bjarni> goodnight
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00:37:15  <Sacro> D:
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01:25:55  <JelloX> how can i destroy a opponents train on purpose to get him to stop taking my coal
01:25:55  <JelloX> ?
01:26:18  <JelloX> should i get another train to stand right in the middle of his track
01:26:25  <JelloX> = ka boom
01:28:51  <glx> it's not your coal
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01:29:17  <JelloX> its totally mine
01:29:38  <glx> no it's not, you don't own the industry
01:29:44  <glx> you just transport stuff
01:30:06  <JelloX> no i own the industry i bought it out
01:30:22  <glx> and if you wan't more, you just need to have a better service than the opponents
01:30:31  <JelloX> yea i know
01:30:33  <JelloX> lol
01:30:37  <glx> even if you founded the industry you don't own it
01:30:42  <JelloX> lame ._.
01:33:45  <JelloX> since i cant put a train on there
01:33:46  <JelloX> i put a car
01:33:49  <JelloX> on his track
01:33:50  <JelloX> lets c wat happens
01:34:57  <JelloX> HERE IT COMES
01:35:17  <JelloX> WTF
01:35:21  <JelloX> the train just went through it@
01:35:22  <JelloX> dam it
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03:35:08  <JelloX> company value is unrealistic
03:35:16  <JelloX> do they have plans on fixing it ?
03:35:28  <JelloX> i just bought another company for , they were 0k in debt but im rich
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08:38:53  <CIA-3> OpenTTD: rubidium * r12936 /trunk/src/core/geometry_type.hpp: -Doc: a few structs in geometry_type.hpp. Patch by Alberth.
08:43:25  <insulfrog> morning all, how is everyone? :)
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08:48:07  * insulfrog is on the openttdcoop server
08:50:09  <CIA-3> OpenTTD: rubidium * r12937 /trunk/src/window.cpp: -Codechange: split allocating and finding the spot to place a window. Patch by Alberth.
08:50:27  <k-man_> does openttd need the graph files even if your just running it as a dedicated server?
08:51:17  <SmatZ> k-man_: yes
08:51:56  <k-man_> why is that?
08:52:43  <Rubidium> cause the graphics files contain more than just the graphics
08:53:12  <Rubidium> like data needed for the landscape generator
08:53:24  <k-man_> oh
08:53:26  <k-man_> i see
08:57:06  <k-man_> where do i put the openttd.cfg file?
08:57:11  <CIA-3> OpenTTD: rubidium * r12938 /trunk/src/window.cpp: -Codechange: coding style fixes. Patch by Alberth.
08:57:13  <k-man_> under linux
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08:57:36  <Rubidium> ~/.openttd/ is the best place
08:58:49  <k-man_> Rubidium, does it look for it in there automatically?
08:59:16  <k-man_> it creates it automatically?
08:59:21  <Rubidium> yes
08:59:26  <k-man_> cheer
08:59:26  <k-man_> s
08:59:46  <Rubidium> unless you broke it by changing the home directory in the configure script
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09:00:54  <k-man_> no
09:00:58  <k-man_> just defaults
09:01:09  <k-man_> any special options i should look for that make coop play better?
09:01:38  <Rubidium> disable animation
09:01:53  <k-man_> what does that do?
09:02:03  <Rubidium> which is only the palette animation though
09:02:12  <Rubidium> it reduces the time needed for drawing
09:02:35  <Rubidium> the other settings that matter for coop are forced by the server
09:03:56  <insulfrog> I have to go, bye all :)
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09:06:24  <Roest> morning
09:07:19  <Bjarni> morning
09:07:27  <Bjarni> hah
09:07:34  <Bjarni> I beat you to this channel
09:07:38  <Bjarni> by a whole 4 sec
09:09:11  <k-man_> does the server automatically pause when no clients are connected?
09:09:19  <Bjarni> you can set it to do that
09:09:24  <Bjarni> it's a setting option
09:09:55  <k-man_> ah
09:09:56  <k-man_> thanks
09:09:57  <Bjarni> so the answer is: maybe ;)
09:10:21  <k-man_> which setting is it?
09:10:55  <Bjarni> I can't remember
09:11:03  <Bjarni> pause_server_with_no_clients or something
09:11:31  <HMage> pause_clients_with_no_server should be nearby too :)
09:13:23  <peter1138> min_players
09:14:12  <k-man_> can't see that option in the wiki or my .config file
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09:18:03  <SmatZ> k-man_: it should be in the [network] section of config file
09:22:54  <Roest> ah nice, nothing better than going online on a sunday morning and finding a solution to your problems on the opengl forums
09:24:44  <Bjarni> it doesn't beat waking up on a Sunday morning and finding the solution to the bug your bug problem in the code you wrote last night
09:25:13  <Bjarni> but the OGL thing sounds nice too
09:26:00  <Bjarni> Roest: are you good at coding OpenGL or did you find the solution under "top 10 n00b mistakes"?
09:26:11  <Roest> lol
09:26:42  <Roest> probably not the top10 noob mistakes but not very advanced either
09:26:45  <Bjarni> somebody once tried to change OpenTTD into OpenGL and had problems. I found the solution for him in that top 10 list
09:27:53  <Bjarni> for some reason we were never allowed to see his code but he claimed that it could reach up to max 5 fps (including mouse movements) on a high end computer
09:28:11  <Rubidium> wooh ;)
09:28:15  <Rubidium> days taking...
09:28:19  <Rubidium> 15 seconds :)
09:30:17  <Roest> well this is what my problem looked like
09:31:35  <Roest> and this is the correct version
09:31:52  <Roest> was just some blending problem
09:39:39  <CIA-3> OpenTTD: rubidium * r12939 /trunk/src/ (5 files): -Codechange: do not use the window proc to determine whether a toolbar is a rail toolbar, but use the window number.
09:41:21  <Roest> anyone feel like having a look at #1969 ?
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09:44:37  <Rubidium> hmm, summer of '69...
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09:51:49  <Bjarni> 69 was an interesting year
09:52:00  <Bjarni> I don't remember anything that happened in '69
09:52:58  <Rubidium> Woodstock ofcourse...
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09:53:38  <Bjarni> I don't recall ever being at Woodstock
09:54:13  <peter1138> i've good a green-field belt
09:54:36  <peter1138> looks like a farm has gone but left a single line of field tiles :o
09:55:24  <Bjarni> usually it's the other way around
09:56:02  <Bjarni> it's fairly easy to buy a farm without any fields
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10:05:48  <CIA-3> OpenTTD: bjarni * r12940 /trunk/src/ (5 files): -Fix [FS#1974](r12913): [autoreplace] a vehicle backup should include the cargo packets in the vehicle as well
10:06:02  <CIA-3> OpenTTD: rubidium * r12941 /trunk/src/ (6 files in 2 dirs): -Codechange: don't access wndproc directly. Patch by Alberth.
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10:11:55  <k-man_> SmatZ, my network section is empty
10:12:12  <k-man_> [network] section of the openttd.cfg file i mean
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10:27:08  <k-man_> is there some way to get the server to auto reload the last saved game on restart?
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10:55:09  <Bjarni> bbl
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14:19:34  <Sacro> heh, whale is beached
14:19:39  <Gekz> ..
14:19:41  <Sacro> argh, wrong channel
14:19:41  <Gekz> you suck
14:19:43  <Gekz> lolol
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14:19:52  <Sacro> touring cars on itv4 if anyone cares
14:20:05  <Gekz> lol
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14:39:07  <HMage> lol Sacro
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15:06:09  <Chicago_Rail_Authority> Any devs around with time for a quick question?
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15:09:55  <peter1138> sup?
15:11:50  <Lakie> Not much, just updating OpenTTD source and then planning to update my binaries.
15:12:06  <Lakie> I heard you finally got your multiple grf vehicle sets active at once patch into the trunk
15:13:28  <peter1138> oh, so microsoft haven't bought yahoo
15:13:31  <peter1138> yes i did
15:13:45  <Lakie> I heard that from Owen, yeasterday, something about not being able to agree on a price
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15:15:38  <orudge> so it seems
15:16:27  <Lakie> On the bright side, atleast with OpenTTD I don't have to compile it twice, once before version data and once with it like TTDpatch. ¬_¬
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15:36:50  <dragonhorseboy> hey
15:36:53  <dragonhorseboy> peter1138 you there?
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15:42:11  <peter1138> yes
15:42:38  <dragonhorseboy> peter..its not just you I think there's something either with openttd code or pikka's grf coding...
15:42:56  <peter1138> ...
15:43:09  <peter1138> do i have to guess?
15:43:12  <dragonhorseboy> I was on one server that uses ukrs and I had several class 91's .. then I went off to go to bed .. when I came back onto openttd and tried enter the server again it desynced right away
15:43:25  <dragonhorseboy> seem to be same behaviour with your server before
15:43:32  <Sacro> dragonhorseboy: could e the phase of the moon
15:43:36  <Eddi|zuHause3> i find your lack of context disturbing :P
15:43:39  <dragonhorseboy> sacro VERY FUNNY :p
15:43:44  * dragonhorseboy pokes sacro to howl
15:43:46  <peter1138> it's both
15:43:50  <peter1138> 0.6.1-RC1 fixes that
15:44:50  <dragonhorseboy> at least the server surprisingly does not have any autopause enabled so I guess it'll be ok till either it resets at year 2050 or the server owner takes it offline himself
15:44:55  <dragonhorseboy> ^-^
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15:46:19  <dragonhorseboy> hm so RC1 fixes both the class 91 in ukrs and re placing quarries in ukrsi brickyard .... go figure maybe next time I see the server owner online I'll have to ask him about upgrading
15:48:40  <dragonhorseboy> peter...just asking but you ever played these server thats named 'newindustries 060' or something?
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16:01:09  <Eddi|zuHause3> am i the only person questioning the relevance of this question?
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16:28:06  <cjk> sooo
16:28:19  * cjk checks who abducted his ttd server while he was gone over the 2 days
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17:06:15  *** mynetdude|Away is now known as mynetdude
17:09:47  <cjk> Assume two railway stations A and B and a factory C. If the set theory intersection of the area coverage of A and B both contain C, what determines which stations gets the goods?
17:10:15  <mynetdude> are A B And C all connected?
17:10:37  <cjk> meh, A(blue player) covers C(factory) and B(red player) covers C, who gets the goods :)
17:10:50  <cjk> as I see it some goes there and some goes there
17:10:54  <mynetdude> they both do
17:11:00  <mynetdude> unless one has exclusive rights
17:11:26  <Eddi|zuHause3> cjk: afaik the two stations with the highest rating get cargo
17:11:32  <cjk> so if I put a station on every possible square, the income would be like eightfold?
17:11:35  <mynetdude> right, if you don't have exclusive rights in that town, because most factories will be associated with the town name
17:11:57  <mynetdude> cjk on every square? I don't know about that
17:12:14  <mynetdude> Eddi|zuHause3 I'm pretty sure both stations get the cargo, the difference is how much would probably based on rating
17:12:31  <mynetdude> the ONLY exception would be is if you buy exclusive rights I think, I have not tried that
17:12:58  <cjk> you can see for yourself; server is FFA-2052-CJK, station is "Grundingwood Transfer"
17:13:01  <Eddi|zuHause3> no station after the first two will get any cargo, the first two divide it by rating
17:13:17  <cjk> and it seems to devide betwee the bluish and the reddish
17:13:24  <Eddi|zuHause3> (unless that has been changed recently)
17:13:54  <Eddi|zuHause3> damn, i need new batteries in my keyboard
17:14:16  <mynetdude> Eddi|zuHause3 only the first two, so you're saying if you add more stations the additions will not get any cargo?
17:14:41  <mynetdude> cjk just as Eddi|zuHause3 said, its divided based on ratings... and you're seeing the result of that
17:15:05  <mynetdude> and I am pretty sure, if you buy exclusive rights which will cost you hefty... you would get ALL the cargo
17:16:39  <Eddi|zuHause3> test... much better...
17:18:20  <mynetdude> test what?
17:18:31  <cjk> it is being 'tested' right now
17:18:36  <cjk> i see it in a running game
17:18:38  <Eddi|zuHause3> batteries? keyboard?
17:18:47  <cjk> oh heh
17:18:52  <mynetdude> oh, wireless kb
17:18:58  <cjk> wireless kilobyte!
17:19:05  <mynetdude> lol
17:19:23  <Eddi|zuHause3> it was only reacting to like every second keypress, it was kinda getting annoying ;)
17:19:29  <mynetdude> wow its amazing what people can come up with acronyms even if the other person meant something else :D
17:19:44  <mynetdude> Eddi|zuHause3 ah what kind of kb ya got?
17:19:46  <Eddi|zuHause3> world of warcraft? :p
17:19:54  <Eddi|zuHause3> a black one...
17:20:04  <mynetdude> Eddi|zuHause3 ok don't start that now, but yes WoW is World of Warcraft, you play that?
17:20:10  <mynetdude> Eddi|zuHause3 yeah what brand?
17:20:17  <Eddi|zuHause3> no, i don'T
17:20:26  <Eddi|zuHause3> it says "saitek" on it
17:20:32  <mynetdude> hmm those are good
17:20:39  <mynetdude> I have a logitech wireless keyboard
17:20:54  <mynetdude> but mine is the ergonomic kind... the only kind I can use now
17:21:04  <Eddi|zuHause3> the logitech ones are weird... i always get scared when i see them in store
17:22:00  <Eddi|zuHause3> my keyboard is fine, but the accompanying mouse is problematic
17:23:00  <Eddi|zuHause3> the mouse drains the batteries really fast, and when the mouse is reloading, the reciever gets kinda blocked, it does not accept keyboard input very well anymore
17:23:15  <Eddi|zuHause3> or only from short distance
17:23:52  <Eddi|zuHause3> and i have problems with the mouse wheel
17:24:28  <Eddi|zuHause3> sometimes when i scroll down, it jumps up again
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17:28:42  <mynetdude> Eddi|zuHause3 well supposedly Logitech is good because the batteries last about 4-8 months
17:29:13  <mynetdude> I haven't had to replace the last set I put in, I had to replace factory batteries that came with it though
17:29:49  <mynetdude> and I LOVE my LX7 Logitech mice... it has auto off and it has navigation buttons so I don't have to use the browser's forward/back buttons
17:29:54  *** Trond [] has joined #openttd
17:30:28  <mynetdude> I can also manually turn the mice off too, oh... and its not laser optical... it uses invisible optics which means I don't need a stupid mousepad
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17:31:58  <peter1138> i just have wires
17:32:00  <peter1138> far simpler
17:32:15  <mynetdude> lol you think...
17:32:23  <mynetdude> wires tangle and clog up crap
17:32:32  <peter1138> yes
17:32:44  <mynetdude> well technically so do wireless kb/mice they have wires for the usb receiver
17:32:52  <peter1138> so 1) they encourage you to at least have a tidy path for the cable
17:33:04  <peter1138> and 2) you can't easily misplace the device in a different location
17:33:13  <peter1138> oh, and 3) it doesn't need batteries
17:33:36  <mynetdude> lolz I don't misplace my device, they stay where they belong
17:34:03  <mynetdude> and I have yet to replace the batteries and the specs say they will last AVERAGE 4-8 months I'm going to bet it will last 6 months
17:34:29  <peter1138> alright
17:34:34  <peter1138> and 2) *I* can't easily misplace the device in a different location
17:34:35  <mynetdude> just saying...
17:35:32  <mynetdude> well like I said, I don't misplace mine... I have a 2nd LX7 mice for my laptop... I have never misplaced that either... cuz it travels with the laptop even though the laptop has its own bluetooth mice which BTW sucks... the bluetooth Targus mouse eats up my battery in 3 weeks and its a AAA type battery
17:35:47  <mynetdude> the LX7 uses AAs instead... I think you know which pwnt
17:37:50  <peter1138> they 'pwnt' do they?
17:38:26  <mynetdude> no.. its they pwn, pwnt is past tense :P
17:38:49  <mynetdude> like, my car pwns yours... but yesterday my brother's friend pwnt him :P
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17:45:04  <Eddi|zuHause3> PS: by "batteries" i mean rechargables
17:46:06  <mynetdude> well thats true, you could get rechargable batteries
17:46:52  <mynetdude> and I do plan on getting some, cuz everything I use takes batteries, my TV, my alarm clock, my mouse/kb, my shipping scale, I don't know what else... but I have quite a few things
17:46:55  <mynetdude> oh flashlights
17:46:59  <mynetdude> I have two LED flashlights
17:48:16  <Eddi|zuHause3> problem is compatibility... you need devices that use the same size of batteries
17:49:32  <peter1138> raaa
17:49:37  <peter1138> got the algae out
17:50:15  <Eddi|zuHause3> you don't have to describe your feet hygiene to us...
17:50:26  <peter1138> indeed i don't
17:50:42  <peter1138> but i shall comment on my pond's life forms
17:50:47  <mynetdude> lol I don't think that was from the feet?
17:50:57  <mynetdude> ah ok
17:51:06  <mynetdude> yeah what you got a pond next to your PC?
17:51:25  <Eddi|zuHause3> water cooling?
17:53:51  <peter1138> well i saw one frog in there cooling off
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17:54:56  <mynetdude> not what we asked... but ok
17:55:43  <peter1138> it is what Eddi|zuHause3 asked.
17:56:03  <Powerek38> hello! how can I change the language of my OpenTTD?
17:56:03  <peter1138> and it's next to my laptop... when i'm outside...
17:56:11  <Eddi|zuHause3> indeed it is
17:56:26  <peter1138> go into 'Game Options' and pick the language in there
17:57:04  <Eddi|zuHause3> hm... i never needed to change the language of openttd...
17:57:20  <Powerek38> peter1138: thanks a lot
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17:57:43  <skidd13> evening
17:57:55  <Eddi|zuHause3> it always guessed right to take the most spoken motherlanguage of europe
17:58:07  <Powerek38> Eddi|zuHause3: I think when I installed the 0.6 version, it has set my system's language as the game language
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17:58:28  <Powerek38> but the Polish version doesn't look to good yet
17:58:28  <Eddi|zuHause3> right, that's what it is supposed to do ;)
17:58:43  <Eddi|zuHause3> you can improve it ;)
17:58:43  <peter1138> what's wrong with the polish translation?
17:58:54  <peter1138> (as a english-only speaker... heh)
17:58:57  <peter1138> *an
17:59:30  <Powerek38> peter1138: we have many strange letters in Polish and they don't seem to work well... there are some strange signs instead of those letters
17:59:41  <peter1138> oh right
17:59:49  <peter1138> you can set a font for that
18:00:41  <Eddi|zuHause3> maybe it should also auto-guess a font if it detects such a language
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18:01:23  <mynetdude> you said "water cooling" and I thought that was for the PC not the frog :P
18:01:32  <Powerek38> or just change the letter to nearest one from the standard Latin alphabet... we would understand anyway
18:01:43  <Eddi|zuHause3> you, sir, have a very limited way of thinking, i presume ;)
18:01:52  <SmatZ> Powerek38: ask your translator to do that
18:02:03  <SmatZ> or use any unicode font
18:02:04  <ln> SmatZ: wtf?
18:02:08  <peter1138> Powerek38: i'd rather not, considering the great effort i went to to include support for all those characters
18:02:17  <peter1138> definitely do not ask the translator to do that
18:02:22  <SmatZ> ok
18:02:32  <Powerek38> SmatZ: it's perfectly ok for me, I spent my whole childhood playing games in English, I don't mind :)
18:03:02  *** insulfrog [] has joined #openttd
18:03:14  <Eddi|zuHause3> in my whole childhood i did have a few english games, but i had exactly no clue what they said
18:03:20  <insulfrog> hi all
18:03:23  <peter1138> anyway, setting a font is documented in readme.txt, although it's pretty brief
18:03:38  <mynetdude> jeeze you guys talk too fast sometimes
18:04:01  <Powerek38> ok, thanks again for help... now it's my time to test the 0.6 :)
18:04:03  <Eddi|zuHause3> you can set your client to delay the display of lines, if that helps :p
18:04:04  <Noldo> I remember learning words like 'move' and 'attack' from some game
18:04:04  <Powerek38> see you :)
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18:18:10  <Ammler> [19:57] <Eddi|zuHause3> it always guessed right to take the most spoken motherlanguage of europe <-- german?
18:18:27  <Eddi|zuHause3> how'd you guess ;)
18:18:52  <hylje> da
18:19:02  <Ammler> :-)
18:19:03  <Eddi|zuHause3> "europe" being the EU
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18:19:50  <Ammler> then it would be english?
18:19:56  <Wolf01> hello
18:19:58  <ln> Eddi|zuHause3: motherlanguage = mother tongue
18:20:00  <Ammler> well, still germne, I gues
18:20:08  <Sacro> no, spanish
18:20:10  <Sacro> i think
18:20:12  <Sacro> or chinese
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18:20:19  <Sacro> oh, europe
18:20:19  <Ammler> Sacro: in eu?
18:20:20  <Sacro> err...
18:20:22  <Sacro> might well be russian
18:20:33  <Ammler> Sacro: EU!
18:20:36  <Sacro> pff
18:20:39  <Sacro> the EU keeps changing
18:20:40  <Ammler> :-P
18:20:42  <Eddi|zuHause3> russia is not exactly an EU member
18:20:49  <Sacro> i looked at my globe the other day
18:20:55  <Sacro> what happened to USSR
18:20:58  <Sacro> and Yugoslavia
18:21:07  <Sacro> and czechosolvakia
18:21:08  <Eddi|zuHause3> and east germany?
18:21:13  <Sacro> yes!
18:21:20  <Sacro> actually, i think my globe is 92ish
18:21:21  <Ammler> well, they will be in eu before us :-(
18:21:31  <Sacro> is that *EU, *US
18:21:35  <Sacro> or just *EU?
18:21:56  <Eddi|zuHause3> Ammler: that is your own fault :p
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18:22:35  <Ammler> :-)
18:22:50  <Ammler> you are right
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18:29:13  <Eddi|zuHause3> Sacro: while you are at it, figure out what happened to these countries ;)
18:30:24  <Sacro> :o
18:33:43  <JelloX> what places accept goods
18:34:37  <Eddi|zuHause3> JelloX: office buildings in big cities
18:35:03  <JelloX> ok
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18:37:04  <Ammler> Eddi|zuHause3: which country looks almost like that now? :-)
18:38:02  <Eddi|zuHause3> Ammler: the netherlands :p
18:38:13  <Ammler> hehe
18:38:34  <Ammler> but that should make it clear, why we don't like changes :-)
18:38:39  <ln>
18:38:46  <Ammler> !s/why/that/
18:39:41  <Eddi|zuHause3> Ammler: actually, that is around the time when switzerland got "independent"
18:40:13  <Ammler> there was a time, we where occupied from Napoleon
18:40:24  <Eddi|zuHause3> napoleon was much later
18:40:47  <Eddi|zuHause3> this map is from 1648 (end of 30 years war), napoleon was around 1800
18:42:15  <cjk> hah i'm with Hzm LÃŒneburg
18:42:33  <cjk> or is it already Wolfenb?
18:43:18  <Ammler> just liked to say, we weren't "independent" since then, we were since 1848 really. introduction of the "Verfassung"
18:44:19  <Ammler> but the size was almost the same also there
18:44:41  <cjk> verfassung <=> constitution
18:44:54  <Ammler> thx :-)
18:45:05  <Eddi|zuHause3> Ammler: "independent" from the "holy roman empire" i mean
18:45:36  <Ammler> ok
18:45:48  <Sacro> holy roman empire batman
18:46:04  <Ammler> that maps looks more like we were just forgotten
18:46:18  <ln> was that the 2nd reich?
18:46:32  <Ammler> 1.?
18:46:54  <ln> 1st is fine for me.
18:46:54  <Sacro> 99?
18:47:05  * Sacro is the 4th reich
18:47:05  <Ammler> 2. was napoleon?
18:47:39  <Ammler> too long ago for me
18:47:56  <Eddi|zuHause3> ln: "second" empire was formed in 1871
18:48:47  <Eddi|zuHause3> the non-translation of "reich" started in 1918 (end of WWI), when germany was not reigned by an "emperor" anymore
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18:49:32  <Eddi|zuHause3> while the german word "reich" does not require an emperor, the english word "empire" does, so they kinda lacked a proper translation ;)
18:51:12  <peter1138> the british empire is well known for having an emperor
18:51:30  <Eddi|zuHause3> ln: the first "empire", the "holy roman empire", was disbanded when napoleon attacked
18:51:41  <Ammler> so the 2. one was the one with bismark?
18:51:58  <Eddi|zuHause3> yes
18:52:05  <ln> EU is the 4th?
18:52:12  <Eddi|zuHause3> somewhat :p
18:52:42  <Ammler> why wasn't napoleons empire not a "reich"?
18:53:01  <Ammler> -not
18:53:15  <Eddi|zuHause3> it was... "Frankreich"
18:53:24  * Ammler is grabbing in wikipedia
18:53:49  <Eddi|zuHause3> but napoleon allied with several western german states (so called "Rheinbund")
18:53:58  <Eddi|zuHause3> so there was no german "reich" left
18:53:59  <Ammler> but without a number...
18:54:00  <Sacro> Rheinhund?
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18:54:59  <Eddi|zuHause3> what was left was basically prussia and austria, which both got beat up pretty badly
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18:56:07  <Eddi|zuHause3> Sacro: "Bund" is a "federation"
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18:56:23  <Eddi|zuHause3> "Hund" is a dog :p
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18:59:16  <Karen_> evening
18:59:27  <Sacro> Eddi|zuHause3: i know
18:59:46  <Eddi|zuHause3> Sacro: just making sure ;)
18:59:53  <Sacro> pffft
19:00:03  * Sacro notices a guy walking a daschbund
19:00:11  <Karen_> Fiddler seems to be the only person capable of solving the simple riddles
19:00:25  <Sacro> Karen_: i tire
19:00:45  <Sacro> "penttd.cpp:439"
19:00:46  <Sacro> err
19:00:49  <Sacro> "openttd.cpp:439"
19:00:52  <Sacro> it means nothing to me
19:00:57  <Sacro> it means nothing to me
19:00:59  <Karen_> blame it on something else
19:01:00  <Sacro> oooooooooooh vienna!
19:01:23  <Eddi|zuHause3> Karen_: has the riddle anything to do with speed?
19:01:33  <Karen_> Sacro: the one who holds the file will help you
19:01:51  <peter1138> don't blame, praise
19:02:58  <Karen_> Eddi|zuHause3: which riddle are you refering to?
19:03:06  <Eddi|zuHause3> the fifth one
19:03:56  <Ammler> Karen_: 1138 didn't work
19:04:13  <Karen_> yes, it has to do with speed and Fiddler was the fastest to solve it
19:05:01  <Ammler> hmm, I have only saved the pw, not the acc number :-)
19:05:44  <Karen_> if you send me the password, i might be able to help
19:06:09  *** Osai is now known as Osai`off
19:06:35  <Ammler> just entered the answer for the 1. one
19:06:41  <Ammler> I am not able to solve the 2.
19:08:19  <Karen_> Ammler: the one who holds the file will help
19:08:44  <Ammler> thats peter1138, isn't?
19:09:37  *** Bjarni [] has joined #openttd
19:09:40  *** mode/#openttd [+o Bjarni] by ChanServ
19:09:55  <Ammler> hmm,
19:09:55  <Karen_> my apologies to peter1138; in no way is this riddle is related to a person.
19:10:08  <Karen_> Bjarni!
19:10:45  <peter1138> hmm, someone on with a compatibility of 100
19:10:51  <Bjarni> hello Karen_
19:13:25  <Karen_> how are you Bjarni?
19:13:36  <Bjarni> tired :s
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19:15:10  <Karen_> congrats to SmatZ for solving the riddles!
19:15:23  <Bjarni> what riddles?
19:15:31  <Bjarni> and are they any harder to solve than bugs?
19:15:45  <peter1138> depends whose bugs...
19:15:51  <Karen_>
19:16:17  <Bjarni> the cake is history
19:16:27  <Bjarni> it was eaten at the r10000 party
19:16:39  *** SUSaiyan [] has quit []
19:17:16  <peter1138> there is no cake
19:17:27  <Bjarni> that's the next thing
19:17:42  <Bjarni> the page contains a modified screenshot but no cake
19:17:54  * peter1138 grumbles at things that don't work with pulseaudio
19:18:23  <Eddi|zuHause3> the cake is a lie, after all
19:19:37  <Bjarni> says who?
19:20:19  <Karen_> the cake itself was very real
19:20:25  <peter1138> the cake isn't, the image is :)
19:20:39  <peter1138> i don't remember a white glow on 'OPEN TTD' for example
19:21:28  <peter1138> damn it
19:21:30  <Bjarni> the titlescreen doesn't say "Happy r10000" either
19:21:31  <Eddi|zuHause3> there wasn't even an r10000
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19:21:40  *** Osai`off is now known as Osai
19:21:43  <peter1138> helicopters in flightgear are too hard :o
19:22:16  <Karen_> that is just because you dont know how to fly them - nor how to practice
19:22:17  <Bjarni>  <Eddi|zuHause3> there wasn't even an r10000 <-- there is but you might not be able to see it
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19:23:18  <Ammler> was in mapgen
19:23:57  <Sacro> Karen_: you mean svn?
19:24:02  <Sacro> that's not numeric
19:24:47  <Ammler> oh, that is restricted :-)
19:25:00  <Karen_> Sacro: i thought you were not so narrow minded
19:25:13  <Sacro> Karen_: i am very broad minded
19:28:07  <JelloX> Nenston Transport has been taken over by Jello Transport!
19:28:07  <JelloX> lol
19:28:29  <JelloX> i was @ .5m, i bought it for around 4m and now im already back @ 9.5m :)
19:29:44  <Wolf01> 'night
19:29:48  *** Wolf01 [] has quit [Quit: Once again the world is quick to bury me.]
19:29:49  <JelloX> brb
19:30:29  <Karen_> Sacro: then you should be able to find numbers
19:30:31  <peter1138> Karen_: nah, just real helicopters aren't equipped with a mouse as the primary control method...
19:30:54  <Sacro> Karen_: you know, i really can't be bothered
19:31:04  <peter1138> Sacro: quite
19:31:30  * peter1138 plays with a V22 instead
19:31:42  <Sacro> peter1138: watching HIGNFY with Brian Blessed
19:31:53  <peter1138> Sacro: GORDON'S ALIVE
19:32:01  <Sacro> peter1138: already been shouted
19:32:04  <peter1138> i know
19:32:40  <Karen_> Sacro: but inside you are dying to know the answer
19:32:56  <Sacro> Karen_: inside i'm just generally dying
19:33:02  <peter1138> wtf
19:33:08  <Bjarni> do anybody know who made
19:33:13  <peter1138> this v22 does a flip at a certain speed :o
19:33:31  <Bjarni> admin is named "Ottd Riddle"
19:33:32  <Karen_> i do
19:33:37  <Bjarni> I believe it's an alias
19:33:54  <Bjarni> you made it?
19:33:55  <Bjarni> ok
19:34:00  <Karen_> but can you be sure?
19:34:04  <Bjarni> no
19:34:16  <Karen_> and who would i be anyway?
19:34:36  <Bjarni> that's another good question
19:34:47  <Bjarni> some guy claiming to be a girl
19:35:02  <Bjarni> or a girl claiming to be a guy claiming to be a girl
19:35:22  <Karen_> who made such claim? (btw. that reminds me of a song by blur)
19:35:26  <Bjarni> but the real question is: what is the source of the info about the cake?
19:35:31  <Sacro> Karen_: blur are awesome
19:35:39  <Karen_> what or who?
19:35:47  <Sacro> Bjarni:
19:36:28  <Bjarni> I meant what/who is the source of it being fake/real?
19:36:43  <Sacro> oh, that'd be portal
19:37:06  <Karen_> the cake itself was very real.
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19:37:24  <orudge> <-- any comments? feel free to test :)
19:37:44  <Sacro> orudge: that url is most pretty
19:37:49  <orudge> hmm, phpBB shows file sizes as KiB now, instead of KB
19:37:52  <Sacro> and clicking on it does in fact bring up a website
19:37:52  <orudge> must have been added in 3.0.1
19:37:56  *** Zahl [] has joined #openttd
19:37:57  <orudge> yes
19:38:04  <orudge> any comments on the patch therein? :p
19:38:23  <Bjarni> nice avatar
19:38:28  <Bjarni> is it you?
19:39:08  <orudge> yes, that's me
19:40:15  <Bjarni> the patch sounds nice
19:40:18  <Bjarni> at least the idea
19:40:20  *** mynetdude|Away is now known as mynetdude
19:41:00  <orudge> Bjarni: well, the patch means that we can a) create and use free sounds without having to have them sound awful and b) use my new music system, once it's complete ;)
19:41:21  <orudge> this patch doesn't feature a new sound effect file format as such, though
19:41:21  <Bjarni> as I said: sounds nice
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19:43:24  <Ammler> I am not able anymore to revert my SVN repos
19:43:50  <Ammler> everytime, if I like to apply a patch, it says, that there is already one applied
19:44:03  <Sacro> svn revert .
19:44:20  <peter1138> revert doesn't remove new files, of cours
19:44:21  <peter1138> +e
19:45:46  <glx> svn st | grep "^?" | .... may help
19:45:56  <Ammler> if "svn status" is empty
19:46:11  <Ammler> then it should work, usually
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19:50:02  <Ammler>
19:51:48  <Ammler> (svnversion prints now 12941)
19:54:07  <orudge> src/mixer.cpp and src/mixer.h are being deleted
19:54:20  <orudge> but it doesn't neccessarily "work" with patch
19:54:26  <orudge> so just press 'n' and then delete them manually
19:54:49  <orudge> likewise, the files to go in src/mixer/ may end up in .
19:54:53  <orudge> so you may have to move those manually
19:55:00  <glx> no need to delete them if source.list and project files are updated
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19:55:38  <orudge> source.list and project are indeed updated
19:55:52  <glx> so they won't be compiled anyway :)
19:55:53  <orudge> hmm, actually, mixer.h is still in source.list
19:56:01  <orudge> ah well, not any more
19:56:19  <glx> .h in source.list are just for being available in msvc
19:56:36  <Sacro> orudge: fail
19:57:01  <orudge> fail?
19:57:04  <Sacro> orudge: fail
19:57:08  <orudge> what is "fail"?
19:57:10  <orudge> be more descriptive
19:57:28  <Sacro> no u
19:57:38  *** Sacro was kicked from #openttd by orudge [no, u]
19:57:44  <Ammler> orudge: some compile warnings:
19:57:58  <orudge> Ammler: righto
19:59:23  *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd
19:59:26  <Sacro> D:
19:59:28  <Sacro> @stats
19:59:28  <DorpsGek> Sacro: I have 6 registered users with 6 registered hostmasks; 1 owner and 0 admins.
19:59:31  <Sacro> !stats
19:59:34  <Sacro> sush DorpsGek
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19:59:46  <Sacro> KAAN!
20:01:29  <Ammler> orudge: silence here, I don't need the sfx, if I have
20:01:59  <orudge> should work with if you just have that
20:02:29  <Ammler> and its ok, to keep it in my personal home?
20:02:34  *** raimar3 [] has quit [Ping timeout: 480 seconds]
20:02:40  <Ammler> it's
20:02:41  <orudge> it should in theory work just as it did without the patch
20:02:48  <Sacro> ttdpatch?
20:02:51  <orudge> no
20:02:54  <orudge> the patch file
20:02:59  <Ammler> orudge: I have sound witout your patch
20:03:02  <orudge> at least, it worked for me on Windows with the original
20:03:11  <orudge> what sound driver are you using? sdl?
20:03:33  <Ammler> I guess so, :-)
20:03:44  <orudge> could you try it with please?
20:03:44  <Ammler> alsa
20:03:59  <orudge> it works for me with the original in the data/ directory
20:04:07  <orudge> (ie, with openttd.exe in bin/)
20:04:17  <orudge> s/.exe//
20:04:30  <Ammler> my is in ~/.openttd/data
20:04:36  <orudge> hmm
20:04:44  <Karen_> glx: still not getting it? Turtle.. Rabbit..
20:04:48  <Ammler> and the bin in ~/bin.../trunk/bin
20:05:03  <glx> Karen_: something with speed?
20:05:18  <Karen_> very hot.
20:05:24  <orudge> Ammler: well, I just put into ~/.openttd/data/ for me, and it's working fine here :/
20:05:25  <Eddi|zuHause3> i asked that already ;)
20:05:29  <Karen_> but officially i dont support drugs
20:05:38  <glx> imperial or metric?
20:05:40  <orudge> what if you start openttd with ./openttd -s sdl
20:05:55  <orudge> and if that doesn't work, ./openttd -s -d 3
20:05:59  <orudge> see if there's anything interesting in the debug output
20:06:05  <orudge> -s sdl -d 3
20:06:05  <orudge> even
20:06:12  <Ammler> orudge: copied to ~/bin/...trunk/bin/data and it works now
20:06:14  <Karen_> glx: think of it as some olympic event
20:06:56  <orudge> Ammler: anyway, feel free to test it with opensfx, if you would :)
20:07:03  <Karen_> + as long as you use the same messurements - you should know it never makes a difference
20:07:10  <Ammler> I will
20:07:19  <Ammler> I guess, thats the mainusage of it?
20:07:44  <orudge> well
20:07:52  <orudge> this project was originally for my new music patch
20:08:06  <orudge> but the new sound effects is kind of the main purpose of it, now
20:08:13  <orudge> and then the music patch will come separately
20:08:32  <peter1138> this patch needs MASSIVE trimming
20:08:36  <glx> YES
20:08:50  <Karen_> good job!
20:08:55  <orudge> peter1138: note that lots of the stuff that isn't used currently will be used in the music patch
20:09:00  <orudge> ie, various routines in mixer/
20:09:06  <orudge> I could trim them out now
20:09:09  <orudge> but they'd just be readded
20:09:11  <orudge> which would perhaps be a pain
20:09:14  <Ammler> orudge: it works now as it should
20:09:16  <Eddi|zuHause3> hm... that wasn'T it...
20:09:52  <peter1138> i don't see why you need 110KB to change the sounds...
20:10:11  <peter1138> a new string system?
20:10:16  <Karen_> glx: i invite you to have a guess at who i might be (in private message please)
20:10:24  <Eddi|zuHause3> ah
20:10:26  <Karen_> Eddi|zuHause3: so close..
20:10:29  <Karen_> ah, good job!
20:10:32  <Eddi|zuHause3> i figured ;)
20:10:53  <orudge> peter1138: as mentioned beofre, I figured that, instead of reinventing the wheel, I'd take the useful bits from scummvm's sound engine. Of course, that's resulted in some duplication - eg, with the string stuff
20:10:57  <orudge> if it can be merged into the normal openttd stuff, then even better
20:11:28  <Karen_> you too are invited to guessing my identity (yet again, in private message)
20:11:32  <orudge> anyway, to simply "change sounds", yes, it could be done a lot more simply
20:11:41  <orudge> but this adds support for proper streaming audio, for use by a future music system
20:11:41  <peter1138> it needs a rewrite if it's to go anywhere
20:11:43  <orudge> and proper mixing
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20:11:54  <orudge> but yes, I submitted it because I figured it would require some sort of work
20:12:02  <orudge> but to what degree do you intend it to have a "rewrite"?
20:12:30  <peter1138> ripping most of it out
20:12:40  <orudge> well
20:12:55  <orudge> most of it is necessarily in some way or other.
20:13:07  <orudge> a lot of the string stuff can probably be changed
20:13:12  <orudge> and perhaps the file stuff
20:13:23  <orudge> but that doesn't really comprise the bulk of the patch
20:13:28  <orudge> so it wouldn't make *too* much of a difference
20:14:16  <Eddi|zuHause3> don't have the time right now, maybe later
20:15:01  <Karen_> good job solving the riddles :-)
20:16:31  <peter1138> heh, uint16 samplerate?
20:16:36  <mynetdude> just an odd question, howcome openttd isn't on afaik freenode has a lot of opensource support channels there
20:16:40  <hylje> double precision float
20:16:45  <peter1138> what if i wanted 192KHz audio?
20:16:51  <hylje> mynetdude: we were there, switched off
20:16:51  <Sacro> mynetdude: we moved
20:16:58  <mynetdude> ah... ok
20:17:08  <mynetdude> :)
20:17:12  <Sacro> mhm, nobody in ##openttd on there
20:17:18  <mynetdude> well... duh
20:17:21  <hylje> lilo, when still alive and kicking, was annoying; also netsplits.
20:17:26  *** UFO64 [] has quit [Quit: Leaving]
20:17:30  <mynetdude> I hang out at freenode too... and I swear I've seen orudge there too
20:17:31  <Karen_> mynetdude: ever were there with lilo? spamnode is a better word.
20:17:36  <orudge> mynetdude: yes, indeed
20:17:48  <mynetdude> so you have seen me there too... crossing paths :D
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20:17:59  <hylje> the internets are such a small place
20:18:07  <orudge> peter1138: you could try it and see :P obviously, the uint16 would need adjusting, but I'm not sure how well the rate converter works with 192KHz. Haven't had much need to test it so far, to be honest.
20:18:14  <mynetdude> Karen_ not sure if I understand that... lilo? spamnode?
20:18:26  <orudge> hmm
20:18:32  <hylje> lilo was a guy who kept spamming global notice
20:18:34  <orudge> the rate converter currently seems to be limited to 65,535Hz
20:18:38  <Karen_> 'lilo' the passed away operator of freenode, spammed in such amount a better name would be spamnode.
20:18:39  <hylje> like a technical blog
20:19:05  <mynetdude> hylje let me guess... I'll bet thats why you guys left?
20:19:17  <mynetdude> I haven't seen him do it, and I think it looks as if they took care of the problem
20:19:24  <Karen_> he is dead.
20:19:25  <hylje> well.. he died.
20:19:27  <Sacro> mynetdude: he died
20:19:32  <hylje> someone ran over him
20:19:40  <Sacro> there was a "truck *splat* incident"
20:19:40  <Eddi|zuHause3> <-- ahh, the good old times ;)
20:19:41  <hylje> think he's not caught yet
20:19:49  <mynetdude> this isn't a joke now... cuz you're all sorta acting like it
20:20:05  <mynetdude> hylje well how is he gonna be caught if he is dead?
20:20:14  *** mikl [] has joined #openttd
20:20:22  <hylje> the person who happened to *splat* him
20:20:38  <Sacro> i owe him for thatr
20:21:09  <Karen_> Sacro: now that is a bad joke.
20:21:12  <hylje> i think he's a rich person now
20:21:13  <mynetdude> lmao!!!!
20:21:18  <mynetdude> I just asked about lilo on freenode
20:21:29  <Sacro> /whois lilo
20:21:31  <mynetdude> I agree it is
20:21:35  <peter1138> lilo's crap
20:21:38  <peter1138> grub's much better
20:21:43  <Sacro> dare you to /nick lilo
20:21:45  <hylje> i expected that.
20:21:51  <peter1138> < predictable
20:21:54  <Karen_> peter1138 is right.
20:22:12  * glx likes ntloader
20:22:18  * Sacro likes glx
20:22:19  <Sacro> err
20:22:22  * Sacro whistles
20:22:29  <Karen_> ieuw, gay.
20:22:47  <mynetdude> lol I ain't going to nick lilo
20:22:50  <Karen_> but then we all here are used to that from Sacro.
20:22:54  * peter1138 attacks Karen_ with brian blessed
20:23:39  *** dR3x4cK [] has quit [Quit: dR3x4cK]
20:23:51  <Karen_> :-)
20:24:20  <mynetdude> anyhow...
20:24:39  * mynetdude thinks the move wsan't just a move and you guys just like to make a laughingstock out of lilo as part of your move
20:24:45  <mynetdude> regardless...
20:24:56  <cjk> poof
20:25:07  <Eddi|zuHause3> we moved before that... incident...
20:25:51  <cjk> Eddi|zuHause3: it's not "speak like a pirate day" but Talk
20:26:09  <Eddi|zuHause3> cjk: i did not submit the quote ;)
20:27:14  <hylje> speak like a pirate bay
20:27:39  * cjk talks water...
20:27:46  <hylje> how does geographical formation with cultural significance know what speech is
20:27:53  *** TinoM [] has quit [Quit: Verlassend]
20:27:54  <cjk> ha
20:30:32  <hylje>
20:37:44  <cjk> yes we need that in openttd.
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20:40:50  <cjk>,1518,550906,00.html
20:40:52  <cjk> heh...
20:41:35  <hylje> ?
20:42:00  <cjk> A sign says more than 1000 words: "Everything for the pet"
20:42:14  <hylje> how german
20:42:46  <Karen_> jawohl!
20:43:14  <cjk> well what impression would YOU get if a chainsaw was for pets / for use with pets? :-D
20:44:10  <Bjarni> hylje: derailments aren't that funny
20:44:21  <hylje> the accuracy of package tracking is
20:44:32  <peter1138> they're not chainsaws
20:44:54  <cjk> right
20:45:03  <cjk> a hedge trimmer then
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21:37:01  <CIA-3> OpenTTD: rubidium * r12942 /trunk/src/window.cpp: -Fix [FS#1979]: closing some windows caused recursion in the Window deletion causing the reading invalid/freed data which could cause crashes.
21:42:23  *** roboman [] has quit [Ping timeout: 480 seconds]
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21:46:35  <yyz> so after running through the basic and longer tutorial I still dont really understand large portions of play. Anyone know any other decent links?
21:47:13  <Eddi|zuHause3> best way to learn the game is to play the game
21:47:32  <yyz> well, yeh, but it rather large
21:47:50  <CIA-3> OpenTTD: rubidium * r12943 /trunk/src/fileio.cpp: -Fix: reading/modifying invalid data under some circumstances.
21:51:22  *** KritiK [] has quit [Ping timeout: 480 seconds]
21:53:48  <CIA-3> OpenTTD: smatz * r12944 /trunk/ (19 files in 7 dirs): -Codechange: use rev.h instead of externs at many places
22:07:33  <JelloX> u seem to get alot of errors
22:07:49  <JelloX> yyz, its fairly easy
22:07:51  <JelloX> play the game
22:07:54  <JelloX> attempt to build a few roads
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22:08:26  * SmatZ listens to JelloX
22:09:05  *** Fiddler [] has joined #openttd
22:10:40  <SmatZ> JelloX: what kind of errors are you talking about?
22:12:57  <JelloX> none
22:12:58  <JelloX> ?
22:13:05  <JelloX> i was sayin cia-3 gets alot of errors
22:13:05  <SmatZ> [00:07:33] <JelloX> u seem to get alot of errors
22:13:10  <JelloX> CIA-3> OpenTTD: smatz * r12944 /trunk/ (19 files in 7 dirs): -Codechange: use rev.h instead of externs at many places
22:13:24  <JelloX> <CIA-3> OpenTTD: rubidium * r12943 /trunk/src/fileio.cpp: -Fix: reading/modifying invalid data under some circumstances.
22:13:31  <SmatZ> JelloX: sorry, I thought there is a bug in OTTD
22:13:34  <JelloX> oh ic
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22:14:00  <CIA-3> OpenTTD: rubidium * r12945 /trunk/src/thread_pthread.cpp: -Fix: (small) memory leak when joining/exiting threads.
22:17:05  <Ammler> step 3 now :-)
22:17:17  <Ammler> well, I guess, it is..
22:19:56  <CIA-3> OpenTTD: rubidium * r12946 /trunk/src/misc.cpp: -Fix: do not allocate the OldNames table when creating a new game as it won't be used anyway.
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22:32:37  <CIA-3> OpenTTD: glx * r12947 /trunk/src/newgrf_spritegroup.cpp: -Fix: keep only first 15 bits for non failed callback results
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22:38:41  <CIA-3> OpenTTD: rubidium * r12948 /trunk/src/openttd.cpp: -Fix [FS#1982]: all vehicles would be available when an original scenario would be played.
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22:48:08  <Ammler> any hint for step 3?
22:49:29  <SmatZ> step 3?
22:49:35  <SmatZ> ah, you mean the riddle?
22:49:55  <Ammler> yeah
22:49:58  <Ammler> :-)
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22:50:25  <Ammler> made scrollto to the place
22:50:38  <Ammler> but those numbers don't work
22:51:19  <SmatZ> name of the file has nothing to do with the riddle
22:51:36  <SmatZ> Karen said that... so don't waste time thinking about it :)
22:51:47  <Ammler> :-)
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22:53:02  *** Frostregen_ is now known as Frostregen
22:53:12  <Eddi|zuHause3> Ammler: i had similar problem, scrollto didn't match
22:53:44  <glx> but it's scrollto indeed
22:53:55  <SmatZ> hehe
22:54:04  <Ammler> oh
22:54:11  <glx> let's say there's a bug in the riddle
22:54:28  <Ammler> hmm
22:54:58  <Eddi|zuHause3> let's say it's not very far off ;)
22:55:20  <Fiddler> just a slight offset :)
22:55:47  <Ammler> I think, i tried adjacent tiles, too :-)
22:56:23  <Ammler> well, maybe not all
22:58:02  <CIA-3> OpenTTD: rubidium * r12949 /trunk/src/order_cmd.cpp: -Fix [FS#1978]: no loading/no unloading orders were 'forgotten' during manual replaces.
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23:07:24  <Ammler> hmm, I need to pause for today
23:07:37  <glx> press F1 :)
23:07:58  <Ammler> thanks :P
23:08:16  <Ammler> btw, that was also funny at the beginning
23:08:27  <Ammler> I looked for the farms
23:09:54  <Ammler> and because It was not paused and my scrollto coordinates didn't work, I thought, there is somehwere an other farm which has also the same looking fields
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23:13:33  <echinos> Is it possible to pick up airport passengers if I put a train station beside it?
23:13:46  <glx> yes
23:13:52  <echinos> Schweet
23:13:55  <glx> if the station are joined
23:14:06  <echinos> adjoined to the airport?
23:14:22  <glx> yes, they have the same name then
23:14:27  <echinos> ok, cool
23:14:39  <Eddi|zuHause3> keep in mind that two-way transfers will not work
23:14:50  <Ammler> nice ai at that map:
23:14:54  <Ammler> good night
23:15:02  <glx> and you can see the aircraft and train icons in its name
23:15:46  <Eddi|zuHause3> i totally know why i do not play with AI
23:16:03  <glx> only 3 bridges?
23:16:08  <glx> that's not too much
23:16:14  <glx> even for 4 lines
23:16:34  <Eddi|zuHause3> i count 4 bridges
23:16:46  <glx> right, I missed one
23:16:50  <Ammler> well, the same company built 4 lines
23:16:56  <glx> I know
23:17:18  <Ammler> well, it's long time ago, I played with ai
23:17:23  <glx> and no 90° turns is probably on too
23:17:24  <Ammler> maybe never with ottd
23:17:49  <glx> hmm no it's off
23:18:23  <glx> I can see an empty train returning to Sinborough Transfer
23:19:15  <Eddi|zuHause3> errr... it should be loading there... of course it is empty
23:19:43  <glx> that means it can use 90° turns
23:19:56  <Eddi|zuHause3> without 90° turns, the train could not even reach that segment
23:20:11  <Ammler> but wasn't the ai able to have more then one train at same line?
23:20:44  <glx> they can
23:20:47  <Eddi|zuHause3> the TT AI built double track stations with sidings occasionally, for two trains
23:20:51  <glx> but it's random
23:21:25  <Eddi|zuHause3> the trains are all 1 wagon too short
23:21:26  <glx> or depends on industry production (I'm not an ai specialist)
23:23:15  <Ammler> well, good night all (last time, now ;-)
23:23:54  <Roujin> look at the nice AIs the guys in the noAI thread are producing
23:24:07  <Roujin> even if it's only road and air for now
23:24:47  <glx> and ships too
23:25:16  <Ammler> Roujin: did you try the riddle yet?
23:27:48  <echinos> What kind of formula dictates how many passengers will queue up in a station/airport?
23:28:02  <echinos> Does the size of the station or airport matter?
23:30:56  <Roujin> k
23:31:04  <Roujin> -k
23:31:11  <Roujin> that was not intentional
23:32:15  <Roujin> Ammler: only the first one, looked at the second one and didn't find any number at that line of code, and gave up :P
23:33:03  <Roujin> echinos: it depends on how many (and what kind of) houses are within reach of that station
23:34:24  <Roujin> so since a bigger station means a bigger catchment area generally.. yes, size does matter :P
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23:45:00  <Ammler> [1]Roujin: you need a good SVN Browser, then its easy. :-)

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