Config
Log for #openttd on 30th August 2016:
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00:00:43  <supermop> i crashed one of your trains
00:00:52  <Lejving> oh noes =/
00:01:59  <ST2> by default you need 2 trains to make a crash so, supermop, tell him that you crashed 2 ^^
00:04:10  <Lejving> man buses are imba for town growth and local authority likeness
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01:28:38  <Lejving> is it possible to migrate electric to monorail trains? I just care about the orders
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01:38:19  <Lejving> looks like a big job, I'll wait until maglev...
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07:17:00  <V453000> Lejving: add a universal rail newgrf, there are a few of them
07:17:08  <V453000> it will let you autoreplace between any track types
07:17:17  <V453000> also, the tunnels look like a zbase glitch for railtype tunnels to me
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09:15:07  <Wolf01> o/
09:29:28  <Wolf01> http://img-9gag-fun.9cache.com/photo/arNZ5WB_460s.jpg ?
09:33:07  <Sova> I'm guessing that the welcome server is not password protected? Also, are there multiple companies there or is it all just one single cooperative?
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10:14:52  <argoneus> good morning train friends
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10:15:08  <Flygon_> Noot noot
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11:47:57  <_dp_> hi! are there anywhere engine specs in some digestible format like json?
11:51:36  <planetmaker> I guess not. The default ones are somewhere in the wiki(s), but for NewGRFs you'll have to shop around and likely won't find them anywhere, except if you happen to know the place of the repo (if any)
11:52:14  <V453000> hello :)
11:56:12  <_dp_> ok, so I guess dumping them directly from game is still the best way
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12:24:53  <Alberth> o/
12:24:58  <Wolf01> o/
12:25:22  <goodger> \o
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12:25:49  <Eddi|zuHause> _dp_: a game script could dump them as json through the admin port
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12:26:07  <Wolf01> I think I'll need to move from home, no jobs here and the nearest is at 50km not easy to get to with public transport
12:34:12  <Sova> That sucks man. I'm guessing you don't have a car?
12:34:45  <Wolf01> I do, but I'm not putting a third of the wage on fuel
12:35:23  <Wolf01> Also I'm not able to live on my own
12:35:33  <Wolf01> (I'll die in front of the pc)
12:36:38  <Alberth> why do people believe it rains in OpenTTD?
12:37:01  <Sova> a third??
12:37:02  <Sova> holy shit man
12:37:09  <Sova> how much is gas there? :)
12:37:21  <Wolf01> Doesn't it? I always thought it rained sometimes
12:37:32  <Wolf01> 1.4€/L
12:37:47  <Alberth> in RCT it does, but not in OpenTTD :)
12:38:01  <Wolf01> ;)
12:38:50  <Wolf01> Maybe people get confused when snow line changes on winter and imagine it is raining/snowing
12:39:32  <Alberth> hmm, good point, but perhaps Yetis do that :)
12:41:20  <Wolf01> So, I found this new job for a C developer for logic boards of electric gates... I know about nothing of low level C, I bet it involves a lot of math and I suck on math...
12:44:21  <Sova> C is really unforigiving as far as I remember
12:44:25  <Wolf01> If they call me (I sent them a CV) I think I'll just give it a look and leave, I'm good in R&D (where R > D) and brainstorming...
12:44:47  <Sova> used it a couple of times in college
12:44:55  <Sova> then went to C#
12:45:01  <Sova> which is muuuuch better
12:45:23  <Sova> and then went to web development and never looked back
12:45:35  <Wolf01> Yeah, C is too much low level, also I like more high level languages
12:46:20  <Wolf01> I "just" finished my web development job, and I really liked it
12:46:59  <Sova> awesome! What did you create?
12:47:13  <Wolf01> Mainly a closed source CMS
12:47:29  <Wolf01> I was planning a CRM too
12:47:38  <Sova> cool beans
12:47:44  <Sova> what tech?
12:47:55  <Sova> something like Zen or Cake ?
12:48:00  <Sova> Angular?
12:48:23  <Wolf01> Started with PHP and went full ajax with Symfony2, Angular and others
12:48:59  <Wolf01> Also I set up the installer system and the CVS for the company
12:49:12  <Wolf01> Which now it seem to be unused
12:49:24  <Wolf01> Too much work for them
12:49:34  <Sova> CVS is something like SVN ?
12:49:37  <Sova> or Git?
12:49:56  <Wolf01> Mainly SVN, but we had also a Composer mirror
12:50:00  <Sova> mhm
12:50:08  <Wolf01> For the CMS plugins
12:51:02  <_dp_> Eddi|zuHause, is there ready-made script that does it?
12:51:17  <Eddi|zuHause> no clue
12:51:24  <Eddi|zuHause> check the forum?
12:51:42  <_dp_> if not, I don't see any reason bothering with gs when I can do it in c
12:52:24  <Wolf01> Got to go now
12:52:34  <Sova> bb
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15:21:08  <supermop> who can i troll about disputed territories today
15:27:14  <Alberth> you can troll about rain
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18:00:56  <frosch123> is oftc alive again?
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18:05:40  <Wolf01> quak
18:06:07  <frosch123> hoi
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18:51:40  <Wolf01> http://opengameart.org/content/isometric-buildings-1 nice
18:56:34  <Wolf01> Sunday I saw this: http://www.katousa.com/images/unitrack/40-800.jpg
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19:10:49  <Wolf01> Dafuq
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19:26:52  <andythenorth> o/
19:26:55  <andythenorth> proper connection :P
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19:27:05  <Wolf01> o/
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19:27:36  <Wolf01> Your connection work, but OFTC explodes 6 times at day
19:29:34  <andythenorth> I wondered
19:29:43  <andythenorth> sometimes it seemed oftc was down
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19:52:21  <Wolf01> So, I should get back to work on NRT, but today I'm so blue I look like a smurf
19:56:54  <andythenorth> :P
19:57:23  <andythenorth> SmurfTypes https://en.wikipedia.org/wiki/List_of_The_Smurfs_characters
19:57:52  <andythenorth> I’ll just leave this here https://www.flickr.com/photos/andythenorth/4826895221/in/album-72157624454166047/lightbox/
19:58:05  <andythenorth> that was a shitload of black beams for the rear deck
19:58:10  <Wolf01> Nice one
19:58:10  <andythenorth> and unbearable number of pins
19:58:24  <andythenorth> sometimes I look at it to remember why big is not best
20:00:45  <andythenorth> quite realism though http://s498.photobucket.com/user/bananaboat03/media/kenworth/015-13.jpg.html
20:01:24  <Wolf01> Yeah, I've seen one already :D
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20:11:16  <Lejving> is it possible to stop towns building on my rail tracks?! or why do they not build any signals on it, making all my trucks crash
20:11:58  <Wolf01> Yes it is, just enable autoslope (it should be already enabled) and make a V trench under 2 parallel tracks
20:12:34  <andythenorth> ha, never thought of that
20:12:50  <andythenorth> I build signals, or buy adjoining land :P
20:13:28  <Wolf01> I build 4 signals on every line, I had to find a more suitable and clean solution :P
20:13:38  <Alkel_U3> I think there's a setting to disallow that. Or was it just in a patch?
20:14:18  <Lejving> but does anyone know why they stoped making signals on the rail
20:14:36  <Wolf01> You can disable town growth iirc, but I don't know if there are downsides
20:14:47  <Alkel_U3> yeah, Environment > Towns > Towns are allowed to build level crossing
20:15:33  <Lejving> grade crossings
20:15:35  <Alkel_U3> default on
20:15:35  <Lejving> that must be it
20:15:37  <Lejving> I'll disable it
20:18:24  <Lejving> man these towns really need to learn their place
20:18:31  <Lejving> keep messing with me
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20:31:58  <andythenorth> is cat also
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20:32:19  <Eddi|zuHause> what's wrong with this network lately?
20:32:30  <andythenorth> not worky?
20:32:39  <Eddi|zuHause> problems connecting for days now
20:33:00  <glx> splits a lot when connected :)
20:36:26  <andythenorth> devzone is down too
20:36:33  <andythenorth> all the broken things
20:44:22  <Wolf01> It was my router, too much heating, it should be fixed now ;)
20:45:35  <^Spike^> sort of official word is attack on oftc network and to stop it they killed the A record to (irc/irc.geo).oftc.net
20:46:02  <Wolf01> Oh, the attack of some days ago?
20:46:07  <^Spike^> yep
20:46:19  <^Spike^> something like that can have a log effect
20:46:25  <^Spike^> experience has learned shamefully
20:46:41  <Eddi|zuHause> ^Spike^: but i tried directly connecting to some of the servers instead of irc.oftc.net, that timed out as well
20:46:53  <^Spike^> eh...
20:46:59  <^Spike^> there are several up...
20:47:02  <Wolf01> They seem to have changed dns
20:47:08  <^Spike^> try /links or /quote links
20:47:17  <^Spike^> depending on your irc client :)
20:47:25  <Wolf01> At least I had to flush my dns cache to be able to connect today
20:47:28  <^Spike^> it's a common tactic to stop attacks
20:47:32  <^Spike^> just change the dns
20:49:19  <^Spike^> 99% are dns based :)
20:49:55  <^Spike^> at work we mitigated an attack like that by suddenly spreading 2000 domains over 200 ips
20:50:09  <^Spike^> to figure out which of the 10 domains was being attacked
20:50:28  <^Spike^> so spreading them the whole time leads to the "victim" :)
20:51:13  <Wolf01> At least you had 200 ips, we had only 8 and 2 of them were used for our own stuff
20:51:40  <Wolf01> So it was a problem the last time we got an attack
20:52:37  <^Spike^> work at an isp...
20:52:42  <^Spike^> we got a few ranges around... :)
20:52:48  <Lejving> how come my best mine only has 91% transported? pretty sure there's a train there all the time
20:52:53  <^Spike^> and this customer had like 2 /21's so
20:53:05  <Wolf01> Oh ok, I worked at a web agency :P
20:53:09  <^Spike^> :)
20:53:59  <Wolf01> Also, that time was the isp which got attacked and we had to move locally all the biggest sites
20:54:06  <^Spike^> ah
20:54:19  <^Spike^> mitigation is a bitch that's all i say....
20:54:32  <^Spike^> ok i just realized what i said... and somehow happy i didn't get kicked :)
20:56:16  <Wolf01> Lejving, it's not what it is loaded on a waiting train
20:56:55  <Wolf01> If you have a mammoth 255 wagons train which takes 4 months to load, you'll get 0% transported
20:57:32  <Lejving> so I shouldn't just care to make it 100% then
20:57:57  <Wolf01> You should balance the production and the running cost
20:58:15  <Wolf01> Or just ignore the % transported
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21:02:32  <Wolf01> https://wiki.openttd.org/Game_mechanics read about some mechanics here, I don't know if this is still updated
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21:06:45  <Lejving> ty Wolf01
21:07:52  <_dp_> Station ratings section is up to date
21:08:09  <_dp_> except for destination penalty
21:19:57  <Lejving> cool I just removed all my loops... no more deadlocks!
21:21:21  * andythenorth -> bed
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21:40:33  <Lejving> any good money sink? I got 3344 millions lol
21:41:26  <Alkel_U3> bulldoze water for fun?
21:41:36  <Lejving> xD
21:41:40  <Lejving> useful money sink*
21:42:26  <Wolf01> There aren't, the game is about making money
21:42:45  <Wolf01> Fund a lot of industries, and then service them
21:42:53  <Wolf01> To make even more money
21:42:57  <Alkel_U3> ending up with much bigger income than you can really keep up spending is pretty normal
21:44:50  <Alkel_U3> actually, building on water a lot might be a usefull option in some cases, like on one of my favorite maps from the base TTD - Mountain :-)
21:46:07  <Lejving> hmm I can increase areas close to water to make more room
21:49:35  <Lejving> that was one 1k million gone
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22:33:20  <Wolf01> 'night
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22:43:26  <Lejving> lev4 chimaera is not very slow
22:43:30  <Lejving> it is very fast
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23:41:39  <Lejving> is it possible to see which trains do not have shared orders? or make all trains in a group share orders?
23:41:51  <Lejving> I just found one random train who did not have shared orders, possibly more =/
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