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00:00:04 *** Ttech [~ttech@has.mostlyincorrect.info] has quit [Quit: Este é o fim.] 00:04:21 *** Strid__ [~Strid@c-f6c6e455.04-372-6c6b701.cust.bredbandsbolaget.se] has joined #openttd 00:05:13 *** Ttech [~ttech@has.mostlyincorrect.info] has joined #openttd 00:05:39 *** Strid_ [~Strid@c-dac1e455.04-372-6c6b701.cust.bredbandsbolaget.se] has quit [Read error: Operation timed out] 00:14:24 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 00:20:30 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 00:20:37 *** Pikka [~Octomom@d58-106-0-143.rdl801.qld.optusnet.com.au] has quit [Quit: Leaving] 00:21:50 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 00:32:32 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 01:53:47 *** FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has quit [Remote host closed the connection] 01:54:03 *** FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has joined #openttd 02:02:07 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has quit [Ping timeout: 480 seconds] 02:15:56 *** pugi [~pugi@host-091-097-004-191.ewe-ip-backbone.de] has quit [] 02:17:05 *** DDR [~chatzilla@d108-180-70-130.bchsia.telus.net] has quit [Quit: DDR is not Dance Dance Revolution.] 02:18:15 *** Progman [~progman@p57A19D26.dip.t-dialin.net] has quit [Remote host closed the connection] 02:37:13 *** drac_boy [~drac_boy@modemcable105.141-163-184.mc.videotron.ca] has left #openttd [I'm done being in this room!] 02:53:00 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 03:04:28 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 03:37:37 *** FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 03:41:23 *** Arafangion [~Arafangio@220-244-108-23.static.tpgi.com.au] has joined #openttd 04:05:37 *** Djohaal [~Djohaal@177.43.131.147] has quit [Read error: Connection reset by peer] 04:11:49 *** glx [glx@000128ec.user.oftc.net] has quit [Quit: Bye !] 05:04:29 *** Arafangion [~Arafangio@220-244-108-23.static.tpgi.com.au] has quit [Remote host closed the connection] 05:56:02 *** Eddi|zuHause [~johekr@p5DC67571.dip.t-dialin.net] has quit [] 05:56:18 *** Eddi|zuHause [~johekr@p5DC674FA.dip.t-dialin.net] has joined #openttd 06:31:37 *** Pixa [~pixa@85.210.78.56] has joined #openttd 06:31:37 *** LordPixaII [~pixa@85.210.78.56] has quit [Read error: Connection reset by peer] 06:33:54 *** LordPixaII [~pixa@85.210.78.56] has joined #openttd 06:33:54 *** Pixa [~pixa@85.210.78.56] has quit [Remote host closed the connection] 07:12:35 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 07:23:35 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 07:25:58 *** RavingManiac_ [~RavingMan@182.55.106.160] has joined #openttd 07:26:00 *** LordPixaII [~pixa@85.210.78.56] has quit [Read error: Connection reset by peer] 07:27:13 *** Pixa [~pixa@85.210.78.56] has joined #openttd 07:29:07 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Ping timeout: 480 seconds] 08:00:20 <Nat_aS> HAPPY NEW YEAR PST! 08:06:10 <andythenorth> :) 08:10:32 <V453000> hm, is there any way to return the feature where cloning a vehicle opens the window of that vehicle? 08:14:33 <andythenorth> clone from the vehicle, not the depot? 08:14:40 <andythenorth> I'm in 2 minds about this change :P 08:16:09 <V453000> you cant clone so fast through depot 08:16:17 <V453000> you need at least one vehicle open 08:17:28 <V453000> and since you could just clone up to 20 trains or lock the depot/one train windows and clone endlessly .... the current solution isnt really helping anything, you just have to open that one train manually 08:19:49 <andythenorth> because depot clone is more clicks / target acquisition? 08:20:36 <andythenorth> so the really efficient, but totally hard to use behaviour: first clone opens a vehicle window, subsequent clones don't :P 08:20:39 <V453000> mainly the target acquisition 08:21:08 <V453000> yes that would be absolutely best :D 08:28:58 <andythenorth> bbl 08:29:01 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 08:33:30 *** Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has joined #openttd 08:43:06 *** RavingManiac_ [~RavingMan@182.55.106.160] has quit [Quit: Leaving] 08:46:47 *** Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has quit [Quit: Snail] 08:47:43 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 08:49:00 *** Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has joined #openttd 08:50:14 <planetmaker> happy new year! 08:50:25 <planetmaker> and good morning :-) 08:50:40 <Snail> or good night? :) 08:51:15 <planetmaker> nah :-) Was a rather short night... but gonna go to the bakery... or we'll have no fresh bread 08:51:34 <Snail> I see :) but still dark here ;) 08:51:46 <planetmaker> open your eyes? ;-) 08:52:14 <Snail> already opened :p 08:54:28 <V453000> that could be a problem 08:54:33 <V453000> hello :) 09:01:20 <Terkhen> happy new year and good morning :) 09:01:47 <V453000> happy morning and good year :) 09:15:13 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 09:15:16 *** mode/#openttd [+v tokai|noir] by ChanServ 09:20:53 *** tokai|mdlx [~tokai@port-92-195-7-131.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 09:26:25 *** Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has quit [Quit: Snail] 09:29:43 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 09:47:20 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 09:47:23 *** mode/#openttd [+o Alberth] by ChanServ 09:54:08 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 09:59:22 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 10:04:27 *** bolli [~Sam@146.90.155.174] has joined #openttd 10:14:59 *** Progman [~progman@p57A19E66.dip.t-dialin.net] has joined #openttd 10:22:10 <Terkhen> time for yet another "christmas" family meal, bbl 10:29:47 *** bolli [~Sam@146.90.155.174] has quit [Quit: Leaving.] 10:49:59 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 10:52:38 <DorpsGek> Commit by rubidium :: r24877 /trunk/src (4 files in 4 dirs) (2013-01-01 10:52:32 UTC) 10:52:39 <DorpsGek> -Fix: some whitespace "errors" 10:53:36 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 10:57:15 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has joined #openttd 11:01:31 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 11:03:07 *** Zuu_ [~Zuu@109.58.147.221.bredband.tre.se] has joined #openttd 11:08:28 <DorpsGek> Commit by rubidium :: r24878 /trunk/src (57 files in 4 dirs) (2013-01-01 11:08:22 UTC) 11:08:29 <DorpsGek> -Update: the obligatory first of January commit 11:44:32 *** Zuu_ [~Zuu@109.58.147.221.bredband.tre.se] has quit [Quit: Bye] 11:54:34 *** fonsinchen [~fonsinche@dslb-094-223-106-080.pools.arcor-ip.net] has joined #openttd 12:00:49 *** pugi [~pugi@host-091-097-079-155.ewe-ip-backbone.de] has joined #openttd 12:13:00 *** Math [~User@52.240.broadband17.iol.cz] has quit [Remote host closed the connection] 12:15:52 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 12:21:33 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 12:31:08 *** Mucht [~Martin@000128e2.user.oftc.net] has quit [Remote host closed the connection] 12:47:29 <__ln__> http://d.asset.soup.io/asset/3990/4413_ff1e_480.png 12:55:02 *** drac_boy [~drac_boy@modemcable105.141-163-184.mc.videotron.ca] has joined #openttd 12:55:07 <drac_boy> hi 12:55:18 <drac_boy> happy new year already? :P heh 12:59:44 *** FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has joined #openttd 13:00:34 <Flygon> drac_boy, it's the 2nd of Janurary 13:00:37 <Flygon> Get with the times, man 13:01:03 * drac_boy whacks flygon 13:01:18 <Flygon> Shhh 13:01:21 <Flygon> Not in this roo 13:01:25 <Flygon> You could get us kicked! 13:01:26 <drac_boy> its the 1st .. and 08:01 13:01:28 <drac_boy> :p 13:01:36 <peter1138> Reliability: 0% Breakdowns since last service: 255 13:01:40 <peter1138> that's suboptimal 13:01:55 <Flygon> peter1138: New Borg cube having troubles? 13:12:14 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 13:13:21 <andythenorth> lo 13:15:39 <Alberth> oi 13:16:29 <drac_boy> hi 13:17:16 <andythenorth> got a release yet drac_boy? :) 13:18:58 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd 13:20:43 *** Pikka [~sammich@d58-106-0-143.rdl801.qld.optusnet.com.au] has joined #openttd 13:21:06 <andythenorth> ha 13:21:10 <andythenorth> is Pikka 13:21:44 <Flygon> http://www.theage.com.au/technology/technology-news/north-korea-cracks-down-on-knowledge-smugglers-20130101-2c3p7.html New OpenTTD scenario: Smuggle Soaps into North Korea 13:22:34 <Pikka> no it didnt 13:23:53 <andythenorth> are you sure? 13:24:07 <andythenorth> what does 2013 bring for pikkas? 13:24:41 <Pikka> werk, or sommat like that 13:24:55 <andythenorth> man has to eat 13:24:58 <andythenorth> and buy catfood 13:25:01 <andythenorth> and scuddles food 13:25:09 <andythenorth> or is scuddles slef-supporint 13:25:11 <andythenorth> ? 13:26:46 <Pikka> hard to tell 13:33:40 * andythenorth has lego to make 13:33:49 <andythenorth> but has been thinking about a GS for pikka industries 13:33:53 <andythenorth> quite a simple one 13:33:57 <andythenorth> dunno how to write it :P 13:34:58 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Ping timeout: 480 seconds] 13:35:40 <Pikka> eh 13:36:02 <Pikka> let me write the industries first :) 13:36:32 <andythenorth> TaI will have the same resource limit / closure stuff? 13:37:13 <Pikka> similar 13:37:52 <Pikka> similar concept, very different implementation 13:41:14 <andythenorth> hmm 13:41:23 <andythenorth> so TaI isn't good for some kind of mass-cargo goal 13:41:36 <andythenorth> maybe something simple, like 'keep industries x y and z alive for 100 years' 13:41:45 <Pikka> I don't know 13:41:47 <andythenorth> and 'grow towns a b and c to some amount' 13:44:24 <andythenorth> herp, or people like me should just use a bit more imagination when playing 13:44:32 <andythenorth> ttd has always been a bit of a sandbox 13:45:03 <Pikka> :) 13:45:33 * drac_boy treats it like a real transport game at times ;) 13:47:02 <V453000> "a bit" 13:47:07 <V453000> :) 13:56:46 *** Pokka [~Octomom@d58-106-0-143.rdl801.qld.optusnet.com.au] has joined #openttd 13:56:51 <Pokka> I say I say I say 13:57:36 <Pikka> what are you saying? 13:57:46 <Pokka> what has two wheels and flies? 13:57:51 <andythenorth> one of you is an imposter 13:58:18 <Pokka> perhaps 13:58:23 <Pokka> get out, madam! 13:58:33 <Pikka> fine, I will 13:58:59 *** Pikka [~sammich@d58-106-0-143.rdl801.qld.optusnet.com.au] has quit [Quit: Yaaic - Yet another Android IRC client - http://www.yaaic.org] 13:59:04 <V453000> :S 13:59:06 <V453000> :D 13:59:06 *** Pokka is now known as Pikka 13:59:36 * andythenorth can't keep up with this social maelstrom 13:59:41 <andythenorth> comings, goings 13:59:44 <Pikka> isn't it 13:59:48 <andythenorth> puts me all topsy turvy 13:59:53 <drac_boy> heh heh 14:00:01 <andythenorth> anybody want to talk about trains? 14:00:05 <andythenorth> drac_boy probably does ;) 14:00:12 * drac_boy points you to flygon too 14:00:13 <Pikka> I wouldn't be surprised 14:00:33 <drac_boy> flygon always has these crazy stories about austrlia and crappy train runnings 14:00:33 <Flygon> Hi 14:00:35 <drac_boy> :P 14:00:38 <Flygon> I'm Victorian 14:00:43 <Flygon> I think 1600mm is brilliant 14:00:51 <Flygon> And find that two decks is the work of the devil 14:00:58 <Flygon> Also, Trams are the best thing since sliced bread 14:01:27 <Flygon> You might have seen our Trams exported to Edmonton, Seattle, San Francisco, as well as a few other American cities 14:01:41 <Kjetil> I hate Trams :P 14:01:51 <Flygon> And it makes me upset and angry there's no Aussie Tram GRF 14:02:01 <Flygon> Kjetil, you're an evil New South Welshmen 14:02:07 <Flygon> And I can say that legitemately 14:02:13 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 14:02:14 <Flygon> Because I'm half-New South Welsh 14:02:27 <Flygon> WITNESS THE DEVILS FLAMES OF HELL, FOR YOUR SATANIC WORDS! D: 14:03:00 <Kjetil> MOHAHAHAH 14:03:12 <Kjetil> For I am the devil 14:03:36 *** |Jeroen| [~jeroen@d5153E72C.access.telenet.be] has joined #openttd 14:04:09 <Pikka> http://www.youtube.com/watch?v=XH6sCb9mgsY 14:04:13 <Pikka> anpanmantram \o/ 14:04:31 <Pikka> http://www.youtube.com/watch?NR=1&v=KN-ZWnKnYW4&feature=endscreen 14:05:37 <Flygon> Japanese rail is weird... 14:05:45 <Flygon> It looks so... industrial 14:05:54 <Flygon> Even the drawings, going by Pixiv 14:06:12 <Flygon> I upload a drawing of a Victorian Railways T-class... and, god 14:06:23 <Flygon> It looks nothing like anything else on the site 14:06:40 <Flygon> This is despite the T-class being a box on wheels 14:08:17 <Pikka> yes indeedy, tosaden is the best den. 14:09:17 <drac_boy> box on wheels = Toaster? 14:09:19 <drac_boy> heh heh 14:09:20 <Flygon> I've never seen such a flat-faced tram... 14:09:31 <Flygon> drac_boy: It actually does resemble a toaster 14:09:59 <Flygon> http://i2.pixiv.net/img60/img/FlygonBreloom/30386080_m.png My cruddy drawing :P 14:10:05 <drac_boy> flygon thats what they called similar things in europe and I think even uk as well 14:10:28 <Flygon> http://www.precisionscalemodels.com.au/wp-content/uploads/2010/12/Victorian-Railways-T-II-Class-Diesel-Electric-Locomotive.jpg Realistic toaster 14:11:03 <Flygon> Pikka: I keep thinking you're Australia @_@" 14:12:18 <drac_boy> flygon btw I don't know which one it is yet but there was a diesel locomotive in uk named Shredder 14:12:26 <Flygon> Why so? 14:12:27 <drac_boy> apparently that was what the silly exhaust sounded like 14:12:33 <drac_boy> shredding all the times :) 14:12:34 <Flygon> Was it a Turt- 14:12:35 <Flygon> I see 14:13:17 <Flygon> I search for 'Melbourne Tram' in YouTube... get instructions for how to drive around Trams 14:13:52 <Flygon> Probably because peeps forget you can't U-turn around a Tram track without looking at the tracks 14:14:37 <Flygon> To be fair, one thing I failed in my driving test was the tram bit 14:14:46 <FLHerne> drac_boy: We also have Choppers, Tractors and Whistlers :-) 14:15:02 <drac_boy> ah its class 33 apparently 14:15:24 <FLHerne> Interesting, I haven't heard that one before :P 14:15:27 <andythenorth> and gronks and sheds 14:15:35 <FLHerne> Everyone I know calls them Cromptons 14:15:37 <andythenorth> and tufs 14:15:40 <andythenorth> tugs * 14:15:48 <andythenorth> bones 14:15:50 <drac_boy> flherne the one I don't always get is 'skates' .. if they were so unreliable that they had to be used in pairs why did they even build them? :P 14:16:04 <drac_boy> gronks? let me guess, thats class 09? 14:16:18 <andythenorth> and 08 14:16:24 <Pikka> 09 is a supergronk 14:16:24 <drac_boy> gronk....gronk! 14:16:25 <FLHerne> andythenorth: And Duffs and Bodysnatchers and Rats and McRats :P 14:16:26 <drac_boy> silly name :p 14:16:34 <Flygon> I feel terrible. I'm actually learning from this video. How DID I get my license? 14:16:39 <Flygon> http://www.youtube.com/watch?v=lDeHPrYxKCc 14:16:49 <drac_boy> FLHerne bodysnatchers? 0_o 14:17:39 <FLHerne> drac_boy: 57s. They basically took the bodyshell and bogies from 47s, stripped out the innards, and put new engines in 14:17:49 <Pikka> no they didn't 14:17:54 <Pikka> they put old engines in :) 14:18:15 <andythenorth> hoovers 14:18:18 <FLHerne> Pikka: New engines for the class, anyway 14:18:19 <andythenorth> gridirons 14:18:31 <drac_boy> flherne that sounds like some of the usa diesel locomotives that had extra letterings .. like eg GP9M instead of GP9 ... new engine, sometimes altered body as well 14:18:56 <drac_boy> andythenorth hoovers? as in "nothing sucks like it!" classic ads? :P 14:19:14 <drac_boy> the keyword being 'suck' is the other definition .. not that its up-to-no-good 14:21:17 <andythenorth> so wtf shall I do about FISH 2 14:21:21 <andythenorth> which is a bit of a shambles 14:21:36 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 14:21:42 <Pikka> redesign it from the ground up, or the water up if you prefer 14:21:49 <Pikka> you have the graphics, which is the tedious bit :) 14:22:00 <andythenorth> I already did that once :P 14:22:10 <andythenorth> then I started getting new graphics contributions :P 14:22:32 <Pikka> why do you still have all these 1870 intros then? :P 14:22:42 <Flygon> 1870 is a tad confusing 14:22:43 <andythenorth> yeah that :) 14:22:47 <Pikka> I think fish2 is alright 14:23:05 <andythenorth> ah I've figured out what's bugging me 14:23:11 <Pikka> but needs more smallish passenger vessels, early on 14:23:13 <Flygon> Also, we need a Meditteranian FISH... for 1000BC to 500AD 14:23:22 <Pikka> ? 14:23:27 <Flygon> Bronzepunk OpenTTD! 14:23:32 <andythenorth> I was thinking of redesigining it to accomodate all the contributions promised 14:23:38 <andythenorth> but then I might not get the contributions... 14:23:47 <andythenorth> a sprite in the hand is worth two in the... 14:23:50 <andythenorth> you get the idea 14:23:52 <Pikka> yes 14:24:03 <Flygon> It's a shame a good artist is hard to find 14:24:48 <andythenorth> has anyone got a grf to v3? 14:24:49 <drac_boy> flygon depends which kind of sprites you want done? :) 14:25:15 <Flygon> drac_boy: Personally. Awstrawian Trains 14:25:19 <V453000> did I miss a train discussion? 14:25:19 <Flygon> :p 14:25:22 <andythenorth> what version is AV8? 14:25:23 <drac_boy> flygon heh 14:25:47 <Pikka> andythenorth, gabe newell syndrome 14:25:54 <Pikka> an inability to count to 3 :) 14:26:19 <Flygon> Problem is, all Australian trains look the same. We based designs off each other's designs... it's basically like breeding a single family of rabbits with each other for 40 years, and all you end up with is the same rabbits 14:27:50 <V453000> https://dl.dropbox.com/u/20419525/madmen3.png Trains change their power based on their mood. Your argument is invalid :D 14:28:06 <Pikka> otoh, we could take the firefox route and increment the major version number 8 times in 3 months, after not changing it for 3 years. 14:28:43 <andythenorth> yair 14:28:43 <Pikka> FISH17! 14:29:11 <Flygon> Pikka, double that 17, and you have the best FISH :) 14:30:03 <andythenorth> so long 14:30:05 <andythenorth> and thanks for 14:30:49 * drac_boy thinks I am at something like 0.alpha-1 version or something :P 14:31:03 <Pikka> you mean there's a grf, drac_boy? 14:31:28 <andythenorth> o_O 14:31:33 <drac_boy> useless individual-locos ones? :> 14:31:34 <andythenorth> what is it about anyway? 14:32:18 <drac_boy> that reminds me....should it be 0.alpha-1 or 0.1-alpha? :P 14:32:24 <andythenorth> doesn't matter 14:32:34 <andythenorth> bikeshedding 14:32:57 <andythenorth> ;) 14:33:41 <andythenorth> who's making sugarcane railways? 14:33:43 <andythenorth> someone should 14:33:51 <Pikka> no they shouldn't 14:33:59 <drac_boy> it already exists now andythenorth 14:34:01 <andythenorth> are we doing pantomine? 14:34:13 <andythenorth> where does it exist? 14:34:37 <Pikka> well, when pineappling I appraised cane trains 14:34:41 <Pikka> and decided, nope 14:34:50 <drac_boy> HEQS ... although if you were looking for the specific wagons that look like oversized boxes on 2 axles loaded high up with sugar canes I don't think that exists yt 14:34:54 <V453000> slug slime trail rails are absolutely necessary andythenorth 14:36:03 <andythenorth> Pikka: because boring? 14:36:42 <Pikka> yes. also they operate "within" an industry, rather than between them 14:37:01 <andythenorth> hrm, not if you have FIRS :P 14:37:10 <andythenorth> not arguing though 14:37:13 <Pikka> :) 14:37:40 <Pikka> true, I could have made cane farms and mills as seperate industries 14:38:21 <Pikka> but since cane is a very localised product - unlike wheat in the default industries - and mills are only located in the centre of cane-growing areas, it made more sense to just make a mill surrounded by fields 14:38:37 <Pikka> from a pineapple point of view 14:38:42 <andythenorth> also slow 14:38:44 <drac_boy> pikka I ran into the same thing with certain industries I was looking up too 14:40:32 <Pikka> new file, tai_industry2.nfo D: 14:40:51 <Pikka> from the ground up, andythenorth ;) 14:40:54 <V453000> :D 14:41:16 <drac_boy> that reminds me, is there any limit to number of industry types or its only more or less limited by map sizes? 14:42:00 <Alberth> drac_boy: yes 14:42:06 <Flygon> Night 14:42:25 <drac_boy> bye flygon 14:42:33 <drac_boy> alberth map size then? 14:42:38 <Flygon> See ya, dracy~ 14:42:44 <Pikka> 64, drac_boy 14:43:01 <Pikka> I remember it being 37, goes to show how long it's been since I've done industries :) 14:43:25 <drac_boy> even 37 sounds a bit like a lot especially if theres several of each one 14:43:27 <drac_boy> heh 14:43:39 <Alberth> static const IndustryType NUM_INDUSTRYTYPES = 64; ///< total number of industries, new and old 14:43:46 <Pikka> how many are in FIRS? :) 14:44:13 <Pikka> I know whatever mb and george's industry set was called got to 37 very quickly 14:44:20 <Pikka> ECS 14:45:21 <drac_boy> I'm at 28 but have three marked to be deleted soon tho. not sure if there'll even be more 14:45:33 <Alberth> Pikka: I have 58 in my head, but I don't know how accurate that is 14:45:48 <Pikka> :) 14:46:15 <Alberth> andy added and removed many industries :) 14:46:30 <Pikka> as a small map player, less is more :) 14:46:51 <Pikka> if you have 64 industry types, you're not going to get more than one of each on the map... 14:47:02 <drac_boy> pikka heh I need to fit 256x256 by default anyway :P nothing stopping from a decent larger map too tho 14:47:22 <Alberth> FIRS is not designed for small maps, although having one of each type is fun to play one time :) 14:47:31 <Pikka> my usual game settings are 256*, low towns, normal industries, so... 14:47:46 *** |Jeroen| [~jeroen@d5153E72C.access.telenet.be] has quit [Quit: oO] 14:48:12 <Alberth> that should work, small is smaller than 256**2 14:48:41 <Alberth> I once tried a 64**2 map with FIRS, that was crowded :) 14:48:45 <Pikka> :] 14:49:21 <Alberth> I did most transport with trucks 14:49:39 <andythenorth> http://bundles.openttdcoop.org/firs/releases/LATEST/test_docs.txt 14:49:56 <andythenorth> ^ has counts of industry and cargos 14:50:04 <Alberth> hmm, off by 9 :) 14:50:33 *** Markavian` [~Markavian@78-105-168-146.zone3.bethere.co.uk] has joined #openttd 14:50:48 <Pikka> hmm 14:50:55 <Pikka> time to make spreadsheets D; 14:51:02 <andythenorth> urgh 14:51:08 <andythenorth> FIRS never had a spreadsheet :) 14:51:12 <andythenorth> I had concept art instead :P 14:51:15 <Pikka> spreadsheets are fun! 14:51:46 <Pikka> they mean when I make things like those production curves, I don't need to know what I'm doing! I just plug in random numbers til it looks right :) 14:51:58 * drac_boy has two large .gnumeric files thank you -_- 14:52:01 <drac_boy> heh 14:52:07 <drac_boy> random.. :p 14:53:20 <andythenorth> he 14:53:27 <andythenorth> I could make a spreadsheet from FIRS :P 14:53:58 <FLHerne> drac_boy: Why Gnumeric? I never had much success with that :P 14:54:21 <andythenorth> BANDIT has a spreadsheet, and look what happened to that ;) 14:54:52 <Alberth> a Python ate it? :) 14:55:50 *** Markavian [~Markavian@78-105-168-146.zone3.bethere.co.uk] has quit [Ping timeout: 480 seconds] 14:56:34 <andythenorth> kinda 14:57:01 <andythenorth> certainly it never shipped ;) 14:58:21 <Pikka> andythenorth, fertiliser plant, y/n? 14:59:14 <drac_boy> FLHerne well its the only thing thats dated 'recent' otherwise it would have to be clarisworks which I doubt the forum would understand anyway 15:00:41 <FLHerne> drac_boy: Ludicrously outdated OS? 15:00:52 <drac_boy> nope 15:01:30 <FLHerne> Clarisworks hasn't even existed since about 2000, has it...? 15:01:39 * FLHerne used to use it 15:02:03 <drac_boy> FLHerne my actual point was, its only gnumeric for shared sheets ;) 15:04:30 <andythenorth> Pikka: either invent a new way to increase production, or include fertiliser 15:04:32 <drac_boy> at least non-sheet things are too easy to share when plain text is just plain text :P 15:04:40 <andythenorth> the default ttd production mechanic is *so* tedious 15:04:48 <Pikka> andythenorth, both :) 15:04:51 <andythenorth> and leads to queues of maglevs 15:05:51 <Pikka> hmm 15:05:54 <Pikka> plastic -> chemicals 15:06:08 <Pikka> by which I mean I replace plastic in the set with chemicals 15:06:30 <drac_boy> yeah CHEM is generic so its not bad .. plastic is a bit too specific 15:06:51 <drac_boy> not to mention you could use CHEM to treat fruits ... to produce feed .. etc etc 15:07:11 <drac_boy> although I think one of the industry vector used 'refined oil' too 15:07:27 <Pikka> maybe I won't, then :) 15:07:34 <drac_boy> why not? :P 15:07:48 <Pikka> I dunno, you just have a way of putting me off the idea 15:08:00 <drac_boy> heh what do you even use plastics for tho? 15:08:07 <drac_boy> to make goods? that doesn't sound useful of oilwells 15:10:52 *** Wolf01 [~wolf01@host115-94-dynamic.180-80-r.retail.telecomitalia.it] has joined #openttd 15:11:03 <Wolf01> hhello :) 15:11:20 <drac_boy> hi Wolf01 15:17:16 *** hnk [~hank@henkee.se] has quit [Read error: Connection reset by peer] 15:21:13 *** mkv` [~Markavian@78-105-168-146.zone3.bethere.co.uk] has joined #openttd 15:23:16 <andythenorth> Pikka: chemicals > plastic 15:23:20 <andythenorth> two legs > four legs 15:23:26 <andythenorth> also there is vehicle set support :P 15:23:35 <Pikka> eh 15:23:44 <Pikka> maybe 15:23:52 <andythenorth> but chemicals have a nasty habit 15:23:57 <andythenorth> of getting accepted all over the place 15:24:05 <Pikka> yes, that's the problem :) 15:24:11 <andythenorth> erp +1 15:24:20 <Pikka> do food processing plants accept chemicals? :) 15:24:45 <drac_boy> well at least I can let my train drop it off more or less anywhere its running rather than having to make a transfer and hope that something else will forward it :) 15:24:46 <andythenorth> I liked the idea of fertiliser from nothing 15:24:50 <Pikka> is soylent purple chemicals? 15:24:51 <andythenorth> that seemed more pikka-ish 15:24:57 <Pikka> :) 15:25:21 <andythenorth> herm 15:28:25 <V453000> some vehicle sets support even plastic as secondary :P 15:28:48 *** Markavian` [~Markavian@78-105-168-146.zone3.bethere.co.uk] has quit [Ping timeout: 480 seconds] 15:28:50 *** TrueBrain [~truebrain@ip82-139-82-247.lijbrandt.net] has quit [Quit: reboot] 15:29:54 <Pikka> so 15:30:01 <Pikka> what do I call the industry that processes grain? :) 15:30:32 <Pikka> it may variously be a flour mill, brewery, bakery etc. 15:30:43 <andythenorth> mill 15:30:48 <drac_boy> depends on what output it is 15:30:51 <drac_boy> :) 15:31:07 <Pikka> perhaps it can just be "food processing plant" ala TTD 15:31:17 <drac_boy> mm perhaps 15:31:40 <andythenorth> brewery! 15:31:48 <Pikka> andy! 15:31:53 <drac_boy> andythenorth only if it accepts glass and outputs food :P 15:31:54 <Pikka> it can be both or either, that's my point :P 15:32:03 <Pikka> one industry 15:32:05 <Pikka> accepts grain 15:32:10 <Pikka> produces food 15:32:23 <Pikka> may be a mill, brewery or bakery depending on whatever. 15:35:49 <andythenorth> not if produces beer 15:35:57 <andythenorth> do you get beer at your bakery? o_O 15:36:22 * andythenorth suspects that's possible down there 15:37:12 <andythenorth> I bailed and called it grain mill 15:37:17 <andythenorth> which is no good if it's maize :P 15:37:17 <drac_boy> about chemicals... 15:37:28 <drac_boy> I never could decide if sand>glass or sand+chemical>glass .. what you think? 15:37:31 *** TrueBrain [~truebrain@ip82-139-82-247.lijbrandt.net] has joined #openttd 15:38:48 <andythenorth> depends on the rest of your economy 15:39:04 <andythenorth> for gameplay, considering industries in isolation doesn't work 15:42:28 <drac_boy> mm well there's the sand open pit which is only good for glassworks atm. and the chemical plant ... not too sure about it since beside the glasswork theres only one other industry that maybe can use it 15:44:19 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has quit [Ping timeout: 480 seconds] 15:45:19 *** tycoondemon [tycoondemo@524B5F54.cm-4-4b.dynamic.ziggo.nl] has joined #openttd 15:46:59 <Pikka> grain mill works 15:47:06 <Pikka> grain mill, type: brewery :) 15:47:21 <Pikka> probably better than calling it a Food Processing Plant, that will confuse people 15:47:55 <drac_boy> isn't it already called that in tropical default anyway? 15:48:07 <Pikka> that's why it will confuse people 15:48:08 <Eddi|zuHause> can you vary the industry name based on layout? 15:48:26 <Pikka> the meatworks looks more like (ie, exactly like) the tropical FPP ;) 15:49:01 <drac_boy> try the meat plant from railroad tycoon 2 then? the animal chute gives it away too :) 15:53:34 <Pikka> hmm 15:54:35 <Pikka> a callback 15:54:37 <Pikka> for newobjects 15:54:45 <Pikka> which places them on the map during map generation? 15:55:26 *** bolli [~Sam@121.58.112.87.dyn.plus.net] has joined #openttd 15:55:28 * drac_boy is going for a little 15:55:32 *** drac_boy [~drac_boy@modemcable105.141-163-184.mc.videotron.ca] has left #openttd [I'm done being in this room!] 15:55:46 <Pikka> a little what? I shudder to think. 16:05:30 <andythenorth> Eddi|zuHause: can't vary industry name in minimap 16:05:37 <andythenorth> and it's an action 0 prop every afaict 16:05:40 <andythenorth> so no :) 16:06:04 <andythenorth> Pikka: not a cb, a probability prop, action 0 16:06:07 <andythenorth> two in fact 16:06:13 <Pikka> is it? 16:06:15 <andythenorth> probability during map gen, probability in game 16:06:17 <andythenorth> needed 16:06:25 <andythenorth> not done afaik 16:06:37 * andythenorth has read zero percent of newobject spec, so is guessing 16:06:38 <Pikka> meh, callbacks are better 16:06:41 <Pikka> callbacks are always better 16:06:47 <andythenorth> some agree, some disagree :P 16:06:52 <Eddi|zuHause> hijack the code that places transmitters/lighthouses 16:06:55 <Pikka> what does "probability" mean? 16:07:01 <andythenorth> when I propose one, I get yelled at by people who like the other :P 16:07:17 <andythenorth> urgh, probability 16:07:22 <Pikka> with a callback, I can have one per town 16:07:24 <Pikka> or one per map 16:07:27 <Pikka> or needle nardle noo 16:07:33 <andythenorth> yeah I'm convinced 16:07:57 <andythenorth> how does openttd know to try and build this object? 16:08:02 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 16:09:34 <Pikka> perhaps newobjects have a special "cargo" in action 3 for the map generation callback? 16:10:16 <Pikka> that's for whoever's actually programming it to work out 16:10:18 <Pikka> and that ain't me :) 16:13:26 <Pikka> http://bugs.openttd.org/task/5424 how's that? 16:20:10 <Pikka> one per town, one per map, only build on mountains, only build near coastlines, only build etc etc :] 16:20:57 <Pikka> although I don't think we have all the necessary variables yet ;) 16:23:07 <andythenorth> hrm 16:23:12 <andythenorth> I want a version that runs during game 16:23:28 <Pikka> sure 16:23:32 <andythenorth> it would look for industries :P 16:23:38 <andythenorth> and plant overbuildable fields 16:23:40 <Pikka> maybe it could run at the beginning of the month, or year, or whatever :] 16:23:44 <andythenorth> monthly is enough 16:23:49 <andythenorth> anyway biab 16:23:52 <Pikka> okay 16:24:48 <Pikka> you need to invent overbuildable newobjects, though :) 16:27:35 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 16:29:12 <bolli> Hmm 16:29:25 <bolli> Is there a special thing to enable gamescripts? 16:29:45 <bolli> I'm trying to get the silicon valley from yesterdays nightlies game working, and I'm struggling 16:34:24 <Zuu> bolli: Did you select it in the AI/Game Script settings dialog? 16:34:33 *** Biolunar [mahdi@blfd-4d083677.pool.mediaWays.net] has joined #openttd 16:36:48 *** gombee [~gombee@00019f9f.user.oftc.net] has quit [Quit: .] 16:45:56 <andythenorth> stand by the jams 16:47:40 <Pikka> who's a jams 16:47:54 <Eddi|zuHause> ftp://29c3.ex23.de/official/mp4-h264-HQ/29c3-5180-de-en-marvin_und_der_blues_h264.mp4 16:48:29 <Eddi|zuHause> (the second audio track is english, if you're interested what he's talking about) 16:48:31 <bolli> Thanks Zuu, I had worked it out though :) 16:48:40 <Zuu> bolli: Great 16:48:48 <bolli> But I now cannot load a save game with it... 16:49:02 <bolli> *on a dedicated server 16:49:14 <Zuu> Do you have the GS installed on your dedicated server? 16:49:28 <bolli> It says not, however I think I do... 16:49:29 <Eddi|zuHause> bolli: transfer the stuff in content_download onto the server 16:49:37 <bolli> I have Eddi 16:49:56 <bolli> Thats whats confusing me... 16:50:24 <Zuu> did you put it in content_download on the server? 16:50:35 <bolli> aha, thats better 16:50:44 <bolli> I hadn't restarted the server after uploading it :) 16:50:54 <bolli> Sorry, 'bout bothering you :) 16:51:00 <Eddi|zuHause> bolli: there are rescan commands for that stuff, usually 16:57:35 <andythenorth> mine's a 99 16:57:53 <andythenorth> Pikka: KLF grf? 16:58:03 <Pikka> oh, them 16:58:13 <andythenorth> features: last train to transcentral, ice cream van, the car from the video 16:58:20 <andythenorth> and a station with Tammy Wynette 16:58:25 <andythenorth> and a white room 16:58:41 <andythenorth> climate: Mu Mu Land 16:59:08 <andythenorth> there are enough foamer grfs, should be more lol 16:59:16 <andythenorth> V453000 is leading the way :) 16:59:32 <V453000> duh :) 16:59:50 <V453000> nuts isnt a lol newgrf :p 16:59:55 <V453000> only includes it 17:00:03 <V453000> a bit 17:00:06 <V453000> tiny little bit 17:00:59 <andythenorth> orly :) 17:02:14 <V453000> yes! 17:02:23 <V453000> not like I am currently drawing a whole class of trains based on wtf 17:02:28 <V453000> im totally not 17:02:41 <V453000> why would I do that right 17:03:29 <andythenorth> he 17:03:56 <Pikka> hmm 17:04:04 <andythenorth> you should add a 'wtf wagon' 17:04:08 <andythenorth> cargo randomises on build 17:04:17 <V453000> :D 17:04:34 <V453000> so far all the stuff is made to work andy 17:04:34 <Pikka> capacity randomises on loading 17:04:46 <andythenorth> everything randomises 17:04:56 <andythenorth> randomise the randomising 17:05:01 <Pikka> hmm 17:05:04 <V453000> :D 17:05:17 <Pikka> see, I can give all these industry sub-types clever names 17:05:24 <andythenorth> oh god 17:05:32 * andythenorth steals ideas from Pikka for FIRS 17:05:34 <andythenorth> but not that one :P 17:05:37 <andythenorth> whatever it is 17:05:42 <Pikka> but I can see how it would make it more confusing for players :) 17:05:46 <V453000> :D 17:06:05 <Pikka> oil well technology 17:06:14 <Pikka> "Low", "Medium", "High" 17:06:19 <andythenorth> fracking 17:06:26 <Pikka> vs "Lucky Strike", "Divined Drilling" and "Fracked Up" :) 17:07:26 <V453000> btw andythenorth: stating shat the station rating mechanism is grim and mean made me laugh .D 17:07:43 <andythenorth> good 17:08:00 <andythenorth> people like you are my target audience ;)\ 17:08:36 <V453000> :> 17:09:32 <V453000> im not sure if 99% others would get the joke though 17:11:48 *** MagisterQuis1 [~Adium@2601:a:4400:64:2985:70d:f35b:9957] has joined #openttd 17:11:48 *** MagisterQuis [~Adium@c-68-48-228-164.hsd1.md.comcast.net] has quit [Read error: Connection reset by peer] 17:15:03 *** Prof_Frink [~proffrink@5e0097ae.bb.sky.com] has joined #openttd 17:16:32 *** Flygon [Flygon@218-214-18-147.people.net.au] has quit [Read error: Connection timed out] 17:18:35 <V453000> hm we got a decync error :d 17:18:45 <V453000> rr24876 17:18:52 <V453000> just one r :) 17:20:10 <Pikka> whoops 17:20:18 <Pikka> haven't seen one of those for a while :) 17:20:53 *** MagisterQuis1 [~Adium@2601:a:4400:64:2985:70d:f35b:9957] has left #openttd [] 17:21:57 <planetmaker> Pikka, you only see them when you play in multiplayer :-) 17:22:10 <V453000> :DD 17:22:14 <Pikka> :O 17:22:15 <planetmaker> and happy new year everyone here :-) 17:22:27 <Pikka> happy new 2nd of january, planetmaker 17:25:37 <planetmaker> :-) 17:26:05 <planetmaker> desync means that for the same savegame, that the server has a different idea of how the game should progress than the client 17:26:17 <planetmaker> while they should agree on everything in all cases 17:26:24 <V453000> yes I know that 17:26:30 <planetmaker> I know that you know ;-) 17:26:38 <planetmaker> :-) 17:26:56 <V453000> was just wondering if we communicate through multiple channels or not :D 17:27:02 <V453000> aka if it was to me 17:28:50 *** Progman [~progman@p57A19E66.dip.t-dialin.net] has quit [Remote host closed the connection] 17:42:27 <Pikka> andythenorth: are scrap yards silly? 17:43:27 <Pikka> or are they a good idea (tm)? 17:43:29 <FLHerne> Pikka: I don't think they are 17:43:33 <bolli> Hmm 17:43:40 <bolli> Does content update actually work? 17:43:41 * FLHerne is a player, but not an industry dev 17:43:49 <FLHerne> bolli: Should do 17:44:08 <FLHerne> As long as the grf dev remembered to change the version number :P 17:44:20 <bolli> I've run content select all then content update, and It does nowt... 17:45:38 <andythenorth> Pikka: you've got to have a use for them :P 17:45:48 <andythenorth> in FIRS they are overly-important for metal production chain 17:45:53 <andythenorth> it's a bit unbalanced 17:45:57 <Pikka> :) 17:46:02 <andythenorth> but then if everything was balanced, it might be kind of flat :P 17:46:09 <andythenorth> you have to have some facets and edges :P 17:46:10 <Rubidium> bolli: have you read the documentation? 17:46:12 <FLHerne> bolli: What are you attempting to do? 17:46:38 <Pikka> I've just realised how to prevent confusion in my industry set 17:46:44 <andythenorth> ? 17:46:51 <Pikka> include a novel-length explanation in every industry window :) 17:46:52 <Rubidium> only one cargo: "stuff" 17:47:35 <FLHerne> bolli: 'Select upgrades' should select only grfs previously downloaded that now have newer versions 17:47:58 <bolli> Thats what I'm trying to do 17:48:10 <andythenorth> Pikka: +1, definitely a great idea 17:48:18 <andythenorth> I did wonder about 'extended industry window' 17:48:20 <andythenorth> :P 17:48:22 * Rubidium assumes FLHerne thinks of the GUI and bolli of the console 17:48:35 <FLHerne> Quite possible 17:48:41 <andythenorth> ideally you would have text per industry *instance* not per type 17:48:49 <Pikka> yes 17:48:53 <andythenorth> "this steel mill was founded in 1873 by Pikka Bird and other investors" 17:49:04 <bolli> Yup, via console 17:49:04 <andythenorth> "it first produced in 1874" etc etc 17:49:06 <Pikka> "this factory hates you, go away" 17:49:08 <andythenorth> or maybe we can infer that :P 17:49:11 <andythenorth> all of it 17:50:09 <andythenorth> Pikka: I suspect that some FIRS industries only exist as an excuse to include certain vehicle types in sets 17:50:16 <andythenorth> scrap yard might be one of them :P 17:50:20 <Pikka> :] 17:50:21 <andythenorth> where are those scrap wagons anyway? 17:50:28 <Pikka> they should be there 17:50:35 <Pikka> are they not there? 17:50:39 <Rubidium> bolli: type content help, read carefully and then tell us what you think you have done wrong ;) 17:50:49 <andythenorth> they're probably there 17:50:54 <Pikka> they'll only appear if scrap is defined, and tbh I don't think I ever really tested them 17:50:59 <Pikka> I just assumed I did it right :) 17:51:10 <bolli> aha 17:51:19 <andythenorth> ah 17:51:23 <bolli> Content Upgrade All? :p 17:51:30 <andythenorth> probably a victim of the great 'cargo label change war' of 2011 17:51:48 <andythenorth> scrap changed, due to community-sized brainwobbles 17:52:08 <V453000> lol 17:52:10 <andythenorth> SCMT 17:52:18 *** glx [glx@000128ec.user.oftc.net] has joined #openttd 17:52:21 *** mode/#openttd [+v glx] by ChanServ 17:52:22 <andythenorth> and we got some new action 0 props out of that silliness :) 17:52:36 <planetmaker> hm... I just notice, andythenorth, that in FIRS 0.8.3 the flash lights of the machines parked in the machine shop are all active 17:52:39 <Pikka> SCMT, seems to be right 17:52:42 <planetmaker> is a bit odd :-) 17:53:00 <Pikka> scrap wagon is in the addon set and should appear 1978 17:54:00 <andythenorth> planetmaker: you don't like it? :P 17:54:05 <andythenorth> fair point, they're parked 17:54:26 <andythenorth> want to paint them out and commit? :) 17:54:30 * andythenorth is baby minding 17:54:32 <andythenorth> or file a ticket 17:54:55 <planetmaker> andythenorth, yes, it's good. But for all vehicles on a parking lot... :-) 17:55:50 <andythenorth> Pikka: it's there 17:55:54 <andythenorth> I tested a bad save 17:55:58 <bolli> Hmm 17:56:00 <andythenorth> planetmaker: I'm +1 to changing it 17:56:28 <bolli> So I run "Content Update", then "Content Download" and I still get "Downloading 0 Files" 17:56:51 <andythenorth> hrp 17:56:53 <planetmaker> content select all 17:57:01 <andythenorth> all those real world liveries for UKRS 2 :o 17:57:29 <planetmaker> I'll make a low-priority ticket, andythenorth 17:57:56 *** Superuser [~root@cust-120-96.on4.ontelecoms.gr] has joined #openttd 17:58:04 <bolli> Right... 17:58:38 <bolli> So I've run content select all and I still have UKRS 1.01 17:58:48 <bolli> *content select all then content download 17:59:09 <planetmaker> and... you got which openttd version? 17:59:17 <andythenorth> brb 17:59:20 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 17:59:29 <bolli> The latest nightly 17:59:36 <planetmaker> and you don't expect the newgrf to become updated on an existing map, no? 17:59:42 <bolli> r24876 17:59:58 <bolli> Nope, I'm looking in ~/.openttd/content_download/newgrf 18:00:39 <planetmaker> and you don't download to ./content_download/newgrf ? 18:01:09 <Rubidium> *sigh* 18:01:14 <Rubidium> looks like reading is difficult 18:03:03 <bolli> Hmm, Its now working 18:03:07 <bolli> Never mind.... 18:05:55 <Terkhen> hello 18:28:25 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 18:32:57 <Pikka> <andythenorth> all those real world liveries for UKRS 2 :o <- where? :o 18:33:50 *** bolli [~Sam@121.58.112.87.dyn.plus.net] has quit [Quit: Leaving.] 18:36:01 <andythenorth> somewhere in the grf :) 18:36:13 <andythenorth> more than I would have bothered to draw anyway 18:37:23 <Pikka> draw/code :) 18:37:34 <Pikka> the real world liveries aren't "drawn" 18:37:47 <Pikka> they use the same sprites as the CC vehicles 18:39:23 <andythenorth> you have variants by date though :) 18:39:30 <andythenorth> attention to detail :P 18:39:35 <Pikka> yes 18:39:42 <andythenorth> actually HEQS does that for bulldozers 18:39:44 <andythenorth> then I got bored 18:39:49 <Pikka> :) 18:40:36 <andythenorth> people who know about Cat might appreciate the details :P 18:40:46 <andythenorth> not cats like Scuddles :P 18:46:13 <DorpsGek> Commit by translators :: r24879 /trunk/src/lang (11 files in 2 dirs) (2013-01-01 18:45:55 UTC) 18:46:14 <DorpsGek> -Update from WebTranslator v3.0: 18:46:15 <DorpsGek> bulgarian - 14 changes by pdedinski 18:46:16 <DorpsGek> simplified_chinese - 2 changes by xiangyigao 18:46:17 <DorpsGek> finnish - 1 changes by jpx_ 18:46:18 <DorpsGek> greek - 43 changes by Evropi 18:46:19 <DorpsGek> hungarian - 2 changes by Brumi 18:46:20 <DorpsGek> icelandic - 201 changes by Stimrol 18:46:21 <DorpsGek> indonesian - 65 changes by Yoursnotmine 18:46:22 <DorpsGek> portuguese - 29 changes by fspinto 18:46:23 <DorpsGek> romanian - 54 changes by mariush 18:46:24 <DorpsGek> spanish - 1 changes by Terkhen 18:46:25 <DorpsGek> tamil - 25 changes by aswn 18:46:51 <Superuser> 43, go me 18:47:00 <Superuser> Must have been some 100 yesterday 18:57:18 <Ammler> luckily my native language isn't there :-) 18:57:38 <Superuser> which is? And why luckily? 19:01:23 *** Superuser [~root@cust-120-96.on4.ontelecoms.gr] has quit [Quit: Leaving] 19:01:42 <Ammler> swiss german, well it would be more as you to :-Ptranslate 19:03:33 <Ammler> it does (yet) not support dialects 19:03:42 <__ln__> switzerland is a bit like new zealand; has mountains and is located next to a country with kangaroos 19:03:55 <Ammler> hehe 19:07:55 <Ammler> and we have a very good sea sailing team 19:10:03 <Rubidium> yeah, nobody beat them on any of the seas surrounding Switzerland 19:14:14 <Ammler> afaik they still also lead the americas cup and similar 19:14:31 <Ammler> or at least did for some time :-P 19:20:15 <andythenorth> herp 19:20:23 <andythenorth> don't test colour cycles with full animation turned off 19:21:11 <Pikka> :) 19:24:00 <andythenorth> Pikka: you have a genuine foamer in your thread 19:24:05 <andythenorth> maybe a few of them even :P 19:24:08 <Pikka> do I? 19:24:13 <andythenorth> I think so 19:24:16 <andythenorth> I had some too :P 19:24:52 <andythenorth> you get livery backchat, I got more detail about sugarcane than I can usefully enjoy :P 19:25:36 <Pikka> you just have to assess what level of response will cause them to shut up 19:26:03 <Pikka> for some it's none, for some you actually have to reply or they'll keep spouting 19:26:43 <V453000> I rather quickly figured forum threads arent too useful for me :D 19:29:00 <andythenorth> I appreciate the effort someone puts in 19:29:08 <andythenorth> I don't always appreciate what they say :P 19:29:29 *** Superuser [~root@cust-120-96.on4.ontelecoms.gr] has joined #openttd 19:29:37 <V453000> well yeah I dont want people put effort into something which is probably going to be useless for me 19:41:34 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 20:02:48 *** Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has joined #openttd 20:07:03 <Pikka> ooh 20:07:07 * Pikka farm idea 20:08:12 <Superuser> http://translator.openttd.org/en/trunk/el_GR/STR_GENERATION_OBJECT_GENERATION <-- the translation is, literally, 'creation of non-moveables' 20:08:38 <Superuser> what does 'Object generation' actually do? I've never gotten into this generation business in this depth 20:09:11 <planetmaker> distribute objects on the map. Which are un-movable light houses and transmitters 20:09:22 <planetmaker> (and also undestructible) 20:09:40 <Superuser> ok.jpg 20:09:49 <Superuser> also you really need to improve lighthouse placement, lol 20:10:13 <Superuser> anyway I left it as it is, seems appropriate 20:12:58 <planetmaker> you as in "could also be you"? 20:13:06 <planetmaker> then please, go ahead :-) 20:16:50 <V453000> do or else 20:17:04 <Pikka> planetmaker: http://bugs.openttd.org/task/5424 :] 20:18:15 <V453000> :D 20:19:23 <andythenorth> Pikka: wot farm? o_O 20:19:49 <Pikka> farms which produce mainly livestock accept grain 20:20:00 <andythenorth> I wanted to do that 20:20:02 <andythenorth> can't 20:20:06 <andythenorth> for reasons I forget 20:20:08 <andythenorth> you should 20:20:12 <Pikka> I shall 20:20:20 <andythenorth> you should do all the good ideas that don't fit in my set :P 20:20:24 <Pikka> example industry texts coming up 20:20:28 <andythenorth> because not all things fit in one box :P 20:20:31 <Pikka> trying to decide if I can bother colour coding the text 20:20:49 <andythenorth> I wouldn't :P 20:20:52 <andythenorth> unless I did 20:20:52 <Pikka> it will be easier to read in-game thanks to the colour coding 20:24:39 <andythenorth> I should stop building lego 20:24:42 <andythenorth> and work on FIRS 20:24:55 <Pikka> maybe 20:25:38 <peter1138> hi 20:25:56 <andythenorth> hi 20:25:59 <Pikka> hallo peter 20:27:20 <andythenorth> is roadtypes done yet? o_0 20:27:29 <Pikka> good question! 20:28:24 <andythenorth> we are here slaving over hot newgrfs, and all you are doing is providing us free server space, lol, and maybe some multistop docks :P 20:28:31 <andythenorth> where's the gratitude I say 20:29:56 <V453000> I just caused a desync and nml error with just one awesome newgrf feature so I am silent :D 20:30:52 <andythenorth> have a cookie 20:31:09 <Pikka> hm 20:31:16 <Pikka> novel length indeed 20:31:27 <Pikka> http://users.tt-forums.net/pikka/wiki/index.php?title=TaI_example_texts 20:31:58 <andythenorth> did you go to far? o_O 20:32:53 <Pikka> is it? 20:33:03 <andythenorth> let's see 20:33:34 <andythenorth> I'd recommend it for small maps 20:33:40 <andythenorth> with only a few of each industry 20:33:44 <andythenorth> less so on bigger 20:33:48 *** drac_boy [~drac_boy@modemcable105.141-163-184.mc.videotron.ca] has joined #openttd 20:33:49 <Pikka> well 20:33:51 <drac_boy> hi 20:34:06 <andythenorth> maybe you should force the issue, to prevent player whining 20:34:14 <andythenorth> limit the number of types per game :P 20:34:22 <Pikka> part of the point of this is that the industries are self-regulating as far as production goes 20:34:46 <Pikka> so, in theory, it should actually be /better/ for large fire-and-forget type maps than "random" production changes 20:35:00 <andythenorth> what about the 5 year plans? 20:35:15 <andythenorth> do I need to engage with that and go buy more double headed A4s or whatever? 20:35:50 <Pikka> the industries only make decisions (only change production targets, modes, do upgrades) every 5 years 20:35:54 <Superuser> http://bugs.openttd.org/task/5427 a new bug has been reported! 20:35:58 <Superuser> by me 20:36:18 <andythenorth> 5 years passes quickly... 20:36:23 <andythenorth> especially with news messages off :P 20:36:27 <Pikka> :) 20:36:34 <Pikka> but if you do buy more double headed a4s 20:36:46 <Pikka> and you max out the stockpiles, etc 20:37:01 <Pikka> the industry will react by changing their future plan to increase production, if possible 20:37:01 <andythenorth> so you have something here like contracts - i.e. production limits? 20:37:05 <andythenorth> ah 20:37:06 <andythenorth> ok 20:37:26 <Pikka> at the end of each 5 years, the "future plans" becomes the "5-year plan" 20:37:37 <Superuser> this sounds awfully Stalinist 20:37:45 <andythenorth> so it's relatively stable in your communist utopia? 20:37:45 <Pikka> during the 5 years, the "future plans" change to reflect what's happening to the industry 20:38:18 <Pikka> I may change the wording of "5-year plan", actually 20:38:32 <Pikka> because it makes it sound like what's planned for the future, instead of what's happening now 20:38:36 <Pikka> hence your confusion :) 20:39:45 <andythenorth> 'current plan' 20:39:49 <andythenorth> 'current operating model' 20:39:50 <Pikka> yes 20:39:54 <andythenorth> 'current lolplan' 20:41:08 <andythenorth> well it all sounds good 20:41:15 <andythenorth> proof of pudding is in eating etc 20:41:24 <andythenorth> a lesson that will not be lost on drac_boy sometime ;) 20:41:31 <Pikka> :) 20:43:40 <Pikka> there 20:43:40 <drac_boy> what you mean andythenorth? 20:44:03 <andythenorth> simply an innocent aside drac_boy :) 20:45:20 <andythenorth> let's talk about it again when you ship 20:45:35 * andythenorth is speaking as someone who has rebuilt several grfs several times after play-testing 20:48:14 <andythenorth> you have to walk a mile in your own shoes first :) 20:48:22 * andythenorth should get a FB page for all these little sayings 20:48:27 <andythenorth> maybe motivational posters 20:49:03 * andythenorth should probably go back to work and do useful things :P 20:49:08 <andythenorth> holiday time is over 20:51:52 * drac_boy would had just ignored it anyway 20:52:29 <andythenorth> :) 20:54:02 <andythenorth> drac_boy: got a repo yet? Or at least backups? 20:54:09 <andythenorth> too many projects died due to loss of files :P 20:55:54 * drac_boy points to my usual macally hd drive :P 20:56:17 <andythenorth> ;) 20:59:42 *** fonsinchen [~fonsinche@dslb-094-223-106-080.pools.arcor-ip.net] has quit [Remote host closed the connection] 21:00:23 <andythenorth> Pikka: will your industry text fit in say 800x600 screen? 21:01:02 <andythenorth> also do you completely shaft AI? Or can it work out what cargos are needed? 21:09:05 <Pikka> I should think it shafts AI less than most 21:09:17 <Pikka> and I have no idea about 800x600 21:09:19 <Pikka> :) 21:14:14 <andythenorth> figured out docks? 21:14:40 <Pikka> nope. I don't think I'm going to have them 21:15:48 <Pikka> feel like they might be a bit... hard to make interesting? 21:17:07 <andythenorth> yeah 21:17:25 <andythenorth> they only work for me where I need to cheat 21:17:34 <andythenorth> in economies with limited no. of industries 21:20:06 <andythenorth> but...Dan mocked up this http://hg.openttdcoop.org/firs/raw-file/f226a44dcf88/graphics_sources/dock/DockMockup.png 21:20:09 <andythenorth> meanwhiles 21:21:49 <drac_boy> heh thats really nice for an Object dock :) 21:22:10 <drac_boy> could use choices other than boxed goods crates sitting there tho 21:29:44 *** Flygon [Flygon@218-214-18-147.people.net.au] has joined #openttd 21:29:47 * andythenorth digresses http://www.flickr.com/photos/robiwan_kenobi/5377339727/ 21:33:12 <drac_boy> hh 21:34:04 <Pikka> http://www.flickr.com/photos/robiwan_kenobi/5101958022/in/photostream/ 21:34:14 <Pikka> HOQVS assemble 21:35:59 <drac_boy> heh that looks rather similar colours to the original lego mixer truck ... aside to having one more axle 21:36:33 <drac_boy> http://farm4.staticflickr.com/3555/3474354268_b0634655f0_m.jpg here 21:38:21 <andythenorth> drac_boy: that lets me guess your age :o 21:38:57 <peter1138> yeah well 21:38:59 <andythenorth> here's the one my kids have http://www.brickset.com/detail/?Set=7990-1 21:39:01 <peter1138> lego's all wrong these days 21:39:18 <andythenorth> nah, it's gone all right again, just biggerer 21:39:22 <drac_boy> one thing I like is having one of these few canada-specific lego sets they had back then 21:39:28 <drac_boy> especially the canada post van 21:40:02 <Pikka> peter's one of those people who don't think it's right unless it's yellow. 21:40:37 <Pikka> and cuboid :) 21:40:42 <drac_boy> andythenorth the one thing I don't like is that weird not-so-gray gray they use 21:40:48 <peter1138> see, the mixer shouldn't be just one piece like that 21:40:54 <drac_boy> at least as long as original supplies are still easy to find on used market I'm ok for now 21:41:02 <peter1138> damn it 21:41:04 <peter1138> where's my lego 21:41:08 <andythenorth> bley 21:41:14 <andythenorth> also, the mixer is 2 parts :P 21:41:20 <drac_boy> yeah that andythenorth I keep forgetting what it was called 21:41:21 <andythenorth> and it has an internal helix 21:41:34 <andythenorth> so you can actually get 'cement' tiles to spiral out 21:41:39 <andythenorth> play value eh? 21:42:49 <peter1138> the play value of lego is building stuff 21:42:53 <drac_boy> andythenorth initially the canons used for the pirate ships were able to shoot these 1x1 black cylinder pieces ... but apparently safety overuled and it became one solid non-firing casing instead 21:43:14 <drac_boy> at least I actually have one used canon that can fire .. its a simple metal spring inside 21:43:18 <andythenorth> I have firing ones upstairs 21:43:20 <andythenorth> for definite 21:43:27 <andythenorth> also socker ball firing things 21:43:34 <drac_boy> mm you must had gotten the early ones :) 21:44:05 <drac_boy> interesting enough there were some recent technic set that used firing "punch rods" .. guess some things seem to change 21:44:33 <andythenorth> mine are from 2007 or so 21:45:03 <drac_boy> I just don't like where lego is heading with their trains already but....meh 21:45:48 <andythenorth> eh? 21:45:52 *** DDR [~chatzilla@d108-180-70-130.bchsia.telus.net] has joined #openttd 21:45:53 <andythenorth> also peter1138 :) http://tweeaffect.blogspot.co.uk/2012/02/yall-fogies-stand-down.html 21:45:57 <drac_boy> at least that tgv-looklike train set they released a while ago looks nice, classic rail axles too 21:46:11 <drac_boy> actually looks like an 'updated' version of the original set a long time ago 21:46:24 <drac_boy> one moment... 21:47:55 <drac_boy> http://zh-tw.bricker.ru/images/sets/7745_brickset.jpg?ds verus http://farm9.staticflickr.com/8317/8037440254_9448373e5c.jpg anyone? 21:48:19 *** Progman [~progman@p57A19E66.dip.t-dialin.net] has joined #openttd 21:48:25 <drac_boy> only thing thats a bit annoying as it would seem is you have to buy two of the latter if you want to have a cab at both ends .. one box doesn't have double of the special cab pieces needed 21:48:29 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 21:51:14 <drac_boy> then again lego does seem to be making a lot of half-trains lately 21:51:29 <drac_boy> like how come that streamlined steam locomotive came with ONE LOUSY COACH??? 21:55:49 <andythenorth> it's a terrible world drac_boy 21:58:05 <drac_boy> yeah 22:00:28 <drac_boy> apparently a lot of the 9V and RC trains just never shared much counterpart to any kind of real examples 22:00:57 <drac_boy> I wonder if the steam+coach set was based after anything real or as usual not 22:02:02 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 22:02:31 <drac_boy> what kind of train is this silly thing at all?? http://www.brickshelf.com/gallery/BillytheKid78/Stuff-from-me/PicturesLegoTrains/4559.jpg 22:02:41 <andythenorth> an ugly train 22:02:46 <drac_boy> only thing it was good for was the yellow train baseplates 22:03:56 <drac_boy> mind you at least the whole Santa Fe sectional trains was pretty good actually 22:04:10 <drac_boy> could buy the locomotives .. and any number of coaches you wanted 22:05:06 <andythenorth> bye 22:05:09 * andythenorth -> sleep 22:05:10 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 22:11:31 *** Superuser [~root@cust-120-96.on4.ontelecoms.gr] has quit [Ping timeout: 480 seconds] 22:30:39 *** Flygon [Flygon@218-214-18-147.people.net.au] has quit [Read error: Connection timed out] 22:31:11 *** Flygon [Flygon@218-214-18-147.people.net.au] has joined #openttd 22:42:22 <MINM> oh, the shuttle express train! 22:42:33 <MINM> my childhood friend had one of those 22:43:05 <Zuu> Should a GS need to come with an OFF button? 22:45:12 <Terkhen> good night 22:45:36 <Eddi|zuHause> Zuu: what for? 22:46:35 <Zuu> to disable cargo goals in neighbours are important. 22:46:39 <drac_boy> bye Terkhen 22:47:28 <Zuu> A forum user wanted to disable the cargo goals it set. 23:05:03 *** Djohaal [~Djohaal@177.43.131.147] has joined #openttd 23:06:52 <drac_boy> geeze they need quite good rails, running at 145kph on cape gauge! 23:11:48 *** valhalla1w [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 23:11:57 *** vr6apparatus [~IceChat7@c-76-22-100-70.hsd1.wa.comcast.net] has quit [Quit: On the other hand, you have different fingers.] 23:12:55 *** Pikka [~Octomom@d58-106-0-143.rdl801.qld.optusnet.com.au] has quit [Quit: Leaving] 23:13:35 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Ping timeout: 480 seconds] 23:15:16 <Wolf01> 'night 23:15:21 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:21:34 *** M1zera [~Miranda@ip-78-102-228-126.net.upcbroadband.cz] has joined #openttd 23:28:31 <FLHerne> Zuu: I would like to be able to adjust the size of the goals ingame :-) 23:28:52 <Zuu> That is already possible 23:28:58 <Zuu> Just that zero is not an option. 23:28:59 <FLHerne> It is? 23:29:12 <Zuu> Help menu -> AI/Game script debug -> Settings 23:29:28 <FLHerne> Ah. Settings are under 'Debug'? :-) 23:29:31 <FLHerne> Thanks 23:29:56 <FLHerne> It seems not to like CargoDist/Daylength much :P 23:30:08 <FLHerne> Might need turning down quite a bit 23:30:30 <Zuu> I saw now that it is not possible to make changes in the AI/Game Script settings dialog in a running game. That is a bit silly as AIs/GSs can enable/disable in-game changing of individual settings. 23:31:39 <Zuu> So if the AI/GS author have enabled in-game changing of a parameter it is up to the AI/GS to not bail out if a user change it. :-) 23:32:28 <FLHerne> Zuu: Well, I just changed some in the debug thing. That should work? 23:32:52 <FLHerne> Also, is there a minimum meaningful value for the difficulty multiplier thing 23:34:38 <Zuu> Yes, changing settings via the debug window should work. 23:35:02 <FLHerne> :-) 23:35:40 <Zuu> The minimum value is set to 1. Below that you get 0 as cargo limit which isn't allowed by the script currently. (I don't remember why) 23:36:17 <FLHerne> Yep, that made a big difference 23:36:41 <FLHerne> And...is it supposed to recognise FIRS food as a cargo? 23:37:01 <Zuu> if FIRS Food have a town effect, then yes 23:37:02 <FLHerne> It requests Petrol, but I presume Goods would also be valid? 23:37:16 <Zuu> basically, it work with town effects and not cargos. 23:38:04 <FLHerne> Odd thing is, it doesn't seem to. Food had a town-effect last time I tried it, but it doesn't seem to count for the cargo requirement :-/ 23:38:13 <Zuu> These town effects are know for GSs: http://nogo.openttd.org/api/1.2.3/classGSCargo.html#bb93eb754dcd7b9e5623b18169f293b3 23:39:01 <FLHerne> I would assume that FIRS Food has a food town-effect, then :P 23:39:26 <Zuu> Well, it basically harcode the usage of town effects based on climate. 23:39:31 *** ThP [6d638c2e@ircip2.mibbit.com] has joined #openttd 23:39:44 *** ThP [6d638c2e@ircip2.mibbit.com] has quit [] 23:39:51 <FLHerne> andythenorth seems to have wandered off, which is inconvenient :P 23:39:51 <Zuu> So if you provide food in temperate, it will still not use TE_FOOD. 23:40:06 <FLHerne> Does that make sense? 23:40:42 * FLHerne tests NaI + FIRS in a stable version 23:40:46 <Zuu> However, an extension could loop over all cargo types to detect which town effects that are available and use that as additonal imput to the current climate. 23:41:03 <Zuu> That just needs to be implemented :-p 23:42:22 <Zuu> hmm, I wonder if the dessert/snow issue ever got solved. 23:42:50 <FLHerne> Point is, NaI doesn't seem to recognise FIRS food as a valid thing to deliver. That seems a bit odd :-( 23:43:14 <Zuu> Which climate? 23:43:46 <FLHerne> Temperate. I think I see your point now :P 23:44:18 <Zuu> I can improve it with some work, but the current solution is hard coded to the climates. 23:44:36 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 23:48:05 <FLHerne> So I shouldn't expect it to work in Temperate, this is a known issue, and might be fixable in the future? 23:48:23 * FLHerne doesn't know much about GS implementation :-/ 23:49:55 *** Sturmi [~sturmi@pD9EB26E6.dip.t-dialin.net] has joined #openttd 23:50:35 <Zuu> If the FIRS Food have the TownEffect FOOD, then the GS could be re-structured to read the TownEffect of all available cargo types. Based on that it will get a list of the available town effects in the game. It could get into trouble if some town effects have no receiver in the game due to some NewGRF issue. 23:51:06 <Zuu> Eg. what if there is a special cargo that provide a town effect that there is no industry set nor town set that provide a receiver for? 23:51:50 <Zuu> Or what if there is a town effect that appears to be available for the GS but actually is not possible to produce. 23:51:59 <FLHerne> I don't know, and I'm probably not the right person to ask :P 23:52:39 <Zuu> Or what happens if the availability of cargos that provide some cargo effect is vastly different to the default cargos? (then the goals might need to change to account to availability of cargo .... which makes the whole thing more complex) 23:53:12 <FLHerne> Zuu: Doesn't that happen with any NewGrf cargoes? 23:53:40 <Zuu> That can happen also with the current NaI script 23:53:47 <Zuu> Or with NoCarGoal. 23:54:25 <Zuu> Last NoCarGoal however pick 1 primary, 1 secondary and 1 random cargo to provide some stability. 23:55:17 <Zuu> But it doesn't attempt to detect engineering supplies or any other low quantity cargo. 23:58:12 *** dot_ [~dothacker@cpe-74-67-18-57.nycap.res.rr.com] has joined #openttd 23:58:50 <dot_> I have a game running and in any train depot, I can see cars but no engines. Why is this? 23:59:17 <__ln__> the year is too early 23:59:22 <FLHerne> dot_: Are any engines actually available for that railtype? 23:59:27 <dot_> 3000? is too early? 23:59:35 <FLHerne> dot_: Or too late :P 23:59:43 <dot_> no engines exist for that date? 23:59:59 <FLHerne> Possibly no engines for that railtype are available after 2500 or whatever?