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[www.adiirc.com]] 05:11:08 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has quit [] 05:56:01 *** Eddi|zuHause [~johekr@p57BD520E.dip0.t-ipconnect.de] has quit [] 05:56:17 *** Eddi|zuHause [~johekr@p57BD493B.dip0.t-ipconnect.de] has joined #openttd 07:55:09 *** Yotson [~Yotson@2001:980:6ac8:1:d40d:ecc4:3534:2835] has joined #openttd 08:28:47 *** pixar [~Mychomize@46-236-110-230.customer.t3.se] has quit [Read error: Connection reset by peer] 08:30:25 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 08:36:32 *** itsatacoshop247_ [Taco247@c-76-102-167-252.hsd1.ca.comcast.net] has joined #openttd 08:38:01 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 08:39:31 *** itsatacoshop247__ [~itsatacos@2601:9:1180:237:5035:4028:6ad8:b647] has joined #openttd 08:43:30 *** itsatacoshop247 [~itsatacos@2601:9:1180:237:8d00:1ef4:27cc:d03a] has quit [Ping timeout: 480 seconds] 08:46:56 *** itsatacoshop247_ [Taco247@c-76-102-167-252.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 08:49:46 *** HerzogDeXtEr [~flex@88.130.184.158] has joined #openttd 08:50:23 *** itsatacoshop247__ [~itsatacos@2601:9:1180:237:5035:4028:6ad8:b647] has quit [Quit: Leaving] 08:50:58 *** itsatacoshop247 [~itsatacos@2601:9:1180:237:5035:4028:6ad8:b647] has joined #openttd 09:04:02 <dihedral> good morning 09:23:31 *** itsatacoshop247 [~itsatacos@2601:9:1180:237:5035:4028:6ad8:b647] has quit [Ping timeout: 480 seconds] 09:32:36 *** supermop [~supermop@d110-33-179-139.sun801.vic.optusnet.com.au] has joined #openttd 09:58:37 <supermop> can snow be added to tropic the same way as to temperate in ogfx+, that is, a setting for arctic which uses tropic sprites? Or will one no longer then be able to have desert/rainforest? 09:59:11 <V453000> what do you mean? 09:59:19 <V453000> ogfx+ snow is in arctic 09:59:23 <V453000> the arctic grass just turns green 09:59:24 <V453000> afaik 09:59:36 <V453000> ah right 09:59:47 <V453000> like having rainforest in the lowlands, deset on the hills 09:59:54 <V453000> doing that with RAWR :) 10:00:56 <supermop> not quite - just a regular tropic map, but with some snow at the top of the mountains 10:01:07 <V453000> I dont think that can be done 10:01:19 <supermop> but i recall that snow and desert use the same bit on the tile 10:01:41 <V453000> since it is the same sprite ID I would assume so too 10:01:55 <supermop> although what you describe would be nice - different placement of the rainforest and desert 10:02:12 <V453000> would/will :P 10:03:55 <supermop> i wish trees hinted at the relief of the land so i could leave them on more 10:04:39 <supermop> as it is they are perfect noise camouflage at high densities, so hills are disguised when covered 10:05:19 <V453000> :D 10:05:57 <supermop> a means of darkening a tree sprite by x% when it is on one of the slopes that is conventionally shaded - ie left side of a hill, would be primative but very helpful 10:06:33 <V453000> mhm 10:06:44 <V453000> kind of valid yes :) 10:06:48 <supermop> better would be for trees to take average slope of their tile over a 3x3 area and shape accordingly 10:06:58 <supermop> but trees cant know this stuff anyway 10:07:01 <V453000> that would be even more awesome :D 10:07:02 <V453000> yes 10:07:03 <supermop> so moot point 10:07:09 <V453000> :) 10:07:21 <V453000> you working on your building set by the way? 10:07:24 <V453000> or something? :P 10:07:46 <supermop> not really modelling for fun lately - been working and trying to do some printmaking 10:07:56 <supermop> but no one is buying the prints 10:08:20 <supermop> i'll either go to a local artist marker or give up entirely 10:08:32 <supermop> i have been documenting a lot though 10:08:43 <supermop> and today brainstorming about drawing pubs 10:09:06 <V453000> interesting :) 10:09:20 <V453000> I will have a landscape newGRF within a week I hope :) 10:09:34 <V453000> well I basically already have it, just some improvements/touches/roads 10:09:50 <supermop> and whether they should be modular or if i should just model 5 or so and leave it at that 10:09:58 <V453000> :) 10:10:34 <supermop> houses gain a lot from modularity, but pubs are more of a landmark so i dont need to have combinatorially many generic pubs 10:10:51 <supermop> better just a few fancy ones and a few basic ones 10:10:57 <V453000> yeah that makes sense 10:11:28 <V453000> I like imagining the research you had to do to inspect pubs 10:11:33 <supermop> also the styles are so different that i dont really want bits of 1890s pubs tacked onto 1920s ones 10:11:39 <supermop> haha 10:11:58 <supermop> of course i will be modelling the interiors and beer taps for accuracy 10:12:36 <supermop> would be great too have a tree line 10:13:06 <supermop> no trees grow above height x, only pine trees above height x-n, etc 10:14:06 <supermop> and pines create more pines nearby, oaks create more oaks nearby 10:14:21 <V453000> XD 10:14:32 <V453000> yeah I guess :) 10:14:37 <V453000> sounds complex though XD 10:14:42 <V453000> all the things trees /could/ doi 10:14:54 <supermop> open tree tycoon 10:15:59 <supermop> why not make your landscape set have bare dirt for the tiles, and grass as a type oof tree 10:16:36 <supermop> always seems silly to me to see rich green grass growing on the forest floor 10:17:11 <V453000> XD 10:17:21 <V453000> so vice versa 10:17:27 <V453000> green grass everywhere 10:17:29 <V453000> trees on brown 10:17:32 <V453000> sounds wtf XD 10:17:44 <V453000> trees are parts of city roads too I think :P 10:18:28 <supermop> grass on the sidewalks is common in many run down american cities 10:19:17 <supermop> and of course the deciduous trees should lose their leaves in winter 10:19:28 <supermop> but all these tree dreams aside 10:19:45 <supermop> are you rendering or drawing your landscape? 10:22:56 <planetmaker> <supermop> can snow be added to tropic the same way as to temperate in ogfx+, that is, a setting for arctic which uses tropic sprites? Or will one no longer then be able to have desert/rainforest? <-- desert and snow tiles share the same sprite ID 10:23:13 <planetmaker> thus you can replace desert by snow, if you desire 10:25:07 <supermop> i feared as much, planetmaker 10:27:03 <supermop> why not have desert by the sea so we can make sand dunes? 10:27:28 <__ln___> and sandworms 10:28:18 <supermop> sure 10:28:36 <planetmaker> supermop, you can do so, in the SE 10:30:54 <planetmaker> except the coast tile itself, though... and why: no-one made OpenTTD understand that :) 10:31:27 <supermop> what about shady trees on the shady side of a hill? how hard is that? 10:32:41 <supermop> the only input my fiance ever has given on openttd is that the trees are too much noise, but when i asked her to write a patch for it she said no way 10:34:48 <supermop> V453000: instead of dirt just add a ring of reddish brown fallen leaves or pineneedles to tree sprites and you'd get an ok approximation of a forest floor 10:46:06 <supermop> ok im off for the evening 10:46:08 <supermop> later 10:46:10 *** supermop [~supermop@d110-33-179-139.sun801.vic.optusnet.com.au] has quit [Remote host closed the connection] 10:53:33 <b_jonas> yes, it would be nice to have a way to make the trees invisible but still keep their stump visible so I can tell which squares have trees 11:13:38 <V453000> XD 12:01:33 <planetmaker> raaawrrrr! 12:02:33 <planetmaker> V453000, functional features cannot really be done with landscape anyway. And turned into a baseset... that means touching every line anyway ;) 12:02:49 <planetmaker> basesets have different code than newgrfs 12:02:51 <V453000> right :D 12:03:06 <V453000> rawrrr 12:03:13 <planetmaker> but a simple search&replace does the trick, though. Mostly 12:03:29 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 12:03:31 <planetmaker> but a baseset simply does not *replace* anything ;) 12:04:18 <V453000> understandable :) 12:04:34 <planetmaker> need a repo? :D 12:05:54 <V453000> nah not yet :) 12:08:53 *** Biolunar [Biolunar@blfd-4db01eb9.pool.mediaWays.net] has joined #openttd 12:10:56 <V453000> is there some specific size/stuff of base set sprites how they must look? or is the size of them variable? 12:11:01 *** glevans2 [~glevans2@71-8-126-76.dhcp.ftwo.tx.charter.com] has quit [Ping timeout: 480 seconds] 12:11:09 <V453000> like, do I have to have my landscape sprites in some certain boxes/sizes? 12:11:49 *** glevans2 [~glevans2@71-8-126-76.dhcp.ftwo.tx.charter.com] has joined #openttd 12:28:06 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 12:29:47 <planetmaker> landscape sprites are landscape sprites 12:29:59 <planetmaker> not sure what you're asking :) 12:31:07 <planetmaker> the sprites have no other requirements than for newgrfs 12:31:13 <V453000> right :) 12:31:27 <V453000> so if I have a sprite sheet for a newGRF, it is just as useful for base set 12:31:42 <planetmaker> yes, spritesheets can be the same 12:31:49 <planetmaker> referencing them looks slightly different 12:31:50 <V453000> grate 12:32:35 *** Supercheese is now known as Guest1910 12:32:40 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 12:33:15 <planetmaker> it's different for vehicles, houses and industries... there are very specific requirements on how to compose them, how many views and construction stages they have 12:35:00 <V453000> that I understand :) 12:35:03 <V453000> sort of :P 12:36:15 <planetmaker> a train wagon either has 8 or 4 views. You can't choose how many it has. Some have 4, others have 8. No choice 12:36:28 <V453000> XD 12:36:39 <V453000> ah right, symmetrical ones 12:36:44 <V453000> thats fine :) 12:37:09 <V453000> but in case industries, if I just replace the parts, and make sure they fit together in all the various possibilities? 12:37:25 <planetmaker> the coal mine has a fixed layout. It has 3 different sprites for the animation of the moving cable. No changing the amount or the tile they're used on 12:37:45 <planetmaker> some industries share ground tiles. They must fit all 12:37:59 <V453000> right 12:38:01 *** Guest1910 [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Ping timeout: 480 seconds] 12:38:42 <V453000> I am already looking at the ogfx-base png that someone linked me to on the forums 12:38:45 <planetmaker> and yes, coal mine, ore smelter, factory... they have different layouts composed from the very same sprites. It must fit for all those 12:38:52 <V453000> for the landscape sprite IDs I replace 12:38:59 <V453000> yez 12:40:08 <planetmaker> in a base set, you also only attach a sprite to each ID for each other sprite, house, vehicle, industry... :) You basically need no intelligent code at all 12:40:23 <planetmaker> the only somewhat intelligent code is in the extra grf of base sets 12:40:38 <planetmaker> which define rivers and signals 12:40:43 <V453000> yeah I saw that too :) 12:40:56 <V453000> all RAWR does is this, too 12:40:56 <V453000> replace FARM_8_0(4259, "gfx/RAWR_8bpp.png") { template_LANDSCAPE_x1(0,17) } alternative_sprites(FARM_8_0, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP, "gfx/RAWR_0000.png") { template_LANDSCAPE_x1(0,17) } alternative_sprites(FARM_8_0, ZOOM_LEVEL_IN_4X, BIT_DEPTH_32BPP, "gfx/RAWR_0000.png") { template_LANDSCAPE_x4(0,17) } 12:40:59 <V453000> blabla 12:41:29 <planetmaker> V453000, can I have screenies of rawr also in 2x and 1x of the same scenes? 12:41:36 <planetmaker> and maybe 0.5 and 0.25x? 12:41:40 <V453000> sure 12:41:55 <V453000> like zooming out 12:42:05 <V453000> ah, basically all of them 12:42:05 <V453000> sure 12:42:14 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 12:42:18 <planetmaker> well, yeah. You know why.... thinking of pota-ghat ;) 12:42:47 <V453000> what are you thinking? :D 12:43:07 <planetmaker> "show me that it looks better" :P 12:44:08 <V453000> well the textures are quite bad at the moment but it is a lot more readable as in what is where :) 12:44:24 <planetmaker> yes, the 4x look excellent 12:45:13 *** shirish_ [~quassel@117.222.0.149] has quit [Ping timeout: 480 seconds] 12:46:48 <V453000> https://dl.dropboxusercontent.com/u/20419525/RAWR/RAWR1_1.png 12:46:50 <V453000> https://dl.dropboxusercontent.com/u/20419525/RAWR/RAWR1_2.png 12:46:52 <V453000> https://dl.dropboxusercontent.com/u/20419525/RAWR/RAWR1_3.png 12:46:54 <V453000> https://dl.dropboxusercontent.com/u/20419525/RAWR/RAWR1_4.png 12:46:57 <V453000> https://dl.dropboxusercontent.com/u/20419525/RAWR/RAWR1_5.png 12:47:04 <V453000> might take a while to get there 12:47:11 <V453000> but there they shall appear 12:48:31 <V453000> should be up :) 12:48:38 <planetmaker> yup :) 12:48:56 <planetmaker> Hm... the / and \ coast lines are slightly too straight for my liking :) 12:48:57 <V453000> about everything is going to look different, but yeah 12:49:04 <planetmaker> the | look much better 12:49:08 <V453000> especially coasts getting re-rendered right now XD 12:49:28 <V453000> actually, getting compiled atm :) 12:50:06 <planetmaker> you also should test with a recent nightly. I saw that frosch activated the totally unused 2nd type of rocks for usage :) 12:50:14 <V453000> new coasts :P 12:50:29 <V453000> yeah, because I told him that I didnt see the 2nd set of rocks ever used XD 12:50:37 <V453000> atm I got both rocks look the same, but changing that quickly :) 12:50:38 <planetmaker> :D 12:51:02 <V453000> it was complete coincidence, I basically just defined only rocks2, rocks1 were only grass :) 12:51:08 <planetmaker> I thought already of changing that when I made OpenGFX... dunny why I forgot :) 12:51:13 <V453000> :) 12:52:58 <V453000> I have setup a super nice infrastructure which lets me replace e.g. grass everywhere with just a few clicks and about 1.5 hr of rendering/compiling/stuff 12:53:06 <V453000> sooo I might really change a lot of things still :D 12:53:27 <V453000> replacing all grass now :) trying how nice will it be in x1 12:53:37 <V453000> currently the repetitions at x1 are killing it 12:53:41 <V453000> and well not only in x1 12:56:12 <V453000> 1 of 4096 pixels is pure white WARNING WARNING :D 12:56:14 <V453000> yes right 13:04:25 *** shirish [~quassel@117.195.123.7] has joined #openttd 13:32:05 *** Yotson [~Yotson@2001:980:6ac8:1:d40d:ecc4:3534:2835] has quit [Ping timeout: 480 seconds] 13:41:04 *** Yotson [~Yotson@2001:980:6ac8:1:d40d:ecc4:3534:2835] has joined #openttd 14:15:28 *** Stimrol [~Stimrol@46-239-219-51.tal.is] has quit [Quit: ZNC - http://znc.in] 15:04:18 *** shempi [~shempi@itsthe.crabdance.com] has joined #openttd 15:25:31 *** naliao [~Naliao@107-133-209-15.lightspeed.lsvlky.sbcglobal.net] has joined #openttd 15:27:38 *** naliao [~Naliao@107-133-209-15.lightspeed.lsvlky.sbcglobal.net] has left #openttd [] 15:57:16 *** Suicyder [~Suicyder@86.92.59.88] has joined #openttd 16:11:51 *** tycoondemon [~ashnohoe@D97BA869.cm-3-4c.dynamic.ziggo.nl] has quit [] 16:37:50 *** naliao [~Naliao@107-133-209-15.lightspeed.lsvlky.sbcglobal.net] has joined #openttd 16:39:27 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has joined #openttd 16:47:32 *** Suicyder [~Suicyder@86.92.59.88] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Wibbly Wobbly IRC] 16:50:49 *** quorzom [~quorzom@cable-78-35-98-177.netcologne.de] has joined #openttd 16:51:34 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:56:48 *** TheMask96 [martijn@pride.vhost.ne2000.nl] has joined #openttd 17:21:40 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 17:29:49 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 17:47:49 *** tokai|mdlx [~tokai@port-92-195-58-99.dynamic.qsc.de] has joined #openttd 17:48:35 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 17:48:38 *** mode/#openttd [+o Alberth] by ChanServ 17:50:16 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:50:19 *** mode/#openttd [+v glx] by ChanServ 17:53:31 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 18:18:41 <Alberth> o/ 18:19:08 *** frosch123 [~frosch@frnk-4d0084ba.pool.mediaWays.net] has joined #openttd 18:22:18 <Alberth> \o 18:24:03 *** Negron [Negron@host232-0-dynamic.49-79-r.retail.telecomitalia.it] has joined #openttd 18:24:05 *** pxr [~Mychomize@46-236-110-230.customer.t3.se] has joined #openttd 18:27:31 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 18:27:41 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Read error: Connection reset by peer] 18:34:26 <Negron> Who likes this game ? https://www.youtube.com/watch?v=kS-6em18g90 18:34:53 <Alberth> clicking at random urls? nobody 18:35:01 *** Negron [Negron@host232-0-dynamic.49-79-r.retail.telecomitalia.it] has quit [autokilled: Do not spam. Mail support@oftc.net with questions. (2015-01-14 18:35:00)] 18:41:50 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 18:41:53 *** mode/#openttd [+v tokai|noir] by ChanServ 18:42:11 <Supercheese> Well, at least it's youtube and not some obfuscated tinyurl or whatnot 18:43:23 <Alberth> :) 18:46:24 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 18:46:26 <andythenorth> o/ 18:46:30 *** gelignite [~gelignite@i528C3FEB.versanet.de] has joined #openttd 18:47:26 <Alberth> \o 18:47:46 <V453000> o/ 18:48:11 *** tokai|mdlx [~tokai@port-92-195-58-99.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 18:48:14 <Rubidium> Ç 18:48:14 <Alberth> spiffy new landscape V 18:48:36 <V453000> ty, will be better 18:48:41 <LordAro> https://www.reddit.com/r/openttd/comments/2sc7t0/i_made_a_binary_full_adder_using_trains_in_openttd/ 18:48:42 <V453000> experimenting a lot 18:48:44 <LordAro> you guys seen this yet? 18:48:57 <V453000> yes 18:48:58 <LordAro> somewhat "old news", but impressive nonetheless 18:49:24 <Alberth> you don't need minecraft to build computers :p 18:49:34 <LordAro> quite :D 18:49:35 <V453000> ^ 18:49:36 <Supercheese> will the rawr water be animated or static? 18:49:59 <V453000> probably static 18:50:05 <Supercheese> :( 18:50:16 <V453000> will see 18:50:22 * Rubidium sees that Supercheese volunteers for making it animated 18:50:25 <V453000> might try to grab wetrail mask 18:50:30 <V453000> see what it does 18:50:41 <V453000> Rubidium is right 18:50:53 <Rubidium> I'm always right... 18:50:57 <Rubidium> ... unless I'm wrong ;) 18:51:16 <Supercheese> could just use the water cycle colors in the mask file 18:51:20 <Supercheese> no idea how that would look though 18:51:33 <V453000> exactly :) 18:51:37 <Supercheese> possibly very bad :( 18:51:45 <V453000> will try my own wetrail water. :) 18:51:52 <V453000> if bad, nogo 18:52:04 <frosch123> LordAro: someone made a complete 24hour cycle digital clock 18:52:18 <LordAro> :o 18:52:25 <V453000> but from what I saw at 8bpp CC mask, :/ 18:52:36 <Rubidium> frosch123: how accurate was it? ;) 18:53:22 <frosch123> https://www.youtube.com/watch?v=mkQBGJeh12U <- measure yourself 18:56:02 <frosch123> he, i didn't know we had an official youtube channel with a let's play series :p 18:56:52 <LordAro> what, yogscast? :p 18:57:10 <LordAro> damn, was that livestream 3 years ago now? 18:57:35 <V453000> imposibel 18:57:39 <frosch123> https://www.youtube.com/channel/UCKP-hM4NbEyZ2_gDGnqDxHg/about <- someone knows that guy? :p 18:57:47 <frosch123> planetmaker: is that related to the g+ group? 18:58:13 <frosch123> hmm, likely 18:59:28 <frosch123> yeah, someone tried to link to every tutorial possible 18:59:52 <frosch123> manual searchbot 19:03:45 <V453000> nice nickname 19:03:46 <V453000> DAMAGE 19:03:55 *** Pereba [~UserNick@179.178.242.175] has joined #openttd 19:09:18 <frosch123> V453000: you know how to replace the 3-corners-raised shores? 19:09:50 <V453000> what, that is possible? 19:10:08 <V453000> also can a base set do that? 19:10:24 <frosch123> yes, it's even done for the original basesets in openttd.grf 19:10:36 <V453000> :0 19:10:45 <V453000> is it in the extra grf? 19:10:48 <V453000> or somewhere else 19:10:58 <V453000> in other words which sprite IDs are there? 19:11:04 <frosch123> wrt. what is possibly, you should take a look at ogfx, it does about the maximum a baseset can do 19:11:07 <frosch123> shores, canals, rivers, ... 19:11:24 <V453000> right 19:11:25 <frosch123> V453000: https://newgrf-specs.tt-wiki.net/wiki/NML:Replace_new_sprites 19:12:06 <frosch123> V453000: https://dev.openttdcoop.org/projects/opengfx/repository/entry/sprites/extra/extra-shores.pnml 19:12:09 <V453000> oh yeah it is in ogfx-extra 19:12:41 <V453000> 2044-2089 19:13:02 <V453000> 2040 19:13:25 <frosch123> you cannot use "replace", you have to use "replace_new" 19:13:32 <frosch123> it does not take numbers in the range 20xx 19:13:44 <V453000> xD 19:15:33 *** Myhorta[1] [~Myhorta@10.87.37.188.rev.vodafone.pt] has joined #openttd 19:20:54 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 19:21:57 *** Haube [~Michi@ip25048c11.dynamic.kabel-deutschland.de] has joined #openttd 19:46:15 *** itsatacoshop247 [~itsatacos@2601:9:1180:237:f16d:3c7a:3ff5:b6bc] has joined #openttd 20:01:47 <Eddi|zuHause> i wonder if there's a irc client plugin that automatically expands tinyurls to their original... 20:11:21 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 20:14:39 *** dreck [~oftc-webi@166.62.182.125] has joined #openttd 20:14:42 <dreck> hi 20:24:14 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:36:24 *** Haube [~Michi@ip25048c11.dynamic.kabel-deutschland.de] has quit [Read error: Connection reset by peer] 20:38:04 *** Biolunar [Biolunar@blfd-4db01eb9.pool.mediaWays.net] has quit [Quit: yo.] 20:51:42 <FLHerne> dreck: Hi (belatedly) 20:54:36 <dreck> busy with something? 20:58:27 *** Myhorta[1] [~Myhorta@10.87.37.188.rev.vodafone.pt] has quit [Quit: Leaving] 20:58:45 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 21:09:10 <FLHerne> Was trying to get the stove to light 21:09:28 <FLHerne> Very windy here, keeps blowing smoke down the chimney :-( 21:12:11 *** supermop [~supermop@d110-33-179-139.sun801.vic.optusnet.com.au] has joined #openttd 21:17:05 *** Progman [~progman@p57A1BD12.dip0.t-ipconnect.de] has joined #openttd 21:25:29 <dreck> I see :/ 21:29:43 <glx> wind should do the opposite 21:30:29 <glx> with venturi effect or something like that 21:33:13 <FLHerne> glx: It's fine when the fire's actually burning ok, but when the air in the flue's still cold it doesn't seem to 21:33:36 <FLHerne> Probably I'm just doing it all wrong, not had this thing very long 21:33:59 <glx> maybe you can close it or something 21:38:22 *** naliao [~Naliao@107-133-209-15.lightspeed.lsvlky.sbcglobal.net] has quit [Quit: Leaving.] 21:43:57 *** naliao [~Naliao@107-133-209-15.lightspeed.lsvlky.sbcglobal.net] has joined #openttd 21:56:20 *** frosch123 [~frosch@frnk-4d0084ba.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 21:59:52 *** Progman [~progman@p57A1BD12.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:02:51 *** Progman [~progman@p57A1BD12.dip0.t-ipconnect.de] has joined #openttd 22:03:37 *** Progman [~progman@p57A1BD12.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:07:18 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 22:24:29 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 22:28:38 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has joined #openttd 22:29:50 <andythenorth> bye 22:29:51 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 22:34:36 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has quit [Quit: JacobD88] 22:35:19 *** gelignite [~gelignite@i528C3FEB.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 22:49:59 <naliao> me 22:52:20 *** dreck [~oftc-webi@166.62.182.125] has left #openttd [] 23:01:12 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Read error: Connection reset by peer] 23:19:55 *** Taede [~T@nurionis.co.uk] has quit [Quit: He who can look into the future, has a brighter future to look into] 23:22:58 *** Taede [~T@nurionis.co.uk] has joined #openttd 23:30:20 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has quit [Quit: Leaving] 23:47:01 *** AlexG [~AlexG@05403241.skybroadband.com] has joined #openttd 23:47:11 *** AlexG [~AlexG@05403241.skybroadband.com] has left #openttd [] 23:47:19 *** AlexG [~AlexG@05403241.skybroadband.com] has joined #openttd