Config
Log for #openttd on 25th August 2013:
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04:07:07  <Qsuicide> im having a real noob issue here. my subsidiaries are expiring even tho i setup the required items (i think atleast). simple stuff like mail from one town to another. when i click on the one own it says 'accepts: nothing', even tho it requires to accept mail for that subsidiary? driving me nuts
04:08:48  <Qsuicide> how do i make a town accept something? especially something they are offering a subsidiary for?
04:09:14  <scshunt> when you place the station, you can see what it will accept
04:09:20  <scshunt> it depends on the buildings in the town
04:09:34  <scshunt> and to claim a subsidy, you must actually deliver the goods, I believe
04:10:02  <Qsuicide> so i have a subsidiary that says 'mail from town a to b', but town b accepts: nothing, how do i win? lol
04:10:25  <Qsuicide> i put a truck stop down, setup the route, the mailtruck is full of mail, but it wont drop it off because it cant?
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04:25:08  <scshunt> Qsuicide: You need to make sure that the station you put down in town b is near a building which accepts mail
04:25:20  <scshunt> when you place a station, you can see what it is close to
04:25:30  <Qsuicide> yeh, the catchment area
04:25:46  <Qsuicide> i tried adding a second station to each down to increase this area, placing the buildings to cover as much of town as possible
04:25:48  <Qsuicide> still no go :s
04:25:56  <Qsuicide> none of the stations will accept mail
04:26:00  <scshunt> don't actually place the stations
04:26:07  <Qsuicide> truck stations?
04:26:14  <scshunt> just open the station window and move your cursor around
04:26:19  <scshunt> the station window will tell you what they will accept
04:26:31  <scshunt> if the town won't accept mail anywhere, file a bug report and move on
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04:41:56  <Qsuicide> i think, lesson learned here is not all subsidies can be done (easily/properly)
04:42:06  <Qsuicide> if i cant make a town accept mail, dont bother to setup a mail route lol
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05:08:37  <V453000> LOL WTF is this "colouring of dirty blocks" XD party mode?
05:20:01  <peter1138> It colours dirty blocks.
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05:29:14  <V453000> well I figured it does colour mayhem more than all nuts vehicles combined, but what is it for? :D
05:30:20  <peter1138> So you can see what areas are redrawn.
05:31:26  <V453000> looks funny
05:55:26  <Qsuicide> how does one create steel from a steel mill? im feeding it truckloads of ore, says its producing, but my truck stop never has 'steel' waiting
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06:01:59  <peter1138> It won't have steel waiting if no vehicle carrying steel has visited
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06:23:17  <Supercheese> Hmm, the OpenTTD icon is surely GPL licensed; if I were to release a 3D model of the icon, it seems it would have to be GPL as well
06:23:43  <Supercheese> unfortunately, my model uses CC-BY-SA licensed components
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06:52:53  * andythenorth wonders if nml would go any faster with a single spritesheet instead of many
06:56:14  * andythenorth -> zo
06:56:17  <andythenorth> zoo *
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08:04:08  <LordAro> /o
08:06:22  <Alberth> o/
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08:13:48  <__ln__> o`\
08:16:11  <LordAro> \o __ln__
08:29:24  <Terkhen> good morning
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08:45:15  <Qsuicide> how do i fight the bermuda triangle?
08:45:25  <Qsuicide> my jets keep disappearing magically :S
08:46:23  <V453000> set max_aircraft to 0 and use trains instead
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08:46:49  <V453000> if you look carefully, the aircraft just flew off the map accidentally
08:47:00  <Qsuicide> for real? lol
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08:47:14  <V453000> yeah, trains have rails so it cant happen
08:48:32  <Qsuicide> this is a bug then with the open ttd software? cant avoid my planes flying off into the abyss?
08:48:57  <Alberth> it is rumoured that not having fast aircraft landing at small airports also helps in not flying them off map
08:49:27  <Qsuicide> that could be possible. im using the basic airport, but big phatty jets
08:49:50  <Qsuicide> it didnt seem to happen with the coleman smaller jet
08:50:10  <Qsuicide> but soon as i started ramping up into planes that carry 250ish+ people, all the sudden im wondering where my planes went
08:50:28  *** Guest4437 is now known as Zuu
08:50:51  <LordAro> likely that you're using large aircraft at small airports
08:50:53  <V453000> ok, the truth is that your aircraft is crashing on the small airports
08:50:53  <Alberth> hmm, not really findable at the wiki
08:51:05  <LordAro> Alberth: add it :p
08:51:13  <LordAro> /o Zuu
08:51:28  <Zuu> Hello
08:51:35  <Qsuicide> i do SOMETIMES see the crashes, i just noticed all the sudden i was missing a half dozen planes, rebuilt them all, look away for a few mins, missing more planes, scratching my head..
08:51:48  <Qsuicide> upgrading airports to test, thx for tips :)
08:52:26  <LordAro> Qsuicide: http://wiki.openttd.org/Aircraft#Accidents
08:53:05  <Zuu> When upgrading an airport, the somewhat new close airport button in the station window can be useful.
08:53:20  <LordAro> i have said before that aircraft/airports should show whether they're large or small
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08:55:37  <V453000> newgrf people: is there some maximum of random switches that 1 sprite can be influenced by?
08:55:54  <V453000> I have this, randomizing sprites, and recolouring http://paste.openttdcoop.org/show/2543/
08:56:30  <V453000> but Somehow I am not getting many of the random values, and further strangely, e.g. the sprite randomizer seems to be somehow dependent on the colour randomizer
08:56:43  <V453000> aka I only get reversed sprites with dark blue
08:56:56  <V453000> with no custom heads
08:57:25  <V453000> am I running into some technical wall of maximum values?
08:59:54  <peter1138> There are 8 random bits. I don't know how random_switch allocates them, though.
09:01:43  <V453000> if I count correctly, I have 28 colour schemes, 5 sprite possibilities multiplied by 2, meaning there is 10 sprite sets ... that would make 280 possibilities
09:01:57  <V453000> I think my code already worked, presumably before I went over 255 possible outputs?
09:02:13  <peter1138> RAINBOWSLUG_colour_mapping_random needs 5 bits
09:02:20  <peter1138> param[01] = reserve_sprites(17);
09:02:20  <peter1138>  replace(param[01]) {
09:02:20  <peter1138>  	recolour_sprite { //CCdark blue
09:02:20  <peter1138> 	/*	0xC6:	0xC6;
09:02:20  <peter1138> 		0xC7:	0xC7;
09:02:23  <peter1138> 		0xC8:	0xC8;
09:02:25  <peter1138> 		0xC9:	0xC9;
09:02:28  <peter1138> 		0xCA:	0xCA;
09:02:28  <V453000> oh
09:02:30  <peter1138> 		0xCB:	0xCB;
09:02:33  <peter1138> 		0xCC:	0xCC;
09:02:35  <peter1138> 		0xCD:	0xCD;*/
09:02:38  <peter1138> 	} //CCdark blue
09:02:40  <peter1138>
09:02:43  <peter1138>  	recolour_sprite { //CCpale green
09:02:45  <peter1138> 		0xC6:	0x60;
09:02:48  <peter1138> 		0xC7:	0x61;
09:02:50  <peter1138> 		0xC8:	0x62;
09:02:53  <peter1138> 		0xC9:	0x63;
09:02:55  <peter1138> 		0xCA:	0x64;
09:02:56  <V453000> you wont paste all of the recolours will you :D
09:02:58  <peter1138> 		0xCB:	0x65;
09:03:00  <peter1138> 		0xCC:	0x66;
09:03:03  <peter1138> 		0xCD:	0x67;
09:03:05  <peter1138> 	} //CCpale green
09:03:08  <peter1138>  	recolour_sprite { //CCpink
09:03:10  <peter1138> 		0xC6:	0x2A;
09:03:13  <peter1138> 		0xC7:	0x2B;
09:03:15  <peter1138> 		0xC8:	0x2C;
09:03:18  <peter1138> 		0xC9:	0x2D;
09:03:20  <peter1138> 		0xCA:	0x2E;
09:03:23  <peter1138> 		0xCB:	0x2F;
09:03:25  <peter1138> 		0xCC:	0x30;
09:03:27  <LordAro> @kick peter1138 spamming :P
09:03:28  <peter1138> 		0xCD:	0x31;
09:03:30  <peter1138> 	} //CCpink
09:03:33  <peter1138>
09:03:35  <peter1138>  	recolour_sprite { //CCyellow
09:03:38  <peter1138> 		0xC6:	0x3E;
09:03:40  <Qsuicide> lol
09:03:40  <peter1138> 		0xC7:	0x3F;
09:03:43  <peter1138> 		0xC8:	0x40;
09:03:45  <peter1138> 		0xC9:	0x41;
09:03:48  <peter1138> 		0xCA:	0x42;
09:03:50  <peter1138> 		0xCB:	0x43;
09:03:53  <peter1138> 		0xCC:	0x44;
09:03:55  <peter1138> 		0xCD:	0x45;
09:03:58  <peter1138> 	} //CCyellow
09:04:00  <peter1138>  	recolour_sprite { //CCred
09:04:03  <peter1138> 		0xC6:	0xB3;
09:04:05  <peter1138> 		0xC7:	0xB4;
09:04:08  <peter1138> 		0xC8:	0xB5;
09:04:10  <peter1138> 		0xC9:	0xB6;
09:04:11  <__ln__> @seen peter1138
09:04:11  <DorpsGek> __ln__: peter1138 was last seen in #openttd 0 seconds ago: <peter1138> 		0xC9:	0xB6;
09:04:13  <peter1138> What the fuck
09:04:15  <peter1138> Irssi paste detection fail. I never even had that in my paste buffer o_O
09:04:20  <V453000> XD
09:04:42  <V453000> well, what did you mean to say instead? :)
09:05:08  <peter1138> I can't remember now
09:05:20  <V453000> [11:01] <@peter1138> RAINBOWSLUG_colour_mapping_random needs 5 bits is last you said
09:05:38  <peter1138> RAINBOWSLUG_ZEBRA_COLOURRANDOM_rest needs 4 bits
09:05:58  <V453000> right
09:06:04  <peter1138> -_rest
09:06:16  <peter1138> RAINBOWSLUG_RAINBOWZEBRA needs 1 bit
09:06:22  <V453000> _rest are the same as without it
09:06:24  <peter1138> that's 10 bits. Into 8 bits.
09:06:32  <V453000> hm
09:06:33  <peter1138> Yeah.
09:07:15  <V453000> do randomized sprites influence this?
09:07:16  <peter1138> But as I say, I don't know how these bits are allocated, or if it even works like that.
09:07:26  <V453000> k :)
09:07:33  <peter1138> Randomised sprites are the same thing.
09:11:52  <V453000> will bother frog when he comes around :)
09:12:08  <V453000> the slugs have a unicorn head as one of the options after all
09:12:56  <V453000> thanks for trying to help :)
09:14:45  <peter1138> I guess if NML does some magic then it may not need to use bits.
09:15:43  <peter1138> Then it's 9 * 2 * 23
09:15:56  <peter1138> Which is way more than 256.
09:16:46  <LordAro> @calc 9*2*23
09:16:47  <DorpsGek> LordAro: 414
09:16:50  <LordAro> :)
09:17:40  <peter1138> And randomised sprites use the same bits.
09:25:55  <Qsuicide> ugh. Auto Renew Money Limit..
09:26:12  <peter1138> Set to 0 :D
09:26:33  <Qsuicide> lol yah.. took me 10 minutes to figure out it existed, and why my vehicles wouldnt renew automatically lol
09:27:29  <Qsuicide> is there a way i can auto replace a vehicle with the same vehicle if it gets old?
09:29:22  <Qsuicide> seems to only work with vehicles that have an upgrade
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09:29:30  <Alberth> that's autorenew
09:29:32  <Wolf01> hello
09:29:35  <Alberth> hi Wolf01
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10:24:10  <thomas001> hello, i noticed that cargodist is in trunk now. will it mess up AIs when enabled? what are the recommended settings regarding symmetric/asymmetric distribution?
10:25:00  <Zuu> Most AIs use point-to-point connections and will thus not be affected by cargodist.
10:25:17  <Zuu> Only AIs that reuse stations will be affected by cargodist.
10:26:07  <thomas001> good to know
10:26:25  <Alberth> symmetric means that cargo wants to travel in equal amounts at a line in both directions
10:26:50  <Alberth> that works if you have about the same amount of cargo to transport in both directions
10:26:56  <Zuu> Note that AIs can only see the advanced settings of cargodist. They cannot yet see the information shown in station windows etc. regarding where cargo want to go etc.
10:26:58  <Alberth> eg passengers and mail
10:27:26  <Alberth> valuables in temperate too, iirc
10:28:51  <thomas001> so i should set these 3 to symmetric and  the rest to asymmetric?
10:29:35  <Alberth> that's up to you :p
10:29:57  <thomas001> ;-)
10:30:08  <Alberth> asymmetric doesn't exclude the option of full trains in both directions, but it is not forced by the algorithm
10:30:48  <thomas001> so there is no 'best practice', yet?
10:31:18  <Alberth> I would seriously doubt we will ever have one
10:31:43  <Alberth> everybody plays the game with his own favorite combination of settings and newgrfs
10:32:02  <Alberth> there is no common best stuff
10:32:36  <thomas001> okay, i imagined there are common settings used in multiplayer, but seems i was wrong
10:33:47  <thomas001> one last thing: will cargodist break ecs or firs?
10:33:52  <Zuu> I would probably go on asymetric first and only go on symetric if needed.
10:34:33  <Zuu> But some will think that eg. passengers should be symetric.
10:34:58  <Alberth> industries don't care what you do with the cargo
10:35:33  <thomas001> okay, thank you all for the information!
10:35:51  <Alberth> but serving all industries at a map with a common infra structure becomes quite interesting ;)
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11:23:16  <DorpsGek> Commit by michi_cc :: r25743 trunk/src/video/cocoa/event.mm (2013-08-25 11:23:10 UTC)
11:23:17  <DorpsGek> -Fix [FS#5705]: [OSX] Text input into an edit box would trigger hotkeys.
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11:43:10  <Arkabzol> Haha... My first cashmaker. 100 years old now.
11:43:35  <Arkabzol> Such timing I have.
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12:11:58  <andythenorth> Alberth: thanks :)
12:12:15  <Alberth> it's what you needed?
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12:12:25  <andythenorth> yup
12:12:30  <Alberth> ok, yw :)
12:17:24  <andythenorth> Alberth: l224-228 - is that a sensibly formatted docstring?  I'm trying to understand the PEP rules on docstrings for classes :) https://dev.openttdcoop.org/projects/fish/repository/entry/src/ship.py
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12:17:44  <andythenorth> looks like too many newlines to me :P
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12:24:42  <Alberth> it looks too few newlines to me :)
12:25:33  <Alberth> http://dev.openttdcoop.org/projects/eints/repository/entry/webtranslate/utils.py  <-- that's epydoc
12:25:51  <andythenorth> more balanced with the triple quotes on separate line
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12:27:23  <Alberth> http://www.python.org/dev/peps/pep-0257/
12:28:04  <andythenorth> that's what I was following :)
12:28:17  <andythenorth> triple quotes on same line, blank lines before and after docstring?
12:28:19  <andythenorth> ugly :P
12:28:35  <Alberth> ah, my convention does look nicer indeed
12:28:52  <andythenorth> PEPs are sometimes to be honoured by ignoring them
12:28:55  <andythenorth> especially PEP 8
12:28:56  <andythenorth> :P
12:29:46  <Alberth> you just have a lot of exceptions :p
12:31:26  <Alberth> http://www.python.org/dev/peps/pep-0258/    uses my convention
12:32:02  <Alberth> nice things about standards, just use the one you like best :p
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12:33:32  <andythenorth> :)
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13:43:07  <Eddi|zuHause> things i hate most about multiline strings => either the indentation becomes part of the string, or you have unindented stuff in the middle of the program
13:44:47  <TinoDidriksen> Or use concatenation.
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13:48:51  <Alberth> or make the strings a global value that you align against the left margin :p
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14:21:20  <Eddi|zuHause> TinoDidriksen: but with concatenation i have to insert the newlines manually
14:21:42  <Eddi|zuHause> i mean then '\n'
14:22:06  <Eddi|zuHause> which is a thing i always forget everywhere
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14:33:11  <Alberth> I usually make a list of lines, then do  "\n".join(list)
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15:29:45  <maddy_> hi
15:30:06  <Alberth> o/
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15:43:59  <DorpsGek> Commit by frosch :: r25744 trunk/src/train_cmd.cpp (2013-08-25 15:43:52 UTC)
15:44:00  <DorpsGek> -Fix (r25648): [NewGRF] Also invalidate vehicle colour palette when rearranging consists.
15:52:59  <V453000> always were
15:53:03  <V453000> asdf soz :)
15:53:09  <V453000> not meant to go here
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17:23:03  <planetmaker> moin
17:23:36  <frosch123> hola
17:28:33  <TWerkhoven> eya
17:31:50  <LordAro> /o
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17:36:47  <frosch123> LordAro: you are turning more and more into a bat
17:37:02  <LordAro> a bat? :L
17:37:13  * andythenorth has a terrible confession :o
17:37:31  <frosch123> yeah, hanging from the ceiling and such
17:37:32  <andythenorth> apart from the *horrible* terrain, toyland has some of the best graphics
17:37:42  <frosch123> andythenorth: yup
17:37:51  <frosch123> and most detailed animation
17:38:10  <andythenorth> (this is original, not ogfx btw)
17:38:16  <frosch123> if you fix the terrain by e.g. using ogfx, it is one of the nicest climates
17:38:32  <frosch123> as in: better than 4th best :p
17:39:44  <LordAro> wait, i'm hanging from the ceiling?
17:39:53  * LordAro finds a ladder
17:40:58  <frosch123> trying as chicken next?
17:41:11  <Alberth>   -o-   ?
17:42:55  <LordAro> no idea what you're talking about :p
17:45:24  <DorpsGek> Commit by translators :: r25745 /trunk/src/lang (indonesian.txt serbian.txt) (2013-08-25 17:45:17 UTC)
17:45:25  <DorpsGek> -Update from WebTranslator v3.0:
17:45:26  <DorpsGek> indonesian - 10 changes by abdu354
17:45:27  <DorpsGek> serbian - 30 changes by ivan_mile
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18:42:03  <TWerkhoven> Xaroth: http://paste.openttdcoop.org/show/2550/
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19:09:51  <V453000> 1:1 realistic visualisation of what will happen by year 2099 https://dl.dropboxusercontent.com/u/20419525/RAINBOWSLUGS1.png https://dl.dropboxusercontent.com/u/20419525/RAINBOWSLUGS2.png
19:11:44  <Alberth> really nice tracks
19:11:58  <Zuu> Hmm, I lost my voice in .dev
19:12:06  <Zuu> ScriptTown::FundTown(..) or ScriptTown::FoundTown?
19:12:16  <V453000> this is more about the trains Alberth but thanks :P
19:12:35  <Alberth> and still block signals? :p
19:13:26  <V453000> you mean the proper ones? :>
19:13:49  <V453000> there is actually a relatively high amount of PBS in that game
19:13:54  <V453000> so your argument is invalid :>
19:14:02  <Qsuicide> public broadcast system?
19:14:03  <Alberth> Zuu:  CmdFoundTown    says the source code
19:14:20  <V453000> pretty bad signals
19:14:50  <Qsuicide> i havent even started playing with trains yet. oh wait no. i did a coal loop ftw. 1 train, 1 lane, no accidents :D
19:16:36  <frosch123> Zuu: you found a new town, you fund new building in an existing town
19:16:47  <Alberth> slugs look so nice, and I haven't even played with wetrails yet
19:17:22  <Alberth> you're so quick with making new additions!
19:17:25  <Qsuicide> oh LOL those are slugs. i just thought it looked like rollercoaster cars
19:17:50  <Alberth> nah, they don't go upside down
19:18:12  <V453000> they indeed dont Alberth, but some of them do go backwards XD
19:18:15  <Qsuicide> you have so many trains, but nowhere for the people to live :(
19:18:53  <frosch123> V453000: are the tracks purr tracks?
19:19:04  <V453000> yes. green ones
19:19:12  <frosch123> ok, finally sane maglev tracks
19:19:19  <V453000> :)
19:19:46  <V453000> only 565 trains on 256x256 Qsuicide
19:20:14  <Qsuicide> oh thats not too many at all :o
19:20:19  <V453000> exactly
19:20:42  <Qsuicide> 65536 squares, 565 trains, <1%!
19:20:52  <Qsuicide> time to ramp it up eh?
19:21:05  <frosch123> well, you have to consider train length 5 at least :p
19:21:19  <V453000> http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_216_Final.sav
19:21:22  <frosch123> you cannot expect every tile to have two parallel tracks
19:22:39  <frosch123> V453000: the black slug with hat looks like a cow
19:22:54  <V453000> yes they need some improved contrast to make them more obvious
19:22:54  <frosch123> i like cows :)
19:22:59  <Qsuicide> how many hours does a 100 year game take at normal speed?
19:23:19  <V453000> 25
19:23:27  <V453000> +-
19:23:33  <Qsuicide> so around 15 minutes per year
19:23:33  <frosch123> @calc 100*365*74*0.03/3600
19:23:34  <DorpsGek> frosch123: 22.5083333333
19:23:52  <Qsuicide> 74? 0.03?
19:24:02  <LordAro> 74 ticks per day
19:24:10  <frosch123> 74 ticks per ingame day, 30 milliseconds per tick
19:24:12  <Qsuicide> odd number lol
19:24:19  <LordAro> blame cs :p
19:24:28  <LordAro> (iirc)
19:25:25  <Qsuicide> so 2.22 seconds per day
19:25:41  <Qsuicide> kk thx for maffs
19:25:49  <Zuu> frosch123: You can found a town. But you could possible also fund the cost of founding a town.
19:25:56  <V453000> frosch and his meths
19:26:04  <LordAro> ^^
19:26:09  <Zuu> But Found is ok with me.
19:26:14  <frosch123> Zuu: yeah, but we already discussed that lengthly in the past :p
19:26:30  <Zuu> Ok
19:26:47  <Zuu> I must have missed that discussion. :-)
19:26:49  <frosch123> found is the new-town thingie, fund is the town-authorithy action
19:27:50  <frosch123> V453000: meth? myth? math?
19:29:03  <V453000> all of the above?
19:29:08  <V453000> how else do you explain unicorns
19:29:14  <V453000> math people on meth following myths
19:29:51  <frosch123> unicorns are easily explained, considering they can travel in time and space
19:30:10  <frosch123> though i am unsure about the total amount of unicorns
19:31:05  <frosch123> might be the "last unicorn" is only a joke-ish way to say "there is only one unique unicorn, but it can team up with itself by travelling in time and space"
19:32:28  <V453000> ok that sounds more than awkward :D
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19:38:07  <V453000> just discovered this on our server https://dl.dropboxusercontent.com/u/20419525/FASHION.png
19:38:45  <planetmaker> :D
19:40:17  <Bad_Brett> haha
19:43:55  <Supercheese> what
19:44:11  <Supercheese> slugs with top hats
19:44:56  <scshunt> Supercheese: the greatest
19:46:04  <Supercheese> Will NUTS ever expand to aircraft?
19:46:13  <V453000> surely not
19:46:26  <Supercheese> Aww, I wanted to see dragonfly helicopters and pegasi
19:46:37  <V453000> waste of time :)
19:48:41  <frosch123> it has hover animals instead
19:49:16  <frosch123> V453000: anyway, who built and sold so many slugs to end up with the right ones?
19:49:28  <V453000> some guy named solo
19:49:29  <scshunt> what makes a slug say fashion?
19:49:37  <scshunt> I've seen behatted slugs without fashion
19:49:54  <scshunt> also is nuts just going to become slugs?
19:49:58  <scshunt> (not that I have a problem with this)
19:50:34  <frosch123> scshunt: i think V is just extending the timeline of new engines into the future
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19:53:50  <V453000> slug is the ultimate bonus engine, it isnt even within the main 1920-2070 range as frosch says
19:54:05  <Bad_Brett> why did i read "I've seen beheaded sluts without fashion"?
20:03:50  <V453000> scshunt: they say it only when travelling in the one specific direction (and have a hat)
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20:59:48  <andythenorth> time for bed
20:59:53  <andythenorth> said zebedee
21:00:03  <andythenorth> bye
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21:01:35  <frosch123> night
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21:08:05  <Wolf01> night all
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