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07:56:58 <SineTheCreator> nevermind, seems it is 07:57:02 <SineTheCreator> i hope they keep the refit 07:57:43 *** Devroush367 [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 08:00:42 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [Ping timeout: 480 seconds] 08:02:03 *** valhallasw [~valhallas@wirenat2.strw.leidenuniv.nl] has joined #openttd 08:10:24 *** roadt [~roadt@114.96.135.119] has quit [Ping timeout: 480 seconds] 08:16:59 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 08:17:10 <SineTheCreator> with the UK renewal set i've noticed that freight engines start being phased out in the late 20th century 08:17:21 <SineTheCreator> is that normal? or were they going for total realism 08:46:14 *** adit [~adit@180.248.16.38] has joined #openttd 08:46:44 *** pugi [~pugi@host-091-097-060-001.ewe-ip-backbone.de] has joined #openttd 09:24:29 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 09:27:34 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 09:27:49 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 09:55:38 *** Eddi|zuHause [~johekr@p57BD578E.dip0.t-ipconnect.de] has joined #openttd 10:00:00 *** ZxBiohazardZx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 10:01:39 *** Ristovski [~rafael@78.157.7.34] has joined #openttd 10:15:54 *** sla_ro|master [slamaster@89.137.75.224] has quit [] 10:26:44 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 10:29:12 *** snorre_ [~snorre@c3D04BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 10:31:23 *** Eddi|zuHause2 [~johekr@p57BD578E.dip0.t-ipconnect.de] has joined #openttd 10:31:30 *** Eddi|zuHause2 [~johekr@p57BD578E.dip0.t-ipconnect.de] has quit [] 10:38:27 *** roadt [~roadt@114.96.135.119] has joined #openttd 10:42:13 *** ZxBiohazardZx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has quit [Quit: Pull the pin and count to what?] 10:44:25 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has joined #openttd 10:45:22 *** Pinkbeast [damerell@chiark.greenend.org.uk] has quit [Quit: leaving] 10:46:40 *** Pinkbeast [damerell@chiark.greenend.org.uk] has joined #openttd 10:47:38 *** Pinkbeast [damerell@chiark.greenend.org.uk] has quit [] 10:48:20 *** Pinkbeast [damerell@chiark.greenend.org.uk] has joined #openttd 10:54:13 *** snorre_ [~snorre@c3D04BF51.dhcp.as2116.net] has joined #openttd 10:55:57 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 11:10:12 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has joined #openttd 11:11:56 *** snorre_ [~snorre@c3D04BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 11:28:35 *** HerzogDeXtEr [~Flex@i59F6DD5E.versanet.de] has joined #openttd 11:38:48 <SineTheCreator> is there any way to load/interact with the map that plays behind the main menu? 11:38:53 <SineTheCreator> i have always wanted to do that 11:40:02 <Pinkbeast> Sine: It's a savegame like any other 11:40:15 <Pinkbeast> http://www.tt-forums.net/viewtopic.php?f=29&t=50587 describes how the new one was found 11:40:45 <Pinkbeast> ... I don't know where it lives in an install, though. 11:40:59 <SineTheCreator> Pinkbeast: thanks man, i'll check it out! 11:49:26 *** Pecio [~fgh@acey238.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 480 seconds] 12:08:34 *** TrueBrain [~truebrain@ip82-139-82-247.lijbrandt.net] has quit [Quit: reboot] 12:22:36 *** TrueBrain [~truebrain@ip82-139-82-247.lijbrandt.net] has joined #openttd 12:29:42 <Eddi|zuHause> just rename opntitle.dat to .sav 12:33:13 <peter1138> who deals with expect scripts? 12:34:19 *** Kurimus [~stabbity@dsl-tkubrasgw3-50dd93-34.dhcp.inet.fi] has quit [Read error: Connection reset by peer] 12:39:46 *** Kurimus [~stabbity@dsl-tkubrasgw3-50dd93-34.dhcp.inet.fi] has joined #openttd 12:47:21 <Ristovski> planetmaker: Check G+ :D 12:52:59 <planetmaker> hm, yes, thanks, Ristovski 12:53:25 <Ristovski> planetmaker: No problem :P 12:59:39 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 13:09:12 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 13:15:15 *** HellTiger [~HellTiger@43-54.61-188.cust.bluewin.ch] has joined #openttd 13:19:26 *** roadt [~roadt@114.96.135.119] has quit [Ping timeout: 480 seconds] 14:01:34 *** mindlesstux [~mindlestu@raspberrypi.mindlesstux.com] has quit [Quit: ZNC - http://znc.in] 14:03:00 *** mindlesstux [~mindlestu@raspberrypi.mindlesstux.com] has joined #openttd 14:10:03 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd 14:24:22 *** ntoskrnl11 [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd 14:25:09 *** samu [~oftc-webi@40.23.37.188.rev.vodafone.pt] has joined #openttd 14:25:35 <samu> hi 14:30:28 *** sla_ro|master [slamaster@89.137.75.224] has joined #openttd 14:32:12 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 14:37:11 *** snorre_ [~snorre@c3D04BF51.dhcp.as2116.net] has joined #openttd 14:38:57 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 14:41:03 *** mindlesstux [~mindlestu@raspberrypi.mindlesstux.com] has quit [Quit: ZNC - http://znc.in] 14:41:15 *** mindlesstux [~mindlestu@raspberrypi.mindlesstux.com] has joined #openttd 14:42:43 <Eddi|zuHause> "This is now the highest water level in 400 years" :o 14:43:52 <Eddi|zuHause> https://maps.google.de/maps/ms?msid=206845517716295991100.0004de593015724069107&msa=0&ll=51.483361%2C11.953039&spn=0.022449%2C0.066047 14:48:34 *** mindlesstux [~mindlestu@raspberrypi.mindlesstux.com] has quit [Quit: ZNC - http://znc.in] 14:52:35 <Rubidium> Eddi|zuHause: congratulations with reaching that milestone ;) 14:52:58 <Rubidium> do they already know when levels might be normal again? 14:53:11 <Eddi|zuHause> it apparently is already sinking again 14:59:25 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has joined #openttd 15:00:59 *** snorre_ [~snorre@c3D04BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 15:15:51 <samu> sound problem again 15:19:28 <samu> sound mixer, how should it look like when i play sound, and music with openttd 15:19:56 <samu> 1 openttd or 2 openttds? 15:20:39 <samu> i can mute sound by application 15:21:07 <samu> windows media player, if i mute that application, no more music from windows media player... how would that work with openttd playing sound and music at the same time... 15:22:01 <Rubidium> what about just trying it? 15:22:12 <samu> :o 15:22:40 <samu> music doesn't play 15:22:44 <samu> sound still plays 15:22:53 <samu> 1 icon on sound mixer 15:22:56 <samu> 1 openttd 15:23:40 <samu> nevermind, nothing plays now 15:23:44 <samu> no sound, no music 15:23:51 <samu> bah, i hate this 15:24:34 <samu> window media player still plays 15:25:28 <samu> openttd also seems to be playing, but with only sound, and very delayed sound all delayed, cut and playing at once 15:25:43 <samu> no msuic 15:25:46 <samu> music* 15:27:05 <samu> i hear sound coming from openttd once in 2 minutes... that's a gigantic delay, sounds effects from the game seem mixed on top of each other 15:28:09 *** ivan` [~ivan`@000130ca.user.oftc.net] has quit [Ping timeout: 480 seconds] 15:29:13 <samu> ah, interesting, i stopped "playing" midi 15:29:17 *** ivan` [~ivan`@000130ca.user.oftc.net] has joined #openttd 15:29:33 <samu> sound effects are now playing fine 15:29:41 <samu> no delays, no cuts, no stutter 15:30:00 <samu> clicked stop button on openttd jukebox 15:30:31 <samu> windows media player still working 15:30:57 <samu> no issues at all with wmp, just openttd trying to play midi 15:31:25 *** glx [glx@000128ec.user.oftc.net] has joined #openttd 15:31:28 *** mode/#openttd [+v glx] by ChanServ 15:33:34 *** snorre_ [~snorre@c3D04BF51.dhcp.as2116.net] has joined #openttd 15:35:19 <samu> uh oh, this is not over... i have a delay starting a 2nd openttd 15:35:22 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 15:36:36 <samu> took about 30 seconds to start up openttd :/ 15:36:57 <samu> no sound coming out of this one 15:38:38 <samu> let me restart windows media player - i precting it's going mute 15:38:43 <samu> predict* 15:39:33 <samu> i knew it... 15:39:38 <samu> no sound from windows media player 15:40:21 <samu> http://windows.microsoft.com/pt-pt/windows7/c00d11b1 15:41:23 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has joined #openttd 15:41:47 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 15:42:14 *** snorre_ [~snorre@c3D04BF51.dhcp.as2116.net] has quit [Read error: Operation timed out] 15:42:51 *** valhallasw [~valhallas@wirenat2.strw.leidenuniv.nl] has quit [Ping timeout: 480 seconds] 15:43:33 *** Polleke [~quassel@h220216.upc-h.chello.nl] has joined #openttd 15:44:16 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 15:45:46 <samu> screw it, i'm restarting windows 15:45:48 <samu> brb 15:45:51 *** samu [~oftc-webi@40.23.37.188.rev.vodafone.pt] has quit [Remote host closed the connection] 15:47:40 *** samu [~oftc-webi@164.104.166.178.rev.vodafone.pt] has joined #openttd 15:47:51 <samu> good, everything's fixed now 15:49:10 *** KenjiE20 [kenjie20@2001:470:dc50:b0::21] has quit [Remote host closed the connection] 15:50:02 *** snorre_ [~snorre@c3D04BF51.dhcp.as2116.net] has joined #openttd 15:51:52 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 15:53:55 <samu> sound mixer displays 1 openttd - it controls both music and sound, they're working fine for now 15:54:23 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has joined #openttd 15:56:07 <samu> started a 2nd openttd, music and sound playing fine again, 1 more openttd displaying on windows sound mixer 16:00:18 *** Ristovski [~rafael@78.157.7.34] has quit [Quit: Leaving] 16:00:23 <SineTheCreator> samu: why do you need two openttds running? 16:01:25 <samu> for some testings with AIs, or experimenting some builds on the current game going on 16:01:48 *** KenjiE20 [kenjie20@2001:470:dc50:b0::21] has joined #openttd 16:07:16 *** Progman [~progman@p57A18241.dip0.t-ipconnect.de] has joined #openttd 16:08:45 <samu> i'm showing you a screenshot with it working as it should. Whenever it screws up again, I'm screenshoting again, you'll notice one or more programs trying to play on a sound device I don't use, or just playing mute on the only sound device 16:09:31 <samu> working fine: https://rupavq.dm1.livefilestore.com/y2pHXtw_-Q2jwGoOcG3_SQg15t6juGHpblNsA7U3AuYBvckuwxlm4_nxAqzOj2TA8xQxXSjjlXJzJB0GyPVKljtgKCLKtyi5Gq4mOeYo9vHKoE/everything%20playing%20fine.png?psid=1 16:13:02 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has joined #openttd 16:13:54 <samu> shorter link,same as above: http://sdrv.ms/15Jqzf9 16:14:47 *** snorre_ [~snorre@c3D04BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 16:20:24 <Eddi|zuHause> http://i.imgur.com/4J7Il0m.jpg 16:21:46 <planetmaker> :-) 16:22:09 <planetmaker> yeah, seen that from UPS before. In my real-life inbox 16:22:16 *** alluke [~oftc-webi@cs181208223.pp.htv.fi] has joined #openttd 16:23:08 <alluke> ooh its hot in here 16:23:11 <alluke> he he ;) 16:23:41 <Eddi|zuHause> http://frapzzt.de/share/ups_umlautfail.jpg 16:24:15 *** pugi [~pugi@host-091-097-060-001.ewe-ip-backbone.de] has quit [Ping timeout: 480 seconds] 16:25:38 <samu> lol 16:26:10 <samu> similar to battle.net chat 16:28:10 <samu> only typing from within a game to others on the same game shows the correct latin script 16:28:28 <samu> typing from a game to someone on a friend list... messes up 16:28:38 <samu> typing on a chat channel messes up 16:28:53 <samu> typing from a chat channel to someone inside a game messes up 16:28:58 <samu> etc.. 16:29:42 <samu> "don't worry, it's blizzard - they're the best"!!! 16:31:36 <Eddi|zuHause> "if this flood doesn't stop soon, Schröder will win the election" :p 16:31:46 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:35:15 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 16:36:16 *** Prof_Frink [~proffrink@189.106.112.87.dyn.plus.net] has joined #openttd 16:36:51 <tycoondemon> hwinfo is tha like a safe program? samu? 16:37:59 <samu> yes 16:39:15 <samu> i had a few system lock ups on startup before with it, but that was fixed with a BIOS update on MB 16:39:41 <tycoondemon> hmmm 16:40:15 * Eddi|zuHause tries to look up whether "system lock ups" and "BIOS update" fall under the definition of "safe" 16:40:33 <samu> safe, what safe do you mean? 16:41:20 <samu> it was trying to load up sensors at startup, and some sensor would lock the whoel system 16:41:49 <SineTheCreator> so i have discovered something interesting about default industries 16:42:42 <SineTheCreator> i've noticed that if you build your trains with twice as many cars to fit the capacity an industry puts out every month, you make a lot more profit compared to shorter trains. i've also noticed that industries ramp up production quicker if you do it this way 16:43:06 <SineTheCreator> for example if an oil field puts out 120,000 liters of oil, i would build a train that can carry 240,000 or as close to that as possible 16:43:19 <Eddi|zuHause> yes. you should time the trains in a way that there is always one waiting 16:43:37 <Eddi|zuHause> but oil fields never increase production 16:43:53 <SineTheCreator> yep. sometimes i have three or even four trains assigned to one primary station, and even more for stations that cater to multiple primaries 16:44:02 <SineTheCreator> it just depends on distance 16:44:10 <SineTheCreator> Eddi|zuHause: they don't? 16:44:12 <SineTheCreator> well that sucks 16:44:55 <SineTheCreator> well, i did it the same way for fruit. one my fruit plantations is outputting about 300% of it's base production rate 16:45:36 <planetmaker> @calc 256*8 16:45:36 <DorpsGek> planetmaker: 2048 16:45:43 <planetmaker> it can output 2048 per month ;-) 16:45:48 <SineTheCreator> jeebus 16:45:56 <SineTheCreator> it started at 104 and it now going at 296 16:46:02 <SineTheCreator> is now* 16:46:19 <Eddi|zuHause> @calc 255*9 16:46:19 <DorpsGek> Eddi|zuHause: 2295 16:46:38 <SineTheCreator> where do these figures come from anyway? 16:46:52 <Eddi|zuHause> it can't do 256 per production cycle, only 255 16:46:57 <SineTheCreator> also i wonder if it's time to convert some of these stations to RoRo 16:47:10 <Eddi|zuHause> and there are 8 or 9 production cycles per month 16:48:36 <Eddi|zuHause> (that's why the display will fluctuate up and down a bit, without it announcing that it increased or decreased production) 16:55:14 <SineTheCreator> ahh 16:55:19 <SineTheCreator> that explains a lot 16:55:33 <SineTheCreator> so how do we get to those insane numberS? 16:55:42 <SineTheCreator> obviously having trains waiting isn't enough 16:55:43 <planetmaker> continue as you do 16:56:02 <SineTheCreator> i know there's also a speed bonus for trains that go faster than 85 km/h 16:56:20 <SineTheCreator> planetmaker: so it just takes decades basically? 16:56:27 <planetmaker> having any vehicle load at all times is sufficient to get there. But it takes time. It's a random walk wiht a positive trend 16:56:39 <SineTheCreator> gotcha 16:57:02 <SineTheCreator> is there a newgrf that changes it to a more stable increase? 16:57:08 <Eddi|zuHause> i'm not sure anyone ever did the calculations on what the average time to get to full production is 16:57:15 <SineTheCreator> i realize it'd be a cheat of sorts but it'd be fun to play with 16:57:20 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has quit [Read error: Operation timed out] 16:57:28 <Eddi|zuHause> this also depends on whether you use the original or smooth economy 16:57:52 <Eddi|zuHause> yes, ECS and FIRS both have a feedback loop mechanism that guides this randomness 16:58:20 <Eddi|zuHause> in ECS that is vehicles, and in FIRS it's supplies 17:00:06 *** Defaultti [defaultti@lakka.kapsi.fi] has quit [Quit: Quitting.] 17:02:24 *** snorre_ [~snorre@c3D04BF51.dhcp.as2116.net] has joined #openttd 17:07:37 *** Defaultti [defaultti@lakka.kapsi.fi] has joined #openttd 17:08:25 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 17:10:26 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 17:13:29 *** DarkAceZ [~BillyMays@50.107.53.195] has quit [Ping timeout: 480 seconds] 17:15:13 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has joined #openttd 17:16:32 *** zooks [~zooks@vhe-540241.sshn.net] has joined #openttd 17:17:00 *** snorre_ [~snorre@c3D04BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 17:20:22 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 17:20:25 *** mode/#openttd [+o Alberth] by ChanServ 17:20:42 <Alberth> moin 17:20:47 <planetmaker> hello Alberth 17:27:55 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has quit [Read error: Operation timed out] 17:31:02 *** DarkAceZ [~BillyMays@50.107.53.195] has joined #openttd 17:33:41 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has joined #openttd 17:39:04 *** murr4y [murray@kvikshaug.no] has quit [Quit: WeeChat 0.3.9.2] 17:39:26 *** murr4y [murray@kvikshaug.no] has joined #openttd 17:43:10 <SineTheCreator> so water pumps do ramp up production but oil do not? 17:44:19 <planetmaker> yes. http://wiki.openttd.org/Industry 17:45:15 <DorpsGek> Commit by translators :: r25322 trunk/src/lang/german.txt (2013-06-05 17:45:08 UTC) 17:45:16 <DorpsGek> -Update from WebTranslator v3.0: 17:45:17 <DorpsGek> german - 1 changes by Jogio 17:46:59 *** gelignite [~gelignite@i528C31CA.versanet.de] has joined #openttd 17:52:57 *** ntoskrnl11 [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 17:59:04 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 18:04:22 <samu> i'm so noob at train signals yet :( 18:04:30 *** Polleke [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 18:05:10 <MNIM> It takes time. 18:05:57 <MNIM> I've played quite a bit of OTTD, and Im only now getting the hang of priority signaling. 18:07:04 <samu> do you know that Y like piece of tracks the TTDX AI do? 18:07:25 <samu> or SimpleAI 18:09:14 <samu> 1 main track, split into 2 tracks using that Y, then closing in with another Y back to the main track again? 18:10:44 <samu> i'm trying to put as many trains as possible using the Y's 18:11:00 <samu> I fail all the time 18:12:24 <samu> brb, i'm going to screeshot, maybe someone could help aftewards 18:20:03 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 18:22:54 <NGC3982> http://i.imgur.com/g0y1MYO.jpg 18:22:57 <NGC3982> The Kirby Machine is taking shape. 18:23:24 <samu> http://i.imgur.com/lSPJD2R.png 18:23:44 <V453000> samu: why not make the double rail on full length? 18:23:48 <samu> no signals because I'm trying to figure out which signals 18:24:15 <samu> it's just so it fits the screenshot 18:24:31 <V453000> http://wiki.openttdcoop.org/Presignal_Basics 18:25:20 *** frosch123 [~frosch@frnk-590fcd76.pool.mediaWays.net] has joined #openttd 18:25:36 <Alberth> 0/ 18:25:47 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 18:25:53 <Wolf01> hello 18:26:13 <Alberth> hi Wolf01 18:26:16 <V453000> frosch123: http://www.rouming.cz/roumingShow.php?file=-_Bitches_-______05.06.2013.jpg 18:27:08 <Alberth> samu: http://wiki.openttd.org/Tutorial/Two_Platforms and further 18:27:19 <SineTheCreator> okay guys, got another odd train issue to ask about 18:27:22 <SineTheCreator> http://i.imgur.com/BUaENXa.png 18:27:44 <SineTheCreator> it's another cloverleaf junction. in this one, i have ONE train that is coming from NE and should go SW 18:27:56 <SineTheCreator> it does go SW, but for some reason, it follows the orange line instead of the green line 18:28:04 <SineTheCreator> there was no train in front. i am using one-way path signals. 18:28:16 <frosch123> V453000: \o/ 18:28:25 <V453000> solution never ever build cloverleaf ever unless until threat of death 18:28:27 <SineTheCreator> other trains make the same route without doing the unnecessary loop 18:28:35 <V453000> ever 18:28:44 <SineTheCreator> why? 18:28:56 <Wolf01> evil 18:29:00 <SineTheCreator> they've worked fine for me until this one junction 18:29:17 <V453000> nothing to say 18:29:27 <SineTheCreator> :/ 18:29:41 <SineTheCreator> so what you're saying is that you may know why this happening but you won't tell me? :D 18:30:22 <planetmaker> no. He says that cloverleaf junctions are inefficient as hell 18:30:40 <planetmaker> no better way to jam a network than by cloverleaf junctions 18:31:05 <SineTheCreator> eh, they work fine for me. on my other game i've got one that junctions two mainline backbones and it never jams 18:31:09 <SineTheCreator> it's all in how you do the signals 18:31:12 <V453000> what I meant was that you just discovered why it is terrible 18:31:18 <V453000> or one of the reasons, to be more exact 18:31:19 <V453000> and you ask why 18:31:21 <Wolf01> they work with one train per time :D 18:31:26 <SineTheCreator> V453000: if it's a pathing glitch, fine, that i can understand 18:31:48 <planetmaker> path finding cannot be judged from screenshots nor explanations alone 18:31:54 <SineTheCreator> Wolf01: it's not the fastest solution, true. but it never jams :D 18:32:22 <planetmaker> SineTheCreator, it jams. Jams like hell 18:32:33 <planetmaker> independent nearly from signaling 18:32:35 <SineTheCreator> now if you put signals at the apex point of the 'onramp' and the 'cloverleaf' then they do tend to jam 18:32:46 <planetmaker> unless you put only entry signals and no signal in the whole junction 18:32:52 <SineTheCreator> that's what i do 18:32:57 <SineTheCreator> it has entry signals and exit signals 18:32:58 <planetmaker> but then it's... as good as a one-tile * junction 18:33:13 <planetmaker> the exit signals will catch you ;-) 18:33:22 <Alberth> should work perfectly for 1 train :) 18:33:28 <planetmaker> ^ 18:33:54 <Wolf01> if there is a train blocking the path where is the green arrow point, the following train on the bridge might take the orange path because the direct path is blocked, then when it arrives on the intersecting line it founds the direct path is free and returns on that 18:33:56 <SineTheCreator> but this allows more than one train to go over/under at the same time. it's more efficient than a * junction. 18:34:19 <SineTheCreator> or even a + junction 18:34:34 <planetmaker> a * junction can't jam ;-) 18:34:49 <SineTheCreator> neither can this. pay careful attention to my signals 18:34:58 <planetmaker> I do. it can 18:35:07 <SineTheCreator> unless by jam you mean every now and then a train may need to stop to let the one in front of it go 18:35:26 <Wolf01> if you use wisely the PBS, you can also make more trains use a + or a * junction at once 18:35:31 <SineTheCreator> if you mean by jam that an impossible situation is created where no trains will ever be able to move forward, then it does not jam 18:35:59 <SineTheCreator> i use the latter definition for jam 18:36:05 <planetmaker> so do I 18:36:19 <planetmaker> and I assert you that your analysis of the junction has flaws ;-) 18:36:41 <SineTheCreator> okay then :D i can provide a map with heavy traffic over that kind of junction. proof that it does not jam. 18:36:45 <Alberth> SineTheCreator: throw some more trains at it, and see how it behaves :) 18:36:52 <planetmaker> works for a handful of trains without dense traffic != cannot jam 18:37:15 <SineTheCreator> Alberth: i have another map that uses lots of those junctions. on the main one it has at least 20 trains pass through it every minute on fast-forward. 18:37:30 <SineTheCreator> er more like 10 seconds 18:37:31 <planetmaker> 20 trains per minute w/o ff 18:37:50 <planetmaker> input to all lines 18:38:02 <SineTheCreator> hold on, i'll load that map and count them 18:38:16 <planetmaker> load the junction. Over load it. And you'll see that it can jam 18:39:24 <Alberth> SineTheCreator: http://wiki.openttdcoop.org/PublicServer:Archive <-- load a few games there to see what "big load" means :) 18:39:36 <V453000> everything can jam, point is that cloverleaf can probably join the earliest ouf of all construction kinds 18:39:44 <V453000> it has about every mistake possible 18:39:44 <SineTheCreator> okay, i counted. 16 trains per minute at regular game speed 18:39:55 <SineTheCreator> i dont know if that is average. but it's always busy. 18:40:23 <V453000> busy is Full line coming from every end in and out 18:40:27 <planetmaker> your signaling of the junction is somewhat inconsistent 18:40:53 <frosch123> anyone understands fs#5584? https://secure.openttd.org/bugs/task/5584 18:42:03 <planetmaker> quite frankly, I don't, frosch123 18:42:07 <SineTheCreator> Alberth: thanks, but i've played games years ago with over 1,000 trains. i know what heavy load is :D 18:42:09 <TWerkhoven> the boxes should be as tall as one line, instead they are high enough to hold multiple lines ? 18:42:15 <SineTheCreator> planetmaker: yeah, there's that one odd signal in the middle 18:42:23 <SineTheCreator> it's for the station run 18:42:26 <planetmaker> only thing I can think of, is that the line separators in the list are... funny 18:42:34 <frosch123> oh, the matrix grid lines 18:42:43 <frosch123> how fancy 18:43:18 <SineTheCreator> V453000: once again, i'll ask you to tell me what exactly makes it so bad. just saying "it's terrible and can jam" without giving no reason why doesn't really mean much. 18:43:30 <V453000> alright 18:43:33 <SineTheCreator> er, giving any reason* 18:43:35 <Alberth> frosch123: that's what I thought too; somehow the number of rows is not inceased, it seems 18:44:04 <Alberth> *increased 18:44:21 <planetmaker> hm, #5586 is fixed already, yes? 18:44:37 <V453000> first of all it is a 4way junction which in general is extremely unflexible and unexpandable. Second, your single bridge per line is dangerous and easy to jam or cause slowdowns, the return paths you marked mean that those are spots with increased train density which will break even more than other places 18:44:55 *** adit [~adit@180.248.16.38] has quit [Quit: Leaving] 18:45:02 <V453000> signals make no sense at all, when there are actually any signals 18:46:29 <samu> i'm reading the wiki, so no matter what I do, I can only have 3 trains maximum given my sreenshot? 18:46:42 <samu> http://i.imgur.com/lSPJD2R.png 18:46:58 <SineTheCreator> the signals actually make perfect sense if you look at them, but okay. also, aren't 4-way junctions kind of necessary? and return paths -- do you mean the lines i drew on the screenshot? because those were only supposed to show the issue this train is having finding it's correct path. 18:47:11 <frosch123> Alberth: apparently broken since the store-default-window-size feature 18:47:31 <SineTheCreator> and finally, there are few signals in the junction because if you add too many it WILL jam 18:47:36 <V453000> http://blog.openttdcoop.org/2010/07/10/advanced-building-revue-06-hubs/ 18:47:45 *** mindlesstux [~mindlestu@raspberrypi.mindlesstux.com] has joined #openttd 18:47:48 <V453000> the first junction is systematically what you need as a basic thing to work with 18:47:54 <scshunt> why is it called a revue? 18:47:57 <SineTheCreator> having fewer signals means only one train can go through the junction at a time on any axis, but it will never jam unless there's a wreck. 18:48:15 <V453000> just is scshunt :) 18:48:59 <SineTheCreator> V453000: eh... revue as in 'review'? 18:49:09 <V453000> no 18:49:49 <SineTheCreator> okay, well -> "A revue is a type of multi-act popular theatrical entertainment that combines music, dance and sketches." 18:49:57 <SineTheCreator> doesn't make much sense in this context 18:50:31 <V453000> a bit hard to explain 18:50:35 <Alberth> trains make no sound, and don't dance around the tracks? :o :) 18:50:36 <V453000> look it is just a name k :D 18:50:46 <SineTheCreator> and to be fair, sure, i could build some of those insane openttdcoop 4-way hubs. but for just a few trains isn't that just a bit unreasonable? 18:50:54 <SineTheCreator> i mean, it's not like i've got 500 trains here 18:51:06 <V453000> well why do you have just a few trains 18:51:15 <V453000> I didnt say those are necessary for low throughput 18:51:29 <SineTheCreator> i just started this new map this morning 18:51:31 <V453000> but making a cloverleaf guarantees you wont be able to expand it to anything solid 18:51:38 <SineTheCreator> i've only got 40-some trains 18:51:49 <SineTheCreator> ahh, i see what you're saying 18:51:52 <V453000> 3-way junctions and leaving around a lot of space is the way to go for long-term games 18:51:55 <SineTheCreator> it's hard to make it larger in the future 18:52:05 <V453000> yes, in this context 18:52:14 <V453000> cloverleaf is also bad in the present as I tried to hint earlier 18:52:32 <SineTheCreator> but why is that? does it break pathing or something? 18:52:48 <SineTheCreator> or just because the trains have to do a large curve? 18:52:58 <V453000> uhguoufff 18:53:04 <V453000> just send there a lot of trains and you will see yourself 18:53:11 <V453000> lets leave it at that 18:53:12 <SineTheCreator> no i mean the loop itself, not the junction 18:53:23 <SineTheCreator> for example my 3-way is two 18:53:25 <SineTheCreator> blargh. 18:53:48 <SineTheCreator> two 'onramps' on one side of the line with bridges or tunnels and two cloverleaf loops on the opposite side 18:55:40 <SineTheCreator> i.e. this -> http://i.imgur.com/JER8EC4.png 18:55:49 <SineTheCreator> is that junction bad because it uses the cloverleaf loops? 18:56:13 <V453000> sort of 18:56:24 <V453000> to be exact, the top train is joining the top train before trains split from it 18:56:28 <V453000> we call that join before split 18:56:39 <V453000> meaning the part between those tracks gets increased traffic for no reason 18:57:05 <SineTheCreator> ahh 18:57:09 <SineTheCreator> i see what you mean now 18:57:25 <SineTheCreator> you're talking about the piece of mainline that goes 'between' the entrance and exit ramps 18:57:34 <V453000> aye 18:57:38 <SineTheCreator> they're reversed from how they should be 18:57:40 <SineTheCreator> gotcha 18:57:48 <V453000> basically yes 18:57:55 <SineTheCreator> so... how do i fix it? just make longer bridges/tunnels on one side of the track? 18:57:58 <V453000> without that the junction is systematically alright 18:58:12 <V453000> no just make one of them go to the other direction 18:58:20 <V453000> aka e.g. make it wrap around the other one 18:58:29 <V453000> causing it to join/split at the appropriate spot 19:00:03 <samu> I couldn't make this work - 2 trains are waiting for the other 2 trains in the opposite direction 19:00:17 <SineTheCreator> like this? -> http://i.imgur.com/FMOJr90.png 19:00:19 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has joined #openttd 19:01:01 <samu> max is still 3 trains no matter what signals I can think of 19:01:49 <V453000> SineTheCreator: it is preferable to remove the crossing 19:01:54 <V453000> like a lot preferable :) 19:02:34 <SineTheCreator> or like this? -> http://i.imgur.com/vDcSh8b.png 19:02:45 <SineTheCreator> yeah, i figured it was bad to have any kind of crossing like that :D 19:03:17 <V453000> that fixes the issue entirely 19:03:26 <V453000> http://blog.openttdcoop.org/files/blog/V453000/hubs_3way.png 19:03:30 <SineTheCreator> there's no more efficient way? 19:03:35 <V453000> another option 19:03:42 <SineTheCreator> ahh 19:03:47 <V453000> efficiency isnt only in such basic things 19:03:51 <SineTheCreator> that is more efficient, both in balancing and space used 19:03:59 <V453000> right now you have systematically solid construction 19:04:08 <V453000> if it breaks you just need more lines, more bridges, more stuff 19:04:12 <SineTheCreator> yeah 19:04:29 <V453000> and building more brings more systematical things to be interested in 19:04:44 <V453000> described at http://wiki.openttdcoop.org/Merging_Tracks 19:07:39 <SineTheCreator> V453000: when you say more lines, more bridges, etc, you mean like this -> http://i.imgur.com/zmHoAyX.png 19:08:00 <V453000> not quite, the crossings would create a lot of issues again 19:08:01 <SineTheCreator> i'll take a look at those merging tracks and hubs pages too, thanks 19:08:22 <V453000> http://blog.openttdcoop.org/files/blog/V453000/hubs_186msh03.png this would be a very standard LL_RR junction 19:08:44 <V453000> as you can see, single line differs from double tremendoulsy 19:09:36 <V453000> mosly because you need to allow trains to choose which track to exit from the hub, described at the merging tracks page 19:09:40 *** pugi [~pugi@host-091-097-060-001.ewe-ip-backbone.de] has joined #openttd 19:09:51 <V453000> obviously this problematic applies to all line counts higher than 2 19:11:30 <samu> help! http://i.imgur.com/KZl7uk0.png 19:12:24 <V453000> samu: build full 2-track :) 19:12:44 <V453000> things like this are temporary and worthless 19:12:50 <V453000> by which I dont mean you cant fix your thing 19:13:56 <samu> ah, i'm interested in that 19:14:56 <SineTheCreator> samu: yes, definitely 2-track all the way :D 19:15:29 <SineTheCreator> instead of having the depot at your station head, run the track all the way on that side. then put the depot somewhere else. it can be on the incoming or outgoing line, your choice. 19:15:45 <SineTheCreator> i like to put my depots in-line and remove the 'cross' track section. forced maintenance. 19:16:05 <V453000> depot placement is also possible to make reasonable conclusions of but I wont bother you with that now 19:16:44 <samu> what do you name those 2 Y things? 19:16:57 <SineTheCreator> i do try to balance them. i.e. if i have depot on outgoing line at station A, i like to have one on outgoing line at station B too, if it's a long trip 19:18:07 *** zooks [~zooks@vhe-540241.sshn.net] has quit [Ping timeout: 480 seconds] 19:19:17 <samu> I wanted to solve this puzzle with only signals 19:20:06 <Alberth> send the outermost trains back to the depot 19:20:25 <V453000> then try to see how path reserving works samu, and remove the signals where trains stop and arent meant to stop 19:21:01 <Alberth> samu: don't place signals at points where a train would block the junction if it stops in fron of the signal 19:22:30 <V453000> if you want a serious hint, do not use the path based (red) signals 19:22:38 <V453000> they will confuse you a lot more in the long run 19:23:41 *** cyph3r [~Miranda@ip-213-220-193-253.net.upcbroadband.cz] has joined #openttd 19:24:05 <samu> ok, i removed 2 signals at each Y thing 19:24:16 <samu> the back-most 19:24:37 <Alberth> that should work 19:32:14 <alluke> samu: 19:32:16 <alluke> this will work 19:32:40 <alluke> https://dl.dropboxusercontent.com/u/1004368/N%C3%A4ytt%C3%B6kuva%202013-06-05%20kohteessa%2022.31.56.png 19:33:18 <samu> yeah that's how I have 19:33:27 <MNIM> that works 19:33:28 <samu> train size can't be too large 19:33:33 <samu> too ling 19:33:37 <samu> long* 19:33:47 <alluke> they must fit into the passing places 19:34:02 <MNIM> protip: put the signals at the diagonal pieces instead, gives you one tile extra 19:34:11 <alluke> i know 19:34:19 <alluke> i have it in the leftmost one 19:34:19 <samu> yes,that's where i did singals 19:34:31 <alluke> harder at the other one 19:34:37 <MNIM> alluke: ah, didn't notice 19:34:40 <MNIM> ...it's late 19:34:49 <samu> so I can now put an infinite number of trains? they will wait inside depots? 19:34:50 <alluke> because i prefer to keep right-hand traffic 19:35:02 <samu> but will always circulate? 19:36:47 *** Devroush367 [~dennis@dD5765BAC.access.telenet.be] has quit [Ping timeout: 480 seconds] 19:38:01 <samu> guess I rather not 19:38:20 <samu> it works, but sometimes a train waits too long inside a depot 19:41:32 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 19:41:35 <andythenorth> @seen pikka 19:41:35 <DorpsGek> andythenorth: pikka was last seen in #openttd 10 weeks, 6 days, 10 hours, 58 minutes, and 47 seconds ago: <Pikka> I do not want to watch a half-hour video for the one little piece of information I need and which probably isn't in there anyway 19:41:49 <andythenorth> @seen yexo 19:41:49 <DorpsGek> andythenorth: yexo was last seen in #openttd 26 weeks, 5 days, 6 hours, 25 minutes, and 17 seconds ago: <Yexo> <NGC3982> The station glitches are CHIPS related. I adressed it to Andy the other day, and it seems like it's b0rked in some way. <- it's still in the issue tracker for CHIPS, but I haven't had time to look at it yet 19:43:09 <samu> thank you all 19:43:27 *** roadt [~roadt@114.96.135.119] has joined #openttd 19:44:10 <Alberth> samu: double tracks everywhere is much more efficient 19:44:56 *** Ristovski [~rafael@78.157.7.34] has joined #openttd 19:45:02 <alluke> yes 19:45:11 <alluke> doubletrack it all 19:45:33 <alluke> and get bigger trains 19:45:38 <alluke> theyre more efficient than short ones 19:47:01 *** Eddi|zuHause [~johekr@p57BD578E.dip0.t-ipconnect.de] has quit [] 19:47:16 <Alberth> only if you have large amounts of cargo to move :) 19:56:26 <samu> those entry and exit signals won't help here ? 19:56:32 <samu> combo? 19:58:33 <Alberth> not useful mostly, they were created before there were path signals 19:58:47 <planetmaker> good night 19:59:07 <Alberth> some V persons here will disagree with that statement :) 19:59:12 <Alberth> night planetmaker 19:59:44 <alluke> help where? 20:00:31 <Alberth> in openttdcoop signal magic :) 20:00:47 <Alberth> eg http://wiki.openttdcoop.org/Priority 20:01:02 <Alberth> but don't worry about that for a long time :) 20:01:59 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has left #openttd [] 20:02:29 *** cyph3r [~Miranda@ip-213-220-193-253.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 20:02:42 <planetmaker> http://kokolokus.de/?s=blog&v=6 has it all 20:02:43 <samu> how does the priority of a train getting out a depot works if there's mutliple trains inside waiting to go out? who goes out first? 20:03:13 <Alberth> the first one, but there is no way to tell which it is 20:03:37 <alluke> what are those 90° turns in the second pic 20:04:17 <alluke> looks really stupid 20:04:21 <alluke> trains cant even drive there 20:05:21 <samu> t.t 20:05:38 <samu> I get train 5 going into a depot, then waits 20:05:49 <samu> a train 6 goes into that same depot with 5 inside 20:05:52 <Alberth> alluke: the priority page? tracks are used solely for passing a signal between blocks there 20:05:56 <samu> then 6 goes out first 20:05:59 <samu> :( 20:06:05 <alluke> lol 20:06:24 <alluke> good thing im realistic player 20:07:05 <samu> between 6 going out, there's some other train that doesn't go to depot, but goes to the station instead 20:07:21 <alluke> are you hosting again 20:07:30 <samu> train 6 and 5 are waiting, but still... 6 goes out first 20:07:37 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 20:07:43 <samu> me? yes 20:08:25 <alluke> gamename? 20:08:56 <samu> dang, can't copy paste 20:09:20 <samu> sec 20:10:41 <samu> name: Approaching easy difficulty 20:11:09 <samu> the sound issue is back again.... 20:19:07 *** oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 20:21:12 <samu> :( 20:22:02 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 20:25:05 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 20:25:08 *** mode/#openttd [+v tokai|noir] by ChanServ 20:25:30 <alluke> wow 20:25:39 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 20:25:45 <alluke> fts has become so popular that showtek made a song about it 20:29:34 <samu> waveOutWrite failed - Sounds are disabled until restart. [OK] 20:29:36 <samu> what is this? 20:30:59 *** tokai|mdlx [~tokai@port-92-195-20-11.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 20:34:23 *** roadt [~roadt@114.96.135.119] has quit [Read error: No route to host] 20:37:48 *** samu [~oftc-webi@164.104.166.178.rev.vodafone.pt] has quit [Quit: Page closed] 20:39:45 *** sla_ro|master [slamaster@89.137.75.224] has quit [] 20:40:19 <frosch123> night 20:40:23 *** frosch123 [~frosch@frnk-590fcd76.pool.mediaWays.net] has quit [Remote host closed the connection] 20:43:31 *** KouDy [~KouDy@188.75.190.58] has quit [Ping timeout: 480 seconds] 20:45:52 *** flaa [~flaa@89.100.79.103] has joined #openttd 20:46:27 *** snorre_ [~snorre@c3D04BF51.dhcp.as2116.net] has joined #openttd 20:48:04 *** gelignite [~gelignite@i528C31CA.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 20:48:16 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 20:50:23 *** Progman [~progman@p57A18241.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:00:21 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has joined #openttd 21:02:11 *** snorre_ [~snorre@c3D04BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 21:11:02 *** samu [~oftc-webi@164.104.166.178.rev.vodafone.pt] has joined #openttd 21:11:08 <samu> re-hi 21:11:35 <samu> someone talk to me, i wanna see if IE10 is playing sound 21:12:09 *** snorre_ [~snorre@c3D04BF51.dhcp.as2116.net] has joined #openttd 21:12:16 <samu> plz 21:12:19 <samu> samu: test 21:13:59 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 21:14:42 <samu> i think i fixed audio again, must confirm IE10, the only thing I didn't exited while killing processes 21:17:04 *** Djohaal [~Djohaal@189.58.13.185.dynamic.adsl.gvt.net.br] has joined #openttd 21:17:36 <alluke> does someone really use ie 21:19:19 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 21:19:38 <samu> yes 21:19:38 <alluke> scooter - see me feel me 21:19:48 <alluke> gotta love the ol classix 21:20:05 <samu> talk to me liek this please 21:20:09 <samu> samu: blabal 21:20:24 <alluke> samu:blabal 21:20:31 <alluke> samu: blabal 21:20:32 *** flaa [~flaa@89.100.79.103] has quit [Quit: leaving] 21:20:34 <samu> BAH.... no sound 21:20:40 <samu> ok must restart IE10, brb 21:20:42 *** samu [~oftc-webi@164.104.166.178.rev.vodafone.pt] has quit [Quit: Page closed] 21:20:43 <alluke> ie is your problem 21:20:46 <alluke> get firefox 21:21:04 *** samu [~oftc-webi@164.104.166.178.rev.vodafone.pt] has joined #openttd 21:21:13 <samu> ty, try again plz 21:21:13 <alluke> why do you use ie 21:21:21 <alluke> samu: get firefox 21:21:28 <samu> aha, i get sound, thank you 21:21:50 <samu> so, my sound problem is some audio service 21:22:03 <samu> I have 3 audio services, is it normal to have 3? maybe more... 21:22:32 <alluke> i still dont know whats audio service 21:23:24 <samu> going to windows services, there a crapload of services I have no idea what they're for, there's at least 3 I noticed related to audio 21:24:39 <alluke> giyf 21:25:57 *** oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 21:27:05 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has joined #openttd 21:27:16 <samu> i have tried firefox before 21:27:44 *** Ristovski [~rafael@78.157.7.34] has quit [Remote host closed the connection] 21:28:51 *** snorre_ [~snorre@c3D04BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 21:29:13 <samu> my parents aren't familiar with ff interface 21:29:18 <samu> so i went back to ie 21:30:03 <samu> i only have 1 system with a browser other than ie, it uses chrome 21:30:11 <samu> because neither ie or ff work 21:30:59 <samu> my parents don't like chrome interface as well 21:31:19 <samu> but i have no other choice, it's the only one that works on that system 21:31:56 *** Ristovski [~rafael@78.157.7.34] has joined #openttd 21:36:48 <alluke> and you cant keep multiple browsers on the computer? 21:38:57 <V453000> you cant keep any secret 21:39:20 <samu> why yes I could, but what for 21:39:48 <V453000> ._. nevermind 21:40:32 <alluke> yeah i think the parents would wonder once again why is the browsing history deleted 21:40:34 <Rubidium> alluke: no, for some reason I can't have IE 5 and IE 10 on the same computer 21:40:50 <alluke> i didnt mean that 21:41:00 <alluke> more like ie and ff 21:41:20 <V453000> if you use ie, you dont need anything else 21:41:23 <V453000> just dont 21:41:51 <V453000> also people using ie should be brought to justice 21:42:14 <alluke> i think they should be shot 21:42:25 <samu> trolls 21:42:29 <Rubidium> then shoot me ;) 21:42:43 <alluke> i would if i could 21:42:47 <samu> i can't use ff nor ie on that 1 system 21:42:49 <alluke> polishing my gun 21:42:54 <V453000> rubidium runs IE under wine? :P 21:43:07 <Rubidium> V453000: hell no 21:43:22 <V453000> I am not believing you ever use windows 21:43:27 <V453000> not going to happen 21:43:28 <samu> requires DX10 capable hardware 21:43:40 <samu> video card is DX9 21:43:48 <alluke> i use windows to ventilate my room 21:43:49 <samu> chrome is the only one that works 21:43:50 <Rubidium> V453000: well... $job uses Windows almost exclusively 21:43:56 <V453000> :P 21:44:02 <alluke> whats dx9 21:44:08 <samu> directx 21:44:34 <samu> something about windows driver model yada yada 21:44:41 <samu> doesn't let ie run 21:44:45 <samu> nor ff 21:45:04 <Rubidium> V453000: I refuse to use wine though 21:45:04 <alluke> i have ff on my laptop that has some intel shitchip 21:45:14 <Rubidium> V453000: mostly since it rarely ever works 21:45:16 <V453000> :D I tried to use photoshop with wine once 21:45:21 <alluke> works perfect 21:45:26 <V453000> wasnt a good idea 21:45:34 <alluke> photoshop with wine? 21:45:45 <alluke> why dont get it for your os? 21:46:07 <V453000> /ignore add alluke 21:46:14 <alluke> :P 21:46:14 <Prof_Frink> I've used IE under wine before. 21:46:24 <V453000> presumably because I didnt have it installed at that time? 21:46:38 <Rubidium> alluke: because you might not want to pay microsoft for Windows 7 or Apple for OS X 10.7? 21:46:49 <alluke> piratebay.org 21:47:29 <V453000> I have purchased windoze so that wouldnt fit his point either Rubi :) 21:47:35 <Rubidium> alluke: http://zoeken.rechtspraak.nl/detailpage.aspx?ljn=BV0549&u_ljn=BV0549 21:48:04 <alluke> sorry i dont speak dutch 21:48:07 <V453000> MY EYES 21:48:13 <V453000> I SAW DUTCH 21:48:17 <samu> http://en.wikipedia.org/wiki/Windows_Display_Driver_Model 21:48:25 <alluke> is it a charge? 21:49:32 <Rubidium> nope, it's a verdict 21:50:44 <Rubidium> anyhow, I rather not use stuff I would need to pay for on my computer 21:51:56 <SineTheCreator> i really wish it was possible to build diagonal bridges 21:51:56 <alluke> did you get the photoshop dvd in an easter egg 21:51:56 *** Ristovski [~rafael@78.157.7.34] has quit [Quit: Leaving] 21:52:25 <Rubidium> I never used photoshop to be honest; if I needed something like that I used GIMP 21:52:41 <SineTheCreator> Rubidium: 10.8 is out BTW :D 21:52:45 <Rubidium> so much easier to install and keep updated on my computer than Adobe stuff 21:52:51 <SineTheCreator> ^this 21:52:53 <samu> i can't change "vehicle never expire" in multiplayer, but i can in single player, is that intended? 21:52:54 <SineTheCreator> photoshop is terrible 21:53:06 <SineTheCreator> samu: are you the server admin? 21:53:16 <Rubidium> samu: yes 21:53:21 <samu> yes 21:53:29 <samu> at least I'm Server 21:53:39 <SineTheCreator> can you change it before starting the game in the main menu's advanced options? 21:53:51 <V453000> SineTheCreator: if you used it for work, you would understand why Adobe products are good 21:54:21 <V453000> I agree that buying holyfuck expensive software for home usage is pointless unless you really have it as a hobby 21:54:47 <samu> rubidium says yes, I assume that's intended 21:55:13 <alluke> well i have photoshop cs5 because im poor skank 21:55:36 <alluke> something less expensive stuff too 21:56:00 <SineTheCreator> V453000: i have used it for work. i use gimp for work too. 21:56:11 *** snorre_ [~snorre@c3D04BF51.dhcp.as2116.net] has joined #openttd 21:56:20 <SineTheCreator> i have also used illustrator and inkscape 21:57:33 <V453000> then I cant imagine by what reason can you call Adobe software bad 21:57:52 <SineTheCreator> it's bloated and the install/update process sucks? 21:57:57 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 21:57:59 <alluke> adobe software aint bad 21:58:09 <alluke> its just too expensive 21:58:15 <V453000> XD 21:58:19 <SineTheCreator> it's also overcomplicated and for some reason is like 400 megs? 21:58:31 <samu> adobe flash has one annoying issue - everytime it tells me to update, my internet connection is off 21:58:31 <V453000> ok not even replying to that 21:58:45 <SineTheCreator> good, i don't want to argue about it anymore 21:59:09 <SineTheCreator> i use what works and does what i need easiest. gimp does that, end of story, etc. 21:59:12 <samu> it's off, because it's mobile, off by nature at system start up 21:59:25 <samu> that's exactly when adobe thinks it's a good time to install an update 21:59:50 <SineTheCreator> yeah. photoshop and other CS apps do the same thing 21:59:57 <SineTheCreator> at least they do for me 22:00:04 <V453000> yes, and graphics designers use adobe stuff because it works better for them, I never said it has to work best for you if you cant handle adobe products by being "too complicated" 22:00:11 <SineTheCreator> actually there is one adobe app i do like - lightroom 22:00:26 <alluke> whats it 22:00:36 <alluke> or what does it do 22:00:37 <SineTheCreator> V453000: lol. whatever you say man. 22:00:51 <SineTheCreator> alluke: it's adobe's mass RAW photo editor 22:01:07 *** Djohaal [~Djohaal@189.58.13.185.dynamic.adsl.gvt.net.br] has quit [Quit: Leaving] 22:01:11 <alluke> photo editor? 22:01:12 *** Djohaal [~Djohaal@189.58.13.185.dynamic.adsl.gvt.net.br] has joined #openttd 22:01:17 <SineTheCreator> over the last two years i've probably sent 30,000 photos through it. it's always worked pretty well. 22:01:23 <V453000> I have yet to see one such person using other than adobe ... well corel is sometimes used too but that usually has other reasons 22:01:26 <alluke> how does it differ from photoshop 22:02:01 <SineTheCreator> V453000: adobe is the most-used in the graphic design industry because it's the best one. 22:02:08 <SineTheCreator> but being the best doesn't necessarily make it good 22:02:16 <V453000> the fuck? :D 22:02:21 <V453000> how does that even make sense 22:02:33 <SineTheCreator> i said being the best of something doesn't automatically mean you're good 22:02:44 <V453000> yes 22:02:45 <V453000> the fuck 22:02:54 <samu> this update also messes up with internet cache, i don't know what cache they mean, it seems like websites keep track of my visits 22:02:59 <SineTheCreator> if we were comparing cars, we'd say that the best yugo that ever rolled off the line was still one of the worst cars ever 22:03:04 <SineTheCreator> see how it works now? 22:03:07 <samu> when that cache doesn't happen 22:03:12 <samu> doesn't match... 22:03:15 <V453000> that is about the same logic retard samu uses, everybody is bad, including the best 22:03:18 <samu> then websites don't open 22:03:36 <alluke> samu: i recommed you to back up all your important stuff and reinstall windows 22:03:42 <alluke> looks like youve fucked everything up 22:03:51 <SineTheCreator> V453000: i think there's a language barrier or something here, because it's a pretty widely-used saying 22:03:52 <samu> lol why? 22:03:57 <V453000> which is irrelevant SineTheCreator , you cannot say that the best car is terrible either :) 22:03:59 <SineTheCreator> "being the best doesn't mean you're good" etc 22:04:05 <alluke> continuous error messages about everything 22:04:17 <SineTheCreator> V453000: uh, you can when it's the best yugo and you're comparing it to any other car on earth 22:04:25 <SineTheCreator> you don't get the saying, it's fine. let's just move on. 22:04:49 <V453000> why would you compare graphics software to anything else? 22:04:55 <SineTheCreator> *sigh* 22:04:55 <samu> i have to repeatedly refresh the page or clear all cached content 22:05:04 <SineTheCreator> does he always make people want to shoot themselves? :D 22:05:04 <V453000> if you are comparing photoshop to internet explorer, well, k 22:05:17 <SineTheCreator> V453000: okay, let me put it to you like this 22:05:25 <SineTheCreator> photoshop is the best graphics editing package there is, yes? 22:05:28 <SineTheCreator> we agree on that? 22:05:36 <SineTheCreator> but i think it could be a lot better than it is. 22:05:45 <alluke> aint that ms paint? 22:05:53 <V453000> alright, waht cant be better than it is 22:05:59 <SineTheCreator> alluke: get paint.net foo :D 22:06:07 <SineTheCreator> V453000: no, i mean a lot better 22:06:10 <samu> i use paint because it's sufficient for me, at least for what I do 22:06:18 <SineTheCreator> like, sony vegas pro vs. adobe premiere pro better 22:06:26 <V453000> right so just because a thing can be a lot better, yet is the best, it is bad 22:06:29 <V453000> makes perfect sense to me 22:06:32 <samu> windows movie maker for example, SUCKS 22:06:32 <alluke> adobe premiere is horrible 22:06:36 <alluke> ive used it in school 22:06:40 <samu> so i use something else, virtualdub 22:06:42 <SineTheCreator> alluke: exactly 22:06:42 <alluke> imovie is too 22:06:55 <alluke> i use my old imovie hd and its the best video software i know 22:06:59 <SineTheCreator> it's the worst video editing package in existence, yet it's marketed to pro video editors 22:07:16 <SineTheCreator> which is why nobody buys it, but that is beside the point 22:07:24 <alluke> imovie hd from 2006 22:07:49 <samu> virtualdub has its share of problems too, because of "proprietary crap no one cares about", i just want something that works 22:07:53 <SineTheCreator> V453000: and on photoshop and illustrator. i know artists that use them because they have to. because adobe is the industry standard. but they HATE it. 22:08:02 <SineTheCreator> there is a reason for that -- it means adobe sucks. 22:08:03 <alluke> thats 7 years old 22:08:12 <alluke> and still the best video editor ever made 22:08:13 <V453000> XD 22:08:19 <SineTheCreator> samu: virtualdub is barely a video editor :d 22:08:25 <V453000> your logic is so retarded it hurts 22:08:32 <V453000> people hate something because there isnt anything better 22:08:39 <SineTheCreator> V453000: no, your failure to understand simple logic is what hurts 22:08:45 <SineTheCreator> V453000: yes 22:08:46 <samu> i use handbrake at the end of the chain 22:08:49 <SineTheCreator> it's like protools 22:09:12 <SineTheCreator> protools is a pretty crap music production platform. i know, i've been using it for years. i can count at least 5 other DAWs that are better 22:09:13 <V453000> so why dont they go and make better software or give feedback to adobe so it would be better 22:09:27 <SineTheCreator> but protools is the 'industry standard' so everyone uses it. because it's the frakking industry standard. 22:09:40 <SineTheCreator> V453000: not my job. 22:09:54 <SineTheCreator> and giving feedback to adobe is almost as useful as giving feedback to microsoft 22:09:59 <SineTheCreator> it will get you absolutely nowhere 22:10:20 <SineTheCreator> when was the last time you submitted a crash report and core dump to microsoft and they actually did something about it? seriously? 22:10:27 <V453000> well then use better software :> 22:10:31 <SineTheCreator> yeah, that's what happens with adobe. you get totally ignored. 22:10:47 <V453000> I dont see why would anybody be forced to use industry standard 22:11:23 <SineTheCreator> 453000 | well then use better software :> <-- I do. instead of protools, i use reaper pro. instead of adobe premiere, i use vegas pro. instead of using photoshop and illustrator, i use gimp and inkscape. 22:11:36 <samu> my end video is .mp4 extension 22:11:53 <V453000> which is worse 22:11:54 <SineTheCreator> V453000: when you're working in a production-oriented industry like music, film, photo, etc... sometimes you are forced to use the industry standard format. 22:11:55 <V453000> logic 22:11:56 <samu> it is using he-aac for audio 22:11:58 <SineTheCreator> it's just the way the industry works 22:12:06 <SineTheCreator> that's why they call it industry standard ffs 22:12:09 <SineTheCreator> jesus christ 22:12:13 <V453000> not really 22:12:14 <alluke> samu use lc-aac 22:12:23 <alluke> better quality 22:12:36 <V453000> you can always do your own thing, eventually with drawbacks 22:12:37 <V453000> but you can 22:12:47 <samu> and H.264, defined by handbrake 22:12:47 <SineTheCreator> V453000: lol. not in music production you can't. 22:12:57 <alluke> h.264 is the best 22:13:08 <SineTheCreator> if you have to send a master track copy to a distribution house and they need the protools archive, you've got to send the f**king protools archive 22:13:10 <SineTheCreator> do you get it now? 22:13:11 <samu> H.264 (x.264) 22:13:18 <samu> something from handbrake 22:13:23 <SineTheCreator> you can't send them a WAV or a FLAC, they need the protools file. 22:13:28 <V453000> who said you need to make money by sending anything to anybody 22:13:43 <SineTheCreator> god damn this guy has no idea how the world works. i'm done with this discussion 22:13:53 <SineTheCreator> come back to me when you have a clue what you're talking about 22:13:58 <V453000> :D 22:14:01 <V453000> point taken 22:14:34 <samu> HE-AAC v2 i think, let me re-check 22:15:09 <SineTheCreator> samu: what was your issue? 22:15:14 <alluke> why did apple change imovies perfect interface 22:15:20 <SineTheCreator> x264 output wasn't working? 22:15:27 <alluke> the new versions are total horse shit 22:15:29 <SineTheCreator> alluke: try final cut X, i hear it does't suck now 22:15:33 <SineTheCreator> doesn't* 22:15:34 <alluke> meh 22:15:39 <alluke> too pro for me :P 22:15:48 <samu> Nfsw 2012 06 25 15 51 19 516 Crop HEv2 Android High AAC Passthru.mp4 22:15:50 <SineTheCreator> eh, final cut X is frickin easy 22:15:53 <alluke> im happy with this 7 years old 22:15:57 <SineTheCreator> if you think that is diffcult you should try vegas pro 22:16:15 <samu> and some MKA in-between that disappears 22:16:17 <SineTheCreator> or, god forbid, avid media composer 22:16:32 <SineTheCreator> aka the most overcomplicated video production package ever made 22:16:42 <alluke> cant be easier than this :D https://dl.dropboxusercontent.com/u/1004368/aimuuvi.png 22:16:43 <SineTheCreator> but it's the industry standard so we all have to suck it up :/ 22:17:20 <SineTheCreator> alluke: actually yeah, it's about that easy. http://www.apple.com/finalcutpro/ 22:17:42 <SineTheCreator> drag your clips in and slide 22:17:44 <SineTheCreator> done 22:17:49 <alluke> hah 22:17:56 <SineTheCreator> you pull these little bars on the beginning and end of clips to add fades and such 22:17:58 <alluke> similar to old imovie 22:18:10 <SineTheCreator> yeah, i wouldn't doubt it 22:18:16 <SineTheCreator> imovie used to be more pro than it is now 22:18:18 <alluke> i guess apple changed it because imovie was too good 22:18:24 <alluke> and they want people to buy final cut 22:18:28 <SineTheCreator> yep. 22:18:32 <SineTheCreator> that is exactly why 22:18:43 <samu> for raw video capturing, i use MSI Afterburner, with Lagarith enconding 22:18:45 <SineTheCreator> it's also the same reason windows live movie maker changed and got more simple. 22:18:55 <alluke> i cba to waste gigs of hdd space for final cunt 22:19:00 <SineTheCreator> microsoft was going to build their own pro editing package but they dropped it 22:19:01 <alluke> imovie hd is only 42 mb 22:19:07 <SineTheCreator> i guess it may come back for windows 8 though, who knows 22:19:16 <SineTheCreator> alluke: gigs? 22:19:23 <alluke> gigabytes 22:19:23 *** oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 22:19:37 <samu> i can capture at 1920x1080 at about 30 fps 22:19:40 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has quit [] 22:19:45 <alluke> i can do thta too 22:19:51 <SineTheCreator> alluke: i know. i'm saying just get a copy without the content packs 22:19:57 <SineTheCreator> the app itself is only like 250 megs 22:20:09 <alluke> but this machine will hear up to 70-80c if u capture fullscreen game 22:20:14 <alluke> heat* 22:20:17 <samu> "only" is too much for me lol 22:20:35 <SineTheCreator> what are you guys trying to capture anyway? 22:20:40 <samu> nfsw 22:20:48 <alluke> my hot neighbours webcam 22:20:50 <SineTheCreator> need for speed ..? 22:20:53 <samu> world 22:20:56 <SineTheCreator> ahh. 22:21:05 <SineTheCreator> i haven't played one since shift, so... 22:21:17 <alluke> i have carbon on this machine 22:21:19 <samu> i have a few videos here 22:21:26 <SineTheCreator> what are you using to capture? 22:21:37 <alluke> and mw on the laptop which i got only for pure boredom when this machine was being repaired 22:21:43 <samu> me? msi afterburner with a 3rd party enconder, lagarith 22:21:51 <SineTheCreator> samu: try dxtory 22:21:57 <SineTheCreator> it's the best game recorder 22:22:15 <samu> I tried, it jerks, and it puts a gigantic DXTORY watermark 22:22:18 <SineTheCreator> it can output directly to h264/mp3 or h264/aac in mp4 or mkv format 22:22:28 <SineTheCreator> no i don't mean the trial version 22:22:30 <SineTheCreator> lol 22:22:31 <samu> afterburner is slower, but no watermark 22:22:44 <SineTheCreator> and the jerkiness is probably a setting dxtory 22:22:51 <SineTheCreator> set it to capture at 30fps 22:23:07 <SineTheCreator> then you should still be able to run the game at 60fps or whatever and it will just fill in 22:23:07 <samu> afterburner isn't perfect either 22:23:17 <samu> but for me it has the best compromise 22:23:24 <SineTheCreator> i used to record DayZ footage at 720p30 while playing at 1080p60 22:23:32 <SineTheCreator> and need for speed shift footage as well 22:24:13 <SineTheCreator> http://www.youtube.com/watch?v=Ov7jApeec6A 22:24:15 <samu> there's another that I try from time to time 22:24:20 <samu> bandicam 22:24:35 <SineTheCreator> bandicam is terrible 22:24:37 <SineTheCreator> ugh 22:24:39 <Wolf01> 'night 22:24:44 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:25:34 <samu> well, the fastest one is still dxtory, then bandicam, then afterburner 22:25:45 <SineTheCreator> yep. dxtory is the best :D 22:25:55 <SineTheCreator> it can even record multiple sound channels with keybinds 22:26:09 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 22:26:11 <samu> i found this out by capturing a benchmark, dxtory outputs the most fps 22:26:18 <samu> the most average 22:26:22 <SineTheCreator> so you can, for example, record in-game sound AND a microphone or somesuch. it just records multiple audio tracks when you can then play with in editing. 22:26:24 <SineTheCreator> it's so nice. 22:26:27 <samu> ergh.. the highest 22:26:41 <SineTheCreator> samu: also... you can just record to RAW video and get higher framerates with dxtory 22:26:50 <SineTheCreator> then you can stitch it together in editing and output as h264 22:27:12 <SineTheCreator> it uses a crapload more space though 22:27:17 <samu> what I noticed different between these 3 and the different fps results was how much GPU usage 22:27:35 <SineTheCreator> well, h264 can use GPU to encoded 22:27:37 <SineTheCreator> encode* 22:27:48 <SineTheCreator> so if you're using dxtory it should be able to take advantage of it 22:27:50 <samu> the one that gets closer to 100% GPU usage, averages the most FPS 22:27:57 <SineTheCreator> if you have an ati card it uses opencl, nvidia it uses cuda 22:28:29 <samu> dxtory gets the most GPU usage 22:28:37 <SineTheCreator> yeah, because the gpu is doing the encode work 22:28:41 <SineTheCreator> i just told you why :D 22:28:44 <samu> no, no opencl 22:28:48 <samu> just capturing 22:28:52 <SineTheCreator> :/ 22:29:01 <samu> with cpu doing encoding to HDD 22:29:01 <SineTheCreator> openCL is a video encode and decode language 22:29:15 <SineTheCreator> nooo.... with dxtory and h264 your GPU is actually doing the encoding 22:29:29 <SineTheCreator> unless you have a crappy intel gpu, which i doubt if you're recording at all 22:30:00 <samu> no, it's not GPU limited, it's CPU 22:30:06 <SineTheCreator> :/ 22:30:18 <SineTheCreator> the cpu still has to handle the massive file dump operation from the video 22:30:18 <samu> normal gaming pushes GPU up to 100% usage 22:30:21 <samu> or 99% 22:30:26 <SineTheCreator> of course it does 22:30:34 <SineTheCreator> that's what your GPU is there for 22:30:42 <SineTheCreator> bah, nevermind 22:30:49 <samu> when capturing, DXtory makes GPU usage change to about 80-90% 22:31:17 <samu> the other 10-20% are not being used 22:31:26 <SineTheCreator> samu: no, they are. just not for the game. 22:31:38 <SineTheCreator> that's my point. dxtory is using your GPU to encode the video 22:31:39 <samu> so, i assume there's a bottleneck somewhere in how the program captures, CPU? Encoding? I/O? 22:31:42 <SineTheCreator> the CPU still has to render it 22:31:48 <SineTheCreator> as in, the huge file 22:31:56 <SineTheCreator> no... that is normal operation 22:32:27 <SineTheCreator> when you GPU is being partly used for rendering video, some apps will not report the utilization 22:32:33 <SineTheCreator> i doubt afterburner would 22:32:37 <samu> well, bandicam is 75-85% GPU usage 22:32:45 <samu> and afterburner is the lowest 22:32:50 <samu> 70-80% 22:32:53 <SineTheCreator> bandicam uses your GPU to render as well 22:33:05 <SineTheCreator> afterburner may also, i dunno 22:33:58 <samu> the smoother capturer is afterburner, it's the opposite 22:34:19 <samu> the end result video looks smooth, and playing also is smooth while capturing 22:34:49 <samu> brb, let me dig my screenshots 22:35:02 <SineTheCreator> eh, i don't care :D just use whatever works best on your system 22:35:08 <SineTheCreator> if you have an msi card it may work better 22:35:16 <SineTheCreator> i just know that dxtory is the best for my hardware 22:35:21 <SineTheCreator> i have an XFX HD5850 22:35:31 <SineTheCreator> anyways, back to what i was doing before 22:35:31 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 22:35:44 *** alluke [~oftc-webi@cs181208223.pp.htv.fi] has quit [Quit: Page closed] 22:36:09 *** alluke [~oftc-webi@cs181208223.pp.htv.fi] has joined #openttd 22:36:14 <samu> well, at the end of the day, it depends on the game - too heavy or too light 22:36:17 <alluke> ops 22:36:28 <samu> needs more fps or less fps 22:37:43 <samu> aha, found it 22:38:52 <samu> MSI Kombustor is a benchmark, that's what I used to test the 3 video capturing tools 22:39:00 <samu> each one has its own score 22:39:41 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has quit [Ping timeout: 480 seconds] 22:40:01 <samu> baseline (that means, no capturing, just playing the game): X968 (27 fps average) 22:40:41 <samu> afterburner lagarith: X773 (19 fps) 22:41:05 <samu> bandicam lagarith: X859 (22 fps) 22:41:26 <samu> dxtory lagarith: X908 (25 fps) 22:42:40 <samu> oops, for baseline, i actually mean just running the benchmark in this case 22:45:16 <alluke> lol 22:50:53 <samu> these logged lowest fps don't reflect the jerkiness I experienced... :( 22:51:43 <samu> there are dropped frames during encoding, most noticeable with bandicam 22:52:40 <samu> let me upload 22:58:05 <alluke> why the fuck do i find myself listening to aaron carter at 2 am 22:58:26 <samu> bah imgur - security error -230 22:58:29 <samu> what is that 22:58:59 <alluke> lol 23:02:20 <samu> https://eafsmw.dm1.livefilestore.com/y2pF2K-66m0n76BmBFlQD9tK0SrDbVh-Ztjd33pw9G-O5MxPBekO8DxtlEC_4nAT9X-JN7s0EjYLL3a5gWrRFGefFUjtlzmvX_O5BHwCISJtWo/Kombustor%20Score%20a%20capturar.png?psid=1 23:02:46 <samu> there you have it, skydrive > imgur 23:05:29 <alluke> i understand nothing 23:05:38 <samu> ask me 23:06:19 <samu> msi kombustor is a gpu benchmark 23:06:42 <alluke> is it 17:25 there where you are 23:06:56 <samu> nop 23:07:43 <alluke> old pic? 23:07:45 *** HellTiger [~HellTiger@43-54.61-188.cust.bluewin.ch] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 23:07:53 <samu> yes 23:08:53 <samu> i benchmarked while capturing to see how much of a decrease I would get in the results 23:09:04 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has joined #openttd 23:09:39 *** snorre_ [~snorre@c3D04BF51.dhcp.as2116.net] has quit [Read error: Operation timed out] 23:12:38 <SineTheCreator> samu: by that data dxtory is the fastest one. which makes sense. dxtory uses the least system resources. 23:12:45 <SineTheCreator> it's very lightweight as capture apps go 23:13:01 <SineTheCreator> also, imgur > * 23:14:11 <samu> i don't really know if it's easy to conclude that 23:14:26 <samu> but yeah 23:14:34 *** Djohaal [~Djohaal@189.58.13.185.dynamic.adsl.gvt.net.br] has quit [Read error: Connection reset by peer] 23:14:46 *** Djohaal [~Djohaal@189.58.13.185.dynamic.adsl.gvt.net.br] has joined #openttd 23:15:04 <samu> these results tell me how good I could play 23:15:13 <samu> the end result however, the file that was created... is jerky 23:15:33 <samu> that's something I can't easily prove to you unless I send u the videos, I no longer have them 23:17:13 <samu> on a racing game you can notice it really well 23:18:27 <samu> dxtory playback file was something like... accelerating, slowing, accelerating, slowing, acceleration, slowing 23:18:29 <alluke> e-rotic - dont make me wet 23:19:31 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 23:19:44 <samu> bandicam playback file had many dropped frames at the first 30 seconds 23:19:52 <samu> then went smoth thereafter 23:19:54 <samu> smooth 23:20:26 <samu> afterburner, not as fast as the others, but had the smoothest file playback 23:22:57 <samu> depending on the game, afterburner is good enough if the game is still playable at slower framerates 23:26:16 *** oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 23:29:58 <alluke> on days its sweltering hot 23:30:07 <alluke> but at nights nice n cool 23:32:03 *** snorre_ [~snorre@c3D04BF51.dhcp.as2116.net] has joined #openttd 23:33:54 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 23:36:43 <samu> bandicam's own codecs are so bad... :( 23:39:24 <samu> SineTheCreator: you're still there? 23:40:03 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 23:41:08 *** roboboy [~robotboy@0001164c.user.oftc.net] has joined #openttd 23:45:47 <SineTheCreator> samu: sup? 23:45:57 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has joined #openttd 23:46:25 *** snorre_ [~snorre@c3D04BF51.dhcp.as2116.net] has quit [Read error: Operation timed out] 23:48:33 <samu> ^_^ 23:54:28 <alluke> yawn