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00:05:01 *** bryjen [~bryjen@75.81.252.118] has quit [Remote host closed the connection] 00:17:31 <frosch123> night 00:17:34 *** frosch123 [~frosch@frnk-590f58d9.pool.mediaWays.net] has quit [Remote host closed the connection] 00:21:06 *** xiong [~xiong@76-218-102-28.lightspeed.sntcca.sbcglobal.net] has quit [Ping timeout: 480 seconds] 00:24:07 <swissfan91> evening all 00:27:50 *** Eddi|zuHause [~EddizuHau@p54B75E59.dip.t-dialin.net] has quit [] 00:40:37 *** KByte [~11Runner@c-24-20-61-147.hsd1.or.comcast.net] has joined #openttd 00:45:47 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 00:45:56 *** swissfan91 [5e0a3bfa@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 00:46:05 *** cl8` [~cccc@host-92-3-248-155.as43234.net] has quit [Quit: Leaving] 00:57:59 *** JVassie [~James@2.27.104.165] has quit [Ping timeout: 480 seconds] 01:02:17 *** krinn [~krinn@183.210.73.86.rev.sfr.net] has joined #openttd 01:02:41 *** Biolunar [~mahdi@blfd-4d08f9b6.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us] 01:02:53 <krinn> hi, just passing by to report a bug in railpathfinder, who made it ? 01:03:07 <krinn> the AI lib, not openttd rail pathfinder 01:06:19 <krinn> hmm ok too late, hope truebrain look at log :P 01:07:24 <krinn> line 87 & 106: <this._cost_diagonal_tile> --> <this._main._cost_diagonal_tile> 01:07:30 <krinn> night 01:07:37 *** krinn [~krinn@183.210.73.86.rev.sfr.net] has quit [Quit: Quitte] 01:27:30 *** pugi [~pugi@host-091-097-017-186.ewe-ip-backbone.de] has quit [] 01:37:58 *** Lejving [~Ingela@90-230-170-118-no35.tbcn.telia.com] has joined #openttd 01:38:50 <Lejving> Hello. I just installed Open TTD and I kinda find everything very confusing, is there some guide that teaches me the basics somewhere? 01:42:33 *** valhallasw [~valhallas@193.52.24.37] has quit [Ping timeout: 480 seconds] 01:53:39 *** HerzogDeXtEr [~Flex@i59F6C43.versanet.de] has joined #openttd 01:56:33 *** xiong [~xiong@76-218-102-28.lightspeed.sntcca.sbcglobal.net] has joined #openttd 02:00:49 *** HerzogDeXtEr1 [~Flex@i59F6DE4D.versanet.de] has quit [Ping timeout: 480 seconds] 02:11:26 *** pjpe [ade6a119@ircip3.mibbit.com] has joined #openttd 02:41:58 *** Lejving [~Ingela@90-230-170-118-no35.tbcn.telia.com] has quit [Quit: :(] 02:50:33 *** ccfreak2k [~ccfreak2k@haqua.4chan.fm] has joined #openttd 03:23:13 *** namad7 [aaaaa@c-67-163-246-17.hsd1.pa.comcast.net] has quit [] 03:26:03 *** namad7 [aaaaa@c-67-163-246-17.hsd1.pa.comcast.net] has joined #openttd 04:17:29 *** Elukka [Elukka@78-27-90-14.bb.dnainternet.fi] has quit [] 04:28:21 *** Arafangion [~Arafangio@220-244-108-23.static.tpgi.com.au] has quit [Ping timeout: 480 seconds] 04:29:37 *** Arafangion [~Arafangio@220-244-108-23.static.tpgi.com.au] has joined #openttd 04:55:19 *** glx [glx@2a01:e35:2f59:c7c0:8846:8767:e248:71c8] has quit [Quit: bye] 05:02:31 *** pjpe [ade6a119@ircip3.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 05:06:41 *** Eddi|zuHause [~johekr@p54B75E59.dip.t-dialin.net] has joined #openttd 05:12:53 *** Stimrol [~Stimrol@dsl-149-87-36.hive.is] has joined #openttd 05:13:56 *** pjpe [ade6a119@ircip2.mibbit.com] has joined #openttd 05:15:57 *** Stimrol_ [~Stimrol@dsl-149-87-36.hive.is] has quit [Ping timeout: 480 seconds] 05:53:55 *** Eddi|zuHause [~johekr@p54B75E59.dip.t-dialin.net] has quit [] 05:54:16 *** Eddi|zuHause [~johekr@p54B7568D.dip.t-dialin.net] has joined #openttd 06:00:51 *** KByte [~11Runner@c-24-20-61-147.hsd1.or.comcast.net] has quit [Quit: Leaving] 06:14:29 *** Chrill [~chrischri@c83-253-89-232.bredband.comhem.se] has joined #openttd 06:36:30 *** Pikka [~chatzilla@d58-111-74-170.rdl800.qld.optusnet.com.au] has joined #openttd 06:56:31 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 06:58:55 *** Scuddles [~notme@cm68.epsilon82.maxonline.com.sg] has joined #openttd 07:02:07 *** tokai|noir [~tokai@port-92-195-32-103.dynamic.qsc.de] has joined #openttd 07:02:10 *** mode/#openttd [+v tokai|noir] by ChanServ 07:06:39 *** tokai [~tokai@port-92-195-146-222.dynamic.qsc.de] has joined #openttd 07:06:42 *** mode/#openttd [+v tokai] by ChanServ 07:08:10 *** tokai|mdlx [~tokai@port-92-195-194-35.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 07:09:56 *** tokai|noir [~tokai@port-92-195-32-103.dynamic.qsc.de] has quit [Read error: Operation timed out] 07:10:25 *** tokai|mdlx [~tokai@port-92-195-90-213.dynamic.qsc.de] has joined #openttd 07:11:37 *** Progman [~progman@p57A195DA.dip.t-dialin.net] has joined #openttd 07:15:45 *** tokai [~tokai@port-92-195-146-222.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 07:17:00 *** tokai|noir [~tokai@port-92-195-80-242.dynamic.qsc.de] has joined #openttd 07:17:03 *** mode/#openttd [+v tokai|noir] by ChanServ 07:21:32 *** tokai|mdlx [~tokai@port-92-195-90-213.dynamic.qsc.de] has quit [Read error: Operation timed out] 07:25:04 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has quit [Quit: Rhamphoryncus] 07:27:06 *** sla_ro|master [slaco@95.76.26.172] has joined #openttd 07:37:17 *** Firartix [~artixds@181.140.0.93.rev.sfr.net] has joined #openttd 07:38:23 <andythenorth> moin 07:38:37 <Rubidium> morning andythenorth 07:45:36 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 07:47:09 *** Chrill [~chrischri@c83-253-89-232.bredband.comhem.se] has quit [] 08:00:55 *** DDR [~chatzilla@d99-199-11-52.bchsia.telus.net] has quit [Quit: ChatZilla 0.9.88.1 [Firefox 10.0.2/20120216100510]] 08:08:48 *** pugi [~pugi@host-091-097-037-232.ewe-ip-backbone.de] has joined #openttd 08:22:15 *** Wolf01 [~wolf01@host242-239-dynamic.16-79-r.retail.telecomitalia.it] has joined #openttd 08:22:28 <Wolf01> o/ morning 08:29:53 *** tokai|mdlx [~tokai@port-92-195-37-95.dynamic.qsc.de] has joined #openttd 08:32:22 *** peteris [~peteris@78.84.97.170] has joined #openttd 08:32:47 *** |Jeroen| [~jeroen@d5153E8CC.access.telenet.be] has joined #openttd 08:36:05 *** tokai|noir [~tokai@port-92-195-80-242.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 08:41:08 *** Devroush [~dennis@178-119-153-135.access.telenet.be] has joined #openttd 08:46:21 *** TWerkhoven [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has joined #openttd 08:56:35 <CornishPasty> Anybody know how to change the climate on a dedicated server? 09:03:12 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 09:03:15 *** mode/#openttd [+o Alberth] by ChanServ 09:15:08 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 09:17:38 *** pjpe [ade6a119@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 09:20:53 *** Stimrol_ [~Stimrol@dsl-149-87-36.hive.is] has joined #openttd 09:23:26 *** Stimrol [~Stimrol@dsl-149-87-36.hive.is] has quit [Ping timeout: 480 seconds] 09:28:18 *** JVassie [~James@2.27.104.165] has joined #openttd 09:29:22 *** Stimrol [~Stimrol@dsl-149-87-36.hive.is] has joined #openttd 09:31:05 *** TGYoshi [~TGYoshi@86.81.146.146] has joined #openttd 09:31:27 *** Stimrol_ [~Stimrol@dsl-149-87-36.hive.is] has quit [Ping timeout: 480 seconds] 09:41:58 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 09:47:14 *** mahmoud [~KEM@ALyon-158-1-12-96.w90-29.abo.wanadoo.fr] has joined #openttd 09:55:56 *** tokai|noir [~tokai@port-92-195-63-87.dynamic.qsc.de] has joined #openttd 09:55:59 *** mode/#openttd [+v tokai|noir] by ChanServ 09:56:40 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 09:58:18 *** Cybertinus [~Cybertinu@cybertinus.jkit.nl] has joined #openttd 10:01:09 *** tokai|mdlx [~tokai@port-92-195-37-95.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 10:16:04 *** valhallasw [~valhallas@193.52.24.37] has joined #openttd 10:20:42 <rane> CornishPasty: you mean landscape? 10:21:01 <rane> or you probably don't have the problem anymore 10:23:59 *** Pikka [~chatzilla@d58-111-74-170.rdl800.qld.optusnet.com.au] has quit [Quit: ChatZilla 0.9.88.1 [Firefox 11.0/20120312181643]] 10:26:44 <CornishPasty> rane: Yeah, from temperate to toy land or whatever... 10:27:18 <rane> yep 10:29:26 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 10:43:13 *** frosch123 [~frosch@frnk-590d50e6.pool.mediaWays.net] has joined #openttd 10:48:40 <Alberth> in the openttd.cfg "[game_creation]" section, there is a setting 'landscape = temperate'. You should be able to change that from the console 10:50:55 *** cl8 [~cccc@host-92-3-248-155.as43234.net] has joined #openttd 11:09:15 *** cl8` [~cccc@host-92-3-248-155.as43234.net] has joined #openttd 11:12:02 *** fonsinchen [~fonsinche@dslb-178-008-217-176.pools.arcor-ip.net] has joined #openttd 11:15:20 *** dfox [~dfox@94.113.17.246] has quit [Remote host closed the connection] 11:16:44 *** cl8 [~cccc@host-92-3-248-155.as43234.net] has quit [Ping timeout: 480 seconds] 11:21:16 *** lmergen [~lmergen@5352EA70.cm-6-3d.dynamic.ziggo.nl] has joined #openttd 11:22:01 *** dfox [~dfox@ip-94-113-17-246.net.upcbroadband.cz] has joined #openttd 11:23:11 *** lmergen [~lmergen@5352EA70.cm-6-3d.dynamic.ziggo.nl] has quit [] 11:23:29 *** lmergen [~lmergen@5352EA70.cm-6-3d.dynamic.ziggo.nl] has joined #openttd 11:25:56 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 11:27:49 <FLHerne> Does anyone know how to use Slim Timetable Separation? 11:30:17 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 11:30:44 <FLHerne> Oh well, it just crashed. Probably didn't like being merged with Cargodist 11:33:51 *** Stimrol_ [~Stimrol@dsl-149-87-36.hive.is] has joined #openttd 11:34:50 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [] 11:35:13 <rane> for some reason openttd is performing quite poorly on os x for me 11:36:52 *** Stimrol [~Stimrol@dsl-149-87-36.hive.is] has quit [Ping timeout: 480 seconds] 11:38:59 * MNIM slaps rane in the face. 11:39:23 <MNIM> I thought it was quite clear that you OSX is NOT supported by ottd. 11:39:46 <rane> oh? hasn't been clear at all 11:40:26 <rane> but good to know 11:40:49 <__ln__> MNIM: what does that sentence mean? 11:42:01 *** welshdragon [~mark-oftc@welshdragon.zernebok.net] has quit [Killed (NickServ (Too many failed password attempts.))] 11:42:24 *** welshdragon [~mark-oftc@welshdragon.zernebok.net] has joined #openttd 11:43:09 * MNIM removes 'you' from that sentence 11:43:21 <MNIM> sorry, early morning to me >.> 11:45:20 <Alberth> rane: there are a number of bugs in the OSX version that we cannot fix due to lack of an OSX developer 11:45:40 <rane> ok, that's unfortunate 11:46:00 <__ln__> however poor performance is not one of the known bugs. 11:46:56 <__ln__> if "performing quite poorly" means it's slow. 11:49:02 *** Chris_Booth [~chatzilla@host86-158-149-6.range86-158.btcentralplus.com] has joined #openttd 11:51:51 <planetmaker> moin 11:54:01 *** DOUK [~KEM@ALyon-158-1-12-96.w90-29.abo.wanadoo.fr] has quit [Quit: Quitte] 11:55:57 <frosch123> yay, this flash-blocking ff add-on seems to work :) 11:58:42 *** Chris_Booth [~chatzilla@host86-158-149-6.range86-158.btcentralplus.com] has quit [Remote host closed the connection] 12:05:17 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has quit [Remote host closed the connection] 12:17:27 <Arafangion> Alberth: What's the most significant bug? 12:17:56 <planetmaker> crash. when using cmd+h 12:18:14 <planetmaker> might be when using fullscreen only 12:18:49 *** xiong [~xiong@76-218-102-28.lightspeed.sntcca.sbcglobal.net] has quit [Ping timeout: 480 seconds] 12:19:01 <planetmaker> and lack of support for the bootstrap which asks to grab base sets, if not found 12:19:03 <Arafangion> I assume pre-lion fullscreen, but curious. Well, the user can simply avoid that command, surely? 12:19:15 <planetmaker> no. Lion full screen 12:19:25 <planetmaker> osx lion is... a problem 12:19:31 <Arafangion> Lion fullscreen is *useless* :( 12:19:59 <planetmaker> you do not want to forbid users the equivalent of alt+tab to cycle through applications? 12:20:19 <planetmaker> no, that's a bug, and it's not something you can say 'avoid please' 12:20:26 <Arafangion> planetmaker: I don't do that by using cmd+h, though - I use cmd+tab and cmd+tilde. 12:20:49 <planetmaker> I use neither. But that doesn't make it less serious 12:20:59 <Arafangion> True. 12:21:41 <planetmaker> the bootstrap with auto-install of base sets might be as much needed, though 12:21:53 <Eddi|zuHause> for "general browsing" i use konqueror with plugins and javascript disabled. only for pages which actually require flash i use firefox as alternative browser. 12:22:06 <Arafangion> Eddi|zuHause: I use chromium. 12:22:46 <Eddi|zuHause> not quite the point :) 12:22:53 <Arafangion> planetmaker: I wish I had a personal (as opposed to business) mac I could help contribute to openttd with. :( 12:23:09 <Arafangion> Eddi|zuHause: Well, it's webkit based, and works quite well with flash :) 12:23:56 <Eddi|zuHause> Arafangion: the point was to _disable_ flash, unless really necessary 12:24:15 <Arafangion> Eddi|zuHause: Fair enough. 12:24:24 <Arafangion> It's a buggy peice of crap. 12:24:33 <__ln__> unfortunately *owning* a mac is not quite enough for making useful contributions. 12:24:47 <Arafangion> __ln__: I'm also a dev. 12:24:56 <Arafangion> __ln__: But time's a premium. :( 12:26:12 <Arafangion> Unfortunately, dev'ing on an actual mac's the only practical way to do mac dev. :( 12:30:24 <planetmaker> yes. that's the bad thing. Though that's nearly generally true 12:30:53 <Alberth> preferably more than one, as what works on one may not work at another 12:31:04 <planetmaker> yes. 12:31:12 <Arafangion> What if you were to forget the mac UI, and provide it as an X11 app? 12:31:20 <Arafangion> I mean, you guys do your own UI anyway? 12:31:34 <planetmaker> SDL is buggy 12:31:45 <planetmaker> on osx 12:31:46 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 12:32:06 <Arafangion> Bah, sucky either way, then? 12:32:53 <TinoDidriksen> I wish I had more time so I could make the Qt front-end... 12:32:54 <planetmaker> the osx gui doesn't quite suck. But mostly it misses adoption to the constant API changes 12:32:57 <Alberth> well, Apple did not approve the software, so don't expect it to run :p 12:33:34 <Arafangion> TinoDidriksen: Intruguing idea! Wouldn't rendering performance then suck, though? 12:33:52 <Alberth> Qt is just another X11 frontend 12:33:53 * Arafangion uses OpenTTD on an Atom D525... It definetly takes it to its limits. 12:34:03 <TinoDidriksen> Arafangion, Qt QGraphicsView uses OpenGL 12:34:15 <Arafangion> TinoDidriksen: Hmm, nice. 12:35:02 <Alberth> not really, 3D technology is not designed to just push lots of pictures to the screen 12:35:30 <Arafangion> Alberth: No, but that's how it's used these days!? 12:36:07 <Alberth> Arafangion: ??? 12:36:23 <Alberth> (don't understand the question) 12:36:36 *** lmergen [~lmergen@5352EA70.cm-6-3d.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 12:37:29 <Arafangion> Alberth: I meant, that none-the-less, OpenGL's tended to be used for graphics acceleration of 2D graphics, simply because there are very few other *portable* 2D graphics frameworks. 12:37:47 <Arafangion> Certainly none that are accelerated. 12:37:55 *** KritiK [~Maxim@95-28-124-39.broadband.corbina.ru] has joined #openttd 12:39:26 <Alberth> with OpenTTD, you can safely remove 'accelerated' :D you need the CPU as well to render the display as I have heard. 12:40:19 <Arafangion> Alberth: Unfortunate. :) 12:48:54 *** |Jeroen| [~jeroen@d5153E8CC.access.telenet.be] has quit [Quit: oO] 12:53:15 <Rubidium> Alberth: 8bpp palette animation is GPU accelerated on those GPUs that support it, i.e. low end and old GPUs 12:54:04 <Rubidium> and only on OSes that have a proper fallback when the hardware does not provide the feature 12:55:54 <Alberth> weren't the NewGRF call chains a problem in OpenGL ? 12:56:31 <Rubidium> no clue what the problems were 12:56:42 <Rubidium> it was merely slower for me 12:58:22 <frosch123> wasn't the problem that we could not quite well create texture atlases from the sprites? 13:07:00 <michi_cc> Limiting factor seems to be bandwidth to the video card. Texture atlases stored in card memory effectivly avoid that, but how to create an atlas if you have no clue at all about the access pattern? 13:07:24 *** fonsinchen [~fonsinche@dslb-178-008-217-176.pools.arcor-ip.net] has quit [Remote host closed the connection] 13:08:25 <michi_cc> And storing each and every sprite as a separate texture results in lots of overhead (switching textures is often not very fast). 13:12:03 *** glx [glx@2a01:e35:2f59:c7c0:7160:5b7a:56e:fa60] has joined #openttd 13:12:06 *** mode/#openttd [+v glx] by ChanServ 13:13:42 *** HerzogDeXtEr [~Flex@i59F6C43.versanet.de] has quit [Read error: Connection reset by peer] 13:18:23 *** sla_ro|master [slaco@95.76.26.172] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 13:23:51 *** tokai|mdlx [~tokai@port-92-195-34-47.dynamic.qsc.de] has joined #openttd 13:29:53 *** tokai|noir [~tokai@port-92-195-63-87.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 13:31:17 <Arafangion> michi_cc: Could you mitigate that with display lists? 13:31:41 <Arafangion> michi_cc: Given that the sprites are very small. 13:31:51 <Arafangion> (ie, you could manually render them) 13:32:12 <michi_cc> I don't think one display list per sprite would do any good at all. 13:32:56 <Arafangion> How many sprites are we talking about? 13:33:15 <Arafangion> Just hundreds? 13:33:41 <michi_cc> NewGRFs can display any arbitrary sprite at any time, there is nothing you can group them by. There are things like spritesets, but nothing guarantees that it's the same set every time. 13:33:58 <Arafangion> Ah, that complicates it. 13:35:03 *** jazzyjaffa [~jazzyjaff@94-193-52-238.zone7.bethere.co.uk] has joined #openttd 13:36:16 *** Snail_ [~jacopocol@host223-69-dynamic.0-87-r.retail.telecomitalia.it] has joined #openttd 13:37:09 <Rubidium> think more about thousands of sprites 13:37:26 <michi_cc> The baseset only is somewhere around 5000 sprites, and with NewGRFs that can be *a lot* more. The unfinished CETS is at *62000* right now. 13:37:49 <glx> including pseudosprites ? 13:37:54 <michi_cc> No :) 13:37:58 <glx> crazy 13:38:10 <michi_cc> Total is a bit over 100k :) 13:39:25 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 13:40:05 *** Snail__ [~jacopocol@host223-69-dynamic.0-87-r.retail.telecomitalia.it] has joined #openttd 13:41:55 <andythenorth> lo 13:42:07 *** tokai|noir [~tokai@port-92-195-40-65.dynamic.qsc.de] has joined #openttd 13:42:10 *** mode/#openttd [+v tokai|noir] by ChanServ 13:43:21 <Arafangion> Yikes. 13:43:51 * Arafangion departs 13:46:05 *** Snail_ [~jacopocol@host223-69-dynamic.0-87-r.retail.telecomitalia.it] has quit [Ping timeout: 480 seconds] 13:46:25 *** Arafangion [~Arafangio@220-244-108-23.static.tpgi.com.au] has left #openttd [Killed buffer] 13:46:39 <planetmaker> michi_cc: it's rather 10k sprites for a base set 13:46:51 <planetmaker> it's along 1000 sprites for the rivers alone 13:47:35 <planetmaker> though not all 10k sprites are loaded concurrently 13:47:42 <planetmaker> but it's like 7k or so 13:47:48 <michi_cc> Drawing doesnt't care about total sprites though, only about sprites per climate. 13:47:52 <planetmaker> 5k in the base grf and 2k in the extra. maybe. 13:47:54 *** tokai|mdlx [~tokai@port-92-195-34-47.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 13:49:47 *** Snail_ [~jacopocol@host98-42-dynamic.41-79-r.retail.telecomitalia.it] has joined #openttd 13:51:18 <V453000> 1000 sprites for rivers? o_O 13:51:23 <V453000> woah 13:51:56 *** Snail__ [~jacopocol@host223-69-dynamic.0-87-r.retail.telecomitalia.it] has quit [Ping timeout: 480 seconds] 13:54:21 <andythenorth> hmm 13:54:27 <andythenorth> 37k lines code for BANDIT 13:54:37 <planetmaker> (4 sides + 4 corners + 4 corners) * 5 slopes * 2 for river mouths * 9 terrains 13:54:41 <planetmaker> = 1080 real sprites 13:54:49 <andythenorth> and what fun they were to draw too :P 13:54:54 <V453000> :D 13:55:51 <planetmaker> canals are only 1/5 of that on top 13:56:11 <planetmaker> oh. And I missed the water sprites 13:56:29 <planetmaker> with rocks on slopes. So... again some more. 4 * 16 random 13:56:43 *** Snail__ [~jacopocol@host167-70-dynamic.31-79-r.retail.telecomitalia.it] has joined #openttd 13:56:54 <planetmaker> so I guess we have 1.5k real sprites for waterfeatures in the extra grf 13:58:48 <V453000> hm I guess it isnt that much in the end 13:59:00 <V453000> counting the amount that nuts has 13:59:32 <V453000> but considering that it is "just rivers" opposed to tons of trains .. :D 13:59:36 *** Snail_ [~jacopocol@host98-42-dynamic.41-79-r.retail.telecomitalia.it] has quit [Ping timeout: 480 seconds] 14:06:40 <V453000> oh :> 5600+ 14:07:24 <Alberth> about 3 rivers :D 14:07:47 <V453000> :D 14:09:14 *** Snail_ [~jacopocol@host86-70-dynamic.41-79-r.retail.telecomitalia.it] has joined #openttd 14:10:36 *** Snail__ [~jacopocol@host167-70-dynamic.31-79-r.retail.telecomitalia.it] has quit [Ping timeout: 480 seconds] 14:14:38 *** Belugas [~belugas@216.191.111.237] has quit [Ping timeout: 480 seconds] 14:14:55 *** Belugas [~belugas@216.191.111.230] has joined #openttd 14:14:58 *** mode/#openttd [+o Belugas] by ChanServ 14:25:17 *** Pikka [~chatzilla@d58-111-74-170.rdl800.qld.optusnet.com.au] has joined #openttd 14:25:30 *** drac_boy [~drac_boy@modemcable085.125-161-184.mc.videotron.ca] has joined #openttd 14:25:33 <drac_boy> hi 14:26:16 <drac_boy> any of you know if its possible to compile the source in some way to stop looking for other existing folders and mess up the newgrf+multiplayer settings in the process? 14:27:24 <planetmaker> my settings are never messed up by compilation 14:27:32 <planetmaker> and I didn't do anything fancy 14:27:49 <planetmaker> or anything special at all 14:28:25 *** tokai|mdlx [~tokai@port-92-195-67-96.dynamic.qsc.de] has joined #openttd 14:28:44 <drac_boy> planetmaker well then why is it that as soon as I run 1.2.0-RC2 it messed up the two settings for 1.1.5 even although it was a complete different folder+cfg? 14:28:57 <Eddi|zuHause> well, my settings are "messed up" when switching between trunk an chillpp 14:29:26 <Eddi|zuHause> in this instance the "autosave interval" option, which contains the trunk-invalid values "weekly" and "daily" 14:29:38 *** Snail__ [~jacopocol@host71-68-dynamic.10-79-r.retail.telecomitalia.it] has joined #openttd 14:29:56 <Eddi|zuHause> and trunk has the bug that it doesn't reset the value to default (monthly), but to 0 (off) 14:30:57 <Eddi|zuHause> drac_boy: most likely you used a config that you didn't think you used 14:31:06 *** Snail_ [~jacopocol@host86-70-dynamic.41-79-r.retail.telecomitalia.it] has quit [Ping timeout: 480 seconds] 14:31:21 <Eddi|zuHause> drac_boy: use the "-c <path/file.cfg>" option if in doubt 14:34:08 *** tokai|noir [~tokai@port-92-195-40-65.dynamic.qsc.de] has quit [Read error: Operation timed out] 14:36:48 <drac_boy> eddi you mean the newer builds somehow are stopping looking in their own local folder first as they used to? 14:36:54 <drac_boy> hm...that could explain this 14:37:33 <Eddi|zuHause> "own folder" was never first. afair the order is "current working directory", "user directory", "binary directory" 14:37:53 <drac_boy> well..the first one...whatever term you want to define it as :) 14:38:25 <Eddi|zuHause> then maybe you didn't set the working directory properyl 14:38:42 <andythenorth> grr 14:38:46 * andythenorth has brain ache 14:38:47 <drac_boy> I'm doing the same thing I've always done with prior versions 14:38:50 <andythenorth> I need to adjust TE 14:38:54 <drac_boy> poor you andythenorth :-| 14:39:23 *** Pikka [~chatzilla@d58-111-74-170.rdl800.qld.optusnet.com.au] has quit [Remote host closed the connection] 14:39:43 <andythenorth> Eddi|zuHause: you are liking the maths...what am I doing wrong? :( 14:39:44 <andythenorth> http://paste.openttdcoop.org/show/1237/ 14:40:03 <andythenorth> when I test my formula in excel it works 14:40:13 <andythenorth> but I'm coming out with ridiculously low T/E values 14:40:46 <Eddi|zuHause> checked integer vs. float math yet? 14:41:04 <andythenorth> no 14:41:06 <andythenorth> hmm 14:41:13 <andythenorth> also, the weights are insanely wrong there 14:41:17 <andythenorth> so that's probably the cause 14:41:25 <andythenorth> total_weight is much too high 14:41:28 <andythenorth> I'll fix that first :P 14:42:43 <Eddi|zuHause> my calculation looks like this: file.write(' tractive_effort_coefficient: %s;\n'%('0' if traction_type in ["Wagon","Wagon/Narrow"] else '1.0*%s/%s/10'%(max_te,weight),)) 14:43:06 <Eddi|zuHause> where max_te is in kN and weight is in t 14:44:43 <Eddi|zuHause> 1.0 is a magic constant to ensure float math, and 10 is earth's acceleration 14:44:51 <andythenorth> thanks 14:44:59 <andythenorth> I'll fix my weight problem first 14:45:00 <Eddi|zuHause> using 9.81 there caused wrong values 14:45:43 *** Snail_ [~jacopocol@95.233.66.135] has joined #openttd 14:46:38 <andythenorth> hmm 14:46:47 <andythenorth> might be because weights are 1/4 in some places, not others 14:47:01 <Eddi|zuHause> nml handles that 14:47:21 <andythenorth> not inside my python though :P 14:47:34 <Eddi|zuHause> do yourself a favour and keep everything in "sane" units 14:48:52 <andythenorth> i.e. work only in t? 14:48:59 <andythenorth> then go to 1/4t only where needed? 14:49:00 <Eddi|zuHause> yes 14:49:11 <Eddi|zuHause> you don't need to go 1/4t anywhere 14:49:17 <Eddi|zuHause> because nml does that for you 14:49:53 <Eddi|zuHause> file.write(' weight: %s tons;\n'%(weight,)) 14:49:56 <andythenorth> not in the cbs 14:50:06 <andythenorth> most of them require nfo-style units 14:50:32 *** Biolunar [~mahdi@blfd-4d08f9b6.pool.mediaWays.net] has joined #openttd 14:50:49 <Eddi|zuHause> need a way to apply unit conversion there too 14:51:27 *** Snail__ [~jacopocol@host71-68-dynamic.10-79-r.retail.telecomitalia.it] has quit [Ping timeout: 480 seconds] 14:56:11 <Eddi|zuHause> [GRF] Assembling openttd.nfo 14:56:13 <Eddi|zuHause> Error on sprite 3314. 14:56:14 <Eddi|zuHause> wtf? 14:57:35 <Eddi|zuHause> //!!Error (141): ID 08 out of valid range (00..07). 14:57:37 <Eddi|zuHause> 3314 * 7 03 05 01 08 00 17 00 14:57:58 <Eddi|zuHause> and why does that prevent openttd from compiling, if there was an error in grf processing?!? 14:59:19 <Eddi|zuHause> > nforenum --version 14:59:21 <Eddi|zuHause> NFORenum 6.0.0 r924 - Copyright (C) 2004-2012 by Dale McCoy 15:06:40 <Rubidium> because in the "normal" use case of compiling that for distros failing is better 15:08:07 <Eddi|zuHause> imho nforenum is way too strict here, that should merely be a warning 15:09:01 <Eddi|zuHause> so which grfcodec version do i need? 15:09:29 <Rubidium> well, for me it compiles just fine so I have no idea what goes wrong for you 15:09:38 <Rubidium> maybe you've got an older nforenum somewhere? 15:11:08 <Alberth> or an old ~/.nfo<something> folder ? 15:11:48 <Eddi|zuHause> yeah, has files from 31 oct 2010 in it 15:12:30 <Eddi|zuHause> fine. works now 15:12:57 <Eddi|zuHause> but still, out-of-range should only be a warning 15:15:10 *** DOUK [~KEM@ALyon-158-1-103-213.w90-29.abo.wanadoo.fr] has joined #openttd 15:20:11 *** mahmoud [~KEM@ALyon-158-1-12-96.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 15:27:13 <andythenorth> gah 15:27:17 * andythenorth is baffled still 15:27:35 <andythenorth> "10 * (adjusted_te_coefficient / 255) * total_weight" produces the correct result 15:27:49 <andythenorth> but returning just "adjusted_te_coefficient" to the cb doesn't 15:31:13 <Alberth> and 10 * (adjusted_te_coefficient // 255) * total_weight ? (add a 'floor' to the division) 15:31:36 *** th_gergo [~thiering@2E6B2A8B.catv.pool.telekom.hu] has joined #openttd 15:34:13 <Alberth> and perhaps clamp 10 * (...) too? 15:39:28 *** drac_boy [~drac_boy@modemcable085.125-161-184.mc.videotron.ca] has left #openttd [I'm done being in this room!] 15:45:36 <andythenorth> it's almost as though I've read the spec wrong :P 15:45:36 *** Djohaal [~Djohaal@189.115.83.203] has joined #openttd 15:45:44 <Djohaal> ohaider 15:47:02 <Alberth> hi 15:47:41 <Djohaal> wow, this palce is crowded compared to the simutrans IRC o.o 15:48:01 <Eddi|zuHause> andythenorth: if you want rounding, you must do the / as the last operation 15:48:19 <Alberth> Djohaal: most people don't say anything at all :) 15:48:19 <Eddi|zuHause> so (10*te*weight)//255 15:49:51 <Djohaal> still 15:49:59 <Djohaal> it's 118 users opposed to 15:50:04 <Djohaal> six 15:51:10 <andythenorth> I failed to explain that the "(10*te*weight)//255" is just a check I'm printing out ;) 15:51:34 <andythenorth> and it's using the correct value 15:54:04 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd 15:58:25 <andythenorth> hmm 15:58:34 * andythenorth wonders if the game could be fixed 15:58:54 <andythenorth> dicking around with TE and weight for articulated vehicles is becoming....blearch 16:01:04 *** Chris_Booth [~chatzilla@host86-158-149-6.range86-158.btcentralplus.com] has joined #openttd 16:01:57 <Eddi|zuHause> i agree 16:02:17 <Eddi|zuHause> there's nothing preventing the game from looping over all articulated parts and summing up TE itself 16:02:32 <andythenorth> what about weight? 16:02:38 <Eddi|zuHause> same 16:02:45 <andythenorth> the issue I have is that I have to put all the weight onto the lead vehicle 16:02:50 <andythenorth> which results in insane TE 16:03:16 <andythenorth> then I have to account for refitting to variable numbers of trailers, which causes variable consist weight 16:03:31 <andythenorth> and I have to account for weight transfer from trailers to tractor unit 16:05:06 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has joined #openttd 16:05:28 <andythenorth> hmm 16:05:50 <andythenorth> wonder if some of my calculations are being shafted by non-floating maths in game 16:05:59 <Eddi|zuHause> well, if you do it like me, and count max_te in kN until the very end, at least the adjusting for different weight is trivial 16:07:01 * andythenorth reads code from Eddi|zuHause again 16:09:14 <andythenorth> Eddi|zuHause: where is max_te defined / derived? 16:09:33 <Eddi|zuHause> it's taken directly from the tracking table 16:09:36 <andythenorth> oh 16:09:40 <andythenorth> so you know the TE values 16:09:44 <andythenorth> hmm 16:10:01 * andythenorth doesn't know them :P 16:10:25 <Eddi|zuHause> some entries in the tracking table are fixed numbers (from wikipedia), others are calculated ones (e.g. from MB's forum post) 16:10:30 <andythenorth> I just want to normalise the TE value by only using the weight of the lead vehicle 16:10:41 <Eddi|zuHause> others are just taking weight*acceleration 16:11:16 <andythenorth> TE is: 10 * coeff * weight ? 16:11:19 <andythenorth> according to nfo spec 16:11:50 <andythenorth> so if lead vehicle weight is 10 and total weight is 30 16:11:52 <Eddi|zuHause> so if you have 100t and 1.1m/s^2 acceleration, then you have 110kN te 16:12:18 <andythenorth> 10 * (coeff / 3) * weight should get me the correct result 16:12:38 <andythenorth> 3 being derived from "total weight / lead vehicle weight" 16:12:39 <Eddi|zuHause> andythenorth: handle the two steps separately 16:13:29 <Eddi|zuHause> in the first step you calculate TE in kN of each individual vehicle (0 for wagons) 16:13:44 <Eddi|zuHause> in the second step, sum up all values from the articulated parts 16:14:05 <Eddi|zuHause> in the third step, calculate the coefficient from the total values 16:14:19 <Eddi|zuHause> do not try to merge these steps into one 16:14:22 <andythenorth> so I have to know TE? 16:14:37 <Eddi|zuHause> no, you can calculate TE by weight*acceleration 16:14:47 <andythenorth> acceleration is derived from? 16:14:59 <Eddi|zuHause> some meaningful default value 16:15:09 <Eddi|zuHause> "from 0 to 100 in x seconds" 16:15:22 <andythenorth> is it 0 for unpowered vehicles? 16:15:30 <Eddi|zuHause> yes 16:15:56 <Eddi|zuHause> i'd just throw some arbitrary value as acceleration, like 3, or 2.5 16:16:04 <Eddi|zuHause> m/s^2 16:16:30 <andythenorth> you know that default game uses ~3 for RVs? 16:16:37 <Eddi|zuHause> 1.1 is the value of some commuter trains from CETS 16:16:42 <Eddi|zuHause> i don't know that 16:16:58 <Eddi|zuHause> but it sounds like some roughly sensible guessed value 16:17:00 <andythenorth> weight * 3 will give you TE for the default RVs 16:17:04 <andythenorth> give or take some rounding 16:17:09 <Eddi|zuHause> yes 16:17:12 <Eddi|zuHause> sounds fine 16:17:21 <Eddi|zuHause> for rail vehicles it should be less 16:17:48 <andythenorth> let's see 16:18:18 <andythenorth> total TE is just "lead vehicle weight * 3" in that case 16:18:35 <Eddi|zuHause> yes 16:19:02 <andythenorth> and to express that as the coefficient? 16:19:24 <Eddi|zuHause> the formula i posted earlier 16:19:32 <Eddi|zuHause> 1.0*te*weight/10 16:19:42 <Eddi|zuHause> err 16:19:46 <Eddi|zuHause> /weight 16:20:24 <andythenorth> can't weight be resolved out? 16:20:49 <Eddi|zuHause> '1.0*%s/%s/10'%(max_te,weight) 16:20:57 <Eddi|zuHause> no 16:21:09 <andythenorth> if te = weight * 3? 16:21:12 <Eddi|zuHause> because here it's the total consist weight 16:21:21 <andythenorth> ah 16:23:39 <andythenorth> hmm 16:23:40 <andythenorth> w 16:23:51 <andythenorth> do I need some parentheses in my calculation? 16:24:22 <andythenorth> adjusted_te_coefficient = 1.0 * total_te / total_weight / 10 16:24:36 <Eddi|zuHause> no 16:24:53 <Eddi|zuHause> as long as it's only * and /, it will be evaluated from left to right 16:25:04 * andythenorth failed that recent facebook test :P 16:25:18 <valhallasw> that's probably because that facebook test was wrong 16:25:32 <Eddi|zuHause> what facebook test? 16:26:02 <valhallasw> I think it was something like 'what does a/b*c evaluate to' 16:26:14 <valhallasw> but slightly more ambiguous 16:26:26 <andythenorth> 3 * 40 + 1 or something 16:26:27 <valhallasw> (I think there was an operator missing) 16:26:30 <andythenorth> anyway I got it wrong 16:26:39 <andythenorth> hmm 16:26:47 <andythenorth> ok, so all the values are the same as before 16:26:52 <andythenorth> which is reassuring 16:27:21 <valhallasw> anyway; adding parentheses to clarify meaning is always a good idea ;-) 16:27:31 <Djohaal> LOCAL AUTHORITY Y U HATE ME SO MUCH 16:27:40 <valhallasw> because you're screaming 16:27:52 <Eddi|zuHause> because you have bad grammar 16:28:06 <valhallasw> and because you're using memes incorrectly 16:29:06 <andythenorth> hmm 16:29:18 <andythenorth> so part of the problem is that my trucks are severely under-weight 16:30:19 <Eddi|zuHause> some articulated trucks rely on the weight of the load for proper TE 16:30:36 <andythenorth> indeed 16:30:43 <andythenorth> and of the trailer 16:30:48 <Eddi|zuHause> they can even lift an axle to increase it 16:30:50 <andythenorth> I need to write more code :P 16:31:41 <Eddi|zuHause> so lead_TE = 3*(lead_weight + 0.5*trailer_weight) 16:32:16 <Scuddles> what ridiculous vehicle does pj1k need next 16:33:27 <Eddi|zuHause> i never undertood why it's called pj1k when it's actually ukrs2 16:33:45 <andythenorth> project 1000 16:33:46 <andythenorth> originally 16:33:49 <Eddi|zuHause> and it's advertised everywhere as such 16:34:51 <Scuddles> habit 16:34:59 <Scuddles> besides, the grf is still called proj1000.grf 16:35:08 <Scuddles> actually, I lie 16:35:09 <andythenorth> Eddi|zuHause: it originates here http://en.wikipedia.org/wiki/File:Preserved_Midland_Railway_4-4-0_Compound_No._1000_at_Derby_Works_-_geograph.org.uk_-_2124177.jpg 16:35:18 <Scuddles> I meant hipster instead of habit 16:35:27 <Scuddles> ukrs2 is sooo mainstream 16:35:39 <andythenorth> hmm 16:35:45 <Scuddles> no photogrey minus points 16:35:45 * andythenorth discovers some errors 16:36:34 <andythenorth> calculating weight as a function of length is maybe not that smart 16:36:49 <Eddi|zuHause> @calc 7*12*2.54 16:36:49 <DorpsGek> Eddi|zuHause: 213.36 16:36:50 <andythenorth> especially when the length is deliberately set incorrectly 16:37:55 <Eddi|zuHause> you need to consider the additional weight of the engine 16:38:13 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has quit [Remote host closed the connection] 16:39:19 <andythenorth> it might be easier to just manually set weights 16:39:37 <andythenorth> deriving everything can have unexpected consequences when you introduce cheating further up the chain :P 16:40:31 <andythenorth> I have to cheat vehicle length for articulated trucks 16:40:37 <Eddi|zuHause> that usually means that you do a calculation step too early in the chain 16:43:19 *** sla_ro|master [slaco@95.76.26.172] has joined #openttd 16:44:56 <andythenorth> it would be solved if vehicles had two length values 16:45:01 <andythenorth> which I guess is my next step :P 16:45:09 <CIA-1> OpenTTD: rubidium * r24041 /branches/1.2/ (5 files in 3 dirs): 16:45:09 <CIA-1> OpenTTD: [1.2] -Backport from trunk: 16:45:09 <CIA-1> OpenTTD: - Fix: After opening a text window with the monospaced font, all other text started glitching (r24038) 16:45:09 <CIA-1> OpenTTD: - Feature: Allow display of baseset textfiles (r24037) 16:52:48 <CIA-1> OpenTTD: translators * r24042 /trunk/src/lang/ (41 files in 2 dirs): (log message trimmed) 16:52:48 <CIA-1> OpenTTD: -Update from WebTranslator v3.0: 16:52:48 <CIA-1> OpenTTD: english_US - 2 changes by Rubidium 16:52:48 <CIA-1> OpenTTD: french - 2 changes by OliTTD, glx 16:52:48 <CIA-1> OpenTTD: hungarian - 2 changes by Brumi 16:52:49 <CIA-1> OpenTTD: italian - 2 changes by lorenzodv 16:52:49 <CIA-1> OpenTTD: korean - 1 changes by telk5093 16:54:44 *** Biolunar [~mahdi@blfd-4d08f9b6.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us] 16:58:46 <CIA-1> OpenTTD: rubidium * r24043 /branches/1.2/src/lang/ (49 files): [1.2] -Backport from trunk: string updates 16:58:53 <Djohaal> is cargodist multiplayer compatible? 16:59:18 <Eddi|zuHause> Djohaal: it should be, as long as all players have the same cargodist version 16:59:52 <Eddi|zuHause> Djohaal: it's only half as fun without infrastructure sharing, though 16:59:52 <Djohaal> also, does openTTD auto sync contents between players of playing on multiplayer? 17:00:21 <Eddi|zuHause> openttd does not "sync" contents other than on join 17:00:28 <Djohaal> yeah 17:00:39 <Eddi|zuHause> it does all calculations on every client 17:00:43 <Djohaal> but I mean, if I have X,Y and Z packs installed, will it tell anyone who joins my game to download those packs? 17:00:46 <Eddi|zuHause> and throws one out when it's not in sync 17:00:57 <Djohaal> or we have to sync content packs manually/ 17:01:20 <Eddi|zuHause> it does for NewGRFs, but not for patches like CargoDist 17:01:38 *** DOUK [~KEM@ALyon-158-1-103-213.w90-29.abo.wanadoo.fr] has quit [Read error: Connection reset by peer] 17:02:16 <CIA-1> OpenTTD: rubidium * r24044 /branches/1.2/src/lang/unfinished/ (12 files): [1.2] -Fix: forgot some languages 17:02:17 <Djohaal> yeah I'm talking about newGRFs 17:03:27 <Rubidium> OpenTTD doesn't sync NewGRFs on join. It will just say you don't have the right ones before joining and gives you the option to try to download them from the ingame content system 17:03:41 <Rubidium> if it's not found there, the user has to download it themselves 17:03:52 *** mahmoud [~KEM@ALyon-158-1-103-213.w90-29.abo.wanadoo.fr] has joined #openttd 17:04:37 *** mahmoud [~KEM@ALyon-158-1-103-213.w90-29.abo.wanadoo.fr] has quit [] 17:04:52 *** mahmoud [~KEM@ALyon-158-1-103-213.w90-29.abo.wanadoo.fr] has joined #openttd 17:06:22 <CIA-1> OpenTTD: rubidium * r24045 /branches/1.2/ (6 files in 4 dirs): [1.2] -Update: some documentation 17:09:20 <Djohaal> yeah 17:09:30 <Rhamphoryncus> Oookay, I have no idea what caused that collision. Must be a quirk of the PF signal. All I was doing was adding more station tiles at the end and removing them from the start (which leaves ordinary track, but the PF signal must see that as remove+add) 17:09:32 <Djohaal> also, is shared infrastructure another OpenTTD mod or just a setting? 17:11:25 <CIA-1> OpenTTD: rubidium * r24046 /tags/1.2.0-RC3/: -Release: 1.2.0-RC3 17:11:40 <Eddi|zuHause> it's a separate (and very old) patch 17:12:46 <Eddi|zuHause> it's also a very incomplete feature 17:20:06 <Eddi|zuHause> hm... we need a solution for the purchase list column width, other than applying spaces to strings 17:22:15 <Rubidium> why not limit yourself to ~60 pixels? 17:22:33 <Eddi|zuHause> because a 16lu vehicle is 65 pixels 17:23:15 <Eddi|zuHause> plus a few pixels for borders 17:23:50 <Eddi|zuHause> i'm thinking just a "misc" property like the depot offset 17:24:00 <Eddi|zuHause> and then it uses the maximum over all GRFs 17:26:51 <Rubidium> then in no time it'll be at least 8*32 pixels wide 17:27:02 <Rubidium> because they want to show their complete train 17:27:27 <Djohaal> are there any industry chain newGRFs? I can't seem to find anything 17:29:39 <Rhamphoryncus> firs 17:29:57 <Rubidium> Djohaal: I can't think of a set that doesn't have a chain 17:30:27 *** [1]Mark [~Mark@5ED06D58.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 17:30:28 *** Mark is now known as Guest6713 17:30:28 *** Markk is now known as Mark 17:30:31 <Djohaal> I guess their names were cryptic because I didn't find any 17:30:37 <Djohaal> also, can I load them on a game that already started? 17:31:01 <Rubidium> no 17:32:16 <Djohaal> hmm 17:32:18 <Djohaal> time to restart o.o 17:32:45 <Eddi|zuHause> Rubidium: so? i don't see the problem 17:33:11 <Rubidium> Eddi|zuHause: get a piece of paper with lines on it 17:33:22 <Rubidium> write a random letter at the begin and end of each line 17:33:43 <Rubidium> now... can you easily spot which letter at the end belongs to a letter at the front? 17:34:09 <Eddi|zuHause> Rubidium: then enforce a maximum 17:34:22 <Eddi|zuHause> Rubidium: but people could do that already anyway 17:34:39 <Rubidium> you'll simply get so much gray void that it becomes very hard to link things to eachother 17:34:44 <Rubidium> Eddi|zuHause: but only GRF local 17:34:52 <Eddi|zuHause> Rubidium: just spaces are a notoriously unreliable way to align things 17:35:21 *** Guest6713 [~Mark@5ED06D58.cm-7-1b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 17:35:22 <Rubidium> instead of foo's single train that is 256 pixels long and thus aligns the rest at 256 pixels as well 17:35:26 <Eddi|zuHause> Rubidium: then treat the alignment property also grf-local. "works" for the depot offset :) 17:35:43 <Rubidium> SETX? 17:36:11 <michi_cc> Aren't we stripping that out? 17:36:22 <Rubidium> michi_cc: no idea 17:36:36 <michi_cc> Or wasn't that for the vehicle list? I don't remember anymore. 17:36:38 <Eddi|zuHause> i don't see support for SETX in nml 17:37:43 <Eddi|zuHause> there was quite some controversy about SETX 17:38:37 <Alberth> setx is useless with variable sized fonts 17:40:16 <Eddi|zuHause> Alberth: the purchase sprites don't depend on font size (yet) 17:42:22 <Eddi|zuHause> btw, michi_cc: the new vehicle speed roundings seem fine. except for the higher speeds it's usually 1 too high (201, 331, etc.) 17:43:12 <michi_cc> Well, there's only so much you can do with rounding if you have a coarser unit in there. 17:43:15 <Eddi|zuHause> but i guess that's the effect of the kmh-ish->kmh conversion 17:44:50 <Eddi|zuHause> and the maintenance costs are broken, it lists them all as 0... not sure why 17:45:32 <Djohaal> aw how sad 17:45:37 <Djohaal> ECS farms don't have those huge cool fields :( 17:45:42 <andythenorth> SETX is bollocks 17:45:56 <andythenorth> it's 'the' reason OzTrans flounced off 17:46:04 <andythenorth> *among many 17:46:34 * andythenorth plays the one line python game: self.truck_cab_length, self.truck_total_length = [int(i) for i in config.get(id, 'truck_length_cab_total').split('|')] 17:46:42 <andythenorth> :P 17:47:39 <Alberth> looks like russian roulette to me :) 17:48:45 <Eddi|zuHause> i would have used map... 17:49:05 <andythenorth> ? 17:49:28 <Eddi|zuHause> [f(x) for x in a] is the same as map(f, a) 17:50:56 <Eddi|zuHause> so "map(int, config.get().split())" 17:51:57 <Eddi|zuHause> not really much of a difference 17:52:03 <Eddi|zuHause> just a matter of habit, i guess 17:53:51 <Alberth> one that is difficult to generalize to more complicated cases :) 17:54:21 <Eddi|zuHause> that's what lambdas are for := 17:55:04 * andythenorth sees 17:55:27 <andythenorth> I could never figure map, but for some reasons [f(x) for x in a] is blindingly obvious to me 17:55:33 <andythenorth> brains are odd 17:56:04 <Alberth> good night all 17:56:10 <Eddi|zuHause> you've never learned haskell :) 17:56:25 <Eddi|zuHause> (or any language, for that matter) 17:56:36 <andythenorth> I learnt actionscript once 17:57:00 <andythenorth> I was taught pascal in my engineering degree, by computer scientists 17:57:05 <andythenorth> but I didn't go to the lectures :P 17:59:16 <Djohaal> I spy with my eye 17:59:20 <Djohaal> some pak128 graphics in mah open TTD 17:59:27 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 18:00:44 <frosch123> I spy with my eye 18:00:51 <frosch123> some simutrans player 18:00:52 <frosch123> :p 18:01:14 <andythenorth> I should record my toddler saying 'make choo choo' on repeat 18:01:18 <andythenorth> and add it to my grfs :P 18:01:39 <frosch123> engine start sound? 18:03:31 <frosch123> @topic set 1 1.1.5, 1.2.0-RC3 18:03:31 *** DorpsGek changed the topic of #openttd to: 1.1.5, 1.2.0-RC3 | Website: *.openttd.org (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: vcs, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version, ever | English only 18:04:36 <Djohaal> yay I herped something 18:04:47 <Djohaal> 'cause I got duplicate cars 18:05:25 *** mahmoud [~KEM@ALyon-158-1-103-213.w90-29.abo.wanadoo.fr] has quit [Quit: Quitte] 18:05:45 *** mahmoud [~KEM@ALyon-158-1-103-213.w90-29.abo.wanadoo.fr] has joined #openttd 18:06:20 <Eddi|zuHause> Djohaal: that happens when you mess with newgrfs 18:06:27 <Djohaal> exactly 18:06:37 <Djohaal> although I just built my started rail loop, too lazy to fix 18:07:00 <Eddi|zuHause> Djohaal: try "resetenginepool" 18:07:03 <Terkhen> hello 18:07:27 <Djohaal> Eddi|zuHause: already got trains moving around too lol XD 18:09:06 *** cyph3r [~Miranda@ip-86-49-67-207.net.upcbroadband.cz] has joined #openttd 18:15:55 <Djohaal> you know what's a game that I miss? 18:16:01 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 18:16:36 *** Elukka [Elukka@78-27-90-14.bb.dnainternet.fi] has joined #openttd 18:19:14 <frosch123> bouncing babies? 18:19:34 <Eddi|zuHause> blobby volley? :) 18:20:42 <frosch123> hmm, yeah, there are some similarities between bouncing babies and blobby volley 18:20:50 *** Devroush [~dennis@178-119-153-135.access.telenet.be] has quit [Ping timeout: 480 seconds] 18:21:08 <frosch123> though there are rougly 16 years between them 18:21:44 <frosch123> hmm, damn, i am too old. there are even 12 years between blobby volley and today 18:23:24 <Eddi|zuHause> hehe :p 18:26:52 <Eddi|zuHause> now they have this fancy new stuff like angry birds 18:27:35 <SpComb> best part about iPad so far: playing GTA3 on it 18:27:36 *** NGC3982 [appe@noskapin.krot.se] has quit [Remote host closed the connection] 18:27:37 <Eddi|zuHause> which i never played 18:27:41 <SpComb> (not mine, someone else's) 18:28:15 <Eddi|zuHause> (i wouldn't admit to owning GTA3 either) ;o 18:28:18 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 18:28:23 <Eddi|zuHause> :p 18:29:04 <SpComb> I wouldn't admit to owning an iDevice 18:29:12 *** valhallasw [~valhallas@193.52.24.37] has quit [Read error: Operation timed out] 18:29:15 <SpComb> geek prestige depends on it 18:29:34 <Eddi|zuHause> hence the irony := 18:29:57 <SpComb> too many levels of irony, I'm lost 18:30:15 <Eddi|zuHause> nvm 18:30:35 <Djohaal> whut 18:30:41 <Djohaal> I can't build trains longer than 7 units 18:30:42 <Djohaal> oh god 18:30:48 <SpComb> but playing GTA3 on a friend's iPad was very fun 18:31:18 <Eddi|zuHause> there's a setting for that 18:32:07 <Djohaal> time to re-fiddle 18:32:22 <Chris_Booth> SpComb I find you don't have enough hands to play GTA on the iPad 18:32:38 <andythenorth> SpComb: iHas more iDevices than iCare to admit 18:33:13 <Eddi|zuHause> you mean iDare :) 18:33:24 <SpComb> Chris_Booth: that's what you have friends + multitouch for :) 18:33:37 <Chris_Booth> lol 18:33:53 *** valhallasw [~valhallas@193.52.24.37] has joined #openttd 18:33:57 <SpComb> but yeah, it's all camera&aim fail when you're trying to deal with something 18:34:14 <Eddi|zuHause> i'm probably too far out of the "gaming scene"... i only ever played GTA1 18:34:16 <SpComb> most comical bit is how slowly the bazooka aim rotates around while you're in the middle of a firefight 18:34:39 <Chris_Booth> GTA V is being developed at the moment 18:35:13 *** fonsinchen [~fonsinche@dslb-178-008-217-176.pools.arcor-ip.net] has joined #openttd 18:35:17 <SpComb> Eddi|zuHause: I've played GTA 1 (UK and US versions), GTA 2 (multiplayer!), GTA 3 (flying dodo for multiple minutes!), and GTA IV (not played through yet, but on the third island) 18:35:53 <Eddi|zuHause> is there a difference between UK and US versions? 18:36:03 <SpComb> hmm, I'd reinstall GTA IV right now, but I'm going to be reinstalling my windows too soon, and the GTA IV licensing stuff is a massive hassle :( 18:36:09 <SpComb> Eddi|zuHause: well, different content, dunno 18:36:24 <Chris_Booth> flying dodo, was that the one where you had to distribute naughty leaflets? 18:37:09 *** KouDy [~KouDy@115.133.15.195] has quit [Quit: Leaving.] 18:37:57 <Eddi|zuHause> SpComb: get cracks :) 18:38:28 <Eddi|zuHause> (opposing to widespread myths, cracks are actually legal, as long as you own an original) 18:39:39 <Mazur> I see there is a new 1.2.0 RC, but the 1.2.0-RC3 Generic binaries for i686 are not in place, yet, though they are listed. 18:40:00 <Eddi|zuHause> Mazur: tried another mirror? 18:40:10 <Mazur> I tried the official site. 18:40:24 <Eddi|zuHause> not what i asked 18:40:44 <Eddi|zuHause> the "official site" redirects you to the mirror closest to you 18:41:17 <Mazur> Yes, and does not mention any other mirrors, or even their existence. 18:41:27 <Eddi|zuHause> but you can pick another mirror by changing the url 18:41:46 <Chris_Booth> nl.openttd.org or gb.openttd.org ETC 18:42:12 <Mazur> Ah, guessed at de, no response yet. 18:42:39 <Chris_Booth> Mazur: http://www.openttd.org/en/links 18:42:40 <Eddi|zuHause> it's <country>.binaries.openttd.org 18:43:04 <Mazur> I gathered than from the hu of Hung(a)ry. 18:43:22 <Mazur> Nl has them not yet, but gb had. 18:43:25 <Mazur> Thank you. 18:43:25 <Eddi|zuHause> also "master" should work 18:43:46 <Mazur> O'd have preferred the doctors mirror. 18:44:00 <Mazur> I would not trust the Master. 18:44:27 <Eddi|zuHause> whatever ;) 18:44:58 <Eddi|zuHause> i'd not trust a mad man in a box :) 18:46:04 * andythenorth ponders counting number of wheels to calculate trailer weights 18:46:07 <Chris_Booth> I trust jack 18:46:42 <Mazur> You don't know jack! 18:46:44 <Eddi|zuHause> the gay guy that doesn't die? 18:47:04 <Eddi|zuHause> who's the most notorious liar of all? 18:50:32 *** kaenkky [~allu@ZYMMCXXIII.gprs.sl-laajakaista.fi] has joined #openttd 18:51:22 * andythenorth wonders when 'polishing the set' strays into 'mindless complexity for no real gain' :P 18:52:36 *** fonsinchen [~fonsinche@dslb-178-008-217-176.pools.arcor-ip.net] has quit [Remote host closed the connection] 18:53:13 *** kaenkky [~allu@ZYMMCXXIII.gprs.sl-laajakaista.fi] has quit [] 18:53:20 *** kaenkky [~kaenkky_@ZYMMCXXIII.gprs.sl-laajakaista.fi] has joined #openttd 18:54:13 <Eddi|zuHause> andythenorth: isn't that point already crossed when starting a set in the first place? :p 18:54:20 *** Snail_ [~jacopocol@95.233.66.135] has quit [Quit: Snail_] 18:54:27 *** Zeknurn` [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 18:54:55 <andythenorth> Eddi|zuHause: depends on your philosophy: is making stuff for the game a more or less pointless activity than any other? 18:56:11 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 19:03:40 <Djohaal> hmm 19:07:44 *** Mark is now known as Markk 19:08:20 <Markk> [1]Mark: Sorry 'bout that. 19:12:15 <Djohaal> haha 19:12:25 <Djohaal> the phantom station exploit from simutrans works in OTDD as well 19:12:50 <Chris_Booth> what exploit? 19:12:55 <__ln__> what OTDD? 19:13:37 <Djohaal> Chris_Booth: build very long station connecting to far-ish factory 19:13:42 <Djohaal> then remove the in-between blocks 19:14:06 <Chris_Booth> thats not an exploit, just station walking 19:14:49 <Djohaal> I think it's an exploit, but whatever 19:15:00 <Rhamphoryncus> Loooong used since the original days of TTD 19:15:00 <Djohaal> you leave both ends of the station, non contigous 19:15:10 <Djohaal> so you can cover a very large area with few blocks 19:15:36 <Rhamphoryncus> It's abusable, certainly, but "exploit" is the wrong word. 19:16:01 <Rhamphoryncus> Just like building a train at the end of an opponent's station in order to crash them is abuse 19:16:08 <Rhamphoryncus> and destroying their trucks is abuse 19:16:15 <frosch123> Djohaal: you can just as well press ctrl while building a station 19:16:18 <__ln__> Rhamphoryncus: you can't partially demolish a station in TTD. 19:16:24 *** DDR [~chatzilla@d99-199-11-52.bchsia.telus.net] has joined #openttd 19:16:24 <frosch123> you do not have to remove any tiles in between 19:16:43 <Rhamphoryncus> __ln__: Can't you walk bus depots? 19:16:49 *** pjpe [ade6a119@ircip3.mibbit.com] has joined #openttd 19:17:17 <Rhamphoryncus> It was hard because there were no drivethrough and you couldn't remove the middle of a road. You had to plan ahead and build all the town's roads yourself 19:17:32 <__ln__> Rhamphoryncus: maybe that way. 19:17:38 <Eddi|zuHause> Djohaal: so you've not found the CTRL key yet :) 19:18:17 <Djohaal> I know the CTRL key does many magic and erotic things in OTTD, but I didn't discover all its uses yet 19:18:18 <Rhamphoryncus> ctrl is full of magic behaviour, and like gimp there's often very different results for ctrl-drag vs drag-ctrl 19:19:13 <Djohaal> gimp? oh nose 19:19:46 *** fonsinchen [~fonsinche@dslb-178-008-217-176.pools.arcor-ip.net] has joined #openttd 19:21:38 *** xiong [~xiong@76-218-102-28.lightspeed.sntcca.sbcglobal.net] has joined #openttd 19:22:49 *** Devroush [~dennis@ip-213-49-110-2.dsl.scarlet.be] has joined #openttd 19:25:45 <Djohaal> ugh 19:25:51 <Djohaal> question, how does auto refit work? 19:26:16 <frosch123> you need a set which supports it 19:26:29 <Zuu> Eg OpenGFX+ Trains 19:26:30 <frosch123> afaik there is still only ogfx+trains 19:26:56 <Zuu> With it, you get an option to set the cargo to refit to. Refit happen between unload and load. 19:27:05 <Djohaal> hmm 19:27:06 <Djohaal> yeah 19:27:13 <Djohaal> the vector set doesn't support it it seems 19:28:13 <Zuu> If the set doesn't have auto-refit you can still send the train to depot after unload/transfer, refit and then back to the station for loading. 19:28:21 <Djohaal> too much hassle 19:28:47 <Djohaal> question, do OGFX vehicles support the ECS goods per default? 19:28:54 <Djohaal> or I'm stuck with its TTD conversion? 19:29:03 <frosch123> ogfx+ supports them 19:29:19 <frosch123> the "+" is important :) 19:29:47 <Zuu> With "+" == NewGRF. Without "+" == base set 19:29:49 <michi_cc> The newest UKRS2 might support it as well I think. 19:30:07 <Djohaal> hmmm 19:30:09 <Djohaal> welp 19:30:17 <Djohaal> time to restart my game for the fifith time 19:38:03 <Djohaal> yeah 19:38:08 <Djohaal> OGFX+ does support everything 19:46:00 *** fonsinchen [~fonsinche@dslb-178-008-217-176.pools.arcor-ip.net] has quit [Remote host closed the connection] 19:46:19 *** Scuddles [~notme@cm68.epsilon82.maxonline.com.sg] has quit [] 19:48:50 <Rhamphoryncus> I'm using ukrs2 with autorefit 19:48:57 *** Devroush [~dennis@ip-213-49-110-2.dsl.scarlet.be] has quit [] 19:51:31 <Djohaal> is there a shortcut to close all open windows? 19:51:41 <__ln__> delete 19:52:11 <frosch123> ctrl+delete to also close sticky windows or so 19:52:25 <frosch123> though why would one want to do that :) 19:52:54 <__ln__> ctrl+alt+delete is also useful for closing windows® 19:53:32 <Djohaal> I love how open source chairman faces are so identical to TTD's 19:53:48 <frosch123> yeah, and ctrl+alt+shift+delete will display the cost for a new computer 19:54:16 <frosch123> Djohaal: hmm? aren't they entirely different? 19:54:24 <Djohaal> I found them awfully similar 19:54:55 *** kkb110 [~kkb110@cpe-69-203-124-125.nyc.res.rr.com] has quit [Read error: Operation timed out] 19:54:58 <Rhamphoryncus> The art style is intentionally similar. The palette IS the same. 19:55:38 <__ln__> how many earrings in the open ones? 19:56:10 <Djohaal> many 19:56:18 <Djohaal> I always end up as a fat african woman, somehow 19:56:23 <Djohaal> with huge hoop earrings 19:56:55 <Rhamphoryncus> Fat? There may be something wrong with your judgement :P 19:57:27 <Djohaal> overweight? 19:57:52 <Rhamphoryncus> nope 19:58:06 <Rhamphoryncus> The faces show nothing 19:58:11 <Rhamphoryncus> They're neutral 19:59:01 <Djohaal> they look a bit fat for me :p 20:00:53 <Djohaal> and I love how a steel mill can run only on coal 20:01:12 <__ln__> zomg, i just checked it myself, and indeed the opengfx females have two earrings. 20:02:16 <Djohaal> fuck 20:02:19 <Djohaal> no ships that can haul sand >< 20:03:06 *** DOUK [~KEM@ALyon-158-1-103-213.w90-29.abo.wanadoo.fr] has joined #openttd 20:03:11 <__ln__> so that means FS#69 is actually resolved, against lord Darkvater's decision. 20:03:13 *** xiong [~xiong@76-218-102-28.lightspeed.sntcca.sbcglobal.net] has quit [Ping timeout: 480 seconds] 20:03:16 *** NOUK [~KEM@ALyon-158-1-103-213.w90-29.abo.wanadoo.fr] has joined #openttd 20:03:23 *** mahmoud [~KEM@ALyon-158-1-103-213.w90-29.abo.wanadoo.fr] has quit [Read error: Connection reset by peer] 20:03:59 *** mahmoud [~KEM@ALyon-158-1-103-213.w90-29.abo.wanadoo.fr] has joined #openttd 20:04:26 *** mahmoud [~KEM@ALyon-158-1-103-213.w90-29.abo.wanadoo.fr] has quit [] 20:04:27 *** DOUK [~KEM@ALyon-158-1-103-213.w90-29.abo.wanadoo.fr] has quit [] 20:04:30 *** NOUK [~KEM@ALyon-158-1-103-213.w90-29.abo.wanadoo.fr] has quit [] 20:04:40 *** mahmoud [~KEM@ALyon-158-1-103-213.w90-29.abo.wanadoo.fr] has joined #openttd 20:04:46 *** mahmoud [~KEM@ALyon-158-1-103-213.w90-29.abo.wanadoo.fr] has quit [] 20:05:03 *** mahmoud [~KEM@ALyon-158-1-103-213.w90-29.abo.wanadoo.fr] has joined #openttd 20:05:29 <__ln__> mahmoud: stop 20:08:17 *** xiong [~xiong@76-218-102-28.lightspeed.sntcca.sbcglobal.net] has joined #openttd 20:11:45 <Djohaal> question, can we build true subways like in simutrans? 20:12:01 <__ln__> we can't 20:12:33 <Djohaal> boo 20:13:31 <__ln__> the map basically doesn't support almost any features that TTD map didn't. 20:13:40 *** Maarten [~dutchusa@99-73-209-18.lightspeed.irvnca.sbcglobal.net] has joined #openttd 20:14:15 * Rubidium envisions another thread being started on the forum 20:15:31 <__ln__> http://bugs.openttd.org/task/69 20:16:53 <Zuu> Interesting "bug". 20:17:57 *** Maarten_ [~dutchusa@99-73-209-18.lightspeed.irvnca.sbcglobal.net] has quit [Ping timeout: 480 seconds] 20:20:40 *** bryjen [~bryjen@75.81.252.118] has joined #openttd 20:20:46 <V453000> jesus christ :D 20:20:54 <Djohaal> weird 20:20:58 <Djohaal> I can't autorefit my ships 20:22:12 * andythenorth wonders how to tell devzone to build BANDIT 20:28:11 <frosch123> Rubidium: merge of ottd and simutrans? 20:28:40 <Rubidium> yes 20:28:50 <andythenorth> v 2.1? 20:29:15 *** mkv` [~Markavian@j616s.co.uk] has quit [Ping timeout: 480 seconds] 20:30:46 <andythenorth> "We shouldn't need to make special/separate versions for either game" 20:30:58 <andythenorth> ^ applies to ottd and simutrans 20:31:03 <andythenorth> in fact, also applies to lomo 20:31:07 <andythenorth> so merge that too 20:31:23 <andythenorth> for v3.0 we can merge minecraft 20:31:33 <andythenorth> and dope wars, and tetris, and Duke Nukem Forever 20:31:54 <V453000> :d 20:31:54 <andythenorth> but it won't be done until we've merged windows solitaire :P 20:32:08 <V453000> please also merge photoshop and nml compiler 20:32:14 <andythenorth> is there a patch to put solitaire into ottd? 20:32:25 <V453000> code it with trains and pre-signals 20:32:31 <frosch123> andythenorth: try to make a newgrf for it 20:32:39 <frosch123> use the can-attach cb 20:32:41 <Rubidium> andythenorth: actually, it won't be done until OpenTTD is used to develop and distribute its own hardware 20:33:05 <Rubidium> frosch123: that's a genious idea 20:33:14 *** lmergen [~lmergen@5352EA70.cm-6-3d.dynamic.ziggo.nl] has joined #openttd 20:33:27 <andythenorth> how would you deal the initial cards? 20:33:30 <andythenorth> NoGo? 20:33:33 <Rubidium> yep 20:35:41 <Zuu> But hurry until 1.3, when that leap hole will be closen ;-) 20:36:05 *** Snail_ [~jacopocol@89-96-136-74.ip12.fastwebnet.it] has joined #openttd 20:38:07 <Ammler> new tilegame not even partof the changelog :-) 20:38:46 *** TWerkhoven [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 20:39:25 <Zuu> Ammler: That would maybe give too many features for a "hopfully the last release candidate" 20:44:20 *** heffer_ [~felix@hyperion.fetzig.org] has quit [Ping timeout: 480 seconds] 20:44:25 <Ammler> :-) 20:45:15 <Ammler> Rubidium: also a bit silly is that you enable strip for the releases only 20:45:23 <Ammler> then distros need to disable it again 20:45:25 <jazzyjaffa> Do any of the AIs focus on shipping? I need to test my new pathfinder. 20:45:50 <Zuu> There is wmDot 20:46:13 <Zuu> Not sure how competetive it is. 20:46:15 <Chris_Booth> http://www.wired.com/culture/art/multimedia/2008/10/gallery_trains?slide=2&slideView=8 20:46:57 <jazzyjaffa> I only need it to make a buttload of ships. I'll try wmDOT, thanks! 20:46:58 <Zuu> http://wiki.openttd.org/Comparison_of_AIs#Features <-- jazzyjaffa 20:46:59 <Rubidium> Ammler: most (sane) distros define everything they want and don't want 20:47:14 <jazzyjaffa> Ahh, thanks didn't see that page 20:47:37 <Rubidium> Ammler: that way things break hard when stuff is missing, and stuff won't be automagically picked up when it shouldn't be built 20:48:55 <Ammler> Rubidium: is there beside --disable-strip another setting which might be useful for the debug package? 20:49:36 <Rubidium> CFLAGS=-g? 20:58:02 *** sla_ro|master [slaco@95.76.26.172] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 20:58:37 *** Biolunar [~mahdi@blfd-4d08f9b6.pool.mediaWays.net] has joined #openttd 20:58:43 *** kkb110 [~kkb110@NYUFGA-WLESSAUTHCLIENTS-02.NATPOOL.NYU.EDU] has joined #openttd 20:59:54 *** AD_ is now known as AD 21:03:55 *** Snail_ [~jacopocol@89-96-136-74.ip12.fastwebnet.it] has quit [Ping timeout: 480 seconds] 21:05:08 <Eddi|zuHause> hm... is python rounding things differently than nml? 21:06:46 <Hirundo> NML rounds to nearest 21:07:07 <Eddi|zuHause> the offsets are totally wrong now... 21:07:36 <Eddi|zuHause> strange... there aren't really any divisions in the relevant code 21:07:38 <Hirundo> at least... floats are 21:07:46 <Hirundo> for properties 21:09:18 <Eddi|zuHause> should be all integer 21:09:52 <Eddi|zuHause> probably the bug is in some other math 21:15:57 <rane> any way to improve cursor refresh rate on windows? 21:16:09 <rane> it's not very smooth 21:16:20 *** Hirundo [~Hirundo@101.haydn.openttdcoop.org] has left #openttd [] 21:16:29 *** Hirundo [~Hirundo@101.haydn.openttdcoop.org] has joined #openttd 21:16:40 *** DDR [~chatzilla@d99-199-11-52.bchsia.telus.net] has quit [Quit: ChatZilla 0.9.88.1 [Firefox 10.0.2/20120216100510]] 21:17:53 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 21:18:57 <peter1138> yeah, hold tab ;) 21:23:15 *** Firartix [~artixds@181.140.0.93.rev.sfr.net] has quit [Ping timeout: 480 seconds] 21:26:38 *** Snail_ [~jacopocol@89-96-136-74.ip12.fastwebnet.it] has joined #openttd 21:26:48 <Djohaal> is accelerating the game impossible in multiplayer 21:26:52 <Djohaal> or there's some hidden setting? 21:27:43 *** Snail__ [~jacopocol@89-96-136-74.ip12.fastwebnet.it] has joined #openttd 21:27:43 *** Snail_ [~jacopocol@89-96-136-74.ip12.fastwebnet.it] has quit [Read error: Connection reset by peer] 21:28:06 *** haver [b23039d5@ircip1.mibbit.com] has joined #openttd 21:29:19 *** haver is now known as hav 21:32:09 *** Firartix [~artixds@181.140.0.93.rev.sfr.net] has joined #openttd 21:34:20 *** Snail_ [~jacopocol@89-96-136-74.ip12.fastwebnet.it] has joined #openttd 21:34:20 *** Snail__ [~jacopocol@89-96-136-74.ip12.fastwebnet.it] has quit [Read error: Connection reset by peer] 21:36:11 *** Snail__ [~jacopocol@89-96-136-74.ip12.fastwebnet.it] has joined #openttd 21:36:12 *** Snail_ [~jacopocol@89-96-136-74.ip12.fastwebnet.it] has quit [Read error: Connection reset by peer] 21:43:43 *** Snail_ [~jacopocol@89-96-136-74.ip12.fastwebnet.it] has joined #openttd 21:43:44 *** Snail__ [~jacopocol@89-96-136-74.ip12.fastwebnet.it] has quit [Read error: Connection reset by peer] 21:45:52 *** Snail__ [~jacopocol@89-96-136-74.ip12.fastwebnet.it] has joined #openttd 21:45:53 *** Snail_ [~jacopocol@89-96-136-74.ip12.fastwebnet.it] has quit [Read error: Connection reset by peer] 21:45:54 *** peteris_ [~peteris@78.84.97.170] has joined #openttd 21:49:29 *** Snail_ [~jacopocol@89-96-136-74.ip12.fastwebnet.it] has joined #openttd 21:49:30 *** Snail__ [~jacopocol@89-96-136-74.ip12.fastwebnet.it] has quit [Read error: Connection reset by peer] 21:54:20 *** lmergen [~lmergen@5352EA70.cm-6-3d.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 21:57:31 *** Snail_ [~jacopocol@89-96-136-74.ip12.fastwebnet.it] has quit [Ping timeout: 480 seconds] 22:01:03 *** Snail_ [~jacopocol@89-96-136-74.ip12.fastwebnet.it] has joined #openttd 22:01:40 *** Snail__ [~jacopocol@89-96-136-74.ip12.fastwebnet.it] has joined #openttd 22:01:41 *** Snail_ [~jacopocol@89-96-136-74.ip12.fastwebnet.it] has quit [Read error: Connection reset by peer] 22:04:46 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 22:05:45 *** Snail_ [~jacopocol@89-96-136-74.ip12.fastwebnet.it] has joined #openttd 22:09:03 <Nat_aS> is there any way to set up timetabling so that trains sharing orders will try to become evenly spaced out on the network? 22:09:16 <Nat_aS> ie don't leave the station untill the other train is leaving the opisate station. 22:10:17 *** kkb110 [~kkb110@NYUFGA-WLESSAUTHCLIENTS-02.NATPOOL.NYU.EDU] has quit [Ping timeout: 480 seconds] 22:10:21 <hav> you can do that manually, yes 22:11:30 *** Snail__ [~jacopocol@89-96-136-74.ip12.fastwebnet.it] has quit [Ping timeout: 480 seconds] 22:11:53 <Terkhen> good night 22:12:03 <Rhamphoryncus> The orders window has a button at the top to take you to a timetabling window, but it involves a lot of manual adjustment and tends to break 22:12:48 <hav> use the "autofill" on a train what fills up the timetable automatically 22:13:21 <hav> add some days to every way when breakdowns is turned on to avoid late 22:13:50 *** Snail_ [~jacopocol@89-96-136-74.ip12.fastwebnet.it] has quit [Ping timeout: 480 seconds] 22:13:58 <hav> and adjust the start date for every train manually to keep distance between trains 22:15:15 *** Stimrol_ [~Stimrol@dsl-149-87-36.hive.is] has quit [Read error: Connection reset by peer] 22:16:57 <Djohaal> dumbest question ever 22:16:59 <Djohaal> how to rotate camera? 22:17:31 <frosch123> you can only rotate it around the normal axis of your screen 22:17:35 <frosch123> by turning your screen 22:17:56 *** DDR [~chatzilla@d99-199-11-52.bchsia.telus.net] has joined #openttd 22:18:00 <Djohaal> boo 22:18:37 <frosch123> night 22:18:40 *** frosch123 [~frosch@frnk-590d50e6.pool.mediaWays.net] has quit [Remote host closed the connection] 22:20:04 *** Chris_Booth [~chatzilla@host86-158-149-6.range86-158.btcentralplus.com] has quit [Quit: ChatZilla 0.9.88.1 [Firefox 12.0/20120314195616]] 22:21:19 * Zuu just made a silly irrelated cross-use of an API. 22:23:34 *** kkb110 [~kkb110@NYUFGA-WLESSAUTHCLIENTS-02.NATPOOL.NYU.EDU] has joined #openttd 22:23:40 <Wolf01> 'night 22:23:44 *** Wolf01 [~wolf01@host242-239-dynamic.16-79-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 22:26:25 <Zuu> When the traffic light at west is green, the generated vehicles are larger. (not OpenTTD) 22:26:46 <Nat_aS> why does this game not support SC2k style map rotation 22:26:55 <Nat_aS> (the map rotates but the sprites stay the same) 22:27:01 <Eddi|zuHause> because we have no graphics for that 22:27:01 <Zuu> Ctrl+X is your frind 22:27:07 <Zuu> friend* 22:27:09 <Nat_aS> no 22:27:13 <Nat_aS> you don't need new graphics 22:27:16 <Eddi|zuHause> Nat_aS: e.g. airports 22:27:22 <Nat_aS> oh 22:27:26 <Nat_aS> yeah airports would break 22:27:31 <Eddi|zuHause> Nat_aS: or banks 22:27:52 <Nat_aS> but if you did it like SC2k did, it could work without needing too many new sprites 22:28:06 <Eddi|zuHause> Nat_aS: sc2k had 2 sprites 22:28:09 <Eddi|zuHause> per house 22:28:38 *** peteris [~peteris@78.84.97.170] has quit [Quit: Ex-Chat] 22:28:51 <Eddi|zuHause> Nat_aS: and no newgrfs 22:31:05 <Nat_aS> IIRC houses just got turned around when the map rotated 22:31:08 <Nat_aS> cheating 22:31:49 <Eddi|zuHause> no, all houses had a left-facing and a right-facing view 22:32:02 *** peteris_ [~peteris@78.84.97.170] has quit [Quit: Ex-Chat] 22:32:02 <Eddi|zuHause> only for the back side they would get turned around 22:34:40 *** Snail_ [~jacopocol@89-96-136-74.ip12.fastwebnet.it] has joined #openttd 22:35:35 <Nat_aS> oh 22:35:41 <hav> what is the point of the rotation? 22:36:16 <hav> you can make transparent or disable things to look behind structures 22:38:21 <Zuu> Nat_aS: Though, if you just want to rotate airports, you gat get OpenGFX+ Airports and you can rotate them (before construction) :-) 22:39:24 *** Snail_ [~jacopocol@89-96-136-74.ip12.fastwebnet.it] has quit [] 22:40:20 *** Progman [~progman@p57A195DA.dip.t-dialin.net] has quit [Remote host closed the connection] 22:40:24 *** xiong [~xiong@76-218-102-28.lightspeed.sntcca.sbcglobal.net] has quit [Ping timeout: 480 seconds] 22:40:49 *** Markavian [~Markavian@j616s.co.uk] has joined #openttd 22:40:51 <Zuu> gat => can 22:41:15 * Zuu wonders how I succeded with that typo 22:42:20 <hav> you cen gat 22:43:46 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 22:45:18 *** TGYoshi [~TGYoshi@86.81.146.146] has quit [Quit: Popidopidopido] 22:51:38 *** hav [b23039d5@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 23:02:49 *** JVassie [~James@2.27.104.165] has quit [Ping timeout: 480 seconds] 23:23:14 *** krinn [~krinn@183.210.73.86.rev.sfr.net] has joined #openttd 23:23:37 <krinn> hi 23:23:44 <krinn> TrueBrain ? 23:24:50 <krinn> or Zuu i need to speak to you too 23:25:37 *** valhallasw [~valhallas@193.52.24.37] has quit [Quit: leaving] 23:26:59 <Zuu> hi krinn, I need to go to bed soonish 23:27:04 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has joined #openttd 23:28:53 *** [1]Mark is now known as Mark 23:34:25 *** cl8` [~cccc@host-92-3-248-155.as43234.net] has quit [Read error: Connection reset by peer] 23:34:29 *** Firartix [~artixds@181.140.0.93.rev.sfr.net] has quit [Ping timeout: 480 seconds] 23:49:01 <planetmaker> krinn: don't highlight T B without stating your question or desire in the same line 23:49:22 <Zuu> Night 23:49:40 <planetmaker> g'night, Zuu 23:50:06 <planetmaker> doing so is generally a good behaviour. As then reading back will tell the person the topic and maybe think of a question 23:50:15 <planetmaker> s/question/answer or reply/ 23:50:17 <krinn> planetmaker, yeah sorry, not a question, it's to see if he got the bug report for the railpathfinder 23:50:38 <planetmaker> bugs go to the bug tracker. Elsewhere they're lost 23:50:47 <planetmaker> if it's there: then it's not lost. 23:51:09 <krinn> it's for the squirrel lib not openttd 23:51:37 <planetmaker> a rail path finder sounds like OpenTTD... 23:52:02 <planetmaker> and as openttd implements a big part of squirrel... it could go there, too 23:52:11 <krinn> yep, but this is for this one http://wiki.openttd.org/AI:RailPathfinder 23:53:25 <planetmaker> http://dev.openttdcoop.org/projects/lib-pathfinderrail <-- you mean that? 23:53:38 <Djohaal> dadtown.. 23:53:40 <Djohaal> where's momtown now 23:54:01 <krinn> yep that one planetmaker will send a ticket 23:55:32 <planetmaker> in this case you might then want to ask one of the two to look at it with the issue URL you create / get. Not sure they read that regularily 23:57:01 <krinn> you may look at http://dev.openttdcoop.org/issues/3848 23:57:23 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 23:58:37 *** KritiK [~Maxim@95-28-124-39.broadband.corbina.ru] has quit [Quit: Leaving]