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00:00:00 *** Djohaal [~Djohaal@201.47.31.231.dynamic.adsl.gvt.net.br] has joined #openttd 00:00:57 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 00:05:36 *** Celestar_ [~vici@mnch-5d856732.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 00:06:11 *** Progman [~progman@p57A1A32B.dip.t-dialin.net] has quit [Remote host closed the connection] 00:11:57 *** pugi [~pugi@host-091-097-011-072.ewe-ip-backbone.de] has quit [] 00:12:43 <Flygon> drac_boy: I am that lazy about depots :p 00:12:52 <Flygon> Issue is... when I autoreplace trains 00:13:01 <Flygon> It still misses depots half the time 00:14:28 <drac_boy> heh? :P 00:16:29 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has joined #openttd 00:16:30 *** MNIM is now known as Emmy-zZz 00:16:40 *** Emmy-zZz [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has quit [] 00:19:49 *** cyph3r [~Miranda@ip-78-45-93-70.net.upcbroadband.cz] has joined #openttd 00:26:19 <Flygon> So, yeah 00:26:20 <Flygon> Gah 00:26:24 <Flygon> Pathfinding AI is horrid 00:26:38 <Flygon> At least, it's perfect... when not finding a depot 00:26:39 * peter1138 ponders off-map storage for signals 00:26:55 <drac_boy> heh hmm guess what I came across? http://www.gpwiki.org/iotd/ 00:27:11 <Supercheese> :D 00:27:45 <drac_boy> forgot who it was in here tho...or is that still Alberth? 00:42:25 *** KouDy1 [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 00:54:39 *** Mucht [~Martin@000128e2.user.oftc.net] has joined #openttd 01:02:35 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 01:18:12 *** cyph3r [~Miranda@ip-78-45-93-70.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 01:51:16 *** Biolunar [mahdi@blfd-4d083cc6.pool.mediaWays.net] has quit [Quit: My life for Aiur] 02:14:12 *** Djohaal [~Djohaal@201.47.31.231.dynamic.adsl.gvt.net.br] has quit [Read error: Connection reset by peer] 02:17:17 *** Dr_Tan [~nat@00179a279bbd.click-network.com] has quit [Quit: Konversation terminated!] 02:17:37 *** Nat_aS [~nat@00179a279bbd.click-network.com] has joined #openttd 02:35:26 <Supercheese> Weird, my sound effects are only playing in temperate, and not in arctic or tropic 02:35:39 <Supercheese> sfx for my grf, I mean 02:37:28 <Supercheese> very strange 02:41:09 <Supercheese> is there some strange things regarding sound effects and climate? 02:41:12 <Supercheese> are there& 02:41:16 <Supercheese> there* derp 02:55:31 *** glx [glx@000128ec.user.oftc.net] has quit [Quit: Bye !] 02:56:45 *** Supercheese [~Password4@76.178.163.204] has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0/20130104151925]] 02:58:36 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 03:01:42 *** drac_boy [~drac_boy@modemcable105.141-163-184.mc.videotron.ca] has left #openttd [I'm done being in this room!] 03:59:00 <Supercheese> Wait, the Company Headquarters is treated like an Object, like company land and lighthouses? 04:03:11 <Supercheese> Then... then... newobjects can accept and generate cargo! 04:03:17 <Supercheese> :O 04:04:20 <Supercheese> Well, if someone codes support for it (which is the answer to many many questions) :P 04:16:45 *** dadymax [~MG@213.232.245.82] has joined #openttd 05:06:44 *** pjpe [b8af1d68@ircip2.mibbit.com] has joined #openttd 05:07:10 *** pjpe [b8af1d68@ircip2.mibbit.com] has left #openttd [] 05:08:19 *** user54367644 [~user@211.234.220.123] has joined #openttd 05:10:02 *** user54367644 [~user@211.234.220.123] has quit [Remote host closed the connection] 05:29:12 <Nat_aS> I think it would be cool to have office buildings that you could build 05:29:42 <Nat_aS> that would either reduce operating costs by a fraction, or slowly improve the opinion of the nearest town 05:29:46 <Nat_aS> and cost upkeep themselves 05:30:40 <Nat_aS> the first would be priced so that there would be an ideal amount of office buildings depending on how big your company is 05:30:53 <Supercheese> all of those things are possible, you just have to much around in the source code 05:30:56 <Supercheese> muck* 05:30:57 <Nat_aS> and the second would be similar in cost to repeated tree planting, just more streamlined 05:31:21 <Nat_aS> maybe another which improves station raitings 05:33:37 <Nat_aS> non track station buildings would be cool 05:33:52 <Nat_aS> ones that have mechanical features rather than just cosmetic ones that is 05:33:56 <Supercheese> station ratings are already controllable by grf 05:33:57 <Nat_aS> wherehouses, hotells, offices 05:35:08 <Nat_aS> wherehouses and hotells would raisestation raitings, but cost upkeep, you build them if you have lots of cargo and don't want it wasted, otherwise they are a waste of money 05:35:57 <Supercheese> Warehouse* 05:36:05 <Nat_aS> ty 05:36:30 <Supercheese> It gets confusing, there's a popular clothing store called the Men's Wearhouse, play-on-words intended 05:36:37 <Nat_aS> lol 05:36:55 * Nat_aS garintees it 05:37:08 <Nat_aS> guarantees 05:56:03 *** Eddi|zuHause [~johekr@p5DC67479.dip.t-dialin.net] has quit [] 05:56:18 *** Eddi|zuHause [~johekr@p5DC671D8.dip.t-dialin.net] has joined #openttd 05:59:10 <Supercheese> Jeez, why won't my objects' sound effects play in arctic or tropic? They only play in temperate... :? 06:06:05 *** user54367644 [~user@211.234.225.73] has joined #openttd 06:10:44 *** user54367644 [~user@211.234.225.73] has quit [] 06:20:41 <Supercheese> How do I test if an object is built at the edge of the map? 06:26:44 *** Prof_Frink [~proffrink@5e0097ae.bb.sky.com] has quit [Ping timeout: 480 seconds] 06:43:06 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 06:43:09 *** mode/#openttd [+v tokai|noir] by ChanServ 06:47:25 *** tokai|mdlx [~tokai@port-92-195-36-119.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 06:50:50 <Flygon> Expanding on that company office idea 06:51:03 <Flygon> How about industries also being interlinked and having office buildings? 06:51:12 <Flygon> eg. two steel mills are owned by the same 'company' 06:51:18 <Flygon> And it affects your ratings ect 06:51:45 <Supercheese> Eh, there's a lot of things I'd rather see happen before that 06:52:15 *** dadymax [~MG@213.232.245.82] has left #openttd [] 06:52:27 * Flygon listens 06:52:30 *** Flygon is now known as Flurret 06:52:40 * Flurret changes nicks for that extra earperk effect 06:52:42 * Flurret perks ears 06:52:45 *** Flurret is now known as Flygon 06:53:00 <Supercheese> Errr, ok? 06:53:15 <Flygon> I'm being a bit silly 06:53:17 <Flygon> But, do tell? 06:53:43 <Supercheese> Bridges-over-stations is being worked on, I'd like to see that hit trunk 06:54:05 <Flygon> Oh 06:54:06 <Flygon> Yes 06:54:11 <Flygon> Bodaciously agreed so 06:54:25 <Flygon> Also, bus and tram stops on bridges would be nice 06:54:29 <Flygon> It happens in Melbourne! 06:55:00 <Supercheese> bridges-over-bridges 06:55:09 <Supercheese> yo dawg, I heard you like bridges... 06:55:22 <Flygon> I have a nice BoB screenie 06:55:40 <Flygon> https://dl.dropbox.com/u/2651992/Art/Other/bridgemaster.png 06:56:39 <Supercheese> :D 06:56:54 <Flygon> Too bad it's VERY impractical 06:57:05 <Supercheese> is... that trunk-legal? 06:58:03 <Flygon> Yes 06:58:32 <Flygon> Note where bridge heads are placed 06:59:47 *** Pensacola [~quassel@phys9212.phys.tue.nl] has joined #openttd 07:00:11 <Supercheese> oh those are bridgeheads 07:00:17 <Supercheese> sheesh 07:00:39 <Flygon> I was bored 07:00:52 <Flygon> Impressive, eh? :B 07:01:01 <Supercheese> load it with a thousand vehicles and submit to screenshot competetion 07:01:08 <Supercheese> since the theme is "congestion" 07:01:13 <Flygon> Uuuuh 07:01:19 <Supercheese> Caption: "Clearly we need to BUILD MORE BRIDGES" 07:01:31 <Flygon> Am I allowed to post screenies based off an existing scenario? 07:01:34 <Flygon> This is Sweden 07:01:35 <Supercheese> sure 07:01:42 <Supercheese> check rules, but I think it's fine 07:02:36 *** DDR [~chatzilla@d154-20-135-147.bchsia.telus.net] has quit [Ping timeout: 480 seconds] 07:02:58 *** Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has quit [Quit: Snail] 07:03:01 <Flygon> Where are the screenshot contest? 07:03:05 <Flygon> And I need to find my save... 07:07:45 <Flygon> Hahaha... Supercheese 07:07:47 <Flygon> I found it 07:07:49 <Flygon> Guess what 07:07:53 <Flygon> The bridges are even WORSE 07:07:58 <Supercheese> :O 07:08:46 <Flygon> Uploading... 07:09:20 <Flygon> https://dl.dropbox.com/u/2651992/Art/Other/bridgemaster2.png 07:10:23 <Supercheese> Man alive, bridges over bridges over bridges 07:11:21 <Flygon> Want the .sav? 07:11:41 <Flygon> You can take credit for the screenshot :p 07:12:43 <Markk> Flygon: I want that save as well. :o 07:12:51 <Markk> Flygon: Are you able to build bridges over bridges? :o 07:13:22 <Flygon> Well 07:13:22 *** user54367644 [~user@211.234.220.43] has joined #openttd 07:13:26 <Flygon> Technically 07:13:26 <Flygon> Yes 07:13:30 <Eddi|zuHause> it's "only" bridges over bridgeheads 07:14:00 <Markk> ah 07:14:16 * Flygon uploads to Dropbox 07:14:17 <Markk> I live about 25-30 miles from SödertÀlje IRL. 07:14:29 <Markk> Flygon: Can you PM the link to me? 07:14:35 <Markk> Flygon: I have to go to work now. :) 07:14:41 <Flygon> Alright 07:15:02 <Markk> "Fuck your Honda Civic, I've a horse outside." 07:15:06 <Markk> The Rubberbandits <3 07:15:17 <Markk> Cheers Flygon :) 07:15:26 <Markk> http://www.youtube.com/watch?v=ljPFZrRD3J8 07:15:36 <Markk> Bai guys 07:16:19 <Flygon> https://dl.dropbox.com/u/2651992/Art/Other/Flurrail20.sav Supercheese 07:17:04 *** Pulec [pulec@unaffilated.amunak.net] has quit [Remote host closed the connection] 07:17:23 <Supercheese> neat 07:20:39 *** Pulec [pulec@unaffilated.amunak.net] has joined #openttd 07:21:32 <peter1138> morning 07:22:43 <Flygon> Menta 07:27:26 *** user54367644 [~user@211.234.220.43] has quit [Ping timeout: 480 seconds] 07:29:22 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 07:33:58 <Supercheese> good night all 07:34:14 *** Supercheese [~Password4@76.178.163.204] has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0/20130104151925]] 07:42:15 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 07:44:13 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 08:13:02 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Ping timeout: 480 seconds] 08:21:12 *** user54367644 [~user@211.234.219.36] has joined #openttd 08:35:28 <peter1138> V453000, +1 08:35:37 <V453000> thank you 08:36:00 *** Pikka [~Octomom@d58-106-59-128.rdl801.qld.optusnet.com.au] has joined #openttd 08:37:40 <Pikka> good morning peter1138 08:37:45 <peter1138> peeeeeka 08:37:46 <Pikka> and charlies everywhere 08:40:25 *** valhallasw [~valhallas@wirenat-ulcn.strw.leidenuniv.nl] has joined #openttd 08:41:20 <peter1138> it's plainly obvious that 4x zoom and 32bpp should be removed 08:42:10 <Pikka> is it 08:42:19 <peter1138> unless you do something cool 08:42:36 <Pikka> 32bpp is a bit unnecessary 08:43:06 <Pikka> but 4x zoom is nice for high res displays 08:43:07 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 08:43:12 <Pikka> gotta see those pixels 08:43:42 <V453000> x2 is great, both for building and for looking 08:43:48 <V453000> x4 seems for newgrf development only to me 08:44:06 <Pikka> 4x is nice 08:44:45 <Pikka> 4x on a 24 inch monitor looks almost like 640*480 on a 15 inch CRT :) 08:45:34 <V453000> if you sit 2 meters away from it :> 08:46:45 <V453000> but as much as I find x4 gameplay useless, I dont think removing it would help anything; though I find it really sad that extra zoom projects tend to majorly suck at 1x zoom 08:48:08 <V453000> the gold rush project looks promising, but again I havent seen how it looks in x1 and I am a bit afraid about the outcome there 08:48:14 <peter1138> i was't really serious 08:48:29 <V453000> I know it wasnt, but still 08:48:32 <peter1138> zbase is too dark 08:48:49 <Pikka> the gold rush project looks like three houses, a road tile and an oxcart 08:48:50 <peter1138> and lacks constrast 08:48:53 *** user54367644 [~user@211.234.219.36] has quit [Quit: Colloquy for iPhone - http://colloquy.mobi] 08:49:12 <peter1138> opengfx was also too dark originally 08:49:44 <V453000> I think dark can be okay, lack of contrast is outright a gigantic problem 08:49:53 <Pikka> 4bpp base set! 08:49:58 <V453000> Pikka: pretty much, but it looks nice :P 08:50:12 <peter1138> the concrete bridge is ugly 08:50:22 <V453000> I actually really am considering making greyscale only set :) perhaps with occassional CC 08:50:26 <peter1138> recolour maps are not being used as intended 08:50:56 <Pikka> "recolour maps are not being used as intended" is my middle name 08:51:11 <dihedral> greetings 08:51:14 <peter1138> no it's not, you draw 8bpp 08:51:26 <Pikka> oh 08:51:38 <Pikka> this is a different recolour maps are not being used as intended, then 08:51:44 <Pikka> hello dihedral 08:51:47 <peter1138> :-) 08:53:16 <V453000> did Zephyris disappear again or did anyone hear about his activity? 08:58:25 *** ZxBiohazardZx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 08:59:19 <Pikka> 2bpp base set! 08:59:29 <ZxBiohazardZx> ohi pikka 08:59:31 <ZxBiohazardZx> on av8 08:59:46 <ZxBiohazardZx> runway translates to either startbaan (starting ) or landingsbaan (landing) in dutch 08:59:53 <ZxBiohazardZx> is there a way to distinguish them 09:00:00 <ZxBiohazardZx> or just use either of them for translation? 09:00:13 <V453000> I wonder how interesting would it be to draw various cargoes if you only had greyscale and eventually CC colours :D 09:00:25 <Pikka> probably landing, ZxBiohazardZx 09:00:27 <V453000> without any cheaty recolouring etc 09:00:39 <Pikka> those texts aren't even used at the moment anyway, since there's no newgrfairports :) 09:00:58 <ZxBiohazardZx> fair enough 09:01:04 <ZxBiohazardZx> Preview Seaplane 09:01:10 <ZxBiohazardZx> is that like prototype or just example? 09:01:19 <Pikka> example 09:01:22 <ZxBiohazardZx> ok 09:01:30 <peter1138> ZxBiohazardZx, what do you call a real runway? :S 09:01:44 <peter1138> does it change name depending on whether a plane is taking off or landing? 09:02:26 <Pikka> Een startbaan is in principe hetzelfde als een landingsbaan 09:03:07 <ZxBiohazardZx> @peter1138 either Startbaan or Landingsbaan 09:03:23 <ZxBiohazardZx> startbaan = landingsbaan but the name is based upon the useage 09:03:37 <ZxBiohazardZx> aka if its used as takeoff then the runway is named Startbaan for that time 09:03:44 <ZxBiohazardZx> if the runway is used for landing then we use landingsbaan 09:03:45 <ZxBiohazardZx> :P 09:03:54 <__ln__> what if there's just one? 09:04:02 <ZxBiohazardZx> see above 09:04:04 <Pikka> from the wikipedia article it looks like, in context, either "baan" or "runway" are also used. :) 09:04:15 <ZxBiohazardZx> it changes based on the plane using it :P 09:04:24 <ZxBiohazardZx> yeah 09:04:28 <peter1138> what if there is no plane using it? 09:04:34 <peter1138> it's just a thing on the ground 09:04:36 <ZxBiohazardZx> then its the last planes used :P 09:04:40 <Pikka> would just "baan" be acceptable for the av8 text, since the text is obviously in the context of aircraft? 09:04:52 <ZxBiohazardZx> i put landingsbaan :) 09:04:56 <Pikka> ok 09:05:03 <ZxBiohazardZx> minimale baanlengte 09:05:07 <ZxBiohazardZx> could work fine :) 09:05:17 <Pikka> sounds good 09:05:20 <ZxBiohazardZx> if no planes on it then its start/landingsbaan btw 09:05:29 <ZxBiohazardZx> as we cant determine the use, we tell both :P 09:05:31 <ZxBiohazardZx> stupid dutch i know 09:05:53 <ZxBiohazardZx> (Oversize) is that a scalar indication or? 09:06:17 <__ln__> and dutchmen are supposed to be flying ones 09:06:48 <ZxBiohazardZx> boats fly 09:06:52 <ZxBiohazardZx> its a seaplane nation 09:06:59 <ZxBiohazardZx> and in water there are no runways 09:07:04 <ZxBiohazardZx> :P 09:07:05 <Pikka> oversize is for modified aircraft which carry big things 09:07:12 <ZxBiohazardZx> hmmz 09:07:16 <ZxBiohazardZx> i can leave it in for now 09:07:19 <Pikka> like the airbus beluga and boeing superguppy 09:07:23 <ZxBiohazardZx> dutch uses alot of english words anyway 09:07:40 <ZxBiohazardZx> Combi same deal 09:07:52 <ZxBiohazardZx> Combinatie would be doable, but combi is used in NL as well so 09:08:17 <ZxBiohazardZx> what about "(Sling)" 09:08:46 <Pikka> helicopters carrying a visible load suspended underneath them 09:08:58 <Pikka> http://www.chinook-helicopter.com/history/aircraft/F_Models/06-08023/06-08023_Sling_Load_Master.jpg 09:09:05 <ZxBiohazardZx> hmmz 09:09:13 <ZxBiohazardZx> ok so its a name and i wont try to translate :P 09:09:19 <ZxBiohazardZx> dutch word is most likely sling as well 09:09:55 <ZxBiohazardZx> either that or Draagband, but just no :) 10:13:13 <peter1138> hm 10:20:42 *** Pensacola [~quassel@phys9212.phys.tue.nl] has quit [Remote host closed the connection] 10:24:31 *** valhallasw [~valhallas@wirenat-ulcn.strw.leidenuniv.nl] has quit [Ping timeout: 480 seconds] 10:31:21 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Read error: Connection reset by peer] 10:31:43 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 10:44:43 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 10:54:17 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has joined #openttd 10:55:14 *** roadt [~roadt@60.168.87.133] has joined #openttd 10:57:08 <Pikka> hm 11:04:57 *** ZxBiohazardZx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has quit [Quit: Pull the pin and count to what?] 11:50:05 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Ping timeout: 480 seconds] 11:59:53 *** Pikka [~Octomom@d58-106-59-128.rdl801.qld.optusnet.com.au] has quit [Quit: Leaving] 12:02:16 <Celestar> good day 12:13:14 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 12:36:23 <peter1138> hi 12:44:54 *** Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has joined #openttd 13:30:23 *** Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has quit [Quit: Snail] 13:50:47 *** Zeknurn` [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 13:54:58 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 14:13:34 *** glx [glx@000128ec.user.oftc.net] has joined #openttd 14:13:37 *** mode/#openttd [+v glx] by ChanServ 14:47:08 <NGC3982> Afternoon 14:47:09 <NGC3982> http://i.imgur.com/DdUoe.png 14:47:29 <NGC3982> Look at the train loaded to 46% standing in the station. 14:48:11 <peter1138> what about it? 14:48:20 <NGC3982> Why is the track in front of it reserved? 14:48:26 <NGC3982> I fail to see what i'm missing :) 14:48:43 <NGC3982> Oh, wait 14:48:58 <peter1138> cos... that's... how it works... 14:48:59 <NGC3982> It passed the station, entering depot for service and then turned back 14:49:03 <NGC3982> And reserved the track 14:49:56 <peter1138> you're describing the 0% train :p 14:52:03 <NGC3982> Yes, i am, im a tad confused 14:52:16 <NGC3982> But that messed it up 14:53:33 <NGC3982> By putting bi-directional signals efter the station 14:54:30 <Pinkbeast> Didn't we have this exact same question a day or two ago, with the reason being the same? 14:55:38 <NGC3982> Yes, that is what i realized 14:55:58 <NGC3982> As said, i have no idea what i'm doing. 15:08:08 <V453000> NGC3982: is that a hacked transrapid or what? :D 15:09:16 <Pinkbeast> This layout with trains arriving at a platform then passing through it to a depot then returning seems odd. 15:12:00 <Eddi|zuHause> yeah, you should service the trains _before_ loading 15:13:13 <V453000> you shouldnt service your trains at all :> 15:13:53 <Eddi|zuHause> totally different argument :p 15:14:27 <V453000> very related however :) 15:14:47 <V453000> UNLESS your trains randomize power :P 15:15:28 * Pinkbeast isn't getting into that. If servicing is desired, this is an odd layout. 15:35:06 <Eddi|zuHause> V453000: you randomize power on every service? 15:35:21 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 15:41:30 <V453000> Eddi|zuHause: yes :) 15:41:42 <V453000> also on any_cargo_loaded and all_unloaded 15:54:35 *** efess [~Efess@ool-18bfeb53.dyn.optonline.net] has quit [Read error: Connection reset by peer] 16:11:19 <planetmaker> http://www.tt-forums.net/viewtopic.php?p=1061661#p1061661 oh, how I like the analogy expressed there :-) 16:16:48 *** Pikka [~Octomom@d58-106-59-128.rdl801.qld.optusnet.com.au] has joined #openttd 16:18:04 <andythenorth> pokka! 16:18:06 <andythenorth> he's back 16:18:41 <andythenorth> planetmaker: it's a good analogy :) 16:18:59 <planetmaker> yup. I bookmarked that posting for future reference :-) 16:20:10 <Pikka> you're back, andy 16:20:38 <andythenorth> I am? 16:20:42 <andythenorth> did I go away? 16:20:47 * andythenorth has been doing Other Things 16:20:58 <andythenorth> including Not Writing Code 16:21:02 <andythenorth> and Not Playing The Game 16:21:17 <planetmaker> how dare you! 16:21:30 <Pikka> dreadful! 16:21:40 <peter1138> verison 2.0 should introduce 3d! 16:21:43 <peter1138> *version 16:21:47 <peter1138> i reckon not, myself 16:22:04 <andythenorth> I am thinking that it should introduce deathmatch 16:22:12 <andythenorth> and orcs 16:22:20 <andythenorth> and penalty shootouts 16:22:25 <andythenorth> I do love the v2.0 topic 16:22:35 <peter1138> hey, let's code subsidaries 16:22:46 <andythenorth> maybe an easter egg where you can play Chuckie Egg? 16:22:47 <peter1138> *subsidiaries 16:22:54 <andythenorth> Chuckie Easter Egg 16:23:07 <peter1138> original subsidiaries, heh 16:23:09 <andythenorth> hmm 16:23:09 <peter1138> good fun 16:23:11 <planetmaker> 2D... yes, might indeed want to introduce 3D. But not sure really. But it could indeed introduce some kind of 3D: Like the option to supply objects newgrf-way as 3D-objects + textures, not as sprites. Especially vehicles 16:23:15 <andythenorth> there are british people here? 16:23:24 <peter1138> no 16:23:28 <andythenorth> orly 16:23:40 <andythenorth> that explains why we're not having a BROS style falling out hten 16:23:55 <peter1138> don't eat the piles of purple seed 16:23:56 <planetmaker> rotation... maybe. height layers, surely with sub-terrain 16:24:26 <peter1138> the real problem 16:24:33 <peter1138> is people who think ttd's graphics are "dated" 16:24:45 <planetmaker> easy newgrf-checks and problem-free additions of vehicles, houses and objects 16:24:51 <andythenorth> let's update those people 16:24:55 <planetmaker> :-) 16:24:59 <peter1138> http://calculatedimages.blogspot.co.uk/2013/01/openttd-32bpp-making-massive-graphics.html 16:25:17 <andythenorth> but if we update the graphics we can become truly successful 16:25:21 <andythenorth> and attract a lot more players 16:25:30 <andythenorth> by competing with the latest console games 16:26:04 <peter1138> i have trouble believing the top picture looks bad and the rest look better 16:26:27 <andythenorth> herp 16:26:37 <andythenorth> someone should tell zeph that sprites are not very outdated 16:27:00 <andythenorth> a vast number of flash and mobile games suggest that sprites are alive and well :P 16:27:35 <peter1138> an example of outdated graphics that look bad are some (but not all) early attempts at 3d 16:27:45 <peter1138> doom doesn't look too bad 16:27:49 <andythenorth> doom fricking rocks 16:27:56 * andythenorth might play doom again 16:27:59 <peter1138> anything on the n64 looks terrible (n64 doom paradox!) 16:28:09 <andythenorth> I played shareware doom at christmas 16:28:12 <Pikka> doom is all sprites though 16:28:14 <andythenorth> did 100% of secrets, got bored :P 16:28:23 <andythenorth> mariokart has sprites in it 16:28:24 <andythenorth> afaict 16:28:27 <Pikka> yes 16:28:28 <peter1138> Pikka, only for objects 16:28:36 <peter1138> walls are textures, just not blurred 16:28:41 <andythenorth> it is actually texture mapped 16:28:46 <Pikka> n64 emulation is fun 16:28:52 <andythenorth> I got a lecture in more detail than I wanted about doom engine :P 16:29:01 <Pikka> you can have high resolution, anti-aliased geometry 16:29:20 <Pikka> with textures designed to look nice on a 480p CRT television screen 16:29:25 <andythenorth> what *we* should do is make a decent truck set and a decent ship set 16:29:34 <andythenorth> in pixels 16:29:38 <Pikka> yes 16:29:48 <Pikka> well 16:30:10 <andythenorth> hmm 16:30:11 <andythenorth> http://en.wikipedia.org/wiki/When_Will_I_Be_Famous%3F_(song) 16:30:13 <andythenorth> BROS 16:30:15 <andythenorth> nvm 16:30:19 * andythenorth is distracted 16:30:24 <Pikka> tell dan to hurry up with those sailing ships :) 16:30:27 <peter1138> WHEN 16:30:30 <peter1138> WILL I 16:30:33 <peter1138> WILL I BE FAMOUS 16:30:50 <peter1138> high res finescale tracks 16:30:56 <Pikka> fancy 16:31:09 <peter1138> see the problem with 32bpp 16:31:16 <peter1138> is people thing you don't need to use a palette any more 16:31:16 <Pikka> but no, apparently extra zoom 32bpp tracks need to look like they're made of lego 16:31:24 <peter1138> show me an artist without a palette? 16:31:33 <peter1138> actually don't but yeah 16:31:44 <peter1138> lego? lego tracks? what? 16:31:59 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:32:04 <Pikka> every extra-zoom trackage I've seen so far looks like a toy, so I assumed that's a requirement :) 16:32:11 <peter1138> no 16:32:24 <Pikka> I stand corrected then! 16:32:49 <andythenorth> hmm 16:32:57 <andythenorth> maybe we should just make a lego ttd 16:33:05 <andythenorth> with new mindstorms 16:33:11 <andythenorth> I'll rent us a building somewhere :P 16:33:25 <andythenorth> how many square feet will we need for a 512x256 map? 16:33:30 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 16:35:40 <peter1138> TrueBrain, what happened to your lego set? 16:36:04 <peter1138> zbase could do with using the same scale as ttd 16:36:28 <planetmaker> quite so, yes 16:36:35 <Pikka> ow 16:37:06 * Pikka is covered in grazes from falling off my bike today and I just absentmindedly scratched one :) 16:41:46 <planetmaker> outch 16:41:50 <peter1138> small station building is about twice as tall as it should be 16:43:08 <andythenorth> small station building is odd 16:43:59 <andythenorth> hmm 16:44:17 <andythenorth> if I troll the BROS thread more, hyronymus will mod me :P 16:44:19 <andythenorth> better not 16:46:12 <andythenorth> peter1138 turns out this is pretty good 16:46:12 <andythenorth> http://shop.lego.com/en-GB/Cement-Mixer-60018 16:47:24 <andythenorth> a long-dead idea in FIRS was that you would have to deliver building material to industries to construct them :P 16:52:20 <peter1138> ouch 16:52:58 <andythenorth> not a good idea 16:54:12 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 16:55:22 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 16:55:35 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has left #openttd [] 16:58:11 *** Pikka [~Octomom@d58-106-59-128.rdl801.qld.optusnet.com.au] has quit [Quit: Leaving] 16:59:44 *** Prof_Frink [~proffrink@5e0097ae.bb.sky.com] has joined #openttd 16:59:45 <Eddi|zuHause> soo... HEQS: :) http://img21.imageshack.us/img21/393/seite841024x768.jpg 17:03:03 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 17:11:52 *** pugi [~pugi@dyndsl-091-096-039-083.ewe-ip-backbone.de] has joined #openttd 17:14:25 *** Biolunar [mahdi@blfd-4d086748.pool.mediaWays.net] has joined #openttd 17:18:43 <peter1138> pew pew? biggles? what? 17:19:54 *** frosch123 [~frosch@frnk-4d0095bf.pool.mediaWays.net] has joined #openttd 17:25:37 <Eddi|zuHause> is that english? 17:27:36 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 17:29:09 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd 17:33:25 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has quit [Remote host closed the connection] 17:35:44 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has joined #openttd 17:37:28 *** pugi [~pugi@dyndsl-091-096-039-083.ewe-ip-backbone.de] has quit [] 17:39:39 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has quit [] 17:41:26 <peter1138> pikkalish 17:41:42 *** Progman [~progman@p57A1A72A.dip.t-dialin.net] has joined #openttd 18:00:24 <andythenorth> hmmm 18:00:26 <Terkhen> hello 18:00:30 <andythenorth> I blame people 18:00:41 <andythenorth> biab 18:00:45 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 18:04:35 <peter1138> ooh, openttd 2.0 should have a built in graphics editor! 18:05:23 <glx> that's a nice clueless suggestion :) 18:09:05 *** DDR [~chatzilla@d154-20-135-147.bchsia.telus.net] has joined #openttd 18:11:23 <Terkhen> who would prefer that to a real graphics edition software? :P 18:12:41 <frosch123> i would prefer a build in c++ dev environment 18:17:32 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has joined #openttd 18:18:28 <peter1138> interpreted C 18:18:35 <peter1138> runtime changes 18:18:53 <TrueBrain> peter1138: time :P 18:19:06 <TrueBrain> and the lack there of, of course 18:33:02 <peter1138> hmm 18:33:05 <peter1138> why are some widgets NWID_ 18:33:07 <peter1138> and some WWT_ ? 18:38:59 <frosch123> NWID_ are the cool ones 18:39:09 <frosch123> with their own classes 18:39:31 <frosch123> WWT_ are the huge switch-case ones 18:39:41 <peter1138> hmm 18:45:40 <DorpsGek> Commit by translators :: r24914 /trunk/src/lang (5 files) (2013-01-14 18:45:28 UTC) 18:45:41 <DorpsGek> -Update from WebTranslator v3.0: 18:45:42 <DorpsGek> bulgarian - 143 changes by GFtoBG 18:45:43 <DorpsGek> catalan - 1 changes by Bassals 18:45:44 <DorpsGek> traditional_chinese - 146 changes by siu238X 18:45:45 <DorpsGek> croatian - 2 changes by VoyagerOne 18:45:46 <DorpsGek> hungarian - 2 changes by valaky 18:47:23 *** Wolf01 [~wolf01@host204-174-dynamic.52-82-r.retail.telecomitalia.it] has joined #openttd 18:47:28 <Wolf01> evenink o/ 18:56:18 <__ln__> it's the pizza-eating animal that isn't green 18:58:19 <Wolf01> sh*t, how did you guess everything about me? 19:02:39 *** Pulec [pulec@unaffilated.amunak.net] has quit [Ping timeout: 480 seconds] 19:03:12 <frosch123> where is my pizza? 19:04:57 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 19:07:51 <Terkhen> thanks, now I want pizza too 19:07:59 <Terkhen> but I don't have pizza :( 19:19:14 *** surferconor425 [d92a35db@ircip4.mibbit.com] has joined #openttd 19:19:54 *** surferconor425 [d92a35db@ircip4.mibbit.com] has quit [] 19:26:27 *** Pulec [pulec@unaffilated.amunak.net] has joined #openttd 19:26:32 *** Markavian [~Markavian@78-105-168-146.zone3.bethere.co.uk] has joined #openttd 19:32:04 *** mkv` [~Markavian@78-105-168-146.zone3.bethere.co.uk] has quit [Ping timeout: 480 seconds] 19:36:21 <NGC3982> V453000: Hehe. 19:36:39 <NGC3982> Eddi|zuHause: Oh, should i? I fail to find that in my North Korean OpenTTD Rule Book. 19:36:51 <V453000> ? 19:37:25 <NGC3982> V453000: 16:08 < V453000> NGC3982: is that a hacked transrapid or what? :D 19:37:27 <NGC3982> :) 19:37:39 <Eddi|zuHause> Lag: 4h33m :) 19:37:51 <NGC3982> Hehe 19:38:00 <NGC3982> Took the train home from Nose Lake 19:38:14 * NGC3982 is a bit embarrased over Swedish town names. 19:41:28 <__ln__> NGC3982: btw, how ignorant of finnish towns are swedes? 19:41:48 <Rubidium> frosch123: I ate it 19:42:06 <NGC3982> __ln__: I ..uhm, have no idea. 19:42:10 <NGC3982> __ln__: In what context? 19:44:11 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 19:44:37 <__ln__> NGC3982: i was on a work trip near stockholm, and was telling some educated person which town we come from. and he had no idea where is 'turku' or 'åbo' in finland. 19:44:59 <__ln__> (and the word educated is not sarcasm, otherwise he seemed quite smart) 19:46:26 <valhallasw> Aabo! They have a physics show there. [/random fact] 19:48:50 <__ln__> åbo was the third biggest city after stockholm and göteborg in the kingdom of sweden, back then. 19:49:18 <NGC3982> __ln__: There is a steep knowledge barrier between Swedes and Fins. I do not know if it's the same for both, but Swedes know very little about Finland, compared with the common knowledge of Danish and Norweigan culture. 19:49:36 <NGC3982> I know à bo, but i have no idea where to place it on a map. 19:49:42 <NGC3982> I think i have heard of Turku. 19:50:00 <__ln__> those two are the same thing 19:50:08 <NGC3982> Oh, nice. 19:51:03 <__ln__> so in conclusion, swedes are indeed ingnorant of finnish geography and history. 19:51:47 *** Virgor [~Virgor@c83-253-3-96.bredband.comhem.se] has joined #openttd 19:51:59 <Virgor> hi all 19:52:20 <NGC3982> __ln__: I would say that the education is non-existant. 19:53:12 <andythenorth> clearly 19:53:13 <andythenorth> :P 19:53:19 <NGC3982> Since this is Sweden, all the history education regarding Finnish people always concetrate to small sniper dudes being a bitch on Hitlers forces. 19:53:21 <andythenorth> wrt spelling 'existent' 19:53:21 <__ln__> i can understand it's a bit embarrassing to lose such a big piece of land to russia. 19:53:31 <NGC3982> Existant/existent? 19:53:36 <andythenorth> sorry :) 19:53:42 <NGC3982> __ln__: I actually do not know why, but it's true. 19:53:42 * andythenorth being snippy 19:54:08 <NGC3982> __ln__: Most Swedes have no idea we lost anything to Russia. 19:54:34 <NGC3982> __ln__: Thus, i do not think there are any real reasons to not learning more about Finland in school 19:54:37 <NGC3982> More than we should 19:54:39 *** Virgor [~Virgor@c83-253-3-96.bredband.comhem.se] has left #openttd [] 19:54:42 <NGC3982> And that it sucks that we don't. 19:54:46 <__ln__> i'm beginning to be really worried about the level of education in swedish schools. 19:55:35 <__ln__> NGC3982: are you aware that for quite some time finland was allied with hitler's forces? 19:55:50 <andythenorth> V453000 :) to your 32bpp post 19:56:16 <NGC3982> __ln__: Yes, i was. I do not know if other Swedes knows that. 19:57:05 <NGC3982> __ln__: Seriosly, though: I'm so sick of our schools teaching students nothing BUT WW2 history. 19:57:12 <Wolf01> I'm already worried about the level of education in italian schools 19:57:21 <NGC3982> Yes, jews had a hard time. Yes, Hitler was not a nice guy. We know it. Please do something else. 19:57:28 <NGC3982> I'm so sick of it. 19:57:49 <NGC3982> Pol pots? Nothing. Guevara? Nothing. North Korea? Nothing! 19:58:21 <andythenorth> have I stumbled into the wrong channel? 19:58:27 <andythenorth> I recognise all the names here :P 19:58:32 <andythenorth> what are we talking about? 19:59:05 <NGC3982> Yes, sorry. 19:59:12 <NGC3982> He pressed a sensitive button. 20:00:30 <__ln__> Wolf01: are you told in the school that there are other countries in the world, with people who do not speak italian? 20:01:38 <Wolf01> yeah, I have been told 20:01:43 <NGC3982> __ln__: But sure, it's getting worses in Swedish schools, but i can't really say im worried. 20:01:58 <NGC3982> This has happend before. 20:02:26 <NGC3982> Though, OpenTTD related 20:02:48 <NGC3982> http://i.imgur.com/gEFnE.png 20:03:18 <NGC3982> What factors are looked on when decided how much a train should accelerate X tonnes of weight? 20:03:56 <NGC3982> Since, when just looking at it i find some discorrelation (if that is even a word) between tractive effort, horse power and weight. 20:04:01 <NGC3982> But that might be just me..? 20:05:20 <peter1138> TE, power, weight, drag (two types) 20:06:02 <NGC3982> I thought drag (and all that) was a part of the tractive effort 20:06:09 <peter1138> no 20:06:13 <NGC3982> I see 20:06:16 <__ln__> you're getting awfully on-topic 20:06:21 <NGC3982> __ln__: ;-) 20:06:41 <NGC3982> __ln__: I love Helsinki, by the way. Been there once now, and it's fantastic. 20:07:04 <peter1138> well technically max TE is determined by friction 20:07:21 <peter1138> so what's the discorrelation you saw? 20:07:55 <NGC3982> peter1138: Just by comparing different trains with different values for TE, power and weight. 20:08:03 <andythenorth> we should have a v2.0 contest http://www.tt-forums.net/viewtopic.php?f=29&t=47238&p=1061714#p1061714 20:08:23 <peter1138> airdrag is a vehicle properties that isn't shown any where 20:08:30 <peter1138> airdrag coefficient, that is 20:08:59 <peter1138> *property 20:09:02 <peter1138> *anywhere 20:09:04 <__ln__> NGC3982: sadly the people living there also think the same. 20:09:05 <peter1138> what the hell :S 20:09:09 <NGC3982> And that is what i see then 20:09:16 *** Djohaal [~Djohaal@200.139.122.222.dynamic.adsl.gvt.net.br] has joined #openttd 20:09:21 <peter1138> not necessarily 20:09:25 <NGC3982> http://i.imgur.com/Pg1US.png 20:09:56 <peter1138> so what's the problem there? 20:10:00 <NGC3982> Here, for instance. The EMD engine accelerates way (way) faster 20:10:25 <Rubidium> andythenorth: you forgot the most important thing... the undo knob 20:10:32 <NGC3982> But are longer and heavier. Half the horsepower, and a sixth of the TE. 20:10:35 <andythenorth> why would I want to undo a knob? 20:10:46 <peter1138> "tom" 20:10:47 <peter1138> what's that? 20:11:03 <andythenorth> NGC3982: what's the weight of the engines? 20:11:10 <NGC3982> peter1138: Empty. 20:11:20 <peter1138> ? 20:11:21 <andythenorth> herp never mind 20:11:27 <Rubidium> andythenorth: to undo the last X seconds when you crashed a train 20:11:40 <andythenorth> oh, like autosave you mean? :P 20:11:44 <NGC3982> Please note that my observation regards both trains when fully loaded. 20:11:54 <andythenorth> 'undo knob' would be a more interesting button 20:11:56 <Rubidium> andythenorth: yes, but only for the train you're controlling 20:11:57 <NGC3982> peter1138: Yes, empty. As in "nothing loaded in the unit" :-) 20:12:08 <peter1138> tom means empty? 20:12:11 <NGC3982> Yes. 20:12:16 <peter1138> ok 20:12:29 <andythenorth> I wondered if it was just pure TE - weight relation 20:12:37 <andythenorth> but I actually don't care :P 20:12:38 <peter1138> so you noticed it when fully-loaded 20:12:45 <peter1138> but took a pic when it's empty 20:12:46 <peter1138> ? 20:13:03 <NGC3982> Yes, i just took it know. What other data differs from empty to full besides weight? 20:13:17 <peter1138> weight differs massively 20:13:26 * NGC3982 looks for fully loaded trains. 20:13:56 <NGC3982> There we are 20:13:59 <NGC3982> http://i.imgur.com/vkUeE.png 20:15:29 <peter1138> is that a maglev? 20:15:54 <NGC3982> Yes. 20:16:07 <NGC3982> I have no idea why it runs on electrified rails. Might that have something to do with it? 20:16:14 <V453000> andythenorth: is the ":)" the thing to that post? :D 20:16:24 <V453000> expected you would continue the saying :D 20:16:37 <peter1138> have you been changing grfs? 20:16:52 *** pugi [~pugi@dyndsl-091-096-039-083.ewe-ip-backbone.de] has joined #openttd 20:17:51 <peter1138> anyway, maglev uses a different acceleration "model" 20:17:56 <peter1138> (it looks made up to me) 20:18:32 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 20:18:37 <NGC3982> I see. 20:18:41 <peter1138> max_te isn't used though 20:18:45 <peter1138> so it shouldn't be shown 20:18:49 <peter1138> so whatever you did... 20:18:56 <NGC3982> And no, i haven't changed it. 20:19:27 <andythenorth> maglev doesn't rely on weight for TE? :O 20:19:31 <andythenorth> shocking 20:19:43 <peter1138> it doesn't touch the ground! 20:19:45 <Supercheese> actually it's well insulated, you wouldn't get shocked ;) 20:20:02 <Terkhen> andythenorth: http://www.reddit.com/r/openttd/comments/16jeqo/i_think_the_hotel_mechanic_might_be_kind_of_broken/ <--- this may be interesting for you 20:20:05 <V453000> it is possible to hack it if you change rail newgrfs I think 20:20:10 <V453000> or redefine MGLV 20:20:11 <Terkhen> http://i.imgur.com/DhRN1.png <-- the actual picture 20:20:14 <Terkhen> bbl 20:20:41 <andythenorth> ho, we're on reddit o_O 20:20:52 <peter1138> why do people post that shit on reddit? 20:21:07 <Supercheese> reddit, really? :S 20:21:20 <Supercheese> oh it's that trainmaster fellow 20:21:22 <Supercheese> that explains it 20:21:34 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 20:21:47 <Supercheese> he managed to make my ignore list, I think there's only two users on that 20:21:53 <andythenorth> interesting 20:22:39 <andythenorth> hmm 20:22:40 <Supercheese> Oh ho, there are actually 7 users on my ignore list, interesting 20:22:49 <andythenorth> how did I manage to make FIRS require petrol to grow towns? 20:22:58 <andythenorth> I don't recall doing that :P 20:23:14 <V453000> some script? :D 20:23:25 <Supercheese> andy is going to troll reddit like mad, just you wait 20:23:55 <andythenorth> is reddit approximately slashdot? 20:24:01 <andythenorth> I never bothered figuring out what reddit is 20:24:28 <Supercheese> a wretched hive of scum and villany, perhaps :P 20:24:38 <V453000> :D 20:24:47 <Supercheese> I dunno much about it either 20:25:06 <Supercheese> I think the co-founder committed suicide recently 20:25:12 <andythenorth> :| 20:25:15 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 20:25:22 <Supercheese> http://www.nypost.com/p/news/local/brooklyn/reddit_co_founder_commits_suicide_AZPHGFSHzBRrOHbx2yGM9O 20:25:47 <Supercheese> bad website, the url says all you need to know really 20:26:07 <Supercheese> autoplay videos and shit, why do webpages do that 20:26:25 <andythenorth> makes them money, temporarily 20:26:35 <andythenorth> via (possibly fraudulent) ad networks 20:27:01 <andythenorth> assuming its ads 20:27:04 <andythenorth> otherwise, dunno 20:27:08 <Supercheese> news videos 20:27:14 <Supercheese> "this shit happened today" 20:27:16 <Supercheese> etc. 20:29:50 <Supercheese> huh, that new airport-tiles-as-objects set looks neat 20:33:24 <peter1138> newairports! 20:34:55 <andythenorth> newdockls! 20:35:15 <andythenorth> newnew! 20:38:10 <planetmaker> newnewbridges. newnewobjects. newnewstations (with sane specs) 20:38:32 <andythenorth> newplanetmaker 20:38:50 <andythenorth> newbidium 20:38:53 <andythenorth> new1138 20:38:56 <planetmaker> sure you want that? Me as pesky teenager? 20:39:06 <andythenorth> I thought you were? 20:39:10 <andythenorth> already? 20:39:12 <planetmaker> :D 20:39:22 <planetmaker> pesky... maybe. Teenager... at half my age, yes 20:40:25 <andythenorth> hmm 20:40:31 *** andythenorth is now known as andythetroll 20:40:35 <andythetroll> Supercheese: hi hi 20:40:40 <planetmaker> :-) 20:40:48 <planetmaker> great posting indeed, andythetroll :-) 20:40:59 <andythetroll> I know trolling is just wrong...and yet 20:41:27 <Supercheese> :D 20:41:44 <planetmaker> you're excused, andythetroll 20:42:00 <Supercheese> Vote mode worked! :O 20:42:12 <Supercheese> Vote for ALL the things 20:43:09 <planetmaker> that'd be good, Supercheese 20:43:17 <planetmaker> then we just set priorities - as now ;-) 20:43:45 <Terkhen> andythetroll: the point of pasting that to you was the "you can place infinite hotels next to each other" issue :P 20:44:05 *** andythetroll is now known as andythenorth 20:44:08 <andythenorth> Terkhen: so I see :) 20:44:13 <andythenorth> he put it in the thread too :) 20:44:13 <frosch123> hovercraft trains! 20:44:29 <andythenorth> herp 20:44:38 <andythenorth> might use pikka's point about MP 20:44:42 <andythenorth> don't play with dickheads 20:44:42 <Supercheese> Screw everything, just build Star Trek transporters 20:44:51 <Supercheese> teleport all the things, win 20:44:52 <Terkhen> just a small distance check should be enough, IMO 20:44:59 <andythenorth> peter1138: is our server game still running? :P 20:45:02 <peter1138> Supercheese, did you figure out bounding boxes? 20:45:03 <peter1138> andythenorth, yes 20:45:11 <peter1138> i should... update it 20:45:14 <Supercheese> bounding boxes, more or less 20:45:33 <Supercheese> is there a way to check if an object is build at the map edge? 20:45:51 <Supercheese> the 2px overlap to adjacent tiles looks a wee strange when it overlaps the black void 20:46:11 <peter1138> just wondering if you'd just ctrl-B 20:46:30 <Supercheese> been using ctrl B 20:46:36 <peter1138> k 20:46:44 <Supercheese> the alignment is just tedious 20:47:02 <Supercheese> trying to position these childsprites relative to the parent sprite 20:47:10 <Supercheese> boring 20:47:50 <Supercheese> but that's sorted now 20:48:33 <andythenorth> peter1138: I don't want to play MP anyway, not until you've stopped pikka griefing me :( 20:48:36 <andythenorth> it's all so unfair 20:48:37 <andythenorth> really 20:48:58 <peter1138> griefing how? 20:49:06 <andythenorth> crashing my buses :( 20:49:08 <andythenorth> with his train 20:49:16 <andythenorth> and such 20:49:26 <andythenorth> oh and some idiot built a castle and ruined the map 20:49:38 <frosch123> thanks andy :) going from train-only to hovercraft in the next item is just brilliant :) 20:49:55 <andythenorth> frosch123: that's fine right though? 20:49:59 <andythenorth> I mean it all fits 20:50:06 <andythenorth> if it doesn't, it's because the code is old 20:50:09 <andythenorth> and needs modernising 20:51:14 <andythenorth> anyway, so FIRS hotels are too cheap 20:51:25 <andythenorth> and lots can be built in MP to cheat 20:51:32 <andythenorth> so how expensive should they be to prevent that? 20:51:40 <andythenorth> £1m? 20:51:51 <andythenorth> I mean, how much is enough to stop people building lots of them? 20:52:00 <Terkhen> double the cost and do not let them be built next to each other 20:52:02 <Terkhen> :P 20:52:24 <andythenorth> I know :) 20:52:26 <andythenorth> a parameter 20:52:49 <andythenorth> omg, I've just had a totally awesome idea 20:52:50 <andythenorth> biab 20:54:44 <andythenorth> ok so my idea 20:54:50 <andythenorth> no I had a better one even 20:54:51 <andythenorth> hmm 20:55:03 <andythenorth> idea 1. make a parameter for every action 0 prop and every cb result 20:55:11 <andythenorth> for every industry and cargo 20:55:15 *** jasperthecat1 [63304048@ircip1.mibbit.com] has joined #openttd 20:55:19 <andythenorth> allows pretty comprehensive customisation 20:55:21 <andythenorth> miaow 20:55:21 <jasperthecat1> hi 20:55:35 <andythenorth> idea 2 is even better 20:55:43 <Supercheese> make parameters to determine the number of parameters 20:55:44 <andythenorth> make a parameter for every sprite number 20:55:54 <andythenorth> the value of which is an arbitrary string of nfo 20:55:54 <Supercheese> i.e. "show only basic parameters" 20:56:02 <Supercheese> "show all/expert parameters" 20:56:11 <andythenorth> no no that's silly 20:56:15 <andythenorth> my idea is sensible 20:56:15 <Supercheese> :D 20:56:26 <andythenorth> with my idea, players could runtime-patch any grf 20:56:35 <peter1138> hmm 20:56:35 <Supercheese> nested parameters 20:56:40 <peter1138> i'm making a guy 20:56:42 <peter1138> no 20:56:44 <peter1138> i'm making a gui 20:56:52 <peter1138> most important point: 20:56:56 <andythenorth> making a guy is quite different 20:56:57 <peter1138> what colour should the window be? 20:57:00 <andythenorth> I've made guys and guis 20:57:03 <andythenorth> they're not the same 20:57:17 <peter1138> i've noticed that everything is grey these days, except the terrain-build tools 20:57:18 <andythenorth> peter1138: red is nice 20:57:28 <andythenorth> I have a red truck. It's off the road, I broke it 20:57:47 <Supercheese> Vote mode go 20:57:51 <Supercheese> +1 yellow 20:57:56 <andythenorth> what etc does your gui do? 20:58:09 <jasperthecat1> That's my favorite color, yellow. 20:58:33 <peter1138> routing restrictions 20:58:43 <peter1138> not sure if there's a point to it yet 20:59:30 <peter1138> i mean, you could do it all with orders ;p 20:59:44 *** St3f [~Anonymous@53577204.cm-6-8b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 20:59:45 <frosch123> http://wiki.openttd.org/GUI_Style#Window_colours <- peter1138: it is said all company related windows are grey 21:00:19 <peter1138> but... 21:00:47 <frosch123> you want colourful tto windows? :) 21:00:52 <peter1138> yes! 21:01:24 <frosch123> http://theodor.lauppert.ws/games/s/screen1/transport_tycoon.png <- the blue is totally creepy 21:01:37 *** supermop [~daniel_er@rrcs-208-105-82-227.nyc.biz.rr.com] has joined #openttd 21:01:39 *** St3f [~Anonymous@53577204.cm-6-8b.dynamic.ziggo.nl] has joined #openttd 21:01:52 <Supercheese> New advanced setting! Window color! 32bpp! 21:02:00 <Supercheese> Exclamation point! 21:02:06 <peter1138> advanced patch setting: TTO style GUI :D 21:02:20 <Supercheese> Semitransparent windows 21:02:31 <Supercheese> Like Windows windows 21:02:41 <peter1138> i like the fact that the button background is still in the ttd graphics, but not used 21:02:42 <Supercheese> or I guess other OSes maybe 21:03:06 <peter1138> at least i think it is 21:03:07 <frosch123> i think ogfx omitted them 21:03:12 <frosch123> after wondering what they were :) 21:03:53 <frosch123> yes, they are in original graphics; there was some riddle during ogfx development what the sprites were supposed for 21:04:14 <frosch123> there are still 3 recolour sprites left though 21:04:19 <frosch123> which were never discovered 21:05:42 <Supercheese> have a class, bbl 21:07:06 <NGC3982> frosch123: Look's kinda cute. 21:09:01 <andythenorth> V453000: so did you make SuperCHIPS yet? 21:09:19 <frosch123> nuts & chips -> snaks 21:09:20 *** pjpe [b8af1d68@ircip2.mibbit.com] has joined #openttd 21:09:22 <frosch123> *snacks 21:09:37 *** pjpe [b8af1d68@ircip2.mibbit.com] has left #openttd [] 21:09:43 <andythenorth> munchies 21:11:58 * NGC3982 is so hungry. 21:12:02 <V453000> andythenorth: it is in progress, I made one 21:12:10 <V453000> rest should be done by a minion 21:12:13 <V453000> if minion gets bored, I do it 21:12:28 <V453000> my example for him, steel https://dl.dropbox.com/u/20419525/steel_cargo.png 21:12:31 <andythenorth> minions are in short supply 21:12:40 <V453000> 404 wtf 21:12:50 <andythenorth> not for me :P 21:12:57 <andythenorth> 404 on minions though 21:13:09 <andythenorth> V453000: what do you actually want to do? NUTS version of CHIPS? 21:13:23 <andythenorth> I missed the start of the idea ;) 21:13:26 <V453000> http://dev.openttdcoop.org/attachments/download/3602/steel_cargo.png 21:13:50 <V453000> andythenorth: the only original idea was to have a station set which shows all cargoes 21:13:59 <V453000> as in rubber, grain, stuff, stuff, everything 21:14:07 <andythenorth> hoo 21:14:11 <V453000> and nuts ofc has all cargoes drawn so I give minion cargoes, he does bidding 21:15:00 <peter1138> http://fuzzle.org/~petern/ottd/tto.png o_O 21:15:51 <Rubidium> that doesn't look like tto 21:16:06 <peter1138> not entirely 21:16:36 <andythenorth> bit zoomy for tto 21:16:38 *** cyph3r [~Miranda@ip-78-45-93-246.net.upcbroadband.cz] has joined #openttd 21:16:49 <andythenorth> or was it that big? 21:17:02 <andythenorth> it's ~ half my life ago :P 21:17:03 <DorpsGek> Commit by smatz :: r24915 /trunk/src (4 files) (2013-01-14 21:16:56 UTC) 21:17:04 <DorpsGek> -Fix: Several out-of-bounds reads 21:18:42 <peter1138> ignore the viewport you dofus 21:19:21 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Quit: Leaving] 21:20:03 <frosch123> is that a one-line patch? 21:20:18 <peter1138> not far off 21:20:47 <NGC3982> Detailed Perfor.. What? 21:20:49 <NGC3982> I want that. 21:20:55 <NGC3982> Is that in OpenTTD? 21:20:58 <frosch123> lol 21:21:12 <NGC3982> I found it! 21:21:22 <NGC3982> Six years later. 21:21:49 <andythenorth> apparently rhythm is a dancer 21:21:53 <peter1138> how to completely change the gui style: 21:22:01 <peter1138> replace DrawFrameRect() with something that uses sprites... 21:22:24 <NGC3982> By the way: http://i.imgur.com/57wnk.png 21:22:40 <peter1138> uhhh 21:23:05 <frosch123> who broke that? :p 21:23:37 <frosch123> oh, wait, it's a single articulated unit, isn't it? 21:23:52 <peter1138> yeah 21:23:54 <frosch123> stupid vehicle set, don't use it 21:24:55 <NGC3982> :D 21:25:06 *** jasperthecat1 [63304048@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 21:31:52 <Terkhen> good night 21:33:59 *** fonsinchen [~fonsinche@brln-4dbc40a1.pool.mediaWays.net] has joined #openttd 21:40:38 <andythenorth> bye 21:40:39 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has left #openttd [] 22:26:50 *** Progman [~progman@p57A1A72A.dip.t-dialin.net] has quit [Remote host closed the connection] 22:28:16 *** frosch123 [~frosch@frnk-4d0095bf.pool.mediaWays.net] has quit [Remote host closed the connection] 22:31:40 *** Flygon [Flygon@218-214-18-147.people.net.au] has quit [Ping timeout: 480 seconds] 22:37:38 <oskari89> Someone should make cake for r25000 when it comes out 22:37:51 <oskari89> It's not that far away 22:40:12 <Wolf01> 'night 22:40:15 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:40:59 <peter1138> wow, ottd looks ugly with that texture under everything :p 22:52:34 *** Jasperthecat1 [63304048@ircip1.mibbit.com] has joined #openttd 22:55:08 *** fonsinchen [~fonsinche@brln-4dbc40a1.pool.mediaWays.net] has quit [Remote host closed the connection] 23:03:20 <peter1138> yay, crashing ui ! 23:04:05 <peter1138> cgdb bin/openttd 23:04:10 <peter1138> oops 23:16:21 *** Jasperthecat1 [63304048@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 23:18:20 *** Biolunar [mahdi@blfd-4d086748.pool.mediaWays.net] has quit [Quit: My life for Aiur] 23:19:01 *** jasperthecat1 [63304048@ircip1.mibbit.com] has joined #openttd 23:27:51 *** Vadtec [~Vadtec@2001:470:1f06:13e0::1337] has quit [Read error: Operation timed out] 23:31:56 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 23:46:20 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has quit [Ping timeout: 480 seconds] 23:58:25 *** Celestar_ [~vici@mnch-5d857134.pool.mediaWays.net] has joined #openttd