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Might be. Sorry about that 08:02:41 <planetmaker> I didn't yet check that either, but I guess he's right 08:03:02 <V453000> I definitely thihnk he is, the red colour really is weird 08:03:19 <planetmaker> I probably changed something there. And thought it's better to use one file per set of landscape sprites. Rather than one big with all 08:03:27 <planetmaker> (less bloat in repository for one pixel change) 08:03:35 <planetmaker> But... more confusing this way 08:04:17 <V453000> I am totally lost in ogfx/ogfx-landscape file structure :D 08:04:40 <planetmaker> I can understand that somewhat :-) 08:04:41 <V453000> but I dont think you would be lost any less in nuts :D 08:04:51 <planetmaker> ^^:-P 08:05:16 <planetmaker> in the end one has to check the code which sprites are actually used :-) 08:05:52 <V453000> exactly 08:06:23 <planetmaker> and for desert it indeed uses src/gfx/desert.png 08:06:26 <V453000> e.g. I have one gigantic file for express wagons - tons of liveries for various trains ... BUT some of them are in different files. exactly same case 08:06:38 <planetmaker> yup :D 08:06:48 <V453000> fixed, added to 5555 08:07:00 <planetmaker> :-) 08:07:47 <planetmaker> it starts to get time for a new release for ogfx-landscape 08:08:45 <V453000> :) 08:11:17 <planetmaker> there, fixed in repo 08:11:38 <planetmaker> thanks for the quick fix to you :-) 08:11:44 <V453000> lets see how many versions will there be :D 08:11:50 <V453000> np :) 08:11:51 <planetmaker> I'm not concerned :-) 08:12:07 <planetmaker> better more versions than no versions ;-) 08:12:15 <V453000> :) 08:12:34 <planetmaker> http://dev.openttdcoop.org/projects/ogfx-landscape/repository/entry/docs/changelog.txt#L4 <-- changelog so far for a new release :D 08:13:22 <V453000> river sprites? :o 08:13:38 <V453000> looks nice to me 08:13:38 <planetmaker> well... It didn#t have its own. Now it uses OpenGFX' river sprites 08:13:57 <planetmaker> It's still not perfect. They're not all w/o grid lines 08:13:58 <V453000> right 08:14:25 <planetmaker> Basically it was like copy river.pnml. copy 87 png files. Adopt paths. Done :-P 08:14:40 <V453000> BTW ogfx gridless grass looks like a total lawn :P though the only thing that saves is that grass has rough tiles and the stones ... which snow does not 08:15:25 <planetmaker> Yes. I know... Not changing that before the next release 08:15:39 <V453000> not suggesting that either :) 08:15:50 <planetmaker> but I started toying with ground tiles 08:16:12 <planetmaker> it's difficult. Not sure anything ever will come of it :-P 08:16:27 <V453000> I think it is the hardest thing to do actually 08:16:34 <V453000> or at least from what I tried so far 08:16:39 *** DDR [~chatzilla@d108-180-70-162.bchsia.telus.net] has quit [Quit: DDR is not Dance Dance Revolution.] 08:18:32 <planetmaker> I only ended up with more lawn: http://devs.openttd.org/~planetmaker/patches/new_terrain.png :-P 08:19:51 <NGC3982> cool 08:21:21 <V453000> :D 08:21:26 <V453000> that is 32bpp right? 08:21:30 <planetmaker> yes 08:21:48 <planetmaker> I'll toy around with 32bpp sprites. And convert when I'm somewhat satisfied 08:22:10 <planetmaker> otherwise tools like shading etc are not available when working with palette right away 08:22:57 <planetmaker> But thus the result will be a 32bpp version of sprites anyway :D 08:23:38 <V453000> hm :) I will stay with the palette :) 08:23:57 <planetmaker> you only use it on export in the psd, too ;-) 08:24:50 <V453000> well yes but I draw in the correct colours :P 08:25:08 <planetmaker> :-) Yeah, that's the difference indeed 08:25:30 <planetmaker> But I first need to develop a feel how to design, colour, texture, ... terrain 08:25:44 <planetmaker> easier to get a feeling in rgb colour room 08:26:16 <planetmaker> conversion to palette then is easy. Even when it needs some manual adjustments to make it look right in that case 08:27:44 <V453000> pretty much 08:29:38 <planetmaker> I've also not seen a single project which uses 32bpp where I confidently can say "yes, this really uses it well". There are single sprites and complete objects in several projects. But ... 08:29:55 <planetmaker> ... often it still looks a bit... used below its capability 08:33:08 <V453000> from my observation that is simply because they think "omg more colours (eventuall more zoom), automatically awesome" but that is not true by far. In general sprites need some contrast and level of detail. Drawing in many colours is obviously harder than in just a few (at least for vehicles) and drawing for x4 zoom is basically impossible to make look good in x1 08:37:24 <planetmaker> I don't think that more colours is more difficult to draw in. But if you want to make use of the larger choice of colours you actually have to use them for improved shading etc. To add the fine detail a palette cannot provide 08:37:28 <planetmaker> and that isn't done 08:39:25 <V453000> sort of, but also it is coming from a similar thing I am refering to 08:39:44 <V453000> if you draw sprites with low contrast (typical) in 8bpp, 32bpp wont help at all 08:42:54 <V453000> point is, if you draw systematically by picking 1 colour in 8bpp, typically a 8shade colour, you can easily place all of those colours around the object 08:43:04 <V453000> doing that with 255 colours is a bit more complicated 08:51:15 *** zeknurn` [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 08:57:06 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Ping timeout: 480 seconds] 09:05:20 *** roadt_ [~roadt@114.96.135.87] has joined #openttd 09:17:04 *** frosch123 [~frosch@frnk-590f4551.pool.mediaWays.net] has joined #openttd 09:30:01 <planetmaker> V453000, it doesn't mean I have to use that many (nor actually should). But I can choose better fitting colours 09:30:19 <planetmaker> anyway. I think we mean the same thing. Just different words :D 09:30:30 <planetmaker> also quak :) 09:30:39 <V453000> sort of moo :) 09:30:56 <frosch123> moin :) 09:31:57 <planetmaker> New feature in action, frosch123: http://www.tt-forums.net/viewtopic.php?p=1076324#p1076324 09:32:19 *** Flygon__ [~Flygon@218-214-18-147.people.net.au] has joined #openttd 09:33:54 <V453000> newGRF started: WCR :D 09:34:19 <V453000> idk what the shortcut means in general 09:37:13 <Nothing4You> can someone explain to me why the train blocks the upper entrances when exiting at the bottom? https://scrot.de/img/k/w/jjWKkUbNUenpHDIfvYw8QcZpl.png 09:38:15 *** Flygon_ [~Flygon@218-214-18-147.people.net.au] has quit [Ping timeout: 480 seconds] 09:39:33 <V453000> combo signals react to each other 09:40:07 <peter1138> wrong signals 09:40:17 <peter1138> use path signals for that station layhout 09:40:19 <peter1138> -h 09:40:55 <Nothing4You> kk 09:42:20 <peter1138> if you really want to use pre signals, change the exit signals to regular signals and change the combo signals to exit signals 09:42:48 <peter1138> it is possible for the station to clog up though 09:43:07 <peter1138> so then you have to either split it up by direction or just go with path signals 09:43:38 <Nothing4You> i just switched to path ones 09:43:50 <V453000> https://dl.dropboxusercontent.com/u/20419525/wcr0.png :D 09:43:57 <Nothing4You> i guess i still don't completely understand how the pre signals work 09:44:16 <peter1138> exit presignal doesn't refer to, say the exit of the station 09:44:55 <peter1138> V453000, er what? 09:45:36 <V453000> wip wooden coaster rails :D 09:46:22 <peter1138> hmm, ok 09:47:01 *** Tvel [~Thunderbi@212.36.5.170] has joined #openttd 09:49:39 <juzza1> Nothing4You: in your station the upper lights are red because the block after them is also red 09:50:33 <Nothing4You> i thought as they were combo signals they would end where the next signal comes 09:50:53 <peter1138> combos interact with other combos 09:51:15 <peter1138> well, and exits of course 09:51:29 <peter1138> basicaly pre-signals suck 09:51:33 <peter1138> path signals rock 09:51:37 <peter1138> and V453000 is a lon 09:51:39 <peter1138> no 09:51:40 <peter1138> a loon 09:52:08 <V453000> :) 09:52:54 <frosch123> V453000: wcr0 looks like junctions will be visually as awful as maglev :p 09:53:13 <Nothing4You> actually i had crashes already when i just used path signals in the station 09:53:15 <peter1138> that's okay, noone uses maglev either 09:53:33 <V453000> sure nobody does :) 09:53:43 <peter1138> if you had crashes then you're changing signals with trains there 09:53:51 <peter1138> or making trains override the signal 09:53:57 <juzza1> combo is entry and exit, so in that situation the entry part being red is the dominant one 09:54:04 <V453000> path signals can cause crashes without changing signals 09:54:15 <juzza1> i may be totally wrong though, but that would seem logical 09:56:06 <frosch123> never build circles with combo signals :) 09:56:30 <peter1138> V453000, true, if you change track layout 09:56:38 <peter1138> same thing really though 09:56:48 <peter1138> "don't mess when trains are about" 09:56:55 <peter1138> same happens with block signals too mind you 09:57:11 <peter1138> if you leave a layout to its own devices, path signals won't cause crashes 09:57:24 <V453000> no 09:57:36 <V453000> just using block signals and path signals together causes crashes easily 09:57:49 <Nothing4You> i had this setup and it caused crashes already https://scrot.de/img/4/r/DfjkMccZJycqeA_afZvcb5i-T.png 09:58:14 <V453000> because you changed signals in that case, that cant cause crashes on itself 09:58:55 <frosch123> maybe play without signals, use start/stop and force-proceeed, and improve your micro skills 09:58:55 <peter1138> V453000, bugs.openttd.org 09:59:22 <peter1138> but you won't, because you know pbs is designed to be shit and crash all the time 09:59:49 <V453000> this isnt really a bug 10:00:02 <V453000> also fuck off with your comments 10:00:31 <peter1138> ooh i nit a nerve 10:02:11 <V453000> well for instance I did not say PBS is shit, I said it is unsuitable to start learning with 10:02:15 <V453000> but yes sure 10:02:22 <Nothing4You> (internet dc'ed) i had this setup and it caused crashes already https://scrot.de/img/4/r/DfjkMccZJycqeA_afZvcb5i-T.png 10:02:46 <V453000> [11:58] <V453000> because you changed signals in that case, that cant cause crashes on itself 10:03:02 <Nothing4You> what do you mean by "changing signals"? 10:03:13 <V453000> editing them 10:03:19 <peter1138> changed them while a train is near 10:03:26 <peter1138> possibly 10:03:32 <Nothing4You> no i didn't change them while a train was there 10:03:47 <Nothing4You> it was running successfully for some time and then i suddenly got crashes 10:04:03 <Nothing4You> s/crashes/a crash/ 10:04:14 <juzza1> exit signal doesnt need to be pbs, but im not sure if that changes anything 10:04:30 <juzza1> i mean the signal leading to the exit track, not the exit from station 10:04:46 <peter1138> should really be a signal there at all, but it won't cause crashes 10:05:04 <peter1138> *shouldn't 10:05:17 <Nothing4You> i'll try without that 10:06:32 *** sla_ro|master [~slamaster@89.137.75.224] has quit [Quit: connection reset by myself] 10:39:02 *** Progman [~progman@p57A199B3.dip0.t-ipconnect.de] has joined #openttd 10:50:25 *** DarkAce-Z [~BillyMays@50.107.54.92] has joined #openttd 10:54:15 *** DarkAceZ [~BillyMays@50.107.54.92] has quit [Ping timeout: 480 seconds] 10:54:47 *** HellTiger [~HellTiger@43-54.61-188.cust.bluewin.ch] has joined #openttd 10:59:48 *** Ristovski [~rafael@78.157.7.34] has joined #openttd 11:27:32 *** Progman [~progman@p57A199B3.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 11:31:35 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 11:36:11 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 11:48:47 *** TrueBrain [~truebrain@ip82-139-82-247.lijbrandt.net] has quit [Quit: reboot] 11:57:14 *** TrueBrain [~truebrain@ip82-139-82-247.lijbrandt.net] has joined #openttd 12:08:31 *** roadt_ [~roadt@114.96.135.87] has quit [Ping timeout: 480 seconds] 12:25:44 *** roadt_ [~roadt@114.96.135.87] has joined #openttd 13:17:59 *** DarkAce-Z is now known as DarkAceZ 13:41:36 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd 13:43:33 *** gelignite [~gelignite@i528C32C4.versanet.de] has joined #openttd 13:47:27 *** Djohaal [~Djohaal@189.58.6.161.dynamic.adsl.gvt.net.br] has joined #openttd 13:59:28 *** George|2 [~George@212.113.107.39] has joined #openttd 13:59:28 *** George is now known as Guest4686 13:59:28 *** George|2 is now known as George 14:03:25 *** Guest4686 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 14:06:41 *** Pol [~quassel@phys9212.phys.tue.nl] has quit [Remote host closed the connection] 14:08:39 *** pugi [~pugi@dyndsl-091-096-005-144.ewe-ip-backbone.de] has joined #openttd 14:12:53 *** masch [~quassel@2001:41d0:2:b63b::1] has quit [Quit: No Ping reply in 180 seconds.] 14:12:55 *** masch [~quassel@2001:41d0:2:b63b::1] has joined #openttd 14:17:12 *** George is now known as Guest4687 14:17:14 <Eddi|zuHause> https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn1/944874_372864326152104_1066738220_n.jpg 14:17:16 *** George [~George@212.113.107.39] has joined #openttd 14:18:41 <goodger> my god, that joke is so old 14:18:53 <__ln___> entirely new 14:19:06 <goodger> also, what's the red circle thing meant to be? 14:19:24 <__ln___> if you don't know, you're missing the point 14:19:30 <Eddi|zuHause> that's the Bayern MÃŒnchen logo 14:20:00 <Eddi|zuHause> it probably works with every sports-related logo :) 14:20:07 <planetmaker> hehe :-) (and yes, the logo makes the joke) 14:20:08 <goodger> oh, it's just a football club 14:20:18 <goodger> I assumed it was something to do with american politics 14:20:21 <__ln___> the Bavaria Munich logo for those who prefer english only 14:20:49 <Eddi|zuHause> it's a trademark, it doesn't need translation 14:20:52 <__ln___> and the Bavaria Monaco di Bavaria logo for those who prefer latin. 14:21:54 <goodger> ... 14:22:05 *** Guest4687 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 14:22:12 <Eddi|zuHause> "future champions league runner up Bayern MÃŒnchen" :p 14:23:04 <Eddi|zuHause> (except history and the odds speak for them winning) 14:24:29 <Eddi|zuHause> (and i don't really care) 14:34:56 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has joined #openttd 15:14:16 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 15:16:11 *** valhallasw [~valhallas@wirenat2.strw.leidenuniv.nl] has quit [Ping timeout: 480 seconds] 15:18:56 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 15:37:12 *** Djohaal [~Djohaal@189.58.6.161.dynamic.adsl.gvt.net.br] has quit [Read error: Connection reset by peer] 15:39:44 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has joined #openttd 15:46:23 *** glx [glx@000128ec.user.oftc.net] has joined #openttd 15:46:26 *** mode/#openttd [+v glx] by ChanServ 15:57:09 *** sla_ro|master [~slamaster@89.137.75.224] has joined #openttd 16:07:37 *** Tvel [~Thunderbi@212.36.5.170] has quit [Quit: Tvel] 16:07:40 *** Tvel [~Thunderbi@212.36.5.170] has joined #openttd 16:07:43 *** Tvel [~Thunderbi@212.36.5.170] has quit [] 16:14:59 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 16:15:02 *** mode/#openttd [+o Alberth] by ChanServ 16:21:51 *** pugi [~pugi@dyndsl-091-096-005-144.ewe-ip-backbone.de] has quit [Ping timeout: 480 seconds] 16:28:43 <Alberth> wie wa bie die doe 16:28:51 <Alberth> also known as "hi all" 16:28:58 <tycoondemon> so where can I comment about how I cannot edit a "new game" in the scenario editor? 16:37:01 <Alberth> suggestions forum? 16:49:19 <V453000> what do you mean by that :d 16:49:27 <tycoondemon> well 16:49:42 <tycoondemon> new game option in the game generates a new game 16:49:55 <tycoondemon> but I cannot create such a game in the scenario editor 16:50:06 <tycoondemon> with no of towns and industries 16:50:20 <tycoondemon> and with trees allready 16:50:40 <V453000> rename the .sav to .scn 16:50:49 <tycoondemon> is that still possible? 16:50:57 <tycoondemon> :O 16:51:02 *** Prof_Frink [~proffrink@90.193.88.212] has joined #openttd 16:51:57 <tycoondemon> and; ttd, and by extension openttd, is the best game ever! 16:52:06 <Nothing4You> where can i set the multiplayer nick? 16:52:21 *** |Jeroen| [~jeroen@d5153E72C.access.telenet.be] has joined #openttd 16:53:29 <Alberth> http://wiki.openttd.org/Multiplayer#Connecting_to_a_server three guesses what you can set in the edit box labeled "player name" 16:54:19 <Nothing4You> thanks 16:54:46 <Nothing4You> somehow it won't let me enter anything there :/ 16:54:51 <Nothing4You> visual keyboard works, normal doesn't 16:54:52 <Ristovski> planetmaker: Are you around? I have a question 16:55:18 <Alberth> if you want to highlight pm, ask the question at the same time 16:55:35 <Alberth> that way all information is at one line 16:55:36 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 16:55:38 <Ristovski> 59s connection lag 16:55:54 <Alberth> hi Zuu 16:56:09 <Ristovski> planetmaker: Is there a NewGRF that adds more stuff like GUIs for buildings and stuff? Aka, to make OpenTTD more SimCity-like 16:56:27 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 16:56:47 * Alberth fails to understand why planetmaker specifically would know that 16:56:49 <tycoondemon> using pbs signals is lame for most of the time anyway :O 16:57:11 <Ristovski> Alberth: because he is like the genius here 16:59:30 *** DDR [~chatzilla@d108-180-70-162.bchsia.telus.net] has joined #openttd 17:01:11 <V453000> there is 17:01:13 <V453000> simcity.com 17:01:27 *** Ttech [ttech@00014919.user.oftc.net] has quit [Quit: Este é o fim.] 17:01:39 <Ristovski> ... ha-ha 17:03:31 *** Flygon_ [~Flygon@218-214-18-147.people.net.au] has joined #openttd 17:03:45 <Alberth> look for newobject newgrfs? 17:04:46 <Nothing4You> when i try to chat it doesn't want to take my input but it takes the shortcut keys instead 17:05:11 <frosch123> sounds as if you have a trouble with focus 17:05:12 *** Ttech [~ttech@00014919.user.oftc.net] has joined #openttd 17:05:19 <frosch123> does the editbox show a blinking cursor? 17:06:17 *** HerzogDeXtEr1 [~Flex@i59F6C2C7.versanet.de] has quit [Quit: Leaving.] 17:06:19 <Nothing4You> yes it does 17:06:24 *** HerzogDeXtEr [~Flex@i59F6C2C7.versanet.de] has joined #openttd 17:06:37 <frosch123> ctrl pressed or something like that? :p 17:06:44 <frosch123> sticky keys? 17:07:14 <Nothing4You> also, if i have the railroad contruction menu open it wants to build a tunnel instead of opening the chat 17:07:19 <Nothing4You> no, ctrl isn't pressed 17:08:12 <frosch123> tunnel is usually "T" 17:08:17 <frosch123> while chat is "enter" 17:08:24 <frosch123> so, something is screwed up on your side :) 17:08:25 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has quit [Ping timeout: 480 seconds] 17:08:26 <Nothing4You> ah 17:08:42 <Nothing4You> still, keys are not accepted 17:09:05 <Nothing4You> cursor is blinking and i can type by using the screen keyboard after double clicking the input box 17:09:36 <frosch123> what os? 17:09:40 <Nothing4You> arch linux 17:09:48 <Nothing4You> x64 17:09:50 <frosch123> sdl backend? 17:09:55 <frosch123> or frontend? 17:10:00 <frosch123> never know which is which :) 17:10:09 <Nothing4You> how do i know? 17:10:18 *** Flygon__ [~Flygon@218-214-18-147.people.net.au] has quit [Ping timeout: 480 seconds] 17:10:18 <Alberth> frosch123: whatever you prefer :) 17:10:26 <frosch123> Alberth: sounds dirty 17:10:53 <frosch123> Nothing4You: start ottd with "-v sdl" 17:11:19 <Nothing4You> my package manager says sdl is a dependency of openttd so i know it's installed 17:11:32 <Nothing4You> is there a way i can know whether it's using that without restarting the game? 17:11:59 <frosch123> start "openttd --help" in parallel 17:12:07 <frosch123> it should list the available video drivers 17:12:12 <frosch123> maybe sdl is even the only one 17:12:29 <frosch123> "allegro" is the only alternative anyway 17:12:41 <glx> he should have "null" in the list too :) 17:12:52 <frosch123> yeah, but i would think he would notice :p 17:13:10 <Nothing4You> it lists sdl, dedicated and null 17:13:19 <frosch123> yeah, so "sdl" 17:13:30 <frosch123> well, so, i would blame sdl :p 17:13:53 <frosch123> anyway, which ottd version? 17:14:12 <glx> (and latest is not a version) 17:14:17 <Nothing4You> 1.3.0-2 17:14:41 <glx> so last stable 17:14:44 <Nothing4You> yep 17:15:06 <V453000> latest 17:15:48 <frosch123> oh, i never committed my diff 17:16:48 <frosch123> https://secure.openttd.org/bugs/task/5504/getfile/8965/fs5504.diff <- if you can compile, you might want to check whether that diff makes a difference :) 17:17:16 <Zuu> Hello Alberth 17:20:09 <Nothing4You> frosch123: that could help me? 17:20:15 <Nothing4You> then i need to compile :/ 17:20:28 <frosch123> it completely changes how sdl keypresses are processed in ottd 17:20:36 <frosch123> it is meant to fix numpad behaviour 17:20:42 <Nothing4You> lol i just got disconnected saying my pc is too slow 17:20:53 <frosch123> but since there is something weird on your side, and it changes it completely, maybe it changes something for your 17:20:57 <Nothing4You> so i can quit the game 17:21:14 <frosch123> just a random idea :) 17:21:26 <Nothing4You> k, i'll try then 17:24:05 <frosch123> you could also try other sdl based games 17:29:53 *** flaa [~flaa@89.100.79.103] has joined #openttd 17:31:47 <Nothing4You> what's the correct syntax to apply the patch? 17:32:07 <frosch123> patch -p 0 < fs5504.diff 17:32:43 <Zuu> I always use -p0 or -p1. Eg without a space after -p. But maybe it works also with the space 17:32:55 <Nothing4You> i thought it would default to 0 without param 17:33:05 <Nothing4You> but it didn't seem to 17:33:13 <frosch123> no, default is "without paths" 17:33:24 <Nothing4You> kk, i just tried with -p0 17:33:25 <frosch123> which is completely useless for anything more than a single file :) 17:33:30 <Zuu> Your current path needs to be such that you have src in the current directory. 17:33:33 <Nothing4You> diffing to svn version 17:33:45 <Nothing4You> starts with Hunk #1 FAILED at 240. 17:34:11 <frosch123> yeah, might not apply to 1.3.0 17:34:11 <Nothing4You> http://ix.io/5xD 17:34:20 <Nothing4You> oh, it's an older one? 17:34:35 <frosch123> try the exact svn version 17:34:42 <Nothing4You> i did 17:34:50 <frosch123> r25092 ? 17:34:53 <Nothing4You> At revision 15000. 17:34:55 <Nothing4You> wait 17:34:57 <Nothing4You> that is wrong 17:34:59 <Nothing4You> wtf 17:35:09 <frosch123> 15000 is some years old :p 17:35:15 <Nothing4You> yeah obviously 17:35:28 <Nothing4You> i just used the packaging script provided by someone 17:35:50 <Nothing4You> didn't expect a version number to be hardcoded in a -svn package :o 17:35:51 <frosch123> @commit 15000 17:35:52 <DorpsGek> frosch123: Commit by truebrain :: r15000 /branches/noai/src (ai/ai.hpp saveload/ai_sl.cpp) (2009-01-12 10:47:53 UTC) 17:35:53 <DorpsGek> frosch123: [NoAI] -Fix (r14984): forgot to rename @file too 17:36:05 <frosch123> excellent revision :p 17:36:29 <Nothing4You> updating now... 17:36:33 <Nothing4You> to 25092 17:36:48 <Nothing4You> i guess i should take some time later and write a better script that auto updates 17:37:08 <Nothing4You> it makes no sense to have a -svn which is hardcoded to a version 17:38:13 <Nothing4You> downloading... 17:38:27 <Nothing4You> building now 17:39:10 <Nothing4You> compiling slowly :D 17:41:14 <Eddi|zuHause> where was the r15k party? :) 17:41:26 <frosch123> in your head 17:41:39 <Eddi|zuHause> we should have one then :p 17:41:43 <Supercheese> where *wasn't* it? :P 17:42:00 <Supercheese> distributed partying 17:42:36 <Supercheese> party in the cloud? 17:43:35 <tycoondemon> r30k? 17:43:59 <frosch123> on my way to work, i pass a certain company which is partying their existence of 30 years 17:44:17 <frosch123> ... but they are doing that for 4 years now ... 17:44:38 <frosch123> i have not figured out whether they started with 26, or ar still partying with 34 :) 17:45:06 <frosch123> you can guess what kind of company it is :) 17:45:15 <frosch123> tycoondemon: r25k first :) 17:45:51 <tycoondemon> we must have fireworks then 17:45:54 <tycoondemon> or something 17:45:56 <Eddi|zuHause> http://www.youtube.com/watch?v=WPkByAkAdZs (warning: commercial spot) 17:48:10 <frosch123> Eddi|zuHause: they have no license plates 17:50:26 <frosch123> Eddi|zuHause: did i miss the joke? how does that fit on topic? 17:50:49 <Eddi|zuHause> what tpÃŒoc 17:51:00 <Eddi|zuHause> *bÀh 17:51:06 <Eddi|zuHause> *topic 17:51:47 <frosch123> your right hand is misaligned 17:52:58 <Eddi|zuHause> yes, i got blinded by sunlight 17:53:04 <frosch123> but at least we know now that eddi is not a alien with a single tentacle 17:53:09 <frosch123> he has at least two 17:53:20 <Eddi|zuHause> frosch123: the joke, obviously, is old spock vs. new spock 17:54:30 <frosch123> ok, wouldn't know either 17:54:51 <frosch123> what did they do to their ears? 17:56:08 <Eddi|zuHause> then it's probably useless to point you to the other half dozen jokes in there 17:59:15 <frosch123> yeah, never cared about st :) 17:59:19 <Eddi|zuHause> like that they play 3D-chess. or that he recites his own bilbo ballad. and then his own death scene 17:59:50 <frosch123> i saw darkstar this week, and it did not disappoint me about the trashiness :) 18:00:19 <Nothing4You> compiling done :) 18:00:44 <Eddi|zuHause> it really took you 20 minutes? 18:00:59 <Nothing4You> a bit less 18:01:03 <Eddi|zuHause> on what kind of system? 18:01:06 <Nothing4You> didn't notice when it finnished 18:01:10 <Nothing4You> i'm doing this on a netbook 18:01:32 <Eddi|zuHause> and did you try "make -j5"? 18:01:42 <Nothing4You> damn it looks like either this build script is totally shit or something different is fucked up 18:02:02 <frosch123> what did it compile this time? :p 18:02:09 <Nothing4You> first it asked me to download the graphics, then it segfaulted 18:02:18 <Nothing4You> after downloading a bit 18:02:23 <frosch123> gcc 4.5 ? 18:02:26 <Nothing4You> i did `make` without params 18:02:31 <Eddi|zuHause> that is an already fixed bug 18:02:40 <Nothing4You> gcc 4.8 18:02:59 <Eddi|zuHause> it segfaulted at the end of the download 18:02:59 <frosch123> Eddi|zuHause: well, we said r25092 :) 18:03:13 <Nothing4You> it segfaulted with "Error: Assertion failed at line 2440 of /home/rschwab/build/openttd-svn-sdl-patch/src/trunk/src/window.cpp: w" 18:03:41 <frosch123> well, don't you have a graphics set already anyway? 18:03:52 <Nothing4You> oh the revision you told me wasn't the most recent one 18:04:04 <Nothing4You> removed the revision stuff completely from the script now 18:04:20 <Nothing4You> downloading current version now :D 18:04:20 <frosch123> well, i don't know whether the diff still applies 18:04:25 <frosch123> it's 6 weeks old or so 18:04:36 <Nothing4You> it does 18:05:00 <Nothing4You> it didn't have the stuff because it was installed to a different location 18:05:06 <frosch123> well, i have no doubts that it still applies to r25092 :p 18:05:09 <Nothing4You> to have it installed in addition to the stable version 18:06:19 <Nothing4You> it's r25232 now 18:06:38 <Eddi|zuHause> Nothing4You: but the personal dir (~/.openttd) is usually shared between multiple installs 18:06:59 <Nothing4You> no, it was ./configure'd with a different path 18:07:06 <Nothing4You> to ~/.openttd-svn 18:07:27 <Eddi|zuHause> Nothing4You: anyway, it should just work if you start it again after the crash 18:07:44 <Nothing4You> already recompiling with the newer version 18:07:50 <Nothing4You> so i'll just wait until that finnishes 18:08:13 <Eddi|zuHause> and with "make -j26" it uses more than one core, so compiling might be faster 18:08:29 <frosch123> -j26 sounds like out of memory 18:08:46 <Eddi|zuHause> (don't use 26, it's probably not useful) :p 18:09:22 <Eddi|zuHause> well, i recently mistyped -j12 as -j23 but had no problems :) 18:09:24 <Nothing4You> what is -j? 18:09:24 <Alberth> Eddi|zuHause: -j runs everything in parallel :p 18:09:55 <Eddi|zuHause> Nothing4You: number of threads run in parallel 18:09:58 <Nothing4You> kk 18:10:32 <Nothing4You> doesn't it auto to number of cpus? 18:10:50 <Eddi|zuHause> no 18:10:59 <Nothing4You> k, using -j2 then 18:11:21 <Eddi|zuHause> might put that as an alias or something, to have it default 18:15:58 <Eddi|zuHause> hm, so anyone have any arguments against http://www.tt-forums.net/viewtopic.php?f=68&p=1076415#p1076415 ? 18:25:14 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 18:28:21 <Nothing4You> the svn version with your patch works with the input 18:28:36 <Nothing4You> frosch123: â 18:28:51 <frosch123> and it fails without it? 18:29:07 <frosch123> (just checking that it's the patch, and not the custom compile) 18:29:20 <Nothing4You> i didn't check without the patch yet 18:29:32 <Nothing4You> (oh noes, another compile waiting :() 18:30:46 <frosch123> yeah, compiling is the only reason why i have the big machine i have :p 18:31:45 <Nothing4You> :D 18:32:00 <Nothing4You> a progress indicator would be nice while compiling 18:34:22 <frosch123> it's alphabetical 18:35:25 <Nothing4You> percentage would be nicer 18:35:31 <Nothing4You> i'm at road 18:36:04 <frosch123> about 30% i would guess 18:36:13 <Nothing4You> k 18:36:18 <frosch123> most is "s" :) 18:37:05 *** flaa [~flaa@89.100.79.103] has quit [Quit: leaving] 18:38:55 <Nothing4You> window now 18:39:03 <Nothing4You> making done 18:39:48 *** roadt_ [~roadt@114.96.135.87] has quit [Ping timeout: 480 seconds] 18:41:39 <Nothing4You> wtf 18:41:42 <Nothing4You> this is confusing 18:41:49 <Nothing4You> it now suddenly works 18:41:52 <Nothing4You> even with the stable version 18:41:57 <frosch123> :p 18:42:19 <frosch123> it only works when the cpu is warm 18:42:27 <frosch123> you should compile ottd every know and then 18:42:40 <MNIM> hahaha 18:42:50 <Nothing4You> although the version with your patch had some other problem fixed 18:43:03 <Nothing4You> lemme find out whether that was random or a real fix 18:43:10 <frosch123> it is supposed to fix numpad 18:43:16 <Nothing4You> i don't have a numpad 18:43:31 <Nothing4You> does it only do keyboard related stuff? 18:44:02 <frosch123> yes 18:44:12 <Nothing4You> hmm 18:44:19 <Nothing4You> then it most likely was random (or good timing) 18:44:22 <frosch123> what did it change? :p 18:44:43 <Nothing4You> lemme recompile with your patch and try 18:44:49 <frosch123> :p 18:44:58 <frosch123> copy the old binary before? 18:45:55 <Nothing4You> i usually fullscreen the window after launching by using my window manager for that 18:45:59 <Nothing4You> so i can still alt+tab 18:46:40 <Nothing4You> usually that results in having some unusuable area at the top of the screen which shows the same content as several pixels below 18:48:05 <Nothing4You> again at road 18:49:41 *** pugi [~pugi@dyndsl-091-096-005-144.ewe-ip-backbone.de] has joined #openttd 18:50:28 <Eddi|zuHause> that has probably something to do with the resolution you select 18:50:42 <frosch123> magic bulldozer allows removing stuff from other companies? 18:50:46 <Eddi|zuHause> which might be different since you used a clean config 18:50:53 <frosch123> are you sure? 18:50:55 <Eddi|zuHause> frosch123: no 18:51:07 <Supercheese> http://www.youtube.com/watch?v=y9633v6U0wo 18:51:15 <Eddi|zuHause> frosch123: i don't remember ever using it 18:51:27 <frosch123> it allows removing industries and such 18:51:39 <Supercheese> I'd like to make some renders of the rotodyne, and I'm wondering at what angle should it cruise at 18:51:52 <Supercheese> Helicopters have to nose down when cruising 18:52:12 <Supercheese> but would the rotodyne fly level? 18:52:12 <Alberth> 80 degrees 18:52:18 <Nothing4You> i use 1366x768 which is also set in the ingame prefs 18:52:35 <Nothing4You> it works being the size of my screen without being in fullscreen 18:52:50 <Nothing4You> but when i go down with the mouse the task bar pops up 18:53:25 <Nothing4You> sometimes i get it adjusted and working fine, sometimes it doesn't 18:55:15 <Nothing4You> btw, what is the difference between NewGRF and Online Content? 18:55:51 <Eddi|zuHause> there's more content than just newgrfs 18:56:01 <Eddi|zuHause> and there are newgrfs which are not "online" 18:56:18 <Nothing4You> what do you mean by not online? 18:56:36 <Eddi|zuHause> "what's the difference between apple juice and a vegetable store?" 18:57:59 <frosch123> Nothing4You: not everyone puts their add-ons into the online content download service 18:58:07 <Nothing4You> i mean both can be downloaded via the client 18:58:11 <frosch123> some dream of selling their stuff some day, or something like that 18:58:32 <Nothing4You> it looks like the "Online Content" contains the NewGRFs aswell 18:58:36 <Supercheese> or just done like the terms of use 18:58:39 <Supercheese> don't* 18:58:45 <Nothing4You> why do they have an extra download menu? 18:58:57 <Supercheese> "Online content" from main menu gets you everything 18:59:06 <Supercheese> "online content" from newgrf menu gets only newgrfs 18:59:14 <Supercheese> that what you're asking? 18:59:19 <Nothing4You> yes 18:59:42 <Nothing4You> why is there an extra for just newgrfs if they're already in the other one 18:59:43 <Supercheese> likewise "online content" form AI/GS settings gets only AI/GS/Libraries 18:59:46 <Supercheese> and so on 18:59:55 <frosch123> Nothing4You: it's the same, just pre-filtered for type 19:00:22 <Nothing4You> kk 19:00:57 <Eddi|zuHause> "why is there a meat store outside the supermarket, when the supermarket already sells meat?" 19:01:21 <frosch123> you have a meat store outside the supermarket? 19:01:28 <frosch123> usually there is a bread store 19:01:43 <Eddi|zuHause> (A: because the husbands can stand there and get a snack while the wife shops.) 19:01:49 <Eddi|zuHause> frosch123: depends 19:01:54 <frosch123> the meat and cheese stuff is usually inside the supermarket 19:02:03 <frosch123> s/inside/part of/ 19:02:17 <frosch123> while the bakery might have different service times 19:02:29 <Eddi|zuHause> especially the larger supermarkets tend to have this 19:02:53 <Eddi|zuHause> yes, there is also a meat section inside the supermarket as well 19:02:55 <frosch123> i have seen many supermarkets with a bread store 19:03:00 <frosch123> but never one with a meat store :) 19:03:29 <Supercheese> Really? Our supermarkets have the bakery section, then the meat/delicatessen, then the pharmacy... 19:03:46 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 19:03:48 <Eddi|zuHause> pharmacy is very special in germany 19:03:49 <Supercheese> they employ a butcher, a baker 19:03:51 <frosch123> Supercheese: no, not "part of the supermarket" 19:03:51 <Nothing4You> i know some bigger supermarkets that are like what you describe 19:03:53 <Wolf01> hello o/ 19:03:56 <Supercheese> no candlestick makers though ;) 19:03:59 <frosch123> but a separate company inside the same building 19:04:13 <Supercheese> ah, well often the pharmacy is separate-ish 19:04:22 <Supercheese> also we get Starbucks inside our Safeways 19:04:33 <Supercheese> there's probably a corporate partnership 19:04:48 <Supercheese> but yeah, never separate meat stores 19:05:21 <Eddi|zuHause> anyway, the point is: when the husband is forced to come along with the wive, the store has on average 15% less sales :) 19:05:41 <frosch123> lol :p 19:06:58 <Wolf01> \o 19:07:04 <Alberth> o/ 19:07:10 <frosch123> he, i see 19:07:22 <frosch123> you are also confused about the similiary of lol and \o/ :) 19:07:41 <Wolf01> eheh 19:08:11 <MNIM> Eddi|zuHause: except for the liquor section 19:10:36 <Eddi|zuHause> frosch123: you mean like http://images.cryhavok.org/d/14444-1/Drowning+LOL.jpg ? :p 19:11:15 <frosch123> http://pics.nase-bohren.de/drowning-lol.jpg <- no, that one :p 19:11:28 <frosch123> we only link nase-bohren here 19:11:49 <Eddi|zuHause> yes, but that was not in the first 10 google results 19:12:16 <MNIM> Hilfe, hilfe, ich kann nicht schwimmen! 19:12:26 <MNIM> I can't either, but I don't make so much noise about it! 19:12:53 <Wolf01> uhm, my last visited link on nase-bohren is 14.12.2012, I must regain 19:17:22 <HellTiger> http://i.imgur.com/qjjlkGm.gif 19:17:28 <Nothing4You> how do i get the AI in my game? 19:18:26 <MNIM> BLACK MAGIC 19:18:27 *** flaa [~flaa@89.100.79.103] has joined #openttd 19:18:30 <MNIM> BURN THE WITCH 19:18:47 <Wolf01> I think there is a setting when you start a new game 19:19:30 <Nothing4You> i can't see a settings for it in the new game menu 19:19:58 <Nothing4You> s/settings/setting 19:20:14 <HellTiger> first you need to download a ai 19:20:17 <HellTiger> there are several 19:21:08 <Nothing4You> i downloaded and enabled them in the ai/game script menu already 19:21:12 <Nothing4You> now i just want to play with them 19:21:28 <Wolf01> uhm, yes it has been moved to "AI/Game Script Settings", I'm playing the same game for 2 years :P 19:21:54 <Nothing4You> i have set it to max 2 competitors with different scripts 19:22:11 <Nothing4You> does that automatically load them? 19:22:41 <frosch123> they start some time after you 19:22:43 <Wolf01> then you sould only need to wait, iirc, one AI starts each month 19:22:48 <Wolf01> *should 19:22:53 <frosch123> like a half year or a whole year 19:23:04 <Wolf01> too much? 19:23:10 <Wolf01> *so 19:23:10 <frosch123> you can also force them to start my typing "start_ai" in the in-game console 19:23:17 <Nothing4You> kk 19:24:59 <Nothing4You> btw is it possible to have the AI playing in the same team with a player? 19:25:44 <frosch123> with cheats you can enter the ai company 19:25:55 <Nothing4You> kk 19:26:06 <Nothing4You> how is that handled in multiplayer? 19:26:10 <Nothing4You> also not possible by default? 19:26:23 <frosch123> i don't think you can join ai companies in multiplayer :) 19:26:30 <Nothing4You> kk 19:32:57 *** zeknurn` [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 19:33:10 <Nothing4You> what are "upgrades" in the content download? 19:33:28 <frosch123> never versions of stuff you downloaded earlier 19:33:34 <frosch123> *newer 19:33:52 <Nothing4You> kk 19:36:00 *** |Jeroen| [~jeroen@d5153E72C.access.telenet.be] has quit [Remote host closed the connection] 19:36:12 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 19:36:13 <Supercheese> Gamescripts can't alter vehicle properties, can they> 19:36:16 <Supercheese> ?* 19:36:22 <Eddi|zuHause> no 19:38:01 <Supercheese> It'd be fun if they could affect vehicle properties on a per-player basis, giving rewards for goals etc. 19:38:04 <Supercheese> but that'd be a lot of code 19:38:34 <Eddi|zuHause> that'll horribly fail if the vehicle set is exchanged 19:44:57 <Nothing4You> is there a command for fast-forward? 19:45:21 <Zuu> Nothing4You: fast forward in MP is not allowed if that is what you are trying to do. 19:45:29 <Nothing4You> singleplayer 19:45:29 <Zuu> Otherwise, hold the tab key 19:45:38 <Nothing4You> i mean faster than that 19:45:49 <Zuu> You can assign a key in hotkeys.cfg if you want a hotkey to toggle fast forward. 19:45:59 <Nothing4You> like a command to go 1 year in future 19:46:08 <Supercheese> Fast forward runs the game as fast as it can, otherwise use the cheat menu 19:46:13 <Zuu> You can use the year cheat to change the time. 19:46:25 <Zuu> But that will not make the game state progress. 19:46:28 <Supercheese> to change the date -- of course, that changes date only and doesn't actually fast forward 19:46:30 <Supercheese> yeah that 19:46:42 <Nothing4You> kk 19:46:45 <Supercheese> doesn't calculate what would happen in that year and apply it 19:46:55 <Supercheese> although that would be cool, you might have to wait a long time for that :P 19:47:14 <Supercheese> would have to* 19:47:34 <blathijs> Supercheese: About the same time it would take to keep fast-forward enabled :-) 19:48:38 <Nothing4You> i need to wait 8 years :/ 19:48:59 <Nothing4You> it's slightly faster than 1 day / sec 19:49:37 <Eddi|zuHause> blathijs: well it might be somewhat faster when not trying to draw stuff 19:50:12 <Eddi|zuHause> Nothing4You: make the window smaller 19:50:37 <Nothing4You> ah that works 19:50:39 <Nothing4You> thanks 19:50:47 <Zuu> Disable full detail and full animations 19:50:54 <Nothing4You> now just the savegames slow it down :D 19:51:14 <Zuu> Do you run on a single core CPU? 19:51:18 <Nothing4You> dualcore 19:51:59 <Nothing4You> saving is a bit slow as / is an usb stick 19:52:07 <Zuu> With dual core, actual saving to disk is done by a seperate thread. The only slow down is to make a copy of the entire game state. 19:53:32 <Zuu> On a somewhat fast PC, autosave is hardly noticable. In your case, if it is a significant slow down, you can turn it off or reduce the frequency in game options. (but don't complain to me if you lost your game ;-) ) 19:54:11 <Nothing4You> i can live with the waiting time 20:00:56 <Eddi|zuHause> well it gets in trouble when waiting for the savegame to be written takes longer than advancing the game until the next autosave 20:01:17 <Nothing4You> what happens then? 20:01:28 <Eddi|zuHause> the world implodes 20:01:38 <Nothing4You> also, the game fast-forwarding is stopped and it's running at normal speed while it saves 20:01:47 <Nothing4You> only the world? 20:02:55 <Eddi|zuHause> it blows a whole in the space-time-continuum the size of belgium 20:03:00 <Eddi|zuHause> -w 20:04:42 <Supercheese> blowhole? 20:06:25 <peter1138> i read that as "the size of belugas" 20:10:00 <Belugas> EXCUSES ME!!! I might come from belgium, I may be a "tiny" fat, but i'm not THAT FAT! 20:10:01 <Belugas> ;) 20:10:24 <Alberth> o/ sir B 20:10:41 <Belugas> sir A! sir P! 20:11:23 <Rubidium> monsieur B! 20:14:47 <Eddi|zuHause> of course i was referring to http://www.youtube.com/watch?v=X7boeBf5pbQ 20:21:48 *** valhallasw [~valhallas@ip212-238-127-133.hotspotsvankpn.com] has joined #openttd 20:22:14 <Supercheese> NML speed units still broken? 20:22:28 <Supercheese> 190 mph returns "action 0 property too large" 20:22:54 *** goodger [~ben@host86-157-28-179.range86-157.btcentralplus.com] has quit [Quit: goodger] 20:23:01 <Supercheese> and that's pretty low for an aircraft speed 20:23:53 *** goodger [~ben@host86-157-28-179.range86-157.btcentralplus.com] has joined #openttd 20:26:25 <Belugas> monsieur R! 20:26:35 <Belugas> man.. would be easier to just start the alphabet... 20:26:53 <peter1138> :D 20:27:20 <Eddi|zuHause> or the periodic table :) 20:27:51 <Supercheese> PeriOTTDic table, eh? 20:31:00 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 20:33:13 *** valhallasw [~valhallas@ip212-238-127-133.hotspotsvankpn.com] has quit [Ping timeout: 480 seconds] 20:33:39 <Rubidium> Belugas: just use regular expressions ;) 20:33:59 <Rubidium> messieurs .! 20:35:39 <Nothing4You> why not [A-Z]? 20:36:02 <Nothing4You> do you want to support people who have names like '`' or '_'? 20:36:14 <Rubidium> Nothing4You: yes, e.g. __ln___ 20:36:50 <Rubidium> and also those with a lowercase name 20:37:11 <peter1138> don't forget little bobby tables 20:37:14 <Supercheese> or perhaps a name that begins with ç or ö or something 20:37:30 <Nothing4You> that is possible in irc? 20:37:38 <Supercheese> hmm, good question 20:37:42 <Nothing4You> i don't think so 20:38:16 <Nothing4You> it isn't 20:38:27 <peter1138> probably depends on the server softwarte 20:38:28 <peter1138> -t 20:38:31 <Supercheese> tried, didn't work 20:38:40 <Supercheese> well, tried using Greek 20:38:43 <Supercheese> close enough 20:39:07 <Supercheese> "Σupercheese Erroneous Nickname" 20:39:15 <Nothing4You> nickname = ( letter / special ) *8( letter / digit / special / "-" ) 20:39:29 <Nothing4You> ââ RFC 2812 20:40:11 <Nothing4You> special = %x5B-60 / %x7B-7D ; "[", "]", "\", "`", "_", "^", "{", "|", "}" 20:41:23 <Nothing4You> channel names are way less restrictive 20:41:46 <Eddi|zuHause> beginning with # is not a restriction? 20:42:04 <Supercheese> "#upercheese Erroneous Nickname" 20:42:20 <Eddi|zuHause> not what i meant 20:42:25 <Supercheese> ah, channel 20:42:49 <Nothing4You> i mean #ÀöÌâ¬Î©Åâ Êſ is a valid channel name 20:43:08 <Supercheese> âªâ« 20:43:18 <Eddi|zuHause> tÃŒdelÃŒ? 20:43:25 <Supercheese> precisely :) 20:43:37 <Nothing4You> yay, music channels 20:43:46 <Nothing4You> now irc just needs music streaming :D 20:43:57 <Supercheese> ⎠20:44:01 <Nothing4You> · 20:44:11 <Eddi|zuHause> Supercheese is blind now? 20:44:16 <frosch123> aww... neither "âª" nor "â«" give any google result 20:44:17 <Supercheese> â®-ly 20:44:24 <Supercheese> â 20:44:46 <__ln___> -> #Ωpenttd 20:45:33 <frosch123> you should try nbsp and rtl control chars :) 20:45:46 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 20:46:21 <Nothing4You> â #ðßâ¬ÅΩŧŧà 20:46:24 <Supercheese> or the upside-down lettering 20:46:39 <Supercheese> combined with rtl would be interesting 20:47:07 <Nothing4You> i wonder whether my client can handle those control chars correctly 20:47:21 <frosch123> the log cannot :) 20:47:24 <Nothing4You> hehe 20:47:28 <Supercheese> â 20:48:09 <__ln___> Nothing4You: ththeurongottd? you're not taking unicode seriously. 20:48:40 <Nothing4You> oh that wasn't an o 20:48:44 <Nothing4You> just looked similar 20:48:51 <Nothing4You> aswell as most of the other chars 20:48:56 <frosch123> Nothing4You: http://irclogs.qmsk.net/channels/openttd/date/2012-06-26?page=2 20:49:07 <Nothing4You> and the omega also was wrong 20:52:27 <Nothing4You> frosch123: which line? 20:52:32 <Nothing4You> can't find it 20:52:37 <frosch123> starting 18:33:53 20:53:11 <frosch123> in my browser everything is messed up after that 20:53:21 <Nothing4You> what you linked ended at 18:22:30 20:53:39 <Supercheese> timezones 20:53:53 <frosch123> ok, look for "question of the day" 20:54:34 <Nothing4You> yeah, doesn't work 20:54:42 <Supercheese> http://irclogs.qmsk.net/channels/openttd/date/2012-06-26?page=1 20:55:12 <Nothing4You> using chrome 20:55:22 <frosch123> unbalanced rtl control codes :) 20:55:30 <Supercheese> my browser works it out fine 20:55:43 <Nothing4You> it's displayed correctly, i just can't select it 20:55:48 <Nothing4You> without selecting the text around it 20:55:57 <Supercheese> < frosch123> Question of the day: â®?ylreporp txet lanoitceridib troppus tneilc CRI ruoy seoD 20:56:11 <frosch123> now you broke it again :p 20:56:11 <Nothing4You> 20:56:14 <Supercheese> heh, copy/paste inserted "text properly" 20:56:20 <Nothing4You> my irc client shows them correctly rtl 20:56:28 <Supercheese> whee 20:56:34 <Nothing4You> no 20:56:36 <Nothing4You> wee 20:56:38 <Nothing4You> not whee 20:56:40 <Nothing4You> weechat :) 20:56:53 <Supercheese> freak out 20:56:57 <frosch123> osch123> â¬maybe 20:57:22 <Nothing4You> lemme try copy pasting it 20:57:24 <Nothing4You> < frosch123> Question of the day: â®?ylreporp txet lanoitceridib troppus tneilc CRI ruoy seoD 20:57:28 <Nothing4You> yeah, that works aswell 20:57:38 <frosch123> 3> â¬ma 20:57:43 <frosch123> don't break it all the time 20:58:06 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 20:58:06 <Nothing4You> it's just that part that is broken? 20:58:20 *** Ristovski [~rafael@78.157.7.34] has quit [Quit: Leaving] 20:58:29 <Nothing4You> meh 20:58:42 <Nothing4You> if i copy paste it from my terminal the control codes are stripped 20:59:15 *** Progman [~progman@p57A199B3.dip0.t-ipconnect.de] has joined #openttd 20:59:54 <Nothing4You> although the input line doesn't like it 20:59:59 <Nothing4You> it just shows the part backwards 21:00:26 <frosch123> so it shows the logical order? 21:00:36 <Nothing4You> yeah 21:01:20 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 21:01:23 <Nothing4You> chrome shows it in the logical order in text 21:01:34 <Nothing4You> but in the input box it's being as it should 21:02:11 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 21:06:09 <frosch123> night 21:06:11 *** frosch123 [~frosch@frnk-590f4551.pool.mediaWays.net] has quit [Remote host closed the connection] 21:17:36 <Wolf01> 'night 21:17:48 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 21:20:02 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 21:35:39 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 21:37:05 *** lobster [~lobster@glosoli.owenrudge.net] has quit [Remote host closed the connection] 21:38:14 *** lobster [~lobster@glosoli.owenrudge.net] has joined #openttd 21:39:04 *** flaa [~flaa@89.100.79.103] has quit [Quit: leaving] 21:44:09 *** gelignite [~gelignite@i528C32C4.versanet.de] has quit [Ping timeout: 480 seconds] 21:48:04 *** gelignite [~gelignite@i528C364A.versanet.de] has joined #openttd 21:57:26 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 22:15:08 *** Djohaal [~Djohaal@189.58.6.161.dynamic.adsl.gvt.net.br] has joined #openttd 22:16:23 <Eddi|zuHause> err, did they really just compare the discussion about speed limits in germany with the discussion about gun control in america? 22:18:08 <Nothing4You> where 22:23:51 <Eddi|zuHause> in the newspaper 22:24:12 <Eddi|zuHause> the electronic one, not the paper one. nobody has those anymore :p 22:25:12 *** sla_ro|master [~slamaster@89.137.75.224] has quit [Quit: connection reset by myself] 22:25:47 <Nothing4You> where? 22:29:40 <Eddi|zuHause> http://www.spiegel.de/auto/aktuell/tempolimit-auf-autobahnen-liebe-macht-blind-a-898824.html 22:30:18 *** Progman [~progman@p57A199B3.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:32:09 <Nothing4You> lol 22:56:03 *** Phoenix_the_II [~ralph@13-17-191-195.ftth.glasoperator.nl] has quit [Ping timeout: 480 seconds] 22:56:47 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 23:12:58 <Eddi|zuHause> what i find most amazing about this article is the comparison that it should have a low speed limit and instead overtaking on the right, which, obviously, causes WAAAAAAAAAY more accidents 23:13:58 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has quit [] 23:17:51 *** Phoenix_the_II [~ralph@13-17-191-195.ftth.glasoperator.nl] has joined #openttd 23:19:31 *** Kylie [~kvirc@CPE18593346e177-CM18593346e174.cpe.net.cable.rogers.com] has joined #openttd 23:19:32 <Kylie> hi. 23:19:35 <Kylie> question. 23:19:41 <Kylie> 1.3.0 23:19:50 <Kylie> cant right click to get tooltip 23:20:03 <Kylie> when right click, doesnt pop up 23:20:05 <Nothing4You> Eddi|zuHause: yeah 23:20:47 <Eddi|zuHause> Kylie: advamced settings->gui->tooltip delay 23:21:30 <Kylie> also, i forget if i can zoom in and ouyt with the scroll whell 23:21:31 <Kylie> ? 23:22:30 <Nothing4You> why don't you try it and see? 23:23:18 <Kylie> i tried, didn't zoom in/out. thought i could. but ty 23:23:30 <Eddi|zuHause> why don't you look for a setting that has scroll wheel in the name, then? 23:23:51 <Eddi|zuHause> or are you 8 years old? 23:26:07 <Eddi|zuHause> hey, i have a solution for the american weapon problem: don't limit how fast the weapon can shoot, but limit how fast people may shoot the weapon in public spaces!!! 23:37:22 <Nothing4You> lol 23:46:02 *** LordPixaII [~pixa@85.210.75.169] has joined #openttd 23:46:02 *** Pixa [~pixa@85.210.75.169] has quit [Read error: Connection reset by peer] 23:47:20 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Ping timeout: 480 seconds] 23:48:50 *** HellTiger [~HellTiger@43-54.61-188.cust.bluewin.ch] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/]