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00:01:37 *** bryjen [~bryjen@75.81.201.131] has quit [Quit: Leaving] 00:03:42 <fjb> I never needed that "build while paused" feature. But which AI gives you that problems? 00:05:13 *** ecke [~ecke@188.75.128.2] has joined #openttd 00:15:06 <NCommander> fjb: PassAI I think, although I'm still a newbie :-/ 00:20:38 *** ptr [~peter@c213-89-142-224.bredband.comhem.se] has quit [Quit: Zzzzzz] 00:20:43 <NCommander> I think I want to have a main line with many industries, with both termius (with pass through lanes), but I'm not quite sure how to build it :-/ 00:21:28 <Brianetta> I find that the mouse is a good start... 00:23:21 <NCommander> Brianetta: heh ;-) 00:32:17 <fjb> Start easy. Look for a coal mine a power station or steel mill. Extend your network from that. 00:34:39 *** Fast2 [~Fast2@p57AF8ED2.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 00:42:56 <NCommander> fjb: right, I got that part, but I have issues when I want to have trains then go from the steel mill to say a factory, and it needs to pass back along the same track 00:43:21 <fjb> Use path signals. 00:44:56 <NCommander> fjb: I guess my problem is I have issues figuring out how to smartly/sanly build stations, I think I need to build a junction on each one that will be a terminus in its own right (at least right now) 00:46:02 <fjb> Build not too complicated while you are a newbie. You will learn the complicated things over time. 00:46:11 <NCommander> The other thing I'm not sure about is it better to have one train dedicated to taking iron ore to a steel mill, then another take it from said mill to the factory, OR have two trains do all three, and half part of their cars empty 00:46:23 <NCommander> fjb: right, sorry. I greatly enjoy this game, I just don't want to suck at it ;-) 00:47:28 <fjb> One (or more) train(s) bring or from the mine to the steel mill. Other trains bring the steel from the mill to the factory. 00:48:04 <fjb> You suck if you start too complicated without knowing what you are doing. 00:48:13 <NCommander> right 00:48:16 * NCommander starts building 00:49:25 <fjb> That is the best way to learn. If you fail start over again and make it better. You learn from every station and every line you build. And everybody has to find his own building style. 01:00:24 <Eddi|zuHause> ... this damn forum did it again... 01:00:50 <PeterT> As it does every night. 01:02:00 <Eddi|zuHause> why can't it do that at like 7 AM, when literally nobody is accessing the forum? 01:04:30 *** Devroush [~dennis@94-225-72-20.access.telenet.be] has quit [] 01:07:17 <fjb> 7 AM where? 01:07:43 <PeterT> 7AM in Europe, and 2 AM in the states 01:07:53 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 01:07:55 <PeterT> But I check the forums when I get up 01:08:05 <PeterT> at 6-630 01:09:26 <fjb> It's like demanding no porn on the internet before midnight. 01:10:22 <Eddi|zuHause> fjb: the ttd community is 90% european 01:11:06 <Eddi|zuHause> and european bandwidth usage is lowest around 6-7 AM 01:11:22 <fjb> You should respect minorities. 01:23:00 <NCommander> fjb: I think i finally had my first successful network :-) 01:23:54 <fjb> Good. The next one gets better. One step after the other. 01:43:17 *** aber [~Adium@gb049.stw.stud.uni-saarland.de] has quit [Quit: Leaving.] 01:50:31 *** ecke [~ecke@188.75.128.2] has quit [Quit: ecke] 01:51:20 *** llugo [~lugo@mgdb-4db8d6bb.pool.mediaWays.net] has quit [Quit: Leaving] 01:53:29 *** Progman_ [~progman@p57A1F8EB.dip.t-dialin.net] has joined #openttd 01:54:07 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Sleep.] 01:57:22 *** Biolunar_ [mahdi@blfd-5d8202ad.pool.mediaWays.net] has joined #openttd 01:57:24 *** Chillosophy [~fu@195-241-120-76.ip.telfort.nl] has quit [] 01:58:17 <yuriks_> http://wiki.openttd.org/Realistic_Path_Based_Signalling 01:58:33 <yuriks_> can the overtaking stuff be done in new versions? 01:58:42 <yuriks_> I'm trying to do something like that but it's not working 02:00:37 <Sacro> http://www.linux-noob.com/forums/index.php?/topic/3888-how-do-i-completely-remove-wine/ 02:00:40 <Sacro> head, meet desk 02:01:04 *** Progman [~progman@p57A1FDF2.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:01:17 *** Progman_ is now known as Progman 02:02:16 *** OwenS [~owenshep@cpc1-stkn14-2-0-cust562.11-2.cable.virginmedia.com] has quit [Remote host closed the connection] 02:04:33 *** Biolunar [mahdi@blfd-4db1941d.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 02:04:45 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has quit [Ping timeout: 480 seconds] 02:06:57 *** yuriks_ is now known as yuriks 02:12:34 *** ajmiles2 [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Quit: Leaving] 02:19:47 <NCommander> hey yuriks 02:20:51 <yuriks> hey NCommander 02:20:57 <yuriks> how are your trains going? XD 02:21:29 <NCommander> yuriks: arm-linux-gnueabi-gcc -fmessage-length=0 -c -fno-omit-frame-pointer -Os -fno-strict-aliasing -DENABLE_LAYOUT_EXPERIMENTAL=0 -fno-stack-protector -I. -I../unxlngr.pro/inc/make_makedepend -I../inc -I../inc/pch -I../inc -I../unx/inc -I../unxlngr.pro/inc -I. -I/home/mcasadevall/src/ooo/current/openoffice.org-3.2.0/ooo-build-3-2-0-7/build/OOO320_m12/solver/320/unxlngr.pro/incdont_use_stl -I/home/mcasadevall/src/ooo/curre 02:21:36 <NCommander> wow 02:21:37 * NCommander coughs 02:21:38 <NCommander> sorry 02:21:41 <NCommander> wrong copy/pate 02:21:55 <NCommander> yuriks: http://img535.imageshack.us/i/pendhamtransport10thsep.png/ 02:23:31 <yuriks> NCommander: nice, that looks organized 02:23:51 <NCommander> there are some places where I could have done better but this is my first network railroad :-) 02:24:51 <NCommander> yuriks: I'm using timetables so I don't get a late delay but my trains aren't running empty 02:26:43 *** devilsadvocate [~devilsadv@202.3.77.231] has quit [Ping timeout: 480 seconds] 02:27:14 <yuriks> right now I'm trying to make my railroad overtake-capable, but I'm failing hard =P 02:29:31 <NCommander> yuriks: ? 02:29:46 <yuriks> like, I have this long ass straigh track (two way) 02:29:56 <yuriks> but sometimes slower trains get in front of faster trains 02:30:01 <yuriks> slowing them down a lot 02:30:14 <yuriks> so I'm trying to make it so that the trains can overtake them using the other track if it's free 02:30:47 <NCommander> yuriks: isn't that just a matter of using one way path signals? 02:31:17 *** zodttd [~me@user-0c90n1c.cable.mindspring.com] has quit [Ping timeout: 480 seconds] 02:31:35 *** Progman [~progman@p57A1F8EB.dip.t-dialin.net] has quit [Remote host closed the connection] 02:32:16 <Eddi|zuHause> yuriks: no, the overtaking support has never been implemented 02:33:27 <yuriks> Eddi|zuHause: bah 02:34:33 <NCommander> yuriks: interested in any online play? 02:34:50 <yuriks> Eddi|zuHause: what do you suggest instead? making another track outwards for overtaking? 02:34:55 <yuriks> or does not even that work? 02:35:41 <Eddi|zuHause> yuriks: 3 tracks work rather well... two single direction ones on the outside, and a bidirectional one in the middle 02:35:44 <yuriks> NCommander: maybe, I want to keep my lovely train network though xD 02:35:51 <Eddi|zuHause> make sure the middle sections are long enough 02:35:54 <yuriks> Eddi|zuHause: hmmm, that's a good idea 02:36:01 <NCommander> yuriks: heh, how long have you been playing OpenTTD? 02:36:15 <yuriks> NCommander: since the start of the week, I guess? 02:37:33 <Eddi|zuHause> yuriks: www.informatik.uni-halle.de 02:37:37 <Eddi|zuHause> bÀh 02:37:57 <yuriks> huh? 02:38:09 <Eddi|zuHause> yuriks: www.informatik.uni-halle.de/~krause/Klein%20Elsmuenster%20Transport,%2023.%20Maer%201942.png 02:38:17 <yuriks> oh 02:38:49 <yuriks> the signaling interval looks kinda long though 02:40:07 <Eddi|zuHause> it won't work when they are too short 02:40:35 *** Rhamphoryncus [~rhamph@d198-53-213-246.abhsia.telus.net] has joined #openttd 02:40:39 <Eddi|zuHause> trains will end up standing opposite of each other most of the time 02:41:03 <yuriks> hmm, I'll definitly try that 02:41:49 <NCommander> yuriks: if you post a screen shot, I might be able ot help, I got my first overtake (around a station though) to work 02:43:30 <piro> So what do you do if you've made a train system that delivers mail between two cities, and then one city stops accepting mail, and the other city gets really mad? 02:44:01 <yuriks> http://dl.dropbox.com/u/1990844/2010-04/Brunnwell%20Transport%2C%2012th%20Mar%201988.png 02:44:03 <Eddi|zuHause> piro: fund new buildings 02:44:11 <yuriks> ignore the fact that they are all runnin the same way 02:44:17 <Eddi|zuHause> or try to extend the catchment area 02:44:18 <yuriks> that's because I just messed up the signaling 02:46:42 *** devilsadvocate [~devilsadv@202.3.77.231] has joined #openttd 02:48:27 <piro> Eddi|zuHause: I'm not sure I follow you 02:49:08 <Eddi|zuHause> piro: each station has a catchment area around it. the more houses it covers, the more likely it accepts mail 02:49:29 <piro> Eddi|zuHause: So how do you extend the area? 02:49:42 <piro> Oh right. Build bigger stations 02:49:49 <Eddi|zuHause> by adding more parts to the station 02:51:02 <piro> Crap. I can't extend it in any direction that will make it closer to the city. It needs to be extended perpendicular to the way it already sits 02:53:30 <Eddi|zuHause> you can add e.g. a roadstop to the station by holding ctrl while placing it 02:54:23 *** mrruben5 [~mrruben5@s5594146e.adsl.wanadoo.nl] has quit [Quit: mrruben5] 02:56:22 <piro> You mean a truck station? 02:58:42 <Eddi|zuHause> yes, for example. but a bus station would do the trick as well 02:59:00 <piro> Huh. That's really odd. You can join a train station with a truck station, and magically the train station accepts mail too O_o 02:59:10 <piro> And you can put the truck station in the middle of the city 03:00:00 <yuriks> it's pretty annoying how you can't demolish only parts of a station though 03:04:24 <glx> you can 03:04:34 <yuriks> you can? 03:04:42 <yuriks> when I try to dynamite part of it it blows up the entire thing 03:04:52 <glx> use the bulldozer 03:04:57 <yuriks> oooh 03:08:18 *** glx [glx@2a01:e35:2f59:c7c0:d1e3:2c4:ff2a:3d4] has quit [Quit: bye] 03:09:28 *** mrruben5 [~mrruben5@s5594146e.adsl.wanadoo.nl] has joined #openttd 03:11:56 <NCommander> wow 03:12:07 <NCommander> trucks can *really* make an effective passenger feeder service 03:12:31 <yuriks> passenger trucks? 03:12:38 <yuriks> human rights would like to have a word with you ;P 03:23:25 <luckz> :D 04:10:12 <NCommander> yuriks: er, passenger buses :-) 04:10:40 <NCommander> yuriks: but if you make a lot of transfers, you can make your planes make an ASSTON with each trip. I have train runs also getting up words of 20,000 pounds per trip 04:22:07 <yuriks> oh, I have some making about that, too 04:22:16 <yuriks> they travel very far though 04:22:20 <yuriks> so it probably balances out for me =P 04:29:05 <mrruben5> for train length of 6 (TL3), how long should a prio be? 04:32:12 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 04:35:01 <SekiSelu> glx: Using the bulldozer works, but it's annoying that it leaves the track behind 04:35:17 <SekiSelu> (He's long gone) 04:42:20 <yuriks> SekiSelu: meh, it's easy enough to remove the track 04:42:57 <SekiSelu> I'd guess that more often than not you mean to remove the track as well, and it's easy enough to replace it too :) 05:00:44 *** mrruben5 [~mrruben5@s5594146e.adsl.wanadoo.nl] has quit [Quit: mrruben5] 05:32:17 *** nighthawk_c_m [~nighthawk@pD950523C.dip0.t-ipconnect.de] has joined #openttd 05:38:52 <NCommander> yuriks: its a bad sign that I can't spend money fast enough (I think I have bad macromanagement) 05:39:07 <yuriks> NCommander: I have about 10kk and I have no idea what to do with it =P 05:39:19 <NCommander> yuriks: I have 3 million 05:39:20 <NCommander> er 05:39:21 <NCommander> four 05:40:20 <yuriks> yeah, me too 05:40:25 <yuriks> (though I'm not playing atm) 05:44:07 * NCommander built his first ship yard 05:44:21 <yuriks> I only did truck and local buses 05:44:33 <yuriks> most of the fun in the game if building the railroads 05:48:08 <NCommander> Yeah 05:48:21 <NCommander> I think I need to learn how to get every train to work with it set "wait for full load" 05:48:51 <NCommander> wow 05:48:53 <NCommander> boats suck 05:50:38 <NCommander> but that was interesting 05:50:45 * NCommander needs to really learn to make his RR run more smoothly 05:52:39 *** nighthawkcm [~nighthawk@pD9504648.dip0.t-ipconnect.de] has joined #openttd 05:57:22 <yuriks> NCommander: just, don't have too many trains, or if you do, have wide stations 05:57:35 <NCommander> yuriks: well, I didn't start with a lot ;-) 05:57:51 <yuriks> and if even that's not enough, have a decent waiting area 05:59:49 *** nighthawk_c_m [~nighthawk@pD950523C.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 06:09:42 <NCommander> yuriks: I guess the other question is how do I make cities grow? 06:10:09 <yuriks> NCommander: stick buses and passenger services there 06:10:23 <yuriks> if they're on the desert you also need food and water 06:28:06 *** rhaeder [~quix0r@dslb-094-221-204-086.pools.arcor-ip.net] has joined #openttd 06:52:44 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 06:59:20 *** George [~George@212.113.107.216] has joined #openttd 07:04:04 *** terinjokes [~terin@ip72-196-123-143.ga.at.cox.net] has joined #openttd 07:05:41 <terinjokes> TrueBrain: I told you that if/when I was back on OSX I would look at some OSX issues... here I am 07:10:24 <planetmaker> good morning 07:11:12 <planetmaker> [09:08] <NCommander> [06:10:40] yuriks: but if you make a lot of transfers, you can make your planes make an ASSTON with each trip. I have train runs also getting up words of 20,000 pounds per trip <-- you should try longer distances 07:11:41 <planetmaker> it's easy to make an income of ~300000 per round-trip 07:12:26 <planetmaker> but it depends upon train length 07:13:36 *** George3 [~George@212.113.107.216] has joined #openttd 07:13:36 *** George [~George@212.113.107.216] has quit [Read error: Connection reset by peer] 07:13:41 <nighthawkcm> and speed - even a long coal train with a early steasm engine has a hard time making that much due to the extreme travel time 07:18:15 <planetmaker> also true, yes 07:18:27 <planetmaker> I was thinking of a ~12 tile ICE train 07:18:57 <planetmaker> for inter-city passenger service which always finds sufficient passengers to unload and load fully without additional waiting time 07:19:58 <planetmaker> but in my last game I introduced some AsiaStars which made an annual income of ~600000 which were only 5 tiles long (so 8 wagons) 07:20:05 <nighthawkcm> Hmm.. I make 400k with each goods train, but that demands a running network - 5 TL 07:20:21 <planetmaker> sounds aboug a decent one :-) 07:20:28 <planetmaker> *about 07:20:55 <planetmaker> of course good income requires good networks without much of a jam 07:25:19 <nighthawkcm> no jamming at all at the moment 07:30:41 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 07:35:10 *** zodttd [~me@user-0c90n1c.cable.mindspring.com] has joined #openttd 07:42:16 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has joined #openttd 07:53:26 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has quit [Quit: oO] 08:06:25 *** valhallasw [~valhallas@a62-251-30-68.adsl.xs4all.nl] has joined #openttd 08:09:33 *** Neon [~Neon@dslb-088-069-223-117.pools.arcor-ip.net] has joined #openttd 08:11:36 *** devilsadvocate [~devilsadv@202.3.77.231] has quit [Ping timeout: 480 seconds] 08:14:13 *** devilsadvocate [~devilsadv@202.3.77.231] has joined #openttd 08:18:25 <NCommander> nighthawkcm: well, you can imporve the speed to an extent by doubleheading it 08:19:47 <nighthawkcm> not the speed, it improves acceleration and changes the math how many tiles you climb without loosing speed. 08:19:57 <NCommander> nighthawkcm: oh 08:20:23 <nighthawkcm> the acceleration is important in tightly packed networks with many trains, every single one needs to go as fast to top speed as possible 08:20:31 <NCommander> nighthawkcm: this game is really addictive, I don't remember the last time I played a game all night (I think Starcraft or Rollercoast Tycoon was the last one) 08:20:46 <NCommander> and SimCity 2000 or maybe 3 was the last playable one IMHO 08:20:53 <NCommander> *8000 08:20:55 <NCommander> er 08:20:57 <NCommander> 3000 08:21:20 <NCommander> nighthawkcm: yeah, I started running into that problem. My last game was my first successful network design. 08:21:46 * NCommander experimented with stations that can only be approached in one direct off the mainline, large junctions, transfers, etc. 08:22:12 <nighthawkcm> but if a loco has a max speed of 100 km/h you can't make it go faster by using a second one 08:22:18 <NCommander> nighthawkcm: pity :-/ 08:22:35 <peter1138> planetmaker, drawback, not "backdraw" :p 08:22:37 * NCommander wonders if its cheating to use realworld acceleration since I don't level out the hills 08:22:43 <nighthawkcm> hehe - the faster a train is, the bigger the curves have to be so it won't slow down on the ML or SL 08:22:51 <planetmaker> :-) 08:23:04 <planetmaker> thanks 08:23:09 <NCommander> nighthawkcm: true, but I found I didn't have that issue at all except when a train did a u-turn 08:23:16 <nighthawkcm> well, a train with two locos can usually take on 2 tiles of climbing or more 08:23:37 <nighthawkcm> depending on the max speed of your trains 08:24:49 <planetmaker> nighthawkcm: that depends heavily upon the engine power and more heavily upon the acceleration model 08:24:57 <nighthawkcm> http://wiki.openttdcoop.org/Max_Curve_Speed 08:24:57 <planetmaker> and also on the selected steepness of slopes 08:25:05 <planetmaker> and the cargo weight factor 08:25:52 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 08:27:00 <nighthawkcm> well I play with the standard setup, not changing it 08:27:28 * NCommander is interested in doing some online play but kinda afraid of sucking too much 08:27:31 <NCommander> :-/ 08:27:57 <nighthawkcm> http://de.tinypic.com/r/2ebxq3q/5 Anyone have a idea how I could impÃŒrove that station exit of the lower station? 08:29:52 * NCommander thinks 08:29:56 *** moot [moot@nom.nom.delicious.strawberrycupcak.es] has quit [Remote host closed the connection] 08:31:41 <NCommander> nighthawkcm: this might be the wrong answer, but you might be able to have the exits become steps and then more graduly have them merge together instead of having on running track sloping across all exits 08:32:37 <NCommander> nighthawkcm: basically, have the top three tracks merge into one, and extend then the tracks in parallel having them merge down into one after some distance so the trains space themselves out 08:34:00 <nighthawkcm> hmm.... that could work .... gonna save and try that. 08:34:53 <NCommander> nighthawkcm: I'm not speaking from experience of any sort; the factory is unfourtnately in a losely position :-/ 08:34:56 <nighthawkcm> how long would the extensions need to be? 08:35:43 <NCommander> nighthawkcm: averange train length would probably work best 08:35:46 <NCommander> so basically 08:35:47 <NCommander> you want this 08:35:49 <NCommander> -------- 08:35:51 <NCommander> --------------------- 08:35:53 <NCommander> ---------------------------- 08:35:55 <NCommander> -------------------------------------------- 08:36:22 <NCommander> (you can't do anyhting to improve the top three tracks, so that's always going to be a bottle neck unless you build tunnels over the factory 08:36:28 <NCommander> er 08:36:28 <NCommander> under 08:37:28 <NCommander> If nothing else, more trains will move out of the station and into the exit lanes 08:37:55 <nighthawkcm> well, the problemn with making it longer comes shortly after the station, I'll give a bigger screenie so you see ... 08:39:15 <nighthawkcm> http://de.tinypic.com/r/27xl4s8/5 08:39:45 <nighthawkcm> here we go, the stations in the lower right corner, and on the left you see the insertion into the LL5RR ML 08:40:57 <NCommander> nighthawkcm: you seem to have plenty of room, I'm not sure I see the issue 08:42:11 *** snack2 [~nn@dsl-mlimmlgw1-ff1ec000-127.dhcp.inet.fi] has joined #openttd 08:43:13 <nighthawkcm> I get too close to the first insertion into the ML - slowing down trains with 2 turns 08:43:46 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 08:44:25 <NCommander> nighthawkcm: ugh, that's nasty since small step changes will be enough to upset the max speed 08:45:22 <nighthawkcm> yepp 08:46:36 <NCommander> nighthawkcm: may then instead of a bunch of steps, you'll have to make do with 2, the one created by the lines blocked by the factory, and another for everything else; it should still be an imporvement 08:46:37 *** moot [moot@nom.nom.delicious.strawberrycupcak.es] has joined #openttd 08:47:44 *** fonsinchen [~fonsinche@brln-4dbc0b70.pool.mediaWays.net] has joined #openttd 08:49:03 <NCommander> If nothing else, more trains will move out of the station and into the exit lanes 08:53:17 *** Progman [~progman@p57A1F8EB.dip.t-dialin.net] has joined #openttd 08:55:24 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has joined #openttd 08:56:03 *** FS1063 [~pavelkoll@77.239.236.193] has joined #openttd 08:59:55 *** ecke [~ecke@188.75.128.2] has joined #openttd 09:02:50 <nighthawkcm> The solution came out different and I am still not happy with the trains behaviour - I dislike the patchoices by them but oh well ... 09:03:10 *** elmz [~elmz@222.80-202-29.nextgentel.com] has joined #openttd 09:04:25 <nighthawkcm> http://de.tinypic.com/r/23rlh08/5 thats how it looks now 09:04:49 <nighthawkcm> still trains seem to have a special like/dislike for certain ML's 09:14:46 *** mikk36 [~mikk36@105.75.191.90.dyn.estpak.ee] has quit [Read error: Connection reset by peer] 09:15:04 *** mikk36 [~mikk36@105.75.191.90.dyn.estpak.ee] has joined #openttd 09:15:05 *** Polygon [~Poly@x0581b.wh7.tu-dresden.de] has joined #openttd 09:21:18 *** devilsadvocate [~devilsadv@202.3.77.231] has quit [Read error: Operation timed out] 09:22:35 <nighthawkcm> :-/ SLH 1 reaches capacity limit .... now how to upgrade a SLH and a ML there ... dammit 09:23:47 <nighthawkcm> anyone got an image of a LLL5RRR to a SL LL_RR hub? 09:26:38 <NCommander> nighthawkcm: that seems to work well, I assume exit performance is better? 09:26:52 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 09:27:15 * NCommander is thinking that he needs to build very large transfer stations with smaller feeder stations connecting off that one 09:27:51 <nighthawkcm> yes, works better, but I start to have jams on the ML at SLH 1 - the inner L ML jams 09:28:59 * NCommander has no clue how to properly build that 09:33:44 *** Fast2 [~Fast2@p57AF8E86.dip0.t-ipconnect.de] has joined #openttd 09:35:13 *** avdg [~Adium@78-22-165-5.access.telenet.be] has joined #openttd 09:39:36 *** fjb [~frank@p5485EC3E.dip.t-dialin.net] has quit [Remote host closed the connection] 09:42:47 *** fjb [~frank@p5485EC3E.dip.t-dialin.net] has joined #openttd 09:46:00 *** DanMacK [~here@65.94.201.53] has joined #openttd 09:47:52 *** Terkhen [~Terkhen@66.69.220.87.dynamic.jazztel.es] has joined #openttd 09:49:34 <Terkhen> hello 09:49:40 <andythenorth> hi terkhen 09:50:54 <fjb> Moin 09:50:55 <andythenorth> Terkhen: would you like a new adventure in C++? 09:50:58 <andythenorth> HandleLocomotiveSmokeCloud 09:55:06 <CIA-6> OpenTTD: rubidium * r19601 /trunk/src/ (command.cpp network/network.cpp): -Fix: make the desync replay parse the "whole" string instead of everything up to the first space; make it log the sync state too 09:55:26 <Terkhen> I'm already living a "great adventure" with C right now 09:55:47 <Terkhen> what do you plan, smoke for RVs and ships? 09:59:42 <fonsinchen> If I split an inlined method in declaration and definition, will the compiler still inline it? 10:00:16 <fonsinchen> I'm surprised this is actually valid C++ ... :) 10:00:42 <andythenorth> Terkhen: yes, smoke for RVs and ships. I started trying to figure out how to make HandleLocomotiveSmokeCloud generic, but it's way beyond me right now :o 10:04:10 <Terkhen> to be really generic it should be defined at the vehicle class and called at some of its methods (something similar to how realistic acceleration works at GroundVehicle) 10:04:30 <andythenorth> probably a project for another day :) 10:05:02 <Terkhen> but first you should think about the problem of how to decide which RVs and ships use smoke and which ones doesn't... taking into account the current behaviour for trains too 10:10:51 *** lobstah [~michielbi@86.89.201.189] has joined #openttd 10:11:38 <CIA-6> OpenTTD: rubidium * r19602 /trunk/src/ (4 files in 2 dirs): -Codechange: add the name of the command to the desync logs 10:16:12 *** lobstar [~michielbi@86.89.201.189] has quit [Ping timeout: 480 seconds] 10:20:51 *** KenjiE20 [~KenjiE20@92.0.27.246] has joined #openttd 10:21:58 *** APTX [~APTX@chello089076052083.chello.pl] has quit [Remote host closed the connection] 10:22:12 *** APTX [~APTX@chello089076052083.chello.pl] has joined #openttd 10:29:46 *** FS1063 is now known as Phazorx 10:29:49 *** DanMacK [~here@65.94.201.53] has quit [] 10:32:53 *** lugo [~lugo@mgdb-4db8c370.pool.mediaWays.net] has joined #openttd 10:46:03 *** aber [~Adium@gb049.stw.stud.uni-saarland.de] has joined #openttd 10:57:34 <CIA-6> OpenTTD: rubidium * r19603 /branches/1.0/src/ (12 files in 4 dirs): 10:57:34 <CIA-6> OpenTTD: [1.0] -Backport from trunk: 10:57:34 <CIA-6> OpenTTD: - Fix: Desync debugging; false positives in the cache validity checks and saving/loading the command stream (r19601, r19600, r19596, r19593, r19592, r19589, r19587, r19586) 11:07:49 *** Terkhen [~Terkhen@66.69.220.87.dynamic.jazztel.es] has quit [Quit: ...] 11:20:09 *** Biolunar_ is now known as Biolunar 11:22:17 <peter1138> hmm, how does the scenario list work? 11:22:48 <peter1138> it says it is in ~/.openttd/scenario/ but it is showing stuff from ~/.openttd/content_download/scenario/ 11:23:44 <Rubidium> in the "default" path it'll show the downloaded stuff too 11:28:42 <SpComb> hack 11:29:04 <Rubidium> seems SpComb just volunteered coding a non-hack 11:37:57 *** mrruben5 [~mrruben5@s5594146e.adsl.wanadoo.nl] has joined #openttd 11:38:41 <mrruben5> Hmm, I was wondering 11:39:25 *** theholyduck [~holyduck@77.106.154.235] has joined #openttd 11:40:00 <mrruben5> If I have a drop roro and a pickup roro, both with the same overflow, can I give trains that want to unload stuff in the drop ror prio over trains that want to load stuff? 11:40:23 <mrruben5> or do I need to make a second overflow? 11:42:24 * NCommander sighs 11:42:30 <NCommander> The AIs out pace me, and then out price me 11:42:32 <NCommander> :-/ 11:48:21 *** frosch123 [~frosch@frnk-590f4117.pool.mediaWays.net] has joined #openttd 11:50:59 *** Grelouk [~Grelouk@79.88.146.206] has joined #openttd 11:52:50 *** Devroush [~dennis@94-225-72-20.access.telenet.be] has joined #openttd 12:00:23 *** fjb is now known as Guest2141 12:00:25 *** fjb [~frank@p5485C9A0.dip.t-dialin.net] has joined #openttd 12:00:51 *** avdg [~Adium@78-22-165-5.access.telenet.be] has quit [Ping timeout: 480 seconds] 12:01:48 *** ptr [~peter@c213-89-142-224.bredband.comhem.se] has joined #openttd 12:02:56 *** avdg [~Adium@78-22-165-5.access.telenet.be] has joined #openttd 12:03:42 <fjb> mrruben5: Make a second overflow or try a second path from the overflow to the station and use way points to divide the trains. 12:08:01 *** Guest2141 [~frank@p5485EC3E.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 12:21:39 *** tdev [~tdev@p508EB284.dip.t-dialin.net] has joined #openttd 12:23:20 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 12:33:54 *** avdg [~Adium@78-22-165-5.access.telenet.be] has quit [Read error: Connection reset by peer] 12:35:04 *** avdg [~Adium@78-22-165-5.access.telenet.be] has joined #openttd 12:37:58 *** tdev_ [~tdev@p508EB03B.dip.t-dialin.net] has joined #openttd 12:39:40 *** KritiK [~Maxim@95-24-76-82.broadband.corbina.ru] has joined #openttd 12:41:09 *** OwenS [~owenshep@cpc1-stkn14-2-0-cust562.11-2.cable.virginmedia.com] has joined #openttd 12:45:27 *** tdev [~tdev@p508EB284.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 12:53:38 *** jess-tundra-sundra [~quassel@108.190.251.212.customer.cdi.no] has joined #openttd 12:54:37 <jess-tundra-sundra> hello. Is there a way to fusion to companies when playing multiplayer? Two humans who want to fusion their companies. 12:55:54 <Eddi|zuHause> only when one goes bankrupt, i believe 12:56:14 <Yexo> stop all vehicles, give all your money to the other company and wait for a year 12:56:20 <Yexo> then you'll be banktupt 12:58:11 *** Terkhen [~Terkhen@68.69.220.87.dynamic.jazztel.es] has joined #openttd 13:06:16 *** glx [glx@2a01:e35:2f59:c7c0:cc2f:2595:d0c6:40c5] has joined #openttd 13:06:20 *** mode/#openttd [+v glx] by ChanServ 13:12:32 <jess-tundra-sundra> ok, but that strategy doesn't seem to be very good if I'm in av multiplayer game with many players. Maybe some other player buys the company :/ 13:17:54 *** Grelouk [~Grelouk@79.88.146.206] has quit [Quit: Quitte] 13:18:08 <De_Ghosty> there is no merger :o 13:21:49 *** Adambean [AdamR@88.97.144.82] has joined #openttd 13:23:01 <jess-tundra-sundra> too bad :) 13:28:27 <Eddi|zuHause> the problem with using the single-player-method to join companies is that they are only hostile takeovers, the buyer decides he wants the company, the buyee has no option... 13:28:45 <Eddi|zuHause> that's why it isn't allowed in multiplayer 13:30:08 <jess-tundra-sundra> It would be nice to have to possibility to merge two companies if both parties accepted. 13:58:26 *** oskari89 [~oskari89@212-149-205-119.bb.dnainternet.fi] has joined #openttd 13:58:40 *** a1270 [~Cheese@72-24-233-98.cpe.cableone.net] has quit [Quit: a1270] 14:16:29 * Mazur is making a set of 12 arrows in 6 colours for addition to example layouts to help identify the various signals. 14:17:53 *** Rhamphoryncus [~rhamph@d198-53-213-246.abhsia.telus.net] has quit [Quit: Rhamphoryncus] 14:19:57 <Mazur> As a contribution. 14:20:17 <DJNekkid> is it possible to use the cheats on a dedicated server? 14:20:43 <frosch123> everyone will desync, but after rejoin it should be fine 14:20:55 <DJNekkid> hehe 14:21:00 <DJNekkid> im gonna start a server 14:21:04 <DJNekkid> and i want to cheat some money :) 14:24:24 <welshdragon> nice 14:24:33 <welshdragon> is2.1.1 crashes on my windows 14:27:50 *** a1270 [~Cheese@72-24-233-98.cpe.cableone.net] has joined #openttd 14:28:43 *** avdg [~Adium@78-22-165-5.access.telenet.be] has quit [Read error: Connection reset by peer] 14:29:42 *** avdg [~Adium@78-22-165-5.access.telenet.be] has joined #openttd 14:36:10 *** Polygon [~Poly@x0581b.wh7.tu-dresden.de] has quit [Remote host closed the connection] 14:38:58 *** Chillosophy [~fu@195-241-120-76.ip.telfort.nl] has joined #openttd 14:53:06 <welshdragon> http://dev.openttdcoop.org:81/issues/894 < am I being stupid? 14:54:08 <__ln__> it is too early to say 14:54:40 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 14:54:42 <SpComb> copied trunk files over? 14:55:00 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 14:57:59 <SpComb> you shouldn't need to copy anything over to play a build that's a proper bundle 14:58:22 <SpComb> make sure you have the base graphics files available in the correct global location, then just unzip and run the .exe 14:59:09 *** PeterT [~PeterT@rdlbnc.com] has quit [Quit: Goodbye] 15:00:34 *** Grelouk [~Grelouk@206.146.88-79.rev.gaoland.net] has joined #openttd 15:02:17 <Yexo> if you copied trunk files over that might be the problem, it's a very old build and at that time a base sound set without files (nosound) wasn't supported 15:02:22 <Yexo> now nosound it part of trunk 15:02:49 <Yexo> so if you copied nosound from current trunk to that old build it will indeed crash 15:04:32 <welshdragon> ah 15:04:49 <welshdragon> i told it not to replace the file 15:05:50 *** PeterT [~PeterT@rdlbnc.com] has joined #openttd 15:05:56 <Yexo> maybe it finds nosound in your downloaded content? 15:08:21 *** tdev_ [~tdev@p508EB03B.dip.t-dialin.net] has quit [Quit: Leaving] 15:11:09 *** tinyboss [~abcdef@h134-215-209-86.plmomi.dedicated.static.tds.net] has joined #openttd 15:11:38 *** bryjen [~bryjen@75.81.201.131] has joined #openttd 15:12:06 <tinyboss> Is this the right place to ask newbie questions? Why can't I build any more small airports after a certain (early) point in my game? 15:12:36 <frosch123> go to advanced settings, and enable "keep small airport" 15:13:09 <__ln__> that doesn't answer the 'why'. 15:13:25 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has joined #openttd 15:13:50 <tinyboss> Ahh, so that's what "Airports never expire" does. __ln__, that's true, but frosch123 looked through my bad wording to figure out what I really wanted. Though I'm a bit curious about the reasoning, too. 15:14:20 <frosch123> oh, because the small airport construction uses asbestos, which is no longer allowed 15:15:19 <tinyboss> Haha. :-) By the way, this game is fantastic. I love sandbox games with real complexity. There aren't enough of them. 15:30:33 <Mazur> Hear, hear, tinyboss. 15:44:16 <CIA-6> OpenTTD: frosch * r19604 /trunk/src/stdafx.h: -Codechange: Reintroduce assert_tcompile(). 15:44:28 <CIA-6> OpenTTD: frosch * r19605 /trunk/src/ (5 files in 2 dirs): -Codechange: Merge ExtractBits into EnumPropsT. 15:48:49 *** devilsadvocate [~devilsadv@202.3.77.231] has joined #openttd 15:49:26 *** nighthawkcm [~nighthawk@pD9504648.dip0.t-ipconnect.de] has quit [Quit: Verlassend] 15:55:36 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 16:00:57 *** ecke [~ecke@188.75.128.2] has quit [Ping timeout: 480 seconds] 16:21:21 *** NoobCp [~kvirc@4.63.191.90.dyn.estpak.ee] has joined #openttd 16:21:25 *** Fast2 [~Fast2@p57AF8E86.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 16:34:43 *** Opensourceler [5b61ad5f@webchat.mibbit.com] has joined #openttd 16:34:48 *** Opensourceler [5b61ad5f@webchat.mibbit.com] has quit [] 16:34:53 *** Doorslammer [Doorslamme@119.11.30.239] has joined #openttd 16:35:21 *** Doorslammer [Doorslamme@119.11.30.239] has quit [] 16:36:29 *** Opensourcler [5b61ad5f@webchat.mibbit.com] has joined #openttd 16:36:44 *** einKarl [~einKarl@95-89-121-65-dynip.superkabel.de] has joined #openttd 16:36:48 <Opensourcler> Hi 16:37:01 <Opensourcler> Is one of the developers here? 16:38:43 <CIA-6> OpenTTD: smatz * r19606 /trunk/src/network/network_gui.cpp: -Codechange: remove global variable pw_type 16:38:44 <SmatZ> Opensourcler: yes 16:39:31 *** nighthawk_c_m [~nighthawk@pD9504648.dip0.t-ipconnect.de] has joined #openttd 16:40:11 <Opensourcler> SmatZ, I've a complex question about your project. 16:40:55 <PeterT> go ahead 16:41:12 <Opensourcler> IT's opensource and that means, that I can put it on my website for download (togehter with the sourcecode) with a hint to the gnu-license, right? 16:41:23 <PeterT> Ues 16:41:25 <PeterT> Yes 16:41:53 <SmatZ> Opensourcler: I am not a licence expert, but I think you can 16:41:55 <Opensourcler> OK, many thx. 16:41:59 <frosch123> best is to use the unmodified bundle, it has everything it needs 16:42:03 <SmatZ> yeah :) 16:42:05 <TrueBrain> depend how you define 'hint' 16:42:05 <Yexo> question is: why would you want to offer it on your website if you haven't made any modifications? if you link to openttd.org you can make suer your users alwyas have the latest version 16:42:25 <SmatZ> if you leave the package as it is, it contains readme and copying information 16:43:58 <Opensourcler> "Hint" means, that the text says, taht this project is under the gnu-licens. gnu-would be a link and if you click it, you would read the license information. 16:44:25 <Yexo> the licence is called gpl, not gnu 16:44:33 <Yexo> and you'd probably have to mention the version too (2) 16:45:09 <Opensourcler> Yexo, I want to put it on my website for the germans. Your site is only english and mybe this project will be more known. 16:45:26 <Ammler> Opensourcler: simply link to openttd.org, your visitors will be thankful to download recent versions. 16:45:35 <TrueBrain> then the least you can do is link to OpenTTD.org, not only the GPL 16:46:11 <SpComb> openttd.org doesn't have multiple language versions? 16:46:24 <Eddi|zuHause> ... or SOMEONE could finally implement the website translations :p 16:46:32 <SpComb> or it has the URLs for them, but no translated content 16:46:32 <TrueBrain> it does in its core, just never translated and added, as we could never figure out how to represent the languages 16:46:37 <TrueBrain> (someone was very much against flags ....) 16:46:46 <frosch123> http://www.openttd.org/en/download-stable <- Opensourcler: unless you want to translate the OS selection, best is to link to that pagew 16:46:53 <SpComb> Accept-Language: or whatever it was 16:47:25 <frosch123> or well, http://www.openttd.org/de/download-stable would also do 16:47:52 <Rubidium> just leave out the /de/ or /en/. That works equally well 16:47:53 <Yexo> in that case just link to 16:47:53 <Yexo> http://www.openttd.org/download-stable 16:48:13 <TrueBrain> when multi-language would be enabled, the last url auto redirects to the right language 16:48:16 <Opensourcler> thx all for your help. 16:48:44 *** Plimmer [~Plimmer@0x573ef88c.lmvnqu1.dynamic.dsl.tele.dk] has joined #openttd 16:49:53 <Plimmer> I was just on a multiplayer server that had an addon called city-builder. That seemed like alot of fun, and I would like to host such a server myself for me and a couple of friends to have a game on. 16:50:16 <Plimmer> I have been browsing the forums for instructions on how to do this, but I cant seem to find the right post/thread about it. 16:50:24 <Plimmer> Can someone push me in the right direction? 16:50:38 *** Opensourcler [5b61ad5f@webchat.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 16:51:13 <Yexo> http://www.tt-forums.net/viewtopic.php?f=33&t=44319 16:51:39 <Yexo> first result when googling for "openttd city-builder" 16:51:41 <Rubidium> oh, the "I'm amazed it actually works" patch? 16:51:53 <Plimmer> I read that post, but it dosent mention anything about version 1.0 16:52:01 <Plimmer> And I would like to play 1.0 16:52:10 <Plimmer> post = thread 16:52:23 <Rubidium> they haven't updated it yet 16:53:00 <Plimmer> Hrmm.. I played with my 1.0 client in a game where it was enabled 16:53:17 <Plimmer> I guess that group of people havent released their internal version then 16:53:26 <Rubidium> then someone has a patch "updated" locally and not released that 16:53:46 <Plimmer> Yeah.. Well, thats too bad. Seemed like alot of fun. 16:54:36 <Plimmer> Is there some other patches that are worth mentioning? 16:54:44 <frosch123> some of the goalserver guys are a bit vain and hardly release what they modified, as they cannot stand others hosting a similiar server and "stealing" their players 16:55:15 <Plimmer> ohh 16:56:09 <frosch123> at least i got that impression :) 16:56:27 * Rubidium definitely got that impression too 17:04:08 *** tinyboss [~abcdef@h134-215-209-86.plmomi.dedicated.static.tds.net] has quit [Ping timeout: 480 seconds] 17:04:35 * PeterT also 17:11:38 *** kkb1101 [~kkb110@host133-16.student.udel.edu] has quit [Ping timeout: 480 seconds] 17:12:18 *** fonsinchen [~fonsinche@brln-4dbc0b70.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 17:17:24 <CIA-6> OpenTTD: smatz * r19607 /trunk/src/network/ (5 files in 2 dirs): -Codechange: use different packet types instead of packet subtypes 17:23:22 <CIA-6> OpenTTD: smatz * r19608 /trunk/src/network/network_server.cpp: -Fix: do not kick client if he entered password and the password was cleared meanwhile 17:25:55 *** ptr [~peter@c213-89-142-224.bredband.comhem.se] has quit [Quit: ptr] 17:25:56 <CIA-6> OpenTTD: smatz * r19609 /trunk/src/network/network.cpp: -Fix: do not print 'Connection lost' message for clients who failed to enter correct password 17:26:47 *** Progman [~progman@p57A1F8EB.dip.t-dialin.net] has quit [Remote host closed the connection] 17:28:09 *** ecke [~ecke@188.75.128.2] has joined #openttd 17:31:27 *** a1270 [~Cheese@72-24-233-98.cpe.cableone.net] has quit [Quit: a1270] 17:32:27 <CIA-6> OpenTTD: smatz * r19610 /trunk/src/network/ (core/tcp_game.h network.cpp network_server.cpp): -Codechange: rename STATUS_AUTH to STATUS_AUTHORIZED 17:35:51 *** a1270 [~Cheese@72-24-233-98.cpe.cableone.net] has joined #openttd 17:45:19 <CIA-6> OpenTTD: translators * r19611 /trunk/src/lang/indonesian.txt: 17:45:19 <CIA-6> OpenTTD: -Update from WebTranslator v3.0: 17:45:19 <CIA-6> OpenTTD: indonesian - 11 changes by fanioz 17:45:34 *** einKarl [~einKarl@95-89-121-65-dynip.superkabel.de] has quit [Remote host closed the connection] 17:47:21 *** einKarl [~einKarl@95-89-121-65-dynip.superkabel.de] has joined #openttd 17:50:27 *** fjb [~frank@p5485C9A0.dip.t-dialin.net] has quit [Remote host closed the connection] 17:50:38 <NoobCp> http://wiki.openttd.org/MagLev and http://wiki.openttd.org/Lev1_%27Leviathan%27 seem to contradict when the train becomes available 17:52:21 <Rubidium> there's a randomisation in the introduction date of 18 months, so I guess the first maglev is introduced between late 2020 and early 2022 17:53:03 <Rubidium> toyland's maglev is designed in 2022 though 17:54:19 <NoobCp> Hm, cool 18:00:43 *** Aitor [~aitor@83.43.33.217] has joined #openttd 18:01:25 *** Aitor [~aitor@83.43.33.217] has left #openttd [] 18:02:45 *** saLOUt [~rriemann@dslb-088-073-092-243.pools.arcor-ip.net] has joined #openttd 18:03:45 <saLOUt> Ammler: did you send the opensuse-games-openttd-rpm-builder the fix (missing obm files and missing ai folder)? 18:03:58 <Ammler> yep :-) 18:04:17 <Ammler> but the official guys don't ususally package on the weekends 18:04:57 <saLOUt> Ammler: he has sent me a mail before 4 hours, that he is awaiting your fix 18:05:13 *** Wizzleby [~wizzleby@pool-108-2-18-119.phlapa.east.verizon.net] has quit [Ping timeout: 480 seconds] 18:05:36 *** bryjen [~bryjen@75.81.201.131] has quit [Quit: Leaving] 18:06:02 <Ammler> ok :-) 18:06:18 <Ammler> he declined my first patch, because I didn't update the changelog ;-) 18:06:25 <Ammler> but I committed a 2nd 18:07:50 <Ammler> (sr#37671) 18:08:52 *** |Terkhen| [~Terkhen@68.69.220.87.dynamic.jazztel.es] has joined #openttd 18:09:51 <Ammler> https://build.opensuse.org/request/diff/37671 18:10:41 *** Polygon [~Poly@n15-60.dsl.vianetworks.de] has joined #openttd 18:11:07 <saLOUt> Ammler: thank you 18:13:27 *** einKarl [~einKarl@95-89-121-65-dynip.superkabel.de] has quit [Remote host closed the connection] 18:15:19 *** Terkhen [~Terkhen@68.69.220.87.dynamic.jazztel.es] has quit [Ping timeout: 480 seconds] 18:22:11 *** ecke [~ecke@188.75.128.2] has quit [Ping timeout: 480 seconds] 18:25:00 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has quit [Quit: oO] 18:32:50 *** ecke [~ecke@188.75.128.2] has joined #openttd 18:38:25 *** Coco-Banana-Man [~Stephan.D@p5B2DA50B.dip.t-dialin.net] has joined #openttd 18:42:06 *** Splex [~splex@n219079142042.netvigator.com] has quit [Ping timeout: 480 seconds] 18:42:45 *** devilsadvocate [~devilsadv@202.3.77.231] has quit [Read error: Connection reset by peer] 18:43:47 *** devilsadvocate [~devilsadv@202.3.77.231] has joined #openttd 18:45:53 *** mystic [~mystic@5355E593.cable.casema.nl] has joined #openttd 18:46:06 <mystic> Hey hey 18:46:22 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 18:46:39 *** George [~George@212.113.107.216] has joined #openttd 18:48:02 <Sacro> we're the monkeys? 18:51:19 *** Splex [~splex@n219078149145.netvigator.com] has joined #openttd 18:53:07 <Eddi|zuHause> ... what a stupid song... 18:53:32 *** George3 [~George@212.113.107.216] has quit [Ping timeout: 480 seconds] 19:03:38 *** mystic [~mystic@5355E593.cable.casema.nl] has quit [Quit: Bye for now!] 19:06:29 *** snack2 [~nn@dsl-mlimmlgw1-ff1ec000-127.dhcp.inet.fi] has quit [Quit: ( www.nnscript.com :: NoNameScript 4.22 :: www.esnation.com )] 19:07:41 *** devilsadvocate [~devilsadv@202.3.77.231] has quit [Excess Flood] 19:07:55 *** devilsadvocate [~devilsadv@202.3.77.231] has joined #openttd 19:09:44 *** Davy_Davidse [~chatzilla@ip5650899e.direct-adsl.nl] has joined #openttd 19:09:51 *** Davy_Davidse is now known as Devedse 19:12:33 <Devedse> When you have 2 tracks of train rails and they need to fuse together to one, is it possible to have one line always let go first till there's for example no train on that line for 20 length? 19:12:41 *** jess-tundra-sundra [~quassel@108.190.251.212.customer.cdi.no] has quit [Read error: Operation timed out] 19:13:00 <planetmaker> Devedse: yes 19:13:11 <Devedse> how :) 19:13:15 <planetmaker> Search the openttdcoop wiki for prio(rities) 19:13:20 <Devedse> thanx 19:13:29 <planetmaker> Using advanced signaling basically, abusing pre-signals 19:13:55 <planetmaker> We use it in every game ;-) 19:14:25 <Phazorx> http://blog.openttdcoop.org/2007/04/28/non-blocking-sl-to-ml-mergers/ << Devedse 19:14:39 <Devedse> hehe 19:15:24 *** Progman [~progman@p57A1F8EB.dip.t-dialin.net] has joined #openttd 19:15:41 <planetmaker> also our public server archive has countless examples on them :-) 19:16:04 <Phazorx> at least last 140 games :) 19:16:15 <Devedse> well, what is your public server :) 19:16:22 <Devedse> i will join it and find out ;P 19:18:53 <planetmaker> Devedse: join #openttdcoop 19:19:03 <Devedse> just joined it 19:19:08 <planetmaker> :-) 19:19:19 *** devilsadvocate [~devilsadv@202.3.77.231] has quit [Read error: Connection reset by peer] 19:19:22 <Devedse> for some reason my openttd wont get the serverlist ;( 19:19:40 <planetmaker> router, firewall, not both directions for both ports 19:20:14 <Devedse> restart fixes everything =3 19:26:02 *** ptr [~peter@c213-89-142-224.bredband.comhem.se] has joined #openttd 19:28:24 <KenjiE20> lol, openttd on 1chan 19:34:26 *** Devedse [~chatzilla@ip5650899e.direct-adsl.nl] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100401080539]] 19:34:35 *** Devedse [~Devedse@ip5650899e.direct-adsl.nl] has joined #openttd 19:40:45 *** Phazorx [~pavelkoll@77.239.236.193] has quit [Read error: Connection reset by peer] 19:40:51 *** Phazorx [~pavelkoll@77.239.236.193] has joined #openttd 19:41:22 <planetmaker> http://paste.openttd.org/225536 <-- configure --with-ccache --enable-universal fails with libtimidity while ./configure http://paste.openttd.org/225537 just works 19:41:52 <planetmaker> I wonder why it fails for ALL three targets of the universal build... 19:46:38 <aber> what if you remove 2 targets? 19:46:57 <Devedse> lol i did something wrong prioritizing, now it takes even longer ;P 19:49:23 *** oskari89 [~oskari89@212-149-205-119.bb.dnainternet.fi] has quit [] 19:52:54 <Devedse> k something seems to work now :) 19:53:50 <planetmaker> aber: a universal build has (for OpenTTD) those three targets... 19:53:56 <planetmaker> otherwise it'd not be universal. 19:54:24 <planetmaker> also each fails separately at the same place... so... it must be something --enable-universal does. 19:55:08 <aber> right, there is a file... it contains the targets. If you delete 2 if them, you have universal without-universal 19:55:45 <planetmaker> from what I see, I'd just see it then fail once (for the remaining target) instead of three times, once for each target. 19:56:50 <aber> what do you compile? head? 19:57:24 <planetmaker> yup 20:02:43 <planetmaker> hm, let's see what --without-libtimidity gives us. Btw: --with-libtimidity is not mentioned in configure help :-) 20:07:20 <aber> my svn client is broken, my compiler is broken and the libraries i need are not universal. 20:08:16 <Jolteon> Sounds like a bad day for you. 20:08:55 <planetmaker> aber: hehe :-) 20:08:56 <Devedse> planetmaker, i think i fixed prioritizing, im gonna see what happens ;) 20:09:10 <planetmaker> I compiled (nearly?) all my libraries at least as i386 / x64 yesterday 20:09:25 <planetmaker> I guess I need to teach them ppc, too 20:11:36 <planetmaker> ok, it's definitely libtimidity. --without-libtimidity gives the linker failure which I expected due to non-ppc libraries 20:11:51 <planetmaker> strange. 20:14:42 *** rhaeder [~quix0r@dslb-094-221-204-086.pools.arcor-ip.net] has quit [Quit: Leaving.] 20:15:34 *** amalloy [~Alan@c-67-180-16-162.hsd1.ca.comcast.net] has joined #openttd 20:16:22 <amalloy> hi all, just started playing recently...is there a simple explanation for oil refineries in FIRS to accept oil but not send fuel or chemicals to the station? 20:16:44 *** Adambean [AdamR@88.97.144.82] has quit [Quit: Gone fishing] 20:18:24 <Eddi|zuHause> did you send a vehicle to pick them up yet? 20:18:29 <planetmaker> refinery not properly covered? or ^ 20:19:45 *** Fast2 [~Fast2@p57AF8E86.dip0.t-ipconnect.de] has joined #openttd 20:19:51 <amalloy> yes, i've sent a vehicle 20:20:12 <amalloy> and the refinery seems to be covered - it accepts the oil, and produces fuel, but transports 0% of it 20:20:28 <Eddi|zuHause> is your vehicle refitted properly? 20:20:37 <amalloy> oh! that's probably it 20:20:42 <amalloy> thanks, i forgot to do that 20:21:14 * andythenorth thinks it would be useful to show current consist refit in more places (like the orders window) 20:21:16 *** frosch123 [~frosch@frnk-590f4117.pool.mediaWays.net] has quit [Remote host closed the connection] 20:21:21 <andythenorth> I have made the same mistake many many times 20:22:43 <Eddi|zuHause> gnah... this sound file is badly encoded... 20:25:34 *** |Terkhen| is now known as Terkhen 20:28:18 <Terkhen> andythenorth: I have been thinking about that too... the problem is that trains can have wagons refitted to different cargos 20:29:28 <Eddi|zuHause> and they can be refitted by orders 20:32:52 * planetmaker considers the latter an especially interesting feature :-) 20:33:15 * planetmaker would even like a feature to swap wagons by setting appropriate orders 20:33:59 <planetmaker> like "get or buy 5 coal wagons and de-couple the 5 goods wagons" 20:34:26 <planetmaker> it's the player's problem, if too many wagons then accumulate in a certain depot ;-) 20:47:15 <andythenorth> planetmaker: played railroad tycoon 2 or 3? 'wagons' don't really exist, you just get whatever consist you need at each station 20:47:43 <planetmaker> andythenorth: nope, I haven't 20:48:05 <andythenorth> the approach makes a lot of sense in that game 20:48:14 <andythenorth> but maybe not in OTTD 20:50:20 <Phazorx> RT2/3 approach is more realistic but totally different concept 20:50:27 <Phazorx> at same time it makes sense 20:50:54 <Phazorx> concepts of route is attached to engine, while cars are under cargo 20:51:18 <Phazorx> so engine gets attached to what needs to be moved at station rather than waiting for cargo to be loaded 20:51:26 <Phazorx> like it happens IRL 20:51:47 *** SekiSelu [~Seki@c-71-237-70-85.hsd1.co.comcast.net] has quit [Read error: Connection reset by peer] 20:52:26 *** SekiSelu [~Seki@c-71-237-70-85.hsd1.co.comcast.net] has joined #openttd 20:52:32 <Phazorx> but RT is economic simulator while TTD is engineering modeling 20:53:09 <amalloy> i'm having different problems with my FIRS refinery now...when i drop off 270k liters of oil, it produces only 20k liters of chemicals and 29k liters of fuel oil. it should be much higher at 6t/8t, shouldn't it? 20:55:15 <amalloy> the result, of course, is that my chemical-carrying trains have a negative profit, and the plastics station turning chemical into goods produce like 5 crates of goods 20:55:32 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 20:56:04 <planetmaker> amalloy: they only produce that efficiently, if they probably also get engineering supplies at the refinery 20:56:30 <planetmaker> also it means - IIRC - that 8t input will produce 6t for both combined 20:57:05 <amalloy> really? why isn't the engineering-supplies bit mentioned on the industry screen like it is for coal mines? 20:59:47 <Terkhen> IIRC refineries don't accept engineering supplies 20:59:51 <andythenorth> the refinery just turns oil into fuel oil & chemicals 21:00:13 <andythenorth> http://tt-foundry.com/sets/FIRS/schema/industries?economy=point_1_release#oil_refinery 21:00:56 <amalloy> right, that's what i thought. so i don't see why it's producing so little 21:01:29 <andythenorth> amalloy: I'm checking the code now... 21:01:53 *** TheMask96 [martijn@envy.vhost.ne2000.nl] has joined #openttd 21:02:27 <andythenorth> @calc 540/2 21:02:27 <DorpsGek> andythenorth: 270 21:02:35 <andythenorth> @calc 270 * (6/8) 21:02:35 <DorpsGek> andythenorth: 202.5 21:02:56 <andythenorth> @calc 540 * (6/8) 21:02:56 <DorpsGek> andythenorth: 405 21:03:02 <andythenorth> @calc 405/2 21:03:02 <DorpsGek> andythenorth: 202.5 21:03:05 <andythenorth> hmmm 21:03:30 <andythenorth> I get 89k fuel oil out for 540k oil in 21:03:35 <andythenorth> which is wrong 21:03:58 <andythenorth> but my station rating is only 53% 21:04:20 <andythenorth> @calc (89/53) * 100 21:04:20 <DorpsGek> andythenorth: 167.924528302 21:04:23 <andythenorth> still wrong 21:04:31 *** Grelouk [~Grelouk@206.146.88-79.rev.gaoland.net] has quit [Read error: Connection reset by peer] 21:05:11 <andythenorth> there are occasional errors in FIRS industry production due to doing maths in hex 21:05:27 <andythenorth> but the oil refinery does seem to be losing cargo somewhere 21:05:44 <amalloy> yeah, i just looked at the source myself - it looks like a pain to work with 21:06:31 <andythenorth> :) 21:06:52 <andythenorth> industry production code took about 6 months to write so far :) 21:09:06 *** fonsinchen [~fonsinche@brln-4dbc0b70.pool.mediaWays.net] has joined #openttd 21:10:03 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 21:10:27 <amalloy> i can believe it. at least i've found the refinery code now; i was trying to look at templates, cause i didn't think to look for code under sprites/ 21:10:31 <andythenorth> amalloy: I won't be able to find the issue tonight. The 29k you got - is that at the station or in the industry window? 21:10:40 <amalloy> station 21:10:48 <andythenorth> what station rating do you have? 21:11:30 <amalloy> like...hrm, 30? i still don't really understand how to optimize for station rating 21:12:05 <amalloy> i'm not sure what the industry window says, because it usually goes back to 0 in a big hurry as the month ends 21:12:08 <andythenorth> @calc 270/2 21:12:08 <DorpsGek> andythenorth: 135 21:12:15 <andythenorth> @calc 135 * (6/8) 21:12:15 <DorpsGek> andythenorth: 101.25 21:12:23 <SekiSelu> Question if someone could: Is there an explanation of how the stack interacts with String Codes somewhere? Trying to get industries to report "X tons of Y cargo delivered last month" but I can't find a reference on the ttdpatch wiki 21:12:24 <andythenorth> @cacl 101 * .3 21:12:31 <andythenorth> @calc 101 * 0.3 21:12:31 <DorpsGek> andythenorth: 30.3 21:13:15 *** Eddi|zuHause [~johekr@p54B77C5E.dip.t-dialin.net] has quit [] 21:13:18 <andythenorth> amalloy: I think the numbers you're seeing are due to the low station rating + the occasional rounding error due to not having proper maths available 21:13:35 *** Eddi|zuHause [~johekr@p54B76F28.dip.t-dialin.net] has joined #openttd 21:13:38 <andythenorth> SekiSelu: I could help you but not tonight - bed time. FIRS uses industry window string codes and the text stack extensively 21:14:00 <amalloy> okay. so i need...what, more trains at the station, to improve the rating, which will then increase output? i don't understand ratings yet 21:14:27 <SekiSelu> I've been reading through the FIRS code, and I now have a new text string for each industry, it just always reports 0t cargo 21:14:43 <SekiSelu> I'm not sure how to put t cargo delivered onto the stack so i can read it off 21:14:55 <andythenorth> store it into a register (100h-105h) 21:15:08 <Eddi|zuHause> amalloy: you should try to have always a train waiting 21:15:13 <andythenorth> SekiSelu: http://wiki.ttdpatch.net/tiki-index.php?page=Callbacks#Show_additional_text_in_industry_window_3A_ 21:15:31 <nighthawk_c_m> ammaloy: have a train waiting all the time - gives natuarally a rating of around 70% 21:16:12 <andythenorth> SekiSelu: look at the FIRS primary industry template 21:16:22 <SekiSelu> Durr. Must've missed that paragraph. Now I just need to figure out how to get that info into those registers ;) 21:16:27 <SekiSelu> Andy: Thanks, I'll do that 21:16:28 <andythenorth> template_primary_action23.pnfo 21:17:06 <amalloy> i see. i've been not bothering to increase #trains unless there's too much cargo there for my current trains to ship. but it sounds like adding more trains causes there to be more cargo? 21:17:09 *** ddfreyne [~ddfreyne@stoneship.org] has left #openttd [] 21:18:04 <SekiSelu> Amalloy: Any time where a train is not at the station will reduce your station rating, meaning less cargo will be delivered. I try to always have 1 train actively loading at each station 21:18:17 <planetmaker> amalloy: use "full load" 21:18:31 <SekiSelu> And yes, always use full load :) 21:18:39 <amalloy> okay. i'll fire up a new game and try that out 21:18:42 <amalloy> thanks all 21:19:42 <andythenorth> SekiSelu: to understand that template it will help you to know that callbacks run when cargo is delivered, and at the end of each month 21:19:59 <andythenorth> when the cargo is delivered, the amount is added to a value in persistent storage 21:20:09 <andythenorth> at the end of each month this value is zeroed 21:20:35 <andythenorth> you need pretty much the same thing, but copying the value to another persistent storage register before you zero it 21:21:00 <andythenorth> catch me another time if that makes no sense....I'm off :) 21:21:03 <andythenorth> good night 21:21:07 <SekiSelu> Thanks andy, and good night 21:21:12 <SekiSelu> Is it possible to emulate that without enabling the advanced production scheme... 21:21:16 <andythenorth> no 21:21:21 <andythenorth> well maybe. 21:21:26 <andythenorth> but I don't know tonight ;) 21:21:27 *** andythenorth [~andytheno@salieri.openttdcoop.org] has left #openttd [] 21:21:27 <SekiSelu> That's the trick i'm trying to pull :) 21:21:40 *** ecke [~ecke@188.75.128.2] has quit [Quit: ecke] 21:22:26 *** saLOUt [~rriemann@dslb-088-073-092-243.pools.arcor-ip.net] has quit [Remote host closed the connection] 21:40:25 *** devilsadvocate [~devilsadv@202.3.77.231] has joined #openttd 21:42:49 *** Progman [~progman@p57A1F8EB.dip.t-dialin.net] has quit [Remote host closed the connection] 21:46:44 <CIA-6> OpenTTD: rubidium * r19612 /trunk/src/saveload/waypoint_sl.cpp: -Fix [FS#3756] (r3212): crash when opening a savegame with a waypoint from around 0.4.0 21:47:02 <PeterT> who was savegames from 0.4.0? :-P 21:47:52 <Eddi|zuHause> why wouldn't people have savegames from 0.4.0? 21:48:17 <Eddi|zuHause> i still have TTO savegames 21:48:25 <PeterT> hmm 21:48:39 <Eddi|zuHause> unfortunately not my very first game... 21:49:03 <Eddi|zuHause> damn world editor update overwrote that with the autosave 21:54:09 <KenjiE20> I think I still have TTDLX saves that went to TTDP, and still load in OpenTTD :) 21:55:03 <Eddi|zuHause> i didn't play TTD(P) very much 22:05:42 <nighthawk_c_m> dunno if TTDP actually has anything fancy that openTTD doesn't have 22:05:51 *** theholyduck [~holyduck@77.106.154.235] has quit [Read error: Connection reset by peer] 22:06:03 <Rubidium> it has 22:06:07 <planetmaker> nighthawk_c_m: it has. But let's not discuss it. 22:06:09 *** Neon [~Neon@dslb-088-069-223-117.pools.arcor-ip.net] has quit [Quit: Something strange must have happened...] 22:06:29 <CIA-6> OpenTTD: smatz * r19613 /trunk/src/network/network_server.cpp: -Fix [FS#3755]: possible invalid read when server moves client to spectators before he finishes joining 22:06:49 *** Devedse [~Devedse@ip5650899e.direct-adsl.nl] has quit [Quit: Ik ga weg] 22:11:42 *** valhallasw [~valhallas@a62-251-30-68.adsl.xs4all.nl] has quit [Quit: leaving] 22:14:46 <Mazur> I need help with redesigning a badly build station ( http://53551a99.cable.casema.nl/pics/BadBuilt_Station.png ), Anyone care to advise? 22:18:22 <Mazur> I think I should switch to presignals and prioritising, which I've been reading up on over the weekend, but I'm somewhat anxious. 22:19:04 <Eddi|zuHause> rule #1 when redesigning a live junction: make a savegame :p 22:19:44 <Mazur> That's where this is, right after the savegame. 22:19:53 <Yexo> swap the signals and switches on the southeast end of the station 22:20:44 <Yexo> easiest way to do that is where the current switches (2 tiles from the station) are, lower that tile and place signals on those tiles, then the switches on the next tile, then the tunnel where it already is 22:20:57 <Mazur> It's a hybrid station, a terminus and RoRo from the SE, and a RoRo from the W. 22:21:18 <Eddi|zuHause> you are definitely missing some signals directly south of the station 22:21:52 <Eddi|zuHause> and north of the station you don't have path signals, that is generally a bad idea 22:22:55 <Eddi|zuHause> and for every incoming track you should have 2-3 platforms, with 4 tracks means you should have 8-12 platforms 22:23:35 <Mazur> The path siganls north are in front of the road. 22:24:02 <Eddi|zuHause> i see the signals, but they are not path signals 22:24:10 <Eddi|zuHause> at least the last one 22:24:23 *** nighthawk_c_m [~nighthawk@pD9504648.dip0.t-ipconnect.de] has quit [Quit: Verlassend] 22:24:25 <Eddi|zuHause> and the other ones should be two way, while they look to be one way 22:25:27 *** Devedse [~Devedse@cable-213-34-232-56.zeelandnet.nl] has joined #openttd 22:25:29 <Mazur> You're right! They are combo signals, they were intended to be path signals. 22:28:16 <Mazur> I have a bouncy mouse (meaning it often activates twice on a single click. ) Which has millions of times made me end up where I don't want to be, "one click to far<". 22:28:38 *** llugo [~lugo@mgdb-4db8c1f9.pool.mediaWays.net] has joined #openttd 22:28:41 *** Devedse [~Devedse@cable-213-34-232-56.zeelandnet.nl] has quit [] 22:30:05 <Mazur> Ok, lets see what happens when they are righted. Then I can start building the 8 platform replacement in the open to the SW. 22:30:07 *** Devedse [~Devedse@cable-213-34-232-56.zeelandnet.nl] has joined #openttd 22:30:33 <Mazur> No wonder that city holds me to be mediocre. 22:30:55 <Devedse> Someone gave me a link of a tool to auto update openttd (also to the openttd coop server), can he link that again (i lost the link) 22:31:10 <Eddi|zuHause> "it works great, only one crash" <- some people have really low standards... 22:31:24 *** Fast2 [~Fast2@p57AF8E86.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 22:31:42 <Devedse> nvm, found it again (in my logs) 22:35:59 *** lugo [~lugo@mgdb-4db8c370.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 22:36:28 *** aber [~Adium@gb049.stw.stud.uni-saarland.de] has quit [Quit: Leaving.] 22:38:09 *** Polygon [~Poly@n15-60.dsl.vianetworks.de] has quit [Ping timeout: 480 seconds] 22:41:44 *** Devedse____ [~Devedse@cable-213-34-232-56.zeelandnet.nl] has joined #openttd 22:41:58 *** KritiK [~Maxim@95-24-76-82.broadband.corbina.ru] has quit [Quit: Leaving] 22:43:46 *** Chillosophy [~fu@195-241-120-76.ip.telfort.nl] has quit [] 22:44:40 *** Devedse [~Devedse@cable-213-34-232-56.zeelandnet.nl] has quit [Ping timeout: 480 seconds] 22:46:06 <__ln__> how does one call to a US phone number expressed as "650-xxx-yyyy"? 22:46:31 <__ln__> from abroad +1-650-... i guess, what about over there? 22:48:19 *** Coco-Banana-Man [~Stephan.D@p5B2DA50B.dip.t-dialin.net] has quit [Quit: Regel Nr. 1: Jeder hört auf mein Kommando! - Regel Nr. 2: Jeder bleibt auf dem Weg! - Regel Nr. 3: ... ... Der, der blÀht, als hinterster geht!] 22:50:43 <SmatZ> US is superior 22:50:52 <SmatZ> you don't call US, US calls you 22:51:30 <PeterT> :-D 22:52:25 <__ln__> i haven't told US my number 22:53:15 <__ln__> oh, actually i have 22:54:19 <FauxFaux> You can just dial 650-.. 22:54:47 <__ln__> on a cellphone too? 22:55:02 <PeterT> yes 22:55:06 <Mazur> Ok stopped the two waiting trains, fixed the lights, set them going again. 22:55:09 <__ln__> roger 22:56:14 <Mazur> And I finally wsas allowed to remove the road direrctly beside the station, placed a bridge for the traffic there, and moved the signals under the bridge. 22:57:51 *** Eddi|zuHause [~johekr@p54B76F28.dip.t-dialin.net] has quit [] 22:58:11 *** Eddi|zuHause [~johekr@p54B761DC.dip.t-dialin.net] has joined #openttd 22:58:14 <Mazur> Like so: http://53551a99.cable.casema.nl/pics/Built_Station.png 22:59:41 <Eddi|zuHause> i'd put a junction there... 23:02:27 *** lllugo [~lugo@mgdb-4db8d804.pool.mediaWays.net] has joined #openttd 23:07:58 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe23dc00-198.dhcp.inet.fi] has quit [] 23:09:34 *** llugo [~lugo@mgdb-4db8c1f9.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 23:10:05 *** lugo [~lugo@mgdb-4db8c178.pool.mediaWays.net] has joined #openttd 23:10:59 *** SpComb [terom@zapotek.paivola.fi] has quit [Remote host closed the connection] 23:11:12 *** SpComb [~terom@zapotek.paivola.fi] has joined #openttd 23:14:16 *** lugo [~lugo@mgdb-4db8c178.pool.mediaWays.net] has quit [] 23:16:34 *** lllugo [~lugo@mgdb-4db8d804.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 23:16:56 *** Plimmer [~Plimmer@0x573ef88c.lmvnqu1.dynamic.dsl.tele.dk] has quit [Ping timeout: 480 seconds] 23:17:43 *** Devedse____ is now known as Devedse 23:22:19 *** SekiSelu [~Seki@c-71-237-70-85.hsd1.co.comcast.net] has quit [Quit: Leaving] 23:26:09 *** SekiSelu [~Seki@c-71-237-70-85.hsd1.co.comcast.net] has joined #openttd 23:28:41 <Mazur> Eddi: Three X connections, you mean? 23:29:30 <Eddi|zuHause> Mazur: yes 23:30:18 <Mazur> Just SW of the bridge, yes, That's possible, now. 23:36:54 *** Kovensky [~kovensky@abraxo.bluebottle.net.au] has quit [Quit: :V] 23:38:11 *** ptr [~peter@c213-89-142-224.bredband.comhem.se] has quit [Quit: Zzzzzz] 23:40:05 *** Devedse [~Devedse@cable-213-34-232-56.zeelandnet.nl] has quit [Quit: Ik ga weg] 23:40:50 *** Wizzleby [~wizzleby@pool-108-2-18-119.phlapa.east.verizon.net] has joined #openttd 23:40:54 *** Wizzleby [~wizzleby@pool-108-2-18-119.phlapa.east.verizon.net] has quit [Remote host closed the connection] 23:42:21 *** Wizzleby [~wizzleby@pool-108-2-18-119.phlapa.east.verizon.net] has joined #openttd 23:48:27 <Mazur> SE, of course. 23:48:40 *** Kovensky [~kovensky@abraxo.bluebottle.net.au] has joined #openttd 23:53:27 *** KenjiE20 [~KenjiE20@92.0.27.246] has quit [Quit: ãããã¿] 23:55:53 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 23:55:53 <De_Ghosty> hey 23:55:58 <De_Ghosty> when debugging 23:56:14 <De_Ghosty> say i crash at 00001562c3 where it tries to divide by 0 23:56:31 <De_Ghosty> how do i trace the 23:56:53 <De_Ghosty> what u call it 23:57:37 <Eddi|zuHause> you need to compile with debug symbols