Log for #openttd on 2nd March 2013:
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00:00:14  <Eddi|zuHause> you use too many of the wrong callbacks?
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00:02:00  <Supercheese> don't call distance to nearest town all the time, that's cpu-intensive IIRC
00:02:32  <Supercheese> Not that I expect you're doing that, but still
00:12:39  <Eddi|zuHause> well the industry could cache that value
00:13:00  <Eddi|zuHause> it's not like the distance to towns changes very often :p
00:13:14  <Supercheese> Sure, I'm not an expert on industry stuffs :)
00:16:49  <Eddi|zuHause> it's just few steps needed: 1) add a new member to the industry struct, 2) fill it with a value on industry funding, 3) fill it with the value in afterloadgame, 4) return the value in the newgrf code, 5( recalculate all the values on funding a town
00:19:20  <Bad_Brett> Eddi: probably some wrong callbacks
00:22:09  <Bad_Brett> or too simply too many animations...
00:23:39  <Bad_Brett> the CPU is at 0% on the z1 and z2 zoom levels where the sprites are much smaller
00:43:05  <Eddi|zuHause> so your sprite cache is too small?
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01:29:44  <Bad_Brett> Hmm... perhaps... i have very little knowledge in those things
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01:52:50  <Eddi|zuHause> the sprite cache is in openttd.cfg
01:53:01  <Eddi|zuHause> double this number until the problems stop
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02:53:08  <Bad_Brett> really? had no idea
02:53:11  <Bad_Brett> i will try it, thanks
02:55:25  <Bad_Brett> nice! it works
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04:21:30  <tracerpt> aloha :D
04:27:56  <Bad_Brett> hello tracerpt
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05:05:36  <tracerpt> hi
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08:18:01  <Terkhen> good morning
08:23:27  <andythenorth> hi hi
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09:30:59  <Lo> Hey, one question: For the next titlegame competition, can I also use non-standard trains (newgrf)?
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09:35:24  <Alberth> no
09:35:36  <Alberth> also, we have a different competition this year
09:35:39  <Alberth> hi andy
09:35:49  <Lo> oh, okay, what's it about? :)
09:35:51  <andythenorth> morning
09:36:51  <andythenorth> so what should FIRS Tropic economy be?
09:36:54  <andythenorth>   - self-contained industrial economy, meeting all basic needs?  Or totally dependent on extracting cheap raw materials and exporting them, in exchange for high-value goods from overseas?
09:37:03  <andythenorth> or lol?
09:37:12  <Supercheese> Add a distillery
09:37:16  <Supercheese> rum rum rum
09:37:26  <Supercheese> also: pirates
09:37:34  <andythenorth> Supercheese: that is for 'Tropical Island' economy
09:37:37  <andythenorth> which will come later :P
09:37:49  <Supercheese> Arrrr
09:38:34  <Alberth> the second option would be nicely different from other economies, imho
09:39:19  <andythenorth> kind of politically repressive?
09:39:22  <andythenorth> meh
09:39:24  <Alberth> especially when 'export' can be done at a few places only ;)
09:40:38  <Lo> @Alberth Can you please tell me of that contest topic? :)
09:41:06  <andythenorth> I'll think on
09:41:11  <andythenorth> I think it needs a ranch
09:41:15  <andythenorth> biab
09:41:21  <Alberth> I don't know the details, sorry. I thought it was already postedm but I cannot find it
09:42:15  <Lo> Okay, thanks anyway... Looking forward to 1.3, really!
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10:10:01  <andythenorth> so I am thinking it makes more sense for FIRS Tropic to be mostly self-contained
10:10:15  <andythenorth> I can do an 'Export' economy separately
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10:11:14  <andythenorth> problem is, it's not interesting :P
10:12:06  <andythenorth> where is tropic?  Australia?  North Africa?  Texas?
10:12:11  <andythenorth> Sub-Arctic is easy :P
10:14:09  <andythenorth> India?
10:14:16  <andythenorth> Brazil?
10:14:34  <andythenorth> Iraq?
10:14:43  <andythenorth> Thailand?
10:18:01  <andythenorth> no takers :)
10:18:16  <frosch123> tropic is south-america
10:18:39  <frosch123> it's defined by rubber, fruit and gold (hmm, or diamonds?)
10:19:11  <andythenorth> k
10:19:18  <andythenorth> I don't need realism, just a starting point
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10:19:59  <andythenorth> hmm
10:20:09  <andythenorth> fruit straight to a port?  Or to a processor that produces food?
10:23:08  <Supercheese> good night
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10:32:15  <andythenorth> hmm
10:32:33  <andythenorth> fish is a big export for some tropical nations
10:33:57  <frosch123> maybe ports should accept one primary, one secondary and one ternary cargo
10:34:10  <frosch123> so, decide fruit/food depending on what slot is left?
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10:36:48  <Pikka> that's because
10:37:21  <andythenorth> import pikka
10:37:23  <andythenorth> export pixels
10:37:43  <Pikka> andythenorth: I think minimising the differences between the climates is a good idea
10:38:04  * frosch123 wouild have said the reverse :p
10:38:04  <andythenorth> hmm
10:38:08  <andythenorth> me too :)
10:38:45  <Pikka> coming up with three/four "different" yet complete and interesting industry schemes is for the horses
10:38:55  <andythenorth> ho ho :)
10:38:58  <andythenorth> that's what I'm doing
10:39:27  <Pikka> time-and-effort-wastey
10:39:41  <Pikka> 99% of made-up people only play temperate anyway
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10:40:14  <andythenorth> so these are 'economies' via parameter
10:40:27  <andythenorth> they're not sensitive to the climate
10:40:33  <Pikka> also I demand FIRS-toyland :]
10:40:55  <andythenorth> I have called 3 of the economies Temperate, Arctic and Tropic
10:40:58  <Pikka> I should be making all my vehicles available in toyland
10:41:00  <andythenorth> to ensure I get a good number of bug reports
10:41:11  <Pikka> climate 07 is a bad habit
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10:41:40  <andythenorth> 0x00
10:41:43  <andythenorth> easier
10:41:49  <Pikka> I have called two of my 10CC sets "tropical" and "alpine" D;
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10:44:15  <andythenorth> winner :)
10:44:19  <andythenorth> I think that's good
10:44:33  <andythenorth> shall I do a Pineapple economy
10:44:46  <andythenorth> exports: pineapple, minerals, hydrocarbons
10:45:03  <andythenorth> imports: truck drivers, british expats, software
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10:50:41  <andythenorth> ho ho
10:50:46  <andythenorth> tropic without oil
10:50:57  <andythenorth> that's going to work nicely
10:51:41  <NGC3982> Morning.
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11:03:02  <Wolf01> hello o/
11:04:55  <Pikka> exports: bogans
11:05:00  <Pikka> imports: fully sick rims mate
11:05:27  <andythenorth> heh
11:05:42  <andythenorth> imports: powerboats, jet skis
11:06:03  <andythenorth> exports: episodic TV
11:06:17  <andythenorth> hmm, TV Studio industry
11:06:20  <andythenorth> or Media industry
11:06:27  <Pikka> nah, they make neighbours in melbourne :)
11:06:29  <andythenorth> exports: diminutive media barons
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11:06:39  <andythenorth> oh yeah, you're QLD only :P
11:06:52  <Pikka> well melbourne isn't exactly pineapple territory :P
11:07:28  <andythenorth> I wonder if I can make a sane economy consisting only of ports
11:07:39  <Pikka> trans-port tycoon?
11:07:52  <andythenorth> yup
11:08:15  <andythenorth> oh how we larfed
11:08:38  <andythenorth> UKRS 2 without all the extras, ftw
11:08:40  <andythenorth> btw
11:08:46  <Pikka> yes
11:09:05  <andythenorth> played it last night
11:09:15  <andythenorth> think it's done
11:09:51  <andythenorth> pretty nice
11:10:55  <andythenorth> frosch123: your shiny new subtype refit...
11:11:01  <andythenorth> makes me want to add more subtypes ;)
11:11:56  <frosch123> i thought views are the new kid in town
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11:22:54  <Eddi|zuHause> well "views" would be available on the purchase menu, so you could alter the articulated callback
11:24:41  <__ln__> survey for people in euro countries: how often do you have at least one 100€ bill in your wallet?  1) always, 2) every week, 3) every month, 4) every year, 5) every 10 years?
11:25:02  <__ln__> (having 2x50€ doesn't count)
11:26:38  <Eddi|zuHause> i certainly had one this year
11:27:02  <Eddi|zuHause> so around 4-ish
11:27:41  <__ln__> i have one now and had one in 2002... so 5-ish
11:36:05  <Pikka> and why wouldn't you
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11:38:14  <Eddi|zuHause> it probably depends how often you do larger (>100€) transactions in cash. there's bound to be a 100€ bill in there every now and then
11:39:30  <__ln__> you don't get 100€ bills from ATMs over here (finland), so they are quite rare in many people's everyday life.. and card payments are commonly used for big transactions in particular.
11:39:34  <andythenorth> frosch123: views are vapourware, no?
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11:40:23  <Eddi|zuHause> andythenorth: pretty much :)
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11:40:59  <Eddi|zuHause> andythenorth: although, strictly, that would mean there was a release day proposed  :p
11:42:32  <frosch123> __ln__: you get 100€ at ATM here if you get bigger amounts
11:42:54  <frosch123> but i never need such amounts in cash
11:43:18  <frosch123> i only pay stuff < 30€ in cash
11:43:31  <frosch123> i.e. food
11:44:41  <frosch123> but yeah, i believe i have had more 500€ than 100€, and i cannot remember having had a 200€ one
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11:46:38  <Eddi|zuHause> you had an actual 500€?
11:46:46  <Eddi|zuHause> only drug dealers have those :p
11:46:46  <NGC3982> I have barely seen Euro currency.
11:46:50  <frosch123> i sold a car some years ago in cache
11:46:53  <frosch123> *cash
11:47:06  <frosch123> so i had around 3000€ in cash, mostly 500€, some 50€
11:47:20  <NGC3982> 500€ bills seems very risky.
11:47:40  <NGC3982> I would never use them. Although, i never use cash at all.
11:47:41  <Eddi|zuHause> why would they be more risky than others?
11:47:54  <Psyk> and most of them have cocain remains on them :D
11:48:02  <NGC3982> Same risk, higher value.
11:48:05  <frosch123> hmm, oh, and i believe i had to pay my kitchen in cash
11:48:22  <Psyk> btw. hello
11:48:40  <NGC3982> I guess i talk for myself when i say that cash is kind of stupid.
11:48:59  <frosch123> it's faster for small amounts :)
11:50:30  <frosch123> e.g. in supermarkets: most people avoid lines with people who buy a big pile of stuff. but i think payment takes longest independent of the amount you buy, so i prefer to take the line with the least people, indepenent of how much they buy
11:50:35  <__ln__> it's not even faster if the card payment terminal is a good one. (many aren't)
11:51:09  <andythenorth> is it germany where nobody uses cards?
11:51:18  <andythenorth> someone went there recently and was telling me about it
11:51:30  <frosch123> andythenorth: noone uses credit cards. we use bank transfers for everything
11:51:50  <frosch123> but in the execution it is somewhat the same i think
11:52:22  <peter1138> somewhat completely different
11:52:51  <andythenorth> so what is this 'view's thing anyway o_O
11:53:00  <__ln__> i spend less than 50€ in cash per month. 32€ of that goes to recharging local traffic bus card.
11:53:17  <frosch123> i buy all food in cash
11:53:31  <frosch123> including restaurants
11:53:44  <peter1138> i hardly ever use cash
11:54:31  <peter1138> i've got about £5 in my wallet which has been there a couple of months
11:54:32  <andythenorth> hmm
11:54:34  <frosch123> paying by card in restaurant would be beyond weird unless you pay for a > 20 people party
11:54:40  <andythenorth> I need to compile FIRS.  Better plug my laptop in
11:55:17  <peter1138> i've paid by card for payments less than £2
11:55:20  <Eddi|zuHause> i guess about 50% of the times i pay in cash in the supermarket or the gas station
11:55:44  <__ln__> even Lidl accepts credit cards here
11:55:57  <Eddi|zuHause> places usually have rules that card payments must be 10€ or more
11:55:57  <peter1138> garages have pay-at-pump so no cash needed there
11:56:09  <frosch123> i would guess about 20% pay with card in supermarkets
11:56:35  <andythenorth> oops
11:56:40  <andythenorth> forgot my virtualenv :P
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12:00:20  <ZxBiohazardZx> would it be hard to create tunnels similar to bridges (flat land tunnels)?
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12:00:38  <ZxBiohazardZx> nvm
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12:02:01  * MNIM would like to know this as well
12:02:29  <peter1138> judging by how many people have done it...
12:09:43  <Eddi|zuHause> so the more people have done something, the easier it must be?
12:09:54  <Eddi|zuHause> that means daylength is the easiest patch out there!
12:10:10  <Wolf01> lol
12:10:23  <frosch123> no, there more people have done something, the least they thought before starting coding
12:10:29  <peter1138> :-)
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12:19:54  <andythenorth> V453000: you might like this write up
12:24:51  <andythenorth> hmm
12:24:59  <andythenorth> is it lame to have two kinds of port in a basic economy?
12:25:12  <andythenorth> 2 out of 18 industries would be ports :P
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12:32:16  <frosch123> what would be their names?
12:32:26  <andythenorth> port and port
12:32:28  <andythenorth> :P
12:32:31  <andythenorth> it's a bad idea
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12:35:59  <andythenorth> hmm
12:36:05  <Pikka> port A and port B
12:36:08  <andythenorth> "sheep farm" -> "Llama Ranch"
12:36:12  <andythenorth> "Alpaca Ranch"
12:36:20  <andythenorth> ?
12:36:21  <andythenorth> :P
12:36:38  <frosch123> maybe divide the map into north and south
12:36:47  <frosch123> and make ports only appear on one half :p
12:37:09  <andythenorth> seems every economy has livestock and the meat packer industry
12:37:14  <andythenorth> [shrug]
12:39:49  <V453000> andythenorth: I LIKE THE EXCESSIVE USE OF CAPITAL LETTERS
12:40:04  <andythenorth> IT'S FUNNY
12:40:11  <V453000> YES
12:40:24  <frosch123> <- better?
12:40:34  <V453000> also that head in the bottom right is going to haunt me in nightmares now
12:40:47  <V453000> that yellow lego face is beyond batshit creepy
12:40:57  <V453000> frosch123: excellent :)
12:41:09  <andythenorth> V453000: I have that in my house
12:41:10  <andythenorth> hmm
12:42:42  <V453000> like standing in the house?
12:42:53  <V453000> I expect a giant figure in a size of average human
12:43:15  <V453000> maybe double size to guarantee wtf value
12:44:08  <Eddi|zuHause> frosch123: your subtype strings miss the mandatory space at the beginning
12:44:23  <frosch123> V453000's fault
12:44:30  <andythenorth> V453000:
12:44:46  <andythenorth> oh
12:44:48  <andythenorth> colours :o
12:45:18  <V453000> andythenorth: :DD
12:45:27  <Eddi|zuHause> either the lego figures got bigger or the kods got smaller... :p
12:45:30  <frosch123> oh... now i figured out where all that horse meat lasagna comes from...
12:45:31  <V453000> btw the colours are in NUTS for _AGES_ :P
12:45:31  <andythenorth> that is what a child neglected for TTD looks like :P
12:45:39  <V453000> :D
12:46:06  <frosch123> the mafia has only use for the heads, so they need to get rid of the left-over horse
12:47:43  <Pikka> A7V is it
12:48:06  <andythenorth> 7 planes?
12:48:09  <Pikka> there's only one surviving A7V and it's in Brisbane, for reasons I've never understood
12:48:13  <Pikka> german WWI tank
12:48:31  <andythenorth> survivor of the famous australian tank battle of 1952
12:48:33  <Pikka> I don't think it's on display any more, it's somewhere in the basement of the Queensland Museum
12:48:41  <andythenorth> moar tanks
12:48:41  <__ln__> omg, did germans get as far as australia
12:48:50  <andythenorth> yes they invaded austrlalia 7 times
12:49:09  * andythenorth predicts godwin
12:49:32  <Eddi|zuHause> __ln__: WWI involved all german colonies, of course :p
12:49:38  <andythenorth> also your Tropic economy will mostly be farms
12:49:46  <andythenorth> this is ok, no yes
12:49:47  <andythenorth> ?
12:50:21  <Eddi|zuHause> andythenorth: farm->port, and make all secondary industries funding-only?
12:50:37  <__ln__> andythenorth: i don't think godwin applies to WWI.
12:51:45  <frosch123> Eddi|zuHause: so they did not research that guy who makes colonies independent from wars in europe, and make them always offer peace for money?
12:52:09  <Eddi|zuHause> frosch123: yeah...
12:54:38  <Pikka> andythenorth, I agree very much with these bolgs
12:55:28  <Pikka> particularly the bits about steampunk being crap
12:56:47  <andythenorth> I invented steampunk once
12:56:52  <andythenorth> before I knew it was a thing
12:57:00  <Pikka> :)
12:57:20  <andythenorth> I went to a sugarcane mill in mauritius
12:57:25  <andythenorth> it basically was steam punk, for real
12:57:57  <Pikka> __ln__, during WWI, there was a colony of Germany and a colony of Queensland which were neighbours.  but there was no fighting and definitely no tanks, it's not really tank terrain.
12:58:34  <Pikka> hmm
12:58:40  <andythenorth> also india punk
12:58:40  <Pikka> actually, there was fighting, it seems
12:58:42  <Pikka> but no tanks :)
12:58:50  <andythenorth> india is basically diesel punk, propane punk...
12:58:56  <andythenorth> and manual labour punk
12:58:57  <frosch123> does squid 2 feature a steam hovercraft?
12:59:07  <Pikka> how rare
12:59:17  <andythenorth> frosch123: it could
12:59:20  <andythenorth> but it won't :P
12:59:42  <frosch123> steam powered unicorns?
13:00:46  <Pikka> the New Guinea campaign of WWI...
13:00:55  <Pikka> casualties reached double figures, but only just.
13:02:35  <Pikka>
13:02:38  <Pikka> so now you know :)
13:03:14  <Eddi|zuHause> most "colonial" WWI action was probably in southeast africa
13:07:53  <V453000> frosch123: Alberth: not a good idea :P
13:08:17  <Alberth> what exactly>
13:08:19  <Alberth> ?
13:08:35  <frosch123> :p
13:08:59  <frosch123> do i have popcorn around
13:09:20  <Alberth> I need some coffee, tbh :)
13:09:36  <frosch123> oh, i thought you were the tea guy
13:09:51  <Alberth> only in the evening :)
13:16:59  <andythenorth> hmm
13:17:00  <andythenorth> oops
13:17:07  <andythenorth> Tropic has become 'export everything'
13:17:13  <andythenorth> that was the opposite of my intentions :P
13:17:33  <Alberth> you made a different economy than you expected to make :p
13:22:29  <frosch123> so, what to do with my 666th post?
13:22:49  <Pikka> what the hell
13:22:58  <Pikka> does mb really not know how to write var2s? D:
13:23:00  <V453000> unicorns
13:27:35  <planetmaker> moin
13:27:43  <Pikka> boin planetmaker
13:27:56  <Pikka> planetbaker, too
13:28:16  <V453000> hai
13:28:46  <DorpsGek> Commit by frosch :: r25058 trunk/src/vehicle_gui.cpp (2013-03-02 12:38:40 UTC)
13:28:47  <DorpsGek> -Add: tree nodes in the refit GUI for subtype refits.
13:30:15  <andythenorth> :)
13:30:35  <andythenorth> Pikka: just do AV10
13:30:39  <andythenorth> skip a version
13:30:41  <andythenorth> 10 planes
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13:39:15  <andythenorth> grr
13:39:19  <andythenorth> 2 ports smells of wee
13:39:39  <andythenorth> I could randomise accepted cargo
13:46:26  <Eddi|zuHause> have a food port and a bulk port?
13:47:18  <Pikka> you could
13:47:28  <Eddi|zuHause> randomising accepted cargo sounds like a horrible idea
13:47:35  <Pikka> I'd want the graphics to clearly indicate which cargos it accepted though, for minimal weesmell
13:47:44  <Eddi|zuHause> regearing-cargo-kind of horrible
13:50:24  <andythenorth> graphics are fine
13:50:35  <andythenorth> I can handle that
13:50:42  <Eddi|zuHause> it's not like you run out of industry types
13:50:57  <andythenorth> I only have 14 in this economy so far
13:51:21  <andythenorth> same as Squid, I have managed to cut to fewer than my goal :P
13:51:40  <andythenorth> 17-18 industries is a nice number for 'Basic'
13:52:08  <andythenorth> Pikka: how many in Gecko thing?
13:52:18  <Pikka> how many industries?
13:52:25  <andythenorth> yup
13:52:37  <Pikka> not sure yet, mostly just default temperate-ish ones
13:52:43  <Pikka> fewer even than TaI
13:52:50  <Pikka>  / PBI
13:53:07  <NGC3982> Pikka's Bureau of Investigation?
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13:56:53  <Eddi|zuHause> i always liked about PBI that it's "more, but not overloaded"
13:57:52  <NGC3982> Uhm.
13:57:53  <NGC3982>
13:58:03  <NGC3982> Did i accidently change some setting or something?
13:58:18  <Eddi|zuHause> so what are we supposed to see?
13:58:29  <NGC3982> The empty money bar.
13:59:07  <Eddi|zuHause> interesting :)
13:59:57  <Eddi|zuHause> what version are you playing anyway?
14:00:17  <NGC3982> 1.2.3
14:00:35  <NGC3982> Windows 7, nothing special, etc.
14:01:02  <NGC3982> Oh, now i get it.
14:01:18  <NGC3982> I was bought by a player.
14:01:22  <NGC3982> And did not realize it
14:01:58  <Eddi|zuHause> so you were bankrupt?
14:03:02  <NGC3982> Yes, so it seems.
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14:33:22  <Eddi|zuHause> hm, i have more posts than MB even though he is there 2 years longer
14:33:48  <Eddi|zuHause> and it's all frosch123's fault, or i would have never noticed
14:34:24  <frosch123> <- Eddi|zuHause: you can hide behind andy and pm
14:35:20  <NGC3982> "MB"?
14:35:31  * NGC3982 finaly makes a forum account.
14:35:49  <frosch123> no!
14:35:55  <frosch123> preserve your virginity!
14:36:07  <NGC3982> Oh, ok. :(
14:36:14  <frosch123> maybe "innocence" is the better word though
14:36:24  <NGC3982> Chastity belt.
14:36:26  <frosch123> but i had to look that up first :)
14:36:29  <Eddi|zuHause> yes, only join a forum when you know you want to spend the rest of your life with it ;o
14:37:11  <Eddi|zuHause> frosch123: i always lose badly in "number of lines"
14:37:19  <Eddi|zuHause> but "number of words" is pretty close
14:37:31  <frosch123> i think michi_cc had a good ratio there
14:37:49  <frosch123> back when i was so bored that i checked the top20 :p
14:37:58  <Eddi|zuHause> "michi_cc wrote the longest lines, averaging 111.7 letters per line."
14:38:15  <frosch123> oh, so i was not that bored at least :)
14:38:38  <michi_cc> a
14:38:40  <michi_cc> b
14:38:41  <michi_cc> c
14:38:42  <michi_cc> :)
14:38:45  <frosch123> i was already questioning whether i really had done that computation
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14:39:27  <Eddi|zuHause> most referenced nicknames is useless as always
14:39:34  <frosch123> @calc (111.7 * 2058 + 5) / (2058 + 4)
14:39:34  <DorpsGek> frosch123: 111.485741998
14:42:32  <Eddi|zuHause> andythenorth talks to him/herself a lot. He/She wrote over 5 lines in a row 1554 times!
14:46:26  <Pikka> at least
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15:21:12  <NGC3982> You guys know the little graphic anomalies that comes with using Putty (and Irssi) in Windows?
15:21:15  <NGC3982> 14:56 < Janne> Jag klarade mig iaf :)
15:21:17  <NGC3982> Oops.
15:21:57  <TinoDidriksen> What graphic anomalies? PuTTy works fine for me...
15:22:11  <NGC3982> I have always noted small coloured dots at few places.
15:22:18  <__ln__> i wouldn't call swedish text an anomaly
15:22:35  <__ln__> not a graphic anomaly anyway
15:23:21  <NGC3982>
15:23:26  <NGC3982> The red circle, for instance.
15:23:49  <NGC3982> I succefully fooled my girl friend that it was a product of the background radiation.
15:23:52  <NGC3982> :P
15:23:58  <TinoDidriksen> That dot moves with the window?
15:24:02  <NGC3982> No
15:24:18  <TinoDidriksen> Then it's your screen going bad.
15:24:22  <NGC3982> It cam sometimes be lines, dots, and similar.
15:24:25  <NGC3982> Can*
15:24:37  <NGC3982> Yes, i know. It only acts like that in Putty
15:24:44  <NGC3982> And has been on every Windows computer i have ever used.
15:25:00  <frosch123> start paint and create an entirely black picture
15:25:03  <TinoDidriksen> Hm, could just be some Irssi thing then...
15:25:06  <frosch123> maybe you only notice it on black
15:25:06  <NGC3982> It
15:25:19  <NGC3982> It is only related to Irssi on Putty.
15:25:20  <NGC3982> Nothing else
15:25:26  <NGC3982> Been experimenting with that for years
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15:25:44  <NGC3982> It is actually quite interesting.
15:26:07  <NGC3982> Oh, wait. It's the terminal too.
15:26:39  <NGC3982>
15:27:29  <__ln__> TinoDidriksen: irssi definitely doesn't operate on the level of pixels.
15:27:40  <TinoDidriksen> Haven't noticed such anomalies, but then I use white background and probably a different font (Courier New, 10pt, bold).
15:28:00  <NGC3982> I have noticed it for years, and on most computers that i use Putty on.
15:28:39  <NGC3982> "I have noticed it for years" doesn't sound right.
15:28:48  <TinoDidriksen> Sounds correct.
15:29:30  <TinoDidriksen> Better phrased as "I've been noticing it for years", but wasn't wrong.
15:29:44  <NGC3982> I see.
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15:39:09  <NGC3982> Is there any way to fix CHIPS?
15:39:15  <NGC3982> Like, using an older version or something? :)
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16:36:42  <wakou2> Is there a way to display Local authrity ratings as a % or a more granular way than the default appalling > poor>>>>>> outstanding
16:37:23  <andythenorth> why?
16:42:21  <wakou2> Because I had a town the other day, rated me appalling, No matter how many trees I planted, roadworks paid, bribes offered, etc etc , that rating did not change. I left the game running for 3 hours or so, but no change. I wondered if it was possible to see whether any progress was being made AT ALL...
16:42:36  <wakou2> ..... One momentito....
16:43:44  <wakou2> I 'hijacked this thread on the forum
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16:46:08  <peter1138> NGC3982, what's wrong with CHIPS
16:46:43  <planetmaker> wakou2, trees need be planted within 20(?) tiles of the town name sign
16:47:00  <NGC3982> I still get the graphical "anomalies" when using the non-track tiles.
16:47:05  <NGC3982> We have discussed this before.
16:47:16  <peter1138> using the latest version?>
16:47:21  <wakou2> Ty PM, I made sure that the tile was owned by the LA....
16:47:30  <NGC3982> I do think so, it's 1.0.1.
16:47:34  <peter1138> that's not
16:47:41  <NGC3982> I did not recall any other version in the online content?
16:47:44  * NGC3982 looks again.
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16:48:01  <andythenorth> NGC3982: 1.0.3
16:48:17  <asiekierka> is there a way to speed up OpenTTD rendering?
16:48:29  <asiekierka> wait nvm might be my GPU
16:48:32  <wakou2> a respondent on the forum told me that they have to be planted on a square that has no tree already on it...... unf this town was in a fairly densely forested area to start....
16:48:44  <NGC3982> andythenorth, peter1138: Thanks.
16:48:55  <wakou2>  planetmaker ty ..
16:49:52  <peter1138> NGC3982, there is a "select upgrades" button you know ;p
16:50:26  <NGC3982> For dedicated OpenTTD servers? ;-)
16:50:48  <peter1138> actually yes
16:50:51  <peter1138> not a button though
16:51:03  <NGC3982> Oh, but a command?
16:51:07  <NGC3982> That would be helpful.
16:51:20  <NGC3982> At least to add to my bash start script.
16:51:28  <peter1138> content update
16:51:30  <peter1138> content upgrade
16:51:33  <peter1138> content download
16:51:51  <peter1138> doesn't actually tell you what it's downloading mind you
16:52:23  <NGC3982> But, that sound like commands for the console, in-game.
16:52:27  <peter1138> yes
16:52:32  <peter1138> for a dedicated server
16:52:39  <peter1138> bit inconvenient but it works
16:52:54  <NGC3982> Doesn't that mean i have to start the server, update, and then restart again?
16:54:03  <NGC3982> Since a content upgrade would demand changing the actual content during gameplay.
16:54:07  <NGC3982> If i get the jist.
16:56:47  <__ln__> not gist?
16:56:54  <NGC3982> It's "gist"?
16:57:27  * NGC3982 alerts Russia to invade Finland.
16:57:28  <__ln__> Could be.
16:57:41  <andythenorth> wood in tropical?
16:57:44  <andythenorth> I guess
16:58:04  <NGC3982> Sure.
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17:05:03  <andythenorth> hmm
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17:07:10  <planetmaker> asiekierka, your GPU has very little influence on OpenTTD speed, including drawing
17:07:28  <andythenorth> water in FIRS Tropic basic?
17:07:35  <andythenorth> water chain is currently missing in FIRS
17:07:37  <planetmaker> water... rather boring, no?
17:07:39  <NGC3982> I actually tried forcing my 310M GPU to run OpenTTD
17:07:49  <andythenorth> planetmaker: need something to make desert towns grow
17:07:52  <planetmaker> it's like coal->powerplant
17:07:52  <NGC3982> And i did not really work that well.
17:07:57  <andythenorth> water, goods, petrol...something
17:08:05  <NGC3982> I like water as a cargo type.
17:08:19  <NGC3982> The more stuff i can send to a city, i'm happier.
17:08:20  <planetmaker> wood
17:08:26  <planetmaker> or building materials
17:08:32  <andythenorth> currently FIRS uses goods for desert towns
17:08:50  <asiekierka> planetmaker: my CPU is 2.8GHz Core2Quad
17:08:52  <andythenorth> could do timber
17:08:53  <asiekierka> also 1920x1200 screen
17:08:58  <andythenorth> for this climate
17:09:05  <NGC3982> asiekierka: That would be sufficient?
17:09:10  * andythenorth ponders not having goods in the climate at all
17:10:03  <planetmaker> asiekierka, it highly depends on the actual game you play, map size mostly. And newgrfs used
17:10:21  <planetmaker> and the amount of vehicles (trains, rv, ships, planes) which roam around
17:10:37  <NGC3982> A 2048^2 map with ECS and a fair amount of trains completely kills my computers.
17:10:47  <NGC3982> The latter with greater influence.
17:10:58  <planetmaker> both add quite decently to load
17:11:03  <planetmaker> or rather all three
17:11:27  <NGC3982> My general impression of OpenTTD is that it runs on everything, though.
17:12:04  <planetmaker> yes. But not the map you just outlined. That'll suck on many machines
17:12:09  <NGC3982> Yeah
17:12:11  <planetmaker> sluggish at best
17:12:17  <andythenorth> default FIRS economy is bonkers
17:12:18  <NGC3982> It's not really a usable scenario, though.
17:12:34  <andythenorth> when I look in minimap, list of industries is completely overwhelming
17:12:37  <NGC3982> I have never seen an ECS game work on a >512^2 map.
17:12:42  <NGC3982> But i guess that is just me.
17:15:35  <andythenorth> ho ho
17:15:38  <andythenorth> coffee plantation
17:15:53  <NGC3982> Please make that.
17:16:03  <NGC3982> And a town vendor.
17:16:17  <NGC3982> "Accepts: Moka brewers and beans".
17:18:58  <andythenorth> vineyard
17:19:10  <NGC3982> Yes.
17:19:26  <NGC3982> Oh, you could turn OpenTTD into a modern version of Zeus, master of Olympus.
17:19:29  <NGC3982> Now that game is great.
17:19:47  <NGC3982> Too bad it does not support widescreen or resolution modification.
17:19:48  <NGC3982> :(
17:20:30  <NGC3982> Speaking of wich. How does that work, really? I guess Transport Tycoon was a commercial entity at first, and then turned into open-source?
17:21:11  <NGC3982> A "Make Zeus/Rome/Egypt an open-source game" project would be neat to organize, if possible.
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17:44:16  <DorpsGek> Commit by planetmaker :: r25059 trunk/src/lang/english.txt (2013-03-02 16:54:09 UTC)
17:44:17  <DorpsGek> -Fix [FS#5491]: Clarify meaning of string describing waiting cargo received from other stations
17:44:33  <Pikka> not having goods?
17:44:37  <Pikka> outrageous!
17:45:00  <frosch123> aren't you awake way too early?
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17:58:28  <NGC3982> I just found a major water leakage in my living room
17:59:14  <__ln__> that's unpleasant
18:03:27  <andythenorth> oh he left
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18:49:32  <supermop> hello
18:50:15  <NGC3982> It's quite bad
18:50:19  <supermop> can i rely on cargo dist to let me transfer half a trainload but deliver the other half at the same station?
18:50:28  <NGC3982> A leaking radiator pipe has dropped down the laminate floor
18:50:48  <supermop> i don't want to have this train run like 6 times before the connection is establised
18:50:57  <NGC3982> There is moist two meters in every direction from the pipe entry, under the floor
18:51:08  <supermop> sounds expensive
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18:51:27  <NGC3982> Also, all the way up to the window cupboard
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19:03:43  <__ln__> NGC3982: so you'll be living somewhere else for a month soon
19:04:01  <NGC3982> I guess so. People should be here in like five minutes or something
19:05:19  <__ln__> i've got a leaking waterpipe in my kitchen atm, but it's under control now and no significant damage to the floor (there was water under the floor though, so can't be quite sure)
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19:14:16  <supermop> if i have a train with a bunch of tank wagons leaving a refinery using FIRS
19:14:27  <NGC3982> __ln__: You should call someone.
19:14:33  <NGC3982> At least report it, if you rent your apartment.
19:14:44  <supermop> and half carry gasoline, the other half carry chemicals
19:14:48  <NGC3982> I have a guy here right now, wrecking my floor to pieces ATM.
19:15:25  <supermop> it stops at a machine stop
19:15:34  <supermop> i want it to deliver the gas there
19:15:36  <__ln__> NGC3982: i did, they fixed it on friday, but now it's leaking again from a different spot... perhaps the original source of leak was located incorrectly.
19:15:42  <supermop> and transfer the chemicals
19:16:00  <supermop> so trucks can take them to a nearby plastics plant
19:16:03  <NGC3982> __ln__: Sounds plausible.
19:16:37  <__ln__> it's like one drop of water in a minute, so i'm not exactly drowning here.
19:16:39  <supermop> as far as i know, i can either unload everything there, or transfer everything there
19:16:57  <supermop> but not transfer one cargo and deliver the other
19:17:09  <supermop> any suggestions?
19:21:44  <peter1138> __ln__, you need a supermop
19:22:29  <supermop> sounds like a solution
19:22:29  <NGC3982> __ln__: The damage here is caused by a probable waterflow of a single drop per 20 minutes, or so.
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19:33:10  <frosch123> yay, fresh cookies!
19:35:57  <DorpsGek> Commit by translators :: r25060 /trunk/src/lang (8 files) (2013-03-02 18:45:44 UTC)
19:35:58  <DorpsGek> -Update from WebTranslator v3.0:
19:35:59  <DorpsGek> croatian - 1 changes by VoyagerOne
19:36:00  <DorpsGek> estonian - 1 changes by notAbot
19:36:01  <DorpsGek> french - 12 changes by OliTTD
19:36:02  <DorpsGek> german - 1 changes by planetmaker
19:36:03  <DorpsGek> greek - 29 changes by Evropi
19:36:04  <DorpsGek> korean - 48 changes by telk5093
19:36:05  <DorpsGek> lithuanian - 3 changes by Devastator
19:36:06  <DorpsGek> norwegian_nynorsk - 5 changes by terjesc
19:36:31  <NGC3982> I have a problem.
19:36:55  <NGC3982> I'm hungry, but i also spent my hungover morning on the newly opened Burger King here in VÀxjö.
19:37:05  <NGC3982> Three whoppers and a cheeseburger.
19:37:18  <NGC3982> And i can't help feeling that i should not eat anymore today.
19:38:54  <frosch123> i always wonder whether the strategy to only eat cookies you baked yourself would work
19:39:24  <NGC3982> That would make you thin, and me very, very fat.
19:39:30  * NGC3982 bakes a lot.
19:39:52  <peter1138> three whoppers and a cheeseburger? o_O
19:40:17  <NGC3982> Yes. Had to celebrate something, at least.
19:40:45  <NGC3982> And it was 'merica cheap. 1,5€ per burger.
19:41:03  <NGC3982> Of course, i did not eat any fries and sh*t like that.
19:41:05  <NGC3982> Ruins everything.
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20:19:51  <andythenorth> tropic without wood?
20:20:46  * andythenorth is +1
20:21:03  <supermop> ?
20:26:21  <andythenorth> FIRS sandpits look really silly in desertt
20:26:27  <andythenorth> due to the water
20:26:46  <andythenorth> and the use of the wrong ground tile
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21:05:20  <peter1138> you look silly in desertt
21:05:55  <andythenorth> is there sugar in desertt?
21:06:43  <NGC3982> andythenorth: Yes, indeed.
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21:15:34  <andythenorth> hmm
21:15:44  <andythenorth> FIRS Tropic Basic is now smaller than default Tropic
21:15:47  <andythenorth> this is not good?
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21:20:01  <supermop> nah
21:20:06  <supermop> also
21:20:23  <supermop> how hard would it be to draw a pit/quarry with no water
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21:20:30  <andythenorth> some hard
21:20:32  <andythenorth> not much
21:20:37  <supermop> little dump trucks down in the whole
21:20:49  <supermop> hole
21:20:54  <supermop> damnit
21:21:05  <supermop> i wrote hole first then corrected it to whole
21:21:34  <supermop> playing a tiny FIRS map at work right now
21:23:14  <supermop> in normal firs the dredging site and sand hole produce the same stuff
21:23:42  <supermop> maybe randomly have the dredger produce any two of stone, sand, or clay?
21:24:16  <supermop> is that even possible?
21:25:13  <andythenorth> it's possible
21:25:19  <andythenorth> I mostly avoid it, due to it being annoying
21:26:20  <supermop> haha could you end up with a map full of dredging sites producing only clay and clay?
21:28:06  <supermop> gah i forgot to add heqs
21:28:32  <supermop> i guess because it was a small game on my work computer and wanted to keep it basic
21:28:39  <Supercheese> No HEQS? Travesty.
21:28:45  <supermop> but the steel mil is on top of a mountain peak
21:28:57  <Supercheese> Himalaya Steel Inc.
21:29:05  <supermop> and i reall could use a little tram to carry ore and coal up there
21:29:21  <Supercheese> HEQS trams are superlative
21:29:45  <supermop> i guess a fleet of egrvts trucks are in order
21:29:56  <supermop> or a short train with a kirby paul?
21:30:02  <andythenorth> trams are cheating
21:30:05  <andythenorth> they should be banned
21:30:27  <Supercheese> default trains? eew
21:30:51  <supermop> growing up playing TTO i always thought of the kirby paul as kirby puckett
21:31:01  <supermop> cause of much fondness
21:31:56  <supermop> just got some SH 8ps
21:32:56  <supermop> so cascaded my ginzus to the branch passenger line and the chaneys are joining the freight fleet
21:44:38  <andythenorth> hmm
21:44:41  <andythenorth> rubber
21:44:44  <andythenorth> auto parts
21:45:24  <planetmaker> makes a good town growth cargo
21:45:27  <planetmaker> especially in 1800
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21:49:22  <andythenorth> :P
21:52:58  <andythenorth> maybe I just keep it simple
21:53:01  * andythenorth puts oil chain back
21:53:05  <andythenorth> boring but...
21:53:06  <andythenorth> easy
21:58:10  <Supercheese> There's lots of oil in the tropics, makes sense
22:00:00  <planetmaker> oil is not necessarily boring
22:01:04  <andythenorth> it's just that it has to be in every economy so far :P
22:01:14  <andythenorth> one way or another, most chains depend on it :P
22:01:18  <NGC3982> The FIRS/ECS version of oil is kind of interesting.
22:01:19  <andythenorth> lesson about life eh?
22:05:13  *** slower [] has quit [Ping timeout: 480 seconds]
22:16:40  <Alberth> planetmaker:   are these gridlines around monorail correct?
22:20:12  <planetmaker> they're not correct. But it's a missing feature. I have no gridless sprites for them yet in ogfx+landscape
22:23:03  <planetmaker> hm, though I know it... there's no issue about it... so I might forget when I re-visit that newgrf
22:25:11  <Alberth> that's solvable ;)
22:27:55  <planetmaker> :D
22:28:33  <planetmaker> IIRC I postponed fixing that when I got annoyed with fixing the monorail sprites... they were stubborn to look nice ;-)
22:32:32  <planetmaker> created myself an issue
22:32:39  <planetmaker> thanks for bringing it up :-)
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22:43:18  <frosch123> night
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22:44:59  <andythenorth> oil rigs in tropic or not?
22:45:01  <andythenorth> or just wells?
22:45:09  <andythenorth> would keep the industry count lower
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23:19:01  <Wolf01> 'night
23:19:05  *** Wolf01 [] has quit [Quit: Once again the world is quick to bury me.]
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