Times are UTC Toggle Colours
00:05:38 *** Supercheese [~Superchee@76.178.136.186] has quit [Quit: Valete omnes] 00:12:01 *** pthagnar [~pthagnar@cpc7-pres17-2-0-cust28.18-3.cable.virginm.net] has joined #openttd 00:23:05 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [] 00:42:22 *** luaduck is now known as luaduck_zzz 01:03:47 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Remote host closed the connection] 01:33:49 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 02:09:35 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 02:17:37 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 02:22:38 *** wakou [~stephen@host86-145-17-79.range86-145.btcentralplus.com] has quit [Ping timeout: 480 seconds] 02:31:40 *** MJP [~mjp@hq.z77.fr] has quit [Ping timeout: 480 seconds] 02:36:03 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 02:36:06 *** mode/#openttd [+v tokai|noir] by ChanServ 02:42:26 *** tokai|mdlx [~tokai@port-92-195-136-66.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 03:53:30 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 03:57:24 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 04:02:27 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 04:08:11 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 04:08:11 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Read error: Connection reset by peer] 04:39:21 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 04:39:56 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has joined #openttd 04:56:01 *** Eddi|zuHause [~johekr@p5DC668D5.dip0.t-ipconnect.de] has quit [] 04:56:16 *** Eddi|zuHause [~johekr@p5DC6621A.dip0.t-ipconnect.de] has joined #openttd 05:06:57 *** Supercheese [~Superchee@76.178.136.186] has joined #openttd 05:20:44 *** montalvo [~montalvo@ip24-253-22-95.lv.lv.cox.net] has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzzâŠ] 05:24:28 *** chrswk [~chrswk@213.188.55.184] has joined #openttd 06:15:46 *** ATS63 [~oftc-webi@88.95.96.58.static.exetel.com.au] has joined #openttd 06:18:01 *** Hazzard_ [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 06:18:43 *** Hazzard_ [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Read error: Connection reset by peer] 06:18:45 <ATS63> Say what are the better 4-way train junctions? I'm having congestion issues with a cloverleaf... atm have 37 trains queued because of it. I have also used a different elevation for X & Y directions, so there were less climbs at the intersection 06:21:03 *** HerzogDeXtEr1 [~flex@i59F6B21C.versanet.de] has joined #openttd 06:22:42 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 06:27:36 *** HerzogDeXtEr [~flex@88.130.191.13] has quit [Ping timeout: 480 seconds] 06:31:11 <V453000> ATS63: build 3-way junctions instead so you can expand them :) 06:31:20 <V453000> 4-way junctions are usually not expandable at all 06:31:50 <V453000> also, realistic acceleration model does not have problems with climbing hills if you have strong trains :P 06:32:53 <ATS63> hmm, thats an interesting point... 3 ways would probably fix it 06:33:47 <ATS63> I'm running double engined x2001's at the moment @ 7 cars. Should I have more engines? 06:35:03 <ATS63> In the process of migrating to maglev. Progressive rail set makes it so much easier 06:36:46 <planetmaker> moin 06:36:54 <planetmaker> 2 engines for 7 cars should be more than enough 06:38:05 <V453000> well, X2001 isnt very good at accelerating ever :) 06:40:06 <ATS63> Really? Double engined x2001's seemed faster than a millenium z1. Although I didn't double engine the z1 06:40:16 <V453000> Lev3 should be fine with 2 engines for 7 wagons ... what I wonder is why do you have odd number of vehicles if even is full tiles? :P 06:40:31 <V453000> well z1 is just worse, doesnt make x2001 good :P 06:41:04 <ATS63> x2001 seemed to me the better monorail engine 06:41:18 <V453000> it is. 06:41:23 <ATS63> V453000: thats just the trains in the queue, not the actual train count 06:41:25 <V453000> but in the bigger picture it is still bad :P 06:41:52 <ATS63> I haven't done vaccum tube before. This game I have it on 06:42:06 <V453000> :D:D:D 06:42:27 <V453000> well, I do consider that newgrf just plain stupid but enjoy :) 06:43:00 <ATS63> the queue over this cloverleaf is so bad that... sometimes it'll queue back down the mainline so several other stations are jammed :( 06:44:33 <V453000> image is worth a thousand words :P 06:44:39 <V453000> show me a screenshot so I can tell you what to fix 06:45:16 <V453000> very likely the cloverleaf is simply borked, we call it join before split - new trains join the line before other trains left it, causing deadlocks 06:47:02 <peter1138> lar de dar 06:47:50 <peter1138> what to fix: don't build cloverleafs. 06:48:04 <V453000> ^ 06:48:09 <V453000> that is for sure :) 06:48:40 <V453000> starting with something like this (preferably with the tracks more spaced out) http://blog.openttdcoop.org/files/blog/V453000/hubs_3way.png 06:48:44 <V453000> is never a bad thing 06:50:35 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Operation timed out] 06:51:41 <peter1138> Hmm, just larger enough to avoid the kinks... 06:52:03 <peter1138> "Just larger enough" is a horrible phrase :) 06:52:12 <ATS63> http://i62.tinypic.com/fxtmoh.png 06:52:50 <peter1138> http://oi62.tinypic.com/fxtmoh.jpg 06:52:56 <peter1138> To avoid the shitty website. 06:53:07 <peter1138> Hmm, it's *still* scaled down :( 06:53:41 <ATS63> Yea I couldn't find a good image dump :( 06:53:55 <V453000> get dropbox :) 06:54:12 <ATS63> droopbox you say... okay 06:54:15 <peter1138> imgur doesn't fuck with your raw images, or indeed dropbox. 06:54:24 <V453000> but yeah, just apply what I already told you, get a 3-way junction and replace all 4-ways 06:54:51 <V453000> your 3-ways would be better off with the design I shown, too 06:55:49 <peter1138> Those sharp bends are awful for performance too. 06:56:24 <V453000> I am afraid he uses original acceleration model : 06:56:27 <V453000> :| 06:56:45 <peter1138> Aren't they awful in that too? 06:56:59 <V453000> not quite 06:57:04 <planetmaker> no. slopes matter more with original acceleration 06:57:17 <peter1138> Hmm, or did maglevs have magical instant turning ability... 06:57:21 <V453000> in original acceleration all curves hurt, almost no matter how short ... so dealing with them quickly is best :D 06:57:45 <V453000> but slopes outright kill all trains, like down to 30 km/h from 643kmh 06:57:47 <V453000> why not :D 06:58:34 <ATS63> oooh... I didn't even realise that setting exists... changed it and it makes a good impact 07:00:58 <peter1138> Bah, silly computer. When I suspend it, Teamspeak's window disappears :S 07:03:16 <peter1138> "Don't steal from secondary and tertiary industries!" What a silly rule. 07:03:21 <ATS63> I always learn a few things when I come here. Thanks for the tips guys :D 07:04:33 <ATS63> One other thing tho... am I the only person who cheats with stations? Say you have an industry just out of reach of a station... you build a bus/truck station next to it, and continue doing so, then demolish them - so there is a gap but they're the same station 07:05:42 <planetmaker> you're not alone in doing so, ATS63 07:06:15 <V453000> try using control+click to get the distant one instantly :P 07:06:22 <planetmaker> also: why else would that possibility be present, if no-one would have wanted it in the first place? :) 07:06:38 <planetmaker> and ctrl+click is the easier way ;) 07:06:47 <planetmaker> to make this cheat easier :P 07:07:03 <ATS63> Ahh didn't know that 07:08:41 <peter1138> Oh my god that stinks 07:08:44 <peter1138> Bloody dog :( 07:10:41 <peter1138> Oh gosh, that 1.4.1 intro screen is WAY too busy... 07:11:02 <planetmaker> you didn't participate in voting. It was a very close call. 07:11:13 <V453000> HA :D there you have it 07:11:17 <peter1138> Frankly, anything other than the ancient one feels wrong. 07:12:14 <peter1138> OpenTTD to me is defined by those WHOOWHOO TINKTINKTINK HONK HONK on start up :p 07:12:30 <V453000> XD 07:12:34 <V453000> that I can relate to 07:12:34 <peter1138> There's a bit of everything but not this horrible flood of road vehicles. 07:12:47 <V453000> sounds disabled for the last X years though :P 07:13:26 <peter1138> Enable sounds, play 1.4.1, cringe. 07:13:58 <peter1138> I used to fight to stop the music, now I want to fight to stop the sounds :( 07:15:13 <SpComb> please don't stop the music 07:17:25 <V453000> I think you would have to be psycho to listen to the same sounds for years :P 07:17:28 <V453000> +music 07:25:51 *** smbdaft [~smb@174.84.239.58] has quit [Ping timeout: 480 seconds] 07:35:56 <Supercheese> I listen to the original TTD music all the time 07:36:33 <Supercheese> it's very good 07:38:20 <V453000> it is very good, but all the time sounds insane 07:39:39 <Supercheese> it is approximately 3% of my "leave on all the time on shuffle" playlist 07:39:46 <peter1138> Listening to my favourite music constantly very rapidly makes it not my favourite any more... 07:39:54 <Supercheese> 50/1762 songs 07:40:20 <Supercheese> the 50 comes from the different recordings out there 07:40:55 <peter1138> Do you have the real-band recordings? 07:41:01 <Supercheese> all that I can find 07:41:05 <Supercheese> which is probably not all 07:41:43 <peter1138> Ah, it's just the TTD theme, heh 07:41:53 <peter1138> http://www.transporttycoon.net/music?recording=9 :D 07:41:59 <Supercheese> Emre Meydan - Transport Tycoon intro theme 07:42:07 <Supercheese> is that it, oh let me check 07:42:14 <Supercheese> yes it is 07:43:59 *** kiz [kiz@akane.kizzard.net] has quit [Quit: No Ping reply in 180 seconds.] 07:44:10 *** kiz [kiz@akane.kizzard.net] has joined #openttd 07:44:11 <peter1138> Hurr, playing on this citybuilder malarkey 07:45:04 <planetmaker> there's at least half a dozen of them 07:45:17 <peter1138> Yes, the particular one is not relevant. 07:45:37 <planetmaker> might use different game scripts 07:46:15 <peter1138> Possible, if it's anything like that other thing from a while ago they'd be very secretive. 07:46:38 <planetmaker> I'd not necessarily bet on that anymore 07:46:58 <planetmaker> thus it depends ;) 07:48:02 <planetmaker> e.g. the reddit ones are quite open about what they do 07:48:19 <peter1138> Hmm, don't think it's for me. Kinda boring just concentrating on one 'claimed' town. 07:48:41 <peter1138> The reddit ones are modified, so fuck that :p 07:48:53 <planetmaker> not all. afaik. 07:49:52 <planetmaker> and afaik not server-side. But... well :) 07:49:56 <V453000> city builders are for noobs, you deserve some proper yeti carnage peter1138 07:50:40 <peter1138> Is there a server running that? 07:50:48 <V453000> yes? 07:50:51 <peter1138> Ok 07:50:56 <peter1138> "Reddit has joined the game" hah 07:51:01 <planetmaker> :) 07:51:06 <V453000> openttd welcome server haz latest yeti 07:51:13 <V453000> *coop :P 07:51:59 <planetmaker> but well, welcome server does not require coop :) 07:52:26 <peter1138> That one was an RC wasn't it? 07:52:47 <V453000> sure, latest versions of "stable" :P 07:52:52 <V453000> so RC now :) 07:54:07 <peter1138> Ah, now I need goods :p 07:56:16 <peter1138> Network connection lost... Oh well :p 07:56:40 *** LadyHawk [~LadyHawk@5751e87a.skybroadband.com] has quit [Read error: Connection reset by peer] 07:56:55 *** LadyHawk [~LadyHawk@5751e87a.skybroadband.com] has joined #openttd 07:59:01 *** wakou [~stephen@host86-145-17-79.range86-145.btcentralplus.com] has joined #openttd 08:04:04 <peter1138> 27MB of NewGRFs downloading, hah... 08:06:04 <V453000> will be considerably more soon :P 08:06:21 <planetmaker> :D 08:06:25 <peter1138> :D 08:06:55 <V453000> rendering some animations just now :> 08:07:39 <Xaroth|Work> heh 08:10:16 <peter1138> What's the 1A 2B etc about? 08:10:28 <V453000> just identifiers 08:10:40 <V453000> mainly for sorting in lists 08:11:20 <planetmaker> Not sure they make sense in the name, V453000 :) 08:11:26 <V453000> for sorting? 08:11:42 <V453000> map/industry funding 08:11:54 <planetmaker> even then, that spoils it imho 08:12:12 <planetmaker> it's few enough industry types that I can manage to know the 3 types I want to look at 08:12:31 <planetmaker> and the letters/numbers - as just seen - are rather adding to confusion 08:12:39 <V453000> mhm 08:12:53 <planetmaker> I know the intention and understand it. But I still think it's not worth it 08:13:12 <planetmaker> it's the textual representation of the 404 you replaced by the yeti hut 08:13:13 <V453000> will see 08:13:26 <planetmaker> speaking as an analogy 08:13:48 <planetmaker> makes the newgrf look like a debug version 08:13:51 <V453000> I like to have it sorted, but meh, might change it later 08:14:20 <V453000> its like sorting vehicles in NUTS by the ID and adding similar numbers to purchase menu 08:14:21 <V453000> just for system 08:14:40 <planetmaker> I know. Still ugly as-is now 08:15:29 <planetmaker> rather adding a new industry property which allows sorting in industry list like vehicles :) 08:16:05 <V453000> such property doesnt exist yet I assume :) 08:16:13 <Supercheese> not yeti 08:16:36 <planetmaker> it doesn't exist for industries, indeed 08:17:43 <V453000> when it does, I might use it :P 08:18:55 <peter1138> V453000, "purr"? 08:19:00 <ATS63> https://www.dropbox.com/s/tjx9v5y3i1hrgjp/Lennway-on-sea%20Transport%2C%2020th%20Nov%202030.png 08:19:08 <ATS63> Same intersection, 3 ways instead of 4 ways 08:19:13 <V453000> peter1138: universal tracks 08:19:17 <Xaroth|Work> short corners 08:19:20 <Xaroth|Work> kills speed 08:19:34 <V453000> ATS63: why dont you use the trianglish shape I sent you :P 08:19:44 * planetmaker associates purr with colourful tracks :P 08:19:56 <ATS63> ahh I'll try that on another 3 way in a sec - wanted to test it first 08:20:06 <ATS63> also there is a room limitation 08:20:19 <Xaroth|Work> rule of thumb, if a single train is on more than one corner (so the length between corners is shorter than the length of the train) it causes them to slow down 08:20:56 <Xaroth|Work> now with maglev that's not -that- much of an issue, but with slower trains where it takes them a year to get to full speed... 08:21:10 <ATS63> Xaroth|Work: yea I was playing on orig accel, but that seems true for realistic... I'll have to upgrade quite a few junctions for that :( 08:21:54 <Xaroth|Work> true that 08:27:08 <V453000> RAGE QUIT :D 08:27:17 <peter1138> No, just realised it's past 9am... 08:27:21 <V453000> :) 08:27:22 <peter1138> Meant to be working 08:33:19 <ATS63> Also I'm mostly not maglev... just maglev tracks and progressive rail set... so far 08:33:21 <Xaroth|Work> wait what? 08:33:30 <Xaroth|Work> what is this 'work' you speak of, peter1138 08:33:36 <ATS63> I just caused a crash upgrading a junction so two new lev1's, heh 08:48:35 <ATS63> Do slopes slow down trains in realistic at all? I was using gradual step ups with original, are they necessary? 08:50:09 <ATS63> Also it appears to be the 3rd bend that slows a train in realistic... 2 seems okay 08:50:43 <V453000> they do but it actually depends on how strong/heavy trains are 08:50:51 <ATS63> https://www.dropbox.com/s/q2c4r25p4jbn5uf/Lennway-on-sea%20Transport%2C%2015th%20Apr%202032.png 08:51:17 <V453000> here is a small hint on curves http://wiki.openttdcoop.org/Max_Curve_Speed 08:56:17 <ATS63> ahh that makes sense! cheers again! 08:58:14 <V453000> yw 09:00:26 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 09:01:10 *** HerzogDeXtEr1 [~flex@i59F6B21C.versanet.de] has quit [Read error: Connection reset by peer] 09:02:01 <ATS63> Yet another question 09:03:09 *** HerzogDeXtEr [~flex@i59F6B21C.versanet.de] has joined #openttd 09:03:21 <ATS63> Whats your take on map size & generation? I was playing with huge maps, now I'm just doing 256x256... seems more challenging. I also have towns on low, sea on low, terrain on flat 09:03:43 <V453000> I personally love 256x256 09:03:50 <V453000> reasonable maximum for one person is 512x512 09:04:18 <V453000> reasonable maximum for 15 companies is 1024x512 09:04:21 <ATS63> I was playing 4096 on one player :P 09:04:39 <V453000> no point, your cpu just suffers and you cant possibly use the whole map anyway 09:04:41 <V453000> :) 09:04:48 <ATS63> Was too hard to manage big networks 09:05:08 <ATS63> TTD uses almost no cpu anyway, heh 09:05:19 <V453000> wait till you have 1000+ trains 09:05:39 <V453000> and industry newGRFs alone can demolish your CPU with a large map 09:05:42 <ATS63> 1000+? on 256x256? 09:06:04 <V453000> sure? 09:06:18 <V453000> well, with normal sized ones 500 is good on 256x256 09:06:23 <V453000> small ones, 1000 is easy 09:06:38 <ATS63> I have 102 atm, thats hard to manage 09:06:48 <V453000> keep playing :P 09:06:53 <peter1138> :) 09:07:14 <ATS63> money seems a bit senseless later in the game... sitting on 242 million 09:07:32 <V453000> it is. :) 09:07:43 <V453000> building awesome networks is what isnt senseless 09:08:09 <ATS63> True that 09:08:17 <ATS63> Whats the highest date you've ever ran until? 09:08:57 <ATS63> Would be about 2100 for me, but I gave up on those games from too much bad design 09:09:18 <V453000> 3000 something probably 09:09:30 <ATS63> heh 09:09:38 <ATS63> must resemble the demo map 09:10:33 <V453000> I wouldnt say that but you can check yourself 09:10:42 <V453000> http://wiki.openttdcoop.org/ProZone:Archive_-_Games_21_-_30#gameid_2013 09:11:01 <V453000> will need http://wiki.openttdcoop.org/GRF 09:11:27 <V453000> ok well 2867 09:11:32 <V453000> and started 2050 09:11:47 <V453000> but yeah, 800 years is probably my longest game :) 09:14:45 <ATS63> whoa 09:15:43 <peter1138> I blame the idiot that introduced long dates... 09:15:58 <V453000> XD why 09:16:33 <peter1138> Dunno, guess it just seemed a good idea at the time :p 09:16:34 <V453000> peter1138: arent you working? :P 09:16:45 <V453000> long dates dont hurt anything ? :P 09:16:48 <peter1138> Yes yes, waiting for a compile... 09:17:00 *** HerzogDeXtEr [~flex@i59F6B21C.versanet.de] has quit [Read error: Connection reset by peer] 09:17:31 <ATS63> https://www.dropbox.com/s/zoav3r8ifp22dy8/Lennway-on-sea%20Transport%2C%2015th%20Apr%202032%231.png 09:17:35 <ATS63> I'm a fair way off :P 09:18:06 *** LadyHawk [~LadyHawk@5751e87a.skybroadband.com] has quit [Read error: Connection reset by peer] 09:18:37 <V453000> you can get there, perhaps not with this game, or with the next one, but sometime :) 09:18:39 *** HerzogDeXtEr [~flex@i59F6B21C.versanet.de] has joined #openttd 09:18:44 *** LadyHawk [~LadyHawk@5751e87a.skybroadband.com] has joined #openttd 09:18:58 <V453000> if you want to learn, just come join our servers at openttdcoop, there are many other people who know how to build 09:19:17 <ATS63> ahh I pause too much for multiplayer :D 09:19:39 <V453000> pause? why 09:20:00 <V453000> it is a habit you can probably get rid of :P 09:20:20 <ATS63> Experience the game more. I'd miss new vehicles if I didn't, they'd be obsolete by the time I get back 09:20:44 <V453000> ah, well servers pause when people arent there 09:20:55 <V453000> and we use train sets which have new vehicles for 200 years 09:21:00 <V453000> so not a big deal if you miss a few :P 09:22:33 <ATS63> I probably should unpause for a bit cause this congestion problem with the junction will probably take 10 years to clear :/ 09:23:11 <V453000> see, you can learn to not have congestions :P 09:23:31 <ATS63> I try, lel 09:24:01 <V453000> k k :P 09:24:23 <V453000> if you had more questions just feel free to ask 09:24:55 <V453000> http://wiki.openttdcoop.org/ProZone:Archive_-_Games_21_-_30#gameid_23 this is a very standard kind of game I like to play on 256x256 09:27:18 <V453000> note: the trains can have so short curves because they can travel through it with full speed 09:27:26 <V453000> NUTS Unrealistic Train Set has plenty of similar trains 09:27:38 <V453000> lets you build dense :) 09:29:54 <ATS63> Ahh interesting. I haven't been able to find a good trainset 09:49:31 *** MJP [~mjp@hq.z77.fr] has joined #openttd 09:51:38 *** Yotson [~Yotson@2001:980:6ac8:1:a5ee:e5c0:df7:5ef1] has joined #openttd 10:03:58 <V453000> well arguably there is only one :P 10:05:39 <planetmaker> :P 10:11:12 *** kero [~keikoz@37.175.19.180] has joined #openttd 10:18:27 <Eddi|zuHause> i played a 2048x2048 game with very few towns once, anly covered half of the map... 10:59:08 *** LSky` [LSky@5ED4B2EA.cm-7-5c.dynamic.ziggo.nl] has joined #openttd 11:32:01 *** Supercheese [~Superchee@76.178.136.186] has quit [Read error: Connection reset by peer] 11:32:31 *** Supercheese [~Superchee@76.178.136.186] has joined #openttd 11:46:38 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 11:57:54 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has quit [Read error: Connection reset by peer] 11:58:14 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has joined #openttd 12:09:22 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 12:22:05 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has joined #openttd 13:21:46 *** luaduck_zzz is now known as luaduck 13:44:12 *** chrswk [~chrswk@213.188.55.184] has quit [Read error: Connection reset by peer] 14:11:30 *** HerzogDeXtEr1 [~flex@i59F6B21C.versanet.de] has joined #openttd 14:17:43 *** HerzogDeXtEr [~flex@i59F6B21C.versanet.de] has quit [Ping timeout: 480 seconds] 14:57:46 *** Jinassi [~Jinassi@0001ec72.user.oftc.net] has joined #openttd 14:59:27 *** ATS63 [~oftc-webi@88.95.96.58.static.exetel.com.au] has quit [Remote host closed the connection] 15:13:23 *** mrdaft [~mrdaft@174.84.239.58] has joined #openttd 15:30:10 *** montalvo [~montalvo@ip24-253-22-95.lv.lv.cox.net] has joined #openttd 15:46:16 *** Progman [~progman@p57A1BA14.dip0.t-ipconnect.de] has joined #openttd 15:50:48 *** Mucht [~Martin@000128e2.user.oftc.net] has joined #openttd 15:51:03 *** Mucht [~Martin@000128e2.user.oftc.net] has quit [Remote host closed the connection] 15:51:51 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 15:51:54 *** mode/#openttd [+v glx] by ChanServ 15:54:48 <Eddi|zuHause> i think i'm done now... www.informatik.uni-halle.de/~krause/Bildschirmfoto26.png 15:55:45 <Rubidium> almost... 15:58:38 <planetmaker> the game clearly is mis-named 15:58:52 <planetmaker> should be 131072 instead of 2048 15:58:54 <planetmaker> or so 15:59:10 <Rubidium> only a small fraction will ever reach 2048; way too many will not get it and simply fail to reach anything large-ish 15:59:32 <planetmaker> I think I stopped at 65k or so 16:00:10 <Eddi|zuHause> that's only like one quarter of the game 16:00:16 <planetmaker> yes 16:00:25 <planetmaker> but the other 3 quarters are the same ;) 16:00:32 <planetmaker> nearly 16:00:45 <Eddi|zuHause> not even close 16:01:14 <Eddi|zuHause> the last quarter is way more difficult 16:01:38 <planetmaker> yes it is. But still the same 16:02:03 <Eddi|zuHause> but you can say the same about reaching 2048 16:02:19 <Eddi|zuHause> "it's all the same afterwards" 16:02:31 <planetmaker> yes. it is :) 16:03:05 <Eddi|zuHause> chess is also all the same after a few moves 16:03:54 <planetmaker> that's not so true :) 16:04:30 <Eddi|zuHause> tetris is all the same after a while 16:04:40 <planetmaker> that's true again ;) 16:04:48 *** HerzogDeXtEr1 [~flex@i59F6B21C.versanet.de] has quit [Quit: Leaving.] 16:04:50 <Eddi|zuHause> or openttd :) 16:05:27 <planetmaker> that's somewhere between chess and tetris on the repetition level ;) 16:06:39 <Eddi|zuHause> anyway... anyone calculated the theoretical maximum score? 16:08:42 <planetmaker> wouldn't that be what your image shows? 16:11:32 <Eddi|zuHause> no 16:11:48 <Eddi|zuHause> you get less score for each 4 you get 16:12:08 <Eddi|zuHause> because you miss the score from combining two 2s 16:14:21 <Eddi|zuHause> so in an average game you miss 4*(number of moves)*(probability of a 4 appearing) score 16:23:48 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:29:40 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has joined #openttd 16:33:32 <Rubidium> Eddi|zuHause: isn't the max score on wikipedia? 16:33:52 <Eddi|zuHause> i didn't look... 16:34:37 <Rubidium> 3932100 says wikipedia (NL) 16:35:32 *** frosch123 [~frosch@frnk-4d0099b4.pool.mediaWays.net] has joined #openttd 16:39:46 *** pthagnar [~pthagnar@cpc7-pres17-2-0-cust28.18-3.cable.virginm.net] has quit [Quit: Leaving] 16:40:02 <Eddi|zuHause> @calc (3932100-3885748)/131072/4 16:40:02 <DorpsGek> Eddi|zuHause: 0.0884094238281 16:40:48 <planetmaker> why /4 ? 16:41:14 <Eddi|zuHause> from the 4 score you'd get from combining two 2s 16:46:20 <Eddi|zuHause> anyway, 8,8% is probably a close estimate for the probability of a 4 appearing 16:46:37 <Eddi|zuHause> i'm sure there's the exact value in the code 16:47:41 <Rubidium> var value = Math.random() < 0.9 ? 2 : 4; 16:47:54 <planetmaker> hm, didn't there appear any 1? 16:48:00 <Eddi|zuHause> no 16:48:46 <Eddi|zuHause> Rubidium: so 9% 16:49:05 <Eddi|zuHause> oh no, 10% 16:49:39 <Eddi|zuHause> i guess i was lucky then 16:49:56 <Rubidium> ... or your browser's random isn't really random 16:50:37 <planetmaker> sorry... have to quote it: http://xkcd.com/221/ 16:50:43 <Eddi|zuHause> Rubidium: usally bad random generators have correlation, but bad flat distribution is really rare 16:52:34 <Eddi|zuHause> well it's also possible my formula is off 16:52:45 <Eddi|zuHause> because each 4 additionally reduces the number of moves 17:02:29 <peter1138> So how do you managed that? 17:02:46 <peter1138> I always stuck with 2s in the wrong place 17:04:02 <frosch123> he uses the firefox debugger 17:08:40 *** sla_ro|master [slamaster@89.137.74.191] has joined #openttd 17:11:02 <Eddi|zuHause> no, way simpler than that 17:11:41 <peter1138> oh? 17:12:31 <Eddi|zuHause> the game saves your current progress, so if you open a second tab, you get a state to go back to, once it screws you over... 17:13:01 <peter1138> Don't you have to do that for EVERY move? 17:13:06 <peter1138> Well, nearly. 17:13:15 <Eddi|zuHause> no, every 1000 moves at most... 17:13:32 <peter1138> True, you can just redo it. 17:16:55 <Rubidium> just mod the code a bit to always drop the 2 in the most useable location, and only create 4s when it's the last empty tile and there is no adjoining 2 17:17:58 <Eddi|zuHause> where's the fun in that? :p 17:18:13 <Eddi|zuHause> make a "play the game for me" button :) 17:18:35 <frosch123> copy and paste could also be handy 17:22:10 <Rubidium> rather an undo knob ;) 17:28:43 *** Lars [~Lars@0x55512b16.adsl.cybercity.dk] has joined #openttd 17:30:44 <Lars> Hey; any experts in developing OpenTTD here? :) 17:31:35 <Xaroth|Work> you'd expect, that there are openttd devs in the official openttd channel 17:31:38 <Xaroth|Work> but i might be mistaken 17:31:58 <Xaroth|Work> I'd personally ask TrueBrain, he might know if such a crowd resides here 17:32:04 <Eddi|zuHause> but are they _experts_? 17:32:22 <Xaroth|Work> well yeah, that too is a good question 17:32:44 <Lars> Well, asked, not expected :) 17:33:23 <TrueBrain> experts in developing OpenTTD .. hmm ... 17:33:31 <TrueBrain> now that is a tricky question 17:33:35 <TrueBrain> as they perse don't develop 17:33:40 <TrueBrain> they are just experts at their field 17:33:41 <TrueBrain> hmmm 17:33:45 <TrueBrain> I have to sleep on that question for a bit 17:33:52 <Lars> ;) 17:34:25 <Xaroth|Work> see, our resident expert of answering such questions even has issues with that one 17:34:35 <Lars> LOL! :D 17:34:42 <Eddi|zuHause> @seen experts 17:34:42 <DorpsGek> Eddi|zuHause: I have not seen experts. 17:34:53 <TrueBrain> @seen dickheads 17:34:53 <DorpsGek> TrueBrain: I have not seen dickheads. 17:34:55 <TrueBrain> well, I see plenty 17:35:11 <Rubidium> I think most "experts" are experts in not doing anything regarding openttd development lately 17:35:35 <TrueBrain> you carry truth there obiwan 17:36:54 <TrueBrain> Lars: on a more serious note, I suggest you read our topic; part 3 mostly : 17:37:03 <TrueBrain> @topic get 3 17:37:03 <DorpsGek> TrueBrain: Don't ask to ask, just ask 17:37:08 <TrueBrain> ha, I remembered! \o/ 17:39:19 <Lars> TrueBrain: That was a useful hint :) 17:39:37 <TrueBrain> that is why it is in a topic :) 17:40:16 <Lars> Yes, and I even read the topic, but obviously not careful enough. 17:40:27 <TrueBrain> hehe 17:41:42 * Rubidium wonders who TrueBrain would be if I were obiwan 17:42:00 <TrueBrain> do you? really? 17:43:01 <Rubidium> I'd reckon you'd be at least a jedi master 17:44:15 <Rubidium> I'd reckon orudge to be yoda (yay seniority) 17:45:41 <Rubidium> I'd reckon DV to be mace windu (leaders) 17:45:42 <DorpsGek> Commit by translators :: r26690 /trunk/src/lang (catalan.txt spanish.txt) (2014-07-16 17:45:33 UTC) 17:45:43 <DorpsGek> -Update from WebTranslator v3.0: 17:45:44 <DorpsGek> catalan - 4 changes by juanjo 17:45:45 <DorpsGek> spanish - 5 changes by juanjo 17:45:54 <Eddi|zuHause> i'd rather have said TrueBrain is Han Solo 17:46:07 <Eddi|zuHause> which would make DorpsGek Chewie 17:46:11 <Rubidium> Tron would probably be a sith lords (darth vader?) 17:46:44 <frosch123> hmm, so i am jar jar bings? 17:47:09 <frosch123> rather the neighbour 17:47:17 <Xaroth|Work> either jar jar or Leia 17:47:17 <Rubidium> frosch123: or do you want to be jabba the hutt ("His appearance has been described by film critic Roger Ebert as a cross between a toad and the Cheshire Cat") 17:47:19 <Xaroth|Work> take your pick. 17:48:10 <Eddi|zuHause> no. Jar Jar binks is a mixture of SirXavius, Leanden, SkiddLow and PeterT 17:49:17 <Eddi|zuHause> Rubidium: i think tron would be grievous 17:50:40 <Diablo-D3> george lucas is ultimate troll 17:50:59 <Diablo-D3> people talk about jar jar over ten years after his creation 17:51:21 <frosch123> http://img1.wikia.nocookie.net/__cb20110417133013/o4e/images/c/cd/Gungan,_Ankura.jpg <- that one? 17:51:54 <Eddi|zuHause> frosch123: context? 17:52:04 <frosch123> looks like a frog with teeth to me 17:52:20 <Eddi|zuHause> that is not jabba :) 17:52:34 <frosch123> no, but jabba looks like a worm to me 17:53:00 <Diablo-D3> jabba's species are hermaprhodites 17:53:36 <Eddi|zuHause> do you want to be the resident sexist now? 17:54:46 <Eddi|zuHause> (with people constructing a difference between "sex" and "gender" nowadays, are there also "sexists" and "genderists"?) 17:55:06 <TrueBrain> pfft, racist! 17:56:51 <Eddi|zuHause> i'm defiinitely one of the guys who built the clone army 17:57:44 <Eddi|zuHause> building an army generator script sounds like the thing i would do :) 18:02:03 * Rubidium still wonders what Lars would've tried to asked this "expert" 18:02:23 <TrueBrain> I am sure he now double checked this was not StarWars United channel 18:03:14 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 18:03:28 *** gelignite [~gelignite@i5387AEC7.versanet.de] has joined #openttd 18:04:09 <Lars> Rubidium: Due to some sillynes I want to develop a few things, and would ask about how to maybe in the future get it into the trunk :) 18:05:28 * andythenorth creates static/var 18:05:31 <andythenorth> and the world implodes 18:06:28 <Rubidium> posting it on the bug tracker is usually the way, although lately not many developers have had the time to actually do something constructive 18:06:39 <Rubidium> fixes for bugs are very very welcome though ;) 18:07:15 <Rubidium> though it all depends on the quality, sanity and usefulness of the patch 18:09:01 <Diablo-D3> [01:53:56] <Eddi|zuHause> do you want to be the resident sexist now? 18:09:01 <Diablo-D3> [01:55:06] <Eddi|zuHause> (with people constructing a difference between "sex" and "gender" nowadays, are there also "sexists" and "genderists"?) 18:09:10 <Diablo-D3> I dont get why people get confused about sex or gender 18:09:23 <Diablo-D3> They are outdated concepts generated by a post-WW2 America. 18:09:35 <Diablo-D3> This is why feminists disgust me 18:09:50 <Diablo-D3> They keep pushing these ideas when they've been proven wrong. 18:10:12 <TrueBrain> nothing wrong with a feminist .. when they are chained to a kitchen *high five* 18:10:54 <Diablo-D3> Anyone who is for woman's rights or gay rights or non-white rights should be shot 18:11:01 <Eddi|zuHause> the discussion must have taken a wrong turn at albuquerque 18:11:09 <Diablo-D3> Only terrorists put something else above the rights of a human being. 18:11:12 <Rubidium> pff... gender is really simple in primates. X-X chromosome: male, X-Y chromosome: female. Having said that, genetics is a stupid way to classify people. 18:11:26 <Diablo-D3> Rubidium: yeah and what happens when you have those that arent xx or xy 18:11:47 <Lars> Rubidium: Ok :) 18:11:49 <Eddi|zuHause> XXX or XYY are not that uncommon 18:11:55 <Diablo-D3> Rubidium: or are xx and xy but have different physical attributes 18:12:08 <frosch123> Rubidium: the other way around 18:12:32 <frosch123> the gender of the child is the fault of the father 18:13:09 <Diablo-D3> frosch123: he didnt say otherwise 18:13:33 <Diablo-D3> Anyhow, it is the basic human right that someone can fuck or be fucked by anyone of their choosing 18:13:56 <Eddi|zuHause> Diablo-D3: that is totally not the point of sexism... 18:14:00 <TrueBrain> except for when they are under the age of 16 plz 18:14:12 <Eddi|zuHause> (or feminism, for that matter) 18:14:18 <Diablo-D3> man on woman, man on man, woman on woman, natural dickgirl in an orgy, black, white, indian, asian, south american, 18:14:20 <Rubidium> furthermore, I think anyone should be treated equally. That is... no more separate clauses for females (e.g. womens soccer), no more separate clauses for religions (e.g. not liking to pay for birth control or not providing rape kits), ... 18:14:31 <Diablo-D3> Rubidium: exactly 18:14:34 <Diablo-D3> and the hilarious part is 18:14:39 <Diablo-D3> this is the world Jesus strived to create 18:14:46 <Diablo-D3> where all humans are equal no matter their attributes 18:14:55 <andythenorth> did Jesus like trains? 18:15:13 <Diablo-D3> yeah, why is this going on in #openttd? 18:15:13 <Eddi|zuHause> # i like trains 18:15:17 <Diablo-D3> take your troll shit somewhere else guys 18:15:36 <andythenorth> Eddi|zuHause: my third favourite video 18:15:38 <frosch123> yeah, and men should be required to become pregnant 18:15:54 <andythenorth> this is pretty 18:15:55 <andythenorth> repo_root = os.path.join(os.path.dirname( __file__ ), '..', '..', '..') 18:16:01 <Eddi|zuHause> andythenorth: should watch the rest of asdfmovie :) 18:16:02 <Diablo-D3> andythenorth: lol. 18:17:03 <Eddi|zuHause> andythenorth: wtf would you need to know that for? 18:17:25 <Rubidium> frosch123: at least those not bearing child should get the same [mp]aternity leave as the one bearing child (after all, no more separate clauses) 18:17:29 <andythenorth> gets a path to some tools 18:17:34 <andythenorth> not an ottd-related project 18:17:37 <andythenorth> itâs ugly though 18:17:51 <Diablo-D3> Rubidium: nordic countries do that now 18:17:59 <Diablo-D3> it improves the health and well being of the child 18:18:11 *** kero [~keikoz@37.175.19.180] has quit [Ping timeout: 480 seconds] 18:18:12 <Eddi|zuHause> Rubidium: at least over here, that's already possible. 18:18:22 <Diablo-D3> I wish america would pick it up 18:18:44 <Diablo-D3> although, then again, it'd imply men would stop being absent fathers. 18:18:49 <Diablo-D3> which, meh, fuck america 18:19:03 <Diablo-D3> actually, dont fuck america, this is what caused the problem in the first place 18:21:08 <Rubidium> part of america is on the right way 18:21:16 <Eddi|zuHause> there was a funny court case recently. there was a couple who had twins, and one parent took the 12 months off for the one child, and the other one took the 12 months off for the other child. then they switched, and both took the additional 2 months off for being the other parent which didn't take the 12 months 18:21:26 <Eddi|zuHause> the court decided this was legal 18:21:34 <Eddi|zuHause> the time off is per child, not per birth 18:21:35 <Rubidium> it's just that it's not the part between the two that are doing fairly well (Cuba and Canada) 18:21:42 <Diablo-D3> Eddi|zuHause: so the trick is 18:21:48 <Diablo-D3> to have quintumplets 18:22:06 <Eddi|zuHause> Diablo-D3: that would only help if you have 5 parents to take the time off 18:22:36 <Eddi|zuHause> Diablo-D3: time off must be directly after birth, it can't be delayed to add up 18:22:36 <Diablo-D3> ahh, a harem. hrm 18:22:40 <Diablo-D3> that could work. 18:22:59 <Eddi|zuHause> polygamy is not legal 18:23:01 <Rubidium> Eddi|zuHause: so one twin every 14 months and you don't have to work anymore... 18:23:15 <Eddi|zuHause> Rubidium: pretty much 18:23:44 *** moffi [~moffi@dsdf-4db51c2f.pool.mediaWays.net] has joined #openttd 18:23:45 <Rubidium> Eddi|zuHause: polygamy is kinda pointless anyway; just don't marry & problem solved 18:24:03 <Eddi|zuHause> Rubidium: you'd also go insane from not meeting people, and "no work" is an euphemism wrt caring about children, but whatever 18:24:30 <andythenorth> Eddi|zuHause: I think you confuse âeuphemismâ and âlie induced by smoking crack' 18:24:30 <Rubidium> give them up for adoption? 18:25:37 <Eddi|zuHause> Rubidium: what could work is having 6 women, getting each pregnant every 12 months, in 2 month intervals. then each woman can take the 12 months, and you can take the additional 2 months 18:26:04 <Eddi|zuHause> i don't think you have to be married to get the additional 2 months 18:27:06 <Rubidium> hmm.... sperm donor? 18:27:24 <Diablo-D3> huh 18:27:29 <Diablo-D3> I could be a stay at home dad 18:27:33 <Eddi|zuHause> but that's only worth it if you had a decent-but-not-too-decent job before 18:27:54 <Eddi|zuHause> you get a % of your last wage, but capped at a maximum 18:28:05 *** kero [~keikoz@37.175.19.180] has joined #openttd 18:28:47 <Eddi|zuHause> (how the hell did we get here from "obiwan"?) 18:29:02 <Rubidium> can you be laid off in such a situation? 18:29:24 <Rubidium> via jabba the hutt 18:29:47 <andythenorth> is there a gif for this? 18:30:18 <Eddi|zuHause> no, you can't be laid off during this time, and you are guaranteed to get your job back 18:31:20 *** Klanticus_ [~quassel@179.159.11.64] has joined #openttd 18:31:47 <Lars> Where are you from, this discussion is probably pretty country-depend ;) 18:32:23 <Eddi|zuHause> well certainly not the USA :p 18:32:31 <Diablo-D3> yah the USA is like 18:32:35 <Lars> Me neither, Denmark here :) 18:32:38 <Diablo-D3> YOU WERENT AN HOUR EARLY FOR JOB 18:32:40 <Diablo-D3> FIRED 18:32:56 <andythenorth> I need to make FIRS go faster 18:33:15 <Diablo-D3> so, Im wondering 18:33:19 <Diablo-D3> in grfs 18:33:27 <Diablo-D3> are introduction dates in ticks? 18:33:28 <Eddi|zuHause> well, here in germany you have to steal candy to the value of 1.2¢ to get fired 18:34:08 <Eddi|zuHause> Diablo-D3: no, in days 18:34:11 <kero> andythenorth : "faster" ? 18:34:23 <andythenorth> compile 18:34:26 <Diablo-D3> okay, so what would be the side effect of changing the ratio of ticks to days? 18:34:33 <kero> Oh, yes :) 18:34:41 <Eddi|zuHause> Diablo-D3: loads... 18:35:18 <Eddi|zuHause> Diablo-D3: look at the 20 daylength topics in the development forum, and the 200-ish at the suggestions forum 18:35:35 <Diablo-D3> Eddi|zuHause: I havent seen threads on it 18:35:51 <Eddi|zuHause> then you haven't looked for them 18:35:54 <andythenorth> I only wish there were even more daylength discussions 18:36:05 <andythenorth> then I could spend more time reading them 18:36:19 <andythenorth> just as people want to spend more time waiting for trains to arrive 18:36:25 <andythenorth> daylength is for fuckwits 18:36:28 * andythenorth proposes 18:36:35 <andythenorth> anyone dissent? 18:36:53 <Diablo-D3> I'd like to see day length be customizable 18:37:22 <kero> andythenorth : indeed, a lot of redundant compiling in FIRS 18:37:54 <Eddi|zuHause> Diablo-D3: issues range from various internal counters overflowing (e.g. AI start interval) over people disagreeing on whether industry production should be scaled as well, to towns shrinking 18:38:08 <andythenorth> kero: redundant? 18:38:16 <andythenorth> as in, thereâs no partial compile? 18:38:21 <Diablo-D3> Eddi|zuHause: how many ticks per day? 18:38:21 <kero> I mean, recompiling already compiled and unchanged code 18:38:31 <kero> 1min53secs here for a build 18:38:42 <kero> (e.g: language files) 18:38:45 <Eddi|zuHause> Diablo-D3: 74 by default 18:39:03 <Diablo-D3> Eddi|zuHause: so basically whats screwing things up is things that count days and not ticks 18:39:09 <Diablo-D3> which could be easily fixed 18:39:21 <Eddi|zuHause> "easily"? 18:39:25 <kero> Unfortunately, I'm unable to help you on that :( 18:39:31 <Eddi|zuHause> you clearly haven't looked at the code base 18:39:37 <Diablo-D3> Eddi|zuHause: conceptually easy 18:39:46 <andythenorth> conceptually easy is faking the date 18:39:48 <andythenorth> in the UI 18:39:53 <Diablo-D3> andythenorth: heh 18:39:53 <andythenorth> but eh 18:40:01 <andythenorth> wtf is the point of daylength? 18:40:04 <Diablo-D3> that'd cause problems with introduction dates 18:40:20 * Diablo-D3 wonders how hard it'd be to rewrite openttd top to bottom 18:40:41 <Eddi|zuHause> andythenorth: spend more time with steam trains, without denieing technological progress completely. 18:40:58 <kero> Having been through the code in this days, I think really a lot. 18:41:06 <Rubidium> Diablo-D3: I reckon it'd be impossible 18:41:06 * Diablo-D3 should do some research into this 18:41:18 <Diablo-D3> Rubidium: well, it'd be impossible if I want to retain compatibility 18:41:35 <Diablo-D3> Im wondering if its time to introduce semi-3D graphics 18:41:38 <andythenorth> daylength is bollocks 18:41:50 <andythenorth> itâs the most-requested, least-wanted feature 18:41:50 <Eddi|zuHause> Diablo-D3: oloh lists the probable value 18:42:05 <Rubidium> because every decision you make to remove significant limitations moves it one step further from openttd and closer to e.g. locomotion, simutrans or any other transport simulator 18:42:07 <andythenorth> if anybody actually cared they would have patched a newgrf for it by now 18:42:18 <andythenorth> like they have for capacities, FIRS compatibility, speed etc 18:42:23 <Diablo-D3> Rubidium: and theres nothing wrong with that 18:42:31 <andythenorth> but nobody can be arsed to simply change intro dates in a newgrf 18:42:40 <andythenorth> ergo nobody actually wants daylength 18:42:45 <andythenorth> itâs bollocks 18:42:57 <Diablo-D3> well day length could be interesting if we had day/night cycles 18:43:00 <Rubidium> Diablo-D3: but then it's not an openttd rewrite, but writing a new transport simulator maybe spiritually inspired by openttd 18:43:09 <Diablo-D3> Rubidium: yeah basically. 18:43:21 <Eddi|zuHause> Diablo-D3: it's like going back in time to change a decision you made. once you established the possibility of this, you want to change so many things that the present won't even be recognizable anymore 18:43:30 <andythenorth> day-night cycles means every newgrf would need to update for compatibilty 18:43:31 <Rubidium> ergo... not being an openttd rewrite and my conclusion it's impossible 18:43:43 <andythenorth> ergo ergo 18:43:44 <Diablo-D3> Eddi|zuHause: it still could be interesting 18:44:40 <Eddi|zuHause> Diablo-D3: no, it won't be. 18:45:07 <Diablo-D3> well, what if it made ttd-style gameplay accessible to a wider audience? 18:45:28 <Eddi|zuHause> it won't do that either 18:46:21 <Eddi|zuHause> because you might as well just give openttd to this audience 18:47:49 <Diablo-D3> yeah, but openttd seems limited in places because no one ever thought openttd should do something 18:47:53 <Rubidium> anyhow, join smallfly 18:51:14 <Eddi|zuHause> @seen smallfly 18:51:14 <DorpsGek> Eddi|zuHause: smallfly was last seen in #openttd 43 weeks, 6 days, 4 hours, 58 minutes, and 46 seconds ago: <smallfly> hey :) 18:51:36 <Eddi|zuHause> doesn't look very promising 18:52:22 <Eddi|zuHause> Diablo-D3: well, go run a kickstarter campaign, see how many full-time programmers you can hire with that money 18:52:29 <Diablo-D3> heh 18:52:40 <Diablo-D3> kickstarter demands working prototypes 18:53:31 <frosch123> otherwise they start kicking? 18:54:43 *** kero [~keikoz@37.175.19.180] has quit [Ping timeout: 480 seconds] 18:55:52 <andythenorth> # I like trains http://www.railpictures.net/viewphoto.php?id=489719&nseq=0 18:56:12 *** moffi [~moffi@dsdf-4db51c2f.pool.mediaWays.net] has quit [Quit: Nettalk6 - www.ntalk.de] 18:56:52 <Diablo-D3> andythenorth: I wish I knew how long that train is 18:57:43 <Diablo-D3> must be miles long if it has 7 engines 18:57:54 <Rubidium> you can make an educated guess, since it's 7100 tons 18:58:18 <Diablo-D3> Rubidium: how do you know that? 18:58:21 <Rubidium> apparantly also a 2.2% gradient, so extra engines might not be a bad ideaa 18:58:36 <Diablo-D3> and how do you know that? 18:58:52 <andythenorth> itâs only 7,100 tons, might be 50 or 70 cars 18:58:54 <andythenorth> might be 100 18:59:00 <Diablo-D3> >100 cars 18:59:01 <andythenorth> depends how many empty 18:59:08 <Diablo-D3> holy shit 18:59:09 <andythenorth> US cars are ~120t 18:59:12 <Rubidium> Diablo-D3: it's called reading 18:59:19 <Diablo-D3> Rubidium: oh I didnt see anything below that 18:59:22 <Diablo-D3> small screen 18:59:51 <andythenorth> the engeines are there for braking 18:59:53 <andythenorth> engines * 19:00:06 <Diablo-D3> braking? 19:00:17 <andythenorth> so it doesnât end up in someoneâs house in Laurel 19:00:30 <andythenorth> or Bozeman or wherever 19:00:35 * Diablo-D3 isnt a trainophile like some people in here 19:00:38 <andythenorth> itâs a down-grade 19:01:02 <Diablo-D3> yeah but how can an engine brake at the front of the train? 19:01:23 <Diablo-D3> wouldnt the mass of the cars behind it just keep going and derail? 19:01:38 <Eddi|zuHause> <andythenorth> so it doesnât end up in someoneâs house in Laurel <-- didn't the canadians have trouble with that a while ago? 19:02:14 <andythenorth> trains crash most days in the US 19:02:19 <Diablo-D3> I always thought cars themselves could brake too 19:02:25 <andythenorth> Diablo-D3: both 19:02:25 <Rubidium> Diablo-D3: there generally isn't enough momentum in the later wagons to trigger derailing 19:02:28 <andythenorth> but you have limited air 19:02:35 <andythenorth> if you use your air, youâre screwed 19:02:39 <andythenorth> so you use the engine 19:02:57 <andythenorth> if the engines can pull 7,100 tons up a 2.2% grade, they can also stop it going down, right? 19:03:05 <andythenorth> assuming that the speed doesnât increase too high 19:03:12 <andythenorth> and they donât lose traction 19:03:20 <Diablo-D3> so its just riding the brakes on the way down 19:03:21 <Diablo-D3> ? 19:03:35 <Rubidium> exactly that... which is why they kinda require more for the way down that strictly needed to pull it up the hill 19:03:38 <Eddi|zuHause> andythenorth: you generally have bigger forces when braking 19:03:41 <andythenorth> it rides the dynamics 19:03:53 <Eddi|zuHause> andythenorth: you definitely want to go from 100 to 0 in less time it takes you from 0 to 100 19:04:05 <Supercheese> they'll use the handbrake when they want to drift around corners :P 19:04:17 <Diablo-D3> wat. 19:04:36 <andythenorth> Supercheese: too close to the truth :P 19:04:45 <Diablo-D3> why am I reminded of that two track drifting jpg 19:04:48 <Rubidium> and... with accelerating, assuming you braked before, you are first pulling the first wagons removing slack from the couplings and such, so you get them in motion basically one-by-one 19:05:02 <andythenorth> not if you stretch braked 19:05:20 <Eddi|zuHause> you un-stretch by going backward a step 19:05:20 <Rubidium> when breaking you slow down the first wagon and the rest kinda comes "crashing" in 19:05:27 <Diablo-D3> but still, wouldnt you want an engine at the rear to help with braking? 19:05:40 <andythenorth> rubidium set 10% air on the cars 19:05:47 <andythenorth> then stop in run 1 19:05:54 <Rubidium> Diablo-D3: who says there isn't an engine in the rear, or somewhere in between 19:05:58 <Eddi|zuHause> Diablo-D3: that's true if the wagons are not braking themselves 19:06:14 <Diablo-D3> Rubidium: because ... openttd never does that? =/ 19:06:15 <andythenorth> an engine at the rear isnât so good for braking 19:06:18 <Rubidium> for steep slopes they usually add helper engines which they remove after the slope (at least for very long cross-country trips) 19:06:30 <andythenorth> might overload the couplers, you get a runaway if a knuckle breaks 19:06:39 <Rubidium> Diablo-D3: in openttd there are no steep slopes 19:06:41 <Eddi|zuHause> Diablo-D3: but if the extra engines are meant to provide air for braking, it doesn't matter that much 19:06:51 <Diablo-D3> Rubidium: Ive made them ;) 19:07:04 <Rubidium> rising 30 meters over 600+ kilometer is effectively flat 19:07:07 <Diablo-D3> chugga chugga chugga.... stop. 19:07:17 *** kero [~keikoz@37.175.24.101] has joined #openttd 19:07:18 * Diablo-D3 hates when a fucking train stops 19:08:14 <Rubidium> about 0.003 degrees incline 19:08:25 <Diablo-D3> Rubidium: I dunno 19:08:27 <andythenorth> we should extend newgrf spec 19:08:29 <Diablo-D3> back to openttd its like 19:08:30 <andythenorth> air tank capacity 19:08:34 <Diablo-D3> I wish I had more to do 19:08:37 <Diablo-D3> in openttd 19:08:57 <Diablo-D3> like, different tasks 19:09:03 <Rubidium> https://bugs.openttd.org/?do=index&project=1&type[0]=1&sev[0]=&pri[0]=&due[0]=&cat[0]=&status[0]=open&percent[0]=&reported[0]=&order=id&sort=desc <- plenty to do in openttd 19:09:10 <Diablo-D3> Rubidium: hurrr 19:09:14 <andythenorth> Diablo-D3: more to do than what? 19:09:20 <Diablo-D3> I am not coding on openttd until it gets rid of all the c++ 19:09:22 <andythenorth> what do you do right now? 19:09:35 <Diablo-D3> andythenorth: build trains and sometimes get to use vehicles 19:09:39 <frosch123> Diablo-D3: we also have some objective c 19:09:39 <andythenorth> Rubidium: rewite OpenTTD in PHP? 19:09:42 <Diablo-D3> and maps are too small to use air well 19:09:55 <Diablo-D3> air in openttd is basically dead 19:10:30 <andythenorth> only because of stupid town limits on airports :P 19:10:37 <Diablo-D3> well like 19:10:41 <Diablo-D3> lets say I build an intercontinental 19:10:54 <Diablo-D3> no matter how many planes are waiting in the landing queue 19:11:02 <Diablo-D3> I can never fill up all 6? 8? spots loading 19:11:18 <Diablo-D3> so pax and mail get clogged because its not efficiently using stuff 19:11:35 <andythenorth> hmm 19:11:43 <andythenorth> UK toy trains have got a lot better since I was a kid 19:11:49 <andythenorth> and a *lot* more expensive 19:11:56 <Diablo-D3> I never use air because of how fubar it is 19:12:14 <andythenorth> ships are fubar too 19:12:15 <Rubidium> Diablo-D3: the biggest map has a larger surface area than the sun! 19:12:16 <andythenorth> and trams 19:12:32 <Diablo-D3> Rubidium: depends on how big you think the map is 19:12:43 <Diablo-D3> andythenorth: ships are fubar because they dont clip each other 19:12:51 <peter1138> Infinite maps! Like Minecraft! Except they're not infinite! 19:12:53 <Diablo-D3> so you can have 9000 ships all docked at that tiny dock 19:12:54 <Rubidium> about 8e18 square meters 19:13:04 <Diablo-D3> Rubidium: yes, and visually, I dont see that. 19:13:13 <andythenorth> peter1138: procedurally generated maps on scroll 19:13:16 <andythenorth> endless maps! 19:13:19 <Rubidium> that's because everything is drawn so extremely huge 19:13:22 <Eddi|zuHause> peter1138: nothing is infinite in computers 19:13:23 <Diablo-D3> Rubidium: yup 19:13:29 <andythenorth> but itâs like never-ending story - the other side of the map gets destroyed 19:13:39 <Rubidium> after all, a tile is about 700 by 700 kilometers 19:13:47 <Diablo-D3> andythenorth: and then your horse decides to just give up and die 19:13:53 <andythenorth> in a marsh 19:13:57 <Diablo-D3> in a marsh. 19:14:00 <andythenorth> I only saw that film once, when I was a child 19:14:00 <peter1138> andythenorth, I have a patch... 19:14:03 <andythenorth> I hated it 19:14:06 <Diablo-D3> that is no kids movie 19:14:18 <andythenorth> peter1138: you probably have a patch for turning lead into gold too :) 19:14:27 <andythenorth> and room temperature fusion 19:14:36 <Diablo-D3> Rubidium: so how do you give that a tile is 700 by 700 km? 19:15:01 * andythenorth tries to remember which peter1138 accuses andythenorth of never shipping :P 19:15:18 <peter1138> That was probably peter1139 19:15:27 <andythenorth> I hate him 19:15:29 <andythenorth> that one 19:15:39 <peter1138> Yeah he's a twat. 19:15:40 <andythenorth> the other one is much better 19:15:47 * Diablo-D3 ponders. 19:16:24 <Diablo-D3> how big can a building be in openttd? 19:16:31 <Diablo-D3> like, tile wise 19:16:38 <andythenorth> 2x2 for houses 19:16:43 <andythenorth> bigger for industries 19:16:52 <Diablo-D3> I never see 2x2 skyscrapers 19:16:59 <Eddi|zuHause> andythenorth: i liked that film 19:17:53 <Diablo-D3> how hard is it to decompile a grf and recompile it? 19:18:08 <peter1138> No 19:18:13 <Eddi|zuHause> andythenorth: it teaches people that imagination and creativity can create worlds 19:18:24 <andythenorth> Itâs log, itâs log, itâs big, itâs heavy, itâs wood! http://www.heavyequipmentforums.com/showthread.php?16755-Vancouver-Island-BC-Logging-at-its-Best!&p=504623&viewfull=1#post504623 19:18:27 <peter1138> Oh, how hard, not is it hard. 19:18:34 <peter1138> It's not hard to decompile and recompile. 19:18:39 <Diablo-D3> peter1138: ahh 19:18:48 <andythenorth> https://www.youtube.com/watch?v=2C7mNr5WMjA 19:18:51 <peter1138> It's hard to make changes to a decompiled newGRF though. 19:18:56 <Diablo-D3> because Im wondering if I should take a bunch of town grfs and combine them into something that seems more realistic 19:19:12 <Diablo-D3> like, Im tired of seeing the same buildings over and over 19:19:25 <Diablo-D3> but you cant easily stack town grfs either 19:19:25 <peter1138> I would recommend against it if you had to ask that question :P 19:19:35 <Eddi|zuHause> andythenorth: maybe you like this one: https://www.youtube.com/watch?v=9C_HReR_McQ :p 19:20:10 <Diablo-D3> peter1138: meh 19:20:35 <Diablo-D3> This is usually why I quit playing openttd for like a year at a time 19:20:40 <Diablo-D3> its too frustrating to play. 19:20:53 <peter1138> Diddums. 19:21:08 <Diablo-D3> like, I'd run a server thats loaded up with newgrfs 19:21:13 <Diablo-D3> but people dont play newgrfs 19:21:24 <Diablo-D3> theyre obsessed with the same boring shit over and over 19:21:42 * andythenorth attempts to make internets 19:21:53 <Diablo-D3> the same dozen trains, the lack of useful veh play 19:22:00 <andythenorth> I have to process a form 19:22:03 <andythenorth> wish me luck 19:22:10 <Diablo-D3> first thing a player does in a game? 19:22:13 <Diablo-D3> makes a fucking train. 19:22:33 <andythenorth> make a train, haul pax, make money 19:22:46 <Diablo-D3> players shouldnt even be able to afford trains 19:22:47 <andythenorth> make another train, haul more pax, make money 19:22:50 <Diablo-D3> it should be vehicles 19:22:51 <andythenorth> [WIN] 19:23:04 <andythenorth> Diablo-D3: all this can changed in newgrf 19:23:10 <Diablo-D3> yes but 19:23:17 <Diablo-D3> [03:21:29] <Diablo-D3> like, I'd run a server thats loaded up with newgrfs 19:23:18 <Diablo-D3> [03:21:34] <Diablo-D3> but people dont play newgrfs 19:23:18 <Diablo-D3> [03:21:44] <Diablo-D3> theyre obsessed with the same boring shit over and over 19:23:36 <andythenorth> wtf âpeople' 19:23:39 <andythenorth> just play the game 19:23:48 <Diablo-D3> I dont like playing it single player 19:23:50 * andythenorth [mostly] makes newgrfs for self 19:24:02 <Diablo-D3> and the AIs arent good enough to replace people yet 19:25:29 *** Lars [~Lars@0x55512b16.adsl.cybercity.dk] has quit [Remote host closed the connection] 19:26:00 *** Lars [~Lars@0x55512b16.adsl.cybercity.dk] has joined #openttd 19:26:36 *** mode/#openttd [+o orudge] by ChanServ 19:27:48 *** kero [~keikoz@37.175.24.101] has quit [Ping timeout: 480 seconds] 19:28:03 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 19:29:29 *** Lars [~Lars@0x55512b16.adsl.cybercity.dk] has left #openttd [] 19:31:25 <peter1138> Problem with people is they always complain all the time. 19:32:16 <Eddi|zuHause> "but if you make it better, they will complain less" --- no. 19:32:55 <Eddi|zuHause> it's like "if you give the politicians more money, they have less incentive to be corrupt"... also no. 19:33:18 <Eddi|zuHause> no amount of money will ever make you stop wanting more money. 19:33:35 <andythenorth> lotâs of philosophy here today 19:33:39 <Diablo-D3> I dont want money. 19:33:47 <Diablo-D3> So lol. 19:33:57 <Eddi|zuHause> Diablo-D3: but that's totally independent on which amount of money you have 19:34:16 <Diablo-D3> Eddi|zuHause: well no, I'd like to have a little bit more money for my discretionary fund. 19:34:21 <Diablo-D3> but other than that, Im fine 19:35:30 <Eddi|zuHause> Diablo-D3: if you had double or half the amount of money than you have now, you'd have that exact same thought about more money 19:35:54 <Diablo-D3> Eddi|zuHause: double? no 19:35:58 <Diablo-D3> that'd be more than I need. 19:36:21 <Eddi|zuHause> Diablo-D3: the things you need scale very quickly with the amount you have 19:36:23 *** montalvo [~montalvo@ip24-253-22-95.lv.lv.cox.net] has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzzâŠ] 19:36:33 <Diablo-D3> not really. 19:36:39 <Diablo-D3> I have almost everything I want. 19:36:44 <Diablo-D3> and I have everything I need 19:36:57 <Eddi|zuHause> that's why professional football players are usually broke within 2 years of ending their carreer 19:37:24 <Diablo-D3> yes, because they buy shit they dont need 19:37:48 <Diablo-D3> I'd rather put money away just in case I need it in the future instead of spend it now 19:38:07 <Taede> depends on wether you use actual need or perceived need 19:38:41 <Diablo-D3> food, clothing, roof over head, electric bill, internet bill. 19:38:47 <Diablo-D3> thats what I need. 19:38:55 <andythenorth> meh 19:38:56 <Diablo-D3> anything else is a want. 19:39:00 <andythenorth> python multidict 19:39:06 * andythenorth has to learn how to use it 19:39:42 <andythenorth> oh look at that :o 19:39:48 <andythenorth> I wrote a theming interface 19:39:50 <andythenorth> clever me 19:39:56 <Diablo-D3> can the HQ graphics be set my newgrf? 19:40:11 <Eddi|zuHause> Diablo-D3: see, and if you had more money, you'd get more expensive food, finer clothing, bigger house, more electricity, bigger internet 19:40:25 <Eddi|zuHause> Diablo-D3: so your needs scale with what you have 19:40:27 <Diablo-D3> Eddi|zuHause: more expensive food? 19:40:30 <andythenorth> you can be in the top 5% of the country, or the top 2% world-wide, and you still donât feel comfortable 19:40:33 <Diablo-D3> dude, beef is already +/pound 19:40:35 <juzza1> Diablo-D3: yes 19:40:40 <Diablo-D3> it already IS expensive 19:40:59 <Eddi|zuHause> Diablo-D3: but maybe you'd get kobe beef? 19:41:13 <Diablo-D3> nope 19:41:25 <Diablo-D3> I mean, I already buy grass raised grass finished beef when I can find it 19:41:26 <Eddi|zuHause> Diablo-D3: or bio beef? 19:41:39 <Diablo-D3> I dont particularly want anything "higher" grade because it isnt 19:43:20 <Eddi|zuHause> Diablo-D3: think of the other direction. half the money you have now. you'd get cheaper food, cheaper clothes, smaller house, less electricity, less internet. 19:43:30 <Eddi|zuHause> you'd get by all the same 19:44:01 <Eddi|zuHause> but if your money actually is halved money instantly, you'd go bankrupt 19:44:02 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 19:44:21 <Eddi|zuHause> if it were half from the start, you'd not even consider it 19:44:32 <Rubidium> food is cheap 19:44:36 <Eddi|zuHause> we'd have the exact same discussion about "i have all i need" 19:44:53 <Eddi|zuHause> because that is just your personality 19:47:52 <Rubidium> in 1900 (on average) about 40% of household spenditure was on food, in 1950 about 30%, now it's around 15% (in the US) 19:48:12 <Diablo-D3> [03:43:41] <Eddi|zuHause> Diablo-D3: think of the other direction. half the money you have now. you'd get cheaper food, cheaper clothes, smaller house, less electricity, less internet. 19:48:18 <Diablo-D3> I survive on about xx a month. 19:48:38 <Eddi|zuHause> so? other people survive on 1$ a day 19:48:38 <Diablo-D3> there is no cheaper food, cheaper clothes, smaller house, less electricity, or less internet 19:49:41 <Eddi|zuHause> and among those, you still find people who are happy with what they have 19:51:17 <Diablo-D3> Eddi|zuHause: no, they dont survive. 19:51:20 <Diablo-D3> which is the problem. 19:53:28 <frosch123> why is this so spamy today? 19:53:31 <frosch123> go, code ottd! 19:55:06 <Diablo-D3> frosch123: well, according to this channel, openttd is so badly coded that it'd be impossible to rewrite or even clone effectively 19:55:48 <frosch123> what does the current code matter, if you rewrite it? 19:55:50 <Eddi|zuHause> nobody said that. you can clone openttd in a matter of seconds 19:56:05 <Eddi|zuHause> or minutes, if you include compile time 19:56:48 <frosch123> also, every code is bad after a few days 19:57:02 <frosch123> some even after some seconds 19:57:53 <Diablo-D3> frosch123: well, I refuse to do c++ 19:58:03 <Diablo-D3> its probably why openttd has gotten to the point it is now 19:58:22 <frosch123> what do you prefer? 19:58:27 <frosch123> maybe we have some task for your language 19:58:48 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 19:59:40 <Eddi|zuHause> Diablo-D3: you can do assembler programming for TTDPatch, if that helps. 20:00:09 <Eddi|zuHause> Diablo-D3: openttd did get to the point it is now because c++ is a way better choice than assembler 20:01:00 <Eddi|zuHause> Diablo-D3: c++ might not be the best choice of languages, but it certainly is a "reasonable enough to get things done" language 20:01:14 <Diablo-D3> Eddi|zuHause: Im not saying use assembler 20:01:28 <Diablo-D3> Im saying c++ isnt even a language, its at least 5 different languages depending on which subset of features you use 20:01:32 <Eddi|zuHause> Diablo-D3: and openttd definitely has more to show for than any of the dozen "i rewrite openttd in a better language" projects 20:02:12 <Diablo-D3> Eddi|zuHause: thats the wrong argument imo 20:02:20 <frosch123> Eddi|zuHause: just let him name a language 20:02:23 <frosch123> he still hasn't 20:02:25 <Eddi|zuHause> Diablo-D3: that may be true, but you still didn't answer the question "what is a better language"? 20:03:30 <Eddi|zuHause> Diablo-D3: also, switching languages does not necessarily require a full rewrite. openttd switched languages in the past 20:04:06 <Rubidium> Eddi|zuHause: obviously Ido or Esperanto 20:04:49 <Diablo-D3> Eddi|zuHause: C is a better language imo 20:04:57 <Diablo-D3> but Ive been meaning to look at rust 20:05:15 <Eddi|zuHause> Diablo-D3: then why did we move away from C? 20:05:23 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [] 20:05:30 <Diablo-D3> Eddi|zuHause: lack of programming skill? you'll have to answer that yourself. 20:06:04 <Diablo-D3> c++ is "fine" if you're not writing a library, you're not using any existing c++ libraries, and you dont use stdc++ or boost either 20:06:05 <Eddi|zuHause> Diablo-D3: (*spoiler alert*: because we spent a lot of time re-implementing c++ features, which created a huge mess) 20:06:09 <Diablo-D3> or templates 20:06:18 * andythenorth likes PHP 20:06:23 <andythenorth> PHP-openttd 20:06:28 <Diablo-D3> andythenorth: and this is why you should never be allowed to code 20:06:30 <Eddi|zuHause> Diablo-D3: we use 5 times nested templates... 20:06:31 <andythenorth> weâll get loads of patches 20:06:39 <andythenorth> imagine the flood of new contributors 20:06:44 <Eddi|zuHause> Diablo-D3: and that is the best thing that ever happened to openttd 20:06:44 <peter1138> Don't forget the macros 20:06:49 <Diablo-D3> Eddi|zuHause: yeah, and until that goes away, I will never code on openttd 20:06:49 <andythenorth> Diablo-D3: fortunately there are no code police 20:06:57 <Diablo-D3> andythenorth: *un- 20:07:06 <Eddi|zuHause> Diablo-D3: then check out openttd 0.4 20:07:09 <andythenorth> whatâs wrong with PHP? 20:07:14 <Eddi|zuHause> Diablo-D3: it doesn'T have any C++ 20:07:18 <Diablo-D3> Eddi|zuHause: meh. 20:07:26 <peter1138> Let's face it 20:07:28 <Diablo-D3> This conversation has gone on for too long. 20:07:39 <Diablo-D3> I dont want to recode openttd, I just want to enjoy it. 20:08:05 <Eddi|zuHause> Diablo-D3: your entire discussion is religious in nature 20:08:16 <Diablo-D3> Eddi|zuHause: not really 20:08:31 <Diablo-D3> c++ makes it too difficult to figure out what the code actually does 20:08:35 <Eddi|zuHause> "your religion is worse than my religion, because it has the exact same rules, but uses different words for them" 20:09:08 <peter1138> Why does everyone feed the troll, anyway? 20:09:09 <andythenorth> is PHP written in C++? 20:09:15 <andythenorth> or Ruby? 20:09:16 <Diablo-D3> and makes it very hard to statically analyze it because the spec is incomplete and conflicts with itself 20:09:29 <andythenorth> what is PHP written in? 20:09:29 <Diablo-D3> peter1138: eddi isnt a troll, hes just misinformed 20:09:31 <Eddi|zuHause> "your koran is worse than my bible, because it contains the same stories, only with a slightly more modern touch" 20:09:34 <Diablo-D3> andythenorth: php is in c++ I think 20:09:42 <andythenorth> Diablo-D3: itâs PHP 20:09:44 <andythenorth> not php 20:10:17 <Diablo-D3> andythenorth: please leave. 20:10:35 <frosch123> it's funny that d3 names c as better than c++ :p when all the fundamental problems of c++ are in its c inheritance :p 20:11:01 <frosch123> rust otoh is on an entirely different planet 20:11:12 <Eddi|zuHause> just port openttd to D 20:11:24 <Diablo-D3> D isnt a bad language, but not many people use it 20:11:33 <peter1138> frosch123, it's funny because he obviously doesn't even code 20:11:46 <andythenorth> can we recode OpenTTD in Rails? 20:11:48 <andythenorth> seems appropriate 20:11:50 <frosch123> peter1138: yup :) 20:12:23 <glx> andythenorth: don't be silly 20:12:25 <peter1138> andythenorth, I'd suggest Ruby, rather than Rails which is a web framework on Ruby. 20:12:26 <frosch123> if someone says that c is better than c++ because c++ makes it too difficult to follow, he apparently hasn't coded anything beyond 500 lines 20:12:44 <andythenorth> he could write a code generator? 20:12:50 <peter1138> I quite like all the thinly veiled insults too. 20:13:04 <frosch123> hmm, ruby recoding ottd while on rails? 20:13:07 <frosch123> sounds reasonable 20:13:14 <andythenorth> whilst True: print(â\nâ) 20:13:34 <Eddi|zuHause> "this is openttd. and this is openttd on rails"... 20:14:42 *** welterde [welterde@000133b4.user.oftc.net] has quit [Server closed connection] 20:15:20 *** welterde [welterde@000133b4.user.oftc.net] has joined #openttd 20:21:11 *** Klanticus_ [~quassel@179.159.11.64] has quit [Remote host closed the connection] 20:23:44 <frosch123> ho! my coffee mug wasn't empty 20:23:52 <frosch123> what a pleasant surprise 20:25:32 <andythenorth> winner is you 20:31:23 <peter1138> But was it hot? 20:31:40 <frosch123> it wasn't cold 20:32:15 *** sla_ro|master [slamaster@89.137.74.191] has quit [] 20:34:43 <andythenorth> maybe I can play SV again soon 20:34:55 <andythenorth> itâs fortunate that there is at least one good GS :) 20:34:56 <Diablo-D3> [04:11:54] <peter1138> frosch123, it's funny because he obviously doesn't even code 20:34:58 <Diablo-D3> who doesnt? 20:35:09 <Diablo-D3> [04:12:47] <frosch123> if someone says that c is better than c++ because c++ makes it too difficult to follow, he apparently hasn't coded anything beyond 500 lines 20:35:13 <Diablo-D3> frosch123: not at all 20:35:19 <Eddi|zuHause> i must be the only person on the planet who is not addicted to coffee 20:35:24 <Diablo-D3> I want the code to be accessible to others 20:35:36 <Diablo-D3> this is why I dont write everything in lisp and haskell and erlang 20:35:41 <Diablo-D3> because most people cant handle it 20:35:57 <andythenorth> why not use PHP then? 20:36:07 <andythenorth> PHP is the most accessible programming language 20:36:14 <planetmaker> Eddi|zuHause, untrue. I can live on tea alone. Well nearly. Except steaks. And chocolate ice cream :P 20:36:25 <planetmaker> and cookies and cakes and... :P 20:36:52 <Eddi|zuHause> well, tea has basically the same content as coffee :p 20:37:10 <frosch123> steaks and ice cream are hardly as important as the others 20:37:14 <Eddi|zuHause> i mean the 'active' content 20:37:25 <Diablo-D3> andythenorth: php is not a programming language 20:37:27 <frosch123> i would add yoghurt though :p 20:37:33 <Diablo-D3> it is a scripting language that has gotten out of hand 20:37:41 <Diablo-D3> I really wish people would stop using it 20:37:56 <Diablo-D3> use python, use ruby, use javascript server side, all suck but are still better options than php 20:38:10 <andythenorth> PHP is the best programming language in the world 20:38:14 <andythenorth> thatâs why itâs the most popular 20:38:18 <Diablo-D3> can someone kickban andy? 20:38:42 <DorpsGek> Commit by frosch :: r26691 trunk/src/widgets/dropdown.cpp (2014-07-16 20:38:36 UTC) 20:38:43 <DorpsGek> -Codechange: Simplify ShowDropDownListAt (Juanjo) 20:38:46 <Diablo-D3> andythenorth: and no, c, objc, and java are the most popular 20:38:55 <andythenorth> I doubt it 20:38:59 <Eddi|zuHause> Diablo-D3: for what? making the exact same argument as you? 20:39:01 <frosch123> @kban Diablo-D3 123456 don't disrupt my patch reviews 20:39:02 *** mode/#openttd [+b *!~diablo@pool-71-241-217-183.port.east.myfairpoint.net] by DorpsGek 20:39:02 *** Diablo-D3 was kicked from #openttd by DorpsGek [don't disrupt my patch reviews] 20:39:30 *** Yotson [~Yotson@2001:980:6ac8:1:a5ee:e5c0:df7:5ef1] has quit [Quit: .] 20:39:42 <frosch123> everyone can go home now 20:39:46 <frosch123> nothing to see 20:40:03 <Eddi|zuHause> i'm not making this up, am i? he's pure religion about languages. no factual argument 20:40:04 <ST2> cmon.... I still have popcorns ^^ 20:40:38 <ST2> anyway, he was angry at something/someone :S 20:40:50 <glx> as always 20:40:57 <Eddi|zuHause> ST2: yes. religions do that to people 20:41:22 <ST2> oh well, I hope he get better ^^ 20:41:43 <Eddi|zuHause> let me issue my doubts 20:41:51 <andythenorth> dunno why I hate strftime so much 20:41:55 <andythenorth> itâs perfectly sensible 20:41:57 <andythenorth> but fiddly 20:42:08 <Eddi|zuHause> @calc 123456/60/60/24 20:42:08 <DorpsGek> Eddi|zuHause: 1.42888888889 20:42:53 <Eddi|zuHause> frosch123: so you're done by friday? :p 20:43:04 <andythenorth> this is *not* the appropriate datetime format for my locale :P 20:43:05 <andythenorth> Wed Jul 16 21:42:33 2014 20:43:09 <andythenorth> lies 20:47:46 *** sylvieL [~sylvie@dhcp-077-251-165-191.chello.nl] has joined #openttd 20:47:49 *** sylvieL [~sylvie@dhcp-077-251-165-191.chello.nl] has quit [] 20:54:38 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Read error: Connection reset by peer] 20:54:52 <planetmaker> oh, the diabolic bot is gone :P 20:56:45 <DorpsGek> Commit by frosch :: r26692 /trunk/src (depot_map.h order_gui.cpp) (2014-07-16 20:56:39 UTC) 20:56:46 <DorpsGek> -Fix [FS#6059]: Ordering a vehicle to a competitor's rail waypoint displayed an error message. Ignore the click as is done for the other order types to competitor's stuff. (Juanjo) 20:57:07 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 21:00:07 <planetmaker> o/ nice commits, frosch123 :) 21:03:51 * andythenorth -> bed 21:03:52 <andythenorth> bye 21:04:00 <planetmaker> bye 21:04:58 <Rubidium> bye andy 21:05:03 *** LSky` [LSky@5ED4B2EA.cm-7-5c.dynamic.ziggo.nl] has quit [] 21:05:10 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 21:06:51 <DorpsGek> Commit by frosch :: r26693 trunk/src/order_gui.cpp (2014-07-16 21:06:45 UTC) 21:06:52 <DorpsGek> -Codechange: Simplify GetOrderCmdFromTile (Juanjo) 21:07:03 *** kais58__ is now known as kais58|AFK 21:09:21 <frosch123> planetmaker: i messed up though :p half of 92 should have been in 93 21:10:22 <planetmaker> hm :) 21:11:43 *** montalvo [~montalvo@ip24-253-22-95.lv.lv.cox.net] has joined #openttd 21:12:48 <planetmaker> I took a look earlier at the more height level patch series. It surprisingly seemed much smaller than previous incarnations, about 20 patches or so and rather reasonably ordered and documented 21:13:00 *** montalvo [~montalvo@ip24-253-22-95.lv.lv.cox.net] has quit [] 21:13:04 *** Progman [~progman@p57A1BA14.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:13:05 <planetmaker> not quite fit for trunk (e.g. still uses extra grf file), but... 21:13:20 <planetmaker> ... in a direction one could go. But adds another byte to the map array 21:15:35 <FLHerne> Is the non-workingness of the '[FS#nnnn]' links on http://vcs.openttd.org/svn/ a known/ignored feature? 21:15:45 <frosch123> yay, just rediscovered the best 1.5 feature: update grfs :) 21:15:57 <planetmaker> yup :) 21:16:38 <Rubidium> planetmaker: it adds a byte, but frees half a byte which *could* be used as cache for the slope or something like that which is fairly expensive to compute 21:16:53 <planetmaker> yes 21:17:20 <planetmaker> it also does a few other things which I haven't gone through yet entirely 21:18:00 <planetmaker> or which I'm not too sure about. Like introducing these all-black tiles to speed-up drawing on map borders 21:18:03 <Rubidium> also... you might be able to store the tile height as diff to the tile directly north of it (which'd be -2..2, so would fit in the cache nibble). Only needs a byte for the initial height of the northern tile 21:19:35 <frosch123> planetmaker: so, you were able to reproduce fs#6063? 21:19:43 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 21:20:12 <frosch123> planetmaker: the black tiles are something i never understood 21:20:29 <frosch123> already in trunk they are weird 21:20:38 <planetmaker> frosch123, yes, it crashed for me as well 21:20:46 <planetmaker> FS#6063 21:20:54 <frosch123> well, it doesn't crash for me :p 21:20:57 <Rubidium> some news setting? 21:21:04 <Rubidium> it's from the order check 21:21:15 <planetmaker> hm, that *might* be 21:21:21 <Rubidium> (not related to the depot at all) 21:21:28 <frosch123> hmm, maybe the depot order needs to be the current order 21:21:43 <frosch123> oh, i need to enable the order check maybe :p 21:22:04 <planetmaker> maybe *current* needs to be, too. Though I don't think 21:22:17 <frosch123> yeah, now it crashed 21:22:18 <planetmaker> it crashed *after* I replaced the invalid order by a valid one again 21:27:18 <frosch123> the invalid order causes the previous travel to change to "not timetabled" 21:27:48 <planetmaker> hm 21:35:06 <Eddi|zuHause> i'd rather put the height of the 4 tile corners in the free nibble, to allow cliffs and stuff 21:35:33 <frosch123> that's called "slope" 21:35:48 <frosch123> but a slope needs 5 bits 21:37:20 * planetmaker would also want to separate the landscape type for more joy with diverse landscapes 21:37:43 <planetmaker> that needs at least one additional bit 21:37:45 <Eddi|zuHause> just extend the map to 64 bits 21:37:57 <planetmaker> :P 21:38:08 <planetmaker> that will add *a lot* of boilerplate 21:38:10 <Eddi|zuHause> it's really not hard to do 21:38:19 <planetmaker> it's easy, yes 21:38:27 <planetmaker> and near-double savegame size 21:38:33 <Eddi|zuHause> it would also solve this messy separation into 2 arrays 21:38:46 <Eddi|zuHause> because you don't have this alignment trouble anymore 21:38:59 <frosch123> can you timetable conditional orders? 21:39:12 <Eddi|zuHause> i don't think so 21:39:18 <planetmaker> good question. sounds messy 21:39:36 <Eddi|zuHause> you can't timetable a wait time for depot orders, only a travel time 21:40:19 <Eddi|zuHause> similar to waypoints 21:45:35 *** gelignite [~gelignite@i5387AEC7.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 21:47:39 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 21:58:09 <peter1138> Eddi|zuHause, huh? 21:58:21 <Eddi|zuHause> what? 21:58:30 <peter1138> Tile is already 64 bits. 21:58:42 <peter1138> TileExtended is another 8 bits. 21:58:54 <Eddi|zuHause> peter1138: i thought it was 32? 21:58:54 <peter1138> So you want to extend 72 bits to 64 bits? Heh 21:59:04 <Eddi|zuHause> whatver, then i meant 128 21:59:53 <peter1138> Don't see how that's helpful 21:59:56 <Eddi|zuHause> 32 does sound a bit low, now that you say it 22:00:48 <Eddi|zuHause> well, i meant that you get rid of this tileextended, whose only purpose is to not blow up the array size due to alignment 22:01:37 <peter1138> But needless nearly doubling the memory usage makes sense to you? 22:02:00 <Eddi|zuHause> peter1138: it's not needless if you're adding more stuff anyway 22:02:16 <peter1138> Only if you're adding stuff that needs another 56 bits... 22:02:55 <peter1138> I saw 1 byte above. 80 bits is still considerably smaller than 128 bits. 22:03:05 <Eddi|zuHause> data is like an ideal gas. if you extend the space, it automatically fills it instantly :p 22:03:36 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 22:04:14 <planetmaker> except with data there is 0 theoretical probability that it will shrink ;) 22:04:17 <Eddi|zuHause> if you dig even a little bit, you find loads of things that would probably improve things if they were added to the map array 22:04:57 <Eddi|zuHause> my suggestion is to extend the map array in one step, and then add these little things. instead of extending the map array for each little thing 22:05:02 <peter1138> Sure, loads of limits suddenly disappear. 22:05:17 <frosch123> http://paste.openttdcoop.org/show/3506/ <- fs#6063 22:05:45 <frosch123> the invalid orders are set to zero wait time, all travel times are preserved 22:13:42 <planetmaker> that hunk is in the place where the order destination is invalidated? 22:14:03 <frosch123> yes, MakeDummy turns the order into an invalid one 22:14:14 <frosch123> funnily there is only one place, which does that :p 22:14:22 <planetmaker> :) 22:14:38 <Eddi|zuHause> oh god! good code design! where did you find that?! 22:15:39 *** kais58|AFK is now known as kais58__ 22:18:19 <peter1138> D3 did it? 22:19:31 <peter1138> As none of us is a real programmer, and have no programming skills... 22:20:31 <frosch123> i can confirm that. most real programmers have no programming skills 22:20:59 <planetmaker> :D 22:25:01 <DorpsGek> Commit by frosch :: r26694 trunk/src/order_cmd.cpp (2014-07-16 22:24:55 UTC) 22:25:02 <DorpsGek> -Fix (r26547) [FS#6063]: When orders become invalid, reset the waiting time, but keep the travel time. 22:25:57 <frosch123> night 22:26:01 *** frosch123 [~frosch@frnk-4d0099b4.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 22:58:33 *** LadyHawk- [~LadyHawk@5751e87a.skybroadband.com] has joined #openttd 23:06:15 *** LadyHawk [~LadyHawk@5751e87a.skybroadband.com] has quit [Ping timeout: 480 seconds] 23:06:17 *** LadyHawk- is now known as LadyHawk 23:09:57 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Remote host closed the connection] 23:23:17 *** theholyduck [~theholydu@172.245.30.36] has quit [Ping timeout: 480 seconds] 23:24:32 *** theholyduck [~theholydu@172.245.30.36] has joined #openttd 23:29:37 *** pthagnar [~pthagnar@cpc7-pres17-2-0-cust28.18-3.cable.virginm.net] has joined #openttd 23:31:35 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 23:54:08 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Read error: Connection reset by peer]