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Log for #openttd on 18th April 2014:
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03:46:49  <Supercheese> FIRS Beer Economy
03:47:42  <Supercheese> Heart of Drunkenness
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06:08:38  <V453000> I see the beer has taken severe impact
06:10:09  <Supercheese> Beer is exactly the opposite of a BAD FEATURE
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06:28:48  <V453000> :D
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07:39:56  <planetmaker> moin
07:40:13  <planetmaker> kein Bier vor vier
07:40:27  <planetmaker> Luckily it's always somewhere after 4 in the afternoon
07:49:11  <peter1139> Morning.
07:49:18  <Xaroth|Work> wait, that rule is for 4 in the afternoon?
07:49:22  <Xaroth|Work> thought it was 4 in the morning :|
07:50:17  <V453000> rock
07:50:40  <Xaroth|Work> V453000: I'm not going to sing Tribute at work.
07:52:47  <V453000> everything is rock
07:54:40  <planetmaker> peter1139, "kein Bier vor vier". In German it rhymes. And translates to "no beer before 4"
07:57:06  <V453000> which makes it an incorrect rhyme
07:57:12  <V453000> it doesnt make sense
07:57:26  <planetmaker> it's not a Czech rhyme, indeed :P
07:57:43  <V453000> point
07:59:00  <peter1139> planetmaker, err... I guessed. Bier is pretty obvious ;)
07:59:52  <planetmaker> :)
08:04:21  <V453000> https://dl.dropboxusercontent.com/u/20419525/FPP_.png not nearly final, textures are wrong, but ... (:
08:04:27  <V453000> guess what industry it is
08:04:41  <V453000> wrong channel
08:04:42  <V453000> beh
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08:14:14  <peter1139> Too clean
08:14:29  <peter1139> Also missing ambient occlusion
08:16:35  <V453000> y
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08:18:59  <planetmaker> ho hat :)
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08:22:42  <peter1139> What is this, TF2?
08:28:01  <Alberth> moin
08:28:59  <Alberth> just a guess, it's like XY3, but with different letters and numbers
08:30:21  <V453000> team fortress 2
08:30:26  <V453000> no idea what the game is though
08:30:44  <V453000> some different-roles-kill-each-other-type-of-game
08:30:53  <V453000> you can shoot people there.
08:31:33  <Xaroth|Work> python you so silly :|
08:31:39  <Xaroth|Work> having an enum type in the stdlib
08:31:43  <Xaroth|Work> and having that start at 1
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08:34:14  <peter1139> V453000, yeah it's that. It also has hats.
08:34:15  <Alberth> ieks :)
08:34:45  <Alberth> ^ Xaroth|Work
08:36:28  <Xaroth|Work> Alberth: which makes what I'm doing even more annoying :|
08:36:32  <Xaroth|Work> I understand why python does it
08:36:36  <Xaroth|Work> ..but I don't agree  :P
08:37:04  <Xaroth|Work> (python enums are supposed to be non-false; an enum starting at 0 means the first object evaluates to a false)
08:37:34  <Alberth> makes sense
08:38:03  <Alberth> perhaps you should stop thinking enum values as being numeric :)
08:38:30  <Alberth> ie it's a set of unique values, and that's it.
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08:51:17  <Xaroth|Work> Alberth: I could; but not with CFFI :P
08:53:05  <Alberth> just add a dict access to map values, in both directions :p
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08:57:19  <Xaroth|Work> meh, too much effort :p
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10:46:14  <frosch123> ottd gets the weirdest spam
10:46:46  <frosch123> should we do some merchaindise plastic trains?
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10:50:55  <planetmaker> :)
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11:03:57  <Eddi|zuHause> i've had plastic trains as a kid
11:05:00  <Eddi|zuHause> i wonder if they still exist somewhere
11:05:17  <Eddi|zuHause> that was long before we got legos
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11:39:09  <Alberth> we could sell some to you :p
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12:09:26  <peter1139> bah
12:09:42  <peter1139> don't pluralise lego :s
12:10:09  <V453000> ogel
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12:17:34  <juzza1> doing svn checkout from svn://svn.openttd.org is very fast, but the connection drops constantly with an error "svn: E185005: Compression of svndiff data failed" and then i have to do svn cleanup and svn update to continue downloading, anyone know how to fix it?
12:17:36  <frosch123> http://paste.openttdcoop.org/show/3235/ <- while "predefined filters" is kind of generic, it is at least not overly complicated
12:18:02  <frosch123> juzza1: don't checkout everything :)
12:18:15  <frosch123> only checkout  svn://svn.openttd.org/trunk
12:19:05  <juzza1> ok, is it some sort of throttling mechanism with the server?
12:19:20  <frosch123> no idea, but it would make sense :)
12:19:37  <planetmaker> not that I know. When I did that, it worked
12:19:52  <frosch123> planetmaker: but you likely did not use svn://, but ssh
12:20:17  <Alberth> juzza1: it's just very busy deciding and compressing all data of all releases and branches, probably
12:20:22  <planetmaker> that's true
12:20:45  <planetmaker> juzza1, when you checkout all svn, the version detection on releases fails anyway
12:21:18  <juzza1> ok
12:21:39  <juzza1> didn't realize i can just checkout the trunk, will do that from now on :P
12:21:53  <Alberth> :)
12:22:20  <Alberth> you can checkout any directory
12:23:58  <juzza1> ok :)
12:26:08  <planetmaker> frosch123, I guess that's ok
12:33:37  <DorpsGek> Commit by frosch :: r26469 trunk/src/lang/english.txt (2014-04-18 12:33:31 UTC)
12:33:38  <DorpsGek> -Fix [FS#5985, FS#5986, FS#5988]: Improve english strings.
12:38:16  <rubidium> juzza1: it's probably the svnserve using too much memory because of checking out everytihng, and then svnserve gets killed because of that
12:42:32  <Eddi|zuHause> dangit, i was so close to 16384 ;(
12:44:22  <Eddi|zuHause> but i beat my highscore: 157936
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12:47:04  <LordAro> Eddi|zuHause: you are much better at that game than i am
12:47:13  <LordAro> i've got a 1024 before :3
12:47:36  <Eddi|zuHause> this was the 3rd time i got a 8192
12:47:53  <Eddi|zuHause> i get 2048 almost every time
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12:48:41  <frosch123> i get bored after 3 turns and then only press in the same direction until it ends
12:48:55  <frosch123> sometimes it takes surprisingly long to end nevertheless
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12:55:33  <LordAro> alternatively: https://www.youtube.com/watch?v=NqKicHOVCaE
12:56:25  <Eddi|zuHause> two directions get you almost 95% of the game
12:57:07  <Eddi|zuHause> in some cases you need a 3rd directions, and if you need a 4th direction you probably lost
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13:09:12  <frosch123> hmm, that was actually a strategy hint
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13:25:34  <peter1139> :)
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13:44:56  <V453000> https://dl.dropboxusercontent.com/u/20419525/stockyard_x1.png =D
13:45:11  <V453000> bacics of 2 out of 16 industries done :D
13:47:05  <frosch123> hmm, is that a stone construction yard?
13:47:45  <Pikka> yes
13:47:50  <Pikka> where they make stones out of ladders
13:48:00  <V453000> stone mine
13:48:01  <V453000> clear stuff
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13:49:21  <frosch123> looks quite nice
13:49:53  <frosch123> but the death plant lacks some piles of unidentifyable stuff
13:49:54  <V453000> lots of details necessary, but as a beginning point it is sufficient :)
13:50:19  <V453000> things will be visible when production starts
13:50:25  <V453000> thing will animate and blood will flow
13:50:41  <frosch123> zerg levels of blood?
13:51:00  <V453000> +- yes
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13:58:32  <DanMacK> Hey all
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14:26:55  <andythenorth> o/
14:27:05  <andythenorth> are we all on holiday?
14:27:15  <andythenorth> Pikka doing an egg hunt?
14:27:29  <Pikka> prob
14:28:40  <andythenorth> define that
14:28:46  <andythenorth> everything must be defined
14:29:08  <Pikka> I am a german and what is "fun"? :)
14:30:03  <andythenorth> you are undefinable
14:30:29  <andythenorth> or maybe we should have a poll about tha
14:30:30  <andythenorth> that *
14:30:38  <andythenorth> Pikka: what are you actually *doing* ?
14:30:41  <Pikka> just edit the old one
14:30:46  <andythenorth> and whatever it is, work faster :P
14:31:04  * andythenorth works faster at Facebook
14:31:58  <Pikka> I don't know what I'm actually doing. It's either town houses, writing, or learning Unity
14:33:16  <andythenorth> I am fixing my mess
14:33:24  <Pikka> which one?
14:33:29  <andythenorth> the horse one first
14:33:37  <Pikka> such hoss
14:33:42  <Pikka> define hoss
14:33:46  <andythenorth> I have no idea why a train won’t autorefit to passengers
14:33:55  <andythenorth> it will autorefit to all of its other refist
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14:34:01  <andythenorth> and from pax
14:34:04  <Phreeze> boo
14:34:06  <andythenorth> but not back to pax :P
14:34:19  <Pikka> gotta grf and a sauce?
14:34:26  <andythenorth> yes
14:34:31  <andythenorth> hang ons
14:34:35  <Pikka> oui
14:34:53  <andythenorth> grf is on fancy bundles server http://bundles.openttdcoop.org/iron-horse/push/LATEST/
14:35:00  <andythenorth> src is nml
14:35:02  <andythenorth> you won’t like it
14:35:13  <Pikka> I can more or less read it, even if I don't use it
14:35:36  <Pikka> what vehicle isit
14:35:41  <andythenorth> http://paste.openttdcoop.org/raw/3236/
14:35:45  <andythenorth> Tin Rocket
14:35:49  <andythenorth> or Slammer
14:36:17  <andythenorth> it’s going to be an embarassing mistake :(
14:37:14  <Pikka> hmm, decimals in a costfactors, how does that work then? :)
14:37:29  <andythenorth> nml deals with it
14:37:31  <andythenorth> like magic
14:37:51  <Pikka> by just truncating it? :P
14:37:56  <andythenorth> probly
14:38:02  <andythenorth> I spose I could call int on it in the formula
14:38:05  <andythenorth> tidy minds
14:38:08  <Phreeze> what's that iron horse again ? ;)
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14:41:16  <Phreeze> btw
14:41:20  <Phreeze> http://bundles.openttdcoop.org/iron-horse/push/LATEST/docs/html/get_started.html
14:41:28  <Phreeze> download iron horse points to FISH newgrf ;)
14:42:24  <Pikka> well the orders work fine
14:42:36  <Pikka> perhaps it's an OpenTTD bug? :)
14:42:53  <Phreeze> the bug is in the HTML code ^^
14:43:00  <Pikka> not you
14:43:06  <idl0r> is it possible to remove just a signal?
14:43:17  <idl0r> *just the
14:43:52  <Alberth> yes
14:44:18  <Alberth> press 'r', rectangle turns red, click at signal, it disappears
14:44:38  <Alberth> press 'r' again to switch back to adding signals
14:44:39  <Phreeze> i think that didnt work in original TT
14:44:58  <Alberth> Phreeze: you thought correctly
14:44:59  <andythenorth> Pikka: no such thing
14:45:11  <planetmaker> idl0r, select the normal build tool. Then select the bulldozer icon
14:45:17  <planetmaker> thus works also for signals
14:45:18  <andythenorth> no bugs in openttd :)
14:45:39  <Alberth> planetmaker: hmm, right, that's the official way :p
14:46:07  <idl0r> Alberth: thanks! :)
14:46:13  <Pikka> andy: nice running costs :)
14:46:16  <planetmaker> yours is not less official
14:46:28  <planetmaker> just the shortcut way which requires keyboard :)
14:46:28  <Pikka> sprite offsets still leave a little to be desired :o
14:46:33  <idl0r> planetmaker: but it removes more than just the signal
14:46:51  <idl0r> ah
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14:47:00  <idl0r> ok, cool
14:47:09  <planetmaker> bulldozer != dynamite
14:47:15  <idl0r> yeah, just noticed :D
14:47:24  <idl0r> thanks to both of you then :)
14:47:31  <planetmaker> :)
14:48:13  <andythenorth> Pikka: sprite offsets are on my ‘must do’ list :(
14:48:17  <andythenorth> maybe today
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14:49:42  <andythenorth> costs are calculated from power and speed etc
14:49:46  <andythenorth> seems to work
14:52:30  <andythenorth> Phreeze: I fixed the docs a bit http://bundles.openttdcoop.org/iron-horse/push/LATEST/docs/html/get_started.html
14:59:06  <Snail> has anyone tried to compile ottd on Mavericks?
14:59:13  <andythenorth> yes
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14:59:25  <andythenorth> compiles fine with a bit of faff
15:01:07  <Snail> hmm, I get errors
15:01:33  <Snail> how do you compile, andy? what I’m doing is to get the trunk from svn, then run “./confugre” and “make bundle -j 4"
15:01:54  <Eddi|zuHause> would be helpful to see which error...
15:01:57  <Snail> and I get a few warnings first, and then an error
15:02:03  <Snail> well, the text is very long
15:02:18  <Eddi|zuHause> http://paste.openttdcoop.org
15:02:58  <andythenorth> Snail: are you following the wiki guide for compiling on OS X?
15:03:25  <andythenorth> https://wiki.openttd.org/Compiling_on_Mac_OS_X#Configuring_on_Mavericks
15:03:40  <Snail> http://paste.openttdcoop.org/show/3237/
15:03:54  <Snail> andy: say, I missed this one
15:03:57  <andythenorth> snail you got latest XCode from app store?
15:04:18  <planetmaker> compilation succeeds. But linking fails:
15:04:20  <planetmaker> ld: warning: ignoring file /opt/local/lib/libz.dylib, file was built for i386 which is not the architecture being linked (x86_64): /opt/local/lib/libz.dylib
15:04:30  <planetmaker> thus you have the libs for the wrong architecture installed
15:04:57  <Snail> ok, let me try one more time
15:06:17  <andythenorth> fwiw I never use make bundle
15:06:18  <planetmaker> basically *every* library is i386 (32bit) while you compile x64 (64bit)
15:06:42  <andythenorth> hmm
15:06:44  <Snail> “WARNING: liblzo2 was not detected or disabled
15:06:45  <Snail> WARNING: OpenTTD doesn't require liblzo2, but it does mean that
15:06:45  <andythenorth> make bundle works
15:06:46  <Snail> WARNING: loading old savegames/scenarios will be disabled.
15:06:47  <Snail> WARNING: We strongly suggest you to install liblzo2."
15:07:00  <Snail> means I won’t be able to load savegames??
15:07:33  <planetmaker> only some ancient ones not
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15:08:28  <Snail> now I get this?
15:08:30  <Snail> http://paste.openttdcoop.org/show/3238/
15:09:07  <Snail> I’m probably missing some developer files
 where can I get them?
15:09:57  <Snail> bah I’m missing XCode. No wonder it didn’t work
15:10:47  <planetmaker> from Apple you get the sdk
15:11:12  <planetmaker> though 10.9 ships with that sdk, afaik
15:11:13  <Snail> yeah I’m getting it from the apple store
15:11:24  <Snail> wonder why they don’t install it by default with mavericks
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15:11:39  <planetmaker> why should they? 95% won't need it
15:18:50  <andythenorth> Snail: it’s big :)
15:19:03  <andythenorth> not a good use of bandwidth to install by default
15:19:17  <Snail> well, 2gb is nothing in nowadays’ terms

15:19:36  <planetmaker> 2gb * all apple users is something
15:20:06  <planetmaker> add updates for those 2gb to that. And you have significant traffic costs
15:20:11  <andythenorth> last I heard, it was 1 lump of coal per megabyte
15:20:25  <andythenorth> Apple would have to build a lot more solar to meet their goals :P
15:21:10  <planetmaker> for the same reason we ship openttd without any base sets
15:21:35  <planetmaker> we just offer to also install them, but not necessarily
15:22:42  <andythenorth> Snail: what CPU is in your mac?
15:23:07  <Snail> 2.6ghz i7
15:24:28  <andythenorth> try -j13
15:24:32  <andythenorth> should go faster
15:24:41  <andythenorth> i7 has 4 thread units
15:24:52  <planetmaker> mine has 8...
15:24:59  <planetmaker> depends on which i7
15:25:24  <planetmaker> 4 cores with hyperthreading. Only very few (any?) i7 don't have that
15:25:27  <andythenorth> oh yeah
15:25:34  <andythenorth> mine is laptop class
15:26:40  <andythenorth> planetmaker: you have 8?  In a 13” macbook?
15:26:51  <planetmaker> no. on my desktop
15:26:55  <planetmaker> which also is not a mac
15:27:22  <andythenorth> oic :)
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15:32:35  <Snail> I used -j 4 on my old 2006 macbook pro :p
15:32:47  <Snail> that was a Yonah inter core duo...
15:32:59  <Snail> so I figured I’d use the same here :) I’ll try with 13 next time
15:33:10  <Snail> *intel not inter
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15:38:09  <andythenorth> so does anyone want to tell me where autorefit code lives?
15:38:16  <andythenorth> I have looked, in a half-arsed kind of way
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15:40:04  <frosch123> economy.cpp and vehicle_cmd.cpp
15:40:31  <andythenorth> ta
15:45:12  <andythenorth> hmm
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15:46:08  <andythenorth> I see nothing in economy.cpp specific to passengers for trains
15:46:19  <andythenorth> I tried moving passengers to a different position in CTT
15:46:24  <andythenorth> still bugged
15:46:37  <Eddi|zuHause> what's the exact thing you think is a bug?
15:48:48  <andythenorth> vehicle that won’t auto-refit to pax (fixed order at a station)
15:49:05  <andythenorth> I think it’s a bug in my grf
15:49:31  <Eddi|zuHause> i hope it's not road vehicles
15:49:49  <andythenorth> no
15:49:52  <andythenorth> road vehicles works
15:49:58  <andythenorth> sorry, should have stated train
15:50:09  <andythenorth> I see nothing specific to trains in economy.cpp
15:50:11  <andythenorth> for refit
15:50:14  <andythenorth> so must be my grf
15:50:48  <andythenorth> think I found it
15:50:54  * andythenorth crosses fingers
15:53:03  <andythenorth> found it
15:53:21  <andythenorth> yay for reading ottd src :)
15:53:35  <frosch123> what was it? :)
15:53:40  <andythenorth> 	if (new_cid < NUM_CARGO && new_cid != v_start->cargo_type) {
15:53:59  <andythenorth> L1413 in economy.cpp
15:54:05  <frosch123> mixed cargo types :p
15:54:13  <andythenorth> lead vehicles in IH have 0 capacity, defaulting to pax
15:54:21  <andythenorth> so following vehicles don’t refit
15:55:25  <andythenorth> is there a valid null value for default cargo type?
15:55:29  <andythenorth> nml wiki says not
15:57:19  <frosch123> you always need some cargo type, for livery and bus/truck and such
15:57:38  <andythenorth> hmm
15:57:44  <andythenorth> I am puzzled how to fix this in that case :)
15:57:47  <Pikka> andy: why does the lead vehicle not carry the cargo?
15:57:49  <frosch123> in most cases settings the capacity property to 0 (not via callback) will result in treating like no cargo
15:58:17  <frosch123> andythenorth: set capacity property to non-zero, and cb-capacity to 0 helps in almost all cases
15:58:42  <andythenorth> ok I try these
15:58:50  <andythenorth> Pikka: some reason, I forget
15:58:53  <andythenorth> oh graphicses
15:59:00  <andythenorth> loading / loaded states and crap
15:59:11  <Pikka> oh
15:59:22  <andythenorth> I could use switches, but meh
16:00:51  <andythenorth> the 3-part vehicles thing is absolutely not worth the effort
16:01:02  <andythenorth> except that I like to keep Dan happy :)
16:02:32  <peter1139> giggidy
16:08:49  <andythenorth> frosch123: tried your suggestions :)  Didn’t solve it :(
16:09:01  <andythenorth> I could invent a spurious cargo label
16:09:14  <planetmaker> GEAR?
16:09:30  <frosch123> andythenorth: is the front refittable?
16:09:46  <andythenorth> do I have to read the chart?
16:09:51  <andythenorth> let me see
16:10:02  <frosch123> did you set the same refit-cargo-classes and such?
16:10:37  <andythenorth> it has no refits
16:10:58  <andythenorth> all relevant properties blank
16:12:09  * andythenorth checked the generated nml http://paste.openttdcoop.org/raw/3236/
16:12:23  <andythenorth> tin_rocket_switch_cargo_capacity_by_cargo_0
16:12:36  <andythenorth> also item(FEAT_TRAINS, tin_rocket, 1190) {
16:13:41  <frosch123> don't make your life harder, give all artic parts the same refittability
16:14:03  <andythenorth> let’s try that
16:19:07  <Eddi|zuHause> why does the front matter for refitting anyway?
16:20:57  <andythenorth> frosch123: setting unified refittability for articulated vehicle -> no change :)
16:21:14  <andythenorth> I would guess from reading code, that as long as front unit is PASS, autorefit will be refused?
16:21:31  <andythenorth> ha
16:21:36  <frosch123> why would your front have a different cargo than the rest?
16:21:37  <andythenorth> one more thing I can try
16:21:55  <frosch123> if all vehicles have the same refittability, the will refit to the same
16:21:58  <frosch123> don't mix cargos
16:22:24  * andythenorth tries enabling autorefit for lead vehicle
16:23:27  <andythenorth> nope, still fails
16:23:30  <andythenorth> hmm
16:23:41  <frosch123> maybe your test method is flawed
16:23:49  <andythenorth> I wondered
16:23:59  <andythenorth> test method is 4 orders
16:24:01  <frosch123> are you changing grf in game or something?
16:24:05  <andythenorth> yes
16:24:14  <andythenorth> but rebuilding vehicle
16:25:20  * andythenorth tries in fresh game - no change
16:25:47  <andythenorth> one more thing I can try
16:29:47  <andythenorth> \o/
16:29:58  <andythenorth> ok, so if I give lead unit non-zero capacity it works
16:31:21  <andythenorth> I guess I have to rethink
16:33:09  <andythenorth> the fake cargo route won’t work
16:33:23  <andythenorth> unless I define a cargo in this vehicle grf
16:35:50  * andythenorth tries to think up hax
16:36:44  <Eddi|zuHause> i think the code is probably overly strict and should be changed
16:36:54  <Eddi|zuHause> but i have not looked at what the code actually does
16:37:30  <Eddi|zuHause> frosch123: your argument is wrong. there is nothing in the specs that says "don't mix cargos"
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16:38:58  <andythenorth> autorefit must care for a reason though?
16:39:09  <andythenorth> it seems arbitrary to just add that otherwise?
16:40:24  <andythenorth> why isn’t this check applied to depot refit order?
16:40:51  <frosch123> you could try changing the code to test the first vehicle with non-zero capacity property or something
16:41:25  <andythenorth> or to provide a warning to user?
16:41:35  <frosch123> or you could add checks that declare every grf with inconsistent refittability as deprecated and disable it :)
16:42:26  <andythenorth> I don’t like these silently failing orders :(
16:42:36  <andythenorth> seems not-good
16:45:23  <andythenorth> hmm
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16:47:08  <andythenorth> frosch123: out of interest (because I might need to change some stuff), why do all units need same refittability?
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16:56:46  <frosch123> just to make stuff easier
16:57:27  <frosch123> ofc. you can choose the eddi route and try riding the magic train, but then please ask eddi for support :p
16:58:02  <andythenorth> this might mean binning a couple of vehicles from Iron Horse :P
16:58:25  <andythenorth> how do I actually ensure same refittability? I have to give every vehicle some cargo capacity to achieve that...
16:58:37  <frosch123> i think the easiest method to code a vehicle set is to give all articulated parts the same id as the first part
16:58:45  <frosch123> that way all parts have the same properties
16:58:55  <frosch123> it should be almost as coding non-artic vehicles
16:59:30  <frosch123> you can still use the capacity callback to give parts 0 capacity
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17:00:28  <andythenorth> but then they don’t have the same refittability
17:00:32  <andythenorth> I just proved that :)
17:00:55  <frosch123> the capacity callback does not affect refittability<
17:01:00  <frosch123> oinly the capacity property does
17:02:22  * andythenorth tests again
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17:08:00  <andythenorth> frosch123: \o/
17:08:09  <andythenorth> thanks
17:21:16  <Phreeze> i hate my PC setup
17:22:09  <frosch123> why? that's like hating your left arm
17:22:30  <Phreeze> PC-> cat6 cable -> wall RJ45 cat6.-> wallcable cat7 until patch panel cat6 -> gigabit cisco switch -> cat6 to patch panel  back to my room -> cat6cable to gigabit NAS  = 10 (TEN= MB/s
17:22:52  <Phreeze> my PC says "gigabit"
17:22:56  <Phreeze> nas says "gigabit"
17:23:02  <Phreeze> something says "fuck you"
17:23:13  <Phreeze> btw: i already had about 25-30MB/s transfers...
17:23:32  *** gelignite [~gelignite@i528C33BE.versanet.de] has quit [Quit: http://bit.ly/nkczDT]
17:25:56  <Phreeze> ah and my NAS webaccess is down
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