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00:00:46 *** montalvo [~montalvo@ip68-108-148-173.lv.lv.cox.net] has joined #openttd 00:00:46 <Wolf01> 'night all 00:00:51 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 00:00:56 <planetmaker> Gooby, as http://www.openttd.org/en/servers shows still all servers it must be network issue on your end 00:01:15 <planetmaker> especially when it worked for you before :) 00:01:41 <Gooby> planetmaker: well, i can't reach openttd.org, for some reason 00:01:45 <Gooby> my browser times out 00:01:57 <Gooby> so that's gotta have something to do with it 00:02:14 <Gooby> thanks for the link 00:05:40 <Supercheese> Seems like you have Soundtrack #13 syndrome: "Can't get There from Here" 00:05:44 *** montalvo [~montalvo@ip68-108-148-173.lv.lv.cox.net] has quit [Quit: Textual IRC Client: www.textualapp.com] 00:07:31 *** Aristide [~quassel@2a01:e35:2eb9:64b0:1e4b:d6ff:feca:6b69] has joined #openttd 00:11:03 <Supercheese> or, at least your packets do 00:15:26 <Gooby> lol :) 00:15:31 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 00:15:35 *** Aristide [~quassel@2a01:e35:2eb9:64b0:1e4b:d6ff:feca:6b69] has quit [Ping timeout: 480 seconds] 00:21:22 *** frosch123 [~frosch@frnk-4d01dd2a.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 00:21:29 *** funnel [~funnel@0001c7d4.user.oftc.net] has quit [Remote host closed the connection] 00:21:49 *** funnel [~funnel@0001c7d4.user.oftc.net] has joined #openttd 00:25:39 *** Aristide [~quassel@2a01:e35:2eb9:64b0:1e4b:d6ff:feca:6b69] has joined #openttd 00:31:57 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Remote host closed the connection] 00:34:23 *** Hazzard [~43aefd2c@188.cimarosa.openttdcoop.org] has joined #openttd 00:43:25 <Gooby> see you! 00:43:27 *** Gooby [~oftc-webi@190.189.0.224] has quit [Quit: Page closed] 00:49:13 *** MJP [~mjp@hq.z77.fr] has joined #openttd 01:07:02 *** britdude92 [~androirc@95.39.134.23] has joined #openttd 01:07:23 <britdude92> Morning 01:08:17 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has quit [Ping timeout: 480 seconds] 01:08:37 *** britdude92 [~androirc@95.39.134.23] has quit [] 01:15:31 <Eddi|zuHause> damn, i was sooo close to 2048 :/ 01:16:18 *** funnel [~funnel@0001c7d4.user.oftc.net] has quit [Remote host closed the connection] 01:16:36 *** funnel [~funnel@0001c7d4.user.oftc.net] has joined #openttd 01:17:24 *** Afdal [~chatzilla@host-174-45-212-205.chy-wy.client.bresnan.net] has joined #openttd 01:17:29 <Afdal> hey paesanos 01:17:48 <Afdal> Anyone know if it would be possible to make a newGRF that changes signal behavior? 01:21:04 <Supercheese> only a source code patch could do that 01:22:04 <Afdal> darn 01:22:09 <Afdal> too bad :( 01:25:29 <Hazzard> Make a NOT signal 01:25:31 <Hazzard> :D 01:26:02 <Afdal> Yeah 01:26:09 <Afdal> That's exactly what I'm interested in 01:26:32 <Afdal> Tired of you no-breakdowns fellas hoarding all the cool stuff 01:26:45 *** Starlight [~chatzilla@148.80-202-82.nextgentel.com] has joined #openttd 01:28:12 <Hazzard> Really? 01:28:15 <planetmaker> Afdal, with the existing signals you can build a full ALU 01:28:27 <Afdal> ALU? 01:28:39 <planetmaker> or full adder. ALU = algorithmic unit 01:28:44 <Supercheese> someone designed a turing-complete network using OTTD signals, IIRC 01:28:52 <Afdal> Yeah I know all about that stuff 01:28:53 <planetmaker> yeah. coopers did :D 01:28:58 <Afdal> but you need breakdowns off 01:29:07 <Afdal> in order for logic constructions to work right 01:29:08 <Hazzard> Hmm 01:29:10 <Supercheese> well, yeah 01:29:15 <Afdal> that's why a NOT signal would be nice 01:29:40 <planetmaker> what gameplay purpose other than complete nerdyness would it serve? 01:29:55 <Hazzard> Yeah... 01:29:56 <Afdal> there's all sorts of uses for not setups :3 01:30:01 <Afdal> one is splitting trains 01:30:11 <planetmaker> I take a chainsaw for that :P 01:30:15 <Afdal> oh u 01:30:29 <planetmaker> I lied. A welding laser is better 01:30:46 <Supercheese> I prefer Southern Thunder 01:30:55 <Supercheese> splits 'em right good 01:31:53 <planetmaker> the only path to a not signal I can see is, if someone actually devise a workable and non-tabular way to display programmable signals and their inter relation easily, also on the map - without the need to click every signal to get to know what it does 01:32:28 <Afdal> you mean making the interface friendly? 01:32:41 <planetmaker> yes. A usable interface 01:32:47 <Afdal> well 01:32:52 <Afdal> it would just be a simple newGRF 01:32:57 <Afdal> for advanced users 01:33:01 <Afdal> if it were possible -_- 01:33:16 <planetmaker> good. Go ahead and design the interface for generally programmable signals 01:33:17 <Afdal> I'd just replace the two-way path signal with it 01:33:32 <planetmaker> ok, *that* way we don't even need to continue to talk 01:33:51 <Afdal> sadly it doesn't seem to be 01:33:59 <Afdal> bummer man 01:34:22 <Afdal> Unless you think it is possible? 01:34:28 <planetmaker> thus I told you: go and devise a usable UI for generally programmable signals. That's the way you *might* have success 01:34:31 <Afdal> to change signal behavior with a newGRF, planetmaker? 01:34:45 <planetmaker> not newgr 01:34:47 <planetmaker> f 01:34:50 <Afdal> aww 01:34:52 <Afdal> okay 01:35:38 <Hazzard> New UI would be useful anyway, even if there was no not signal 01:36:02 <planetmaker> what would you gain by a new UI for the existing signals, Hazzard ? 01:36:58 <planetmaker> andyway, also for you Hazzard: if you want a new UI, the least everyone can do: make actual mock-ups on how it should look like and work 01:37:07 <Hazzard> Yup 01:37:09 <planetmaker> that needs no programming experience, just a graphics programme 01:37:37 <planetmaker> it need not be pretty, but it need to show the concept(s) 01:38:00 <planetmaker> and explain why that way and not the existing :) 01:38:18 <Hazzard> Also, two way PBS is actually really useful 01:38:41 <Afdal> for penalties 01:38:48 <planetmaker> no. For signaling 01:38:52 <Afdal> but there's plenty of other ways to do penalties 01:38:54 <Afdal> o rly? 01:38:59 <planetmaker> o rly! 01:39:05 <Afdal> What else do you use it for? 01:39:06 <planetmaker> two-way roro 01:39:10 <Afdal> baaah 01:39:24 <Afdal> What does one of those look like :3 01:39:31 <planetmaker> also called simple in-line stations 01:39:41 <planetmaker> =x=ssss=x= 01:39:56 <planetmaker> where = is track; x is x-junction and s is station 01:40:00 <Afdal> No I mean 01:40:04 <Afdal> got an example :3 01:40:17 <Afdal> I know you hang with the openttdcoop crowd 01:40:59 <planetmaker> http://wiki.openttd.org/Railway_Stations <-- first, simplest station 01:41:06 <Hazzard> http://lugservo.no-ip.biz/download/twowayroro.png 01:41:07 <Hazzard> :D 01:41:18 <planetmaker> also the "combined and roro station" 01:41:25 <Afdal> two-way station like that doesn't seem like the greatest idea 01:41:38 <Afdal> kind of defeats the strength of a roro station doesn't it 01:41:39 <planetmaker> the path signaling there is more efficient than block signaling 01:41:47 <planetmaker> it doesn't 01:41:54 <planetmaker> depends on your network 01:41:56 <Hazzard> But actually, that's not what I was talking about 01:42:02 <Afdal> :o 01:42:08 <planetmaker> and your time tabling 01:42:10 <Afdal> What were you talking about? 01:43:19 <planetmaker> anyway. The discussion is moot: there's no way an existing signal type will be removed. Ever. 01:43:31 <Afdal> gosh I:} 01:43:46 <Hazzard> two way pbs can be used to turn block signals into pbs signals 01:43:52 <Afdal> I wasn't asking for it to be 01:44:02 <Afdal> just interested in a gain-of-function newgrf or something 01:44:20 <Afdal> yeah but why would you use that? 01:44:27 <Afdal> over a one-way path signal? 01:44:33 <planetmaker> and forget the word 'newgrf' in conjunction with how signals work. That's also an extremely unlikely thing to happen 01:44:40 <Afdal> o-okay -_- 01:45:35 <planetmaker> it needs interaction with the path finder directly. Thus that's where you need to work on, internally when dealing with signal types 01:45:53 <planetmaker> that's not newgrf terrain 01:45:58 <Afdal> I see 01:58:31 <Hazzard> Is it possible to make a train that doesn't break down? 01:59:03 *** Aristide [~quassel@2a01:e35:2eb9:64b0:1e4b:d6ff:feca:6b69] has quit [Remote host closed the connection] 01:59:03 <Afdal> doubt it 02:00:42 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 02:08:16 *** Starlight [~chatzilla@148.80-202-82.nextgentel.com] has quit [Quit: ChatZilla 0.9.90.1 [Firefox 27.0.1/20140212131424]] 02:20:44 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Read error: Connection reset by peer] 02:33:21 *** ABCRic [~ABCRic@a79-168-244-115.cpe.netcabo.pt] has quit [Ping timeout: 480 seconds] 02:52:50 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 03:25:54 *** Afdal [~chatzilla@host-174-45-212-205.chy-wy.client.bresnan.net] has quit [Quit: ChatZilla 0.9.90.1 [Firefox 27.0.1/20140212131424]] 04:19:02 *** HerzogDeXtEr1 [~flex@i59F6CD2E.versanet.de] has quit [Quit: Leaving.] 04:19:52 *** MJP [~mjp@hq.z77.fr] has quit [Ping timeout: 480 seconds] 04:40:56 *** Djohaal [~Djohaal@201.47.27.179.dynamic.adsl.gvt.net.br] has quit [Quit: Leaving] 05:07:02 *** Celestar [~Celestar@p5DCD7C09.dip0.t-ipconnect.de] has joined #openttd 05:07:05 *** mode/#openttd [+o Celestar] by ChanServ 05:17:58 <rubidium> good morning Celestar ;) 05:19:47 <Flygon> Hazzard: Change the advanced settings 05:19:55 <Flygon> Search 'breakdown' 05:56:02 *** Eddi|zuHause [~johekr@p5DC67083.dip0.t-ipconnect.de] has quit [] 05:56:16 *** Eddi|zuHause [~johekr@p5DC668F7.dip0.t-ipconnect.de] has joined #openttd 05:59:19 *** roadt__ [~roadt@114.96.139.76] has joined #openttd 06:05:37 *** Hazzard [~43aefd2c@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 06:23:55 *** Pereba_ [~UserNick@187.59.164.11] has joined #openttd 06:28:27 <Celestar> good morning :P 06:30:16 *** Pereba [~UserNick@186.215.5.65] has quit [Ping timeout: 480 seconds] 06:30:25 *** Pereba_ is now known as Pereba 06:31:57 *** Pereba [~UserNick@187.59.164.11] has quit [Quit: Hey folks, AdiIRC 2.0 is out! Good time to try it again. - www.adiirc.com] 06:55:39 *** sla_ro|master [slamaster@95.76.164.39] has joined #openttd 06:58:29 <Eddi|zuHause> oh, i actually managed the 2048 07:04:22 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 07:05:06 <andythenorth> o/ 07:08:13 <Celestar> :D 07:11:49 <andythenorth> did anyone get 2048 yet? 07:16:06 <peter1139> 06:58 < Eddi|zuHause> oh, i actually managed the 2048 07:17:21 <Eddi|zuHause> the problem with this game is, even if you employ a useful strategy, the randomness can get you into situations where it totally screws you over 07:17:26 <peter1139> Yes 07:17:37 <peter1139> Damn it, updated my pi, now it won't boot :S 07:20:59 <peter1139> Err... put HDMI on it... and now it boots. wtf? 07:21:42 <rubidium> DRM? 07:35:36 *** Progman [~progman@p57A19D4C.dip0.t-ipconnect.de] has joined #openttd 07:52:17 *** Celestar [~Celestar@p5DCD7C09.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 08:03:25 *** Progman [~progman@p57A19D4C.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 08:06:00 <andythenorth> hurr 08:06:05 <andythenorth> I have to do offsets :( 08:06:07 <andythenorth> I hate offsets 08:08:22 <V453000> hahaaa 08:08:23 <V453000> :P 08:08:40 <V453000> I hate that tooo actually :) 08:10:21 * peter1139 offsets andythenorth's offsets with V453000's offsets. 08:10:41 <V453000> you could use my templates but hm! :D I got like 30 of them 08:15:16 <V453000> the wetrail template is especially good! :P 08:16:01 <andythenorth> do you have a big 'trucks' template? o_O 08:17:19 <andythenorth> on the plus side all the offsets are already in HEQS 08:17:34 <andythenorth> on the minus side, HEQS spritesheets aren't consistent :( 08:17:40 <V453000> oh god you got bored with train newgrf already? :D 08:18:07 <andythenorth> just have to set costs and fix the bugs 08:18:10 <andythenorth> so yeah 08:18:17 <andythenorth> no point doing either of those :P 08:18:22 <andythenorth> it's good enough for MP games now 08:19:03 <V453000> what is it good at? :) 08:19:09 <V453000> me wants DESCRIPTION =D 08:19:20 <V453000> fill me with information! 08:20:07 <andythenorth> it's good at being trains 08:20:09 <andythenorth> not too many 08:20:12 <andythenorth> but more than none 08:20:23 <V453000> something else specific? :D 08:21:09 <andythenorth> not really 08:21:11 <andythenorth> just another train set 08:21:18 <V453000> hm. 08:24:39 * andythenorth tries harder 08:24:42 <andythenorth> good at 08:24:48 <andythenorth> - not being too realistics 08:25:03 <V453000> it actually looks quite good andythenorth 08:25:06 <andythenorth> - trying to mostly have one obvious engine choice for any route 08:25:10 <V453000> not just yet another 08:25:40 <V453000> the trains improve over time, there is minimum of "useless" engines due to their bad numbers, only thing I am missing is fast modern trains 08:25:42 <andythenorth> - having a choice of wagon types for most cargos, but one obviously best 08:25:58 <andythenorth> there are some faster engines, but not until 2000 ish 08:26:02 <andythenorth> and only 155mph 08:26:35 <andythenorth> - auto-refit, but no broken auto-refits, and nothing that changes appearance stupidly 08:26:43 <V453000> I see, 1990 08:26:47 <V453000> yeah that is solid 08:27:02 <V453000> no words bout autorefit :) 08:27:14 <andythenorth> - matches Squid 08:27:41 <V453000> yeah, nice simple little train set :) 08:27:47 <andythenorth> V453000: are you -1 on wagon speed limits? 08:28:06 <V453000> yeah I think train should set the speed, with wagon speed limits nothing else matters but power/TE 08:28:26 <V453000> or at least, I am absolutely -1 on wagon speed limits for different cargoes in different values 08:28:48 <andythenorth> all IH wagons come in generations 08:28:53 <V453000> if something, then at least - 1st generation of wagons available together: 50kmh, 2nd generation: 60, ... 08:28:58 <V453000> yeah I see that 08:29:15 <andythenorth> there is one useless 3,300hp freight engine 08:29:25 <andythenorth> it only does 80mph, so nobody would choose it 08:29:35 <andythenorth> it's badly balanced, but I like the name :P 08:29:38 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 08:30:09 <V453000> the gridiron? 08:30:32 <andythenorth> yeah 08:30:38 <andythenorth> if the wagons were 80mph it would make sense 08:30:41 <andythenorth> they used to be 08:30:51 <V453000> hm I would make the screamer come later 08:30:52 <andythenorth> but then either me and Dan made a decision, or I broke the codebase :P 08:30:54 <V453000> like 2010 08:31:00 <peter1139> freight weight multiplier! 08:31:06 <peter1139> or 40-long trains 08:31:19 <V453000> and gridirons, I would put them earlier so they are closer to vulcan/electra 08:31:44 <andythenorth> the screamer is quite badass 08:31:50 <andythenorth> but I get bored waiting for the good stuff 08:31:57 <andythenorth> by 1990 I want all the big fast things + win 08:32:19 <V453000> well then I would move the gridiron to lower date 08:32:25 <andythenorth> 1970 or so 08:32:30 <andythenorth> I think freight cars should be 90mph 08:32:33 <andythenorth> for that generation 08:32:51 <peter1139> Don't you people all play with wagons peed limits off anyway? 08:32:53 <V453000> I will just ignore speed limits :P 08:34:02 <andythenorth> hmm 08:34:11 * andythenorth back to trucks 08:34:25 <peter1139> One of the reasons I didn't like the openttdcoop games :p 08:35:13 <V453000> I dont see the problem with trains which run quick in the 200-300 km/h, which is fun 08:36:38 <peter1139> Yup, it all depends how people want to play. 08:36:59 <andythenorth> nml can now handle transparent pngs? 08:37:02 <andythenorth> I never knew 08:37:03 <andythenorth> :P 08:37:34 * andythenorth ponders CanalRoadTypes 08:40:12 <V453000> wetroads? :D 08:40:25 <V453000> that isnt much of an answer peter1139 (: 08:44:20 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 08:49:30 *** Celestar [~Celestar@p5DCD7C09.dip0.t-ipconnect.de] has joined #openttd 08:49:59 <Celestar> wtf is 2048? 08:50:58 <__ln___> http://gabrielecirulli.github.io/2048/ 08:51:34 <andythenorth> there goes your morning 08:52:18 <__ln___> and evening 08:52:37 <andythenorth> and tomorrow 08:55:10 <__ln___> and next week 09:12:06 *** Haube [~michi@77-21-133-191-dynip.superkabel.de] has joined #openttd 09:14:39 *** SkeedR [~oftc-webi@cpc4-wolv15-2-0-cust60.wolv.cable.virginm.net] has joined #openttd 09:15:00 <SkeedR> Hello people 09:15:25 <SkeedR> Is there a full change log for 1.4.0 from the previous stable version available anywhere? 09:15:52 <planetmaker> good morning 09:16:06 <planetmaker> SkeedR, no, there isn't. But mostly due to the fact that there is no 1.4.0 as of now 09:16:31 <SkeedR> Well, ok, for up to Beta 5? 09:17:48 <planetmaker> SkeedR, did you look at the changelog.txt which ships with your OpenTTD :) 09:18:26 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 09:18:30 <SkeedR> aha, didn't realise that is part of the zip 09:18:34 <SkeedR> Thanks planetmaker 09:18:57 <planetmaker> you're welcome. That was easy ;) 09:19:08 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 09:20:06 <SkeedR> Someone's finally fixed restoring the object build window to it's previous open state... 09:20:37 <planetmaker> no, not really. But you can store the size for most windows now 09:26:11 <andythenorth> bloody 2048 09:29:55 <planetmaker> try 4096 :P 09:32:07 <andythenorth> hmm 09:32:08 <andythenorth> no :) 09:32:23 *** gelignite [~gelignite@i528C3301.versanet.de] has joined #openttd 09:34:02 *** Phreeze [~p@vodsl-4744.vo.lu] has joined #openttd 09:34:31 <andythenorth> http://alxndr.github.io/2-n/ 09:35:42 <__ln___> 2048 ought to be enough for anyone 09:35:55 <Flygon> Real men use 8192 09:35:56 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 09:35:57 <Flygon> ...man 09:36:12 <Flygon> Playing an Oceania+Asia map @ 8912*8192 would be bitchin' 09:36:26 <Flygon> ...I'm allowed to say that word in a complimentary sense here, right? 09:36:34 <planetmaker> Flygon, real man would crash a 8192 map ;) 09:36:39 <Flygon> Probably 09:36:46 <andythenorth> 2048 is not enough 09:36:49 <Flygon> I've already crashed OTTD on a 2048 map 09:36:54 <planetmaker> or write a patch which would make it possible to acutally make them work 09:36:55 <andythenorth> although I still haven't beaten 2048 09:36:58 <Flygon> Probably because my PC is so very old 09:37:25 <Flygon> Though 09:37:36 <Flygon> If we're gonna do ultragiant maps on real world locations 09:37:38 <andythenorth> I'm convinced I have the winning strategy, but I didn't win 09:37:47 <Flygon> We're going to need a method of putting all three clients into one 09:37:50 <Flygon> ... 09:37:51 <Flygon> climates 09:38:46 <planetmaker> that method needs a rewritten map array 09:38:58 <Flygon> Which means we're boned? 09:39:08 <planetmaker> no 09:39:21 <planetmaker> it means it's more work than just 'add that one bit' 09:39:48 <Flygon> Which means we're boned :P 09:40:02 *** tokai|mdlx [~tokai@port-92-195-100-209.dynamic.qsc.de] has joined #openttd 09:41:35 <V453000> real men make CPU cry on 256x256 09:41:52 <planetmaker> at least! 09:41:55 <Phreeze> lol 09:43:16 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Read error: Operation timed out] 09:44:12 <Flygon> V453000: Easy 09:44:14 <Flygon> Boats. 09:44:18 <Flygon> 65,000 boats. 09:44:22 <V453000> I meant with trains only but yeah 09:44:45 <Phreeze> why boats ? 09:44:52 *** SkeedR [~oftc-webi@cpc4-wolv15-2-0-cust60.wolv.cable.virginm.net] has quit [Quit: Page closed] 09:44:53 <V453000> easy to spam them 09:45:00 <V453000> and they eat shitload of cpu 09:45:00 <Phreeze> ah yeah k 09:45:02 <V453000> or at least used to 09:45:04 <Flygon> Crapload of pathfinding needed 09:45:08 <Flygon> Nah, they still do 09:45:10 <Phreeze> for a boat ? 09:45:15 <Phreeze> like..to go....1 direction 09:45:16 <Flygon> It's how I crashed by 2048*2048 game 09:45:18 <Phreeze> and dock on 09:45:34 <Flygon> I should send you my Europe .sav 09:45:42 <Phreeze> yoshi's new island arrived :> 09:45:44 <Flygon> I'll do it later when I'm not working on art and streaming music 09:45:54 <Phreeze> now i got 4 3ds games i haven't even started yet...NEED TIME 09:45:58 <Phreeze> should stop going to work... 09:46:02 <Flygon> Nuuu 09:46:04 <Flygon> YOU MUST WORK 09:46:08 <Flygon> FOR THE GOODNESS OF SOCIETY 09:46:24 <Phreeze> for the goodness of myself, people should start thinking at work 09:46:36 <Phreeze> i work in IT, and they always got the same shithead problems 09:46:44 <Phreeze> even some like "my screen is black" 09:46:52 <Flygon> Oh 09:46:52 <Flygon> IT 09:46:53 <Phreeze> "turn it on" . "i have" check cables - i have 09:46:56 <Flygon> Yeah, mate 09:46:58 <Flygon> Retire 09:47:03 <Phreeze> going to the office...pushing cable completely in..win 09:47:04 <Flygon> D: 09:47:08 <Phreeze> i'm 30 ^^ 09:47:32 <Flygon> You got 9 years on me 09:47:53 <Flygon> So I remember The Fresh Prince but not KITT 09:47:58 <Phreeze> buhh 09:48:04 <Phreeze> i was allowed to watch KITT, then go to bed :) 09:48:09 <Phreeze> at 19h00 ^^ 09:48:22 <Phreeze> moreover: i played original TT ;) 09:48:28 <Flygon> I er 09:48:32 * Flygon glances at name 09:48:32 <Flygon> Yeah 09:48:47 <Phreeze> at the time, i was 11. 09:49:00 <Flygon> So was I x.x 09:49:00 <Phreeze> i wanted the game so bad, i played the demo like 100 times, no kidding 09:49:10 <Phreeze> demo was limited to trains and 2 years of playing 09:49:14 <Flygon> Oh man 09:49:21 <Flygon> I remember playing AoEII demo extensively 09:49:26 <Phreeze> i couldnt find the game in the local shops!!!! 09:49:41 <Flygon> Why not mail order? 09:49:49 <Phreeze> i asked my dad to buy it froma shop in germany, as there were always the ads in the computer magazines 09:49:58 <Flygon> Oh man... 09:50:03 <Phreeze> he said "that's dangerous, they could just keep the money and send nothing!" 09:50:03 <Flygon> I'm old enough to remember mail order 09:50:11 <Flygon> Australia was behind the times so baaaad 09:50:18 <Flygon> Now we lead the world in... Facebooking 09:50:22 <Flygon> We're a nation of mustached idiots 09:50:24 <Phreeze> 1 year later, i got it from a friend, it was in a bundle with theme park 09:50:31 <Phreeze> best day of my life, no kidding 09:50:42 <Phreeze> xD 09:50:50 <Flygon> Buggered if I remember the best day of my life 09:50:58 <Phreeze> wait... so you're going to bed in an hour or so ^^ 09:51:01 <Flygon> Er, don't take that literally 09:51:11 <Phreeze> [10:50:59] Phreeze )) <-- 09:52:33 <Flygon> I just got the stupidest idea ever 09:52:56 <Phreeze> orly ? 09:53:06 <Flygon> Downloading files via those machines that reply back to your calls then tell you to talk after the beep 09:53:17 <Flygon> Then you send the download via the phoneline like dial-up while the tape records it 09:53:36 <Phreeze> rrr 09:53:45 <Phreeze> ....we live in 2014 not 1986 09:53:53 <Flygon> And then you play the recording back to your computer 09:54:04 <Phreeze> that's C64 style 09:54:06 <Flygon> Nah man 09:54:13 <Flygon> We do it VIC-20 style!!! 09:56:26 <Flygon> WITHOUT RAM EXPANSIONS 09:56:43 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 09:57:22 <Flygon> I should feel evil for streaming music from a machine with two CPUs and over 64kbytes of RAM! 09:57:34 <Phreeze> lol 09:57:55 <Flygon> Good thing it's not a PC! 09:58:02 <Phreeze> i feel evil for having 8 logical cpus and even with 2 games and 20 tab browser + ++ + + it's not even near half load xD 09:59:45 <Flygon> I remember having a Celeron once 09:59:49 <Flygon> 2.4GHz Single Core 09:59:53 <Flygon> Worst CPU ever 10:00:00 <Flygon> It overheated without any of the P4's perks 10:01:25 <Phreeze> was shit 10:01:34 <Phreeze> first own cpu was a duron 650 OC at 950 ;) 10:01:37 <Phreeze> was cool enough 10:01:52 <Phreeze> later had athlon XP and the last AMD was an opteron 10:02:08 <Flygon> Ah, yes 10:02:15 <Phreeze> then AMD was so shitdete that i stuck to intel core2quad and more 10:02:18 <Flygon> I had an Athlon XP before the Celeron (diff PC) 10:02:25 *** sla_ro|master [slamaster@95.76.164.39] has quit [] 10:02:30 <Flygon> Eh, my PC life is long and convoluted 10:04:54 *** Aristide [~quassel@2a01:e35:2eb9:64b0:1e4b:d6ff:feca:6b69] has joined #openttd 10:05:02 *** gelignite [~gelignite@i528C3301.versanet.de] has quit [Read error: Connection reset by peer] 10:05:19 <planetmaker> <Phreeze> first own cpu was a duron 650 OC at 950 ;) <--- oh, that is extremely fast. Compared to my first own, a 12 MHz 286 intel one :P 10:05:50 <Phreeze> i mean, the first i bought myself 10:06:02 <Phreeze> first one we used was a 286, dont know how many mhz 10:06:14 <Phreeze> first one i really used more was a 386 with 25mhz 10:06:35 <Phreeze> then 486 dx50, which we had until my dad bought 3000euro P 133 ! 10:06:52 <Phreeze> i got the 486, which was fine for Transport tycoon and maaaaaaaaaaaaany dos games 10:06:59 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 10:07:00 *** mode/#openttd [+v tokai|noir] by ChanServ 10:07:00 <planetmaker> we already had Euros back then? 10:07:02 *** Wolf01 [~wolf01@host58-55-dynamic.182-80-r.retail.telecomitalia.it] has joined #openttd 10:07:03 <Phreeze> civ, colonization, every sid meier game 10:07:09 <Phreeze> indycar and nascar racing 10:07:19 <Phreeze> (it was 125000 LUF ) 10:07:22 <Phreeze> smartie :P 10:07:30 <Wolf01> hi hi 10:10:17 *** roadt__ [~roadt@114.96.139.76] has quit [Read error: Operation timed out] 10:12:46 *** tokai|mdlx [~tokai@port-92-195-100-209.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 10:14:17 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Ping timeout: 480 seconds] 10:15:02 *** adf88 [~Thunderbi@wis-zul.spine.pl] has joined #openttd 10:19:40 *** FLHerne [~FLHerne@dsl-217-155-24-22.zen.co.uk] has joined #openttd 10:30:37 <andythenorth> ho ho 10:30:39 <andythenorth> choosing names 10:31:23 <V453000> :) 10:32:18 *** gelignite [~gelignite@i528C3301.versanet.de] has joined #openttd 10:43:58 <andythenorth> hmm 10:44:05 <andythenorth> maybe the ID should just read from the filename :P 10:46:36 <andythenorth> hmm 10:46:42 <andythenorth> __name__ is namespaced :P 10:46:48 <andythenorth> makes sense 10:46:51 <andythenorth> but not what I want 10:50:48 *** frosch123 [~frosch@frnk-4d00de0c.pool.mediaWays.net] has joined #openttd 10:51:03 *** roadt__ [~roadt@114.96.139.76] has joined #openttd 10:51:25 <andythenorth> quak 10:54:01 <frosch123> moin 11:21:43 <planetmaker> quak 11:31:26 *** adf88 [~Thunderbi@wis-zul.spine.pl] has quit [Remote host closed the connection] 11:31:39 *** adf88 [~Thunderbi@wis-zul.spine.pl] has joined #openttd 11:35:12 <fonsinchen> My old powerbook's stability apparently depends on a piece of cigarette filter I've used as insulation in the power supply. Every once in a while that thing deteriorates and has to be replaced. Great fun 11:38:51 <planetmaker> lol. That sounds like fun indeed 11:44:04 <fonsinchen> Took me a while to find out why it had "good" and "bad" days. 12:12:31 *** MJP [~mjp@hq.z77.fr] has joined #openttd 12:21:57 *** FLHerne [~FLHerne@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 12:31:15 *** Supercheese [~Superchee@98.145.80.103] has quit [Read error: Connection reset by peer] 12:31:45 *** Supercheese [~Superchee@98.145.80.103] has joined #openttd 12:37:03 <Phreeze> supercheese, supercheese. you're supercheesing 12:37:56 <Phreeze> https://www.youtube.com/watch?v=QYHxGBH6o4M 12:46:56 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 12:55:26 *** Pol [~quassel@h220216.upc-h.chello.nl] has joined #openttd 12:58:37 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Read error: Operation timed out] 13:07:51 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 13:26:30 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 13:28:36 *** Aristide [~quassel@2a01:e35:2eb9:64b0:1e4b:d6ff:feca:6b69] has quit [Remote host closed the connection] 13:30:44 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 13:36:41 *** Pol [~quassel@h220216.upc-h.chello.nl] has quit [Ping timeout: 480 seconds] 13:48:40 *** sla_ro|master [slamaster@95.76.164.39] has joined #openttd 13:53:18 *** roadt__ [~roadt@114.96.139.76] has quit [Read error: Operation timed out] 14:01:32 <andythenorth> planetmaker: does ogfx+ trains have any refitting restrictions? http://www.tt-forums.net/viewtopic.php?f=26&t=70182 14:01:58 <planetmaker> of course it has refitting restrictions. It uses 'realistic' refits 14:02:06 <planetmaker> some work in stations, some in depots, some not at all 14:02:51 <planetmaker> some cost more, some cost less. Refits in stations don't change looks. Refits in depots can change it slightly 14:02:53 <andythenorth> wondering if that's the cause of that report, or some other broken autorefit thing 14:12:31 *** Phreeze [~p@vodsl-4744.vo.lu] has quit [Read error: Operation timed out] 14:21:33 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 14:27:26 *** [1]gpsoft [~gpsoft@97e1b052.skybroadband.com] has joined #openttd 14:28:47 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Ping timeout: 480 seconds] 14:29:58 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 14:33:27 *** gpsoft [~gpsoft@97e1b052.skybroadband.com] has quit [Ping timeout: 480 seconds] 14:33:27 *** [1]gpsoft is now known as gpsoft 14:47:44 *** adf89 [~Thunderbi@wis-zul.spine.pl] has joined #openttd 14:50:27 *** adf88 [~Thunderbi@wis-zul.spine.pl] has quit [Ping timeout: 480 seconds] 15:01:38 *** adf89 [~Thunderbi@wis-zul.spine.pl] has quit [Quit: adf89] 15:17:04 *** Zplinter [~oftc-webi@c-a1c5e355.233-1-64736c10.cust.bredbandsbolaget.se] has joined #openttd 15:17:29 <Zplinter> wow, i sure dident expect so much people here. 15:17:46 <planetmaker> all idling here :P 15:19:08 <Celestar> no, I'm not 15:19:13 <Celestar> I'm idling over there. 15:19:44 <planetmaker> oh right :P 15:20:26 <Celestar> so how are the planets coming along, anyway? 15:20:58 <planetmaker> they grow. Even beyond the m-size and bouncing barriers. And there are many available :P 15:21:18 <Celestar> pity that Kepler is basically dead :( 15:22:05 <planetmaker> 'basically dead'? 15:22:34 <Celestar> the space probe, not the human. 15:22:44 <planetmaker> oh, yeah 15:22:45 <NGC3982> Seirosly. 15:22:51 <NGC3982> %&€/%. 15:22:54 <NGC3982> http://i.imgur.com/Jj9wTwO.png 15:23:04 <NGC3982> This turned out to be -unsolvable-. 15:23:25 <Celestar> haha 15:25:02 <planetmaker> looks like the manager has told all cars to stop. And the industry thus doesn't produce? 15:25:20 <NGC3982> They are jammed in a direction where they can not turn 15:25:27 <NGC3982> And i can't force them, since it's one way 15:25:42 <NGC3982> And i can not remove the one-way. 15:25:50 <planetmaker> tja :) 15:25:56 <planetmaker> bad luck, eh? :) 15:26:13 <Celestar> fire up a debugger and remove the vehicles :P 15:26:21 <planetmaker> lol 15:26:22 <NGC3982> And it's a never ending multiplayer server map. 15:26:43 <NGC3982> Sure, it's my own server. I guess i could bancrupt myself 15:26:45 <planetmaker> consider it extra expenses :P 15:26:49 <Celestar> :P 15:26:59 <Celestar> well you could hope for the industry to die 15:27:09 <Celestar> since it is 'never ending' at some point it WILL die 15:27:37 <NGC3982> It's a new company. I could build an expensive non-profit maglev that bancrupts me, so that i at least can start over. 15:28:17 <Taede> its your server, just rcon reset_company <company-id> 15:28:25 <NGC3982> That's no fun. 15:28:25 <NGC3982> :D 15:28:27 *** [1]gpsoft [~gpsoft@97e1b052.skybroadband.com] has joined #openttd 15:28:44 <planetmaker> yeah. bancruptcy allows to pass-on the problem to another company :P 15:29:02 <Taede> you could put a random number 1-15 for company-id 15:29:15 *** Aristide [~quassel@2a01:e35:2eb9:64b0:1e4b:d6ff:feca:6b69] has joined #openttd 15:29:56 <planetmaker> while (1) { sleep(random(1000000)); reset_company(random(15); } 15:29:58 <planetmaker> :P 15:30:10 <NGC3982> That worked. 15:30:10 <Celestar> :D :D 15:30:13 <NGC3982> Hehe. 15:31:25 <planetmaker> back to canal shores 15:31:49 <Celestar> well I'm off again ;) 15:32:05 <planetmaker> enjoy, Celestar 15:32:14 <Celestar> U-2 15:33:18 <planetmaker> https://github.com/0ad/0ad/blob/master/binaries/data/mods/public/art/textures/terrain/types/shoreline_stoney_a.png looks ok as canal shore? 15:33:26 *** HerzogDeXtEr [~flex@i59F6CD2E.versanet.de] has joined #openttd 15:33:59 <NGC3982> Very. 15:34:29 *** gpsoft [~gpsoft@97e1b052.skybroadband.com] has quit [Ping timeout: 480 seconds] 15:34:29 *** [1]gpsoft is now known as gpsoft 15:35:03 *** Celestar [~Celestar@p5DCD7C09.dip0.t-ipconnect.de] has left #openttd [] 15:36:46 *** Pol [~quassel@h220216.upc-h.chello.nl] has joined #openttd 15:43:02 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Ping timeout: 480 seconds] 15:44:00 *** ABCRic [~ABCRic@a79-168-244-115.cpe.netcabo.pt] has joined #openttd 15:49:55 *** Supercheese [~Superchee@98.145.80.103] has quit [Ping timeout: 480 seconds] 16:04:12 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 16:08:57 *** Hazzard [~43aefd2c@188.cimarosa.openttdcoop.org] has joined #openttd 16:09:36 *** HerzogDeXtEr1 [~flex@88.130.178.5] has joined #openttd 16:15:58 *** HerzogDeXtEr [~flex@i59F6CD2E.versanet.de] has quit [Ping timeout: 480 seconds] 16:19:04 *** nex259 [~Kishipon@ZL084131.ppp.dion.ne.jp] has joined #openttd 16:22:17 *** Djohaal [~Djohaal@189.58.24.120.dynamic.adsl.gvt.net.br] has joined #openttd 16:22:28 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 16:23:40 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 16:39:06 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 16:42:39 *** commanderz [commanderz@d.clients.kiwiirc.com] has joined #openttd 16:43:02 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 16:44:19 <commanderz> hi guys, is there any documentation on adding new settings to the game? This odd code generator thing wasn't there last time I was digging in the code years ago :) 16:47:57 <Eddi|zuHause> commanderz: settings go into src/table/settings.ini. if you have old code to convert, you can match them to the template at the beginning of the file 16:48:28 * andythenorth ponders building 2048 in the game :P 16:48:38 <andythenorth> think it could be done 16:48:48 <Eddi|zuHause> andythenorth: with logic trains? :p 16:48:58 <andythenorth> something like that 16:49:07 <andythenorth> Eddi|zuHause: good case for 'shunting'? o_O 16:49:17 <Eddi|zuHause> hehe :) 16:49:51 <Eddi|zuHause> but max length might be 128 vehicles 16:49:57 *** gelignite [~gelignite@i528C3301.versanet.de] has quit [Ping timeout: 480 seconds] 16:51:46 <commanderz> Eddi|zuHause: I'm adding a new one. I added it to the settings.ini file, but it doesn't show up ingame. And I can't figure out how do I specify where in the advanced settings tree is the setting being added. 16:52:22 <Eddi|zuHause> commanderz: there is also settings_gui.cpp if you want to show it in advanced settings 16:52:54 <Eddi|zuHause> (that part did not change with the generator) 16:54:34 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 16:55:19 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 16:56:49 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Remote host closed the connection] 17:00:01 *** gelignite [~gelignite@i528C3301.versanet.de] has joined #openttd 17:01:38 *** Zplinter [~oftc-webi@c-a1c5e355.233-1-64736c10.cust.bredbandsbolaget.se] has quit [Quit: Page closed] 17:24:12 <andythenorth> hmm 17:24:18 <andythenorth> two objects, with repetitioj 17:24:22 <andythenorth> repetition * 17:24:34 <andythenorth> or two objects, plus a mixin. More 'stuff', less repetition 17:24:57 <Eddi|zuHause> ask me in 3 days 17:30:40 <andythenorth> can I have an answer in 2? 17:31:21 *** Alberth [~hat@2001:980:272e:1:be5f:f4ff:feac:e11] has joined #openttd 17:31:24 *** mode/#openttd [+o Alberth] by ChanServ 17:32:39 <andythenorth> I could do multiple inheritance, but ugh 17:32:57 <planetmaker> evenink 17:34:18 <Alberth> 'oi 17:34:30 <commanderz> Eddi|zuHause: Thanks, it works now. 17:34:58 <planetmaker> big 32bpp files are big... 17:35:07 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:35:10 *** mode/#openttd [+v glx] by ChanServ 17:35:47 <planetmaker> landscape source file meanwhile at a size of 180MByte 17:39:53 <Alberth> woops :) 17:40:17 <Eddi|zuHause> i feel so inferior with my 5MB of CETS :/ 17:40:19 <planetmaker> but pota-ghat might now be in a state that it 'works' as first release 17:58:03 <planetmaker> hm. Push took 25 minutes 17:58:22 <Eddi|zuHause> get faster internets 17:58:35 <planetmaker> yeah. not exactly fast what I have 18:06:55 <Alberth> good excuse for some tea :) 18:07:24 <planetmaker> actually, good excuse now to prepare some dinner. Which includes tea :) 18:07:35 <Alberth> even better :) 18:09:18 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 18:45:19 *** Aristide [~quassel@2a01:e35:2eb9:64b0:1e4b:d6ff:feca:6b69] has quit [Remote host closed the connection] 18:45:24 <DorpsGek> Commit by translators :: r26402 /trunk/src/lang (croatian.txt welsh.txt) (2014-03-15 18:45:16 UTC) 18:45:25 <DorpsGek> -Update from WebTranslator v3.0: 18:45:26 <DorpsGek> croatian - 1 changes by VoyagerOne 18:45:27 <DorpsGek> welsh - 8 changes by kazzie 18:54:48 *** Pol [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 18:55:13 *** retro|cz [~retro@ip-89-176-82-80.net.upcbroadband.cz] has joined #openttd 19:11:15 *** Phreeze [~p@vodsl-4744.vo.lu] has joined #openttd 19:22:27 <andythenorth> hmm 19:22:37 <andythenorth> I can make a trailer mixin for the trailing parts 19:22:48 <andythenorth> that will solve it 19:23:35 * andythenorth waves at his teddybear 19:24:42 <Alberth> all teddybears wave back 19:29:01 *** [1]gpsoft [~gpsoft@97e1b052.skybroadband.com] has joined #openttd 19:33:32 *** gpsoft [~gpsoft@97e1b052.skybroadband.com] has quit [Ping timeout: 480 seconds] 19:33:32 *** [1]gpsoft is now known as gpsoft 19:33:56 * andythenorth reads about python multiple inheritance 19:35:02 <andythenorth> "It is clear that indiscriminate use of multiple inheritance is a maintenance nightmare" :( 19:40:28 *** retro|cz [~retro@ip-89-176-82-80.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 19:44:20 <Eddi|zuHause> why not give the trailer his own class, and make that a member of the vehicle class? 19:44:47 <Eddi|zuHause> if vehicle has no trailer, member is None 19:45:07 <Eddi|zuHause> if member is not None, generate articulated callback 19:45:22 <andythenorth> hmm 19:45:30 <andythenorth> you have given me an idea 19:45:53 <Eddi|zuHause> otherwise handle trailing vehicles like normal vehicles, except give them no availability timeframe 19:45:54 <andythenorth> there's no case for RVs, even articulated RVs, that haul multiple cargo types? 19:46:06 <Eddi|zuHause> no. 19:46:15 <Eddi|zuHause> (didn't we discuss that already?) 19:46:16 <andythenorth> ok, I just put the common stuff on the consist 19:46:39 <andythenorth> my problem was two classes, one for truck, one for trailer, both defining cargo refits etc 19:46:51 <andythenorth> you just solved it, obliquely 19:47:44 <Eddi|zuHause> in CETS, every trailer has its own entry in the tracking table, only the availability is set to "special". 19:48:04 <Eddi|zuHause> otherwise it behaves like a normal vehicle 19:48:23 <Eddi|zuHause> there is some code to add the vehicle's mass to the front vehicle, because the specs are stupid 19:48:55 <Eddi|zuHause> and the front vehicle has a table entry which vehicle(s) get attached to it 19:49:11 <Eddi|zuHause> it's really flexible, and takes only very little code 19:53:20 <andythenorth> iirc I've magicked most articulated stuff away already in a similar fashion 19:53:28 <andythenorth> seems to work so far anyway 19:55:53 <andythenorth> yeah appears to just work 19:56:03 <andythenorth> although I just ran into the road vehicle weight limit :P 19:56:08 <andythenorth> newgrf spec 20:01:40 <andythenorth> weight is a byte 20:01:55 <andythenorth> which is slightly limiting for articulated consists, but not enough to whine about 20:05:35 <Eddi|zuHause> which vehicle is more than 256t? 20:06:50 * andythenorth tests 20:06:54 <andythenorth> maybe it's an nml issue 20:07:12 <planetmaker> byte is a NewGRF restriction for vehicle weight 20:07:41 <andythenorth> Eddi|zuHause: limit is 63t 20:08:09 <Eddi|zuHause> ah. weird factors involved 20:08:17 <andythenorth> 1/4 tons 20:08:23 <andythenorth> iirc 20:09:05 <andythenorth> and it is a bit low - HEQS runs up against it, the larger trucks are too light for their power + capacity 20:09:10 <andythenorth> but it's not enough to care 20:09:11 <Eddi|zuHause> maybe $someone should implement weight (and cost) for articulated parts :p 20:09:26 <andythenorth> Terkhen tried I think 20:09:32 <andythenorth> and found some problem 20:09:59 <Eddi|zuHause> see how many newgrfs ignored the specs and put something other than 0 for those values :p 20:10:27 <planetmaker> hehe :) 20:11:04 * andythenorth may be guilty 20:11:44 <planetmaker> that's convenient. So should we ever need one, we now even have a scape goat 20:16:58 *** Alberth [~hat@2001:980:272e:1:be5f:f4ff:feac:e11] has left #openttd [] 20:35:34 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 20:37:12 <Terkhen> andythenorth: IIRC one of the biggest reasons for not implementing it was consistency with how the specs defined these values 20:37:31 <Terkhen> I don't remember any purely technical reasons for not giving articulated parts their own values 20:38:23 <Terkhen> in fact, I think that the improved acceleration for RV patch implemented those at some point 20:39:20 <Phreeze> i wish there was a function that says: replace engine and remove 1 carriage 20:39:42 <Phreeze> want to replace old loco by a turbine train 20:40:07 <planetmaker> just use that function? 20:40:18 <planetmaker> it exists for years 20:40:53 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 20:42:32 <planetmaker> Phreeze, in the autoreplace window just check the box 'wagon removal' (lower right corner) 20:42:52 <Phreeze> what the... 20:42:56 * Phreeze checks 20:43:24 <planetmaker> rather button than check box. But well :) 20:43:46 <Phreeze> nice....first time i saw that... 20:44:00 <Phreeze> oops..^^ i feel stupid now 20:45:37 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 20:47:00 <planetmaker> welcome to the many hidden features :) 20:50:01 <__ln___> andythenorth: http://www.csie.ntu.edu.tw/~b01902112/9007199254740992/ 20:52:05 <Eddi|zuHause> yay, my second 2048 20:53:00 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 20:54:13 <Eddi|zuHause> planetmaker: that's not even a "hidden" feature :p 20:54:45 <Eddi|zuHause> hidden in plain sight maybe :) 21:02:23 <Eddi|zuHause> 27320 points 21:10:41 <andythenorth> the capacity of the default RVs is too low 21:11:54 <Phreeze> hm should replace those 2-10-4 Texas 21:12:00 <Phreeze> but just cant :( 21:12:05 <Phreeze> i miss those 5k PS 21:14:39 <Eddi|zuHause> andythenorth: they're already higher than "realistic". a common truck loads around 5t 21:15:40 <andythenorth> I know 21:15:51 *** Supercheese [~Superchee@98.145.80.103] has joined #openttd 21:15:51 <andythenorth> I spent too long worrying about realistic capacity for trucks :) 21:17:05 <andythenorth> 30t-40t is the right size for trucks (and train wagons) by 1980 or so 21:17:18 <andythenorth> lower before 1950, just to make it different 21:17:20 <Eddi|zuHause> it's one of those cases where gameplay should go before "realism" 21:17:26 <andythenorth> +lots 21:17:52 <andythenorth> I kind of think Zeph has it right in egrvts with 55t trucks 21:17:53 <Eddi|zuHause> 30t sounds fine, let it be a bit lower than a wagon 21:17:58 <andythenorth> even though the spread is a bit odd 21:18:36 <Eddi|zuHause> put the more exaggerated ones in HEQS :) 21:20:54 <andythenorth> an approximate relation to RL seems to be: RL gross combination weight = in game capacity 21:27:54 <Phreeze> inflation hits so hard 21:27:58 <Phreeze> disabled it 5 years ago 21:28:04 <Phreeze> just bought 2 concordes, no more money :D 21:28:20 <Phreeze> i'm in year 2003, started in something like 1940 or so 21:29:53 <__ln___> i'm at 4096 21:30:10 <__ln___> (unrelated to what Phreeze said) 21:31:26 <Phreeze> still playing that game ? i got bored after 2 tries 21:36:33 *** Pereba [~UserNick@179.186.16.52.dynamic.adsl.gvt.net.br] has joined #openttd 21:38:52 *** Afdal [~chatzilla@host-174-45-212-205.chy-wy.client.bresnan.net] has joined #openttd 21:39:00 <Afdal> Hey anyone know if it's possible to bypass a 21:39:11 <Afdal> "version mismatch" thing when joining servers 21:39:20 <Afdal> game version mismatch, I mean 21:40:23 *** Aristide [~quassel@2a01:e35:2eb9:64b0:1e4b:d6ff:feca:6b69] has joined #openttd 21:42:08 <Eddi|zuHause> download the right version 21:42:38 <Eddi|zuHause> it's impossible to play on servers with different versions 21:42:54 <Afdal> aww bummer 21:43:06 <andythenorth> urgh, I wish I knew how to fix this python error handling :( 21:43:16 <andythenorth> the error handling machinery errors :P 21:43:16 <Afdal> The version mismatch is due to using a patch 21:43:31 <Afdal> some people in this tt-forums thread are saying it's still possible to join servers with it though 21:43:36 <Afdal> servers that aren't using it themselves 21:43:57 <Eddi|zuHause> andythenorth: override the error handler? (*shudder*) 21:44:33 <Eddi|zuHause> Afdal: in 99% of all cases, that is not true 21:44:44 <Afdal> Well.. 21:44:46 <Afdal> https://www.tt-forums.net/viewtopic.php?f=33&t=45488 21:44:52 <andythenorth> Eddi|zuHause: maybe :( 21:44:54 <Afdal> They're saying it's possible in this thread D:> 21:45:02 <Afdal> you risk desynching though 21:45:09 <andythenorth> no idea how though, I guess I could learn how pdb works, then crash my program 21:45:21 <andythenorth> although pdb with multiprocessing pool might be nuts 21:45:54 <Eddi|zuHause> Afdal: in any case, it's not officially supported and we do not give advice on how to do it 21:46:05 <Afdal> o-okay -_- 21:46:32 <Eddi|zuHause> plus, for that particular patch, some servers consider it cheating 21:47:10 <Afdal> well 21:47:14 <Afdal> this is my own server 21:47:34 <Afdal> I'm just wondering if I can play on it together with a group of friends without forcing them to download and install the same patch 21:48:09 <andythenorth> oops 21:48:25 <andythenorth> PicklingError: Can't pickle <class 'exceptions.TypeError'>: it's not the same object as exceptions.TypeError 21:48:37 <andythenorth> caused by me not calling str(int) in something 21:48:51 <andythenorth> but you'd have to be good at reading your own code to figure that out :P 21:49:55 <andythenorth> because whatever and wherever the error is, you get the PicklingError 21:51:43 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 21:55:37 <Supercheese> sounds like you're in... a pickle 21:57:09 <andythenorth> fricking pickles 21:58:05 *** Afdal [~chatzilla@host-174-45-212-205.chy-wy.client.bresnan.net] has left #openttd [] 22:10:57 <Eddi|zuHause> why do i never get such stuff? 22:17:09 <andythenorth> what? Errors like the ones I get? 22:19:49 <Eddi|zuHause> yes 22:22:07 <andythenorth> because you are better at this than me :P 22:22:10 <andythenorth> simples 22:39:19 <Phreeze> k..i need a button, that doesn't exist ;) 22:39:31 <Eddi|zuHause> this time for real? :p 22:39:34 <Phreeze> "remove caboose from engines that do not need a caboose" 22:39:38 <Phreeze> ;) 22:40:06 <Eddi|zuHause> yeah, there's no way to determine that, though :) 22:40:35 <Eddi|zuHause> i never got around to trying "template based train replacement" patch 22:41:40 <Phreeze> i think is must replace the whole train anyway...old wagons are too slow 22:42:15 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 22:45:12 <andythenorth> replace the caboose with a wagon 22:45:20 <andythenorth> use groups to only do it where you want it 22:46:27 <Phreeze> DAMN UFOS 22:46:28 <Phreeze> wtf 22:46:59 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 22:53:07 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 22:55:28 *** LSky [~LSky@5ED4B2EA.cm-7-5c.dynamic.ziggo.nl] has quit [] 23:09:01 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 23:13:41 <frosch123> night 23:13:44 *** frosch123 [~frosch@frnk-4d00de0c.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 23:14:43 <theholyduck> 23:15:40 *** Phreeze is now known as PhreeZZzzzZzzz 23:15:42 <PhreeZZzzzZzzz> <- 23:16:21 <planetmaker> oh please, no away nicks :S 23:21:52 *** sla_ro|master [slamaster@95.76.164.39] has quit [] 23:24:46 *** Pikka [~Octomom@d58-111-70-207.rdl800.qld.optusnet.com.au] has joined #openttd 23:28:07 *** PhreeZZzzzZzzz [~p@vodsl-4744.vo.lu] has quit [Ping timeout: 480 seconds] 23:35:31 <Wolf01> 'night 23:35:37 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:37:08 *** commanderz [commanderz@d.clients.kiwiirc.com] has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 23:41:07 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Ping timeout: 480 seconds] 23:53:29 *** qwebirc27053 [~oftc-webi@c-71-235-10-190.hsd1.nh.comcast.net] has joined #openttd 23:53:56 <qwebirc27053> hey.. I have been having a lot of fun with openttd today :) 23:54:26 <qwebirc27053> finally gave myself time enough to learn the game and the mechanics 23:54:59 <qwebirc27053> really appreciated how polished it is -- tons of fun to be had here 23:57:26 <qwebirc27053> the tutorial and the other wiki pages were super helpful too 23:58:36 <Eddi|zuHause> thanks, but please type "/nick YourName"