Log for #openttd on 7th March 2010:
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00:02:00  *** Zuu [] has joined #openttd
00:02:50  <Zuu> Yexo: Do you think the airport bug could show an assert in ai_gui.cpp? I guess I better upload the crash report anyways.
00:04:03  <Yexo> an assert in ai_ugi.cpp? not sure about that
00:04:09  <Yexo> if you have a crash.cmp please upload it
00:04:16  <Zuu> Sure, it's underway..
00:05:27  <impactor> Well, so far this round of OpenTTD is going rather well. It looks like I might have mastered the use of one-way signals :D
00:07:42  <Yexo> Zuu: is there an easy way to reproduce your crash?
00:08:13  <Zuu> Haven't tried.
00:08:36  <Zuu> For some reason clicking on "Add this task" doesn't do anything.
00:09:01  <Zuu> Have I attached to much maybe?
00:09:29  <Rubidium> if you're uploading a 3+MB savegame it might not react instantly
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00:10:54  <Zuu> Okay but the browser said "Done" and nothing happened. Now I've uploaded the log, dmp and png at least:
00:13:05  <Yexo> Zuu: that is RC1, so it can't have anything to do with the airport chanegs
00:13:25  <Yexo> hmm, nevermind
00:13:36  <Yexo> why does the gamelog only say 1.0.0-RC1?
00:13:52  <Zuu> Hmm, crash.sav is zero byte so that is maybe why FS couldn't upload it.
00:13:53  <Rubidium> crashing while loading savegame?
00:14:34  <Yexo> Rubidium: no, since it's an assertion in ai_gui.cpp which cannot be triggered while loading the savegame
00:14:43  <Zuu> If you use gamelog on the savegame then you'll see what the person who uploaded the savegame as a report on tt-forums used not me.
00:15:26  <Rubidium> Yexo: the screenshot isn't the right one either; don't see an AI window
00:15:42  <Yexo> oh, true
00:15:57  <Yexo> Zuu: can you also upload this clueless_fail.sav ?
00:16:13  <Zuu> I could but it is the same as at
00:16:27  <Yexo> ok, no need then
00:16:38  <Zuu> I indended to upload it but removed it as FS didn't want to add my task.
00:17:25  <Terkhen> good night
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00:18:03  <Zuu> I just tried to load the savegame and there was of course no crash :-(
00:19:26  <Zuu> I did many repeted loadings of clueless_fail.sav with some changes to the nut files in between each load. Then suddenly it asserted on one load.
00:20:15  <Zuu> I should also say that it might be that I did not have the AIDebug window open when I clicked to load the savegame.
00:22:30  <Rubidium> Yexo: how 'soon' does FS#3665 autosave5 crash for you? (I guess it's a stl issue with MSVC implementation)
00:22:41  <Fuco> When i start openttd -D, is it possible to redirect output in the ottd window to startard output? (or is that stdout?)
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00:22:46  <Yexo> Rubidium: 8 march
00:22:55  <Yexo> so +- 7 days after loading the savegame
00:23:15  <Zuu> Fuco: Yes, if you transform openttd.exe to a console application.
00:23:41  <Yexo> might have to do with msvc, but maybe not
00:23:49  <Yexo> I'm not sure deleting an entry works ok
00:23:54  <Rubidium> Yexo: has been 8 march 3 times already
00:23:55  <Zuu> There is an utility program somewhere which changes one bit somewhere in the excutable to make that change.
00:24:00  <Rubidium> not crashes
00:24:02  <Yexo> but I'll take a look at that tomorrow
00:24:13  <Fuco> mhm, ok
00:24:18  <Fuco> gonna check it ouy
00:24:19  <Yexo> coding after drinking alcohol is not a good idea :p
00:25:26  <Zuu> Doesn't sound way to good condition for coding. :-)
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00:27:02  <Rubidium> Zuu: being 'on' tamiflu is probably much worse w.r.t. coding quality
00:30:12  <Zuu> Fuco: If you don't find out how to convert the binary an other option is to compile your own binary and tell the build system to make a console application or just hack in writing to a file in the log function.
00:31:02  <Fuco> well, I'm not feeling like compiling it ;( especially not under windows :D
00:32:05  <impactor> Guh, compiling under windows.
00:32:16  <Rubidium> glx once made a simple tool to convert a binary to a console binary; don't know where it exactly is
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00:33:51  <Ammler> tt-forums Autopilot thread
00:34:13  <Ammler>
00:34:28  <glx> on my devspace
00:34:39  <PeterT>
00:34:45  <PeterT> bookmarked
00:35:06  <Fuco> thanks
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00:46:31  <roboboy> hello
00:48:22  <impactor> Hello roboboy
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01:00:26  <OwenS> orudge: Can't the nightly database backup be backgrounded? >_<
01:01:48  <impactor> It doesn't cost money to keep a train in a depot, right?
01:03:14  * Ammler wonders if 2am really is the lowest usage time :-)
01:03:28  <OwenS> I'd say it's probably ~4am :p
01:03:44  <OwenS> ~4AM TAI that is
01:04:23  * roboboy adds a recomended settings section to his OpenTTD DOS guide
01:04:27  <PeterT> hai roboboy
01:04:59  <OwenS> That reminds me to add Django's TransactionMiddleware to his apps
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01:08:09  <Ammler> is your guide "private"?
01:08:20  <roboboy> feck Autosave on a blank 2048X2048 map on a cleron is so slow
01:08:42  <OwenS> Ammler: No, TrueBrain was mentioning it earlier. I presume that DOS is a too short search string
01:08:48  <Yexo> Ammler:
01:09:07  <Ammler> well, OpenTTD is quite redundant in that wiki :-P
01:09:31  <Ammler> or add some redirects
01:09:58  <OwenS> <-- Also, orphanned
01:10:29  <roboboy> I didn't know of a suitable article to link to it from
01:10:50  <Yexo> roboboy: ~\OpenTTD\data\ <- is that a valid path on dos? if not, just change it to C:\OpenTTD\data\ or so
01:10:57  * roboboy pondees just rebooting his DOS machine
01:11:26  * OwenS really ought to try a build on his craptop
01:12:00  <PeterT> I added DOS to wiki/OS
01:12:05  <roboboy> is the build I use
01:12:06  <Eddi|zuHause> i don't remember ~ meaning anything in DOS
01:12:39  <OwenS> roboboy: Your machine doesn't have 2048kb of RAM ;-)
01:12:43  <Eddi|zuHause> shouldn't you simply "configure --personal-dir=C:\OpenTTD" or something?
01:12:50  <OwenS> (And take 5 seconds to check it!)
01:13:09  <PeterT> roboboy: The requested URL /openttd/ was not found on this server.
01:13:20  <Eddi|zuHause> OwenS: 2MB will have trouble even getting the binary into memory
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01:13:50  <Eddi|zuHause> there might be ways to get virtual memory in DOS, though
01:13:56  <OwenS> Eddi|zuHause: And then the 386-SX/20 processor will struggle running it ;-)
01:14:09  <OwenS> Eddi|zuHause: On a irreplacable hard drive?
01:14:19  <Eddi|zuHause> OwenS: with < 10 vehicles, that shouldn't be a problem :)
01:15:14  <OwenS> (2.5" ST-506 HDs are getting *very* rare!)
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01:15:16  <Eddi|zuHause> TT with few vehicles ran fine with 4MB RAM and 25MHz
01:15:53  <Eddi|zuHause> i don't think it ran with 2MB
01:16:12  <Eddi|zuHause> actually, i'm pretty sure it didn't...
01:16:16  * roboboy wonders where to upload the build he uses
01:16:28  <Ammler> <-- links to sourceforge
01:16:47  <Eddi|zuHause> Ammler: repair it...
01:17:01  <OwenS> I presume there must be a way to make CWSDPMI support swapping though
01:17:33  <OwenS> (Incidentally, isn't it weird how small a world it is? CWSDPMI was written by the same guy who reverse engineered the Total Annihilation HPI formats)
01:18:15  <Eddi|zuHause> i have no clue what either of these are...
01:18:46  <OwenS> CWSDPMI = Dos Protected Mode Interface provider commonly used with DJGPP
01:18:46  <OwenS> Total Annihilation = Best RTS game ever made :P
01:18:57  <Ammler> Eddi|zuHause: where would you link Linux to?
01:19:01  <roboboy> well I do not recomend anyone run a 2048X2048 map under DOS on an old pc
01:19:15  <Ammler> to my suse repo :-P
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01:19:36  <OwenS> Ugh SuSE
01:19:42  <Eddi|zuHause> Ammler: i have not actually read the page...
01:19:44  <SmatZ> OwenS: what DPMI version does CWSDPMI provide?
01:20:01  <OwenS> SmatZ: 0.9. If you want 1.0, use HDPMI
01:20:13  <Eddi|zuHause> Ammler: what should be on there? links to download locations for openttd?
01:20:21  * SmatZ will try HDPMI
01:20:24  <Ammler> currently it links to the sourceforge files
01:20:26  <OwenS> But NTVDM, DOSBOX and DOSEMU only provide 0.9, so it's a bit moot :p
01:20:29  <SmatZ> hmm was 1.0 ever widespread?
01:20:48  <Ammler> maybe just
01:20:51  <Eddi|zuHause> Ammler: link it to
01:20:58  <Ammler> yes :-)
01:21:27  <Eddi|zuHause> and also say many distributions have it in their repository
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01:21:44  <Ammler> that is already there
01:22:13  <SmatZ> I remember I was playing with DPMI and was disappointed my DPMI manager (whatever it was) supports just 0.9
01:22:16  <Ammler> hmm, what happens, if a windows user clicks it?
01:22:18  <SmatZ> but it was long time ago :-/
01:22:24  <Eddi|zuHause> Ammler: and i would reorder the page
01:22:31  <OwenS> SmatZ: HDPMI even includes services to run simple Windows programs...
01:22:34  <Eddi|zuHause> first the official ports
01:22:39  <Eddi|zuHause> then the inofficial ports
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01:22:49  <SmatZ> :)
01:23:03  <Ammler> I need to force linux in that case
01:23:07  <Ammler> is that possible
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01:23:59  <Ammler> else might be better link to
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01:24:20  <Eddi|zuHause> Ammler: no, don't do that...
01:25:17  <Ammler> TrueBrain: is it possible to force linux download on ?
01:26:31  <Ammler> Eddi|zuHause: the unofficial have a bold [*]
01:26:39  <Ammler> he, should be added to Mac
01:26:48  <Eddi|zuHause> Ammler: yes, but that * is bad...
01:27:04  <Eddi|zuHause> it looks ugly, it's not immediately clear what it means...
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01:27:29  <Ammler> I agree
01:27:47  <Ammler> and current stable has of course still official mac support
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01:28:26  <Ammler> what happen to all that differnt oses
01:28:36  <Ammler> currently only linux and windows is supported?
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01:29:36  <Ammler> no *BSDs, no solaris, no OS/2 anymore ;-)
01:29:57  <roboboy> how do I embed an image in an article on the wiki?
01:31:55  <Ammler> just link the image
01:32:00  <roboboy> ok
01:32:05  <Ammler> but maybe you need to upload it
01:32:16  <roboboy> I have
01:32:16  <Ammler> not every wiki support external links
01:32:54  * roboboy wonders where the best place in his guide is for a screenshot of DOS OpenTTD exiting as proof
01:33:02  <Eddi|zuHause> linking external images is a bad idea anyway
01:33:21  <Ammler> then it is [[Image:File.png|alt text]] as explained on the upload page ;-)
01:34:36  <PeterT> I got it
01:34:54  <PeterT> Also, that image still doesn't prove that it was run on DOS
01:35:10  <PeterT> I could edit the STR and recompile, then have "an exit to dos"
01:36:33  <fjb> Btw., OpenTTD runs flawless on FreeBSD.
01:36:38  <OwenS> And Solaris
01:36:57  <OwenS> Though it refuses to compile with SunCC
01:37:39  <Eddi|zuHause> Ammler: you confuse "supported" with "binaries being provided"
01:39:16  <Ammler> yes, no binaries = no support
01:39:31  <Eddi|zuHause> that is not entirely true...
01:39:54  <Ammler> yes, but IMO :-)
01:40:00  <Eddi|zuHause> "supported" means "we solve problems that occur on these systems"
01:40:14  <Eddi|zuHause> along with a "it generally works"
01:40:35  <PeterT> roboboy:
01:40:57  <fjb> Why do I need binaries when ./configure; gmake does all I need?
01:41:00  <Eddi|zuHause> "providing binaries" is a step beyond that...
01:41:35  <roboboy> thanx
01:42:05  <PeterT> Yeap
01:42:25  * roboboy ponders seriously trying to get DJGPP working and compiling OpenTTD on DOS
01:43:20  <PeterT> I think you've said "DOS" 100% out of your last 10 /me's
01:45:34  <roboboy> lol
01:45:52  <roboboy> I shall try to reduce that
01:46:37  <PeterT> It wasn't a complaint
01:46:59  <U1> I got ice in my beard
01:47:01  <U1> just saying
01:47:14  * fjb can not imagine why anybody is that fond of DOS.
01:48:37  <OwenS> "CC: Fatal error in ld: Segmentation Fault (core dumped)" <-- Thats not good!
01:48:41  <Eddi|zuHause> yeah, DDOS is way better!!
01:49:04  <U1> Eddi|zuHause: not if you wanna run ottd
01:51:52  <OwenS> U1: Hmm, but DRDOS would be :
01:51:53  <OwenS> :p
01:54:05  <U1> not sure it would even run on that :P
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01:56:02  * OwenS wonders why autoconf checks for headers like "linux/ata.h" when uname returns "SunOS" :P
01:58:38  <Eddi|zuHause> autoconf per definiton checks lots of unnecessary things...
01:58:54  <OwenS> True. Everyone should use CMake :p
01:59:22  <OwenS> (And nothing's more unnecessary than recursive autoconfs *cough GCC*)
02:03:21  <DaleStan> * fjb can not imagine why anybody is that fond of DOS. <-- Because it doesn't do anything, and hence permits a properly written application to run far faster than on any other OS^H^Hprogram loader.
02:04:31  <OwenS> DaleStan: In practice, you'll find PIO makes everything much slower than under any other OS ;-)
02:04:32  <fjb> DaleStan: We can agree that DOS is not really an OS.
02:05:33  <fjb> And things may run fast as long an they are happy with 640K.
02:07:06  <DaleStan> Well, in that case, a "properly written application" obviously doesn't use PIO :p
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02:07:55  <OwenS> DaleStan: So your app now incorporates PCI & SATA drivers to get DMA :P
02:08:06  <OwenS> And your app becomes it's own OS
02:09:04  <Eddi|zuHause> OwenS: under DOS it was common practice that every program came with its own drivers
02:09:23  <fjb> They have to anyway when they need more than 640k. Using RAM above that in real mode is dead slow.
02:09:25  <Eddi|zuHause> typically sound card and graphics card drivers for games
02:09:27  <OwenS> Eddi|zuHause: I'm aware. I'm glad we don't do that any more
02:09:51  <OwenS> fjb: Not necessarily. If you switch to unreal mode you can keep using DOS and the BIOS since they don't trample %fs and %gs
02:10:24  <Eddi|zuHause> OwenS: yes, but now you have abstraction layers that generally make it slower than hand optimised drivers to your programs needs
02:11:14  <OwenS> Eddi|zuHause: I think the bigger cause is privilege separation, i.e, firefox-shouldn't-be-able-to-hang-my-PC-overhead
02:11:15  <fjb> Hand optimized code for modern CPUs...
02:11:23  <Eddi|zuHause> fjb: why would DOS programs need to be run in real mode?
02:11:45  <OwenS> Eddi|zuHause: Because DOS runs in real mode. If you run in protected mode, you can't use DOS, and ergo DOS was just your bootloader ;-)
02:11:56  <fjb> Eddi|zuHause: DOS is 16bit only.
02:12:00  <OwenS> (OK, you could switch back to real mode to call DOS *shudder*)
02:12:25  <fjb> Switching between modes is slow again.
02:12:38  <Eddi|zuHause> OwenS: but we already established that there's nothing in DOS that is worth calling :p
02:12:57  <OwenS> Eddi|zuHause: then it's become a bare metal app ;-)
02:13:14  <OwenS> fjb: You could get fancy and use SVM/VT and run DOS in a virtual machine for fast switches :p
02:13:18  <fjb> So every application has to provide its own OS, as I stated above.
02:15:00  <Eddi|zuHause> so why was DOS never ported to protected mode?
02:15:24  <OwenS> Eddi|zuHause: Because protected mode brings protection with it ;-)
02:15:29  <OwenS> Also: Nobdody wanted it :p
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02:26:57  <Eddi|zuHause> hm... what i learned from the 2.0 thread is that there is currently no visionary milestone that warrants it being 2.0
02:27:20  <Eddi|zuHause> unless you count "make it 3D" which nobody even wants to do...
02:29:20  <fjb> Who cares about version numbers?
02:29:31  <Eddi|zuHause> lots of people
02:30:06  <Eddi|zuHause> do you realize how much the download count increased since there is a 1 before the dot?
02:30:47  <Eddi|zuHause> and that is not even 1.0.0 final
02:35:26  <fjb> It has easy support fop OpenGFX etc. out of the box.
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02:42:37  <impactor> If I have a factory supplying goods to a city, and then the city stops accepting goods. How do I get the factory to stop thinking that I am taking goods from it?
02:43:07  <Eddi|zuHause> you can't
02:43:39  <impactor> So my rating for picking up goods will drop to 0?
02:43:49  <impactor> Or do I need to find someplace else to take them?
02:44:13  <Eddi|zuHause> yes, either of these ;)
02:45:00  <impactor> I guess the next city I start delivering goods to is going to get a bunch :P
02:45:56  <Eddi|zuHause> you can also have the city fund new office buildings
02:46:37  <impactor> Oh?
02:46:53  <Eddi|zuHause> click on the town name
02:47:23  <Eddi|zuHause> in the local authority window you have the option to fund advertising campaigns and stuff. if you have enough money, you can fund new buildings
02:48:05  <Eddi|zuHause> this will increase town growth for a while
02:48:38  <Eddi|zuHause> and you might get enough houses that accept goods again
02:48:52  <impactor> Sounds great. Where can I find this local authority window?
02:49:02  <Eddi|zuHause> in the town window
02:49:30  <impactor> Aha!
02:49:34  <impactor> Thanks muchly
02:50:18  <Eddi|zuHause> it might be wise to build roads where the town can grow
02:50:35  <impactor> It won't do that itself? Or will it simply grow where I want it to?
02:50:50  <Eddi|zuHause> it will build roads itself
02:51:03  <Eddi|zuHause> but each road it builds means it could have built a house instead
02:51:37  <impactor> Ah
02:51:52  <impactor> I definitely prefer it building houses
02:52:09  <Eddi|zuHause> so building the roads yourself might make the city grow slightly faster
02:56:55  <impactor> Well, that campaign has now made it accept goods
02:57:01  <impactor> So it's going to get a ton shortly :D
02:57:22  <Eddi|zuHause> fine :)
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03:18:27  <impactor> How long do these funding things last for?
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03:20:34  <PeterT> »» 10:16:57 < PeterT> nobody talks?
03:20:34  <PeterT> »» 10:17:24 < PeterT> whatever
03:20:48  <PeterT> Wow, what a nooooob
03:21:40  <Eddi|zuHause> impactor: not entirely sure, about a month maybe...
03:22:47  <Eddi|zuHause> impactor: you should be able to see the pavement next to the roads, if most of them in the outer sections of the town disappear, means the funding stopped
03:23:59  <impactor> Ah, thanks for the hint
03:24:12  * roboboy added a few more things to his guide
03:25:00  <roboboy> should I mention that the windows base base files will work?
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03:28:36  <PeterT> Another n00b moment: »» 16:55:48 < PeterT> who here is an ottd dev
03:28:36  <PeterT> »» 16:56:44 < PeterT> ok, dont answer me
03:28:36  <PeterT> »» 16:56:48 -!- PeterT [] has quit [Quit: Leaving]
03:28:36  <PeterT> »» 16:56:57 < planetmaker> uhm. yes
03:28:36  <PeterT> »» 16:57:10 < TinoDidriksen> Impatient young man...
03:28:38  <PeterT> »» 16:57:24 < Nite_Owl> the lack of patience is astounding
03:28:38  <PeterT> »» 16:57:29 < planetmaker> well. I guess he feared the answers
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03:32:36  <PeterT> and some more nooooooooobness:
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03:42:42  <impactor> What does building a statue of me in a city do?
03:43:16  <PeterT> Show your ego in said town.
03:43:30  <impactor> That's it?
03:43:52  <impactor> Seems like a waste of 0,000 to me
03:44:25  <PeterT> It's for those people with too much money.
03:44:38  <impactor> Ah
03:46:44  <roboboy> are the scripts in the scripts folder meant for MP servers mainly?
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03:48:44  <PeterT> No
03:48:47  <PeterT> @ roboboy
03:49:11  <roboboy> what are they for?
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03:52:11  <PeterT> Anytype of scripting
03:52:25  <PeterT> autoexec executes when opening openttd.exe
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03:54:31  <fjb> A statue raises your ratings.
03:55:07  <impactor> Well, the people seem to love how I take them places at the moment, so there's still no need for one right now. Thanks fjb :)
03:57:12  <fjb> Industries may raise their production.
03:57:36  <impactor> I can build industries in a city?
03:58:28  <PeterT> Good night
03:59:53  <fjb> Depends. But the industry does not have to be inside the city. Use the query tool to find out which tiles belong to a town.
04:00:26  <fjb> And the station name also tells you the town.
04:00:51  <fjb> Industries only raise the production if the get well served.
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04:05:56  <impactor> A well served industry near a city will boost production for the entire city? I didn't know that.
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04:10:13  <fjb> No. The production of the well served industry raises.
04:11:40  <fjb> The statue in the city gives a higher rating to all stations belonging to that town.
04:12:01  <fjb> So the industry feels better served.
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04:17:22  <impactor> Ahhhh
04:18:05  <impactor> So the statue can raise the ratings of city stations, and thus indirectly raise the productivity of industries in a city?
04:18:22  <fjb> Yes.
04:18:34  <impactor> Then I suppose it is worthwhile to build one
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04:31:19  <fireun> I've tried manually installing the opensfx release and nightly packages, but still am told my sound set is incomplete (and no sound)
04:31:26  <fireun> what am I doing wrong?
04:32:18  <fireun> I follow the readme, just like for opengfx (which worked fine)
04:32:33  <fireun> thanks in advance.
04:33:12  <impactor> Have you tried downloading OpenSFX using OpenTTD's content manager?
04:33:32  <fireun> there are no sound packages in the content manager
04:33:51  <fireun> (I thought there had to be one installed manually beforehand)
04:34:32  <impactor> Well, I guess that makes me stumped, then.
04:34:42  * impactor cowers and points to someone else.
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04:36:34  <fireun> heh
04:36:41  <fireun> yeah, seems odd
04:36:57  <fireun> I think I have 1.0rc1
04:37:23  <impactor> Well, you don't really need sound effects to play the game.
04:37:32  <impactor> They're more of a luxury than anything
04:38:15  <fireun> oh, I've been playing without
04:38:24  <fireun> but its something I got around to seeing about fixing
04:38:33  <fireun> it would be ... nice
04:42:43  <fireun> thanks for trying
04:42:47  * fireun is out of steam
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07:44:13  <Starn> Hello. roboboy.
07:50:10  <roboboy> hello
07:50:22  <roboboy> hm TUBE is an interesting game
07:50:57  <roboboy> its a DOS racing game by BullFrog
07:51:09  <roboboy> its freeware from what I can find
07:51:16  <Starn> i use to love bullfrog.
07:51:21  <roboboy> yeah
07:51:43  <roboboy> my two fav DOS games were TT(O)(D) and theme park
07:51:56  <roboboy> I can't find my theme park disk
07:52:26  <Starn> i like watching things on hulu kinda got out of gaming so much
07:53:50  <Starn> i just googled tube for the name keeeps making me remember things.
07:54:07  <Starn> i might have the original copy laying around.
07:58:08  <roboboy> from what I understand it was meant to be a demo piece from a perspective BullFrog employee
07:58:49  * roboboy ponders setting up a dled copy of theme park on his DOS machine
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07:59:08  <Starn> whats the specs on your dos machine?
07:59:27  <roboboy> its a 433 mhz Celeron
07:59:33  <Starn> nice nice
07:59:37  <Starn> sounds like one of mine
08:00:01  <roboboy> it came with win98se on it but that got moved to another machine and then promptly died a few years later
08:00:17  <Starn> lol
08:00:33  <roboboy> if only I could find some damn soundcard drivers for its onboard soundvard for DOS
08:01:10  <roboboy> the hard disk 98se was on died
08:01:29  <roboboy> that and the old power suply are the only things to have died
08:01:46  <Starn> i got two "new" computers for free from some friends one was 95 other was 98 [no se] so my 95 turned into linux and my 98 is kinda just sitting there it has 2 or 3 harddrives.
08:01:51  <Doorslammer> I found Theme Park rather bad for blue screen deaths or crashing
08:02:02  <Doorslammer> Same with the old Nigel Mansell game
08:02:20  <roboboy> I dont remember Theme Park BSODing
08:02:43  <Doorslammer> Hmmm, maybe just kicking itself back to desktop then
08:02:55  <Starn> hmm
08:03:03  <roboboy> I'm glad we didnt get theme Transport or something of the TT type from BullFrog
08:03:11  <Starn> most these games i can get running on any 32bit OS.
08:03:32  <Doorslammer> I did have a good reliability from TTO, there was one odd problem with it though
08:03:57  <Doorslammer> Sometimes the music would go bloody psycho for about 20 seconds then sort of carry on as if nothing happened
08:04:01  <roboboy> well I cant run them on my lappy as its 64 bit and our 32bit xp desktop is dead due to the afformentioned 98se disk
08:04:28  <Starn> ah
08:04:41  <roboboy> XP stuck a few core files on it before it died and now it wont bot
08:05:04  <Starn> i see. i managaed to get a lot of dos games running on even win 7 32bit.
08:05:17  <roboboy> ive been trying various recovery methods over the last 2 years but nothings worked
08:05:27  <roboboy> ive got a few new ideas ecently
08:05:36  <Starn> i have an idea.
08:05:44  <Starn> do you have an XP install disk?
08:05:52  <roboboy> I remember theme park didn't like 95
08:05:54  <roboboy> yeah
08:06:10  <roboboy> I dont want to reinstall though im trying to repair it
08:06:16  <Starn> try using to and use the repair function?
08:06:30  <roboboy> thats what im currently trying
08:06:36  <Starn> sounds good
08:06:41  <Starn> what i would try :)
08:07:05  <roboboy> something broke last time I tried so I will have to pull that file from my backup
08:07:38  <roboboy> the problem is my keyboard fails in the gui part of setup so I can not enter my product key so im trying nlite
08:08:01  <roboboy> once ive recovered the borked file ill be set to retry with my nite disk
08:08:13  <Starn> if you have 2 harddrive in the machine running the repair should fix it by placing proper files into the correct harddrive.
08:08:31  <roboboy> ok
08:08:43  <Starn> it "should" do that..
08:08:54  * roboboy wonders what DOS game he should play now
08:08:57  <Starn> sometimes windows has the habit of not doing what it should.
08:09:36  <roboboy> the only thing I can not get working on my DOS machine is TCP/IP
08:09:56  <Starn> thats odd..
08:10:08  <roboboy> then I could use it for IRC when im not playing (O)TT(D)(P)
08:10:09  <peter1138> roboboy, get an isa soundblaster, one of the real ones
08:10:19  <peter1138> then it'll work in dos with no problems
08:10:30  <roboboy> ive got a soundcard somewhere
08:10:39  <roboboy> its a matter of finding it
08:10:49  <roboboy> it might be isa
08:10:49  <peter1138> (i assume your dos box has isa slots...)
08:10:57  <roboboy> it has one
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08:14:47  <Starn> does linux still have support for old hardware dating back to 94-98 time piroid ?
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08:28:49  * roboboy is so thankful for xcopy
08:29:32  <planetmaker> Starn: does windoze still run on a 386?
08:29:49  <Starn> hmm
08:29:59  <Starn> sure it can.
08:30:11  <peter1138> windows 7? probably not :)
08:30:11  <planetmaker> I'm sure modern windows can't.
08:30:12  <Starn> let me reword that
08:30:26  <Starn> yea i was gonna mention old.
08:30:36  <planetmaker> then you know your answer wrt linux
08:30:52  <Noldo> well...
08:31:07  <planetmaker> a i586 kernel will fail there
08:31:32  <planetmaker> if you have a i386 you might be lucky - but crawlingly slow
08:31:52  <Starn> well i am wanting a small less than 100mb linux os to do some simple tasks on an old old machine.
08:32:20  <Starn> i think it is about 40-50mbs
08:35:33  <roboboy> hm theme park is brokenish but then im tring to get it to work without a cd
08:35:47  * roboboy goes to eat dinner
08:35:59  <planetmaker> Starn: maybe look for "damn small linux" (no joke)
08:36:04  * Starn follows roboboy drooling
08:36:16  <Starn> lol i used damn small linux before ^^
08:36:25  <Starn> it was on my USB stick
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08:43:29  <Prof_Frink> The computer my irc client is running on was made in '98
08:43:41  <peter1138> pfft
08:43:47  <peter1138> USB sticks are huge these days
08:43:57  <peter1138> i had slackware installed on a 40MB hdd once
08:44:11  <peter1138> that machine had a 5.25" floppy drive
08:44:47  <Starn> lol indeed usb sticks are huge
08:45:14  <peter1138> i remember that 40MB drive... we thought... how on earth are we going to fill this?
08:45:35  <peter1138> DOS was a couple of disks...
08:45:51  <peter1138> and you could fit several games onto a single floppy...
08:49:37  <Starn> what was that bill gates said about just a few kb that would be more than enough and we would never need more
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