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Log for #openttd on 28th April 2016:
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00:01:55  <drac_boy> bit lazy night for me atm anyhow
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01:45:42  <Flygon> If I may ask a dumb question
01:45:57  <Flygon> Is there any chance of vehicle tables being upped from 65k max vehicles per game?
01:46:31  <Flygon> Or is the way the game's currently coded too unfriendly to bump from a 16-bit table to a 32-bit table?
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03:40:26  <Eddi|zuHause> which "vehicle table" are you talking about?
03:46:13  <Eddi|zuHause> @commit 20574
03:46:14  <DorpsGek> Eddi|zuHause: Commit by rubidium :: r20574 /trunk/src (6 files in 3 dirs) (2010-08-19 22:58:30 +0200 )
03:46:15  <DorpsGek> Eddi|zuHause: -Codechange: a little over 1 million vehicles should be enough for the forseeable future
03:46:22  <Eddi|zuHause> that was almost 6 years ago
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06:06:11  <andythenorth> o/
06:08:52  <Alberth> moin
06:09:01  <Alberth> so, more industry newgrfs :)
06:09:35  <Alberth> no wonder it didn't make sense
06:18:55  <andythenorth> I’m wondering if there is some way to whackamole them
06:19:04  <andythenorth> maybe bananas could detect all industry newgrfs?
06:24:03  <Alberth> what about counting number of industries that I mentioned before? Is that feasible?
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06:25:13  <Alberth> if all industry grfs would assume they're the only one active, you could code it in openttd, but ECS already breaks that
06:26:50  <Alberth> also, it seems a bad idea to block the path of 2 grfs working together
06:27:14  <andythenorth> agreed
06:27:21  <andythenorth> I think it’s a social problem :|
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06:28:03  <Alberth> I don't understand what exactly breaks it
06:28:20  <Alberth> it would be so nice if you could just have it added
06:29:02  <Alberth> modulo max number of cargos and max number of industries
06:31:23  <andythenorth> I assume that the oil rig grf re-adds the oil rig as a new industry, or redefines the FIRS version
06:31:33  <andythenorth> I haven’t decompiled it :)
06:32:05  <andythenorth> fundamentally, the problem is shared address space :P
06:32:53  <andythenorth> so how would the industry counting work? o_O
06:34:57  <Alberth> Not sure, but I would hope you can get the total number of defined industries. If it deviates from what you expect, disable yourself
06:35:53  <Alberth> or you can iterate through the industry ids, to see if something weird exists, but that sounds a lot more complicated in newgrf
06:37:53  <andythenorth> the checks at grf loading time are quite limited :)
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06:43:01  <Alberth> what's this conflict problem about exactly, what breaks if I make a new powerplant industry, and a new food processing plant industry in another newgrf, and load both?
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06:44:07  <Alberth> or if I would make a 3rd powerplant industry newgrf, and load that too?
06:46:16  <Alberth> why are the interesting industries to connect to, always hidden behind a hill :p
06:48:03  <andythenorth> devil is in the details
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06:48:52  * andythenorth looks in spec
06:50:14  <andythenorth> I’m not sure how isolated industry IDs are now
06:50:20  <andythenorth> it’s non-obvious
06:50:31  <andythenorth> of the several ways things break, cargos are the most obvious
06:50:58  <andythenorth> the oil rig grf _probably_ just relies on oil being in slot 3
06:51:05  <andythenorth> and FIRS puts bauxite cargo in slot 3
06:51:27  <Alberth> cargos seem fixable to me by adding an extra translation table
06:51:46  <andythenorth> not whilst newgrf authors continue to partially redefine default industries
06:51:47  <Alberth> or better drop the slots crap, and use a 32bit identifier
06:52:10  <andythenorth> currently you can redefine the oil rig without your action 0 touching cargos
06:52:28  <andythenorth> there is hard to suppress legacy stuff
06:52:39  <Alberth> yeah
06:53:09  <Alberth> I was thinking to make the default set available to each industry newgrf separately
06:53:20  <Alberth> so firs gets a copy, oilrig gets a copy
06:53:21  <andythenorth> some kind of adapter?
06:53:28  <andythenorth> dunno how that interacts with vehicles and so on
06:53:34  <andythenorth> probably works
06:53:51  <Alberth> then you hack industries like you want, and oilrig hacks it they want, and then you merge
06:54:15  <Alberth> vehicles only care about cargo, right?
06:57:32  <V453000> heyo
06:57:49  <andythenorth> lo V453000
06:58:07  <andythenorth> how many nappies changed?
06:58:49  <V453000> many
06:58:59  <V453000> literal shitstorm tonight
06:59:42  <V453000> also started a process of making yeti beautiful
06:59:44  <V453000> results tonight
07:00:27  <V453000> how iz you?
07:00:38  <V453000> cat found, more retarded FIRS cargoes invented?
07:04:49  <andythenorth> cat lost
07:04:55  <andythenorth> FIRS paused
07:05:24  <andythenorth> which of many colours is poo?
07:05:30  <andythenorth> green, yellow, black?
07:08:37  <V453000> why not both?
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11:06:28  <argoneus> good morning train friends
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11:24:46  <Wolf01> o/
11:31:48  <Alberth> moin
11:32:45  <Wolf01> I needed a video tutorial to understand how to turn on the torchlight of my powerbank... there's only one button
11:33:27  <Wolf01> at least I figured out alone how to turn it off again
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12:08:53  <peter1138> multiple presses
12:09:29  <peter1138> these things bug me as there is no physical power switch
12:10:02  <peter1138> and they are able to get into a funny state where effectively they've crashed...
12:10:19  <Wolf01> oh, really?
12:10:44  <peter1138> yeah they're not quite a straight forward as a plug, socket and a set of batteries.
12:11:08  <peter1138> friend of mine had to rip his apart to reset it
12:12:24  <Wolf01> this one uses AI-power to decide if the connected devices need fast charge or not, it might go full retard one day
12:17:35  <Wolf01> and now more important questions: I have a remote outpost which serves as a raw stone processing hub (stone->bricks->walls), I can't decide if it should process also the walls to gates, concrete, furnaces, and the stone to rails (all these need some more resources I would bring there by train)
12:21:51  <argoneus> sorry again V453000
12:21:52  <argoneus> :<
12:22:02  <V453000>  /me gives no shit
12:24:44  <Wolf01> ?
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12:45:08  <Wolf01> V453000, maybe I'm stupid, but in the forum somebody said that you can copy the train wagons with the reserved slots, I can't make it work, do you know how to do it?
12:45:37  <V453000> yeah just shift right click, shift left click
12:45:48  <V453000> same as recipe/smartserter orders copying
12:45:52  <Wolf01> :o
12:46:21  <Wolf01> I was doing it wrong for my entire life XD
12:46:46  <Wolf01> over 9000 clicks saved \o/
12:46:48  <V453000> XD
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12:47:07  <V453000> you can also do it with train station names and train orders btw
12:47:13  <V453000> train orders dont get shared but yeah
12:47:30  <Wolf01> this is a really nice hidden feature
12:48:39  <Alberth> best features are always hidden :)
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13:22:50  <supermop> yo
13:23:34  <Alberth> hi hi
13:28:16  <supermop> came into work 30 minutes early for a skype call with a manufacturer and consultant in Taiwan,
13:28:44  <supermop> but my boss arrived 30 minutes late to the call, and the manufacturer never called in at all
13:29:12  <supermop> times like this i think would be good to be an hourly paid consultant
13:29:53  <Alberth> you can go home 30 minutes earlier too, right?
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13:34:56  <supermop> haha
13:35:00  <supermop> of course not
13:35:19  <Eddi|zuHause> what kind of stupid workplace do you have?
13:35:26  <supermop> last night i was here 2 hours late to prepare for the meeting
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13:35:40  <supermop> Eddi|zuHause: a design firm
13:35:47  <supermop> or, an american workplace
13:35:59  <Eddi|zuHause> in civilized countries you have "Gleitzeit" [sliding time], so you have to show up for 8 hours per day, but can slide it earlier or later as needed
13:36:09  <supermop> we have that too
13:36:42  <Eddi|zuHause> and of course paid overtime
13:36:43  <supermop> but if there is more than 8 hours of work to be done you are there for more
13:37:09  <Eddi|zuHause> or balanced overtime
13:37:23  <Eddi|zuHause> (overtime one day is deducted from another day)
13:37:24  <supermop> no architecture firm pays overtime here, especially to salaried employees
13:37:43  <Eddi|zuHause> silly country
13:37:53  <supermop> technically i can work my 40 hours a week any time anywhere in the week
13:38:22  <supermop> but if i am constantly working 48 or 60 hours thts on me
13:38:34  <Eddi|zuHause> also, 35-hour-weeks
13:39:31  <supermop> in architecture firms there is still a culture of you are sacrificing for your art, so if you arent spending lots of your free time working you must not be very serious about it
13:40:08  <supermop> and bosses of architecture firms are happy to perpetuate that culture
13:40:35  <supermop> though it is better now than 5 years ago as there is a slight shortage of talent now
13:40:50  <supermop> as people leave to work in better paying industries
13:40:50  <Eddi|zuHause> that may be useful for "get your foot in the door" kind of work, but you should balance that after a while
13:41:34  <supermop> for example starting junior architecture salaries are now 150% of what they were before the recession
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13:44:01  <supermop> also one's boss may say, " i didnt tell you to stay until 8:30, r to come in on sunday"
13:45:55  <Eddi|zuHause> weird country...
13:51:51  <supermop> Eddi|zuHause not very familiar with the last 30 years of american history and the erosion of american worker's protections I assume
13:57:16  <Eddi|zuHause> supermop: still a big difference between having a vague prejudice about how bad it is vs. actually hearing an example
13:57:57  <supermop> Eddi|zuHause: i have it very very good compared to many americans, and especially those in other fields
13:58:47  <Eddi|zuHause> let's not start talking about paid vacation, then :p
13:59:15  <supermop> although it is illegal, until very recently, it was ubiquitous in design industries for 'interns' to receive no payment, even if their internship was not part of some training or university course
14:00:09  <supermop> often the interns were people qualified to work as juniors, who find the only jobs open to them are unpaid internships
14:01:06  <supermop> i am also lucky in that i actually like the work i am doing at this firm, and find my self planning out more work in my head while at home or in bed
14:01:11  <Eddi|zuHause> well, we had such problems as well over here, but then we introduced stricter rules for internships
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14:01:47  <supermop> Eddi|zuHause: the worst part is these rules existed for some 50+ years here,
14:01:57  <Eddi|zuHause> ... but then as well we passed a minimum wage law that excludes internships
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14:03:20  <supermop> but employers kept encroaching on them until a few big lawsuits a few years ago removed any grey area and clarified that this activity is illegal and can be punished
14:04:15  <supermop> for years the same forces that pressed young people to work for free if they are passionate about the work, kept them from suing their employers
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14:52:07  <Leanden> Hello
14:54:48  <Alberth> o/
14:57:04  <Leanden> This is going to sound a little ridiculous
14:57:20  <Leanden> but how do i upload my NML to the dev repository?
15:00:11  <Leanden> Is it tortoisehg i need?
15:01:03  <Wolf01> http://www.tt-forums.net/viewtopic.php?t=63119 ?
15:02:18  <Alberth> hg push, mostly, or some "push" button on tortoisehg (tortoisehg is a graphical frontend for hg (=mercurial)
15:03:21  <Alberth> did you already clone the repository, and added all sources?
15:03:51  <Alberth> Wolf01: not musa, that's upload to bananas
15:04:16  * Wolf01 <- John Snow
15:06:24  <Alberth> snow wolf?
15:07:08  <Leanden> Im going to say no
15:07:12  <Leanden> i have the dev page set up
15:07:17  <Leanden> https://dev.openttdcoop.org/projects/brtrains/repository
15:07:25  <Leanden> and i have a folder on my desktop
15:07:38  <Leanden> i want the folder on my desktop in the repository :D
15:08:59  <Alberth> http://dev.openttdcoop.org/projects/home/wiki/Welcome  ?
15:09:29  <Leanden> lol you wouldnt believe how long i was looking for that page :D
15:09:47  <Alberth> ok
15:10:07  <Alberth> basically, you must pull the currently empty repository from devzone first
15:10:22  <Alberth> that makes a copy of the repository at your system
15:10:41  <Alberth> then you "add" the source files
15:10:46  <Leanden> thanks :)
15:10:50  <Alberth> and "commit"
15:10:55  <Leanden> brb
15:11:20  <Alberth> the latter makes a new revision, a new state of all files in the repository
15:11:34  <Alberth> all this is done locally
15:12:08  <Alberth> you can make changes, or add files or remove files, and then commit again
15:12:18  <Alberth> each time making a new revision
15:12:39  <Alberth> when done locally, you "push" your version back to the devzone
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16:58:16  <andythenorth> iz cat
16:59:34  <V453000> iz not
17:00:06  <andythenorth> iz standard
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17:45:44  <DorpsGek> Commit by translators :: r27551 trunk/src/lang/ukrainian.txt (2016-04-28 19:45:35 +0200 )
17:45:45  <DorpsGek> -Update from Eints:
17:45:46  <DorpsGek> ukrainian: 3 changes by odisseus
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17:56:54  <andythenorth> should I engage with this?  http://www.tt-forums.net/viewtopic.php?p=1167791#p1167791
17:56:59  <andythenorth> like, positively “and stuff"
18:02:43  *** SpComb^ is now known as SpComb
18:06:00  <Alberth> wouldn't it be more fun to surprise the world? :)
18:07:56  <andythenorth> probably
18:08:01  <andythenorth> just wondering :)
18:08:07  <Alberth> Locomotion challenges are a bit different: http://www.tt-forums.net/viewtopic.php?p=1166440#p1166440   a whole chain of cargoes to make automobiles
18:08:29  <andythenorth> forums have started to turn into some kind of product support channel, instead of a fun place to have ideas
18:08:29  <andythenorth> :)
18:08:37  * andythenorth looks at lomo
18:08:55  <Alberth> most active people have disappeared
18:10:20  <Alberth> grown up, doing real-life stuff, I guess
18:10:29  <andythenorth> is that an oxymoron of ‘active’? :D
18:10:44  <Alberth> :D
18:10:56  <Alberth> in openttd terms, it is :p
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18:13:31  * andythenorth ponders ‘encouraging’ people
18:13:54  <Alberth> I had a small success today: https://paste.openttdcoop.org/p5rbdhylh
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18:14:12  <andythenorth> o_O
18:14:16  <andythenorth> separation of concerns?
18:14:34  <Alberth> scenario description of terkhen
18:14:47  <Alberth> save seems to be doing something :p
18:15:19  * andythenorth has idea
18:15:42  <andythenorth> unrelated, need to look in src a bit
18:15:54  <Alberth> lots of bits there :)
18:16:11  <peter1138> hello
18:16:17  <andythenorth> lo peter1138
18:16:29  <peter1138> i have a patch for that
18:16:37  <andythenorth> looking in src?
18:17:00  <Rubidium> Alberth: looks like a small map ;)
18:17:25  * andythenorth looking if 2 tile locks are possible
18:17:35  <andythenorth> or 1 tile
18:17:39  <andythenorth> 3 tile sucks
18:18:09  <peter1138> the point of 3 tile locks is that 1 is too steep
18:18:21  <peter1138> but it's a lock
18:18:25  <peter1138> so that makes little sense
18:18:30  <peter1138> i had a patch for locks...
18:18:40  <Alberth> Rubidium: https://paste.openttdcoop.org/pob229fko  256x256, and very flat :)
18:18:58  <andythenorth> afaict, the slope is only on the central tile
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18:19:10  <andythenorth> I am watching game, rather than reading movement code mind you
18:19:43  <andythenorth> locks suck full stop
18:19:47  <Alberth> hmm, no .png sections in it :p
18:19:53  <andythenorth> canals should just be buildable down slopes, with autolock
18:20:01  <andythenorth> locks are yak shaving
18:20:29  <andythenorth> not like bridges or tunnels where placement is significant
18:20:38  <Alkel_U3> IIRC it was like that in TTDPatch
18:21:43  <andythenorth> autolock? o_O
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18:22:13  <Alberth> just make lock graphics on a slope? :)
18:22:40  <andythenorth> srsly :P
18:22:48  * andythenorth brute force hacking
18:23:25  <Alberth> should be possible
18:26:18  <Alkel_U3> um, maybe I misunderstood what you meant. TTDP just allowed you to place the canal lock and canal with the same button
18:26:40  <andythenorth> so no need to change tool?
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18:27:22  <Alkel_U3> there is only the canal tool, no separate lock tool
18:27:59  <Alberth> hola
18:29:27  <andythenorth> single tile locks work
18:29:31  <andythenorth> movement code is fine
18:29:33  <andythenorth> drawing is fine
18:30:10  <Wolf01> bbl
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18:30:54  <andythenorth> I’d need to fix sprites
18:31:01  <andythenorth> “patch for that” ? o_O
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18:39:23  <andythenorth> TTDP locks stopped the ships and animated them up in z plane?
18:39:55  <Supercheese> seems so
18:39:55  <Wolf01> iirc yes
18:39:57  <Supercheese> which is neat
18:40:40  <Alkel_U3> yep. When I first saw how they just glided up a lock I was amused
18:40:41  <andythenorth> so that’s why they’re 3 tiles
18:41:00  <andythenorth> ottd does not need that
18:42:40  <Wolf01> no, it doesn't, but it would be nice to have
18:45:46  <andythenorth> nah, single tile locks > stop-go locks ;)
18:57:19  <frosch123> Making the ship reverse while inside a lock was funny in TTDP :)
18:58:30  <peter1138> the patch i have makes them stop and go up/down
18:58:36  <peter1138> it's quite nice
18:58:59  <peter1138> well other than behing just the ship that does it
18:59:49  <peter1138> but to invoke the R word would make boats suck even more
19:00:44  <Wolf01> boats don't suck :(
19:02:26  *** frosch123 is now known as Eddi||zuHause
19:02:40  <Eddi||zuHause> locks should be done using state machines
19:02:44  *** Eddi||zuHause is now known as frosch123
19:04:59  <Samu> some animated ad displays corrupted lines on tt-forums.net
19:06:31  <Samu> im using microsoft edge browser
19:24:46  <andythenorth> ha ha
19:24:58  <andythenorth> frosch123: I nearly fell for that :)
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19:25:41  <frosch123> poor eddi :)
19:26:08  * andythenorth might end up using some weird self-patched OpenTTD :P
19:26:25  <andythenorth> can I make a fork, and have it on the compile farm? o_O
19:26:36  <andythenorth> eh, but then I have to do support :P
19:27:47  <V453000> quite cat I have to admit
19:29:49  <V453000>  /me went on an insane frenzy yesterday
19:29:52  <V453000> must finish tonight
19:29:56  <V453000> moar spritez
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19:31:50  <andythenorth> Wolf01: do you buy Technic sets only if the price-per-part is good?
19:31:51  <andythenorth> o_O
19:32:18  <Wolf01> no, I buy everything above 50€
19:32:32  <V453000> oh god lego nerds
19:33:00  <supermop> beer hotel meeting was brutal
19:33:07  <Wolf01> it happened I purchased some 15€ sets just for parts
19:33:19  <andythenorth> I am trying to understand these PPP nerds :)
19:33:20  <Wolf01> or got them as presents
19:33:24  <andythenorth> I don’t get their thinking
19:33:50  <supermop> surprisingly hard to cram the square parts of a luxury suite into the round hole of a grain silo
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19:34:10  <Wolf01> technic sets already have the best PPP on the entire lego collection
19:34:34  <Wolf01> some cost more because PF
19:35:11  <andythenorth> I can’t follow their logic :)
19:35:13  <Wolf01> but if you need PF just purchase the volvo front loader and you have plenty of parts too
19:35:23  <andythenorth> it *seems* really logical to do PPP, but, eh, what?
19:35:47  <andythenorth> PPP says I should buy set xyz, but it’s pale blue, and I hate pale blue
19:35:49  <andythenorth> or something
19:36:09  <Wolf01> I don't follow the PPP logic too, I purchase them because I like them or because I need x parts
19:36:10  <andythenorth> they seem to only buy the parts, without looking at what the parts are
19:36:17  <andythenorth> or whether they like the model
19:36:18  <andythenorth> weird
19:36:38  <andythenorth> supermop: I stayed in a converted windmill once, definitely the bedrooms were compromised
19:36:40  <Alberth> you can sell them at a higher price?
19:36:51  <andythenorth> bathrooms workable, but large beds tend to be rectangular
19:37:07  <Alberth> leave 1m space from the wall :)
19:37:40  <Alberth> also convenient for changing the sheets
19:37:46  <Alberth> and vacuuming
19:41:00  <frosch123> andythenorth: maybe they just want a complete collection of all lego parts
19:41:09  <frosch123> like a card trading game
19:41:26  <supermop> frosch123: that was my dream when i was 9-10
19:41:27  <andythenorth> maybe :D
19:41:48  <frosch123> they probably have some fancy album with each piece labeled
19:42:07  <supermop> that and to dig a tunnel to neighbor's basement to run lego trains between our two houses
19:42:09  <Alberth> so PPP holds for the parts they don't have :p
19:42:36  <frosch123> supermop: oh, i once wanted to build a trap door into the floor
19:42:52  <frosch123> severly damaged the floor :p
19:42:59  <V453000> XD
19:47:51  <Wolf01> I need a large collection of some parts, like pins and connectors, 10k each is a fair number
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19:49:59  <Wolf01> even gears, racks and some other related stuff is well accepted :P
19:51:21  *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds]
19:51:58  <supermop> so, British trains again?
19:56:59  <Alberth> more like another attempt is being done?
20:03:50  * andythenorth hopes it succeeds :)
20:06:21  <supermop> all i demand is yellow fronts
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20:31:22  <Alberth> nn
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21:46:30  <Eddi|zuHause> <andythenorth> can I make a fork, and have it on the compile farm? o_O <-- the answer to that should be "yes"
21:47:40  <NGC3982> Mmmm. Forks.
21:49:21  <Eddi|zuHause> (yes, i know what a rhethorical question looks like)
21:50:00  <andythenorth> it’s probably not a wise idea :)
21:50:18  <andythenorth> I should just maintain my own local patched build
21:51:06  <Eddi|zuHause> i haven't followed the patchpack-"scene" recently
21:51:30  <Eddi|zuHause> used to be that every month or two a new patchpack rose
21:51:50  <Eddi|zuHause> most of them disappearing rather quickly
21:58:08  <andythenorth> like mosquitoes
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22:03:59  <V453000> andythenorth:
22:03:59  <V453000> http://dev.openttdcoop.org/projects/yeti/wiki/Previews
22:04:13  <V453000> just photoshop improvements :)
22:06:20  <Wolf01> wow
22:07:04  *** orudge` [~orudge@owenrudge.net] has joined #openttd
22:07:09  <Wolf01> I really like the animal farm
22:09:53  *** orudge [~orudge@000128f1.user.oftc.net] has quit [Read error: Connection reset by peer]
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22:12:45  <V453000> :)
22:12:59  <andythenorth> V453000: what’s new in those? o_O
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22:13:35  <andythenorth> they all look quite badass, but what’s changed?
22:14:11  <V453000> sec making comparison page already
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22:14:40  <andythenorth> the mines are substantially awesome, I need to draw a bunch of FIRS mines, I should make them even less realisms
22:15:06  <Wolf01> :D
22:15:16  <Wolf01> just go full toyland
22:16:44  <andythenorth> ugh
22:16:51  <andythenorth> I was just sick in my mouth
22:16:59  <andythenorth> there is not realisms, and then there is Bad Ideas
22:19:10  * andythenorth must to bed
22:19:11  <andythenorth> sharpish
22:19:35  <V453000> http://dev.openttdcoop.org/projects/yeti/wiki/Compare-v1
22:19:52  <andythenorth> Wolf01: how many Porsches will you buy then?
22:20:06  <Wolf01> one, maybe, maybe not
22:20:46  <andythenorth> V453000: you have added much weathering? o_O
22:20:48  <andythenorth> and some contrast?
22:21:00  <V453000> been painting on it for 2 days
22:21:06  <V453000> yeah basically everything is more fucked up
22:21:14  <V453000> somewhere some road stuff etc
22:21:56  <andythenorth> you are like a model train fan now :)
22:22:43  <andythenorth> http://www.railfanreading.com/Layout/Prototype/BNSF518/BNSF518.htm
22:22:48  <Wolf01> why did you remov slugs?
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22:23:47  <V453000> didnt?
22:24:05  <Wolf01> animal farm?
22:24:06  <andythenorth> V453000: lighting more pleasing, you learnt more skills from BRIX?  Or just more time?
22:24:25  <V453000> lighting is generally unchanged, I literally only touched photoshop
22:24:41  <andythenorth> what did you do, dump an S shape into curves? o_O
22:24:44  <V453000> utilizing photoshop for 3D postproduction is what I do for factorio a lot
22:24:49  <V453000> S shape?
22:25:21  <V453000> I see what you mean Wolf01 , but they never made it into official release :D
22:25:31  <Wolf01> oh, ok
22:26:02  <andythenorth> V453000: boost highlights, lower shadows, clamp the mid-range
22:26:11  <andythenorth> is how I would have done it :P
22:26:28  <V453000> yeah, but that never gives a super nice result
22:26:30  <V453000> I paint manually
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22:26:49  <V453000> basically, have the render, duplicate it, set mode to multiply, put a mask to it, paint the mask
22:26:51  <andythenorth> have you literally painted all that?
22:26:52  <V453000> same for additive
22:26:53  <V453000> yes
22:27:01  <V453000> my hand is dying of wacom
22:27:26  <V453000> honestly, I have been using the tablet for like 8 months now and I can't imagine working without it anymore
22:27:33  * andythenorth had wacom
22:27:36  <andythenorth> doesn’t any longer
22:27:42  <andythenorth> you get claw hand
22:27:50  <V453000> yeah
22:27:57  <andythenorth> just wait until you get car seat wrist :P
22:28:00  <andythenorth> then you’ll be crippled
22:28:02  <V453000> luckily I don't paint all day long usually
22:28:16  <V453000> just in short bursts
22:28:37  <andythenorth> every parent I know has experienced this thing where they strain the tendons in one wrist by lifting car seat into car (or out)
22:28:42  <V453000> anyway, me gots go
22:28:45  <andythenorth> bb
22:28:46  <andythenorth> nn
22:28:47  <andythenorth> etc
22:28:49  <V453000> oh :) hm
22:28:50  <Wolf01> nn
22:28:50  <V453000> gn
22:28:51  * andythenorth also
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23:05:55  <Wolf01> 'night
23:06:03  *** Wolf01 [~Wolf01@0001288e.user.oftc.net] has quit []
23:39:34  <Samu> when entering a custom number of towns, i can't input a value higher than 5000, but when generating with a high number of towns on a 4096x4096, it says it's generating +12k towns :o
23:39:46  <Samu> bug?
23:43:57  <_dp_> says 5000 for me
23:44:06  <_dp_> and generates 5k indeed
23:44:28  <_dp_> minimap is a mess though)
23:45:13  <Samu> original land generator should lock snow height to 7
23:45:32  <Samu> terragenesis sets it to 15
23:45:41  <Samu> but that's good for terragenesis only
23:48:06  <Samu> ugh, height levels break some original land generator stuff
23:48:23  <Samu> minimap is too green even for mountains
23:48:37  <Samu> where are the brighter greens

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