Config
Log for #openttd on 24th April 2014:
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04:42:01  <DorpsGek> Commit by rubidium :: r26493 /trunk/src (5 files in 3 dirs) (2014-04-24 04:41:54 UTC)
04:42:02  <DorpsGek> -Codechange: use strecat to concatenate script settings instead of manually accounting for the amount of characters that has been written
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07:06:29  <supermop> fonsinchen: what is this 'waybill' mode
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08:57:37  <peter1139> \azssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss vcccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
08:57:46  <Sacro> well put
09:00:34  <__ln___> hello peter1139's cat
09:01:39  <Eddi|zuHause> STOP SNORING!
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10:35:11  <__ln___> @seen peter1139
10:35:11  <DorpsGek> __ln___: peter1139 was last seen in #openttd 1 hour, 37 minutes, and 34 seconds ago: <peter1139> \azssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss (1 more message)
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11:54:38  <__ln___> http://gst.dk/emner/frie-data/minecraft/
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12:06:54  <mg_> hi. i want to replace a ship which is getting old. following this - https://wiki.openttd.org/Replace_vehicles (Manual replace). i send ship to the depot, sell it, buy new one and it doesnt have previous ships orders. does it not work for ships?
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12:27:27  <mg_> i can clone this ship but i want to preserve its number. in my case its Ship 1 and so on
12:35:53  <peter1139> You can only have one Ship 1.
12:37:59  <mg_> yeah i know that. thats why i don't want to clone. just replace. but it does not seem to work for me
12:41:06  <mg_> when i sell this ship and buy a new one, it is still "Ship 1", but without orders from ship that i sold
12:42:02  <mg_> which that wiki page says it should have orders from sold vehicle. maybe its just not working for whips
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12:46:34  <peter1139> Only if you buy it from the same ship depot.
12:49:22  <mg_> it is from the same depot
12:49:34  <mg_> its the first ship and first depot i built
12:50:02  <peter1139> Dunno then.
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13:00:38  <mg_> ok then, will have to reproduce routes manually
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13:17:59  <peter1139> http://flappy2048.com/
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13:22:30  <V453000> wtf.
13:27:09  <mg_> lol
13:28:53  <Superuser> peter1139: THIS would be real flappy 2048 http://narf-archive.com/pix/b97d1c2e9415512f12f668fbdc78d2f3afcbce9e.gif
13:29:06  <Superuser> we need some web developer type to make this!
13:31:19  <peter1139> Never played flappy so...
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16:09:52  <mczapkie> hello
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17:40:49  <DorpsGek> Commit by rubidium :: r26494 /trunk/src (3 files in 2 dirs) (2014-04-24 17:40:43 UTC)
17:40:50  <DorpsGek> -Codechange: replace some further usages of s(n)printf with seprintf
17:45:44  <DorpsGek> Commit by translators :: r26495 /trunk/src/lang (5 files) (2014-04-24 17:45:33 UTC)
17:45:45  <DorpsGek> -Update from WebTranslator v3.0:
17:45:46  <DorpsGek> catalan - 2 changes by juanjo
17:45:47  <DorpsGek> croatian - 1 changes by VoyagerOne
17:45:48  <DorpsGek> estonian - 2 changes by KSiimson
17:45:49  <DorpsGek> lithuanian - 3 changes by Stabilitronas
17:45:50  <DorpsGek> spanish - 1 changes by juanjo
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17:49:37  <DorpsGek> Commit by frosch :: r26496 /trunk/src (safeguards.h video/dedicated_v.cpp) (2014-04-24 17:49:31 UTC)
17:49:38  <DorpsGek> -Fix (r1547): Reading console input on dedicated server relied on unspecified behaviour.
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17:54:28  <Wolf01> hi all
17:57:25  * LordAro wonders if Rubidium has been following the libressl changes
17:57:36  <LordAro> OTTD's changes almost seem similar :)
17:57:44  <frosch123> peter is livereporting them
17:57:48  <frosch123> hard not to follow
17:57:51  <LordAro> :D
18:09:16  <DorpsGek> Commit by rubidium :: r26497 /trunk (Makefile.lang.in Makefile.setting.in) (2014-04-24 18:09:10 UTC)
18:09:17  <DorpsGek> -Fix: make sure the strgen and settingsgen code gets notified of changes to safeguards.h
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18:15:57  <peter1139> "Make it compile again."
18:16:02  <peter1139> - return (i};
18:16:03  <peter1139> + return (i);
18:16:09  <peter1139> Some high quality stuff going on there...
18:19:40  <Xaroth|Work> can't you see the change? pff :P
18:20:01  <Xaroth|Work> (it took me only 3 tries :| )
18:21:38  <DorpsGek> Commit by rubidium :: r26498 /trunk/src (string.cpp string_func.h) (2014-04-24 18:21:32 UTC)
18:21:39  <DorpsGek> -Add: method for duplicating strings with similar behaviours as strecpy and strecat; give end pointer instead of a size
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18:35:22  <andythenorth> o/
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18:37:45  <DorpsGek> Commit by rubidium :: r26499 /trunk/src (6 files in 2 dirs) (2014-04-24 18:37:39 UTC)
18:37:46  <DorpsGek> -Codechange: replace strndup with stredup
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18:40:22  <DorpsGek> Commit by rubidium :: r26500 /trunk/src (stdafx.h string.cpp) (2014-04-24 18:40:16 UTC)
18:40:23  <DorpsGek> -Cleanup: remove unused snprintf implementation
18:44:35  <DorpsGek> Commit by rubidium :: r26501 trunk/src/script/script_scanner.cpp (2014-04-24 18:44:29 UTC)
18:44:36  <DorpsGek> -Fix: Windows compilation error
18:44:44  <DorpsGek> Commit by rubidium :: r26502 trunk/src/video/cocoa/cocoa_v.mm (2014-04-24 18:44:38 UTC)
18:44:45  <DorpsGek> -Fix: OSX compilation error
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18:49:29  <DorpsGek> Commit by rubidium :: r26503 trunk/src/map.cpp (2014-04-24 18:49:24 UTC)
18:49:30  <DorpsGek> -Fix: compilation error with full debug build
18:51:26  <Alberth> hi hi andy
18:51:42  <Alberth> dorpsgek is spamming the channel a bit :)
18:58:53  <DorpsGek> Commit by frosch :: r26504 /trunk/src (game/game_text.cpp ini_load.cpp) (2014-04-24 18:58:47 UTC)
18:58:54  <DorpsGek> -Fix (r26499): Obiwan and his gang.
18:59:24  <Eddi|zuHause> the empire should strike back!
19:02:06  <Eddi|zuHause> is there actually a system behind the str<x>stuff?
19:02:19  <NGC3982> Is the ctrl+click for station merge removed in 1.4.0?
19:02:27  <NGC3982> Or is my ctrl button stuck in something.
19:02:47  <Eddi|zuHause> there may be a setting to disable distant join
19:02:55  <NGC3982> Ah.
19:02:58  <planetmaker> there even is
19:03:00  <NGC3982> Did not think of that.
19:04:02  <Eddi|zuHause> this andrex guy is somewhat a prime example for why we have too many settings, and why we can't remove any of them
19:07:18  <Alberth> oh, you can remove all of them, just make whatever he uses the default :)
19:07:39  <Alberth> or rather, the only choice
19:08:41  <Rubidium> Eddi|zuHause: str<stuff> doesn't check bounds, strn<stuff> does not always result in a string with termination (also, accounting for the n when s changes is "difficult")
19:09:22  <DorpsGek> Commit by frosch :: r26505 /trunk/src (game/game_text.cpp script/script_config.cpp) (2014-04-24 19:09:17 UTC)
19:09:23  <DorpsGek> -Fix (r23634, r26493): Incorrect usage of strecpy/strecat
19:09:27  <Rubidium> so we already had stre<stuff> where you pass the last element of the buffer, now we're more or less forcing the unsafer versions to not be used
19:11:12  <andythenorth> Andrex: https://www.youtube.com/watch?v=8XGskt4-B10
19:11:39  <andythenorth> hmm
19:11:56  <andythenorth> the thing is
19:12:00  <andythenorth> that server owners
19:12:02  <andythenorth> are like that kid
19:12:05  <andythenorth> who says
19:12:07  <andythenorth> come round my house
19:12:10  <andythenorth> and play with my toys
19:12:25  <andythenorth> BUT YOU CAN ONLY PLAY WITH THEM THE WAY I TELL YOU TO
19:13:00  <planetmaker> kids do that
19:14:31  <andythenorth> is tuna and chips actually food?
19:14:34  <andythenorth> my wife is out :P
19:14:51  <frosch123> you ate all of her?
19:14:53  <Eddi|zuHause> with "chips" you mean fries?
19:15:03  <andythenorth> yes
19:15:16  <planetmaker> tuna and chips sounds odd. But both is tasty. Not sure together, though :D
19:15:37  <Eddi|zuHause> i don't remember ever eating tuna
19:15:48  <andythenorth> tuna and potato is food
19:15:52  <andythenorth> tuna and chips isn't
19:15:54  <andythenorth> I have just tested
19:15:55  <frosch123> it's is said to be the fish which is the least fishy
19:16:06  <frosch123> but that did not convince me either :p
19:16:14  <Eddi|zuHause> when i eat fish it's usually herring
19:16:23  <planetmaker> you miss so much then :)
19:16:27  * andythenorth googles “germans don’t eat tuna”
19:16:37  <andythenorth> wtf are theses smartquotes
19:17:19  <frosch123> only » « quotes make you look smart
19:17:45  <Eddi|zuHause> but are they » « or « »?
19:17:49  <andythenorth> &#187;
19:17:54  <frosch123> Eddi|zuHause: yes
19:17:54  <andythenorth> my favourite escape code
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19:18:27  <andythenorth> so the server owners want one lot of settings ‘to make the game harder'
19:18:31  <andythenorth> and then the foamers want another
19:18:33  <andythenorth> for realisms
19:18:57  <andythenorth> and then it takes us 40 mins to set up a credible MP game, and we often get it wrong
19:19:05  <planetmaker> that's why we have so many servers, andythenorth
19:19:17  <planetmaker> and yes, making a good map takes time
19:19:30  <andythenorth> I don’t think there’s an answer
19:19:34  <planetmaker> but if you do that often, with the same settings, it doesn't take that much time anymore
19:19:34  <andythenorth> but eh, silly isn’t it
19:19:35  <Eddi|zuHause> other people want settings where they actually get to play
19:19:54  <planetmaker> basically one can set the cfg once and just call 'newgame'
19:19:58  <planetmaker> on the server
19:20:13  <planetmaker> or restart. or whatever the correct command was :)
19:20:31  <andythenorth> after one has faffed with infrastructure costs and 90’ turns and station size and train length and costs and all the newgrf parameters
19:20:31  <andythenorth> :P
19:21:37  <andythenorth> but this game I have running is fun
19:21:37  <Eddi|zuHause> that is only a problem who have to change their minds every 5 minutes
19:21:55  <Eddi|zuHause> *for people
19:22:03  <andythenorth> or if you play a GS where someone has set impossible options
19:22:34  <andythenorth> anyway, I think it’s non-solvable
19:22:50  <andythenorth> the main thing would be to add a setting for which settings you see
19:23:14  <Eddi|zuHause> we have that
19:23:34  <andythenorth> we do?
19:23:39  * andythenorth doesn’t go in settings much
19:24:44  <Eddi|zuHause> at the very top: "basic settings"/"advanced settings"/"settings changed from default"/...
19:24:57  <andythenorth> oh yeah, the thing that hides what I’m looking for :)
19:25:30  <Eddi|zuHause> can't select what to show without selecting what to hide
19:26:15  <frosch123> andythenorth: settings different to local default is likely the most useful one
19:26:38  <andythenorth> is it just me, or do you all build HQ on top of mountain?
19:26:48  <frosch123> noone wants to know whether a server runs with 90 degree turns, they want to know whether it is not what they are used to
19:26:59  <Alberth> andythenorth: I dont'
19:27:06  <frosch123> i do not remember ever having it build on a mountain
19:27:15  <frosch123> i build it on an island some times
19:27:17  <Alberth> most often I don't even build a HQ
19:27:21  <frosch123> maybe an island is a mountain? :)
19:27:25  <Eddi|zuHause> i hardly ever build HQ anymore
19:27:41  <frosch123> usually i build it where people do not like me
19:27:48  <frosch123> just to spoil them
19:27:53  <Alberth> hmm, I just boring put it next to some town, normally, if I build one
19:28:04  <Eddi|zuHause> i guess it's a remnant from me playing TTO where you couldn't move the HQ, so it always ended up blocking your expansion
19:28:49  * andythenorth has megalomania
19:28:52  <Eddi|zuHause> which reminds me: can we (re)move statues yet?
19:28:56  <Alberth> frosch123: luckily the city counsil doesn't stop you :)
19:29:57  <andythenorth> 250hp doesn’t accelerate 100t very quickly
19:30:58  <andythenorth> Road Hog is mostly playable btw
19:31:01  <planetmaker> andythenorth, I haven't built a HQ in ages...
19:31:04  <andythenorth> if you don’t mind completely borked offsets
19:31:11  * andythenorth always builds HQ :o
19:31:42  <frosch123> Eddi|zuHause: it's the penalty for cheating
19:32:31  <NGC3982> HQ is mandatory.
19:32:53  <peter1139> What's an HQ?
19:32:57  <Eddi|zuHause> for what? your e-penis?
19:34:27  <Eddi|zuHause> hm, something's broken... crontab doesn't apply changes anymore
19:34:56  <NGC3982> An HQ for my e-penis?
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19:51:50  <DorpsGek> Commit by rubidium :: r26506 /trunk/src (14 files in 7 dirs) (2014-04-24 19:51:45 UTC)
19:51:51  <DorpsGek> -Codechange: replace most of vsnprintf with vseprintf
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20:56:01  <frosch123> night
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21:40:51  <fonsinchen> andythenorth: The problem with your first waybill test (the one with the ship and the sandpit) is actually worse with waybill than with asymmetric.
21:41:17  <fonsinchen> The difference is in large parts because the ships have "full load" orders and the trains don't
21:41:23  <andythenorth> interesting
21:41:58  <fonsinchen> With asymmetric the algorithm tries to force more cargo over the ship route which makes the ships run more often, increasing capacity
21:42:15  <fonsinchen> With waybill it tries to adapt to the given capacity, with bad consequences
21:43:18  <fonsinchen> I need to find a better estimate of capacity for links with "full load" for that to work.
21:45:17  <fonsinchen> andythenorth: Have you played with my fixes from yesterday already?
21:45:31  <andythenorth> no
21:46:55  <andythenorth> are they in the forum patch?
21:47:10  <fonsinchen> They're already in trunk
21:47:30  <andythenorth> ok :)
21:47:35  <fonsinchen> I've removed tile demands and fixed station-refit for single vehicle consists (such as ships)
21:49:33  <andythenorth> nice
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22:04:57  <Wolf01> 'night all
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22:33:28  <peter1139> Hmm, silly router firmware... wonder if I can somehow get the ... source ...
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