Times are UTC Toggle Colours
00:06:47 *** namad7 [aaaaa@c-67-163-246-17.hsd1.pa.comcast.net] has quit [] 00:06:52 *** Hazzard [~7b781715@101.haydn.openttdcoop.org] has joined #openttd 00:07:17 *** theholyduck [~holyduck@82.147.59.59] has quit [Quit: Forlater kanalen] 00:09:32 *** Nat_AFK is now known as Nat_aS 00:16:44 *** namad7 [aaaaa@c-67-163-246-17.hsd1.pa.comcast.net] has joined #openttd 00:30:30 *** tokai|mdlx [~tokai@port-92-195-90-124.dynamic.qsc.de] has joined #openttd 00:33:06 *** Progman [~progman@p57A1A702.dip.t-dialin.net] has quit [Remote host closed the connection] 00:35:46 *** tokai|noir [~tokai@port-92-195-58-135.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 00:40:07 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has joined #openttd 00:53:16 *** Biolunar [~mahdi@blfd-4d083575.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us] 00:59:51 *** johnboy [5adfa230@ircip4.mibbit.com] has joined #openttd 01:00:52 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 01:00:58 *** johnboy [5adfa230@ircip4.mibbit.com] has quit [] 01:03:11 *** theholyduck [~holyduck@82.147.59.59] has joined #openttd 01:15:09 *** flaa [~flaa@188.141.45.124] has quit [Quit: leaving] 01:22:17 *** kkb110_ [~kkb110@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has quit [Ping timeout: 480 seconds] 01:30:50 *** kkb110_ [~kkb110@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has joined #openttd 01:33:11 *** mal2_ [~mal2@port-92-206-53-40.dynamic.qsc.de] has joined #openttd 01:40:36 *** kkb110_ [~kkb110@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has quit [Ping timeout: 480 seconds] 01:40:42 *** mal2 [~mal2@port-92-206-179-85.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 01:46:07 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 01:48:38 *** kkb110_ [~kkb110@cpe-69-203-124-125.nyc.res.rr.com] has joined #openttd 01:55:29 *** HerzogDeXtEr [~Flex@i59F6BF50.versanet.de] has joined #openttd 02:01:57 *** HerzogDeXtEr1 [~Flex@i59F6C545.versanet.de] has quit [Ping timeout: 480 seconds] 02:03:13 *** glx [glx@2a01:e35:2f59:c7c0:4ca5:c00f:6e46:2077] has quit [Quit: bye] 02:11:23 *** pugi_ [~pugi@dyndsl-091-096-050-216.ewe-ip-backbone.de] has joined #openttd 02:17:01 *** Elu [Elukka@78-27-90-14.bb.dnainternet.fi] has quit [] 02:17:22 *** pugi [~pugi@host-091-097-000-241.ewe-ip-backbone.de] has quit [Ping timeout: 480 seconds] 02:17:23 *** pugi_ is now known as pugi 02:20:44 *** fisxoj [~fisxoj@cpe-66-65-55-75.nyc.res.rr.com] has joined #openttd 02:21:32 <fisxoj> hello, just updated to 1.2 and started a LAN game, and we noticed there are only buses available, also only one type of train... Hard to find what's up in the forums 02:21:44 <fisxoj> maybe something about newGRF's, but we don't have any enabled 02:27:34 *** Djohaal [~Djohaal@189.115.80.89] has quit [Read error: Connection reset by peer] 02:35:33 *** pugi [~pugi@dyndsl-091-096-050-216.ewe-ip-backbone.de] has quit [] 02:46:27 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has joined #openttd 02:48:12 *** iklu [~iklu@87-95-116-73.bb.dnainternet.fi] has joined #openttd 03:18:55 *** fisxoj [~fisxoj@cpe-66-65-55-75.nyc.res.rr.com] has quit [Ping timeout: 480 seconds] 03:21:23 *** Guest666 is now known as gm_stack 03:36:22 *** mal2_ [~mal2@port-92-206-53-40.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 03:46:32 *** Hazzard [~7b781715@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 03:47:46 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 03:48:07 *** theholyduck [~holyduck@82.147.59.59] has quit [Read error: Connection reset by peer] 03:56:30 *** telanus [~Barney_Er@196.215.173.27] has joined #openttd 04:49:55 *** Eddi|zuHause [~johekr@p5DC67FAF.dip.t-dialin.net] has quit [] 04:50:10 *** Eddi|zuHause [~johekr@p5DC66C9E.dip.t-dialin.net] has joined #openttd 04:54:37 *** Firartix [~artixds@127.140.0.93.rev.sfr.net] has quit [Ping timeout: 480 seconds] 06:34:17 *** TWerkhoven[l] [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has joined #openttd 06:52:13 *** andythenorth [~Andy@host86-129-120-89.range86-129.btcentralplus.com] has joined #openttd 06:57:38 *** mahmoud [~KEM@ALyon-158-1-88-176.w90-29.abo.wanadoo.fr] has joined #openttd 07:05:14 *** Nat_aS is now known as Nat_AFK 07:19:04 <Terkhen> good morning 07:30:50 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 07:32:12 *** mahmoud [~KEM@ALyon-158-1-88-176.w90-29.abo.wanadoo.fr] has quit [Read error: Connection reset by peer] 07:58:07 *** Devroush [~dennis@178-119-153-135.access.telenet.be] has joined #openttd 08:07:58 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 08:08:01 *** mode/#openttd [+o Alberth] by ChanServ 08:08:24 <Alberth> woep 08:09:42 <Terkhen> hi Alberth 08:10:11 <Alberth> hi 08:10:30 *** Progman [~progman@p57A1AFCF.dip.t-dialin.net] has joined #openttd 08:10:33 <Zuu> hello 08:10:41 <Alberth> hi Zuu 08:10:54 <Terkhen> hi Zuu 08:11:35 <__ln__> gesundheit 08:15:14 *** sla_ro|master [slaco@95.76.151.112] has joined #openttd 08:17:30 <Alberth> phew, we're safe again, sla_ro|master is back 08:24:04 *** valhallasw [~valhallas@s55978e11.adsl.wanadoo.nl] has joined #openttd 08:41:08 *** TGYoshi [~TGYoshi@86.81.146.146] has joined #openttd 08:45:25 *** DDR [~chatzilla@d142-179-78-231.bchsia.telus.net] has quit [Quit: for the love of god this is not safe for work] 08:57:12 *** Zuu_ [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 09:02:15 *** TWerkhoven[l] [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 09:04:01 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 09:13:20 *** frosch123 [~frosch@frnk-590d5cf4.pool.mediaWays.net] has joined #openttd 09:20:07 *** mahmoud [~KEM@ALyon-158-1-88-176.w90-29.abo.wanadoo.fr] has joined #openttd 09:55:03 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 10:01:13 *** Wolf01 [~wolf01@95.232.234.29] has joined #openttd 10:02:05 <Wolf01> hello 10:04:03 <Alberth> moin 10:04:45 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 10:05:08 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 10:11:23 <frosch123> some features of ottd are just silly 10:11:44 <frosch123> e.g. if you buy exclusive transport rights, noone will recevie the cargo of oilrigs :p 10:11:55 <Alberth> haha :) 10:12:49 <Alberth> we should make a news item: "Collapse of the local oil industry" 10:13:58 <frosch123> exclusive rights are not transfered either when taking over companies 10:14:03 <frosch123> or even if they bankrupt 10:16:00 *** flaa [~flaa@188.141.45.124] has joined #openttd 10:16:24 <Alberth> nice, if I go down, everybody will notice :) 10:19:37 <Eddi|zuHause> well, you CAN build a station next to the oil rig :p 10:19:40 *** snack2 [~nn@dsl-prvbrasgw1-fe05dc00-37.dhcp.inet.fi] has joined #openttd 10:20:08 <frosch123> yeah, my private heliport 10:28:02 *** mal2_ [~mal2@port-92-206-53-40.dynamic.qsc.de] has joined #openttd 10:36:51 *** roadt [~roadt@114.96.141.23] has joined #openttd 10:41:13 <Eddi|zuHause> maybe the exclusive rights could be switched from station-based to vehicle-based checks. especially in combination with infrastructure sharing (load at competitor's station) 10:41:35 <Eddi|zuHause> it would also mean that it would apply to already stockpiled cargo 10:44:19 <andythenorth> intriguing 10:44:27 <andythenorth> "we'll only load your vehicles" 10:45:47 *** pugi [~pugi@dyndsl-091-096-050-216.ewe-ip-backbone.de] has joined #openttd 10:49:09 <frosch123> you mean: still transfer the cargo to the stations (i.e. the company with exclusive rights will not get them), but since the vehicles cannot load it the rating will drop and the cargo will go to other stations? 10:49:18 <Eddi|zuHause> also, waiting vehicles will not improve the station rating 10:49:30 <Eddi|zuHause> yes, something like that 10:50:32 <andythenorth> hmm 10:50:45 <andythenorth> user might want to know why their vehicles are not loading 10:50:50 <andythenorth> otherwise...bug reports :P 10:50:54 <Eddi|zuHause> cargodist may need to handle that case, certain outgoing links from station would disappear 10:51:15 <frosch123> andythenorth: exactly, that is the trigger of the discussion in the first place :p 10:51:46 <Eddi|zuHause> players should get a news message for exclusive rights 10:51:57 <frosch123> in fs#5178 an evil ai bought exclusive transport rights, and the poor user does not understand the world anymore :) 10:52:08 <frosch123> Eddi|zuHause: http://devs.openttd.org/~frosch/exclusive2.png 10:53:24 <Eddi|zuHause> frosch123: i mean news message, as in a newspaper. player buys exclusive rights -> all players who have a rating in this town will get immediate notification. 10:53:41 <frosch123> http://bugs.openttd.org/task/2688 <- yeah, but that is second :p 10:53:43 <Eddi|zuHause> frosch123: and those texts are difficult to understand, they should be rewritten 10:53:58 <frosch123> Eddi|zuHause: i am open to suggestions :) 10:54:21 <frosch123> currently i rephrased the second one to "This station has exclusive transport rights in this town" 10:56:02 <Eddi|zuHause> i have no immediate proposal for now 10:58:41 *** flaa [~flaa@188.141.45.124] has quit [Ping timeout: 480 seconds] 11:31:36 <CIA-1> OpenTTD: frosch * r24204 /trunk/src/economy.cpp: -Fix: If a company is taken over or bankrupts, transfer exclusive transport rights to the new owner resp. cancel them. 11:32:45 <CIA-1> OpenTTD: frosch * r24205 /trunk/src/ (lang/english.txt station_gui.cpp town_cmd.cpp): -Feature [FS#5178-ish]: Show a hint in the supplies tab of station windows, if the station is affected by exclusive transport rights. 11:48:22 <Zuu_> frosch123: shouldn't STR_STATIOV_VIEW_EXCLUSIVE_RIGHTS_SELF read "You have exclusive ... " instead of the station. I mean, your text could make someone beleive that the exclusive rights belong to _that_ station. 11:49:26 <frosch123> Zuu_: i had that first 11:49:44 <frosch123> the difference is what you display for a station which profits from exclusive rights, but is not your station 11:50:17 <frosch123> i prefered to display a special text when the station profits instead of when the local company profits 11:50:39 <Zuu_> Ah, okay, so the notice is displayed at my opponent stations if they have exclusive rights. 11:51:30 <Zuu_> Maybe I should playtest it before commenting then :-) 11:53:53 *** sla_ro|master [slaco@95.76.151.112] has quit [Read error: Connection reset by peer] 11:54:04 *** sla_ro|master [slaco@95.76.151.112] has joined #openttd 11:55:12 <andythenorth> quiet here when I'm working on work :P 11:57:07 <Zuu_> andythenorth: There has been some progress on scp. krinn has made good progress on the library and yesterday I updated the wiki page for it. :-) 11:57:26 <Zuu_> http://wiki.openttd.org/Script_communication_protocol 11:58:03 <andythenorth> oh it's a bulletin board :) 11:58:04 <Zuu_> Yesterday CluelessPlus was able to get its goal value from TransportGoals GS 11:58:36 <andythenorth> service registry 11:58:45 *** KritiK [~Maxim@128-72-92-110.broadband.corbina.ru] has joined #openttd 11:58:49 * andythenorth says words :P 11:59:17 * Zuu_ says 0123 12:00:31 <Zuu_> One of the challenges are that signs don't allow full 0-255 chars. Only characters that represent a displayable symbol can be used in signs. 12:01:19 <Alberth> 0-255? 0-65535 :) 12:03:47 <frosch123> Zuu_: base64 :) 12:05:39 <andythenorth> Zuu_: scp seems to be architected for multiple GS? 12:08:12 <frosch123> andythenorth: it is for higher levels of corruption. ais bribing gs and such 12:08:16 *** glx [glx@2a01:e35:2f59:c7c0:f882:72e8:e9bd:a2a6] has joined #openttd 12:08:19 *** mode/#openttd [+v glx] by ChanServ 12:18:09 <Zuu_> andythenorth: The command sets are there to allow GS packs. As in a patch pack which creates a single OpenTTD. 12:20:22 <Eddi|zuHause> i still have no idea why you would want to print unprintable characters 12:20:41 <Eddi|zuHause> what's needed other than pushing around json objects? 12:20:53 <frosch123> some have to think the unthinkable :p 12:21:10 <Eddi|zuHause> which is already implemented for GS-adminport communication 12:24:36 *** roadt [~roadt@114.96.141.23] has quit [Remote host closed the connection] 12:24:54 <Zuu_> Wouldn't json imply that you transmit the variable names so to say. With signs, each frame is 31 chars. :-) 12:27:25 *** sla_ro|master [slaco@95.76.151.112] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 12:29:51 <Eddi|zuHause> so? 12:32:23 <Eddi|zuHause> PS: for transmitting binary data in displayable-ascii range, base64 was invented 12:36:05 *** swissfan91 [027ae4c4@ircip4.mibbit.com] has joined #openttd 12:39:19 *** swissfan91 [027ae4c4@ircip4.mibbit.com] has quit [] 12:46:21 *** roadt [~roadt@114.96.141.23] has joined #openttd 12:53:36 *** roadt [~roadt@114.96.141.23] has quit [Remote host closed the connection] 12:58:17 *** Wolfie13 [~Wolfie@5ac7ed84.bb.sky.com] has joined #openttd 13:00:25 *** Zuu_ [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 13:07:22 *** Elukka [Elukka@78-27-90-14.bb.dnainternet.fi] has joined #openttd 13:07:37 *** Hazzard [~7b7a46c1@101.haydn.openttdcoop.org] has joined #openttd 13:18:23 <TrueBrain> I hate blender; a script that worked earlier, now fails, and does completely different behavoir 13:18:26 <TrueBrain> wtf rly :( 13:29:10 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has joined #openttd 13:30:15 *** drac_boy [~drac_boy@modemcable085.125-161-184.mc.videotron.ca] has joined #openttd 13:30:18 <drac_boy> hi 13:31:01 <drac_boy> any of you know how irc or forum filters sometimes likes to block words that were otherwise really harmless in their meaning? 13:31:01 <Terkhen> hi drac_boy 13:31:16 *** snack2 [~nn@dsl-prvbrasgw1-fe05dc00-37.dhcp.inet.fi] has quit [] 13:31:24 <Terkhen> wrong filtering? no idea 13:31:41 <drac_boy> well I wonder how one would think of THIS http://www.railway-technical.com/stories.shtml#Cock-Up read the last few words ... wonder about that :p 13:32:41 <drac_boy> terkhen mm how're you still? 13:33:07 <__ln__> never heard of an irc filter 13:33:45 <Alberth> __ln__: read about /ignore :p 13:33:56 <drac_boy> alberth read about irc bots ;) 13:34:00 <drac_boy> heh 13:34:49 <drac_boy> still i wonder what that lady there must had thought of the driver's request :-s 13:37:02 <Alberth> what about irc bots? I know they exist, isn't that enough? 13:46:08 <drac_boy> so what are you three even doing btw? 13:46:55 <DorpsGek> Alberth: There is no proof for the existence of bots 13:47:33 <Alberth> I am quite happy to live with a hypothesis 13:48:45 <TrueBrain> so so tempted to write @quit now 13:48:58 <TrueBrain> it is that I know I have to shell login to recover from that, that is keeping me 13:49:31 * Alberth hugs TrueBrain just for staying 13:49:40 <TrueBrain> no, that command doesnt make me leave :P 13:50:01 <Alberth> :D 13:50:53 <drac_boy> heh 13:50:58 <TrueBrain> ugh, it already takes 2 minutes to render my landscape 13:50:58 <drac_boy> how about /exit ? 13:51:03 <TrueBrain> and it is just one set ... 13:51:11 <TrueBrain> this is going to be sllloowwwwww :D 13:51:16 <TrueBrain> I need a way to detect change I guess ... 13:51:41 <drac_boy> landscape? 13:54:54 <drac_boy> what landscape is this? 14:03:08 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 14:05:47 *** sla_ro|master [slaco@95.76.151.112] has joined #openttd 14:05:53 <Alberth> drac_boy: http://devs.openttd.org/~truebrain/brickland/zoomin-test.png probably 14:08:05 <drac_boy> heh :P 14:14:01 * drac_boy will stick to 8bpp thank you ;) 14:15:17 *** DOUK [~KEM@ALyon-158-1-63-5.w90-29.abo.wanadoo.fr] has joined #openttd 14:15:44 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 14:19:10 <Eddi|zuHause> what does that have to do with anything? 14:19:59 *** mahmoud [~KEM@ALyon-158-1-88-176.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 14:20:41 <drac_boy> look at that screenshot above, its obviously 32bpp 14:21:12 <__ln__> *it's 14:22:32 <TrueBrain> hmm ... I need to change what blender thinks is a good center of an object ......... how the fuck do I do that :D 14:23:47 <drac_boy> heh 14:27:03 <TrueBrain> ha, found it :D 14:29:56 <Eddi|zuHause> blender can do pretty much everything, you just have to find the right magic key combo 14:30:10 <TrueBrain> yes indeed, yes indeed 14:30:15 <TrueBrain> which makes me happy every time I found out how 14:30:26 <TrueBrain> so far I learnt the keys: tab, l, ctrl+j and p 14:30:29 <TrueBrain> all I need, all I want to know :D 14:31:42 * drac_boy just isn't too interested in blender yet .. especially when they absolutely have no readme for compiling 14:31:52 <drac_boy> wonder when they'll bother fixing that one day so I could give it a try 14:32:14 <drac_boy> truebrain no ctrl+s? :p 14:42:44 <glx> ctrl+s is not something you need to learn, it's conditioning :) 14:44:38 <Eddi|zuHause> except openttd does the wrong thing :p 14:48:19 <TrueBrain> how annoying, meshes have a material, so I cannot link to a mesh and change th ematerial only 14:48:21 <TrueBrain> hmmm 14:48:39 *** fisxoj [~fisxoj@cpe-66-65-55-75.nyc.res.rr.com] has joined #openttd 14:48:42 <frosch123> Eddi|zuHause: it saves something 14:48:58 <TrueBrain> frosch123: more like storing 14:49:42 <glx> Eddi|zuHause: luckily it's not the giant one :) 14:49:46 <drac_boy> heh 14:50:05 <CIA-1> OpenTTD: alberth * r24206 /trunk/src/ (4 files in 3 dirs): -Codechange: Move colouring of advanced setting options to the drawing code. 14:50:09 <drac_boy> glx..maybe but I've see some people that have no idea otherwise..or maybe they're too stuck in their all-mouse-use windows world :) 14:52:15 <CIA-1> OpenTTD: alberth * r24207 /trunk/src/lang/ (60 files in 2 dirs): -Change: Update the other languages too. 14:53:18 <CIA-1> OpenTTD: alberth * r24208 /trunk/src/settings_gui.cpp: -Codechange: Cleanup in the drawing routine. 14:54:08 <CIA-1> OpenTTD: alberth * r24209 /trunk/src/ (settings_internal.h table/settings.ini): -Cleanup: Remove now unused SGF_NOCOMMA value. 14:57:39 <CIA-1> OpenTTD: alberth * r24210 /trunk/src/ (4 files in 3 dirs): -Feature: Split the renew-months setting text in two string values (one before life time and one after). 14:58:04 *** Hazzard [~7b7a46c1@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 14:59:01 <CIA-1> OpenTTD: alberth * r24211 /trunk/src/lang/ (53 files in 2 dirs): -Change: Update other languages too with the changed autorenew string. 14:59:03 <Terkhen> mouse and windows are nice :) 15:00:35 * Alberth calls on translators: work to do for you! 15:01:22 <Terkhen> Alberth: "Translation is currently locked; try again in a few moments" 15:01:50 <Terkhen> I'll try again later, bbl :P 15:01:58 <Alberth> system a ta slow handling 2.5MB :) 15:02:02 <Alberth> *tad 15:03:19 <iklu> Hey. Anyone have any idea, is ottd coming mobile ever? Preferrably android ;) 15:03:52 *** roadt [~roadt@114.96.141.23] has joined #openttd 15:04:07 <glx> probably never 15:04:14 <Rubidium> iklu: I've got a question to that idea. Did you already try to search for such a version? 15:04:46 <iklu> Yes i havent in the matter of fact. 15:05:27 <iklu> So childish of me to try and start a conversation insteaf 15:05:42 <iklu> d of googling it 15:06:02 <__ln__> it's too big for phones 15:07:05 <TrueBrain> generating 75 images in 6 zoom levels .. omg, this takes for ever :P 15:07:27 <Alberth> have dinner in the mean time :p 15:07:36 <TrueBrain> I already ordered it yes :P 15:08:01 <TrueBrain> NML file is already 27 KiB, haha 15:08:18 * TrueBrain is happy he scripted it together :D 15:08:21 <iklu> Too big for phones? My phone is capable of doing things i couldnt imagine back in the 90's on my comp. 15:08:56 <Alberth> what makes you think OpenTTD did not make use of the extra power since then? 15:09:06 <__ln__> iklu: and your phone's screen resolution is ...? 15:09:10 <Rubidium> iklu: except that the size of the mouse pointer has increased significantly on phones and the screen size reduced significantly 15:09:25 <Rubidium> iklu: so actually, OpenTTD is too small for phones 15:09:51 <Alberth> several MBs of storage for the source code should be no problem at all :p 15:10:01 <iklu> Well screen resolution migjt be solved with zooming? 15:11:03 <iklu> i mean im running 3d shooters and hd quality videos (stream). 15:11:10 <__ln__> iklu: the UI would need to be changed significantly to make it usable on a tiny touchscreen. zooming doesn't help. 15:11:41 <Alberth> iklu: the 3d chip does, which openttd does not use 15:12:46 <TrueBrain> http://devs.openttd.org/~truebrain/brickland/zoomin-test2.png :D:D:D:D:D 15:13:02 <TrueBrain> not a big fan of the lighting on one side, but ... it looks good overall 15:13:04 <iklu> Yes. But if thats possible already i cant see much problem of converting ottd either. Then again i dont code. Maybe im missing something 15:14:05 <Alberth> iklu: for some reason people that have no clue about the technical problems never see any problem 15:14:28 <Wolf01> TrueBrain: looks good 15:14:45 <iklu> Well if it is impossible. I take that as an answer. 15:14:59 <Alberth> TrueBrain: make me think of roof tiles ) 15:15:17 <__ln__> iklu: try resizing the OpenTTD window to 400x240 on your PC, and see how usable it is that small. 15:15:36 <Eddi|zuHause> TrueBrain: the two slopes behind each other have some weird missing step inbetween 15:16:00 <TrueBrain> Eddi|zuHause: can you be more specific? 15:16:15 <Eddi|zuHause> TrueBrain: the complete brown ones 15:16:24 <Eddi|zuHause> are two rows of sloped tiles 15:16:36 <Eddi|zuHause> in the middle, there is a percieved lighter step inbetween 15:16:40 <TrueBrain> owh, the shadow is not correct yet 15:17:23 <Eddi|zuHause> it's missing a dark line there 15:17:40 <Eddi|zuHause> at the edge of the tile 15:17:44 <TrueBrain> owh, the shadow is not correct yet 15:20:32 <TrueBrain> the renderer needs invisible tiles around it that only cast shadow 15:20:37 <TrueBrain> it is very annoying to build that :P 15:21:42 <iklu> __ln__: thats why i was talking about zoom. Samekind like usin when webbrowsing. Quick and painless to use. To make it happen i believe is a bit different 15:22:30 <Eddi|zuHause> TrueBrain: the 32bpp example templates used to have such a transparent surface 15:25:40 <__ln__> iklu: theoretically possible, but indeed the UI would need to be completely different (no big toolbars, first of all). even with zooming i bet it would be tedious to e.g. build a track when you can see like 3 tiles at a time. 15:29:00 <Terkhen> yes, and given that more than a few UI redesign projects for "default" OpenTTD have been abandoned, it's difficult to think that someone would take the time to do the same for android 15:29:41 <iklu> True. But it would still keep me happy on the go ;) 15:31:06 <andythenorth> TrueBrain: ) 15:31:34 <Terkhen> and you probably would not be alone, but the problem is the usual one, it needs someone dedicated enough to take time to make the port, resolve all technical issues, redesign the UI, get in contact with OpenTTD developers to fix any issues and get the code ready for trunk inclusion and stay around to solve any bugs or future problems that might arise 15:31:38 <Terkhen> not a smal task :) 15:31:40 <Terkhen> small* 15:31:45 <andythenorth> TrueBrain if I had a spare life, I'd help you with that one ;) http://www.brickshelf.com/cgi-bin/gallery.cgi?m=thenorth 15:31:49 <andythenorth> no spare life :P 15:32:11 <Terkhen> TrueBrain: that is looking nice :) 15:32:17 * andythenorth ponders doing something that doesn't involve staring into a laptop 15:32:24 <TrueBrain> Eddi|zuHause: sadly, it is not that simple :) 15:32:33 <Terkhen> andythenorth: going outside, maybe? :O 15:32:41 <andythenorth> just done that for 5 mins :P 15:32:50 * andythenorth has worked 7 straight days, and will work another 5 before a break 15:32:58 <andythenorth> with added fun of two sick kids 15:33:14 <andythenorth> having your own business is awesome :) 15:33:40 <Terkhen> sounds... fun :P 15:34:53 <andythenorth> even the suggestions forum is quiet 15:34:57 <andythenorth> nothing to moan about there :P 15:35:15 * andythenorth has shipped the thing he was working on and is now resisting 'improving' it 15:36:26 *** drac_boy [~drac_boy@modemcable085.125-161-184.mc.videotron.ca] has left #openttd [I'm done being in this room!] 15:40:02 *** Chris_Booth [~chatzilla@host81-154-230-134.range81-154.btcentralplus.com] has joined #openttd 15:43:36 <Eddi|zuHause> hm... 10 minutes left... 15:45:36 <TrueBrain> hmm ... shadows are annoying :( 15:52:47 *** TWerkhoven[l] [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has joined #openttd 15:55:26 * Terkhen finished translating 16:05:42 <TrueBrain> concratz 16:05:54 <TrueBrain> Eddi|zuHause: you were right, it should be as simple as a transparent surface :) 16:05:59 <TrueBrain> rerendering as we speak .. 16:08:00 <TrueBrain> I love it; one change, and all images rerender with that change, applied to all :D 16:08:48 <Eddi|zuHause> TrueBrain: afair there were surface settings for "make transparent" and "render shadows anyway" 16:09:25 <TrueBrain> owh, make transparent I dont know about, but I made it only render shadows yes 16:09:28 <TrueBrain> and not cast them etc etc 16:09:47 <TrueBrain> for some reason I do know how to do those things in Blender :D My Blender knowledge is funny, very selective for some reason :D:D 16:12:00 *** Nat_AFK is now known as Nat_aS 16:12:26 <Nat_aS> mornin 16:15:21 <TrueBrain> script error .. right .... 16:15:24 <TrueBrain> why this time :( 16:22:10 * andythenorth ponders 16:22:17 <andythenorth> start writing new code? 16:22:29 <TrueBrain> sounds horrible 16:22:38 <andythenorth> or accept I've shipped, and that it's Sunday? 16:22:38 <andythenorth> :P 16:22:38 <andythenorth> [not ottd related] 16:22:50 <TrueBrain> its Sunday! 16:22:55 <TrueBrain> dont do anything on a sunday! 16:22:59 <TrueBrain> :D 16:23:31 * andythenorth likes writing code for the internets :P 16:23:38 <andythenorth> but maybe time for a break 16:23:50 <TrueBrain> It's always time for a break :D 16:24:22 <andythenorth> maybe I could ship a FIRS 16:24:44 <TrueBrain> oef, shadows are very wrong now 16:24:46 <TrueBrain> hmmm 16:25:04 <andythenorth> the weird thing is that all my new code, which makes a lot of use of css 3 16:25:08 <andythenorth> works fine in IE 9 16:25:16 <andythenorth> which I don't even have to support 16:25:34 <andythenorth> because it's an internal app 16:25:40 <andythenorth> and I can just tell people not to use it 16:25:59 <andythenorth> and they don't have it on their macs anyway :P 16:28:41 * andythenorth resists writing more code 16:28:48 <andythenorth> bye! 16:28:48 *** andythenorth [~Andy@host86-129-120-89.range86-129.btcentralplus.com] has left #openttd [] 16:28:53 <TrueBrain> lolz 16:29:58 <TrueBrain> Eddi|zuHause: yeah, a surface alone is not enough; it also has to render shadows to the sides correctly etc, meaning I have to duplicate the landscape around a tile, and make them transparent (but accept shadows) 16:30:05 <TrueBrain> last time I believe it was the only way to make it pretty enough 16:30:24 <TrueBrain> not sure ... I could also try to keep shadows inside objects :D 16:30:38 <Eddi|zuHause> you need a surface slightly larger than the tile itself 16:30:42 <Chris_Booth> please XeryusTC? 16:30:55 <TrueBrain> Eddi|zuHause: it gives shadows you dont want :) 16:30:58 <TrueBrain> how ever big it is 16:31:08 <TrueBrain> for other objects it is fine 16:31:11 <TrueBrain> but for terrain, it is wrong 16:32:14 <TrueBrain> (a hill going up also casts a shadow, one you really dont want ;)) 16:34:46 *** hackalittlebit [57c4cab0@ircip1.mibbit.com] has joined #openttd 16:35:25 <Eddi|zuHause> right 16:35:40 <TrueBrain> hmm, I dont think there really is a solution ... that is sad :P 16:37:17 <TrueBrain> hmm, there are some other slightly wrong shadows 16:37:20 <TrueBrain> I need a better look at this :D 16:42:46 <hackalittlebit> frosch123: what is max screen size acceptable for new game in px? 16:44:09 <hackalittlebit> world generation screen 16:44:30 <Rubidium> s/max screen/max window/? 16:44:50 <hackalittlebit> the opening screen 16:44:54 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has quit [Quit: Rhamphoryncus] 16:45:21 <Rubidium> so you mean window 16:45:24 <Rubidium> then 640x480 16:45:25 <hackalittlebit> when you click 'new game' 16:47:09 <Rubidium> as the maximum screen size is only bound by what your operating system allows or 32k pixels each size (whichever is smaller) 16:48:33 <hackalittlebit> yes but would you allow a ingame screen to totally cover everything else? 16:48:48 <hackalittlebit> I would not 16:49:18 <hackalittlebit> so what would be acceptable 16:49:29 <Eddi|zuHause> hackalittlebit: all windows should have a version that displays properly on a 640x480 screen 16:50:28 <Alberth> hackalittlebit: nobody runs OpenTTD at an 640x480 screen 16:51:30 <Alberth> making that the size of a window is fine; technically you can still use the program as all windows can be displayed, but nobody is ever going to do that 16:52:01 <TrueBrain> s/is ever going to do/should be doing/ 16:52:34 * TrueBrain wistles while he changes his res back from 640x480 :D 16:52:42 <Alberth> TrueBrain: they should use a smaller font and make a small gui sprite set :) 16:52:57 <hackalittlebit> alberth: is size of popup screen related to size of computer screen? 16:53:14 <Alberth> no, only to its contents 16:53:56 <Alberth> except 'contents' is not fixed either; people use bigger fonts and/or big gui sprites 16:54:10 <Alberth> but for design you don't need to take that into account 16:54:39 <hackalittlebit> so could you not establish max initial popup size? 16:54:51 <hackalittlebit> that you find acceptable 16:55:18 <Alberth> 640x480 too big? 16:55:37 <hackalittlebit> I think so. 16:56:15 <Alberth> popup has by definition little content, so if you need 640x480, it has too much information, I think 16:57:16 <Alberth> a realistic minimal screen size is around 1024x768 I think, so 640x480 is ok 16:57:58 *** roadt [~roadt@114.96.141.23] has quit [Ping timeout: 480 seconds] 16:58:29 <hackalittlebit> ok 16:58:53 <Alberth> having problems with window size? 16:59:58 *** telanus [~Barney_Er@196.215.173.27] has left #openttd [PING 1336323968] 17:00:02 <hackalittlebit> no, just if you redesign opening (eg 'new game')window, it would be nice to know limmits 17:00:48 <hackalittlebit> see fs5147 17:01:30 <Alberth> not so whether that counts as 'opening window', in my mind once you clicked 'new game', you have started to use the program 17:01:52 <Alberth> I would only consider the intro screen window to be the opening window 17:02:09 <hackalittlebit> ok 17:02:13 <Alberth> and that one should be small, but that's not a big issue, I think 17:03:03 <hackalittlebit> that one could be smaller and more simple 17:03:07 <Alberth> I hope you make a nice design 17:03:21 <hackalittlebit> :) 17:03:44 <Alberth> I do like the direction it is going 17:05:32 <hackalittlebit> other question:Would you guys be interested in getting rid of that basic 'Game Options' screen 17:05:47 <hackalittlebit> or is that to radical 17:06:17 <Alberth> I'd like that 17:06:24 <hackalittlebit> me to 17:06:58 <Alberth> imho the game options, difficulty and advanced settings are all doing the same kind of thing, and should be merged 17:07:19 <hackalittlebit> agreed 17:07:43 <hackalittlebit> but that shoul be discussed in later stage 17:07:50 * Alberth tries to remember why that failed the last time (several years ago) 17:08:25 <hackalittlebit> try to keep game as original as possible maybe 17:08:43 <Alberth> iirc, the high-score button was a problem in difficulties, and the long list of values in game options 17:08:54 <hackalittlebit> those are settings from the beginning 17:09:06 <Alberth> but this was before I was a dev, and before the big gui system rewrite 17:09:11 <frosch123> i considered the game options as some kind of system settings 17:09:17 <frosch123> language and screen resolution 17:09:33 <frosch123> i.e. those things which have nothing to do with the actual game :) 17:09:45 <Alberth> PaulC had similar ideas, it could be good to keep them separate 17:10:06 <Alberth> hackalittlebit: so yeah, we have ideas etc :) 17:10:51 <frosch123> the difficulty window otoh should just be dropped :p 17:11:03 <frosch123> and the stuff from it should be moved to genworld resp. advanced settings 17:11:17 <frosch123> resp. ai settings 17:11:25 <Alberth> but gui design should be done in very small steps imho, otherwise it gets too complicated very fast 17:11:36 <hackalittlebit> agreed 17:11:39 <frosch123> yup 17:11:55 <frosch123> imo worldgen is the first step, since we progressed the furthest in that design 17:12:11 <frosch123> that would include removing options from the game options which we move there 17:12:18 <frosch123> second would imo be removal of difficulty settings 17:12:31 <frosch123> since there are very few things left after the worldgen window is done 17:13:39 <hackalittlebit> frosh123: would it be possible to define what are basic and what are advanced options? 17:14:13 <hackalittlebit> in world generator window 17:14:26 <frosch123> i made a proposal for that :) 17:14:39 <frosch123> no idea who agrees or disagrees with that selection 17:14:39 <hackalittlebit> saw it 17:14:44 *** telanus1 [~Barney_Er@196.215.173.27] has joined #openttd 17:15:18 <frosch123> https://secure.openttd.org/bugs/task/5147/getfile/8350/mapgen_windows.png <- for the rest in the channel 17:15:41 <hackalittlebit> think about date for example 17:15:58 <hackalittlebit> that was not in original game 17:16:41 <TrueBrain> Wolf01: I hope you don't mind I am about to steal your Brickland name, the set you started in 2007 ;) 17:16:42 <frosch123> i don't think that is a useful criterion 17:17:06 <hackalittlebit> and another doubt that i have is those 4 buttons for making map edge. 17:17:22 <frosch123> i really like those 4 buttons as advanced settings 17:17:30 <Wolf01> TrueBrain: instead I'm glad somebody had taken it up again 17:17:38 <frosch123> sometimes i want to play on a map which has coast only on one side 17:18:17 <TrueBrain> Wolf01: :D 17:18:18 <hackalittlebit> realy 17:18:26 <hackalittlebit> :) 17:19:11 <frosch123> hackalittlebit: there was a issue with date and snowline in scenario editor 17:19:30 <frosch123> while you can actually change the date after map generation 17:19:36 <frosch123> you cannot change the snowline 17:20:29 <hackalittlebit> changing date also in cheat window 17:20:30 <frosch123> changing the snowlines causes somewhat trouble for original houses, but other than that i think scenario creators would want to change the snowline later on 17:20:48 <frosch123> hackalittlebit: i am only talking about scenario editor 17:20:53 <hackalittlebit> ok 17:20:54 <frosch123> and the se has no cheats :) 17:21:08 <Alberth> the se *is* a cheat :p 17:21:13 <Eddi|zuHause> hackalittlebit: i would put town names into advanced 17:21:28 <frosch123> e.g. one could remove the date from the se editor mapgen window, since there is no much point in it 17:21:40 <frosch123> Eddi|zuHause: definitely not 17:22:14 <frosch123> it's a setting everyone understands, and esp. when using town name grfs it must be easy to find 17:22:55 <frosch123> currently it is really stupid that if you add a townname grf you have to go to the game options to select them 17:22:57 <Alberth> frosch123: or even select it automagically ? 17:23:10 <frosch123> Alberth: there are multiple namesets in a townname grf :) 17:23:26 <frosch123> though you could show some hint if none of them is used 17:23:29 <Alberth> not in mine :p 17:23:38 <frosch123> german town names have like 10 or so :p 17:23:55 <frosch123> real, fictional, north, west, east, south, and various combinations thereof 17:24:06 <Alberth> suppress the default, and force the user to make a choice, or is that too strong? 17:24:51 <frosch123> they are already separated in the dropdown 17:25:01 <frosch123> first the newgrf ones, then a separator line, then the original ones 17:29:30 <Alberth> yeah, but you have to know that :) 17:32:36 <hackalittlebit> ok back to the drawing board :) see ya. 17:33:03 <Alberth> bye :) 17:33:16 *** hackalittlebit [57c4cab0@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 17:34:33 *** fisxoj [~fisxoj@cpe-66-65-55-75.nyc.res.rr.com] has quit [Ping timeout: 480 seconds] 17:39:33 <CIA-1> OpenTTD: translators * r24212 /trunk/src/lang/ (6 files): (log message trimmed) 17:39:33 <CIA-1> OpenTTD: -Update from WebTranslator v3.0: 17:39:33 <CIA-1> OpenTTD: english_US - 39 changes by Rubidium 17:39:33 <CIA-1> OpenTTD: finnish - 39 changes by jpx_ 17:39:33 <CIA-1> OpenTTD: french - 39 changes by glx 17:39:35 <CIA-1> OpenTTD: luxembourgish - 16 changes by Phreeze 17:39:35 <CIA-1> OpenTTD: polish - 2 changes by wojteks86 17:42:25 <Sacro> \o/ 17:42:50 <frosch123> you're no translator 17:44:22 <telanus1> I'm not sure how to translate the following: " month{P 0 "" s} before" 17:44:47 <frosch123> it's used in the autoreplace setting 17:45:11 <frosch123> "renew vehicles 12 months before they get old" 17:45:40 <frosch123> the middle part is constructed from "months before" or "months after" 17:46:01 <telanus1> Ah that helps Thanx 17:54:09 *** Devroush [~dennis@178-119-153-135.access.telenet.be] has quit [Ping timeout: 480 seconds] 18:04:35 *** DOUK [~KEM@ALyon-158-1-63-5.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 18:27:19 <__ln__> constructing sentences from pieces is bad for translation 18:28:03 <Alberth> having every sentence twice is much better? 18:29:19 <__ln__> i don't know where you got 'every sentence'. 18:29:55 <NGC3982> im on a train and im so bored. 18:30:19 <NGC3982> i broke my god forsaken head phones. 18:30:48 <NGC3982> if only i could log on to my game back home. 18:34:11 <Alberth> imagine you are *in* your game :p 18:34:52 *** cypher [~Miranda@ip-78-45-92-118.net.upcbroadband.cz] has joined #openttd 18:34:55 *** telanus1 [~Barney_Er@196.215.173.27] has left #openttd [QUIT :Leaving.] 18:38:17 *** theholyduck [~holyduck@82.147.59.59] has joined #openttd 18:42:57 *** andythenorth [~Andy@host86-129-120-89.range86-129.btcentralplus.com] has joined #openttd 18:43:05 *** mahmoud [~KEM@ALyon-158-1-63-5.w90-29.abo.wanadoo.fr] has joined #openttd 18:45:26 <NGC3982> hehe 19:07:06 *** DDR [~chatzilla@d142-179-78-231.bchsia.telus.net] has joined #openttd 19:08:50 *** Chris_Booth [~chatzilla@host81-154-230-134.range81-154.btcentralplus.com] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 13.0/20120501201020]] 19:13:16 *** Nat_aS is now known as Nat_AFK 19:14:36 *** Devroush [~dennis@ip-83-134-176-138.dsl.scarlet.be] has joined #openttd 19:22:22 *** andythenorth [~Andy@host86-129-120-89.range86-129.btcentralplus.com] has quit [Quit: andythenorth] 19:22:30 *** Nat_AFK is now known as Nat_aS 19:23:40 *** Biolunar [~mahdi@blfd-5d823ab7.pool.mediaWays.net] has joined #openttd 19:28:46 *** Firartix [~artixds@127.140.0.93.rev.sfr.net] has joined #openttd 19:46:19 *** Nat_aS is now known as Nat_AFK 19:46:42 *** andythenorth [~Andy@host86-129-120-89.range86-129.btcentralplus.com] has joined #openttd 19:49:15 <Alberth> o/ andy 19:53:50 <andythenorth> o/ 19:53:53 * andythenorth bed 20:04:13 <Alberth> good night :) 20:04:33 *** andythenorth [~Andy@host86-129-120-89.range86-129.btcentralplus.com] has quit [Ping timeout: 480 seconds] 20:14:22 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 20:17:13 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 20:20:56 *** Progman [~progman@p57A1AFCF.dip.t-dialin.net] has quit [Remote host closed the connection] 20:35:49 *** iklu [~iklu@87-95-116-73.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 20:36:43 *** Chris_Booth [~chatzilla@host81-154-230-134.range81-154.btcentralplus.com] has joined #openttd 20:37:32 *** jnxa [~jnxa@seven.medozas.de] has joined #openttd 20:38:05 <jnxa> It seems that each train that I have is assigned a home depot, which means it may travel through all of the map just to get there in case it is sent there (manually, autorenew/autoreplace). Can this be changed? 20:39:29 <frosch123> you can use depot orders 20:39:37 <frosch123> or you can use forced depot visits 20:40:40 <NGC3982> is that even possible? 20:41:14 <frosch123> http://wiki.openttd.org/Building_depots#Where_do_I_place_a_depot.3F 20:41:21 <NGC3982> i have never seen any function or tendency for trains using a "home" depot, other then the nearest one when traveling on service, or as a direct order. 20:43:15 <jnxa> It just occurred that after maintenance, vehicles skipped a certain number of stations, which seemed to indicate they did not choose the nearest depot. 20:43:57 <NGC3982> as far as i know, it should. 20:45:24 *** theholyduck [~holyduck@82.147.59.59] has quit [Read error: Connection reset by peer] 21:02:18 *** bremerjoe [57aec13a@ircip3.mibbit.com] has joined #openttd 21:02:41 <bremerjoe> good evening y'all 21:13:32 *** tokai|mdlx [~tokai@port-92-195-90-124.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 21:20:27 <Eddi|zuHause> jnxa: it may be that they chose a depot right after the station, and then couldn't go back to the station anymore 21:20:49 <Eddi|zuHause> jnxa: then they would skip all stations until they make a full round trip 21:21:40 <Terkhen> good night 21:30:57 *** Hazzard [~72f65328@101.haydn.openttdcoop.org] has joined #openttd 21:38:29 *** sla_ro|master [slaco@95.76.151.112] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 21:42:10 <bremerjoe> bye 21:42:18 *** bremerjoe [57aec13a@ircip3.mibbit.com] has left #openttd [] 21:45:19 <jnxa> it's more subtle than that. I am about to discover. 21:54:36 <Hazzard> right 21:54:36 <Hazzard> what 21:55:42 *** TGYoshi [~TGYoshi@86.81.146.146] has quit [Quit: Popidopidopido] 21:57:02 <jnxa> part 1: a pebkac - stray order in list. part 2: new trains always start with order 1 rather than inherit when cloned 21:57:09 *** Chris_Booth [~chatzilla@host81-154-230-134.range81-154.btcentralplus.com] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 13.0/20120501201020]] 21:58:21 <DDR> jnxa: Another problem is that the closest depot isn't always on the branch of the line the train should be one. 21:58:23 <DDR> *on. 21:58:48 <jnxa> that's guaranteed in my case 21:58:49 <DDR> For example, last game I was having troubles with trains going to the depot on branch A when their station target was on branch B. 21:59:05 <DDR> Took me forever to realize what was happening. :P 21:59:38 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 22:00:03 <jnxa> branch is rather arbitrary; do you have a sav showing such a network? 22:01:16 <DDR> Well, by branch I mean: I have one station over on the left and one over on the right, and they service different industries. Both their target industries are down the line and are serviced by one station. So, they combine lines shortly after the stations so I don't have to build another line going down to the target station. 22:01:21 <DDR> It looks like a Y. 22:01:55 <DDR> The problem was that I had the depots on the top two branches of the Y, instead of on the trunk. 22:02:30 <frosch123> night 22:02:34 *** frosch123 [~frosch@frnk-590d5cf4.pool.mediaWays.net] has quit [Remote host closed the connection] 22:02:37 <Hazzard> Breakdowns on? 22:03:07 <DDR> The left branch's depot was marginally farther away than the right branch, so any trains that needed servicing (Yep, breakdowns on.) on the trunk would find the nearest depot... on the right branch of the Y. 22:03:28 <DDR> Then to get back to the left branch, the train would have to go down the trunk and back up again. :( 22:05:43 <Hazzard> Do they service automaticly or do they have an order? 22:06:10 <DDR> They service automatically. 22:06:41 <DDR> Anyway, I took the bad way out and now I've got a YÒ sort of track. :P 22:07:16 <Hazzard> Just make servicing areas on the main lines 22:07:40 <DDR> I didn't want to slow down my trains. (yes, I know it can be done without, but... lazy.) 22:08:02 <DDR> Anyway, the proper solution is to just schedule them to make a service stop on the branch. 22:08:03 *** valhallasw [~valhallas@s55978e11.adsl.wanadoo.nl] has quit [Ping timeout: 480 seconds] 22:08:07 <DDR> On the return trip. 22:08:12 <DDR> It'll work out better, then. 22:08:19 <Hazzard> Doesn't that take more work? 22:08:48 <DDR> Not really, since the branches aren't heavily travelled. 22:08:54 <DDR> I don't have to put in any optimisation. 22:09:26 <DDR> Anyway, I'll be back in a bit. :) 22:09:34 <Hazzard> Have fun 22:10:12 <Wolf01> 'night 22:10:18 *** Wolf01 [~wolf01@95.232.234.29] has quit [Quit: Once again the world is quick to bury me.] 22:24:52 *** iklu [~iklu@188-67-10-40.bb.dnainternet.fi] has joined #openttd 22:25:41 *** Firartix [~artixds@127.140.0.93.rev.sfr.net] has quit [Remote host closed the connection] 22:46:15 *** jnxa [~jnxa@seven.medozas.de] has quit [Quit: *] 22:47:47 *** Hazzard [~72f65328@101.haydn.openttdcoop.org] has quit [Quit: Page closed] 22:56:03 *** mahmoud [~KEM@ALyon-158-1-63-5.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 23:04:05 *** TWerkhoven[l] [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 23:04:06 *** Biolunar [~mahdi@blfd-5d823ab7.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us] 23:09:26 *** Djohaal [~Djohaal@189.115.80.89] has joined #openttd 23:29:10 *** adamkex_ [~adam@c213-89-133-68.bredband.comhem.se] has joined #openttd 23:30:14 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has joined #openttd 23:30:26 *** Devroush [~dennis@ip-83-134-176-138.dsl.scarlet.be] has quit [] 23:30:58 *** adamkex [~adam@c213-89-133-68.bredband.comhem.se] has quit [Ping timeout: 480 seconds] 23:36:28 *** mal2_ [~mal2@port-92-206-53-40.dynamic.qsc.de] has quit [Ping timeout: 480 seconds]